mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Refactors buildmode into submodules, and adds an "atmos" buildmode
Also makes the mode selection interface far less tedious/painful Adds unsimulated turf overriding, and admin logging Temporary commit for storing the sdql buildmode Adds extra documentation also requires a path to be selected for "advanced" and "fill" modes, now Spaces out mode switch buttons nicer removes need for debug rights to do a fill with mob paths Adds a bunch of extra fancy paths Fox Changes pt 1 Backports /tg/station changes Fixes a double-tap issue with dclick handling of certain mobs Also no longer shows the "selection canceled" if you haven't selected a region for the buildmode that supports region selection Updates buildmode stuff
This commit is contained in:
@@ -1,656 +0,0 @@
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#define BASIC_BUILDMODE 1
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#define ADV_BUILDMODE 2
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#define VAR_BUILDMODE 3
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#define THROW_BUILDMODE 4
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#define AREA_BUILDMODE 5
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#define COPY_BUILDMODE 6
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#define AREAEDIT_BUILDMODE 7
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#define FILL_BUILDMODE 8
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#define LINK_BUILDMODE 9
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#define BOOM_BUILDMODE 10
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#define SAVE_BUILDMODE 11
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#define NUM_BUILDMODES 11
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/obj/screen/buildmode
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icon = 'icons/misc/buildmode.dmi'
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var/datum/click_intercept/buildmode/bd
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layer = HUD_LAYER_BUILDMODE
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/obj/screen/buildmode/New(bld)
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..()
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bd = bld
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/obj/screen/buildmode/mode
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name = "Toggle Mode"
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icon_state = "buildmode1"
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screen_loc = "NORTH,WEST"
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/obj/screen/buildmode/mode/Click(location, control, params)
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var/list/pa = params2list(params)
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if(pa.Find("left"))
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bd.toggle_modes()
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else if(pa.Find("right"))
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bd.change_settings(usr)
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update_icon()
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return 1
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/obj/screen/buildmode/mode/update_icon()
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icon_state = "buildmode[bd.mode]"
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return
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/obj/screen/buildmode/help
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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name = "Buildmode Help"
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/obj/screen/buildmode/help/Click()
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bd.show_help(usr)
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return 1
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/obj/screen/buildmode/bdir
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icon_state = "build"
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screen_loc = "NORTH,WEST+2"
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name = "Change Dir"
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/obj/screen/buildmode/bdir/update_icon()
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dir = bd.build_dir
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return
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/obj/screen/buildmode/bdir/Click()
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bd.change_dir()
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update_icon()
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return 1
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/obj/screen/buildmode/quit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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name = "Quit Buildmode"
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/obj/screen/buildmode/quit/Click()
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bd.quit()
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return 1
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/obj/screen/buildmode/dir/Click()
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bd.change_dir()
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update_icon()
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return 1
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/obj/effect/buildmode_reticule
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var/image/I
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var/client/cl
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anchored = TRUE
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/obj/effect/buildmode_reticule/New(var/turf/t, var/client/c)
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loc = t
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I = image('icons/mob/blob.dmi', t, "marker",19.0,2) // Sprite reuse wooo
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if(c)
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cl = c
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cl.images += I
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else
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log_runtime(EXCEPTION("Buildmode reticule created without a client!"), src)
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/obj/effect/buildmode_reticule/proc/deselect()
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qdel(src)
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/obj/effect/buildmode_reticule/Destroy()
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cl.images -= I
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cl = null
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qdel(I)
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return ..()
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/obj/effect/buildmode_line
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var/image/I
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var/client/cl
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/obj/effect/buildmode_line/New(var/client/c, var/atom/atom_a, var/atom/atom_b, var/linename)
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name = linename
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loc = get_turf(atom_a)
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I = image('icons/misc/mark.dmi', src, "line", 19.0)
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var/x_offset = ((atom_b.x * 32) + atom_b.pixel_x) - ((atom_a.x * 32) + atom_a.pixel_x)
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var/y_offset = ((atom_b.y * 32) + atom_b.pixel_y) - ((atom_a.y * 32) + atom_a.pixel_y)
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var/matrix/M = matrix()
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M.Translate(0, 16)
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M.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32)
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M.Turn(90 - Atan2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
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M.Translate(atom_a.pixel_x, atom_a.pixel_y)
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transform = M
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cl = c
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cl.images += I
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/obj/effect/buildmode_line/Destroy()
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if(I)
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if(istype(cl))
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cl.images -= I
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cl = null
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QDEL_NULL(I)
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return ..()
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/datum/click_intercept
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var/client/holder = null
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var/list/obj/screen/buttons = list()
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/datum/click_intercept/New(client/c)
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create_buttons()
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holder = c
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holder.click_intercept = src
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holder.show_popup_menus = 0
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holder.screen += buttons
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/datum/click_intercept/Destroy()
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QDEL_LIST(buttons)
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return ..()
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/datum/click_intercept/proc/create_buttons()
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return
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/datum/click_intercept/proc/InterceptClickOn(user,params,atom/object)
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return
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/datum/click_intercept/proc/quit()
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holder.screen -= buttons
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holder.click_intercept = null
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holder.show_popup_menus = 1
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qdel(src)
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/datum/click_intercept/buildmode
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var/mode = BASIC_BUILDMODE
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var/build_dir = SOUTH
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var/atom/movable/throw_atom = null
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var/obj/effect/buildmode_reticule/cornerA = null
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var/obj/effect/buildmode_reticule/cornerB = null
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var/generator_path = null
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var/varholder = "name"
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var/valueholder = "derp"
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var/objholder = /obj/structure/closet
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var/area/storedarea = null
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var/image/areaimage
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var/atom/movable/stored = null
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var/list/link_lines = list()
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var/obj/link_obj
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var/valid_links = 0
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//Explosion mode
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var/devastation = -1
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var/heavy = -1
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var/light = -1
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var/flash = -1
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var/flames = -1
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// Saving mode
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var/use_json = TRUE
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/datum/click_intercept/buildmode/New(client/c)
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..()
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areaimage = image('icons/turf/areas.dmi',null,"yellow")
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holder.images += areaimage
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/datum/click_intercept/buildmode/Destroy()
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stored = null
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Reset()
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areaimage.loc = null
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qdel(areaimage)
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return ..()
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/datum/click_intercept/buildmode/create_buttons()
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buttons += new /obj/screen/buildmode/mode(src)
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buttons += new /obj/screen/buildmode/help(src)
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buttons += new /obj/screen/buildmode/bdir(src)
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buttons += new /obj/screen/buildmode/quit(src)
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/datum/click_intercept/buildmode/proc/toggle_modes()
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mode = (mode % NUM_BUILDMODES) +1
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Reset()
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return
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/datum/click_intercept/buildmode/proc/show_help(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button = Construct / Upgrade</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button = Deconstruct / Delete / Downgrade</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button + ctrl = R-Window</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button + alt = Airlock</span>")
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to_chat(user, "")
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to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
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to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(ADV_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button = Delete objects</span>")
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to_chat(user, "")
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to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
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to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(VAR_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(THROW_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Throw</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(AREA_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(COPY_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on obj/mob = Select target to copy</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(AREAEDIT_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Paint area</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on obj/turf/mob = Select area to paint</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Create new area</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(FILL_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(LINK_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on obj = Select button to link</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on obj = Link/unlink to selected button")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(BOOM_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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if(SAVE_BUILDMODE)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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/datum/click_intercept/buildmode/proc/change_settings(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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return 1
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if(ADV_BUILDMODE)
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var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder || ispath(objholder, /area))
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objholder = /obj/structure/closet
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alert("That path is not allowed.")
