diff --git a/baystation12.dme b/baystation12.dme index 8b2f8b2feb2..30c856b0bcf 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -523,6 +523,7 @@ #include "code\game\objects\items\devices\megaphone.dm" #include "code\game\objects\items\devices\multitool.dm" #include "code\game\objects\items\devices\paicard.dm" +#include "code\game\objects\items\devices\pipe_freezer.dm" #include "code\game\objects\items\devices\pipe_painter.dm" #include "code\game\objects\items\devices\powersink.dm" #include "code\game\objects\items\devices\scanners.dm" @@ -847,10 +848,10 @@ #include "code\modules\customitems\item_defines.dm" #include "code\modules\customitems\item_spawning.dm" #include "code\modules\customitems\definitions\base.dm" -#include "code\modules\detectivework\detective_work.dm" -#include "code\modules\detectivework\evidence.dm" -#include "code\modules\detectivework\footprints_and_rag.dm" -#include "code\modules\detectivework\scanner.dm" +#include "code\modules\DetectiveWork\detective_work.dm" +#include "code\modules\DetectiveWork\evidence.dm" +#include "code\modules\DetectiveWork\footprints_and_rag.dm" +#include "code\modules\DetectiveWork\scanner.dm" #include "code\modules\economy\Accounts.dm" #include "code\modules\economy\Accounts_DB.dm" #include "code\modules\economy\ATM.dm" @@ -946,16 +947,19 @@ #include "code\modules\mining\machine_processing.dm" #include "code\modules\mining\machine_stacking.dm" #include "code\modules\mining\machine_unloading.dm" +#include "code\modules\mining\manufacturing.dm" #include "code\modules\mining\materials.dm" #include "code\modules\mining\mine_areas.dm" #include "code\modules\mining\mine_items.dm" #include "code\modules\mining\mine_turfs.dm" #include "code\modules\mining\minerals.dm" +#include "code\modules\mining\mining_recipes.dm" #include "code\modules\mining\mint.dm" #include "code\modules\mining\money_bag.dm" #include "code\modules\mining\ore.dm" #include "code\modules\mining\ore_datum.dm" #include "code\modules\mining\satchel_ore_boxdm.dm" +#include "code\modules\mining\security_recipes.dm" #include "code\modules\mining\surprise.dm" #include "code\modules\mining\drilling\distribution.dm" #include "code\modules\mining\drilling\drill.dm" diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index af77addeab0..15d93b5563f 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -15,9 +15,8 @@ // Run all strings to be used in an SQL query through this proc first to properly escape out injection attempts. /proc/sanitizeSQL(var/t as text) - var/sanitized_text = replacetext(t, "'", "\\'") - sanitized_text = replacetext(sanitized_text, "\"", "\\\"") - return sanitized_text + var/sqltext = dbcon.Quote(t); + return copytext(sqltext, 2, lentext(sqltext)-1);//Quote() adds quotes around input, we already do that /* * Text sanitization diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index c09c8de7774..b80c6bb4145 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -1095,3 +1095,30 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee containertype = /obj/structure/closet/crate containername = "mafia supply crate" group = "Operations" + +/datum/supply_packs/fabric + name = "Fabric crate" + contains = list(/obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric, + /obj/item/weapon/ore/fabric) + cost = 30 + containertype = /obj/structure/closet/crate + containername = "Fabric crate" + group = "Operations" diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 660c4d0ec74..32bc1d50cc7 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -343,7 +343,7 @@ return /obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob) - if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna) || (subject.flags & NO_SCAN)) + if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna) || (subject.species.flags & NO_SCAN)) scantemp = "Error: Unable to locate valid genetic data." return if (subject.brain_op_stage == 4.0) diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index e51b11aafa4..7f8ba253582 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -96,7 +96,7 @@ nanomanager.update_uis(src) - else if(istype(O, /obj/item/weapon/storage/bag/plants)) + else if(istype(O, /obj/item/weapon/storage/bag/plants) || istype(O, /obj/item/weapon/storage/belt/medical)) var/obj/item/weapon/storage/bag/plants/P = O var/plants_loaded = 0 for(var/obj/G in P.contents) @@ -121,6 +121,7 @@ nanomanager.update_uis(src) + else user << "\The [src] smartly refuses [O]." return 1 @@ -138,6 +139,39 @@ ui_interact(user) +//Drag pill bottle to fridge to empty it into the fridge +/obj/machinery/smartfridge/MouseDrop_T(obj/over_object as obj, mob/user as mob) + if(!istype(over_object, /obj/item/weapon/storage/pill_bottle)) //Only pill bottles, please + return + + if(!src.ispowered) + user << "\The [src] is unpowered and useless." + return + + var/obj/item/weapon/storage/box/pillbottles/P = over_object + var/items_loaded = 0 + for(var/obj/G in P.contents) + if(accept_check(G)) + if(contents.len >= max_n_of_items) + user << "\The [src] is full." + return 1 + else + P.remove_from_storage(G,src) + if(item_quants[G.name]) + item_quants[G.name]++ + else + item_quants[G.name] = 1 + items_loaded++ + if(items_loaded) + user.visible_message( \ + "[user] empties \the [P] into \the [src].", \ + "You empty \the [P] into \the [src].") + if(P.contents.len > 0) + user << "Some items are refused." + nanomanager.update_uis(src) + updateUsrDialog() + + /******************* * SmartFridge Menu ********************/ @@ -201,5 +235,3 @@ return 0 - - diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm index 350ff66dac0..c995a91c55e 100644 --- a/code/game/objects/items/blueprints.dm +++ b/code/game/objects/items/blueprints.dm @@ -121,7 +121,7 @@ move an amendment to the drawing.

return var/area/A = new A.name = str - A.tag="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing + A.tagbase="[A.type]_[md5(str)]" // without this dynamic light system ruins everything //var/ma //ma = A.master ? "[A.master]" : "(null)" //world << "DEBUG: create_area:
A.name=[A.name]
A.tag=[A.tag]
A.master=[ma]" diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 222baf65c2e..9cbe5dbabe9 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -6,6 +6,8 @@ * Plasma Glass Sheets * Reinforced Plasma Glass Sheets (AKA Holy fuck strong windows) + Todo: Create a unified construct_window(sheet, user, created_window, full_window) + */ /* @@ -98,6 +100,7 @@ W = new /obj/structure/window/basic( user.loc, 0 ) W.dir = dir_to_set W.ini_dir = W.dir + W.state = 0 W.anchored = 0 src.use(1) if("Full Window") @@ -110,6 +113,7 @@ user << "\red There is a full window in the way." return 1 var/obj/structure/window/W = new full_window( user.loc, 0 ) + W.state = 0 W.anchored = 0 src.use(2) return 0 @@ -126,6 +130,8 @@ g_amt = 3750 m_amt = 1875 origin_tech = "materials=2" + var/created_window = /obj/structure/window/reinforced + var/full_window = /obj/structure/window/full/reinforced /obj/item/stack/sheet/rglass/cyborg name = "reinforced glass" @@ -190,11 +196,8 @@ if(locate(/obj/structure/window/full) in user.loc) user << "\red There is a window in the way." return 1 - var/obj/structure/window/W - W = new /obj/structure/window/reinforced( user.loc, 1 ) + var/obj/structure/window/W = new full_window( user.loc, 0 ) W.state = 0 - W.dir = SOUTHWEST - W.ini_dir = SOUTHWEST W.anchored = 0 src.use(2) @@ -349,7 +352,7 @@ var/full_window = /obj/structure/window/full/plasmabasic -/obj/item/stack/sheet/glass/plasmaglass/attack_self(mob/user as mob) +/obj/item/stack/sheet/plasmaglass/attack_self(mob/user as mob) construct_window(user) /obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user) @@ -375,7 +378,7 @@ if(!user.IsAdvancedToolUser()) user << "\red You don't have the dexterity to do this!" return 0 - var/title = "Sheet-PlasmaGlass" + var/title = "Plasma-glass alloy" title += " ([src.amount] sheet\s left)" switch(alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel", null)) if("One Direction") @@ -406,6 +409,7 @@ W = new /obj/structure/window/plasmabasic( user.loc, 0 ) W.dir = dir_to_set W.ini_dir = W.dir + W.state = 0 W.anchored = 0 src.use(1) if("Full Window") @@ -417,10 +421,8 @@ if(locate(/obj/structure/window) in user.loc) user << "\red There is a window in the way." return 1 - var/obj/structure/window/W - W = new /obj/structure/window/plasmabasic( user.loc, 0 ) - W.dir = SOUTHWEST - W.ini_dir = SOUTHWEST + var/obj/structure/window/W = new full_window( user.loc, 0 ) + W.state = 0 W.anchored = 0 src.use(2) return 0 @@ -440,5 +442,60 @@ var/full_window = /obj/structure/window/full/plasmareinforced -/obj/item/stack/sheet/glass/plasmarglass/attack_self(mob/user as mob) +/obj/item/stack/sheet/plasmarglass/attack_self(mob/user as mob) construct_window(user) + +/obj/item/stack/sheet/plasmarglass/proc/construct_window(mob/user as mob) + if(!user || !src) return 0 + if(!istype(user.loc,/turf)) return 0 + if(!user.IsAdvancedToolUser()) + user << "\red You don't have the dexterity to do this!" + return 0 + var/title = "Reinforced plasma-glass alloy" + title += " ([src.amount] sheet\s left)" + switch(alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel", null)) + if("One Direction") + if(!src) return 1 + if(src.loc != user) return 1 + var/list/directions = new/list(cardinal) + var/i = 0 + for (var/obj/structure/window/win in user.loc) + i++ + if(i >= 4) + user << "\red There are too many windows in this location." + return 1 + directions-=win.dir + if(!