mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Removes All Weapons
This commit is contained in:
@@ -61,8 +61,8 @@
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var/obj/item/stack/S = I
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.[I.type] += S.amount
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else
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if(istype(I, /obj/item/weapon/reagent_containers))
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var/obj/item/weapon/reagent_containers/RC = I
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if(istype(I, /obj/item/reagent_containers))
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var/obj/item/reagent_containers/RC = I
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if(RC.flags & OPENCONTAINER)
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for(var/datum/reagent/A in RC.reagents.reagent_list)
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.[A.type] += A.volume
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@@ -73,7 +73,7 @@
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return 1
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var/list/possible_tools = list()
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for(var/obj/item/I in user.contents)
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if(istype(I, /obj/item/weapon/storage))
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if(istype(I, /obj/item/storage))
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for(var/obj/item/SI in I.contents)
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possible_tools += SI.type
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possible_tools += I.type
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@@ -145,7 +145,7 @@
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var/datum/reagent/RG = new A
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var/datum/reagent/RGNT
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while(amt > 0)
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var/obj/item/weapon/reagent_containers/RC = locate() in surroundings
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var/obj/item/reagent_containers/RC = locate() in surroundings
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RG = RC.reagents.get_reagent(A)
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if(RG)
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if(!locate(RG.type) in Deletion)
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@@ -3,13 +3,13 @@
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// PARTS //
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/obj/item/weaponcrafting/receiver
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/obj/itemcrafting/receiver
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name = "modular receiver"
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desc = "A prototype modular receiver and trigger assembly for a firearm."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "receiver"
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/obj/item/weaponcrafting/stock
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/obj/itemcrafting/stock
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name = "rifle stock"
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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icon = 'icons/obj/improvised.dmi'
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@@ -18,10 +18,10 @@
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// CRAFTING //
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/obj/item/weaponcrafting/receiver/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/itemcrafting/receiver/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W,/obj/item/pipe))
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to_chat(user, "You attach the shotgun barrel to the receiver. The pins seem loose.")
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var/obj/item/weaponcrafting/ishotgunconstruction/I = new /obj/item/weaponcrafting/ishotgunconstruction
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var/obj/itemcrafting/ishotgunconstruction/I = new /obj/itemcrafting/ishotgunconstruction
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user.unEquip(src)
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user.put_in_hands(I)
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qdel(W)
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@@ -30,49 +30,49 @@
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// SHOTGUN //
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/obj/item/weaponcrafting/ishotgunconstruction
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/obj/itemcrafting/ishotgunconstruction
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name = "slightly conspicuous metal construction"
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desc = "A long pipe attached to a firearm receiver. The pins seem loose."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "ishotgunstep1"
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/obj/item/weaponcrafting/ishotgunconstruction/attackby(var/obj/item/I, mob/user as mob, params)
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/obj/itemcrafting/ishotgunconstruction/attackby(var/obj/item/I, mob/user as mob, params)
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..()
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if(istype(I, /obj/item/weapon/screwdriver))
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var/obj/item/weaponcrafting/ishotgunconstruction2/C = new /obj/item/weaponcrafting/ishotgunconstruction2
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if(istype(I, /obj/item/screwdriver))
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var/obj/itemcrafting/ishotgunconstruction2/C = new /obj/itemcrafting/ishotgunconstruction2
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user.unEquip(src)
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user.put_in_hands(C)
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to_chat(user, "<span class='notice'>You screw the pins into place, securing the pipe to the receiver.</span>")
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qdel(src)
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/obj/item/weaponcrafting/ishotgunconstruction2
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/obj/itemcrafting/ishotgunconstruction2
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name = "very conspicuous metal construction"
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desc = "A long pipe attached to a trigger assembly."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "ishotgunstep1"
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/obj/item/weaponcrafting/ishotgunconstruction2/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W,/obj/item/weaponcrafting/stock))
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/obj/itemcrafting/ishotgunconstruction2/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W,/obj/itemcrafting/stock))
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to_chat(user, "You attach the stock to the receiver-barrel assembly.")
