"
+ dat += "
Air Horn "
+ dat += "
Station Alert "
+ dat += "
Warning Siren "
+ dat += "
Honk"
+ dat += "
Shotgun Pump"
+ dat += "
Gunshot"
+ dat += "
Esword"
+ dat += "
Harm Alarm"
+ var/datum/browser/popup = new(user, "vending", "Radiance Dance Machine - Mark IV", 400, 350)
+ popup.set_content(dat.Join())
+ popup.open()
+
+
+/obj/machinery/disco/Topic(href, href_list)
+ if(..())
+ return
+ add_fingerprint(usr)
+ switch(href_list["action"])
+ if("toggle")
+ if(qdeleted(src))
+ return
+ if(!active)
+ if(stop > world.time)
+ to_chat(usr, "
Error: The device is still resetting from the last activation, it will be ready again in [DisplayTimeText(stop-world.time)].")
+ playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1)
+ return
+ active = TRUE
+ update_icon()
+ dance_setup()
+ processing_objects.Add(src)
+ lights_spin()
+ updateUsrDialog()
+ else if(active)
+ stop = 0
+ updateUsrDialog()
+ if("select")
+ if(active)
+ to_chat(usr, "
Error: You cannot change the song until the current one is over.")
+ return
+
+ var/list/available = list()
+ for(var/datum/track/S in songs)
+ available[S.song_name] = S
+ var/selected = input(usr, "Choose your song", "Track:") as null|anything in available
+ if(qdeleted(src) || !selected || !istype(available[selected], /datum/track))
+ return
+ selection = available[selected]
+ updateUsrDialog()
+ if("horn")
+ deejay('sound/items/airhorn2.ogg')
+ if("alert")
+ deejay('sound/misc/notice1.ogg')
+ if("siren")
+ deejay('sound/machines/engine_alert1.ogg')
+ if("honk")
+ deejay('sound/items/bikehorn.ogg')
+ if("pump")
+ deejay('sound/weapons/shotgunpump.ogg')
+ if("pop")
+ deejay('sound/weapons/gunshot3.ogg')
+ if("saber")
+ deejay('sound/weapons/saberon.ogg')
+ if("harm")
+ deejay('sound/ai/harmalarm.ogg')
+
+/obj/machinery/disco/proc/deejay(S)
+ if(qdeleted(src) || !active || charge < 5)
+ to_chat(usr, "
The device is not able to play more DJ sounds at this time.")
+ return
+ charge -= 5
+ playsound(src, S, 300, 1)
+
+/obj/machinery/disco/proc/dance_setup()
+ stop = world.time + selection.song_length
+ var/turf/cen = get_turf(src)
+ FOR_DVIEW(var/turf/t, 3, get_turf(src),INVISIBILITY_LIGHTING)
+ if(t.x == cen.x && t.y > cen.y)
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "red"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1+get_dist(src, L)
+ spotlights+=L
+ continue
+ if(t.x == cen.x && t.y < cen.y)
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "purple"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1+get_dist(src, L)
+ spotlights+=L
+ continue
+ if(t.x > cen.x && t.y == cen.y)
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "#ffff00"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1+get_dist(src, L)
+ spotlights+=L
+ continue
+ if(t.x < cen.x && t.y == cen.y)
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "green"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1+get_dist(src, L)
+ spotlights+=L
+ continue
+ if((t.x+1 == cen.x && t.y+1 == cen.y) || (t.x+2==cen.x && t.y+2 == cen.y))
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "sw"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1.4+get_dist(src, L)
+ spotlights+=L
+ continue
+ if((t.x-1 == cen.x && t.y-1 == cen.y) || (t.x-2==cen.x && t.y-2 == cen.y))
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "ne"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1.4+get_dist(src, L)
+ spotlights+=L
+ continue
+ if((t.x-1 == cen.x && t.y+1 == cen.y) || (t.x-2==cen.x && t.y+2 == cen.y))
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "se"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1.4+get_dist(src, L)
+ spotlights+=L
+ continue
+ if((t.x+1 == cen.x && t.y-1 == cen.y) || (t.x+2==cen.x && t.y-2 == cen.y))
+ var/obj/item/device/flashlight/spotlight/L = new /obj/item/device/flashlight/spotlight(t)
+ L.light_color = "nw"
+ L.light_power = 30-(get_dist(src,L)*8)
+ L.range = 1.4+get_dist(src, L)
+ spotlights+=L
+ continue
+ continue
+ END_FOR_DVIEW
+
+/obj/machinery/disco/proc/hierofunk()
+ for(var/i in 1 to 10)
+ new /obj/effect/overlay/temp/hierophant/telegraph/edge(get_turf(src))
+ sleep(5)
+
+/obj/machinery/disco/proc/lights_spin()
+ for(var/i in 1 to 25)
+ if(qdeleted(src) || !active)
+ return
+ var/obj/effect/overlay/sparkles/S = new /obj/effect/overlay/sparkles(src)
+ S.alpha = 0
+ sparkles += S
+ switch(i)
+ if(1 to 8)
+ spawn(0)
+ S.orbit(src, 30, TRUE, 60, 36, TRUE, FALSE)
+ if(9 to 16)
+ spawn(0)
+ S.orbit(src, 62, TRUE, 60, 36, TRUE, FALSE)
+ if(17 to 24)
+ spawn(0)
+ S.orbit(src, 95, TRUE, 60, 36, TRUE, FALSE)
+ if(25)
+ S.pixel_y = 7
