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Removes All Weapons
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@@ -214,8 +214,8 @@
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/obj/structure/foamedmetal/attackby(obj/item/I, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(istype(I, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = I
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if(istype(I, /obj/item/grab))
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var/obj/item/grab/G = I
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G.affecting.loc = src.loc
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user.visible_message("<span class='warning'>[G.assailant] smashes [G.affecting] through the foamed metal wall.</span>")
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qdel(I)
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