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Explorer Redux (#24202)
* WE'RE SO BACK * LET THERE BE SOUND * More bugs * fixes * sound * hmm * clothing sprites + minor code changes to clothes * meestake * spritening * YARR * hiss * Cyberiad explorer remap * hand telover * delta days * rooms done * VENDOR * Mapping done * Salvage mapped * qol * Forgot the hivelord. * woops * oops redux * reviews and more * consistency * Update code/game/jobs/job_globals.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * character * Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/effects/spawners/random_spawners.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/pirate.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/head/job_hats.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/effects/spawners/random_spawners.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/boxes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/research/designs/machine_designs.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * some reviews * Update code/game/machinery/constructable_frame.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * supply * area repathing and ambience * mapping * metamapping * Update code/game/objects/items/weapons/storage/belt.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * the doorening * redooring * modsuit * more reviews * the plasmamamninigngg * add random salvage generation across space ruins * add blackbox tracking for salvage sold * gun * deconflicts and reviews * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/head/job_hats.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/garment.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * all conversations resolved * maybe work now? * please no more, too many apcs * Update code/modules/mob/living/simple_animal/corpse.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mining/machine_vending.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/suits/misc_suits.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * henri review + action figure * Update code/game/objects/items/toys.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * PDA * conflicts * more conflicts * maybe all conflcits? * wait fuck * maybe fixed??? * KIDAN SPRITES * MAYBE? * access fixes * explorer hotfixes 1: - fixes space pirates dying in space - gives explorers ORM access - box: fixes access on NTR airlock - box: fixes naming on BS airlock - box: adds expedition access to mail sorting room * add salvage selling back * NOT FOR SALE * oh my god actually sell the fucking salvage this time * maybe fine now? * carpover * NO MORE CABLE * balance tweaks * some depot loot updates * merge conflict * deconflicted??? * woops more oversights * skirts, bombers, exploredrobe code + sprites * woops (again) * deconflicting * remove old explorer room again * Hat fix * minor changes to sprites and code for hats * yarrr fix 1 * first fixes * don't drop loot from syndies gibbed by depot destruction * add selling back with new signal based system * speedmerge this shit * minor changes to collars/bomber resprite * docking port in * ruins * WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN * no more murder hallway on whiteship * undelete meson sunglasses, redelete uristrunes * BOOTY BAGS * don't drop ashdrake loot from crusher kills * box: fix ntrep fax, add explorer access to ORMroom * add meson sunglasses item icon back * fix cere handtele, meta shutter control, death sound arg * cleaning up * she mosins on my russian till i dj station * Update code/modules/clothing/head/soft_caps.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/modules/clothing/suits/misc_suits.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/modules/mining/machine_vending.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/game/gamemodes/game_mode.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * mapping * Cleaning up * revert changes in tools/{bootstrap,ci} --------- Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt
Contrabang
Christasmurf
warriorstar-orion
Henri215
github-actions
DGamerL
parent
c9f44b1f29
commit
5a68c5f6d3
@@ -253,11 +253,11 @@
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/obj/item/toy/syndicateballoon = 1,
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/obj/item/soap/syndie = 1,
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/obj/item/clothing/under/syndicate = 1,
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/obj/item/clothing/under/syndicate/tacticool = 1,
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/obj/item/clothing/mask/gas/syndicate = 1,
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/obj/item/suppressor = 1,
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/obj/item/coin/antagtoken/syndicate = 1,
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/obj/item/storage/box/syndie_kit/cutouts = 1)
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/obj/item/storage/box/syndie_kit/space = 1,
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/obj/item/clothing/shoes/magboots/syndie = 1)
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/obj/effect/spawner/random_spawners/syndicate/loot/stetchkin
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name = "20pc stetchkin"
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@@ -271,88 +271,72 @@
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/obj/effect/spawner/random_spawners/syndicate/loot/level2
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name = "rare loot"
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// Loot schema: space gear, basic armor, basic ammo (10mm, rcd), drugs, more dangerous/useful gimmick items, lower-value minerals
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// Basic stealth, utility and environmental gear.
