Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders

This commit is contained in:
Markolie
2014-11-18 20:36:40 +01:00
parent 4115c98d9d
commit 59edf2701d
11 changed files with 458 additions and 177 deletions
+8 -1
View File
@@ -1051,6 +1051,10 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/vending
name = "Bartending Supply Crate"
contains = list(/obj/item/weapon/vending_refill/boozeomat,
/obj/item/weapon/vending_refill/boozeomat,
/obj/item/weapon/vending_refill/boozeomat,
/obj/item/weapon/vending_refill/coffee,
/obj/item/weapon/vending_refill/coffee,
/obj/item/weapon/vending_refill/coffee)
cost = 15
containertype = /obj/structure/closet/crate
@@ -1070,6 +1074,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/vending/cola
name = "Softdrinks Supply Crate"
contains = list(/obj/item/weapon/vending_refill/cola,
/obj/item/weapon/vending_refill/cola,
/obj/item/weapon/vending_refill/cola)
cost = 15
containertype = /obj/structure/closet/crate
@@ -1078,7 +1083,9 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/vending/cigarette
name = "Cigarette Supply Crate"
contains = list(/obj/item/weapon/vending_refill/cigarette)
contains = list(/obj/item/weapon/vending_refill/cigarette,
/obj/item/weapon/vending_refill/cigarette,
/obj/item/weapon/vending_refill/cigarette)
cost = 15
containertype = /obj/structure/closet/crate
containername = "cigarette supply crate"
+146 -106
View File
@@ -22,7 +22,7 @@
req_component_names = new()
for(var/tname in req_components)
var/path = text2path(tname)
var/path = tname
var/obj/O = new path()
req_component_names[tname] = O.name
@@ -136,7 +136,7 @@
if(istype(P, /obj/item))
var/success
for(var/I in req_components)
if(istype(P, text2path(I)) && (req_components[I] > 0))
if(istype(P, I) && (req_components[I] > 0))
success=1
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(istype(P, /obj/item/stack/cable_coil))
@@ -166,17 +166,57 @@ micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
Note: Once everything is added to the public areas, will add m_amt and g_amt to circuit boards since autolathe won't be able
to destroy them and players will be able to make replacements.
*/
/obj/item/weapon/circuitboard/vendor
name = "circuit board (Booze-O-Mat Vendor)"
build_path = /obj/machinery/vending/boozeomat
board_type = "machine"
origin_tech = "programming=1"
frame_desc = "Requires 3 Resupply Canisters."
req_components = list(
/obj/item/weapon/vending_refill/boozeomat = 3)
var/list/names_paths = list(/obj/machinery/vending/boozeomat = "Booze-O-Mat",
/obj/machinery/vending/coffee = "Solar's Best Hot Drinks",
/obj/machinery/vending/snack = "Getmore Chocolate Corp",
/obj/machinery/vending/cola = "Robust Softdrinks",
/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
/obj/machinery/vending/autodrobe = "AutoDrobe")
/obj/item/weapon/circuitboard/vendor/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/screwdriver))
set_type(pick(names_paths), user)
/obj/item/weapon/circuitboard/vendor/proc/set_type(typepath, mob/user)
build_path = typepath
name = "circuit board ([names_paths[build_path]] Vendor)"
user << "<span class='notice'>You set the board to [names_paths[build_path]].</span>"
req_components = list(text2path("/obj/item/weapon/vending_refill/[copytext("[build_path]", 24)]") = 3)
/obj/item/weapon/circuitboard/smes
name = "circuit board (SMES)"
build_path = /obj/machinery/power/smes
board_type = "machine"
origin_tech = "programming=4;powerstorage=5;engineering=5"
frame_desc = "Requires 5 pieces of cable, 5 Power Cells and 1 Capacitor."