(win.ini_dir in cardinal)) + user << "\red Can't let you do that." + return 1 + //Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc. + var/dir_to_set = 2 + for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) )) + var/found = 0 + for(var/obj/structure/window/WT in user.loc) + if(WT.dir == direction) + found = 1 + if(!found) + dir_to_set = direction + break + var/obj/structure/window/W + W = new /obj/structure/window/plasmareinforced( user.loc, 0 ) + W.dir = dir_to_set + W.ini_dir = W.dir + W.state = 0 + W.anchored = 0 + src.use(1) + if("Full Window") + if(!src) return 1 + if(src.loc != user) return 1 + if(src.amount < 2) + user << "\red You need more glass to do that." + return 1 + if(locate(/obj/structure/window) in user.loc) + user << "\red There is a window in the way." + return 1 + var/obj/structure/window/W = new full_window( user.loc, 0 ) + W.state = 0 + W.anchored = 0 + src.use(2) + return 0 \ No newline at end of file diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 46ef15a70a0..5a5be3c9e6e 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -72,6 +72,7 @@ /obj/item/weapon/storage/belt/medical + use_to_pickup = 1 //Allow medical belt to pick up medicine name = "medical belt" desc = "Can hold various medical equipment." icon_state = "medicalbelt" diff --git a/code/game/objects/structures/fullwindow.dm b/code/game/objects/structures/fullwindow.dm index fe77eaabc29..67a19dbecb5 100644 --- a/code/game/objects/structures/fullwindow.dm +++ b/code/game/objects/structures/fullwindow.dm @@ -54,6 +54,7 @@ basestate = "plasmawindow" icon_state = "plasmawindow" shardtype = /obj/item/weapon/shard/plasma + glasstype = /obj/item/stack/sheet/plasmaglass health = 120 @@ -63,6 +64,7 @@ basestate = "plasmarwindow" icon_state = "plasmarwindow" shardtype = /obj/item/weapon/shard/plasma + glasstype = /obj/item/stack/sheet/plasmaglass reinf = 1 health = 160 diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 32b3b30a8b0..0ad7fb6f7c1 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -149,7 +149,7 @@ return //window placing begin - else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) ) + else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) || istype(W,/obj/item/stack/sheet/plasmaglass) || istype(W,/obj/item/stack/sheet/plasmarglass) ) var/dir_to_set = 1 if(loc == user.loc) dir_to_set = user.dir @@ -182,8 +182,12 @@ var/obj/structure/window/WD if(istype(W,/obj/item/stack/sheet/rglass)) WD = new/obj/structure/window/reinforced(loc) //reinforced window - else + else if(istype(W,/obj/item/stack/sheet/glass)) WD = new/obj/structure/window/basic(loc) //normal window + else if(istype(W,/obj/item/stack/sheet/plasmaglass)) + WD = new/obj/structure/window/plasmabasic(loc) //basic plasma window + else + WD = new/obj/structure/window/plasmareinforced(loc) //reinforced plasma window WD.dir = dir_to_set WD.ini_dir = dir_to_set WD.anchored = 0 @@ -228,7 +232,7 @@ // returns 1 if shocked, 0 otherwise /obj/structure/grille/proc/shock(mob/user as mob, prb) - if(!anchored || destroyed) // anchored/destroyed grilles are never connected + if(!anchored || destroyed) // deanchored/destroyed grilles are never connected return 0 if(!prob(prb)) return 0 diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 029e7c506c1..9470b291de8 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -13,6 +13,8 @@ var/reinf = 0 var/basestate var/shardtype = /obj/item/weapon/shard + var/glasstype = /obj/item/stack/sheet/glass + var/disassembled = 0 var/sheets = 1 // Number of sheets needed to build this window (determines how much shit is spawned by destroy()) // var/silicate = 0 // number of units of silicate // var/icon/silicateIcon = null // the silicated icon @@ -232,6 +234,32 @@ state = 1 - state playsound(loc, 'sound/items/Crowbar.ogg', 75, 1) user << (state ? "You have pried the window into the frame." : "You have pried the window out of the frame.") + else if(istype(W, /obj/item/weapon/wrench) && !anchored && health > 7) //Disassemble deconstructed window into parts + playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) + for(var/i=0;i=G.max_amount) + continue + G.attackby(NG, user) + + if (reinf) + var/obj/item/stack/rods/NR = new (src.loc) + for (var/obj/item/stack/rods/R in src.loc) + if(R==NR) + continue + if(R.amount>=R.max_amount) + continue + R.attackby(NR, user) + + user << "You have disassembled the window." + disassembled = 1 + density = 0 + update_nearby_tiles() + update_nearby_icons() + del(src) else if(W.damtype == BRUTE || W.damtype == BURN) hit(W.force) @@ -338,7 +366,7 @@ /obj/structure/window/Destroy() density = 0 update_nearby_tiles() - if(loc) + if(loc && !disassembled) playsound(get_turf(src), "shatter", 70, 1) update_nearby_icons() ..() @@ -391,6 +419,7 @@ basestate = "plasmawindow" icon_state = "plasmawindow" shardtype = /obj/item/weapon/shard/plasma + glasstype = /obj/item/stack/sheet/plasmaglass health = 120 /obj/structure/window/plasmabasic/New(Loc,re=0) @@ -412,6 +441,7 @@ basestate = "plasmarwindow" icon_state = "plasmarwindow" shardtype = /obj/item/weapon/shard/plasma + glasstype = /obj/item/stack/sheet/plasmaglass reinf = 1 health = 160 explosion_resistance = 4 diff --git a/code/modules/customitems/item_spawning.dm b/code/modules/customitems/item_spawning.dm index cdb1f6b7fa2..070d89ffa9d 100644 --- a/code/modules/customitems/item_spawning.dm +++ b/code/modules/customitems/item_spawning.dm @@ -11,6 +11,8 @@ M.generate_name() if( M.species.name=="Tajaran" || M.species.name=="Unathi" ) + if(M.mind.assigned_role == "Cyborg" || M.mind.assigned_role == "Clown") + return //Cyborgs don't wear shoes. Clown shoes are large. M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) /proc/EquipCustomItems(mob/living/carbon/human/M) diff --git a/code/modules/mining/manufacturing.dm b/code/modules/mining/manufacturing.dm new file mode 100644 index 00000000000..7c6d695d769 --- /dev/null +++ b/code/modules/mining/manufacturing.dm @@ -0,0 +1,1139 @@ +// the entire manufacturing.dm + +/datum/manufacture + var/name = null + var/item = null + var/cost1 = null + var/cost2 = null + var/cost3 = null + var/cname1 = null + var/cname2 = null + var/cname3 = null + var/amount1 = 0 + var/amount2 = 0 + var/amount3 = 0 + var/create = 1 + var/time = 5 + +/obj/machinery/manufacturer + name = "Manufacturing Unit" + desc = "A standard fabricator unit capable of producing certain items from mined ore." + icon = 'surgery.dmi' + icon_state = "fab-idle" + density = 1 + anchored = 1 + //mats = 25 + var/working = 0 + var/panelopen = 0 + var/powconsumption = 0 + var/hacked = 0 + var/acceptdisk = 0 + var/dl_list = null + var/list/available = list() + var/list/diskload = list() + var/list/download = list() + var/list/hidden = list() + + New() + ..() + + process() + ..() + if (src.working) use_power(src.powconsumption) + + ex_act(severity) + switch(severity) + if(1.0) del(src) + if(2.0) + if (prob(60)) stat |= BROKEN + if(3.0) + if (prob(30)) stat |= BROKEN + return + + blob_act() + if (prob(25)) del src + return + + meteorhit() + if (prob(50)) del src + return + + power_change() + if(stat & BROKEN) icon_state = "fab-broken" + else + if( powered() ) + if (src.working) src.icon_state = "fab-active" + else src.icon_state = "fab-idle" + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + src.icon_state = "fab-off" + stat |= NOPOWER + + attack_hand(var/mob/user as mob) + if(stat & BROKEN) return + if(stat & NOPOWER) return + + user.machine = src + var/dat = "[src.name]

" + + if(src.working) + dat += "This unit is currently busy." + user << browse(dat, "window=manufact;size=400x500") + onclose(user, "manufact") + return + + var/AMTmaux = 0 + var/AMTmoli = 0 + var/AMTphar = 0 + var/AMTclar = 0 + var/AMTbohr = 0 + var/AMTereb = 0 + var/AMTcere = 0 + var/AMTplas = 0 + var/AMTuqil = 0 + var/AMTtele = 0 + var/AMTfabr = 0 + + for(var/obj/item/weapon/ore/O in src.contents) + if (istype(O,/obj/item/weapon/ore/iron)) AMTmaux++ + if (istype(O,/obj/item/weapon/ore/glass)) AMTmoli++ + if (istype(O,/obj/item/weapon/ore/silver)) AMTphar++ + if (istype(O,/obj/item/weapon/ore/diamond)) AMTclar++ + if (istype(O,/obj/item/weapon/ore/gold)) AMTbohr++ + if (istype(O,/obj/item/weapon/ore/coal)) AMTereb++ + if (istype(O,/obj/item/weapon/ore/uranium)) AMTcere++ + if (istype(O,/obj/item/weapon/ore/plasma)) AMTplas++ + if (istype(O,/obj/item/weapon/ore/osmium)) AMTuqil++ + if (istype(O,/obj/item/weapon/ore/hydrogen)) AMTtele++ + if (istype(O,/obj/item/weapon/ore/fabric)) AMTfabr++ + + dat += "Available Minerals
" + if (AMTmaux) dat += "Iron: [AMTmaux]
" + if (AMTmoli) dat += "Glass: [AMTmoli]
" + if (AMTphar) dat += "Silver: [AMTphar]
" + if (AMTclar) dat += "Diamond: [AMTclar]
" + if (AMTbohr) dat += "Gold: [AMTbohr]
" + if (AMTereb) dat += "Coal: [AMTereb]
" + if (AMTcere) dat += "Uranium: [AMTcere]
" + if (AMTplas) dat += "Plasma: [AMTplas]
" + if (AMTuqil) dat += "Platinum: [AMTuqil]
" + if (AMTtele) dat += "Hydrogen: [AMTtele]
" + if (AMTfabr) dat += "Fabric: [AMTfabr]
" + if (!AMTmaux && !AMTmoli && !AMTphar && !AMTclar && !AMTbohr && !AMTereb && !AMTcere && !AMTplas && !AMTuqil && !AMTtele && !AMTfabr) + dat += "No minerals currently loaded.
