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https://github.com/ParadiseSS13/Paradise.git
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Explorer Redux (#24202)
* WE'RE SO BACK * LET THERE BE SOUND * More bugs * fixes * sound * hmm * clothing sprites + minor code changes to clothes * meestake * spritening * YARR * hiss * Cyberiad explorer remap * hand telover * delta days * rooms done * VENDOR * Mapping done * Salvage mapped * qol * Forgot the hivelord. * woops * oops redux * reviews and more * consistency * Update code/game/jobs/job_globals.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * character * Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/effects/spawners/random_spawners.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/pirate.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/head/job_hats.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/effects/spawners/random_spawners.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/boxes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/research/designs/machine_designs.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * some reviews * Update code/game/machinery/constructable_frame.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * supply * area repathing and ambience * mapping * metamapping * Update code/game/objects/items/weapons/storage/belt.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * the doorening * redooring * modsuit * more reviews * the plasmamamninigngg * add random salvage generation across space ruins * add blackbox tracking for salvage sold * gun * deconflicts and reviews * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/head/job_hats.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/garment.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * all conversations resolved * maybe work now? * please no more, too many apcs * Update code/modules/mob/living/simple_animal/corpse.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mining/machine_vending.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/suits/misc_suits.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * henri review + action figure * Update code/game/objects/items/toys.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * PDA * conflicts * more conflicts * maybe all conflcits? * wait fuck * maybe fixed??? * KIDAN SPRITES * MAYBE? * access fixes * explorer hotfixes 1: - fixes space pirates dying in space - gives explorers ORM access - box: fixes access on NTR airlock - box: fixes naming on BS airlock - box: adds expedition access to mail sorting room * add salvage selling back * NOT FOR SALE * oh my god actually sell the fucking salvage this time * maybe fine now? * carpover * NO MORE CABLE * balance tweaks * some depot loot updates * merge conflict * deconflicted??? * woops more oversights * skirts, bombers, exploredrobe code + sprites * woops (again) * deconflicting * remove old explorer room again * Hat fix * minor changes to sprites and code for hats * yarrr fix 1 * first fixes * don't drop loot from syndies gibbed by depot destruction * add selling back with new signal based system * speedmerge this shit * minor changes to collars/bomber resprite * docking port in * ruins * WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN * no more murder hallway on whiteship * undelete meson sunglasses, redelete uristrunes * BOOTY BAGS * don't drop ashdrake loot from crusher kills * box: fix ntrep fax, add explorer access to ORMroom * add meson sunglasses item icon back * fix cere handtele, meta shutter control, death sound arg * cleaning up * she mosins on my russian till i dj station * Update code/modules/clothing/head/soft_caps.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/modules/clothing/suits/misc_suits.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/modules/mining/machine_vending.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/game/gamemodes/game_mode.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * mapping * Cleaning up * revert changes in tools/{bootstrap,ci} --------- Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt
Contrabang
Christasmurf
warriorstar-orion
Henri215
github-actions
DGamerL
parent
c9f44b1f29
commit
5a68c5f6d3
@@ -518,7 +518,7 @@
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id = "ore_redemption"
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req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/ore_redemption
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category = list ("Misc. Machinery")
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@@ -528,17 +528,27 @@
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id = "mining_equipment_vendor"
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req_tech = list("engineering" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/mining_equipment_vendor
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category = list ("Misc. Machinery")
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/datum/design/explorer_equipment_vendor
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name = "Machine Design (Explorer Rewards Vendor Board)"
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desc = "The circuit board for an Explorer Rewards Vendor."
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id = "explorer_equipment_vendor"
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req_tech = list("engineering" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/mining_equipment_vendor/explorer
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category = list ("Misc. Machinery")
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/datum/design/clawgame
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name = "Machine Design (Claw Game Board)"
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desc = "The circuit board for a Claw Game."
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id = "clawgame"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/clawgame
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category = list ("Misc. Machinery")
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@@ -548,7 +558,7 @@
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id = "prize_counter"
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req_tech = list("programming" = 2, "materials" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/prize_counter
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category = list("Misc. Machinery")
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@@ -558,7 +568,7 @@
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id = "gameboard"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/gameboard
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category = list("Misc. Machinery")
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@@ -568,7 +578,7 @@
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id = "plantgenes"
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req_tech = list("programming" = 4, "biotech" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/plantgenes
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category = list("Hydroponics Machinery")
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@@ -578,7 +588,7 @@
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id = "slotmachine"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/slot_machine
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category = list("Misc. Machinery")
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@@ -588,6 +598,6 @@
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id = "bottlers"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/bottler
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category = list("Misc. Machinery")
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