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/cell = 5,
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/thermomachine
name = "circuit board (Freezer)"
desc = "Use screwdriver to switch between heating and cooling modes."
build_path = /obj/machinery/atmospherics/unary/cold_sink/freezer
board_type = "machine"
origin_tech = "programming=3;plasmatech=3"
frame_desc = "Requires 2 Matter Bins, 2 Micro Lasers, 1 piece of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/micro_laser = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/thermomachine/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/screwdriver))
@@ -196,10 +236,10 @@ to destroy them and players will be able to make replacements.
origin_tech = "programming=3;biotech=2;materials=3"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/hydroponics
name = "circuit board (Hydroponics Tray)"
@@ -208,8 +248,8 @@ to destroy them and players will be able to make replacements.
origin_tech = "programming=1;biotech=1"
frame_desc = "Requires 2 Matter Bins and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/microwave
name = "circuit board (Microwave)"
@@ -218,9 +258,9 @@ to destroy them and players will be able to make replacements.
origin_tech = "programming=1"
frame_desc = "Requires 1 Micro Laser, 1 piece of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/chem_dispenser
name = "circuit board (Portable Chem Dispenser)"
@@ -229,11 +269,11 @@ to destroy them and players will be able to make replacements.
origin_tech = "materials=4;engineering=4;programming=4;plasmatech=3;biotech=3"
frame_desc = "Requires 1 Matter Bin, 1 Capacitor, 1 Manipulator, 1 Console Screen, and 1 Power Cell."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cell" = 1)
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/weapon/cell = 1)
/obj/item/weapon/circuitboard/destructive_analyzer
name = "Circuit board (Destructive Analyzer)"
@@ -242,9 +282,9 @@ to destroy them and players will be able to make replacements.
origin_tech = "magnets=2;engineering=2;programming=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1)
/obj/item/weapon/circuitboard/autolathe
name = "Circuit board (Autolathe)"
@@ -253,9 +293,9 @@ to destroy them and players will be able to make replacements.
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/stock_parts/matter_bin = 3,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/protolathe
name = "Circuit board (Protolathe)"
@@ -264,9 +304,9 @@ to destroy them and players will be able to make replacements.
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/reagent_containers/glass/beaker = 2)
/obj/item/weapon/circuitboard/circuit_imprinter
@@ -276,9 +316,9 @@ to destroy them and players will be able to make replacements.
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/reagent_containers/glass/beaker = 2)
/obj/item/weapon/circuitboard/pacman
name = "Circuit Board (PACMAN-type Generator)"
@@ -287,10 +327,10 @@ to destroy them and players will be able to make replacements.
origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/pacman/super
name = "Circuit Board (SUPERPACMAN-type Generator)"
@@ -309,8 +349,8 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3"
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
req_components = list(
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/scanning_module = 1)
/obj/item/weapon/circuitboard/mechfab
name = "Circuit board (Exosuit Fabricator)"
@@ -319,10 +359,10 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/clonepod
name = "Circuit board (Clone Pod)"
@@ -331,10 +371,10 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/scanning_module = 2,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/clonescanner
name = "Circuit board (Cloning Scanner)"
@@ -343,11 +383,11 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=2;biotech=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/stack/cable_coil" = 2,)
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/stack/cable_coil = 2,)
/obj/item/weapon/circuitboard/mech_recharger
name = "circuit board (Mech Bay Recharger)"
@@ -356,8 +396,8 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;powerstorage=4;engineering=4"
frame_desc = "Requires 1 piece of cable and 5 Capacitors."
req_components = list(
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/capacitor" = 5)
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/capacitor = 5)
/obj/item/weapon/circuitboard/teleporter_hub
name = "circuit board (Teleporter Hub)"
@@ -366,8 +406,8 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;engineering=5;bluespace=5;materials=4"
frame_desc = "Requires 3 Bluespace Crystals and 1 Matter Bin."
req_components = list(
"/obj/item/bluespace_crystal" = 3,
"/obj/item/weapon/stock_parts/matter_bin" = 1)
/obj/item/bluespace_crystal = 3,
/obj/item/weapon/stock_parts/matter_bin = 1)
/obj/item/weapon/circuitboard/teleporter_station
name = "circuit board (Teleporter Station)"
@@ -376,9 +416,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=4;bluespace=4"
frame_desc = "Requires 2 Bluespace Crystals, 2 Capacitors and 1 Console Screen."