" + + dat += {"
+ Available Schematics"} + + for(var/datum/manufacture/A in src.available) + dat += {"
+ [A.name]
+ Cost: [A.amount1] [A.cname1]"} + if (A.cost2) dat += ", [A.amount2] [A.cname2]" + if (A.cost3) dat += ", [A.amount3] [A.cname3]" + dat += "
Time: [A.time] Seconds
" + + for(var/datum/manufacture/A in src.download) + dat += {"
+ [A.name] (Downloaded)
+ Cost: [A.amount1] [A.cname1]"} + if (A.cost2) dat += ", [A.amount2] [A.cname2]" + if (A.cost3) dat += ", [A.amount3] [A.cname3]" + dat += "
Time: [A.time] Seconds
" + + for(var/datum/manufacture/A in src.diskload) + dat += {"
+ [A.name] (Disk)
+ Cost: [A.amount1] [A.cname1]"} + if (A.cost2) dat += ", [A.amount2] [A.cname2]" + if (A.cost3) dat += ", [A.amount3] [A.cname3]" + dat += "
Time: [A.time] Seconds
" + + if (src.hacked) + for(var/datum/manufacture/A in src.hidden) + dat += {"
+ [A.name] (Secret)
+ Cost: [A.amount1] [A.cname1]"} + if (A.cost2) dat += ", [A.amount2] [A.cname2]" + if (A.cost3) dat += ", [A.amount3] [A.cname3]" + dat += "
Time: [A.time] Seconds
" + + dat += "
" + + if (src.dl_list) + dat += {"Download Available Schematics
+ Clear Downloaded Schematics
"} + + if (src.acceptdisk) + dat += {"Clear Disk Schematics
"} + + user << browse(dat, "window=manufact;size=400x500") + onclose(user, "manufact") + + Topic(href, href_list) + if(stat & BROKEN) return + if(stat & NOPOWER) return + if(usr.stat || usr.restrained()) + return + + if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf)))) + usr.machine = src + + if (href_list["download"]) + if(!src.dl_list) usr << "\red This unit is not capable of downloading any additional schematics." + else + var/amtdl = 0 + //var/dontload = 0 + if (src.dl_list == "robotics") + /*for(var/i = robotics_research.starting_tier, i <= robotics_research.max_tiers, i++) + for(var/datum/roboresearch/X in robotics_research.researched_items[i]) + for (var/datum/manufacture/S in X.schematics) + for (var/datum/manufacture/A in src.download) + if (istype(S,A)) dontload = 1 + if (!dontload) + src.download += new S.type(src) + amtdl++ + else dontload = 0*/ + if (amtdl) usr << "\blue [amtdl] new schematics downloaded from Robotics Research Database." + else usr << "\red No new schematics currently available in Robotics Research Database." + + if (href_list["delete"]) + var/operation = text2num(href_list["delete"]) + if(operation == 1) // Clear Disk Schematics + var/amtgone = 0 + for(var/datum/manufacture/D in src.diskload) + src.diskload-= D + amtgone++ + if (amtgone) usr << "\blue Cleared [amtgone] schematics from database." + else usr << "\red No disk-loaded schematics detected in database." + if(operation == 2) // Clear Download Schematics + var/amtgone = 0 + for(var/datum/manufacture/D in src.download) + src.download-= D + amtgone++ + if (amtgone) usr << "\blue Cleared [amtgone] schematics from database." + else usr << "\red No downloaded schematics detected in database." + + if (href_list["eject"]) + var/operation = text2num(href_list["eject"]) + var/ejectamt = 0 + var/ejecting = null + switch(operation) + if(1) ejecting = /obj/item/weapon/ore/iron + if(2) ejecting = /obj/item/weapon/ore/glass + if(3) ejecting = /obj/item/weapon/ore/silver + if(4) ejecting = /obj/item/weapon/ore/diamond + if(5) ejecting = /obj/item/weapon/ore/gold + if(6) ejecting = /obj/item/weapon/ore/coal + if(7) ejecting = /obj/item/weapon/ore/uranium + if(8) ejecting = /obj/item/weapon/ore/plasma + if(9) ejecting = /obj/item/weapon/ore/osmium + if(10) ejecting = /obj/item/weapon/ore/hydrogen + if(11) ejecting = /obj/item/weapon/ore/fabric + else + usr << "\red Error. Unknown ore type." + return + sleep(3) + ejectamt = input(usr,"How many units do you want to eject?","Eject Materials") as num + for(var/obj/item/weapon/ore/O in src.contents) + if (ejectamt <= 0) break + if (istype(O, ejecting)) + O.loc = usr.loc + ejectamt-- + + if (href_list["disp"]) + var/datum/manufacture/I = locate(href_list["disp"]) + // Material Check + var/A1 = 0 + var/A2 = 0 + var/A3 = 0 + for(var/obj/item/weapon/ore/O in src.contents) + if (istype(O,I.cost1)) A1++ + if (istype(O,I.cost2)) A2++ + if (istype(O,I.cost3)) A3++ + if (A1 < I.amount1 || A2 < I.amount2 || A3 < I.amount3) + usr << "\red Insufficient materials to manufacture that item." + return + // Consume Mats + var/C1 = I.amount1 + var/C2 = I.amount2 + var/C3 = I.amount3 + for(var/obj/item/weapon/ore/O in src.contents) + if (istype(O,I.cost1) && C1) + del O + C1-- + if (istype(O,I.cost2) && C2) + del O + C2-- + if (istype(O,I.cost3) && C3) + del O + C3-- + // Manufacture Item + src.icon_state = "fab-active" + src.working = 1 + var/worktime = I.time * 10 + var/powconsume = round(1500*worktime/3) + /*for(var/i = robotics_research.starting_tier, i <= robotics_research.max_tiers, i++) + for(var/datum/roboresearch/a in robotics_research.researched_items[i]) + if (a.manubonus) + worktime -= a.timebonus + if (a.multiplier != 0) worktime /= a.multiplier + powconsume -= a.powbonus*/ + if (worktime < 1) worktime = 1 + src.powconsumption = powconsume + src.updateUsrDialog() + sleep(worktime) + var/make = I.create + while (make > 0) + new I.item(src.loc) + make-- + src.working = 0 + src.icon_state = "fab-idle" + src.updateUsrDialog() + + + attackby(obj/item/weapon/W as obj, mob/user as mob) + var/load = 0 + if(istype(W, /obj/item/weapon/ore/)) + for(var/mob/O in viewers(user, null)) O.show_message(text("\blue [] loads [] into the [].", user, W, src), 1) + load = 1 + else if(istype(W, /obj/item/stack/sheet)) + var/obj/item/stack/sheet/STACK = W + for(var/mob/O in viewers(user, null)) O.show_message(text("\blue [] loads [] into the [].", user, W, src), 1) + if(istype(STACK, /obj/item/stack/sheet/metal)) + for (var/amt = STACK.amount, amt > 0, amt--) new /obj/item/weapon/ore/iron(src) + if(istype(STACK, /obj/item/stack/sheet/plasteel)) + for (var/amt = STACK.amount, amt > 0, amt--) + new /obj/item/weapon/ore/iron(src) + new /obj/item/weapon/ore/plasma(src) + if(istype(STACK, /obj/item/stack/sheet/glass)) + for (var/amt = STACK.amount, amt > 0, amt--) new /obj/item/weapon/ore/glass(src) + if(istype(STACK, /obj/item/stack/sheet/rglass)) + for (var/amt = STACK.amount, amt > 0, amt--) + new /obj/item/weapon/ore/iron(src) + new /obj/item/weapon/ore/glass(src) + load = 2 + //else if (istype(W, /obj/item/weapon/plant/wheat/metal)) + // new /obj/item/weapon/ore/iron(src) + // load = 2 + /*else if(istype(W, /obj/item/weapon/cable_coil/)) + for(var/mob/O in viewers(user, null)) O.show_message(text("\blue [] loads [] into the [].", user, W, src), 1) + for (var/amt = W:amount, amt > 0, amt--) + new /obj/item/weapon/ore/silver(src) + amt-- + load = 2*/ + else if(istype(W, /obj/item/weapon/shard)) + new /obj/item/weapon/ore/glass(src) + load = 2 + else if(istype(W, /obj/item/stack/rods)) + var/obj/item/stack/RODS = W + for (var/amt = RODS.amount, amt > 0, amt--) new /obj/item/weapon/ore/iron(src) + load = 2 + else if(istype(W, /obj/item/clothing/)) + if(istype(W, /obj/item/clothing/under/)) + new /obj/item/weapon/ore/fabric(src) + load = 2 + if(istype(W, /obj/item/clothing/suit/)) + if(!istype(W,/obj/item/clothing/suit/armor)) + new /obj/item/weapon/ore/fabric(src) + new /obj/item/weapon/ore/fabric(src) + if(istype(W,/obj/item/clothing/suit/space/)) new /obj/item/weapon/ore/fabric(src) + load = 2 + else if(istype(W, /obj/item/weapon/disk/data/schematic)) + if (!src.acceptdisk) user << "\red This unit is unable to accept disks." + else + var/amtload = 0 + var/dontload = 0 + for (var/datum/manufacture/WS in W:schematics) + for (var/datum/manufacture/A in src.available) + if (istype(WS,A)) dontload = 1 + for (var/datum/manufacture/B in src.download) + if (istype(WS,B)) dontload = 1 + for (var/datum/manufacture/C in src.diskload) + if (istype(WS,C)) dontload = 1 + for (var/datum/manufacture/D in src.hidden) + if (istype(WS,D) && src.hacked) dontload = 1 + if (!dontload) + src.diskload += new WS.type(src) + amtload++ + else dontload = 0 + if (amtload) user << "\blue [amtload] new schematics downloaded from disk." + else user << "\red No new schematics available on disk." + else if (istype(W, /obj/item/weapon/storage/bag/ore)) + for(var/mob/V in viewers(user, null)) V.show_message(text("\blue [] uses the []'s automatic ore loader on []!", user, src, W), 1) + var/amtload = 0 + for (var/obj/item/weapon/ore/M in W.contents) + M.loc = src + amtload++ + if (amtload) user << "\blue [amtload] pieces of ore loaded from [W]!" + else user << "\red No ore loaded!" + else if(istype(W, /obj/item/weapon/card/emag)) + src.hacked = 1 + user << "\blue You remove the [src]'s product locks!" + else ..() + + if (load == 1) + user.u_equip(W) + W.loc = src + if ((user.client && user.s_active != src)) + user.client.screen -= W + W.dropped() + else if (load == 2) + user.u_equip(W) + W.dropped() + if ((user.client && user.s_active != src)) + user.client.screen -= W + del W + + src.updateUsrDialog() + + MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob) + if (istype(O, /obj/structure/closet/crate/)) + for(var/mob/V in viewers(user, null)) V.show_message(text("\blue [] uses the []'s automatic ore loader on []!", user, src, O), 1) + var/amtload = 0 + for (var/obj/item/weapon/ore/M in O.contents) + M.loc = src + amtload++ + if (amtload) user << "\blue [amtload] pieces of ore loaded from [O]!" + else user << "\red No ore loaded!" + else if (istype(O, /obj/item/weapon/ore/)) + for(var/mob/V in viewers(user, null)) V.show_message(text("\blue [] begins quickly stuffing ore into []!", user, src), 1) + var/staystill = user.loc + for(var/obj/item/weapon/ore/M in view(1,user)) + M.loc = src + sleep(3) + if (user.loc != staystill) break + user << "\blue You finish stuffing ore into [src]!" + /*else if (istype(O, /obj/item/weapon/plant/wheat/metal)) + for(var/mob/V in viewers(user, null)) V.show_message(text("\blue [] begins quickly stuffing [O] into []!", user, src), 1) + var/staystill = user.loc + for(var/obj/item/weapon/plant/wheat/metal/M in view(1,user)) + new /obj/item/weapon/ore/iron(src) + del M + sleep(3) + if (user.loc != staystill) break + user << "\blue You finish stuffing [O] into [src]!"*/ + else ..() + src.updateUsrDialog() + +/obj/item/weapon/disk/data/schematic + name = "Manufacturer Schematic Disk" + desc = "Contains schematics for use in a Manufacturing Unit." + var/list/schematics = list() + +// Fabricator Defines + +/obj/machinery/manufacturer/general + name = "General Manufacturer" + desc = "A manufacturing unit calibrated to produce tools and general purpose items." + + New() + ..() + src.available += new /datum/manufacture/screwdriver(src) + src.available += new /datum/manufacture/wirecutters(src) + src.available += new /datum/manufacture/wrench(src) + src.available += new /datum/manufacture/crowbar(src) + src.available += new /datum/manufacture/extinguisher(src) + src.available += new /datum/manufacture/welder(src) + src.available += new /datum/manufacture/weldingmask(src) + src.available += new /datum/manufacture/multitool(src) + src.available += new /datum/manufacture/metal5(src) + src.available += new /datum/manufacture/metalR(src) + src.available += new /datum/manufacture/glass5(src) + src.available += new /datum/manufacture/glassR(src) + src.available += new /datum/manufacture/atmos_can(src) + //src.available += new /datum/manufacture/cable(src) + src.available += new /datum/manufacture/light_bulb(src) + src.available += new /datum/manufacture/light_tube(src) + src.available += new /datum/manufacture/breathmask(src) + src.available += new /datum/manufacture/RCDammo(src) + //src.available += new /datum/manufacture/cola_bottle(src) + //src.hidden += new /datum/manufacture/vuvuzela(src) + //src.hidden += new /datum/manufacture/harmonica(src) + //src.hidden += new /datum/manufacture/bikehorn(src) + //src.hidden += new /datum/manufacture/stunrounds + +/obj/machinery/manufacturer/robotics + name = "Robotics Fabricator" + desc = "A manufacturing unit calibrated to produce robot-related equipment." + acceptdisk = 1 + dl_list = "robotics" + + New() + ..