Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.

This commit is contained in:
SkyMarshal
2012-04-05 21:55:41 -07:00
parent e8f5e13bd2
commit 5b3ad2a925
19 changed files with 151 additions and 89 deletions
+4 -4
View File
@@ -15,16 +15,16 @@
var
fire_sound = 'Gunshot.ogg'
obj/item/projectile/in_chamber = null
tmp/obj/item/projectile/in_chamber = null
caliber = ""
silenced = 0
recoil = 0
tmp/list/mob/living/target //List of who yer targeting.
tmp/lock_time = -100
mouthshoot = 0 ///To stop people from suiciding twice... >.>
tmp/mouthshoot = 0 ///To stop people from suiciding twice... >.>
automatic = 0 //Used to determine if you can target multiple people.
mob/living/last_moved_mob //Used to fire faster at more than one person.
told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them.
tmp/mob/living/last_moved_mob //Used to fire faster at more than one person.
tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them.
proc/load_into_chamber()
return 0