From 5aa20721baa11663dc42306504bb9ee8985c8ab9 Mon Sep 17 00:00:00 2001 From: Mark van Alphen Date: Wed, 5 Jun 2019 03:16:55 +0200 Subject: [PATCH] Prevent ruins from spawning on the Labor Camp and *very* close to the station --- code/controllers/subsystem/mapping.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm index b8e6ee4bc14..b45ef833b9f 100644 --- a/code/controllers/subsystem/mapping.dm +++ b/code/controllers/subsystem/mapping.dm @@ -30,7 +30,7 @@ SUBSYSTEM_DEF(mapping) var/mining_type = MINETYPE if (mining_type == "lavaland") // Spawn Lavaland ruins and rivers. - seedRuins(list(level_name_to_num(MINING)), config.lavaland_budget, /area/lavaland/surface/outdoors, lava_ruins_templates) + seedRuins(list(level_name_to_num(MINING)), config.lavaland_budget, /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates) spawn_rivers() else // Populate mining Z-level hidden rooms