diff --git a/code/datums/outfits/outfit_admin.dm b/code/datums/outfits/outfit_admin.dm index 69f9a2a45d1..a9cb163ff99 100644 --- a/code/datums/outfits/outfit_admin.dm +++ b/code/datums/outfits/outfit_admin.dm @@ -44,7 +44,7 @@ var/id_icon = "syndie" var/id_access = "Syndicate Operative" - var/uplink_uses = 20 + var/uplink_uses = 100 /datum/outfit/admin/syndicate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() @@ -122,7 +122,7 @@ name = "Syndicate Spy" uniform = /obj/item/clothing/under/suit/really_black shoes = /obj/item/clothing/shoes/chameleon/noslip - uplink_uses = 40 + uplink_uses = 200 id_access = "Syndicate Agent" implants = list( diff --git a/code/datums/uplink_items/uplink_general.dm b/code/datums/uplink_items/uplink_general.dm index 284739944ae..3e3e91a94db 100644 --- a/code/datums/uplink_items/uplink_general.dm +++ b/code/datums/uplink_items/uplink_general.dm @@ -169,14 +169,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) reference = "SPI" desc = "A box containing a small, easily concealable handgun and two eight-round magazines chambered in 10mm auto rounds. Compatible with suppressors." item = /obj/item/storage/box/syndie_kit/stechkin - cost = 4 + cost = 20 /datum/uplink_item/dangerous/revolver name = "Syndicate .357 Revolver" reference = "SR" desc = "A brutally simple syndicate revolver that fires .357 Magnum cartridges and has 7 chambers. Comes with a spare speed loader." item = /obj/item/storage/box/syndie_kit/revolver - cost = 13 + cost = 65 surplus = 50 /datum/uplink_item/dangerous/rapid @@ -184,14 +184,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "These gloves let the user help, shove, grab, and punch people very fast. Does not improve weapon attack speed. Can be combined with martial arts for a deadly weapon." reference = "RPGD" item = /obj/item/clothing/gloves/fingerless/rapid - cost = 8 + cost = 40 /datum/uplink_item/dangerous/sword name = "Energy Sword" desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise." reference = "ES" item = /obj/item/melee/energy/sword/saber - cost = 8 + cost = 40 /datum/uplink_item/dangerous/powerfist name = "Power Fist" @@ -201,28 +201,28 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks." reference = "PF" item = /obj/item/melee/powerfist - cost = 10 + cost = 50 /datum/uplink_item/dangerous/chainsaw name = "Chainsaw" desc = "A high powered chainsaw for cutting up ...you know...." reference = "CH" item = /obj/item/twohanded/chainsaw - cost = 13 + cost = 65 /datum/uplink_item/dangerous/universal_gun_kit name = "Universal Self Assembling Gun Kit" desc = "A universal gun kit, that can be combined with any weapon kit to make a functioning RND gun of your own. Uses built in allen keys to self assemble, just combine the kits by hitting them together." reference = "IKEA" item = /obj/item/weaponcrafting/gunkit/universal_gun_kit - cost = 8 + cost = 40 /datum/uplink_item/dangerous/batterer name = "Mind Batterer" desc = "A dangerous syndicate device focused on crowd control and escapes. Causes brain damage, confusion, and other nasty effects to those surrounding the user. Has 5 charges." reference = "BTR" item = /obj/item/batterer - cost = 5 + cost = 25 // Ammunition @@ -235,35 +235,35 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds that are cheap but around half as effective as .357" reference = "10MM" item = /obj/item/ammo_box/magazine/m10mm - cost = 1 + cost = 5 /datum/uplink_item/ammo/pistolap name = "Stechkin - 10mm Armour Piercing Magazine" desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds that are less effective at injuring the target but penetrate protective gear." reference = "10MMAP" item = /obj/item/ammo_box/magazine/m10mm/ap - cost = 2 + cost = 10 /datum/uplink_item/ammo/pistolfire name = "Stechkin - 10mm Incendiary Magazine" desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with incendiary rounds which ignite the target." reference = "10MMFIRE" item = /obj/item/ammo_box/magazine/m10mm/fire - cost = 2 + cost = 10 /datum/uplink_item/ammo/pistolhp name = "Stechkin - 10mm Hollow Point Magazine" desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds which are more damaging but ineffective against armour." reference = "10MMHP" item = /obj/item/ammo_box/magazine/m10mm/hp - cost = 2 + cost = 10 /datum/uplink_item/ammo/revolver name = ".357 Revolver - Speedloader" desc = "A speed loader that contains seven additional .357 Magnum rounds for the syndicate revolver. For when you really need a lot of things dead." reference = "357" item = /obj/item/ammo_box/a357 - cost = 3 + cost = 15 // STEALTHY WEAPONS @@ -276,7 +276,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) will instantly put them in your grasp and silence them, as well as causing rapid suffocation. Does not work on those who do not need to breathe." reference = "GAR" item = /obj/item/twohanded/garrote - cost = 6 + cost = 30 @@ -287,7 +287,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) Useful for stunning borgs and individuals without eye protection or blinding a crowd for a get away." reference = "CF" item = /obj/item/flash/cameraflash - cost = 1 + cost = 5 /datum/uplink_item/stealthy_weapons/throwingweapons name = "Box of Throwing Weapons" @@ -295,21 +295,21 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs." reference = "STK" item = /obj/item/storage/box/syndie_kit/throwing_weapons - cost = 3 + cost = 15 /datum/uplink_item/stealthy_weapons/edagger name = "Energy Dagger" desc = "A dagger made of energy that looks and functions as a pen when off." reference = "EDP" item = /obj/item/pen/edagger - cost = 2 + cost = 10 /datum/uplink_item/stealthy_weapons/foampistol name = "Toy Gun (with Stun Darts)" desc = "An innocent looking toy pistol designed to fire foam darts. Comes loaded with riot grade darts, to incapacitate a target." reference = "FSPI" item = /obj/item/gun/projectile/automatic/toy/pistol/riot - cost = 3 + cost = 15 surplus = 10 /datum/uplink_item/stealthy_weapons/false_briefcase @@ -317,14 +317,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight." reference = "FBBC" item = /obj/item/storage/briefcase/false_bottomed - cost = 3 + cost = 15 /datum/uplink_item/stealthy_weapons/soap name = "Syndicate Soap" desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people." reference = "SOAP" item = /obj/item/soap/syndie - cost = 1 + cost = 5 surplus = 50 /datum/uplink_item/stealthy_weapons/RSG @@ -332,21 +332,21 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A syndicate rapid syringe gun able to fill and fire syringes automatically from an internal reagent reservoir. Comes pre-loaded with 7 empty syringes, and has a maximum capacity of 14 syringes and 300u of reagents." reference = "RSG" item = /obj/item/gun/syringe/rapidsyringe/preloaded/half - cost = 12 + cost = 60 /datum/uplink_item/stealthy_weapons/poisonbottle name = "Poison Bottle" desc = "The Syndicate will ship a bottle containing 40 units of a randomly selected poison. The poison can range from highly irritating to incredibly lethal." reference = "TPB" item = /obj/item/reagent_containers/glass/bottle/traitor - cost = 2 + cost = 10 /datum/uplink_item/stealthy_weapons/silencer name = "Universal Suppressor" desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability." reference = "US" item = /obj/item/suppressor - cost = 1 + cost = 5 surplus = 10 /datum/uplink_item/stealthy_weapons/dehy_carp @@ -354,7 +354,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie. The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone." reference = "DSC" item = /obj/item/toy/plushie/carpplushie/dehy_carp - cost = 1 + cost = 5 // GRENADES AND EXPLOSIVES @@ -367,42 +367,42 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "C-4 is plastic explosive of the common variety Composition C. Reliably destroys the object it's placed on, assuming it isn't bomb resistant. Does not stick to crewmembers. Will only destroy station floors if placed directly on it. It has a modifiable timer with a minimum setting of 10 seconds." reference = "C4" item = /obj/item/grenade/plastic/c4 - cost = 1 + cost = 5 /datum/uplink_item/explosives/plastic_explosives_pack name = "Pack of 5 C-4 Explosives" desc = "A package containing 5 C-4 Explosives at a discounted price. For when you need that little bit extra for