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Mines no longer invincible.
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@@ -34,6 +34,11 @@
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triggered = 1
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qdel(src)
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/obj/effect/mine/ex_act(severity)
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// Necessary because, as effects, they have infinite health, and wouldn't be destroyed otherwise.
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// Also, they're pressure-sensitive mines, it makes sense that an explosion (wave of pressure) triggers/destroys them.
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qdel(src)
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/obj/effect/mine/explosive
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name = "explosive mine"
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var/range_devastation = 0
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