diff --git a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm
index 6a21d08245b..5ee5d4add96 100644
--- a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm
+++ b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm
@@ -10,6 +10,8 @@
level = 1
+ connect_types = list(1,2,3) //connects to regular, supply and scrubbers pipes
+
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
@@ -69,8 +71,14 @@
if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
return
else
- add_underlay(T, node1, turn(dir, -180))
- add_underlay(T, node2, dir)
+ if (node1)
+ add_underlay(T, node1, turn(dir, -180), node1.icon_connect_type)
+ else
+ add_underlay(T, node1, turn(dir, -180))
+ if (node2)
+ add_underlay(T, node2, dir, node2.icon_connect_type)
+ else
+ add_underlay(T, node2, dir)
/obj/machinery/atmospherics/binary/dp_vent_pump/hide(var/i)
update_icon()
diff --git a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm
index 24c771f94da..ab97a6f2fd8 100644
--- a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm
+++ b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm
@@ -182,9 +182,11 @@
if(!istype(T))
return
if(T.intact && istype(P.node, /obj/machinery/atmospherics/pipe) && P.node.level == 1 )
- pipe_state = icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node))
+ //pipe_state = icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node))
+ pipe_state = icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "down")
else
- pipe_state = icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node))
+ //pipe_state = icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node))
+ pipe_state = icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "intact")
return list("on_icon" = ic_on, "off_icon" = ic_off, "pipe_icon" = pipe_state)
diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm
index 51aca738187..b62139cf508 100644
--- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm
+++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm
@@ -15,6 +15,8 @@
var/on = 0
var/scrubbing = 1 //0 = siphoning, 1 = scrubbing
+ var/scrub_O2 = 0
+ var/scrub_N2 = 0
var/scrub_CO2 = 1
var/scrub_Toxins = 0
var/scrub_N2O = 0
@@ -96,6 +98,8 @@
"power" = on,
"scrubbing" = scrubbing,
"panic" = panic,
+ "filter_o2" = scrub_O2,
+ "filter_n2" = scrub_N2,
"filter_co2" = scrub_CO2,
"filter_toxins" = scrub_Toxins,
"filter_n2o" = scrub_N2O,
@@ -142,6 +146,12 @@
//Filter it
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
+ if(scrub_O2)
+ filtered_out.oxygen = removed.oxygen
+ removed.oxygen = 0
+ if(scrub_N2)
+ filtered_out.nitrogen = removed.nitrogen
+ removed.nitrogen = 0
if(scrub_Toxins)
filtered_out.toxins = removed.toxins
removed.toxins = 0
@@ -219,6 +229,16 @@
scrubbing = text2num(signal.data["scrubbing"])
if(signal.data["toggle_scrubbing"])
scrubbing = !scrubbing
+
+ if(signal.data["o2_scrub"] != null)
+ scrub_O2 = text2num(signal.data["o2_scrub"])
+ if(signal.data["toggle_o2_scrub"])
+ scrub_O2 = !scrub_O2
+
+ if(signal.data["n2_scrub"] != null)
+ scrub_N2 = text2num(signal.data["n2_scrub"])
+ if(signal.data["toggle_n2_scrub"])
+ scrub_N2 = !scrub_N2
if(signal.data["co2_scrub"] != null)
scrub_CO2 = text2num(signal.data["co2_scrub"])
diff --git a/code/ATMOSPHERICS/components/valve.dm b/code/ATMOSPHERICS/components/valve.dm
index 0120590d2d3..e8b99a9fb99 100644
--- a/code/ATMOSPHERICS/components/valve.dm
+++ b/code/ATMOSPHERICS/components/valve.dm
@@ -302,7 +302,7 @@
/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
- if (istype(src, /obj/machinery/atmospherics/valve/digital))
+ if (istype(src, /obj/machinery/atmospherics/valve/digital) && src:frequency)
user << "\red You cannot unwrench this [src], it's too complicated."
return 1
var/datum/gas_mixture/int_air = return_air()
diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm
index 23f3c638f06..cc939c35dfe 100644
--- a/code/ATMOSPHERICS/pipes.dm
+++ b/code/ATMOSPHERICS/pipes.dm
@@ -7,16 +7,15 @@
var/frozen = 0 // used by the pipe freezer
force = 20
- //layer = 2.4 //under wires with their 2.44
+ layer = 2.4 //under wires with their 2.44
use_power = 0
var/alert_pressure = 80*ONE_ATMOSPHERE
//minimum pressure before check_pressure(...) should be called
-
/obj/machinery/atmospherics/pipe/New()
..()
//so pipes under walls are hidden
- if(!istype(get_turf(src), /turf/simulated/floor))
+ if(istype(get_turf(src), /turf/simulated/wall) || istype(get_turf(src), /turf/simulated/shuttle/wall) || istype(get_turf(src), /turf/unsimulated/wall))
level = 1
/obj/machinery/atmospherics/pipe/proc/pipeline_expansion()
@@ -1031,7 +1030,7 @@
/obj/machinery/atmospherics/pipe/cap
name = "pipe endcap"
desc = "An endcap for pipes"
- icon = 'icons/obj/pipes.dmi'
+ icon = 'icons/atmos/pipes.dmi'
icon_state = "cap"
level = 2
layer = 2.4 //under wires with their 2.44
@@ -1039,21 +1038,13 @@
volume = 35
dir = SOUTH
- initialize_directions = NORTH
+ initialize_directions = SOUTH
var/obj/machinery/atmospherics/node
/obj/machinery/atmospherics/pipe/cap/New()
..()
- switch(dir)
- if(SOUTH)
- initialize_directions = NORTH
- if(NORTH)
- initialize_directions = SOUTH
- if(WEST)
- initialize_directions = EAST
- if(EAST)
- initialize_directions = WEST
+ initialize_directions = dir
/obj/machinery/atmospherics/pipe/cap/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
@@ -1084,11 +1075,20 @@
..()
-/obj/machinery/atmospherics/pipe/cap/update_icon()
- overlays = new()
+/obj/machinery/atmospherics/pipe/cap/change_color(var/new_color)
+ ..()
+ //for updating connected atmos device pipes (i.e. vents, manifolds, etc)
+ if(node)
+ node.update_underlays()
- icon_state = "cap[invisibility ? "-f" : ""]"
- return
+/obj/machinery/atmospherics/pipe/cap/update_icon(var/safety = 0)
+ if(!check_icon_cache())
+ return
+
+ alpha = 255
+
+ overlays.Cut()
+ overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "cap")
/obj/machinery/atmospherics/pipe/cap/initialize()
for(var/obj/machinery/atmospherics/target in get_step(src, dir))
@@ -1108,10 +1108,46 @@
level = 2
icon_state = "cap"
+/obj/machinery/atmospherics/pipe/cap/visible/scrubbers
+ name = "scrubbers pipe endcap"
+ desc = "An endcap for scrubbers pipes"
+ icon_state = "cap-scrubbers"
+ connect_types = list(3)
+ layer = 2.38
+ icon_connect_type = "-scrubbers"
+ color = PIPE_COLOR_RED
+
+/obj/machinery/atmospherics/pipe/cap/visible/supply
+ name = "supply pipe endcap"
+ desc = "An endcap for supply pipes"
+ icon_state = "cap-supply"
+ connect_types = list(2)
+ layer = 2.39
+ icon_connect_type = "-supply"
+ color = PIPE_COLOR_BLUE
+
/obj/machinery/atmospherics/pipe/cap/hidden
level = 1
- icon_state = "cap-f"
+ icon_state = "cap"
+ alpha = 128
+/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers
+ name = "scrubbers pipe endcap"
+ desc = "An endcap for scrubbers pipes"
+ icon_state = "cap-f-scrubbers"
+ connect_types = list(3)
+ layer = 2.38
+ icon_connect_type = "-scrubbers"
+ color = PIPE_COLOR_RED
+
+/obj/machinery/atmospherics/pipe/cap/hidden/supply
+ name = "supply pipe endcap"
+ desc = "An endcap for supply pipes"
+ icon_state = "cap-f-supply"
+ connect_types = list(2)
+ layer = 2.39
+ icon_connect_type = "-supply"
+ color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/tank
icon = 'icons/atmos/tank.dmi'
diff --git a/code/TriDimension/Movement.dm b/code/TriDimension/Movement.dm
deleted file mode 100644
index dfb529df5b1..00000000000
--- a/code/TriDimension/Movement.dm
+++ /dev/null
@@ -1,49 +0,0 @@
-var/maxZ = 6
-var/minZ = 2
-
-// Maybe it's best to have this hardcoded for whatever we'd add to the map, in order to avoid exploits
-// (such as mining base => admin station)
-// Note that this assumes the ship's top is at z=1 and bottom at z=4
-/obj/item/weapon/tank/jetpack/proc/move_z(cardinal, mob/user as mob)
- if (user.z > 1)
- user << "\red There is nothing of interest in that direction."
- return
- if(allow_thrust(0.01, user))
- switch(cardinal)
- if (UP) // Going up!
- if(user.z > maxZ) // If we aren't at the very top of the ship
- var/turf/T = locate(user.x, user.y, user.z - 1)
- // You can only jetpack up if there's space above, and you're sitting on either hull (on the exterior), or space
- //if(T && istype(T, /turf/space) && (istype(user.loc, /turf/space) || istype(user.loc, /turf/space/*/hull*/)))
- //check through turf contents to make sure there's nothing blocking the way
- if(T && istype(T, /turf/space))
- var/blocked = 0
- for(var/atom/A in T.contents)
- if(T.density)
- blocked = 1
- user << "\red You bump into [T.name]."
- break
- if(!blocked)
- user.Move(T)
- else
- user << "\red You bump into the ship's plating."
- else
- user << "\red The ship's gravity well keeps you in orbit!" // Assuming the ship starts on z level 1, you don't want to go past it
-
- if (DOWN) // Going down!
- if (user.z < 1) // If we aren't at the very bottom of the ship, or out in space
- var/turf/T = locate(user.x, user.y, user.z + 1)
- // You can only jetpack down if you're sitting on space and there's space down below, or hull
- if(T && (istype(T, /turf/space) || istype(T, /turf/space/*/hull*/)) && istype(user.loc, /turf/space))
- var/blocked = 0
- for(var/atom/A in T.contents)
- if(T.density)
- blocked = 1
- user << "\red You bump into [T.name]."
- break
- if(!blocked)
- user.Move(T)
- else
- user << "\red You bump into the ship's plating."
- else
- user << "\red The ship's gravity well keeps you in orbit!"
\ No newline at end of file
diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm
deleted file mode 100644
index e69de29bb2d..00000000000
diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm
deleted file mode 100644
index 85e499f7ad4..00000000000
--- a/code/TriDimension/Structures.dm
+++ /dev/null
@@ -1,205 +0,0 @@
-///////////////////////////////////////
-//Contents: Ladders, Hatches, Stairs.//
-///////////////////////////////////////
-
-/obj/multiz
- icon = 'code/TriDimension/multiz.dmi'
- density = 0
- opacity = 0
- anchored = 1
- var/obj/multiz/target
-
- CanPass(obj/mover, turf/source, height, airflow)
- return airflow || !density
-
-/obj/multiz/ladder
- icon_state = "ladderdown"
- name = "ladder"
- desc = "A Ladder. You climb up and down it."
-
- var/top_icon_state = "ladderdown"
- var/bottom_icon_state = "ladderup"
-
- New()
- . = ..()
- spawn(1) //Allow map to load
- if(z in levels_3d)
- if(!target)
- var/list/adjacent_to_me = global_adjacent_z_levels["[z]"]
- if("up" in adjacent_to_me)
- target = locate() in locate(x,y,adjacent_to_me["up"])
- if(istype(target))
- icon_state = bottom_icon_state
- else if("down" in adjacent_to_me)
- target = locate() in locate(x,y,adjacent_to_me["down"])
- if(istype(target))
- icon_state = top_icon_state
- else
- del src
- else
- del src
- else if("down" in adjacent_to_me)
- target = locate() in locate(x,y,adjacent_to_me["down"])
- if(istype(target))
- icon_state = bottom_icon_state
- else
- del src
- else
- del src
- if(target)
- target.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state)
- target.target = src
- else
- del src
-
- Del()
- spawn(1)
- if(target)
- del target
- return ..()
-
- attack_paw(var/mob/M)
- return attack_hand(M)
-
- attackby(var/W, var/mob/M)
- return attack_hand(M)
-
- attack_hand(var/mob/M)
- if(!target || !istype(target.loc, /turf))
- del src
- var/list/adjacent_to_me = global_adjacent_z_levels["[z]"]
- M.visible_message("\blue \The [M] climbs [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You climb [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and clanging of a metal ladder being used.")
- M.Move(target.loc)
-
-
- hatch
- icon_state = "hatchdown"
- name = "hatch"
- desc = "A hatch. You climb down it, and it will automatically seal against pressure loss behind you."
- top_icon_state = "hatchdown"
- var/top_icon_state_open = "hatchdown-open"
- var/top_icon_state_close = "hatchdown-close"
-
- bottom_icon_state = "ladderup"
-
- var/image/green_overlay
- var/image/red_overlay
-
- var/active = 0
-
- New()
- . = ..()
- red_overlay = image(icon, "red-ladderlight")
- green_overlay = image(icon, "green-ladderlight")
-
- attack_hand(var/mob/M)
-
- if(!target || !istype(target.loc, /turf))
- del src
-
- if(active)
- M << "That [src] is being used."
- return // It is a tiny airlock, only one at a time.
-
- active = 1
- var/obj/multiz/ladder/hatch/top_hatch = target
- var/obj/multiz/ladder/hatch/bottom_hatch = src
- if(icon_state == top_icon_state)
- top_hatch = src
- bottom_hatch = target
-
- flick(top_icon_state_open, top_hatch)
- bottom_hatch.overlays += green_overlay
-
- spawn(7)
- if(!target || !istype(target.loc, /turf))
- del src
- if(M.z == z && get_dist(src,M) <= 1)
- var/list/adjacent_to_me = global_adjacent_z_levels["[z]"]
- M.visible_message("\blue \The [M] scurries [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You scramble [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and a hatch sealing.")
- M.Move(target.loc)
- flick(top_icon_state_close,top_hatch)
- bottom_hatch.overlays -= green_overlay
- bottom_hatch.overlays += red_overlay
-
- spawn(7)
- top_hatch.icon_state = top_icon_state
- bottom_hatch.overlays -= red_overlay
- active = 0
-
-/obj/multiz/stairs
- name = "Stairs"
- desc = "Stairs. You walk up and down them."
- icon_state = "ramptop"
- var/top_icon_state = "ramptop"
- var/bottom_icon_state = "rampbottom"
-
- active
- density = 1
-
-
- New()
- . = ..()
- spawn(1)
- if(z in levels_3d)
- if(!target)
- var/list/adjacent_to_me = global_adjacent_z_levels["[z]"]
- if("up" in adjacent_to_me)
- target = locate() in locate(x,y,adjacent_to_me["up"])
- if(istype(target))
- icon_state = bottom_icon_state
- else if("down" in adjacent_to_me)
- target = locate() in locate(x,y,adjacent_to_me["down"])
- if(istype(target))
- icon_state = top_icon_state
- else
- del src
- else
- del src
- else if("down" in adjacent_to_me)
- target = locate() in locate(x,y,adjacent_to_me["down"])
- if(istype(target))
- icon_state = bottom_icon_state
- else
- del src
- else
- del src
- if(target)
- target.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state)
- target.target = src
- var/obj/multiz/stairs/lead_in = locate() in get_step(src, reverse_direction(dir))
- if(lead_in)
- lead_in.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state)
- else
- del src
-
-
- Del()
- spawn(1)
- if(target)
- del target
- return ..()
-
-
- Bumped(var/atom/movable/M)
- if(target.z > z && istype(src, /obj/multiz/stairs/active) && !locate(/obj/multiz/stairs) in M.loc)
- return //If on bottom, only let them go up stairs if they've moved to the entry tile first.
- //If it's the top, they can fall down just fine.
-
- if(!target || !istype(target.loc, /turf))
- del src
-
- if(ismob(M) && M:client)
- M:client.moving = 1
- M.Move(target.loc)
- if (ismob(M) && M:client)
- M:client.moving = 0
-
- Click()
- if(!istype(usr,/mob/dead/observer))
- return ..()
- if(!target || !istype(target.loc, /turf))
- del src
- usr.client.moving = 1
- usr.Move(target.loc)
- usr.client.moving = 0
\ No newline at end of file
diff --git a/code/TriDimension/Turfs.dm b/code/TriDimension/Turfs.dm
deleted file mode 100644
index 1e49e4dc80e..00000000000
--- a/code/TriDimension/Turfs.dm
+++ /dev/null
@@ -1,96 +0,0 @@
-atom/movable/var/list/adjacent_z_levels
-atom/movable/var/archived_z_level
-
-atom/movable/Move() //Hackish
-
- if(adjacent_z_levels && adjacent_z_levels["up"])
- var/turf/above_me = locate(x,y,adjacent_z_levels["up"])
- if(istype(above_me, /turf/simulated/floor/open))
- above_me:RemoveImage(src)
-
- . = ..()
-
- if(archived_z_level != z)
- archived_z_level = z
- if(z in levels_3d)
- adjacent_z_levels = global_adjacent_z_levels["[z]"]
- else
- adjacent_z_levels = null
-
- if(adjacent_z_levels && adjacent_z_levels["up"])
- var/turf/above_me = locate(x,y,adjacent_z_levels["up"])
- if(istype(above_me, /turf/simulated/floor/open))
- above_me:AddImage(src)
-
-/turf/simulated/floor/open
- name = "open space"
- intact = 0
- density = 0
- icon_state = "black"
- pathweight = 100000 //Seriously, don't try and path over this one numbnuts
- var/icon/darkoverlays = null
- var/turf/floorbelow
- var/list/overlay_references
- mouse_opacity = 2
-
- New()
- ..()
- spawn(1)
- if(!(z in levels_3d))
- ReplaceWithSpace()
- var/list/adjacent_to_me = global_adjacent_z_levels["[z]"]
- if(!("down" in adjacent_to_me))
- ReplaceWithSpace()
-
- floorbelow = locate(x, y, adjacent_to_me["down"])
- if(floorbelow)
- if(!istype(floorbelow,/turf))
- del src
- else if(floorbelow.density)
- ReplaceWithPlating()
- else
- set_up()
- else
- ReplaceWithSpace()
-
-
- Enter(var/atom/movable/AM)
- if (..()) //TODO make this check if gravity is active (future use) - Sukasa
- spawn(1)
- if(AM)
- AM.Move(floorbelow)
- if (istype(AM, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = AM
- var/damage = rand(5,15)
- H.apply_damage(2*damage, BRUTE, "head")
- H.apply_damage(2*damage, BRUTE, "chest")
- H.apply_damage(0.5*damage, BRUTE, "l_leg")
- H.apply_damage(0.5*damage, BRUTE, "r_leg")
- H.apply_damage(0.5*damage, BRUTE, "l_arm")
- H.apply_damage(0.5*damage, BRUTE, "r_arm")
- H:weakened = max(H:weakened,2)
- H:updatehealth()
- return ..()
-
- attackby()
- return //nothing
-
- proc/set_up() //Update the overlays to make the openspace turf show what's down a level
- if(!overlay_references)
- overlay_references = list()
- if(!floorbelow) return
- overlays += floorbelow
- for(var/obj/o in floorbelow)
- var/image/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer)
- overlays += o_img
- overlay_references[o] = o_img
-
- proc/AddImage(var/atom/movable/o)
- var/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer)
- overlays += o_img
- overlay_references[o] = o_img
-
- proc/RemoveImage(var/atom/movable/o)
- var/o_img = overlay_references[o]
- overlays -= o_img
- overlay_references -= o
\ No newline at end of file
diff --git a/code/TriDimension/multiz.dmi b/code/TriDimension/multiz.dmi
deleted file mode 100644
index 13b118ce9f2..00000000000
Binary files a/code/TriDimension/multiz.dmi and /dev/null differ
diff --git a/code/TriDimension/multiz_pipe.dmi b/code/TriDimension/multiz_pipe.dmi
deleted file mode 100644
index a3bbbee0b28..00000000000
Binary files a/code/TriDimension/multiz_pipe.dmi and /dev/null differ
diff --git a/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm b/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm
deleted file mode 100644
index 9b50c74f686..00000000000
--- a/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm
+++ /dev/null
@@ -1,573 +0,0 @@
-//All credit for this goes to Uristqwerty.
-
-//And some to me! -Mini
-
-
-
-//This file is partly designed around being able to uninclude it to go back to the old ai viewing system completely.
-//(And therefore also be portable to another similar codebase simply by transferring the file and including it after the other AI code files.)
-//There are probably a few parts that don't do that at the moment, but I'll fix them at some point.
-
-
-#define MINIMAP_UPDATE_DELAY 1200
-
-/turf
- var/image/obscured
- var/image/dim
-
-/turf/proc/visibilityChanged()
- cameranet.updateVisibility(src)
-
-/turf/New()
- ..()
- cameranet.updateVisibility(src)
-/*
-/turf/Del()
- ..()
- cameranet.updateVisibility(src)
-*/
-/datum/camerachunk
- var/list/obscuredTurfs = list()
- var/list/visibleTurfs = list()
- var/list/dimTurfs = list()
- var/list/obscured = list()
- var/list/dim = list()
- var/list/cameras = list()
- var/list/turfs = list()
- var/list/seenby = list()
- var/visible = 0
- var/changed = 1
- var/updating = 0
-
- var/x
- var/y
- var/z
-
- var/minimap_updating = 0
-
- var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base")
- var/obj/minimap_obj/minimap_obj = new()
-
-/obj/minimap_obj/Click(location, control, params)
- if(!istype(usr, /mob/dead) && !istype(usr, /mob/living/silicon/ai) && !(usr.client && usr.client.holder && usr.client.holder.level >= 4))
- return
-
- var/list/par = params2list(params)
- var/screen_loc = par["screen-loc"]
-
- if(findtext(screen_loc, "minimap:") != 1)
- return
-
- screen_loc = copytext(screen_loc, length("minimap:") + 1)
-
- var/x_text = copytext(screen_loc, 1, findtext(screen_loc, ","))
- var/y_text = copytext(screen_loc, findtext(screen_loc, ",") + 1)
-
- var/x = (text2num(copytext(x_text, 1, findtext(x_text, ":"))) - 1) * 16
- x += round((text2num(copytext(x_text, findtext(x_text, ":") + 1)) + 1) / 2)
-
- var/y = (text2num(copytext(y_text, 1, findtext(y_text, ":"))) - 1) * 16
- y += round((text2num(copytext(y_text, findtext(y_text, ":") + 1)) + 1) / 2)
-
- if(istype(usr, /mob/living/silicon/ai))
- var/mob/living/silicon/ai/ai = usr
- ai.freelook()
- ai.eyeobj.loc = locate(max(1, x - 1), max(1, y - 1), ai.eyeobj.z)
- cameranet.visibility(ai.eyeobj)
-
- else
- usr.loc = locate(max(1, x - 1), max(1, y - 1), usr.z)
-
-/mob/dead/verb/Open_Minimap()
- set category = "Ghost"
- winshow(src, "minimapwindow", 1)
- client.screen |= cameranet.minimap
-
- if(cameranet.generating_minimap)
- cameranet.minimap_viewers += src
-
-/mob/living/silicon/ai/verb/Open_Minimap()
- set category = "AI Commands"
- winshow(src, "minimapwindow", 1)
- client.screen |= cameranet.minimap
-
- if(cameranet.generating_minimap)
- cameranet.minimap_viewers += src
-
-/client/proc/Open_Minimap()
- set category = "Admin"
- winshow(src, "minimapwindow", 1)
- screen |= cameranet.minimap
-
- if(cameranet.generating_minimap)
- cameranet.minimap_viewers += src.mob
-
-/datum/camerachunk/proc/update_minimap()
- if(changed && !updating)
- update()
-
- minimap_icon.Blend(rgb(255, 0, 0), ICON_MULTIPLY)
-
- var/list/turfs = visibleTurfs | dimTurfs
-
- for(var/turf/turf in turfs)
- var/x = (turf.x & 0xf) * 2
- var/y = (turf.y & 0xf) * 2
-
- if(turf.density)
- minimap_icon.DrawBox(rgb(100, 100, 100), x + 1, y + 1, x + 2, y + 2)
- continue
-
- else if(istype(turf, /turf/space))
- minimap_icon.DrawBox(rgb(0, 0, 0), x + 1, y + 1, x + 2, y + 2)
-
- else
- minimap_icon.DrawBox(rgb(200, 200, 200), x + 1, y + 1, x + 2, y + 2)
-
- for(var/obj/structure/o in turf)
- if(o.density)
- if(istype(o, /obj/structure/window) && (o.dir == NORTH || o.dir == SOUTH || o.dir == EAST || o.dir == WEST))
- if(o.dir == NORTH)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 2, x + 2, y + 2)
- else if(o.dir == SOUTH)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 2, y + 1)
- else if(o.dir == EAST)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 3, y + 1, x + 2, y + 2)
- else if(o.dir == WEST)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 1, y + 2)
-
- else
- minimap_icon.DrawBox(rgb(150, 150, 150), x + 1, y + 1, x + 2, y + 2)
- break
-
- for(var/obj/machinery/door/o in turf)
- if(istype(o, /obj/machinery/door/window))
- if(o.dir == NORTH)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 2, x + 2, y + 2)
- else if(o.dir == SOUTH)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 1)
- else if(o.dir == EAST)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 2, y + 1, x + 2, y + 2)
- else if(o.dir == WEST)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 1, y + 2)
-
- else
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 2)
- break
-
- minimap_obj.screen_loc = "minimap:[src.x / 16],[src.y / 16]"
- minimap_obj.icon = minimap_icon
-
-/mob/aiEye
- var/list/visibleCameraChunks = list()
- var/mob/ai = null
- density = 0
-
-/datum/camerachunk/proc/add(mob/aiEye/ai)
- ai.visibleCameraChunks += src
- if(ai.ai.client)
- ai.ai.client.images += obscured
- ai.ai.client.images += dim
- visible++
- seenby += ai
- if(changed && !updating)
- update()
- changed = 0
-
-/datum/camerachunk/proc/remove(mob/aiEye/ai)
- ai.visibleCameraChunks -= src
- if(ai.ai.client)
- ai.ai.client.images -= obscured
- ai.ai.client.images -= dim
- seenby -= ai
- if(visible > 0)
- visible--
-
-/datum/camerachunk/proc/visibilityChanged(turf/loc)
- if(!(loc in visibleTurfs))
- return
-
- hasChanged()
-
-/datum/camerachunk/proc/hasChanged()
- if(visible)
- if(!updating)
- updating = 1
- spawn(10)//Batch large changes, such as many doors opening or closing at once
- update()
- updating = 0
- else
- changed = 1
-
- if(!minimap_updating)
- minimap_updating = 1
-
- spawn(MINIMAP_UPDATE_DELAY)
- if(changed && !updating)
- update()
- changed = 0
-
- update_minimap()
- minimap_updating = 0
-
-/datum/camerachunk/proc/update()
-
- var/list/newDimTurfs = list()
- var/list/newVisibleTurfs = list()
-
- for(var/obj/machinery/camera/c in cameras)
- var/lum = c.luminosity
- c.luminosity = 7
-
- newDimTurfs |= turfs & view(7, c)
- newVisibleTurfs |= turfs & view(6, c)
-
- c.luminosity = lum
-
- var/list/dimAdded = newDimTurfs - dimTurfs
- var/list/dimRemoved = dimTurfs - newDimTurfs
- var/list/visAdded = newVisibleTurfs - visibleTurfs
- var/list/visRemoved = visibleTurfs - newVisibleTurfs
-
- visibleTurfs = newVisibleTurfs
- dimTurfs = newDimTurfs
- obscuredTurfs = turfs - dimTurfs
- dimTurfs -= visibleTurfs
-
- for(var/turf/t in dimRemoved)
- if(t.dim)
- dim -= t.dim
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images -= t.dim
-
- if(!(t in visibleTurfs))
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images += t.obscured
-
- for(var/turf/t in dimAdded)
- if(!(t in visibleTurfs))
- if(!t.dim)
- t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15)
- t.mouse_opacity = 0
-
- dim += t.dim
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images += t.dim
-
- if(t.obscured)
- obscured -= t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images -= t.obscured
-
- for(var/turf/t in visAdded)
- if(t.obscured)
- obscured -= t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images -= t.obscured
-
- for(var/turf/t in visRemoved)
- if(t in obscuredTurfs)
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images += t.obscured
-
-
-/datum/camerachunk/New(loc, x, y, z)
- x &= ~0xf
- y &= ~0xf
-
- src.x = x
- src.y = y
- src.z = z
-
- for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
- if(c.status)
- cameras += c
-
- turfs = block(locate(x, y, z), locate(min(world.maxx, x + 15), min(world.maxy, y + 15), z))
-
- for(var/obj/machinery/camera/c in cameras)
- var/lum = c.luminosity
- c.luminosity = 7
-
- dimTurfs |= turfs & view(7, c)
- visibleTurfs |= turfs & view(6, c)
-
- c.luminosity = lum
-
- obscuredTurfs = turfs - dimTurfs
- dimTurfs -= visibleTurfs
-
- for(var/turf/t in obscuredTurfs)
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
-
- for(var/turf/t in dimTurfs)
- if(!(t in visibleTurfs))
- if(!t.dim)
- t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER)
- t.dim.mouse_opacity = 0
-
- dim += t.dim
-
- cameranet.minimap += minimap_obj
-
-var/datum/cameranet/cameranet = new()
-
-/datum/cameranet
- var/list/cameras = list()
- var/list/chunks = list()
- var/network = "net1"
- var/ready = 0
-
- var/list/minimap = list()
-
- var/generating_minimap = TRUE
- var/list/minimap_viewers = list()
-
-/datum/cameranet/New()
- ..()
-
- spawn(200)
- for(var/x = 0, x <= world.maxx, x += 16)
- for(var/y = 0, y <= world.maxy, y += 16)
- sleep(1)
- var/datum/camerachunk/c = getCameraChunk(x, y, 1)
- c.update_minimap()
-
- for(var/mob/m in minimap_viewers)
- m.client.screen |= c.minimap_obj
-
- generating_minimap = FALSE
- minimap_viewers = list()
-
-/datum/cameranet/proc/chunkGenerated(x, y, z)
- var/key = "[x],[y],[z]"
- return key in chunks
-
-/datum/cameranet/proc/getCameraChunk(x, y, z)
- var/key = "[x],[y],[z]"
-
- if(!(key in chunks))
- chunks[key] = new /datum/camerachunk(null, x, y, z)
-
- return chunks[key]
-
-/datum/cameranet/proc/visibility(mob/aiEye/ai)
- var/x1 = max(0, ai.x - 16) & ~0xf
- var/y1 = max(0, ai.y - 16) & ~0xf
- var/x2 = min(world.maxx, ai.x + 16) & ~0xf
- var/y2 = min(world.maxy, ai.y + 16) & ~0xf
-
- var/list/visibleChunks = list()
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- visibleChunks += getCameraChunk(x, y, ai.z)
-
- var/list/remove = ai.visibleCameraChunks - visibleChunks
- var/list/add = visibleChunks - ai.visibleCameraChunks
-
- for(var/datum/camerachunk/c in remove)
- c.remove(ai)
-
- for(var/datum/camerachunk/c in add)
- c.add(ai)
-
-/datum/cameranet/proc/updateVisibility(turf/loc)
- if(!chunkGenerated(loc.x & ~0xf, loc.y & ~0xf, loc.z))
- return
-
- var/datum/camerachunk/chunk = getCameraChunk(loc.x & ~0xf, loc.y & ~0xf, loc.z)
- chunk.visibilityChanged(loc)
-
-/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
- var/x1 = max(0, c.x - 16) & ~0xf
- var/y1 = max(0, c.y - 16) & ~0xf
- var/x2 = min(world.maxx, c.x + 16) & ~0xf
- var/y2 = min(world.maxy, c.y + 16) & ~0xf
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- if(chunkGenerated(x, y, c.z))
- var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z)
- if(!(c in chunk.cameras))
- chunk.cameras += c
- chunk.hasChanged()
-
-/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
- var/x1 = max(0, c.x - 16) & ~0xf
- var/y1 = max(0, c.y - 16) & ~0xf
- var/x2 = min(world.maxx, c.x + 16) & ~0xf
- var/y2 = min(world.maxy, c.y + 16) & ~0xf
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- if(chunkGenerated(x, y, c.z))
- var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z)
- if(!c)
- chunk.hasChanged()
- if(c in chunk.cameras)
- chunk.cameras -= c
- chunk.hasChanged()
-
-/mob/living/silicon/ai/var/mob/aiEye/eyeobj = new()
-
-/mob/living/silicon/ai/New()
- ..()
- eyeobj.ai = src
- spawn(20)
- freelook()
-
-/mob/living/silicon/ai/death(gibbed)
- if(client && client.eye == eyeobj)
- for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
- c.remove(eyeobj)
- client.eye = src
- return ..(gibbed)
-
-/mob/living/silicon/ai/verb/freelook()
- set category = "AI Commands"
- set name = "freelook"
- current = null //cancel camera view first, it causes problems
- cameraFollow = null
-// machine = null
- if(!eyeobj) //if it got deleted somehow (like an admin trying to fix things <.<')
- eyeobj = new()
- eyeobj.ai = src
- client.eye = eyeobj
- eyeobj.loc = loc
- cameranet.visibility(eyeobj)
- cameraFollow = null
-
-/mob/aiEye/Move()
- . = ..()
- if(.)
- cameranet.visibility(src)
-
-/client/AIMove(n, direct, var/mob/living/silicon/ai/user)
- if(eye == user.eyeobj)
- user.eyeobj.loc = get_step(user.eyeobj, direct)
- cameranet.visibility(user.eyeobj)
-
- else
- return ..()
-
-/*
-/client/AIMoveZ(direct, var/mob/living/silicon/ai/user)
- if(eye == user.eyeobj)
- var/dif = 0
- if(direct == UP && user.eyeobj.z > 1)
- dif = -1
- else if(direct == DOWN && user.eyeobj.z < 4)
- dif = 1
- user.eyeobj.loc = locate(user.eyeobj.x, user.eyeobj.y, user.eyeobj.z + dif)
- cameranet.visibility(user.eyeobj)
- else
- return ..()
-*/
-
-/turf/move_camera_by_click()
- if(istype(usr, /mob/living/silicon/ai))
- var/mob/living/silicon/ai/AI = usr
- if(AI.client.eye == AI.eyeobj)
- return
- return ..()
-
-
-/obj/machinery/door/update_nearby_tiles(need_rebuild)
- . = ..(need_rebuild)
- cameranet.updateVisibility(loc)
-
-/obj/machinery/camera/New()
- ..()
- cameranet.addCamera(src)
-
-/obj/machinery/camera/Del()
- cameranet.removeCamera(src)
- ..()
-
-/obj/machinery/camera/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
- . = ..(W, user)
- if(istype(W, /obj/item/weapon/wirecutters))
- if(status)
- cameranet.addCamera(src)
- else
- cameranet.removeCamera(src)
-
-/proc/checkcameravis(atom/A)
- for(var/obj/machinery/camera/C in view(A,7))
- if(!C.status || C.stat == 2)
- continue
- return 1
- return 0
-
-/mob/living/silicon/ai/attack_ai(var/mob/user as mob)
- if (user != src)
- return
-
- if (stat == 2)
- return
-
- var/list/L = list()
- for (var/obj/machinery/camera/C in world)
- L.Add(C)
-
- camera_sort(L)
- L = camera_network_sort(L)
-
- var/list/D = list()
- for (var/obj/machinery/camera/C in L)
- if ( C.network in src.networks )
- D[text("[]: [][]", C.network, C.c_tag, (C.status ? null : " (Deactivated)"))] = C
- D["Cancel"] = "Cancel"
-
- var/t = input(user, "Which camera should you change to?") as null|anything in D
-
- if (!t || t == "Cancel")
- return 0
-
- var/obj/machinery/camera/C = D[t]
-
- eyeobj.loc = C.loc
- cameranet.visibility(eyeobj)
-
- return
-
-/mob/living/silicon/ai/cancel_camera()
- set name = "Cancel Camera View"
- set category = "OOC"
- reset_view(null)
- machine = null
-
-/mob/living/silicon/ai/reset_view(atom/A)
- if (client)
- if(!eyeobj)
- eyeobj = new()
- eyeobj.ai = src
-
- client.eye = eyeobj
- client.perspective = EYE_PERSPECTIVE
-
- if (istype(A, /atom/movable))
- eyeobj.loc = locate(A.x, A.y, A.z)
-
- else
- eyeobj.loc = locate(src.x, src.y, src.z)
-
- cameranet.visibility(eyeobj)
diff --git a/code/WorkInProgress/AI_Visibility/ai.dm b/code/WorkInProgress/AI_Visibility/ai.dm
deleted file mode 100644
index 7dcbf54e679..00000000000
--- a/code/WorkInProgress/AI_Visibility/ai.dm
+++ /dev/null
@@ -1,107 +0,0 @@
-
-/mob/aiEye
- var/list/visibleCameraChunks = list()
- var/mob/ai = null
- density = 0
-
-/mob/living/silicon/ai/var/mob/aiEye/eyeobj = new()
-
-/mob/living/silicon/ai/New()
- ..()
- eyeobj.ai = src
- spawn(20)
- freelook()
-
-/mob/living/silicon/ai/death(gibbed)
- if(client && client.eye == eyeobj)
- for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
- c.remove(eyeobj)
- client.eye = src
- return ..(gibbed)
-
-/mob/living/silicon/ai/verb/freelook()
- set category = "AI Commands"
- set name = "freelook"
- current = null //cancel camera view first, it causes problems
- cameraFollow = null
- if(!eyeobj) //if it got deleted somehow (like an admin trying to fix things <.<')
- eyeobj = new()
- eyeobj.ai = src
- client.eye = eyeobj
- eyeobj.loc = loc
- cameranet.visibility(eyeobj)
-
-/mob/aiEye/Move()
- . = ..()
- if(.)
- cameranet.visibility(src)
-
-/client/AIMove(n, direct, var/mob/living/silicon/ai/user)
- if(eye == user.eyeobj)
- user.eyeobj.loc = get_step(user.eyeobj, direct)
- cameranet.visibility(user.eyeobj)
-
- else
- return ..()
-
-/turf/move_camera_by_click()
- if(istype(usr, /mob/living/silicon/ai))
- var/mob/living/silicon/ai/AI = usr
- if(AI.client.eye == AI.eyeobj)
- return
- return ..()
-
-/mob/living/silicon/ai/attack_ai(var/mob/user as mob)
- if (user != src)
- return
-
- if (stat == 2)
- return
-
- var/list/L = list()
- for (var/obj/machinery/camera/C in world)
- L.Add(C)
-
- camera_sort(L)
- L = camera_network_sort(L)
-
- var/list/D = list()
- for (var/obj/machinery/camera/C in L)
- if ( C.network in src.networks )
- D[text("[]: [][]", C.network, C.c_tag, (C.status ? null : " (Deactivated)"))] = C
- D["Cancel"] = "Cancel"
-
- var/t = input(user, "Which camera should you change to?") as null|anything in D
-
- if (!t || t == "Cancel")
- return 0
-
- var/obj/machinery/camera/C = D[t]
-
- eyeobj.loc = C.loc
- cameranet.visibility(eyeobj)
-
- return
-
-/mob/living/silicon/ai/cancel_camera()
- set name = "Cancel Camera View"
- set category = "OOC"
- reset_view(null)
- machine = null
-
-/mob/living/silicon/ai/reset_view(atom/A)
- if (client)
- if(!eyeobj)
- eyeobj = new()
- eyeobj.ai = src
-
- client.eye = eyeobj
- client.perspective = EYE_PERSPECTIVE
-
- if (istype(A, /atom/movable))
- eyeobj.loc = locate(A.x, A.y, A.z)
-
- else
- eyeobj.loc = locate(src.x, src.y, src.z)
-
- cameranet.visibility(eyeobj)
diff --git a/code/WorkInProgress/AI_Visibility/cameranet.dm b/code/WorkInProgress/AI_Visibility/cameranet.dm
deleted file mode 100644
index 3b46844e6be..00000000000
--- a/code/WorkInProgress/AI_Visibility/cameranet.dm
+++ /dev/null
@@ -1,156 +0,0 @@
-//------------------------------------------------------------
-//
-// The Cameranet
-//
-// The cameranet is a single global instance of a unique
-// datum, which contains logic for managing the individual
-// chunks.
-//
-//------------------------------------------------------------
-
-/datum/cameranet
- var/list/cameras = list()
- var/list/chunks = list()
- var/network = "net1"
- var/ready = 0
-
- var/list/minimap = list()
-
- var/generating_minimap = TRUE
-
-var/datum/cameranet/cameranet = new()
-
-
-
-/datum/cameranet/New()
- ..()
-
- spawn(100)
- init_minimap()
-
-
-/datum/cameranet/proc/init_minimap()
- for(var/x = 0, x <= world.maxx, x += 16)
- for(var/y = 0, y <= world.maxy, y += 16)
- sleep(1)
- getCameraChunk(x, y, 5)
- getCameraChunk(x, y, 1)
-
- generating_minimap = FALSE
-
-
-/datum/cameranet/proc/chunkGenerated(x, y, z)
- var/key = "[x],[y],[z]"
- return key in chunks
-
-
-/datum/cameranet/proc/getCameraChunk(x, y, z)
- var/key = "[x],[y],[z]"
-
- if(!(key in chunks))
- chunks[key] = new /datum/camerachunk(null, x, y, z)
-
- return chunks[key]
-
-
-
-
-// This proc updates what chunks are considered seen
-// by an aiEye. As part of the process, it will force
-// any newly visible chunks with pending unscheduled
-// updates to update, and show the correct obscuring
-// and dimming image sets. If you do not call this
-// after the eye has moved, it may result in the
-// affected AI gaining (partial) xray, seeing through
-// now-closed doors, not seeing through open doors,
-// or other visibility oddities, depending on if/when
-// they last visited any of the chunks in the nearby
-// area.
-
-// It must be called manually, as there is no way to
-// have a proc called automatically every time an
-// object's loc changes.
-
-/datum/cameranet/proc/visibility(mob/aiEye/ai)
- var/x1 = max(0, ai.x - 16) & ~0xf
- var/y1 = max(0, ai.y - 16) & ~0xf
- var/x2 = min(world.maxx, ai.x + 16) & ~0xf
- var/y2 = min(world.maxy, ai.y + 16) & ~0xf
-
- var/list/visibleChunks = list()
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- visibleChunks += getCameraChunk(x, y, ai.z)
-
- var/list/remove = ai.visibleCameraChunks - visibleChunks
- var/list/add = visibleChunks - ai.visibleCameraChunks
-
- for(var/datum/camerachunk/c in remove)
- c.remove(ai)
-
- for(var/datum/camerachunk/c in add)
- c.add(ai)
-
-
-
-
-// This proc should be called if a turf, or the contents
-// of a turf, changes opacity. This includes such things
-// as changing the turf, opening or closing a door, or
-// anything else that would alter line of sight in the
-// general area.
-
-/datum/cameranet/proc/updateVisibility(turf/loc)
- if(!chunkGenerated(loc.x & ~0xf, loc.y & ~0xf, loc.z))
- return
-
- var/datum/camerachunk/chunk = getCameraChunk(loc.x & ~0xf, loc.y & ~0xf, loc.z)
- chunk.visibilityChanged(loc)
-
-
-
-
-// This proc updates all relevant chunks when enabling or
-// creating a camera, allowing freelook and the minimap to
-// respond correctly.
-
-/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
- var/x1 = max(0, c.x - 16) & ~0xf
- var/y1 = max(0, c.y - 16) & ~0xf
- var/x2 = min(world.maxx, c.x + 16) & ~0xf
- var/y2 = min(world.maxy, c.y + 16) & ~0xf
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- if(chunkGenerated(x, y, c.z))
- var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z)
-
- if(!(c in chunk.cameras))
- chunk.cameras += c
- chunk.hasChanged()
-
-
-
-
-// This proc updates all relevant chunks when disabling or
-// deleting a camera, allowing freelook and the minimap to
-// respond correctly.
-
-/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
- var/x1 = max(0, c.x - 16) & ~0xf
- var/y1 = max(0, c.y - 16) & ~0xf
- var/x2 = min(world.maxx, c.x + 16) & ~0xf
- var/y2 = min(world.maxy, c.y + 16) & ~0xf
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- if(chunkGenerated(x, y, c.z))
- var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z)
-
- if(!c)
- chunk.hasChanged()
-
- if(c in chunk.cameras)
- chunk.cameras -= c
- chunk.hasChanged()
diff --git a/code/WorkInProgress/AI_Visibility/chunk.dm b/code/WorkInProgress/AI_Visibility/chunk.dm
deleted file mode 100644
index 8a6886a1ade..00000000000
--- a/code/WorkInProgress/AI_Visibility/chunk.dm
+++ /dev/null
@@ -1,224 +0,0 @@
-#define MINIMAP_UPDATE_DELAY 1200
-
-/datum/camerachunk
- var/list/turfs = list()
-
- var/list/obscuredTurfs = list()
- var/list/visibleTurfs = list()
- var/list/dimTurfs = list()
-
- var/list/obscured = list()
- var/list/dim = list()
-
- var/list/cameras = list()
- var/list/seenby = list()
-
- var/changed = 1
- var/updating = 0
- var/minimap_updating = 0
-
- var/x
- var/y
- var/z
-
-
- var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base")
- var/obj/minimap_obj/minimap_obj = new()
-
-
-
-/datum/camerachunk/New(loc, x, y, z)
- //Round X and Y down to a multiple of 16, if nessecary
- src.x = x & ~0xF
- src.y = y & ~0xF
- src.z = z
-
- rebuild_chunk()
-
-
-
-// Completely re-calculate the whole chunk.
