mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
CRAWLING IN MY CRAWL! THESE WOUNDS THEY WILL NOT CRAWL
Update based on
This commit is contained in:
@@ -43,7 +43,7 @@
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return find_slaughter()
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var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(pick(spawn_locs))
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var/mob/living/simple_animal/slaughter/S = new /mob/living/simple_animal/slaughter/(holder)
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S.phased = TRUE
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S.holder = holder
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player_mind.transfer_to(S)
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player_mind.assigned_role = "Slaughter Demon"
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player_mind.special_role = "Slaughter Demon"
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@@ -0,0 +1,192 @@
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//Travel through pools of blood. Slaughter Demon powers for everyone!
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/mob/living/proc/phaseout(var/obj/effect/decal/cleanable/B)
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var/mob/living/kidnapped = null
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var/turf/mobloc = get_turf(src.loc)
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var/turf/bloodloc = get_turf(B.loc)
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if(Adjacent(bloodloc))
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src.notransform = TRUE
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spawn(0)
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src.visible_message("<span class='danger'>[src] sinks into [B].</span>")
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playsound(get_turf(src), 'sound/misc/enter_blood.ogg', 100, 1, -1)
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var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter( mobloc )
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var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
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animation.name = "odd blood"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "jaunt"
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animation.layer = 5
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animation.master = holder
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animation.dir = src.dir
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src.ExtinguishMob()
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if(src.buckled)
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src.buckled.unbuckle()
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if(src.pulling && src.bloodcrawl == 2)
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if(istype(src.pulling, /mob/living/))
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var/mob/living/victim = src.pulling
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if(victim.stat == CONSCIOUS)
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src.visible_message("[victim] kicks free of \the [src] at the last second!")
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else
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victim.loc = holder///holder
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src.visible_message("<span class='danger'><B>\The [src] drags [victim] into [B]!</B></span>")
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kidnapped = victim
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flick("jaunt",animation)
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src.loc = holder
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src.holder = holder
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if(kidnapped)
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src << "<B>You begin to feast on [kidnapped]. You can not move while you are doing this.</B>"
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src.visible_message("<span class='warning'><B>Loud eating sounds come from the blood...</B></span>")
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GibEat(kidnapped)
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sleep(6)
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if (animation)
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qdel(animation)
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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GibEat(kidnapped)
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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GibEat(kidnapped)
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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src << "<B>You devour [kidnapped]. Your health is fully restored.</B>"
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src.adjustBruteLoss(-1000)
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kidnapped.ghostize()
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qdel(kidnapped)
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new /obj/effect/gibspawner/human(get_turf(src))///Somewhere a janitor weeps.
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if (istype(src, /mob/living/simple_animal/slaughter)) //rason, do not want humans to get this
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var/mob/living/simple_animal/slaughter/demon = src
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demon.devoured++
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//src.kidnapped = null
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if (demon.devoured == 5)
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src.mind.current.verbs += /mob/living/simple_animal/slaughter/proc/goreThrow
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src.mind.current.verbs += /mob/living/simple_animal/slaughter/proc/bloodSac
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src << "<span class='notice'> You have consumed enough to be able to summon Excess Gore.</span>"
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else
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sleep(6)
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if (animation)
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qdel(animation)
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src.notransform = 0
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/mob/living/proc/phasein(var/obj/effect/decal/cleanable/B)
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if(src.notransform)
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src << "<B>Finish eating first!</B>"
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else
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var/atom/movable/overlay/animation = new /atom/movable/overlay( B.loc )
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animation.name = "odd blood"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "jauntup" //Paradise Port:I reversed the jaunt animation so it looks like its rising up
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animation.layer = 5
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animation.master = B.loc
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animation.dir = src.dir
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flick("jauntup",animation)
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src.loc = B.loc
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src.client.eye = src
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if (prob(25))
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var/list/voice = list('sound/hallucinations/behind_you1.ogg','sound/hallucinations/im_here1.ogg','sound/hallucinations/turn_around1.ogg','sound/hallucinations/i_see_you1.ogg')
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playsound(get_turf(src), pick(voice),50, 1, -1)
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src.visible_message("<span class='warning'><B>\The [src] rises out of \the [B]!</B>")
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playsound(get_turf(src), 'sound/misc/exit_blood.ogg', 100, 1, -1)
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qdel(src.holder)
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src.holder = null
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sleep(6)
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if(animation)
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qdel(animation)
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/obj/effect/decal/cleanable/blood/CtrlClick(mob/living/user)
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..()
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if(user.bloodcrawl)
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if(user.holder)
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user.phasein(src)
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else
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user.phaseout(src)
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/obj/effect/decal/cleanable/trail_holder/CtrlClick(mob/living/user)
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..()
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if(user.bloodcrawl)
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if(user.holder)