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else
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if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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if(VAR_BUILDMODE)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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varholder = input(user,"Enter variable name:" ,"Name", "name")
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if(varholder in locked && !check_rights(R_DEBUG,0))
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return 1
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var/thetype = input(user,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
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if(!thetype) return 1
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switch(thetype)
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if("text")
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valueholder = input(user,"Enter variable value:" ,"Value", "value") as text
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if("number")
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valueholder = input(user,"Enter variable value:" ,"Value", 123) as num
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if("mob-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as mob in mob_list
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if("obj-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as obj in world
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if("turf-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as turf in world
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if(AREA_BUILDMODE)
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var/list/gen_paths = subtypesof(/datum/mapGenerator)
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var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
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if(!type) return
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generator_path = type
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cornerA = null
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cornerB = null
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if(AREAEDIT_BUILDMODE)
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var/target_path = input(user,"Enter typepath:", "Typepath", "/area")
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var/areatype = text2path(target_path)
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if(ispath(areatype,/area))
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var/areaname = input(user,"Enter area name:", "Area name", "Area")
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if(!areaname || !length(areaname))
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return
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storedarea = new areatype
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storedarea.power_equip = 0
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storedarea.power_light = 0
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storedarea.power_environ = 0
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storedarea.always_unpowered = 0
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storedarea.name = areaname
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areaimage.loc = storedarea
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if(FILL_BUILDMODE)
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var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder || ispath(objholder, /area))
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objholder = /obj/structure/closet
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return
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else
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if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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deselect_region()
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if(BOOM_BUILDMODE)
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devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
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if(devastation == null) devastation = -1
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heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
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if(heavy == null) heavy = -1
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light = input("Range of light impact. -1 to none", text("Input")) as num|null
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if(light == null) light = -1
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flash = input("Range of flash. -1 to none", text("Input")) as num|null
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if(flash == null) flash = -1
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flames = input("Range of flames. -1 to none", text("Input")) as num|null
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if(flames == null) flames = -1
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|
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if(SAVE_BUILDMODE)
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use_json = (alert("Would you like to use json (Default is \"Yes\")?",,"Yes","No") == "Yes")
|
||||
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/datum/click_intercept/buildmode/proc/change_dir()
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switch(build_dir)
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if(NORTH)
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build_dir = EAST
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if(EAST)
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build_dir = SOUTH
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if(SOUTH)
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build_dir = WEST
|
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if(WEST)
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build_dir = NORTHWEST
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if(NORTHWEST)
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build_dir = NORTH
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return 1
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/datum/click_intercept/buildmode/proc/deselect_region()
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QDEL_NULL(cornerA)
|
||||
QDEL_NULL(cornerB)
|
||||
|
||||
/datum/click_intercept/buildmode/proc/Reset()//Reset temporary variables
|
||||
deselect_region()
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||||
if(mode == AREAEDIT_BUILDMODE)
|
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areaimage.loc = storedarea
|
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else
|
||||
areaimage.loc = null
|
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for(var/obj/effect/buildmode_line/L in link_lines)
|
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qdel(L)
|
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link_lines -= L
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|
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/datum/click_intercept/buildmode/proc/select_tile(var/turf/T)
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return new /obj/effect/buildmode_reticule(T, holder)
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||||
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/proc/togglebuildmode(mob/M as mob in player_list)
|
||||
set name = "Toggle Build Mode"
|
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set category = "Event"
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||||
|
||||
if(M.client)
|
||||
if(istype(M.client.click_intercept,/datum/click_intercept/buildmode))
|
||||
var/datum/click_intercept/buildmode/B = M.client.click_intercept
|
||||
B.quit()
|
||||
log_admin("[key_name(usr)] has left build mode.")
|
||||
else
|
||||
new/datum/click_intercept/buildmode(M.client)
|
||||
message_admins("[key_name_admin(usr)] has entered build mode.")
|
||||
log_admin("[key_name(usr)] has entered build mode.")
|
||||
|
||||
/datum/click_intercept/buildmode/InterceptClickOn(user,params,atom/object) //Click Intercept
|
||||
var/list/pa = params2list(params)
|
||||
var/right_click = pa.Find("right")
|
||||
var/left_click = pa.Find("left")
|
||||
var/alt_click = pa.Find("alt")
|
||||
var/ctrl_click = pa.Find("ctrl")
|
||||
|
||||
. = 1
|
||||
switch(mode)
|
||||
if(BASIC_BUILDMODE)
|
||||
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
|
||||
var/turf/T = object
|
||||
if(istype(object,/turf/space))
|
||||
T.ChangeTurf(/turf/simulated/floor/plasteel)
|
||||
else if(istype(object,/turf/simulated/floor))
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else if(istype(object,/turf/simulated/wall))
|
||||
T.ChangeTurf(/turf/simulated/wall/r_wall)
|
||||
log_admin("Build Mode: [key_name(user)] built [T] at ([T.x],[T.y],[T.z])")
|
||||
return
|
||||
else if(right_click)
|
||||
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
if(istype(object,/turf/simulated/wall))
|
||||
var/turf/T = object
|
||||
T.ChangeTurf(/turf/simulated/floor/plasteel)
|
||||
else if(istype(object,/turf/simulated/floor))
|
||||
var/turf/T = object
|
||||
T.ChangeTurf(/turf/space)
|
||||
else if(istype(object,/turf/simulated/wall/r_wall))
|
||||
var/turf/T = object
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else if(istype(object,/obj))
|
||||
qdel(object)
|
||||
return
|
||||
else if(istype(object,/turf) && alt_click && left_click)
|
||||
log_admin("Build Mode: [key_name(user)] built an airlock at ([object.x],[object.y],[object.z])")
|
||||
new/obj/machinery/door/airlock(get_turf(object))
|
||||
else if(istype(object,/turf) && ctrl_click && left_click)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.setDir(build_dir)
|
||||
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
|
||||
|
||||
if(ADV_BUILDMODE)
|
||||
if(left_click)
|
||||
if(ispath(objholder,/turf))
|
||||
var/turf/T = get_turf(object)
|
||||
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
|
||||
T.ChangeTurf(objholder)
|
||||
else if(!isnull(objholder))
|
||||
var/obj/A = new objholder (get_turf(object))
|
||||
A.setDir(build_dir)
|
||||
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [build_dir]")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Select object type first.</span>")
|
||||
else if(right_click)
|
||||
if(isobj(object))
|
||||
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
qdel(object)
|
||||
|
||||
if(VAR_BUILDMODE)
|
||||
if(left_click) //I cant believe this shit actually compiles.
|
||||
if(object.vars.Find(varholder))
|
||||
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
|
||||
object.vars[varholder] = valueholder
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
|
||||
if(right_click)
|
||||
if(object.vars.Find(varholder))
|
||||
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
|
||||
object.vars[varholder] = initial(object.vars[varholder])
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
|
||||
|
||||
if(THROW_BUILDMODE)
|
||||
if(left_click)
|
||||
if(isturf(object))
|
||||
return
|
||||
throw_atom = object
|
||||
if(right_click)
|
||||
if(throw_atom)
|
||||
throw_atom.throw_at(object, 10, 1,user)
|
||||
log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
|
||||
if(AREA_BUILDMODE)
|
||||
if(!cornerA)
|
||||
cornerA = select_tile(get_turf(object))
|
||||
return
|
||||
if(cornerA && !cornerB)
|
||||
cornerB = select_tile(get_turf(object))
|
||||
if(left_click) //rectangular
|
||||
if(cornerA && cornerB)
|
||||
if(!generator_path)
|
||||
to_chat(user, "<span class='warning'>Select generator type first.</span>")
|
||||
else
|
||||
var/datum/mapGenerator/G = new generator_path
|
||||
G.defineRegion(cornerA.loc,cornerB.loc,1)
|
||||
G.generate()
|
||||
deselect_region()
|
||||
return
|
||||
|
||||
//Something wrong - Reset
|
||||
deselect_region()
|
||||
if(COPY_BUILDMODE)
|
||||
if(left_click)
|
||||
var/turf/T = get_turf(object)
|
||||
if(stored)
|
||||
DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T)
|
||||
else if(right_click)
|
||||
if(ismovableatom(object)) // No copying turfs for now.
|
||||
to_chat(user, "<span class='notice'>[object] set as template.</span>")
|
||||
stored = object
|
||||
if(AREAEDIT_BUILDMODE)
|
||||
if(left_click)
|
||||
if(!storedarea)
|
||||
return
|
||||
var/turf/T = get_turf(object)
|
||||
if(get_area(T) != storedarea)
|
||||
storedarea.contents.Add(T)
|
||||
else if(right_click)
|
||||
var/turf/T = get_turf(object)
|
||||
storedarea = get_area(T)
|
||||
areaimage.loc = storedarea
|
||||
if(FILL_BUILDMODE)
|
||||
if(!cornerA)
|
||||
cornerA = select_tile(get_turf(object))
|
||||
return
|
||||
if(cornerA && !cornerB)
|
||||
cornerB = select_tile(get_turf(object))
|
||||
if(left_click) //rectangular
|
||||
if(cornerA && cornerB)
|
||||
if(alt_click)
|
||||
empty_region(block(get_turf(cornerA),get_turf(cornerB)))
|
||||
deselect_region()
|
||||
else
|
||||
if(!objholder)
|
||||
to_chat(user, "<span class='warning'>Select object type first.</span>")
|
||||
else
|
||||
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
|
||||
if(ispath(objholder,/turf))
|
||||
T.ChangeTurf(objholder)
|
||||
else
|
||||
var/obj/A = new objholder(T)
|
||||
A.setDir(build_dir)
|
||||
deselect_region()
|
||||
return
|
||||
|
||||
//Something wrong - Reset
|
||||
deselect_region()
|
||||
if(LINK_BUILDMODE)
|
||||
if(left_click && istype(object, /obj/machinery))
|
||||
link_obj = object
|
||||
if(right_click && istype(object, /obj/machinery))
|
||||
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door_control/M = link_obj
|
||||
var/obj/machinery/door/airlock/P = object
|
||||
if(!M.id || M.id == "")
|
||||
M.id = input(holder, "Please select an ID for the button", "Buildmode", "")
|
||||
if(!M.id || M.id == "")
|
||||
goto(line_jump)
|
||||
if(P.id_tag == M.id && (P in range(M.range, M)) && P.id_tag && P.id_tag != "")
|
||||
P.id_tag = null
|
||||
to_chat(holder, "[P] unlinked.")