() + src.available += new /datum/manufacture/robo_frame(src) + src.available += new /datum/manufacture/robo_head(src) + src.available += new /datum/manufacture/robo_chest(src) + src.available += new /datum/manufacture/robo_arm_r(src) + src.available += new /datum/manufacture/robo_arm_l(src) + src.available += new /datum/manufacture/robo_leg_r(src) + src.available += new /datum/manufacture/robo_leg_l(src) + src.available += new /datum/manufacture/robo_stmodule(src) + //src.available += new /datum/manufacture/cable(src) + src.available += new /datum/manufacture/powercell(src) + src.available += new /datum/manufacture/crowbar(src) + src.available += new /datum/manufacture/scalpel(src) + src.available += new /datum/manufacture/circular_saw(src) + src.available += new /datum/manufacture/implanter + src.hidden += new /datum/manufacture/flash(src) + +// Schematic Defines +// General/Miscellaneous + +/datum/manufacture/crowbar + name = "Crowbar" + item = /obj/item/weapon/crowbar + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/screwdriver + name = "Screwdriver" + item = /obj/item/weapon/screwdriver + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/wirecutters + name = "Wirecutters" + item = /obj/item/weapon/wirecutters + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/wrench + name = "Wrench" + item = /obj/item/weapon/wrench + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 +/* +/datum/manufacture/vuvuzela + name = "Vuvuzela" + item = /obj/item/weapon/vuvuzela + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/harmonica + name = "Harmonica" + item = /obj/item/weapon/harmonica + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/cola_bottle + name = "Glass Bottle" + item = /obj/item/weapon/reagent_containers/food/drinks/cola_bottle + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 1 + time = 4 + create = 1 + +/datum/manufacture/bikehorn + name = "Bicycle Horn" + item = /obj/item/weapon/bikehorn + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/stunrounds + name = ".38 Stunner Rounds" + item = /obj/item/weapon/ammo/bullets/a38/stun + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 7 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 3 + time = 25 + create = 1 +*/ +/datum/manufacture/extinguisher + name = "Fire Extinguisher" + item = /obj/item/weapon/extinguisher + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 1 + time = 8 + create = 1 + +/datum/manufacture/welder + name = "Welding Tool" + item = /obj/item/weapon/weldingtool + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 1 + time = 8 + create = 1 + +/datum/manufacture/multitool + name = "Multi Tool" + item = /obj/item/device/multitool + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 1 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 1 + time = 8 + create = 1 + +/datum/manufacture/weldingmask + name = "Welding Mask" + item = /obj/item/clothing/head/welding + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 2 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 2 + time = 10 + create = 1 + +/datum/manufacture/light_bulb + name = "Light Bulb" + item = /obj/item/weapon/light/bulb + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 1 + time = 4 + create = 1 + +/datum/manufacture/light_tube + name = "Light Tube" + item = /obj/item/weapon/light/tube + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 1 + time = 4 + create = 1 + +/datum/manufacture/metal5 + name = "Sheet Metal (x5)" + item = /obj/item/stack/sheet/metal + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 5 + time = 8 + create = 5 + +/datum/manufacture/metalR + name = "Reinforced Metal" + item = /obj/item/stack/sheet/plasteel + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + cost2 = /obj/item/weapon/ore/plasma + cname2 = "Plasma" + amount2 = 1 + time = 6 + create = 1 + +/datum/manufacture/glass5 + name = "Glass Panel (x5)" + item = /obj/item/stack/sheet/glass + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 5 + time = 8 + create = 5 + +/datum/manufacture/glassR + name = "Reinforced Glass Panel" + item = /obj/item/stack/sheet/rglass + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 1 + cost2 = /obj/item/weapon/ore/iron + cname2 = "Iron" + amount2 = 1 + time = 12 + create = 1 + +/datum/manufacture/atmos_can + name = "Portable Gas Canister" + item = /obj/machinery/portable_atmospherics/canister + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 5 + time = 10 + create = 1 + +/* +/datum/manufacture/cable + name = "Electrical Cable Piece" + item = /obj/item/weapon/cable_coil/cut + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 1 + time = 3 + create = 1 +*/ +/datum/manufacture/RCD + name = "Rapid Construction Device" + item = /obj/item/weapon/rcd + cost1 = /obj/item/weapon/ore/gold + cname1 = "Gold" + amount1 = 5 + cost2 = /obj/item/weapon/ore/osmium + cname2 = "Platinum" + amount2 = 1 + cost3 = /obj/item/weapon/ore/silver + cname3 = "Silver" + amount3 = 10 + time = 90 + create = 1 + +/datum/manufacture/RCDammo + name = "Compressed Matter Cartridge" + item = /obj/item/weapon/rcd_ammo + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 1 + time = 15 + create = 1 + + +/******************** Robotics **************************/ + +/datum/manufacture/robo_frame + name = "Cyborg Frame" + item = /obj/item/robot_parts/robot_suit + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 18 + time = 45 + create = 1 + +/datum/manufacture/robo_chest + name = "Cyborg Chest" + item = /obj/item/robot_parts/chest + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 12 + time = 30 + create = 1 + +/datum/manufacture/robo_head + name = "Cyborg Head" + item = /obj/item/robot_parts/head + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 12 + time = 30 + create = 1 + +/datum/manufacture/robo_arm_r + name = "Cyborg Arm (Right)" + item = /obj/item/robot_parts/r_arm + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 6 + time = 15 + create = 1 + +/datum/manufacture/robo_arm_l + name = "Cyborg Arm (Left)" + item = /obj/item/robot_parts/l_arm + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 6 + time = 15 + create = 1 + +/datum/manufacture/robo_leg_r + name = "Cyborg Leg (Right)" + item = /obj/item/robot_parts/r_leg + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 6 + time = 15 + create = 1 + +/datum/manufacture/robo_leg_l + name = "Cyborg Leg (Left)" + item = /obj/item/robot_parts/l_leg + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 6 + time = 15 + create = 1 + +/datum/manufacture/robo_stmodule + name = "Standard Cyborg Module" + item = /obj/item/weapon/robot_module/standard + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 2 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 3 + time = 40 + create = 1 + +/datum/manufacture/scalpel + name = "Scalpel" + item = /obj/item/weapon/scalpel + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/circular_saw + name = "Circular Saw" + item = /obj/item/weapon/circular_saw + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/powercell + name = "Power Cell" + item = /obj/item/weapon/cell + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 4 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 4 + cost3 = /obj/item/weapon/ore/silver + cname3 = "Silver" + amount3 = 4 + time = 30 + create = 1 + +/datum/manufacture/flash + name = "Flash" + item = /obj/item/device/flash + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 2 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 2 + time = 15 + create = 1 + + + +// Robotics Research + +/datum/manufacture/implanter + name = "Implanter" + item = /obj/item/weapon/implanter + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 1 + time = 3 + create = 1 + +/datum/manufacture/secbot + name = "Security Drone" + item = /obj/machinery/bot/secbot + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 5 + cost3 = /obj/item/weapon/ore/glass + cname3 = "Glass" + amount3 = 5 + time = 60 + create = 1 + +/datum/manufacture/floorbot + name = "Construction Drone" + item = /obj/machinery/bot/floorbot + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 5 + cost3 = /obj/item/weapon/ore/glass + cname3 = "Glass" + amount3 = 5 + time = 60 + create = 1 + +/datum/manufacture/medbot + name = "Medical Drone" + item = /obj/machinery/bot/medbot + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 5 + cost3 = /obj/item/weapon/ore/glass + cname3 = "Glass" + amount3 = 5 + time = 60 + create = 1 +/* +/datum/manufacture/firebot + name = "Firefighting Drone" + item = /obj/machinery/bot/firebot + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 5 + cost3 = /obj/item/weapon/ore/glass + cname3 = "Glass" + amount3 = 5 + time = 60 + create = 1 +*/ +/datum/manufacture/cleanbot + name = "Sanitation Drone" + item = /obj/machinery/bot/cleanbot + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 5 + cost3 = /obj/item/weapon/ore/glass + cname3 = "Glass" + amount3 = 5 + time = 60 + create = 1 +/* +/datum/manufacture/robup_jetpack + name = "Propulsion Upgrade" + item = /obj/item/weapon/roboupgrade/jetpack + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 3 + cost2 = /obj/item/weapon/ore/iron + cname2 = "Iron" + amount2 = 5 + time = 60 + create = 1 + +/datum/manufacture/robup_speed + name = "Speed Upgrade" + item = /obj/item/weapon/roboupgrade/speed + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 3 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 5 + time = 60 + create = 1 + +/datum/manufacture/robup_recharge + name = "Recharge Pack" + item = /obj/item/weapon/roboupgrade/rechargepack + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 5 + time = 60 + create = 1 + +/datum/manufacture/robup_repairpack + name = "Repair Pack" + item = /obj/item/weapon/roboupgrade/repairpack + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 5 + time = 60 + create = 1 + +/datum/manufacture/robup_physshield + name = "Force Shield Upgrade" + item = /obj/item/weapon/roboupgrade/physshield + cost1 = /obj/item/weapon/ore/diamond + cname1 = "Claretine" + amount1 = 2 + cost2 = /obj/item/weapon/ore/iron + cname2 = "Iron" + amount2 = 10 + time = 90 + create = 1 + +/datum/manufacture/robup_fireshield + name = "Heat Shield Upgrade" + item = /obj/item/weapon/roboupgrade/fireshield + cost1 = /obj/item/weapon/ore/diamond + cname1 = "Claretine" + amount1 = 2 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 10 + time = 90 + create = 1 + +/datum/manufacture/robup_aware + name = "Operational Upgrade" + item = /obj/item/weapon/roboupgrade/aware + cost1 = /obj/item/weapon/ore/diamond + cname1 = "Claretine" + amount1 = 2 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 5 + cost3 = /obj/item/weapon/ore/silver + cname3 = "Silver" + amount3 = 5 + time = 90 + create = 1 + +/datum/manufacture/robup_efficiency + name = "Efficiency Upgrade" + item = /obj/item/weapon/roboupgrade/efficiency + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 3 + cost2 = /obj/item/weapon/ore/diamond + cname2 = "Claretine" + amount2 = 10 + time = 120 + create = 1 + +/datum/manufacture/robup_repair + name = "Self-Repair Upgrade" + item = /obj/item/weapon/roboupgrade/repair + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 3 + cost2 = /obj/item/weapon/ore/gold + cname2 = "Gold" + amount2 = 10 + time = 120 + create = 1 + +/datum/manufacture/robup_teleport + name = "Teleport Upgrade" + item = /obj/item/weapon/roboupgrade/teleport + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 3 + cost2 = /obj/item/weapon/ore/hydrogen + cname2 = "Telecrystal" + amount2 = 2 + time = 120 + create = 1 + +/datum/manufacture/robup_expand + name = "Expansion Upgrade" + item = /obj/item/weapon/roboupgrade/expand + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 3 + cost2 = /obj/item/weapon/ore/uranium + cname2 = "Cerenkite" + amount2 = 1 + time = 120 + create = 1 + +/datum/manufacture/robup_chargexpand + name = "Charge Expander Upgrade" + item = /obj/item/weapon/roboupgrade/chargeexpand + cost1 = /obj/item/weapon/ore/diamond + cname1 = "Claretine" + amount1 = 5 + time = 70 + create = 1 + +/datum/manufacture/robup_meson + name = "Optical Meson Upgrade" + item = /obj/item/weapon/roboupgrade/opticmeson + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 2 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 4 + time = 90 + create = 1 + +/datum/manufacture/robup_thermal + name = "Optical Thermal Upgrade" + item = /obj/item/weapon/roboupgrade/opticthermal + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 4 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 8 + time = 90 + create = 1 + +/datum/manufacture/deafhs + name = "Auditory Headset" + item = /obj/item/device/radio/headset/deaf + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 3 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 3 + time = 40 + create = 1 + +/datum/manufacture/visor + name = "VISOR Prosthesis" + item = /obj/item/clothing/glasses/visor + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 3 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 3 + time = 40 + create = 1 + +/datum/manufacture/implant_robotalk + name = "Machine Translator Implant" + item = /obj/item/weapon/implantcase/robotalk + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 3 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 3 + time = 40 + create = 1 + +/datum/manufacture/implant_bloodmonitor + name = "Blood Monitor Implant" + item = /obj/item/weapon/implantcase/bloodmonitor + cost1 = /obj/item/weapon/ore/silver + cname1 = "Silver" + amount1 = 3 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 3 + time = 40 + create = 1 +*/ \ No newline at end of file diff --git a/code/modules/mining/materials.dm b/code/modules/mining/materials.dm index 2a0ebdc6d2a..52c557ae61a 100644 --- a/code/modules/mining/materials.dm +++ b/code/modules/mining/materials.dm @@ -136,4 +136,12 @@ value=1 oretype=null sheettype=/obj/item/stack/sheet/mineral/plastic + cointype=null + +/datum/material/fabric + name="Fabric" + id="fabric" + value=20 + oretype=/obj/item/weapon/ore/fabric + sheettype=null cointype=null \ No newline at end of file diff --git a/code/modules/mining/mining_recipes.dm b/code/modules/mining/mining_recipes.dm new file mode 100644 index 00000000000..ebe28c4e083 --- /dev/null +++ b/code/modules/mining/mining_recipes.dm @@ -0,0 +1,252 @@ +/obj/machinery/manufacturer/mining + name = "Mining Fabricator" + desc = "A manufacturing unit calibrated to produce mining related equipment." + acceptdisk = 1 + + New() + ..