Changes to autopsy.

- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
This commit is contained in:
cib
2012-02-27 00:44:25 -08:00
parent 2c59cbd71d
commit 5c5f452cd4
8 changed files with 38 additions and 28 deletions
@@ -337,7 +337,7 @@ CIRCULAR SAW
if(!W.pretend_weapon)
// the more hits, the more likely it is that we get the right weapon type
if(prob(W.hits * 10 + W.damage))
if(prob(50 + W.hits * 10 + W.damage))
W.pretend_weapon = W.weapon
else
W.pretend_weapon = pick("mechanical toolbox", "wirecutters", "revolver", "crowbar", "fire extinguisher", "tomato soup", "oxygen tank", "emergency oxygen tank", "laser", "bullet")
@@ -357,8 +357,13 @@ CIRCULAR SAW
/obj/item/weapon/autopsy_scanner/verb/print_data()
set src in view(usr, 1)
set name = "Print Data"
if(usr.stat)
src << "No."
usr << "No."
return
if(wdata.len == 0)
usr << "<b>* There is no data about any wounds in the scanners database. You may have to scan more bodyparts, or otherwise this wound type may not be in the scanner's database."
return
var/scan_data = ""