|
||||
goto(line_jump)
|
||||
if(!M.normaldoorcontrol)
|
||||
if(link_lines.len && alert(holder, "Warning: This will disable links to connected pod doors. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
M.normaldoorcontrol = 1
|
||||
if(P.id_tag && alert(holder, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
P.id_tag = M.id
|
||||
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/poddoor))
|
||||
var/obj/machinery/door_control/M = link_obj
|
||||
var/obj/machinery/door/poddoor/P = object
|
||||
if(!M.id || M.id == "")
|
||||
M.id = input(holder, "Please select an ID for the button", "Buildmode", "")
|
||||
if(!M.id || M.id == "")
|
||||
goto(line_jump)
|
||||
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
|
||||
P.id_tag = null
|
||||
to_chat(holder, "[P] unlinked.")
|
||||
goto(line_jump)
|
||||
if(M.normaldoorcontrol)
|
||||
if(link_lines.len && alert(holder, "Warning: This will disable links to connected airlocks. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
M.normaldoorcontrol = 0
|
||||
if(!M.id || M.id == "")
|
||||
M.id = input(holder, "Please select an ID for the button", "Buildmode", "")
|
||||
if(!M.id || M.id == "")
|
||||
goto(line_jump)
|
||||
if(P.id_tag && P.id_tag != 1 && alert(holder, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
P.id_tag = M.id
|
||||
|
||||
line_jump // For the goto
|
||||
valid_links = 0
|
||||
for(var/obj/effect/buildmode_line/L in link_lines)
|
||||
qdel(L)
|
||||
link_lines -= L
|
||||
|
||||
if(istype(link_obj, /obj/machinery/door_control))
|
||||
var/obj/machinery/door_control/M = link_obj
|
||||
for(var/obj/machinery/door/airlock/P in range(M.range,M))
|
||||
if(P.id_tag == M.id)
|
||||
var/obj/effect/buildmode_line/L = new(holder, M, P, "[M.name] to [P.name]")
|
||||
L.color = M.normaldoorcontrol ? "#339933" : "#993333"
|
||||
if(M.normaldoorcontrol)
|
||||
valid_links = 1
|
||||
link_lines += L
|
||||
var/obj/effect/buildmode_line/L2 = new(holder, P, M, "[M.name] to [P.name]") // Yes, reversed one so that you can see it from both sides.
|
||||
L2.color = L.color
|
||||
link_lines += L2
|
||||
for(var/obj/machinery/door/poddoor/P in airlocks)
|
||||
if(P.id_tag == M.id)
|
||||
var/obj/effect/buildmode_line/L = new(holder, M, P, "[M.name] to [P.name]")
|
||||
L.color = M.normaldoorcontrol ? "#993333" : "#339933"
|
||||
if(M.normaldoorcontrol)
|
||||
valid_links = 0
|
||||
link_lines += L
|
||||
var/obj/effect/buildmode_line/L2 = new(holder, P, M, "[M.name] to [P.name]") // Yes, reversed one so that you can see it from both sides.
|
||||
L2.color = L.color
|
||||
link_lines += L2
|
||||
if(BOOM_BUILDMODE)
|
||||
explosion(object, devastation, heavy, light, flash, null, TRUE, flames)
|
||||
if(SAVE_BUILDMODE)
|
||||
if(!cornerA)
|
||||
cornerA = select_tile(get_turf(object))
|
||||
return
|
||||
if(!cornerB)
|
||||
cornerB = select_tile(get_turf(object))
|
||||
if(left_click)
|
||||
if(cornerA && cornerB)
|
||||
var/turf/A = get_turf(cornerA)
|
||||
var/turf/B = get_turf(cornerB)
|
||||
deselect_region() // So we don't read our own reticules
|
||||
var/map_name = input(holder, "Please select a name for your map", "Buildmode", "")
|
||||
if(map_name == "")
|
||||
return
|
||||
var/map_flags = 0
|
||||
if(use_json)
|
||||
map_flags = 32 // Magic number defined in `writer.dm` that I can't use directly
|
||||
// because #defines are for some reason our coding standard
|
||||
var/our_map = maploader.save_map(A,B,map_name,map_flags)
|
||||
holder << ftp(our_map) // send the map they've made! Or are stealing, whatever
|
||||
to_chat(holder, "Map saving complete! [our_map]")
|
||||
return
|
||||
|
||||
deselect_region()
|
||||
@@ -516,6 +516,24 @@ var/list/VVpixelmovement = list("step_x", "step_y", "step_size", "bound_height",
|
||||
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: [original_var]=[new_var]")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s varlist [objectvar]: [original_var]=[new_var]")
|
||||
|
||||
/proc/vv_varname_lockcheck(param_var_name)
|
||||
if(param_var_name in VVlocked)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in VVckey_edit)
|
||||
if(!check_rights(R_EVENT | R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in VVicon_edit_lock)
|
||||
if(!check_rights(R_EVENT | R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in VVpixelmovement)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return FALSE
|
||||
var/prompt = alert(usr, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if(prompt != "Continue")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/client/proc/modify_variables(atom/O, param_var_name = null, autodetect_class = 0)
|
||||
if(!check_rights(R_VAREDIT))
|
||||
return
|
||||
@@ -544,25 +562,11 @@ var/list/VVpixelmovement = list("step_x", "step_y", "step_size", "bound_height",
|
||||
if(!O.can_vv_get(variable))
|
||||
return
|
||||
|
||||
if(!vv_varname_lockcheck(variable))
|
||||
return
|
||||
|
||||
var_value = O.vars[variable]
|
||||
|
||||
if(variable in VVlocked)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
if(variable in VVckey_edit)
|
||||
if(!check_rights(R_EVENT | R_DEBUG))
|
||||
return
|
||||
if(variable in VVicon_edit_lock)
|
||||
if(!check_rights(R_EVENT | R_DEBUG))
|
||||
return
|
||||
if(variable in VVpixelmovement)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
var/prompt = alert(src, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if(prompt != "Continue")
|
||||
return
|
||||
|
||||
|
||||
var/default = vv_get_class(var_value)
|
||||
|
||||
if(isnull(default))
|
||||
|
||||
@@ -0,0 +1,297 @@
|
||||
# Buildmode
|
||||
|
||||
## Code layout
|
||||
|
||||
### Buildmode
|
||||
|
||||
Manager for buildmode modes. Contains logic to manage switching between each mode, and presenting a suitable user interface.
|
||||
|
||||
### Effects
|
||||
|
||||
Special graphics used by buildmode modes for user interface purposes.
|
||||
|
||||
### Buildmode Mode
|
||||
|
||||
Implementer of buildmode behaviors.
|
||||
|
||||
Existing varieties:
|
||||
|
||||
+ Basic
|
||||
|
||||
**Description**:
|
||||
|
||||
Allows creation of simple structures consisting of floors, walls, windows, and airlocks.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Left click a turf*:
|
||||
|
||||
"Upgrades" the turf based on the following rules below:
|
||||
|
||||
+ Space -> Tiled floor
|
||||
+ Simulated floor -> Regular wall
|
||||
+ Wall -> Reinforced wall
|
||||
|
||||
+ *Right click a turf*:
|
||||
|
||||
"Downgrades" the turf based on the following rules below:
|
||||
|
||||
+ Reinforced wall -> Regular wall
|
||||
+ Wall -> Tiled floor
|
||||
+ Simulated floor -> Space
|
||||
|
||||
+ *Right click an object*:
|
||||
|
||||
Deletes the clicked object.
|
||||
|
||||
+ *Alt+Left click a location*:
|
||||
|
||||
Places an airlock at the clicked location.
|
||||
|
||||
+ *Ctrl+Left click a location*:
|
||||
|
||||
Places a window at the clicked location.
|
||||
|
||||
+ Advanced
|
||||
|
||||
**Description**:
|
||||
|
||||
Creates an instance of a configurable atom path where you click.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click on the mode selector*:
|
||||
|
||||
Choose a path to spawn.
