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Removes All Weapons
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@@ -281,7 +281,7 @@ proc/wabbajack(mob/living/M)
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qdel(src)
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else
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var/obj/O = change
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if(istype(O, /obj/item/weapon/gun))
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if(istype(O, /obj/item/gun))
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new /mob/living/simple_animal/hostile/mimic/copy/ranged(O.loc, O, firer)
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else
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new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
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@@ -34,7 +34,7 @@
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icon_state = "foamdart"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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range = 10
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var/obj/item/weapon/pen/pen = null
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var/obj/item/pen/pen = null
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log_override = TRUE//it won't log even when there's a pen inside, but since the damage will be so low, I don't think there's any point in making it any more complex
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/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
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@@ -204,7 +204,7 @@
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icon_state = "spark"
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hitsound = "sparks"
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damage = 0
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var/obj/item/weapon/gun/energy/wormhole_projector/gun
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var/obj/item/gun/energy/wormhole_projector/gun
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color = "#33CCFF"
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nodamage = TRUE
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@@ -332,7 +332,7 @@
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nodamage = 1
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damage_type = BURN
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flag = "melee"
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var/obj/item/weapon/gun/stored_gun
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var/obj/item/gun/stored_gun
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/obj/item/projectile/mimic/New(loc, mimic_type)
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..(loc)
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@@ -346,7 +346,7 @@
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/obj/item/projectile/mimic/on_hit(atom/target)
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..()
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var/turf/T = get_turf(src)
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var/obj/item/weapon/gun/G = stored_gun
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var/obj/item/gun/G = stored_gun
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stored_gun = null
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G.forceMove(T)
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var/mob/living/simple_animal/hostile/mimic/copy/ranged/R = new /mob/living/simple_animal/hostile/mimic/copy/ranged(T, G, firer)
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