req_components = list(
"/obj/item/bluespace_crystal" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/bluespace_crystal = 2,
/obj/item/weapon/stock_parts/capacitor = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/telesci_pad
name = "Circuit board (Telepad)"
@@ -387,10 +427,10 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=3;materials=3;bluespace=4"
frame_desc = "Requires 2 Bluespace Crystals, 1 Capacitor, 1 piece of cable and 1 Console Screen."
req_components = list(
"/obj/item/bluespace_crystal" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/bluespace_crystal = 2,
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/sleeper
@@ -400,10 +440,10 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;biotech=2;engineering=3;materials=3"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 2 Console Screens."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 2)
/obj/item/weapon/circuitboard/sleep_console
name = "circuit board (Sleeper Console)"
@@ -412,8 +452,8 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;biotech=2;engineering=3;materials=3"
frame_desc = "Requires 2 pieces of cable and 2 Console Screens."
req_components = list(
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 2)
/obj/item/weapon/circuitboard/bodyscanner
name = "circuit board (Body Scanner)"
@@ -422,9 +462,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;biotech=2;engineering=3;materials=3"
frame_desc = "Requires 1 Scanning Module, 2 pieces of cable and 2 Console Screens."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 2)
/obj/item/weapon/circuitboard/bodyscanner_console
name = "circuit board (Body Scanner Console)"
@@ -433,8 +473,8 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;biotech=2;engineering=3;materials=3"
frame_desc = "Requires 2 pieces of cable and 2 Console Screens."
req_components = list(
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 2)
/obj/item/weapon/circuitboard/cryo_tube
name = "circuit board (Cryotube)"
@@ -443,9 +483,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;biotech=3;engineering=4"
frame_desc = "Requires 1 Matter Bin, 1 piece of cable and 4 Console Screens."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 4)
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 4)
/obj/item/weapon/circuitboard/cyborgrecharger
name = "circuit board (Cyborg Recharger)"
@@ -454,9 +494,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "powerstorage=3;engineering=3"
frame_desc = "Requires 2 Capacitors, 1 Power Cell and 1 Manipulator."
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 2,
"/obj/item/weapon/cell" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1)
/obj/item/weapon/stock_parts/capacitor = 2,
/obj/item/weapon/cell = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
// Telecomms circuit boards:
/obj/item/weapon/circuitboard/telecomms/receiver
@@ -466,10 +506,10 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=3;bluespace=2"
frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
/obj/item/weapon/stock_parts/subspace/ansible = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/stock_parts/micro_laser = 1)
/obj/item/weapon/circuitboard/telecomms/hub
name = "Circuit Board (Hub Mainframe)"
@@ -478,9 +518,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/subspace/filter = 2)
/obj/item/weapon/circuitboard/telecomms/relay
name = "Circuit Board (Relay Mainframe)"
@@ -489,9 +529,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;engineering=4;bluespace=3"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/subspace/filter = 2)
/obj/item/weapon/circuitboard/telecomms/bus
name = "Circuit Board (Bus Mainframe)"
@@ -500,9 +540,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1)
/obj/item/weapon/circuitboard/telecomms/processor
name = "Circuit Board (Processor Unit)"
@@ -511,12 +551,12 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 3 Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 3,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/treatment" = 2,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1)
/obj/item/weapon/stock_parts/manipulator = 3,
/obj/item/weapon/stock_parts/subspace/filter = 1,
/obj/item/weapon/stock_parts/subspace/treatment = 2,
/obj/item/weapon/stock_parts/subspace/analyzer = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/subspace/amplifier = 1)