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user.phasein(src)
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else
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user.phaseout(src)
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/turf/CtrlClick(var/mob/living/user)
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..()
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if(user.bloodcrawl)
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for(var/obj/effect/decal/cleanable/B in src.contents)
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if(istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/trail_holder))
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if(user.holder)
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user.phasein(B)
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break
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else
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user.phaseout(B)
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break
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/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
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name = "odd blood"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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var/canmove = 1
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density = 0
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anchored = 1
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//invisibility = INVISIBILITY_OBSERVER
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/obj/effect/dummy/slaughter/relaymove(var/mob/user, direction)
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if (!src.canmove || !direction) return
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var/turf/newLoc = get_step(src,direction)
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loc = newLoc
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src.canmove = 0
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spawn(1)
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src.canmove = 1
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/obj/effect/dummy/slaughter/ex_act(severity)
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return 1
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/obj/effect/dummy/slaughter/bullet_act(blah)
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return
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/obj/effect/dummy/slaughter/singularity_act(blah)
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return
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/obj/item/weapon/guts
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name = "guts"
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desc = "Ewwwwwwwwwwww"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "innards"
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//Gib helperfunc
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/mob/living/proc/GibEat(var/napped)
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//at some point we may eat a robot..and its gonna throw out gibs..
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//don't question...When a demon drags you into a blood portal you have no idea whos gibs you are actually seeing
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//...Or we can just blame bluespace.
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var/atom/throwtarget = get_edge_target_turf(src.holder, get_dir(src.holder, get_step_away(src.holder, src.holder)))
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if(istype(napped,/mob/living/carbon/human))
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var/mob/living/carbon/human/victimType = napped
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var/obj/effect/decal/cleanable/blood/gibs/gore = new victimType.species.single_gib_type(get_turf(src))
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if(victimType.species.flesh_color)
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gore.fleshcolor = victimType.species.flesh_color
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if(victimType.species.blood_color)
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gore.basecolor = victimType.species.blood_color
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gore.update_icon()
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spawn()//Wait for itt....
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gore.throw_at(get_edge_target_turf(throwtarget,pick(alldirs)),rand(10,20),10)
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else//in case we eat ian.
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new /obj/effect/gibspawner/human(get_turf(src))
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var/obj/tossGuts = new /obj/item/weapon/guts(get_turf(src.holder))
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tossGuts.throw_at(get_edge_target_turf(throwtarget,pick(alldirs)),rand(10,20),5)
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@@ -46,6 +46,9 @@
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var/floating = 0
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var/nightvision = 0
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var/bloodcrawl = 0 //0 No blood crawling, 1 blood crawling, 2 blood crawling+mob devour
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var/holder = null //The holder for blood crawling
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var/ventcrawler = 0 //0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always
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var/list/icon/pipes_shown = list()
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var/last_played_vent
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@@ -1,4 +1,6 @@
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//////////////////The Monster
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#define BLOODCRAWL 1
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#define BLOODCRAWL_EAT 2
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/mob/living/simple_animal/slaughter
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name = "Slaughter Demon"
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@@ -37,13 +39,11 @@
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melee_damage_upper = 30
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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bloodcrawl = 2
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var/devoured = 0
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var/phased = FALSE
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var/holder = null
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var/eating = FALSE
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var/mob/living/kidnapped = null
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var/list/nearby_mortals = list()
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var/cooldown = 0
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var/gorecooldown = 0
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@@ -90,168 +90,6 @@
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return 0
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////////////////////The Powers
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/mob/living/simple_animal/slaughter/proc/phaseout(var/obj/effect/decal/cleanable/B)
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var/turf/mobloc = get_turf(src.loc)
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var/turf/bloodloc = get_turf(B.loc)
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if(Adjacent(bloodloc))
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src.notransform = TRUE
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spawn(0)
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src.visible_message("<span class='danger'>The [src] sinks into [B].</span>")
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playsound(get_turf(src), 'sound/misc/enter_blood.ogg', 100, 1, -1)
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var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter( mobloc )
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var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
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animation.name = "odd blood"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "jaunt"
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animation.layer = 5
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animation.master = holder
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animation.dir = src.dir
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src.ExtinguishMob()
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if(src.buckled)
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src.buckled.unbuckle()
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if(src.pulling)
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if(istype(src.pulling, /mob/living/))
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var/mob/living/victim = src.pulling
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if(victim.stat == CONSCIOUS)
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src.visible_message("[victim] kicks free of \the [src] at the last second!")
