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Lighting system is too buggy to continue until I know wtf is going on
Conflicts: baystation12.dme code/game/turfs/turf.dm
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@@ -133,9 +133,6 @@ move an amendment</a> to the drawing.</p>
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move_turfs_to_area(turfs, A)
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A.always_unpowered = 0
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for(var/turf/T in A.contents)
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T.lighting_changed = 1
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lighting_controller.changed_turfs += T
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spawn(5)
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//ma = A.master ? "[A.master]" : "(null)"
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