From 5987b2eb0a5f2c2bdc678a5e4d751c0ca768ab78 Mon Sep 17 00:00:00 2001 From: Regen Date: Mon, 7 Sep 2015 11:49:14 +0200 Subject: [PATCH] Fixes Adds origin tech and adds a name to the lockbox based on what it contains Fixed the spawn location --- code/game/mecha/mech_fabricator.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 58e97fd987d..9775f464b26 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -183,8 +183,10 @@ var/obj/item/I = new D.build_path if(D.locked) - var/obj/item/weapon/storage/lockbox/large/L = new /obj/item/weapon/storage/lockbox/large(src.loc) //(Don't use capitals in paths, or single letters. + var/obj/item/weapon/storage/lockbox/large/L = new /obj/item/weapon/storage/lockbox/large(get_step(src,SOUTH)) //(Don't use capitals in paths, or single letters. I.loc = L + L.name += " [initial(D.name)]" + L.origin_tech = I.origin_tech else I.loc = get_step(src,SOUTH) I.materials[MAT_METAL] = get_resource_cost_w_coeff(D,MAT_METAL)