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Removes All Weapons
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@@ -7,7 +7,7 @@
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-- Will change all the tube lights to green
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UPDATE /obj/machinery/light IN world SET color = "#0F0" WHERE icon_state == "tube1"
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-- Will delete all pickaxes. "IN world" is not required.
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DELETE /obj/item/weapon/pickaxe
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DELETE /obj/item/pickaxe
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-- Will flicker the lights once, then turn all mobs green. The semicolon is important to separate the consecutive querys, but is not required for standard one-query use
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CALL flicker(1) ON /obj/machinery/light; UPDATE /mob SET color = "#00cc00"
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@@ -3,7 +3,7 @@
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// Give this a string and a location to create the object. Examples of using
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// this function:
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/*
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CALL global.json_to_object_arbitrary_vars("{'type':'/obj/item/weapon/crowbar', 'color':'#FF0000','force':5000,'name':'Greytides Gravedigger'}", loc) ON /mob/living/carbon/human WHERE ckey == 'crazylemon'".
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CALL global.json_to_object_arbitrary_vars("{'type':'/obj/item/crowbar', 'color':'#FF0000','force':5000,'name':'Greytides Gravedigger'}", loc) ON /mob/living/carbon/human WHERE ckey == 'crazylemon'".
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*/
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// This is a bit more flexible than the serialization interface because that interface
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// expects a rigid structure for the data
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