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Issues: The Closening
The code part of the update. i74 - I don't want to deal with AI stuff. i72 - Not a bug, but remains here because it concerns the SVN. i70 - No idea how to fix. i68 - Nobody knows how to fix process(). Will look into later. i67 - I don't want to deal with AI stuff. i66 - Fixed. i59 - What can I say? It's atmos. i51 - Is explained on the forum i50 - Couldn't replicate. i49 - FIXED. i48 - I'll look into it later. i46 - I don't think that's a good idea. i45 - I don't think that's a good idea. i44 - No idea how to fix. i42 - Already been fixed. i38 - Outdated (not present on this map) i36 - No idea how to fix. i32 - I don't think that's a good idea. i31 - Isn't fixed, bug the spriters for that. i30 - Fixed. i29 - I don't think that's a good idea. i27 - Added (not really easy to playtest properly, though, so it's probably buggy) i25 - Outdated (works on this map) i23 - Fixed (you can now only aoe 5 times per minute) i18 - Not a bug. Moved to my "possibly but not really" projects folder. i17 - Already been fixed. i16 - Already been fixed. i13 - Not a bug. Moved to my "possibly but not really" projects folder. i12 - Already been fixed through different means. i10 - Fixed (thanks to the suggestion in the comments) i 6 - No idea how it works, can't check. According to Agouri, still present. i 5 - Not important right now. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1491 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -75,7 +75,7 @@
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else if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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if ( (world.time + 600) > src.l_time)
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if ( world.time > (src.l_time + 600))
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src.shots = 5
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if (src.shots < 1)
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user.show_message("\red *click* *click*", 2)
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@@ -8,7 +8,8 @@
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// if (src.loc != usr)
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// return
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if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
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// if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
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if (ishuman(usr) || ismonkey(usr)) //so monkies can take off their backpacks -- Urist
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var/mob/M = usr
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if (!( istype(over_object, /obj/screen) ))
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return ..()
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@@ -45,7 +45,9 @@
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if(istype(loc,/mob/living/carbon))
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var/mob/living/carbon/location = loc
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if(location.internal == src)
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usr << "\blue You close \the [src] release valve."
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location.internal = null
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location.internals.icon_state = "internal0"
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usr << "\blue You close the tank release valve."
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if (location.internals)
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location.internals.icon_state = "internal0"
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else
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