diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 12efa71860a..1d7dc2869eb 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -147,7 +147,7 @@ var/global/list/damage_icon_parts = list() E.update_icon() if(E.damage_state == "00") continue - + var/icon/DI var/cache_index = "[E.damage_state]/[E.icon_name]/[dna.species.blood_color]/[dna.species.name]" @@ -437,7 +437,7 @@ var/global/list/damage_icon_parts = list() else //warning("Invalid f_style for [species.name]: [f_style]") - + /mob/living/carbon/human/update_mutations(var/update_icons=1) remove_overlay(MUTATIONS_LAYER) @@ -681,6 +681,8 @@ var/global/list/damage_icon_parts = list() overlays_standing[GLASSES_LAYER] = new_glasses apply_overlay(GLASSES_LAYER) + update_misc_effects() + /mob/living/carbon/human/update_inv_ears(var/update_icons=1) remove_overlay(EARS_LAYER) if(client && hud_used) @@ -1035,7 +1037,7 @@ var/global/list/damage_icon_parts = list() /mob/living/carbon/human/proc/update_tail_layer(var/update_icons=1) remove_overlay(TAIL_UNDERLIMBS_LAYER) // SEW direction icons, overlayed by LIMBS_LAYER. remove_overlay(TAIL_LAYER) /* This will be one of two things: - If the species' tail is overlapped by limbs, this will be only the N direction icon so tails + If the species' tail is overlapped by limbs, this will be only the N direction icon so tails can still appear on the outside of uniforms and such. Otherwise, since the user's tail isn't overlapped by limbs, it will be a full icon with all directions. */ @@ -1110,7 +1112,7 @@ var/global/list/damage_icon_parts = list() /mob/living/carbon/human/proc/start_tail_wagging(var/update_icons=1) remove_overlay(TAIL_UNDERLIMBS_LAYER) // SEW direction icons, overlayed by LIMBS_LAYER. remove_overlay(TAIL_LAYER) /* This will be one of two things: - If the species' tail is overlapped by limbs, this will be only the N direction icon so tails + If the species' tail is overlapped by limbs, this will be only the N direction icon so tails can still appear on the outside of uniforms and such. Otherwise, since the user's tail isn't overlapped by limbs, it will be a full icon with all directions. */