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No bluffing.
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@@ -255,10 +255,7 @@
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if(option_explorer)
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to_chat(user, "<span class='warning'>The communicator buzzes, and you hear the voice again: 'Hah! You sure picked the wrong asteroid to explore. Get em, boys!'</span>")
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if(option_bluff)
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if(prob(20))
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to_chat(user, "<span class='warning'>The communicator buzzes, and you hear the voice again: 'So soon? Fine. Come in.'</span>")
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else
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to_chat(user, "<span class='warning'>The communicator buzzes, and you hear the voice again: 'Sure. '</span>")
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to_chat(user, "<span class='warning'>The communicator buzzes, and you hear the voice again: 'Really? I think not. Get them!'</span>")
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if(option_threat)
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to_chat(user, "<span class='warning'>The communicator buzzes, and you hear the voice again: 'Oh really now?' You hear a clicking sound. 'Team, get back here. We have trouble'. Then the line goes dead.</span>")
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for(var/obj/effect/landmark/L in landmarks_list)
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@@ -269,11 +266,13 @@
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var/mob/living/simple_animal/hostile/syndicate/ranged/space/R = new /mob/living/simple_animal/hostile/syndicate/ranged/space(get_turf(L))
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R.name = "Syndi Recon Team"
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if(option_syndicate)
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to_chat(user, "<span class='warning'>The communicator buzzes, and you hear the voice again: 'Well, I'll be damned. An agent out here? You must be off-mission. Leave my troops alone. Our Commander will handle you himself.'</span>")
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for(var/mob/living/simple_animal/hostile/syndicate/ranged/wildwest/W in living_mob_list)
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W.on_alert = FALSE
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to_chat(user, "<span class='warning'>The communicator buzzes, and you hear the voice again: 'Well, I'll be damned. An agent out here? You must be off-mission! Leave my troops alone, and they will do the same for you. Our Commander will handle you himself.'</span>")
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stand_down()
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used = TRUE
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/obj/item/device/wildwest_communicator/proc/stand_down()
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for(var/mob/living/simple_animal/hostile/syndicate/ranged/wildwest/W in living_mob_list)
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W.on_alert = FALSE
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/mob/living/simple_animal/hostile/syndicate/ranged/wildwest
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var/on_alert = TRUE
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@@ -285,6 +284,7 @@
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/mob/living/simple_animal/hostile/syndicate/ranged/wildwest/death(gibbed)
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if(!on_alert)
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say("How could you betray the Syndicate?")
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for(var/mob/living/simple_animal/hostile/syndicate/ranged/wildwest/W in living_mob_list)
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W.on_alert = TRUE
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..(gibbed)
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