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Fixed silicate:
- You can no longer infinitely reinforce them, they have a limit. This should prevent them from becoming so reinforced that they become literally invisible.
- You can now rotate silicated windows without the icon not updating properly.
- Silicate now doesn't automatically double a window's integrity, instead, it now depends on the volume of silicate. This prevents windows from becoming virtually invincible. 1 unit of silicate is only 1/100ths as effective as 100 units of silicate, etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2072 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -453,10 +453,30 @@ datum
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reaction_obj(var/obj/O, var/volume)
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src = null
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if(istype(O,/obj/window))
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O:health = O:health * 2
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var/icon/I = icon(O.icon,O.icon_state,O.dir)
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I.SetIntensity(1.15,1.50,1.75)
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O.icon = I
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if(O:silicate <= 200)
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O:silicate += volume
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O:health += volume * 3
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if(!O:silicateIcon)
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var/icon/I = icon(O.icon,O.icon_state,O.dir)
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var/r = (volume / 100) + 1
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var/g = (volume / 70) + 1
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var/b = (volume / 50) + 1
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I.SetIntensity(r,g,b)
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O.icon = I
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O:silicateIcon = I
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else
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var/icon/I = O:silicateIcon
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var/r = (volume / 100) + 1
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var/g = (volume / 70) + 1
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var/b = (volume / 50) + 1
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I.SetIntensity(r,g,b)
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O.icon = I
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O:silicateIcon = I
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return
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oxygen
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