-
-/datum/camerachunk/proc/rebuild_chunk()
- for(var/mob/aiEye/eye in seenby)
- if(!eye.ai)
- seenby -= eye
- continue
-
- if(eye.ai.client)
- eye.ai.client.images -= obscured
- eye.ai.client.images -= dim
-
- var/start = locate(x, y, z)
- var/end = locate(min(x + 15, world.maxx), min(y + 15, world.maxy), z)
-
- turfs = block(start, end)
- dimTurfs = list()
- visibleTurfs = list()
- obscured = list()
- dim = list()
- cameras = list()
-
- for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
- if(c.status)
- cameras += c
-
- for(var/obj/machinery/camera/c in cameras)
- var/lum = c.luminosity
- c.luminosity = 7
-
- dimTurfs |= turfs & view(7, c)
- visibleTurfs |= turfs & view(6, c)
-
- c.luminosity = lum
-
- obscuredTurfs = turfs - dimTurfs
- dimTurfs -= visibleTurfs
-
- for(var/turf/t in obscuredTurfs)
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
-
- for(var/turf/t in dimTurfs)
- if(!t.dim)
- t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER)
- t.dim.mouse_opacity = 0
-
- dim += t.dim
-
- cameranet.minimap |= minimap_obj
-
- for(var/mob/aiEye/eye in seenby)
- if(eye.ai.client)
- eye.ai.client.images |= obscured
- eye.ai.client.images |= dim
-
-
-
-/datum/camerachunk/proc/add(mob/aiEye/eye)
- eye.visibleCameraChunks |= src
-
- if(eye.ai.client)
- eye.ai.client.images |= obscured
- eye.ai.client.images |= dim
-
- seenby |= eye
-
- if(changed && !updating)
- update()
- changed = 0
-
-
-
-/datum/camerachunk/proc/remove(mob/aiEye/eye)
- eye.visibleCameraChunks -= src
-
- if(eye.ai.client)
- eye.ai.client.images -= obscured
- eye.ai.client.images -= dim
-
- seenby -= eye
-
-/datum/camerachunk/proc/visibilityChanged(turf/loc)
- if(!(loc in visibleTurfs))
- return
-
- hasChanged()
-
-/datum/camerachunk/proc/hasChanged()
- if(length(seenby) > 0)
- if(!updating)
- updating = 1
-
- spawn(10)//Batch large changes, such as many doors opening or closing at once
- update()
- updating = 0
-
- else
- changed = 1
-
- if(!minimap_updating)
- minimap_updating = 1
-
- spawn(MINIMAP_UPDATE_DELAY)
- if(changed && !updating)
- update()
- changed = 0
-
- update_minimap()
- minimap_updating = 0
-
-/datum/camerachunk/proc/update()
-
- var/list/newDimTurfs = list()
- var/list/newVisibleTurfs = list()
-
- for(var/obj/machinery/camera/c in cameras)
- var/lum = c.luminosity
- c.luminosity = 7
-
- newDimTurfs |= turfs & view(7, c)
- newVisibleTurfs |= turfs & view(6, c)
-
- c.luminosity = lum
-
- var/list/dimAdded = newDimTurfs - dimTurfs
- var/list/dimRemoved = dimTurfs - newDimTurfs
- var/list/visAdded = newVisibleTurfs - visibleTurfs
- var/list/visRemoved = visibleTurfs - newVisibleTurfs
-
- visibleTurfs = newVisibleTurfs
- dimTurfs = newDimTurfs
- obscuredTurfs = turfs - dimTurfs
- dimTurfs -= visibleTurfs
-
- var/list/images_added = list()
- var/list/images_removed = list()
-
- for(var/turf/t in dimRemoved)
- if(t.dim)
- dim -= t.dim
- images_removed += t.dim
-
- if(!(t in visibleTurfs))
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
- images_added += t.obscured
-
- for(var/turf/t in dimAdded)
- if(!(t in visibleTurfs))
- if(!t.dim)
- t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15)
- t.dim.mouse_opacity = 0
-
- dim += t.dim
- images_added += t.dim
-
- if(t.obscured)
- obscured -= t.obscured
- images_removed += t.obscured
-
- for(var/turf/t in visAdded)
- if(t.obscured)
- obscured -= t.obscured
- images_removed += t.obscured
-
- for(var/turf/t in visRemoved)
- if(t in obscuredTurfs)
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
- images_added += t.obscured
-
- for(var/mob/aiEye/eye in seenby)
- if(eye.ai)
- if(eye.ai.client)
- eye.ai.client.images -= images_removed
- eye.ai.client.images |= images_added
- else
- seenby -= eye
\ No newline at end of file
diff --git a/code/WorkInProgress/AI_Visibility/minimap.dm b/code/WorkInProgress/AI_Visibility/minimap.dm
deleted file mode 100644
index c97b01e0f82..00000000000
--- a/code/WorkInProgress/AI_Visibility/minimap.dm
+++ /dev/null
@@ -1,137 +0,0 @@
-/client/var/minimap_view_z = 1
-
-/obj/minimap_obj
- var/datum/camerachunk/chunk
-
-/obj/minimap_obj/Click(location, control, params)
- if(!istype(usr, /mob/dead) && !istype(usr, /mob/living/silicon/ai) && !(usr.client && usr.client.holder && usr.client.holder.level >= 4))
- return
-
- var/list/par = params2list(params)
- var/screen_loc = par["screen-loc"]
-
- if(findtext(screen_loc, "minimap:") != 1)
- return
-
- screen_loc = copytext(screen_loc, length("minimap:") + 1)
-
- var/x_text = copytext(screen_loc, 1, findtext(screen_loc, ","))
- var/y_text = copytext(screen_loc, findtext(screen_loc, ",") + 1)
-
- var/x = chunk.x
- x += round((text2num(copytext(x_text, findtext(x_text, ":") + 1)) + 1) / 2)
-
- var/y = chunk.y
- y += round((text2num(copytext(y_text, findtext(y_text, ":") + 1)) + 1) / 2)
-
- if(istype(usr, /mob/living/silicon/ai))
- var/mob/living/silicon/ai/ai = usr
- ai.freelook()
- ai.eyeobj.loc = locate(max(1, x - 1), max(1, y - 1), usr.client.minimap_view_z)
- cameranet.visibility(ai.eyeobj)
-
- else
- usr.loc = locate(max(1, x - 1), max(1, y - 1), usr.client.minimap_view_z)
-
-/mob/dead/verb/Open_Minimap()
- set category = "Ghost"
- cameranet.show_minimap(client)
-
-
-/mob/living/silicon/ai/verb/Open_Minimap()
- set category = "AI Commands"
- cameranet.show_minimap(client)
-
-
-/client/proc/Open_Minimap()
- set category = "Admin"
- cameranet.show_minimap(src)
-
-
-/mob/verb/Open_Minimap_Z()
- set hidden = 1
-
- if(!istype(src, /mob/dead) && !istype(src, /mob/living/silicon/ai) && !(client && client.holder && client.holder.level >= 4))
- return
-
- var/level = input("Select a Z level", "Z select", null) as null | anything in cameranet.minimap
-
- if(level != null)
- cameranet.show_minimap(client, level)
-
-
-
-/datum/cameranet/proc/show_minimap(client/client, z_level = "z-1")
- if(!istype(client.mob, /mob/dead) && !istype(client.mob, /mob/living/silicon/ai) && !(client.holder && client.holder.level >= 4))
- return
-
- if(z_level in cameranet.minimap)
- winshow(client, "minimapwindow", 1)
-
- for(var/key in cameranet.minimap)
- client.screen -= cameranet.minimap[key]
-
- client.screen |= cameranet.minimap[z_level]
-
- if(cameranet.generating_minimap)
- spawn(50)
- show_minimap(client, z_level)
-
- client.minimap_view_z = text2num(copytext(z_level, 3))
-
-
-/datum/camerachunk/proc/update_minimap()
- if(changed && !updating)
- update()
-
- minimap_icon.Blend(rgb(255, 0, 0), ICON_MULTIPLY)
-
- var/list/turfs = visibleTurfs | dimTurfs
-
- for(var/turf/turf in turfs)
- var/x = (turf.x & 0xf) * 2
- var/y = (turf.y & 0xf) * 2
-
- if(turf.density)
- minimap_icon.DrawBox(rgb(100, 100, 100), x + 1, y + 1, x + 2, y + 2)
- continue
-
- else if(istype(turf, /turf/space))
- minimap_icon.DrawBox(rgb(0, 0, 0), x + 1, y + 1, x + 2, y + 2)
-
- else
- minimap_icon.DrawBox(rgb(200, 200, 200), x + 1, y + 1, x + 2, y + 2)
-
- for(var/obj/structure/o in turf)
- if(o.density)
- if(istype(o, /obj/structure/window) && (o.dir == NORTH || o.dir == SOUTH || o.dir == EAST || o.dir == WEST))
- if(o.dir == NORTH)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 2, x + 2, y + 2)
- else if(o.dir == SOUTH)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 2, y + 1)
- else if(o.dir == EAST)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 3, y + 1, x + 2, y + 2)
- else if(o.dir == WEST)
- minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 1, y + 2)
-
- else
- minimap_icon.DrawBox(rgb(150, 150, 150), x + 1, y + 1, x + 2, y + 2)
- break
-
- for(var/obj/machinery/door/o in turf)
- if(istype(o, /obj/machinery/door/window))
- if(o.dir == NORTH)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 2, x + 2, y + 2)
- else if(o.dir == SOUTH)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 1)
- else if(o.dir == EAST)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 2, y + 1, x + 2, y + 2)
- else if(o.dir == WEST)
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 1, y + 2)
-
- else
- minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 2)
- break
-
- minimap_obj.screen_loc = "minimap:[src.x / 16],[src.y / 16]"
- minimap_obj.icon = minimap_icon
diff --git a/code/WorkInProgress/AI_Visibility/util.dm b/code/WorkInProgress/AI_Visibility/util.dm
deleted file mode 100644
index da576cbd406..00000000000
--- a/code/WorkInProgress/AI_Visibility/util.dm
+++ /dev/null
@@ -1,38 +0,0 @@
-
-/turf
- var/image/obscured
- var/image/dim
-
-/turf/proc/visibilityChanged()
- cameranet.updateVisibility(src)
-
-/turf/New()
- ..()
- cameranet.updateVisibility(src)
-
-/obj/machinery/door/update_nearby_tiles(need_rebuild)
- . = ..(need_rebuild)
- cameranet.updateVisibility(loc)
-
-/obj/machinery/camera/New()
- ..()
- cameranet.addCamera(src)
-
-/obj/machinery/camera/Del()
- cameranet.removeCamera(src)
- ..()
-
-/obj/machinery/camera/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
- . = ..(W, user)
- if(istype(W, /obj/item/weapon/wirecutters))
- if(status)
- cameranet.addCamera(src)
- else
- cameranet.removeCamera(src)
-
-/proc/checkcameravis(atom/A)
- for(var/obj/machinery/camera/C in view(A,7))
- if(!C.status || C.stat == 2)
- continue
- return 1
- return 0
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm b/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm
deleted file mode 100644
index 6183ed04f67..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm
+++ /dev/null
@@ -1,77 +0,0 @@
-
-//reactor areas
-
-/area/engine
- icon_state = "engine"
-
- fore
- name = "\improper Fore"
-
- construction_storage
- name = "\improper Construction storage"
-
- locker
- name = "\improper Locker room"
-
- atmos_storage
- name = "\improper Atmos storage"
- icon_state = "engine_storage"
-
- control
- name = "\improper Control"
- icon_state = "engine_control"
-
- electrical_storage
- name = "\improper Electrical storage"
-
- engine_monitoring
- name = "\improper Electrical storage"
- icon_state = "engine_monitoring"
-
- reactor_core
- name = "\improper Reactor Core"
- //icon_state = "engine_core"
-
- reactor_gas
- name = "Reactor Gas Storage"
- //icon_state = "engine_atmos"
-
- aux_control
- name = "Reactor Auxiliary Control"
- //icon_state = "engine_aux"
-
- turbine_control
- name = "Turbine Control"
- //icon_state = "engine_turbine"
-
- reactor_airlock
- name = "\improper Reactor Primary Entrance"
- //icon_state = "engine_airlock"
-
- reactor_fuel_storage
- name = "Reactor Fuel Storage"
- //icon_state = "engine_fuel"
-
- reactor_fuel_ports
- name = "\improper Reactor Fuel Ports"
- //icon_state = "engine_port"
-
- generators
- name = "\improper Generator Room"
- //icon_state = "engine_generators"
-
- port_gyro_bay
- name = "\improper Port Gyrotron Bay"
- //icon_state = "engine_starboardgyro"
-
- starboard_gyro_bay
- name = "\improper Starboard Gyrotron Bay"
- //icon_state = "engine_portgyro"
-
- storage
- name = "\improper Engineering hallway"
- icon_state = "engine_storage"
-
- hallway
- name = "\improper Engineering storage"
- icon_state = "engine_hallway"
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm
deleted file mode 100644
index 8521e4d1b4c..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm
+++ /dev/null
@@ -1,120 +0,0 @@
-
-//////////////////////////////////////
-// RUST Core Control computer
-
-/obj/item/weapon/circuitboard/rust_core_control
- name = "Circuit board (RUST core controller)"
- build_path = "/obj/machinery/computer/rust_core_control"
- origin_tech = "programming=4;engineering=4"
-
-datum/design/rust_core_control
- name = "Circuit Design (RUST core controller)"
- desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine."
- id = "rust_core_control"
- req_tech = list("programming" = 4, "engineering" = 4)
- build_type = IMPRINTER
- materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/rust_core_control"
-
-//////////////////////////////////////
-// RUST Fuel Control computer
-
-/obj/item/weapon/circuitboard/rust_fuel_control
- name = "Circuit board (RUST fuel controller)"
- build_path = "/obj/machinery/computer/rust_fuel_control"
- origin_tech = "programming=4;engineering=4"
-
-datum/design/rust_fuel_control
- name = "Circuit Design (RUST fuel controller)"
- desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine."
- id = "rust_fuel_control"
- req_tech = list("programming" = 4, "engineering" = 4)
- build_type = IMPRINTER
- materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/rust_fuel_control"
-
-//////////////////////////////////////
-// RUST Fuel Port board
-
-/obj/item/weapon/module/rust_fuel_port
- name = "Internal circuitry (RUST fuel port)"
- icon_state = "card_mod"
- origin_tech = "engineering=4;materials=5"
-
-datum/design/rust_fuel_port
- name = "Internal circuitry (RUST fuel port)"
- desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine."
- id = "rust_fuel_port"
- req_tech = list("engineering" = 4, "materials" = 5)
- build_type = IMPRINTER
- materials = list("$glass" = 2000, "sacid" = 20, "$uranium" = 3000)
- build_path = "/obj/item/weapon/module/rust_fuel_port"
-
-//////////////////////////////////////
-// RUST Fuel Compressor board
-
-/obj/item/weapon/module/rust_fuel_compressor
- name = "Internal circuitry (RUST fuel compressor)"
- icon_state = "card_mod"
- origin_tech = "materials=6;plasmatech=4"
-
-datum/design/rust_fuel_compressor
- name = "Circuit Design (RUST fuel compressor)"
- desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine."
- id = "rust_fuel_compressor"
- req_tech = list("materials" = 6, "plasmatech" = 4)
- build_type = IMPRINTER
- materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 1000)
- build_path = "/obj/item/weapon/module/rust_fuel_compressor"
-
-//////////////////////////////////////
-// RUST Tokamak Core board
-
-/obj/item/weapon/circuitboard/rust_core
- name = "Internal circuitry (RUST tokamak core)"
- build_path = "/obj/machinery/power/rust_core"
- board_type = "machine"
- origin_tech = "bluespace=3;plasmatech=4;magnets=5;powerstorage=6"
- frame_desc = "Requires 2 Pico Manipulators, 1 Ultra Micro-Laser, 5 Pieces of Cable, 1 Subspace Crystal and 1 Console Screen."
- req_components = list(
- "/obj/item/weapon/stock_parts/manipulator/pico" = 2,
- "/obj/item/weapon/stock_parts/micro_laser/ultra" = 1,
- "/obj/item/weapon/stock_parts/subspace/crystal" = 1,
- "/obj/item/weapon/stock_parts/console_screen" = 1,
- "/obj/item/stack/cable_coil" = 5)
-
-datum/design/rust_core
- name = "Internal circuitry (RUST tokamak core)"
- desc = "The circuit board that for a RUST-pattern tokamak fusion core."
- id = "pacman"
- req_tech = list(bluespace = 3, plasmatech = 4, magnets = 5, powerstorage = 6)
- build_type = IMPRINTER
- reliability_base = 79
- materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 2000)
- build_path = "/obj/item/weapon/circuitboard/rust_core"
-
-//////////////////////////////////////
-// RUST Fuel Injector board
-
-/obj/item/weapon/circuitboard/rust_injector
- name = "Internal circuitry (RUST fuel injector)"
- build_path = "/obj/machinery/power/rust_fuel_injector"
- board_type = "machine"
- origin_tech = "powerstorage=3;engineering=4;plasmatech=4;materials=6"
- frame_desc = "Requires 2 Pico Manipulators, 1 Phasic Scanning Module, 1 Super Matter Bin, 1 Console Screen and 5 Pieces of Cable."
- req_components = list(
- "/obj/item/weapon/stock_parts/manipulator/pico" = 2,
- "/obj/item/weapon/stock_parts/scanning_module/phasic" = 1,
- "/obj/item/weapon/stock_parts/matter_bin/super" = 1,
- "/obj/item/weapon/stock_parts/console_screen" = 1,
- "/obj/item/stack/cable_coil" = 5)
-
-datum/design/rust_injector
- name = "Internal circuitry (RUST tokamak core)"
- desc = "The circuit board that for a RUST-pattern particle accelerator."
- id = "pacman"
- req_tech = list(powerstorage = 3, engineering = 4, plasmatech = 4, materials = 6)
- build_type = IMPRINTER
- reliability_base = 79
- materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$uranium" = 2000)
- build_path = "/obj/item/weapon/circuitboard/rust_core"
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm
deleted file mode 100644
index f20f33a7ac4..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm
+++ /dev/null
@@ -1,143 +0,0 @@
-
-/obj/machinery/computer/rust_core_control
- name = "RUST Core Control"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "core_control"
- var/list/connected_devices = list()
- var/id_tag = "allan remember to update this before you leave"
- var/scan_range = 25
-
- //currently viewed
- var/obj/machinery/power/rust_core/cur_viewed_device
-
-/obj/machinery/computer/rust_core_control/process()
- if(stat & (BROKEN|NOPOWER))
- return
-
-/obj/machinery/computer/rust_core_control/attack_ai(mob/user)
- attack_hand(user)
-
-/obj/machinery/computer/rust_core_control/attack_hand(mob/user)
- add_fingerprint(user)
- interact(user)
-
-/obj/machinery/computer/rust_core_control/interact(mob/user)
- if(stat & BROKEN)
- user.unset_machine()
- user << browse(null, "window=core_control")
- return
- if (!istype(user, /mob/living/silicon) && (get_dist(src, user) > 1 ))
- user.unset_machine()
- user << browse(null, "window=core_control")
- return
-
- var/dat = ""
- if(stat & NOPOWER)
- dat += "The console is dark and nonresponsive."
- else
- dat += "Reactor Core Primary Monitor
"
- if(cur_viewed_device && cur_viewed_device.stat & (BROKEN|NOPOWER))
- cur_viewed_device = null
- if(cur_viewed_device && !cur_viewed_device.remote_access_enabled)
- cur_viewed_device = null
-
- if(cur_viewed_device)
- dat += "Device tag: [cur_viewed_device.id_tag ? cur_viewed_device.id_tag : "UNSET"]
"
- dat += "Device [cur_viewed_device.owned_field ? "activated" : "deactivated"].
"
- dat += "\[Bring field [cur_viewed_device.owned_field ? "offline" : "online"]\]
"
- dat += "Device [cur_viewed_device.anchored ? "secured" : "unsecured"].
"
- dat += "
"
- dat += "Field encumbrance: [cur_viewed_device.owned_field ? 0 : "NA"]
"
- dat += "Field strength: [cur_viewed_device.field_strength] Wm^3
"
- dat += "\[----\] \
- \[--- \] \
- \[-- \] \
- \[- \] \
- \[+ \] \
- \[++ \] \
- \[+++ \] \
- \[++++\]
"
- dat += "Field frequency: [cur_viewed_device.field_frequency] MHz
"
- dat += "\[----\] \
- \[--- \] \
- \[-- \] \
- \[- \] \
- \[+ \] \
- \[++ \] \
- \[+++ \] \
- \[++++\]
"
-
- var/power_stat = "Good"
- if(cur_viewed_device.cached_power_avail < cur_viewed_device.active_power_usage)
- power_stat = "Insufficient"
- else if(cur_viewed_device.cached_power_avail < cur_viewed_device.active_power_usage * 2)
- power_stat = "Check"
- dat += "Power status: [power_stat]
"
- else
- dat += "\[Refresh device list\]
"
- if(connected_devices.len)
- dat += ""
- dat += ""
- dat += "| Device tag | "
- dat += " | "
- dat += "
"
- for(var/obj/machinery/power/rust_core/C in connected_devices)
- if(!check_core_status(C))
- connected_devices.Remove(C)
- continue
-
- dat += ""
- dat += "| [C.id_tag] | "
- dat += "\[Manage\] | "
- dat += "
"
- dat += "
"
- else
- dat += "No devices connected.
"
-
- dat += "
"
- dat += "Refresh "
- dat += "Close"
-
- user << browse(dat, "window=core_control;size=500x400")
- onclose(user, "core_control")
- user.set_machine(src)
-
-/obj/machinery/computer/rust_core_control/Topic(href, href_list)
- ..()
-
- if( href_list["goto_scanlist"] )
- cur_viewed_device = null
-
- if( href_list["manage_individual"] )
- cur_viewed_device = locate(href_list["manage_individual"])
-
- if( href_list["scan"] )
- connected_devices = list()
- for(var/obj/machinery/power/rust_core/C in range(scan_range, src))
- if(check_core_status(C))
- connected_devices.Add(C)
-
- if( href_list["startup"] )
- if(cur_viewed_device)
- cur_viewed_device.Startup()
-
- if( href_list["shutdown"] )
- if(cur_viewed_device)
- cur_viewed_device.Shutdown()
-
- if( href_list["close"] )
- usr << browse(null, "window=core_control")
- usr.unset_machine()
-
- updateDialog()
-
-/obj/machinery/computer/rust_core_control/proc/check_core_status(var/obj/machinery/power/rust_core/C)
- if(!C)
- return 0
-
- if(C.stat & (BROKEN|NOPOWER) || !C.remote_access_enabled || !C.id_tag)
- if(connected_devices.Find(C))
- connected_devices.Remove(C)
- return 0
-
- return 1
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm
deleted file mode 100644
index e42eedac03f..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm
+++ /dev/null
@@ -1,438 +0,0 @@
-//the em field is where the fun happens
-/*
-Deuterium-deuterium fusion : 40 x 10^7 K
-Deuterium-tritium fusion: 4.5 x 10^7 K
-*/
-
-//#DEFINE MAX_STORED_ENERGY (held_plasma.toxins * held_plasma.toxins * SPECIFIC_HEAT_TOXIN)
-
-/obj/effect/rust_em_field
- name = "EM Field"
- desc = "A coruscating, barely visible field of energy. It is shaped like a slightly flattened torus."
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "emfield_s1"
- //
- var/major_radius = 0 //longer radius in meters = field_strength * 0.21875, max = 8.75
- var/minor_radius = 0 //shorter radius in meters = field_strength * 0.2125, max = 8.625
- var/size = 1 //diameter in tiles
- var/volume_covered = 0 //atmospheric volume covered
- //
- var/obj/machinery/power/rust_core/owned_core
- var/list/dormant_reactant_quantities = new
- //luminosity = 1
- layer = 3.1
- //
- var/energy = 0
- var/mega_energy = 0
- var/radiation = 0
- var/frequency = 1
- var/field_strength = 0.01 //in teslas, max is 50T
-
- var/obj/machinery/rust/rad_source/radiator
- var/datum/gas_mixture/held_plasma = new
- var/particle_catchers[13]
-
- var/emp_overload = 0
-
-/obj/effect/rust_em_field/New()
- ..()
- //create radiator
- for(var/obj/machinery/rust/rad_source/rad in range(0))
- radiator = rad
- if(!radiator)
- radiator = new()
-
- //make sure there's a field generator
- for(var/obj/machinery/power/rust_core/core in loc)
- owned_core = core
-
- if(!owned_core)
- del(src)
-
- //create the gimmicky things to handle field collisions
- var/obj/effect/rust_particle_catcher/catcher
- //
- catcher = new (locate(src.x,src.y,src.z))
- catcher.parent = src
- catcher.SetSize(1)
- particle_catchers.Add(catcher)
- //
- catcher = new (locate(src.x-1,src.y,src.z))
- catcher.parent = src
- catcher.SetSize(3)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x+1,src.y,src.z))
- catcher.parent = src
- catcher.SetSize(3)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x,src.y+1,src.z))
- catcher.parent = src
- catcher.SetSize(3)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x,src.y-1,src.z))
- catcher.parent = src
- catcher.SetSize(3)
- particle_catchers.Add(catcher)
- //
- catcher = new (locate(src.x-2,src.y,src.z))
- catcher.parent = src
- catcher.SetSize(5)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x+2,src.y,src.z))
- catcher.parent = src
- catcher.SetSize(5)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x,src.y+2,src.z))
- catcher.parent = src
- catcher.SetSize(5)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x,src.y-2,src.z))
- catcher.parent = src
- catcher.SetSize(5)
- particle_catchers.Add(catcher)
- //
- catcher = new (locate(src.x-3,src.y,src.z))
- catcher.parent = src
- catcher.SetSize(7)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x+3,src.y,src.z))
- catcher.parent = src
- catcher.SetSize(7)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x,src.y+3,src.z))
- catcher.parent = src
- catcher.SetSize(7)
- particle_catchers.Add(catcher)
- catcher = new (locate(src.x,src.y-3,src.z))
- catcher.parent = src
- catcher.SetSize(7)
- particle_catchers.Add(catcher)
-
- //init values
- major_radius = field_strength * 0.21875// max = 8.75
- minor_radius = field_strength * 0.2125// max = 8.625
- volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000
-
- processing_objects.Add(src)
-
-/obj/effect/rust_em_field/process()
- //make sure the field generator is still intact
- if(!owned_core)
- del(src)
-
- //handle radiation
- if(!radiator)
- radiator = new /obj/machinery/rust/rad_source()
- radiator.mega_energy += radiation
- radiator.source_alive++
- radiation = 0
-
- //update values
- var/transfer_ratio = field_strength / 50 //higher field strength will result in faster plasma aggregation
- major_radius = field_strength * 0.21875// max = 8.75m
- minor_radius = field_strength * 0.2125// max = 8.625m
- volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m
-
- //add plasma from the surrounding environment
- var/datum/gas_mixture/environment = loc.return_air()
-
- //hack in some stuff to remove plasma from the air because SCIENCE
- //the amount of plasma pulled in each update is relative to the field strength, with 50T (max field strength) = 100% of area covered by the field
- //at minimum strength, 0.25% of the field volume is pulled in per update (?)
- //have a max of 1000 moles suspended
- if(held_plasma.toxins < transfer_ratio * 1000)
- var/moles_covered = environment.return_pressure()*volume_covered/(environment.temperature * R_IDEAL_GAS_EQUATION)
- //world << "\blue moles_covered: [moles_covered]"
- //
- var/datum/gas_mixture/gas_covered = environment.remove(moles_covered)
- var/datum/gas_mixture/plasma_captured = new /datum/gas_mixture()
- //
- plasma_captured.toxins = round(gas_covered.toxins * transfer_ratio)
- //world << "\blue[plasma_captured.toxins] moles of plasma captured"
- plasma_captured.temperature = gas_covered.temperature
- plasma_captured.update_values()
- //
- gas_covered.toxins -= plasma_captured.toxins
- gas_covered.update_values()
- //
- held_plasma.merge(plasma_captured)
- //
- environment.merge(gas_covered)
-
- //let the particles inside the field react
- React()
-
- //forcibly radiate any excess energy
- /*var/energy_max = transfer_ratio * 100000
- if(mega_energy > energy_max)
- var/energy_lost = rand( 1.5 * (mega_energy - energy_max), 2.5 * (mega_energy - energy_max) )
- mega_energy -= energy_lost
- radiation += energy_lost*/
-
- //change held plasma temp according to energy levels
- //SPECIFIC_HEAT_TOXIN
- if(mega_energy > 0 && held_plasma.toxins)
- var/heat_capacity = held_plasma.heat_capacity()//200 * number of plasma moles
- if(heat_capacity > 0.0003) //formerly MINIMUM_HEAT_CAPACITY
- held_plasma.temperature = (heat_capacity + mega_energy * 35000)/heat_capacity
-
- //if there is too much plasma in the field, lose some
- /*if( held_plasma.toxins > (MOLES_CELLSTANDARD * 7) * (50 / field_strength) )
- LosePlasma()*/
- if(held_plasma.toxins > 1)
- //lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually)
- var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength))
- //world << "lost [loss_ratio*100]% of held plasma"
- //
- var/datum/gas_mixture/plasma_lost = new
- plasma_lost.temperature = held_plasma.temperature
- //
- plasma_lost.toxins = held_plasma.toxins * loss_ratio
- //plasma_lost.update_values()
- held_plasma.toxins -= held_plasma.toxins * loss_ratio
- //held_plasma.update_values()
- //
- environment.merge(plasma_lost)
- radiation += loss_ratio * mega_energy * 0.1
- mega_energy -= loss_ratio * mega_energy * 0.1
- else
- held_plasma.toxins = 0
- //held_plasma.update_values()
-
- //handle some reactants formatting
- for(var/reactant in dormant_reactant_quantities)
- var/amount = dormant_reactant_quantities[reactant]
- if(amount < 1)
- dormant_reactant_quantities.Remove(reactant)
- else if(amount >= 1000000)
- var/radiate = rand(3 * amount / 4, amount / 4)
- dormant_reactant_quantities[reactant] -= radiate
- radiation += radiate
-
- return 1
-
-/obj/effect/rust_em_field/proc/ChangeFieldStrength(var/new_strength)
- var/calc_size = 1
- emp_overload = 0
- if(new_strength <= 50)
- calc_size = 1
- else if(new_strength <= 200)
- calc_size = 3
- else if(new_strength <= 500)
- calc_size = 5
- else
- calc_size = 7
- if(new_strength > 900)
- emp_overload = 1
- //
- field_strength = new_strength
- change_size(calc_size)
-
-/obj/effect/rust_em_field/proc/ChangeFieldFrequency(var/new_frequency)
- frequency = new_frequency
-
-/obj/effect/rust_em_field/proc/AddEnergy(var/a_energy, var/a_mega_energy, var/a_frequency)
- var/energy_loss_ratio = 0
- if(a_frequency != src.frequency)
- energy_loss_ratio = 1 / abs(a_frequency - src.frequency)
- energy += a_energy - a_energy * energy_loss_ratio
- mega_energy += a_mega_energy - a_mega_energy * energy_loss_ratio
-
- while(energy > 100000)
- energy -= 100000
- mega_energy += 0.1
-
-/obj/effect/rust_em_field/proc/AddParticles(var/name, var/quantity = 1)
- if(name in dormant_reactant_quantities)
- dormant_reactant_quantities[name] += quantity
- else if(name != "proton" && name != "electron" && name != "neutron")
- dormant_reactant_quantities.Add(name)
- dormant_reactant_quantities[name] = quantity
-
-/obj/effect/rust_em_field/proc/RadiateAll(var/ratio_lost = 1)
- for(var/particle in dormant_reactant_quantities)
- radiation += dormant_reactant_quantities[particle]
- dormant_reactant_quantities.Remove(particle)
- radiation += mega_energy
- mega_energy = 0
-
- //lose all held plasma back into the air
- var/datum/gas_mixture/environment = loc.return_air()
- environment.merge(held_plasma)
-
-/obj/effect/rust_em_field/proc/change_size(var/newsize = 1)
- //
- var/changed = 0
- switch(newsize)
- if(1)
- size = 1
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "emfield_s1"
- pixel_x = 0
- pixel_y = 0
- //
- changed = 1
- if(3)
- size = 3
- icon = 'icons/effects/96x96.dmi'
- icon_state = "emfield_s3"
- pixel_x = -32
- pixel_y = -32
- //
- changed = 3
- if(5)
- size = 5
- icon = 'icons/effects/160x160.dmi'
- icon_state = "emfield_s5"
- pixel_x = -64
- pixel_y = -64
- //
- changed = 5
- if(7)
- size = 7
- icon = 'icons/effects/224x224.dmi'
- icon_state = "emfield_s7"
- pixel_x = -96
- pixel_y = -96
- //
- changed = 7
-
- for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers)
- catcher.UpdateSize()
- return changed
-
-//the !!fun!! part
-/obj/effect/rust_em_field/proc/React()
- //loop through the reactants in random order
- var/list/reactants_reacting_pool = dormant_reactant_quantities.Copy()
- /*
- for(var/reagent in dormant_reactant_quantities)
- world << " before: [reagent]: [dormant_reactant_quantities[reagent]]"
- */
-
- //cant have any reactions if there aren't any reactants present
- if(reactants_reacting_pool.len)
- //determine a random amount to actually react this cycle, and remove it from the standard pool
- //this is a hack, and quite nonrealistic :(
- for(var/reactant in reactants_reacting_pool)
- reactants_reacting_pool[reactant] = rand(0,reactants_reacting_pool[reactant])
- dormant_reactant_quantities[reactant] -= reactants_reacting_pool[reactant]
- if(!reactants_reacting_pool[reactant])
- reactants_reacting_pool -= reactant
-
- //loop through all the reacting reagents, picking out random reactions for them
- var/list/produced_reactants = new/list
- var/list/primary_reactant_pool = reactants_reacting_pool.Copy()
- while(primary_reactant_pool.len)
- //pick one of the unprocessed reacting reagents randomly
- var/cur_primary_reactant = pick(primary_reactant_pool)
- primary_reactant_pool.Remove(cur_primary_reactant)
- //world << "\blue primary reactant chosen: [cur_primary_reactant]"
-
- //grab all the possible reactants to have a reaction with
- var/list/possible_secondary_reactants = reactants_reacting_pool.Copy()
- //if there is only one of a particular reactant, then it can not react with itself so remove it
- possible_secondary_reactants[cur_primary_reactant] -= 1
- if(possible_secondary_reactants[cur_primary_reactant] < 1)
- possible_secondary_reactants.Remove(cur_primary_reactant)
-
- //loop through and work out all the possible reactions
- var/list/possible_reactions = new/list
- for(var/cur_secondary_reactant in possible_secondary_reactants)
- if(possible_secondary_reactants[cur_secondary_reactant] < 1)
- continue
- var/datum/fusion_reaction/cur_reaction = get_fusion_reaction(cur_primary_reactant, cur_secondary_reactant)
- if(cur_reaction)
- //world << "\blue secondary reactant: [cur_secondary_reactant], [reaction_products.len]"
- possible_reactions.Add(cur_reaction)
-
- //if there are no possible reactions here, abandon this primary reactant and move on
- if(!possible_reactions.len)
- //world << "\blue no reactions"
- continue
-
- //split up the reacting atoms between the possible reactions
- while(possible_reactions.len)
- //pick a random substance to react with
- var/datum/fusion_reaction/cur_reaction = pick(possible_reactions)
- possible_reactions.Remove(cur_reaction)
-
- //set the randmax to be the lower of the two involved reactants
- var/max_num_reactants = reactants_reacting_pool[cur_reaction.primary_reactant] > reactants_reacting_pool[cur_reaction.secondary_reactant] ? \
- reactants_reacting_pool[cur_reaction.secondary_reactant] : reactants_reacting_pool[cur_reaction.primary_reactant]
- if(max_num_reactants < 1)
- continue
-
- //make sure we have enough energy
- if(mega_energy < max_num_reactants * cur_reaction.energy_consumption)
- max_num_reactants = round(mega_energy / cur_reaction.energy_consumption)
- if(max_num_reactants < 1)
- continue
-
- //randomly determined amount to react
- var/amount_reacting = rand(1, max_num_reactants)
-
- //removing the reacting substances from the list of substances that are primed to react this cycle
- //if there aren't enough of that substance (there should be) then modify the reactant amounts accordingly
- if( reactants_reacting_pool[cur_reaction.primary_reactant] - amount_reacting >= 0 )
- reactants_reacting_pool[cur_reaction.primary_reactant] -= amount_reacting
- else
- amount_reacting = reactants_reacting_pool[cur_reaction.primary_reactant]
- reactants_reacting_pool[cur_reaction.primary_reactant] = 0
- //same again for secondary reactant
- if( reactants_reacting_pool[cur_reaction.secondary_reactant] - amount_reacting >= 0 )
- reactants_reacting_pool[cur_reaction.secondary_reactant] -= amount_reacting
- else
- reactants_reacting_pool[cur_reaction.primary_reactant] += amount_reacting - reactants_reacting_pool[cur_reaction.primary_reactant]
- amount_reacting = reactants_reacting_pool[cur_reaction.secondary_reactant]
- reactants_reacting_pool[cur_reaction.secondary_reactant] = 0
-
- //remove the consumed energy
- mega_energy -= max_num_reactants * cur_reaction.energy_consumption
-
- //add any produced energy
- mega_energy += max_num_reactants * cur_reaction.energy_production
-
- //add any produced radiation
- radiation += max_num_reactants * cur_reaction.radiation
-
- //create the reaction products
- for(var/reactant in cur_reaction.products)
- var/success = 0
- for(var/check_reactant in produced_reactants)
- if(check_reactant == reactant)
- produced_reactants[reactant] += cur_reaction.products[reactant] * amount_reacting
- success = 1
- break
- if(!success)
- produced_reactants[reactant] = cur_reaction.products[reactant] * amount_reacting
-
- //this reaction is done, and can't be repeated this sub-cycle
- possible_reactions.Remove(cur_reaction.secondary_reactant)
-
- //
- /*if(new_radiation)
- if(!radiating)
- radiating = 1
- PeriodicRadiate()*/
-
- //loop through the newly produced reactants and add them to the pool
- //var/list/neutronic_radiation = new
- //var/list/protonic_radiation = new
- for(var/reactant in produced_reactants)
- AddParticles(reactant, produced_reactants[reactant])
- //world << "produced: [reactant], [dormant_reactant_quantities[reactant]]"
-
- //check whether there are reactants left, and add them back to the pool
- for(var/reactant in reactants_reacting_pool)
- AddParticles(reactant, reactants_reacting_pool[reactant])
- //world << "retained: [reactant], [reactants_reacting_pool[reactant]]"
-
-/obj/effect/rust_em_field/Destroy()
- //radiate everything in one giant burst
- for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers)
- del (catcher)
- RadiateAll()
-
- processing_objects.Remove(src)
- ..()
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm
deleted file mode 100644
index 72dddd6fe06..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm
+++ /dev/null
@@ -1,287 +0,0 @@
-//the core [tokamaka generator] big funky solenoid, it generates an EM field
-
-/*
-when the core is turned on, it generates [creates] an electromagnetic field
-the em field attracts plasma, and suspends it in a controlled torus (doughnut) shape, oscillating around the core
-
-the field strength is directly controllable by the user
-field strength = sqrt(energy used by the field generator)
-
-the size of the EM field = field strength / k
-(k is an arbitrary constant to make the calculated size into tilewidths)
-
-1 tilewidth = below 5T
-3 tilewidth = between 5T and 12T
-5 tilewidth = between 10T and 25T
-7 tilewidth = between 20T and 50T
-(can't go higher than 40T)
-
-energy is added by a gyrotron, and lost when plasma escapes
-energy transferred from the gyrotron beams is reduced by how different the frequencies are (closer frequencies = more energy transferred)
-
-frequency = field strength * (stored energy / stored moles of plasma) * x
-(where x is an arbitrary constant to make the frequency something realistic)
-the gyrotron beams' frequency and energy are hardcapped low enough that they won't heat the plasma much
-
-energy is generated in considerable amounts by fusion reactions from injected particles
-fusion reactions only occur when the existing energy is above a certain level, and it's near the max operating level of the gyrotron. higher energy reactions only occur at higher energy levels
-a small amount of energy constantly bleeds off in the form of radiation
-
-the field is constantly pulling in plasma from the surrounding [local] atmosphere
-at random intervals, the field releases a random percentage of stored plasma in addition to a percentage of energy as intense radiation
-
-the amount of plasma is a percentage of the field strength, increased by frequency
-*/
-
-/*
-- VALUES -
-
-max volume of plasma storeable by the field = the total volume of a number of tiles equal to the (field tilewidth)^2
-
-*/
-
-#define MAX_FIELD_FREQ 1000
-#define MIN_FIELD_FREQ 1
-#define MAX_FIELD_STR 1000
-#define MIN_FIELD_STR 1
-
-/obj/machinery/power/rust_core
- name = "RUST Tokamak core"
- desc = "Enormous solenoid for generating extremely high power electromagnetic fields"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "core0"
- density = 1
- var/obj/effect/rust_em_field/owned_field
- var/field_strength = 1//0.01
- var/field_frequency = 1
- var/id_tag = "allan, don't forget to set the ID of this one too"
- req_access = list(access_engine)
- //
- use_power = 1
- idle_power_usage = 50
- active_power_usage = 500 //multiplied by field strength
- var/cached_power_avail = 0
- directwired = 1
- anchored = 0
-
- var/state = 0
- var/locked = 1
- var/remote_access_enabled = 1
-
-/obj/machinery/power/rust_core/process()
- if(stat & BROKEN || !powernet)
- Shutdown()
-
- cached_power_avail = avail()
- //luminosity = round(owned_field.field_strength/10)
- //luminosity = max(luminosity,1)
-
-/obj/machinery/power/rust_core/attackby(obj/item/W, mob/user)
-
- if(istype(W, /obj/item/weapon/wrench))
- if(owned_field)
- user << "Turn off [src] first."
- return
- switch(state)
- if(0)
- state = 1
- playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- user.visible_message("[user.name] secures [src.name] to the floor.", \
- "You secure the external reinforcing bolts to the floor.", \
- "You hear a ratchet")
- src.anchored = 1
- if(1)
- state = 0
- playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
- "You undo the external reinforcing bolts.", \
- "You hear a ratchet")
- src.anchored = 0
- if(2)
- user << "\red The [src.name] needs to be unwelded from the floor."
- return
-
- if(istype(W, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/WT = W
- if(owned_field)
- user << "Turn off the [src] first."
- return
- switch(state)
- if(0)
- user << "\red The [src.name] needs to be wrenched to the floor."
- if(1)
- if (WT.remove_fuel(0,user))
- playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
- user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
- "You start to weld the [src] to the floor.", \
- "You hear welding")
- if (do_after(user,20))
- if(!src || !WT.isOn()) return
- state = 2
- user << "You weld the [src] to the floor."
- connect_to_network()
- src.directwired = 1
- else
- user << "\red You need more welding fuel to complete this task."
- if(2)
- if (WT.remove_fuel(0,user))
- playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
- user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
- "You start to cut the [src] free from the floor.", \
- "You hear welding")
- if (do_after(user,20))
- if(!src || !WT.isOn()) return
- state = 1
- user << "You cut the [src] free from the floor."
- disconnect_from_network()
- src.directwired = 0
- else
- user << "\red You need more welding fuel to complete this task."
- return
-
- if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
- if(emagged)
- user << "\red The lock seems to be broken"
- return
- if(src.allowed(user))
- if(owned_field)
- src.locked = !src.locked
- user << "The controls are now [src.locked ? "locked." : "unlocked."]"
- else
- src.locked = 0 //just in case it somehow gets locked
- user << "\red The controls can only be locked when the [src] is online"
- else
- user << "\red Access denied."
- return
-
- if(istype(W, /obj/item/weapon/card/emag) && !emagged)
- locked = 0
- emagged = 1
- user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
- return
-
- ..()
- return
-
-/obj/machinery/power/rust_core/attack_ai(mob/user)
- attack_hand(user)
-
-/obj/machinery/power/rust_core/attack_hand(mob/user)
- add_fingerprint(user)
- interact(user)
-
-/obj/machinery/power/rust_core/interact(mob/user)
- if(stat & BROKEN)
- user.unset_machine()
- user << browse(null, "window=core_gen")
- return
- if(!istype(user, /mob/living/silicon) && get_dist(src, user) > 1)
- user.unset_machine()
- user << browse(null, "window=core_gen")
- return
-
- var/dat = ""
- if(stat & NOPOWER || locked || state != 2)
- dat += "The console is dark and nonresponsive."
- else
- dat += "RUST Tokamak pattern Electromagnetic Field Generator
"
- dat += "Device ID tag: [id_tag ? id_tag : "UNSET"] \[Modify\]
"
- dat += "\[[owned_field ? "Deactivate" : "Activate"]\]
"
- dat += "\[[remote_access_enabled ? "Disable remote access to this device" : "Enable remote access to this device"]\]
"
- dat += "
"
- dat += "Field strength: [field_strength]Wm^3
"
- dat += "\[----\] \
- \[--- \] \
- \[-- \] \
- \[- \] \
- \[+ \] \
- \[++ \] \
- \[+++ \] \
- \[++++\]
"
-
- dat += "Field frequency: [field_frequency]MHz
"
- dat += "\[----\] \
- \[--- \] \
- \[-- \] \
- \[- \] \
- \[+ \] \
- \[++ \] \
- \[+++ \] \
- \[++++\]
"
-
- var/font_colour = "green"
- if(cached_power_avail < active_power_usage)
- font_colour = "red"
- else if(cached_power_avail < active_power_usage * 2)
- font_colour = "orange"
- dat += "Power status: [active_power_usage]/[cached_power_avail] W
"
-
- user << browse(dat, "window=core_gen;size=500x300")
- onclose(user, "core_gen")
- user.set_machine(src)
-
-/obj/machinery/power/rust_core/Topic(href, href_list)
- if(href_list["str"])
- var/dif = text2num(href_list["str"])
- field_strength = min(max(field_strength + dif, MIN_FIELD_STR), MAX_FIELD_STR)
- active_power_usage = 5 * field_strength //change to 500 later
- if(owned_field)
- owned_field.ChangeFieldStrength(field_strength)
-
- if(href_list["freq"])
- var/dif = text2num(href_list["freq"])
- field_frequency = min(max(field_frequency + dif, MIN_FIELD_FREQ), MAX_FIELD_FREQ)
- if(owned_field)
- owned_field.ChangeFieldFrequency(field_frequency)
-
- if(href_list["toggle_active"])
- if(!Startup())
- Shutdown()
-
- if( href_list["toggle_remote"] )
- remote_access_enabled = !remote_access_enabled
-
- if(href_list["new_id_tag"])
- if(usr)
- id_tag = input("Enter a new ID tag", "Tokamak core ID tag", id_tag) as text|null
-
- if(href_list["close"])
- usr << browse(null, "window=core_gen")
- usr.unset_machine()
-
- if(href_list["extern_update"])
- var/obj/machinery/computer/rust_core_control/C = locate(href_list["extern_update"])
- if(C)
- C.updateDialog()
-
- src.updateDialog()
-
-/obj/machinery/power/rust_core/proc/Startup()
- if(owned_field)
- return
- owned_field = new(src.loc)
- owned_field.ChangeFieldStrength(field_strength)
- owned_field.ChangeFieldFrequency(field_frequency)
- icon_state = "core1"
- luminosity = 1
- use_power = 2
- return 1
-
-/obj/machinery/power/rust_core/proc/Shutdown()
- //todo: safety checks for field status
- if(owned_field)
- icon_state = "core0"
- del(owned_field)
- luminosity = 0
- use_power = 1
-
-/obj/machinery/power/rust_core/proc/AddParticles(var/name, var/quantity = 1)
- if(owned_field)
- owned_field.AddParticles(name, quantity)
- return 1
- return 0
-
-/obj/machinery/power/rust_core/bullet_act(var/obj/item/projectile/Proj)
- if(owned_field)
- return owned_field.bullet_act(Proj)
- return 0
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm
deleted file mode 100644
index e69de29bb2d..00000000000
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm
deleted file mode 100644
index d8ca364cb20..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm
+++ /dev/null
@@ -1,17 +0,0 @@
-
-/obj/item/weapon/fuel_assembly
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "fuel_assembly"
- name = "Fuel Rod Assembly"
- var/list/rod_quantities
- var/percent_depleted = 1
- layer = 3.1
- //
- New()
- rod_quantities = new/list
-
-//these can be abstracted away for now
-/*
-/obj/item/weapon/fuel_rod
-/obj/item/weapon/control_rod
-*/
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm
deleted file mode 100644
index 7c976ac9564..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm
+++ /dev/null
@@ -1,102 +0,0 @@
-
-
-/obj/machinery/rust_fuel_assembly_port
- name = "Fuel Assembly Port"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "port2"
- density = 0
- var/obj/item/weapon/fuel_assembly/cur_assembly
- var/busy = 0
- anchored = 1
-
- var/opened = 1 //0=closed, 1=opened
- var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires
-
-/obj/machinery/rust_fuel_assembly_port/attackby(var/obj/item/I, var/mob/user)
- if(istype(I,/obj/item/weapon/fuel_assembly) && !opened)
- if(cur_assembly)
- user << "\red There is already a fuel rod assembly in there!"
- else
- cur_assembly = I
- user.drop_item()
- I.loc = src
- icon_state = "port1"
- user << "\blue You insert [I] into [src]. Touch the panel again to insert [I] into the injector."
-
-/obj/machinery/rust_fuel_assembly_port/attack_hand(mob/user)
- add_fingerprint(user)
- if(stat & (BROKEN|NOPOWER) || opened)
- return
-
- if(cur_assembly)
- if(try_insert_assembly())
- user << "\blue \icon[src] [src] inserts it's fuel rod assembly into an injector."
- else
- if(eject_assembly())
- user << "\red \icon[src] [src] ejects it's fuel assembly. Check the fuel injector status."
- else if(try_draw_assembly())
- user << "\blue \icon[src] [src] draws a fuel rod assembly from an injector."
- else if(try_draw_assembly())
- user << "\blue \icon[src] [src] draws a fuel rod assembly from an injector."
- else
- user << "\red \icon[src] [src] was unable to draw a fuel rod assembly from an injector."
-
-/obj/machinery/rust_fuel_assembly_port/proc/try_insert_assembly()
- var/success = 0
- if(cur_assembly)
- var/turf/check_turf = get_step(get_turf(src), src.dir)
- check_turf = get_step(check_turf, src.dir)
- for(var/obj/machinery/power/rust_fuel_injector/I in check_turf)
- if(I.stat & (BROKEN|NOPOWER))
- break
- if(I.cur_assembly)
- break
- if(I.state != 2)
- break
-
- I.cur_assembly = cur_assembly
- cur_assembly.loc = I
- cur_assembly = null
- icon_state = "port0"
- success = 1
-
- return success
-
-/obj/machinery/rust_fuel_assembly_port/proc/eject_assembly()
- if(cur_assembly)
- cur_assembly.loc = src.loc//get_step(get_turf(src), src.dir)
- cur_assembly = null
- icon_state = "port0"
- return 1
-
-/obj/machinery/rust_fuel_assembly_port/proc/try_draw_assembly()
- var/success = 0
- if(!cur_assembly)
- var/turf/check_turf = get_step(get_turf(src), src.dir)
- check_turf = get_step(check_turf, src.dir)
- for(var/obj/machinery/power/rust_fuel_injector/I in check_turf)
- if(I.stat & (BROKEN|NOPOWER))
- break
- if(!I.cur_assembly)
- break
- if(I.injecting)
- break
- if(I.state != 2)
- break
-
- cur_assembly = I.cur_assembly
- cur_assembly.loc = src
- I.cur_assembly = null
- icon_state = "port1"
- success = 1
- break
-
- return success
-
-/obj/machinery/rust_fuel_assembly_port/verb/eject_assembly_verb()
- set name = "Eject assembly from port"
- set category = "Object"
- set src in oview(1)
-
- eject_assembly()
-
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm
deleted file mode 100644
index b012d1c360e..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm
+++ /dev/null
@@ -1,133 +0,0 @@
-
-//frame assembly
-
-/obj/item/rust_fuel_assembly_port_frame
- name = "Fuel Assembly Port frame"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "port2"
- w_class = 4
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if (istype(W, /obj/item/weapon/wrench))
- new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
- del(src)
- return
- ..()
-
-/obj/item/rust_fuel_assembly_port_frame/proc/try_build(turf/on_wall)
- if (get_dist(on_wall,usr)>1)
- return
- var/ndir = get_dir(usr,on_wall)
- if (!(ndir in cardinal))
- return
- var/turf/loc = get_turf(usr)
- var/area/A = loc.loc
- if (!istype(loc, /turf/simulated/floor))
- usr << "\red Port cannot be placed on this spot."
- return
- if (A.requires_power == 0 || A.name == "Space")
- usr << "\red Port cannot be placed in this area."
- return
- new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
- del(src)
-
-//construction steps
-/obj/machinery/rust_fuel_assembly_port/New(turf/loc, var/ndir, var/building=0)
- ..()
-
- // offset 24 pixels in direction of dir
- // this allows the APC to be embedded in a wall, yet still inside an area
- if (building)
- dir = ndir
- else
- has_electronics = 3
- opened = 0
- icon_state = "port0"
-
- //20% easier to read than apc code
- pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32)
- pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0
-
-/obj/machinery/rust_fuel_assembly_port/attackby(obj/item/W, mob/user)
-
- if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
- return src.attack_hand(user)
- if (istype(W, /obj/item/weapon/crowbar))
- if(opened)
- if(has_electronics & 1)
- playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
- user << "You begin removing the circuitboard" //lpeters - fixed grammar issues
- if(do_after(user, 50))
- user.visible_message(\
- "\red [user.name] has removed the circuitboard from [src.name]!",\
- "\blue You remove the circuitboard.")
- has_electronics = 0
- new /obj/item/weapon/module/rust_fuel_port(loc)
- has_electronics &= ~1
- else
- opened = 0
- icon_state = "port0"
- user << "\blue You close the maintenance cover."
- else
- if(cur_assembly)
- user << "\red You cannot open the cover while there is a fuel assembly inside."
- else
- opened = 1
- user << "\blue You open the maintenance cover."
- icon_state = "port2"
- return
-
- else if (istype(W, /obj/item/stack/cable_coil) && opened && !(has_electronics & 2))
- var/obj/item/stack/cable_coil/C = W
- if(C.amount < 10)
- user << "\red You need more wires."
- return
- user << "You start adding cables to the frame..."
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 20) && C.amount >= 10)
- C.use(10)
- user.visible_message(\
- "\red [user.name] has added cables to the port frame!",\
- "You add cables to the port frame.")
- has_electronics &= 2
- return
-
- else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2))
- user << "You begin to cut the cables..."
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 50))
- new /obj/item/stack/cable_coil(loc,10)
- user.visible_message(\
- "\red [user.name] cut the cabling inside the port.",\
- "You cut the cabling inside the port.")
- has_electronics &= ~2
- return
-
- else if (istype(W, /obj/item/weapon/module/rust_fuel_port) && opened && !(has_electronics & 1))
- user << "You trying to insert the port control board into the frame..."
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 10))
- has_electronics &= 1
- user << "You place the port control board inside the frame."
- del(W)
- return
-
- else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics)
- var/obj/item/weapon/weldingtool/WT = W
- if (WT.get_fuel() < 3)
- user << "\blue You need more welding fuel to complete this task."
- return
- user << "You start welding the port frame..."
- playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
- if(do_after(user, 50))
- if(!src || !WT.remove_fuel(3, user)) return
- new /obj/item/rust_fuel_assembly_port_frame(loc)
- user.visible_message(\
- "\red [src] has been cut away from the wall by [user.name].",\
- "You detached the port frame.",\
- "\red You hear welding.")
