mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders
This commit is contained in:
@@ -235,6 +235,7 @@
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src.modules += new /obj/item/weapon/melee/baton/robot(src)
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src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
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src.modules += new /obj/item/taperoll/police(src)
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src.modules += new /obj/item/device/taperecorder(src)
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src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
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return
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@@ -299,6 +300,7 @@
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src.modules += new /obj/item/device/flash(src)
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src.modules += new /obj/item/weapon/pen/robopen(src)
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src.modules += new /obj/item/weapon/form_printer(src)
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src.modules += new /obj/item/device/taperecorder(src)
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src.modules += new /obj/item/weapon/gripper/paperwork(src)
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src.emag = new /obj/item/weapon/stamp/denied(src)
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+158
-12
@@ -22,6 +22,8 @@
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var/chargemode = 0
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var/chargecount = 0
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var/chargelevel = 50000
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var/input_level_max = 200000 // cap on input_level
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var/output_level_max = 200000 // cap on output_level
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var/online = 1
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var/name_tag = null
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var/obj/machinery/power/terminal/terminal = null
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@@ -29,6 +31,16 @@
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/obj/machinery/power/smes/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/smes(null)
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component_parts += new /obj/item/weapon/cell/high(null)
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component_parts += new /obj/item/weapon/cell/high(null)
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component_parts += new /obj/item/weapon/cell/high(null)
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component_parts += new /obj/item/weapon/cell/high(null)
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component_parts += new /obj/item/weapon/cell/high(null)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
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component_parts += new /obj/item/stack/cable_coil(null, 5)
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RefreshParts()
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spawn(5)
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if(!powernet)
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connect_to_network()
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@@ -49,7 +61,17 @@
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updateicon()
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return
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/obj/machinery/power/smes/RefreshParts()
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var/IO = 0
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var/C = 0
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for(var/obj/item/weapon/stock_parts/capacitor/CP in component_parts)
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IO += CP.rating
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input_level_max = 200000 * IO
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output_level_max = 200000 * IO
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for(var/obj/item/weapon/cell/PC in component_parts)
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C += PC.maxcharge
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capacity = C / (15000) * 1e6
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/obj/machinery/power/smes/proc/updateicon()
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overlays.Cut()
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if(stat & BROKEN) return
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@@ -85,15 +107,139 @@
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return
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/obj/machinery/power/smes/attackby(obj/item/I, mob/user)
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//opening using screwdriver
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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update_icon()
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return
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//changing direction using wrench
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if(default_change_direction_wrench(user, I))
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terminal = null
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var/turf/T = get_step(src, dir)
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for(var/obj/machinery/power/terminal/term in T)
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if(term && term.dir == turn(dir, 180))
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terminal = term
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terminal.master = src
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user << "<span class='notice'>Terminal found.</span>"
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break
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if(!terminal)
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user << "<span class='alert'>No power source found.</span>"
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return
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stat &= ~BROKEN
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update_icon()
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return
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//exchanging parts using the RPE
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if(exchange_parts(user, I))
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return
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//building and linking a terminal
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if(istype(I, /obj/item/stack/cable_coil))
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var/dir = get_dir(user,src)
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if(dir & (dir-1))//we don't want diagonal click
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return
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if(terminal) //is there already a terminal ?
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user << "<span class='alert'>This SMES already have a power terminal!</span>"
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return
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if(!panel_open) //is the panel open ?
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user << "<span class='alert'>You must open the maintenance panel first!</span>"
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return
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var/turf/T = get_turf(user)
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if (T.intact) //is the floor plating removed ?
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user << "<span class='alert'>You must first remove the floor plating!</span>"
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return
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var/obj/item/stack/cable_coil/C = I
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if(C.amount < 10)
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user << "<span class='alert'>You need more wires.</span>"
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return
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user << "You start building the power terminal..."
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 20) && C.amount >= 10)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if (prob(50) && electrocute_mob(usr, N, N)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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C.use(10)
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user.visible_message(\
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"<span class='alert'>[user.name] has built a power terminal!</span>",\
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"You build the power terminal.")
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//build the terminal and link it to the network
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make_terminal(T)
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terminal.connect_to_network()
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return
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//disassembling the terminal
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if(istype(I, /obj/item/weapon/wirecutters) && terminal && panel_open)
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var/turf/T = get_turf(terminal)
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if (T.intact) //is the floor plating removed ?
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user << "<span class='alert'>You must first expose the power terminal!</span>"
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return
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user << "You begin to dismantle the power terminal..."
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 50))
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if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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//give the wires back and delete the terminal
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new /obj/item/stack/cable_coil(T,10)
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user.visible_message(\
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"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
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"You cut the cables and dismantle the power terminal.")
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charging = 0 //stop inputting, since we have don't have a terminal anymore
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del(terminal)
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return
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//crowbarring it !
