Removes All Weapons

This commit is contained in:
Fox McCloud
2018-04-15 16:25:56 -04:00
parent 8b576c4d42
commit 5c4aa9b3fd
1100 changed files with 17642 additions and 17666 deletions
@@ -1,9 +1,9 @@
/obj/item/weapon/implant/health
/obj/item/implant/health
name = "health implant"
activated = FALSE
var/healthstring = ""
/obj/item/weapon/implant/health/proc/sensehealth()
/obj/item/implant/health/proc/sensehealth()
if(!imp_in)
return "ERROR"
else
@@ -1,4 +1,4 @@
/obj/item/weapon/implant
/obj/item/implant
name = "implant"
icon = 'icons/obj/implants.dmi'
icon_state = "generic" //Shows up as the action button icon
@@ -14,13 +14,13 @@
flags = DROPDEL
/obj/item/weapon/implant/proc/trigger(emote, mob/source)
/obj/item/implant/proc/trigger(emote, mob/source)
return
/obj/item/weapon/implant/proc/activate()
/obj/item/implant/proc/activate()
return
/obj/item/weapon/implant/ui_action_click()
/obj/item/implant/ui_action_click()
activate("action_button")
@@ -28,8 +28,8 @@
//return 1 if the implant injects
//return -1 if the implant fails to inject
//return 0 if there is no room for implant
/obj/item/weapon/implant/proc/implant(var/mob/source, var/mob/user)
var/obj/item/weapon/implant/imp_e = locate(src.type) in source
/obj/item/implant/proc/implant(var/mob/source, var/mob/user)
var/obj/item/implant/imp_e = locate(src.type) in source
if(!allow_multiple && imp_e && imp_e != src)
if(imp_e.uses < initial(imp_e.uses)*2)
if(uses == -1)
@@ -58,7 +58,7 @@
return 1
/obj/item/weapon/implant/proc/removed(var/mob/source)
/obj/item/implant/proc/removed(var/mob/source)
src.loc = null
imp_in = null
implanted = 0
@@ -73,15 +73,15 @@
return 1
/obj/item/weapon/implant/Destroy()
/obj/item/implant/Destroy()
if(imp_in)
removed(imp_in)
return ..()
/obj/item/weapon/implant/proc/get_data()
/obj/item/implant/proc/get_data()
return "No information available"
/obj/item/weapon/implant/dropped(mob/user)
/obj/item/implant/dropped(mob/user)
. = 1
..()
@@ -1,4 +1,4 @@
/obj/item/weapon/implant/abductor
/obj/item/implant/abductor
name = "recall implant"
desc = "Returns you to the mothership."
icon = 'icons/obj/abductor.dmi'
@@ -9,7 +9,7 @@
var/cooldown = 30
var/total_cooldown = 30
/obj/item/weapon/implant/abductor/activate()
/obj/item/implant/abductor/activate()
if(cooldown == total_cooldown)
home.Retrieve(imp_in,1)
cooldown = 0
@@ -17,13 +17,13 @@
else
to_chat(imp_in, "<span class='warning'>You must wait [(total_cooldown - cooldown)*2] seconds to use [src] again!</span>")
/obj/item/weapon/implant/abductor/process()
/obj/item/implant/abductor/process()
if(cooldown < total_cooldown)
cooldown++
if(cooldown == total_cooldown)
processing_objects.Remove(src)
/obj/item/weapon/implant/abductor/implant(mob/source, mob/user)
/obj/item/implant/abductor/implant(mob/source, mob/user)
if(..())
var/obj/machinery/abductor/console/console
if(ishuman(source))
@@ -37,7 +37,7 @@
home = console.pad
return 1
/obj/item/weapon/implant/abductor/proc/get_team_console(var/team)
/obj/item/implant/abductor/proc/get_team_console(var/team)
var/obj/machinery/abductor/console/console
for(var/obj/machinery/abductor/console/c in abductor_equipment)
if(c.team == team)
@@ -1,11 +1,11 @@
/obj/item/weapon/implant/chem
/obj/item/implant/chem
name = "chem implant"
desc = "Injects things."