- del(src)
- return
-
- ..()
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm
deleted file mode 100644
index 526742aac94..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm
+++ /dev/null
@@ -1,116 +0,0 @@
-var/const/max_assembly_amount = 300
-
-/obj/machinery/rust_fuel_compressor
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "fuel_compressor1"
- name = "Fuel Compressor"
- var/list/new_assembly_quantities = list("Deuterium" = 150,"Tritium" = 150,"Rodinium-6" = 0,"Stravium-7" = 0, "Pergium" = 0, "Dilithium" = 0)
- var/compressed_matter = 0
- anchored = 1
- layer = 2.9
-
- var/opened = 1 //0=closed, 1=opened
- var/locked = 0
- var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires
-
-/obj/machinery/rust_fuel_compressor/attack_ai(mob/user)
- attack_hand(user)
-
-/obj/machinery/rust_fuel_compressor/attack_hand(mob/user)
- add_fingerprint(user)
- /*if(stat & (BROKEN|NOPOWER))
- return*/
- interact(user)
-
-/obj/machinery/rust_fuel_compressor/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if (istype(W, /obj/item/weapon/rcd_ammo))
- compressed_matter += 10
- del(W)
- return
- ..()
-
-/obj/machinery/rust_fuel_compressor/interact(mob/user)
- if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
- if (!istype(user, /mob/living/silicon))
- user.unset_machine()
- user << browse(null, "window=fuelcomp")
- return
-
- var/t = "Reactor Fuel Rod Compressor / Assembler
"
- t += "Close
"
- if(locked)
- t += "Swipe your ID to unlock this console."
- else
- t += "Compressed matter in storage: [compressed_matter] \[Eject all\]
"
- t += "Activate Fuel Synthesis
(fuel assemblies require no more than [max_assembly_amount] rods).
"
- t += "
"
- t += "- New fuel assembly constituents:-
"
- for(var/reagent in new_assembly_quantities)
- t += " [reagent] rods: [new_assembly_quantities[reagent]] \[Modify\]
"
- t += "
"
- t += "Close
"
-
- user << browse(t, "window=fuelcomp;size=500x300")
- user.set_machine(src)
-
- //var/locked
- //var/coverlocked
-
-/obj/machinery/rust_fuel_compressor/Topic(href, href_list)
- ..()
- if( href_list["close"] )
- usr << browse(null, "window=fuelcomp")
- usr.machine = null
-
- if( href_list["eject_matter"] )
- var/ejected = 0
- while(compressed_matter > 10)
- new /obj/item/weapon/rcd_ammo(get_step(get_turf(src), src.dir))
- compressed_matter -= 10
- ejected = 1
- if(ejected)
- usr << "\blue \icon[src] [src] ejects some compressed matter units."
- else
- usr << "\red \icon[src] there are no more compressed matter units in [src]."
-
- if( href_list["activate"] )
- //world << "\blue New fuel rod assembly"
- var/obj/item/weapon/fuel_assembly/F = new(src)
- var/fail = 0
- var/old_matter = compressed_matter
- for(var/reagent in new_assembly_quantities)
- var/req_matter = round(new_assembly_quantities[reagent] / 30)
- //world << "[reagent] matter: [req_matter]/[compressed_matter]"
- if(req_matter <= compressed_matter)
- F.rod_quantities[reagent] = new_assembly_quantities[reagent]
- compressed_matter -= req_matter
- if(compressed_matter < 1)
- compressed_matter = 0
- else
- /*world << "bad reagent: [reagent], [req_matter > compressed_matter ? "req_matter > compressed_matter"\
- : (req_matter < compressed_matter ? "req_matter < compressed_matter" : "req_matter == compressed_matter")]"*/
- fail = 1
- break
- //world << "\blue [reagent]: new_assembly_quantities[reagent]
"
- if(fail)
- del(F)
- compressed_matter = old_matter
- usr << "\red \icon[src] [src] flashes red: \'Out of matter.\'"
- else
- F.loc = src.loc//get_step(get_turf(src), src.dir)
- F.percent_depleted = 0
- if(compressed_matter < 0.034)
- compressed_matter = 0
-
- if( href_list["change_reagent"] )
- var/cur_reagent = href_list["change_reagent"]
- var/avail_rods = 300
- for(var/rod in new_assembly_quantities)
- avail_rods -= new_assembly_quantities[rod]
- avail_rods += new_assembly_quantities[cur_reagent]
- avail_rods = max(avail_rods, 0)
-
- var/new_amount = min(input("Enter new [cur_reagent] rod amount (max [avail_rods])", "Fuel Assembly Rod Composition ([cur_reagent])") as num, avail_rods)
- new_assembly_quantities[cur_reagent] = new_amount
-
- updateDialog()
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm
deleted file mode 100644
index fab9eb87d5c..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm
+++ /dev/null
@@ -1,160 +0,0 @@
-
-//frame assembly
-
-/obj/item/rust_fuel_compressor_frame
- name = "Fuel Compressor frame"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "fuel_compressor0"
- w_class = 4
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if (istype(W, /obj/item/weapon/wrench))
- new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
- del(src)
- return
- ..()
-
-/obj/item/rust_fuel_compressor_frame/proc/try_build(turf/on_wall)
- if (get_dist(on_wall,usr)>1)
- return
- var/ndir = get_dir(usr,on_wall)
- if (!(ndir in cardinal))
- return
- var/turf/loc = get_turf(usr)
- var/area/A = loc.loc
- if (!istype(loc, /turf/simulated/floor))
- usr << "\red Compressor cannot be placed on this spot."
- return
- if (A.requires_power == 0 || A.name == "Space")
- usr << "\red Compressor cannot be placed in this area."
- return
- new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
- del(src)
-
-//construction steps
-/obj/machinery/rust_fuel_compressor/New(turf/loc, var/ndir, var/building=0)
- ..()
-
- // offset 24 pixels in direction of dir
- // this allows the APC to be embedded in a wall, yet still inside an area
- if (building)
- dir = ndir
- else
- has_electronics = 3
- opened = 0
- locked = 0
- icon_state = "fuel_compressor1"
-
- //20% easier to read than apc code
- pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32)
- pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0
-
-/obj/machinery/rust_fuel_compressor/attackby(obj/item/W, mob/user)
-
- if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
- return src.attack_hand(user)
- if (istype(W, /obj/item/weapon/crowbar))
- if(opened)
- if(has_electronics & 1)
- playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
- user << "You begin removing the circuitboard" //lpeters - fixed grammar issues
- if(do_after(user, 50))
- user.visible_message(\
- "\red [user.name] has removed the circuitboard from [src.name]!",\
- "\blue You remove the circuitboard board.")
- has_electronics = 0
- new /obj/item/weapon/module/rust_fuel_compressor(loc)
- has_electronics &= ~1
- else
- opened = 0
- icon_state = "fuel_compressor0"
- user << "\blue You close the maintenance cover."
- else
- if(compressed_matter > 0)
- user << "\red You cannot open the cover while there is compressed matter inside."
- else
- opened = 1
- user << "\blue You open the maintenance cover."
- icon_state = "fuel_compressor1"
- return
-
- else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
- if(opened)
- user << "You must close the cover to swipe an ID card."
- else
- if(src.allowed(usr))
- locked = !locked
- user << "You [ locked ? "lock" : "unlock"] the compressor interface."
- update_icon()
- else
- user << "\red Access denied."
- return
-
- else if (istype(W, /obj/item/weapon/card/emag) && !emagged) // trying to unlock with an emag card
- if(opened)
- user << "You must close the cover to swipe an ID card."
- else
- flick("apc-spark", src)
- if (do_after(user,6))
- if(prob(50))
- emagged = 1
- locked = 0
- user << "You emag the port interface."
- else
- user << "You fail to [ locked ? "unlock" : "lock"] the compressor interface."
- return
-
- else if (istype(W, /obj/item/stack/cable_coil) && opened && !(has_electronics & 2))
- var/obj/item/stack/cable_coil/C = W
- if(C.amount < 10)
- user << "\red You need more wires."
- return
- user << "You start adding cables to the compressor frame..."
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 20) && C.amount >= 10)
- C.use(10)
- user.visible_message(\
- "\red [user.name] has added cables to the compressor frame!",\
- "You add cables to the port frame.")
- has_electronics &= 2
- return
-
- else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2))
- user << "You begin to cut the cables..."
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 50))
- new /obj/item/stack/cable_coil(loc,10)
- user.visible_message(\
- "\red [user.name] cut the cabling inside the compressor.",\
- "You cut the cabling inside the port.")
- has_electronics &= ~2
- return
-
- else if (istype(W, /obj/item/weapon/module/rust_fuel_compressor) && opened && !(has_electronics & 1))
- user << "You trying to insert the circuitboard into the frame..."
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 10))
- has_electronics &= 1
- user << "You place the circuitboard inside the frame."
- del(W)
- return
-
- else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics)
- var/obj/item/weapon/weldingtool/WT = W
- if (WT.get_fuel() < 3)
- user << "\blue You need more welding fuel to complete this task."
- return
- user << "You start welding the compressor frame..."
- playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
- if(do_after(user, 50))
- if(!src || !WT.remove_fuel(3, user)) return
- new /obj/item/rust_fuel_assembly_port_frame(loc)
- user.visible_message(\
- "\red [src] has been cut away from the wall by [user.name].",\
- "You detached the compressor frame.",\
- "\red You hear welding.")
- del(src)
- return
-
- ..()
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm
deleted file mode 100644
index 17c8fccfc71..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm
+++ /dev/null
@@ -1,192 +0,0 @@
-
-/obj/machinery/computer/rust_fuel_control
- name = "RUST Fuel Injection Control"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "fuel"
- var/list/connected_injectors = list()
- var/list/active_stages = list()
- var/list/proceeding_stages = list()
- var/list/stage_times = list()
- //var/list/stage_status
- var/announce_fueldepletion = 0
- var/announce_stageprogression = 0
- var/scan_range = 25
- var/ticks_this_stage = 0
-
-/*/obj/machinery/computer/rust_fuel_control/New()
- ..()
- //these are the only three stages we can accept
- //we have another console for SCRAM
- fuel_injectors = new/list
- stage_status = new/list
-
- fuel_injectors.Add("One")
- fuel_injectors["One"] = new/list
- stage_status.Add("One")
- stage_status["One"] = 0
- fuel_injectors.Add("Two")
- fuel_injectors["Two"] = new/list
- stage_status.Add("Two")
- stage_status["Two"] = 0
- fuel_injectors.Add("Three")
- fuel_injectors["Three"] = new/list
- stage_status.Add("Three")
- stage_status["Three"] = 0
- fuel_injectors.Add("SCRAM")
- fuel_injectors["SCRAM"] = new/list
- stage_status.Add("SCRAM")
- stage_status["SCRAM"] = 0
-
- spawn(0)
- for(var/obj/machinery/power/rust_fuel_injector/Injector in world)
- if(Injector.stage in fuel_injectors)
- var/list/targetlist = fuel_injectors[Injector.stage]
- targetlist.Add(Injector)*/
-
-/obj/machinery/computer/rust_fuel_control/attack_ai(mob/user)
- attack_hand(user)
-
-/obj/machinery/computer/rust_fuel_control/attack_hand(mob/user)
- add_fingerprint(user)
- interact(user)
-
-/obj/machinery/computer/rust_fuel_control/interact(mob/user)
- if(stat & (BROKEN|NOPOWER))
- user.unset_machine()
- user << browse(null, "window=fuel_control")
- return
-
- if (!istype(user, /mob/living/silicon) && get_dist(src, user) > 1)
- user.unset_machine()
- user << browse(null, "window=fuel_control")
- return
-
- var/dat = "Reactor Core Fuel Control
"
- /*dat += "Fuel depletion announcement: "
- dat += "[announce_fueldepletion == 0 ? "Disabled" : "\[Disable\]"] "
- dat += "[announce_fueldepletion == 1 ? "Announcing" : "\[Announce\]"] "
- dat += "[announce_fueldepletion == 2 ? "Broadcasting" : "\[Broadcast\]"]
"
- dat += "Stage progression announcement: "
- dat += "[announce_stageprogression == 0 ? "Disabled" : "\[Disable\]"] "
- dat += "[announce_stageprogression == 1 ? "Announcing" : "\[Announce\]"] "
- dat += "[announce_stageprogression == 2 ? "Broadcasting" : "\[Broadcast\]"]
"*/
- dat += "
"
-
- dat += "Detected devices \[Refresh list\]"
- dat += ""
-
- dat += "
"
- dat += "Refresh "
- dat += "Close
"
- user << browse(dat, "window=fuel_control;size=800x400")
- user.set_machine(src)
-
-/obj/machinery/computer/rust_fuel_control/Topic(href, href_list)
- ..()
-
- if( href_list["scan"] )
- connected_injectors = list()
- for(var/obj/machinery/power/rust_fuel_injector/I in range(scan_range, src))
- if(check_injector_status(I))
- connected_injectors.Add(I)
-
- if( href_list["toggle_stage"] )
- var/cur_stage = href_list["toggle_stage"]
- if(active_stages.Find(cur_stage))
- active_stages.Remove(cur_stage)
- for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
- if(I.id_tag == cur_stage && check_injector_status(I))
- I.StopInjecting()
- else
- active_stages.Add(cur_stage)
- for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
- if(I.id_tag == cur_stage && check_injector_status(I))
- I.BeginInjecting()
-
- if( href_list["cooldown"] )
- for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
- if(check_injector_status(I))
- I.StopInjecting()
- active_stages = list()
-
- if( href_list["warmup"] )
- for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
- if(check_injector_status(I))
- I.BeginInjecting()
- if(!active_stages.Find(I.id_tag))
- active_stages.Add(I.id_tag)
-
- if( href_list["stage_time"] )
- var/cur_stage = href_list["stage_time"]
- var/new_duration = input("Enter new stage duration in seconds", "Stage duration") as num
- if(new_duration)
- stage_times[cur_stage] = new_duration
- else if(stage_times.Find(cur_stage))
- stage_times.Remove(cur_stage)
-
- if( href_list["announce_fueldepletion"] )
- announce_fueldepletion = text2num(href_list["announce_fueldepletion"])
-
- if( href_list["announce_stageprogression"] )
- announce_stageprogression = text2num(href_list["announce_stageprogression"])
-
- if( href_list["close"] )
- usr << browse(null, "window=fuel_control")
- usr.unset_machine()
-
- if( href_list["set_next_stage"] )
- var/cur_stage = href_list["set_next_stage"]
- if(!proceeding_stages.Find(cur_stage))
- proceeding_stages.Add(cur_stage)
- var/next_stage = input("Enter next stage ID", "Automated stage procession") as text|null
- if(next_stage)
- proceeding_stages[cur_stage] = next_stage
- else
- proceeding_stages.Remove(cur_stage)
-
- updateDialog()
-
-/obj/machinery/computer/rust_fuel_control/proc/check_injector_status(var/obj/machinery/power/rust_fuel_injector/I)
- if(!I)
- return 0
-
- if(I.stat & (BROKEN|NOPOWER) || !I.remote_access_enabled || !I.id_tag)
- if(connected_injectors.Find(I))
- connected_injectors.Remove(I)
- return 0
-
- return 1
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm
deleted file mode 100644
index 5047ab1a5d1..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm
+++ /dev/null
@@ -1,308 +0,0 @@
-
-/obj/machinery/power/rust_fuel_injector
- name = "Fuel Injector"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "injector0"
-
- density = 1
- anchored = 0
- var/state = 0
- var/locked = 0
- req_access = list(access_engine)
-
- var/obj/item/weapon/fuel_assembly/cur_assembly
- var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle
- var/id_tag = "One"
- var/injecting = 0
- var/trying_to_swap_fuel = 0
-
- use_power = 1
- idle_power_usage = 10
- active_power_usage = 500
- directwired = 0
- var/remote_access_enabled = 1
- var/cached_power_avail = 0
- var/emergency_insert_ready = 0
-
-/obj/machinery/power/rust_fuel_injector/process()
- if(injecting)
- if(stat & (BROKEN|NOPOWER))
- StopInjecting()
- else
- Inject()
-
- cached_power_avail = avail()
-
-/obj/machinery/power/rust_fuel_injector/attackby(obj/item/W, mob/user)
-
- if(istype(W, /obj/item/weapon/wrench))
- if(injecting)
- user << "Turn off the [src] first."
- return
- switch(state)
- if(0)
- state = 1
- playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- user.visible_message("[user.name] secures [src.name] to the floor.", \
- "You secure the external reinforcing bolts to the floor.", \
- "You hear a ratchet")
- src.anchored = 1
- if(1)
- state = 0
- playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
- "You undo the external reinforcing bolts.", \
- "You hear a ratchet")
- src.anchored = 0
- if(2)
- user << "\red The [src.name] needs to be unwelded from the floor."
- return
-
- if(istype(W, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/WT = W
- if(injecting)
- user << "Turn off the [src] first."
- return
- switch(state)
- if(0)
- user << "\red The [src.name] needs to be wrenched to the floor."
- if(1)
- if (WT.remove_fuel(0,user))
- playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
- user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
- "You start to weld the [src] to the floor.", \
- "You hear welding")
- if (do_after(user,20))
- if(!src || !WT.isOn()) return
- state = 2
- user << "You weld the [src] to the floor."
- connect_to_network()
- //src.directwired = 1
- else
- user << "\red You need more welding fuel to complete this task."
- if(2)
- if (WT.remove_fuel(0,user))
- playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
- user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
- "You start to cut the [src] free from the floor.", \
- "You hear welding")
- if (do_after(user,20))
- if(!src || !WT.isOn()) return
- state = 1
- user << "You cut the [src] free from the floor."
- disconnect_from_network()
- //src.directwired = 0
- else
- user << "\red You need more welding fuel to complete this task."
- return
-
- if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
- if(emagged)
- user << "\red The lock seems to be broken"
- return
- if(src.allowed(user))
- src.locked = !src.locked
- user << "The controls are now [src.locked ? "locked." : "unlocked."]"
- else
- user << "\red Access denied."
- return
-
- if(istype(W, /obj/item/weapon/card/emag) && !emagged)
- locked = 0
- emagged = 1
- user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
- return
-
- if(istype(W, /obj/item/weapon/fuel_assembly) && !cur_assembly)
- if(emergency_insert_ready)
- cur_assembly = W
- user.drop_item()
- W.loc = src
- emergency_insert_ready = 0
- return
-
- ..()
- return
-
-/obj/machinery/power/rust_fuel_injector/attack_ai(mob/user)
- attack_hand(user)
-
-/obj/machinery/power/rust_fuel_injector/attack_hand(mob/user)
- add_fingerprint(user)
- interact(user)
-
-/obj/machinery/power/rust_fuel_injector/interact(mob/user)
- if(stat & BROKEN)
- user.unset_machine()
- user << browse(null, "window=fuel_injector")
- return
- if(get_dist(src, user) > 1 )
- if (!istype(user, /mob/living/silicon))
- user.unset_machine()
- user << browse(null, "window=fuel_injector")
- return
-
- var/dat = ""
- if (stat & NOPOWER || locked || state != 2)
- dat += "The console is dark and nonresponsive."
- else
- dat += "Reactor Core Fuel Injector
"
- dat += "Device ID tag: [id_tag] \[Modify\]
"
- dat += "Status: [injecting ? "Active \[Disable\]" : "Standby \[Enable\]"]
"
- dat += "Fuel usage: [fuel_usage*100]% \[Modify\]
"
- dat += "Fuel assembly port: "
- dat += "\[[cur_assembly ? "Eject assembly to port" : "Draw assembly from port"]\] "
- if(cur_assembly)
- dat += "\[Emergency eject\]
"
- else
- dat += "\[[emergency_insert_ready ? "Cancel emergency insertion" : "Emergency insert"]\]
"
- var/font_colour = "green"
- if(cached_power_avail < active_power_usage)
- font_colour = "red"
- else if(cached_power_avail < active_power_usage * 2)
- font_colour = "orange"
- dat += "Power status: [active_power_usage]/[cached_power_avail] W
"
- dat += "\[[remote_access_enabled ? "Disable remote access" : "Enable remote access"]\]
"
-
- dat += "
"
- dat += "Refresh "
- dat += "Close
"
-
- user << browse(dat, "window=fuel_injector;size=500x300")
- onclose(user, "fuel_injector")
- user.set_machine(src)
-
-/obj/machinery/power/rust_fuel_injector/Topic(href, href_list)
- ..()
-
- if( href_list["modify_tag"] )
- id_tag = input("Enter new ID tag", "Modifying ID tag") as text|null
-
- if( href_list["fuel_assembly"] )
- attempt_fuel_swap()
-
- if( href_list["emergency_fuel_assembly"] )
- if(cur_assembly)
- cur_assembly.loc = src.loc
- cur_assembly = null
- //irradiate!
- else
- emergency_insert_ready = !emergency_insert_ready
-
- if( href_list["toggle_injecting"] )
- if(injecting)
- StopInjecting()
- else
- BeginInjecting()
-
- if( href_list["toggle_remote"] )
- remote_access_enabled = !remote_access_enabled
-
- if( href_list["fuel_usage"] )
- var/new_usage = text2num(input("Enter new fuel usage (0.01% - 100%)", "Modifying fuel usage", fuel_usage * 100))
- if(!new_usage)
- usr << "\red That's not a valid number."
- return
- new_usage = max(new_usage, 0.01)
- new_usage = min(new_usage, 100)
- fuel_usage = new_usage / 100
- active_power_usage = 500 + 1000 * fuel_usage
-
- if( href_list["update_extern"] )
- var/obj/machinery/computer/rust_fuel_control/C = locate(href_list["update_extern"])
- if(C)
- C.updateDialog()
-
- if( href_list["close"] )
- usr << browse(null, "window=fuel_injector")
- usr.unset_machine()
-
- updateDialog()
-
-/obj/machinery/power/rust_fuel_injector/proc/BeginInjecting()
- if(!injecting && cur_assembly)
- icon_state = "injector1"
- injecting = 1
- use_power = 1
-
-/obj/machinery/power/rust_fuel_injector/proc/StopInjecting()
- if(injecting)
- injecting = 0
- icon_state = "injector0"
- use_power = 0
-
-/obj/machinery/power/rust_fuel_injector/proc/Inject()
- if(!injecting)
- return
- if(cur_assembly)
- var/amount_left = 0
- for(var/reagent in cur_assembly.rod_quantities)
- //world << "checking [reagent]"
- if(cur_assembly.rod_quantities[reagent] > 0)
- //world << " rods left: [cur_assembly.rod_quantities[reagent]]"
- var/amount = cur_assembly.rod_quantities[reagent] * fuel_usage
- var/numparticles = round(amount * 1000)
- if(numparticles < 1)
- numparticles = 1
- //world << " amount: [amount]"
- //world << " numparticles: [numparticles]"
- //
-
- var/obj/effect/accelerated_particle/A = new/obj/effect/accelerated_particle(get_turf(src), dir)
- A.particle_type = reagent
- A.additional_particles = numparticles - 1
- //A.target = target_field
- //
- cur_assembly.rod_quantities[reagent] -= amount
- amount_left += cur_assembly.rod_quantities[reagent]
- cur_assembly.percent_depleted = amount_left / 300
- flick("injector-emitting",src)
- else
- StopInjecting()
-
-/obj/machinery/power/rust_fuel_injector/proc/attempt_fuel_swap()
- var/rev_dir = reverse_direction(dir)
- var/turf/mid = get_step(src, rev_dir)
- var/success = 0
- for(var/obj/machinery/rust_fuel_assembly_port/check_port in get_step(mid, rev_dir))
- if(cur_assembly)
- if(!check_port.cur_assembly)
- check_port.cur_assembly = cur_assembly
- cur_assembly.loc = check_port
- cur_assembly = null
- check_port.icon_state = "port1"
- success = 1
- else
- if(check_port.cur_assembly)
- cur_assembly = check_port.cur_assembly
- cur_assembly.loc = src
- check_port.cur_assembly = null
- check_port.icon_state = "port0"
- success = 1
-
- break
- if(success)
- src.visible_message("\blue \icon[src] a green light flashes on [src].")
- updateDialog()
- else
- src.visible_message("\red \icon[src] a red light flashes on [src].")
-
-/obj/machinery/power/rust_fuel_injector/verb/rotate_clock()
- set category = "Object"
- set name = "Rotate Generator (Clockwise)"
- set src in view(1)
-
- if (usr.stat || usr.restrained() || anchored)
- return
-
- src.dir = turn(src.dir, 90)
-
-/obj/machinery/power/rust_fuel_injector/verb/rotate_anticlock()
- set category = "Object"
- set name = "Rotate Generator (Counterclockwise)"
- set src in view(1)
-
- if (usr.stat || usr.restrained() || anchored)
- return
-
- src.dir = turn(src.dir, -90)
\ No newline at end of file
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm
deleted file mode 100644
index 8293e060f41..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm
+++ /dev/null
@@ -1,160 +0,0 @@
-
-datum/fusion_reaction
- var/primary_reactant = ""
- var/secondary_reactant = ""
- var/energy_consumption = 0
- var/energy_production = 0
- var/radiation = 0
- var/list/products = list()
-
-/datum/controller/game_controller/var/list/fusion_reactions
-
-proc/get_fusion_reaction(var/primary_reactant, var/secondary_reactant)
- if(!master_controller.fusion_reactions)
- populate_fusion_reactions()
- if(master_controller.fusion_reactions.Find(primary_reactant))
- var/list/secondary_reactions = master_controller.fusion_reactions[primary_reactant]
- if(secondary_reactions.Find(secondary_reactant))
- return master_controller.fusion_reactions[primary_reactant][secondary_reactant]
-
-proc/populate_fusion_reactions()
- if(!master_controller.fusion_reactions)
- master_controller.fusion_reactions = list()
- for(var/cur_reaction_type in typesof(/datum/fusion_reaction) - /datum/fusion_reaction)
- var/datum/fusion_reaction/cur_reaction = new cur_reaction_type()
- if(!master_controller.fusion_reactions[cur_reaction.primary_reactant])
- master_controller.fusion_reactions[cur_reaction.primary_reactant] = list()
- master_controller.fusion_reactions[cur_reaction.primary_reactant][cur_reaction.secondary_reactant] = cur_reaction
- if(!master_controller.fusion_reactions[cur_reaction.secondary_reactant])
- master_controller.fusion_reactions[cur_reaction.secondary_reactant] = list()
- master_controller.fusion_reactions[cur_reaction.secondary_reactant][cur_reaction.primary_reactant] = cur_reaction
-
-//Fake elements and fake reactions, but its nicer gameplay-wise
-//Deuterium
-//Tritium
-//Uridium-3
-//Obdurium
-//Solonium
-//Rodinium-6
-//Dilithium
-//Trilithium
-//Pergium
-//Stravium-7
-
-//Primary Production Reactions
-
-datum/fusion_reaction/tritium_deuterium
- primary_reactant = "Tritium"
- secondary_reactant = "Deuterium"
- energy_consumption = 1
- energy_production = 5
- radiation = 0
-
-//Secondary Production Reactions
-
-datum/fusion_reaction/deuterium_deuterium
- primary_reactant = "Deuterium"
- secondary_reactant = "Deuterium"
- energy_consumption = 1
- energy_production = 4
- radiation = 1
- products = list("Obdurium" = 2)
-
-datum/fusion_reaction/tritium_tritium
- primary_reactant = "Tritium"
- secondary_reactant = "Tritium"
- energy_consumption = 1
- energy_production = 4
- radiation = 1
- products = list("Solonium" = 2)
-
-//Cleanup Reactions
-
-datum/fusion_reaction/rodinium6_obdurium
- primary_reactant = "Rodinium-6"
- secondary_reactant = "Obdurium"
- energy_consumption = 1
- energy_production = 2
- radiation = 2
-
-datum/fusion_reaction/rodinium6_solonium
- primary_reactant = "Rodinium-6"
- secondary_reactant = "Solonium"
- energy_consumption = 1
- energy_production = 2
- radiation = 2
-
-//Breeder Reactions
-
-datum/fusion_reaction/dilithium_obdurium
- primary_reactant = "Dilithium"
- secondary_reactant = "Obdurium"
- energy_consumption = 1
- energy_production = 1
- radiation = 3
- products = list("Deuterium" = 1, "Dilithium" = 1)
-
-datum/fusion_reaction/dilithium_solonium
- primary_reactant = "Dilithium"
- secondary_reactant = "Solonium"
- energy_consumption = 1
- energy_production = 1
- radiation = 3
- products = list("Tritium" = 1, "Dilithium" = 1)
-
-//Breeder Inhibitor Reactions
-
-datum/fusion_reaction/stravium7_dilithium
- primary_reactant = "Stravium-7"
- secondary_reactant = "Dilithium"
- energy_consumption = 2
- energy_production = 1
- radiation = 4
-
-//Enhanced Breeder Reactions
-
-datum/fusion_reaction/trilithium_obdurium
- primary_reactant = "Trilithium"
- secondary_reactant = "Obdurium"
- energy_consumption = 1
- energy_production = 2
- radiation = 5
- products = list("Dilithium" = 1, "Trilithium" = 1, "Deuterium" = 1)
-
-datum/fusion_reaction/trilithium_solonium
- primary_reactant = "Trilithium"
- secondary_reactant = "Solonium"
- energy_consumption = 1
- energy_production = 2
- radiation = 5
- products = list("Dilithium" = 1, "Trilithium" = 1, "Tritium" = 1)
-
-//Control Reactions
-
-datum/fusion_reaction/pergium_deuterium
- primary_reactant = "Pergium"
- secondary_reactant = "Deuterium"
- energy_consumption = 5
- energy_production = 0
- radiation = 5
-
-datum/fusion_reaction/pergium_tritium
- primary_reactant = "Pergium"
- secondary_reactant = "Tritium"
- energy_consumption = 5
- energy_production = 0
- radiation = 5
-
-datum/fusion_reaction/pergium_obdurium
- primary_reactant = "Pergium"
- secondary_reactant = "Obdurium"
- energy_consumption = 5
- energy_production = 0
- radiation = 5
-
-datum/fusion_reaction/pergium_solonium
- primary_reactant = "Pergium"
- secondary_reactant = "Solonium"
- energy_consumption = 5
- energy_production = 0
- radiation = 5
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
deleted file mode 100644
index 74a36cfee11..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
+++ /dev/null
@@ -1,186 +0,0 @@
-
-//high frequency photon (laser beam)
-/obj/item/projectile/beam/ehf_beam
-
-/obj/machinery/rust/gyrotron
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "emitter-off"
- name = "Gyrotron"
- anchored = 1
- density = 0
- layer = 4
- var/frequency = 1
- var/emitting = 0
- var/rate = 10
- var/mega_energy = 0.001
- var/on = 1
- var/remoteenabled = 1
- //
- req_access = list(access_engine)
- //
- use_power = 1
- idle_power_usage = 10
- active_power_usage = 300
-
- New()
- ..()
- //pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
- //pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
-
- Topic(href, href_list)
- ..()
- if( href_list["close"] )
- usr << browse(null, "window=gyro_monitor")
- usr.machine = null
- return
- if( href_list["modifypower"] )
- var/new_val = text2num(input("Enter new emission power level (0.001 - 0.01)", "Modifying power level (MeV)", mega_energy))
- if(!new_val)
- usr << "\red That's not a valid number."
- return
- new_val = min(new_val,0.01)
- new_val = max(new_val,0.001)
- mega_energy = new_val
- for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25))
- comp.updateDialog()
- return
- if( href_list["modifyrate"] )
- var/new_val = text2num(input("Enter new emission rate (1 - 10)", "Modifying emission rate (sec)", rate))
- if(!new_val)
- usr << "\red That's not a valid number."
- return
- new_val = min(new_val,1)
- new_val = max(new_val,10)
- rate = new_val
- for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25))
- comp.updateDialog()
- return
- if( href_list["modifyfreq"] )
- var/new_val = text2num(input("Enter new emission frequency (1 - 50000)", "Modifying emission frequency (GHz)", frequency))
- if(!new_val)
- usr << "\red That's not a valid number."
- return
- new_val = min(new_val,1)
- new_val = max(new_val,50000)
- frequency = new_val
- for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25))
- comp.updateDialog()
- return
- if( href_list["activate"] )
- emitting = 1
- spawn(rate)
- Emit()
- for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25))
- comp.updateDialog()
- return
- if( href_list["deactivate"] )
- emitting = 0
- for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25))
- comp.updateDialog()
- return
- if( href_list["enableremote"] )
- remoteenabled = 1
- for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25))
- comp.updateDialog()
- return
- if( href_list["disableremote"] )
- remoteenabled = 0
- for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25))
- comp.updateDialog()
- return
-/*
- var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
- playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
- if(prob(35))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
- A.dir = src.dir
- if(src.dir == 1)//Up
- A.yo = 20
- A.xo = 0
- else if(src.dir == 2)//Down
- A.yo = -20
- A.xo = 0
- else if(src.dir == 4)//Right
- A.yo = 0
- A.xo = 20
- else if(src.dir == 8)//Left
- A.yo = 0
- A.xo = -20
- else // Any other
- A.yo = -20
- A.xo = 0
- A.fired()
-*/
- proc/Emit()
- var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter(src.loc)
- A.frequency = frequency
- A.damage = mega_energy * 500
- playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1)
- use_power(100 * mega_energy + 500)
- /*if(prob(35))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()*/
- A.dir = src.dir
- if(src.dir == 1)//Up
- A.yo = 20
- A.xo = 0
- else if(src.dir == 2)//Down
- A.yo = -20
- A.xo = 0
- else if(src.dir == 4)//Right
- A.yo = 0
- A.xo = 20
- else if(src.dir == 8)//Left
- A.yo = 0
- A.xo = -20
- else // Any other
- A.yo = -20
- A.xo = 0
- A.process()
- //
- flick("emitter-active",src)
- if(emitting)
- spawn(rate)
- Emit()
-
- proc/UpdateIcon()
- if(on)
- icon_state = "emitter-on"
- else
- icon_state = "emitter-off"
-
-/obj/machinery/rust/gyrotron/control_panel
- icon_state = "control_panel"
- name = "Control panel"
- var/obj/machinery/rust/gyrotron/owned_gyrotron
- New()
- ..()
- pixel_x = -pixel_x
- pixel_y = -pixel_y
-
- interact(mob/user)
- if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
- if (!istype(user, /mob/living/silicon))
- user.machine = null
- user << browse(null, "window=gyro_monitor")
- return
- var/t = "Free electron MASER (Gyrotron) Control Panel
"
- if(owned_gyrotron && owned_gyrotron.on)
- t += "Gyrotron operational
"
- t += "Operational mode: "
- if(owned_gyrotron.emitting)
- t += "Emitting \[Deactivate\]
"
- else
- t += "Not emitting \[Activate\]
"
- t += "Emission rate: [owned_gyrotron.rate] \[Modify\]
"
- t += "Beam frequency: [owned_gyrotron.frequency] \[Modify\]
"
- t += "Beam power: [owned_gyrotron.mega_energy] \[Modify\]
"
- else
- t += "Gyrotron unresponsive"
- t += "
"
- t += "Close
"
- user << browse(t, "window=gyro_monitor;size=500x800")
- user.machine = src
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm
deleted file mode 100644
index a28f67cc394..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm
+++ /dev/null
@@ -1,88 +0,0 @@
-
-/obj/machinery/computer/rust_gyrotron_controller
- name = "Gyrotron Remote Controller"
- icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
- icon_state = "engine"
- var/updating = 1
-
- New()
- ..()
-
- Topic(href, href_list)
- ..()
- if( href_list["close"] )
- usr << browse(null, "window=gyrotron_controller")
- usr.machine = null
- return
- if( href_list["target"] )
- var/obj/machinery/rust/gyrotron/gyro = locate(href_list["target"])
- gyro.Topic(href, href_list)
- return
-
- process()
- ..()
- if(updating)
- src.updateDialog()
-
- interact(mob/user)
- if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
- if (!istype(user, /mob/living/silicon))
- user.machine = null
- user << browse(null, "window=gyrotron_controller")
- return
- var/t = "Gyrotron Remote Control Console
"
- t += "
"
- for(var/obj/machinery/rust/gyrotron/gyro in world)
- if(gyro.remoteenabled && gyro.on)
- t += "Gyrotron operational
"
- t += "Operational mode: "
- if(gyro.emitting)
- t += "Emitting \[Deactivate\]
"
- else
- t += "Not emitting \[Activate\]
"
- t += "Emission rate: [gyro.rate] \[Modify\]
"
- t += "Beam frequency: [gyro.frequency] \[Modify\]
"
- t += "Beam power: [gyro.mega_energy] \[Modify\]
"
- else
- t += "Gyrotron unresponsive"
- t += "
"
- /*
- var/t = "Reactor Core Fuel Control
"
- t += "Current fuel injection stage: [active_stage]
"
- if(active_stage == "Cooling")
- //t += "Restart injection cycle
"
- t += "----
"
- else
- t += "Enter cooldown phase
"
- t += "Fuel depletion announcement: "
- t += "[announce_fueldepletion ? "Disable" : "Disabled"] "
- t += "[announce_fueldepletion == 1 ? "Announcing" : "Announce"] "
- t += "[announce_fueldepletion == 2 ? "Broadcasting" : "Broadcast"]
"
- t += "Stage progression announcement: "
- t += "[announce_stageprogression ? "Disable" : "Disabled"] "
- t += "[announce_stageprogression == 1 ? "Announcing" : "Announce"] "
- t += "[announce_stageprogression == 2 ? "Broadcasting" : "Broadcast"] "
- t += "
"
- t += ""
- t += "| Injector Status | "
- t += "Injection interval (sec) | "
- t += "Assembly consumption per injection | "
- t += "Fuel Assembly Port | "
- t += "Assembly depletion percentage | "
- t += "
"
- for(var/stage in fuel_injectors)
- var/list/cur_stage = fuel_injectors[stage]
- t += "| Fuel Injection Stage: [stage] [active_stage == stage ? " (Currently active)" : "Activate"] |
"
- for(var/obj/machinery/rust/fuel_injector/Injector in cur_stage)
- t += ""
- t += "| [Injector.on && Injector.remote_enabled ? "Operational" : "Unresponsive"] | "
- t += "[Injector.rate/10] Modify | "
- t += "[Injector.fuel_usage*100]% Modify | "
- t += "[Injector.owned_assembly_port ? "[Injector.owned_assembly_port.cur_assembly ? "Loaded": "Empty"]" : "Disconnected" ] | "
- t += "[Injector.owned_assembly_port && Injector.owned_assembly_port.cur_assembly ? "[Injector.owned_assembly_port.cur_assembly.amount_depleted*100]%" : ""] | "
- t += "
"
- t += "
"
- */
- t += "Close
"
- user << browse(t, "window=gyrotron_controller;size=500x400")
- user.machine = src
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm b/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm
deleted file mode 100644
index 155ef23c5c6..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm
+++ /dev/null
@@ -1,74 +0,0 @@
-
-/obj/machinery/rust/rad_source
- var/mega_energy = 0
- var/time_alive = 0
- var/source_alive = 2
- New()
- ..()
-
- process()
- ..()
- //fade away over time
- if(source_alive > 0)
- time_alive++
- source_alive--
- else
- time_alive -= 0.1
- if(time_alive < 0)
- del(src)
-
- //radiate mobs nearby here
- //
-
-/*
-/obj/machinery/rust
- proc/RadiateParticle(var/energy, var/ionizing, var/dir = 0)
- if(!dir)
- RadiateParticleRand(energy, ionizing)
- var/obj/effect/accelerated_particle/particle = new
- particle.dir = dir
- particle.ionizing = ionizing
- if(energy)
- particle.energy = energy
- //particle.invisibility = 2
- //
- return particle
-
- proc/RadiateParticleRand(var/energy, var/ionizing)
- var/turf/target
- var/particle_range = 3 * round(energy) + rand(3,20)
- if(energy > 1)
- //for penetrating radiation
- for(var/mob/M in range(particle_range))
- var/dist_ratio = particle_range / get_dist(M, src)
- //particles are more likely to hit a person if the person is closer
- // 1/8 = 12.5% (closest)
- // 1/360 = 0.27% (furthest)
- // variation of 12.2%
- if( rand() < (0.25 + dist_ratio * 12.5) )
- target = get_turf(M)
- break
- if(!target)
- target = pick(range(particle_range))
- else
- //for slower, non-penetrating radiation
- for(var/mob/M in view(particle_range))
- var/dist_ratio = particle_range / get_dist(M, src)
- if( rand() < (0.25 + dist_ratio * 12.5) )
- target = get_turf(M)
- break
- if(!target)
- target = pick(view(particle_range))
- var/obj/effect/accelerated_particle/particle = new
- particle.target = target
- particle.ionizing = ionizing
- if(energy)
- particle.energy = energy
- //particle.invisibility = 2
- //
- return particle
-*/
-
-/obj/machinery/computer/rust_radiation_monitor
- name = "Radiation Monitor"
- icon_state = "power"
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi b/code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi
deleted file mode 100644
index fd2ea5a0aae..00000000000
Binary files a/code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi b/code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi
deleted file mode 100644
index 7fd6ad57d03..00000000000
Binary files a/code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm b/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm
deleted file mode 100644
index 2d32a9a7855..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm
+++ /dev/null
@@ -1,53 +0,0 @@
-
-//gimmicky hack to collect particles and direct them into the field
-/obj/effect/rust_particle_catcher
- icon = 'icons/effects/effects.dmi'
- density = 0
- anchored = 1
- layer = 4
- var/obj/effect/rust_em_field/parent
- var/mysize = 0
-
- invisibility = 101
-
-/*/obj/effect/rust_particle_catcher/New()
- for(var/obj/machinery/rust/em_field/field in range(6))
- parent = field
- if(!parent)
- del(src)*/
-
-/obj/effect/rust_particle_catcher/process()
- if(!parent)
- del(src)
-
-/obj/effect/rust_particle_catcher/proc/SetSize(var/newsize)
- name = "collector [newsize]"
- mysize = newsize
- UpdateSize()
-
-/obj/effect/rust_particle_catcher/proc/AddParticles(var/name, var/quantity = 1)
- if(parent && parent.size >= mysize)
- parent.AddParticles(name, quantity)
- return 1
- return 0
-
-/obj/effect/rust_particle_catcher/proc/UpdateSize()
- if(parent.size >= mysize)
- density = 1
- //invisibility = 0
- name = "collector [mysize] ON"
- else
- density = 0
- //invisibility = 101
- name = "collector [mysize] OFF"
-
-/obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj)
- if(Proj.flag != "bullet" && parent)
- parent.AddEnergy(Proj.damage * 20, 0, 1)
- update_icon()
- return 0
-
-/obj/effect/rust_particle_catcher/Bumped(atom/AM)
- if(ismob(AM) && density && prob(10))
- AM << "\red A powerful force pushes you back."
- ..()
diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm
deleted file mode 100644
index eeab2fafc76..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm
+++ /dev/null
@@ -1,132 +0,0 @@
-//mostly replaced these with emitter code
-//they're functionally identical
-
-/obj/machinery/computer/laser
- name = "Zero-point laser"
- desc = "A super-powerful laser"
- var/visible = 1
- var/state = 1.0
- //var/obj/beam/e_beam/first
- var/power = 500
- icon = 'icons/obj/engine.dmi'
- icon_state = "laser"
- anchored = 1
- var/id
- var/on = 0
- var/freq = 50000
- var/phase = 0
- var/phase_variance = 0
-
-/obj/machinery/computer/laser/process()
- /*if(on)
- if(!first)
- src.first = new /obj/beam/e_beam(src.loc)
- src.first.master = src
- src.first.dir = src.dir
- src.first.power = src.power
- src.first.freq = src.freq
- src.first.phase = src.phase
- src.first.phase_variance = src.phase_variance
- step(first, dir)
- if(first)
- src.first.updatebeam()
- else
- src.first.updatebeam()
- else
- if(first)
- del first*/
-
-/obj/machinery/computer/laser/proc/setpower(var/powera)
- /*src.power = powera
- if(first)
- first.setpower(src.power)*/
-
-/*
-/obj/beam/e_beam
- name = "Laser beam"
- icon = 'icons/obj/projectiles.dmi'
- icon_state = "u_laser"
- var/obj/machinery/engine/laser/master = null
- var/obj/beam/e_beam/next = null
- var/power
- var/freq = 50000
- var/phase = 0
- var/phase_variance = 0
- anchored = 1
-
-/obj/beam/e_beam/New()
- sd_SetLuminosity(1, 1, 4)
-
-/obj/beam/e_beam/proc/updatebeam()
- if(!next)
- if(get_step(src.loc,src.dir))
- var/obj/beam/e_beam/e = new /obj/beam/e_beam(src.loc)
- e.dir = src.dir
- src.next = e
- e.master = src.master
- e.power = src.power
- e.phase = src.phase
- src.phase+=src.phase_variance
- e.freq = src.freq
- e.phase_variance = src.phase_variance
- if(src.loc.density == 0)
- for(var/atom/o in src.loc.contents)
- if(o.density || o == src.master || (ismob(o) && !istype(o, /mob/dead)) )
- o.laser_act(src)
- del src
- return
- else
- src.loc.laser_act(src)
- del e
- return
- step(e,e.dir)
- if(e)
- e.updatebeam()
- else
- next.updatebeam()
-
-/atom/proc/laser_act(var/obj/beam/e_beam/b)
- return
-
-/mob/living/carbon/laser_act(var/obj/beam/e_beam/b)
- for(var/t in organs)
- var/datum/organ/external/affecting = organs["[t]"]
- if (affecting.take_damage(0, b.power/400,0,0))
- UpdateDamageIcon()
- else
- UpdateDamage()
-
-/obj/beam/e_beam/Bump(atom/Obstacle)
- Obstacle.laser_act(src)
- del(src)
- return
-
-
-/obj/beam/e_beam/proc/setpower(var/powera)
- src.power = powera
- if(src.next)
- src.next.setpower(powera)
-
-/obj/beam/e_beam/Bumped()
- src.hit()
- return
-
-/obj/beam/e_beam/Crossed(atom/movable/AM as mob|obj)
- if (istype(AM, /obj/beam))
- return
- spawn( 0 )
- AM.laser_act(src)
- src.hit()
- return
- return
-
-/obj/beam/e_beam/Destroy()
- if(next)
- del(next)
- ..()
- return
-
-/obj/beam/e_beam/proc/hit()
- del src
- return
- */
\ No newline at end of file
diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm
deleted file mode 100644
index d606337f4cb..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm
+++ /dev/null
@@ -1,122 +0,0 @@
-//The laser control computer
-//Used to control the lasers
-/obj/machinery/computer/lasercon
- name = "Laser control computer"
- var/list/lasers = new/list
- icon_state = "atmos"
- var/id
- //var/advanced = 0
-
-/obj/machinery/computer/lasercon
- New()
- spawn(1)
- for(var/obj/machinery/zero_point_emitter/las in world)
- if(las.id == src.id)
- lasers += las
-
- process()
- ..()
- updateDialog()
-
- interact(mob/user)
- if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
- if (!istype(user, /mob/living/silicon))
- user.machine = null
- user << browse(null, "window=laser_control")
- return
- var/t = "Laser status monitor
"
- for(var/obj/machinery/zero_point_emitter/laser in lasers)
- t += "Zero Point Laser
"
- t += "Power level: - - - - [laser.energy]MeV + + + +
"
- t += "Frequency: - - [laser.freq] + +
"
- t += "Output: [laser.active ? "Online Offline" : "Online Offline "]
"
- t += "
"
- t += "Close
"
- user << browse(t, "window=laser_control;size=500x800")
- user.machine = src
-
-/*
-/obj/machinery/computer/lasercon/proc/interact(mob/user)
-
- if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
- if (!istype(user, /mob/living/silicon))
- user.machine = null
- user << browse(null, "window=powcomp")
- return
-
-
- user.machine = src
- var/t = "Laser status monitor
"
-
- var/obj/machinery/engine/laser/laser = src.laser[1]
-
- if(!laser)
- t += "\red No laser found"
- else
-
-
- t += "Power level: - - - - [add_lspace(laser.power,5)] + + + +
"
- if(advanced)
- t += "Frequency: - - [add_lspace(laser.freq,5)] + +
"
-
- t += "Output: [laser.on ? "Online Offline" : "Online Offline "]
"
-
- t += "
Close"
-
- user << browse(t, "window=lascomp;size=420x700")
- onclose(user, "lascomp")
-*/
-
-/obj/machinery/computer/lasercon/Topic(href, href_list)
- ..()
- if( href_list["close"] )
- usr << browse(null, "window=laser_control")
- usr.machine = null
- return
-
- else if( href_list["input"] )
- var/i = text2num(href_list["input"])
- var/d = i
- for(var/obj/machinery/zero_point_emitter/laser in lasers)
- var/new_power = laser.energy + d
- new_power = max(new_power,0.0001) //lowest possible value
- new_power = min(new_power,0.01) //highest possible value
- laser.energy = new_power
- //
- src.updateDialog()
- else if( href_list["online"] )
- var/obj/machinery/zero_point_emitter/laser = href_list["online"]
- laser.active = !laser.active
- src.updateDialog()
- else if( href_list["freq"] )
- var/amt = text2num(href_list["freq"])
- for(var/obj/machinery/zero_point_emitter/laser in lasers)
- var/new_freq = laser.frequency + amt
- new_freq = max(new_freq,1) //lowest possible value
- new_freq = min(new_freq,20000) //highest possible value
- laser.frequency = new_freq
- //
- src.updateDialog()
-
-/*
-/obj/machinery/computer/lasercon/process()
- if(!(stat & (NOPOWER|BROKEN)) )
- use_power(250)
-
- //src.updateDialog()
-*/
-
-/*
-/obj/machinery/computer/lasercon/power_change()
-
- if(stat & BROKEN)
- icon_state = "broken"
- else
- if( powered() )
- icon_state = initial(icon_state)
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- src.icon_state = "c_unpowered"
- stat |= NOPOWER
-*/
diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi b/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi
deleted file mode 100644
index 3d312aa7927..00000000000
Binary files a/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm
deleted file mode 100644
index fd3bf8eea6e..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm
+++ /dev/null
@@ -1,186 +0,0 @@
-#define NITROGEN_RETARDATION_FACTOR 12 //Higher == N2 slows reaction more
-#define THERMAL_RELEASE_MODIFIER 0.55 //Percentage of output power given to heat generation.
-
-#define PLASMA_RELEASE_MODIFIER 0.24 //Percentage of output power given to plasma generation.
-#define PLASMA_CONVERSION_FACTOR 50 //How much energy per mole of plasma
-#define MAX_PLASMA_RELATIVE_INCREASE 0.3 //Percentage of current plasma amounts that can be added to preexisting plasma.
-
-#define OXYGEN_RELEASE_MODIFIER 0.13 //Percentage of output power given to oxygen generation.
-#define OXYGEN_CONVERSION_FACTOR 150 //How much energy per mole of oxygen.
-#define MAX_OXYGEN_RELATIVE_INCREASE 0.2 //Percentage of current oxygen amounts that can be added to preexisting oxygen.
-
-#define RADIATION_POWER_MODIFIER 0.03 //How much power goes to irradiating the area.