|
||||
|
||||
+ *Alt+Left click a turf, object, or mob*:
|
||||
|
||||
Select the type of the object clicked.
|
||||
|
||||
+ *Left click a location* (requires chosen path):
|
||||
|
||||
Place an instance of the chosen path at the location.
|
||||
|
||||
+ *Right click an object*:
|
||||
|
||||
Delete the object.
|
||||
|
||||
+ Fill
|
||||
|
||||
**Description**:
|
||||
|
||||
Creates an instance of an atom path on every tile in a chosen region.
|
||||
|
||||
With a special control input, instead deletes everything within the region.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click on the mode selector*:
|
||||
|
||||
Choose a path to spawn.
|
||||
|
||||
+ *Left click on a region* (requires chosen path):
|
||||
|
||||
Fill the region with the chosen path.
|
||||
|
||||
+ *Alt+Left click on a region*:
|
||||
|
||||
Deletes everything within the region.
|
||||
|
||||
+ *Right click during region selection*:
|
||||
|
||||
Cancel region selection.
|
||||
|
||||
+ Atmos
|
||||
|
||||
**Description**:
|
||||
|
||||
Fills a region with configurable atmos. By default, ignores unsimulated turfs, but is able to "overwrite" the atmos of unsimulated turfs with a special control input.
|
||||
|
||||
By default, fills a region with a breathable, standard atmosphere.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click on the mode selector icon*:
|
||||
|
||||
Set the following traits:
|
||||
|
||||
+ Total Pressure
|
||||
+ Temperature
|
||||
+ Partial Pressure Ratio (PPR) Oxygen
|
||||
+ PPR Nitrogen
|
||||
+ PPR Plasma
|
||||
+ PPR CO2
|
||||
+ PPR N2O
|
||||
|
||||
+ *Left click a region*:
|
||||
|
||||
Fill the region with the configured atmos.
|
||||
|
||||
+ *Control+Left click a region*:
|
||||
|
||||
As with the regular left click, but also "overwrites" the base atmos of any unsimulated turfs in the region - such as space turfs.
|
||||
|
||||
+ *Right click during region selection*:
|
||||
|
||||
Cancel region selection.
|
||||
|
||||
+ Copy
|
||||
|
||||
**Description**:
|
||||
|
||||
Take an existing object in the world, and place duplicates with identical attributes where you click.
|
||||
|
||||
May not always work nicely - "deep" variables such as lists or datums may malfunction.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click an existing object*:
|
||||
|
||||
Select the clicked object as a template.
|
||||
|
||||
+ *Left click a location* (Requires a selected object as template):
|
||||
|
||||
Place a duplicate of the template at the clicked location.
|
||||
|
||||
+ Link
|
||||
|
||||
**Description**:
|
||||
|
||||
Form links between door control buttons and either airlocks or pod bay doors.
|
||||
|
||||
The selected button will be highlighted, and visible lines will be drawn between the doors it is linked to and itself.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Left click a door control button*:
|
||||
|
||||
Makes the button active, and show what doors it is linked to.
|
||||
|
||||
+ *Right click an airlock* (requires active button):
|
||||
|
||||
Links the airlock to the active button. Will remove all links from the button first, if the button is linked to pod bay doors.
|
||||
|
||||
+ *Right click a pod bay door* (requires active button):
|
||||
|
||||
Links the pod bay door to the active button. Will remove all links from the button first, if the button is linked to regular airlocks.
|
||||
|
||||
+ Area Edit
|
||||
|
||||
**Description**:
|
||||
|
||||
Modifies and creates areas.
|
||||
|
||||
The active area will be highlighted in yellow.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click the mode selector*:
|
||||
|
||||
Create a new area, and make it active.
|
||||
|
||||
+ *Right click an existing area*:
|
||||
|
||||
Make the clicked area active.
|
||||
|
||||
+ *Left click a turf*:
|
||||
|
||||
When an area is active, adds the turf to the active area.
|
||||
|
||||
+ Var Edit
|
||||
|
||||
**Description**:
|
||||
|
||||
Allows for setting and resetting variables of objects with a click.
|
||||
|
||||
If the object does not have the var, will do nothing and print a warning message.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click the mode selector*:
|
||||
|
||||
Choose which variable to set, and what to set it to.
|
||||
|
||||
+ *Left click an atom*:
|
||||
|
||||
Change the clicked atom's variables as configured.
|
||||
|
||||
+ *Right click an atom*:
|
||||
|
||||
Reset the targeted variable to its original value in the code.
|
||||
|
||||
+ Map Generator
|
||||
|
||||
**Description**:
|
||||
|
||||
Fills rectangular regions with algorithmically generated content. Right click during region selection to cancel.
|
||||
|
||||
See the `procedural_mapping` module for the generators themselves.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right-click on the mode selector*:
|
||||
|
||||
Select a map generator from all the generators present in the codebase.
|
||||
|
||||
+ *Left click two corners of an area*:
|
||||
|
||||
Use the generator to populate the region.
|
||||
|
||||
+ *Right click during region selection*:
|
||||
|
||||
Cancel region selection.
|
||||
|
||||
+ Save
|
||||
|
||||
**Description**:
|
||||
|
||||
Captures a rectangular region in a `.dmm` format, which can be loaded back later using the "Place Map Template" debug verb.
|
||||
|
||||
Keep in mind this feature is somewhat experimental, and may not always work.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click on the mode selector*:
|
||||
|
||||
Configure whether to save in either JSON mode or not.
|
||||
|
||||
+ *Left click two corners of an area*:
|
||||
|
||||
Save the region to a `.dmm` file. You will be prompted for where to save this - a copy will be saved in the `_maps/quicksave` folder.
|
||||
|
||||
+ *Right click during region selection*:
|
||||
|
||||
Cancel region selection.
|
||||
|
||||
+ Throwing
|
||||
|
||||
**Description**:
|
||||
|
||||
Select an object with left click, and right click to throw it towards where you clicked.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Left click on a movable atom*:
|
||||
|
||||
Select the atom for throwing.
|
||||
|
||||
+ *Right click on a location*:
|
||||
|
||||
Throw the selected atom towards that location.
|
||||
|
||||
+ Boom
|
||||
|
||||
**Description**:
|
||||
|
||||
Make explosions where you click.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click the mode selector*:
|
||||
|
||||
Configure the explosion size.
|
||||
|
||||
+ *Left click a location*:
|
||||
|
||||
Cause an explosion where you clicked.