icon_state = "reagents"
origin_tech = "materials=3;biotech=4"
flags = OPENCONTAINER
/obj/item/weapon/implant/chem/get_data()
/obj/item/implant/chem/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
<b>Life:</b> Deactivates upon death but remains within the body.<BR>
@@ -21,23 +21,23 @@
<b>Integrity:</b> Implant will last so long as the subject is alive."}
return dat
/obj/item/weapon/implant/chem/New()
/obj/item/implant/chem/New()
..()
create_reagents(50)
tracked_implants += src
/obj/item/weapon/implant/chem/Destroy()
/obj/item/implant/chem/Destroy()
tracked_implants -= src
return ..()
/obj/item/weapon/implant/chem/trigger(emote, mob/source)
/obj/item/implant/chem/trigger(emote, mob/source)
if(emote == "deathgasp")
activate(reagents.total_volume)
/obj/item/weapon/implant/chem/activate(cause)
/obj/item/implant/chem/activate(cause)
if(!cause || !imp_in) return 0
var/mob/living/carbon/R = imp_in
var/injectamount = null
@@ -52,10 +52,10 @@
qdel(src)
/obj/item/weapon/implantcase/chem
/obj/item/implantcase/chem
name = "implant case - 'Remote Chemical'"
desc = "A glass case containing a remote chemical implant."
/obj/item/weapon/implantcase/chem/New()
imp = new /obj/item/weapon/implant/chem(src)
/obj/item/implantcase/chem/New()
imp = new /obj/item/implant/chem(src)
..()
@@ -1,11 +1,11 @@
/obj/item/weapon/implant/death_alarm
/obj/item/implant/death_alarm
name = "death alarm implant"
desc = "An alarm which monitors host vital signs and transmits a radio message upon death."
var/mobname = "Will Robinson"
activated = 0
var/static/list/stealth_areas = typecacheof(list(/area/syndicate_station, /area/syndicate_mothership, /area/shuttle/syndicate_elite))
/obj/item/weapon/implant/death_alarm/get_data()
/obj/item/implant/death_alarm/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Nanotrasen \"Profit Margin\" Class Employee Lifesign Sensor<BR>
<b>Life:</b> Activates upon death.<BR>
@@ -17,11 +17,11 @@
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
/obj/item/weapon/implant/death_alarm/Destroy()
/obj/item/implant/death_alarm/Destroy()
processing_objects.Remove(src)
return ..()
/obj/item/weapon/implant/death_alarm/process()
/obj/item/implant/death_alarm/process()
if(!implanted)
return
var/mob/M = imp_in
@@ -31,7 +31,7 @@
else if(M.stat == DEAD)
activate("death")
/obj/item/weapon/implant/death_alarm/activate(var/cause)
/obj/item/implant/death_alarm/activate(var/cause)
var/mob/M = imp_in
var/area/t = get_area(M)
@@ -55,17 +55,17 @@
qdel(a)
/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
/obj/item/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
activate("emp") //let's shout that this dude is dead
/obj/item/weapon/implant/death_alarm/implant(mob/target)
/obj/item/implant/death_alarm/implant(mob/target)
if(..())
mobname = target.real_name
processing_objects.Add(src)
return 1
return 0
/obj/item/weapon/implant/death_alarm/removed(mob/target)
/obj/item/implant/death_alarm/removed(mob/target)
if(..())
processing_objects.Remove(src)
return 1
@@ -1,4 +1,4 @@
/obj/item/weapon/implant/explosive
/obj/item/implant/explosive
name = "microbomb implant"
desc = "And boom goes the weasel."
icon_state = "explosive"
@@ -8,7 +8,7 @@
var/heavy = 0.4
var/delay = 7
/obj/item/weapon/implant/explosive/get_data()
/obj/item/implant/explosive/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Robust Corp RX-78 Employee Management Implant<BR>
<b>Life:</b> Activates upon death.<BR>
@@ -20,11 +20,11 @@
"}
return dat
/obj/item/weapon/implant/explosive/trigger(emote, mob/source)
/obj/item/implant/explosive/trigger(emote, mob/source)
if(emote == "deathgasp")
activate("death")
/obj/item/weapon/implant/explosive/activate(cause)
/obj/item/implant/explosive/activate(cause)
if(!cause || !imp_in) return 0
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your microbomb implant? This will cause you to explode!", "Microbomb Implant Confirmation", "Yes", "No") != "Yes")
return 0
@@ -41,8 +41,8 @@
return
timed_explosion()
/obj/item/weapon/implant/explosive/implant(mob/source)
var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
/obj/item/implant/explosive/implant(mob/source)
var/obj/item/implant/explosive/imp_e = locate(src.type) in source
if(imp_e && imp_e != src)
imp_e.heavy += heavy
imp_e.medium += medium
@@ -53,7 +53,7 @@
return ..()
/obj/item/weapon/implant/explosive/proc/timed_explosion()
/obj/item/implant/explosive/proc/timed_explosion()
imp_in.visible_message("<span class = 'warning'>[imp_in] starts beeping ominously!</span>")
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay/4)
@@ -71,7 +71,7 @@
imp_in.gib()
qdel(src)
/obj/item/weapon/implant/explosive/macro
/obj/item/implant/explosive/macro
name = "macrobomb implant"
desc = "And boom goes the weasel. And everything else nearby."
