mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
Also corrected some periods, spelling errors etc. along the way. If this PR seems familiar, a part of this is of an earlier PR that I messed up.
This commit is contained in:
@@ -1,6 +1,6 @@
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//I still dont think this should be a closet but whatever
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/obj/structure/closet/fireaxecabinet
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name = "Fire Axe Cabinet"
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name = "fire axe cabinet"
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desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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var/obj/item/weapon/twohanded/fireaxe/fireaxe = new/obj/item/weapon/twohanded/fireaxe
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icon_state = "fireaxe1000"
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@@ -120,7 +120,7 @@
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//Paramedic
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/obj/structure/closet/paramedic
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name = "Paramedic Wardrobe"
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name = "paramedic wardrobe"
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desc = "It's a storage unit for paramedic equipment."
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icon_state = "blue"
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icon_closed = "blue"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/bar
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name = "Booze"
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name = "Booze cabinet"
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req_access = list(access_bar)
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/cargotech
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name = "Cargo Technician's Locker"
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name = "cargo technician's locker"
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req_access = list(access_cargo)
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icon_state = "securecargo1"
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icon_closed = "securecargo"
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@@ -20,7 +20,7 @@
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return
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/obj/structure/closet/secure_closet/quartermaster
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name = "Quartermaster's Locker"
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name = "quartermaster's locker"
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req_access = list(access_qm)
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icon_state = "secureqm1"
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icon_closed = "secureqm"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/engineering_chief
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name = "Chief Engineer's Locker"
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name = "chief engineer's locker"
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req_access = list(access_ce)
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icon_state = "securece1"
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icon_closed = "securece"
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@@ -35,7 +35,7 @@
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return
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "Electrical Supplies"
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name = "electrical supplies locker"
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req_access = list(access_engine_equip)
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icon_state = "secureengelec1"
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icon_closed = "secureengelec"
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@@ -65,7 +65,7 @@
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/obj/structure/closet/secure_closet/engineering_welding
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name = "Welding Supplies"
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name = "welding supplies locker"
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req_access = list(access_engine_equip)
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icon_state = "secureengweld1"
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icon_closed = "secureengweld"
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@@ -89,7 +89,7 @@
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/obj/structure/closet/secure_closet/engineering_personal
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name = "Engineer's Locker"
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name = "engineer's locker"
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req_access = list(access_engine_equip)
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icon_state = "secureeng1"
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icon_closed = "secureeng"
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@@ -119,7 +119,7 @@
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return
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/obj/structure/closet/secure_closet/atmos_personal
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name = "Technician's Locker"
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name = "technician's locker"
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req_access = list(access_atmospherics)
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icon_state = "secureeng1"
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icon_closed = "secureeng"
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@@ -24,7 +24,7 @@
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return
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/obj/structure/closet/secure_closet/freezer/kitchen
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name = "Kitchen Cabinet"
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name = "kitchen cabinet"
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req_access = list(access_kitchen)
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New()
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@@ -43,7 +43,7 @@
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/obj/structure/closet/secure_closet/freezer/meat
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name = "Meat Fridge"
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name = "meat fridge"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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@@ -62,7 +62,7 @@
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/obj/structure/closet/secure_closet/freezer/fridge
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name = "Refrigerator"
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name = "refrigerator"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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@@ -85,7 +85,7 @@
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/obj/structure/closet/secure_closet/freezer/money
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name = "Freezer"
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name = "freezer"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/hydroponics
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name = "Botanist's locker"
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name = "botanist's locker"
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req_access = list(access_hydroponics)
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icon_state = "hydrosecure1"
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icon_closed = "hydrosecure"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/medical1
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name = "Medicine Closet"
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name = "medicine closet"
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desc = "Filled with medical junk."
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icon_state = "medical1"
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icon_closed = "medical"
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@@ -28,7 +28,7 @@
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/obj/structure/closet/secure_closet/medical2
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name = "Anesthetic"
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name = "anesthetic locker"
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desc = "Used to knock people out."
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icon_state = "medical1"
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icon_closed = "medical"
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@@ -53,7 +53,7 @@
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/obj/structure/closet/secure_closet/medical3
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name = "Medical Doctor's Locker"
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name = "medical doctor's locker"
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req_access = list(access_surgery)
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icon_state = "securemed1"
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icon_closed = "securemed"
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@@ -82,7 +82,7 @@
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//Exam Room
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/obj/structure/closet/secure_closet/exam
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name = "Exam Room Closet"
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name = "exam room closet"
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desc = "Filled with exam room materials."
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icon_state = "medical1"
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icon_closed = "medical"
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@@ -126,7 +126,7 @@
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new /obj/item/weapon/reagent_containers/pill/methamphetamine(src)
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/obj/structure/closet/secure_closet/psychiatrist
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name = "Psychiatrist's Locker"
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name = "psychiatrist's locker"
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req_access = list(access_psychiatrist)
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icon_state = "securemed1"
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icon_closed = "securemed"
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@@ -146,7 +146,7 @@
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return
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/obj/structure/closet/secure_closet/CMO
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name = "Chief Medical Officer's Locker"
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name = "chief medical officer's locker"
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req_access = list(access_cmo)
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icon_state = "cmosecure1"
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icon_closed = "cmosecure"
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@@ -190,7 +190,7 @@
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/obj/structure/closet/secure_closet/animal
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name = "Animal Control"
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name = "animal control locker"
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req_access = list(access_surgery)
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@@ -206,7 +206,7 @@
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/obj/structure/closet/secure_closet/chemical
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name = "Chemical Closet"
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name = "chemical closet"
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desc = "Store dangerous chemicals in here."