your sabotaging needs." reference = "C4P" item = /obj/item/storage/box/syndie_kit/c4 - cost = 4 + cost = 20 /datum/uplink_item/explosives/syndicate_minibomb name = "Syndicate Minibomb" desc = "The minibomb is a grenade with a five-second fuse." reference = "SMB" item = /obj/item/grenade/syndieminibomb - cost = 6 + cost = 30 /datum/uplink_item/explosives/frag_grenade name = "Fragmentation Grenade" desc = "A frag grenade. Upon detonation, releases shrapnel that can embed in nearby victims." reference = "FG" item = /obj/item/grenade/frag - cost = 2 + cost = 10 /datum/uplink_item/explosives/frag_grenade_pack name = "Pack of 5 Fragmentation Grenades" desc = "A box of 5 frag grenades. Upon detonation, releases shrapnel that can embed in nearby victims. And it seems you'll have a LOT of victims." reference = "FGP" item = /obj/item/storage/box/syndie_kit/frag_grenades - cost = 8 + cost = 40 /datum/uplink_item/explosives/pizza_bomb name = "Pizza Bomb" desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation." reference = "PB" item = /obj/item/pizzabox/pizza_bomb - cost = 6 + cost = 30 surplus = 80 /datum/uplink_item/explosives/atmosn2ogrenades @@ -410,7 +410,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A box of two (2) grenades that spread knockout gas over a large area. Equip internals before using one of these." reference = "ANG" item = /obj/item/storage/box/syndie_kit/atmosn2ogrenades - cost = 8 + cost = 40 /datum/uplink_item/explosives/emp name = "EMP Grenades and bio-chip implanter Kit" @@ -418,7 +418,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) security's energy weapons, and silicon lifeforms when you're in a tight spot." reference = "EMPK" item = /obj/item/storage/box/syndie_kit/emp - cost = 2 + cost = 10 // STEALTHY TOOLS @@ -431,7 +431,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) it can also be used in a washing machine to forge clothing." reference = "CHST" item = /obj/item/stamp/chameleon - cost = 1 + cost = 5 surplus = 35 /datum/uplink_item/stealthy_tools/chameleonflag @@ -439,7 +439,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire." reference = "CHFLAG" item = /obj/item/flag/chameleon - cost = 1 + cost = 5 surplus = 35 /datum/uplink_item/stealthy_tools/chamsechud @@ -447,42 +447,42 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A stolen Nanotrasen Security HUD with Syndicate chameleon technology implemented into it. Similarly to a chameleon jumpsuit, the HUD can be morphed into various other eyewear, while retaining the HUD qualities when worn." reference = "CHHUD" item = /obj/item/clothing/glasses/hud/security/chameleon - cost = 2 + cost = 10 /datum/uplink_item/stealthy_tools/thermal name = "Thermal Chameleon Glasses" desc = "These glasses are thermals with Syndicate chameleon technology built into them. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." reference = "THIG" item = /obj/item/clothing/glasses/chameleon/thermal - cost = 6 + cost = 30 /datum/uplink_item/stealthy_tools/agent_card name = "Agent ID Card" desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another." reference = "AIDC" item = /obj/item/card/id/syndicate - cost = 2 + cost = 10 /datum/uplink_item/stealthy_tools/chameleon_proj name = "Chameleon-Projector" desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and projectiles pass over them." reference = "CP" item = /obj/item/chameleon - cost = 5 + cost = 25 /datum/uplink_item/stealthy_tools/chameleon_counter name = "Chameleon Counterfeiter" desc = "This device disguises itself as any object scanned by it. The disguise is not a perfect replica and can be noticed when examined by an observer." reference = "CC" item = /obj/item/chameleon_counterfeiter - cost = 2 + cost = 10 /datum/uplink_item/stealthy_tools/camera_bug name = "Camera Bug" desc = "Enables you to view all cameras on the network to track a target. Also has 5 sticky hidden cameras, allowing you remote view of any object you can stick a camera on." reference = "CB" item = /obj/item/storage/box/syndie_kit/camera_bug - cost = 1 + cost = 5 surplus = 90 /datum/uplink_item/stealthy_tools/dnascrambler @@ -490,14 +490,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer." reference = "DNAS" item = /obj/item/dnascrambler - cost = 2 + cost = 10 /datum/uplink_item/stealthy_tools/smugglersatchel name = "Smuggler's Satchel" desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside." reference = "SMSA" item = /obj/item/storage/backpack/satchel_flat - cost = 2 + cost = 10 surplus = 30 /datum/uplink_item/stealthy_tools/emplight @@ -506,7 +506,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) Useful for disrupting headsets, cameras, and borgs during stealth operations." reference = "EMPL" item = /obj/item/flashlight/emp - cost = 4 + cost = 20 surplus = 30 /datum/uplink_item/stealthy_tools/cutouts @@ -515,7 +515,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) spraycan for changing their appearances." reference = "ADCC" item = /obj/item/storage/box/syndie_kit/cutouts - cost = 1 + cost = 5 surplus = 20 /datum/uplink_item/stealthy_tools/safecracking @@ -523,7 +523,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "Everything you need to quietly open a mechanical combination safe." reference = "SCK" item = /obj/item/storage/box/syndie_kit/safecracking - cost = 1 + cost = 5 // DEVICE AND TOOLS @@ -536,35 +536,35 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "The cryptographic sequencer, also known as an emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms." reference = "EMAG" item = /obj/item/card/emag - cost = 6 + cost = 30 /datum/uplink_item/device_tools/access_tuner name = "Access Tuner" desc = "The access tuner is a small device that can interface with airlocks from range. It takes a few seconds to connect and can change the bolt state, open the door, or toggle emergency access." reference = "HACK" item = /obj/item/door_remote/omni/access_tuner - cost = 6 + cost = 30 /datum/uplink_item/device_tools/toolbox name = "Fully Loaded Toolbox" desc = "The syndicate toolbox is a suspicious black and red. Aside from tools, it comes with insulated gloves and a multitool." reference = "FLTB" item = /obj/item/storage/toolbox/syndicate - cost = 1 + cost = 5 /datum/uplink_item/device_tools/surgerybag name = "Syndicate Surgery Duffelbag" desc = "The Syndicate surgery duffelbag comes with a full set of surgery tools, a straightjacket and a muzzle. The bag itself is also made of very light materials and won't slow you down while it is equipped." reference = "SSDB" item = /obj/item/storage/backpack/duffel/syndie/med/surgery - cost = 2 + cost = 10 /datum/uplink_item/device_tools/bonerepair name = "Prototype Nanite Autoinjector Kit" desc = "Stolen prototype full body repair nanites. Contains one prototype nanite autoinjector and guide." reference = "NCAI" item = /obj/item/storage/box/syndie_kit/bonerepair - cost = 2 + cost = 10 /datum/uplink_item/device_tools/syndicate_teleporter name = "Experimental Syndicate Teleporter" @@ -575,7 +575,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) Comes with free chameleon mesons, to help you stay stylish while seeing through walls." reference = "TELE" item = /obj/item/storage/box/syndie_kit/teleporter - cost = 8 + cost = 40 @@ -591,7 +591,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) sightings, however. " reference = "SS" item = /obj/item/storage/box/syndie_kit/space - cost = 4 + cost = 20 /datum/uplink_item/suits/thermal name = "MODsuit Thermal Visor Module" @@ -652,7 +652,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. To talk on the binary channel, type :+ before your radio message." reference = "BITK" item = /obj/item/encryptionkey/binary - cost = 5 + cost = 25 surplus = 75 /datum/uplink_item/device_tools/cipherkey @@ -660,7 +660,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A key, that when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel." reference = "SEK" item = /obj/item/encryptionkey/syndicate - cost = 2 //Nowhere near as useful as the Binary Key! + cost = 10 //Nowhere near as useful as the Binary Key! surplus = 75 /datum/uplink_item/device_tools/hacked_module @@ -668,14 +668,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit." reference = "HAI" item = /obj/item/aiModule/syndicate - cost = 12 + cost = 