() + src.available += new /datum/manufacture/pick(src) + src.available += new /datum/manufacture/shovel(src) + src.available += new /datum/manufacture/oresatchel(src) + src.available += new /datum/manufacture/breathmask(src) + src.available += new /datum/manufacture/spacesuit(src) + src.available += new /datum/manufacture/spacehelm(src) + src.available += new /datum/manufacture/eyes_meson(src) + src.hidden += new /datum/manufacture/RCD(src) + src.hidden += new /datum/manufacture/RCDammo(src) + + +// Mining Gear +/datum/manufacture/pick + name = "Pickaxe" + item = /obj/item/weapon/pickaxe + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 5 + time = 5 + create = 1 + +/datum/manufacture/shovel + name = "Shovel" + item = /obj/item/weapon/shovel + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 3 + time = 2 + create = 1 + +/datum/manufacture/spick + name = "Silver Pickaxe" + item = /obj/item/weapon/pickaxe/silver + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 5 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 5 + time = 10 + create = 1 + +/datum/manufacture/gpick + name = "Gold Pickaxe" + item = /obj/item/weapon/pickaxe/gold + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 5 + cost2 = /obj/item/weapon/ore/gold + cname2 = "Gold" + amount2 = 5 + time = 15 + create = 1 + +/datum/manufacture/dpick + name = "Diamond Pickaxe" + item = /obj/item/weapon/pickaxe/diamond + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 5 + cost2 = /obj/item/weapon/ore/diamond + cname2 = "Uranium" + amount2 = 5 + time = 30 + create = 1 + +/datum/manufacture/jackhammer + name = "Sonic Jackhammer" + item = /obj/item/weapon/pickaxe/jackhammer + cost1 = /obj/item/weapon/ore/gold + cname1 = "Gold" + amount1 = 8 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 12 + time = 30 + create = 1 + +/datum/manufacture/drill + name = "Hand Drill" + item = /obj/item/weapon/pickaxe/drill + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 15 + time = 20 + create = 1 + +/datum/manufacture/diamonddrill + name = "Diamond Drill" + item = /obj/item/weapon/pickaxe/diamonddrill + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 15 + cost2 = /obj/item/weapon/ore/diamond + cname2 = "Diamond" + amount2 = 15 + cost3 = /obj/item/weapon/ore/silver + cname3 = "Silver" + amount3 = 15 + time = 40 + create = 1 + +/datum/manufacture/cutter + name = "Plasma Cutter" + item = /obj/item/weapon/pickaxe/plasmacutter + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/gold + cname2 = "Gold" + amount2 = 10 + cost3 = /obj/item/weapon/ore/plasma + cname3 = "Plasma" + amount3 = 15 + time = 30 + create = 1 + +/datum/manufacture/eyes_meson + name = "Optical Meson Scanner" + item = /obj/item/clothing/glasses/meson + cost1 = /obj/item/weapon/ore/glass + cname1 = "Glass" + amount1 = 5 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 3 + time = 10 + create = 1 + +/datum/manufacture/miningsuit + name = "Mining Hardsuit" + item = /obj/item/clothing/suit/space/rig/mining + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 30 + cost2 = /obj/item/weapon/ore/iron + cname2 = "Iron" + amount2 = 30 + time = 30 + create = 1 + +/datum/manufacture/mininghelm + name = "Mining Hardsuit Helmet" + item = /obj/item/clothing/head/helmet/space/rig/mining + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 30 + cost2 = /obj/item/weapon/ore/iron + cname2 = "Iron" + amount2 = 30 + time = 20 + create = 1 + +/datum/manufacture/breathmask + name = "Breath Mask" + item = /obj/item/clothing/mask/breath + cost1 = /obj/item/weapon/ore/fabric + cname1 = "Fabric" + amount1 = 1 + time = 5 + create = 1 + +/datum/manufacture/spacesuit + name = "Space Suit" + item = /obj/item/clothing/suit/space + cost1 = /obj/item/weapon/ore/fabric + cname1 = "Fabric" + amount1 = 5 + cost2 = /obj/item/weapon/ore/iron + cname2 = "Iron" + amount2 = 5 + time = 15 + create = 1 + +/datum/manufacture/spacehelm + name = "Space Helmet" + item = /obj/item/clothing/head/helmet/space + cost1 = /obj/item/weapon/ore/fabric + cname1 = "Fabric" + amount1 = 5 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 5 + time = 10 + create = 1 + +/datum/manufacture/oresatchel + name = "Ore Satchel" + item = /obj/item/weapon/storage/bag/ore + cost1 = /obj/item/weapon/ore/fabric + cname1 = "Fabric" + amount1 = 5 + time = 5 + create = 1 + +/datum/manufacture/jetpack + name = "Jetpack" + item = /obj/item/weapon/tank/jetpack + cost1 = /obj/item/weapon/ore/gold + cname1 = "Gold" + amount1 = 15 + cost2 = /obj/item/weapon/ore/silver + cname2 = "Silver" + amount2 = 20 + time = 30 + create = 1 + +//Diskettes! +/obj/item/weapon/disk/data/schematic/mining1 + name = "Mining Schematics Level 1" + desc = "Contains the schematics for a new range of Pickaxes." + + New() + src.schematics += new /datum/manufacture/spick(src) + src.schematics += new /datum/manufacture/gpick(src) + src.schematics += new /datum/manufacture/dpick(src) + +/obj/item/weapon/disk/data/schematic/mining2 + name = "Mining Schematics Level 2" + desc = "Contains the schematics for a new line of drills. And a Plasma Cutter. Has the previous level as well." + + New() + src.schematics += new /datum/manufacture/spick(src) + src.schematics += new /datum/manufacture/gpick(src) + src.schematics += new /datum/manufacture/dpick(src) + src.schematics += new /datum/manufacture/drill(src) + src.schematics += new /datum/manufacture/jackhammer(src) + src.schematics += new /datum/manufacture/diamonddrill(src) + src.schematics += new /datum/manufacture/cutter(src) + +/obj/item/weapon/disk/data/schematic/mining3 + name = "Mining Schematics Level 3" + desc = "Contains the schematics for a new type of Spacesuit, and schematics for a Jetpack. Has the previous levels as well." + + New() + src.schematics += new /datum/manufacture/spick(src) + src.schematics += new /datum/manufacture/gpick(src) + src.schematics += new /datum/manufacture/dpick(src) + src.schematics += new /datum/manufacture/drill(src) + src.schematics += new /datum/manufacture/jackhammer(src) + src.schematics += new /datum/manufacture/diamonddrill(src) + src.schematics += new /datum/manufacture/cutter(src) + src.schematics += new /datum/manufacture/miningsuit(src) + src.schematics += new /datum/manufacture/mininghelm(src) + src.schematics += new /datum/manufacture/jetpack(src) \ No newline at end of file diff --git a/code/modules/mining/ore.dm b/code/modules/mining/ore.dm index 1079e06b0a2..fd3598ae985 100644 --- a/code/modules/mining/ore.dm +++ b/code/modules/mining/ore.dm @@ -69,6 +69,12 @@ origin_tech = "materials=4" oretag="clown" +/obj/item/weapon/ore/fabric + name = "fabric" + icon_state = "fabric" + origin_tech = "materials=1" + oretag = "fabric" + /obj/item/weapon/ore/slag name = "Slag" desc = "Completely useless" diff --git a/code/modules/mining/security_recipes.dm b/code/modules/mining/security_recipes.dm new file mode 100644 index 00000000000..9061c6ee541 --- /dev/null +++ b/code/modules/mining/security_recipes.dm @@ -0,0 +1,128 @@ +/obj/machinery/manufacturer/security + name = "Security Fabricator" + desc = "A manufacturing unit calibrated to produce security and military related equipment." + acceptdisk = 1 + + New() + ..() + src.available += new /datum/manufacture/beret(src) + src.available += new /datum/manufacture/helmet1(src) + src.available += new /datum/manufacture/sunglasses(src) + src.available += new /datum/manufacture/sechud(src) + src.available += new /datum/manufacture/secpants(src) + src.available += new /datum/manufacture/secbelt(src) + src.available += new /datum/manufacture/armor1(src) + src.available += new /datum/manufacture/taser(src) + src.available += new /datum/manufacture/baton(src) + +// Security Gear Tier-0. AKA Clothing and basic as shit gear. +/datum/manufacture/beret + name = "Beret" + item = /obj/item/clothing/head/beret/sec + cost1 = /obj/item/weapon/ore/fabric + cname1 = "Fabric" + amount1 = 2 + time = 3 + create = 1 + +/datum/manufacture/helmet1 + name = "Helmet" + item = /obj/item/clothing/head/helmet + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/fabric + cname2 = "Fabric" + amount2 = 10 + time = 10 + create = 1 + +/datum/manufacture/sunglasses + name = "Sunglasses" + item = /obj/item/clothing/glasses/sunglasses + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 5 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 10 + time = 8 + create = 1 + +/datum/manufacture/sechud + name = "Security HUD" + item = /obj/item/clothing/glasses/hud/security + cost1 = /obj/item/weapon/ore/osmium + cname1 = "Platinum" + amount1 = 10 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 15 + time = 12 + create = 1 + +/datum/manufacture/secpants + name = "Security Uniform" + item = /obj/item/clothing/under/rank/security + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 2 + cost2 = /obj/item/weapon/ore/fabric + cname2 = "Fabric" + amount2 = 1 + time = 10 + create = 1 + +/datum/manufacture/secbelt + name = "Security Belt" + item = /obj/item/weapon/storage/belt/security + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 2 + cost2 = /obj/item/weapon/ore/fabric + cname2 = "Fabric" + amount2 = 5 + time = 15 + create = 1 + +/datum/manufacture/armor1 + name = "Armored Vest" + item = /obj/item/clothing/suit/armor/vest + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 15 + cost2 = /obj/item/weapon/ore/fabric + cname2 = "Fabric" + amount2 = 15 + time = 20 + create = 1 + +/datum/manufacture/taser + name = "Taser" + item = /obj/item/weapon/gun/energy/taser + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 15 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 10 + cost3 = /obj/item/weapon/ore/osmium + cname3 = "Platinum" + amount3 = 20 + time = 25 + create = 1 + +/datum/manufacture/baton + name = "Stun Baton" + item = /obj/item/weapon/melee/baton + cost1 = /obj/item/weapon/ore/iron + cname1 = "Iron" + amount1 = 10 + cost2 = /obj/item/weapon/ore/glass + cname2 = "Glass" + amount2 = 10 + cost3 = /obj/item/weapon/ore/osmium + cname3 = "Platinum" + amount3 = 15 + time = 20 + create = 1 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 8ed4f4de722..02ade71adaa 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -591,6 +591,7 @@ flesh_color = "#AAAAAA" /datum/species/machine/handle_death(var/mob/living/carbon/human/H) + H.emote("deathgasp") for(var/organ_name in H.organs_by_name) if (organ_name == "head") // do the head last as that's when the user will be transfered to the posibrain continue diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index cbeb9a349ef..1887b052ad0 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -64,6 +64,15 @@ return 1 +/mob/living/carbon/human/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0) + if((species.flags & IS_SYNTHETIC) && (effecttype == IRRADIATE)) + return + return ..() + + +/mob/living/carbon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0) + return ..() + /mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0) if(blocked >= 2) return 0 if(stun) apply_effect(stun, STUN, blocked) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 8e00d2ebcdc..701fef237be 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -147,23 +147,26 @@ // Convinience proc. Collects crap that fails to equip either onto the mob's back, or drops it. // Used in job equipping so shit doesn't pile up at the start loc. /mob/living/carbon/human/proc/equip_or_collect(var/obj/item/W, var/slot) - if(!equip_to_slot_or_del(W, slot)) + if(W.mob_can_equip(src, slot, 1)) + //Mob can equip. Equip it. + equip_to_slot_or_del(W, slot) + else + //Mob can't equip it. Put it in a bag B. // Do I have a backpack? var/obj/item/weapon/storage/B if(istype(back,/obj/item/weapon/storage)) + //Mob is wearing backpack B = back - // Do I have a plastic bag? else + //not wearing backpack. Check if player holding plastic bag B=is_in_hands(/obj/item/weapon/storage/bag/plasticbag) - - if(!B) - // Gimme one. + if(!B) //If not holding plastic bag, give plastic bag B=new /obj/item/weapon/storage/bag/plasticbag(null) // Null in case of failed equip. - if(!put_in_hands(B,slot_back)) - return // Fuck it + if(!put_in_hands(B)) + return // Bag could not be placed in players hands. I don't know what to do here... + //Now, B represents a container we can insert W into. B.handle_item_insertion(W,1) - //The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot. var/list/slot_equipment_priority = list( \ slot_back,\ diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index a87734c2150..c744c431d10 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -604,8 +604,9 @@ Note that amputating the affected organ does in fact remove the infection from t switch(body_part) if(HEAD) if(owner.species.flags & IS_SYNTHETIC) - organ= new /obj/item/weapon/organ/head/posi(owner.loc, owner) - owner.death() + if(owner.mind) + organ= new /obj/item/weapon/organ/head/posi(owner.loc, owner) + owner.death() else if(SKELETON in owner.mutations) organ= new /obj/item/weapon/skeleton/head(owner.loc) else diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 6c0467d677b..e453e9c682d 