Shock gun is fixed so it will function like it is supposed to.

Also a new weapon added called the Rapid Syringe Gun. It can only be made via R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1893 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
firecage@hotmail.com
2011-07-19 19:05:13 +00:00
parent cca0d9f8d3
commit 5a698e6924
3 changed files with 97 additions and 4 deletions
+10 -4
View File
@@ -72,15 +72,21 @@
name = "shock"
icon_state = "fireball"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 20
mobdamage = list(BRUTE = 0, BURN = 20, TOX = 0, OXY = 0, CLONE = 0)
damage = 25
mobdamage = list(BRUTE = 0, BURN = 25, TOX = 0, OXY = 0, CLONE = 0)
flag = "laser"
New()
..()
effects["stun"] = 10
effects["weak"] = 10
effects["stutter"] = 10
effectprob["weak"] = 25
declone
name = "declown"
icon_state = "declone"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 20
damage = 70
mobdamage = list(BRUTE = 0, BURN = 0, TOX = 0, OXY = 0, CLONE = 70)
flag = "laser"
@@ -304,7 +310,7 @@
dart
desc = "A dart for use in shotguns.."
name = "shotgun dart"
name = "shotgun daFrt"
icon_state = "blshell" //someone, draw the icon, please.
m_amt = 50000 //because it's like, instakill.