icon_state = "explosive"
@@ -81,18 +81,18 @@
heavy = 4
delay = 70
/obj/item/weapon/implant/explosive/macro/activate(cause)
/obj/item/implant/explosive/macro/activate(cause)
if(!cause || !imp_in) return 0
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your macrobomb implant? This will cause you to explode and gib!", "Macrobomb Implant Confirmation", "Yes", "No") != "Yes")
return 0
to_chat(imp_in, "<span class='notice'>You activate your macrobomb implant.</span>")
timed_explosion()
/obj/item/weapon/implant/explosive/macro/implant(mob/source)
var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
/obj/item/implant/explosive/macro/implant(mob/source)
var/obj/item/implant/explosive/imp_e = locate(src.type) in source
if(imp_e && imp_e != src)
return 0
imp_e = locate(/obj/item/weapon/implant/explosive) in source
imp_e = locate(/obj/item/implant/explosive) in source
if(imp_e && imp_e != src)
heavy += imp_e.heavy
medium += imp_e.medium
@@ -103,40 +103,40 @@
return ..()
/obj/item/weapon/implanter/explosive
/obj/item/implanter/explosive
name = "implanter (explosive)"
/obj/item/weapon/implanter/explosive/New()
imp = new /obj/item/weapon/implant/explosive(src)
/obj/item/implanter/explosive/New()
imp = new /obj/item/implant/explosive(src)
..()
/obj/item/weapon/implantcase/explosive
/obj/item/implantcase/explosive
name = "implant case - 'Explosive'"
desc = "A glass case containing an explosive implant."
/obj/item/weapon/implantcase/explosive/New()
imp = new /obj/item/weapon/implant/explosive(src)
/obj/item/implantcase/explosive/New()
imp = new /obj/item/implant/explosive(src)
..()
/obj/item/weapon/implanter/explosive_macro
/obj/item/implanter/explosive_macro
name = "implanter (macro-explosive)"
/obj/item/weapon/implanter/explosive_macro/New()
imp = new /obj/item/weapon/implant/explosive/macro(src)
/obj/item/implanter/explosive_macro/New()
imp = new /obj/item/implant/explosive/macro(src)
..()
// Dust implant, for CC officers. Prevents gear theft if they die.
/obj/item/weapon/implant/dust
/obj/item/implant/dust
name = "duster implant"
desc = "An alarm which monitors host vital signs, transmitting a radio message and dusting the corpse on death."
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
/obj/item/weapon/implant/dust/get_data()
/obj/item/implant/dust/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Ultraviolet Corp XX-13 Security Implant<BR>
<b>Life:</b> Activates upon death.<BR>
@@ -148,11 +148,11 @@
"}
return dat
/obj/item/weapon/implant/dust/trigger(emote, mob/source)
/obj/item/implant/dust/trigger(emote, mob/source)
if(emote == "deathgasp")
activate("death")
/obj/item/weapon/implant/dust/activate(cause)
/obj/item/implant/dust/activate(cause)
if(!cause || !imp_in || cause == "emp")
return 0
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your dusting implant? This will turn you to ash!", "Dusting Confirmation", "Yes", "No") != "Yes")
@@ -166,12 +166,12 @@
qdel(I)
imp_in.dust()
/obj/item/weapon/implant/dust/emp_act(severity)
/obj/item/implant/dust/emp_act(severity)
return
/obj/item/weapon/implanter/dust
/obj/item/implanter/dust
name = "implanter (Dust-on-death)"
/obj/item/weapon/implanter/dust/New()
imp = new /obj/item/weapon/implant/dust(src)
/obj/item/implanter/dust/New()
imp = new /obj/item/implant/dust(src)
..()
@@ -1,4 +1,4 @@
/obj/item/weapon/implant/freedom
/obj/item/implant/freedom
name = "freedom implant"
desc = "Use this to escape from those evil Red Shirts."
icon_state = "freedom"
@@ -7,7 +7,7 @@
uses = 4
/obj/item/weapon/implant/freedom/activate()
/obj/item/implant/freedom/activate()
uses--
to_chat(imp_in, "You feel a faint click.")
if(iscarbon(imp_in))
@@ -17,7 +17,7 @@
qdel(src)
/obj/item/weapon/implant/freedom/get_data()
/obj/item/implant/freedom/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Freedom Beacon<BR>
@@ -34,18 +34,18 @@ No Implant Specifics"}
return dat
/obj/item/weapon/implanter/freedom
/obj/item/implanter/freedom
name = "implanter (freedom)"
/obj/item/weapon/implanter/freedom/New()
imp = new /obj/item/weapon/implant/freedom(src)
/obj/item/implanter/freedom/New()
imp = new /obj/item/implant/freedom(src)
..()
/obj/item/weapon/implantcase/freedom
/obj/item/implantcase/freedom
name = "implant case - 'Freedom'"
desc = "A glass case containing a freedom implant."
