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Minor changes
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@@ -22,6 +22,9 @@
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return
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var/mob/living/carbon/target = targets[1]
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if(!target)
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return
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if(!(target.type in compatible_mobs))
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user << "<span class='notice'>It'd be stupid to curse [target] with a horse's head!</span>"
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@@ -16,6 +16,7 @@
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var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
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var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
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var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
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icon_power_button = "spell_mind"
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/*
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Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
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