/obj/item/weapon/circuitboard/telecomms/server
name = "Circuit Board (Telecommunication Server)"
@@ -525,9 +565,9 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1)
/obj/item/weapon/circuitboard/telecomms/broadcaster
name = "Circuit Board (Subspace Broadcaster)"
@@ -536,8 +576,8 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=4;engineering=4;bluespace=2"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/micro_laser/high" = 2)
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1,
/obj/item/weapon/stock_parts/subspace/crystal = 1,
/obj/item/weapon/stock_parts/micro_laser/high = 2)
+4 -4
View File
@@ -336,8 +336,8 @@ Class Procs:
var/P
for(var/obj/item/weapon/stock_parts/A in component_parts)
for(var/D in CB.req_components)
if(ispath(A.type, text2path(D)))
P = text2path(D)
if(ispath(A.type, D))
P = D
break
for(var/obj/item/weapon/stock_parts/B in W.contents)
if(istype(B, P) && istype(A, P))
@@ -353,8 +353,8 @@ Class Procs:
// Power cell snowflake
for(var/obj/item/weapon/cell/A in component_parts)
for(var/D in CB.req_components)
if(ispath(A.type, text2path(D)))
P = text2path(D)
if(ispath(A.type, D))
P = D
break
for(var/obj/item/weapon/cell/B in W.contents)
if(istype(B, P) && istype(A, P))
+100 -33
View File
@@ -57,7 +57,6 @@
var/obj/item/weapon/coin/coin
var/datum/wires/vending/wires = null
/obj/machinery/vending/New()
..()
wires = new(src)
@@ -82,7 +81,13 @@
return
/obj/machinery/vending/Destroy()
del(wires)
wires = null
del(coin)
coin = null
..()
/obj/machinery/vending/ex_act(severity)
switch(severity)
if(1.0)
@@ -96,7 +101,14 @@
if(prob(25))
malfunction()
/obj/machinery/vending/RefreshParts() //Better would be to make constructable child
if(component_parts)
build_inventory(products, start_empty = 1)
build_inventory(contraband, 1, 1)
build_inventory(premium, 0, 1, 1)
for(var/obj/item/weapon/vending_refill/VR in component_parts)
refill_inventory(VR, product_records)
/obj/machinery/vending/blob_act()
if(prob(75))
malfunction()
@@ -104,7 +116,7 @@
del(src)
/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0)
/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0,start_empty = null)
for(var/typepath in productlist)
var/amount = productlist[typepath]
var/price = prices[typepath]
@@ -114,7 +126,8 @@
var/datum/data/vending_product/R = new /datum/data/vending_product()
R.product_path = typepath
R.amount = amount
if(!start_empty)
R.amount = amount
R.max_amount = amount
R.price = price
R.display_color = pick("red","blue","green")
@@ -166,13 +179,28 @@
break
return total
/obj/machinery/vending/attackby(obj/item/weapon/W, mob/user)
if(panel_open)
if(default_unfasten_wrench(user, W, time = 60))
return
if(component_parts && istype(W, /obj/item/weapon/crowbar))
var/datum/data/vending_product/machine = product_records
for(var/datum/data/vending_product/machine_content in machine)
while(machine_content.amount !=0)
for(var/obj/item/weapon/vending_refill/VR in component_parts)
VR.charges++
machine_content.amount--
if(!machine_content.amount)
break
default_deconstruction_crowbar(W)
if(istype(W, /obj/item/weapon/card/emag))
emagged = 1
user << "You short out the product lock on [src]"
return
else if(istype(W, /obj/item/weapon/screwdriver))
else if(istype(W, /obj/item/weapon/screwdriver) && anchored)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
panel_open = !panel_open
user << "You [panel_open ? "open" : "close"] the maintenance panel."
overlays.Cut()
@@ -184,36 +212,15 @@
if(panel_open)
attack_hand(user)
return
else if(istype(W, /obj/item/weapon/card) && currently_vending)
var/obj/item/weapon/card/I = W
scan_card(I)
else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
user.drop_item()
W.loc = src
coin = W
user << "<span class='notice'>You insert [W] into [src].</span>"
return
else if(istype(W, /obj/item/weapon/wrench))
if(do_after(user, 20))
if(!src) return
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
switch (anchored)
if (0)
anchored = 1
user.visible_message("[user] tightens the bolts securing \the [src] to the floor.", "You tighten the bolts securing \the [src] to the floor.")
if (1)
user.visible_message("[user] unfastens the bolts securing \the [src] to the floor.", "You unfasten the bolts securing \the [src] to the floor.")
