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Changes to autopsy.
- Increased the chance to get the murder weapon right. - New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
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@@ -337,7 +337,7 @@ CIRCULAR SAW
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if(!W.pretend_weapon)
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// the more hits, the more likely it is that we get the right weapon type
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if(prob(W.hits * 10 + W.damage))
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if(prob(50 + W.hits * 10 + W.damage))
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W.pretend_weapon = W.weapon
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else
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W.pretend_weapon = pick("mechanical toolbox", "wirecutters", "revolver", "crowbar", "fire extinguisher", "tomato soup", "oxygen tank", "emergency oxygen tank", "laser", "bullet")
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@@ -357,8 +357,13 @@ CIRCULAR SAW
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/obj/item/weapon/autopsy_scanner/verb/print_data()
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set src in view(usr, 1)
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set name = "Print Data"
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if(usr.stat)
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src << "No."
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usr << "No."
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return
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if(wdata.len == 0)
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usr << "<b>* There is no data about any wounds in the scanners database. You may have to scan more bodyparts, or otherwise this wound type may not be in the scanner's database."
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return
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var/scan_data = ""
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