60 /datum/uplink_item/device_tools/powersink name = "Power Sink" desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation." reference = "PS" item = /obj/item/radio/beacon/syndicate/power_sink - cost = 10 + cost = 50 /datum/uplink_item/device_tools/singularity_beacon name = "Power Beacon" @@ -685,7 +685,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) sends you a small beacon that will teleport the larger beacon to your location upon activation." reference = "SNGB" item = /obj/item/radio/beacon/syndicate - cost = 6 + cost = 30 surplus = 0 hijack_only = TRUE //This is an item only useful for a hijack traitor, as such, it should only be available in those scenarios. cant_discount = TRUE @@ -695,21 +695,21 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A pinpointer that tracks any specified coordinates, DNA string, high value item or the nuclear authentication disk." reference = "ADVP" item = /obj/item/pinpointer/advpinpointer - cost = 4 + cost = 20 /datum/uplink_item/device_tools/ai_detector name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover." reference = "AID" item = /obj/item/multitool/ai_detect - cost = 1 + cost = 5 /datum/uplink_item/device_tools/jammer name = "Radio Jammer" desc = "When turned on this device will scramble any outgoing radio communications near you, making them hard to understand." reference = "RJ" item = /obj/item/jammer - cost = 4 + cost = 20 // IMPLANTS @@ -722,35 +722,35 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "A bio-chip injected into the body and later activated manually to break out of any restraints or grabs. Can be activated up to 4 times." reference = "FI" item = /obj/item/implanter/freedom - cost = 5 + cost = 25 /datum/uplink_item/implants/protofreedom name = "Prototype Freedom Bio-chip" desc = "A prototype bio-chip injected into the body and later activated manually to break out of any restraints or grabs. Can only be activated a singular time." reference = "PFI" item = /obj/item/implanter/freedom/prototype - cost = 2 + cost = 10 /datum/uplink_item/implants/storage name = "Storage Bio-chip" desc = "A bio-chip injected into the body, and later activated at the user's will. It will open a small subspace pocket capable of storing two items." reference = "ESI" item = /obj/item/implanter/storage - cost = 8 + cost = 40 /datum/uplink_item/implants/mindslave name = "Mindslave Bio-chip" desc = "A box containing a bio-chip implanter filled with a mindslave bio-chip that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system." reference = "MI" item = /obj/item/implanter/traitor - cost = 10 + cost = 50 /datum/uplink_item/implants/adrenal name = "Adrenal Bio-chip" desc = "A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has a mild healing effect along with removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times." reference = "AI" item = /obj/item/implanter/adrenalin - cost = 8 + cost = 40 /datum/uplink_item/implants/stealthimplant name = "Stealth Bio-chip" @@ -758,7 +758,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it." reference = "SI" item = /obj/item/implanter/stealth - cost = 8 + cost = 40 // POINTLESS BADASSERY @@ -771,7 +771,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "Strong flavor, dense smoke, infused with omnizine." reference = "SYSM" item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate - cost = 2 + cost = 10 /datum/uplink_item/badass/syndiecash name = "Syndicate Briefcase Full of Cash" @@ -779,14 +779,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing." reference = "CASH" item = /obj/item/storage/secure/briefcase/syndie - cost = 1 + cost = 5 /datum/uplink_item/badass/balloon name = "For showing that you are The Boss" desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers." reference = "BABA" item = /obj/item/toy/syndicateballoon - cost = 20 + cost = 100 cant_discount = TRUE /datum/uplink_item/badass/bomber @@ -794,7 +794,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) desc = "An awesome jacket to help you style on Nanotrasen with. The lining is made of a thin polymer to provide a small amount of armor. Does not provide any extra storage space." reference = "JCKT" item = /obj/item/clothing/suit/jacket/syndicatebomber - cost = 1 + cost = 5 /datum/uplink_item/bundles_TC category = "Bundles and Telecrystals" @@ -821,3 +821,17 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) reference = "RTCT" item = /obj/item/stack/telecrystal/twenty cost = 20 + +/datum/uplink_item/bundles_TC/telecrystal/fifty + name = "50 Raw Telecrystals" + desc = "Fifty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." + reference = "RTCB" + item = /obj/item/stack/telecrystal/fifty + cost = 50 + +/datum/uplink_item/bundles_TC/telecrystal/hundred + name = "100 Raw Telecrystals" + desc = "One-hundred telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." + reference = "RTCH" + item = /obj/item/stack/telecrystal/hundred + cost = 100 diff --git a/code/datums/uplink_items/uplink_nuclear.dm b/code/datums/uplink_items/uplink_nuclear.dm index eb602d07056..4816c24dc51 100644 --- a/code/datums/uplink_items/uplink_nuclear.dm +++ b/code/datums/uplink_items/uplink_nuclear.dm @@ -7,7 +7,7 @@ reference = "APS" desc = "The automatic machine pistol version of the FK-69 'Stechkin' chambered in 10mm Auto with a detachable 20-round box magazine. Perfect for dual wielding or as backup." item = /obj/item/gun/projectile/automatic/pistol/APS - cost = 8 + cost = 40 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/dangerous/smg @@ -15,7 +15,7 @@ reference = "SMG" desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors." item = /obj/item/gun/projectile/automatic/c20r - cost = 14 + cost = 70 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 40 @@ -24,7 +24,7 @@ desc = "A fully-loaded three-round burst carbine that uses 30-round 5.56mm magazines with a togglable underslung 40mm grenade launcher." reference = "AR" item = /obj/item/gun/projectile/automatic/m90 - cost = 18 + cost = 90 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 50 @@ -33,7 +33,7 @@ desc = "A fully-loaded Aussec Armory belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition." reference = "LMG" item = /obj/item/gun/projectile/automatic/l6_saw - cost = 40 + cost = 200 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 @@ -42,7 +42,7 @@ desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!" reference = "SSR" item = /obj/item/gun/projectile/automatic/sniper_rifle/syndicate - cost = 16 + cost = 80 surplus = 25 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -51,7 +51,7 @@ desc = "Not many things can survive a direct hit from this. (Ammunition sold separately, keep away from children.)" reference = "RL" item = /obj/item/gun/rocketlauncher - cost = 8 + cost = 40 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/dangerous/flamethrower @@ -59,7 +59,7 @@ desc = "A flamethrower, fuelled by a portion of highly flammable bio-toxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution." reference = "FT" item = /obj/item/flamethrower/full/tank - cost = 1 + cost = 5 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 40 @@ -68,7 +68,7 @@ desc = "A lifesaving device turned dangerous weapon. Click on someone with the paddles on harm intent to instantly stop their heart. Can be used as a regular defib as well. Installs in a modsuit." reference = "CD" item = /obj/item/mod/module/defibrillator/combat - cost = 12 + cost = 60 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/dangerous/foamsmg @@ -76,7 +76,7 @@ desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine." reference = "FSMG" item = /obj/item/gun/projectile/automatic/c20r/toy - cost = 5 + cost = 25 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 @@ -85,7 +85,7 @@ desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley." reference = "FLMG" item = /obj/item/gun/projectile/automatic/l6_saw/toy - cost = 10 + cost = 50 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 @@ -102,14 +102,14 @@ This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it." reference = "GE" item = /obj/mecha/combat/gygax/dark/loaded - cost = 90 + cost = 450 /datum/uplink_item/support/mauler name = "Mauler Exosuit" desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targeting, thrust vectoring, and