mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
This commit is contained in:
+15
-6
@@ -533,6 +533,13 @@
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del(animation)
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var/mob/living/carbon/monkey/O = new(src)
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del(O.organs)
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O.organs = H.organs
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for(var/name in O.organs)
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var/datum/organ/external/organ = O[name]
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organ.owner = O
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for(var/obj/item/weapon/implant/implant in organ.implant)
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implant.imp_in = O
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if(M)
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if (M.dna)
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@@ -567,11 +574,9 @@
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O.adjustOxyLoss(M.getOxyLoss())
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O.stat = M.stat
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O.a_intent = "hurt"
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for (var/obj/item/weapon/implant/I in implants)
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I.loc = O
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I.implanted = O
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O.flavor_text = M.flavor_text
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O.warn_flavor_changed()
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O.update_clothing()
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del(M)
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return
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@@ -606,6 +611,13 @@
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O.gender = MALE
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O.dna = M.dna
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M.dna = null
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del(O.organs)
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O.organs = M.organs
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for(var/name in O.organs)
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var/datum/organ/external/organ = O[name]
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organ.owner = O
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for(var/obj/item/weapon/implant/implant in organ.implant)
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implant.imp_in = O
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for(var/datum/disease/D in M.viruses)
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O.viruses += D
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@@ -643,9 +655,6 @@
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O.adjustToxLoss(M.getToxLoss())
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O.adjustOxyLoss(M.getOxyLoss())
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O.stat = M.stat
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for (var/obj/item/weapon/implant/I in implants)
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I.loc = O
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I.implanted = O
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O.flavor_text = M.flavor_text
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O.warn_flavor_changed()
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O.update_clothing()
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@@ -242,7 +242,7 @@ In either case, it's a good idea to spawn the ninja with a semi-random set of ob
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hostile_targets -= current_mind//Remove them from the list.
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if(2)//Steal
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var/list/datum/objective/theft = GenerateTheft(ninja_mind.assigned_role,ninja_mind)
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var/datum/objective/steal/steal_objective = pick(theft)
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var/datum/objective/steal/steal_objective = PickObjectiveFromList(theft)
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ninja_mind.objectives += steal_objective
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objective_list -= 2
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@@ -103,7 +103,7 @@
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if(46 to 90)
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var/list/datum/objective/theft = GenerateTheft(changeling.assigned_role,changeling)
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var/list/datum/objective/theft = PickObjectiveFromList(GenerateTheft(changeling.assigned_role,changeling))
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var/datum/objective/steal/steal_objective = pick(theft)
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steal_objective.owner = changeling
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changeling.objectives += steal_objective
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@@ -120,7 +120,7 @@
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kill_objective.find_target()
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changeling.objectives += kill_objective
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var/list/datum/objective/theft = GenerateTheft(changeling.assigned_role,changeling)
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var/list/datum/objective/theft = PickObjectiveFromList(GenerateTheft(changeling.assigned_role,changeling))
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var/datum/objective/steal/steal_objective = pick(theft)
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steal_objective.owner = changeling
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changeling.objectives += steal_objective
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@@ -13,53 +13,43 @@
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update()
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if (src.imp)
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src.icon_state = "implanter1"
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if (imp)
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icon_state = "implanter1"
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else
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src.icon_state = "implanter0"
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icon_state = "implanter0"
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return
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attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob/living/carbon))
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return
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if (user && src.imp)
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for (var/mob/O in viewers(M, null))
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if (M != user)
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O.show_message(text("\red <B>[] is trying to implant [] with [src.name]!</B>", user, M), 1)
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else
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O.show_message("\red <B>[user] is trying to inject themselves with [src.name]!</B>", 1)
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if (user && imp)
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if (M != user)
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user.visible_message("\red You try to implant yourself with \the [src]!","\red [user] tries to implant [user.gender == MALE? "himself":"herself"] with \the [src]!")
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else
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user.visible_message("\red You try to implant [M] with \the [src]!","\red [user] tries to implant [M] with \the [src]!")