/obj/item/weapon/implantcase/freedom/New()
imp = new /obj/item/weapon/implant/freedom(src)
/obj/item/implantcase/freedom/New()
imp = new /obj/item/implant/freedom(src)
..()
@@ -1,4 +1,4 @@
/obj/item/weapon/implant/krav_maga
/obj/item/implant/krav_maga
name = "krav maga implant"
desc = "Teaches you the arts of Krav Maga in 5 short instructional videos beamed directly into your eyeballs."
icon = 'icons/obj/wizard.dmi'
@@ -7,7 +7,7 @@
origin_tech = "materials=2;biotech=4;combat=5;syndicate=4"
var/datum/martial_art/krav_maga/style = new
/obj/item/weapon/implant/krav_maga/get_data()
/obj/item/implant/krav_maga/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Krav Maga Implant<BR>
<b>Life:</b> 4 hours after death of host<BR>
@@ -15,7 +15,7 @@
<b>Function:</b> Teaches even the clumsiest host the arts of Krav Maga."}
return dat
/obj/item/weapon/implant/krav_maga/activate()
/obj/item/implant/krav_maga/activate()
var/mob/living/carbon/human/H = imp_in
if(!ishuman(H))
return
@@ -24,17 +24,17 @@
else
style.teach(H,1)
/obj/item/weapon/implanter/krav_maga
/obj/item/implanter/krav_maga
name = "implanter (krav maga)"
/obj/item/weapon/implanter/krav_maga/New()
imp = new /obj/item/weapon/implant/krav_maga(src)
/obj/item/implanter/krav_maga/New()
imp = new /obj/item/implant/krav_maga(src)
..()
/obj/item/weapon/implantcase/krav_maga
/obj/item/implantcase/krav_maga
name = "implant case - 'Krav Maga'"
desc = "A glass case containing an implant that can teach the user the art of Krav Maga."
/obj/item/weapon/implantcase/krav_maga/New()
imp = new /obj/item/weapon/implant/krav_maga(src)
/obj/item/implantcase/krav_maga/New()
imp = new /obj/item/implant/krav_maga(src)
..()
@@ -1,10 +1,10 @@
/obj/item/weapon/implant/mindshield
/obj/item/implant/mindshield
name = "mindshield implant"
desc = "Stops people messing with your mind."
origin_tech = "materials=2;biotech=4;programming=4"
activated = 0
/obj/item/weapon/implant/mindshield/get_data()
/obj/item/implant/mindshield/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Nanotrasen Employee Management Implant<BR>
<b>Life:</b> Ten years.<BR>
@@ -17,7 +17,7 @@
return dat
/obj/item/weapon/implant/mindshield/implant(mob/target)
/obj/item/implant/mindshield/implant(mob/target)
if(..())
if(target.mind in ticker.mode.head_revolutionaries || is_shadow_or_thrall(target))
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the corporate tendrils of Nanotrasen try to invade your mind!</span>")
@@ -33,7 +33,7 @@
return 1
return 0
/obj/item/weapon/implant/mindshield/removed(mob/target, var/silent = 0)
/obj/item/implant/mindshield/removed(mob/target, var/silent = 0)
if(..())
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>You feel a sense of liberation as Nanotrasen's grip on your mind fades away.</span>")
@@ -41,19 +41,19 @@
return 0
/obj/item/weapon/implanter/mindshield
/obj/item/implanter/mindshield
name = "implanter (mindshield)"
/obj/item/weapon/implanter/mindshield/New()
imp = new /obj/item/weapon/implant/mindshield(src)
/obj/item/implanter/mindshield/New()
imp = new /obj/item/implant/mindshield(src)
..()
update_icon()
/obj/item/weapon/implantcase/mindshield
/obj/item/implantcase/mindshield
name = "implant case - 'mindshield'"
desc = "A glass case containing a mindshield implant."
