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Shock gun is fixed so it will function like it is supposed to.
Also a new weapon added called the Rapid Syringe Gun. It can only be made via R&D. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1893 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -72,15 +72,21 @@
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name = "shock"
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icon_state = "fireball"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 20
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mobdamage = list(BRUTE = 0, BURN = 20, TOX = 0, OXY = 0, CLONE = 0)
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damage = 25
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mobdamage = list(BRUTE = 0, BURN = 25, TOX = 0, OXY = 0, CLONE = 0)
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flag = "laser"
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New()
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..()
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effects["stun"] = 10
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effects["weak"] = 10
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effects["stutter"] = 10
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effectprob["weak"] = 25
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declone
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name = "declown"
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icon_state = "declone"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 20
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damage = 70
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mobdamage = list(BRUTE = 0, BURN = 0, TOX = 0, OXY = 0, CLONE = 70)
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flag = "laser"
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@@ -304,7 +310,7 @@
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dart
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desc = "A dart for use in shotguns.."
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name = "shotgun dart"
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name = "shotgun daFrt"
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icon_state = "blshell" //someone, draw the icon, please.
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m_amt = 50000 //because it's like, instakill.
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