deployable smoke." reference = "ME" item = /obj/mecha/combat/marauder/mauler/loaded - cost = 140 + cost = 700 /datum/uplink_item/support/reinforcement name = "Reinforcement" @@ -118,7 +118,7 @@ reference = "REINF" item = /obj/item/antag_spawner/nuke_ops refund_path = /obj/item/antag_spawner/nuke_ops - cost = 20 + cost = 100 refundable = TRUE cant_discount = TRUE @@ -129,7 +129,7 @@ reference = "SAC" item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/assault - cost = 65 + cost = 325 /datum/uplink_item/support/reinforcement/medical_borg name = "Syndicate Medical Cyborg" @@ -139,7 +139,7 @@ reference = "SMC" item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/medical - cost = 35 + cost = 175 /datum/uplink_item/support/reinforcement/saboteur_borg name = "Syndicate Saboteur Cyborg" @@ -148,7 +148,7 @@ reference = "SSC" item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur - cost = 25 + cost = 125 // AMMUNITION @@ -157,7 +157,7 @@ desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are cheap but around half as effective as .357" reference = "10MMAPS" item = /obj/item/ammo_box/magazine/apsm10mm - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/apsap @@ -165,7 +165,7 @@ desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are less effective at injuring the target but penetrate protective gear." reference = "10MMAPSAP" item = /obj/item/ammo_box/magazine/apsm10mm/ap - cost = 3 + cost = 15 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/apsfire @@ -173,7 +173,7 @@ desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with incendiary rounds which ignite the target." reference = "10MMAPSFIRE" item = /obj/item/ammo_box/magazine/apsm10mm/fire - cost = 3 + cost = 15 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/apshp @@ -181,7 +181,7 @@ desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds which are more damaging but ineffective against armour." reference = "10MMAPSHP" item = /obj/item/ammo_box/magazine/apsm10mm/hp - cost = 4 + cost = 20 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/bullslug @@ -189,7 +189,7 @@ desc = "An additional 8-round slug magazine for use in the Bulldog shotgun. Now 8 times less likely to shoot your pals." reference = "12BSG" item = /obj/item/ammo_box/magazine/m12g - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/bullbuck @@ -197,7 +197,7 @@ desc = "An additional 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy." reference = "12BS" item = /obj/item/ammo_box/magazine/m12g/buckshot - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/bullmeteor @@ -205,7 +205,7 @@ desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies." reference = "12MS" item = /obj/item/ammo_box/magazine/m12g/meteor - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/bulldragon @@ -213,7 +213,7 @@ desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. I'm a fire starter, twisted fire starter!" reference = "12DB" item = /obj/item/ammo_box/magazine/m12g/dragon - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/bulldog_ammobag @@ -221,7 +221,7 @@ desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price." reference = "12ADB" item = /obj/item/storage/backpack/duffel/syndie/shotgun - cost = 12 // normally 18 + cost = 60 // normally 90 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/bulldog_XLmagsbag @@ -229,7 +229,7 @@ desc = "A duffel bag containing three 16 round drum magazines(Slug, Buckshot, Dragon's Breath)." reference = "12XLDB" item = /obj/item/storage/backpack/duffel/syndie/shotgunXLmags - cost = 12 // normally 18 + cost = 60 // normally 90 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/smg @@ -237,7 +237,7 @@ desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage." reference = "45" item = /obj/item/ammo_box/magazine/smgm45 - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/smg_ammobag @@ -245,7 +245,7 @@ desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price." reference = "45ADB" item = /obj/item/storage/backpack/duffel/syndie/smg - cost = 14 // normally 20 + cost = 70 // normally 100 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/carbine @@ -253,7 +253,7 @@ desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage." reference = "556" item = /obj/item/ammo_box/magazine/m556 - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/a40mm @@ -261,7 +261,7 @@ desc = "A box of 4 additional 40mm HE grenades for use the C-90gl's underbarrel grenade launcher. Your teammates will thank you to not shoot these down small hallways." reference = "40MM" item = /obj/item/ammo_box/a40mm - cost = 4 + cost = 20 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/rocket @@ -269,7 +269,7 @@ desc = "An extra shell for your RPG. Make sure your bestie isn't standing in front of you." reference = "HE" item = /obj/item/ammo_casing/rocket - cost = 6 + cost = 30 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/machinegun @@ -277,12 +277,12 @@ desc = "A 50-round magazine of 5.56x45mm ammunition for use in the L6 SAW machine gun. By the time you need to use this, you'll already be on a pile of corpses." reference = "762" item = /obj/item/ammo_box/magazine/mm556x45 - cost = 12 + cost = 60 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 /datum/uplink_item/ammo/sniper - cost = 4 + cost = 20 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/sniper/basic @@ -297,14 +297,14 @@ Able to heavily damage objects, and delimb people." reference = "50A" item = /obj/item/ammo_box/magazine/sniper_rounds/antimatter - cost = 5 + cost = 25 /datum/uplink_item/ammo/sniper/soporific name = "Sniper - .50 Soporific Magazine" desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!" reference = "50S" item = /obj/item/ammo_box/magazine/sniper_rounds/soporific - cost = 3 + cost = 15 /datum/uplink_item/ammo/sniper/haemorrhage name = "Sniper - .50 Haemorrhage Magazine" @@ -319,14 +319,14 @@ Can pierce walls and multiple enemies." reference = "50P" item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator - cost = 5 + cost = 25 /datum/uplink_item/ammo/bioterror name = "Box of Bioterror Syringes" desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca system , making it impossible for them to move or speak while in their system." reference = "BTS" item = /obj/item/storage/box/syndie_kit/bioterror - cost = 5 + cost = 25 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/ammo/toydarts @@ -334,7 +334,7 @@ desc = "A box of 40 Donksoft foam riot darts, for reloading any compatible foam dart gun. Don't forget to share!" reference = "FOAM" item = /obj/item/ammo_box/foambox/riot - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 @@ -345,7 +345,7 @@ desc = "Combat gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC." reference = "CGP" item = /obj/item/clothing/gloves/color/black/krav_maga/combat - cost = 5 + cost = 25 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) // EXPLOSIVES @@ -355,7 +355,7 @@ desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives." reference = "C4B" item = /obj/item/storage/backpack/duffel/syndie/c4 - cost = 8 //20% discount! + cost = 40 //20% discount! cant_discount = TRUE uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -364,7 +364,7 @@ desc = "X-4 is a shaped charge designed to be safe to the user while causing maximum damage to the occupants of the room beach breached. It has a modifiable timer with a minimum setting of 10 seconds." reference = "X4" item = /obj/item/grenade/plastic/c4/x4 - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/explosives/x4bag @@ -374,7 +374,7 @@ For when you want a controlled explosion that leaves a wider, deeper, hole." reference = "X4B" item = /obj/item/storage/backpack/duffel/syndie/x4 - cost = 4 + cost = 20 cant_discount = TRUE uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -383,7 +383,7 @@ desc = "A belt containing 26 lethally dangerous and destructive grenades." reference = "GRB" item = /obj/item/storage/belt/grenade/full - cost = 30 + cost = 150 surplus = 0 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -392,7 +392,7 @@ desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area." reference = "VDG" item = /obj/item/grenade/spawnergrenade/manhacks - cost = 5 + cost = 25 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 35 @@ -403,7 +403,7 @@ desc = "All the tools you need to play the best prank Nanotrasen has ever seen. Includes a voice changer mask, magnetic clown shoes, and standard clown outfit, tools, and backpack." reference = "HBIK" item = /obj/item/storage/backpack/clown/syndie - cost = 6 + cost = 30 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 @@ -414,7 +414,7 @@ desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Comes with built in security detection and nanite system, to keep you up if security comes a-knocking." reference = "DDRL" item = /obj/item/thermal_drill/diamond_drill/syndicate - cost = 1 + cost = 5 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/device_tools/medkit @@ -423,7 +423,7 @@ and other medical supplies helpful for a medical field operative." reference = "SCMK" item = /obj/item/storage/firstaid/tactical - cost = 4 + cost = 20 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/device_tools/vtec @@ -431,7 +431,7 @@ desc = "Increases the movement speed of a Cyborg. Install into any Borg, Syndicate or subverted" reference = "VTEC" item = /obj/item/borg/upgrade/vtec - cost = 6 + cost = 30 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/device_tools/magboots @@ -440,7 +440,7 @@ These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety." reference = "BRMB" item = /obj/item/clothing/shoes/magboots/syndie - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/device_tools/syndicate_detonator @@ -449,7 +449,7 @@ Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator." reference = "SD" item = /obj/item/syndicatedetonator - cost = 1 + cost = 5 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/device_tools/teleporter @@ -457,7 +457,7 @@ desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur." item = /obj/item/circuitboard/teleporter reference = "TP" - cost = 20 + cost = 100 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 @@ -466,7 +466,7 @@ desc = "Use to select the landing zone of your assault pod." item = /obj/item/assault_pod reference = "APT" - cost = 25 + cost = 125 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 @@ -475,7 +475,7 @@ desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles, but it cannot block other attacks. Pair with an Energy Sword for a killer combination." item = /obj/item/shield/energy reference = "ESD" - cost = 16 + cost = 80 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 20 @@ -484,7 +484,7 @@ desc = "A box of 5 dropwall shield generators, which can be used to make temporary directional shields that block projectiles, thrown objects, and reduce explosions. Configure the direction before throwing." item = /obj/item/storage/box/syndie_kit/dropwall reference = "DWG" - cost = 10 + cost = 50 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/device_tools/medgun @@ -492,7 +492,7 @@ desc = "Medical Beam Gun, useful in prolonged firefights. DO NOT CROSS THE BEAMS. Crossing beams with another medbeam or attaching two beams to one target will have explosive consequences." item = /obj/item/gun/medbeam reference = "MBG" - cost = 15 + cost = 75 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) // SPACE SUITS @@ -501,7 +501,7 @@ name = "Elite Syndicate MODsuit" desc = "An advanced MODsuit with superior armor and mobility to the standard Syndicate MODsuit." item = /obj/item/mod/control/pre_equipped/elite - cost = 8 + cost = 40 reference = "ESHS" excludefrom = list() uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -510,7 +510,7 @@ name = "Shielded Hardsuit" desc = "An advanced hardsuit with built in energy shielding. The shields will rapidly recharge when not under fire." item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi - cost = 30 + cost = 150 reference = "SHS" excludefrom = list() uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -530,7 +530,7 @@ This will permanently destroy your body, however." reference = "MBI" item = /obj/item/implanter/explosive - cost = 2 + cost = 10 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/implants/macrobomb @@ -538,7 +538,7 @@ desc = "A bio-chip injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby." reference = "HAB" item = /obj/item/implanter/explosive_macro - cost = 20 + cost = 100 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -554,28 +554,28 @@ desc = "These cybernetic eyes will give you thermal vision. Comes with an autosurgeon." reference = "CIT" item = /obj/item/autosurgeon/organ/syndicate/thermal_eyes - cost = 8 + cost = 40 /datum/uplink_item/cyber_implants/xray name = "X-Ray Vision Implant" desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon." reference = "CIX" item = /obj/item/autosurgeon/organ/syndicate/xray_eyes - cost = 10 + cost = 50 /datum/uplink_item/cyber_implants/antistun name = "Hardened CNS Rebooter Implant" desc = "This implant will help you get back up on your feet faster after being fatigued. It is immune to EMP attacks. Comes with an autosurgeon." reference = "CIAS" item = /obj/item/autosurgeon/organ/syndicate/anti_stam - cost = 12 + cost = 60 /datum/uplink_item/cyber_implants/reviver name = "Hardened Reviver Implant" desc = "This implant will attempt to revive and heal you if you lose consciousness. It is immune to EMP attacks. Comes with an autosurgeon." reference = "CIR" item = /obj/item/autosurgeon/organ/syndicate/reviver - cost = 8 + cost = 40 // BUNDLES @@ -585,7 +585,7 @@ Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles." reference = "BULB" item = /obj/item/storage/backpack/duffel/syndie/bulldogbundle - cost = 9 // normally 12 + cost = 45 // normally 60 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/bundles_TC/c20r @@ -593,7 +593,7 @@ desc = "Old Faithful: The classic C-20r, bundled with three magazines and a (surplus) suppressor at discount price." reference = "C20B" item = /obj/item/storage/backpack/duffel/syndie/c20rbundle - cost = 18 // normally 21 + cost = 90 // normally 105 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/bundles_TC/cyber_implants @@ -601,7 +601,7 @@ desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon." reference = "CIB" item = /obj/item/storage/box/cyber_implants - cost = 40 + cost = 200 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/bundles_TC/medical @@ -610,7 +610,7 @@ a medical beam gun and a pair of syndicate magboots." reference = "MEDB" item = /obj/item/storage/backpack/duffel/syndie/med/medicalbundle - cost = 16 // normally 21 + cost = 80 // normally 105 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/bundles_TC/sniper @@ -620,15 +620,7 @@ We'll throw in a free red tie if you order NOW." reference = "SNPB" item = /obj/item/storage/briefcase/sniperbundle - cost = 18 // normally 23 - uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) - -/datum/uplink_item/bundles_TC/telecrystal/fifty - name = "50 Raw Telecrystals" - desc = "Fifty telecrystals in their rawest and purest form. You know you want that Mauler." - reference = "RTCB" - item = /obj/item/stack/telecrystal/fifty - cost = 50 + cost = 90 // normally 115 uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -638,12 +630,12 @@ /datum/uplink_item/stealthy_weapons/cqc/nuke reference = "NCQC" - cost = 8 + cost = 40 excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT) /datum/uplink_item/explosives/syndicate_bomb/nuke reference = "NSB" - cost = 11 + cost = 55 excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT) surplus = 0 cant_discount = TRUE @@ -651,7 +643,7 @@ /datum/uplink_item/explosives/emp_bomb/nuke reference = "NSBEMP" - cost = 10 + cost = 50 excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT) surplus = 0 cant_discount = TRUE @@ -659,19 +651,19 @@ /datum/uplink_item/explosives/atmosfiregrenades/nuke reference = "NAPG" hijack_only = FALSE - cost = 12 + cost = 60 excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT) surplus = 0 cant_discount = TRUE /datum/uplink_item/stealthy_tools/chameleon/nuke reference = "NCHAM" - cost = 6 + cost = 30 excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT) /datum/uplink_item/stealthy_tools/syndigaloshes/nuke reference = "NNSSS" - cost = 4 + cost = 20 excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT) /datum/uplink_item/explosives/detomatix/nuclear @@ -691,7 +683,7 @@ item = /obj/item/ammo_box/magazine/m12g/confetti reference = "12CS" uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) - cost = 1 + cost = 5 /datum/uplink_item/badass/confetti_party_pack name = "Nuclear party pack" @@ -699,4 +691,4 @@ item = /obj/item/storage/backpack/duffel/syndie/party reference = "SPP" uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) - cost = 10 + cost = 50 diff --git a/code/datums/uplink_items/uplink_traitor.dm b/code/datums/uplink_items/uplink_traitor.dm index dfcfa903fe6..474b144b2ee 100644 --- a/code/datums/uplink_items/uplink_traitor.dm +++ b/code/datums/uplink_items/uplink_traitor.dm @@ -13,7 +13,7 @@ desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on." reference = "BG" item = /obj/item/grenade/clown_grenade - cost = 3 + cost = 15 job = list("Clown") /datum/uplink_item/jobspecific/clownslippers @@ -21,7 +21,7 @@ desc = "A pair of modified clown shoes fitted with a built-in propulsion system that allows the user to perform a short slip below anyone. Turning on the waddle dampeners removes the slowdown on the shoes." reference = "CAS" item = /obj/item/clothing/shoes/clown_shoes/slippers - cost = 3 + cost = 15 surplus = 75 job = list("Clown") @@ -30,7 +30,7 @@ desc = "The jestographic sequencer, also known as a cmag, is a small card that inverts the access on any door it's used on. Perfect for locking command out of their own departments. Honk!" reference = "CMG" item = /obj/item/card/cmag - cost = 4 + cost = 20 surplus = 75 job = list("Clown") @@ -39,7 +39,7 @@ desc = "A revolver that will fire backwards and kill whoever attempts to use it. Perfect for those pesky vigilante or just a good laugh." reference = "CTR" item = /obj/item/storage/box/syndie_kit/fake_revolver - cost = 1 + cost = 5 job = list("Clown") //mime /datum/uplink_item/jobspecific/caneshotgun @@ -47,7 +47,7 @@ desc = "A specialised, one shell shotgun with a built-in cloaking device to mimic a cane. The shotgun is capable of hiding it's contents and the pin alongside being suppressed. Comes boxed with 6 specialised shrapnel rounds laced with a silencing toxin and 1 preloaded in the shotgun's chamber." reference = "MCS" item = /obj/item/storage/box/syndie_kit/caneshotgun - cost = 8 + cost = 40 job = list("Mime") /datum/uplink_item/jobspecific/mimery @@ -55,7 +55,7 @@ desc = "Contains two manuals to teach you advanced Mime skills. You will be able to shoot lethal bullets that silence out of your fingers, and create large walls that can block an entire hallway!" reference = "AM" item = /obj/item/storage/box/syndie_kit/mimery - cost = 10 + cost = 50 job = list("Mime") /datum/uplink_item/jobspecific/pressure_mod @@ -63,7 +63,7 @@ desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity." reference = "KPM" item = /obj/item/borg/upgrade/modkit/indoors - cost = 5 //you need two for full damage, so total of 10 for maximum damage + cost = 25 //you need two for full damage, so total of 50 for maximum damage job = list("Shaft Miner") //Chef @@ -72,7 +72,7 @@ desc = "A custom sauce made from the highly poisonous fly amanita mushrooms. Anyone who ingests it will take variable toxin damage depending on how long it has been in their system, with a higher dosage taking longer to metabolize." reference = "CESS" item = /obj/item/reagent_containers/food/condiment/syndisauce - cost = 2 + cost = 10 job = list("Chef") /datum/uplink_item/jobspecific/meatcleaver @@ -80,7 +80,7 @@ desc = "A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died." reference = "MC" item = /obj/item/kitchen/knife/butcher/meatcleaver - cost = 8 + cost = 40 job = list("Chef") /datum/uplink_item/jobspecific/syndidonk @@ -88,7 +88,7 @@ desc = "A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them; the box comes equipped with a self-heating mechanism." reference = "SDP" item = /obj/item/storage/box/syndidonkpockets - cost = 2 + cost = 10 job = list("Chef") //Chaplain @@ -98,7 +98,7 @@ desc = "A box containing a missionary staff, missionary robes, and bible. The robes and staff can be linked to allow you to convert victims at range for a short time to do your bidding. The bible is for bible stuff." reference = "MK" item = /obj/item/storage/box/syndie_kit/missionary_set - cost = 15 + cost = 75 job = list("Chaplain") /datum/uplink_item/jobspecific/artistic_toolbox @@ -109,7 +109,7 @@ To activate His Grace, simply unlatch Him." reference = "HG" item = /obj/item/his_grace - cost = 20 + cost = 100 job = list("Chaplain") surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting hijack_only = TRUE //This is a murderbone weapon, as such, it should only be available in those scenarios. @@ -121,7 +121,7 @@ desc = "An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm." reference = "PM" item = /obj/item/caution/proximity_sign - cost = 2 + cost = 10 job = list("Janitor") /datum/uplink_item/jobspecific/titaniumbroom @@ -130,7 +130,7 @@ When wielded, you will reflect projectiles, and hitting people will have different effects based on your intent." reference = "TPBR" item = /obj/item/twohanded/push_broom/traitor - cost = 12 + cost = 60 job = list("Janitor") surplus = 0 //no reflect memes @@ -141,7 +141,7 @@ desc = "A modified hypospray disguised as a functional pipette. The pipette can infect victims with viruses upon injection." reference = "VI" item = /obj/item/reagent_containers/dropper/precision/viral_injector - cost = 3 + cost = 15 job = list("Virologist") /datum/uplink_item/jobspecific/cat_grenade @@ -149,7 +149,7 @@ desc = "The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight." item = /obj/item/grenade/spawnergrenade/feral_cats reference = "CCLG" - cost = 3 + cost = 15 job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade.. //Assistant @@ -159,7 +159,7 @@ desc = "A pair of sleek gloves to aid in pickpocketing. While wearing these, you can loot your target without them knowing. Pickpocketing puts the item directly into your hand." reference = "PPG" item = /obj/item/clothing/gloves/color/black/thief - cost = 6 + cost = 30 job = list("Assistant") //Bartender @@ -169,7 +169,7 @@ desc = "A box containing 6 shotgun shells that simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system." reference = "BSS" item = /obj/item/storage/box/syndie_kit/boolets - cost = 2 + cost = 10 job = list("Bartender") //Barber @@ -179,7 +179,7 @@ desc = "A pair of scissors that are anything but what their name implies; can easily cut right into someone's throat." reference = "CTS" item = /obj/item/scissors/safety - cost = 3 + cost = 15 job = list("Barber") //Botanist @@ -189,7 +189,7 @@ desc = "A seemingly innocent briefcase full of not-so-innocent Syndicate-bred bees. Inject the case with blood to train the bees to ignore the donor(s), WARNING: exotic blood types such as slime jelly do not work. It also wirelessly taps into station intercomms to broadcast a message of TERROR." reference = "BEE" item = /obj/item/bee_briefcase - cost = 10 + cost = 50 job = list("Botanist") //Engineer @@ -201,7 +201,7 @@ Activated by alt-clicking, or pressing the middle mouse button. Disarm intent will deal stamina damage and cause jittering, while harm intent will deal damage based on the power of the cable you're standing on." reference = "PG" item = /obj/item/clothing/gloves/color/yellow/power - cost = 10 + cost = 50 job = list("Station Engineer", "Chief Engineer") //RD @@ -211,7 +211,7 @@ desc = "An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. Can only send targets to beacons in-sector unless they are emagged!" reference = "TG" item = /obj/item/gun/energy/telegun - cost = 10 + cost = 50 job = list("Research Director") //Roboticist @@ -220,7 +220,7 @@ desc = "A syndicate developed man-machine-interface which will mindslave any brain inserted into it, for as long as it's in. Cyborgs made with this MMI will be permanently slaved to you but otherwise function normally." reference = "SMMI" item = /obj/item/mmi/syndie - cost = 2 + cost = 10 job = list("Roboticist") surplus = 0 @@ -231,7 +231,7 @@ desc = "A seemingly innocent die, those who are not afraid to roll for attack will find it's effects quite explosive. Has a four second timer." reference = "ETW" item = /obj/item/dice/d20/e20 - cost = 3 + cost = 15 job = list("Librarian") //Botanist @@ -240,7 +240,7 @@ desc = "Part of the notorious Ambrosia family, this species is nearly indistinguishable from Ambrosia