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Fixes a few runtimes (#12893)
* Some runtime fixes * fixes #12892 * Alternative fix. Better behaviour * qdel atmos thingy when loc is null * Eye colour init protection * Whoops. Forgotten / * Suggestions update * Fixed a runtime where IPCs losing their arms would cause a runtime in the hand * Fixes mobs being able to nuzzle a grill to dead and a runtime there * Added extra logging to the NPCpools
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@@ -147,6 +147,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
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START_PROCESSING(SSobj, src)
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/obj/effect/hallucination/fake_flood/process()
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if(!target)
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qdel(src)
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if(next_expand <= world.time)
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radius++
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if(radius > FAKE_FLOOD_MAX_RADIUS)
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