|
||||
@@ -0,0 +1,87 @@
|
||||
/datum/buildmode_mode
|
||||
var/key = "oops"
|
||||
|
||||
var/datum/click_intercept/buildmode/BM
|
||||
|
||||
var/use_corner_selection = FALSE
|
||||
var/processing_selection = FALSE
|
||||
var/list/preview
|
||||
var/turf/cornerA
|
||||
var/turf/cornerB
|
||||
|
||||
/datum/buildmode_mode/New(datum/click_intercept/buildmode/newBM)
|
||||
BM = newBM
|
||||
preview = list()
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/Destroy()
|
||||
Reset()
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/proc/enter_mode(datum/click_intercept/buildmode/BM)
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/proc/exit_mode(datum/click_intercept/buildmode/BM)
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/proc/get_button_iconstate()
|
||||
return "buildmode_[key]"
|
||||
|
||||
/datum/buildmode_mode/proc/show_help(mob/user)
|
||||
CRASH("No help defined, yell at a coder")
|
||||
to_chat(user, "<span class='warning'>There is no help defined for this mode, this is a bug.</span>")
|
||||
|
||||
/datum/buildmode_mode/proc/change_settings(mob/user)
|
||||
to_chat(user, "<span class='warning'>There is no configuration available for this mode</span>")
|
||||
|
||||
/datum/buildmode_mode/proc/Reset()
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode_mode/proc/select_tile(turf/T, corner_to_select)
|
||||
var/overlaystate
|
||||
BM.holder.images -= preview
|
||||
switch(corner_to_select)
|
||||
if(AREASELECT_CORNERA)
|
||||
overlaystate = "greenOverlay"
|
||||
if(AREASELECT_CORNERB)
|
||||
overlaystate = "blueOverlay"
|
||||
preview += image('icons/turf/overlays.dmi', T, overlaystate)
|
||||
BM.holder.images += preview
|
||||
return T
|
||||
|
||||
/datum/buildmode_mode/proc/highlight_region(region)
|
||||
BM.holder.images -= preview
|
||||
for(var/t in region)
|
||||
preview += image('icons/turf/overlays.dmi', T, "redOverlay")
|
||||
BM.holder.images += preview
|
||||
|
||||
/datum/buildmode_mode/proc/deselect_region()
|
||||
BM.holder.images -= preview
|
||||
QDEL_LIST(preview)
|
||||
cornerA = null
|
||||
cornerB = null
|
||||
|
||||
/datum/buildmode_mode/proc/handle_click(user, params, object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
if(use_corner_selection)
|
||||
if(left_click)
|
||||
if(!cornerA)
|
||||
cornerA = select_tile(get_turf(object), AREASELECT_CORNERA)
|
||||
return
|
||||
else if(!cornerB)
|
||||
cornerB = select_tile(get_turf(object), AREASELECT_CORNERB)
|
||||
to_chat(user, "<span class='boldwarning'>Region selected, if you're happy with your selection left click again, otherwise right click.</span>")
|
||||
return
|
||||
if(processing_selection)
|
||||
return
|
||||
processing_selection = TRUE
|
||||
handle_selected_region(user, params)
|
||||
processing_selection = FALSE
|
||||
deselect_region()
|
||||
else if(cornerA || cornerB)
|
||||
to_chat(user, "<span class='notice'>Region selection canceled!</span>")
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode_mode/proc/handle_selected_region(mob/user, params)
|
||||
return
|
||||
@@ -0,0 +1,127 @@
|
||||
#define BM_SWITCHSTATE_NONE 0
|
||||
#define BM_SWITCHSTATE_MODE 1
|
||||
#define BM_SWITCHSTATE_DIR 2
|
||||
|
||||
/datum/click_intercept/buildmode
|
||||
var/build_dir = SOUTH
|
||||
var/datum/buildmode_mode/mode
|
||||
|
||||
// SECTION UI
|
||||
|
||||
// Switching management
|
||||
var/switch_state = BM_SWITCHSTATE_NONE
|
||||
var/switch_width = 5
|
||||
// modeswitch UI
|
||||
var/obj/screen/buildmode/mode/modebutton
|
||||
var/list/modeswitch_buttons = list()
|
||||
// dirswitch UI
|
||||
var/obj/screen/buildmode/bdir/dirbutton
|
||||
var/list/dirswitch_buttons = list()
|
||||
|
||||
/datum/click_intercept/buildmode/New()
|
||||
mode = new /datum/buildmode_mode/basic(src)
|
||||
. = ..()
|
||||
mode.enter_mode(src)
|
||||
|
||||
/datum/click_intercept/buildmode/Destroy()
|
||||
close_switchstates()
|
||||
QDEL_NULL(mode)
|
||||
QDEL_LIST(modeswitch_buttons)
|
||||
QDEL_LIST(dirswitch_buttons)
|
||||
return ..()
|
||||
|
||||
/datum/click_intercept/buildmode/create_buttons()
|
||||
// keep a reference so we can update it upon mode switch
|
||||
modebutton = new /obj/screen/buildmode/mode(src)
|
||||
buttons += modebutton
|
||||
buttons += new /obj/screen/buildmode/help(src)
|
||||
// keep a reference so we can update it upon dir switch
|
||||
dirbutton = new /obj/screen/buildmode/bdir(src)
|
||||
buttons += dirbutton
|
||||
buttons += new /obj/screen/buildmode/quit(src)
|
||||
// build the list of modeswitching buttons
|
||||
build_options_grid(subtypesof(/datum/buildmode_mode), modeswitch_buttons, /obj/screen/buildmode/modeswitch)
|
||||
build_options_grid(list(SOUTH,EAST,WEST,NORTH,NORTHWEST), dirswitch_buttons, /obj/screen/buildmode/dirswitch)
|
||||
|
||||
/datum/click_intercept/buildmode/proc/build_options_grid(list/elements, list/buttonslist, buttontype)
|
||||
var/pos_idx = 0
|
||||
for(var/thing in elements)
|
||||
var/x = pos_idx % switch_width
|
||||
var/y = FLOOR(pos_idx / switch_width, 1)
|
||||
var/obj/screen/buildmode/B = new buttontype(src, thing)
|
||||
// extra .5 for a nice offset look
|
||||
B.screen_loc = "NORTH-[(1 + 0.5 + y*1.5)],WEST+[0.5 + x*1.5]"
|
||||
buttonslist += B
|
||||
pos_idx++
|
||||
|
||||
/datum/click_intercept/buildmode/proc/close_switchstates()
|
||||
switch(switch_state)
|
||||
if(BM_SWITCHSTATE_MODE)
|
||||
close_modeswitch()
|
||||
if(BM_SWITCHSTATE_DIR)
|
||||
close_dirswitch()
|
||||
|
||||
/datum/click_intercept/buildmode/proc/toggle_modeswitch()
|
||||
if(switch_state == BM_SWITCHSTATE_MODE)
|
||||
close_modeswitch()
|
||||
else
|
||||
close_switchstates()
|
||||
open_modeswitch()
|
||||
|
||||
/datum/click_intercept/buildmode/proc/open_modeswitch()
|
||||
switch_state = BM_SWITCHSTATE_MODE
|
||||
holder.screen += modeswitch_buttons
|
||||
|
||||
/datum/click_intercept/buildmode/proc/close_modeswitch()
|
||||
switch_state = BM_SWITCHSTATE_NONE
|
||||
holder.screen -= modeswitch_buttons
|
||||
|
||||
/datum/click_intercept/buildmode/proc/toggle_dirswitch()
|
||||
if(switch_state == BM_SWITCHSTATE_DIR)
|
||||
close_dirswitch()
|
||||
else
|
||||
close_switchstates()
|
||||
open_dirswitch()
|
||||
|
||||
/datum/click_intercept/buildmode/proc/open_dirswitch()
|
||||
switch_state = BM_SWITCHSTATE_DIR
|
||||
holder.screen += dirswitch_buttons
|
||||
|
||||
/datum/click_intercept/buildmode/proc/close_dirswitch()
|
||||
switch_state = BM_SWITCHSTATE_NONE
|
||||
holder.screen -= dirswitch_buttons
|
||||
|
||||
/datum/click_intercept/buildmode/proc/change_mode(newmode)
|
||||
mode.exit_mode(src)
|
||||
QDEL_NULL(mode)
|
||||
close_switchstates()
|
||||
mode = new newmode(src)
|
||||
mode.enter_mode(src)
|
||||
modebutton.update_icon()
|
||||
|
||||
/datum/click_intercept/buildmode/proc/change_dir(newdir)
|
||||
build_dir = newdir
|
||||
close_dirswitch()
|
||||
dirbutton.update_icon()
|
||||
return TRUE
|
||||
|
||||
/datum/click_intercept/buildmode/InterceptClickOn(user, params, atom/object)
|
||||
mode.handle_click(user, params, object)
|
||||
|
||||
/proc/togglebuildmode(mob/M in player_list)
|
||||
set name = "Toggle Build Mode"
|
||||
set category = "Event"
|
||||
|
||||
if(M.client)
|
||||
if(istype(M.client.click_intercept, /datum/click_intercept/buildmode))
|
||||
var/datum/click_intercept/buildmode/B = M.client.click_intercept
|
||||
B.quit()
|
||||
log_admin("[key_name(usr)] has left build mode.")
|
||||
else
|
||||
new/datum/click_intercept/buildmode(M.client)
|
||||
message_admins("[key_name_admin(usr)] has entered build mode.")
|
||||
log_admin("[key_name(usr)] has entered build mode.")