-#define RADIATION_FACTOR 10
-#define HALLUCINATION_POWER_MODIFIER 0.05 //How much power goes to hallucinations.
-#define HALLUCINATION_FACTOR 20
-
-#define REACTION_POWER_MODIFIER 4 //Higher == more overall power
-
-#define WARNING_DELAY 45 //45 seconds between warnings.
-
-/obj/machinery/power/supermatter
- name = "Supermatter"
- desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it."
- icon = 'icons/obj/engine.dmi'
- icon_state = "darkmatter"
- density = 1
- anchored = 0
-
- var/gasefficency = 0.25
-
- var/base_icon_state = "darkmatter"
-
- var/damage = 0
- var/damage_archived = 0
- var/safe_alert = "Crystaline hyperstructure returning to safe operating levels."
- var/warning_point = 100
- var/warning_alert = "Danger! Crystal hyperstructure instability!"
- var/emergency_point = 700
- var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT"
- var/explosion_point = 1000
-
- var/emergency_issued = 0
-
- var/explosion_power = 8
-
- var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning
-
- var/power = 0
-
-
- shard //Small subtype, less efficient and more sensitive, but less boom.
- name = "Supermatter Shard"
- desc = "A strangely translucent and iridescent crystal. Looks like it used to be part of a larger structure. \red You get headaches just from looking at it."
- icon_state = "darkmatter_shard"
- base_icon_state = "darkmatter_shard"
-
- warning_point = 50
- emergency_point = 500
- explosion_point = 900
-
- gasefficency = 0.125
-
- explosion_power = 3 //3,6,9,12? Or is that too small?
-
-
- process()
-
- var/turf/L = loc
-
- if(!istype(L)) //If we are not on a turf, uh oh.
- del src
-
- //Ok, get the air from the turf
- var/datum/gas_mixture/env = L.return_air()
-
- //Remove gas from surrounding area
- var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles)
-
- if (!removed)
- return 1
-
- if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
- if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
-
- if(damage > emergency_point)
- //radioalert("states, \"[emergency_alert]\"","Supermatter Monitor")
- lastwarning = world.timeofday
- else if(damage >= damage_archived) // The damage is still going up
- //radioalert("states, \"[warning_alert]\"","Supermatter Monitor")
- lastwarning = world.timeofday-150
- else // Phew, we're safe
- //radioalert("states, \"[safe_alert]\"","Supermatter Monitor")
- lastwarning = world.timeofday
-
- if(damage > explosion_point)
- explosion(loc,explosion_power,explosion_power*2,explosion_power*3,explosion_power*4,1)
- del src
-
- damage_archived = damage
- damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 )
-
- if(!removed.total_moles)
- damage += max((power-1600)/10,0)
- power = max(power,1600)
- return 1
-
- var/nitrogen_mod = abs((removed.nitrogen / removed.total_moles)) * NITROGEN_RETARDATION_FACTOR
- var/oxygen = max(min(removed.oxygen / removed.total_moles - nitrogen_mod, 1), 0)
-
- var/temp_factor = 0
- if(oxygen > 0.8)
- // with a perfect gas mix, make the power less based on heat
- temp_factor = 100
- icon_state = "[base_icon_state]_glow"
- else
- // in normal mode, base the produced energy around the heat
- temp_factor = 60
- icon_state = base_icon_state
-
- //Calculate power released as heat and gas, in as the sqrt of the power.
- var/power_factor = (power/500) ** 3
- var/device_energy = oxygen * power_factor
- power = max(round((removed.temperature - T0C) / temp_factor) + power - power_factor, 0) //Total laser power plus an overload factor
-
- //Final energy calcs.
- device_energy = max(device_energy * REACTION_POWER_MODIFIER,0)
-
- //To figure out how much temperature to add each tick, consider that at one atmosphere's worth
- //of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
- //that the device energy is around 2140. At that stage, we don't want too much heat to be put out
- //Since the core is effectively "cold"
-
- //Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
- //is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
-
- var/plasma_energy = device_energy * PLASMA_RELEASE_MODIFIER
- var/oxygen_energy = device_energy * OXYGEN_RELEASE_MODIFIER
- var/other_energy = device_energy * (1- (OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER))
-
- //Put as much plasma out as is permitted.
- if( plasma_energy > removed.total_moles * PLASMA_CONVERSION_FACTOR * MAX_PLASMA_RELATIVE_INCREASE / gasefficency)
- removed.toxins += (MAX_PLASMA_RELATIVE_INCREASE * removed.total_moles / gasefficency)
- other_energy += plasma_energy - (removed.total_moles * PLASMA_CONVERSION_FACTOR * MAX_PLASMA_RELATIVE_INCREASE / gasefficency)
- else
- removed.toxins += plasma_energy/PLASMA_CONVERSION_FACTOR
-
- //Put as much plasma out as is permitted.
- if( oxygen_energy > removed.total_moles * OXYGEN_CONVERSION_FACTOR * MAX_OXYGEN_RELATIVE_INCREASE / gasefficency)
- removed.oxygen += (MAX_OXYGEN_RELATIVE_INCREASE * removed.total_moles / gasefficency)
- other_energy += oxygen_energy - (removed.total_moles * OXYGEN_CONVERSION_FACTOR * MAX_OXYGEN_RELATIVE_INCREASE / gasefficency)
- else
- removed.oxygen += oxygen_energy/OXYGEN_CONVERSION_FACTOR
-
-
- var/heat_energy = (other_energy*THERMAL_RELEASE_MODIFIER)/(1-(OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER))
- var/hallucination_energy = (other_energy*HALLUCINATION_POWER_MODIFIER*HALLUCINATION_FACTOR)/(1-(OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER))
- var/rad_energy = (other_energy*RADIATION_POWER_MODIFIER*RADIATION_FACTOR)/(1-(OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER))
-
- var/heat_applied = max(heat_energy,0)
- if(heat_applied + removed.temperature > 800)
- removed.temperature = 800
- var/energy_to_reconsider = (heat_applied + removed.temperature - 800)
- hallucination_energy += (energy_to_reconsider*HALLUCINATION_POWER_MODIFIER)/(HALLUCINATION_POWER_MODIFIER+RADIATION_POWER_MODIFIER)
- rad_energy += (energy_to_reconsider*RADIATION_POWER_MODIFIER)/(HALLUCINATION_POWER_MODIFIER+RADIATION_POWER_MODIFIER)
- else
- removed.temperature += heat_applied
-
- removed.update_values()
-
- env.merge(removed)
-
- for(var/mob/living/carbon/human/l in view(src, round(hallucination_energy**0.25))) // you have to be seeing the core to get hallucinations
- if(prob(10) && !istype(l.glasses, /obj/item/clothing/glasses/meson))
- l.hallucination += hallucination_energy/((get_dist(l,src)**2))
-
- for(var/mob/living/l in range(src,round(rad_energy**0.25)))
- var/rads = rad_energy/((get_dist(l,src)**2))
- l.apply_effect(rads, IRRADIATE)
-
- return 1
-
-
- bullet_act(var/obj/item/projectile/Proj)
- if(Proj.flag != "bullet")
- power += Proj.damage
- return 0
\ No newline at end of file
diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
deleted file mode 100644
index 7039b393cfe..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
+++ /dev/null
@@ -1,236 +0,0 @@
-//new supermatter lasers
-
-/obj/machinery/zero_point_emitter
- name = "Zero-point laser"
- desc = "A super-powerful laser"
- icon = 'icons/obj/engine.dmi'
- icon_state = "laser"
- anchored = 0
- density = 1
- req_access = list(access_research)
-
- use_power = 1
- idle_power_usage = 10
- active_power_usage = 300
-
- var/active = 0
- var/fire_delay = 100
- var/last_shot = 0
- var/shot_number = 0
- var/state = 0
- var/locked = 0
-
- var/energy = 0.0001
- var/frequency = 1
-
- var/freq = 50000
- var/id
-
-/obj/machinery/zero_point_emitter/verb/rotate()
- set name = "Rotate"
- set category = "Object"
- set src in oview(1)
-
- if (src.anchored || usr:stat)
- usr << "It is fastened to the floor!"
- return 0
- src.dir = turn(src.dir, 90)
- return 1
-
-/obj/machinery/zero_point_emitter/New()
- ..()
- return
-
-/obj/machinery/zero_point_emitter/update_icon()
- if (active && !(stat & (NOPOWER|BROKEN)))
- icon_state = "laser"//"emitter_+a"
- else
- icon_state = "laser"//"emitter"
-
-/obj/machinery/zero_point_emitter/attack_hand(mob/user as mob)
- src.add_fingerprint(user)
- if(state == 2)
- if(!src.locked)
- if(src.active==1)
- src.active = 0
- user << "You turn off the [src]."
- src.use_power = 1
- else
- src.active = 1
- user << "You turn on the [src]."
- src.shot_number = 0
- src.fire_delay = 100
- src.use_power = 2
- update_icon()
- else
- user << "\red The controls are locked!"
- else
- user << "\red The [src] needs to be firmly secured to the floor first."
- return 1
-
-
-/obj/machinery/zero_point_emitter/emp_act(var/severity)//Emitters are hardened but still might have issues
- use_power(1000)
-/* if((severity == 1)&&prob(1)&&prob(1))
- if(src.active)
- src.active = 0
- src.use_power = 1 */
- return 1
-
-/obj/machinery/zero_point_emitter/process()
- if(stat & (NOPOWER|BROKEN))
- return
- if(src.state != 2)
- src.active = 0
- return
- if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1))
- src.last_shot = world.time
- if(src.shot_number < 3)
- src.fire_delay = 2
- src.shot_number ++
- else
- src.fire_delay = rand(20,100)
- src.shot_number = 0
- use_power(1000)
- var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter(src.loc)
- playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1)
- if(prob(35))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
- A.dir = src.dir
- switch(dir)
- if(NORTH)
- A.yo = 20
- A.xo = 0
- if(EAST)
- A.yo = 0
- A.xo = 20
- if(WEST)
- A.yo = 0
- A.xo = -20
- else // Any other
- A.yo = -20
- A.xo = 0
- A.process() //TODO: Carn: check this out
-
-
-/obj/machinery/zero_point_emitter/attackby(obj/item/W, mob/user)
-
- if(istype(W, /obj/item/weapon/wrench))
- if(active)
- user << "Turn off the [src] first."
- return
- switch(state)
- if(0)
- state = 1
- playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- user.visible_message("[user.name] secures [src.name] to the floor.", \
- "You secure the external reinforcing bolts to the floor.", \
- "You hear a ratchet")
- src.anchored = 1
- if(1)
- state = 0
- playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
- "You undo the external reinforcing bolts.", \
- "You hear a ratchet")
- src.anchored = 0
- if(2)
- user << "\red The [src.name] needs to be unwelded from the floor."
- return
-
- if(istype(W, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/WT = W
- if(active)
- user << "Turn off the [src] first."
- return
- switch(state)
- if(0)
- user << "\red The [src.name] needs to be wrenched to the floor."
- if(1)
- if (WT.remove_fuel(0,user))
- playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
- user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
- "You start to weld the [src] to the floor.", \
- "You hear welding")
- if (do_after(user,20))
- if(!src || !WT.isOn()) return
- state = 2
- user << "You weld the [src] to the floor."
- else
- user << "\red You need more welding fuel to complete this task."
- if(2)
- if (WT.remove_fuel(0,user))
- playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
- user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
- "You start to cut the [src] free from the floor.", \
- "You hear welding")
- if (do_after(user,20))
- if(!src || !WT.isOn()) return
- state = 1
- user << "You cut the [src] free from the floor."
- else
- user << "\red You need more welding fuel to complete this task."
- return
-
- if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
- if(emagged)
- user << "\red The lock seems to be broken"
- return
- if(src.allowed(user))
- if(active)
- src.locked = !src.locked
- user << "The controls are now [src.locked ? "locked." : "unlocked."]"
- else
- src.locked = 0 //just in case it somehow gets locked
- user << "\red The controls can only be locked when the [src] is online"
- else
- user << "\red Access denied."
- return
-
-
- if(istype(W, /obj/item/weapon/card/emag) && !emagged)
- locked = 0
- emagged = 1
- user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
- return
-
- ..()
- return
-
-
-/obj/machinery/zero_point_emitter/power_change()
- ..()
- update_icon()
- return
-
-/obj/machinery/zero_point_emitter/Topic(href, href_list)
- ..()
- if( href_list["input"] )
- var/i = text2num(href_list["input"])
- var/d = i
- var/new_power = energy + d
- new_power = max(new_power,0.0001) //lowest possible value
- new_power = min(new_power,0.01) //highest possible value
- energy = new_power
- //
- for(var/obj/machinery/computer/lasercon/comp in world)
- if(comp.id == src.id)
- comp.updateDialog()
- else if( href_list["online"] )
- active = !active
- //
- for(var/obj/machinery/computer/lasercon/comp in world)
- if(comp.id == src.id)
- comp.updateDialog()
- else if( href_list["freq"] )
- var/amt = text2num(href_list["freq"])
- var/new_freq = frequency + amt
- new_freq = max(new_freq,1) //lowest possible value
- new_freq = min(new_freq,20000) //highest possible value
- frequency = new_freq
- //
- for(var/obj/machinery/computer/lasercon/comp in world)
- if(comp.id == src.id)
- comp.updateDialog()
diff --git a/code/WorkInProgress/Cael_Aislinn/covershield.dmi b/code/WorkInProgress/Cael_Aislinn/covershield.dmi
deleted file mode 100644
index b3d8b21e8dd..00000000000
Binary files a/code/WorkInProgress/Cael_Aislinn/covershield.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm
deleted file mode 100644
index 85bcc084b7a..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm
+++ /dev/null
@@ -1,261 +0,0 @@
-#define MISSILE_SPEED 5
-
-//automated turret that shoots missiles at meteors
-
-/obj/item/projectile/missile
- name = "missile"
- icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi'
- icon_state = "missile"
- var/turf/target
- var/tracking = 0
- density = 1
- desc = "It's sparking and shaking slightly."
-
-/obj/item/projectile/missile/process(var/turf/newtarget)
- target = newtarget
- dir = get_dir(src.loc, target)
- walk_towards(src, target, MISSILE_SPEED)
-
-/obj/item/projectile/missile/Bump(atom/A)
- spawn(0)
- if(istype(A,/obj/effect/meteor))
- del(A)
- explode()
- return
-
-/obj/item/projectile/missile/proc/explode()
- explosion(src.loc, 1, 1, 2, 7, 0)
- playsound(src.loc, "explosion", 50, 1)
- del(src)
-
-/obj/item/projectile/missile/attack_hand(mob/user)
- ..()
- return attackby(null, user)
-
-/obj/item/projectile/missile/attackby(obj/item/weapon/W, mob/user)
- //can't touch this
- ..()
- explode()
-
-/obj/machinery/meteor_battery
- name = "meteor battery"
- icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi'
- icon_state = "turret0"
- var/raised = 0
- var/enabled = 1
- anchored = 1
- layer = 3
- invisibility = 2
- density = 1
- var/health = 18
- var/id = ""
- var/obj/machinery/turretcover/cover = null
- var/popping = 0
- var/wasvalid = 0
- var/lastfired = 0
- var/shot_delay = 50
- var/datum/effect/effect/system/spark_spread/spark_system
- use_power = 1
- idle_power_usage = 50
- active_power_usage = 300
- var/atom/movable/cur_target
- var/targeting_active = 0
- var/protect_range = 30
- var/tracking_missiles = 0
- var/list/fired_missiles
-
-/obj/machinery/meteor_battery/New()
- spark_system = new /datum/effect/effect/system/spark_spread
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
- fired_missiles = new/list()
-// targets = new
- ..()
- return
-
-/obj/machinery/meteor_battery/proc/isPopping()
- return (popping!=0)
-
-/obj/machinery/meteor_battery/power_change()
- if(stat & BROKEN)
- icon_state = "broke"
- else
- if( powered() )
- if (src.enabled)
- icon_state = "turret1"
- else
- icon_state = "turret0"
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- src.icon_state = "turret0"
- stat |= NOPOWER
-
-/obj/machinery/meteor_battery/proc/setState(var/enabled)
- src.enabled = enabled
- src.power_change()
-
-/obj/machinery/meteor_battery/proc/get_new_target()
- var/list/new_targets = new
- var/new_target
- for(var/obj/effect/meteor/M in view(protect_range, get_turf(src)))
- new_targets += M
- if(new_targets.len)
- new_target = pick(new_targets)
- return new_target
-
-/obj/machinery/meteor_battery/process()
- if(stat & (NOPOWER|BROKEN))
- return
- if(src.cover==null)
- src.cover = new /obj/machinery/turretcover(src.loc)
- src.cover.host = src
- if(!enabled)
- if(!isDown() && !isPopping())
- popDown()
- return
-
- //update our missiles
- for(var/obj/item/projectile/missile/M in fired_missiles)
- if(!M)
- fired_missiles.Remove(M)
- continue
- if(tracking_missiles && cur_target)
- //update homing missile target
- M.target = get_turf(cur_target)
- walk_towards(M, M.target, MISSILE_SPEED)
-
- if(get_turf(M) == M.target && M)
- //missile has arrived at destination
- fired_missiles.Remove(M)
- if( istype(get_turf(M), /turf/space) )
- //send the missile shooting off into the distance
- walk(M, get_dir(src,M), MISSILE_SPEED)
- spawn(rand(3,10) * 10)
- if(M)
- M.explode()
- else if(rand(3) == 3)
- //chance to blow up later (between 4 seconds and 2 minutes), or just sit there being ominous
- spawn(rand(4,120) * 10)
- M.explode()
- for(var/mob/P in view(7))
- P.visible_message("\red The missile skids to a halt, vibrating and sparking ominously!")
-
- if(!cur_target)
- cur_target = get_new_target() //get new target
-
- if(cur_target) //if it's found, proceed
- if(!isPopping())
- if(isDown())
- popUp()
- use_power = 2
- else
- spawn()
- if(!targeting_active)
- targeting_active = 1
- target()
- targeting_active = 0
- else if(!isPopping())//else, pop down
- if(!isDown())
- popDown()
- use_power = 1
-
- return
-
-/obj/machinery/meteor_battery/proc/target()
- while(src && enabled && !stat)
- src.dir = get_dir(src, cur_target)
- shootAt(cur_target)
- sleep(shot_delay)
- return
-
-/obj/machinery/meteor_battery/proc/shootAt(var/atom/movable/target)
- var/turf/T = get_turf(src)
- var/turf/U = get_turf(target)
- if (!T || !U)
- return
- use_power(500)
- var/obj/item/projectile/missile/A = new(T)
- A.tracking = tracking_missiles
- fired_missiles.Add(A)
- spawn(0)
- A.process(U)
- return
-
-
-/obj/machinery/meteor_battery/proc/isDown()
- return (invisibility!=0)
-
-/obj/machinery/meteor_battery/proc/popUp()
- if ((!isPopping()) || src.popping==-1)
- invisibility = 0
- popping = 1
- if (src.cover!=null)
- flick("popup", src.cover)
- src.cover.icon_state = "openTurretCover"
- spawn(10)
- if (popping==1) popping = 0
-
-/obj/machinery/meteor_battery/proc/popDown()
- if ((!isPopping()) || src.popping==1)
- popping = -1
- if (src.cover!=null)
- flick("popdown", src.cover)
- src.cover.icon_state = "turretCover"
- spawn(10)
- if (popping==-1)
- invisibility = 2
- popping = 0
-
-/obj/machinery/meteor_battery/bullet_act(var/obj/item/projectile/Proj)
- src.health -= Proj.damage
- ..()
- if(prob(45) && Proj.damage > 0) src.spark_system.start()
- if (src.health <= 0)
- src.die()
- return
-
-/obj/machinery/meteor_battery/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N
- ..()
- playsound(src.loc, 'sound/weapons/smash.ogg', 60, 1)
- src.spark_system.start()
- src.health -= W.force * 0.5
- if (src.health <= 0)
- src.die()
- return
-
-/obj/machinery/meteor_battery/emp_act(severity)
- switch(severity)
- if(1)
- enabled = 0
- power_change()
- ..()
-
-/obj/machinery/meteor_battery/ex_act(severity)
- if(severity < 3)
- src.die()
-
-/obj/machinery/meteor_battery/proc/die()
- src.health = 0
- src.density = 0
- src.stat |= BROKEN
- src.icon_state = "broke"
- if (cover!=null)
- del(cover)
- sleep(3)
- flick("explosion", src)
- spawn(13)
- del(src)
-
-/obj/machinery/meteor_battery/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
- if(!(stat & BROKEN))
- playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has slashed at []!", M, src), 1)
- src.health -= 15
- if (src.health <= 0)
- src.die()
- else
- M << "\green That object is useless to you."
- return
diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi b/code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi
deleted file mode 100644
index 3f62c56b1b3..00000000000
Binary files a/code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Cael_Aislinn/sculpture.dm b/code/WorkInProgress/Cael_Aislinn/sculpture.dm
deleted file mode 100644
index 4589583f96b..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/sculpture.dm
+++ /dev/null
@@ -1,262 +0,0 @@
-
-//sculpture
-//SCP-173, nothing more need be said
-/mob/living/simple_animal/sculpture
- name = "\improper sculpture"
- real_name = "sculpture"
- desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. "
- icon = 'code/WorkInProgress/Cael_Aislinn/unknown.dmi'
- icon_state = "sculpture"
- icon_living = "sculpture"
- icon_dead = "sculpture"
- emote_hear = list("makes a faint scraping sound")
- emote_see = list("twitches slightly", "shivers")
- response_help = "touches the"
- response_disarm = "pushes the"
- response_harm = "hits the"
- var/obj/item/weapon/grab/G
- var/observed = 0
- var/allow_escape = 0 //set this to 1 for src to drop it's target next Life() call and try to escape
- var/hibernate = 0
- var/random_escape_chance = 0.5
-
-/mob/living/simple_animal/sculpture/proc/GrabMob(var/mob/living/target)
- if(target && target != src && ishuman(target))
- G = new /obj/item/weapon/grab(src, target)
- G.loc=src
- target.grabbed_by += G
- G.synch()
- target.LAssailant = src
-
- playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- visible_message("\red [src] has grabbed [target]!")
- target << "\red You feel something suddenly grab you around the neck from behind! Everything goes black..."
-
- G.state = GRAB_KILL
-
- desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. [G ? "\red The sculpture is holding [G.affecting] in a vice-like grip." : ""]"
- target.attack_log += text("\[[time_stamp()]\] Has been grabbed by SCP-173, and is being strangled!")
- log_admin("[target] ([target.ckey]) has been grabbed and is being strangled by SCP-173.")
- message_admins("Alert: [target.real_name] has been grabbed and is being strangled by SCP-173.") //Set var/allow_escape = 1 to allow this player to escape temporarily, or var/hibernate = 1 to disable it entirely.
-
-/mob/living/simple_animal/sculpture/proc/Escape()
- var/list/turfs = new/list()
- for(var/turf/thisturf in view(50,src))
- if(istype(thisturf, /turf/space))
- continue
- else if(istype(thisturf, /turf/simulated/wall))
- continue
- else if(istype(thisturf, /turf/unsimulated/mineral))
- continue
- else if(istype(thisturf, /turf/simulated/shuttle/wall))
- continue
- else if(istype(thisturf, /turf/unsimulated/wall))
- continue
- turfs += thisturf
- var/turf/target_turf = pick(turfs)
- src.dir = get_dir(src, target_turf)
- src.loc = target_turf
-
- hibernate = 1
- spawn(rand(20,35) * 10)
- hibernate = 0
-
-/mob/living/simple_animal/sculpture/Life()
-
- observed = 0
-
- //update the desc
- if(!G)
- desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid."
-
- //if we are sent into forced hibernation mode, allow our victim to escape
- if(hibernate && G && G.state == GRAB_KILL)
- if(G)
- G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
- visible_message("\red [src] suddenly loosens it's grip due to hibernate!")
- G.state = GRAB_AGGRESSIVE
- return
-
- //
- if(allow_escape)
- allow_escape = 0
- if(G)
- G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
- visible_message("\red [src] suddenly loosens it's grip!")
- G.state = GRAB_AGGRESSIVE
- if(!observed)
- Escape()
- observed = 1
-
- //can't do anything in space at all
- if(istype(get_turf(src), /turf/space) || hibernate)
- return
-
- // Grabbing
- if(G)
- G.process()
-
- for(var/mob/living/M in view(7, src))
- if(M.stat || M == src)
- continue
- var/xdif = M.x - src.x
- var/ydif = M.y - src.y
- if(abs(xdif) < abs(ydif))
- //mob is either above or below src
- if(ydif < 0 && M.dir == NORTH)
- //mob is below src and looking up
- observed = 1
- break
- else if(ydif > 0 && M.dir == SOUTH)
- //mob is above src and looking down
- observed = 1
- break
- else if(abs(xdif) > abs(ydif))
- //mob is either left or right of src
- if(xdif < 0 && M.dir == EAST)
- //mob is to the left of src and looking right
- observed = 1
- break
- else if(xdif > 0 && M.dir == WEST)
- //mob is to the right of src and looking left
- observed = 1
- break
- else if (xdif == 0 && ydif == 0)
- //mob is on the same tile as src
- observed = 1
- break
-
- //account for darkness
- var/turf/T = get_turf(src)
- var/in_darkness = 0
- if(T.luminosity == 0 && !istype(T, /turf/simulated))
- in_darkness = 1
-
- //see if we're able to do stuff
- if(!observed || in_darkness)
- if(G)
- if(prob(1))
- //chance to allow the stranglee to escape
- allow_escape = 1
- if(G.affecting.stat == 2)
- del G
- else if(!G)
- //see if we're able to strangle anyone
- var/turf/myTurf = get_turf(src)
- for(var/mob/living/M in myTurf)
- GrabMob(M)
- if(G)
- break
-
- //find out what mobs we can see
- var/list/incapacitated = list()
- var/list/conscious = list()
- for(var/mob/living/carbon/M in view(7, src))
- //this may not be quite the right test
- if(M == src)
- continue
- if(M.stat == 1)
- incapacitated.Add(M)
- else if(!M.stat)
- conscious.Add(M)
-
- //pick the nearest valid conscious target
- var/mob/living/carbon/target_mob
- for(var/mob/living/carbon/M in conscious)
- if(!target_mob || get_dist(src, M) < get_dist(src, target_mob))
- target_mob = M
-
- if(!target_mob)
- //get an unconscious mob
- for(var/mob/living/carbon/M in incapacitated)
- if(!target_mob || get_dist(src, M) < get_dist(src, target_mob))
- target_mob = M
- if(target_mob)
- var/turf/target_turf
- if(in_darkness)
- //move to right behind them
- target_turf = get_step(target_mob, src)
- else
- //move to them really really fast and knock them down
- target_turf = get_turf(target_mob)
-
- //rampage along a path to get to them, in the blink of an eye
- var/turf/next_turf = get_step_towards(src, target_mob)
- var/num_turfs = get_dist(src,target_mob)
- while(get_turf(src) != target_turf && num_turfs > 0)
- for(var/obj/structure/window/W in next_turf)
- W.destroy()
- for(var/obj/structure/table/O in next_turf)
- O.ex_act(1)
- for(var/obj/structure/grille/G in next_turf)
- G.ex_act(1)
- if(!next_turf.CanPass(src, next_turf))
- break
- src.loc = next_turf
- src.dir = get_dir(src, target_mob)
- next_turf = get_step(src, get_dir(next_turf,target_mob))
- num_turfs--
-
- //if we reached them, knock them down and start strangling them
- if(get_turf(src) == target_turf)
- target_mob.Stun(1)
- target_mob.Paralyse(1)
- GrabMob(target_mob)
-
- //if we're not strangling anyone, take a stroll
- if(!G && prob(10))
- var/list/turfs = new/list()
- for(var/turf/thisturf in view(7,src))
- if(istype(thisturf, /turf/space))
- continue
- else if(istype(thisturf, /turf/simulated/wall))
- continue
- else if(istype(thisturf, /turf/unsimulated/mineral))
- continue
- else if(istype(thisturf, /turf/simulated/shuttle/wall))
- continue
- else if(istype(thisturf, /turf/unsimulated/wall))
- continue
- turfs += thisturf
- var/turf/target_turf = pick(turfs)
-
- //rampage along a path to get to it, in the blink of an eye
- var/turf/next_turf = get_step_towards(src, target_turf)
- var/num_turfs = get_dist(src,target_turf)
- while(get_turf(src) != target_turf && num_turfs > 0)
- for(var/obj/structure/window/W in next_turf)
- W.destroy()
- for(var/obj/structure/table/O in next_turf)
- O.ex_act(1)
- for(var/obj/structure/grille/G in next_turf)
- G.ex_act(1)
- if(!next_turf.CanPass(src, next_turf))
- break
- src.loc = next_turf
- src.dir = get_dir(src, target_mob)
- next_turf = get_step(src, get_dir(next_turf,target_turf))
- num_turfs--
-
-// else if(G)
-// //we can't move while observed, so we can't effectively strangle any more //since victim is observer this means no strangling
-// //our grip is still rock solid, but the victim has a chance to escape
-// G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
-// visible_message("\red [src] suddenly loosens it's grip due to being observed!")
-// G.state = GRAB_AGGRESSIVE
-
-/mob/living/simple_animal/sculpture/attackby(var/obj/item/O as obj, var/mob/user as mob)
- ..()
-
-/mob/living/simple_animal/sculpture/Topic(href, href_list)
- ..()
-
-/mob/living/simple_animal/sculpture/Bump(atom/movable/AM as mob, yes)
- if(!G)
- GrabMob(AM)
-
-/mob/living/simple_animal/sculpture/Bumped(atom/movable/AM as mob, yes)
- if(!G)
- GrabMob(AM)
-
-/mob/living/simple_animal/sculpture/ex_act(var/severity)
- //nothing
\ No newline at end of file
diff --git a/code/WorkInProgress/Cael_Aislinn/unknown.dmi b/code/WorkInProgress/Cael_Aislinn/unknown.dmi
deleted file mode 100644
index e254c101973..00000000000
Binary files a/code/WorkInProgress/Cael_Aislinn/unknown.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Chinsky/overmap/README.dm b/code/WorkInProgress/Chinsky/overmap/README.dm
deleted file mode 100644
index d11ea1fdee2..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/README.dm
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
-The overmap system allows adding new maps to the big 'galaxy' map.
-Idea is that new sectors can be added by just ticking in new maps and recompiling.
-Not real hot-plugging, but still pretty modular.
-It uses the fact that all ticked in .dme maps are melded together into one as different zlevels.
-Metaobjects are used to make it not affected by map order in .dme and carry some additional info.
-
-*************************************************************
-Metaobject
-*************************************************************
-/obj/effect/mapinfo, sectors.dm
-Used to build overmap in beginning, has basic information needed to create overmap objects and make shuttles work.
-Its name and icon (if non-standard) vars will be applied to resulting overmap object.
-'mapy' and 'mapx' vars are optional, sector will be assigned random overmap coordinates if they are not set.
-Has two important vars:
- obj_type - type of overmap object it spawns. Could be overriden for custom overmap objects.
- landing_area - type of area used as inbound shuttle landing, null if no shuttle landing area.
-
-Object could be placed anywhere on zlevel. Should only be placed on zlevel that should appear on overmap as a separate entitety.
-Right after creation it sends itself to nullspace and creates an overmap object, corresponding to this zlevel.
-
-*************************************************************
-Overmap object
-*************************************************************
-/obj/effect/map, sectors.dm
-Represents a zlevel on the overmap. Spawned by metaobjects at the startup.
- var/area/shuttle/shuttle_landing - keeps a reference to the area of where inbound shuttles should land
-
--CanPass should be overriden for access restrictions
--Crossed/Uncrossed can be overriden for applying custom effects.
-Remember to call ..() in children, it updates ship's current sector.
-
-subtype /ship of this object represents spacefaring vessels.
-It has 'current_sector' var that keeps refernce to, well, sector ship currently in.
-
-*************************************************************
-Helm console
-*************************************************************
-/obj/machinery/computer/helm, helm.dm
-On creation console seeks a ship overmap object corresponding to this zlevel and links it.
-Clicking with empty hand on it starts steering, Cancel-Camera-View stops it.
-Helm console relays movement of mob to the linked overmap object.
-Helm console currently has no interface. All travel happens instanceously too.
-Sector shuttles are not supported currently, only ship shuttles.
-
-*************************************************************
-Exploration shuttle terminal
-*************************************************************
-A generic shuttle controller.
-Has a var landing_type defining type of area shuttle should be landing at.
-On initalizing, checks for a shuttle corresponding to this zlevel, and creates one if it's not there.
-Changes desitnation area depending on current sector ship is in.
-Currently updating is called in attack_hand(), until a better place is found.
-Currently no modifications were made to interface to display availability of landing area in sector.
-
-
-*************************************************************
-Guide to how make new sector
-*************************************************************
-0.Map
-Remember to define shuttle areas if you want sector be accessible via shuttles.
-Currently there are no other ways to reach sectors from ships.
-In examples, 4x6 shuttle area is used. In case of shuttle area being too big, it will apear in bottom left corner of it.
-
-Remember to put a helm console and engine control console on ship maps.
-Ships need engines to move. Currently there are only thermal engines.
-Thermal engines are just a unary atmopheric machine, like a vent. They need high-pressure gas input to produce more thrust.
-
-
-1.Metaobject
-All vars needed for it to work could be set directly in map editor, so in most cases you won't have to define new in code.
-Remember to set landing_area var for sectors.
-
-2.Overmap object
-If you need custom behaviour on entering/leaving this sector, or restricting access to it, you can define your custom map object.
-Remember to put this new type into spawn_type var of metaobject.
-
-3.Shuttle console
-Remember to place one on the actual shuttle too, or it won't be able to return from sector without ship-side recall.
-Remember to set landing_type var to ship-side shuttle area type.
-shuttle_tag can be set to custom name (it shows up in console interface)
-
-5.Engines
-Actual engines could be any type of machinery, as long as it creates a ship_engine datum for itself.
-
-6.Tick map in and compile.
-Sector should appear on overmap (in random place if you didn't set mapx,mapy)
-
-
-TODO:
-more mechanics to moving ship:
- actually working engine objects
- unary atmospheric machinery
- give more thrust the more pressure gas has
- ships have mass var, which is used to caalculate how much acceleration those engines give
-better space travel / stragglers handling
-shuttle console:
- checking occupied pad or not with docking controllers
- ?landing pad size detection
-non-zlevel overmap objects
- field generator
- meteor fields
- speed-based chance for a rock in the ship
- debris fields
- speed-based chance of
- debirs in the ship
- a drone
- EMP
- nebulaes
-*/
\ No newline at end of file
diff --git a/code/WorkInProgress/Chinsky/overmap/_defines.dm b/code/WorkInProgress/Chinsky/overmap/_defines.dm
deleted file mode 100644
index dfc0881ed53..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/_defines.dm
+++ /dev/null
@@ -1,35 +0,0 @@
-//Zlevel where overmap objects should be
-#define OVERMAP_ZLEVEL 1
-//How far from the edge of overmap zlevel could randomly placed objects spawn
-#define OVERMAP_EDGE 7
-
-//list used to track which zlevels are being 'moved' by the proc below
-var/list/moving_levels = list()
-//Proc to 'move' stars in spess
-//yes it looks ugly, but it should only fire when state actually change.
-//null direction stops movement
-proc/toggle_move_stars(zlevel, direction)
- if(!zlevel)
- return
-
- var/gen_dir = null
- if(direction & (NORTH|SOUTH))
- gen_dir += "ns"
- else if(direction & (EAST|WEST))
- gen_dir += "ew"
- if(!direction)
- gen_dir = null
-
- if (moving_levels["zlevel"] != gen_dir)
- moving_levels["zlevel"] = gen_dir
- for(var/turf/space/S in world)
- if(S.z == zlevel)
- spawn(0)
- var/turf/T = S
- if(!gen_dir)
- T.icon_state = "[((T.x + T.y) ^ ~(T.x * T.y) + T.z) % 25]"
- else
- T.icon_state = "speedspace_[gen_dir]_[rand(1,15)]"
- for(var/atom/movable/AM in T)
- if (!AM.anchored)
- AM.throw_at(get_step(T,reverse_direction(direction)), 5, 1)
\ No newline at end of file
diff --git a/code/WorkInProgress/Chinsky/overmap/sectors.dm b/code/WorkInProgress/Chinsky/overmap/sectors.dm
deleted file mode 100644
index 9e1635a9602..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/sectors.dm
+++ /dev/null
@@ -1,95 +0,0 @@
-
-//===================================================================================
-//Hook for building overmap
-//===================================================================================
-var/global/list/map_sectors = list()
-
-/hook/startup/proc/build_map()
- accessable_z_levels = list() //no space travel with this system, at least not like this
- testing("Building overmap...")
- var/obj/effect/mapinfo/data
- for(var/level in 1 to world.maxz)
- data = locate("sector[level]")
- if (data)
- testing("Located sector \"[data.name]\" at [data.mapx],[data.mapy] corresponding to zlevel [level]")
- map_sectors["[level]"] = new data.obj_type(data)
- return 1
-
-//===================================================================================
-//Metaobject for storing information about sector this zlevel is representing.
-//Should be placed only once on every zlevel.
-//===================================================================================
-/obj/effect/mapinfo/
- name = "map info metaobject"
- icon = 'icons/mob/screen1.dmi'
- icon_state = "x2"
- invisibility = 101
- var/obj_type //type of overmap object it spawns
- var/landing_area //type of area used as inbound shuttle landing, null if no shuttle landing area
- var/zlevel
- var/mapx //coordinates on the
- var/mapy //overmap zlevel
- var/known = 1
-
-/obj/effect/mapinfo/New()
- tag = "sector[z]"
- zlevel = z
- loc = null
-
-/obj/effect/mapinfo/sector
- name = "generic sector"
- obj_type = /obj/effect/map/sector
-
-/obj/effect/mapinfo/ship
- name = "generic ship"
- obj_type = /obj/effect/map/ship
-
-
-//===================================================================================
-//Overmap object representing zlevel
-//===================================================================================
-
-/obj/effect/map
- name = "map object"
- icon = 'icons/obj/items.dmi'
- icon_state = "sheet-plasteel"
- var/map_z = 0
- var/area/shuttle/shuttle_landing
- var/always_known = 1
-
-/obj/effect/map/New(var/obj/effect/mapinfo/data)
- map_z = data.zlevel
- name = data.name
- always_known = data.known
- if (data.icon != 'icons/mob/screen1.dmi')
- icon = data.icon
- icon_state = data.icon_state
- if(data.desc)
- desc = data.desc
- var/new_x = data.mapx ? data.mapx : rand(OVERMAP_EDGE, world.maxx - OVERMAP_EDGE)
- var/new_y = data.mapy ? data.mapy : rand(OVERMAP_EDGE, world.maxy - OVERMAP_EDGE)
- loc = locate(new_x, new_y, OVERMAP_ZLEVEL)
-
- if(data.landing_area)
- shuttle_landing = locate(data.landing_area)
-
-/obj/effect/map/CanPass(atom/movable/A)
- testing("[A] attempts to enter sector\"[name]\"")
- return 1
-
-/obj/effect/map/Crossed(atom/movable/A)
- testing("[A] has entered sector\"[name]\"")
- if (istype(A,/obj/effect/map/ship))
- var/obj/effect/map/ship/S = A
- S.current_sector = src
-
-/obj/effect/map/Uncrossed(atom/movable/A)
- testing("[A] has left sector\"[name]\"")
- if (istype(A,/obj/effect/map/ship))
- var/obj/effect/map/ship/S = A
- S.current_sector = null
-
-/obj/effect/map/sector
- name = "generic sector"
- desc = "Sector with some stuff in it."
- anchored = 1
diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm b/code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm
deleted file mode 100644
index 41f2c4cdf9d..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm
+++ /dev/null
@@ -1,99 +0,0 @@
-//Engine control and monitoring console
-
-/obj/machinery/computer/engines
- name = "engines control console"
- icon_state = "id"
- var/state = "status"
- var/list/engines = list()
- var/obj/effect/map/ship/linked
-
-/obj/machinery/computer/engines/initialize()
- linked = map_sectors["[z]"]
- if (linked)
- if (!linked.eng_control)
- linked.eng_control = src
- testing("Engines console at level [z] found a corresponding overmap object '[linked.name]'.")
- else
- testing("Engines console at level [z] was unable to find a corresponding overmap object.")
-
- for(var/datum/ship_engine/E in engines)
- if (E.zlevel == z && !(E in engines))
- engines += E
-
-/obj/machinery/computer/engines/attack_hand(var/mob/user as mob)
- if(..())
- user.unset_machine()
- return
-
- if(!isAI(user))
- user.set_machine(src)
-
- ui_interact(user)
-
-/obj/machinery/computer/engines/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
- if(!linked)
- return
-
- var/data[0]
- data["state"] = state
-
- var/list/enginfo[0]
- for(var/datum/ship_engine/E in engines)
- var/list/rdata[0]
- rdata["eng_type"] = E.name
- rdata["eng_on"] = E.is_on()
- rdata["eng_thrust"] = E.get_thrust()
- rdata["eng_thrust_limiter"] = round(E.get_thrust_limit()*100)
- rdata["eng_status"] = E.get_status()
- rdata["eng_reference"] = "\ref[E]"
- enginfo.Add(list(rdata))
-
- data["engines_info"] = enginfo
-
- ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
- if (!ui)
- ui = new(user, src, ui_key, "engines_control.tmpl", "[linked.name] Engines Control", 380, 530)
- ui.set_initial_data(data)
- ui.open()
- ui.set_auto_update(1)
-
-/obj/machinery/computer/engines/Topic(href, href_list)
- if(..())
- return
-
- if(href_list["state"])
- state = href_list["state"]
-
- if(href_list["engine"])
- if(href_list["set_limit"])
- var/datum/ship_engine/E = locate(href_list["engine"])
- var/newlim = input("Input new thrust limit (0..100)", "Thrust limit", E.get_thrust_limit()) as num
- var/limit = Clamp(newlim/100, 0, 1)
- if(E)
- E.set_thrust_limit(limit)
-
- if(href_list["limit"])
- var/datum/ship_engine/E = locate(href_list["engine"])
- var/limit = Clamp(E.get_thrust_limit() + text2num(href_list["limit"]), 0, 1)
- if(E)
- E.set_thrust_limit(limit)
-
- if(href_list["toggle"])
- var/datum/ship_engine/E = locate(href_list["engine"])
- if(E)
- E.toggle()
-
- add_fingerprint(usr)
- updateUsrDialog()
-
-/obj/machinery/computer/engines/proc/burn()
- if(engines.len == 0)
- return 0
- var/res = 0
- for(var/datum/ship_engine/E in engines)
- res |= E.burn()
- return res
-
-/obj/machinery/computer/engines/proc/get_total_thrust()
- for(var/datum/ship_engine/E in engines)
- . += E.get_thrust()
diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm b/code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm
deleted file mode 100644
index d78934f5749..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm
+++ /dev/null
@@ -1,174 +0,0 @@
-/obj/machinery/computer/helm
- name = "helm control console"
- icon_state = "id"
- var/state = "status"
- var/obj/effect/map/ship/linked //connected overmap object
- var/autopilot = 0
- var/manual_control = 0
- var/list/known_sectors = list()
- var/dx //desitnation
- var/dy //coordinates
-
-/obj/machinery/computer/helm/initialize()
- linked = map_sectors["[z]"]
- if (linked)
- if(!linked.nav_control)
- linked.nav_control = src
- testing("Helm console at level [z] found a corresponding overmap object '[linked.name]'.")
- else
- testing("Helm console at level [z] was unable to find a corresponding overmap object.")
-
- for(var/level in map_sectors)
- var/obj/effect/map/sector/S = map_sectors["[level]"]
- if (istype(S) && S.always_known)
- var/datum/data/record/R = new()
- R.fields["name"] = S.name
- R.fields["x"] = S.x
- R.fields["y"] = S.y
- known_sectors += R
-
-/obj/machinery/computer/helm/process()
- ..()
- if (autopilot && dx && dy)
- var/turf/T = locate(dx,dy,1)
- if(linked.loc == T)
- if(linked.is_still())
- autopilot = 0
- else
- linked.decelerate()
-
- var/brake_path = linked.get_brake_path()
-
- if(get_dist(linked.loc, T) > brake_path)
- linked.accelerate(get_dir(linked.loc, T))
- else
- linked.decelerate()
-
- return
-
-/obj/machinery/computer/helm/relaymove(var/mob/user, direction)
- if(manual_control && linked)
- linked.relaymove(user,direction)
- return 1
-
-/obj/machinery/computer/helm/check_eye(var/mob/user as mob)
- if (!manual_control)
- return null
- if (!get_dist(user, src) > 1 || user.blinded || !linked )
- return null
- user.reset_view(linked)
- return 1
-
-/obj/machinery/computer/helm/attack_hand(var/mob/user as mob)
- if(..())
- user.unset_machine()
- manual_control = 0
- return
-
- if(!isAI(user))
- user.set_machine(src)
-
- ui_interact(user)
-
-/obj/machinery/computer/helm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
- if(!linked)
- return
-
- var/data[0]
- data["state"] = state
-
- data["sector"] = linked.current_sector ? linked.current_sector.name : "Deep Space"
- data["sector_info"] = linked.current_sector ? linked.current_sector.desc : "Not Available"
- data["s_x"] = linked.x
- data["s_y"] = linked.y
- data["dest"] = dy && dx
- data["d_x"] = dx
- data["d_y"] = dy
- data["speed"] = linked.get_speed()
- data["accel"] = round(linked.get_acceleration())
- data["heading"] = linked.get_heading() ? dir2angle(linked.get_heading()) : 0
- data["autopilot"] = autopilot
- data["manual_control"] = manual_control
-
- var/list/locations[0]
- for (var/datum/data/record/R in known_sectors)
- var/list/rdata[0]
- rdata["name"] = R.fields["name"]
- rdata["x"] = R.fields["x"]
- rdata["y"] = R.fields["y"]
- rdata["reference"] = "\ref[R]"
- locations.Add(list(rdata))
-
- data["locations"] = locations
-
- ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
- if (!ui)
- ui = new(user, src, ui_key, "helm.tmpl", "[linked.name] Helm Control", 380, 530)
- ui.set_initial_data(data)
- ui.open()
- ui.set_auto_update(1)
-
-/obj/machinery/computer/helm/Topic(href, href_list)
- if(..())
- return
-
- if (!linked)
- return
-
- if (href_list["add"])
- var/datum/data/record/R = new()
- var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
- if(!sec_name)
- sec_name = "Sector #[known_sectors.len]"
- R.fields["name"] = sec_name
- switch(href_list["add"])
- if("current")
- R.fields["x"] = linked.x
- R.fields["y"] = linked.y
- if("new")
- var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num
- R.fields["x"] = Clamp(newx, 1, world.maxx)
- var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num
- R.fields["y"] = Clamp(newy, 1, world.maxy)
- known_sectors += R
-
- if (href_list["remove"])
- var/datum/data/record/R = locate(href_list["remove"])
- known_sectors.Remove(R)
-
- if (href_list["setx"])
- var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null
- if (newx)
- dx = Clamp(newx, 1, world.maxx)
-
- if (href_list["sety"])
- var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null
- if (newy)
- dy = Clamp(newy, 1, world.maxy)
-
- if (href_list["x"] && href_list["y"])
- dx = text2num(href_list["x"])
- dy = text2num(href_list["y"])
-
- if (href_list["reset"])
- dx = 0
- dy = 0
-
- if (href_list["move"])
- var/ndir = text2num(href_list["move"])
- linked.relaymove(usr, ndir)
-
- if (href_list["brake"])
- linked.decelerate()
-
- if (href_list["apilot"])
- autopilot = !autopilot
-
- if (href_list["manual"])
- manual_control = !manual_control
-
- if (href_list["state"])
- state = href_list["state"]
- add_fingerprint(usr)
- updateUsrDialog()
-
diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm b/code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm
deleted file mode 100644
index 4ebc9469da3..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm
+++ /dev/null
@@ -1,139 +0,0 @@
-//Shuttle controller computer for shuttles going between sectors
-/datum/shuttle/ferry/var/range = 0 //how many overmap tiles can shuttle go, for picking destinatiosn and returning.
-/obj/machinery/computer/shuttle_control/explore
- name = "exploration shuttle console"
- shuttle_tag = "Exploration"
- req_access = list()
- var/landing_type //area for shuttle ship-side
- var/obj/effect/map/destination //current destination
- var/obj/effect/map/home //current destination
-
-/obj/machinery/computer/shuttle_control/explore/initialize()
- ..()
- home = map_sectors["[z]"]
- shuttle_tag = "[shuttle_tag]-[z]"
- if(!shuttle_controller.shuttles[shuttle_tag])
- var/datum/shuttle/ferry/shuttle = new()
- shuttle.warmup_time = 10
- shuttle.area_station = locate(landing_type)
- shuttle.area_offsite = shuttle.area_station
- shuttle_controller.shuttles[shuttle_tag] = shuttle
- shuttle_controller.process_shuttles += shuttle
- testing("Exploration shuttle '[shuttle_tag]' at zlevel [z] successfully added.")
-
-//Sets destination to new sector. Can be null.
-/obj/machinery/computer/shuttle_control/explore/proc/update_destination(var/obj/effect/map/D)
- destination = D
- if(destination && shuttle_controller.shuttles[shuttle_tag])
- var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
- shuttle.area_offsite = destination.shuttle_landing
- testing("Shuttle controller [shuttle_tag] now sends shuttle to [destination]")
- shuttle_controller.shuttles[shuttle_tag] = shuttle
-
-//Gets all sectors with landing zones in shuttle's range
-/obj/machinery/computer/shuttle_control/explore/proc/get_possible_destinations()
- var/list/res = list()
- var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
- for (var/obj/effect/map/S in orange(shuttle.range, home))
- if(S.shuttle_landing)
- res += S
- return res
-
-//Checks if current destination is still reachable
-/obj/machinery/computer/shuttle_control/explore/proc/check_destination()
- var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
- return shuttle && destination && get_dist(home, destination) <= shuttle.range
-
-/obj/machinery/computer/shuttle_control/explore/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
- var/data[0]
- var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
- if (!istype(shuttle))
- return
-
- //If we are already there, or can't reach place anymore, reset destination
- if(!shuttle.location && !check_destination())
- destination = null
-
- //check if shuttle can fly at all
- var/can_go = !isnull(destination)
- var/current_destination = destination ? destination.name : "None"
- //shuttle doesn't need destination set to return home, as long as it's in range.
- if(shuttle.location)
- current_destination = "Return"
- var/area/offsite = shuttle.area_offsite
- var/obj/effect/map/cur_loc = map_sectors["[offsite.z]"]
- can_go = (get_dist(home,cur_loc) <= shuttle.range)
-
- //disable picking locations if there are none, or shuttle is already off-site
- var/list/possible_d = get_possible_destinations()
- var/can_pick = !shuttle.location && possible_d.len
-
- var/shuttle_state
- switch(shuttle.moving_status)
- if(SHUTTLE_IDLE) shuttle_state = "idle"
- if(SHUTTLE_WARMUP) shuttle_state = "warmup"
- if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
-
- var/shuttle_status
- switch (shuttle.process_state)
- if(IDLE_STATE)
- if (shuttle.in_use)
- shuttle_status = "Busy."
