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Scatter depot loot to the solar winds. (#27954)
* Scatter depot loot to the solar winds. * make zoo spawners guaranteed * INFINITY also used for spawn_all_loot, whoops * move abandoned sec shuttle spawner to locked crate * Can't use spawn_all_loot and nested lists together * Reduce pixel offset on mech transport spawn scatter * set updatepaths script number * incorporate changes from #27398 and remove old spawners * some numbers tweaking * pct -> % * move briefcase from common to rare for ruins * lower loot budget from 1800 -> 1700
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@@ -225,7 +225,6 @@
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name = "Suspicious Supply Depot"
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description = "A syndicate supply depot, heavily stocked, but heavily guarded with an assortment of shields, sentry bots, armed operatives and more."
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allow_duplicates = FALSE // One of these is enough
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always_place = TRUE // This is on the always spawn list because of the shielding chance
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/datum/map_template/ruin/space/ussp_tele
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id = "ussp_tele"
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