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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Removes All Weapons
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@@ -4,7 +4,7 @@
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/mob/living/carbon/proc/dream()
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var/list/dreams = custom_dreams(dream_strings, src)
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for(var/obj/item/weapon/bedsheet/sheet in loc)
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for(var/obj/item/bedsheet/sheet in loc)
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dreams += sheet.dream_messages
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var/list/dream_images = list()
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for(var/i in 1 to rand(3, rand(5, 10)))
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@@ -26,7 +26,7 @@
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/mob/living/carbon/proc/nightmare()
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var/list/nightmares = nightmare_strings.Copy()
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for(var/obj/item/weapon/bedsheet/sheet in loc)
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for(var/obj/item/bedsheet/sheet in loc)
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nightmares += sheet.nightmare_messages
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var/list/dream_images = list()
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for(var/i in 1 to rand(3, rand(5, 10)))
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@@ -584,7 +584,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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var/health = 100
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/obj/effect/fake_attacker/attackby(obj/item/weapon/P, mob/living/user, params)
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/obj/effect/fake_attacker/attackby(obj/item/P, mob/living/user, params)
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step_away(src,my_target,2)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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@@ -675,21 +675,21 @@ Gunshots/explosions/opening doors/less rare audio (done)
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qdel(O)
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return
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var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_box/a357,\
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow,\
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/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
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/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/syndigaloshes, /obj/item/weapon/card/id/syndicate,\
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var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_box/a357,\
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/obj/item/gun/energy/kinetic_accelerator/crossbow,\
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/obj/item/storage/box/syndicate, /obj/item/storage/box/emps,\
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/obj/item/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/syndigaloshes, /obj/item/card/id/syndicate,\
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/obj/item/clothing/mask/gas/voice, /obj/item/clothing/glasses/thermal,\
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/obj/item/device/chameleon, /obj/item/weapon/card/emag,\
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/obj/item/weapon/storage/toolbox/syndicate, /obj/item/weapon/aiModule,\
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/obj/item/device/radio/headset/syndicate, /obj/item/weapon/grenade/plastic/c4,\
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/obj/item/device/powersink, /obj/item/weapon/storage/box/syndie_kit,\
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/obj/item/toy/syndicateballoon, /obj/item/weapon/gun/energy/laser/captain,\
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/obj/item/weapon/hand_tele, /obj/item/weapon/rcd, /obj/item/weapon/tank/jetpack,\
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/obj/item/device/chameleon, /obj/item/card/emag,\
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/obj/item/storage/toolbox/syndicate, /obj/item/aiModule,\
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/obj/item/device/radio/headset/syndicate, /obj/item/grenade/plastic/c4,\
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/obj/item/device/powersink, /obj/item/storage/box/syndie_kit,\
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/obj/item/toy/syndicateballoon, /obj/item/gun/energy/laser/captain,\
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/obj/item/hand_tele, /obj/item/rcd, /obj/item/tank/jetpack,\
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/obj/item/clothing/under/rank/captain, /obj/item/device/aicard,\
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/obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/weapon/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank)
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/obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/tank)
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/obj/effect/hallucination/bolts
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var/list/doors = list()
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@@ -970,11 +970,11 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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if(prob(25))
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halitem.icon_state = "c4small_1"
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if(3) //sword
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halitem.icon = 'icons/obj/weapons.dmi'
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halitem.icon = 'icons/obj/items.dmi'
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halitem.icon_state = "sword1"
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halitem.name = "Sword"
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if(4) //stun baton
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halitem.icon = 'icons/obj/weapons.dmi'
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halitem.icon = 'icons/obj/items.dmi'
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halitem.icon_state = "stunbaton"
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halitem.name = "Stun Baton"
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if(5) //emag
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