anchored = 0
return
else if(src.panel_open)
for(var/datum/data/vending_product/R in product_records)
if(istype(W, R.product_path))
stock(R, user)
del(W)
else if(istype(W, /obj/item/weapon/card) && currently_vending)
var/obj/item/weapon/card/I = W
scan_card(I)
else if(istype(W, refill_canister) && refill_canister != null)
if(stat & (BROKEN|NOPOWER))
user << "<span class='notice'>It does nothing.</span>"
@@ -234,6 +241,8 @@
else
..()
/obj/machinery/vending/proc/scan_card(var/obj/item/weapon/card/I)
if(!currently_vending) return
if (istype(I, /obj/item/weapon/card/id))
@@ -661,6 +670,16 @@
contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2)
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
/obj/machinery/vending/boozeomat/New()
..()
component_parts = list()
var/obj/item/weapon/circuitboard/vendor/V = new(null)
V.set_type(type)
component_parts += V
component_parts += new /obj/item/weapon/vending_refill/boozeomat(0)
component_parts += new /obj/item/weapon/vending_refill/boozeomat(0)
component_parts += new /obj/item/weapon/vending_refill/boozeomat(0)
/obj/machinery/vending/coffee
name = "Hot Drinks machine"
desc = "A vending machine which dispenses hot drinks."
@@ -673,7 +692,15 @@
prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25, /obj/item/weapon/reagent_containers/food/drinks/tea = 25, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
refill_canister = /obj/item/weapon/vending_refill/coffee
/obj/machinery/vending/coffee/New()
..()
component_parts = list()
var/obj/item/weapon/circuitboard/vendor/V = new(null)
V.set_type(type)
component_parts += V
component_parts += new /obj/item/weapon/vending_refill/coffee(0)
component_parts += new /obj/item/weapon/vending_refill/coffee(0)
component_parts += new /obj/item/weapon/vending_refill/coffee(0)
/obj/machinery/vending/snack
name = "Getmore Chocolate Corp"
@@ -699,6 +726,16 @@
prices = list(/obj/item/weapon/reagent_containers/food/snacks/chinese/chowmein = 50, /obj/item/weapon/reagent_containers/food/snacks/chinese/tao = 50, /obj/item/weapon/reagent_containers/food/snacks/chinese/newdles = 50,
/obj/item/weapon/reagent_containers/food/snacks/chinese/rice = 50, /obj/item/weapon/reagent_containers/food/snacks/wingfangchu = 50)
/obj/machinery/vending/snack/New()
..()
component_parts = list()
var/obj/item/weapon/circuitboard/vendor/V = new(null)
V.set_type(type)
component_parts += V
component_parts += new /obj/item/weapon/vending_refill/snack(0)
component_parts += new /obj/item/weapon/vending_refill/snack(0)
component_parts += new /obj/item/weapon/vending_refill/snack(0)
/obj/machinery/vending/cola
name = "Robust Softdrinks"
desc = "A softdrink vendor provided by Robust Industries, LLC."
@@ -724,7 +761,16 @@
/obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10,
/obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10)
/obj/machinery/vending/cola/New()
..()
component_parts = list()
var/obj/item/weapon/circuitboard/vendor/V = new(null)
V.set_type(type)
component_parts += V
component_parts += new /obj/item/weapon/vending_refill/cola(0)
component_parts += new /obj/item/weapon/vending_refill/cola(0)
component_parts += new /obj/item/weapon/vending_refill/cola(0)
/obj/machinery/vending/cigarette
name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
desc = "If you want to get cancer, might as well do it in style"
@@ -738,6 +784,16 @@
prices = list(/obj/item/weapon/storage/fancy/cigarettes = 60,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 60, /obj/item/weapon/rollingpaperpack = 20)
refill_canister = /obj/item/weapon/vending_refill/cigarette
/obj/machinery/vending/cigarette/New()
..()
component_parts = list()
var/obj/item/weapon/circuitboard/vendor/V = new(null)
V.set_type(type)
component_parts += V
component_parts += new /obj/item/weapon/vending_refill/cigarette(0)
component_parts += new /obj/item/weapon/vending_refill/cigarette(0)
component_parts += new /obj/item/weapon/vending_refill/cigarette(0)
/obj/machinery/vending/medical
name = "NanoMed Plus"
desc = "Medical drug dispenser."
