Issues: The Closening

The code part of the update.
i74 - I don't want to deal with AI stuff.
i72 - Not a bug, but remains here because it concerns the SVN.
i70 - No idea how to fix.
i68 - Nobody knows how to fix process(). Will look into later.
i67 - I don't want to deal with AI stuff.
i66 - Fixed.
i59 - What can I say? It's atmos.
i51 - Is explained on the forum
i50 - Couldn't replicate.
i49 - FIXED.
i48 - I'll look into it later.
i46 - I don't think that's a good idea.
i45 - I don't think that's a good idea.
i44 - No idea how to fix.
i42 - Already been fixed.
i38 - Outdated (not present on this map)
i36 - No idea how to fix.
i32 - I don't think that's a good idea.
i31 - Isn't fixed, bug the spriters for that.
i30 - Fixed.
i29 - I don't think that's a good idea.
i27 - Added (not really easy to playtest properly, though, so it's probably buggy)
i25 - Outdated (works on this map)
i23 - Fixed (you can now only aoe 5 times per minute)
i18 - Not a bug. Moved to my "possibly but not really" projects folder.
i17 - Already been fixed.
i16 - Already been fixed.
i13 - Not a bug. Moved to my "possibly but not really" projects folder.
i12 - Already been fixed through different means.
i10 - Fixed (thanks to the suggestion in the comments)
i 6 - No idea how it works, can't check. According to Agouri, still present.
i 5 - Not important right now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1491 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-04-23 15:52:17 +00:00
parent c93c52470a
commit 5b5d717443
8 changed files with 26 additions and 7 deletions
+1 -1
View File
@@ -75,7 +75,7 @@
else if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
if ( (world.time + 600) > src.l_time)
if ( world.time > (src.l_time + 600))
src.shots = 5
if (src.shots < 1)
user.show_message("\red *click* *click*", 2)
+2 -1
View File
@@ -8,7 +8,8 @@
// if (src.loc != usr)
// return
if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
// if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
if (ishuman(usr) || ismonkey(usr)) //so monkies can take off their backpacks -- Urist
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
+3 -1
View File
@@ -45,7 +45,9 @@
if(istype(loc,/mob/living/carbon))
var/mob/living/carbon/location = loc
if(location.internal == src)
usr << "\blue You close \the [src] release valve."
location.internal = null
location.internals.icon_state = "internal0"
usr << "\blue You close the tank release valve."
if (location.internals)
location.internals.icon_state = "internal0"
else