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icon_state = "medical1"
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icon_closed = "medical"
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@@ -225,7 +225,7 @@
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return
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/obj/structure/closet/secure_closet/medical_wall
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name = "First Aid Closet"
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name = "first aid closet"
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desc = "It's a secure wall-mounted storage unit for first aid supplies."
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icon_state = "medical_wall_locked"
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icon_closed = "medical_wall_unlocked"
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@@ -251,7 +251,7 @@
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icon_state = icon_opened
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/obj/structure/closet/secure_closet/paramedic
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name = "Paramedic EVA gear"
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name = "paramedic EVA gear"
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desc = "A locker with a Paramedic EVA suit."
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icon_state = "medical1"
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icon_closed = "medical"
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@@ -272,7 +272,7 @@
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return
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/obj/structure/closet/secure_closet/reagents
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name = "Chemical Storage Closet"
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name = "chemical storage closet"
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desc = "Store dangerous chemicals in here."
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icon_state = "chemical1"
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icon_closed = "chemical"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/scientist
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name = "Scientist's Locker"
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name = "scientist's locker"
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req_access = list(access_tox_storage)
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icon_state = "secureres1"
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icon_closed = "secureres"
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@@ -25,7 +25,7 @@
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/obj/structure/closet/secure_closet/RD
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name = "Research Director's Locker"
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name = "research director's locker"
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req_access = list(access_rd)
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icon_state = "rdsecure1"
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icon_closed = "rdsecure"
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@@ -53,7 +53,7 @@
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return
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/obj/structure/closet/secure_closet/research_reagents
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name = "Research Chemical Storage Closet"
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name = "research chemical storage closet"
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desc = "Store dangerous chemicals in here."
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icon_state = "rchemical1"
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icon_closed = "rchemical"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/captains
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name = "Captain's Locker"
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name = "captain's locker"
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req_access = list(access_captain)
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icon_state = "capsecure1"
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icon_closed = "capsecure"
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@@ -32,7 +32,7 @@
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/obj/structure/closet/secure_closet/hop
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name = "Head of Personnel's Locker"
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name = "head of personnel's locker"
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req_access = list(access_hop)
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icon_state = "hopsecure1"
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icon_closed = "hopsecure"
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@@ -58,7 +58,7 @@
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return
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/obj/structure/closet/secure_closet/hop2
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name = "Head of Personnel's Attire"
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name = "head of personnel's attire"
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req_access = list(access_hop)
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icon_state = "hopsecure1"
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icon_closed = "hopsecure"
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@@ -87,7 +87,7 @@
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/obj/structure/closet/secure_closet/hos
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name = "Head of Security's Locker"
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name = "head of security's locker"
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req_access = list(access_hos)
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icon_state = "hossecure1"
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icon_closed = "hossecure"
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@@ -126,7 +126,7 @@
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/obj/structure/closet/secure_closet/warden
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name = "Warden's Locker"
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name = "warden's locker"
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req_access = list(access_armory)
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icon_state = "wardensecure1"
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icon_closed = "wardensecure"
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@@ -166,7 +166,7 @@
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/obj/structure/closet/secure_closet/security
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name = "Security Officer's Locker"
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name = "security officer's locker"
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req_access = list(access_security)
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icon_state = "sec1"
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icon_closed = "sec"
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@@ -197,7 +197,7 @@
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return
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/obj/structure/closet/secure_closet/brigdoc
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name = "Brig Physician's Locker"
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name = "brig physician's locker"
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req_access = list(access_security)
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icon_state = "securemed1"
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icon_closed = "securemed"
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@@ -227,7 +227,7 @@
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return
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/obj/structure/closet/secure_closet/blueshield
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name = "Blueshield's Locker"
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name = "blueshield's locker"
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req_access = list(access_blueshield)
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icon_state = "bssecure1"
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icon_closed = "bssecure"
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@@ -258,7 +258,7 @@
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return
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/obj/structure/closet/secure_closet/ntrep
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name = "Nanotrasen Representative's Locker"
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name = "\improper Nanotrasen Representative's locker"
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req_access = list(access_ntrep)
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icon_state = "ntsecure1"
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icon_closed = "ntsecure"
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@@ -317,7 +317,7 @@
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/obj/structure/closet/secure_closet/detective
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name = "Detective's Cabinet"
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name = "detective's cabinet"
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req_access = list(access_forensics_lockers)
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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@@ -361,7 +361,7 @@
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icon_state = icon_opened
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/obj/structure/closet/secure_closet/injection
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name = "Lethal Injections"
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name = "lethal injections locker"
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req_access = list(access_captain)
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@@ -375,7 +375,7 @@
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/obj/structure/closet/secure_closet/brig
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name = "Brig Locker"
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name = "brig locker"
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req_access = list(access_brig)
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anchored = 1
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var/id = null
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@@ -388,7 +388,7 @@
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/obj/structure/closet/secure_closet/courtroom
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name = "Courtroom Locker"
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name = "courtroom locker"
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req_access = list(access_court)
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New()
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@@ -347,14 +347,14 @@
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/obj/structure/closet/crate/internals
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desc = "A internals crate."