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default_deconstruction_crowbar(I)
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/obj/machinery/power/smes/Destroy()
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if(ticker && ticker.current_state == GAME_STATE_PLAYING)
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var/area/area = get_area(src)
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message_admins("SMES deleted at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>[area.name]</a>)")
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log_game("SMES deleted at ([area.name])")
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investigate_log("<font color='red'>deleted</font> at ([area.name])","singulo")
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if(terminal)
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disconnect_terminal()
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..()
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// create a terminal object pointing towards the SMES
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// wires will attach to this
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/obj/machinery/power/smes/proc/make_terminal(var/turf/T)
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terminal = new/obj/machinery/power/terminal(T)
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terminal.dir = get_dir(T,src)
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terminal.master = src
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/obj/machinery/power/smes/proc/disconnect_terminal()
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if(terminal)
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terminal.master = null
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terminal = null
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/obj/machinery/power/smes/proc/chargedisplay()
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return round(5.5*charge/(capacity ? capacity : 5e6))
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return round(5.5*charge/capacity)
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#define SMESRATE 0.05 // rate of internal charge to external power
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/obj/machinery/power/smes/process()
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if(stat & BROKEN) return
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if(stat & BROKEN)
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return
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//store machine state to see if we need to update the icon overlays
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var/last_disp = chargedisplay()
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@@ -205,10 +351,10 @@
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data["charging"] = charging
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data["chargeMode"] = chargemode
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data["chargeLevel"] = chargelevel
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data["chargeMax"] = SMESMAXCHARGELEVEL
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data["chargeMax"] = input_level_max
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data["outputOnline"] = online
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data["outputLevel"] = output
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data["outputMax"] = SMESMAXOUTPUT
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data["outputMax"] = output_level_max
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data["outputLoad"] = round(loaddemand)
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// update the ui if it exists, returns null if no ui is passed/found
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@@ -254,20 +400,20 @@
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if("min")
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chargelevel = 0
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if("max")
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chargelevel = SMESMAXCHARGELEVEL //30000
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chargelevel = input_level_max //30000
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if("set")
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chargelevel = input(usr, "Enter new input level (0-[SMESMAXCHARGELEVEL])", "SMES Input Power Control", chargelevel) as num
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chargelevel = max(0, min(SMESMAXCHARGELEVEL, chargelevel)) // clamp to range
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chargelevel = input(usr, "Enter new input level (0-[input_level_max])", "SMES Input Power Control", chargelevel) as num
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chargelevel = max(0, min(input_level_max, chargelevel)) // clamp to range
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else if( href_list["output"] )
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switch( href_list["output"] )
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if("min")
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output = 0
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if("max")
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output = SMESMAXOUTPUT //30000
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output = output_level_max //30000
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if("set")
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output = input(usr, "Enter new output level (0-[SMESMAXOUTPUT])", "SMES Output Power Control", output) as num
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output = max(0, min(SMESMAXOUTPUT, output)) // clamp to range
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output = input(usr, "Enter new output level (0-[output_level_max])", "SMES Output Power Control", output) as num
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output = max(0, min(output_level_max, output)) // clamp to range
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investigate_log("input/output; [chargelevel>output?"<font color='green'>":"<font color='red'>"][chargelevel]/[output]</font> | Output-mode: [online?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [chargemode?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
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@@ -1325,8 +1325,17 @@ datum/design/light_replacer
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////////////////////////////////////////
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//////////////MISC Boards///////////////
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////////////////////////////////////////
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datum/design/smes
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name = "SMES Board"
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desc = "The circuit board for a SMES."
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id = "smes"
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req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/smes
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datum/design/thermomachine
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name = "Machine Design (Freezer/Heater Board)"
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name = "Freezer/Heater Board"
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desc = "The circuit board for a freezer/heater."
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id = "thermomachine"
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req_tech = list("programming" = 3, "plasmatech" = 3)
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@@ -1335,7 +1344,7 @@ datum/design/thermomachine
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build_path = /obj/item/weapon/circuitboard/thermomachine
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datum/design/biogenerator
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name = "Machine Design (Biogenerator Board)"
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name = "Biogenerator Board"
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desc = "The circuit board for a biogenerator."
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id = "biogenerator"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
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@@ -1344,7 +1353,7 @@ datum/design/biogenerator
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build_path = /obj/item/weapon/circuitboard/biogenerator
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datum/design/hydroponics
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name = "Machine Design (Hydroponics Tray Board)"
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name = "Hydroponics Tray Board"
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desc = "The circuit board for a hydroponics tray."
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id = "hydro_tray"
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req_tech = list("programming" = 1, "biotech" = 1)
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@@ -1353,7 +1362,7 @@ datum/design/hydroponics
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build_path = /obj/item/weapon/circuitboard/hydroponics
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datum/design/microwave
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name = "Machine Design (Microwave Board)"
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name = "Microwave Board"
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desc = "The circuit board for a microwave."
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id = "microwave"
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req_tech = list("programming" = 1)
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@@ -1362,7 +1371,7 @@ datum/design/microwave
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build_path = "/obj/item/weapon/circuitboard/microwave"
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datum/design/chem_dispenser
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name = "Machine Design (Portable Chem Dispenser Board)"
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name = "Portable Chem Dispenser Board"
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desc = "The circuit board for a portable chem dispenser."
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id = "chem_dispenser"
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req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
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@@ -1451,6 +1460,15 @@ datum/design/mech_recharger
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mech_recharger"
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datum/design/vendor
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name = "Vendor Board"
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desc = "The circuit board for a Vendor."
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id = "vendor"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/vendor"
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/////////////////////////////////////////
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////////////Power Stuff//////////////////
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/////////////////////////////////////////
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