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else
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victim.loc = holder///holder
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src.visible_message("<span class='danger'><B>\The [src] drags [victim] into [B]!</B></span>")
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src.kidnapped = victim
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flick("jaunt",animation)
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src.loc = holder
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src.phased = TRUE
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src.holder = holder
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if(src.kidnapped)
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src << "<B>You begin to feast on [kidnapped]. You can not move while you are doing this.</B>"
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src.visible_message("<span class='warning'><B>Loud eating sounds come from the blood...</B></span>")
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src.eating = TRUE
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sleep(6)
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qdel(animation)
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src.GibEat()
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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src.GibEat()
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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src.GibEat()
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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src << "<B>You devour [kidnapped]. Your health is fully restored.</B>"
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src.adjustBruteLoss(-1000)
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kidnapped.ghostize()
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qdel(kidnapped)
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src.devoured++
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//src << "<B> [src.devoured] [src.kidnapped] [src.eating]<B>"//Debug for tracking how many is devoured, use in objective?
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src.kidnapped = null
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src.eating = FALSE
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src.pulling = FALSE
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if (src.devoured == 5)
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src.mind.current.verbs += /mob/living/simple_animal/slaughter/proc/goreThrow
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src.mind.current.verbs += /mob/living/simple_animal/slaughter/proc/bloodSac
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src << "<span class='notice'> You have consumed enough to be able to summon Excess Gore.</span>"
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src.notransform = 0
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if(!(src.eating))
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new /obj/effect/gibspawner/human(get_turf(src))///Somewhere a janitor weeps..
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sleep(6)
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if(animation)
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qdel(animation)
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/mob/living/simple_animal/slaughter/proc/phasein(var/obj/effect/decal/cleanable/B)
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var/atom/movable/overlay/animation = new /atom/movable/overlay( B.loc )
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animation.name = "odd blood"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "jauntup" //Paradise Port:I reversed the jaunt animation so it looks like its rising up
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animation.layer = 5
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animation.master = B.loc
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animation.dir = src.dir
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if(src.eating)
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src << "<B>Finish eating first!</B>"
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else
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flick("jauntup",animation)
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src.client.eye = src
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src.loc = B.loc
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src.phased = FALSE
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//Paradise port:The hallucination sounds removed from the demon as of a recent commit..i liked it though..
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if (prob(25))
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var/list/voice = list('sound/hallucinations/behind_you1.ogg','sound/hallucinations/im_here1.ogg','sound/hallucinations/turn_around1.ogg','sound/hallucinations/i_see_you1.ogg')
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playsound(get_turf(src), pick(voice),50, 1, -1)
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src.visible_message("<span class='danger'><B>\The [src] rises out of [B]!</B></span>")
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new /obj/effect/gibspawner/human(get_turf(src))
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playsound(get_turf(src), 'sound/misc/exit_blood.ogg', 100, 1, -1)
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sleep(6)
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if(src.holder)
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qdel(src.holder)
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if(animation)
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qdel(animation)
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/obj/effect/decal/cleanable/blood/CtrlClick(var/mob/user)
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..()
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if(istype(user, /mob/living/simple_animal/slaughter))
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var/mob/living/simple_animal/slaughter/S = user
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if(S.phased)
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S.phasein(src)
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else
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S.phaseout(src)
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/obj/effect/decal/cleanable/trail_holder/CtrlClick(var/mob/user)
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..()
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if(istype(user, /mob/living/simple_animal/slaughter))
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var/mob/living/simple_animal/slaughter/S = user
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//5 second cooldown
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if(S.phased)
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S.phasein(src)
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else
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S.phaseout(src)
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/turf/CtrlClick(var/mob/user)
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..()
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if(istype(user, /mob/living/simple_animal/slaughter))
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var/mob/living/simple_animal/slaughter/S = user
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for(var/obj/effect/decal/cleanable/B in src.contents)
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if((istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/trail_holder))&& !istype(B,/obj/effect/decal/cleanable/blood/gibs/robot))
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if(S.phased)
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S.phasein(B)
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break
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else
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S.phaseout(B)
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break
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/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
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name = "odd blood"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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var/canmove = 1
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density = 0
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anchored = 1
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//invisibility = INVISIBILITY_OBSERVER
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/obj/effect/dummy/slaughter/relaymove(var/mob/user, direction)
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if (!src.canmove || !direction) return
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var/turf/newLoc = get_step(src,direction)
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loc = newLoc
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src.canmove = 0
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spawn(1)
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src.canmove = 1
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/obj/effect/dummy/slaughter/ex_act(severity)
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return 1
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/obj/effect/dummy/slaughter/bullet_act(blah)
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return
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/obj/effect/dummy/slaughter/singularity_act(blah)
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return
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//Paradise Port:I added this cuase..SPOOPY DEMON IN YOUR BRAIN
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@@ -310,7 +148,7 @@
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set desc = "Launch blood at some poor unsuspecting person..."