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name = "Internals crate"
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name = "internals crate"
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icon_state = "o2crate"
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icon_opened = "o2crateopen"
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icon_closed = "o2crate"
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|
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/obj/structure/closet/crate/trashcart
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desc = "A heavy, metal trashcart with wheels."
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name = "Trash Cart"
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name = "trash Cart"
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icon_state = "trashcart"
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icon_opened = "trashcartopen"
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icon_closed = "trashcart"
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@@ -377,14 +377,14 @@
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/obj/structure/closet/crate/medical
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desc = "A medical crate."
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name = "Medical crate"
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name = "medical crate"
|
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icon_state = "medicalcrate"
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icon_opened = "medicalcrateopen"
|
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icon_closed = "medicalcrate"
|
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|
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/obj/structure/closet/crate/rcd
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desc = "A crate for the storage of the RCD."
|
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name = "RCD crate"
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name = "\improper RCD crate"
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icon_state = "crate"
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icon_opened = "crateopen"
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icon_closed = "crate"
|
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@@ -426,14 +426,14 @@
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||||
|
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/obj/structure/closet/crate/bin
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desc = "A large bin."
|
||||
name = "Large bin"
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name = "large bin"
|
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icon_state = "largebin"
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||||
icon_opened = "largebinopen"
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||||
icon_closed = "largebin"
|
||||
|
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/obj/structure/closet/crate/radiation
|
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desc = "A crate with a radiation sign on it."
|
||||
name = "Radioactive gear crate"
|
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name = "radioactive gear crate"
|
||||
icon_state = "radiation"
|
||||
icon_opened = "radiationopen"
|
||||
icon_closed = "radiation"
|
||||
@@ -451,21 +451,21 @@
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||||
|
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/obj/structure/closet/crate/secure/weapon
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desc = "A secure weapons crate."
|
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name = "Weapons crate"
|
||||
name = "weapons crate"
|
||||
icon_state = "weaponcrate"
|
||||
icon_opened = "weaponcrateopen"
|
||||
icon_closed = "weaponcrate"
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||||
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/obj/structure/closet/crate/secure/plasma
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desc = "A secure plasma crate."
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||||
name = "Plasma crate"
|
||||
name = "plasma crate"
|
||||
icon_state = "plasmacrate"
|
||||
icon_opened = "plasmacrateopen"
|
||||
icon_closed = "plasmacrate"
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||||
|
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/obj/structure/closet/crate/secure/gear
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desc = "A secure gear crate."
|
||||
name = "Gear crate"
|
||||
name = "gear crate"
|
||||
icon_state = "secgearcrate"
|
||||
icon_opened = "secgearcrateopen"
|
||||
icon_closed = "secgearcrate"
|
||||
@@ -479,7 +479,7 @@
|
||||
|
||||
/obj/structure/closet/crate/secure/bin
|
||||
desc = "A secure bin."
|
||||
name = "Secure bin"
|
||||
name = "secure bin"
|
||||
icon_state = "largebins"
|
||||
icon_opened = "largebinsopen"
|
||||
icon_closed = "largebins"
|
||||
@@ -550,7 +550,7 @@
|
||||
icon_closed = "largermetal"
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "Hydroponics crate"
|
||||
name = "hydroponics crate"
|
||||
desc = "All you need to destroy those pesky weeds and pests."
|
||||
icon_state = "hydrocrate"
|
||||
icon_opened = "hydrocrateopen"
|
||||
|
||||
@@ -92,5 +92,5 @@
|
||||
amount = 50
|
||||
|
||||
/obj/structure/closet/critter/deer
|
||||
name = "Deer crate"
|
||||
name = "deer crate"
|
||||
content_mob = /mob/living/simple_animal/deer
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
/obj/structure/closet/walllocker
|
||||
desc = "A wall mounted storage locker."
|
||||
name = "Wall Locker"
|
||||
name = "wall locker"
|
||||
icon = 'icons/obj/walllocker.dmi'
|
||||
icon_state = "wall-locker"
|
||||
density = 0
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
|
||||
|
||||
/obj/structure/flora/kirbyplants
|
||||
name = "Potted plant"
|
||||
name = "potted plant"
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
icon_state = "plant-1"
|
||||
anchored = 0
|
||||
@@ -205,7 +205,7 @@
|
||||
icon_state = "plant-36"
|
||||
|
||||
/obj/structure/flora/kirbyplants/dead
|
||||
name = "RD's potted plant"
|
||||
name = "/improper RD's potted plant"
|
||||
desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
|
||||
icon_state = "plant-dead"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user