IPC and nuke disk fixes

Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
This commit is contained in:
VampyrBytes
2014-08-19 07:06:12 +01:00
parent cfef299686
commit 5b8253fb57
5 changed files with 29 additions and 17 deletions
-4
View File
@@ -180,10 +180,6 @@
var/obj/item/weapon/organ/head/B = tool
if (B.brainmob.mind)
B.brainmob.mind.transfer_to(target)
if ((istype(B, /obj/item/weapon/organ/head/posi)) && (affected.status & ORGAN_ROBOT)) // cos you just know someone's going to put a robot head on a human body at some point!
dead_mob_list -= target
living_mob_list += target
target.stat = CONSCIOUS
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
+15 -12
View File
@@ -122,17 +122,20 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()
affected.hidden = tool
tool.loc = target
affected.cavity = 0
if(istype(tool, /obj/item/weapon/disk/nuclear))
user << "Central command would kill you if you implanted the disk into someone."
else
user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()
affected.hidden = tool
tool.loc = target
affected.cavity = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
@@ -185,7 +188,7 @@
affected.implants -= obj
target.hud_updateflag |= 1 << IMPLOYAL_HUD
//Handle possessive brain borers.
if(istype(obj,/mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/worm = obj