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set category = "Daemon"
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if (!(src.phased))
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if (!(src.notransform))
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if (gorecooldown == 0 || world.time - gorecooldown > 600)
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var/obj/effect/decal/cleanable/blood/gibs/gore = new(src.loc)
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gore.throw_at(target,10,5,src)
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@@ -333,7 +171,7 @@
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set name = "Blood Pustile"
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set desc = "Summon a blood filled that expels blood."
|
||||
set category = "Daemon"
|
||||
if (src.phased)
|
||||
if (src.notransform)
|
||||
if (gorecooldown == 0 || world.time - gorecooldown > 1200)
|
||||
|
||||
new /obj/effect/bloodnode(src.holder)
|
||||
@@ -353,39 +191,20 @@
|
||||
icon_state = "heart-on"
|
||||
origin_tech = "combat=5;biotech=8"
|
||||
|
||||
/obj/item/weapon/guts
|
||||
name = "guts"
|
||||
desc = "Ewwwwwwwwwwww"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "innards"
|
||||
|
||||
//Event
|
||||
//Gib helperfunc
|
||||
/mob/living/simple_animal/slaughter/proc/GibEat()
|
||||
/obj/item/weapon/demonheart/attack_self(mob/living/user)
|
||||
visible_message("[user] feasts upon the [src].")
|
||||
if(user.bloodcrawl == 0)
|
||||
user << "You absorb some of the demon's power!"
|
||||
user.bloodcrawl = 1
|
||||
else if(user.bloodcrawl == 1)
|
||||
user << "You absorb some of the demon's power!"
|
||||
user << "You feel diffr-<span class = 'danger'> CONSUME THEM! </span>"
|
||||
user.bloodcrawl = 2
|
||||
qdel(src)
|
||||
|
||||
//at some point we may eat a robot..and its gonna throw out gibs..
|
||||
//don't question...When a demon drags you into a blood portal you have no idea whos gibs you are actually seeing
|
||||
//...Or we can just blame bluespace.
|
||||
var/atom/throwtarget = get_edge_target_turf(src.holder, get_dir(src.holder, get_step_away(src.holder, src.holder)))
|
||||
|
||||
if(istype(src.kidnapped,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/victimType = src.kidnapped
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gore = new victimType.species.single_gib_type(get_turf(src))
|
||||
if(victimType.species.flesh_color)
|
||||
gore.fleshcolor = victimType.species.flesh_color
|
||||
if(victimType.species.blood_color)
|
||||
gore.basecolor = victimType.species.blood_color
|
||||
gore.update_icon()
|
||||
spawn()//Wait for itt....
|
||||
gore.throw_at(get_edge_target_turf(throwtarget,pick(alldirs)),rand(10,20),10)
|
||||
|
||||
else//in case we eat ian.
|
||||
new /obj/effect/gibspawner/human(get_turf(src))
|
||||
|
||||
var/obj/tossGuts = new /obj/item/weapon/guts (get_turf(src.holder))
|
||||
tossGuts.throw_at(get_edge_target_turf(throwtarget,pick(alldirs)),rand(10,20),5)
|
||||
|
||||
//Objectives and helpers.
|
||||
|
||||
//Objective info, Based on Reverent mini Atang
|
||||
/datum/objective/slaughter
|
||||
|
||||
Reference in New Issue
Block a user