@@ -864,6 +920,17 @@
contraband = list(/obj/item/clothing/suit/cardborg = 1,/obj/item/clothing/head/cardborg = 1,/obj/item/clothing/suit/judgerobe = 1,/obj/item/clothing/head/powdered_wig = 1,/obj/item/weapon/gun/magic/wand = 1)
premium = list(/obj/item/clothing/suit/hgpirate = 1, /obj/item/clothing/head/hgpiratecap = 1, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1)
refill_canister = /obj/item/weapon/vending_refill/autodrobe
/obj/machinery/vending/cigarette/New()
..()
component_parts = list()
var/obj/item/weapon/circuitboard/vendor/V = new(null)
V.set_type(type)
component_parts += V
component_parts += new /obj/item/weapon/vending_refill/cigarette(0)
component_parts += new /obj/item/weapon/vending_refill/cigarette(0)
component_parts += new /obj/item/weapon/vending_refill/cigarette(0)
/obj/machinery/vending/dinnerware
name = "Dinnerware"
desc = "A kitchen and restaurant equipment vendor"
@@ -1,58 +1,59 @@
/obj/item/weapon/vending_refill
name = "Resupply canister"
name = "resupply canister"
var/machine_name = "Generic"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_snack"
item_state = "restock_unit"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
force = 7.0
throwforce = 15.0
throwforce = 10.0
throw_speed = 1
throw_range = 7
w_class = 4.0
var/charges = 0 //how many restocking "charges" the refill has
/obj/item/weapon/vending_refill/New()
/obj/item/weapon/vending_refill/New(amt = -1)
..()
name = "\improper [machine_name] restocking unit"
if(isnum(amt) && amt > -1)
charges = amt
/obj/item/weapon/vending_refill/examine()
set src in usr
/obj/item/weapon/vending_refill/examine(mob/user)
..()
if(charges)
usr << "It can restock [charges] item(s)."
user << "It can restock [charges] item(s)."
else
usr << "It's empty!"
user << "It's empty!"
//NOTE I decided to go for about 1/3 of a machine's capacity
/obj/item/weapon/vending_refill/boozeomat
machine_name = "Booze-O-Mat"
icon_state = "refill_booze"
charges = 50//of 138
charges = 46//of 138
/obj/item/weapon/vending_refill/coffee
machine_name = "hot drinks"
icon_state = "refill_joe"
charges = 30//of 85
charges = 28//of 85
/obj/item/weapon/vending_refill/snack
machine_name = "Getmore Chocolate Corp"
charges = 15//of 48
charges = 16//of 48
/obj/item/weapon/vending_refill/cola
machine_name = "Robust Softdrinks"
icon_state = "refill_cola"
charges = 20//of 65
charges = 21//of 65
/obj/item/weapon/vending_refill/cigarette
machine_name = "cigarette"
icon_state = "refill_smoke"
charges = 10// of 30
charges = 9// of 30
/obj/item/weapon/vending_refill/autodrobe
machine_name = "AutoDrobe"
icon_state = "refill_costume"
charges = 28// of 58
charges = 19// of 58
@@ -235,6 +235,7 @@
src.modules += new /obj/item/weapon/melee/baton/robot(src)
src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
src.modules += new /obj/item/taperoll/police(src)
src.modules += new /obj/item/device/taperecorder(src)
src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
return
@@ -299,6 +300,7 @@
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/pen/robopen(src)
src.modules += new /obj/item/weapon/form_printer(src)
src.modules += new /obj/item/device/taperecorder(src)
src.modules += new /obj/item/weapon/gripper/paperwork(src)
src.emag = new /obj/item/weapon/stamp/denied(src)
+158 -12
View File
@@ -22,6 +22,8 @@
var/chargemode = 0
var/chargecount = 0
var/chargelevel = 50000
var/input_level_max = 200000 // cap on input_level
var/output_level_max = 200000 // cap on output_level
var/online = 1
var/name_tag = null
var/obj/machinery/power/terminal/terminal = null