+ S.forceMove(get_turf(src))
+ sleep(7)
+ if(selection.song_name == "Engineering's Ultimate High-Energy Hustle")
+ sleep(280)
+ for(var/obj/reveal in sparkles)
+ reveal.alpha = 255
+ while(active)
+ for(var/obj/item/device/flashlight/spotlight/glow in spotlights) // The multiples reflects custom adjustments to each colors after dozens of tests
+ if(qdeleted(src) || !active || qdeleted(glow))
+ return
+ if(glow.light_color == "red")
+ glow.light_color = "nw"
+ glow.light_power = glow.light_power * 1.48
+ glow.light_range = 0
+ glow.update_light()
+ continue
+ if(glow.light_color == "nw")
+ glow.light_color = "green"
+ glow.light_range = glow.range * 1.1
+ glow.light_power = glow.light_power * 2 // Any changes to power must come in pairs to neutralize it for other colors
+ glow.update_light()
+ continue
+ if(glow.light_color == "green")
+ glow.light_color = "sw"
+ glow.light_power = glow.light_power * 0.5
+ glow.light_range = 0
+ glow.update_light()
+ continue
+ if(glow.light_color == "sw")
+ glow.light_color = "purple"
+ glow.light_power = glow.light_power * 2.27
+ glow.light_range = glow.range * 1.15
+ glow.update_light()
+ continue
+ if(glow.light_color == "purple")
+ glow.light_color = "se"
+ glow.light_power = glow.light_power * 0.44
+ glow.light_range = 0
+ glow.update_light()
+ continue
+ if(glow.light_color == "se")
+ glow.light_color = "#ffff00"
+ glow.light_range = glow.range * 0.9
+ glow.update_light()
+ continue
+ if(glow.light_color == "#ffff00")
+ glow.light_color = "ne"
+ glow.light_range = 0
+ glow.update_light()
+ continue
+ if(glow.light_color == "ne")
+ glow.light_color = "red"
+ glow.light_power = glow.light_power * 0.68
+ glow.light_range = glow.range * 0.85
+ glow.update_light()
+ continue
+ if(prob(2)) // Unique effects for the dance floor that show up randomly to mix things up
+ INVOKE_ASYNC(src, .proc/hierofunk)
+ sleep(selection.song_beat)
+
+
+/obj/machinery/disco/proc/dance(mob/living/M) //Show your moves
+ set waitfor = FALSE
+ switch(rand(0,9))
+ if(0 to 1)
+ dance2(M)
+ if(2 to 3)
+ dance3(M)
+ if(4 to 6)
+ dance4(M)
+ if(7 to 9)
+ dance5(M)
+
+/obj/machinery/disco/proc/dance2(mob/living/M)
+ for(var/i = 1, i < 10, i++)
+ for(var/d in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
+ M.setDir(d)
+ if(i == WEST && !M.incapacitated())
+ M.SpinAnimation(7, 1)
+ sleep(1)
+ sleep(20)
+
+/obj/machinery/disco/proc/dance3(mob/living/M)
+ var/matrix/initial_matrix = matrix(M.transform)
+ for(var/i in 1 to 75)
+ if(!M)
+ return
+ switch(i)
+ if(1 to 15)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(0,1)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(16 to 30)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(1,-1)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(31 to 45)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(-1,-1)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(46 to 60)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(-1,1)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(61 to 75)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(1,0)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ M.setDir(turn(M.dir, 90))
+ switch(M.dir)
+ if(NORTH)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(0,3)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(SOUTH)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(0,-3)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(EAST)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(3,0)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(WEST)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(-3,0)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ sleep(1)
+ M.lying_fix()
+
+
+/obj/machinery/disco/proc/dance4(mob/living/M)
+ var/speed = rand(1,3)
+ set waitfor = 0
+ var/time = 30
+ while(time)
+ sleep(speed)
+ for(var/i in 1 to speed)
+ M.setDir(pick(cardinal))
+ M.resting = !M.resting
+ M.update_canmove()
+ time--
+
+/obj/machinery/disco/proc/dance5(mob/living/M)
+ animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
+ var/matrix/initial_matrix = matrix(M.transform)
+ for(var/i in 1 to 60)
+ if(!M)
+ return
+ if(i<31)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(0,1)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(i>30)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(0,-1)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ M.setDir(turn(M.dir, 90))
+ switch(M.dir)
+ if(NORTH)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(0,3)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(SOUTH)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(0,-3)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(EAST)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(3,0)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ if(WEST)