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -2,10 +2,7 @@ #define LIQUID 2 #define GAS 3 #define FOOD_METABOLISM 0.4 -#define TOX_OVERDOSE 30 -#define BRUTE_OVERDOSE 30 -#define BURN_OVERDOSE 30 -#define OXY_OVERDOSE 30 +#define OVERDOSE 90 #define REM REAGENTS_EFFECT_MULTIPLIER //The reaction procs must ALWAYS set src = null, this detaches the proc from the object (the reagent) @@ -110,10 +107,10 @@ datum M.adjustToxLoss(overdose_dam * volume / toxod) if( (bruteod > 0) && (volume >= bruteod))//Brute Overdosing - M.take_overall_damage(overdose_dam * volume / bruteod, 0) + M.take_overall_damage(overdose_dam, 0) if( (burnod > 0) && (volume >= burnod))//Burn Overdosing - M.take_overall_damage(0, overdose_dam * volume / burnod) + M.take_overall_damage(0, overdose_dam) if( (oxyod > 0) && (volume >= oxyod))//Oxygen Overdosing M.adjustOxyLoss(overdose_dam * volume / oxyod) @@ -360,31 +357,18 @@ datum id = "anti_toxin" description = "Dylovene is a broad-spectrum antitoxin." reagent_state = LIQUID - color = "#006400" // rgb: 0, 100, 0 - bruteod = BRUTE_OVERDOSE - burnod = BURN_OVERDOSE - mildly_toxic = 0 - on_mob_life(var/mob/living/M as mob) + color = "#C8A5DC" // rgb: 200, 165, 220 + toxod = OVERDOSE/1.5 + oxyod = OVERDOSE/1.5 + scannable = 1 + + on_mob_life(var/mob/living/M as mob, var/alien) if(!M) M = holder.my_atom - if(holder.has_reagent("toxin")) - holder.remove_reagent("toxin", 1*REM) - if(holder.has_reagent("stoxin")) - holder.remove_reagent("stoxin", 1*REM) - if(holder.has_reagent("plasma")) - holder.remove_reagent("plasma", 1*REM) - if(holder.has_reagent("sacid")) - holder.remove_reagent("sacid", 1*REM) - if(holder.has_reagent("cyanide")) - holder.remove_reagent("cyanide", 1*REM) - if(holder.has_reagent("amatoxin")) - holder.remove_reagent("amatoxin", 1*REM) - if(holder.has_reagent("chloralhydrate")) - holder.remove_reagent("chloralhydrate", 1*REM) - if(holder.has_reagent("carpotoxin")) - holder.remove_reagent("carpotoxin", 1*REM) - if(holder.has_reagent("zombiepowder")) - holder.remove_reagent("zombiepowder", 1*REM) - M.adjustToxLoss(-1.5*REM) + if(!alien || alien != IS_DIONA) + M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1) + M.drowsyness = max(M.drowsyness-2*REM, 0) + M.hallucination = max(0, M.hallucination - 5*REM) + M.adjustToxLoss(-2*REM) ..() return @@ -583,8 +567,8 @@ datum description = "Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - bruteod = 40 - oxyod = 40 + bruteod = OVERDOSE + oxyod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob, var/alien) @@ -607,7 +591,7 @@ datum reagent_state = LIQUID color = "#60A584" // rgb: 96, 165, 132 addictiveness = 25 - toxod = TOX_OVERDOSE/2 + toxod = OVERDOSE/2 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -1083,7 +1067,7 @@ datum description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol." reagent_state = LIQUID color = "#808080" // rgb: 128, 128, 128 - toxod = TOX_OVERDOSE*2 + toxod = OVERDOSE*2 mildly_toxic = 1 custom_metabolism = 0.01 @@ -1126,7 +1110,7 @@ datum description = "Ryetalyn can cure all genetic abnomalities." reagent_state = SOLID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE/2 + toxod = OVERDOSE/3 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -1174,7 +1158,7 @@ datum description = "Most probably know this as Tylenol, but this chemical is a mild, simple painkiller." reagent_state = LIQUID color = "#C855DC" - toxod = TOX_OVERDOSE*2 + toxod = OVERDOSE addictiveness = 5 scannable = 1 custom_metabolism = 0.025 // Lasts 10 minutes for 15 units @@ -1184,6 +1168,8 @@ datum ..() if (volume > overdose) M.hallucination = max(M.hallucination, 2) + ..() + return mutagen name = "Unstable mutagen" @@ -1220,7 +1206,7 @@ datum reagent_state = LIQUID addictiveness = 50 color = "#C8A5DC" - toxod = TOX_OVERDOSE*2 + toxod = OVERDOSE scannable = 1 custom_metabolism = 0.025 // Lasts 10 minutes for 15 units @@ -1237,8 +1223,8 @@ datum reagent_state = LIQUID addictiveness = 80 color = "#C805DC" - toxod = TOX_OVERDOSE - oxyod = OXY_OVERDOSE + toxod = OVERDOSE/4.5 + oxyod = OVERDOSE/4.5 custom_metabolism = 0.25 // Lasts 10 minutes for 15 units on_mob_life(var/mob/living/M as mob) @@ -1399,7 +1385,7 @@ datum description = "A compound used to clean things. Now with 50% more sodium hypochlorite!" reagent_state = LIQUID color = "#A5F0EE" // rgb: 165, 240, 238 - toxod = TOX_OVERDOSE*2 + toxod = OVERDOSE/2.5 reaction_obj(var/obj/O, var/volume) if(istype(O,/obj/effect/decal/cleanable)) @@ -1444,6 +1430,8 @@ datum if(H.shoes.clean_blood()) H.update_inv_shoes(0,0) M.clean_blood() + ..() + return plantbgone scannable = 1 @@ -1452,8 +1440,8 @@ datum description = "A harmful toxic mixture to kill plantlife. Do not ingest!" reagent_state = LIQUID color = "#49002E" // rgb: 73, 0, 46 - toxod = TOX_OVERDOSE/2 - burnod = BURN_OVERDOSE/2 + toxod = OVERDOSE/3 + burnod = OVERDOSE/3 // Clear off wallrot fungi reaction_turf(var/turf/T, var/volume) @@ -1488,6 +1476,8 @@ datum if(H.dna) if(H.species.flags & IS_PLANT) //plantmen take a LOT of damage H.adjustToxLoss(50) + ..() + return plasma name = "Plasma" @@ -1495,7 +1485,7 @@ datum description = "Plasma in its liquid form." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE + toxod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -1505,7 +1495,7 @@ datum M.adjustToxLoss(2*REM) ..() return -/* reaction_obj(var/obj/O, var/volume) + reaction_obj(var/obj/O, var/volume) src = null /*if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg/slime)) var/obj/item/weapon/reagent_containers/food/snacks/egg/slime/egg = O @@ -1525,13 +1515,14 @@ datum fuel.moles = volume napalm.trace_gases += fuel T.assume_air(napalm) - return*/ + return reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with plasma is stronger than fuel! if(!istype(M, /mob/living)) return if(method == TOUCH) M.adjust_fire_stacks(volume / 5) - return + ..() + return leporazine name = "Leporazine" @@ -1539,8 +1530,8 @@ datum description = "Leporazine can be use to stabilize an individuals body temperature." reagent_state = LIQUID color = "#E9D66B" // rgb: 233, 214, 107 - toxod = TOX_OVERDOSE - burnod = BURN_OVERDOSE + toxod = OVERDOSE/1.5 + burnod = OVERDOSE/1.5 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -1557,7 +1548,7 @@ datum description = "Cryptobiolin causes confusion and dizzyness." reagent_state = LIQUID color = "#FFD1DC" // rgb: 255, 209, 220 - toxod = TOX_OVERDOSE + toxod = OVERDOSE/1.5 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -1592,8 +1583,8 @@ datum description = "Kelotane is a drug used to treat burns." reagent_state = LIQUID color = "#ECD540" // rgb: 236, 213, 64 - toxod = TOX_OVERDOSE - bruteod = BRUTE_OVERDOSE + toxod = OVERDOSE + bruteod = OVERDOSE on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) @@ -1610,8 +1601,8 @@ datum description = "Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE/2 - bruteod = BRUTE_OVERDOSE/2 + toxod = OVERDOSE/2 + bruteod = OVERDOSE/2 scannable = 1 on_mob_life(var/mob/living/M as mob, var/alien) @@ -1629,10 +1620,10 @@ datum description = "Dexalin is used in the treatment of oxygen deprivation." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = 40 - burnod = 40 - bruteod = 40 - oxyod = 40 + toxod = OVERDOSE + burnod = OVERDOSE + bruteod = OVERDOSE + oxyod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob, var/alien) @@ -1656,9 +1647,9 @@ datum description = "Dexalin Plus is used in the treatment of oxygen deprivation. Its highly effective." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE/2 - burnod = BURN_OVERDOSE - oxyod = OXY_OVERDOSE/2 + toxod = OVERDOSE/3 + burnod = OVERDOSE/1.5 + oxyod = OVERDOSE/3 scannable = 1 on_mob_life(var/mob/living/M as mob, var/alien) @@ -1682,9 +1673,9 @@ datum description = "Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE - bruteod = BRUTE_OVERDOSE - burnod = BURN_OVERDOSE + toxod = OVERDOSE + bruteod = OVERDOSE + burnod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob, var/alien) @@ -1705,8 +1696,8 @@ datum description = "Alchdranine is an extremely strange chemical substance that can be used to treat almost any injury with a high level of effectiveness " reagent_state = LIQUID color = "#07a4d1" // rgb: 7, 164, 209 - toxod = TOX_OVERDOSE/2 - burnod = BURN_OVERDOSE/2 + toxod = OVERDOSE/3 + burnod = OVERDOSE/3 on_mob_life(var/mob/living/M as mob, var/alien) if(M.stat == 2.0) @@ -1720,26 +1711,6 @@ datum ..() return - anti_toxin - name = "Anti-Toxin (Dylovene)" - id = "anti_toxin" - description = "Dylovene is a broad-spectrum antitoxin." - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE - oxyod = OXY_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(!M) M = holder.my_atom - if(!alien || alien != IS_DIONA) - M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1) - M.drowsyness = max(M.drowsyness-2*REM, 0) - M.hallucination = max(0, M.hallucination - 5*REM) - M.adjustToxLoss(-2*REM) - ..() - return - adminordrazine //An OP chemical for admins name = "Adminordrazine" id = "adminordrazine" @@ -1811,7 +1782,7 @@ datum reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 custom_metabolism = 0.01 - toxod = TOX_OVERDOSE + toxod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -1851,8 +1822,8 @@ datum reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 custom_metabolism = 0.05 - toxod = TOX_OVERDOSE - oxyod = OXY_OVERDOSE + toxod = OVERDOSE + oxyod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -1867,8 +1838,8 @@ datum description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning." reagent_state = LIQUID color = "#BFFF00" // rgb: 191, 255, 0 - toxod = TOX_OVERDOSE/2 - burnod = BURN_OVERDOSE/2 + toxod = OVERDOSE/1.5 + burnod = OVERDOSE/1.5 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) @@ -1888,9 +1859,9 @@ datum reagent_state = LIQUID color = "#F77FBE" // rgb: 247, 127, 190 custom_metabolism = 0.05 - toxod = TOX_OVERDOSE/3 - burnod = BURN_OVERDOSE/3 - bruteod = BRUTE_OVERDOSE/3 + toxod = OVERDOSE/4.5 + burnod = OVERDOSE/4.5 + bruteod = OVERDOSE/4.5 scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -1905,7 +1876,7 @@ datum description = "Heals eye damage" reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE + toxod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -1928,9 +1899,9 @@ datum description = "Used to encourage recovery of internal organs and nervous systems. Medicate cautiously." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE/3 - burnod = BURN_OVERDOSE/3 - bruteod = BRUTE_OVERDOSE/3 + toxod = OVERDOSE/3 + burnod = OVERDOSE/3 + bruteod = OVERDOSE/3 scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -1952,7 +1923,7 @@ datum description = "Bicaridine is an analgesic medication and can be used to treat blunt trauma." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - toxod = TOX_OVERDOSE + toxod = OVERDOSE/1.5 scannable = 1 on_mob_life(var/mob/living/M as mob, var/alien) @@ -1970,8 +1941,8 @@ datum description = "Hyperzine is a highly effective, long lasting, muscle stimulant." reagent_state = LIQUID color = "#CCFF00" // rgb: 204, 255, 0 - toxod = TOX_OVERDOSE - burnod = BURN_OVERDOSE + toxod = OVERDOSE/1.5 + burnod = OVERDOSE/1.5 custom_metabolism = 0.05 addictiveness = 80 @@ -2020,7 +1991,7 @@ datum description = "A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects." reagent_state = SOLID color = "#669900" // rgb: 102, 153, 0 - toxod = TOX_OVERDOSE + toxod = OVERDOSE scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -2050,7 +2021,7 @@ datum reagent_state = LIQUID color = "#228B22" // rgb: 34, 139, 34 custom_metabolism = 0.01 - toxod = TOX_OVERDOSE + toxod = OVERDOSE/1.5 scannable = 1 on_mob_life(var/mob/living/M as mob) @@ -2397,7 +2368,7 @@ datum reagent_state = LIQUID nutriment_factor = 10 * REAGENTS_METABOLISM color = "#BBEDA4" // rgb: 187, 237, 164 - toxod = TOX_OVERDOSE/2 + toxod = OVERDOSE/2 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -2833,8 +2804,7 @@ datum description = "Finely shredded tea leaves, used for making tea." reagent_state = SOLID color = "#7F8400" // rgb: 127, 132, 0 - - + //Reagents used for plant fertilizers. toxin/fertilizer name = "fertilizer" @@ -2844,6 +2814,7 @@ datum // toxpwr = 0.2 //It's not THAT poisonous. color = "#664330" // rgb: 102, 67, 48 + toxin/fertilizer/eznutrient name = "EZ Nutrient" id = "eznutrient" @@ -3422,7 +3393,7 @@ datum if(!data) data = 1 data++ M:hallucination += 5 - if(volume > TOX_OVERDOSE) + if(volume > OVERDOSE) M:adjustToxLoss(1) ..() return @@ -3442,7 +3413,7 @@ datum on_mob_life(var/mob/living/M as mob) ..