Explorer Redux (#24202)

* WE'RE SO BACK

* LET THERE BE SOUND

* More bugs

* fixes

* sound

* hmm

* clothing sprites + minor code changes to clothes

* meestake

* spritening

* YARR

* hiss

* Cyberiad explorer remap

* hand telover

* delta days

* rooms done

* VENDOR

* Mapping done

* Salvage mapped

* qol

* Forgot the hivelord.

* woops

* oops redux

* reviews and more

* consistency

* Update code/game/jobs/job_globals.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* character

* Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random_spawners.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/pirate.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/head/job_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random_spawners.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/machine_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* some reviews

* Update code/game/machinery/constructable_frame.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* supply

* area repathing and ambience

* mapping

* metamapping

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* the doorening

* redooring

* modsuit

* more reviews

* the plasmamamninigngg

* add random salvage generation across space ruins

* add blackbox tracking for salvage sold

* gun

* deconflicts and reviews

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/head/job_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* all conversations resolved

* maybe work now?

* please no more, too many apcs

* Update code/modules/mob/living/simple_animal/corpse.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mining/machine_vending.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* henri review + action figure

* Update code/game/objects/items/toys.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* PDA

* conflicts

* more conflicts

* maybe all conflcits?

* wait fuck

* maybe fixed???

* KIDAN SPRITES

* MAYBE?

* access fixes

* explorer hotfixes 1:

- fixes space pirates dying in space
- gives explorers ORM access
- box: fixes access on NTR airlock
- box: fixes naming on BS airlock
- box: adds expedition access to mail sorting room

* add salvage selling back

* NOT FOR SALE

* oh my god actually sell the fucking salvage this time

* maybe fine now?

* carpover

* NO MORE CABLE

* balance tweaks

* some depot loot updates

* merge conflict

* deconflicted???

* woops more oversights

* skirts, bombers, exploredrobe code + sprites

* woops (again)

* deconflicting

* remove old explorer room again

* Hat fix

* minor changes to sprites and code for hats

* yarrr fix 1

* first fixes

* don't drop loot from syndies gibbed by depot destruction

* add selling back with new signal based system

* speedmerge this shit

* minor changes to collars/bomber resprite

* docking port in

* ruins

* WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN

* no more murder hallway on whiteship

* undelete meson sunglasses, redelete uristrunes

* BOOTY BAGS

* don't drop ashdrake loot from crusher kills

* box: fix ntrep fax, add explorer access to ORMroom

* add meson sunglasses item icon back

* fix cere handtele, meta shutter control, death sound arg

* cleaning up

* she mosins on my russian till i dj station

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/modules/mining/machine_vending.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/game/gamemodes/game_mode.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* mapping

