mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
this was a hard one (#21598)
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@@ -194,12 +194,7 @@
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to_chat(usr, "<span class='warning'>Your other hand is too busy holding the [item_in_hand.name]</span>")
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return
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hand = !hand
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if(hud_used && hud_used.inv_slots[slot_l_hand] && hud_used.inv_slots[slot_r_hand])
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var/obj/screen/inventory/hand/H
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H = hud_used.inv_slots[slot_l_hand]
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H.update_icon()
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H = hud_used.inv_slots[slot_r_hand]
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H.update_icon()
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update_hands_hud()
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SEND_SIGNAL(src, COMSIG_CARBON_SWAP_HANDS)
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@@ -1045,7 +1040,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
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changeNext_move(CLICK_CD_RAPID) //reset click cooldown from handcuffs
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update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed.
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update_inv_handcuffed()
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update_hud_handcuffed()
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update_hands_hud()
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/mob/living/carbon/get_standard_pixel_y_offset()
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if(IS_HORIZONTAL(src))
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@@ -32,13 +32,13 @@
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return
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//update whether handcuffs appears on our hud.
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/mob/living/carbon/proc/update_hud_handcuffed()
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if(hud_used)
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var/obj/screen/inventory/R = hud_used.inv_slots[slot_r_hand]
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var/obj/screen/inventory/L = hud_used.inv_slots[slot_l_hand]
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if(R && L)
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R.update_icon()
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L.update_icon()
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/mob/living/carbon/proc/update_hands_hud()
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if(!hud_used)
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return
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var/obj/screen/inventory/R = hud_used.inv_slots[slot_r_hand]
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R?.update_icon()
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var/obj/screen/inventory/L = hud_used.inv_slots[slot_l_hand]
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L?.update_icon()
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/mob/living/carbon/update_inv_r_hand(ignore_cuffs)
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if(handcuffed && !ignore_cuffs)
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@@ -177,6 +177,7 @@
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/obj/item/organ/external/hand/remove()
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if(owner)
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update_hand_missing()
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if(owner.gloves)
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owner.unEquip(owner.gloves)
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if(owner.l_hand)
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@@ -186,6 +187,26 @@
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. = ..()
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/obj/item/organ/external/hand/necrotize(update_sprite)
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. = ..()
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update_hand_missing()
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/obj/item/organ/external/hand/mutate()
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. = ..()
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update_hand_missing()
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/obj/item/organ/external/hand/receive_damage(brute, burn, sharp, used_weapon, list/forbidden_limbs, ignore_resists, updating_health)
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. = ..()
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update_hand_missing()
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/obj/item/organ/external/hand/droplimb(clean, disintegrate, ignore_children, nodamage)
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. = ..()
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update_hand_missing()
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/obj/item/organ/external/hand/proc/update_hand_missing()
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// we need to come back to this once the hand is actually removed/dead
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addtimer(CALLBACK(owner, TYPE_PROC_REF(/mob/living/carbon/human, update_hands_hud), 0))
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/obj/item/organ/external/hand/right
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limb_name = "r_hand"
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name = "right hand"
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