- else if (!shuttle.location)
- shuttle_status = "Standing-by at station."
- else
- shuttle_status = "Standing-by at offsite location."
- if(WAIT_LAUNCH)
- shuttle_status = "Shuttle has recieved command and will depart shortly."
- if(WAIT_ARRIVE)
- shuttle_status = "Proceeding to destination."
- if(WAIT_FINISH)
- shuttle_status = "Arriving at destination now."
-
- data = list(
- "destination_name" = current_destination,
- "can_pick" = can_pick,
- "shuttle_status" = shuttle_status,
- "shuttle_state" = shuttle_state,
- "has_docking" = shuttle.docking_controller? 1 : 0,
- "docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
- "docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
- "can_launch" = can_go && shuttle.can_launch(),
- "can_cancel" = can_go && shuttle.can_cancel(),
- "can_force" = can_go && shuttle.can_force(),
- )
-
- ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
-
- if (!ui)
- ui = new(user, src, ui_key, "shuttle_control_console_exploration.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
- ui.set_initial_data(data)
- ui.open()
- ui.set_auto_update(1)
-
-/obj/machinery/computer/shuttle_control/explore/Topic(href, href_list)
- if(..())
- return
-
- usr.set_machine(src)
- src.add_fingerprint(usr)
-
- var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
- if (!istype(shuttle))
- return
-
- if(href_list["pick"])
- var/obj/effect/map/self = map_sectors["[z]"]
- if(self)
- var/list/possible_d = get_possible_destinations()
- var/obj/effect/map/D
- if(possible_d.len)
- D = input("Choose shuttle destination", "Shuttle Destination") as null|anything in possible_d
- update_destination(D)
-
- if(href_list["move"])
- shuttle.launch(src)
- if(href_list["force"])
- shuttle.force_launch(src)
- else if(href_list["cancel"])
- shuttle.cancel_launch(src)
\ No newline at end of file
diff --git a/code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm b/code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm
deleted file mode 100644
index 80690aa84dc..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm
+++ /dev/null
@@ -1,60 +0,0 @@
-//Engine component object
-
-var/list/ship_engines = list()
-/datum/ship_engine
- var/name = "ship engine"
- var/obj/machinery/engine //actual engine object
- var/zlevel = 0
-
-/datum/ship_engine/New(var/obj/machinery/holder)
- engine = holder
- zlevel = holder.z
- for(var/obj/machinery/computer/engines/E in machines)
- if (E.z == zlevel && !(src in E.engines))
- E.engines += src
- break
-
-//Tries to fire the engine. If successfull, returns 1
-/datum/ship_engine/proc/burn()
- if(!engine)
- die()
- return 1
-
-//Returns status string for this engine
-/datum/ship_engine/proc/get_status()
- if(!engine)
- die()
- return "All systems nominal"
-
-/datum/ship_engine/proc/get_thrust()
- if(!engine)
- die()
- return 100
-
-//Sets thrust limiter, a number between 0 and 1
-/datum/ship_engine/proc/set_thrust_limit(var/new_limit)
- if(!engine)
- die()
- return 1
-
-/datum/ship_engine/proc/get_thrust_limit()
- if(!engine)
- die()
- return 1
-
-/datum/ship_engine/proc/is_on()
- if(!engine)
- die()
- return 1
-
-/datum/ship_engine/proc/toggle()
- if(!engine)
- die()
- return 1
-
-/datum/ship_engine/proc/die()
- for(var/obj/machinery/computer/engines/E in machines)
- if (E.z == zlevel)
- E.engines -= src
- break
- del(src)
\ No newline at end of file
diff --git a/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm b/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm
deleted file mode 100644
index b26e7216389..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm
+++ /dev/null
@@ -1,99 +0,0 @@
-//Thermal nozzle engine
-/datum/ship_engine/thermal
- name = "thermal engine"
-
-/datum/ship_engine/thermal/get_status()
- ..()
- var/obj/machinery/atmospherics/unary/engine/E = engine
- return "Fuel pressure: [E.air_contents.return_pressure()]"
-
-/datum/ship_engine/thermal/get_thrust()
- ..()
- var/obj/machinery/atmospherics/unary/engine/E = engine
- if(!is_on())
- return 0
- var/pressurized_coef = E.air_contents.return_pressure()/E.effective_pressure
- return round(E.thrust_limit * E.nominal_thrust * pressurized_coef)
-
-/datum/ship_engine/thermal/burn()
- ..()
- var/obj/machinery/atmospherics/unary/engine/E = engine
- return E.burn()
-
-/datum/ship_engine/thermal/set_thrust_limit(var/new_limit)
- ..()
- var/obj/machinery/atmospherics/unary/engine/E = engine
- E.thrust_limit = new_limit
-
-/datum/ship_engine/thermal/get_thrust_limit()
- ..()
- var/obj/machinery/atmospherics/unary/engine/E = engine
- return E.thrust_limit
-
-/datum/ship_engine/thermal/is_on()
- ..()
- var/obj/machinery/atmospherics/unary/engine/E = engine
- return E.on
-
-/datum/ship_engine/thermal/toggle()
- ..()
- var/obj/machinery/atmospherics/unary/engine/E = engine
- E.on = !E.on
-
-//Actual thermal nozzle engine object
-
-/obj/machinery/atmospherics/unary/engine
- name = "engine nozzle"
- desc = "Simple thermal nozzle, uses heated gast to propell the ship."
- icon = 'icons/obj/ship_engine.dmi'
- icon_state = "nozzle"
- var/on = 1
- var/thrust_limit = 1 //Value between 1 and 0 to limit the resulting thrust
- var/nominal_thrust = 3000
- var/effective_pressure = 3000
- var/datum/ship_engine/thermal/controller
-
-/obj/machinery/atmospherics/unary/engine/initialize()
- ..()
- controller = new(src)
-
-/obj/machinery/atmospherics/unary/engine/Del()
- ..()
- controller.die()
-
-/obj/machinery/atmospherics/unary/engine/proc/burn()
- if (!on)
- return
- if(air_contents.temperature > 0)
- var/transfer_moles = 100 * air_contents.volume/max(air_contents.temperature * R_IDEAL_GAS_EQUATION, 0,01)
- transfer_moles = round(thrust_limit * transfer_moles, 0.01)
- if(transfer_moles > air_contents.total_moles)
- on = !on
- return 0
-
- var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
-
- loc.assume_air(removed)
- if(air_contents.temperature > PHORON_MINIMUM_BURN_TEMPERATURE)
- var/exhaust_dir = reverse_direction(dir)
- var/turf/T = get_step(src,exhaust_dir)
- if(T)
- new/obj/effect/engine_exhaust(T,exhaust_dir,air_contents.temperature)
- return 1
-
-//Exhaust effect
-/obj/effect/engine_exhaust
- name = "engine exhaust"
- icon = 'icons/effects/effects.dmi'
- icon_state = "exhaust"
- anchored = 1
-
- New(var/turf/nloc, var/ndir, var/temp)
- dir = ndir
- ..(nloc)
-
- if(nloc)
- nloc.hotspot_expose(temp,125)
-
- spawn(20)
- loc = null
\ No newline at end of file
diff --git a/code/WorkInProgress/Chinsky/overmap/ships/ship.dm b/code/WorkInProgress/Chinsky/overmap/ships/ship.dm
deleted file mode 100644
index b080c41b071..00000000000
--- a/code/WorkInProgress/Chinsky/overmap/ships/ship.dm
+++ /dev/null
@@ -1,105 +0,0 @@
-/obj/effect/map/ship
- name = "generic ship"
- desc = "Space faring vessel."
- icon_state = "sheet-sandstone"
- var/vessel_mass = 9000 //tonnes, random number
- var/default_delay = 60
- var/list/speed = list(0,0)
- var/last_burn = 0
- var/list/last_movement = list(0,0)
- var/fore_dir = NORTH
-
- var/obj/effect/map/current_sector
- var/obj/machinery/computer/helm/nav_control
- var/obj/machinery/computer/engines/eng_control
-
-/obj/effect/map/ship/initialize()
- for(var/obj/machinery/computer/engines/E in machines)
- if (E.z == map_z)
- eng_control = E
- break
- for(var/obj/machinery/computer/helm/H in machines)
- if (H.z == map_z)
- nav_control = H
- break
- processing_objects.Add(src)
-
-/obj/effect/map/ship/relaymove(mob/user, direction)
- accelerate(direction)
-
-/obj/effect/map/ship/proc/is_still()
- return !(speed[1] || speed[2])
-
-/obj/effect/map/ship/proc/get_acceleration()
- return eng_control.get_total_thrust()/vessel_mass
-
-/obj/effect/map/ship/proc/get_speed()
- return round(sqrt(speed[1]*speed[1] + speed[2]*speed[2]))
-
-/obj/effect/map/ship/proc/get_heading()
- var/res = 0
- if(speed[1])
- if(speed[1] > 0)
- res |= EAST
- else
- res |= WEST
- if(speed[2])
- if(speed[2] > 0)
- res |= NORTH
- else
- res |= SOUTH
- return res
-
-/obj/effect/map/ship/proc/adjust_speed(n_x, n_y)
- speed[1] = Clamp(speed[1] + n_x, -default_delay, default_delay)
- speed[2] = Clamp(speed[2] + n_y, -default_delay, default_delay)
- if(is_still())
- toggle_move_stars(map_z)
- else
- toggle_move_stars(map_z, fore_dir)
-
-/obj/effect/map/ship/proc/can_burn()
- if (!eng_control)
- return 0
- if (world.time < last_burn + 10)
- return 0
- if (!eng_control.burn())
- return 0
- return 1
-
-/obj/effect/map/ship/proc/get_brake_path()
- if(!get_acceleration())
- return INFINITY
- return max(abs(speed[1]),abs(speed[2]))/get_acceleration()
-
-/obj/effect/map/ship/proc/decelerate()
- if(!is_still() && can_burn())
- if (speed[1])
- adjust_speed(-SIGN(speed[1]) * min(get_acceleration(),speed[1]), 0)
- if (speed[2])
- adjust_speed(0, -SIGN(speed[2]) * min(get_acceleration(),speed[2]))
- last_burn = world.time
-
-/obj/effect/map/ship/proc/accelerate(direction)
- if(can_burn())
- last_burn = world.time
-
- if(direction & EAST)
- adjust_speed(get_acceleration(), 0)
- if(direction & WEST)
- adjust_speed(-get_acceleration(), 0)
- if(direction & NORTH)
- adjust_speed(0, get_acceleration())
- if(direction & SOUTH)
- adjust_speed(0, -get_acceleration())
-
-/obj/effect/map/ship/process()
- if(!is_still())
- var/list/deltas = list(0,0)
- for(var/i=1, i<=2, i++)
- if(speed[i] && world.time > last_movement[i] + default_delay - speed[i])
- deltas[i] = speed[i] > 0 ? 1 : -1
- last_movement[i] = world.time
- var/turf/newloc = locate(x + deltas[1], y + deltas[2], z)
- if(newloc)
- Move(newloc)
\ No newline at end of file
diff --git a/code/WorkInProgress/Cib/amorph/amorph.dm b/code/WorkInProgress/Cib/amorph/amorph.dm
deleted file mode 100644
index dd1a678f47a..00000000000
--- a/code/WorkInProgress/Cib/amorph/amorph.dm
+++ /dev/null
@@ -1,590 +0,0 @@
-/mob/living/carbon/amorph
- name = "amorph"
- real_name = "amorph"
- voice_name = "amorph"
- icon = 'icons/mob/amorph.dmi'
- icon_state = ""
-
-
- var/species = "Amorph"
- age = 30.0
-
- var/used_skillpoints = 0
- var/skill_specialization = null
- var/list/skills = null
-
- var/obj/item/l_ear = null
-
- // might use this later to recolor armorphs with icon.SwapColor
- var/slime_color = null
-
- var/examine_text = ""
-
-
-/mob/living/carbon/amorph/New()
-
- ..()
-
- // Amorphs don't have a blood vessel, but they can have reagents in their body
- var/datum/reagents/R = new/datum/reagents(1000)
- reagents = R
- R.my_atom = src
-
- // Amorphs have no DNA(they're more like carbon-based machines)
-
- // Amorphs don't have organs
- ..()
-
-/mob/living/carbon/amorph/Bump(atom/movable/AM as mob|obj, yes)
- if ((!( yes ) || now_pushing))
- return
- now_pushing = 1
- if (ismob(AM))
- var/mob/tmob = AM
-
-//BubbleWrap - Should stop you pushing a restrained person out of the way
-
- if(istype(tmob, /mob/living/carbon/human))
-
- for(var/mob/M in range(tmob, 1))
- if( ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
- if ( !(world.time % 5) )
- src << "\red [tmob] is restrained, you cannot push past"
- now_pushing = 0
- return
- if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
- if ( !(world.time % 5) )
- src << "\red [tmob] is restraining [M], you cannot push past"
- now_pushing = 0
- return
-
- //BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
- if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && canmove) // mutual brohugs all around!
- var/turf/oldloc = loc
- loc = tmob.loc
- tmob.loc = oldloc
- now_pushing = 0
- for(var/mob/living/carbon/metroid/Metroid in view(1,tmob))
- if(Metroid.Victim == tmob)
- Metroid.UpdateFeed()
- return
-
- if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
- if(prob(99))
- now_pushing = 0
- return
- if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot))
- if(prob(99))
- now_pushing = 0
- return
- if(tmob.nopush)
- now_pushing = 0
- return
-
- tmob.LAssailant = src
-
- now_pushing = 0
- spawn(0)
- ..()
- if (!istype(AM, /atom/movable))
- return
- if (!now_pushing)
- now_pushing = 1
-
- if (!AM.anchored)
- var/t = get_dir(src, AM)
- if (istype(AM, /obj/structure/window))
- if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
- for(var/obj/structure/window/win in get_step(AM,t))
- now_pushing = 0
- return
- step(AM, t)
- now_pushing = 0
- return
- return
-
-/mob/living/carbon/amorph/movement_delay()
- var/tally = 2 // amorphs are a bit slower than humans
- var/mob/M = pulling
-
- if(reagents.has_reagent("hyperzine")) return -1
-
- if(reagents.has_reagent("nuka_cola")) return -1
-
- if(analgesic) return -1
-
- if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
-
- var/health_deficiency = traumatic_shock
- if(health_deficiency >= 40) tally += (health_deficiency / 25)
-
- var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
- if (hungry >= 70) tally += hungry/300
-
- if (bodytemperature < 283.222)
- tally += (283.222 - bodytemperature) / 10 * 1.75
- if (stuttering < 10)
- stuttering = 10
-
- if(shock_stage >= 10) tally += 3
-
- if(tally < 0)
- tally = 0
-
- if(istype(M) && M.lying) //Pulling lying down people is slower
- tally += 3
-
- if(mRun in mutations)
- tally = 0
-
- return tally
-
-/mob/living/carbon/amorph/Stat()
- ..()
- statpanel("Status")
-
- stat(null, "Intent: [a_intent]")
- stat(null, "Move Mode: [m_intent]")
- if(ticker && ticker.mode && ticker.mode.name == "AI malfunction")
- if(ticker.mode:malf_mode_declared)
- stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
- if(emergency_shuttle)
- if(emergency_shuttle.online && emergency_shuttle.location < 2)
- var/timeleft = emergency_shuttle.timeleft()
- if (timeleft)
- stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
-
- if (client.statpanel == "Status")
- if (internal)
- if (!internal.air_contents)
- del(internal)
- else
- stat("Internal Atmosphere Info", internal.name)
- stat("Tank Pressure", internal.air_contents.return_pressure())
- stat("Distribution Pressure", internal.distribute_pressure)
- if (mind)
- if (mind.special_role == "Changeling" && changeling)
- stat("Chemical Storage", changeling.chem_charges)
- stat("Genetic Damage Time", changeling.geneticdamage)
-
-/mob/living/carbon/amorph/ex_act(severity)
- flick("flash", flash)
-
- var/shielded = 0
- var/b_loss = null
- var/f_loss = null
- switch (severity)
- if (1.0)
- b_loss += 500
- if (!prob(getarmor(null, "bomb")))
- gib()
- return
- else
- var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
- throw_at(target, 200, 4)
-
- if (2.0)
- if (!shielded)
- b_loss += 60
-
- f_loss += 60
-
- if (!prob(getarmor(null, "bomb")))
- b_loss = b_loss/1.5
- f_loss = f_loss/1.5
-
- if(3.0)
- b_loss += 30
- if (!prob(getarmor(null, "bomb")))
- b_loss = b_loss/2
- if (prob(50) && !shielded)
- Paralyse(10)
-
- src.bruteloss += b_loss
- src.fireloss += f_loss
-
- UpdateDamageIcon()
-
-
-/mob/living/carbon/amorph/blob_act()
- if(stat == 2) return
- show_message("\red The blob attacks you!")
- src.bruteloss += rand(30,40)
- UpdateDamageIcon()
- return
-
-/mob/living/carbon/amorph/u_equip(obj/item/W as obj)
- // These are the only slots an amorph has
- if (W == l_ear)
- l_ear = null
- else if (W == r_hand)
- r_hand = null
-
- update_clothing()
-
-/mob/living/carbon/amorph/db_click(text, t1)
- var/obj/item/W = equipped()
- var/emptyHand = (W == null)
- if ((!emptyHand) && (!istype(W, /obj/item)))
- return
- if (emptyHand)
- usr.next_move = usr.prev_move
- usr:lastDblClick -= 3 //permit the double-click redirection to proceed.
- switch(text)
- if("l_ear")
- if (l_ear)
- if (emptyHand)
- l_ear.DblClick()
- return
- else if(emptyHand)
- return
- if (!( istype(W, /obj/item/clothing/ears) ) && !( istype(W, /obj/item/device/radio/headset) ) && W.w_class != 1)
- return
- u_equip(W)
- l_ear = W
- W.equipped(src, text)
-
- update_clothing()
-
- return
-
-/mob/living/carbon/amorph/meteorhit(O as obj)
- for(var/mob/M in viewers(src, null))
- if ((M.client && !( M.blinded )))
- M.show_message(text("\red [] has been hit by []", src, O), 1)
- if (health > 0)
- if (istype(O, /obj/effect/immovablerod))
- src.bruteloss += 101
- else
- src.bruteloss += 25
- UpdateDamageIcon()
- updatehealth()
- return
-
-/mob/living/carbon/amorph/Move(a, b, flag)
-
- if (buckled)
- return
-
- if (restrained())
- pulling = null
-
-
- var/t7 = 1
- if (restrained())
- for(var/mob/M in range(src, 1))
- if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
- t7 = null
- if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving)))))
- var/turf/T = loc
- . = ..()
-
- if (pulling && pulling.loc)
- if(!( isturf(pulling.loc) ))
- pulling = null
- return
- else
- if(Debug)
- diary <<"pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]"
- diary <<"REPORT THIS"
-
- /////
- if(pulling && pulling.anchored)
- pulling = null
- return
-
- if (!restrained())
- var/diag = get_dir(src, pulling)
- if ((diag - 1) & diag)
- else
- diag = null
- if ((get_dist(src, pulling) > 1 || diag))
- if (ismob(pulling))
- var/mob/M = pulling
- var/ok = 1
- if (locate(/obj/item/weapon/grab, M.grabbed_by))
- if (prob(75))
- var/obj/item/weapon/grab/G = pick(M.grabbed_by)
- if (istype(G, /obj/item/weapon/grab))
- for(var/mob/O in viewers(M, null))
- O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1)
- //G = null
- del(G)
- else
- ok = 0
- if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
- ok = 0
- if (ok)
- var/t = M.pulling
- M.pulling = null
-
- //this is the gay blood on floor shit -- Added back -- Skie
- if (M.lying && (prob(M.getBruteLoss() / 6)))
- var/turf/location = M.loc
- if (istype(location, /turf/simulated))
- location.add_blood(M)
- if(ishuman(M))
- var/mob/living/carbon/H = M
- var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
- if(blood_volume > 0)
- H:vessel.remove_reagent("blood",1)
- if(prob(5))
- M.adjustBruteLoss(1)
- visible_message("\red \The [M]'s wounds open more from being dragged!")
- if(M.pull_damage())
- if(prob(25))
- M.adjustBruteLoss(2)
- visible_message("\red \The [M]'s wounds worsen terribly from being dragged!")
- var/turf/location = M.loc
- if (istype(location, /turf/simulated))
- location.add_blood(M)
- if(ishuman(M))
- var/mob/living/carbon/H = M
- var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
- if(blood_volume > 0)
- H:vessel.remove_reagent("blood",1)
-
- step(pulling, get_dir(pulling.loc, T))
- M.pulling = t
- else
- if (pulling)
- if (istype(pulling, /obj/structure/window))
- if(pulling:ini_dir == NORTHWEST || pulling:ini_dir == NORTHEAST || pulling:ini_dir == SOUTHWEST || pulling:ini_dir == SOUTHEAST)
- for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
- pulling = null
- if (pulling)
- step(pulling, get_dir(pulling.loc, T))
- else
- pulling = null
- . = ..()
- if ((s_active && !( s_active in contents ) ))
- s_active.close(src)
-
- for(var/mob/living/carbon/metroid/M in view(1,src))
- M.UpdateFeed(src)
- return
-
-/mob/living/carbon/amorph/proc/misc_clothing_updates()
- // Temporary proc to shove stuff in that was put into update_clothing()
- // for questionable reasons
-
- if (client)
- if (i_select)
- if (intent)
- client.screen += hud_used.intents
-
- var/list/L = dd_text2list(intent, ",")
- L[1] += ":-11"
- i_select.screen_loc = dd_list2text(L,",") //ICONS4
- else
- i_select.screen_loc = null
- if (m_select)
- if (m_int)
- client.screen += hud_used.mov_int
-
- var/list/L = dd_text2list(m_int, ",")
- L[1] += ":-11"
- m_select.screen_loc = dd_list2text(L,",") //ICONS4
- else
- m_select.screen_loc = null
-
- // Probably a lazy way to make sure all items are on the screen exactly once
- if (client)
- client.screen -= contents
- client.screen += contents
-
-/mob/living/carbon/amorph/rebuild_appearance()
- // Lazy method: Just rebuild everything.
- // This can be called when the mob is created, but on other occasions, rebuild_body_overlays(),
- // rebuild_clothing_overlays() etc. should be called individually.
-
- misc_clothing_updates() // silly stuff
-
-/mob/living/carbon/amorph/update_body_appearance()
- // Should be called whenever something about the body appearance itself changes.
-
- misc_clothing_updates() // silly stuff
-
- if(lying)
- icon_state = "lying"
- else
- icon_state = "standing"
-
-/mob/living/carbon/amorph/update_lying()
- // Should be called whenever something about the lying status of the mob might have changed.
-
- if(lying)
- icon_state = "lying"
- else
- icon_state = "standing"
-
-/mob/living/carbon/amorph/hand_p(mob/M as mob)
- // not even sure what this is meant to do
- return
-
-/mob/living/carbon/amorph/restrained()
- if (handcuffed)
- return 0 // handcuffs don't work on amorphs
- return 0
-
-/mob/living/carbon/amorph/var/co2overloadtime = null
-/mob/living/carbon/amorph/var/temperature_resistance = T0C+75
-
-/mob/living/carbon/amorph/show_inv(mob/user as mob)
- // TODO: add a window for extracting stuff from an amorph's mouth
-
-// called when something steps onto an amorph
-// this could be made more general, but for now just handle mulebot
-/mob/living/carbon/amorph/HasEntered(var/atom/movable/AM)
- var/obj/machinery/bot/mulebot/MB = AM
- if(istype(MB))
- MB.RunOver(src)
-
-//gets assignment from ID or ID inside PDA or PDA itself
-//Useful when player do something with computers
-/mob/living/carbon/amorph/proc/get_assignment(var/if_no_id = "No id", var/if_no_job = "No job")
- // TODO: get the ID from the amorph's contents
- return
-
-//gets name from ID or ID inside PDA or PDA itself
-//Useful when player do something with computers
-/mob/living/carbon/amorph/proc/get_authentification_name(var/if_no_id = "Unknown")
- // TODO: get the ID from the amorph's contents
- return
-
-//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
-/mob/living/carbon/amorph/proc/get_visible_name()
- // amorphs can't wear clothes or anything, so always return face_name
- return get_face_name()
-
-//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
-/mob/living/carbon/amorph/proc/get_face_name()
- // there might later be ways for amorphs to change the appearance of their face
- return "[real_name]"
-
-
-//gets ID card object from special clothes slot or null.
-/mob/living/carbon/amorph/proc/get_idcard()
- // TODO: get the ID from the amorph's contents
-
-
-// heal the amorph
-/mob/living/carbon/amorph/heal_overall_damage(var/brute, var/burn)
- bruteloss -= brute
- fireloss -= burn
- bruteloss = max(bruteloss, 0)
- fireloss = max(fireloss, 0)
-
- updatehealth()
- UpdateDamageIcon()
-
-// damage MANY external organs, in random order
-/mob/living/carbon/amorph/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
- bruteloss += brute
- fireloss += burn
-
- updatehealth()
- UpdateDamageIcon()
-
-/mob/living/carbon/amorph/Topic(href, href_list)
- if (href_list["refresh"])
- if((machine)&&(in_range(src, usr)))
- show_inv(machine)
-
- if (href_list["mach_close"])
- var/t1 = text("window=[]", href_list["mach_close"])
- machine = null
- src << browse(null, t1)
-
- if ((href_list["item"] && !( usr.stat ) && usr.canmove && !( usr.restrained() ) && in_range(src, usr) && ticker)) //if game hasn't started, can't make an equip_e
- var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
- O.source = usr
- O.target = src
- O.item = usr.equipped()
- O.s_loc = usr.loc
- O.t_loc = loc
- O.place = href_list["item"]
- if(href_list["loc"])
- O.internalloc = href_list["loc"]
- requests += O
- spawn( 0 )
- O.process()
- return
-
- if (href_list["criminal"])
- if(istype(usr, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = usr
- if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud))
- var/perpname = "wot"
- var/modified = 0
-
- /*if(wear_id)
- if(istype(wear_id,/obj/item/weapon/card/id))
- perpname = wear_id:registered_name
- else if(istype(wear_id,/obj/item/device/pda))
- var/obj/item/device/pda/tempPda = wear_id
- perpname = tempPda.owner
- else*/
- perpname = src.name
-
- for (var/datum/data/record/E in data_core.general)
- if (E.fields["name"] == perpname)
- for (var/datum/data/record/R in data_core.security)
- if (R.fields["id"] == E.fields["id"])
-
- var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Parolled", "Released", "Cancel")
-
- if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud))
- if(setcriminal != "Cancel")
- R.fields["criminal"] = setcriminal
- modified = 1
-
- spawn()
- H.handle_regular_hud_updates()
-
- if(!modified)
- usr << "\red Unable to locate a data core entry for this person."
- ..()
- return
-
-
-///eyecheck()
-///Returns a number between -1 to 2
-/mob/living/carbon/amorph/eyecheck()
- return 1
-
-
-/mob/living/carbon/amorph/IsAdvancedToolUser()
- return 1//Amorphs can use guns and such
-
-
-/mob/living/carbon/amorph/updatehealth()
- if(src.nodamage)
- src.health = 100
- src.stat = 0
- return
- src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss() -src.halloss
- return
-
-/mob/living/carbon/amorph/abiotic(var/full_body = 0)
- return 0
-
-/mob/living/carbon/amorph/abiotic2(var/full_body2 = 0)
- return 0
-
-/mob/living/carbon/amorph/getBruteLoss()
- return src.bruteloss
-
-/mob/living/carbon/amorph/adjustBruteLoss(var/amount, var/used_weapon = null)
- src.bruteloss += amount
- if(bruteloss < 0) bruteloss = 0
-
-/mob/living/carbon/amorph/getFireLoss()
- return src.fireloss
-
-/mob/living/carbon/amorph/adjustFireLoss(var/amount,var/used_weapon = null)
- src.fireloss += amount
- if(fireloss < 0) fireloss = 0
-
-/mob/living/carbon/amorph/get_visible_gender()
- return gender
diff --git a/code/WorkInProgress/Cib/amorph/amorph_attack.dm b/code/WorkInProgress/Cib/amorph/amorph_attack.dm
deleted file mode 100644
index 188c682033d..00000000000
--- a/code/WorkInProgress/Cib/amorph/amorph_attack.dm
+++ /dev/null
@@ -1,248 +0,0 @@
-
-
-/mob/living/carbon/amorph/attack_paw(mob/living/carbon/monkey/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- ..()
-
- switch(M.a_intent)
-
- if ("help")
- help_shake_act(M)
- else
- if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
- return
- if (health > 0)
- attacked += 10
- playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [M.name] has bit [src]!"), 1)
- adjustBruteLoss(rand(0, 1))
- updatehealth()
- return
-
-/mob/living/carbon/amorph/attack_hand(mob/living/carbon/human/M as mob)
-
- if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
- var/obj/item/clothing/gloves/G = M.gloves
- if(G.cell)
- if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
- if(G.cell.charge >= 2500)
- G.cell.charge -= 2500
- Weaken(5)
- if (stuttering < 5)
- stuttering = 5
- Stun(5)
-
- for(var/mob/O in viewers(src, null))
- if (O.client)
- O.show_message("\red [src] has been touched with the stun gloves by [M]!", 1, "\red You hear someone fall", 2)
- return
- else
- M << "\red Not enough charge! "
- return
-
- if (M.a_intent == "help")
- help_shake_act(M)
- else
- if (M.a_intent == "hurt")
- var/attack_verb
- switch(M.mutantrace)
- if("lizard")
- attack_verb = "scratch"
- if("plant")
- attack_verb = "slash"
- else
- attack_verb = "punch"
-
- if(M.type == /mob/living/carbon/human/tajaran)
- attack_verb = "slash"
-
- if ((prob(75) && health > 0))
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has [attack_verb]ed [name]!", M), 1)
-
- var/damage = rand(5, 10)
- if(M.type != /mob/living/carbon/human/tajaran)
- playsound(loc, "punch", 25, 1, -1)
- else if(M.type == /mob/living/carbon/human/tajaran)
- damage += 10
- playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
- adjustBruteLoss(damage/10)
- updatehealth()
- else
- if(M.type != /mob/living/carbon/human/tajaran)
- playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
- else if(M.type == /mob/living/carbon/human/tajaran)
- playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has attempted to [attack_verb] [name]!", M), 1)
- else
- if (M.a_intent == "grab")
- if (M == src)
- return
-
- var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
- G.assailant = M
- if (M.hand)
- M.l_hand = G
- else
- M.r_hand = G
- G.layer = 20
- G.affecting = src
- grabbed_by += G
- G.synch()
-
- LAssailant = M
-
- playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
-
- else
- if (!( paralysis ))
- drop_item()
- playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has disarmed [name]!", M), 1)
- return
-
-
-
-/mob/living/carbon/amorph/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
-
- switch(M.a_intent)
- if ("help")
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
-
- if ("hurt")
- if ((prob(95) && health > 0))
- playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
- var/damage = rand(15, 30)
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has slashed [name]!", M), 1)
- adjustBruteLoss(damage/10)
- updatehealth()
- react_to_attack(M)
- else
- playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has attempted to lunge at [name]!", M), 1)
-
- if ("grab")
- if (M == src)
- return
- var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
- G.assailant = M
- if (M.hand)
- M.l_hand = G
- else
- M.r_hand = G
- G.layer = 20
- G.affecting = src
- grabbed_by += G
- G.synch()
-
- LAssailant = M
-
- playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
-
- if ("disarm")
- playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
- var/damage = 5
- if(prob(95))
- Weaken(rand(10,15))
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has tackled down [name]!", M), 1)
- else
- drop_item()
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [] has disarmed [name]!", M), 1)
- adjustBruteLoss(damage)
- react_to_attack(M)
- updatehealth()
- return
-
-
-
-/mob/living/carbon/amorph/attack_animal(mob/living/simple_animal/M as mob)
- if(M.melee_damage_upper == 0)
- M.emote("[M.friendly] [src]")
- else
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M] [M.attacktext] [src]!", 1)
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- bruteloss += damage
-
-/mob/living/carbon/amorph/attack_metroid(mob/living/carbon/metroid/M as mob)
- if(M.Victim) return // can't attack while eating!
-
- if (health > -100)
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] has [pick("bit","slashed")] []!", src), 1)
-
- var/damage = rand(1, 3)
-
- if(istype(M, /mob/living/carbon/metroid/adult))
- damage = rand(10, 35)
- else
- damage = rand(5, 25)
-
- src.cloneloss += damage
-
- UpdateDamageIcon()
-
-
- if(M.powerlevel > 0)
- var/stunprob = 10
- var/power = M.powerlevel + rand(0,3)
-
- switch(M.powerlevel)
- if(1 to 2) stunprob = 20
- if(3 to 4) stunprob = 30
- if(5 to 6) stunprob = 40
- if(7 to 8) stunprob = 60
- if(9) stunprob = 70
- if(10) stunprob = 95
-
- if(prob(stunprob))
- M.powerlevel -= 3
- if(M.powerlevel < 0)
- M.powerlevel = 0
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] has shocked []!", src), 1)
-
- Weaken(power)
- if (stuttering < power)
- stuttering = power
- Stun(power)
-
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
-
- if (prob(stunprob) && M.powerlevel >= 8)
- adjustFireLoss(M.powerlevel * rand(6,10))
-
-
- updatehealth()
-
- return
diff --git a/code/WorkInProgress/Cib/amorph/amorph_damage.dm b/code/WorkInProgress/Cib/amorph/amorph_damage.dm
deleted file mode 100644
index d49d679069c..00000000000
--- a/code/WorkInProgress/Cib/amorph/amorph_damage.dm
+++ /dev/null
@@ -1,12 +0,0 @@
-/mob/living/carbon/amorph/proc/HealDamage(zone, brute, burn)
- return heal_overall_damage(brute, burn)
-
-/mob/living/carbon/amorph/UpdateDamageIcon()
- // no damage sprites for amorphs yet
- return
-
-/mob/living/carbon/amorph/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
- if(damagetype == BRUTE)
- take_overall_damage(damage, 0)
- else
- take_overall_damage(0, damage)
\ No newline at end of file
diff --git a/code/WorkInProgress/Cib/amorph/amorph_hud.dm b/code/WorkInProgress/Cib/amorph/amorph_hud.dm
deleted file mode 100644
index c9a4ef0cc9c..00000000000
--- a/code/WorkInProgress/Cib/amorph/amorph_hud.dm
+++ /dev/null
@@ -1,318 +0,0 @@
-/obj/hud/proc/amorph_hud(var/ui_style='icons/mob/screen1_old.dmi')
-
- src.adding = list( )
- src.other = list( )
- src.intents = list( )
- src.mon_blo = list( )
- src.m_ints = list( )
- src.mov_int = list( )
- src.vimpaired = list( )
- src.darkMask = list( )
- src.intent_small_hud_objects = list( )
-
- src.g_dither = new /obj/screen( src )
- src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.g_dither.name = "Mask"
- src.g_dither.icon = ui_style
- src.g_dither.icon_state = "dither12g"
- src.g_dither.layer = 18
- src.g_dither.mouse_opacity = 0
-
- src.alien_view = new /obj/screen(src)
- src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.alien_view.name = "Alien"
- src.alien_view.icon = ui_style
- src.alien_view.icon_state = "alien"
- src.alien_view.layer = 18
- src.alien_view.mouse_opacity = 0
-
- src.blurry = new /obj/screen( src )
- src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.blurry.name = "Blurry"
- src.blurry.icon = ui_style
- src.blurry.icon_state = "blurry"
- src.blurry.layer = 17
- src.blurry.mouse_opacity = 0
-
- src.druggy = new /obj/screen( src )
- src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.druggy.name = "Druggy"
- src.druggy.icon = ui_style
- src.druggy.icon_state = "druggy"
- src.druggy.layer = 17
- src.druggy.mouse_opacity = 0
-
- var/obj/screen/using
-
- using = new /obj/screen( src )
- using.name = "act_intent"
- using.dir = SOUTHWEST
- using.icon = ui_style
- using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
- using.screen_loc = ui_acti
- using.layer = 20
- src.adding += using
- action_intent = using
-
-//intent small hud objects
- var/icon/ico
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
- using = new /obj/screen( src )
- using.name = "help"
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- help_intent = using
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
- using = new /obj/screen( src )
- using.name = "disarm"
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- disarm_intent = using
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
- using = new /obj/screen( src )
- using.name = "grab"
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- grab_intent = using
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
- using = new /obj/screen( src )
- using.name = "harm"
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- hurt_intent = using
-
-//end intent small hud objects
-
- using = new /obj/screen( src )
- using.name = "mov_intent"
- using.dir = SOUTHWEST
- using.icon = ui_style
- using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
- using.screen_loc = ui_movi
- using.layer = 20
- src.adding += using
- move_intent = using
-
- using = new /obj/screen( src )
- using.name = "drop"
- using.icon = ui_style
- using.icon_state = "act_drop"
- using.screen_loc = ui_dropbutton
- using.layer = 19
- src.adding += using
-
- using = new /obj/screen( src )
- using.name = "r_hand"
- using.dir = WEST
- using.icon = ui_style
- using.icon_state = "hand_inactive"
- if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
- using.icon_state = "hand_active"
- using.screen_loc = ui_rhand
- using.layer = 19
- src.r_hand_hud_object = using
- src.adding += using
-
- using = new /obj/screen( src )
- using.name = "l_hand"
- using.dir = EAST
- using.icon = ui_style
- using.icon_state = "hand_inactive"
- if(mymob && mymob.hand) //This being 1 means the left hand is in use
- using.icon_state = "hand_active"
- using.screen_loc = ui_lhand
- using.layer = 19
- src.l_hand_hud_object = using
- src.adding += using
-
- using = new /obj/screen( src )
- using.name = "hand"
- using.dir = SOUTH
- using.icon = ui_style
- using.icon_state = "hand1"
- using.screen_loc = ui_swaphand1
- using.layer = 19
- src.adding += using
-
- using = new /obj/screen( src )
- using.name = "hand"
- using.dir = SOUTH
- using.icon = ui_style
- using.icon_state = "hand2"
- using.screen_loc = ui_swaphand2
- using.layer = 19
- src.adding += using
-
- using = new /obj/screen( src )
- using.name = "mask"
- using.dir = NORTH
- using.icon = ui_style
- using.icon_state = "equip"
- using.screen_loc = ui_monkey_mask
- using.layer = 19
- src.adding += using
-
- using = new /obj/screen( src )
- using.name = "back"
- using.dir = NORTHEAST
- using.icon = ui_style
- using.icon_state = "equip"
- using.screen_loc = ui_back
- using.layer = 19
- src.adding += using
-
- using = new /obj/screen( src )
- using.name = null
- using.icon = ui_style
- using.icon_state = "dither50"
- using.screen_loc = "1,1 to 5,15"
- using.layer = 17
- using.mouse_opacity = 0
- src.vimpaired += using
- using = new /obj/screen( src )
- using.name = null
- using.icon = ui_style
- using.icon_state = "dither50"
- using.screen_loc = "5,1 to 10,5"
- using.layer = 17
- using.mouse_opacity = 0
- src.vimpaired += using
- using = new /obj/screen( src )
- using.name = null
- using.icon = ui_style
- using.icon_state = "dither50"
- using.screen_loc = "6,11 to 10,15"
- using.layer = 17
- using.mouse_opacity = 0
- src.vimpaired += using
- using = new /obj/screen( src )
- using.name = null
- using.icon = ui_style
- using.icon_state = "dither50"
- using.screen_loc = "11,1 to 15,15"
- using.layer = 17
- using.mouse_opacity = 0
- src.vimpaired += using
-
- mymob.throw_icon = new /obj/screen(null)
- mymob.throw_icon.icon = ui_style
- mymob.throw_icon.icon_state = "act_throw_off"
- mymob.throw_icon.name = "throw"
- mymob.throw_icon.screen_loc = ui_throw
-
- mymob.oxygen = new /obj/screen( null )
- mymob.oxygen.icon = ui_style
- mymob.oxygen.icon_state = "oxy0"
- mymob.oxygen.name = "oxygen"
- mymob.oxygen.screen_loc = ui_oxygen
-
- mymob.pressure = new /obj/screen( null )
- mymob.pressure.icon = ui_style
- mymob.pressure.icon_state = "pressure0"
- mymob.pressure.name = "pressure"
- mymob.pressure.screen_loc = ui_pressure
-
- mymob.toxin = new /obj/screen( null )
- mymob.toxin.icon = ui_style
- mymob.toxin.icon_state = "tox0"
- mymob.toxin.name = "toxin"
- mymob.toxin.screen_loc = ui_toxin
-
- mymob.internals = new /obj/screen( null )
- mymob.internals.icon = ui_style
- mymob.internals.icon_state = "internal0"
- mymob.internals.name = "internal"
- mymob.internals.screen_loc = ui_internal
-
- mymob.fire = new /obj/screen( null )
- mymob.fire.icon = ui_style
- mymob.fire.icon_state = "fire0"
- mymob.fire.name = "fire"
- mymob.fire.screen_loc = ui_fire
-
- mymob.bodytemp = new /obj/screen( null )
- mymob.bodytemp.icon = ui_style
- mymob.bodytemp.icon_state = "temp1"
- mymob.bodytemp.name = "body temperature"
- mymob.bodytemp.screen_loc = ui_temp
-
- mymob.healths = new /obj/screen( null )
- mymob.healths.icon = ui_style
- mymob.healths.icon_state = "health0"
- mymob.healths.name = "health"
- mymob.healths.screen_loc = ui_health
-
- mymob.pullin = new /obj/screen( null )
- mymob.pullin.icon = ui_style
- mymob.pullin.icon_state = "pull0"
- mymob.pullin.name = "pull"
- mymob.pullin.screen_loc = ui_pull
-
- mymob.blind = new /obj/screen( null )
- mymob.blind.icon = ui_style
- mymob.blind.icon_state = "blackanimate"
- mymob.blind.name = " "
- mymob.blind.screen_loc = "1,1 to 15,15"
- mymob.blind.layer = 0
- mymob.blind.mouse_opacity = 0
-
- mymob.flash = new /obj/screen( null )
- mymob.flash.icon = ui_style
- mymob.flash.icon_state = "blank"
- mymob.flash.name = "flash"
- mymob.flash.screen_loc = "1,1 to 15,15"
- mymob.flash.layer = 17
-
- mymob.zone_sel = new /obj/screen/zone_sel( null )
- mymob.zone_sel.overlays = null
- mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
-
- //Handle the gun settings buttons
- mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
- if (mymob.client)
- if (mymob.client.gun_mode) // If in aim mode, correct the sprite
- mymob.gun_setting_icon.dir = 2
- for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
- if (G.target)
- mymob.item_use_icon = new /obj/screen/gun/item(null)
- if (mymob.client.target_can_click)
- mymob.item_use_icon.dir = 1
- src.adding += mymob.item_use_icon
- mymob.gun_move_icon = new /obj/screen/gun/move(null)
- if (mymob.client.target_can_move)
- mymob.gun_move_icon.dir = 1
- mymob.gun_run_icon = new /obj/screen/gun/run(null)
- if (mymob.client.target_can_run)
- mymob.gun_run_icon.dir = 1
- src.adding += mymob.gun_run_icon
- src.adding += mymob.gun_move_icon
-
- mymob.client.screen = null
-
- //, mymob.i_select, mymob.m_select
- mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, )
- mymob.client.screen += src.adding + src.other
-
- //if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
-
- return
diff --git a/code/WorkInProgress/Cib/amorph/life.dm b/code/WorkInProgress/Cib/amorph/life.dm
deleted file mode 100644
index e3eae759756..00000000000
--- a/code/WorkInProgress/Cib/amorph/life.dm
+++ /dev/null
@@ -1,516 +0,0 @@
-/mob/living/carbon/amorph
- var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
-
- var/oxygen_alert = 0
- var/toxins_alert = 0
- var/fire_alert = 0
-
- var/temperature_alert = 0
-
-
-/mob/living/carbon/amorph/Life()
- set invisibility = 0
- set background = 1
-
- if (src.monkeyizing)
- return
-
- ..()
-
- var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
- if(src.loc)
- environment = loc.return_air()
-
- if (src.stat != 2) //still breathing
-
- //First, resolve location and get a breath
-
- if(air_master.current_cycle%4==2)
- //Only try to take a breath every 4 seconds, unless suffocating
- breathe()
-
- else //Still give containing object the chance to interact
- if(istype(loc, /obj/))
- var/obj/location_as_object = loc
- location_as_object.handle_internal_lifeform(src, 0)
-
- //Apparently, the person who wrote this code designed it so that
- //blinded get reset each cycle and then get activated later in the
- //code. Very ugly. I dont care. Moving this stuff here so its easy
- //to find it.
- src.blinded = null
-
- //Disease Check
- handle_virus_updates()
-
- //Handle temperature/pressure differences between body and environment
- if(environment) // More error checking -- TLE
- handle_environment(environment)
-
- //Mutations and radiation
- handle_mutations_and_radiation()
-
- //Chemicals in the body
- handle_chemicals_in_body()
-
- //Disabilities
- handle_disabilities()
-
- //Status updates, death etc.
-// UpdateLuminosity()
- handle_regular_status_updates()
-
- if(client)
- handle_regular_hud_updates()
-
- //Being buckled to a chair or bed
- check_if_buckled()
-
- // Yup.
- update_canmove()
-
- clamp_values()
-
- // Grabbing
- for(var/obj/item/weapon/grab/G in src)
- G.process()
-
-/mob/living/carbon/amorph
- proc
-
- clamp_values()
-
- AdjustStunned(0)
- AdjustParalysis(0)
- AdjustWeakened(0)
-
- handle_disabilities()
- if (src.disabilities & 4)
- if ((prob(5) && src.paralysis <= 1 && src.r_ch_cou < 1))
- src.drop_item()
- spawn( 0 )
- emote("cough")
- return
- if (src.disabilities & 8)
- if ((prob(10) && src.paralysis <= 1 && src.r_Tourette < 1))
- Stun(10)
- spawn( 0 )
- emote("twitch")
- return
- if (src.disabilities & 16)
- if (prob(10))
- src.stuttering = max(10, src.stuttering)
-
- update_mind()
- if(!mind && client)
- mind = new
- mind.current = src
- mind.key = key
-
- handle_mutations_and_radiation()
- // amorphs are immune to this stuff
-
- breathe()
- if(src.reagents)
-
- if(src.reagents.has_reagent("lexorin")) return
-
- if(!loc) return //probably ought to make a proper fix for this, but :effort: --NeoFite
-
- var/datum/gas_mixture/environment = loc.return_air()
- var/datum/gas_mixture/breath
-
- if(losebreath>0) //Suffocating so do not take a breath
- src.losebreath--
- if (prob(75)) //High chance of gasping for air
- spawn emote("gasp")
- if(istype(loc, /obj/))
- var/obj/location_as_object = loc
- location_as_object.handle_internal_lifeform(src, 0)
- else
- //First, check for air from internal atmosphere (using an air tank and mask generally)
- breath = get_breath_from_internal(BREATH_VOLUME)
-
- //No breath from internal atmosphere so get breath from location
- if(!breath)
- if(istype(loc, /obj/))
- var/obj/location_as_object = loc
- breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
- else if(istype(loc, /turf/))
- var/breath_moles = environment.total_moles()*BREATH_PERCENTAGE
- breath = loc.remove_air(breath_moles)
-
- // Handle chem smoke effect -- Doohl
- var/block = 0
- if(wear_mask)
- if(istype(wear_mask, /obj/item/clothing/mask/gas))
- block = 1
-
- if(!block)
-
- for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
- if(smoke.reagents.total_volume)
- smoke.reagents.reaction(src, INGEST)
- spawn(5)
- if(smoke)
- smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
- break // If they breathe in the nasty stuff once, no need to continue checking
-
-
- else //Still give containing object the chance to interact
- if(istype(loc, /obj/))
- var/obj/location_as_object = loc
- location_as_object.handle_internal_lifeform(src, 0)
-
- handle_breath(breath)
-
- if(breath)
- loc.assume_air(breath)
-
-
- get_breath_from_internal(volume_needed)
- if(internal)
- if (!contents.Find(src.internal))
- internal = null
- if (!wear_mask || !(wear_mask.flags|MASKINTERNALS) )
- internal = null
- if(internal)
- if (src.internals)
- src.internals.icon_state = "internal1"
- return internal.remove_air_volume(volume_needed)
- else
- if (src.internals)
- src.internals.icon_state = "internal0"
- return null
-
- update_canmove()
- if(paralysis || stunned || weakened || buckled || (changeling && changeling.changeling_fakedeath)) canmove = 0
- else canmove = 1
-
- handle_breath(datum/gas_mixture/breath)
- if(src.nodamage)
- return
-
- if(!breath || (breath.total_moles == 0))
- adjustOxyLoss(7)
-
- oxygen_alert = max(oxygen_alert, 1)
-
- return 0
-
- var/safe_oxygen_min = 8 // Minimum safe partial pressure of O2, in kPa
- //var/safe_oxygen_max = 140 // Maximum safe partial pressure of O2, in kPa (Not used for now)
- var/SA_para_min = 0.5
- var/SA_sleep_min = 5
- var/oxygen_used = 0
- var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
-
- //Partial pressure of the O2 in our breath
- var/O2_pp = (breath.oxygen/breath.total_moles())*breath_pressure
-
- if(O2_pp < safe_oxygen_min) // Too little oxygen
- if(prob(20))
- spawn(0) emote("gasp")
- if (O2_pp == 0)
- O2_pp = 0.01
- var/ratio = safe_oxygen_min/O2_pp
- adjustOxyLoss(min(5*ratio, 7)) // Don't fuck them up too fast (space only does 7 after all!)
- oxygen_used = breath.oxygen*ratio/6
- oxygen_alert = max(oxygen_alert, 1)
- else // We're in safe limits
- adjustOxyLoss(-5)
- oxygen_used = breath.oxygen/6
- oxygen_alert = 0
-
- breath.oxygen -= oxygen_used
- breath.carbon_dioxide += oxygen_used
-
- if(breath.trace_gases.len) // If there's some other shit in the air lets deal with it here.
- for(var/datum/gas/sleeping_agent/SA in breath.trace_gases)
- var/SA_pp = (SA.moles/breath.total_moles())*breath_pressure
- if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
- Paralyse(3) // 3 gives them one second to wake up and run away a bit!