* Cleaning up

* revert changes in tools/{bootstrap,ci}

---------

Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
Marm
2024-05-27 19:27:59 +00:00
committed by GitHub
co-authored by Matt Contrabang Christasmurf warriorstar-orion Henri215 github-actions DGamerL
parent c9f44b1f29
commit 5a68c5f6d3
146 changed files with 5636 additions and 4652 deletions
@@ -253,11 +253,11 @@
/obj/item/toy/syndicateballoon = 1,
/obj/item/soap/syndie = 1,
/obj/item/clothing/under/syndicate = 1,
/obj/item/clothing/under/syndicate/tacticool = 1,
/obj/item/clothing/mask/gas/syndicate = 1,
/obj/item/suppressor = 1,
/obj/item/coin/antagtoken/syndicate = 1,
/obj/item/storage/box/syndie_kit/cutouts = 1)
/obj/item/storage/box/syndie_kit/space = 1,
/obj/item/clothing/shoes/magboots/syndie = 1)
/obj/effect/spawner/random_spawners/syndicate/loot/stetchkin
name = "20pc stetchkin"
@@ -271,88 +271,72 @@
/obj/effect/spawner/random_spawners/syndicate/loot/level2
name = "rare loot"
// Loot schema: space gear, basic armor, basic ammo (10mm, rcd), drugs, more dangerous/useful gimmick items, lower-value minerals
// Basic stealth, utility and environmental gear.
result = list(/datum/nothing = 27,
/obj/item/storage/box/syndie_kit/space = 1,
/obj/item/mod/control/pre_equipped/traitor = 1,
/obj/item/clothing/shoes/magboots/syndie = 1,
/obj/item/clothing/suit/armor/vest/combat = 1,
/obj/item/ammo_box/magazine/m10mm = 1,
/obj/item/storage/pill_bottle/happy = 1,
/obj/item/storage/pill_bottle/zoom = 1,
/obj/item/storage/pill_bottle/random_drug_bottle = 2,
/obj/item/storage/backpack/duffel/syndie/med/surgery = 1,
/obj/item/clothing/shoes/chameleon/noslip = 1,
/obj/item/storage/belt/military = 1,
/obj/item/clothing/under/chameleon = 1,
/obj/item/storage/backpack/satchel_flat = 1,
/obj/item/rcd = 1,
/obj/item/rcd_ammo = 1,
/obj/item/stamp/chameleon = 1,
/obj/item/flag/chameleon = 1,
/obj/item/lighter/zippo/gonzofist = 1,
/obj/item/clothing/gloves/fingerless/rapid = 1,
/obj/item/grenade/spawnergrenade/manhacks = 1,
/obj/item/grenade/syndieminibomb = 1,
/obj/item/storage/box/syndie_kit/throwing_weapons = 1,
/obj/item/pen/edagger = 1,
/obj/item/stack/sheet/mineral/plasma{amount = 20} = 1,
/obj/item/stack/sheet/mineral/silver{amount = 20} = 1,
/obj/item/stack/sheet/mineral/gold{amount = 20} = 1,
/obj/item/stack/sheet/mineral/uranium{amount = 20} = 1,
/obj/item/mod/module/noslip = 1,
/obj/item/mod/module/visor/night = 1)
/obj/item/mod/module/visor/night = 1,
/obj/item/clothing/gloves/color/black/thief = 1,
/obj/item/clothing/suit/storage/iaa/blackjacket/armored = 1,
/obj/item/clothing/suit/jacket/syndicatebomber = 1,
/obj/item/mod/module/holster/hidden = 1,
/obj/item/storage/firstaid/tactical = 1,
/obj/item/clothing/under/syndicate/silicon_cham = 1,
/obj/item/storage/box/syndie_kit/camera_bug = 1,
/obj/item/gun/projectile/automatic/toy/pistol/riot = 1,
/obj/item/flash/cameraflash = 1,
/obj/item/mod/module/chameleon = 1,
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium = 1)
/obj/effect/spawner/random_spawners/syndicate/loot/level3
name = "officer loot"
// Loot schema: medkits, very useful devices (jammer, illegal upgrade, RCD), better quality ammo (AP, fire), basic weapons (pistol, empgrenade), high value ores (diamond, uranium)
// Primarily utility items with occasional low damage weaponry.
result = list(/datum/nothing = 25,
/obj/item/jammer = 1,
/obj/item/storage/firstaid/regular = 1,
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium = 1,
/obj/item/gun/projectile/automatic/pistol = 1,
/obj/item/stock_parts/cell/bluespace = 1,
/obj/item/card/emag = 1,
/obj/item/encryptionkey/binary = 1,
/obj/item/pinpointer/advpinpointer = 1,
/obj/item/borg/upgrade/vtec = 1,
/obj/item/borg/upgrade/syndicate = 1,
/obj/item/borg/upgrade/selfrepair = 1,
/obj/item/storage/box/syndie_kit/stechkin = 1,
/obj/item/stack/sheet/mineral/diamond{amount = 10} = 1,
/obj/item/stack/sheet/mineral/uranium{amount = 10} = 1,
/obj/item/clothing/shoes/magboots/elite = 1,
/obj/item/grenade/empgrenade = 1,
/obj/item/grenade/clown_grenade = 1,
/obj/item/grenade/spawnergrenade/feral_cats = 1,
/obj/item/ammo_box/magazine/m10mm/ap = 1,
/obj/item/ammo_box/magazine/m10mm/fire = 1,
/obj/item/ammo_box/magazine/m10mm/hp = 1,
/obj/item/storage/box/syndie_kit/emp = 1,
/obj/item/toy/plushie/carpplushie/dehy_carp = 1,
/obj/item/clothing/glasses/hud/security/chameleon = 1,
/obj/item/mod/module/visor/thermal = 1,
/obj/item/mod/module/stealth = 1,
/obj/item/mod/module/power_kick = 1)
/obj/item/mod/module/power_kick = 1,
/obj/item/storage/box/syndidonkpockets = 1,
/obj/item/pen/edagger = 1,
/obj/item/door_remote/omni/access_tuner = 1,
/obj/item/clothing/glasses/thermal = 1)
/obj/effect/spawner/random_spawners/syndicate/loot/level4
name = "armory loot"
spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot/armory
// Loot schema: high-power weapons (m90, esword, ebow, revolver), devices that negate depot challenges (thermal glasses, chameleon device), explosives
result = list(/obj/item/gun/projectile/automatic/c20r = 1,
/obj/item/gun/projectile/automatic/m90 = 1,
/obj/item/gun/projectile/automatic/sniper_rifle/syndicate = 1,
/obj/item/melee/energy/sword/saber = 1,
/obj/item/gun/energy/kinetic_accelerator/crossbow = 1,
/obj/item/gun/projectile/revolver = 1,
/obj/item/bio_chip_implanter/shock = 1,
/obj/item/butcher_chainsaw = 1,
/obj/item/bee_briefcase = 1,
/obj/item/fireaxe/energized = 1,
/obj/item/clothing/glasses/thermal = 1,
// Combat orientated items that could give the player an advantage if an antag messes with them.
result = list(/obj/item/melee/energy/sword/saber = 1,
/obj/item/autosurgeon/organ/syndicate/razorwire = 1,
/obj/item/chameleon = 1,
/obj/item/CQC_manual = 1,
/obj/item/reagent_containers/hypospray/autoinjector/stimulants = 1,
/obj/item/grenade/plastic/c4/x4 = 1,
/obj/item/mod/control/pre_equipped/traitor_elite = 1)// Adding this as it is something an explorer can use to explore space better, that isn't a high powered murder weapon.
/obj/item/clothing/gloves/fingerless/rapid = 1,
/obj/item/gun/medbeam = 1,
/obj/item/shield/energy = 1,
/obj/item/storage/box/syndie_kit/teleporter = 1,
/obj/item/weaponcrafting/gunkit/universal_gun_kit = 1)
// Layout-affecting spawns