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fixes vox no DNA head runtime
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@@ -352,7 +352,7 @@
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"brain" = /obj/item/organ/internal/brain,
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"appendix" = /obj/item/organ/internal/appendix,
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"eyes" = /obj/item/organ/internal/eyes, //Default darksight of 2.
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"stack" = /obj/item/organ/internal/stack/vox //Not the same as the cortical stack implant Vox Raiders spawn with. The cortical stack implant is used
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"stack" = /obj/item/organ/internal/stack //Not the same as the cortical stack implant Vox Raiders spawn with. The cortical stack implant is used
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) //for determining the success of the heist game-mode's 'leave nobody behind' objective, while this is just an organ.
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suicide_messages = list(
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@@ -473,7 +473,7 @@
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"kidneys" = /obj/item/organ/internal/kidneys,
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"brain" = /obj/item/organ/internal/brain,
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"eyes" = /obj/item/organ/internal/eyes, //Default darksight of 2.
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"stack" = /obj/item/organ/internal/stack/vox //Not the same as the cortical stack implant Vox Raiders spawn with. The cortical stack implant is used
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"stack" = /obj/item/organ/internal/stack //Not the same as the cortical stack implant Vox Raiders spawn with. The cortical stack implant is used
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) //for determining the success of the heist game-mode's 'leave nobody behind' objective, while this is just an organ.
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suicide_messages = list(
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@@ -230,7 +230,7 @@
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icobase = C.icobase ? C.icobase : C.dna.species.icobase
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if(H.dna.species.bodyflags & HAS_TAIL)
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coloured_tail = H.tail ? H.tail : H.dna.species.tail
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sleep(0) // let the icon generation finish
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qdel(H)
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else
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icobase = current_species.icobase
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@@ -3,13 +3,10 @@
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/obj/item/organ/internal/stack
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name = "cortical stack"
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name = "vox cortical stack"
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icon_state = "brain-prosthetic"
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parent_organ = "head"
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organ_tag = "stack"
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slot = "vox_stack"
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status = ORGAN_ROBOT
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vital = TRUE
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/obj/item/organ/internal/stack/vox
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name = "vox cortical stack"
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vital = TRUE
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