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if(!do_mob(user, M,60))
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return
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if(istype(M, /mob/living/carbon/human))
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var/picked = 0
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var/mob/living/carbon/human/T = M
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var/list/datum/organ/external/E = T.GetOrgans()
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while(picked == 0 && E.len > 0)
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var/datum/organ/external/O = pick(E)
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E -= O
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if(!E.implant)
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O.implant = src.imp
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picked = 1
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if(picked == 0)
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for (var/mob/O in viewers(M, null))
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O.show_message(text("[user.name] can't find anywhere to implant [M.name]"), 1)
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if(hasorgans(M))
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var/datum/organ/external/target = M:get_organ(check_zone(user.zone_sel.selecting))
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if(target.destroyed)
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user << "What [target.display_name]?"
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return
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for (var/mob/O in viewers(M, null))
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target.implant += imp
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imp.loc = target
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if (M != user)
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O.show_message(text("\red [] implants [] with [src.name]!", user, M), 1)
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user.visible_message("\red You implant your [target.display_name] with \the [src]!","\red [user] implants [user.gender == MALE? "his own ":"her own "][target.display_name] with \the [src]!")
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else
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O.show_message("\red [user] implants themself with [src.name]!", 1)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])</font>")
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user.visible_message("\red You implant [M]'s [target.display_name] with \the [src]!","\red [user] implants [M]'s [target.display_name] with \the [src]!")
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src] ([imp]) by [user] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src] ([imp]) to implant [M] ([M.ckey])</font>")
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log_admin("ATTACK: [user] ([user.ckey]) implanted [M] ([M.ckey]) with [src].")
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message_admins("ATTACK: [user] ([user.ckey]) implanted [M] ([M.ckey]) with [src].")
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src.imp.loc = M
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src.imp.imp_in = M
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src.imp.implanted = 1
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src.imp.implanted(M)
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src.imp = null
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src.icon_state = "implanter0"
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imp.imp_in = M
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imp.implanted = 1
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imp.implanted(M)
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imp = null
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icon_state = "implanter0"
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return
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@@ -68,7 +58,7 @@
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name = "implanter-loyalty"
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New()
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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imp = new /obj/item/weapon/implant/loyalty( src )
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..()
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update()
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return
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@@ -79,7 +69,7 @@
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name = "implanter-explosive"
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New()
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src.imp = new /obj/item/weapon/implant/explosive( src )
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imp = new /obj/item/weapon/implant/explosive( src )
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..()
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update()
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return
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@@ -89,24 +79,24 @@
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icon_state = "cimplanter0"
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New()
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src.imp = new /obj/item/weapon/implant/compressed( src )
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imp = new /obj/item/weapon/implant/compressed( src )
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..()
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update()
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return
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update()
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if (src.imp)
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var/obj/item/weapon/implant/compressed/c = src.imp
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if (imp)
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var/obj/item/weapon/implant/compressed/c = imp
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if(!c.scanned)
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src.icon_state = "cimplanter0"
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icon_state = "cimplanter0"
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else
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src.icon_state = "cimplanter1"
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icon_state = "cimplanter1"
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else
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src.icon_state = "cimplanter2"
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icon_state = "cimplanter2"
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return
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attack(mob/M as mob, mob/user as mob)
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var/obj/item/weapon/implant/compressed/c = src.imp
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var/obj/item/weapon/implant/compressed/c = imp
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if (c.scanned == null)
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user << "Please scan an object with the implanter first."
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return
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@@ -114,7 +104,7 @@
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afterattack(atom/A, mob/user as mob)
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if(istype(A,/obj/item))
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var/obj/item/weapon/implant/compressed/c = src.imp
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var/obj/item/weapon/implant/compressed/c = imp
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c.scanned = A
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A.loc.contents.Remove(A)
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src.update()
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update()
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@@ -8,7 +8,7 @@
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New()
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src.activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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src.uses = rand(1, 5)
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..()
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return
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