Scatter depot loot to the solar winds. (#27954)

* Scatter depot loot to the solar winds.

* make zoo spawners guaranteed

* INFINITY also used for spawn_all_loot, whoops

* move abandoned sec shuttle spawner to locked crate

* Can't use spawn_all_loot and nested lists together

* Reduce pixel offset on mech transport spawn scatter

* set updatepaths script number

* incorporate changes from #27398 and remove old spawners

* some numbers tweaking

* pct -> %

* move briefcase from common to rare for ruins

* lower loot budget from 1800 -> 1700
This commit is contained in:
warriorstar-orion
2025-01-23 07:41:04 +00:00
committed by GitHub
parent 69b87f8378
commit 5b516c3166
53 changed files with 667 additions and 239 deletions
-1
View File
@@ -225,7 +225,6 @@
name = "Suspicious Supply Depot"
description = "A syndicate supply depot, heavily stocked, but heavily guarded with an assortment of shields, sentry bots, armed operatives and more."
allow_duplicates = FALSE // One of these is enough
always_place = TRUE // This is on the always spawn list because of the shielding chance
/datum/map_template/ruin/space/ussp_tele
id = "ussp_tele"