@@ -29,6 +31,16 @@
/obj/machinery/power/smes/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/smes(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
component_parts += new /obj/item/stack/cable_coil(null, 5)
RefreshParts()
spawn(5)
if(!powernet)
connect_to_network()
@@ -49,7 +61,17 @@
updateicon()
return
/obj/machinery/power/smes/RefreshParts()
var/IO = 0
var/C = 0
for(var/obj/item/weapon/stock_parts/capacitor/CP in component_parts)
IO += CP.rating
input_level_max = 200000 * IO
output_level_max = 200000 * IO
for(var/obj/item/weapon/cell/PC in component_parts)
C += PC.maxcharge
capacity = C / (15000) * 1e6
/obj/machinery/power/smes/proc/updateicon()
overlays.Cut()
if(stat & BROKEN) return
@@ -85,15 +107,139 @@
return
/obj/machinery/power/smes/attackby(obj/item/I, mob/user)
//opening using screwdriver
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
update_icon()
return
//changing direction using wrench
if(default_change_direction_wrench(user, I))
terminal = null
var/turf/T = get_step(src, dir)
for(var/obj/machinery/power/terminal/term in T)
if(term && term.dir == turn(dir, 180))
terminal = term
terminal.master = src
user << "<span class='notice'>Terminal found.</span>"
break
if(!terminal)
user << "<span class='alert'>No power source found.</span>"
return
stat &= ~BROKEN
update_icon()
return
//exchanging parts using the RPE
if(exchange_parts(user, I))
return
//building and linking a terminal
if(istype(I, /obj/item/stack/cable_coil))
var/dir = get_dir(user,src)
if(dir & (dir-1))//we don't want diagonal click
return
if(terminal) //is there already a terminal ?
user << "<span class='alert'>This SMES already have a power terminal!</span>"
return
if(!panel_open) //is the panel open ?
user << "<span class='alert'>You must open the maintenance panel first!</span>"
return
var/turf/T = get_turf(user)
if (T.intact) //is the floor plating removed ?
user << "<span class='alert'>You must first remove the floor plating!</span>"
return
var/obj/item/stack/cable_coil/C = I
if(C.amount < 10)
user << "<span class='alert'>You need more wires.</span>"
return
user << "You start building the power terminal..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20) && C.amount >= 10)
var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
if (prob(50) && electrocute_mob(usr, N, N)) //animate the electrocution if uncautious and unlucky
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
return
C.use(10)
user.visible_message(\
"<span class='alert'>[user.name] has built a power terminal!</span>",\
"You build the power terminal.")
//build the terminal and link it to the network
make_terminal(T)
terminal.connect_to_network()
return
//disassembling the terminal
if(istype(I, /obj/item/weapon/wirecutters) && terminal && panel_open)
var/turf/T = get_turf(terminal)
if (T.intact) //is the floor plating removed ?
user << "<span class='alert'>You must first expose the power terminal!</span>"
return
user << "You begin to dismantle the power terminal..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50))
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal)) //animate the electrocution if uncautious and unlucky
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
return
//give the wires back and delete the terminal
new /obj/item/stack/cable_coil(T,10)
user.visible_message(\
"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
"You cut the cables and dismantle the power terminal.")
charging = 0 //stop inputting, since we have don't have a terminal anymore
del(terminal)
return
//crowbarring it !