- if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
- src.sleeping = max(src.sleeping+2, 10)
- else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
- if(prob(20))
- spawn(0) emote(pick("giggle", "laugh"))
-
- return 1
-
- handle_environment(datum/gas_mixture/environment)
- if(!environment)
- return
- var/environment_heat_capacity = environment.heat_capacity()
- if(istype(loc, /turf/space))
- environment_heat_capacity = loc:heat_capacity
-
- if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
- var/transfer_coefficient
-
- transfer_coefficient = 1
- if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
- transfer_coefficient *= wear_mask.heat_transfer_coefficient
-
- handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
-
- if(stat==2)
- bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
-
- //Account for massive pressure differences
-
-
- var/pressure = environment.return_pressure()
-
- // if(!wear_suit) Monkies cannot into space.
- // if(!istype(wear_suit, /obj/item/clothing/suit/space))
-
- /*if(pressure < 20)
- if(prob(25))
- src << "You feel the splittle on your lips and the fluid on your eyes boiling away, the capillteries in your skin breaking."
- adjustBruteLoss(5)
- */
-
- if(pressure > HAZARD_HIGH_PRESSURE)
-
- adjustBruteLoss(min((10+(round(pressure/(HIGH_STEP_PRESSURE)-2)*5)),MAX_PRESSURE_DAMAGE))
-
-
-
- return //TODO: DEFERRED
-
- handle_temperature_damage(body_part, exposed_temperature, exposed_intensity)
- if(src.nodamage) return
- var/discomfort = min( abs(exposed_temperature - bodytemperature)*(exposed_intensity)/2000000, 1.0)
- if(exposed_temperature > bodytemperature)
- adjustFireLoss(20.0*discomfort)
-
- else
- adjustFireLoss(5.0*discomfort)
-
- handle_chemicals_in_body()
- // most chemicals will have no effect on amorphs
- //if(reagents) reagents.metabolize(src)
-
- if (src.drowsyness)
- src.drowsyness--
- src.eye_blurry = max(2, src.eye_blurry)
- if (prob(5))
- src.sleeping += 1
- Paralyse(5)
-
- confused = max(0, confused - 1)
- // decrement dizziness counter, clamped to 0
- if(resting)
- dizziness = max(0, dizziness - 5)
- else
- dizziness = max(0, dizziness - 1)
-
- src.updatehealth()
-
- return //TODO: DEFERRED
-
- handle_regular_status_updates()
-
- health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
-
- if(getOxyLoss() > 25) Paralyse(3)
-
- if(src.sleeping)
- Paralyse(5)
- if (prob(1) && health) spawn(0) emote("snore")
-
- if(src.resting)
- Weaken(5)
-
- if(health < config.health_threshold_dead && stat != 2)
- death()
- else if(src.health < config.health_threshold_crit)
- if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
-
- // shuffle around the chemical effects for amorphs a little ;)
- if(!src.reagents.has_reagent("antitoxin") && src.stat != 2) src.adjustOxyLoss(2)
-
- if(src.stat != 2) src.stat = 1
- Paralyse(5)
-
- if (src.stat != 2) //Alive.
-
- if (src.paralysis || src.stunned || src.weakened) //Stunned etc.
- if (src.stunned > 0)
- AdjustStunned(-1)
- src.stat = 0
- if (src.weakened > 0)
- AdjustWeakened(-1)
- src.lying = 1
- src.stat = 0
- if (src.paralysis > 0)
- AdjustParalysis(-1)
- src.blinded = 1
- src.lying = 1
- src.stat = 1
- var/h = src.hand
- src.hand = 0
- drop_item()
- src.hand = 1
- drop_item()
- src.hand = h
-
- else //Not stunned.
- src.lying = 0
- src.stat = 0
-
- else //Dead.
- src.lying = 1
- src.blinded = 1
- src.stat = 2
-
- if (src.stuttering) src.stuttering--
- if (src.slurring) src.slurring--
-
- if (src.eye_blind)
- src.eye_blind--
- src.blinded = 1
-
- if (src.ear_deaf > 0) src.ear_deaf--
- if (src.ear_damage < 25)
- src.ear_damage -= 0.05
- src.ear_damage = max(src.ear_damage, 0)
-
- src.density = !( src.lying )
-
- if (src.disabilities & 128)
- src.blinded = 1
- if (src.disabilities & 32)
- src.ear_deaf = 1
-
- if (src.eye_blurry > 0)
- src.eye_blurry--
- src.eye_blurry = max(0, src.eye_blurry)
-
- if (src.druggy > 0)
- src.druggy--
- src.druggy = max(0, src.druggy)
-
- return 1
-
- handle_regular_hud_updates()
-
- if (src.stat == 2 || (M_XRAY in mutations))
- src.sight |= SEE_TURFS
- src.sight |= SEE_MOBS
- src.sight |= SEE_OBJS
- src.see_in_dark = 8
- src.see_invisible = 2
- else if (src.stat != 2)
- src.sight &= ~SEE_TURFS
- src.sight &= ~SEE_MOBS
- src.sight &= ~SEE_OBJS
- src.see_in_dark = 2
- src.see_invisible = 0
-
- if (src.sleep)
- src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
- src.sleep.overlays = null
- if(src.sleeping_willingly)
- src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
- if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
-
- if (src.healths)
- if (src.stat != 2)
- switch(health)
- if(100 to INFINITY)
- src.healths.icon_state = "health0"
- if(80 to 100)
- src.healths.icon_state = "health1"
- if(60 to 80)
- src.healths.icon_state = "health2"
- if(40 to 60)
- src.healths.icon_state = "health3"
- if(20 to 40)
- src.healths.icon_state = "health4"
- if(0 to 20)
- src.healths.icon_state = "health5"
- else
- src.healths.icon_state = "health6"
- else
- src.healths.icon_state = "health7"
-
- if (pressure)
- var/datum/gas_mixture/environment = loc.return_air()
- if(environment)
- switch(environment.return_pressure())
-
- if(HAZARD_HIGH_PRESSURE to INFINITY)
- pressure.icon_state = "pressure2"
- if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
- pressure.icon_state = "pressure1"
- if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
- pressure.icon_state = "pressure0"
- if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
- pressure.icon_state = "pressure-1"
- else
- pressure.icon_state = "pressure-2"
-
- if(src.pullin) src.pullin.icon_state = "pull[src.pulling ? 1 : 0]"
-
-
- if (src.toxin) src.toxin.icon_state = "tox[src.toxins_alert ? 1 : 0]"
- if (src.oxygen) src.oxygen.icon_state = "oxy[src.oxygen_alert ? 1 : 0]"
- if (src.fire) src.fire.icon_state = "fire[src.fire_alert ? 1 : 0]"
- //NOTE: the alerts dont reset when youre out of danger. dont blame me,
- //blame the person who coded them. Temporary fix added.
-
- if(bodytemp)
- switch(src.bodytemperature) //310.055 optimal body temp
- if(345 to INFINITY)
- src.bodytemp.icon_state = "temp4"
- if(335 to 345)
- src.bodytemp.icon_state = "temp3"
- if(327 to 335)
- src.bodytemp.icon_state = "temp2"
- if(316 to 327)
- src.bodytemp.icon_state = "temp1"
- if(300 to 316)
- src.bodytemp.icon_state = "temp0"
- if(295 to 300)
- src.bodytemp.icon_state = "temp-1"
- if(280 to 295)
- src.bodytemp.icon_state = "temp-2"
- if(260 to 280)
- src.bodytemp.icon_state = "temp-3"
- else
- src.bodytemp.icon_state = "temp-4"
-
- src.client.screen -= src.hud_used.blurry
- src.client.screen -= src.hud_used.druggy
- src.client.screen -= src.hud_used.vimpaired
-
- if ((src.blind && src.stat != 2))
- if ((src.blinded))
- src.blind.layer = 18
- else
- src.blind.layer = 0
-
- if (src.disabilities & 1)
- src.client.screen += src.hud_used.vimpaired
-
- if (src.eye_blurry)
- src.client.screen += src.hud_used.blurry
-
- if (src.druggy)
- src.client.screen += src.hud_used.druggy
-
- if (src.stat != 2)
- if (src.machine)
- if (!( src.machine.check_eye(src) ))
- src.reset_view(null)
- else
- if(!client.adminobs)
- reset_view(null)
-
- return 1
-
- handle_virus_updates()
- // amorphs can't come down with human diseases
- return
\ No newline at end of file
diff --git a/code/WorkInProgress/Cib/amorph/say.dm b/code/WorkInProgress/Cib/amorph/say.dm
deleted file mode 100644
index a73c9de5d39..00000000000
--- a/code/WorkInProgress/Cib/amorph/say.dm
+++ /dev/null
@@ -1,6 +0,0 @@
-/mob/living/carbon/amorph/emote(var/act,var/m_type=1,var/message = null)
- if(act == "me")
- return custom_emote(m_type, message)
-
-/mob/living/carbon/amorph/say_quote(var/text)
- return "[src.say_message], \"[text]\"";
diff --git a/code/WorkInProgress/Cib/meme.dm b/code/WorkInProgress/Cib/meme.dm
deleted file mode 100644
index 880f21bad51..00000000000
--- a/code/WorkInProgress/Cib/meme.dm
+++ /dev/null
@@ -1,596 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
-
-// === MEMETIC ANOMALY ===
-// =======================
-
-/**
-This life form is a form of parasite that can gain a certain level of control
-over its host. Its player will share vision and hearing with the host, and it'll
-be able to influence the host through various commands.
-**/
-
-// The maximum amount of points a meme can gather.
-var/global/const/MAXIMUM_MEME_POINTS = 750
-
-
-// === PARASITE ===
-// ================
-
-// a list of all the parasites in the mob
-mob/living/carbon/var/list/parasites = list()
-
-mob/living/parasite
- var/mob/living/carbon/host // the host that this parasite occupies
-
- Login()
- ..()
-
- // make the client see through the host instead
- client.eye = host
- client.perspective = EYE_PERSPECTIVE
-
-
-mob/living/parasite/proc/enter_host(mob/living/carbon/host)
- // by default, parasites can't share a body with other life forms
- if(host.parasites.len > 0)
- return 0
-
- src.host = host
- src.loc = host
- host.parasites.Add(src)
-
- if(client) client.eye = host
-
- return 1
-
-mob/living/parasite/proc/exit_host()
- src.host.parasites.Remove(src)
- src.host = null
- src.loc = null
-
- return 1
-
-
-// === MEME ===
-// ============
-
-// Memes use points for many actions
-mob/living/parasite/meme/var/meme_points = 100
-mob/living/parasite/meme/var/dormant = 0
-
-// Memes have a list of indoctrinated hosts
-mob/living/parasite/meme/var/list/indoctrinated = list()
-
-mob/living/parasite/meme/Life()
- ..()
-
- if(client)
- if(blinded) client.eye = null
- else client.eye = host
-
- if(!host) return
-
- // recover meme points slowly
- var/gain = 3
- if(dormant) gain = 9 // dormant recovers points faster
-
- meme_points = min(meme_points + gain, MAXIMUM_MEME_POINTS)
-
- // if there are sleep toxins in the host's body, that's bad
- if(host.reagents.has_reagent("stoxin"))
- src << "\red Something in your host's blood makes you lose consciousness.. you fade away.."
- src.death()
- return
- // a host without brain is no good
- if(!host.mind)
- src << "\red Your host has no mind.. you fade away.."
- src.death()
- return
- if(host.stat == 2)
- src << "\red Your host has died.. you fade away.."
- src.death()
- return
-
- if(host.blinded && host.stat != 1) src.blinded = 1
- else src.blinded = 0
-
-
-mob/living/parasite/meme/death()
- // make sure the mob is on the actual map before gibbing
- if(host) src.loc = host.loc
- src.stat = 2
- ..()
- del src
-
-// When a meme speaks, it speaks through its host
-mob/living/parasite/meme/say(message as text)
- if(dormant)
- usr << "\red You're dormant!"
- return
- if(!host)
- usr << "\red You can't speak without host!"
- return
-
- return host.say(message)
-
-// Same as speak, just with whisper
-mob/living/parasite/meme/whisper(message as text)
- if(dormant)
- usr << "\red You're dormant!"
- return
- if(!host)
- usr << "\red You can't speak without host!"
- return
-
- return host.whisper(message)
-
-// Make the host do things
-mob/living/parasite/meme/me_verb(message as text)
- set name = "Me"
-
-
- if(dormant)
- usr << "\red You're dormant!"
- return
-
- if(!host)
- usr << "\red You can't emote without host!"
- return
-
- return host.me_verb(message)
-
-// A meme understands everything their host understands
-mob/living/parasite/meme/say_understands(mob/other)
- if(!host) return 0
-
- return host.say_understands(other)
-
-// Try to use amount points, return 1 if successful
-mob/living/parasite/meme/proc/use_points(amount)
- if(dormant)
- usr << "\red You're dormant!"
- return
- if(src.meme_points < amount)
- src << "* You don't have enough meme points(need [amount])."
- return 0
-
- src.meme_points -= round(amount)
- return 1
-
-// Let the meme choose one of his indoctrinated mobs as target
-mob/living/parasite/meme/proc/select_indoctrinated(var/title, var/message)
- var/list/candidates
-
- // Can only affect other mobs thant he host if not blinded
- if(blinded)
- candidates = list()
- src << "\red You are blinded, so you can not affect mobs other than your host."
- else
- candidates = indoctrinated.Copy()
-
- candidates.Add(src.host)
-
- var/mob/target = null
- if(candidates.len == 1)
- target = candidates[1]
- else
- var/selected
-
- var/list/text_candidates = list()
- var/list/map_text_to_mob = list()
-
- for(var/mob/living/carbon/human/M in candidates)
- text_candidates += M.real_name
- map_text_to_mob[M.real_name] = M
-
- selected = input(message,title) as null|anything in text_candidates
- if(!selected) return null
-
- target = map_text_to_mob[selected]
-
- return target
-
-
-// A meme can make people hear things with the thought ability
-mob/living/parasite/meme/verb/Thought()
- set category = "Meme"
- set name = "Thought(50)"
- set desc = "Implants a thought into the target, making them think they heard someone talk."
-
- if(meme_points < 50)
- // just call use_points() to give the standard failure message
- use_points(50)
- return
-
- var/list/candidates = indoctrinated.Copy()
- if(!(src.host in candidates))
- candidates.Add(src.host)
-
- var/mob/target = select_indoctrinated("Thought", "Select a target which will hear your thought.")
-
- if(!target) return
-
- var/speaker = input("Select the voice in which you would like to make yourself heard.", "Voice") as null|text
- if(!speaker) return
-
- var/message = input("What would you like to say?", "Message") as null
- if(!message) return
-
- // Use the points at the end rather than the beginning, because the user might cancel
- if(!use_points(50)) return
-
- message = say_quote(message)
- var/rendered = "[speaker] [message]"
- target.show_message(rendered)
-
- usr << "You make [target] hear: [rendered]"
-
-// Mutes the host
-mob/living/parasite/meme/verb/Mute()
- set category = "Meme"
- set name = "Mute(250)"
- set desc = "Prevents your host from talking for a while."
-
- if(!src.host) return
- if(!host.speech_allowed)
- usr << "\red Your host already can't speak.."
- return
- if(!use_points(250)) return
-
- spawn
- // backup the host incase we switch hosts after using the verb
- var/mob/host = src.host
-
- host << "\red Your tongue feels numb.. You lose your ability to speak."
- usr << "\red Your host can't speak anymore."
-
- host.speech_allowed = 0
-
- sleep(1200)
-
- host.speech_allowed = 1
- host << "\red Your tongue has feeling again.."
- usr << "\red [host] can speak again."
-
-// Makes the host unable to emote
-mob/living/parasite/meme/verb/Paralyze()
- set category = "Meme"
- set name = "Paralyze(250)"
- set desc = "Prevents your host from using emote for a while."
-
- if(!src.host) return
- if(!host.use_me)
- usr << "\red Your host already can't use body language.."
- return
- if(!use_points(250)) return
-
- spawn
- // backup the host incase we switch hosts after using the verb
- var/mob/host = src.host
-
- host << "\red Your body feels numb.. You lose your ability to use body language."
- usr << "\red Your host can't use body language anymore."
-
- host.use_me = 0
-
- sleep(1200)
-
- host.use_me = 1
- host << "\red Your body has feeling again.."
- usr << "\red [host] can use body language again."
-
-
-
-// Cause great agony with the host, used for conditioning the host
-mob/living/parasite/meme/verb/Agony()
- set category = "Meme"
- set name = "Agony(200)"
- set desc = "Causes significant pain in your host."
-
- if(!src.host) return
- if(!use_points(200)) return
-
- spawn
- // backup the host incase we switch hosts after using the verb
- var/mob/host = src.host
-
- host.paralysis = max(host.paralysis, 2)
-
- host.flash_weak_pain()
- host << "\red You feel excrutiating pain all over your body! It is so bad you can't think or articulate yourself properly.."
-
- usr << "You send a jolt of agonizing pain through [host], they should be unable to concentrate on anything else for half a minute."
-
- host.emote("scream")
-
- for(var/i=0, i<10, i++)
- host.stuttering = 2
- sleep(50)
- if(prob(80)) host.flash_weak_pain()
- if(prob(10)) host.paralysis = max(host.paralysis, 2)
- if(prob(15)) host.emote("twitch")
- else if(prob(15)) host.emote("scream")
- else if(prob(10)) host.emote("collapse")
-
- if(i == 10)
- host << "\red THE PAIN! AGHH, THE PAIN! MAKE IT STOP! ANYTHING TO MAKE IT STOP!"
-
- host << "\red The pain subsides.."
-
-// Cause great joy with the host, used for conditioning the host
-mob/living/parasite/meme/verb/Joy()
- set category = "Meme"
- set name = "Joy(200)"
- set desc = "Causes significant joy in your host."
-
- if(!src.host) return
- if(!use_points(200)) return
-
- spawn
- var/mob/host = src.host
- host.druggy = max(host.druggy, 50)
- host.slurring = max(host.slurring, 10)
-
- usr << "You stimulate [host.name]'s brain, injecting waves of endorphines and dopamine into the tissue. They should now forget all their worries, particularly relating to you, for around a minute."
-
- host << "\red You are feeling wonderful! Your head is numb and drowsy, and you can't help forgetting all the worries in the world."
-
- while(host.druggy > 0)
- sleep(10)
-
- host << "\red You are feeling clear-headed again.."
-
-// Cause the target to hallucinate.
-mob/living/parasite/meme/verb/Hallucinate()
- set category = "Meme"
- set name = "Hallucinate(300)"
- set desc = "Makes your host hallucinate, has a short delay."
-
- var/mob/target = select_indoctrinated("Hallucination", "Who should hallucinate?")
-
- if(!target) return
- if(!use_points(300)) return
-
- target.hallucination += 100
-
- usr << "You make [target] hallucinate."
-
-// Jump to a closeby target through a whisper
-mob/living/parasite/meme/verb/SubtleJump(mob/living/carbon/human/target as mob in world)
- set category = "Meme"
- set name = "Subtle Jump(350)"
- set desc = "Move to a closeby human through a whisper."
-
- if(!istype(target, /mob/living/carbon/human) || !target.mind)
- src << "You can't jump to this creature.."
- return
- if(!(target in view(1, host)+src))
- src << "The target is not close enough."
- return
-
- // Find out whether we can speak
- if (host.silent || (host.disabilities & 64))
- src << "Your host can't speak.."
- return
-
- if(!use_points(350)) return
-
- for(var/mob/M in view(1, host))
- M.show_message("[host] whispers something incoherent.",2) // 2 stands for hearable message
-
- // Find out whether the target can hear
- if(target.disabilities & 32 || target.ear_deaf)
- src << "Your target doesn't seem to hear you.."
- return
-
- if(target.parasites.len > 0)
- src << "Your target already is possessed by something.."
- return
-
- src.exit_host()
- src.enter_host(target)
-
- usr << "You successfully jumped to [target]."
- log_admin("[src.key] has jumped to [target]")
- message_admins("[src.key] has jumped to [target]")
-
-// Jump to a distant target through a shout
-mob/living/parasite/meme/verb/ObviousJump(mob/living/carbon/human/target as mob in world)
- set category = "Meme"
- set name = "Obvious Jump(750)"
- set desc = "Move to any mob in view through a shout."
-
- if(!istype(target, /mob/living/carbon/human) || !target.mind)
- src << "You can't jump to this creature.."
- return
- if(!(target in view(host)))
- src << "The target is not close enough."
- return
-
- // Find out whether we can speak
- if (host.silent || (host.disabilities & 64))
- src << "Your host can't speak.."
- return
-
- if(!use_points(750)) return
-
- for(var/mob/M in view(host)+src)
- M.show_message("[host] screams something incoherent!",2) // 2 stands for hearable message
-
- // Find out whether the target can hear
- if(target.disabilities & 32 || target.ear_deaf)
- src << "Your target doesn't seem to hear you.."
- return
-
- if(target.parasites.len > 0)
- src << "Your target already is possessed by something.."
- return
-
- src.exit_host()
- src.enter_host(target)
-
- usr << "You successfully jumped to [target]."
- log_admin("[src.key] has jumped to [target]")
- message_admins("[src.key] has jumped to [target]")
-
-// Jump to an attuned mob for free
-mob/living/parasite/meme/verb/AttunedJump(mob/living/carbon/human/target as mob in world)
- set category = "Meme"
- set name = "Attuned Jump(0)"
- set desc = "Move to a mob in sight that you have already attuned."
-
- if(!istype(target, /mob/living/carbon/human) || !target.mind)
- src << "You can't jump to this creature.."
- return
- if(!(target in view(host)))
- src << "You need to make eye-contact with the target."
- return
- if(!(target in indoctrinated))
- src << "You need to attune the target first."
- return
-
- src.exit_host()
- src.enter_host(target)
-
- usr << "You successfully jumped to [target]."
-
- log_admin("[src.key] has jumped to [target]")
- message_admins("[src.key] has jumped to [target]")
-
-// ATTUNE a mob, adding it to the indoctrinated list
-mob/living/parasite/meme/verb/Attune()
- set category = "Meme"
- set name = "Attune(400)"
- set desc = "Change the host's brain structure, making it easier for you to manipulate him."
-
- if(host in src.indoctrinated)
- usr << "You have already attuned this host."
- return
-
- if(!host) return
- if(!use_points(400)) return
-
- src.indoctrinated.Add(host)
-
- usr << "You successfully indoctrinated [host]."
- host << "\red Your head feels a bit roomier.."
-
- log_admin("[src.key] has attuned [host]")
- message_admins("[src.key] has attuned [host]")
-
-// Enables the mob to take a lot more damage
-mob/living/parasite/meme/verb/Analgesic()
- set category = "Meme"
- set name = "Analgesic(500)"
- set desc = "Combat drug that the host to move normally, even under life-threatening pain."
-
- if(!host) return
- if(!(host in indoctrinated))
- usr << "\red You need to attune the host first."
- return
- if(!use_points(500)) return
-
- usr << "You inject drugs into [host]."
- host << "\red You feel your body strengthen and your pain subside.."
- host.analgesic = 60
- while(host.analgesic > 0)
- sleep(10)
- host << "\red The dizziness wears off, and you can feel pain again.."
-
-
-mob/proc/clearHUD()
- if(client) client.screen.Cut()
-
-// Take control of the mob
-mob/living/parasite/meme/verb/Possession()
- set category = "Meme"
- set name = "Possession(500)"
- set desc = "Take direct control of the host for a while."
-
- if(!host) return
- if(!(host in indoctrinated))
- usr << "\red You need to attune the host first."
- return
- if(!use_points(500)) return
-
- usr << "You take control of [host]!"
- host << "\red Everything goes black.."
-
- spawn
- var/mob/dummy = new()
- dummy.loc = 0
- dummy.sight = BLIND
-
- var/datum/mind/host_mind = host.mind
- var/datum/mind/meme_mind = src.mind
-
- host_mind.transfer_to(dummy)
- meme_mind.transfer_to(host)
- host_mind.current.clearHUD()
- host.update_clothing()
-
- dummy << "\blue You feel very drowsy.. Your eyelids become heavy..."
-
- log_admin("[meme_mind.key] has taken possession of [host]([host_mind.key])")
- message_admins("[meme_mind.key] has taken possession of [host]([host_mind.key])")
-
- sleep(600)
-
- log_admin("[meme_mind.key] has lost possession of [host]([host_mind.key])")
- message_admins("[meme_mind.key] has lost possession of [host]([host_mind.key])")
-
- meme_mind.transfer_to(src)
- host_mind.transfer_to(host)
- meme_mind.current.clearHUD()
- host.update_clothing()
- src << "\red You lose control.."
-
- del dummy
-
-// Enter dormant mode, increases meme point gain
-mob/living/parasite/meme/verb/Dormant()
- set category = "Meme"
- set name = "Dormant(100)"
- set desc = "Speed up point recharging, will force you to cease all actions until all points are recharged."
-
- if(!host) return
- if(!use_points(100)) return
-
- usr << "You enter dormant mode.. You won't be able to take action until all your points have recharged."
-
- dormant = 1
-
- while(meme_points < MAXIMUM_MEME_POINTS)
- sleep(10)
-
- dormant = 0
-
- usr << "\red You have regained all points and exited dormant mode!"
-
-mob/living/parasite/meme/verb/Show_Points()
- set category = "Meme"
-
- usr << "Meme Points: [src.meme_points]/[MAXIMUM_MEME_POINTS]"
-
-// Stat panel to show meme points, copypasted from alien
-/mob/living/parasite/meme/Stat()
- ..()
-
- statpanel("Status")
- if (client && client.holder)
- stat(null, "([x], [y], [z])")
-
- if (client && client.statpanel == "Status")
- stat(null, "Meme Points: [src.meme_points]")
-
-// Game mode helpers, used for theft objectives
-// --------------------------------------------
-mob/living/parasite/check_contents_for(t)
- if(!host) return 0
-
- return host.check_contents_for(t)
-
-mob/living/parasite/check_contents_for_reagent(t)
- if(!host) return 0
-
- return host.check_contents_for_reagent(t)
diff --git a/code/WorkInProgress/IndexLP/indexlp_defines.dm b/code/WorkInProgress/IndexLP/indexlp_defines.dm
deleted file mode 100644
index 2f3402be59d..00000000000
--- a/code/WorkInProgress/IndexLP/indexlp_defines.dm
+++ /dev/null
@@ -1,32 +0,0 @@
-//Clothing
-/obj/item/clothing/suit/storage/centcomm_jacket
- name = "Central Command Jacket"
- desc = "A black jacket embroidered with the Central Command dress print."
- icon = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi'
- icon_state = "mob_centcomm_jacket_open"
- item_state = "mob_centcomm_jacket"
- sprite_sheets = list(
- "Human" = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi'
- )
- blood_overlay_type = "coat"
- body_parts_covered = UPPER_TORSO|ARMS
-
- verb/toggle()
- set name = "Toggle Coat Buttons"
- set category = "Object"
- set src in usr
-
- if(!usr.canmove || usr.stat || usr.restrained())
- return 0
-
- switch(icon_state)
- if("mob_centcomm_jacket_open")
- src.icon_state = "mob_centcomm_jacket"
- usr << "You button up the jacket."
- if("mob_centcomm_jacket")
- src.icon_state = "mob_centcomm_jacket_open"
- usr << "You unbutton the jacket."
- else
- usr << "You attempt to button-up your [src], before promptly realising how retarded you are."
- return
- usr.update_inv_wear_suit() //so our overlays update
\ No newline at end of file
diff --git a/code/WorkInProgress/IndexLP/indexlp_icons.dmi b/code/WorkInProgress/IndexLP/indexlp_icons.dmi
deleted file mode 100644
index 3e3f251117a..00000000000
Binary files a/code/WorkInProgress/IndexLP/indexlp_icons.dmi and /dev/null differ
diff --git a/code/WorkInProgress/IndexLP/maps/cyberiad.dmm b/code/WorkInProgress/IndexLP/maps/cyberiad.dmm
deleted file mode 100644
index bf24b5819ba..00000000000
--- a/code/WorkInProgress/IndexLP/maps/cyberiad.dmm
+++ /dev/null
@@ -1,13720 +0,0 @@
-"aaa" = (/turf/space,/area)
-"aab" = (/obj/structure/lattice,/turf/space,/area)
-"aac" = (/turf/simulated/floor/plating/airless,/area)
-"aad" = (/turf/space,/area/syndicate_station/north)
-"aae" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/syndicate_station/north)
-"aaf" = (/turf/space,/area/syndicate_station/northwest)
-"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area)
-"aah" = (/turf/space,/area/syndicate_station/northeast)
-"aai" = (/turf/simulated/wall/r_wall,/area)
-"aaj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area)
-"aak" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area)
-"aal" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area)
-"aam" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area)
-"aan" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aao" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aap" = (/obj/machinery/camera{c_tag = "Prison Bedroom"; dir = 2; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor,/area/security/prison)
-"aaq" = (/turf/simulated/wall,/area)
-"aar" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/turf/simulated/floor,/area/security/prison)
-"aas" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aat" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aau" = (/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison)
-"aav" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison)
-"aaw" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison)
-"aax" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison)
-"aay" = (/turf/simulated/floor,/area/security/prison)
-"aaz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaA" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/security/prison)
-"aaB" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaC" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison)
-"aaD" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area)
-"aaF" = (/obj/structure/table,/obj/item/weapon/dice,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison)
-"aaG" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaH" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaI" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area)
-"aaK" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison)
-"aaL" = (/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaM" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"aaN" = (/obj/item/weapon/soap/nanotrasen,/obj/structure/sink{pixel_y = 30},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"aaO" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"aaP" = (/turf/space,/area/xenos_station/northeast)
-"aaQ" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/plating,/area/security/prison)
-"aaR" = (/obj/machinery/vending/snack,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaS" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaT" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaW" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaX" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"aaZ" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"aba" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"abb" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/turf/simulated/floor/plating,/area/security/prison)
-"abc" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"abd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"abe" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"abf" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"abg" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"abh" = (/obj/machinery/camera{c_tag = "Prison Rec Room"; dir = 1; network = list("SS13"); pixel_x = 22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"abi" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"abj" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"abk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area)
-"abl" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
-"abm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
-"abn" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area)
-"abo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area)
-"abp" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"abq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area)
-"abr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
-"abs" = (/obj/machinery/flasher{id = "permflash"; pixel_x = 28},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
-"abt" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area)
-"abu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area)
-"abv" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison)
-"abw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
-"abx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area)
-"aby" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
-"abz" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
-"abA" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent{filled = 0.2},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/prison)
-"abB" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating,/area/security/prison)
-"abC" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/security/prison)
-"abD" = (/obj/machinery/computer/area_atmos/area,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison)
-"abE" = (/obj/machinery/camera{c_tag = "Perma Brig Outside"; dir = 6; network = list("Prison")},/turf/simulated/floor/plating,/area/security/prison)
-"abF" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/prison)
-"abG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/prison)
-"abH" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor/plating,/area/security/prison)
-"abI" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/security/prison)
-"abJ" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/security/prison)
-"abK" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/security/prison)
-"abL" = (/turf/simulated/floor/plating,/area/security/prison)
-"abM" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area)
-"abN" = (/obj/machinery/camera{c_tag = "Solitary Confinement"; dir = 6; network = list("Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area)
-"abO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area)
-"abP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison)
-"abQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area)
-"abR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison)
-"abS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison)
-"abT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/prison)
-"abU" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison)
-"abV" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area)
-"abW" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison)
-"abX" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison)
-"abY" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison)
-"abZ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "dark"},/area/security/prison)
-"aca" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area)
-"acb" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison)
-"acc" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison)
-"acd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area)
-"ace" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/security/prison)
-"acf" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison)
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-"ahI" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main)
-"ahJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/main)
-"ahK" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/assembly/timer,/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
-"ahL" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main)
-"ahM" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main)
-"ahN" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk4"; icon_state = "catwalk4"},/area/solar/auxport)
-"ahO" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport)
-"ahP" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport)
-"ahQ" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk0"; icon_state = "catwalk0"},/area/solar/auxport)
-"ahR" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport)
-"ahS" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport)
-"ahT" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk8"; icon_state = "catwalk8"},/area/solar/auxport)
-"ahU" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range)
-"ahV" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range)
-"ahW" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range)
-"ahX" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range)
-"ahY" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.
This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.
Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:
N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range)
-"ahZ" = (/obj/structure/table,/obj/item/weapon/folder/red{pixel_y = 3},/obj/machinery/camera{c_tag = "Security Processing"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig)
-"aia" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig)
-"aib" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig)
-"aic" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig)
-"aid" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig)
-"aie" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden)
-"aif" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/security/warden)
-"aig" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
-"aih" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/security/warden)
-"aii" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden)
-"aij" = (/obj/machinery/recharger/wallcharger{pixel_x = -25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/camera{c_tag = "Security Equipment North"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main)
-"aik" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/donut,/turf/simulated/floor,/area/security/main)
-"ail" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/main)
-"aim" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/main)
-"ain" = (/obj/structure/table,/obj/item/weapon/storage/fancy/donut_box,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
-"aio" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/security/main)
-"aip" = (/obj/machinery/camera{c_tag = "Security Office East"; dir = 8; network = list("SS13")},/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1379; id_tag = "gamma_shuttle_dock"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "13;2"; tag_door = "gamma_shuttle_dock_hatch"},/turf/simulated/floor,/area/security/main)
-"aiq" = (/obj/structure/cable,/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport)
-"air" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/auxport)
-"ais" = (/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range)
-"ait" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range)
-"aiu" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{icon_state = "red"},/area/security/range)
-"aiv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range)
-"aiw" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range)
-"aix" = (/obj/machinery/sleeper{available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific"); name = "Prisoner Sleeper"},/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/security/brig)
-"aiy" = (/obj/machinery/sleep_console,/turf/simulated/floor{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/security/brig)
-"aiz" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/blue,/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"aiA" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"aiB" = (/obj/structure/table,/obj/item/device/camera{name = "detectives camera"; desc = "A one use - polaroid camera. 30 photos left."; pixel_x = 0; pixel_y = 0; pictures_left = 30},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig)
-"aiC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/brig)
-"aiD" = (/obj/structure/table,/obj/machinery/light/small/lamp,/turf/simulated/floor,/area/security/brig)
-"aiE" = (/obj/structure/stool/bed/chair,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/brig)
-"aiF" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig)
-"aiG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden)
-"aiH" = (/obj/machinery/photocopier,/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/newscaster{pixel_x = -32; pixel_y = 32},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
-"aiI" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/camera{c_tag = "Security Warden Office"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
-"aiJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
-"aiK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/closet/secure_closet/warden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
-"aiL" = (/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper{info = "4 Deployable Barriers
4 Portable Flashers + Wrench
3 Sets of Riot Armor
1 Bulletproof Vest
1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
1 Box of Spare Handcuffs
1 Box of flashbangs
1 Box of spare R.O.B.U.S.T. cartridges
3 Riot shields
3 Stun Batons
3 Energy Guns
3 Laser Rifles
6 Gas Masks"; name = "Armory Inventory"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
-"aiM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden)
-"aiN" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/main)
-"aiO" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main)
-"aiP" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main)
-"aiQ" = (/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access_txt = "1"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/security/main)
-"aiR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main)
-"aiS" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
-"aiT" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/device/taperecorder{pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
-"aiU" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main)
-"aiV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/security/main)
-"aiW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/effect/landmark/nations{name = "Brigston"},/turf/simulated/floor,/area/security/main)
-"aiX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor,/area/security/main)
-"aiY" = (/obj/machinery/door/airlock/hatch/gamma{locked = 1; req_access_txt = "0"; use_power = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/main)
-"aiZ" = (/obj/structure/safe,/obj/item/clothing/under/color/yellow,/obj/item/key,/obj/item/toy/katana,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/item/weapon/paper/monitorkey,/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/security/nuke_storage)
-"aja" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range)
-"ajb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/range)
-"ajc" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range)
-"ajd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/closet/crate,/obj/item/target/syndicate,/obj/item/target/syndicate,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range)
-"aje" = (/obj/structure/stool/bed/roller,/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor{dir = 8; icon_state = "whiteblue"},/area/security/brig)
-"ajf" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"ajg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"ajh" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"aji" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"ajj" = (/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"ajk" = (/obj/structure/stool/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/security/brig)
-"ajl" = (/obj/structure/table,/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0; tag = "icon-alarm0 (EAST)"},/obj/item/weapon/storage/box/evidence,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig)
-"ajm" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/brig)
-"ajn" = (/obj/structure/table,/turf/simulated/floor,/area/security/brig)
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-"bTy" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-brown (NORTH)"; icon_state = "brown"; dir = 1},/area/quartermaster/miningdock)
-"bTz" = (/turf/simulated/floor{tag = "icon-brown (NORTHEAST)"; icon_state = "brown"; dir = 5},/area/quartermaster/miningdock)
-"bTA" = (/obj/machinery/conveyor{dir = 5; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal)
-"bTB" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/disposal)
-"bTC" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal)
-"bTD" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal)
-"bTE" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/maintenance/disposal)
-"bTF" = (/obj/structure/stool/bed/chair,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door_control{id = "Biohazard_medi"; name = "Emergency Medbay Quarantine"; pixel_y = -25},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
-"bTG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Waste Disposal"; req_access_txt = "31"},/turf/simulated/floor/plating,/area/maintenance/aft)
-"bTH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft)
-"bTI" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/aft)
-"bTJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft)
-"bTK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/aft)
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-"bTO" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/turf/simulated/floor/wood,/area/blueshield)
-"bTP" = (/obj/structure/table/woodentable,/obj/item/ashtray/glass{pixel_x = -4; pixel_y = -4},/obj/item/weapon/lighter/zippo/fluff/li_matsuda_1{pixel_x = 7; pixel_y = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield)
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You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and Central Command staff. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
"; name = "Blueshield Mission Briefing"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield)
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-"bVc" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins"); pixel_x = 32; pixel_y = 0},/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor,/area/toxins/mixing)
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-"bVe" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area)
-"bVf" = (/obj/structure/table,/obj/machinery/media/receiver/boombox,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/miningdock)
-"bVg" = (/turf/simulated/floor,/area/quartermaster/miningdock)
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-"bVk" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal)
-"bVl" = (/turf/simulated/wall,/area/maintenance/disposal)
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-"bVn" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/disposal)
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-"bVq" = (/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor/wood,/area/blueshield)
-"bVr" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield)
-"bVs" = (/obj/structure/table/woodentable,/obj/machinery/computer/skills{req_one_access = null},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield)
-"bVt" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield)
-"bVu" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/blueshield)
-"bVv" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/ntrep)
-"bVw" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/ntrep)
-"bVx" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/machinery/light/small/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing
Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
"; name = "Centcomm Representative Mission Briefing"},/turf/simulated/floor/carpet,/area/ntrep)
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-"bWl" = (/obj/machinery/telepad_cargo,/turf/simulated/floor,/area/toxins/telesci)
-"bWm" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/toxins/telesci)
-"bWn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/toxins/telesci)
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.
In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.
HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line)
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-"cQq" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar)
-"cQr" = (/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian)
-"cQs" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 1},/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian)
-"cQt" = (/turf/simulated/floor/wood,/area/dynamic/source/lobby_disco)
-"cQu" = (/turf/simulated/floor/light,/area/dynamic/source/lobby_disco)
-"cQv" = (/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar)
-"cQw" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian)
-"cQx" = (/obj/machinery/light/small,/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian)
-"cQy" = (/obj/machinery/light/small,/turf/simulated/floor/light,/area/dynamic/source/lobby_disco)
-"cQz" = (/obj/structure/stool,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar)
-"cQA" = (/obj/structure/table/woodentable,/obj/machinery/light/small,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar)
-"cQB" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/barman_recipes,/obj/machinery/light/small,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar)
-"cQC" = (/turf/unsimulated/wall,/area/wizard_station)
-"cQD" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQE" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQF" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQG" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQH" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQI" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQJ" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station)
-"cQK" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station)
-"cQL" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station)
-"cQM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership)
-"cQN" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership)
-"cQO" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership)
-"cQP" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station)
-"cQQ" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station)
-"cQR" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station)
-"cQS" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership)
-"cQT" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership)
-"cQU" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership)
-"cQV" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (NORTH)"; icon_state = "propulsion_l"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership)
-"cQW" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership)
-"cQX" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQY" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cQZ" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "LIST OF SPELLS AVAILABLE
Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.
Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.
Disintegrate:This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.
Disable Technology:
This spell disables all weapons, cameras and most other technology in range.
Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.
Blind:
This spell temporarly blinds a single person and does not require wizard garb.
Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.
Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.
Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.
Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.
Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.
Knock:
This spell opens nearby doors and does not require wizard garb.