|
||||
|
||||
#undef BM_SWITCHSTATE_NONE
|
||||
#undef BM_SWITCHSTATE_MODE
|
||||
#undef BM_SWITCHSTATE_DIR
|
||||
@@ -0,0 +1,88 @@
|
||||
/obj/screen/buildmode
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
var/datum/click_intercept/buildmode/bd
|
||||
layer = HUD_LAYER_BUILDMODE
|
||||
|
||||
/obj/screen/buildmode/New(bld)
|
||||
bd = bld
|
||||
return ..()
|
||||
|
||||
/obj/screen/buildmode/Destroy()
|
||||
bd = null
|
||||
return ..()
|
||||
|
||||
/obj/screen/buildmode/mode
|
||||
name = "Toggle Mode"
|
||||
icon_state = "buildmode_basic"
|
||||
screen_loc = "NORTH,WEST"
|
||||
|
||||
/obj/screen/buildmode/mode/Click(location, control, params)
|
||||
var/list/pa = params2list(params)
|
||||
|
||||
if(pa.Find("left"))
|
||||
bd.toggle_modeswitch()
|
||||
else if(pa.Find("right"))
|
||||
bd.mode.change_settings(usr)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/screen/buildmode/mode/update_icon()
|
||||
icon_state = bd.mode.get_button_iconstate()
|
||||
|
||||
/obj/screen/buildmode/help
|
||||
icon_state = "buildhelp"
|
||||
screen_loc = "NORTH,WEST+1"
|
||||
name = "Buildmode Help"
|
||||
|
||||
/obj/screen/buildmode/help/Click()
|
||||
bd.mode.show_help(usr)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/buildmode/bdir
|
||||
icon_state = "build"
|
||||
screen_loc = "NORTH,WEST+2"
|
||||
name = "Change Dir"
|
||||
|
||||
/obj/screen/buildmode/bdir/update_icon()
|
||||
dir = bd.build_dir
|
||||
|
||||
/obj/screen/buildmode/bdir/Click()
|
||||
bd.toggle_dirswitch()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
// used to switch between modes
|
||||
/obj/screen/buildmode/modeswitch
|
||||
var/datum/buildmode_mode/modetype
|
||||
|
||||
/obj/screen/buildmode/modeswitch/New(bld, mt)
|
||||
modetype = mt
|
||||
icon_state = "buildmode_[initial(modetype.key)]"
|
||||
name = initial(modetype.key)
|
||||
return ..(bld)
|
||||
|
||||
/obj/screen/buildmode/modeswitch/Click()
|
||||
bd.change_mode(modetype)
|
||||
return TRUE
|
||||
|
||||
// used to switch between dirs
|
||||
/obj/screen/buildmode/dirswitch
|
||||
icon_state = "build"
|
||||
|
||||
/obj/screen/buildmode/dirswitch/New(bld, newdir)
|
||||
dir = newdir
|
||||
name = dir2text(dir)
|
||||
return ..(bld)
|
||||
|
||||
/obj/screen/buildmode/dirswitch/Click()
|
||||
bd.change_dir(dir)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/buildmode/quit
|
||||
icon_state = "buildquit"
|
||||
screen_loc = "NORTH,WEST+3"
|
||||
name = "Quit Buildmode"
|
||||
|
||||
/obj/screen/buildmode/quit/Click()
|
||||
bd.quit()
|
||||
return TRUE
|
||||
@@ -0,0 +1,28 @@
|
||||
/obj/effect/buildmode_line
|
||||
var/image/I
|
||||
var/client/cl
|
||||
|
||||
/obj/effect/buildmode_line/New(client/C, atom/atom_a, atom/atom_b, linename)
|
||||
name = linename
|
||||
loc = get_turf(atom_a)
|
||||
I = image('icons/misc/mark.dmi', src, "line", 19.0)
|
||||
var/x_offset = ((atom_b.x * 32) + atom_b.pixel_x) - ((atom_a.x * 32) + atom_a.pixel_x)
|
||||
var/y_offset = ((atom_b.y * 32) + atom_b.pixel_y) - ((atom_a.y * 32) + atom_a.pixel_y)
|
||||
|
||||
var/matrix/mat = matrix()
|
||||
mat.Translate(0, 16)
|
||||
mat.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32)
|
||||
mat.Turn(90 - Atan2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
|
||||
mat.Translate(atom_a.pixel_x, atom_a.pixel_y)
|
||||
|
||||
transform = mat
|
||||
cl = C
|
||||
cl.images += I
|
||||
|
||||
/obj/effect/buildmode_line/Destroy()
|
||||
if(I)
|
||||
if(istype(cl))
|
||||
cl.images -= I
|
||||
cl = null
|
||||
QDEL_NULL(I)
|
||||
return ..()
|
||||
@@ -0,0 +1,59 @@
|
||||
/datum/buildmode_mode/advanced
|
||||
key = "advanced"
|
||||
var/objholder = null
|
||||
|
||||
// FIXME: add logic which adds a button displaying the icon
|
||||
// of the currently selected path
|
||||
|
||||
/datum/buildmode_mode/advanced/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button + alt on turf/obj = Copy object type")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button = Delete objects</span>")
|
||||
to_chat(user, "")
|
||||
to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
|
||||
to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/advanced/change_settings(mob/user)
|
||||
var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
|
||||
objholder = text2path(target_path)
|
||||
if(!ispath(objholder))
|
||||
objholder = pick_closest_path(target_path)
|
||||
if(!objholder)
|
||||
alert("No path was selected")
|
||||
return
|
||||
else if(ispath(objholder, /area))
|
||||
objholder = null
|
||||
alert("That path is not allowed.")
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/advanced/handle_click(user, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
var/alt_click = pa.Find("alt")
|
||||
|
||||
if(left_click && alt_click)
|
||||
if (isturf(object) || isobj(object) || ismob(object))
|
||||
objholder = object.type
|
||||
to_chat(user, "<span class='notice'>[initial(object.name)] ([object.type]) selected.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[initial(object.name)] is not a turf, object, or mob! Please select again.</span>")
|
||||
else if(left_click)
|
||||
if(ispath(objholder,/turf))
|
||||
var/turf/T = get_turf(object)
|
||||
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
|
||||
T.ChangeTurf(objholder)
|
||||
else if(!isnull(objholder))
|
||||
var/obj/A = new objholder (get_turf(object))
|
||||
A.setDir(BM.build_dir)
|
||||
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [BM.build_dir]")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Select object type first.</span>")
|
||||
else if(right_click)
|
||||
if(isobj(object))
|
||||
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
qdel(object)
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/datum/buildmode_mode/area_edit
|
||||
key = "areaedit"
|
||||
var/area/storedarea
|
||||
var/image/areaimage
|
||||
|
||||
/datum/buildmode_mode/area_edit/New()
|
||||
areaimage = image('icons/turf/areas.dmi', null, "yellow")
|
||||
..()
|
||||
|
||||
/datum/buildmode_mode/area_edit/enter_mode(datum/click_intercept/buildmode/BM)
|
||||
BM.holder.images += areaimage
|
||||
|
||||
/datum/buildmode_mode/area_edit/exit_mode(datum/click_intercept/buildmode/BM)
|
||||
areaimage.loc = null // de-color the area
|
||||
BM.holder.images -= areaimage
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/area_edit/Destroy()
|
||||
QDEL_NULL(areaimage)
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/area_edit/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Paint area</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on obj/turf/mob = Select area to paint</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Create new area</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/area_edit/change_settings(mob/user)
|
||||
var/target_path = input(user,"Enter typepath:", "Typepath", "/area")
|
||||
var/areatype = text2path(target_path)
|
||||
if(ispath(areatype,/area))
|
||||
var/areaname = input(user,"Enter area name:", "Area name", "Area")
|
||||
if(!areaname || !length(areaname))
|
||||
return
|
||||
storedarea = new areatype
|
||||
storedarea.power_equip = 0
|
||||
storedarea.power_light = 0
|
||||
storedarea.power_environ = 0
|
||||
storedarea.always_unpowered = 0
|
||||
storedarea.name = areaname
|
||||
areaimage.loc = storedarea // color our area
|
||||
|
||||
/datum/buildmode_mode/area_edit/handle_click(user, params, object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(left_click)
|
||||
if(!storedarea)
|
||||
to_chat(user, "<span class='warning'>Configure or select the area you want to paint first!</span>")
|
||||
return
|
||||
var/turf/T = get_turf(object)
|
||||
if(get_area(T) != storedarea)
|
||||
storedarea.contents.Add(T)
|
||||
else if(right_click)
|
||||
var/turf/T = get_turf(object)
|
||||
storedarea = get_area(T)
|
||||
areaimage.loc = storedarea // color our area
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/buildmode_mode/atmos
|
||||
key = "atmos"
|
||||
|
||||
use_corner_selection = TRUE
|
||||
var/pressure = ONE_ATMOSPHERE
|
||||
var/temperature = T20C
|
||||
var/oxygen = O2STANDARD
|
||||
var/nitrogen = N2STANDARD
|
||||
var/plasma = 0
|
||||
var/cdiox = 0
|
||||
var/nitrox = 0
|
||||
|
||||
|
||||
/datum/buildmode_mode/atmos/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on turf = Select corner</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button + Ctrl on turf = Set 'base atmos conditions' for unsimulated turfs in region</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Adjust target atmos</span>")
|
||||
to_chat(user, "<span class='notice'><b>Notice:</b> Starts out with standard breathable/liveable defaults</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
// FIXME this is a little tedious, something where you don't have to fill in each field would be cooler
|
||||
// maybe some kind of stat panel thing?
