diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index c652615bc9a..153fc50bf91 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -470,7 +470,7 @@ qdel(src) /obj/item/weapon/bombcore/chemical/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/weapon/crowbar) && beakers.len > 0) + if(iscrowbar(I) && beakers.len > 0) playsound(loc, I.usesound, 50, 1) for (var/obj/item/B in beakers) B.loc = get_turf(src) diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 9ba1950d2a0..707eac2fbce 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -382,7 +382,7 @@ var/unit_spread = 10 // Amount of units per repeat. Can be altered with a multitool. /obj/item/weapon/grenade/chem_grenade/adv_release/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/device/multitool)) + if(ismultitool(I)) switch(unit_spread) if(0 to 24) unit_spread += 5