Scatter depot loot to the solar winds. (#27954)

* Scatter depot loot to the solar winds.

* make zoo spawners guaranteed

* INFINITY also used for spawn_all_loot, whoops

* move abandoned sec shuttle spawner to locked crate

* Can't use spawn_all_loot and nested lists together

* Reduce pixel offset on mech transport spawn scatter

* set updatepaths script number

* incorporate changes from #27398 and remove old spawners

* some numbers tweaking

* pct -> %

* move briefcase from common to rare for ruins

* lower loot budget from 1800 -> 1700
This commit is contained in:
warriorstar-orion
2025-01-23 02:41:04 -05:00
committed by GitHub
parent 69b87f8378
commit 5b516c3166
53 changed files with 667 additions and 239 deletions
@@ -1,12 +1,9 @@
/obj/structure/closet/secure_closet/engineering_personal/empty
locked = FALSE
opened = TRUE
/obj/structure/closet/secure_closet/engineering_personal/empty/populate_contents()
return
/obj/structure/closet/wardrobe/atmospherics_yellow/empty
opened = TRUE
/obj/structure/closet/wardrobe/atmospherics_yellow/populate_contents()
return
@@ -293,15 +293,6 @@
/obj/item/clothing/glasses/sunglasses/yeah
)
/obj/effect/spawner/random/deepstorage_reward/main
name = "warehouse main reward"
loot = list(
/obj/item/storage/belt/champion/wrestling,
/obj/item/storage/box/weaver_kit,
/obj/item/gun/medbeam,
/obj/item/storage/lockbox/experimental_weapon
)
// paper stuff & lore
/obj/item/paper/fluff/ruins/deepstorage/log1