default_deconstruction_crowbar(I)
/obj/machinery/power/smes/Destroy()
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
var/area/area = get_area(src)
message_admins("SMES deleted at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>[area.name]</a>)")
log_game("SMES deleted at ([area.name])")
investigate_log("<font color='red'>deleted</font> at ([area.name])","singulo")
if(terminal)
disconnect_terminal()
..()
// create a terminal object pointing towards the SMES
// wires will attach to this
/obj/machinery/power/smes/proc/make_terminal(var/turf/T)
terminal = new/obj/machinery/power/terminal(T)
terminal.dir = get_dir(T,src)
terminal.master = src
/obj/machinery/power/smes/proc/disconnect_terminal()
if(terminal)
terminal.master = null
terminal = null
/obj/machinery/power/smes/proc/chargedisplay()
return round(5.5*charge/(capacity ? capacity : 5e6))
return round(5.5*charge/capacity)
#define SMESRATE 0.05 // rate of internal charge to external power
/obj/machinery/power/smes/process()
if(stat & BROKEN) return
if(stat & BROKEN)
return
//store machine state to see if we need to update the icon overlays
var/last_disp = chargedisplay()
@@ -205,10 +351,10 @@
data["charging"] = charging
data["chargeMode"] = chargemode
data["chargeLevel"] = chargelevel
data["chargeMax"] = SMESMAXCHARGELEVEL
data["chargeMax"] = input_level_max
data["outputOnline"] = online
data["outputLevel"] = output
data["outputMax"] = SMESMAXOUTPUT
data["outputMax"] = output_level_max
data["outputLoad"] = round(loaddemand)
// update the ui if it exists, returns null if no ui is passed/found
@@ -254,20 +400,20 @@
if("min")
chargelevel = 0
if("max")
chargelevel = SMESMAXCHARGELEVEL //30000
chargelevel = input_level_max //30000
if("set")
chargelevel = input(usr, "Enter new input level (0-[SMESMAXCHARGELEVEL])", "SMES Input Power Control", chargelevel) as num
chargelevel = max(0, min(SMESMAXCHARGELEVEL, chargelevel)) // clamp to range
chargelevel = input(usr, "Enter new input level (0-[input_level_max])", "SMES Input Power Control", chargelevel) as num
chargelevel = max(0, min(input_level_max, chargelevel)) // clamp to range
else if( href_list["output"] )
switch( href_list["output"] )
if("min")
output = 0
if("max")
output = SMESMAXOUTPUT //30000
output = output_level_max //30000
if("set")
output = input(usr, "Enter new output level (0-[SMESMAXOUTPUT])", "SMES Output Power Control", output) as num
output = max(0, min(SMESMAXOUTPUT, output)) // clamp to range
output = input(usr, "Enter new output level (0-[output_level_max])", "SMES Output Power Control", output) as num
output = max(0, min(output_level_max, output)) // clamp to range
investigate_log("input/output; [chargelevel>output?"<font color='green'>":"<font color='red'>"][chargelevel]/[output]</font> | Output-mode: [online?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [chargemode?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
+23 -5
View File
@@ -1325,8 +1325,17 @@ datum/design/light_replacer
////////////////////////////////////////
//////////////MISC Boards///////////////
////////////////////////////////////////
datum/design/smes
name = "SMES Board"
desc = "The circuit board for a SMES."
id = "smes"
req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/smes
datum/design/thermomachine
name = "Machine Design (Freezer/Heater Board)"
name = "Freezer/Heater Board"
desc = "The circuit board for a freezer/heater."
id = "thermomachine"
req_tech = list("programming" = 3, "plasmatech" = 3)
@@ -1335,7 +1344,7 @@ datum/design/thermomachine
build_path = /obj/item/weapon/circuitboard/thermomachine
datum/design/biogenerator
name = "Machine Design (Biogenerator Board)"
name = "Biogenerator Board"
desc = "The circuit board for a biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
@@ -1344,7 +1353,7 @@ datum/design/biogenerator
build_path = /obj/item/weapon/circuitboard/biogenerator
datum/design/hydroponics
name = "Machine Design (Hydroponics Tray Board)"
name = "Hydroponics Tray Board"
desc = "The circuit board for a hydroponics tray."
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
@@ -1353,7 +1362,7 @@ datum/design/hydroponics
build_path = /obj/item/weapon/circuitboard/hydroponics
datum/design/microwave
name = "Machine Design (Microwave Board)"
name = "Microwave Board"
desc = "The circuit board for a microwave."
id = "microwave"
req_tech = list("programming" = 1)
@@ -1362,7 +1371,7 @@ datum/design/microwave
build_path = "/obj/item/weapon/circuitboard/microwave"
datum/design/chem_dispenser
name = "Machine Design (Portable Chem Dispenser Board)"
name = "Portable Chem Dispenser Board"
desc = "The circuit board for a portable chem dispenser."
id = "chem_dispenser"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
@@ -1451,6 +1460,15 @@ datum/design/mech_recharger
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mech_recharger"
datum/design/vendor
name = "Vendor Board"
desc = "The circuit board for a Vendor."
id = "vendor"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/vendor"
/////////////////////////////////////////
////////////Power Stuff//////////////////
/////////////////////////////////////////