A few last balance fixes to wounds.

This commit is contained in:
cib
2012-08-06 14:52:27 -07:00
parent 02457fc55b
commit 5b342bd217
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1120,7 +1120,7 @@
var/datum/organ/external/temp = organs[name]
if(!(temp.status & ORGAN_BLEEDING) || temp.status & ORGAN_ROBOT)
continue
blood_max += 0.5 * (temp.brute_dam + temp.burn_dam) / 5
blood_max += round(0.5 * (temp.brute_dam + temp.burn_dam) / 4)
if(temp.status & ORGAN_DESTROYED && !(temp.status & ORGAN_GAUZED))
blood_max += 3 //Yer missing a fucking limb.
drip(blood_max)
+1 -1
View File
@@ -408,7 +408,7 @@
if(W.salved) amount++
if(W.disinfected) amount++
// amount of healing is spread over all the wounds
W.heal_damage(amount / (10*owner.number_wounds+1))
W.heal_damage(amount / (20*owner.number_wounds+1))
proc/add_wound(var/used_weapon, var/damage)
var/datum/autopsy_data/W = autopsy_data[used_weapon]