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synced 2026-08-27 14:07:51 +01:00
smooth mineral walls (#32016)
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@@ -69,7 +69,7 @@ DEFINE_BITFIELD(smoothing_flags, list(
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#define SMOOTH_GROUP_MATERIAL_WALLS S_TURF(23) ///turf/simulated/wall/material
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#define SMOOTH_GROUP_SYNDICATE_WALLS S_TURF(24) ///turf/simulated/wall/r_wall/syndicate, /turf/simulated/indestructible/syndicate
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#define SMOOTH_GROUP_HOTEL_WALLS S_TURF(25) ///turf/simulated/indestructible/hotelwall
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#define SMOOTH_GROUP_MINERAL_WALLS S_TURF(26) ///turf/simulated/mineral, /obj/structure/falsewall/rock_ancient
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#define SMOOTH_GROUP_ROCK_WALLS S_TURF(26) ///turf/simulated/mineral, /obj/structure/falsewall/rock_ancient
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#define SMOOTH_GROUP_BOSS_WALLS S_TURF(27) ///turf/simulated/indestructible/riveted/boss
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS S_TURF(28) ///turf/simulated/wall/mineral/titanium/survival
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@@ -83,31 +83,24 @@ DEFINE_BITFIELD(smoothing_flags, list(
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/* /obj included */
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#define SMOOTH_GROUP_WALLS S_OBJ(0) ///turf/simulated/wall, /obj/structure/falsewall
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#define SMOOTH_GROUP_URANIUM_WALLS S_OBJ(1) ///turf/simulated/wall/mineral/uranium, /obj/structure/falsewall/uranium
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#define SMOOTH_GROUP_GOLD_WALLS S_OBJ(2) ///turf/simulated/wall/mineral/gold, /obj/structure/falsewall/gold
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#define SMOOTH_GROUP_SILVER_WALLS S_OBJ(3) ///turf/simulated/wall/mineral/silver, /obj/structure/falsewall/silver
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#define SMOOTH_GROUP_DIAMOND_WALLS S_OBJ(4) ///turf/simulated/wall/mineral/diamond, /obj/structure/falsewall/diamond
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#define SMOOTH_GROUP_PLASMA_WALLS S_OBJ(5) ///turf/simulated/wall/mineral/plasma, /obj/structure/falsewall/plasma
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#define SMOOTH_GROUP_BANANIUM_WALLS S_OBJ(6) ///turf/simulated/wall/mineral/bananium, /obj/structure/falsewall/bananium
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#define SMOOTH_GROUP_SANDSTONE_WALLS S_OBJ(7) ///turf/simulated/wall/mineral/sandstone, /obj/structure/falsewall/sandstone
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#define SMOOTH_GROUP_WOOD_WALLS S_OBJ(8) ///turf/simulated/wall/mineral/wood, /obj/structure/falsewall/wood
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#define SMOOTH_GROUP_IRON_WALLS S_OBJ(9) ///turf/simulated/wall/mineral/iron, /obj/structure/falsewall/iron
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#define SMOOTH_GROUP_ABDUCTOR_WALLS S_OBJ(10) ///turf/simulated/wall/mineral/abductor, /obj/structure/falsewall/abductor
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#define SMOOTH_GROUP_TITANIUM_WALLS S_OBJ(11) ///turf/simulated/wall/mineral/titanium, /obj/structure/falsewall/titanium
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#define SMOOTH_GROUP_ASTEROID_WALLS S_OBJ(12) ///turf/simulated/mineral, /obj/structure/falsewall/rock_ancient
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#define SMOOTH_GROUP_PLASTITANIUM_WALLS S_OBJ(13) ///turf/simulated/wall/mineral/plastitanium, /obj/structure/falsewall/plastitanium
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#define SMOOTH_GROUP_SURVIVAL_TIANIUM_POD S_OBJ(14) ///turf/simulated/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod
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#define SMOOTH_GROUP_HIERO_WALL S_OBJ(15) ///obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall
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#define SMOOTH_GROUP_BRASS_WALL S_OBJ(16) ///turf/simulated/wall/mineral/brass, /obj/structure/falsewall/brass
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#define SMOOTH_GROUP_REGULAR_WALLS S_OBJ(17) ///turf/simulated/wall, /obj/structure/falsewall
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#define SMOOTH_GROUP_REINFORCED_WALLS S_OBJ(18) ///turf/simulated/wall/r_wall, /obj/structure/falsewall/reinforced
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#define SMOOTH_GROUP_CULT_WALLS S_OBJ(19) ///turf/simulated/wall/cult
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#define SMOOTH_GROUP_BACKROOMS_WALLS S_OBJ(20) ///turf/simulated/wall/backrooms, /obj/structure/falsewall/backrooms
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#define SMOOTH_GROUP_MINERAL_WALLS S_OBJ(1) ///turf/simulated/wall/mineral, /obj/structure/falsewall variants for said mineral walls.
