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Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
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@@ -15,16 +15,16 @@
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var
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fire_sound = 'Gunshot.ogg'
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obj/item/projectile/in_chamber = null
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tmp/obj/item/projectile/in_chamber = null
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caliber = ""
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silenced = 0
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recoil = 0
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tmp/list/mob/living/target //List of who yer targeting.
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tmp/lock_time = -100
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mouthshoot = 0 ///To stop people from suiciding twice... >.>
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tmp/mouthshoot = 0 ///To stop people from suiciding twice... >.>
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automatic = 0 //Used to determine if you can target multiple people.
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mob/living/last_moved_mob //Used to fire faster at more than one person.
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told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them.
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tmp/mob/living/last_moved_mob //Used to fire faster at more than one person.
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tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them.
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proc/load_into_chamber()
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return 0
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