mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
This commit is contained in:
@@ -782,10 +782,31 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
return ais[select]
|
||||
|
||||
/proc/get_sorted_mobs()
|
||||
var/new_list = list()
|
||||
var/old_list = getmobs()
|
||||
var/list/old_list = getmobs()
|
||||
var/list/AI_list = list()
|
||||
var/list/Dead_list = list()
|
||||
var/list/keyclient_list = list()
|
||||
var/list/key_list = list()
|
||||
var/list/logged_list = list()
|
||||
for(var/named in old_list)
|
||||
new_list += old_list[named]
|
||||
var/mob/M = old_list[named]
|
||||
if(issilicon(M))
|
||||
AI_list |= M
|
||||
else if(isobserver(M) || M.stat == 2)
|
||||
Dead_list |= M
|
||||
else if(M.key && M.client)
|
||||
keyclient_list |= M
|
||||
else if(M.key)
|
||||
key_list |= M
|
||||
else
|
||||
logged_list |= M
|
||||
old_list.Remove(named)
|
||||
var/list/new_list = list()
|
||||
new_list += AI_list
|
||||
new_list += keyclient_list
|
||||
new_list += key_list
|
||||
new_list += logged_list
|
||||
new_list += Dead_list
|
||||
return new_list
|
||||
|
||||
|
||||
@@ -796,6 +817,9 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
var/list/creatures = list()
|
||||
var/list/namecounts = list()
|
||||
for(var/mob/M in mobs)
|
||||
if(!M.name || !M.real_name)
|
||||
var/turf/T = get_turf(M)
|
||||
message_admins("Alert! The mob with the key [M.key ? M.key : "NO KEY"] at ([T.x], [T.y], [T.z]) has no name!")
|
||||
var/name = M.name
|
||||
if (name in names)
|
||||
namecounts[name]++
|
||||
@@ -804,7 +828,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
names.Add(name)
|
||||
namecounts[name] = 1
|
||||
if (M.real_name && M.real_name != M.name)
|
||||
name += " \[[M.real_name]\]"
|
||||
name += " \[[M.original_name? M.original_name : M.real_name]\]"
|
||||
if (M.stat == 2)
|
||||
if(istype(M, /mob/dead/observer/))
|
||||
name += " \[ghost\]"
|
||||
@@ -812,7 +836,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
name += " \[dead\]"
|
||||
creatures[name] = M
|
||||
|
||||
return sortList(creatures)
|
||||
return creatures
|
||||
|
||||
/proc/sortmobs()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user