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Merge pull request #3211 from misterbook/bleeding-edge-freeze
Pulling the teeth from bees, lowering halloss regen
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@@ -23,6 +23,8 @@ emp_act
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if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
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P.agony=P.agony*C.siemens_coefficient
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apply_effect(P.agony,AGONY,0)
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flash_pain()
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src <<"\red You have been shot!"
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del P
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/* Commenting out new-old taser nerf.
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if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
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@@ -41,7 +43,7 @@ emp_act
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// END TASER NERF
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if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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if(istype(P, /obj/item/projectile/energy) || !(istype(P, /obj/item/projectile/energy/electrode)) || istype(P, /obj/item/projectile/beam))
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var/reflectchance = 40 - round(P.damage/3)
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if(!(def_zone in list("chest", "groin")))
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reflectchance /= 2
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@@ -978,10 +978,10 @@
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blinded = 1
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stat = UNCONSCIOUS
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if(halloss > 0)
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adjustHalLoss(-6)
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adjustHalLoss(-3)
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else if(sleeping)
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handle_dreams()
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adjustHalLoss(-6)
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adjustHalLoss(-3)
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if (mind)
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if((mind.active && client != null) || immune_to_ssd) //This also checks whether a client is connected, if not, sleep is not reduced.
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sleeping = max(sleeping-1, 0)
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@@ -992,12 +992,12 @@
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emote("snore")
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else if(resting)
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if(halloss > 0)
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adjustHalLoss(-6)
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adjustHalLoss(-3)
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//CONSCIOUS
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else
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stat = CONSCIOUS
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if(halloss > 0)
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adjustHalLoss(-2)
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adjustHalLoss(-1)
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//Eyes
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if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
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@@ -450,10 +450,10 @@
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blinded = 1
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stat = UNCONSCIOUS
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if(halloss > 0)
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adjustHalLoss(-6)
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adjustHalLoss(-3)
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else if(sleeping)
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handle_dreams()
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adjustHalLoss(-6)
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adjustHalLoss(-3)
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sleeping = max(sleeping-1, 0)
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blinded = 1
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stat = UNCONSCIOUS
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@@ -462,12 +462,12 @@
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emote("snore")
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else if(resting)
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if(halloss > 0)
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adjustHalLoss(-6)
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adjustHalLoss(-3)
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//CONSCIOUS
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else
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stat = CONSCIOUS
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if(halloss > 0)
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adjustHalLoss(-2)
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adjustHalLoss(-1)
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//Eyes
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if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
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