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var/obj/item/weaponcrafting/ishotgunconstruction3/I = new /obj/item/weaponcrafting/ishotgunconstruction3
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var/obj/itemcrafting/ishotgunconstruction3/I = new /obj/itemcrafting/ishotgunconstruction3
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user.unEquip(src)
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user.put_in_hands(I)
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qdel(W)
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qdel(src)
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return
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/obj/item/weaponcrafting/ishotgunconstruction3
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/obj/itemcrafting/ishotgunconstruction3
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name = "extremely conspicuous metal construction"
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desc = "A receiver-barrel shotgun assembly with a loose wooden stock. There's no way you can fire it without the stock coming loose."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "ishotgunstep2"
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/obj/item/weaponcrafting/ishotgunconstruction3/attackby(var/obj/item/I, mob/user as mob, params)
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/obj/itemcrafting/ishotgunconstruction3/attackby(var/obj/item/I, mob/user as mob, params)
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..()
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if(istype(I, /obj/item/stack/packageWrap))
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var/obj/item/stack/packageWrap/C = I
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if(C.use(5))
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var/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/W = new /obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised
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var/obj/item/gun/projectile/revolver/doublebarrel/improvised/W = new /obj/item/gun/projectile/revolver/doublebarrel/improvised
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user.unEquip(src)
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user.put_in_hands(W)
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to_chat(user, "<span class='notice'>You tie the wrapping paper around the stock and the barrel to secure it.</span>")
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@@ -16,37 +16,37 @@
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/datum/crafting_recipe/IED
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name = "IED"
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result = /obj/item/weapon/grenade/iedcasing
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result = /obj/item/grenade/iedcasing
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reqs = list(/datum/reagent/fuel = 50,
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/obj/item/stack/cable_coil = 1,
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/obj/item/device/assembly/igniter = 1,
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/obj/item/weapon/reagent_containers/food/drinks/cans = 1)
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parts = list(/obj/item/weapon/reagent_containers/food/drinks/cans = 1)
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/obj/item/reagent_containers/food/drinks/cans = 1)
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parts = list(/obj/item/reagent_containers/food/drinks/cans = 1)
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time = 15
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category = CAT_WEAPON
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/datum/crafting_recipe/lance
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name = "explosive lance (grenade)"
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result = /obj/item/weapon/twohanded/spear
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reqs = list(/obj/item/weapon/twohanded/spear = 1,
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/obj/item/weapon/grenade = 1)
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parts = list(/obj/item/weapon/grenade = 1)
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result = /obj/item/twohanded/spear
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reqs = list(/obj/item/twohanded/spear = 1,
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/obj/item/grenade = 1)
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parts = list(/obj/item/grenade = 1)
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time = 15
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category = CAT_WEAPON
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/datum/crafting_recipe/molotov
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name = "Molotov"
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result = /obj/item/weapon/reagent_containers/food/drinks/bottle/molotov
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reqs = list(/obj/item/weapon/reagent_containers/glass/rag = 1,
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/obj/item/weapon/reagent_containers/food/drinks/bottle = 1)
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parts = list(/obj/item/weapon/reagent_containers/food/drinks/bottle = 1)
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result = /obj/item/reagent_containers/food/drinks/bottle/molotov
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reqs = list(/obj/item/reagent_containers/glass/rag = 1,
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/obj/item/reagent_containers/food/drinks/bottle = 1)
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parts = list(/obj/item/reagent_containers/food/drinks/bottle = 1)
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time = 40
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category = CAT_WEAPON
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/datum/crafting_recipe/stunprod
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name = "Stunprod"
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result = /obj/item/weapon/melee/baton/cattleprod
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reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
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result = /obj/item/melee/baton/cattleprod
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reqs = list(/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/stack/rods = 1,
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/obj/item/device/assembly/igniter = 1)
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time = 40
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@@ -54,8 +54,8 @@
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/datum/crafting_recipe/bola
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name = "Bola"
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result = /obj/item/weapon/restraints/legcuffs/bola
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reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
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result = /obj/item/restraints/legcuffs/bola
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reqs = list(/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/stack/sheet/metal = 6)
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time = 20//15 faster than crafting them by hand!