/obj/item/weapon/implantcase/mindshield/New()
imp = new /obj/item/weapon/implant/mindshield(src)
/obj/item/implantcase/mindshield/New()
imp = new /obj/item/implant/mindshield(src)
..()
@@ -1,11 +1,11 @@
/obj/item/weapon/implant/weapons_auth
/obj/item/implant/weapons_auth
name = "firearms authentication implant"
desc = "Lets you shoot your guns"
icon_state = "auth"
origin_tech = "magnets=2;programming=7;biotech=5;syndicate=5"
activated = 0
/obj/item/weapon/implant/weapons_auth/get_data()
/obj/item/implant/weapons_auth/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Firearms Authentication Implant<BR>
<b>Life:</b> 4 hours after death of host<BR>
@@ -14,14 +14,14 @@
return dat
/obj/item/weapon/implant/adrenalin
/obj/item/implant/adrenalin
name = "adrenal implant"
desc = "Removes all stuns and knockdowns."
icon_state = "adrenal"
origin_tech = "materials=2;biotech=4;combat=3;syndicate=4"
uses = 3
/obj/item/weapon/implant/adrenalin/get_data()
/obj/item/implant/adrenalin/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Cybersun Industries Adrenaline Implant<BR>
<b>Life:</b> Five days.<BR>
@@ -32,7 +32,7 @@
<b>Integrity:</b> Implant can only be used three times before reserves are depleted."}
return dat
/obj/item/weapon/implant/adrenalin/activate()
/obj/item/implant/adrenalin/activate()
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetStunned(0)
@@ -49,20 +49,20 @@
qdel(src)
/obj/item/weapon/implant/emp
/obj/item/implant/emp
name = "emp implant"
desc = "Triggers an EMP."
icon_state = "emp"
origin_tech = "biotech=3;magnets=4;syndicate=1"
uses = 2
/obj/item/weapon/implant/emp/activate()
/obj/item/implant/emp/activate()
uses--
empulse(imp_in, 3, 5)
if(!uses)
qdel(src)
/obj/item/weapon/implant/cortical
/obj/item/implant/cortical
name = "cortical stack"
desc = "A fist-sized mass of biocircuits and chips."
icon_state = "implant_evil"
@@ -1,29 +1,29 @@
/obj/item/weapon/storage/hidden/implant
/obj/item/storage/hidden/implant
name = "bluespace pocket"
storage_slots = 2
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = WEIGHT_CLASS_GIGANTIC
w_class = WEIGHT_CLASS_BULKY
cant_hold = list(/obj/item/weapon/disk/nuclear)
cant_hold = list(/obj/item/disk/nuclear)
silent = 1
/obj/item/weapon/implant/storage
/obj/item/implant/storage
name = "storage implant"
desc = "Stores up to two big items in a bluespace pocket."
icon_state = "storage"
origin_tech = "materials=2;magnets=4;bluespace=5;syndicate=4"
item_color = "r"
var/obj/item/weapon/storage/hidden/implant/storage
var/obj/item/storage/hidden/implant/storage
/obj/item/weapon/implant/storage/New()
/obj/item/implant/storage/New()
..()
storage = new /obj/item/weapon/storage/hidden/implant(src)
storage = new /obj/item/storage/hidden/implant(src)
/obj/item/weapon/implant/storage/activate()
/obj/item/implant/storage/activate()
storage.MouseDrop(imp_in)
/obj/item/weapon/implant/storage/removed(source)
/obj/item/implant/storage/removed(source)
if(..())
for(var/mob/M in range(1))
if(M.s_active == storage)
@@ -32,8 +32,8 @@
storage.remove_from_storage(I, get_turf(source))
return 1
/obj/item/weapon/implant/storage/implant(mob/source)
var/obj/item/weapon/implant/storage/imp_e = locate(src.type) in source
/obj/item/implant/storage/implant(mob/source)
var/obj/item/implant/storage/imp_e = locate(src.type) in source
if(imp_e)
imp_e.storage.storage_slots += storage.storage_slots
imp_e.storage.max_combined_w_class += storage.max_combined_w_class
@@ -49,13 +49,13 @@
return ..()
/obj/item/weapon/implant/storage/proc/get_contents() //Used for swiftly returning a list of the implant's contents i.e. for checking a theft objective's completion.
/obj/item/implant/storage/proc/get_contents() //Used for swiftly returning a list of the implant's contents i.e. for checking a theft objective's completion.
if(storage && storage.contents)
return storage.contents
/obj/item/weapon/implanter/storage
/obj/item/implanter/storage
name = "implanter (storage)"
/obj/item/weapon/implanter/storage/New()
imp = new /obj/item/weapon/implant/storage(src)
/obj/item/implanter/storage/New()
imp = new /obj/item/implant/storage(src)
..()
@@ -1,4 +1,4 @@
/obj/item/weapon/implant/tracking
/obj/item/implant/tracking
name = "tracking implant"
desc = "Track with this."
activated = 0
@@ -6,15 +6,15 @@
var/id = 1
/obj/item/weapon/implant/tracking/New()
/obj/item/implant/tracking/New()
..()
tracked_implants += src
/obj/item/weapon/implant/tracking/Destroy()
/obj/item/implant/tracking/Destroy()
tracked_implants -= src
return ..()
/obj/item/weapon/implant/tracking/get_data()
/obj/item/implant/tracking/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Tracking Beacon<BR>
<b>Life:</b> 10 minutes after death of host<BR>
@@ -31,10 +31,10 @@
Implant Specifics:<BR>"}
return dat
/obj/item/weapon/implantcase/track
/obj/item/implantcase/track
name = "implant case - 'Tracking'"
desc = "A glass case containing a tracking implant."
