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A few last balance fixes to wounds.
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@@ -1120,7 +1120,7 @@
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var/datum/organ/external/temp = organs[name]
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if(!(temp.status & ORGAN_BLEEDING) || temp.status & ORGAN_ROBOT)
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continue
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blood_max += 0.5 * (temp.brute_dam + temp.burn_dam) / 5
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blood_max += round(0.5 * (temp.brute_dam + temp.burn_dam) / 4)
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if(temp.status & ORGAN_DESTROYED && !(temp.status & ORGAN_GAUZED))
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blood_max += 3 //Yer missing a fucking limb.
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drip(blood_max)
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@@ -408,7 +408,7 @@
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if(W.salved) amount++
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if(W.disinfected) amount++
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// amount of healing is spread over all the wounds
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W.heal_damage(amount / (10*owner.number_wounds+1))
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W.heal_damage(amount / (20*owner.number_wounds+1))
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proc/add_wound(var/used_weapon, var/damage)
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var/datum/autopsy_data/W = autopsy_data[used_weapon]
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