Vulgaris- but its' branches contain a revolting toxin. Eight units are enough to drive victims insane." reference = "BRO" item = /obj/item/seeds/ambrosia/cruciatus - cost = 1 + cost = 5 job = list("Botanist") //Atmos Tech @@ -249,7 +249,7 @@ desc = "A highly flexible jumpsuit that will help you navigate the ventilation loops of the station internally. Comes with pockets and ID slot, but can't be used without stripping off most gear, including backpack, belt, helmet, and exosuit. Free hands are also necessary to crawl around inside." reference = "AIRJ" item = /obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist - cost = 6 + cost = 30 job = list("Life Support Specialist") /datum/uplink_item/jobspecific/energizedfireaxe @@ -257,7 +257,7 @@ desc = "A fire axe with a massive energy charge built into it. Upon striking someone while charged it will throw them backwards while stunning them briefly, but will take some time to charge up again. It is also much sharper than a regular axe and can pierce light armor." reference = "EFA" item = /obj/item/twohanded/fireaxe/energized - cost = 8 + cost = 40 job = list("Life Support Specialist") //Stimulants @@ -267,7 +267,7 @@ desc = "A highly illegal compound contained within a compact auto-injector; when injected it makes the user extremely resistant to incapacitation and greatly enhances the body's ability to repair itself." reference = "ST" item = /obj/item/reagent_containers/hypospray/autoinjector/stimulants - cost = 8 + cost = 40 job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist") // Genetics @@ -278,7 +278,7 @@ Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." reference = "MAG" item = /obj/item/implanter/gorilla_rampage - cost = 5 + cost = 25 job = list("Research Director", "Geneticist") // Paper contact poison pen @@ -288,7 +288,7 @@ desc = "Cutting edge of deadly writing implements technology, this gadget will infuse any piece of paper with various delayed poisons based on the selected color. Black ink is normal ink, red ink is a highly lethal poison, green ink causes radiation, blue ink will periodically shock the victim, and yellow ink will paralyze. The included gloves will protect you from your own poisons." reference = "PP" item = /obj/item/storage/box/syndie_kit/poisoner - cost = 2 + cost = 10 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) job = list("Head of Personnel", "Quartermaster", "Cargo Technician", "Librarian", "Coroner", "Psychiatrist", "Virologist") @@ -308,7 +308,7 @@ desc = "A syringe disguised as a functional pen which is filled with a potent aggression supressing chemical. The pen holds four doses of the mixture and it cannot be refilled." reference = "LP" item = /obj/item/pen/sleepy/love - cost = 4 + cost = 20 species = list("Skrell") @@ -318,7 +318,7 @@ desc = "An energy based weapon that launches high velocity plasma spikes. These spikes hit with enough force to knock the target down and leave a nasty wound." reference = "STG" item = /obj/item/gun/energy/spikethrower - cost = 12 + cost = 60 species = list("Vox") //IPC: @@ -328,7 +328,7 @@ desc = "A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has the effect of removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times." reference = "SSI" item = /obj/item/implanter/supercharge - cost = 8 + cost = 40 species = list("Machine") @@ -338,7 +338,7 @@ desc = "A swarm of nanomachines that absorb excess amounts of heat, allowing the user to become practically fireproof." reference = "FPN" item = /obj/item/fireproofing_injector - cost = 5 + cost = 25 species = list("Plasmaman") @@ -351,7 +351,7 @@ desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Knocks enemies down for a short period of time. Recharges automatically." reference = "EC" item = /obj/item/gun/energy/kinetic_accelerator/crossbow - cost = 12 + cost = 60 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 50 @@ -362,7 +362,7 @@ The holoparasites are unable to incoporate themselves to changeling and vampire agents." item = /obj/item/storage/box/syndie_kit/guardian excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) - cost = 12 + cost = 60 refund_path = /obj/item/guardiancreator/tech/choose refundable = TRUE cant_discount = TRUE @@ -374,7 +374,7 @@ Unable to be understood by vampire and changeling agents." reference = "SCS" item = /obj/item/sleeping_carp_scroll - cost = 13 + cost = 65 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) cant_discount = TRUE @@ -383,7 +383,7 @@ desc = "A robust seven-slot belt made for carrying a broad variety of weapons, ammunition and explosives. It's modelled after the standard NT toolbelt so as to avoid suspicion while wearing it." reference = "SBM" item = /obj/item/storage/belt/military/traitor - cost = 2 + cost = 10 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/stealthy_tools/frame @@ -395,7 +395,7 @@ reference = "FRAME" item = /obj/item/cartridge/frame excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) - cost = 4 + cost = 20 /datum/uplink_item/stealthy_tools/voice_modulator name = "Chameleon Voice Modulator Mask" @@ -403,7 +403,7 @@ While the mask is active, your voice will sound unrecognizable to others" reference = "CVMM" item = /obj/item/clothing/mask/gas/voice_modulator/chameleon - cost = 1 + cost = 5 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/stealthy_weapons/sleepy_pen @@ -411,7 +411,7 @@ desc = "A syringe disguised as a functional pen. It's filled with a potent anaesthetic. \ The pen holds two doses of the mixture. The pen can be refilled." reference = "SP" item = /obj/item/pen/sleepy - cost = 8 + cost = 40 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/stealthy_weapons/dart_pistol @@ -419,7 +419,7 @@ desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. Comes with 3 syringes: a knockout poison, a silencing agent and a deadly neurotoxin." reference = "DART" item = /obj/item/storage/box/syndie_kit/dart_gun - cost = 4 + cost = 20 surplus = 50 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -428,7 +428,7 @@ desc = "Experimental gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC. Do not look as fly as the Warden's" reference = "CGM" item = /obj/item/clothing/gloves/color/black/krav_maga - cost = 10 + cost = 50 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/device_tools/thermal_drill // Nukies get Diamond Tipped Thermal Safe Drill instead @@ -436,7 +436,7 @@ desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Comes with built in security detection and nanite system, to keep you up if security comes a-knocking." reference = "DRL" item = /obj/item/thermal_drill/syndicate - cost = 1 + cost = 5 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/suits/modsuit @@ -448,7 +448,7 @@ Nanotrasen crew who spot these suits are known to panic." reference = "BRHS" item = /obj/item/storage/box/syndie_kit/modsuit - cost = 6 + cost = 30 surplus = 60 //I have upped the chance of modsuits from 40, as I do feel they are much more worthwhile with the base modsuit no longer being 8 tc, and the high armor values of the elite. excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -458,7 +458,7 @@ Nanotrasen crew who spot these suits are known to *really* panic." reference = "MSE" item = /obj/item/storage/box/syndie_kit/modsuit/elite - cost = 9 //9 to start, no holopara / ebow. + cost = 45 //45 to start, no holopara / ebow. surplus = 60 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -467,7 +467,7 @@ desc = "A bio-chip injected into the body, and later activated manually to open an uplink with 10 telecrystals. The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement." reference = "UI" item = /obj/item/implanter/uplink - cost = 14 + cost = 70 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 cant_discount = TRUE @@ -478,7 +478,7 @@ You can also play card games with them." reference = "SPC" item = /obj/item/deck/cards/syndicate - cost = 1 + cost = 5 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 40 @@ -487,14 +487,14 @@ desc = "A simple, plastic bag. Keep out of reach of small children, do not apply to head." reference = "PBAG" item = /obj/item/storage/bag/plasticbag - cost = 1 + cost = 5 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/bundles_TC/contractor name = "Syndicate Contractor Kit" desc = "A bundle