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Ghosts will now see bold text if they have ghostears on and the player speaking is visible to the ghost (same room, within 7 tiles).
Allows ghosts to better be able to tell who is within a conversation they are focusing on while also allowing them to listen in on outside conversations. Conflicts: code/modules/mob/living/say.dm
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@@ -309,6 +309,7 @@ var/list/department_radio_keys = list(
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var/list/listening
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listening = get_mobs_in_view(message_range, src)
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var/list/onscreen = get_mobs_in_view(7, src)
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for(var/mob/M in player_list)
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if (!M.client)
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continue //skip monkeys and leavers
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@@ -379,12 +380,14 @@ var/list/department_radio_keys = list(
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M:show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
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var/rendered = null
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if (length(heard_a))
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var/message_a = say_quote(message,speaking)
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if (italics)
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message_a = "<i>[message_a]</i>"
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var/message_ghost = "<b>[message_a]</b>" // bold so ghosts know the person is in view.
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
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var/rendered2 = null
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@@ -392,10 +395,14 @@ var/list/department_radio_keys = list(
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//BEGIN TELEPORT CHANGES
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if(!istype(M, /mob/new_player))
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if(M && M.stat == DEAD)
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rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
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if ((M.client.prefs.toggles & CHAT_GHOSTEARS) && M in onscreen)
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rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_ghost]</span></span>"
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else
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rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
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M:show_message(rendered2, 2)
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continue
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//END CHANGES
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if(hascall(M,"show_message"))
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var/deaf_message = ""
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var/deaf_type = 1
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