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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Implement AZERTY and numpad targetting options
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@@ -4,8 +4,10 @@
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/atom/movable/keyLoop(client/user)
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if(!user.keys_held["Ctrl"])
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var/movement_dir = NONE
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var/list/movement = SSinput.movement_keys
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if (user.prefs.toggles & AZERTY) movement = SSinput.alt_movement_keys
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for(var/_key in user.keys_held)
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movement_dir = movement_dir | SSinput.movement_keys[_key]
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movement_dir = movement_dir | movement[_key]
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if(user.next_move_dir_add)
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movement_dir |= user.next_move_dir_add
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if(user.next_move_dir_sub)
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@@ -5,6 +5,7 @@
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set hidden = TRUE
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keys_held[_key] = world.time
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var/movement = SSinput.movement_keys[_key]
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if (prefs.toggles & AZERTY) movement = SSinput.alt_movement_keys[_key]
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if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
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next_move_dir_add |= movement
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@@ -35,6 +36,7 @@
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set hidden = TRUE
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keys_held -= _key
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var/movement = SSinput.movement_keys[_key]
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if (prefs.toggles & AZERTY) movement = SSinput.alt_movement_keys[_key]
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if(!(next_move_dir_add & movement))
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next_move_dir_sub |= movement
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@@ -3,62 +3,112 @@
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// Or we can have NPC's send actual keypresses and detect that by seeing no client
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/mob/key_down(_key, client/user)
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switch(_key)
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if("Delete", "H")
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if(!pulling)
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to_chat(src, "<span class='notice'>You are not pulling anything.</span>")
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else
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stop_pulling()
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return
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if("Insert", "G")
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a_intent_change(INTENT_HOTKEY_RIGHT)
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return
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if("F")
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a_intent_change(INTENT_HOTKEY_LEFT)
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return
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if("X", "Northeast") // Northeast is Page-up
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swap_hand()
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return
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if("Y", "Z", "Southeast") // Southeast is Page-down
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mode() // attack_self(). No idea who came up with "mode()"
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return
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if("Q", "Northwest") // Northwest is Home
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var/obj/item/I = get_active_hand()
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if(!I)
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to_chat(src, "<span class='warning'>You have nothing to drop in your hand!</span>")
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else
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drop_item(I)
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return
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if("E")
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quick_equip()
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return
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if("Alt")
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toggle_move_intent()
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return
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if(user.prefs.toggles & AZERTY)
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switch(_key)
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if("Delete", "H")
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if(!pulling)
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to_chat(src, "<span class='notice'>You are not pulling anything.</span>")
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else
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stop_pulling()
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return
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if("Insert", "G")
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a_intent_change(INTENT_HOTKEY_RIGHT)
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return
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if("F")
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a_intent_change(INTENT_HOTKEY_LEFT)
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return
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if("X", "Northeast") // Northeast is Page-up
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swap_hand()
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return
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if("Y", "W", "Southeast") // Southeast is Page-down
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mode() // attack_self(). No idea who came up with "mode()"
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return
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if("A", "Northwest") // Northwest is Home
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var/obj/item/I = get_active_hand()
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if(!I)
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to_chat(src, "<span class='warning'>You have nothing to drop in your hand!</span>")
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else
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drop_item(I)
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return
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if("E")
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quick_equip()
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return
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if("Alt")
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toggle_move_intent()
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return
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else
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switch(_key)
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if("Delete", "H")
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if(!pulling)
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to_chat(src, "<span class='notice'>You are not pulling anything.</span>")
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else
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stop_pulling()
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return
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if("Insert", "G")
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a_intent_change(INTENT_HOTKEY_RIGHT)
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return
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if("F")
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a_intent_change(INTENT_HOTKEY_LEFT)
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return
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if("X", "Northeast") // Northeast is Page-up
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swap_hand()
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return
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if("Y", "Z", "Southeast") // Southeast is Page-down
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mode() // attack_self(). No idea who came up with "mode()"
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return
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if("Q", "Northwest") // Northwest is Home
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var/obj/item/I = get_active_hand()
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if(!I)
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to_chat(src, "<span class='warning'>You have nothing to drop in your hand!</span>")
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else
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drop_item(I)
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return
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if("E")
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quick_equip()
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return
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if("Alt")
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toggle_move_intent()
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return
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//Bodypart selections
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if("Numpad8")
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user.body_toggle_head()
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return
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if("Numpad4")
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user.body_r_arm()
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return
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if("Numpad5")
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user.body_chest()
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return
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if("Numpad6")
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user.body_l_arm()
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return
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if("Numpad1")
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user.body_r_leg()
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return
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if("Numpad2")
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user.body_groin()
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return
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if("Numpad3")
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user.body_l_leg()
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return
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if(client.prefs.toggles & NUMPAD_TARGET)
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switch(_key)
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if("Numpad8")
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user.body_toggle_head()
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return
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if("Numpad4")
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user.body_r_arm()
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return
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if("Numpad5")
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user.body_chest()
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return
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if("Numpad6")
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user.body_l_arm()
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return
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if("Numpad1")
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user.body_r_leg()
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return
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if("Numpad2")
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user.body_groin()
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return
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if("Numpad3")
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user.body_l_leg()
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return
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if(client.keys_held["Ctrl"])
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if(client.keys_held["Ctrl"] && client.prefs.toggles & AZERTY)
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switch(SSinput.alt_movement_keys[_key])
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if(NORTH)
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northface()
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return
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if(SOUTH)
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southface()
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return
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if(WEST)
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westface()
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return
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if(EAST)
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eastface()
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return
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else if(client.keys_held["Ctrl"])
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switch(SSinput.movement_keys[_key])
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if(NORTH)
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northface()
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