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result = list(/datum/nothing = 27,
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/obj/item/storage/box/syndie_kit/space = 1,
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/obj/item/mod/control/pre_equipped/traitor = 1,
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/obj/item/clothing/shoes/magboots/syndie = 1,
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/obj/item/clothing/suit/armor/vest/combat = 1,
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/obj/item/ammo_box/magazine/m10mm = 1,
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/obj/item/storage/pill_bottle/happy = 1,
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/obj/item/storage/pill_bottle/zoom = 1,
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/obj/item/storage/pill_bottle/random_drug_bottle = 2,
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/obj/item/storage/backpack/duffel/syndie/med/surgery = 1,
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/obj/item/clothing/shoes/chameleon/noslip = 1,
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/obj/item/storage/belt/military = 1,
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/obj/item/clothing/under/chameleon = 1,
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/obj/item/storage/backpack/satchel_flat = 1,
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/obj/item/rcd = 1,
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/obj/item/rcd_ammo = 1,
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/obj/item/stamp/chameleon = 1,
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/obj/item/flag/chameleon = 1,
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/obj/item/lighter/zippo/gonzofist = 1,
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/obj/item/clothing/gloves/fingerless/rapid = 1,
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/obj/item/grenade/spawnergrenade/manhacks = 1,
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/obj/item/grenade/syndieminibomb = 1,
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/obj/item/storage/box/syndie_kit/throwing_weapons = 1,
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/obj/item/pen/edagger = 1,
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/obj/item/stack/sheet/mineral/plasma{amount = 20} = 1,
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/obj/item/stack/sheet/mineral/silver{amount = 20} = 1,
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/obj/item/stack/sheet/mineral/gold{amount = 20} = 1,
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/obj/item/stack/sheet/mineral/uranium{amount = 20} = 1,
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/obj/item/mod/module/noslip = 1,
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/obj/item/mod/module/visor/night = 1)
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/obj/item/mod/module/visor/night = 1,
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/obj/item/clothing/gloves/color/black/thief = 1,
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/obj/item/clothing/suit/storage/iaa/blackjacket/armored = 1,
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/obj/item/clothing/suit/jacket/syndicatebomber = 1,
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/obj/item/mod/module/holster/hidden = 1,
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/obj/item/storage/firstaid/tactical = 1,
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/obj/item/clothing/under/syndicate/silicon_cham = 1,
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/obj/item/storage/box/syndie_kit/camera_bug = 1,
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/obj/item/gun/projectile/automatic/toy/pistol/riot = 1,
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/obj/item/flash/cameraflash = 1,
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/obj/item/mod/module/chameleon = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium = 1)
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/obj/effect/spawner/random_spawners/syndicate/loot/level3
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name = "officer loot"
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// Loot schema: medkits, very useful devices (jammer, illegal upgrade, RCD), better quality ammo (AP, fire), basic weapons (pistol, empgrenade), high value ores (diamond, uranium)
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// Primarily utility items with occasional low damage weaponry.
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result = list(/datum/nothing = 25,
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/obj/item/jammer = 1,
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/obj/item/storage/firstaid/regular = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium = 1,
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/obj/item/gun/projectile/automatic/pistol = 1,
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/obj/item/stock_parts/cell/bluespace = 1,
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/obj/item/card/emag = 1,
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/obj/item/encryptionkey/binary = 1,
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/obj/item/pinpointer/advpinpointer = 1,
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/obj/item/borg/upgrade/vtec = 1,
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/obj/item/borg/upgrade/syndicate = 1,
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/obj/item/borg/upgrade/selfrepair = 1,
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/obj/item/storage/box/syndie_kit/stechkin = 1,
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/obj/item/stack/sheet/mineral/diamond{amount = 10} = 1,
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/obj/item/stack/sheet/mineral/uranium{amount = 10} = 1,
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/obj/item/clothing/shoes/magboots/elite = 1,
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/obj/item/grenade/empgrenade = 1,
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/obj/item/grenade/clown_grenade = 1,
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/obj/item/grenade/spawnergrenade/feral_cats = 1,
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/obj/item/ammo_box/magazine/m10mm/ap = 1,
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/obj/item/ammo_box/magazine/m10mm/fire = 1,
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/obj/item/ammo_box/magazine/m10mm/hp = 1,
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/obj/item/storage/box/syndie_kit/emp = 1,
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/obj/item/toy/plushie/carpplushie/dehy_carp = 1,
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/obj/item/clothing/glasses/hud/security/chameleon = 1,
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/obj/item/mod/module/visor/thermal = 1,
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/obj/item/mod/module/stealth = 1,
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/obj/item/mod/module/power_kick = 1)
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/obj/item/mod/module/power_kick = 1,
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/obj/item/storage/box/syndidonkpockets = 1,
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/obj/item/pen/edagger = 1,
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/obj/item/door_remote/omni/access_tuner = 1,
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/obj/item/clothing/glasses/thermal = 1)
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/obj/effect/spawner/random_spawners/syndicate/loot/level4
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name = "armory loot"
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spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot/armory
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// Loot schema: high-power weapons (m90, esword, ebow, revolver), devices that negate depot challenges (thermal glasses, chameleon device), explosives
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result = list(/obj/item/gun/projectile/automatic/c20r = 1,
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/obj/item/gun/projectile/automatic/m90 = 1,
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/obj/item/gun/projectile/automatic/sniper_rifle/syndicate = 1,
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/obj/item/melee/energy/sword/saber = 1,
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/obj/item/gun/energy/kinetic_accelerator/crossbow = 1,
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/obj/item/gun/projectile/revolver = 1,
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/obj/item/bio_chip_implanter/shock = 1,
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/obj/item/butcher_chainsaw = 1,
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/obj/item/bee_briefcase = 1,
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/obj/item/fireaxe/energized = 1,
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/obj/item/clothing/glasses/thermal = 1,
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// Combat orientated items that could give the player an advantage if an antag messes with them.
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result = list(/obj/item/melee/energy/sword/saber = 1,
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/obj/item/autosurgeon/organ/syndicate/razorwire = 1,
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/obj/item/chameleon = 1,
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/obj/item/CQC_manual = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/stimulants = 1,
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/obj/item/grenade/plastic/c4/x4 = 1,
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/obj/item/mod/control/pre_equipped/traitor_elite = 1)// Adding this as it is something an explorer can use to explore space better, that isn't a high powered murder weapon.
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/obj/item/clothing/gloves/fingerless/rapid = 1,
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/obj/item/gun/medbeam = 1,
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/obj/item/shield/energy = 1,
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/obj/item/storage/box/syndie_kit/teleporter = 1,
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/obj/item/weaponcrafting/gunkit/universal_gun_kit = 1)
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// Layout-affecting spawns
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