|
||||
/datum/buildmode_mode/atmos/change_settings(mob/user)
|
||||
pressure = input(user, "Atmospheric Pressure", "Input", ONE_ATMOSPHERE) as num|null
|
||||
temperature = input(user, "Temperature", "Input", T20C) as num|null
|
||||
oxygen = input(user, "Oxygen ratio", "Input", O2STANDARD) as num|null
|
||||
nitrogen = input(user, "Nitrogen ratio", "Input", N2STANDARD) as num|null
|
||||
plasma = input(user, "Plasma ratio", "Input", 0) as num|null
|
||||
cdiox = input(user, "CO2 ratio", "Input", 0) as num|null
|
||||
nitrox = input(user, "N2O ratio", "Input", 0) as num|null
|
||||
|
||||
/datum/buildmode_mode/atmos/proc/ppratio_to_moles(ppratio)
|
||||
// ideal gas equation: Pressure * Volume = Moles * r * Temperature
|
||||
// air datum fields are in moles, we have partial pressure ratios
|
||||
// Moles = (Pressure * Volume) / (r * Temperature)
|
||||
return ((ppratio * pressure) * CELL_VOLUME) / (temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
/datum/buildmode_mode/atmos/handle_selected_region(mob/user, params)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/ctrl_click = pa.Find("ctrl")
|
||||
if(left_click) //rectangular
|
||||
for(var/turf/T in block(cornerA,cornerB))
|
||||
if(istype(T, /turf/simulated))
|
||||
// fill the turf with the appropriate gasses
|
||||
// this feels slightly icky
|
||||
var/turf/simulated/S = T
|
||||
if(S.air)
|
||||
S.air.temperature = temperature
|
||||
S.air.oxygen = ppratio_to_moles(oxygen)
|
||||
S.air.nitrogen = ppratio_to_moles(nitrogen)
|
||||
S.air.toxins = ppratio_to_moles(plasma)
|
||||
S.air.carbon_dioxide = ppratio_to_moles(cdiox)
|
||||
S.air.trace_gases.Cut()
|
||||
if(nitrox)
|
||||
var/datum/gas/TG = new /datum/gas/sleeping_agent
|
||||
TG.moles = ppratio_to_moles(nitrox)
|
||||
S.air.trace_gases += TG
|
||||
S.update_visuals()
|
||||
S.air_update_turf()
|
||||
else if(ctrl_click) // overwrite "default" unsimulated air
|
||||
T.temperature = temperature
|
||||
T.oxygen = ppratio_to_moles(oxygen)
|
||||
T.nitrogen = ppratio_to_moles(nitrogen)
|
||||
T.toxins = ppratio_to_moles(plasma)
|
||||
T.carbon_dioxide = ppratio_to_moles(cdiox)
|
||||
// no interface for trace gases on unsim turfs
|
||||
T.air_update_turf()
|
||||
|
||||
// admin log
|
||||
log_admin("Build Mode: [key_name(user)] changed the atmos of region [COORD(cornerA)] to [COORD(cornerB)]. T: [temperature], P: [pressure], Ox: [oxygen]%, N2: [nitrogen]%, Plsma: [plasma]%, CO2: [cdiox]%, N2O: [nitrox]%. [ctrl_click ? "Overwrote base unsimulated turf gases." : ""]")
|
||||
@@ -0,0 +1,50 @@
|
||||
/datum/buildmode_mode/basic
|
||||
key = "basic"
|
||||
|
||||
/datum/buildmode_mode/basic/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button = Construct / Upgrade</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button = Deconstruct / Delete / Downgrade</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button + ctrl = R-Window</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button + alt = Airlock</span>")
|
||||
to_chat(user, "")
|
||||
to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
|
||||
to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/basic/handle_click(user, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
var/ctrl_click = pa.Find("ctrl")
|
||||
var/alt_click = pa.Find("alt")
|
||||
|
||||
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
|
||||
var/turf/T = object
|
||||
if(istype(object,/turf/space))
|
||||
T.ChangeTurf(/turf/simulated/floor/plasteel)
|
||||
else if(istype(object,/turf/simulated/floor))
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else if(istype(object,/turf/simulated/wall))
|
||||
T.ChangeTurf(/turf/simulated/wall/r_wall)
|
||||
log_admin("Build Mode: [key_name(user)] built [T] at ([T.x],[T.y],[T.z])")
|
||||
else if(right_click)
|
||||
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
if(istype(object,/turf/simulated/wall))
|
||||
var/turf/T = object
|
||||
T.ChangeTurf(/turf/simulated/floor/plasteel)
|
||||
else if(istype(object,/turf/simulated/floor))
|
||||
var/turf/T = object
|
||||
T.ChangeTurf(/turf/space)
|
||||
else if(istype(object,/turf/simulated/wall/r_wall))
|
||||
var/turf/T = object
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else if(istype(object,/obj))
|
||||
qdel(object)
|
||||
else if(istype(object,/turf) && alt_click && left_click)
|
||||
log_admin("Build Mode: [key_name(user)] built an airlock at ([object.x],[object.y],[object.z])")
|
||||
new/obj/machinery/door/airlock(get_turf(object))
|
||||
else if(istype(object,/turf) && ctrl_click && left_click)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.setDir(BM.build_dir)
|
||||
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
|
||||
@@ -0,0 +1,32 @@
|
||||
/datum/buildmode_mode/boom
|
||||
key = "boom"
|
||||
|
||||
var/devastation = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
var/flames = -1
|
||||
|
||||
/datum/buildmode_mode/boom/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/boom/change_settings(mob/user)
|
||||
devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
|
||||
if(devastation == null) devastation = -1
|
||||
heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
|
||||
if(heavy == null) heavy = -1
|
||||
light = input("Range of light impact. -1 to none", text("Input")) as num|null
|
||||
if(light == null) light = -1
|
||||
flash = input("Range of flash. -1 to none", text("Input")) as num|null
|
||||
if(flash == null) flash = -1
|
||||
flames = input("Range of flames. -1 to none", text("Input")) as num|null
|
||||
if(flames == null) flames = -1
|
||||
|
||||
/datum/buildmode_mode/boom/handle_click(user, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
|
||||
if(left_click)
|
||||
explosion(object, devastation, heavy, light, flash, null, TRUE, flames)
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/buildmode_mode/copy
|
||||
key = "copy"
|
||||
var/atom/movable/stored = null
|
||||
|
||||
/datum/buildmode_mode/copy/exit_mode()
|
||||
stored = null
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/copy/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on obj/mob = Select target to copy</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/copy/handle_click(user, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(left_click)
|
||||
var/turf/T = get_turf(object)
|
||||
if(stored)
|
||||
DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T)
|
||||
else if(right_click)
|
||||
if(ismovableatom(object)) // No copying turfs for now.
|
||||
to_chat(user, "<span class='notice'>[object] set as template.</span>")
|
||||
stored = object
|
||||
@@ -0,0 +1,49 @@
|
||||
/datum/buildmode_mode/fill
|
||||
key = "fill"
|
||||
|
||||
use_corner_selection = TRUE
|
||||
var/objholder = null
|
||||
|
||||
/datum/buildmode_mode/fill/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/fill/change_settings(mob/user)
|
||||
var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
|
||||
objholder = text2path(target_path)
|
||||
if(!ispath(objholder))
|
||||
objholder = pick_closest_path(target_path)
|
||||
if(!objholder)
|
||||
alert("No path has been selected.")
|
||||
return
|
||||
else if(ispath(objholder, /area))
|
||||
objholder = null
|
||||
alert("Area paths are not supported for this mode, use the area edit mode instead.")
|
||||
return
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode_mode/fill/handle_click(mob/user, params, obj/object)
|
||||
if(isnull(objholder))
|
||||
to_chat(user, "<span class='warning'>Select an object type first.</span>")
|
||||
deselect_region()
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/buildmode_mode/fill/handle_selected_region(mob/user, params)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/alt_click = pa.Find("alt")
|
||||
|
||||
if(left_click) //rectangular
|
||||
if(alt_click)
|
||||
empty_region(block(cornerA,cornerB))
|
||||
else
|
||||
for(var/turf/T in block(cornerA,cornerB))
|
||||
if(ispath(objholder,/turf))
|
||||
T.ChangeTurf(objholder)
|
||||
else
|
||||
var/obj/A = new objholder(T)
|
||||
A.setDir(BM.build_dir)
|
||||
@@ -0,0 +1,94 @@
|
||||
/datum/buildmode_mode/link
|
||||
key = "link"
|
||||
|
||||
var/list/link_lines = list()
|
||||
var/obj/link_obj
|
||||
|
||||
|
||||
/datum/buildmode_mode/link/proc/clear_lines()
|
||||
QDEL_LIST(link_lines)
|
||||
|
||||
/datum/buildmode_mode/link/proc/form_connection(atom/source, atom/dest, valid)
|
||||
var/obj/effect/buildmode_line/L = new(BM.holder, source, dest, "[source.name] to [dest.name]")
|
||||
L.color = valid ? "#339933" : "#993333"
|
||||
link_lines += L
|
||||
var/obj/effect/buildmode_line/L2 = new(BM.holder, dest, source, "[dest.name] to [source.name]") // Yes, reversed one so that you can see it source both sides.