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#define SMOOTH_GROUP_IRON_WALLS S_OBJ(2) ///turf/simulated/wall/mineral/iron, /obj/structure/falsewall/iron
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#define SMOOTH_GROUP_ABDUCTOR_WALLS S_OBJ(3) ///turf/simulated/wall/mineral/abductor, /obj/structure/falsewall/abductor
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#define SMOOTH_GROUP_TITANIUM_WALLS S_OBJ(4) ///turf/simulated/wall/mineral/titanium, /obj/structure/falsewall/titanium
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#define SMOOTH_GROUP_ASTEROID_WALLS S_OBJ(5) ///turf/simulated/mineral, /obj/structure/falsewall/rock_ancient
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#define SMOOTH_GROUP_PLASTITANIUM_WALLS S_OBJ(6) ///turf/simulated/wall/mineral/plastitanium, /obj/structure/falsewall/plastitanium
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#define SMOOTH_GROUP_SURVIVAL_TIANIUM_POD S_OBJ(7) ///turf/simulated/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod
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#define SMOOTH_GROUP_HIERO_WALL S_OBJ(8) ///obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall
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#define SMOOTH_GROUP_BRASS_WALL S_OBJ(9) ///turf/simulated/wall/mineral/brass, /obj/structure/falsewall/brass
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#define SMOOTH_GROUP_REGULAR_WALLS S_OBJ(10) ///turf/simulated/wall, /obj/structure/falsewall
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#define SMOOTH_GROUP_REINFORCED_WALLS S_OBJ(11) ///turf/simulated/wall/r_wall, /obj/structure/falsewall/reinforced
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#define SMOOTH_GROUP_CULT_WALLS S_OBJ(12) ///turf/simulated/wall/cult
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#define SMOOTH_GROUP_BACKROOMS_WALLS S_OBJ(13) ///turf/simulated/wall/backrooms, /obj/structure/falsewall/backrooms
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#define SMOOTH_GROUP_WINDOW_FULLTILE S_OBJ(21) ///turf/simulated/indestructible/fakeglass, /obj/structure/window/full/basic, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /obj/structure/window/full/reinforced
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#define SMOOTH_GROUP_WINDOW_FULLTILE_BRASS S_OBJ(22) ///obj/structure/window/brass/fulltile
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#define SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM S_OBJ(23) ///turf/simulated/indestructible/fakeglass/plastitanium, /obj/structure/window/plasma/reinforced/plastitanium
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#define SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE S_OBJ(24) ///obj/structure/window/shuttle
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#define SMOOTH_GROUP_WINDOW_FULLTILE S_OBJ(14) ///turf/simulated/indestructible/fakeglass, /obj/structure/window/full/basic, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /obj/structure/window/full/reinforced
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#define SMOOTH_GROUP_WINDOW_FULLTILE_BRASS S_OBJ(15) ///obj/structure/window/brass/fulltile
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#define SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM S_OBJ(16) ///turf/simulated/indestructible/fakeglass/plastitanium, /obj/structure/window/plasma/reinforced/plastitanium
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#define SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE S_OBJ(17) ///obj/structure/window/shuttle
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#define SMOOTH_GROUP_LATTICE S_OBJ(30) ///obj/structure/lattice
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