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category= CAT_WEAPON
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@@ -70,10 +70,10 @@
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/obj/item/robot_parts/r_leg = 1,
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/obj/item/stack/sheet/metal = 1,
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/obj/item/stack/cable_coil = 1,
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/obj/item/weapon/gun/energy/gun/advtaser = 1,
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/obj/item/weapon/stock_parts/cell = 1,
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/obj/item/gun/energy/gun/advtaser = 1,
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/obj/item/stock_parts/cell = 1,
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/obj/item/device/assembly/prox_sensor = 1)
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tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver)
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tools = list(/obj/item/weldingtool, /obj/item/screwdriver)
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time = 60
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category = CAT_ROBOT
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@@ -82,17 +82,17 @@
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result = /mob/living/simple_animal/bot/secbot
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reqs = list(/obj/item/device/assembly/signaler = 1,
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/obj/item/clothing/head/helmet = 1,
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/obj/item/weapon/melee/baton = 1,
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/obj/item/melee/baton = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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tools = list(/obj/item/weapon/weldingtool)
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tools = list(/obj/item/weldingtool)
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time = 60
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category = CAT_ROBOT
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/datum/crafting_recipe/cleanbot
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name = "Cleanbot"
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result = /mob/living/simple_animal/bot/cleanbot
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reqs = list(/obj/item/weapon/reagent_containers/glass/bucket = 1,
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reqs = list(/obj/item/reagent_containers/glass/bucket = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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time = 40
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@@ -101,7 +101,7 @@
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/datum/crafting_recipe/floorbot
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name = "Floorbot"
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result = /mob/living/simple_animal/bot/floorbot
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reqs = list(/obj/item/weapon/storage/toolbox/mechanical = 1,
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reqs = list(/obj/item/storage/toolbox/mechanical = 1,
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/obj/item/stack/tile/plasteel = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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@@ -112,7 +112,7 @@
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name = "Medbot"
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result = /mob/living/simple_animal/bot/medbot
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reqs = list(/obj/item/device/healthanalyzer = 1,
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/obj/item/weapon/storage/firstaid = 1,
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/obj/item/storage/firstaid = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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time = 40
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@@ -120,13 +120,13 @@
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/datum/crafting_recipe/flamethrower
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name = "Flamethrower"
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result = /obj/item/weapon/flamethrower
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reqs = list(/obj/item/weapon/weldingtool = 1,
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result = /obj/item/flamethrower
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reqs = list(/obj/item/weldingtool = 1,
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/obj/item/device/assembly/igniter = 1,
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/obj/item/stack/rods = 1)
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parts = list(/obj/item/device/assembly/igniter = 1,
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/obj/item/weapon/weldingtool = 1)
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tools = list(/obj/item/weapon/screwdriver)
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/obj/item/weldingtool = 1)
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tools = list(/obj/item/screwdriver)
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time = 10
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category = CAT_WEAPON
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@@ -134,9 +134,9 @@
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name = "Meteorshot Shell"
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result = /obj/item/ammo_casing/shotgun/meteorshot
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reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
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/obj/item/weapon/rcd_ammo = 1,
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/obj/item/weapon/stock_parts/manipulator = 2)
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tools = list(/obj/item/weapon/screwdriver)
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/obj/item/rcd_ammo = 1,
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/obj/item/stock_parts/manipulator = 2)
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tools = list(/obj/item/screwdriver)
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time = 5
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category = CAT_AMMO