granting you the privilege of taking on kidnapping contracts for credit and TC payouts that can add up to more than its initial cost." reference = "SCOK" - cost = 20 + cost = 100 item = /obj/item/storage/box/syndie_kit/contractor excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) @@ -527,14 +527,14 @@ desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialisation you will receive." reference = "SYB" item = /obj/item/storage/box/syndie_kit/bundle - cost = 20 + cost = 100 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/bundles_TC/surplus_crate name = "Syndicate Surplus Crate" desc = "A crate containing 50 telecrystals worth of random syndicate leftovers." reference = "SYSC" - cost = 20 + cost = 100 item = /obj/item/storage/box/syndie_kit/bundle excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) var/crate_value = 50 @@ -543,7 +543,7 @@ name = "Syndicate Super Surplus Crate" desc = "A crate containing 125 telecrystals worth of random syndicate leftovers." reference = "SYSS" - cost = 40 + cost = 200 crate_value = 125 /datum/uplink_item/bundles_TC/surplus_crate/spawn_item(turf/loc, obj/item/uplink/U) @@ -589,7 +589,7 @@ Does not restrict weapon usage, and can be used alongside Gloves of the North Star." reference = "CQC" item = /obj/item/CQC_manual - cost = 10 + cost = 50 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/explosives/syndicate_bomb @@ -598,7 +598,7 @@ You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb." reference = "SB" item = /obj/item/radio/beacon/syndicate/bomb - cost = 8 + cost = 40 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 cant_discount = TRUE @@ -610,7 +610,7 @@ You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb. Will pulse 3 times." reference = "SBEMP" item = /obj/item/radio/beacon/syndicate/bomb/emp - cost = 8 + cost = 40 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 cant_discount = TRUE @@ -621,7 +621,7 @@ reference = "APG" item = /obj/item/storage/box/syndie_kit/atmosfiregrenades hijack_only = TRUE - cost = 10 + cost = 50 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) surplus = 0 cant_discount = TRUE @@ -632,7 +632,7 @@ Due to budget cuts, the shoes don't provide protection against slipping. The set comes with a complementary chameleon stamp." reference = "CHAM" item = /obj/item/storage/box/syndie_kit/chameleon - cost = 4 + cost = 20 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/stealthy_tools/syndigaloshes @@ -641,7 +641,7 @@ They do not work on heavily lubricated surfaces." reference = "NSSS" item = /obj/item/clothing/shoes/chameleon/noslip - cost = 2 + cost = 10 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) /datum/uplink_item/explosives/detomatix @@ -649,5 +649,5 @@ desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA." reference = "DEPC" item = /obj/item/cartridge/syndicate - cost = 6 + cost = 30 excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 16515018235..9ee3e35a22b 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -35,7 +35,7 @@ var/newscaster_announcements = null var/ert_disabled = FALSE var/uplink_welcome = "Syndicate Uplink Console:" - var/uplink_uses = 20 + var/uplink_uses = 100 var/list/player_draft_log = list() var/list/datum/mind/xenos = list() diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 36da26f38fd..a54c1631761 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -258,7 +258,7 @@ return 1337 // WHY??? -- Doohl -/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, uplink_uses = 20) +/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, uplink_uses = 100) var/radio_freq = SYND_FREQ var/obj/item/radio/R = new /obj/item/radio/headset/syndicate/alt(synd_mob) diff --git a/code/game/gamemodes/nuclear/nuclear_challenge.dm b/code/game/gamemodes/nuclear/nuclear_challenge.dm index ed4b643fe3c..e8022438354 100644 --- a/code/game/gamemodes/nuclear/nuclear_challenge.dm +++ b/code/game/gamemodes/nuclear/nuclear_challenge.dm @@ -1,7 +1,7 @@ -#define CHALLENGE_TELECRYSTALS 280 +#define CHALLENGE_TELECRYSTALS 1400 #define CHALLENGE_TIME_LIMIT 6000 #define CHALLENGE_SCALE_PLAYER 1 // How many player per scaling bonus -#define CHALLENGE_SCALE_BONUS 2 // How many TC per scaling bonus +#define CHALLENGE_SCALE_BONUS 10 // How many TC per scaling bonus #define CHALLENGE_MIN_PLAYERS 50 #define CHALLENGE_SHUTTLE_DELAY 18000 //30 minutes, so the ops have at least 10 minutes before the shuttle is callable. Gives the nuke ops at least 15 minutes before shuttle arrive. diff --git a/code/game/jobs/job/syndicate_jobs.dm b/code/game/jobs/job/syndicate_jobs.dm index 8c96ba7da39..1f3168aeb77 100644 --- a/code/game/jobs/job/syndicate_jobs.dm +++ b/code/game/jobs/job/syndicate_jobs.dm @@ -49,7 +49,7 @@ var/obj/item/implant/uplink/admin/U = new /obj/item/implant/uplink/admin(H) U.implant(H) - U.hidden_uplink.uses = 500 + U.hidden_uplink.uses = 2500 H.faction += "syndicate" var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] opshud.join_hud(H.mind.current) diff --git a/code/game/objects/items/devices/uplinks.dm b/code/game/objects/items/devices/uplinks.dm index 13de3b33a41..c1366ef3608 100644 --- a/code/game/objects/items/devices/uplinks.dm +++ b/code/game/objects/items/devices/uplinks.dm @@ -285,7 +285,7 @@ GLOBAL_LIST_EMPTY(world_uplinks) ..() if(hidden_uplink) hidden_uplink.update_uplink_type(UPLINK_TYPE_ADMIN) - hidden_uplink.uses = 500 + hidden_uplink.uses = 2500 /obj/item/multitool/uplink/New() ..() @@ -301,4 +301,4 @@ GLOBAL_LIST_EMPTY(world_uplinks) /obj/item/radio/headset/uplink/New() ..() hidden_uplink = new(src) - hidden_uplink.uses = 20 + hidden_uplink.uses = 100 diff --git a/code/game/objects/items/stacks/telecrystal.dm b/code/game/objects/items/stacks/telecrystal.dm index 76dc09c723c..1d9461776b8 100644 --- a/code/game/objects/items/stacks/telecrystal.dm +++ b/code/game/objects/items/stacks/telecrystal.dm @@ -6,7 +6,7 @@ icon_state = "telecrystal" item_state = "telecrystal" w_class = WEIGHT_CLASS_TINY - max_amount = 50 + max_amount = 100 flags = NOBLUDGEON origin_tech = "materials=6;syndicate=1" dynamic_icon_state = TRUE @@ -48,3 +48,6 @@ /obj/item/stack/telecrystal/fifty amount = 50 + +/obj/item/stack/telecrystal/hundred + amount = 100 diff --git a/code/game/objects/items/weapons/implants/implant_uplink.dm b/code/game/objects/items/weapons/implants/implant_uplink.dm index e628e2efb97..ef9cfaf786d 100644 --- a/code/game/objects/items/weapons/implants/implant_uplink.dm +++ b/code/game/objects/items/weapons/implants/implant_uplink.dm @@ -10,7 +10,7 @@ /obj/item/implant/uplink/Initialize(mapload) . = ..() hidden_uplink = new(src) - hidden_uplink.uses = 10 + hidden_uplink.uses = 50 /obj/item/implant/uplink/nuclear/Initialize(mapload) . = ..() diff --git a/code/modules/admin/verbs/infiltratorteam_syndicate.dm b/code/modules/admin/verbs/infiltratorteam_syndicate.dm index 19cbb91ea08..a6523856ec0 100644 --- a/code/modules/admin/verbs/infiltratorteam_syndicate.dm +++ b/code/modules/admin/verbs/infiltratorteam_syndicate.dm @@ -156,7 +156,7 @@ GLOBAL_VAR_INIT(sent_syndicate_infiltration_team, 0) var/obj/item/implant/uplink/sit/U = new /obj/item/implant/uplink/sit(src) U.implant(src) if (flag_mgmt) - U.hidden_uplink.uses = 500 + U.hidden_uplink.uses = 2500 else U.hidden_uplink.uses = num_tc // Dust diff --git a/code/modules/antagonists/traitor/contractor/datums/contractor_hub.dm b/code/modules/antagonists/traitor/contractor/datums/contractor_hub.dm index 52cb04443da..394e1c1a078 100644 --- a/code/modules/antagonists/traitor/contractor/datums/contractor_hub.dm +++ b/code/modules/antagonists/traitor/contractor/datums/contractor_hub.dm @@ -12,9 +12,9 @@ /// Completing every contract at a given difficulty will always result in a sum of TC greater or equal than the difficulty's threshold. /// Structure: EXTRACTION_DIFFICULTY_(EASY|MEDIUM|HARD) => number var/difficulty_tc_thresholds = list( - EXTRACTION_DIFFICULTY_EASY = 20, - EXTRACTION_DIFFICULTY_MEDIUM = 30, - EXTRACTION_DIFFICULTY_HARD = 40, + EXTRACTION_DIFFICULTY_EASY = 100, + EXTRACTION_DIFFICULTY_MEDIUM = 150, + EXTRACTION_DIFFICULTY_HARD = 200, ) /// Maximum variation a single contract's TC reward can have upon generation. /// In other words: final_reward = CEILING((tc_threshold / num_contracts) * (1 - (rand(0, 100) / 100) * tc_variation), 1)