"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station)
-"cRa" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station)
-"cRb" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station)
-"cRc" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership)
-"cRd" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership)
-"cRe" = (/turf/unsimulated/wall{icon_state = "plasma6"},/area/xenos_station/start)
-"cRf" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/xenos_station/start)
-"cRg" = (/turf/unsimulated/wall{icon_state = "plasma10"},/area/xenos_station/start)
-"cRh" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cRi" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
-"cRj" = (/obj/effect/landmark{name = "Syndicate-Commando-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
-"cRk" = (/mob/living/silicon/decoy{icon_state = "ai-malf"; name = "GLaDOS"},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/syndicate_mothership/control)
-"cRl" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 1; name = "Syndicate Ops Intercom"; pixel_y = 0; subspace_transmission = 1; syndie = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/syndicate_mothership)
-"cRm" = (/turf/unsimulated/wall{icon_state = "plasma3"},/area/xenos_station/start)
-"cRn" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/unsimulated/floor/plating,/area/xenos_station/start)
-"cRo" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area)
-"cRp" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area)
-"cRq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area)
-"cRr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area)
-"cRs" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area)
-"cRt" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area)
-"cRu" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area)
-"cRv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area)
-"cRw" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cRx" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cRy" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cRz" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cRA" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
-"cRB" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
-"cRC" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
-"cRD" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
-"cRE" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
-"cRF" = (/turf/unsimulated/wall{icon_state = "plasma12"},/area/xenos_station/start)
-"cRG" = (/turf/unsimulated/wall{icon_state = "plasma14"},/area/xenos_station/start)
-"cRH" = (/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit)
-"cRI" = (/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit)
-"cRJ" = (/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit)
-"cRK" = (/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit)
-"cRL" = (/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit)
-"cRM" = (/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit)
-"cRN" = (/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit)
-"cRO" = (/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit)
-"cRP" = (/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit)
-"cRQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area)
-"cRR" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cRS" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cRT" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
-"cRU" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
-"cRV" = (/turf/space,/area/syndicate_mothership/elite_squad)
-"cRW" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership/elite_squad)
-"cRX" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
-"cRY" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 0; name = "Syndicate Ops Intercom"; pixel_y = 28; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
-"cRZ" = (/obj/effect/landmark{name = "Syndicate-Commando"; tag = "Commando"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
-"cSa" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
-"cSb" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
-"cSc" = (/obj/mecha/combat/marauder/mauler,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership)
-"cSd" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership)
-"cSe" = (/obj/structure/closet/acloset,/turf/unsimulated/floor/plating,/area/xenos_station/start)
-"cSf" = (/obj/effect/landmark{name = "Xenos-Spawn"; pixel_x = -1},/turf/unsimulated/floor/plating,/area/xenos_station/start)
-"cSg" = (/obj/structure/stool/bed/alien,/turf/unsimulated/floor/plating,/area/xenos_station/start)
-"cSh" = (/turf/simulated/floor/greengrid,/area/xenos_station/start)
-"cSi" = (/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit)
-"cSj" = (/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit)
-"cSk" = (/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit)
-"cSl" = (/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit)
-"cSm" = (/turf/space/transit/north/shuttlespace_ns15,/area/syndicate_station/transit)
-"cSn" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area)
-"cSo" = (/obj/item/flag/wiz,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cSp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad)
-"cSq" = (/obj/structure/closet/acloset,/obj/machinery/light{dir = 8},/turf/unsimulated/floor/plating,/area/xenos_station/start)
-"cSr" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/greengrid,/area/xenos_station/start)
-"cSs" = (/obj/effect/landmark/start{name = "XenoAI"},/turf/simulated/floor/greengrid,/area/xenos_station/start)
-"cSt" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/greengrid,/area/xenos_station/start)
-"cSu" = (/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit)
-"cSv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area)
-"cSw" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (WEST)"; icon_state = "fakewindows"; dir = 8},/area/wizard_station)
-"cSx" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (WEST)"; icon_state = "fakewindows2"; dir = 8},/area/wizard_station)
-"cSy" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (NORTHEAST)"; icon_state = "fakewindows"; dir = 5},/area/wizard_station)
-"cSz" = (/obj/item/trash/raisins,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cSA" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"cSB" = (/obj/structure/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station)
-"cSC" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station)
-"cSD" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station)
-"cSE" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station)
-"cSF" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
-"cSG" = (/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad)
-"cSH" = (/obj/machinery/door/airlock/external{req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad)
-"cSI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area)
-"cSJ" = (/obj/effect/decal/remains/human,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
-"cSK" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
-"cSL" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (NORTH)"; icon_state = "fakewindows2"; dir = 1},/area/wizard_station)
-"cSM" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station)
-"cSN" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station)
-"cSO" = (/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station)
-"cSP" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station)
-"cSQ" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
-"cSR" = (/obj/structure/disposaloutlet{dir = 1},/obj/structure/disposalpipe/trunk,/turf/space,/area)
-"cSS" = (/obj/machinery/power/apc{cell_type = 5000; dir = 8; environ = 1; equipment = 1; lighting = 1; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/greengrid,/area/xenos_station/start)
-"cST" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area)
-"cSU" = (/mob/living/simple_animal/hostile/creature{name = "Experiment 35b"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
-"cSV" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station)
-"cSW" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station)
-"cSX" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
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-"djJ" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control)
-"djK" = (/turf/unsimulated/floor{tag = "icon-warning (SOUTHWEST)"; icon_state = "warning"; dir = 10},/area/centcom/specops)
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-"djN" = (/turf/unsimulated/wall,/area/centcom)
-"djO" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 4},/turf/space,/area/shuttle/specops/centcom)
-"djP" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/specops/centcom)
-"djQ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "specops_shuttle_fore_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
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-"djT" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
-"djU" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom)
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-"dkn" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/administration/centcom)
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-"dkt" = (/turf/simulated/shuttle/plating,/area/shuttle/specops/centcom)
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-"dkJ" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
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-"dlo" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac)
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-"dlq" = (/obj/machinery/door/window/eastleft{req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
-"dlr" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/evac)
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-"dlA" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/administration/centcom)
-"dlB" = (/turf/unsimulated/floor{icon_state = "green"; dir = 10},/area/centcom/evac)
-"dlC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dlD" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
-"dlE" = (/turf/unsimulated/floor{icon_state = "green"; dir = 6},/area/centcom/evac)
-"dlF" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/turf/simulated/shuttle/plating,/area/supply/dock)
-"dlG" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/specops)
-"dlH" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/specops)
-"dlI" = (/obj/machinery/door/airlock/centcom{name = "Commander Equipment"; opacity = 1; req_access_txt = "107"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/specops)
-"dlJ" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/administration/centcom)
-"dlK" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"dlL" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/plating,/area/shuttle/administration/centcom)
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-"dlN" = (/obj/machinery/door/poddoor{id = "CentComPort"; name = "Security Doors"},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac)
-"dlO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dlP" = (/obj/structure/table/reinforced{icon_state = "reinf_tabledir"},/obj/machinery/door/window/southleft{name = "Security"; req_access_txt = ""},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
-"dlQ" = (/obj/machinery/door/poddoor{id = "CentComPort"; name = "Security Doors"},/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/evac)
-"dlR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/simulated/shuttle/floor,/area/supply/dock)
-"dlS" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range)
-"dlT" = (/obj/structure/rack,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/shoes/galoshes,/obj/item/clothing/gloves/purple,/obj/item/clothing/suit/bio_suit/janitor,/obj/item/clothing/head/bio_hood/janitor,/obj/item/device/radio/headset/ert,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/specops)
-"dlU" = (/obj/structure/rack,/obj/item/clothing/head/helmet/space/rig/ert/commander,/obj/item/clothing/suit/space/rig/ert/commander,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/specops)
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-"dlW" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"dlX" = (/obj/machinery/computer/shuttle_control{req_one_access_txt = "101"; shuttle_tag = "Administration"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"dlY" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 4},/turf/simulated/floor/plating,/area/shuttle/administration/centcom)
-"dlZ" = (/obj/item/flag/nt,/turf/unsimulated/floor{icon_state = "green"; dir = 5},/area/centcom/evac)
-"dma" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/evac)
-"dmb" = (/obj/item/flag/nt,/turf/unsimulated/floor{icon_state = "green"; dir = 9},/area/centcom/evac)
-"dmc" = (/obj/machinery/atm{pixel_x = 24},/turf/unsimulated/floor{icon_state = "green"; dir = 5},/area/centcom/evac)
-"dmd" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{id_tag = "supply_shuttle"; pixel_x = 25; tag_door = "supply_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/supply/dock)
-"dme" = (/obj/machinery/dna_scannernew,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmf" = (/obj/machinery/computer/cloning,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmg" = (/obj/machinery/clonepod,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmh" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmi" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmj" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/turf/simulated/floor/plating,/area/shuttle/administration/centcom)
-"dmk" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac)
-"dml" = (/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/evac)
-"dmm" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/evac)
-"dmn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/suppy)
-"dmo" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
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-"dmq" = (/obj/structure/closet/secure_closet/bar{req_access_txt = "25"},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmr" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dms" = (/obj/machinery/vending/boozeomat,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmt" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmu" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmv" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmw" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/turf/simulated/shuttle/plating,/area/supply/dock)
-"dmx" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape/centcom)
-"dmy" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/floor/plating,/area/shuttle/escape/centcom)
-"dmz" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape/centcom)
-"dmA" = (/obj/structure/table,/obj/item/clothing/head/that{pixel_x = 4; pixel_y = 6},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmB" = (/turf/simulated/shuttle/wall{icon_state = "swallc4"},/area/shuttle/escape/centcom)
-"dmC" = (/obj/machinery/computer/shuttle_control/emergency,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dmD" = (/turf/simulated/shuttle/wall{icon_state = "swallc3"},/area/shuttle/escape/centcom)
-"dmE" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmF" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/shaker,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmG" = (/obj/structure/table,/obj/item/weapon/lighter/zippo,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmH" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmI" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmJ" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmK" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmL" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmM" = (/obj/structure/table,/obj/item/weapon/bonegel,/obj/item/weapon/bonesetter,/obj/item/weapon/hemostat,/obj/item/weapon/cautery,/obj/item/weapon/surgicaldrill,/obj/item/weapon/circular_saw,/obj/item/weapon/scalpel,/obj/item/weapon/retractor,/obj/item/weapon/FixOVein,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmN" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/supply/dock)
-"dmO" = (/turf/simulated/shuttle/wall{dir = 1; icon_state = "wall_floor"; tag = ""},/area/supply/dock)
-"dmP" = (/turf/simulated/shuttle/wall{dir = 8; icon_state = "wall_floor"; tag = ""},/area/supply/dock)
-"dmQ" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/supply/dock)
-"dmR" = (/obj/machinery/computer/security,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dmS" = (/obj/structure/stool/bed/chair/comfy/black{tag = "icon-comfychair_black (NORTH)"; icon_state = "comfychair_black"; dir = 1},/obj/machinery/embedded_controller/radio/simple_docking_controller{id_tag = "escape_shuttle"; pixel_x = -25; pixel_y = 25; req_one_access_txt = "13"; tag_door = "escape_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dmT" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dmU" = (/obj/structure/stool{pixel_y = 8},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/specops)
-"dmV" = (/obj/machinery/iv_drip,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmW" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dmX" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/supply/dock)
-"dmY" = (/turf/simulated/shuttle/wall{tag = "icon-swall15"; icon_state = "swall15"; dir = 2},/area/supply/dock)
-"dmZ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/supply/dock)
-"dna" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/supply/dock)
-"dnb" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnc" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnd" = (/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dne" = (/obj/machinery/computer/crew,/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnf" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/storage/box/pillbottles,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dng" = (/obj/machinery/chem_master,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dnh" = (/obj/machinery/chem_dispenser,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dni" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{id_tag = "admin_shuttle_starboard"; pixel_x = 25; pixel_y = -8; req_one_access_txt = "13"; tag_door = "admin_shuttle_hatch_starboard"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"dnj" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_l"; icon_state = "burst_l"},/turf/space,/area/supply/dock)
-"dnk" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/supply/dock)
-"dnl" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_r"; icon_state = "burst_r"},/turf/space,/area/supply/dock)
-"dnm" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnn" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dno" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "admin_shuttle_hatch_starboard"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/shuttle/administration/centcom)
-"dnp" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape/centcom)
-"dnq" = (/obj/machinery/computer/robotics,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnr" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dns" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnt" = (/turf/space,/area/shuttle/escape_pod1/centcom)
-"dnu" = (/turf/space,/area/shuttle/escape_pod2/centcom)
-"dnv" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/centcom)
-"dnw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom)
-"dnx" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/escape/centcom)
-"dny" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/shuttle/escape/centcom)
-"dnz" = (/obj/machinery/door/airlock/glass_command{name = "Escape Shuttle Cockpit"; req_access_txt = "19"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnA" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/escape/centcom)
-"dnB" = (/turf/unsimulated/wall,/area/centcom/ferry)
-"dnC" = (/turf/unsimulated/wall,/area/centcom/evac)
-"dnD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dnE" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/centcom/evac)
-"dnF" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area)
-"dnG" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area)
-"dnH" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dnI" = (/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dnJ" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dnK" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "16"},/turf/simulated/floor/plating,/area/shuttle/escape/centcom)
-"dnL" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom/evac)
-"dnM" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dnN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dnO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dnP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dnQ" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dnR" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "8"},/turf/simulated/floor/plating,/area/shuttle/escape/centcom)
-"dnS" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dnT" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/centcom/evac)
-"dnU" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/centcom/evac)
-"dnV" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/centcom/evac)
-"dnW" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (NORTH)"; icon_state = "propulsion_l"; dir = 1},/turf/space,/area/centcom/evac)
-"dnX" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/centcom/evac)
-"dnY" = (/turf/unsimulated/floor{name = "plating"},/area/shuttle/transport1/centcom)
-"dnZ" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/transport1/centcom)
-"doa" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/transport1/centcom)
-"dob" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 3; icon_state = "swall_f10"; layer = 2; tag = "icon-swall_f10"},/area/shuttle/transport1/centcom)
-"doc" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/shuttle/plating,/area/shuttle/transport1/centcom)
-"dod" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/shuttle/transport1/centcom)
-"doe" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (WEST)"; icon_state = "propulsion_l"; dir = 8},/turf/space,/area/shuttle/transport1/centcom)
-"dof" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac)
-"dog" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/evac)
-"doh" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
-"doi" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/centcom/evac)
-"doj" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/centcom/evac)
-"dok" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/centcom/evac)
-"dol" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/centcom/evac)
-"dom" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "escape_pod_1_recovery_hatch"; locked = 1; name = "Salvage Shuttle Dock"; req_access = null; req_access_txt = "13"},/turf/simulated/shuttle/plating,/area/centcom/evac)
-"don" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "escape_pod_2_recovery_hatch"; locked = 1; name = "Salvage Shuttle Dock"; req_access = null; req_access_txt = "13"},/turf/simulated/shuttle/plating,/area/centcom/evac)
-"doo" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/centcom/evac)
-"dop" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/transport1/centcom)
-"doq" = (/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dor" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/transport1/centcom)
-"dos" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/shuttle/transport1/centcom)
-"dot" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dou" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (EAST)"; icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/shuttle/transport1/centcom)
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-"dow" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
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-"doy" = (/turf/simulated/shuttle/plating,/area/centcom/evac)
-"doz" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/centcom/evac)
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-"doB" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor,/area/centcom/evac)
-"doC" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1379; id_tag = "escape_pod_1_recovery"; pixel_x = 25; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "escape_pod_1_recovery_hatch"},/turf/simulated/shuttle/floor{tag = "icon-floor2"; icon_state = "floor2"},/area/centcom/evac)
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-"doJ" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/shuttle/transport1/centcom)
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-"doO" = (/turf/unsimulated/floor{dir = 8; heat_capacity = 1; icon_state = "warning"},/area/centcom/evac)
-"doP" = (/turf/unsimulated/floor{dir = 4; heat_capacity = 1; icon_state = "warning"},/area/centcom/evac)
-"doQ" = (/obj/item/flag/nt,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
-"doR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "centcom_dock_hatch"; locked = 1; name = "Arrival Airlock"; req_access = null; req_access_txt = "13"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
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-"doT" = (/turf/simulated/shuttle/wall{tag = "icon-swall1"; icon_state = "swall1"; dir = 2},/area/centcom/evac)
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-"dpc" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dpd" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "centcom_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
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-"dpg" = (/obj/machinery/door/airlock/external{name = "Arrival Airlock"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dph" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
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-"dpj" = (/obj/machinery/door/airlock/maintenance_hatch{req_access_txt = "101"},/turf/simulated/shuttle/plating,/area/centcom/evac)
-"dpk" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/centcom/evac)
-"dpl" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dpm" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpn" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpo" = (/obj/structure/table/reinforced,/obj/item/weapon/pen,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpp" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/centcom/evac)
-"dpq" = (/obj/structure/stool/bed/chair{dir = 4; name = "Defense"},/turf/simulated/shuttle/floor,/area/centcom/evac)
-"dpr" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/centcom/evac)
-"dps" = (/turf/unsimulated/wall,/area/centcom/holding)
-"dpt" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/transport1/centcom)
-"dpu" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{tag = "icon-swall_f10"; icon_state = "swall_f10"; dir = 2},/area/shuttle/transport1/centcom)
-"dpv" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/transport1/centcom)
-"dpw" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dpx" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (EAST)"; icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/transport1/centcom)
-"dpy" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (WEST)"; icon_state = "propulsion_l"; dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/space,/area/shuttle/transport1/centcom)
-"dpz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dpA" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{id_tag = "centcom_dock"; pixel_x = 25; pixel_y = 0; req_one_access_txt = "13"; tag_door = "centcom_dock_hatch"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
-"dpB" = (/obj/machinery/computer/card,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpC" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpD" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpE" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/stamp,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpF" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/transport1/centcom)
-"dpG" = (/turf/simulated/shuttle/wall{tag = "icon-swall13"; icon_state = "swall13"; dir = 2},/area/shuttle/transport1/centcom)
-"dpH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dpI" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpJ" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpK" = (/turf/space,/area/shuttle/escape_pod3/centcom)
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-"dpN" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dpO" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/obj/item/device/flash,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpP" = (/obj/machinery/door/window/northright{base_state = "right"; dir = 4; icon_state = "right"; name = "Security Desk"; req_access_txt = "103"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
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-"dpR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "escape_pod_3_recovery_hatch"; locked = 1; name = "Salvage Shuttle Dock"; req_access = null; req_access_txt = "13"},/turf/simulated/shuttle/plating,/area/centcom/evac)
-"dpS" = (/obj/machinery/status_display{pixel_y = -30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dpT" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor,/area/centcom/evac)
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-"dpW" = (/obj/structure/closet/secure_closet/bar{req_access_txt = "25"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
-"dpX" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
-"dpY" = (/obj/machinery/vending/boozeomat,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
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-"dqa" = (/obj/structure/rack,/obj/item/device/camera,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
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-"dqc" = (/obj/structure/rack,/obj/item/toy/gun,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
-"dqd" = (/obj/machinery/computer/arcade,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
-"dqe" = (/turf/unsimulated/beach/sand,/area/centcom/holding)
-"dqf" = (/obj/effect/overlay/palmtree_r,/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/centcom/holding)
-"dqg" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand,/area/centcom/holding)
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-"dqi" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "17"},/turf/simulated/floor/plating,/area/shuttle/escape/centcom)
-"dqj" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Escape Shuttle Infirmary"; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dqk" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/shuttle/escape/centcom)
-"dql" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access_txt = "2"},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom)
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-"dqn" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)
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-"dqp" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor,/area/centcom/evac)
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-"dqr" = (/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
-"dqs" = (/obj/structure/stool{pixel_y = 8},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
-"dqt" = (/obj/item/device/camera,/turf/unsimulated/beach/sand,/area/centcom/holding)
-"dqu" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dqv" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dqw" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dqx" = (/obj/structure/stool/bed/roller,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dqy" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom)
-"dqz" = (/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom)
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-"dqB" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)
-"dqC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/centcom/evac)
-"dqD" = (/turf/space,/area/shuttle/escape_pod5/centcom)
-"dqE" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
-"dqF" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/shaker,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
-"dqG" = (/obj/structure/table,/obj/item/weapon/lighter/zippo,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
-"dqH" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
-"dqI" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/holding)
-"dqJ" = (/obj/structure/stool{pixel_y = 8},/obj/item/clothing/head/bandana{pixel_y = -10},/obj/item/clothing/glasses/sunglasses,/turf/unsimulated/beach/sand,/area/centcom/holding)
-"dqK" = (/obj/structure/stool{pixel_y = 8},/turf/unsimulated/beach/sand,/area/centcom/holding)
-"dqL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dqM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"dqN" = (/obj/structure/stool/bed/roller,/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dqO" = (/obj/machinery/status_display{pixel_x = -30; pixel_y = 0},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom)
-"dqP" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom)
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-"dqR" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)
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-"dqW" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/centcom/holding)
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-"dre" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom)
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-"drq" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/coastline,/area/centcom/holding)
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-"drJ" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (EAST)"; icon_state = "fakewindows"; dir = 4},/area/centcom/holding)
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-"drS" = (/obj/structure/table,/obj/item/weapon/stamp/captain,/turf/simulated/shuttle/floor,/area/centcom/evac)
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-"drY" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
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-"dsf" = (/obj/structure/stool/bed/chair/sofa/left{dir = 4},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom)
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-"dsj" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom)
-"dsk" = (/obj/machinery/door/airlock/centcom{name = "Courthouse"; opacity = 1},/turf/space,/area/centcom)
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-"dsB" = (/obj/structure/closet/secure_closet/security,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom)
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-"dto" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
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-"dtr" = (/turf/space,/area/admin)
-"dts" = (/turf/unsimulated/wall{icon = 'icons/turf/shuttle.dmi'; icon_state = "wall3"},/area/admin)
-"dtt" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; opacity = 0},/area/admin)
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-"dCH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/chamber)
-"dCI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/chamber)
-"dCJ" = (/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; initialize_directions = 10},/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/tcommsat/chamber)
-"dCK" = (/obj/machinery/door/window/brigdoor{dir = 1; name = "Telecomms Server Access"; req_access_txt = "61"},/obj/machinery/door/window/brigdoor{dir = 2; name = "Telecomms Server Access"; req_access_txt = "61"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/tcommsat/chamber)
-"dCL" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/tcommsat/chamber)
-"dCM" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
-"dCN" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dCO" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
-"dCP" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 5; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dCQ" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 10; icon_state = "intact-b-f"; initialize_directions = 10; level = 1; name = "pipe"},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
-"dCR" = (/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dCS" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Telecoms Sat. Central Compartment APC"; pixel_x = -1; pixel_y = 26},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dCT" = (/obj/machinery/atmospherics/pipe/simple,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dCU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dCV" = (/obj/machinery/camera{c_tag = "Central Compartment North"; dir = 2; network = list("Tcomsat")},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 1},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dCW" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dCX" = (/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dCY" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
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-"dDa" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dDb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
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-"dDe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
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-"dDg" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 9; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
-"dDh" = (/obj/machinery/telecomms/server/presets/supply,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber)
-"dDi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dDj" = (/obj/machinery/telecomms/server/presets/common,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
-"dDk" = (/obj/machinery/telecomms/server/presets/engineering,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
-"dDl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"dDm" = (/obj/structure/table,/obj/item/weapon/stock_parts/micro_laser,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/micro_laser/high,/obj/item/weapon/stock_parts/micro_laser/high,/obj/item/weapon/stock_parts/micro_laser/high,/obj/item/weapon/stock_parts/micro_laser/high,/turf/simulated/floor,/area/turret_protected/tcomsat)
-"dDn" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/obj/machinery/camera{c_tag = "Telecoms Storage"; network = list("Tcomsat")},/turf/simulated/floor,/area/turret_protected/tcomsat)
-"dDo" = (/obj/structure/rack,/obj/item/weapon/circuitboard/telecomms/processor,/obj/item/weapon/circuitboard/telecomms/processor,/obj/item/weapon/circuitboard/telecomms/receiver,/obj/item/weapon/circuitboard/telecomms/server,/obj/item/weapon/circuitboard/telecomms/server,/obj/item/weapon/circuitboard/telecomms/bus,/obj/item/weapon/circuitboard/telecomms/bus,/obj/item/weapon/circuitboard/telecomms/broadcaster,/turf/simulated/floor,/area/turret_protected/tcomsat)
-"dDp" = (/obj/machinery/camera{c_tag = "West Solars"; dir = 8; network = list("Tcomsat")},/turf/space,/area)
-"dDq" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dDr" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/camera{c_tag = "West Wing Middle"; dir = 8; network = list("Tcomsat")},/turf/space,/area/turret_protected/tcomsat)
-"dDs" = (/obj/machinery/telecomms/broadcaster/preset_left,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber)
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-"dDu" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
-"dDv" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dDw" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat)
-"dDx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
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-"dDB" = (/obj/machinery/camera{c_tag = "East Solars"; dir = 4; network = list("Tcomsat")},/turf/space,/area)
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-"dDD" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light{dir = 4},/turf/space,/area/turret_protected/tcomsat)
-"dDE" = (/obj/structure/sign/nosmoking_2{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
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-"dDH" = (/obj/machinery/telecomms/relay/preset/telecomms,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dDI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/telecomms/hub/preset,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
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-"dDU" = (/obj/machinery/telecomms/receiver/preset_left,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber)
-"dDV" = (/obj/machinery/telecomms/receiver/preset_right,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
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-"dDX" = (/obj/machinery/telecomms/processor/preset_three,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
-"dDY" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat)
-"dDZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"dEa" = (/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor,/area/turret_protected/tcomsat)
-"dEb" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/ansible,/obj/item/weapon/stock_parts/subspace/ansible,/obj/item/weapon/stock_parts/subspace/ansible,/turf/simulated/floor,/area/turret_protected/tcomsat)
-"dEc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"dEd" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/transmitter,/obj/item/weapon/stock_parts/subspace/transmitter,/turf/simulated/floor,/area/turret_protected/tcomsat)
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-"dEh" = (/obj/machinery/telecomms/server/presets/medical,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber)
-"dEi" = (/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dEj" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dEk" = (/obj/machinery/telecomms/server/presets/command,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
-"dEl" = (/obj/machinery/telecomms/server/presets/security,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
-"dEm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"dEn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"dEo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"dEp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dEq" = (/obj/machinery/camera{c_tag = "Central Compartment South"; dir = 1; network = list("Tcomsat")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dEr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 120; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
-"dEs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/wall/r_wall,/area/tcommsat/chamber)
-"dEt" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dEu" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat)
-"dEv" = (/obj/structure/window/reinforced,/obj/structure/lattice,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat)
-"dEw" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer)
-"dEx" = (/obj/machinery/turret{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dEy" = (/obj/machinery/power/apc{dir = 1; name = "Telecoms Sat. Foyer APC"; pixel_x = 1; pixel_y = 26},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/turret_protected/tcomfoyer)
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-"dEA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/turretid{ailock = 1; control_area = "\improper Telecoms Satellite"; desc = "A firewall prevents AIs from interacting with this device."; icon_state = "motion1"; lethal = 1; name = "Telecoms lethal turret control"; pixel_y = 29; req_access = list(61)},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/camera{c_tag = "Telecoms Foyer"; dir = 2; network = list("Tcomsat")},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dEB" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/turret_protected/tcomfoyer)
-"dEC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/turret_protected/tcomfoyer)
-"dED" = (/obj/machinery/turret{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dEE" = (/obj/structure/window/reinforced,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat)
-"dEF" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat)
-"dEG" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dEH" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dEI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/hatch{name = "Telecoms West Wing"; req_access_txt = "61"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer)
-"dEJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dEK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dEL" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dEM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dEN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dEO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dEP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dEQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/hatch{name = "Telecoms East Wing"; req_access_txt = "61"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer)
-"dER" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
-"dES" = (/obj/machinery/camera{c_tag = "East Wing South"; dir = 8; network = list("Tcomsat")},/turf/space,/area/turret_protected/tcomsat)
-"dET" = (/obj/machinery/camera{c_tag = "West Wing South"; dir = 4; network = list("Tcomsat")},/turf/space,/area/turret_protected/tcomsat)
-"dEU" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
-"dEV" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dEW" = (/obj/machinery/light/small,/turf/simulated/floor{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/turret_protected/tcomfoyer)
-"dEX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dEY" = (/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dEZ" = (/obj/machinery/light/small,/turf/simulated/floor{tag = "icon-warningcorner"; icon_state = "warningcorner"; dir = 2},/area/turret_protected/tcomfoyer)
-"dFa" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dFb" = (/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
-"dFc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer)
-"dFd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/hatch{name = "Telecoms Satellite"; req_access_txt = "61"},/turf/simulated/floor,/area/turret_protected/tcomfoyer)
-"dFe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dFf" = (/obj/machinery/power/smes/magical,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFg" = (/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/tcommsat/entrance)
-"dFh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
-"dFi" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFk" = (/obj/machinery/turretid{ailock = 1; control_area = "\improper Telecoms Foyer"; desc = "A firewall prevents AIs from interacting with this device."; icon_state = "motion3"; lethal = 0; name = "Telecoms Foyer turret control"; pixel_y = 29; req_access = list(61)},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFl" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
-"dFm" = (/turf/simulated/floor,/area/tcommsat/entrance)
-"dFn" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/monitor{name = "telecoms power monitoring"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "bot"},/area/tcommsat/entrance)
-"dFo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dFp" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/tcommsat/entrance)
-"dFq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/tcommsat/entrance)
-"dFr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera{c_tag = "Power Room West"; dir = 1; network = list("Tcomsat")},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFs" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFt" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera{c_tag = "Power Room East"; dir = 1; network = list("Tcomsat")},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFw" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFx" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
-"dFy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/hatch{name = "Telecoms Satellite"; req_access_txt = "61"},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFz" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
-"dFA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/tcommsat/entrance)
-"dFB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/tcommsat/entrance)
-"dFC" = (/obj/machinery/camera{c_tag = "Entrance North"; dir = 2; network = list("Tcomsat")},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/tcommsat/entrance)
-"dFD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/tcommsat/entrance)
-"dFE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFF" = (/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/tcommsat/entrance)
-"dFG" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFI" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFJ" = (/obj/machinery/power/apc{dir = 1; name = "Telecoms Sat. Teleporter APC"; pixel_x = 1; pixel_y = 26},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFK" = (/obj/structure/sign/vacuum,/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
-"dFL" = (/obj/machinery/atmospherics/pipe/tank/air,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/tcommsat/entrance)
-"dFM" = (/obj/item/weapon/cell,/turf/simulated/floor,/area/tcommsat/entrance)
-"dFN" = (/obj/structure/closet/malf/suits,/turf/simulated/floor,/area/tcommsat/entrance)
-"dFO" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area)
-"dFP" = (/obj/machinery/door/airlock/external{frequency = 1381; icon_state = "door_locked"; id_tag = "telecoms_outer"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dFQ" = (/obj/machinery/camera/xray{c_tag = "External Airlock"; network = list("Tcomsat")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1381; id_tag = "telecoms_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "telecoms_pump"; tag_exterior_door = "telecoms_outer"; frequency = 1381; id_tag = "telecoms_airlock"; tag_interior_door = "telecoms_inner"; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "telecoms_sensor"},/obj/machinery/airlock_sensor{frequency = 1381; id_tag = "telecoms_sensor"; pixel_x = 12; pixel_y = -25},/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dFR" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/door/airlock/external{frequency = 1381; icon_state = "door_locked"; id_tag = "telecoms_inner"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dFS" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/tcommsat/entrance)
-"dFT" = (/obj/machinery/bluespace_beacon,/turf/simulated/floor,/area/tcommsat/entrance)
-"dFU" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 29; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/entrance)
-"dFV" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating/airless,/area)
-"dFW" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/night,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance)
-"dFX" = (/turf/simulated/floor{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/tcommsat/entrance)
-"dFY" = (/obj/structure/closet/crate,/obj/item/device/aicard,/obj/item/device/multitool,/obj/machinery/camera{c_tag = "Entrance South"; dir = 1; network = list("Tcomsat")},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance)
-"dFZ" = (/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/tcommsat/entrance)
-"dGa" = (/obj/machinery/light{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/tcommsat/entrance)
-"dGb" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dGc" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dGd" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/tcommsat/entrance)
-"dGe" = (/obj/machinery/camera{c_tag = "South Solars"; dir = 4; network = list("Tcomsat")},/turf/space,/area)
-"dGf" = (/turf/space,/area/syndicate_station/commssat)
-"dGg" = (/turf/simulated/wall/r_wall,/area/AIsattele)
-"dGh" = (/obj/structure/computerframe,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGi" = (/obj/machinery/teleport/station,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGj" = (/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGk" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGl" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGm" = (/obj/structure/rack,/obj/item/clothing/gloves/yellow,/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGn" = (/obj/item/weapon/cell,/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGo" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating/airless,/area/AIsattele)
-"dGp" = (/turf/space,/area/AIsattele)
-"dGq" = (/obj/item/weapon/table_parts,/turf/simulated/floor/plating/airless,/area/AIsattele)
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-"dIX" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!
You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
- Equip yourself with a multi-tool
- Use the multitool on each machine, that is the broadcaster, receiver and the relay.
- Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
- 145.7 - Common Channel
- 144.7 - Private AI Channel
- 135.9 - Security Channel
- 135.7 - Engineering Channel
- 135.5 - Medical Channel
- 135.3 - Command Channel
- 135.1 - Science Channel
- 134.7 - Supply Channel
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-"emC" = (/obj/machinery/power/solar/fake,/turf/simulated/floor{icon_state = "solarpanel"},/area/djstation/solars)
-"emD" = (/turf/simulated/floor/plating/airless,/area/djstation/solars)
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-"emF" = (/obj/machinery/power/terminal,/turf/simulated/floor/plating,/area/djstation)
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-"ena" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
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-"enc" = (/obj/structure/table,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/weapon/lighter/zippo/fluff/naples_1,/obj/item/ashtray/glass{pixel_y = 7},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
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-"ene" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!
You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
- Equip yourself with a multi-tool
- Use the multitool on each machine, that is the broadcaster, receiver and the relay.
- Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
- 145.7 - Common Channel
- 144.7 - Private AI Channel
- 135.9 - Security Channel
- 135.7 - Engineering Channel
- 135.5 - Medical Channel
- 135.3 - Command Channel
- 135.1 - Science Channel
- 134.7 - Supply Channel
"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
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-"eog" = (/turf/simulated/wall,/area/derelict/bridge/access)
-"eoh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/wall,/area/derelict/bridge/access)
-"eoi" = (/obj/machinery/door/airlock/engineering{name = "Starboard Solar Access"; req_access_txt = "10"},/turf/simulated/floor,/area/derelict/bridge/access)
-"eoj" = (/turf/simulated/floor,/area/derelict/bridge/access)
-"eok" = (/obj/structure/rack,/obj/item/weapon/melee/classic_baton,/turf/simulated/floor,/area/derelict/bridge/access)
-"eol" = (/obj/structure/rack,/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/derelict/bridge/access)
-"eom" = (/obj/structure/rack,/turf/simulated/floor,/area/derelict/bridge/access)
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-"eos" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/derelict/bridge/access)
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Objective #1. Kill the God damn AI in a fire blast that it rocks the station. Success!
Objective #2. Escape alive. Failed."; name = "Mission Objectives"},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/bridge/ai_upload)
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-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-"}
-
diff --git a/code/WorkInProgress/Mini/asay_trap.dm b/code/WorkInProgress/Mini/asay_trap.dm
deleted file mode 100644
index 4cbd9e3c20a..00000000000
--- a/code/WorkInProgress/Mini/asay_trap.dm
+++ /dev/null
@@ -1,12 +0,0 @@
-/obj/effect/admin_log_trap
- name = "Herprpr"
- desc = "Stepping on this is good."
- icon = 'icons/mob/screen1.dmi'
- icon_state = "x2"
- anchored = 1.0
- unacidable = 1
- invisibility = 101
-
-/obj/effect/admin_log_trap/HasEntered(AM as mob|obj)
- if(istype(AM,/mob))
- message_admins("[AM] ([AM:ckey]) stepped on an alerted tile in [get_area(src)]. Jump", admin_ref = 1)
diff --git a/code/WorkInProgress/Mini/pipe_heater.dm b/code/WorkInProgress/Mini/pipe_heater.dm
deleted file mode 100644
index 38457584320..00000000000
--- a/code/WorkInProgress/Mini/pipe_heater.dm
+++ /dev/null
@@ -1,84 +0,0 @@
-//copy pastad freezer
-//remove this shit when someonething better is done
-/obj/machinery/atmospherics/unary/heat_reservoir/heater
- name = "Heat Regulator"
- icon = 'icons/obj/Cryogenic2.dmi'
- icon_state = "freezer_0"
- density = 1
-
- anchored = 1.0
-
- current_heat_capacity = 1000
-
- New()
- ..()
- initialize_directions = dir
-
- initialize()
- if(node) return
-
- var/node_connect = dir
-
- for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
- if(target.initialize_directions & get_dir(target,src))
- node = target
- break
-
- update_icon()
-
-
- update_icon()
- if(src.node)
- if(src.on)
- icon_state = "freezer_1"
- else
- icon_state = "freezer"
- else
- icon_state = "freezer_0"
- return
-
- attack_ai(mob/user as mob)
- return src.attack_hand(user)
-
- attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
- attack_hand(mob/user as mob)
- user.machine = src
- var/temp_text = ""
- if(air_contents.temperature > (T0C - 20))
- temp_text = "[air_contents.temperature]"
- else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
- temp_text = "[air_contents.temperature]"
- else
- temp_text = "[air_contents.temperature]"
-
- var/dat = {"Cryo gas cooling system
- Current status: [ on ? "Off On" : "Off On"]
- Current gas temperature: [temp_text]
- Current air pressure: [air_contents.return_pressure()]
- Target gas temperature: - - - [current_temperature] + + +
- "}
-
- user << browse(dat, "window=freezer;size=400x500")
- onclose(user, "freezer")
-
- Topic(href, href_list)
- if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
- usr.machine = src
- if (href_list["start"])
- src.on = !src.on
- update_icon()
- if(href_list["temp"])
- var/amount = text2num(href_list["temp"])
- if(amount > 0)
- src.current_temperature = min(350, src.current_temperature+amount)
- else
- src.current_temperature = max(150, src.current_temperature+amount)
- src.updateUsrDialog()
- src.add_fingerprint(usr)
- return
-
- process()
- ..()
- src.updateUsrDialog()
\ No newline at end of file
diff --git a/code/WorkInProgress/Mloc/Shortcuts.dm b/code/WorkInProgress/Mloc/Shortcuts.dm
deleted file mode 100644
index 361e647cbc3..00000000000
--- a/code/WorkInProgress/Mloc/Shortcuts.dm
+++ /dev/null
@@ -1,65 +0,0 @@
-/mob/verb/shortcut_changeintent(var/changeto as num)
- set name = "_changeintent"
- set hidden = 1
- if(istype(usr,/mob/living/carbon))
- if(changeto == 1)
- switch(usr.a_intent)
- if("help")
- usr.a_intent = "disarm"
- usr.hud_used.action_intent.icon_state = "disarm"
- usr.hud_used.hurt_intent.icon_state = "harm_small"
- usr.hud_used.help_intent.icon_state = "help_small"
- usr.hud_used.grab_intent.icon_state = "grab_small"
- usr.hud_used.disarm_intent.icon_state = "disarm_small_active"
- if("disarm")
- usr.a_intent = "hurt"
- usr.hud_used.action_intent.icon_state = "harm"
- usr.hud_used.hurt_intent.icon_state = "harm_small_active"
- usr.hud_used.help_intent.icon_state = "help_small"
- usr.hud_used.grab_intent.icon_state = "grab_small"
- usr.hud_used.disarm_intent.icon_state = "disarm_small"
- if("hurt")
- usr.a_intent = "grab"
- usr.hud_used.action_intent.icon_state = "grab"
- usr.hud_used.hurt_intent.icon_state = "harm_small"
- usr.hud_used.help_intent.icon_state = "help_small"
- usr.hud_used.grab_intent.icon_state = "grab_small_active"
- usr.hud_used.disarm_intent.icon_state = "disarm_small"
- if("grab")
- usr.a_intent = "help"
- usr.hud_used.action_intent.icon_state = "help"
- usr.hud_used.hurt_intent.icon_state = "harm_small"
- usr.hud_used.help_intent.icon_state = "help_small_active"
- usr.hud_used.grab_intent.icon_state = "grab_small"
- usr.hud_used.disarm_intent.icon_state = "disarm_small"
- else if(changeto == -1)
- switch(usr.a_intent)
- if("help")
- usr.a_intent = "grab"
- usr.hud_used.action_intent.icon_state = "grab"
- usr.hud_used.hurt_intent.icon_state = "harm_small"
- usr.hud_used.help_intent.icon_state = "help_small"
- usr.hud_used.grab_intent.icon_state = "grab_small_active"
- usr.hud_used.disarm_intent.icon_state = "disarm_small"
- if("disarm")
- usr.a_intent = "help"
- usr.hud_used.action_intent.icon_state = "help"
- usr.hud_used.hurt_intent.icon_state = "harm_small"
- usr.hud_used.help_intent.icon_state = "help_small_active"
- usr.hud_used.grab_intent.icon_state = "grab_small"
- usr.hud_used.disarm_intent.icon_state = "disarm_small"
- if("hurt")
- usr.a_intent = "disarm"
- usr.hud_used.action_intent.icon_state = "disarm"
- usr.hud_used.hurt_intent.icon_state = "harm_small"
- usr.hud_used.help_intent.icon_state = "help_small"
- usr.hud_used.grab_intent.icon_state = "grab_small"
- usr.hud_used.disarm_intent.icon_state = "disarm_small_active"
- if("grab")
- usr.a_intent = "hurt"
- usr.hud_used.action_intent.icon_state = "harm"
- usr.hud_used.hurt_intent.icon_state = "harm_small_active"
- usr.hud_used.help_intent.icon_state = "help_small"
- usr.hud_used.grab_intent.icon_state = "grab_small"
- usr.hud_used.disarm_intent.icon_state = "disarm_small"
- return
\ No newline at end of file
diff --git a/code/WorkInProgress/Ported/Abi79/uplink_kits.dm b/code/WorkInProgress/Ported/Abi79/uplink_kits.dm
deleted file mode 100644
index b7b053135ec..00000000000
--- a/code/WorkInProgress/Ported/Abi79/uplink_kits.dm
+++ /dev/null
@@ -1,53 +0,0 @@
-/obj/item/weapon/storage/syndie_kit
- name = "Box"
- desc = "A sleek, sturdy box"
- icon_state = "box_of_doom"
- item_state = "syringe_kit"
-
-/obj/item/weapon/storage/syndie_kit/imp_freedom
- name = "Freedom Implant (with injector)"
-
-/obj/item/weapon/storage/syndie_kit/imp_freedom/New()
- var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
- O.imp = new /obj/item/weapon/implant/freedom(O)
- O.update()
- ..()
- return
-
-/obj/item/weapon/storage/syndie_kit/imp_compress
- name = "Compressed Matter Implant (with injector)"
-
-/obj/item/weapon/storage/syndie_kit/imp_compress/New()
- new /obj/item/weapon/implanter/compressed(src)
- ..()
- return
-
-/obj/item/weapon/storage/syndie_kit/imp_explosive
- name = "Explosive Implant (with injector)"
-
-/obj/item/weapon/storage/syndie_kit/imp_explosive/New()
- var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
- O.imp = new /obj/item/weapon/implant/explosive(O)
- O.name = "(BIO-HAZARD) BIO-detpack"
- O.update()
- ..()
- return
-
-/obj/item/weapon/storage/syndie_kit/imp_uplink
- name = "Uplink Implant (with injector)"
-
-/obj/item/weapon/storage/syndie_kit/imp_uplink/New()
- var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
- O.imp = new /obj/item/weapon/implant/uplink(O)
- O.update()
- ..()
- return
-
-/obj/item/weapon/storage/syndie_kit/space
- name = "Space Suit and Helmet"
-
-/obj/item/weapon/storage/syndie_kit/space/New()
- new /obj/item/clothing/suit/space/syndicate(src)
- new /obj/item/clothing/head/helmet/space/syndicate(src)
- ..()
- return
\ No newline at end of file
diff --git a/code/WorkInProgress/Ported/Abi79/uplinks.dm b/code/WorkInProgress/Ported/Abi79/uplinks.dm
deleted file mode 100644
index 58d9fa0acec..00000000000
--- a/code/WorkInProgress/Ported/Abi79/uplinks.dm
+++ /dev/null
@@ -1,467 +0,0 @@
-/*
-
-SYNDICATE UPLINKS
-
-TO-DO:
- Once wizard is fixed, make sure the uplinks work correctly for it. wizard.dm is right now uncompiled and with broken code in it.
-
- Clean the code up and comment it. Part of it is right now copy-pasted, with the general Topic() and modifications by Abi79.
-
- I should take a more in-depth look at both the copy-pasted code for the individual uplinks below, and at each gamemode's code
- to see how uplinks are assigned and if there are any bugs with those.
-
-
-A list of items and costs is stored under the datum of every game mode, alongside the number of crystals, and the welcoming message.
-
-*/
-
-/obj/item/device/uplink
- var/welcome // Welcoming menu message
- var/menu_message = "" // The actual menu text
- var/items // List of items
- var/list/ItemList // Parsed list of items
- var/uses // Numbers of crystals
- var/uplink_data // designated uplink items
- // List of items not to shove in their hands.
- var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
-
- New()
- if(!welcome)
- welcome = ticker.mode.uplink_welcome
- if(!uplink_data)
- uplink_data = ticker.mode.uplink_items
-
- items = replacetext(uplink_data, "\n", "") // Getting the text string of items
- ItemList = dd_text2list(src.items, ";") // Parsing the items text string
- uses = ticker.mode.uplink_uses
-
-//Let's build a menu!
- proc/generate_menu()
- src.menu_message = "[src.welcome]
"
- src.menu_message += "Tele-Crystals left: [src.uses]
"
- src.menu_message += "
"
- src.menu_message += "Request item:
"
- src.menu_message += "Each item costs a number of tele-crystals as indicated by the number following their name.
"
-
- var/cost
- var/item
- var/name
- var/path_obj
- var/path_text
- var/category_items = 1 //To prevent stupid :P
-
- for(var/D in ItemList)
- var/list/O = stringsplit(D, ":")
- if(O.len != 3) //If it is not an actual item, make a break in the menu.
- if(O.len == 1) //If there is one item, it's probably a title
- src.menu_message += "[O[1]]
"
- category_items = 0
- else //Else, it's a white space.
- if(category_items < 1) //If there were no itens in the last category...
- src.menu_message += "We apologize, as you could not afford anything from this category.
"
- src.menu_message += "
"
- continue
-
- path_text = O[1]
- cost = text2num(O[2])
-
- if(cost>uses)
- continue
-
- path_obj = text2path(path_text)
- item = new path_obj()
- name = O[3]
- del item
-
- src.menu_message += "[name] ([cost])
"
- category_items++
-
-// src.menu_message += "Random Item (??)
"
- src.menu_message += "
"
- return
-
- Topic(href, href_list)
- if (href_list["buy_item"])
-/* if(href_list["buy_item"] == "random")
- var/list/randomItems = list()
-
- //Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
- //Add only items the player can afford:
- if(uses > 19)
- randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
-
- if(uses > 9)
- randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
- randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
- randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
-
- //if(uses > 8) //Nothing... yet.
- //if(uses > 7) //Nothing... yet.
-
- if(uses > 6)
- randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
- randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
-
- if(uses > 5)
- randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
-
- if(uses > 4)
- randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
- randomItems.Add("/obj/item/device/powersink") //Powersink
-
- if(uses > 3)
- randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
- randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
- randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
-
- if(uses > 2)
- randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
- randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
- randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
- randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
- randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
- randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
- randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
- randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
- randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
- randomItems.Add("/obj/item/clothing/glasses/thermal") //Thermal Imaging Goggles
-
- if(uses > 1)
-/*
- var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
- var/hasRevolver = 0
- for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
- if(istype(I,/obj/item/weapon/gun/projectile))
- hasRevolver = 1
-
- if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
-*/
- randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
- randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
- randomItems.Add("/obj/item/weapon/plastique") //C4
-
- if(uses > 0)
- randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
- randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
-
- if(!randomItems)
- del(randomItems)
- return 0
- else
- href_list["buy_item"] = pick(randomItems)
-
- switch(href_list["buy_item"]) //Ok, this gets a little messy, sorry.
- if("/obj/item/weapon/circuitboard/teleporter")
- uses -= 20
- if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
- uses -= 10
- if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
- uses -= 7
- if("/obj/item/weapon/gun/projectile")
- uses -= 6
- if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
- uses -= 5
- if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
- uses -= 4
- if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
- "/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
- "/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal")
- uses -= 3
- if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
- uses -= 2
- if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
- uses -= 1
-
- del(randomItems)
- return 1
-*/
-
-
- if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
- return 0
-
- if(usr:mind && ticker.mode.traitors[usr:mind])
- var/datum/traitorinfo/info = ticker.mode.traitors[usr:mind]
- info.spawnlist += href_list["buy_item"]
-
- uses -= text2num(href_list["cost"])
-
- return 1
-
-
-/*
- *PDA uplink
- */
-
-//Syndicate uplink hidden inside a traitor PDA
-//Communicate with traitor through the PDA's note function.
-
-/obj/item/device/uplink/pda
- name = "uplink module"
- desc = "An electronic uplink system of unknown origin."
- icon = 'icons/obj/module.dmi'
- icon_state = "power_mod"
- var/obj/item/device/pda/hostpda = null
-
- var/orignote = null //Restore original notes when locked.
- var/active = 0 //Are we currently active?
- var/lock_code = "" //The unlocking password.
-
- proc
- unlock()
- if ((isnull(src.hostpda)) || (src.active))
- return
-
- src.orignote = src.hostpda.note
- src.active = 1
- src.hostpda.mode = 1 //Switch right to the notes program
-
- src.generate_menu()
- print_to_host(menu_message)
-
- for (var/mob/M in viewers(1, src.hostpda.loc))
- if (M.client && M.machine == src.hostpda)
- src.hostpda.attack_self(M)
-
- return
-
- print_to_host(var/text)
- if (isnull(hostpda))
- return
- hostpda.note = text
-
- for (var/mob/M in viewers(1, hostpda.loc))
- if (M.client && M.machine == hostpda)
- hostpda.attack_self(M)
- return
-
- shutdown_uplink()
- if (isnull(src.hostpda))
- return
- active = 0
- hostpda.note = orignote
- if (hostpda.mode==1)
- hostpda.mode = 0
- hostpda.updateDialog()
- return
-
- attack_self(mob/user as mob)
- src.generate_menu()
- src.hostpda.note = src.menu_message
-
-
- Topic(href, href_list)
- if ((isnull(src.hostpda)) || (!src.active))
- return
-
- if (usr.stat || usr.restrained() || !in_range(src.hostpda, usr))
- return
-
- if(..() == 1) // We can afford the item
- var/path_obj = text2path(href_list["buy_item"])
- var/mob/A = src.hostpda.loc
- var/item = new path_obj(get_turf(src.hostpda))
- if(ismob(A) && !(locate(item) in NotInHand)) //&& !istype(item, /obj/spawner))
- if(!A.r_hand)
- item:loc = A
- A.r_hand = item
- item:layer = 20
- else if(!A.l_hand)
- item:loc = A
- A.l_hand = item
- item:layer = 20
- else
- item:loc = get_turf(A)
- usr.update_clothing()
- usr.client.onBought("[item:name]")
- /* if(istype(item, /obj/spawner)) // Spawners need to have del called on them to avoid leaving a marker behind
- del item*/
- //HEADFINDBACK
- src.attack_self(usr)
- src.hostpda.attack_self(usr)
- return
-
-
-/*
- *Portable radio uplink
- */
-
-//A Syndicate uplink disguised as a portable radio
-/obj/item/device/uplink/radio/implanted
- New()
- ..()
- uses = 5
- return
-
- explode()
- var/turf/location = get_turf(src.loc)
- if(location)
- location.hotspot_expose(700,125)
- explosion(location, 0, 0, 2, 4, 1)
-
- var/obj/item/weapon/implant/uplink/U = src.loc
- var/mob/living/A = U.imp_in
- var/datum/organ/external/head = A:organs["head"]
- head.destroyed = 1
- spawn(2)
- head.droplimb()
- del(src.master)
- del(src)
- return
-
-
-/obj/item/device/uplink/radio
- name = "ship bounced radio"
- icon = 'icons/obj/radio.dmi'
- icon_state = "radio"
- var/temp = null //Temporary storage area for a message offering the option to destroy the radio
- var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
- var/obj/item/device/radio/origradio = null
- flags = FPRINT | TABLEPASS | CONDUCT
- slot_flags = SLOT_BELT
- w_class = 2.0
- item_state = "radio"
- throwforce = 5
- throw_speed = 4
- throw_range = 20
- m_amt = 100
-
- attack_self(mob/user as mob)
- var/dat
-
- if (src.selfdestruct)
- dat = "Self Destructing..."
- else
- if (src.temp)
- dat = "[src.temp]
Clear"
- else
- src.generate_menu()
- dat = src.menu_message
- if (src.origradio) // Checking because sometimes the radio uplink may be spawned by itself, not as a normal unlockable radio
- dat += "Lock
"
- dat += "
"
- dat += "Self-Destruct"
-
- user << browse(dat, "window=radio")
- onclose(user, "radio")
- return
-
- Topic(href, href_list)
- if (usr.stat || usr.restrained())
- return
-
- if (!( istype(usr, /mob/living/carbon/human)))
- return 1
-
- if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || istype(src.loc,/obj/item/weapon/implant/uplink)))
- usr.machine = src
-
- if(href_list["buy_item"])
- if(..() == 1) // We can afford the item
- var/path_obj = text2path(href_list["buy_item"])
- var/item = new path_obj(get_turf(src.loc))
- var/mob/A = src.loc
- if(istype(src.loc,/obj/item/weapon/implant/uplink))
- var/obj/item/weapon/implant/uplink/U = src.loc
- A = U.imp_in
- if(ismob(A) && !(locate(item) in NotInHand)) //&& !istype(item, /obj/spawner))
- if(!A.r_hand)
- item:loc = A
- A.r_hand = item
- item:layer = 20
- else if(!A.l_hand)
- item:loc = A
- A.l_hand = item
- item:layer = 20
- else
- item:loc = get_turf(A)
- /* if(istype(item, /obj/spawner)) // Spawners need to have del called on them to avoid leaving a marker behind
- del item*/
- usr.client.onBought("[item:name]")
- src.attack_self(usr)
- return
-
- else if (href_list["lock"] && src.origradio)
- // presto chango, a regular radio again! (reset the freq too...)
- usr.machine = null
- usr << browse(null, "window=radio")
- var/obj/item/device/radio/T = src.origradio
- var/obj/item/device/uplink/radio/R = src
- R.loc = T
- T.loc = usr
- // R.layer = initial(R.layer)
- R.layer = 0
- if (usr.client)
- usr.client.screen -= R
- if (usr.r_hand == R)
- usr.u_equip(R)
- usr.r_hand = T
-
- else
- usr.u_equip(R)
- usr.l_hand = T
- R.loc = T
- T.layer = 20
- T.set_frequency(initial(T.frequency))
- T.attack_self(usr)
- return
-
- else if (href_list["selfdestruct"])
- src.temp = "Self-Destruct"
-
- else if (href_list["selfdestruct2"])
- src.selfdestruct = 1
- spawn (100)
- explode()
- return
-
- else if (href_list["clear_selfdestruct"])
- src.temp = null
-
- attack_self(usr)
-// if (istype(src.loc, /mob))
-// attack_self(src.loc)
-// else
-// for(var/mob/M in viewers(1, src))
-// if (M.client)
-// src.attack_self(M)
- return
-
- proc/explode()
- var/turf/location = get_turf(src.loc)
- if(location)
- location.hotspot_expose(700,125)
- explosion(location, 0, 0, 2, 4, 1)
-
- del(src.master)
- del(src)
- return
-
- proc/shutdown_uplink()
- if (!src.origradio)
- return
- var/list/nearby = viewers(1, src)
- for(var/mob/M in nearby)
- if (M.client && M.machine == src)
- M << browse(null, "window=radio")
- M.machine = null
-
- var/obj/item/device/radio/T = src.origradio
- var/obj/item/device/uplink/radio/R = src
- var/mob/L = src.loc
- R.loc = T
- T.loc = L
- // R.layer = initial(R.layer)
- R.layer = 0
- if (istype(L))
- if (L.client)
- L.client.screen -= R
- if (L.r_hand == R)
- L.u_equip(R)
- L.r_hand = T
- else
- L.u_equip(R)
- L.l_hand = T
- T.layer = 20
- T.set_frequency(initial(T.frequency))
- return
\ No newline at end of file
diff --git a/code/WorkInProgress/Ported/Bureaucracy/copier.dm b/code/WorkInProgress/Ported/Bureaucracy/copier.dm
deleted file mode 100644
index 1374dc55205..00000000000
--- a/code/WorkInProgress/Ported/Bureaucracy/copier.dm
+++ /dev/null
@@ -1,145 +0,0 @@
-// Contains: copy machine
-
-/obj/machinery/copier
- name = "Copy Machine"
- icon = 'icons/obj/bureaucracy.dmi'
- icon_state = "copier_o"
- density = 1
- anchored = 1
- var/num_copies = 1 // number of copies selected, will be maintained between jobs
- var/copying = 0 // are we copying
- var/job_num_copies = 0 // number of copies remaining
- var/obj/item/weapon/template // the paper OR photo being scanned
- var/max_copies = 10 // MAP EDITOR: can set the number of max copies, possibly to 5 or something for public, more for QM, robutist, etc.
-
-/obj/machinery/copier/attackby(obj/item/weapon/O as obj, mob/user as mob)
- if(template)
- return
-
- if (istype(O, /obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
- // put it inside
- template = O
- usr.drop_item()
- O.loc = src
- update()
- updateDialog()
-
-/obj/machinery/copier/attack_paw(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/copier/attack_ai(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/copier/attack_hand(mob/user as mob)
- // da UI
- var/dat
- if(..())
- return
- user.machine = src
-
- if(src.stat)
- user << "[name] does not seem to be responding to your button mashing."
- return
-
- dat = "Copy MachineXeno Corp. Copying Machine
"
-
- if(copying)
- dat += "[job_num_copies] copies remaining.
"
- dat += "Cancel"
- else
- if(template)
- dat += "Open Lid"
- else
- dat += "No paper to be copied.
"
- dat += "Please place a paper or photograph on top and close the lid."
-
-
- dat += "
Number of Copies: "
- dat += "-"
- dat += "-"
- dat += " [num_copies] "
- dat += "+"
- dat += "+
"
-
- if(template)
- dat += "Copy"
-
- dat += ""
-
- user << browse(dat, "window=copy_machine")
- onclose(user, "copy_machine")
-
-/obj/machinery/copier/proc/update()
- if(template)
- icon_state = "copier"
- else
- icon_state = "copier_o"
-
-/obj/machinery/copier/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
-
- if(href_list["num"])
- num_copies += text2num(href_list["num"])
- if(num_copies < 1)
- num_copies = 1
- else if(num_copies > max_copies)
- num_copies = max_copies
- updateDialog()
- if(href_list["open"])
- if(copying)
- return
- template.loc = src.loc
- template = null
- updateDialog()
- update()
- if(href_list["copy"])
- if(copying)
- return
- job_num_copies = num_copies
- spawn(0)
- do_copy(usr)
-
- if(href_list["cancel"])
- job_num_copies = 0
-
-/obj/machinery/copier/proc/do_copy(mob/user)
- if(!copying && job_num_copies > 0)
- copying = 1
- updateDialog()
- while(job_num_copies > 0)
- if(stat)
- copying = 0
- return
-
- // fx
- flick("copier_s", src)
- playsound(src, 'sound/items/polaroid1.ogg', 50, 1)
-
- // dup the file
- if(istype(template, /obj/item/weapon/paper))
- // make duplicate paper
- var/obj/item/weapon/paper/P = new(src.loc)
- P.name = template.name
- P.info = template:info
- P.stamped = template:stamped
- P.icon_state = template.icon_state
- P.overlays = null
- for(var/overlay in template.overlays)
- P.overlays += overlay
- else if(istype(template, /obj/item/weapon/photo))
- // make duplicate photo
- var/obj/item/weapon/photo/P = new(src.loc)
- P.name = template.name
- P.desc = template.desc
- P.icon = template.icon
- P.img = template:img
-
- sleep(30)
- job_num_copies -= 1
- updateDialog()
- for(var/mob/O in hearers(src))
- O.show_message("[name] beeps happily.", 2)
- copying = 0
- updateDialog()
\ No newline at end of file
diff --git a/code/WorkInProgress/Ported/Bureaucracy/filing.dm b/code/WorkInProgress/Ported/Bureaucracy/filing.dm
deleted file mode 100644
index 9e5a990f55c..00000000000
--- a/code/WorkInProgress/Ported/Bureaucracy/filing.dm
+++ /dev/null
@@ -1,23 +0,0 @@
-/obj/structure/filingcabinet
- name = "Filing Cabinet"
- desc = "A large cabinet with drawers."
- icon = 'icons/obj/bureaucracy.dmi'
- icon_state = "filingcabinet"
- density = 1
- anchored = 1
-
-/obj/structure/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M)
- if(istype(P))
- M << "You put the [P] in the [src]."