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@@ -144,9 +144,9 @@
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name = "Pulse Slug Shell"
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result = /obj/item/ammo_casing/shotgun/pulseslug
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reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
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/obj/item/weapon/stock_parts/capacitor/adv = 2,
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/obj/item/weapon/stock_parts/micro_laser/ultra = 1)
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tools = list(/obj/item/weapon/screwdriver)
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/obj/item/stock_parts/capacitor/adv = 2,
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/obj/item/stock_parts/micro_laser/ultra = 1)
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tools = list(/obj/item/screwdriver)
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time = 5
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category = CAT_AMMO
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@@ -155,7 +155,7 @@
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result = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
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/datum/reagent/phosphorus = 5,)
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tools = list(/obj/item/weapon/screwdriver)
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tools = list(/obj/item/screwdriver)
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time = 5
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category = CAT_AMMO
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@@ -166,7 +166,7 @@
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/datum/reagent/glycerol = 5,
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/datum/reagent/sacid = 5,
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/datum/reagent/facid = 5,)
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tools = list(/obj/item/weapon/screwdriver)
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tools = list(/obj/item/screwdriver)
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time = 5
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category = CAT_AMMO
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@@ -174,20 +174,20 @@
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name = "Ion Scatter Shell"
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result = /obj/item/ammo_casing/shotgun/ion
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reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
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/obj/item/weapon/stock_parts/micro_laser/ultra = 1,
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/obj/item/weapon/stock_parts/subspace/crystal = 1)
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tools = list(/obj/item/weapon/screwdriver)
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/obj/item/stock_parts/micro_laser/ultra = 1,
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/obj/item/stock_parts/subspace/crystal = 1)
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tools = list(/obj/item/screwdriver)
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time = 5
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category = CAT_AMMO
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/datum/crafting_recipe/improvisedslug
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name = "Improvised Shotgun Shell"
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result = /obj/item/ammo_casing/shotgun/improvised
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reqs = list(/obj/item/weapon/grenade/chem_grenade = 1,
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reqs = list(/obj/item/grenade/chem_grenade = 1,
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/obj/item/stack/sheet/metal = 1,
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/obj/item/stack/cable_coil = 1,
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/datum/reagent/fuel = 10)
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tools = list(/obj/item/weapon/screwdriver)
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tools = list(/obj/item/screwdriver)
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time = 5
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||||
category = CAT_AMMO
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||||
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@@ -197,7 +197,7 @@
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reqs = list(/obj/item/ammo_casing/shotgun/improvised = 1,
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/datum/reagent/blackpowder = 10,
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/datum/reagent/plasma_dust = 20)
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tools = list(/obj/item/weapon/screwdriver)
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tools = list(/obj/item/screwdriver)
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time = 5
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category = CAT_AMMO
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@@ -205,38 +205,38 @@
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name = "Laser Slug Shell"
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result = /obj/item/ammo_casing/shotgun/laserslug
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reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
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/obj/item/weapon/stock_parts/capacitor/adv = 1,
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/obj/item/weapon/stock_parts/micro_laser/high = 1)
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tools = list(/obj/item/weapon/screwdriver)
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/obj/item/stock_parts/capacitor/adv = 1,
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/obj/item/stock_parts/micro_laser/high = 1)
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tools = list(/obj/item/screwdriver)
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time = 5
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category = CAT_AMMO
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/datum/crafting_recipe/ishotgun
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name = "Improvised Shotgun"
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result = /obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised
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reqs = list(/obj/item/weaponcrafting/receiver = 1,
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result = /obj/item/gun/projectile/revolver/doublebarrel/improvised
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reqs = list(/obj/itemcrafting/receiver = 1,
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/obj/item/pipe = 1,
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/obj/item/weaponcrafting/stock = 1,
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/obj/itemcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5,)
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tools = list(/obj/item/weapon/screwdriver)
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tools = list(/obj/item/screwdriver)
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||||
time = 100
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||||
category = CAT_WEAPON
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/datum/crafting_recipe/chainsaw
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name = "Chainsaw"
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result = /obj/item/weapon/twohanded/required/chainsaw
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||||
reqs = list(/obj/item/weapon/circular_saw = 1,
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result = /obj/item/twohanded/required/chainsaw
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reqs = list(/obj/item/circular_saw = 1,
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||||
/obj/item/stack/cable_coil = 1,
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||||
/obj/item/stack/sheet/plasteel = 1)
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||||
tools = list(/obj/item/weapon/weldingtool)
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||||
tools = list(/obj/item/weldingtool)
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||||
time = 50
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/spear
|
||||
name = "Spear"
|
||||
result = /obj/item/weapon/twohanded/spear
|
||||
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
|
||||
/obj/item/weapon/shard = 1,
|
||||
result = /obj/item/twohanded/spear
|
||||
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
|
||||
/obj/item/shard = 1,
|
||||
/obj/item/stack/rods = 1)
|
||||
time = 40
|
||||
category = CAT_WEAPON
|
||||
@@ -251,45 +251,45 @@
|
||||
|
||||
/datum/crafting_recipe/papersack
|
||||
name = "Paper Sack"
|
||||
result = /obj/item/weapon/storage/box/papersack
|
||||
result = /obj/item/storage/box/papersack
|
||||
time = 10
|
||||
reqs = list(/obj/item/weapon/paper = 5)
|
||||
reqs = list(/obj/item/paper = 5)
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/notreallysoap
|
||||
name = "Homemade Soap"
|
||||
result = /obj/item/weapon/soap/ducttape
|
||||
result = /obj/item/soap/ducttape
|
||||
time = 50
|
||||
reqs = list(/obj/item/stack/tape_roll = 1,
|
||||
/datum/reagent/liquidgibs = 10)
|
||||
|
||||
/datum/crafting_recipe/garrote
|
||||
name = "Makeshift Garrote"
|
||||
result = /obj/item/weapon/twohanded/garrote/improvised
|
||||
result = /obj/item/twohanded/garrote/improvised
|
||||
time = 15
|
||||
reqs = list(/obj/item/stack/sheet/wood = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
tools = list(/obj/item/weapon/kitchen/knife) // Gotta carve the wood into handles
|
||||
tools = list(/obj/item/kitchen/knife) // Gotta carve the wood into handles
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/makeshift_bolt
|
||||
name = "Makeshift Bolt"
|
||||
result = /obj/item/weapon/arrow/rod
|
||||
result = /obj/item/arrow/rod
|
||||
time = 5
|
||||
reqs = list(/obj/item/stack/rods = 1)
|
||||
tools = list(/obj/item/weapon/weldingtool)
|
||||
tools = list(/obj/item/weldingtool)
|
||||
category = CAT_AMMO
|
||||
|
||||
/datum/crafting_recipe/crossbow
|
||||
name = "Powered Crossbow"
|
||||
result = /obj/item/weapon/gun/throw/crossbow
|
||||
result = /obj/item/gun/throw/crossbow
|
||||
time = 150
|
||||
reqs = list(/obj/item/stack/rods = 3,
|
||||
/obj/item/stack/cable_coil = 10,
|
||||
/obj/item/stack/sheet/plastic = 3,
|
||||
/obj/item/stack/sheet/wood = 5)
|
||||
tools = list(/obj/item/weapon/weldingtool,
|
||||
/obj/item/weapon/screwdriver)
|
||||
tools = list(/obj/item/weldingtool,
|
||||
/obj/item/screwdriver)
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/glove_balloon
|
||||
@@ -301,10 +301,10 @@
|
||||
|
||||
/datum/crafting_recipe/gold_horn
|
||||
name = "Golden bike horn"
|
||||
result = /obj/item/weapon/bikehorn/golden
|
||||
result = /obj/item/bikehorn/golden
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bananium = 5,
|
||||
/obj/item/weapon/bikehorn)
|
||||
/obj/item/bikehorn)
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/blackcarpet
|
||||
@@ -326,31 +326,31 @@
|
||||
|
||||
/datum/crafting_recipe/chemical_payload
|
||||
name = "Chemical Payload (C4)"
|
||||
result = /obj/item/weapon/bombcore/chemical
|
||||
result = /obj/item/bombcore/chemical
|
||||
reqs = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/grenade/plastic/c4 = 1,
|
||||
/obj/item/weapon/grenade/chem_grenade = 2
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/grenade/plastic/c4 = 1,
|
||||
/obj/item/grenade/chem_grenade = 2
|
||||
)
|
||||
parts = list(/obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/grenade/chem_grenade = 2)
|
||||
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
|
||||
time = 30
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/chemical_payload2
|
||||
name = "Chemical Payload (gibtonite)"
|
||||
result = /obj/item/weapon/bombcore/chemical
|
||||
result = /obj/item/bombcore/chemical
|
||||
reqs = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/twohanded/required/gibtonite = 1,
|
||||
/obj/item/weapon/grenade/chem_grenade = 2
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/twohanded/required/gibtonite = 1,
|
||||
/obj/item/grenade/chem_grenade = 2
|
||||
)
|
||||
parts = list(/obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/grenade/chem_grenade = 2)
|
||||
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
|
||||
time = 50
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/bonfire
|
||||
name = "Bonfire"
|
||||
time = 60
|
||||
reqs = list(/obj/item/weapon/grown/log = 5)
|
||||
reqs = list(/obj/item/grown/log = 5)
|
||||
result = /obj/structure/bonfire
|
||||
category = CAT_PRIMAL
|
||||
|
||||
Reference in New Issue
Block a user