/obj/item/weapon/implantcase/track/New()
imp = new /obj/item/weapon/implant/tracking(src)
/obj/item/implantcase/track/New()
imp = new /obj/item/implant/tracking(src)
..()
@@ -1,10 +1,10 @@
/obj/item/weapon/implant/traitor
/obj/item/implant/traitor
name = "Mindslave Implant"
desc = "Divide and Conquer"
origin_tech = "programming=5;biotech=5;syndicate=8"
activated = 0
/obj/item/weapon/implant/traitor/get_data()
/obj/item/implant/traitor/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Mind-Slave Implant<BR>
<b>Life:</b> ??? <BR>
@@ -16,7 +16,7 @@
<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
return dat
/obj/item/weapon/implant/traitor/implant(mob/M, mob/user)
/obj/item/implant/traitor/implant(mob/M, mob/user)
if(!activated) //So you can't just keep taking it out and putting it back into other people.
var/mob/living/carbon/human/H = M
if(ismindslave(H))
@@ -81,7 +81,7 @@
return 1
return 0
/obj/item/weapon/implant/traitor/removed(mob/target)
/obj/item/implant/traitor/removed(mob/target)
if(..())
ticker.mode.remove_traitor_mind(target.mind)
return 1
@@ -1,4 +1,4 @@
/obj/item/weapon/implantcase
/obj/item/implantcase
name = "implant case"
desc = "A glass case containing an implant."
icon = 'icons/obj/items.dmi'
@@ -9,10 +9,10 @@
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=2"
materials = list(MAT_GLASS=500)
var/obj/item/weapon/implant/imp = null
var/obj/item/implant/imp = null
/obj/item/weapon/implantcase/update_icon()
/obj/item/implantcase/update_icon()
if(imp)
icon_state = "implantcase-[imp.item_color]"
origin_tech = imp.origin_tech
@@ -25,9 +25,9 @@
reagents = null
/obj/item/weapon/implantcase/attackby(obj/item/weapon/W, mob/user, params)
/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/pen))
if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "What would you like the label to be?", name, null)
if(user.get_active_hand() != W)
return
@@ -37,8 +37,8 @@
name = "implant case - '[t]'"
else
name = "implant case"
else if(istype(W, /obj/item/weapon/implanter))
var/obj/item/weapon/implanter/I = W
else if(istype(W, /obj/item/implanter))
var/obj/item/implanter/I = W
if(I.imp)
if(imp || I.imp.implanted)
return
@@ -62,40 +62,40 @@
if(I.implanter)
src.attackby(I.implanter, user, params) */ // COMING SOON -- c0
/obj/item/weapon/implantcase/New()
/obj/item/implantcase/New()
..()
update_icon()
/obj/item/weapon/implantcase/tracking
/obj/item/implantcase/tracking
name = "implant case - 'Tracking'"
desc = "A glass case containing a tracking implant."
/obj/item/weapon/implantcase/tracking/New()
imp = new /obj/item/weapon/implant/tracking(src)
/obj/item/implantcase/tracking/New()
imp = new /obj/item/implant/tracking(src)
..()
/obj/item/weapon/implantcase/weapons_auth
/obj/item/implantcase/weapons_auth
name = "implant case - 'Firearms Authentication'"
desc = "A glass case containing a firearms authentication implant."
/obj/item/weapon/implantcase/weapons_auth/New()
imp = new /obj/item/weapon/implant/weapons_auth(src)
/obj/item/implantcase/weapons_auth/New()
imp = new /obj/item/implant/weapons_auth(src)
..()
/obj/item/weapon/implantcase/adrenaline
/obj/item/implantcase/adrenaline
name = "implant case - 'Adrenaline'"
desc = "A glass case containing an adrenaline implant."
/obj/item/weapon/implantcase/adrenaline/New()
imp = new /obj/item/weapon/implant/adrenalin(src)
/obj/item/implantcase/adrenaline/New()
imp = new /obj/item/implant/adrenalin(src)
..()
/obj/item/weapon/implantcase/death_alarm
/obj/item/implantcase/death_alarm
name = "Glass Case- 'Death Alarm'"
desc = "A case containing a death alarm implant."