() M.dizziness +=5 - if(volume > TOX_OVERDOSE) + if(volume > OVERDOSE) M:adjustToxLoss(1) return @@ -4019,4 +3990,4 @@ datum */ // Undefine the alias for REAGENTS_EFFECT_MULTIPLER -#undef REM +#undef REM \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index f88918d5402..6f95851c7a7 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -152,6 +152,7 @@ return attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen)) var/tmp_label = sanitize(input(user, "Enter a label for [src.name]","Label",src.label_text)) if(length(tmp_label) > 10) diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index b68177a892f..ac73ab9ae59 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -515,6 +515,15 @@ datum/design/custom_module materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) build_path = /obj/item/weapon/aiModule/core/full/custom +datum/design/antimov_module + name = "Core Module Design (Antimov)" + desc = "Allows for the construction of a Antimov AI Core Module." + id = "antimov_module" + req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2) + build_type = IMPRINTER + materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) + build_path = /obj/item/weapon/aiModule/core/full/antimov + /////////////////////////////////// /////Subspace Telecomms//////////// /////////////////////////////////// @@ -1764,6 +1773,33 @@ datum/design/mesons materials = list("$metal" = 50, "$glass" = 50) build_path = "/obj/item/clothing/glasses/meson" +datum/design/miningblueprint1 + name = "Mining Schematic Disk Version 1" + desc = "Contains the schematics for a new range of Pickaxes." + id = "miningblueprint1" + req_tech = list("materials" = 3) + build_type = PROTOLATHE + materials = list("$metal" = 50, "$glass" = 50) + build_path = "/obj/item/weapon/disk/data/schematic/mining1" + +datum/design/miningblueprint2 + name = "Mining Schematic Disk Version 2" + desc = "Contains the schematics for a new line of drills. And a Plasma Cutter. Has the previous level as well." + id = "miningblueprint2" + req_tech = list("materials" = 5) + build_type = PROTOLATHE + materials = list("$metal" = 50, "$glass" = 50) + build_path = "/obj/item/weapon/disk/data/schematic/mining2" + +datum/design/miningblueprint3 + name = "Mining Schematic Disk Version 3" + desc = "Contains the schematics for a new type of Spacesuit, and schematics for a Jetpack. Has the previous levels as well." + id = "miningblueprint3" + req_tech = list("materials" = 6) + build_type = PROTOLATHE + materials = list("$metal" = 50, "$glass" = 50) + build_path = "/obj/item/weapon/disk/data/schematic/mining3" + ///////////////////////////////////////// //////////////Blue Space///////////////// ///////////////////////////////////////// diff --git a/icons/obj/mining.dmi b/icons/obj/mining.dmi index 56893b00df1..142f1f8dc5b 100644 Binary files a/icons/obj/mining.dmi and b/icons/obj/mining.dmi differ diff --git a/icons/obj/surgery.dmi b/icons/obj/surgery.dmi index 2f3eb4b4269..72e02ab6152 100644 Binary files a/icons/obj/surgery.dmi and b/icons/obj/surgery.dmi differ diff --git a/maps/cyberiad.dmm b/maps/cyberiad.dmm index e27ea63c322..bcc700fe9a6 100644 --- a/maps/cyberiad.dmm +++ b/maps/cyberiad.dmm @@ -81,21 +81,21 @@ "abC" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/security/prison) "abD" = (/obj/machinery/computer/area_atmos/area,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) "abE" = (/obj/machinery/camera{c_tag = "Perma Brig Outside"; dir = 6; network = list("Prison")},/turf/simulated/floor/plating,/area/security/prison) -"abF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/prison) -"abG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/prison) +"abF" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/prison) +"abG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/prison) "abH" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor/plating,/area/security/prison) "abI" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/security/prison) "abJ" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/security/prison) "abK" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/security/prison) "abL" = (/turf/simulated/floor/plating,/area/security/prison) -"abM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"abN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"abM" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area) +"abN" = (/obj/machinery/camera{c_tag = "Solitary Confinement"; dir = 6; network = list("Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area) "abO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area) -"abP" = (/obj/machinery/camera{c_tag = "Solitary Confinement"; dir = 6; network = list("Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) -"abQ" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/prison) +"abP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"abQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area) "abR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) "abS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"abT" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"abT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) "abU" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) "abV" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area) "abW" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) @@ -136,7 +136,7 @@ "acF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "acG" = (/obj/structure/closet/crate,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "acH" = (/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"acI" = (/obj/structure/closet/crate,/obj/machinery/atmospherics/unary/vent_pump,/obj/machinery/camera/motion{c_tag = "Secure Armoury"; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"acI" = (/obj/structure/closet/crate,/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/machinery/camera/motion{c_tag = "Secure Armoury"; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "acJ" = (/obj/machinery/light_switch{pixel_x = -32},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "acK" = (/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "acL" = (/obj/structure/stool/bed/chair/comfy/black,/obj/effect/landmark/start{name = "Head of Security"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) @@ -179,11860 +179,11996 @@ "adw" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) "adx" = (/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) "ady" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"adz" = (/turf/simulated/floor/engine,/area/security/armoury) -"adA" = (/obj/machinery/light{dir = 1; on = 1},/turf/simulated/floor/engine,/area/security/armoury) -"adB" = (/obj/structure/spacepoddoor{luminosity = 3},/turf/simulated/floor/engine,/area/security/armoury) -"adC" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/folder/red,/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adE" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adF" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/security/prison) -"adG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/prison) -"adH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"adI" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/armoury) -"adJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/armoury) -"adK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/armoury) -"adL" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/grenadelauncher,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/armoury) -"adM" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/nuke_storage) -"adN" = (/obj/machinery/nuclearbomb{r_code = "LOLNO"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/nuke_storage) -"adO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/nuke_storage) -"adP" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/security/nuke_storage) -"adQ" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 8; name = "Head of Security APC"; pixel_x = -24},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"adR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"adS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"adT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"adU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"adV" = (/obj/structure/table/woodentable,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/item/device/radio,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"adW" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = null; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small,/turf/simulated/floor,/area/security/prison) -"adY" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Armory APC"; pixel_x = -24; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"adZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"aea" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"aeb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"aec" = (/obj/machinery/camera{c_tag = "Vault"; dir = 4; network = list("SS13")},/obj/structure/closet/crate{name = "Gold Crate"},/obj/item/stack/sheet/mineral/gold{amount = 10; pixel_x = -1; pixel_y = 5},/obj/item/stack/sheet/mineral/gold{amount = 10; pixel_y = 2},/obj/item/stack/sheet/mineral/gold{amount = 10; pixel_x = 1; pixel_y = -2},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/storage/belt/champion,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/nuke_storage) -"aed" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/security/nuke_storage) -"aee" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/coin/silver{pixel_x = 7; pixel_y = 12},/obj/item/weapon/coin/silver{pixel_x = 12; pixel_y = 7},/obj/item/weapon/coin/silver{pixel_x = 4; pixel_y = 8},/obj/item/weapon/coin/silver{pixel_x = -6; pixel_y = 5},/obj/item/weapon/coin/silver{pixel_x = 5; pixel_y = -8},/obj/structure/closet/crate{name = "Silver Crate"},/obj/item/weapon/coin/diamond,/obj/item/weapon/coin/gold,/obj/item/weapon/coin/gold,/obj/item/weapon/coin/gold,/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/security/nuke_storage) -"aef" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"aeg" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeh" = (/obj/spacepod/sec{req_access_txt = "71"},/turf/simulated/floor/engine,/area/security/armoury) -"aei" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"aej" = (/obj/machinery/light{dir = 1; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"aek" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"ael" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aem" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Interrogation Observervation"; req_access = null; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/prison) -"aen" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aeo" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"aep" = (/obj/structure/rack,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/armoury) -"aeq" = (/obj/structure/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/armoury) -"aer" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"aes" = (/obj/structure/rack,/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; 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pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"ahR" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"ahS" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"ahT" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"ahU" = (/obj/structure/table,/obj/item/weapon/folder/red{pixel_y = 3},/obj/machinery/camera{c_tag = "Security Processing"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"ahV" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ahW" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ahX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ahY" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) -"ahZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; 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4 Portable Flashers + Wrench
3 Sets of Riot Armor
1 Bulletproof Vest
1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
1 Box of Spare Handcuffs
1 Box of flashbangs
1 Box of spare R.O.B.U.S.T. cartridges
3 Riot shields
3 Stun Batons
3 Energy Guns
3 Laser Rifles
6 Gas Masks"; name = "Armory Inventory"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aiH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) -"aiI" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/main) -"aiJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) -"aiK" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) -"aiL" = (/obj/machinery/door/airlock/security{name = "Equipment Storage"; 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You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and the centcomm representative. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