+ initial_matrix = matrix(M.transform)
+ initial_matrix.Translate(-3,0)
+ animate(M, transform = initial_matrix, time = 1, loop = 0)
+ sleep(1)
+ M.lying_fix()
+
+
+
+/mob/living/proc/lying_fix()
+ animate(src, transform = null, time = 1, loop = 0)
+ lying_prev = 0
+
+/obj/machinery/disco/proc/dance_over()
+ QDEL_LIST(spotlights)
+ QDEL_LIST(sparkles)
+ for(var/mob/living/L in rangers)
+ if(!L || !L.client)
+ continue
+ L.stop_sound_channel(CHANNEL_JUKEBOX)
+ rangers = list()
+
+
+
+/obj/machinery/disco/process()
+ if(charge < 35)
+ charge += 1
+ if(world.time < stop && active)
+ var/sound/song_played = sound(selection.song_path)
+
+ for(var/mob/M in range(10,src))
+ if(!(M in rangers))
+ rangers[M] = TRUE
+ M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played)
+ if(prob(5+(allowed(M)*4)) && M.canmove)
+ dance(M)
+ for(var/mob/L in rangers)
+ if(get_dist(src,L) > 10)
+ rangers -= L
+ if(!L || !L.client)
+ continue
+ L.stop_sound_channel(CHANNEL_JUKEBOX)
+ else if(active)
+ active = FALSE
+ processing_objects.Remove(src)
+ dance_over()
+ playsound(src,'sound/machines/terminal_off.ogg',50,1)
+ icon_state = "disco0"
+ stop = world.time + 100
diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm
index 96f52929da6..d4ace7a3f6b 100644
--- a/code/game/objects/effects/overlays.dm
+++ b/code/game/objects/effects/overlays.dm
@@ -40,6 +40,11 @@
icon = 'icons/misc/beach.dmi'
icon_state = "coconuts"
+/obj/effect/overlay/sparkles
+ name = "sparkles"
+ icon = 'icons/effects/effects.dmi'
+ icon_state = "shieldsparkles"
+
/obj/effect/overlay/adminoverlay
name = "adminoverlay"
icon = 'icons/effects/effects.dmi'
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 1bf736d7024..be9a4a2094d 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -284,3 +284,19 @@ obj/item/device/flashlight/lamp/bananalamp
else
to_chat(user, "
\The [src] needs time to recharge!")
return
+
+/obj/item/device/flashlight/spotlight //invisible lighting source
+ name = "disco light"
+ desc = "Groovy..."
+ icon_state = null
+ light_color = null
+ brightness_on = 0
+ light_range = 0
+ light_power = 10
+ alpha = 0
+ layer = 0
+ on = TRUE
+ anchored = TRUE
+ var/range = null
+ unacidable = TRUE
+ burn_state = LAVA_PROOF
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
index 228f4df9ad6..9acc7d6090b 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
@@ -490,6 +490,10 @@ Difficulty: Hard
icon_state = "hierophant_telegraph_teleport"
duration = 9
+/obj/effect/overlay/temp/hierophant/telegraph/edge
+ icon_state = "hierophant_telegraph_edge"
+ duration = 40
+
/obj/effect/overlay/temp/hierophant/blast
icon = 'icons/effects/effects.dmi'
icon_state = "hierophant_blast"
diff --git a/icons/effects/96x96.dmi b/icons/effects/96x96.dmi
index 9111297a266..2fdc968ebd6 100644
Binary files a/icons/effects/96x96.dmi and b/icons/effects/96x96.dmi differ
diff --git a/icons/obj/lighting.dmi b/icons/obj/lighting.dmi
index 484417b9e83..bf788f62bc5 100644
Binary files a/icons/obj/lighting.dmi and b/icons/obj/lighting.dmi differ
diff --git a/paradise.dme b/paradise.dme
index 334e5326f2d..fd3948f11ce 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -529,6 +529,7 @@
#include "code\game\machinery\constructable_frame.dm"
#include "code\game\machinery\cryo.dm"
#include "code\game\machinery\cryopod.dm"
+#include "code\game\machinery\dance_machine.dm"
#include "code\game\machinery\deployable.dm"
#include "code\game\machinery\door_control.dm"
#include "code\game\machinery\doppler_array.dm"
diff --git a/sound/machines/engine_alert1.ogg b/sound/machines/engine_alert1.ogg
new file mode 100644
index 00000000000..fadec78891f
Binary files /dev/null and b/sound/machines/engine_alert1.ogg differ
diff --git a/sound/misc/boogie2.ogg b/sound/misc/boogie2.ogg
new file mode 100644
index 00000000000..e9cdb973a21
Binary files /dev/null and b/sound/misc/boogie2.ogg differ
diff --git a/sound/misc/compiler-failure.ogg b/sound/misc/compiler-failure.ogg
new file mode 100644
index 00000000000..682e333bcb4
Binary files /dev/null and b/sound/misc/compiler-failure.ogg differ
diff --git a/sound/misc/disco.ogg b/sound/misc/disco.ogg
new file mode 100644
index 00000000000..5e15c8ccc01
Binary files /dev/null and b/sound/misc/disco.ogg differ
diff --git a/sound/misc/paradox.ogg b/sound/misc/paradox.ogg
new file mode 100644
index 00000000000..c28403578d5
Binary files /dev/null and b/sound/misc/paradox.ogg differ