/obj/item/weapon/implantcase/death_alarm/New()
imp = new /obj/item/weapon/implant/death_alarm(src)
/obj/item/implantcase/death_alarm/New()
imp = new /obj/item/implant/death_alarm(src)
..()
@@ -9,7 +9,7 @@
var/ready = 1
var/malfunction = 0
var/list/obj/item/weapon/implant/mindshield/implant_list = list()
var/list/obj/item/implant/mindshield/implant_list = list()
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
@@ -72,9 +72,9 @@
return
/obj/machinery/implantchair/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
/obj/machinery/implantchair/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/grab))
var/obj/item/grab/G = W
if(!ismob(G.affecting))
return
var/mob/M = G.affecting
@@ -120,9 +120,9 @@
if(!istype(M, /mob/living/carbon))
return
if(!implant_list.len) return
for(var/obj/item/weapon/implant/mindshield/imp in implant_list)
for(var/obj/item/implant/mindshield/imp in implant_list)
if(!imp) continue
if(istype(imp, /obj/item/weapon/implant/mindshield))
if(istype(imp, /obj/item/implant/mindshield))
M.visible_message("<span class='warning'>[M] has been implanted by the [src.name].</span>")
if(imp.implant(M))
@@ -133,7 +133,7 @@
/obj/machinery/implantchair/add_implants()
for(var/i=0, i<src.max_implants, i++)
var/obj/item/weapon/implant/mindshield/I = new /obj/item/weapon/implant/mindshield(src)
var/obj/item/implant/mindshield/I = new /obj/item/implant/mindshield(src)
implant_list += I
return
@@ -1,4 +1,4 @@
/obj/item/weapon/implanter
/obj/item/implanter
name = "implanter"
desc = "A sterile automatic implant injector."
icon = 'icons/obj/items.dmi'
@@ -10,10 +10,10 @@
origin_tech = "materials=2;biotech=3"
materials = list(MAT_METAL=600, MAT_GLASS=200)
toolspeed = 1
var/obj/item/weapon/implant/imp = null
var/obj/item/implant/imp = null
/obj/item/weapon/implanter/update_icon()
/obj/item/implanter/update_icon()
if(imp)
icon_state = "implanter1"
origin_tech = imp.origin_tech
@@ -22,7 +22,7 @@
origin_tech = initial(origin_tech)
/obj/item/weapon/implanter/attack(mob/living/carbon/M, mob/user)
/obj/item/implanter/attack(mob/living/carbon/M, mob/user)
if(!iscarbon(M))
return
if(user && imp)
@@ -40,9 +40,9 @@
imp = null
update_icon()
/obj/item/weapon/implanter/attackby(obj/item/weapon/W, mob/user, params)
/obj/item/implanter/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/pen))
if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "What would you like the label to be?", name, null)
if(user.get_active_hand() != W)
return
@@ -53,37 +53,37 @@
else
name = "implanter"
/obj/item/weapon/implanter/New()
/obj/item/implanter/New()
..()
spawn(1)
update_icon()
/obj/item/weapon/implanter/adrenalin
/obj/item/implanter/adrenalin
name = "implanter (adrenalin)"
/obj/item/weapon/implanter/adrenalin/New()
imp = new /obj/item/weapon/implant/adrenalin(src)
/obj/item/implanter/adrenalin/New()
imp = new /obj/item/implant/adrenalin(src)
..()
/obj/item/weapon/implanter/emp
/obj/item/implanter/emp
name = "implanter (EMP)"
/obj/item/weapon/implanter/emp/New()
imp = new /obj/item/weapon/implant/emp(src)
/obj/item/implanter/emp/New()
imp = new /obj/item/implant/emp(src)
..()
/obj/item/weapon/implanter/traitor
/obj/item/implanter/traitor
name = "implanter (Mindslave)"
/obj/item/weapon/implanter/traitor/New()
imp = new /obj/item/weapon/implant/traitor(src)
/obj/item/implanter/traitor/New()
imp = new /obj/item/implant/traitor(src)
..()
/obj/item/weapon/implanter/death_alarm
/obj/item/implanter/death_alarm
name = "implanter (Death Alarm)"
/obj/item/weapon/implanter/death_alarm/New()
imp = new /obj/item/weapon/implant/death_alarm(src)
/obj/item/implanter/death_alarm/New()
imp = new /obj/item/implant/death_alarm(src)
..()
@@ -1,4 +1,4 @@
/obj/item/weapon/implantpad
/obj/item/implantpad
name = "implantpad"
desc = "Used to modify implants."