|
||||
L2.color = L.color
|
||||
link_lines += L2
|
||||
|
||||
/datum/buildmode_mode/link/Destroy()
|
||||
clear_lines()
|
||||
link_obj = null
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/link/Reset()
|
||||
clear_lines()
|
||||
link_obj = null
|
||||
..()
|
||||
|
||||
/datum/buildmode_mode/link/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on obj = Select button to link</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on obj = Link/unlink to selected button")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
// FIXME: this probably would work better with something component-based
|
||||
/datum/buildmode_mode/link/handle_click(mob/user, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
if(left_click && istype(object, /obj/machinery))
|
||||
link_obj = object
|
||||
if(right_click && istype(object, /obj/machinery))
|
||||
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door_control/M = link_obj
|
||||
var/obj/machinery/door/airlock/P = object
|
||||
if(!M.id || M.id == "")
|
||||
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
|
||||
if(!M.id || M.id == "")
|
||||
goto(line_jump)
|
||||
if(P.id_tag == M.id && (P in range(M.range, M)) && P.id_tag && P.id_tag != "")
|
||||
P.id_tag = null
|
||||
to_chat(user, "[P] unlinked.")
|
||||
goto(line_jump)
|
||||
if(!M.normaldoorcontrol)
|
||||
if(link_lines.len && alert(user, "Warning: This will disable links to connected pod doors. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
M.normaldoorcontrol = 1
|
||||
if(P.id_tag && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
P.id_tag = M.id
|
||||
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/poddoor))
|
||||
var/obj/machinery/door_control/M = link_obj
|
||||
var/obj/machinery/door/poddoor/P = object
|
||||
if(!M.id || M.id == "")
|
||||
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
|
||||
if(!M.id || M.id == "")
|
||||
goto(line_jump)
|
||||
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
|
||||
P.id_tag = null
|
||||
to_chat(user, "[P] unlinked.")
|
||||
goto(line_jump)
|
||||
if(M.normaldoorcontrol)
|
||||
if(link_lines.len && alert(user, "Warning: This will disable links to connected airlocks. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
M.normaldoorcontrol = 0
|
||||
if(!M.id || M.id == "")
|
||||
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
|
||||
if(!M.id || M.id == "")
|
||||
goto(line_jump)
|
||||
if(P.id_tag && P.id_tag != 1 && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
|
||||
goto(line_jump)
|
||||
P.id_tag = M.id
|
||||
|
||||
line_jump // For the goto
|
||||
clear_lines()
|
||||
|
||||
if(istype(link_obj, /obj/machinery/door_control))
|
||||
var/obj/machinery/door_control/M = link_obj
|
||||
for(var/obj/machinery/door/airlock/P in range(M.range,M))
|
||||
if(P.id_tag == M.id)
|
||||
form_connection(M, P, M.normaldoorcontrol)
|
||||
for(var/obj/machinery/door/poddoor/P in airlocks)
|
||||
if(P.id_tag == M.id)
|
||||
form_connection(M, P, !M.normaldoorcontrol)
|
||||
@@ -0,0 +1,40 @@
|
||||
/datum/buildmode_mode/mapgen
|
||||
key = "mapgen"
|
||||
|
||||
use_corner_selection = TRUE
|
||||
var/generator_path
|
||||
|
||||
/datum/buildmode_mode/mapgen/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/mapgen/change_settings(mob/user)
|
||||
var/list/gen_paths = subtypesof(/datum/mapGenerator)
|
||||
|
||||
var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
|
||||
if(!type) return
|
||||
|
||||
generator_path = type
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode_mode/mapgen/handle_click(mob/user, params, obj/object)
|
||||
if(isnull(generator_path))
|
||||
to_chat(user, "<span class='warning'>Select generator type first.</span>")
|
||||
deselect_region()
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/buildmode_mode/mapgen/handle_selected_region(mob/user, params)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
|
||||
if(left_click) //rectangular
|
||||
if(cornerA && cornerB)
|
||||
var/datum/mapGenerator/G = new generator_path
|
||||
G.defineRegion(cornerA, cornerB, 1)
|
||||
highlight_region(G.map)
|
||||
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
G.generate()
|
||||
@@ -0,0 +1,28 @@
|
||||
/datum/buildmode_mode/save
|
||||
key = "save"
|
||||
|
||||
use_corner_selection = TRUE
|
||||
var/use_json = TRUE
|
||||
|
||||
/datum/buildmode_mode/save/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/save/change_settings(mob/user)
|
||||
use_json = (alert("Would you like to use json (Default is \"Yes\")?",,"Yes","No") == "Yes")
|
||||
|
||||
/datum/buildmode_mode/save/handle_selected_region(mob/user, params)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
if(left_click)
|
||||
var/map_name = input(user, "Please select a name for your map", "Buildmode", "")
|
||||
if(map_name == "")
|
||||
return
|
||||
var/map_flags = 0
|
||||
if(use_json)
|
||||
map_flags = 32 // Magic number defined in `writer.dm` that I can't use directly
|
||||
// because #defines are for some reason our coding standard
|
||||
var/our_map = maploader.save_map(cornerA, cornerB, map_name, map_flags)
|
||||
user << ftp(our_map) // send the map they've made! Or are stealing, whatever
|
||||
to_chat(user, "Map saving complete! [our_map]")
|
||||
@@ -0,0 +1,12 @@
|
||||
// SKELETON CODE, not yet functional
|
||||
|
||||
/datum/buildmode_mode/sdql
|
||||
key = "sdql"
|
||||
|
||||
var/sdql_command = "SELECT /turf IN"
|
||||
|
||||
/datum/buildmode_mode/sdql/show_help(mob/user)
|
||||
|
||||
/datum/buildmode_mode/sdql/change_settings(mob/user)
|
||||
|
||||
/datum/buildmode_mode/sdql/handle_click(mob/user, params, obj/object)
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/buildmode_mode/throwing
|
||||
key = "throw"
|
||||
|
||||
var/atom/movable/throw_atom = null
|
||||
|
||||
/datum/buildmode_mode/throwing/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Throw</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/throwing/handle_click(user, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(left_click)
|
||||
if(isturf(object))
|
||||
return
|
||||
throw_atom = object
|
||||
to_chat(user, "Selected object '[throw_atom]'")
|
||||
if(right_click)
|
||||
if(throw_atom)
|
||||
throw_atom.throw_at(object, 10, 1, user)
|
||||
log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
|
||||
@@ -0,0 +1,55 @@
|
||||
/datum/buildmode_mode/varedit
|
||||
key = "edit"
|
||||
// Varedit mode
|
||||
var/varholder = "name"
|
||||
var/valueholder = "value"
|
||||
|
||||
/datum/buildmode_mode/varedit/show_help(mob/user)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>")
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
// FIXME: This needs to use a standard var-editing interface instead of
|
||||
// doing its own thing here
|
||||
/datum/buildmode_mode/varedit/change_settings(mob/user)
|
||||
var/temp_varname = input(user,"Enter variable name:", "Name", "name")
|
||||
if(!vv_varname_lockcheck(temp_varname))
|
||||
return
|
||||
|
||||
var/temp_value = user.client.vv_get_value()
|
||||
if(isnull(temp_value["class"]))
|
||||
Reset()
|
||||
to_chat(user, "<span class='notice'>Variable unset.</span>")
|
||||
return
|
||||
// we assign this once all user input is done, since things could get wonky otherwise
|
||||
varholder = temp_varname
|
||||
valueholder = temp_value["value"]
|
||||
|
||||
/datum/buildmode_mode/varedit/handle_click(user, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(isnull(varholder))
|
||||
to_chat(user, "<span class='warning'>Choose a variable to modify first.</span>")
|
||||
return
|
||||
if(left_click)
|
||||
if(object.vars.Find(varholder))
|
||||
if(!object.vv_edit_var(varholder, valueholder))
|
||||
to_chat(user, "<span class='warning'>Your edit was rejected by [object].</span>")
|
||||
return
|
||||
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
|
||||
if(right_click)
|
||||
if(object.vars.Find(varholder))
|
||||
var/reset_value = initial(object.vars[varholder])
|
||||
if(!object.vv_edit_var(varholder, reset_value))
|
||||
to_chat(user, "<span class='warning'>Your edit was rejected by [object].</span>")
|
||||
return
|
||||
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [reset_value]")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
|
||||
|
||||
Reference in New Issue
Block a user