Shock gun is fixed so it will function like it is supposed to.

Also a new weapon added called the Rapid Syringe Gun. It can only be made via R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1893 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
firecage@hotmail.com
2011-07-19 19:05:13 +00:00
parent cca0d9f8d3
commit 5a698e6924
3 changed files with 97 additions and 4 deletions
+78
View File
@@ -401,6 +401,84 @@
return
/obj/item/weapon/gun/rapidsyringe
name = "rapid syringe gun"
icon = 'gun.dmi'
icon_state = "syringegun"
item_state = "syringegun"
w_class = 3.0
throw_speed = 4
throw_range = 10
force = 8.0
var/list/syringes = new/list()
var/max_syringes = 40
examine()
set src in view()
..()
if (!(usr in view(2)) && usr!=src.loc) return
usr << "\icon [src] Rapid Syringe gun:"
usr << "\blue [syringes] / [max_syringes] Syringes."
attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
if(syringes.len < max_syringes)
user.drop_item()
I.loc = src
syringes += I
user << "\blue You put the syringe in the rapid syringe gun."
user << "\blue [syringes.len] / [max_syringes] Syringes."
else
usr << "\red The rapid syringe gun cannot hold more syringes."
afterattack(obj/target, mob/user , flag)
if(!isturf(target.loc) || target == user) return
if(syringes.len)
spawn(0) fire_syringe(target,user)
else
usr << "\red rapid The syringe gun is empty."
proc
fire_syringe(atom/target, mob/user)
if (locate (/obj/table, src.loc))
return
else
var/turf/trg = get_turf(target)
var/obj/syringe_gun_dummy/D = new/obj/syringe_gun_dummy(get_turf(src))
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
S.reagents.trans_to(D, S.reagents.total_volume)
syringes -= S
del(S)
D.icon_state = "syringeproj"
D.name = "syringe"
playsound(user.loc, 'syringeproj.ogg', 50, 1)
for(var/i=0, i<6, i++)
if(!D) break
if(D.loc == trg) break
step_towards(D,trg)
for(var/mob/living/carbon/M in D.loc)
if(!istype(M,/mob/living/carbon)) continue
if(M == user) continue
D.reagents.trans_to(M, 15)
M.take_organ_damage(5)
for(var/mob/O in viewers(world.view, D))
O.show_message(text("\red [] was hit by the syringe!", M), 1)
del(D)
if(D)
for(var/atom/A in D.loc)
if(A == user) continue
if(A.density) del(D)
sleep(1)
if (D) spawn(10) del(D)
return
/obj/reagent_dispensers
name = "Dispenser"