icon = 'icons/obj/items.dmi'
@@ -7,21 +7,21 @@
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
var/obj/item/weapon/implantcase/case = null
var/obj/item/implantcase/case = null
/obj/item/weapon/implantpad/Destroy()
/obj/item/implantpad/Destroy()
if(case)
dropcase()
return ..()
/obj/item/weapon/implantpad/update_icon()
/obj/item/implantpad/update_icon()
if(case)
src.icon_state = "implantpad-1"
else
src.icon_state = "implantpad-0"
return
/obj/item/weapon/implantpad/proc/addcase(mob/user as mob, obj/item/weapon/implantcase/C as obj)
/obj/item/implantpad/proc/addcase(mob/user as mob, obj/item/implantcase/C as obj)
if(!user || !C)
return
if(case)
@@ -32,7 +32,7 @@
case = C
update_icon()
/obj/item/weapon/implantpad/proc/dropcase(mob/user as mob)
/obj/item/implantpad/proc/dropcase(mob/user as mob)
if(!case)
to_chat(user, "<span class='warning'>There's no implant in the pad!</span>")
return
@@ -48,7 +48,7 @@
case = null
update_icon()
/obj/item/weapon/implantpad/verb/remove_implant()
/obj/item/implantpad/verb/remove_implant()
set category = "Object"
set name = "Remove Implant"
set src in usr
@@ -58,23 +58,23 @@
dropcase(usr)
/obj/item/weapon/implantpad/attackby(obj/item/weapon/implantcase/C as obj, mob/user as mob, params)
if(istype(C, /obj/item/weapon/implantcase))
/obj/item/implantpad/attackby(obj/item/implantcase/C as obj, mob/user as mob, params)
if(istype(C, /obj/item/implantcase))
addcase(user, C)
else
return ..()
/obj/item/weapon/implantpad/attack_self(mob/user as mob)
/obj/item/implantpad/attack_self(mob/user as mob)
add_fingerprint(user)
user.set_machine(src)
var/dat = "<B>Implant Mini-Computer:</B><HR>"
if(case)
if(case.imp)
if(istype(case.imp, /obj/item/weapon/implant))
if(istype(case.imp, /obj/item/implant))
dat += "<A href='byond://?src=[UID()];removecase=1'>Remove Case</A><HR>"
dat += case.imp.get_data()
if(istype(case.imp, /obj/item/weapon/implant/tracking))
var/obj/item/weapon/implant/tracking/T = case.imp
if(istype(case.imp, /obj/item/implant/tracking))
var/obj/item/implant/tracking/T = case.imp
dat += {"ID (1-100):
<A href='byond://?src=[UID()];tracking_id=-10'>-</A>
<A href='byond://?src=[UID()];tracking_id=-1'>-</A> [T.id]
@@ -89,14 +89,14 @@
return
/obj/item/weapon/implantpad/Topic(href, href_list)
/obj/item/implantpad/Topic(href, href_list)
if(..())
return 1
var/mob/living/user = usr
if(href_list["tracking_id"])
if(case && case.imp)
var/obj/item/weapon/implant/tracking/T = case.imp
var/obj/item/implant/tracking/T = case.imp
T.id += text2num(href_list["tracking_id"])
T.id = min(100, T.id)
T.id = max(1, T.id)
@@ -1,17 +1,17 @@
/obj/item/weapon/implant/uplink
/obj/item/implant/uplink
name = "uplink implant"
desc = "Summon things."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
/obj/item/weapon/implant/uplink/New()
/obj/item/implant/uplink/New()
hidden_uplink = new(src)
hidden_uplink.uses = 10
..()
/obj/item/weapon/implant/uplink/implant(mob/source)
var/obj/item/weapon/implant/imp_e = locate(src.type) in source
/obj/item/implant/uplink/implant(mob/source)
var/obj/item/implant/imp_e = locate(src.type) in source
if(imp_e && imp_e != src)
imp_e.hidden_uplink.uses += hidden_uplink.uses
qdel(src)
@@ -22,14 +22,14 @@
return 1
return 0
/obj/item/weapon/implant/uplink/activate()
/obj/item/implant/uplink/activate()
if(hidden_uplink)
hidden_uplink.check_trigger(imp_in)
/obj/item/weapon/implanter/uplink
/obj/item/implanter/uplink
name = "implanter (uplink)"
/obj/item/weapon/implanter/uplink/New()
imp = new /obj/item/weapon/implant/uplink(src)
/obj/item/implanter/uplink/New()
imp = new /obj/item/implant/uplink(src)
..()