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icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/blueshield) -"bUn" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/ntrep) -"bUo" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light/small/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"coT" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"coU" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"coV" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"coW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"coX" = (/obj/structure/cable{d1 = 4; 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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPD" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cPE" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cPF" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cPG" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership) -"cPH" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) -"cPI" = (/turf/unsimulated/wall{icon_state = "plasma6"},/area/xenos_station/start) -"cPJ" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/xenos_station/start) -"cPK" = (/turf/unsimulated/wall{icon_state = "plasma10"},/area/xenos_station/start) -"cPL" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPM" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cPN" = (/obj/effect/landmark{name = "Syndicate-Commando-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cPO" = (/mob/living/silicon/decoy{icon_state = "ai-malf"; name = "GLaDOS"},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/syndicate_mothership/control) -"cPP" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 1; name = "Syndicate Ops Intercom"; pixel_y = 0; subspace_transmission = 1; syndie = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/syndicate_mothership) -"cPQ" = (/turf/unsimulated/wall{icon_state = "plasma3"},/area/xenos_station/start) -"cPR" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cPS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area) -"cPT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) -"cPU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) -"cPV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) -"cPW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"cPX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"cPY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) -"cPZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) -"cQa" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQb" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQc" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQd" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQe" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cQf" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cQg" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cQh" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cQi" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cQj" = (/turf/unsimulated/wall{icon_state = "plasma12"},/area/xenos_station/start) -"cQk" = (/turf/unsimulated/wall{icon_state = "plasma14"},/area/xenos_station/start) -"cQl" = (/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) -"cQm" = (/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) -"cQn" = (/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) -"cQo" = (/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit) -"cQp" = (/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit) -"cQq" = (/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit) -"cQr" = (/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit) -"cQs" = (/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit) -"cQt" = (/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) -"cQu" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) -"cQv" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQw" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQx" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cQy" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cQz" = (/turf/space,/area/syndicate_mothership/elite_squad) -"cQA" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership/elite_squad) -"cQB" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cQC" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 0; name = "Syndicate Ops Intercom"; pixel_y = 28; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cQD" = (/obj/effect/landmark{name = "Syndicate-Commando"; tag = "Commando"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cQE" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cQF" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cQG" = (/obj/mecha/combat/marauder/mauler,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) -"cQH" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) -"cQI" = (/obj/structure/closet/acloset,/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQJ" = (/obj/effect/landmark{name = "Xenos-Spawn"; pixel_x = -1},/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQK" = (/obj/structure/stool/bed/alien,/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQL" = (/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQM" = (/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit) -"cQN" = (/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit) -"cQO" = (/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) -"cQP" = (/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit) -"cQQ" = (/turf/space/transit/north/shuttlespace_ns15,/area/syndicate_station/transit) -"cQR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) -"cQS" = (/obj/item/flag/wiz,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) -"cQU" = (/obj/structure/closet/acloset,/obj/machinery/light{dir = 8},/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQV" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQW" = (/obj/effect/landmark/start{name = "XenoAI"},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQX" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQY" = (/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) -"cQZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) -"cRa" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (WEST)"; icon_state = "fakewindows"; dir = 8},/area/wizard_station) -"cRb" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (WEST)"; icon_state = "fakewindows2"; dir = 8},/area/wizard_station) -"cRc" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (NORTHEAST)"; icon_state = "fakewindows"; dir = 5},/area/wizard_station) -"cRd" = (/obj/item/trash/raisins,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cRe" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cRf" = (/obj/structure/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cRg" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cRh" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cRi" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cRj" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cRk" = (/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) -"cRl" = (/obj/machinery/door/airlock/external{req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) -"cRm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"cRn" = (/obj/effect/decal/remains/human,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cRo" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cRp" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (NORTH)"; icon_state = "fakewindows2"; dir = 1},/area/wizard_station) -"cRq" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cRr" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cRs" = (/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cRt" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cRu" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cRv" = (/obj/structure/disposaloutlet{dir = 1},/obj/structure/disposalpipe/trunk,/turf/space,/area) -"cRw" = (/obj/machinery/power/apc{cell_type = 5000; dir = 8; environ = 1; equipment = 1; lighting = 1; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cRx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) -"cRy" = (/mob/living/simple_animal/hostile/creature{name = "Experiment 35b"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cRz" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cRA" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cRB" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cRC" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cRD" = (/obj/structure/disposalpipe/segment,/turf/simulated/shuttle/wall{icon_state = "pwall"; dir = 1},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRE" = (/turf/simulated/shuttle/wall{icon_state = "pwall"; dir = 1},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRF" = (/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cRG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) -"cRH" = (/turf/space/transit/north/shuttlespace_ns11,/area/vox_station/transit) -"cRI" = (/turf/space/transit/north/shuttlespace_ns15,/area/vox_station/transit) -"cRJ" = (/obj/effect/decal/cleanable/molten_item,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cRK" = (/turf/unsimulated/wall/fakeglass,/area/wizard_station) -"cRL" = (/obj/item/trash/chips,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cRM" = (/obj/structure/rack,/obj/item/weapon/kitchenknife/ritual,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cRN" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cRO" = (/obj/structure/rack,/obj/item/weapon/kitchenknife/ritual,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cRP" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) -"cRQ" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership) -"cRR" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) -"cRS" = (/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRT" = (/obj/structure/stool/bed,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRU" = (/obj/structure/stool/bed,/obj/effect/decal/remains/human,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRV" = (/obj/machinery/recharge_station,/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cRW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) -"cRX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; 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dir = 5},/area/turret_protected/tcomsat) -"dBy" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/camera{c_tag = "West Wing Middle"; dir = 8; network = list("Tcomsat")},/turf/space,/area/turret_protected/tcomsat) -"dBz" = (/obj/machinery/telecomms/broadcaster/preset_left,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber) -"dBA" = (/obj/machinery/telecomms/broadcaster/preset_right,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dBB" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) -"dBC" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; 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dir = 4; network = list("Tcomsat")},/turf/space,/area) -"dBJ" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBK" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light{dir = 4},/turf/space,/area/turret_protected/tcomsat) -"dBL" = (/obj/structure/sign/nosmoking_2{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBM" = (/obj/machinery/telecomms/processor/preset_two,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber) -"dBN" = (/obj/machinery/telecomms/bus/preset_two,/turf/simulated/floor{dir = 1; 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temperature = 80},/area/tcommsat/chamber) -"dBS" = (/obj/machinery/telecomms/bus/preset_four,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dBT" = (/obj/structure/sign/nosmoking_2{pixel_x = 32; pixel_y = 0},/obj/machinery/light{dir = 4},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBU" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) -"dBV" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/obj/machinery/door/airlock/maintenance_hatch{name = "Telecoms Storage"; req_access_txt = "61"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBY" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 29; pixel_y = 0},/obj/machinery/light/small{dir = 4},/turf/simulated/floor,/area/turret_protected/tcomsat) -"dBZ" = (/obj/machinery/telecomms/bus/preset_one,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber) -"dCa" = (/obj/machinery/telecomms/processor/preset_one,/turf/simulated/floor{dir = 1; 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tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dCf" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat) -"dCg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dCh" = (/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dCi" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/ansible,/obj/item/weapon/stock_parts/subspace/ansible,/obj/item/weapon/stock_parts/subspace/ansible,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dCj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dCk" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/transmitter,/obj/item/weapon/stock_parts/subspace/transmitter,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dCl" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dCm" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/crystal,/obj/item/weapon/stock_parts/subspace/crystal,/obj/item/weapon/stock_parts/subspace/crystal,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dCn" = (/obj/machinery/telecomms/server/presets/science,/turf/simulated/floor{dir = 1; 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temperature = 80},/area/tcommsat/chamber) -"dCs" = (/obj/machinery/telecomms/server/presets/security,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dCt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dCu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dCv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dCw" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; 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icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dCB" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat) -"dCC" = (/obj/structure/window/reinforced,/obj/structure/lattice,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat) -"dCD" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer) -"dCE" = (/obj/machinery/turret{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.