Makes vampires more containable

This commit is contained in:
Alffd
2017-10-17 20:40:45 -04:00
parent 8dbed0ede4
commit 59b20f8f33
9 changed files with 143 additions and 22 deletions
@@ -357,22 +357,46 @@
M.SetConfused(0)
return
if(ishuman(M) && M.mind && M.mind.vampire && !M.mind.vampire.get_ability(/datum/vampire_passive/full) && prob(80))
switch(current_cycle)
if(1 to 4)
to_chat(M, "<span class = 'warning'>Something sizzles in your veins!</span>")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
if(5 to 12)
to_chat(M, "<span class = 'danger'>You feel an intense burning inside of you!</span>")
M.adjustFireLoss(1)
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
if(13 to INFINITY)
to_chat(M, "<span class = 'danger'>You suddenly ignite in a holy fire!</span>")
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class = 'danger'>[] suddenly bursts into flames!<span>", M), 1)
M.fire_stacks = min(5,M.fire_stacks + 3)
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
M.adjustFireLoss(3) //Hence the other damages... ain't I a bastard?
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
var/mob/living/carbon/V = M
if(M.mind.vampire.bloodusable)
M.Stuttering(1)
M.Jitter(30)
M.adjustStaminaLoss(5)
if(prob(20))
M.emote("scream")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
M.mind.vampire.bloodusable = max(M.mind.vampire.bloodusable - 20,0)
if(M.mind.vampire.bloodusable)
V.vomit(0,1)
else
holder.remove_reagent(id, volume)
V.vomit(0,0)
return
else
switch(current_cycle)
if(1 to 4)
to_chat(M, "<span class = 'warning'>Something sizzles in your veins!</span>")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
if(5 to 12)
to_chat(M, "<span class = 'danger'>You feel an intense burning inside of you!</span>")
M.adjustFireLoss(1)
M.Stuttering(1)
M.Jitter(20)
if(prob(20))
M.emote("scream")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
if(13 to INFINITY)
to_chat(M, "<span class = 'danger'>You suddenly ignite in a holy fire!</span>")
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class = 'danger'>[] suddenly bursts into flames!<span>", M), 1)
M.fire_stacks = min(5,M.fire_stacks + 3)
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
M.adjustFireLoss(3) //Hence the other damages... ain't I a bastard?
M.Stuttering(1)
M.Jitter(30)
if(prob(40))
M.emote("scream")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
..()