- M.drop_item()
- P.loc = src
- else
- M << "You can't put a [P] in the [src]!"
-
-/obj/structure/filingcabinet/attack_hand(mob/user)
- if(src.contents.len <= 0)
- user << "The [src] is empty."
- return
- var/obj/item/weapon/paper/P = input(user,"Choose a sheet to take out.","[src]", "Cancel") as null|obj in src.contents
- if(!isnull(P) && in_range(src,user))
- P.loc = user.loc
\ No newline at end of file
diff --git a/code/WorkInProgress/Ported/Spawners/spawner.dm b/code/WorkInProgress/Ported/Spawners/spawner.dm
deleted file mode 100644
index 875a05cc68e..00000000000
--- a/code/WorkInProgress/Ported/Spawners/spawner.dm
+++ /dev/null
@@ -1,208 +0,0 @@
-/obj/spawner
- name = "object spawner"
-
-/obj/spawner/bomb
- name = "bomb"
- icon = 'icons/mob/screen1.dmi'
- icon_state = "x"
- var/btype = 0 //0 = radio, 1= prox, 2=time
- var/explosive = 1 // 0= firebomb
- var/btemp = 500 // bomb temperature (degC)
- var/active = 0
-
-/obj/spawner/bomb/radio
- btype = 0
-
-/obj/spawner/bomb/proximity
- btype = 1
-
-/obj/spawner/bomb/timer
- btype = 2
-
-/obj/spawner/bomb/timer/syndicate
- btemp = 450
-
-/obj/spawner/bomb/suicide
- btype = 3
-
-/obj/spawner/newbomb
- // Remember to delete it if you use it for anything else other than uplinks. See the commented line in its New() - Abi
- // Going in depth: the reason we do not do a Del() in its New()is because then we cannot access its properties.
- // I might be doing this wrong / not knowing of a Byond function. If I'm doing it wrong, let me know please.
- name = "bomb"
- icon = 'icons/mob/screen1.dmi'
- icon_state = "x"
- var/btype = 0 // 0=radio, 1=prox, 2=time
- var/btemp1 = 1500
- var/btemp2 = 1000 // tank temperatures
-
-/obj/spawner/newbomb/timer
- btype = 2
-
-/obj/spawner/newbomb/timer/syndicate
- name = "Low-Yield Bomb"
- btemp1 = 1500
- btemp2 = 1000
-
-/obj/spawner/newbomb/proximity
- btype = 1
-
-/obj/spawner/newbomb/radio
- btype = 0
-
-/obj/spawner/bomb/New()
- ..()
-
- switch (src.btype)
- // radio
- if (0)
- var/obj/item/assembly/r_i_ptank/R = new /obj/item/assembly/r_i_ptank(src.loc)
- var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
- var/obj/item/device/radio/signaler/p1 = new /obj/item/device/radio/signaler(R)
- var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
- R.part1 = p1
- R.part2 = p2
- R.part3 = p3
- p1.master = R
- p2.master = R
- p3.master = R
- R.status = explosive
- p1.b_stat = 0
- p2.status = 1
- p3.air_contents.temperature = btemp + T0C
-
- // proximity
- if (1)
- var/obj/item/assembly/m_i_ptank/R = new /obj/item/assembly/m_i_ptank(src.loc)
- var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
- var/obj/item/device/prox_sensor/p1 = new /obj/item/device/prox_sensor(R)
- var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
- R.part1 = p1
- R.part2 = p2
- R.part3 = p3
- p1.master = R
- p2.master = R
- p3.master = R
- R.status = explosive
-
- p3.air_contents.temperature = btemp + T0C
- p2.status = 1
-
- if(src.active)
- R.part1.state = 1
- R.part1.icon_state = text("motion[]", 1)
- R.c_state(1, src)
-
- // timer
- if (2)
- var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank(src.loc)
- var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
- var/obj/item/device/timer/p1 = new /obj/item/device/timer(R)
- var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
- R.part1 = p1
- R.part2 = p2
- R.part3 = p3
- p1.master = R
- p2.master = R
- p3.master = R
- R.status = explosive
-
- p3.air_contents.temperature = btemp + T0C
- p2.status = 1
- //bombvest
- if(3)
- var/obj/item/clothing/suit/armor/a_i_a_ptank/R = new /obj/item/clothing/suit/armor/a_i_a_ptank(src.loc)
- var/obj/item/weapon/tank/plasma/p4 = new /obj/item/weapon/tank/plasma(R)
- var/obj/item/device/healthanalyzer/p1 = new /obj/item/device/healthanalyzer(R)
- var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
- var/obj/item/clothing/suit/armor/vest/p3 = new /obj/item/clothing/suit/armor/vest(R)
- R.part1 = p1
- R.part2 = p2
- R.part3 = p3
- R.part4 = p4
- p1.master = R
- p2.master = R
- p3.master = R
- p4.master = R
- R.status = explosive
-
- p4.air_contents.temperature = btemp + T0C
- p2.status = 1
-
- del(src)
-
-
-/obj/spawner/newbomb/New()
- ..()
-
- switch (src.btype)
- // radio
- if (0)
-
- var/obj/item/device/transfer_valve/V = new(src.loc)
- var/obj/item/weapon/tank/plasma/PT = new(V)
- var/obj/item/weapon/tank/oxygen/OT = new(V)
-
- var/obj/item/device/radio/signaler/S = new(V)
-
- V.tank_one = PT
- V.tank_two = OT
- V.attached_device = S
-
- S.master = V
- PT.master = V
- OT.master = V
-
- S.b_stat = 0
-
- PT.air_contents.temperature = btemp1 + T0C
- OT.air_contents.temperature = btemp2 + T0C
-
- V.update_icon()
-
- // proximity
- if (1)
-
- var/obj/item/device/transfer_valve/V = new(src.loc)
- var/obj/item/weapon/tank/plasma/PT = new(V)
- var/obj/item/weapon/tank/oxygen/OT = new(V)
-
- var/obj/item/device/prox_sensor/P = new(V)
-
- V.tank_one = PT
- V.tank_two = OT
- V.attached_device = P
-
- P.master = V
- PT.master = V
- OT.master = V
-
-
- PT.air_contents.temperature = btemp1 + T0C
- OT.air_contents.temperature = btemp2 + T0C
-
- V.update_icon()
-
-
- // timer
- if (2)
- var/obj/item/device/transfer_valve/V = new(src.loc)
- var/obj/item/weapon/tank/plasma/PT = new(V)
- var/obj/item/weapon/tank/oxygen/OT = new(V)
-
- var/obj/item/device/timer/T = new(V)
-
- V.tank_one = PT
- V.tank_two = OT
- V.attached_device = T
-
- T.master = V
- PT.master = V
- OT.master = V
- T.time = 30
-
- PT.air_contents.temperature = btemp1 + T0C
- OT.air_contents.temperature = btemp2 + T0C
-
- V.update_icon()
- //del(src)
\ No newline at end of file
diff --git a/code/WorkInProgress/Ported/sql.dm b/code/WorkInProgress/Ported/sql.dm
deleted file mode 100644
index 9e0cad90ad5..00000000000
--- a/code/WorkInProgress/Ported/sql.dm
+++ /dev/null
@@ -1,71 +0,0 @@
-//This looks to be the traitor win tracker code.
-client/proc/add_roundsjoined()
- if(!makejson)
- return
- var/DBConnection/dbcon = new()
-
- dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
- if(!dbcon.IsConnected()) return
-
- var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `roundsjoined` (`ckey`) VALUES ('[ckey(src.key)]')")
- if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
-
-client/proc/add_roundssurvived()
- if(!makejson)
- return
- var/DBConnection/dbcon = new()
-
- dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
- if(!dbcon.IsConnected()) return
-
- var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `roundsurvived` (`ckey`) VALUES ('[ckey(src.key)]')")
- if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
-
-client/proc/onDeath()
- if(!makejson)
- return
- roundinfo.deaths++
- if(!ismob(mob))
- return
- var/area = get_area(mob)
- var/attacker
- var/tod = time2text(world.realtime)
- var/health
- var/last
- if(ishuman(mob.lastattacker))
- attacker = mob.lastattacker:name
- else
- attacker = "None"
- health = "Oxy:[mob.oxyloss]Brute:[mob.bruteloss]Burn:[mob.fireloss]Toxins:[mob.toxloss]Brain:[mob.brainloss]"
- if(mob.attack_log.len >= 1)
- last = mob.attack_log[mob.attack_log.len]
- else
- last = "None"
-
- var/DBConnection/dbcon = new()
-
- dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
- if(!dbcon.IsConnected()) return
-
- var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `deathlog` (`ckey`,`location`,`lastattacker`,`ToD`,`health`,`lasthit`) VALUES ('[ckey]',[dbcon.Quote(area)],[dbcon.Quote(attacker)],'[tod]','[health]',[dbcon.Quote(last)])")
- if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
-
-client/proc/onBought(names)
- if(!makejson) return
- if(!names) return
- var/DBConnection/dbcon = new()
-
- dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
- if(!dbcon.IsConnected()) return
-
- var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `traitorbuy` (`type`) VALUES ([dbcon.Quote(names)])")
- if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
-
-datum/roundinfo
- var/core = 0
- var/deaths = 0
- var/revies = 0
- var/starttime = 0
- var/endtime = 0
- var/lenght = 0
- var/mode = 0
\ No newline at end of file
diff --git a/code/WorkInProgress/Sayu/belt.dm b/code/WorkInProgress/Sayu/belt.dm
deleted file mode 100644
index 3544ece08f8..00000000000
--- a/code/WorkInProgress/Sayu/belt.dm
+++ /dev/null
@@ -1,164 +0,0 @@
-// -------------------------------------
-// Bluespace Belt
-// -------------------------------------
-
-
-/obj/item/weapon/storage/belt/bluespace
- name = "Belt of Holding"
- desc = "The greatest in pants-supporting technology."
- icon_state = "medicalbelt"
- item_state = "medical"
- storage_slots = 14
- w_class = 4
- max_w_class = 2
- max_combined_w_class = 21 // = 14 * 1.5, not 14 * 2. This is deliberate
- origin_tech = "bluespace=4"
- can_hold = list()
- New()
- if(prob(5))
- //Sometimes people choose justice.
- //Sometimes justice chooses you.
- visible_message("That doesn't look like a normal Toolbelt of Holding...")
- new /obj/item/weapon/storage/belt/bluespace/owlman(loc)
- spawn(1)
- del src
- return
- ..()
-
- proc/failcheck(mob/user as mob)
- if (prob(src.reliability)) return 1 //No failure
- if (prob(src.reliability))
- user << "\red The Bluespace portal resists your attempt to add another item." //light failure
- else
- user << "\red The Bluespace generator malfunctions!"
- for (var/obj/O in src.contents) //it broke, delete what was in it
- del(O)
- crit_fail = 1
- return 0
-
-/obj/item/weapon/storage/belt/bluespace/owlman
- name = "Owlman's utility belt"
- desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
- icon_state = "securitybelt"
- item_state = "security"
- storage_slots = 14
- max_w_class = 3
- max_combined_w_class = 28 // = 14 * 2
- origin_tech = "bluespace=4;syndicate=2"
- allow_quick_empty = 1
- can_hold = list()
- New()
- ..()
- new /obj/item/clothing/mask/gas/owl_mask(src)
- new /obj/item/clothing/under/owl(src)
- new /obj/item/weapon/grenade/smokebomb(src)
- new /obj/item/weapon/grenade/smokebomb(src)
- new /obj/item/device/detective_scanner(src)
-
-
-
- // As a last resort, the belt can be used as a plastic explosive with a fixed timer (15 seconds). Naturally, you'll lose all your gear...
- // Of course, it could be worse. It could spawn a singularity!
-/obj/item/weapon/storage/belt/bluespace/owlman/afterattack(atom/target as obj|turf, mob/user as mob, flag)
- if (!flag)
- return
- if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/structure/table) || istype(target, /obj/structure/closet))
- return
- user << "Planting explosives..."
- user.visible_message("[user.name] is fiddling with their toolbelt.")
- if(ismob(target))
- user.attack_log += "\[[time_stamp()]\] [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])"
- log_attack(" [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])")
- user.visible_message("\red [user.name] is trying to strap a belt to [target.name]!")
-
-
- if(do_after(user, 50) && in_range(user, target))
- user.drop_item()
- target = target
- loc = null
- var/location
- if (isturf(target)) location = target
- if (ismob(target))
- target:attack_log += "\[[time_stamp()]\] Had the [name] planted on them by [user.real_name] ([user.ckey])"
- user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
- target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
- user << "You sacrifice your belt for the sake of justice. Timer counting down from 15."
- spawn(150)
- if(target)
- if(ismob(target) || isobj(target))
- location = target.loc // These things can move
- explosion(location, -1, -1, 2, 3)
- if (istype(target, /turf/simulated/wall)) target:dismantle_wall(1)
- else target.ex_act(1)
- if (isobj(target))
- if (target)
- del(target)
- if (src)
- del(src)
-/obj/item/weapon/storage/belt/bluespace/attack(mob/M as mob, mob/user as mob, def_zone)
- return
-
-/obj/item/weapon/storage/belt/bluespace/admin
- name = "Admin's Tool-belt"
- desc = "Holds everything for those that run everything."
- icon_state = "soulstonebelt"
- item_state = "soulstonebelt"
- w_class = 10 // permit holding other storage items
- storage_slots = 28
- max_w_class = 10
- max_combined_w_class = 280
- can_hold = list()
-
- New()
- ..()
- new /obj/item/weapon/crowbar(src)
- new /obj/item/weapon/screwdriver(src)
- new /obj/item/weapon/weldingtool/hugetank(src)
- new /obj/item/weapon/wirecutters(src)
- new /obj/item/weapon/wrench(src)
- new /obj/item/device/multitool(src)
- new /obj/item/stack/cable_coil(src)
-
- new /obj/item/weapon/handcuffs(src)
- new /obj/item/weapon/dnainjector/xraymut(src)
- new /obj/item/weapon/dnainjector/firemut(src)
- new /obj/item/weapon/dnainjector/telemut(src)
- new /obj/item/weapon/dnainjector/hulkmut(src)
-// new /obj/item/weapon/spellbook(src) // for smoke effects, door openings, etc
-// new /obj/item/weapon/magic/spellbook(src)
-
-// new/obj/item/weapon/reagent_containers/hypospray/admin(src)
-
-/obj/item/weapon/storage/belt/bluespace/sandbox
- name = "Sandbox Mode Toolbelt"
- desc = "Holds whatever, you can spawn your own damn stuff."
- w_class = 10 // permit holding other storage items
- storage_slots = 28
- max_w_class = 10
- max_combined_w_class = 280
- can_hold = list()
-
- New()
- ..()
- new /obj/item/weapon/crowbar(src)
- new /obj/item/weapon/screwdriver(src)
- new /obj/item/weapon/weldingtool/hugetank(src)
- new /obj/item/weapon/wirecutters(src)
- new /obj/item/weapon/wrench(src)
- new /obj/item/device/multitool(src)
- new /obj/item/stack/cable_coil(src)
-
- new /obj/item/device/analyzer(src)
- new /obj/item/device/healthanalyzer(src)
-
-
-//Research for the Bluespace Belt
-datum/design/bluespace_belt
- name = "Experimental Bluespace Belt"
- desc = "An astonishingly complex belt popularized by a rich blue-space technology magnate."
- id = "bluespace_belt"
- req_tech = list("bluespace" = 4, "materials" = 6)
- build_type = PROTOLATHE
- materials = list("$gold" = 1500, "$diamond" = 3000, "$uranium" = 1000)
- reliability_base = 80
- build_path = "/obj/item/weapon/storage/belt/bluespace"
\ No newline at end of file
diff --git a/code/WorkInProgress/Sigyn/Department Sec/__README.dm b/code/WorkInProgress/Sigyn/Department Sec/__README.dm
deleted file mode 100644
index e6b3f7967fd..00000000000
--- a/code/WorkInProgress/Sigyn/Department Sec/__README.dm
+++ /dev/null
@@ -1,8 +0,0 @@
-/*
-
-Hey you!
-You only need to untick maps/tgstation.2.0.9.dmm for this if you download the modified map from:
-http://tgstation13.googlecode.com/files/tgstation.2.1.0_deptsec.zip
-
-Everything else can just be ticked on top of the original stuff.
-*/
\ No newline at end of file
diff --git a/code/WorkInProgress/Sigyn/Department Sec/jobs.dm b/code/WorkInProgress/Sigyn/Department Sec/jobs.dm
deleted file mode 100644
index fe3ba1b8b4d..00000000000
--- a/code/WorkInProgress/Sigyn/Department Sec/jobs.dm
+++ /dev/null
@@ -1,126 +0,0 @@
-var/list/sec_departments = list("engineering", "supply", "medical", "science")
-
-proc/assign_sec_to_department(var/mob/living/carbon/human/H)
- if(sec_departments.len)
- var/department = pick(sec_departments)
- sec_departments -= department
- var/access = null
- var/destination = null
- switch(department)
- if("supply")
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/cargo(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/supply(H), slot_l_ear)
- access = list(access_mailsorting, access_mining)
- destination = /area/security/checkpoint/supply
- if("engineering")
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/engine(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/engi(H), slot_l_ear)
- access = list(access_construction, access_engine)
- destination = /area/security/checkpoint/engineering
- if("medical")
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/med(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/med(H), slot_l_ear)
- access = list(access_medical)
- destination = /area/security/checkpoint/medical
- if("science")
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/science(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/sci(H), slot_l_ear)
- access = list(access_research)
- destination = /area/security/checkpoint/science
- else
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
-
-
- if(destination)
- var/teleport = 0
- if(!ticker || ticker.current_state <= GAME_STATE_SETTING_UP)
- teleport = 1
- spawn(15)
- if(H)
- if(teleport)
- var/turf/T
- var/safety = 0
- while(safety < 25)
- T = pick(get_area_turfs(destination))
- if(!H.Move(T))
- safety += 1
- continue
- else
- break
- H << "You have been assigned to [department]!"
- if(locate(/obj/item/weapon/card/id, H))
- var/obj/item/weapon/card/id/I = locate(/obj/item/weapon/card/id, H)
- if(I)
- I.access |= access
-
-
-/datum/job/officer
- title = "Security Officer"
- flag = OFFICER
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 5
- spawn_positions = 5
- supervisors = "the head of security, and the head of your assigned department (if applicable)"
- selection_color = "#ffeeee"
-
-
- equip(var/mob/living/carbon/human/H)
- if(!H) return 0
- if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
- if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
- assign_sec_to_department(H)
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
- H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
- H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
- H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(H), slot_head)
- H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
- H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
- if(H.backbag == 1)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
- H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
- else
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
- H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
- var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
- L.imp_in = H
- L.implanted = 1
- return 1
-
-/obj/item/device/radio/headset/headset_sec/department/New()
- if(radio_controller)
- initialize()
- recalculateChannels()
-
-/obj/item/device/radio/headset/headset_sec/department/engi
- keyslot1 = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_eng
-
-/obj/item/device/radio/headset/headset_sec/department/supply
- keyslot1 = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
-
-/obj/item/device/radio/headset/headset_sec/department/med
- keyslot1 = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_med
-
-/obj/item/device/radio/headset/headset_sec/department/sci
- keyslot1 = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_sci
-
-/obj/item/clothing/under/rank/security/cargo/New()
- var/obj/item/clothing/tie/armband/cargo/A = new /obj/item/clothing/tie/armband/cargo
- hastie = A
-
-/obj/item/clothing/under/rank/security/engine/New()
- var/obj/item/clothing/tie/armband/engine/A = new /obj/item/clothing/tie/armband/engine
- hastie = A
-
-/obj/item/clothing/under/rank/security/science/New()
- var/obj/item/clothing/tie/armband/science/A = new /obj/item/clothing/tie/armband/science
- hastie = A
-
-/obj/item/clothing/under/rank/security/med/New()
- var/obj/item/clothing/tie/armband/medgreen/A = new /obj/item/clothing/tie/armband/medgreen
- hastie = A
\ No newline at end of file
diff --git a/code/WorkInProgress/Sigyn/Softcurity/__README.dm b/code/WorkInProgress/Sigyn/Softcurity/__README.dm
deleted file mode 100644
index 75c62c277d5..00000000000
--- a/code/WorkInProgress/Sigyn/Softcurity/__README.dm
+++ /dev/null
@@ -1,10 +0,0 @@
-/*
-
-Hey you!
-You'll need to untick code/game/jobs/access.dm for this to all work correctly!
-
-Everything else can just be ticked on top of the original stuff.
-
-You'll also need to download a modified map from http://tgstation13.googlecode.com/files/tgstation.2.0.9_Softcurity.zip.
-Make sure to untick the original map!
-*/
\ No newline at end of file
diff --git a/code/WorkInProgress/Sigyn/Softcurity/access.dm b/code/WorkInProgress/Sigyn/Softcurity/access.dm
deleted file mode 100644
index d0dace17bf7..00000000000
--- a/code/WorkInProgress/Sigyn/Softcurity/access.dm
+++ /dev/null
@@ -1,522 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
-
-/var/const/access_security = 1 // Security equipment
-/var/const/access_brig = 2 // Brig timers and permabrig
-/var/const/access_armory = 3
-/var/const/access_forensics_lockers= 4
-/var/const/access_medical = 5
-/var/const/access_morgue = 6
-/var/const/access_tox = 7
-/var/const/access_tox_storage = 8
-/var/const/access_genetics = 9
-/var/const/access_engine = 10
-/var/const/access_engine_equip= 11
-/var/const/access_maint_tunnels = 12
-/var/const/access_external_airlocks = 13
-/var/const/access_emergency_storage = 14
-/var/const/access_change_ids = 15
-/var/const/access_ai_upload = 16
-/var/const/access_teleporter = 17
-/var/const/access_eva = 18
-/var/const/access_heads = 19
-/var/const/access_captain = 20
-/var/const/access_all_personal_lockers = 21
-/var/const/access_chapel_office = 22
-/var/const/access_tech_storage = 23
-/var/const/access_atmospherics = 24
-/var/const/access_bar = 25
-/var/const/access_janitor = 26
-/var/const/access_crematorium = 27
-/var/const/access_kitchen = 28
-/var/const/access_robotics = 29
-/var/const/access_rd = 30
-/var/const/access_cargo = 31
-/var/const/access_construction = 32
-/var/const/access_chemistry = 33
-/var/const/access_cargo_bot = 34
-/var/const/access_hydroponics = 35
-/var/const/access_manufacturing = 36
-/var/const/access_library = 37
-/var/const/access_lawyer = 38
-/var/const/access_virology = 39
-/var/const/access_cmo = 40
-/var/const/access_qm = 41
-/var/const/access_court = 42
-/var/const/access_clown = 43
-/var/const/access_mime = 44
-/var/const/access_surgery = 45
-/var/const/access_theatre = 46
-/var/const/access_research = 47
-/var/const/access_mining = 48
-/var/const/access_mining_office = 49 //not in use
-/var/const/access_mailsorting = 50
-/var/const/access_mint = 51
-/var/const/access_mint_vault = 52
-/var/const/access_heads_vault = 53
-/var/const/access_mining_station = 54
-/var/const/access_xenobiology = 55
-/var/const/access_ce = 56
-/var/const/access_hop = 57
-/var/const/access_hos = 58
-/var/const/access_RC_announce = 59 //Request console announcements
-/var/const/access_keycard_auth = 60 //Used for events which require at least two people to confirm them
-/var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
-/var/const/access_gateway = 62
-/var/const/access_sec_doors = 63 // Security front doors
-
- //BEGIN CENTCOM ACCESS
- /*Should leave plenty of room if we need to add more access levels.
-/var/const/Mostly for admin fun times.*/
-/var/const/access_cent_general = 101//General facilities.
-/var/const/access_cent_thunder = 102//Thunderdome.
-/var/const/access_cent_specops = 103//Special Ops.
-/var/const/access_cent_medical = 104//Medical/Research
-/var/const/access_cent_living = 105//Living quarters.
-/var/const/access_cent_storage = 106//Generic storage areas.
-/var/const/access_cent_teleporter = 107//Teleporter.
-/var/const/access_cent_creed = 108//Creed's office.
-/var/const/access_cent_captain = 109//Captain's office/ID comp/AI.
-
- //The Syndicate
-/var/const/access_syndicate = 150//General Syndicate Access
-
- //MONEY
-/var/const/access_crate_cash = 200
-
-/obj/var/list/req_access = null
-/obj/var/req_access_txt = "0"
-/obj/var/list/req_one_access = null
-/obj/var/req_one_access_txt = "0"
-
-/obj/New()
- ..()
- //NOTE: If a room requires more than one access (IE: Morgue + medbay) set the req_acesss_txt to "5;6" if it requires 5 and 6
- if(src.req_access_txt)
- var/list/req_access_str = text2list(req_access_txt,";")
- if(!req_access)
- req_access = list()
- for(var/x in req_access_str)
- var/n = text2num(x)
- if(n)
- req_access += n
-
- if(src.req_one_access_txt)
- var/list/req_one_access_str = text2list(req_one_access_txt,";")
- if(!req_one_access)
- req_one_access = list()
- for(var/x in req_one_access_str)
- var/n = text2num(x)
- if(n)
- req_one_access += n
-
-
-
-//returns 1 if this mob has sufficient access to use this object
-/obj/proc/allowed(mob/M)
- //check if it doesn't require any access at all
- if(src.check_access(null))
- return 1
- if(istype(M, /mob/living/silicon))
- //AI can do whatever he wants
- return 1
- else if(istype(M, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = M
- //if they are holding or wearing a card that has access, that works
- if(src.check_access(H.get_active_hand()) || src.check_access(H.wear_id))
- return 1
- else if(istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/alien/humanoid))
- var/mob/living/carbon/george = M
- //they can only hold things :(
- if(george.get_active_hand() && (istype(george.get_active_hand(), /obj/item/weapon/card/id) || istype(george.get_active_hand(), /obj/item/device/pda)) && src.check_access(george.get_active_hand()))
- return 1
- return 0
-
-/obj/item/proc/GetAccess()
- return list()
-
-/obj/item/proc/GetID()
- return null
-
-/obj/proc/check_access(obj/item/weapon/card/id/I)
-
- if (istype(I, /obj/item/device/pda))
- var/obj/item/device/pda/pda = I
- I = pda.id
-
- if(!src.req_access && !src.req_one_access) //no requirements
- return 1
- if(!istype(src.req_access, /list)) //something's very wrong
- return 1
-
- var/list/L = src.req_access
- if(!L.len && (!src.req_one_access || !src.req_one_access.len)) //no requirements
- return 1
- if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
- return 0
- for(var/req in src.req_access)
- if(!(req in I.access)) //doesn't have this access
- return 0
- if(src.req_one_access && src.req_one_access.len)
- for(var/req in src.req_one_access)
- if(req in I.access) //has an access from the single access list
- return 1
- return 0
- return 1
-
-
-/obj/proc/check_access_list(var/list/L)
- if(!src.req_access && !src.req_one_access) return 1
- if(!istype(src.req_access, /list)) return 1
- if(!src.req_access.len && (!src.req_one_access || !src.req_one_access.len)) return 1
- if(!L) return 0
- if(!istype(L, /list)) return 0
- for(var/req in src.req_access)
- if(!(req in L)) //doesn't have this access
- return 0
- if(src.req_one_access && src.req_one_access.len)
- for(var/req in src.req_one_access)
- if(req in L) //has an access from the single access list
- return 1
- return 0
- return 1
-
-
-/proc/get_access(job)
- switch(job)
- if("Geneticist")
- return list(access_medical, access_morgue, access_genetics)
- if("Station Engineer")
- return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
- if("Assistant")
- if(config.assistant_maint)
- return list(access_maint_tunnels)
- else
- return list()
- if("Chaplain")
- return list(access_morgue, access_chapel_office, access_crematorium)
- if("Detective")
- return list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
- if("Medical Doctor")
- return list(access_medical, access_morgue, access_surgery)
- if("Botanist") // -- TLE
- return list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
- if("Librarian") // -- TLE
- return list(access_library)
- if("Lawyer") //Muskets 160910
- return list(access_lawyer, access_court, access_sec_doors)
- if("Captain")
- return get_all_accesses()
- if("Crew Supervisor")
- return list(access_security, access_sec_doors, access_brig, access_court)
- if("Correctional Advisor")
- return list(access_security, access_sec_doors, access_brig, access_armory, access_court)
- if("Scientist")
- return list(access_tox, access_tox_storage, access_research, access_xenobiology)
- if("Safety Administrator")
- return list(access_medical, access_morgue, access_tox, access_tox_storage, access_chemistry, access_genetics, access_court,
- access_teleporter, access_heads, access_tech_storage, access_security, access_sec_doors, access_brig, access_atmospherics,
- access_maint_tunnels, access_bar, access_janitor, access_kitchen, access_robotics, access_armory, access_hydroponics,
- access_theatre, access_research, access_hos, access_RC_announce, access_forensics_lockers, access_keycard_auth, access_gateway)
- if("Head of Personnel")
- return list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
- access_tox, access_tox_storage, access_chemistry, access_medical, access_genetics, access_engine,
- access_emergency_storage, access_change_ids, access_ai_upload, access_eva, access_heads,
- access_all_personal_lockers, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
- access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
- access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
- access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway)
- if("Atmospheric Technician")
- return list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
- if("Bartender")
- return list(access_bar)
- if("Chemist")
- return list(access_medical, access_chemistry)
- if("Janitor")
- return list(access_janitor, access_maint_tunnels)
- if("Clown")
- return list(access_clown, access_theatre)
- if("Mime")
- return list(access_mime, access_theatre)
- if("Chef")
- return list(access_kitchen, access_morgue)
- if("Roboticist")
- return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access.
- if("Cargo Technician")
- return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
- if("Shaft Miner")
- return list(access_mining, access_mint, access_mining_station)
- if("Quartermaster")
- return list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
- if("Chief Engineer")
- return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
- access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
- access_heads, access_ai_upload, access_construction, access_robotics,
- access_mint, access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_sec_doors)
- if("Research Director")
- return list(access_rd, access_heads, access_tox, access_genetics,
- access_tox_storage, access_teleporter,
- access_research, access_robotics, access_xenobiology,
- access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_sec_doors)
- if("Virologist")
- return list(access_medical, access_virology)
- if("Chief Medical Officer")
- return list(access_medical, access_morgue, access_genetics, access_heads,
- access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
- access_keycard_auth, access_sec_doors)
- else
- return list()
-
-/proc/get_centcom_access(job)
- switch(job)
- if("VIP Guest")
- return list(access_cent_general)
- if("Custodian")
- return list(access_cent_general, access_cent_living, access_cent_storage)
- if("Thunderdome Overseer")
- return list(access_cent_general, access_cent_thunder)
- if("Intel Officer")
- return list(access_cent_general, access_cent_living)
- if("Medical Officer")
- return list(access_cent_general, access_cent_living, access_cent_medical)
- if("Death Commando")
- return list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
- if("Research Officer")
- return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_teleporter, access_cent_storage)
- if("BlackOps Commander")
- return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_living, access_cent_storage, access_cent_creed)
- if("Supreme Commander")
- return get_all_centcom_access()
-
-/proc/get_all_accesses()
- return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
- access_medical, access_genetics, access_morgue, access_rd,
- access_tox, access_tox_storage, access_chemistry, access_engine, access_engine_equip, access_maint_tunnels,
- access_external_airlocks, access_emergency_storage, access_change_ids, access_ai_upload,
- access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
- access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen,
- access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_cargo_bot, access_construction,
- access_hydroponics, access_library, access_manufacturing, access_lawyer, access_virology, access_cmo, access_qm, access_clown, access_mime, access_surgery,
- access_theatre, access_research, access_mining, access_mailsorting, access_mint_vault, access_mint,
- access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
- access_keycard_auth, access_tcomsat, access_gateway)
-
-/proc/get_all_centcom_access()
- return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_creed, access_cent_captain)
-
-/proc/get_all_syndicate_access()
- return list(access_syndicate)
-
-/proc/get_region_accesses(var/code)
- switch(code)
- if(0)
- return get_all_accesses()
- if(1) //security
- return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
- if(2) //medbay
- return list(access_medical, access_genetics, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
- if(3) //research
- return list(access_research, access_tox, access_tox_storage, access_xenobiology, access_rd)
- if(4) //engineering and maintenance
- return list(access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_construction, access_robotics, access_ce)
- if(5) //command
- return list(access_heads, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_all_personal_lockers, access_heads_vault, access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_hop, access_captain)
- if(6) //station general
- return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_clown, access_mime)
- if(7) //supply
- return list(access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_mining, access_mining_station)
-
-/proc/get_region_accesses_name(var/code)
- switch(code)
- if(0)
- return "All"
- if(1) //security
- return "Security"
- if(2) //medbay
- return "Medbay"
- if(3) //research
- return "Research"
- if(4) //engineering and maintenance
- return "Engineering"
- if(5) //command
- return "Command"
- if(6) //station general
- return "Station General"
- if(7) //supply
- return "Supply"
-
-
-/proc/get_access_desc(A)
- switch(A)
- if(access_cargo)
- return "Cargo Bay"
- if(access_cargo_bot)
- return "Cargo Bot Delivery"
- if(access_security)
- return "Security"
- if(access_brig)
- return "Holding Cells"
- if(access_court)
- return "Courtroom"
- if(access_forensics_lockers)
- return "Detective's Office"
- if(access_medical)
- return "Medical"
- if(access_genetics)
- return "Genetics Lab"
- if(access_morgue)
- return "Morgue"
- if(access_tox)
- return "Research Lab"
- if(access_tox_storage)
- return "Toxins Storage"
- if(access_chemistry)
- return "Chemistry Lab"
- if(access_rd)
- return "RD Private"
- if(access_bar)
- return "Bar"
- if(access_janitor)
- return "Custodial Closet"
- if(access_engine)
- return "Engineering"
- if(access_engine_equip)
- return "APCs"
- if(access_maint_tunnels)
- return "Maintenance"
- if(access_external_airlocks)
- return "External Airlocks"
- if(access_emergency_storage)
- return "Emergency Storage"
- if(access_change_ids)
- return "ID Computer"
- if(access_ai_upload)
- return "AI Upload"
- if(access_teleporter)
- return "Teleporter"
- if(access_eva)
- return "EVA"
- if(access_heads)
- return "Bridge"
- if(access_captain)
- return "Captain Private"
- if(access_all_personal_lockers)
- return "Personal Lockers"
- if(access_chapel_office)
- return "Chapel Office"
- if(access_tech_storage)
- return "Technical Storage"
- if(access_atmospherics)
- return "Atmospherics"
- if(access_crematorium)
- return "Crematorium"
- if(access_armory)
- return "Armory"
- if(access_construction)
- return "Construction Areas"
- if(access_kitchen)
- return "Kitchen"
- if(access_hydroponics)
- return "Hydroponics"
- if(access_library)
- return "Library"
- if(access_lawyer)
- return "Law Office"
- if(access_robotics)
- return "Robotics"
- if(access_virology)
- return "Virology"
- if(access_cmo)
- return "CMO Private"
- if(access_qm)
- return "Quartermaster's Office"
- if(access_clown)
- return "HONK! Access"
- if(access_mime)
- return "Silent Access"
- if(access_surgery)
- return "Surgery"
- if(access_theatre)
- return "Theatre"
- if(access_manufacturing)
- return "Manufacturing"
- if(access_research)
- return "Science"
- if(access_mining)
- return "Mining"
- if(access_mining_office)
- return "Mining Office"
- if(access_mailsorting)
- return "Delivery Office"
- if(access_mint)
- return "Mint"
- if(access_mint_vault)
- return "Mint Vault"
- if(access_heads_vault)
- return "Main Vault"
- if(access_mining_station)
- return "Mining Station EVA"
- if(access_xenobiology)
- return "Xenobiology Lab"
- if(access_hop)
- return "HoP Private"
- if(access_hos)
- return "HoS Private"
- if(access_ce)
- return "CE Private"
- if(access_RC_announce)
- return "RC Announcements"
- if(access_keycard_auth)
- return "Keycode Auth. Device"
- if(access_tcomsat)
- return "Telecommunications"
- if(access_gateway)
- return "Gateway"
- if(access_sec_doors)
- return "Brig"
-
-/proc/get_centcom_access_desc(A)
- switch(A)
- if(access_cent_general)
- return "Code Grey"
- if(access_cent_thunder)
- return "Code Yellow"
- if(access_cent_storage)
- return "Code Orange"
- if(access_cent_living)
- return "Code Green"
- if(access_cent_medical)
- return "Code White"
- if(access_cent_teleporter)
- return "Code Blue"
- if(access_cent_specops)
- return "Code Black"
- if(access_cent_creed)
- return "Code Silver"
- if(access_cent_captain)
- return "Code Gold"
-
-/proc/get_all_jobs()
- return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Chef", "Botanist", "Quartermaster", "Cargo Technician",
- "Shaft Miner", "Clown", "Mime", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
- "Atmospheric Technician", "Roboticist", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
- "Research Director", "Scientist", "Head of Security", "Warden", "Detective", "Security Officer")
-
-/proc/get_all_centcom_jobs()
- return list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer","BlackOps Commander","Supreme Commander")
-
-/obj/proc/GetJobName()
- if (!istype(src, /obj/item/device/pda) && !istype(src,/obj/item/weapon/card/id))
- return
-
- var/jobName
-
- if(istype(src, /obj/item/device/pda))
- if(src:id)
- jobName = src:id:assignment
- if(istype(src, /obj/item/weapon/card/id))
- jobName = src:assignment
-
- if(jobName in get_all_jobs())
- return jobName
- else
- return "Unknown"
diff --git a/code/WorkInProgress/Sigyn/Softcurity/clothing.dm b/code/WorkInProgress/Sigyn/Softcurity/clothing.dm
deleted file mode 100644
index 057c10cb575..00000000000
--- a/code/WorkInProgress/Sigyn/Softcurity/clothing.dm
+++ /dev/null
@@ -1,33 +0,0 @@
-/obj/item/clothing/under/rank/administrator
- name = "safety administrator's jumpsuit"
- desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Safety Administrator\"."
- icon_state = "hosblueclothes"
- item_state = "ba_suit"
- color = "hosblueclothes"
- armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
- flags = FPRINT | TABLEPASS | ONESIZEFITSALL
-
-/obj/item/clothing/under/rank/advisor
- name = "correctional advisor's jumpsuit"
- desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the words \"Correctional Advisor\" written on the shoulders."
- icon_state = "wardenblueclothes"
- item_state = "ba_suit"
- color = "wardenblueclothes"
- armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
- flags = FPRINT | TABLEPASS | ONESIZEFITSALL
-
-/obj/item/clothing/under/rank/supervisor
- name = "crew supervisor's jumpsuit"
- desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
- icon_state = "officerblueclothes"
- item_state = "ba_suit"
- color = "officerblueclothes"
- armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
- flags = FPRINT | TABLEPASS | ONESIZEFITSALL
-
-/obj/item/clothing/shoes/boots
- name = "boots"
- desc = "Nanotrasen-issue hard-toe safety boots."
- icon_state = "secshoes"
- item_state = "secshoes"
- color = "hosred"
\ No newline at end of file
diff --git a/code/WorkInProgress/Sigyn/Softcurity/jobs.dm b/code/WorkInProgress/Sigyn/Softcurity/jobs.dm
deleted file mode 100644
index e2fad664381..00000000000
--- a/code/WorkInProgress/Sigyn/Softcurity/jobs.dm
+++ /dev/null
@@ -1,152 +0,0 @@
-/datum/job/hos
- title = "Safety Administrator"
- flag = HOS
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffdddd"
- idtype = /obj/item/weapon/card/id/silver
- req_admin_notify = 1
-
-
- equip(var/mob/living/carbon/human/H)
- if(!H) return 0
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/administrator(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
- H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
- H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
- H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
- H.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/taser(H), slot_s_store)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
- H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
- var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
- L.imp_in = H
- L.implanted = 1
- return 1
-
-
-
-/datum/job/warden
- title = "Correctional Advisor"
- flag = WARDEN
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the safety administrator"
- selection_color = "#ffeeee"
-
-
- equip(var/mob/living/carbon/human/H)
- if(!H) return 0
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/advisor(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
- H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
- H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
- H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
- H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
- var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
- L.imp_in = H
- L.implanted = 1
- return 1
-
-
-
-/datum/job/detective
- title = "Detective"
- flag = DETECTIVE
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the safety administrator"
- selection_color = "#ffeeee"
-
-
- equip(var/mob/living/carbon/human/H)
- if(!H) return 0
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
- H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
- H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
- H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head)
- var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
- CIG.light("")
- H.equip_to_slot_or_del(CIG, slot_wear_mask)
- H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
- H.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(H), slot_wear_suit)
- H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store)
-
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
- H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_in_backpack)
-
- var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
- L.imp_in = H
- L.implanted = 1
- return 1
-
-
-
-/datum/job/officer
- title = "Crew Supervisor"
- flag = OFFICER
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 5
- spawn_positions = 5
- supervisors = "the safety administrator"
- selection_color = "#ffeeee"
-
-
- equip(var/mob/living/carbon/human/H)
- if(!H) return 0
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/supervisor(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
- H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
- H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_r_store)
- H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
- H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
- var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
- L.imp_in = H
- L.implanted = 1
- return 1
-
-/datum/job/hop
- title = "Head of Personnel"
- flag = HOP
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ddddff"
- idtype = /obj/item/weapon/card/id/silver
- req_admin_notify = 1
-
-
- equip(var/mob/living/carbon/human/H)
- if(!H) return 0
- H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
- if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
- if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
- H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
- H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
- if(H.backbag == 1)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/id_kit(H), slot_r_hand)
- else
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/id_kit(H.back), slot_in_backpack)
- return 1
diff --git a/code/WorkInProgress/Sigyn/Softcurity/secure_closet.dm b/code/WorkInProgress/Sigyn/Softcurity/secure_closet.dm
deleted file mode 100644
index 88f06f98e7c..00000000000
--- a/code/WorkInProgress/Sigyn/Softcurity/secure_closet.dm
+++ /dev/null
@@ -1,235 +0,0 @@
-/obj/structure/closet/secure_closet/captains
- name = "Captain's Locker"
- req_access = list(access_captain)
- icon_state = "capsecure1"
- icon_closed = "capsecure"
- icon_locked = "capsecure1"
- icon_opened = "capsecureopen"
- icon_broken = "capsecurebroken"
- icon_off = "capsecureoff"
-
- New()
- sleep(2)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/captain(src)
- else
- new /obj/item/weapon/storage/backpack/satchel_cap(src)
- new /obj/item/clothing/suit/captunic(src)
- new /obj/item/clothing/head/helmet/cap(src)
- new /obj/item/clothing/under/rank/captain(src)
- new /obj/item/clothing/suit/armor/vest(src)
- new /obj/item/weapon/cartridge/captain(src)
- new /obj/item/clothing/head/helmet/swat(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/device/radio/headset/heads/captain(src)
- new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
- new /obj/item/clothing/gloves/captain(src)
- new /obj/item/weapon/gun/energy/gun(src)
- return
-
-
-
-/obj/structure/closet/secure_closet/hop
- name = "Head of Personnel's Locker"
- req_access = list(access_hop)
- icon_state = "hopsecure1"
- icon_closed = "hopsecure"
- icon_locked = "hopsecure1"
- icon_opened = "hopsecureopen"
- icon_broken = "hopsecurebroken"
- icon_off = "hopsecureoff"
-
- New()
- sleep(2)
- new /obj/item/clothing/under/rank/head_of_personnel(src)
- new /obj/item/clothing/suit/armor/vest(src)
- new /obj/item/clothing/head/helmet(src)
- new /obj/item/weapon/cartridge/hop(src)
- new /obj/item/device/radio/headset/heads/hop(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/weapon/storage/id_kit(src)
- new /obj/item/weapon/storage/id_kit( src )
- new /obj/item/device/flash(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- return
-
-
-
-/obj/structure/closet/secure_closet/hos
- name = "Safety Administrator's Locker"
- req_access = list(access_hos)
- icon_state = "hossecure1"
- icon_closed = "hossecure"
- icon_locked = "hossecure1"
- icon_opened = "hossecureopen"
- icon_broken = "hossecurebroken"
- icon_off = "hossecureoff"
-
- New()
- sleep(2)
- new /obj/item/weapon/storage/backpack/satchel_sec(src)
- new /obj/item/weapon/cartridge/hos(src)
- new /obj/item/device/radio/headset/heads/hos(src)
- new /obj/item/weapon/storage/lockbox/loyalty(src)
- new /obj/item/weapon/storage/flashbang_kit(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/gun/energy/taser(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- return
-
-
-
-/obj/structure/closet/secure_closet/warden
- name = "Correctional Advisor's Locker"
- req_access = list(access_armory)
- icon_state = "wardensecure1"
- icon_closed = "wardensecure"
- icon_locked = "wardensecure1"
- icon_opened = "wardensecureopen"
- icon_broken = "wardensecurebroken"
- icon_off = "wardensecureoff"
-
-
- New()
- sleep(2)
- new /obj/item/weapon/storage/backpack/satchel_sec(src)
- new /obj/item/clothing/under/rank/advisor(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- new /obj/item/weapon/storage/flashbang_kit(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/melee/baton(src)
- return
-
-
-
-/obj/structure/closet/secure_closet/security
- name = "Crew Supervisor's Locker"
- req_access = list(access_security)
- icon_state = "sec1"
- icon_closed = "sec"
- icon_locked = "sec1"
- icon_opened = "secopen"
- icon_broken = "secbroken"
- icon_off = "secoff"
-
- New()
- sleep(2)
- new /obj/item/weapon/storage/backpack/satchel_sec(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- return
-
-
-
-/obj/structure/closet/secure_closet/detective
- name = "Detective's Cabinet"
- req_access = list(access_forensics_lockers)
- icon_state = "cabinetdetective_locked"
- icon_closed = "cabinetdetective"
- icon_locked = "cabinetdetective_locked"
- icon_opened = "cabinetdetective_open"
- icon_broken = "cabinetdetective_broken"
- icon_off = "cabinetdetective_broken"
-
- New()
- sleep(2)
- new /obj/item/clothing/under/det(src)
- new /obj/item/clothing/suit/armor/det_suit(src)
- new /obj/item/clothing/suit/det_suit(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/head/det_hat(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/weapon/cartridge/detective(src)
- new /obj/item/weapon/clipboard(src)
- new /obj/item/device/detective_scanner(src)
- new /obj/item/weapon/storage/box/evidence(src)
- return
-
-/obj/structure/closet/secure_closet/detective/update_icon()
- if(broken)
- icon_state = icon_broken
- else
- if(!opened)
- if(locked)
- icon_state = icon_locked
- else
- icon_state = icon_closed
- else
- icon_state = icon_opened
-
-/obj/structure/closet/secure_closet/injection
- name = "Lethal Injections"
- req_access = list(access_hos)
-
-
- New()
- sleep(2)
- new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
- new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
- return
-
-
-
-/obj/structure/closet/secure_closet/brig
- name = "Brig Locker"
- req_access = list(access_brig)
- anchored = 1
-
- New()
- new /obj/item/clothing/under/color/orange( src )
- new /obj/item/clothing/shoes/orange( src )
- return
-
-
-
-/obj/structure/closet/secure_closet/courtroom
- name = "Courtroom Locker"
- req_access = list(access_court)
-
- New()
- sleep(2)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/weapon/paper/Court (src)
- new /obj/item/weapon/paper/Court (src)
- new /obj/item/weapon/paper/Court (src)
- new /obj/item/weapon/pen (src)
- new /obj/item/clothing/suit/judgerobe (src)
- new /obj/item/clothing/head/powdered_wig (src)
- new /obj/item/weapon/storage/briefcase(src)
- return
-
-/obj/structure/closet/secure_closet/wall
- name = "wall locker"
- req_access = list(access_security)
- icon_state = "wall-locker1"
- density = 1
- icon_closed = "wall-locker"
- icon_locked = "wall-locker1"
- icon_opened = "wall-lockeropen"
- icon_broken = "wall-lockerbroken"
- icon_off = "wall-lockeroff"
-
- //too small to put a man in
- large = 0
-
-/obj/structure/closet/secure_closet/wall/update_icon()
- if(broken)
- icon_state = icon_broken
- else
- if(!opened)
- if(locked)
- icon_state = icon_locked
- else
- icon_state = icon_closed
- else
- icon_state = icon_opened
diff --git a/code/WorkInProgress/Sigyn/Softcurity/wardrobe.dm b/code/WorkInProgress/Sigyn/Softcurity/wardrobe.dm
deleted file mode 100644
index 452670091f5..00000000000
--- a/code/WorkInProgress/Sigyn/Softcurity/wardrobe.dm
+++ /dev/null
@@ -1,311 +0,0 @@
-/obj/structure/closet/wardrobe
- name = "wardrobe"
- desc = "It's a storage unit for standard-issue Nanotrasen attire."
- icon_state = "blue"
- icon_closed = "blue"
-
-/obj/structure/closet/wardrobe/New()
- new /obj/item/clothing/under/color/blue(src)
- new /obj/item/clothing/under/color/blue(src)
- new /obj/item/clothing/under/color/blue(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- return
-
-
-/obj/structure/closet/wardrobe/red
- name = "security wardrobe"
- icon_state = "red"
- icon_closed = "red"
-
-/obj/structure/closet/wardrobe/red/New()
- new /obj/item/clothing/under/rank/supervisor(src)
- new /obj/item/clothing/under/rank/supervisor(src)
- new /obj/item/clothing/under/rank/supervisor(src)
- new /obj/item/clothing/shoes/boots(src)
- new /obj/item/clothing/shoes/boots(src)
- new /obj/item/clothing/shoes/boots(src)
- new /obj/item/clothing/head/soft/grey(src)
- new /obj/item/clothing/head/soft/grey(src)
- new /obj/item/clothing/head/soft/grey(src)
- return
-
-
-/obj/structure/closet/wardrobe/pink
- name = "pink wardrobe"
- icon_state = "pink"
- icon_closed = "pink"
-
-/obj/structure/closet/wardrobe/pink/New()
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- return
-
-/obj/structure/closet/wardrobe/black
- name = "black wardrobe"
- icon_state = "black"
- icon_closed = "black"
-
-/obj/structure/closet/wardrobe/black/New()
- new /obj/item/clothing/under/color/black(src)
- new /obj/item/clothing/under/color/black(src)
- new /obj/item/clothing/under/color/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/head/that(src)
- new /obj/item/clothing/head/that(src)
- new /obj/item/clothing/head/that(src)
- return
-
-
-/obj/structure/closet/wardrobe/chaplain_black
- name = "chapel wardrobe"
- desc = "It's a storage unit for Nanotrasen-approved religious attire."
- icon_state = "black"
- icon_closed = "black"
-
-/obj/structure/closet/wardrobe/chaplain_black/New()
- new /obj/item/clothing/under/rank/chaplain(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/suit/nun(src)
- new /obj/item/clothing/head/nun_hood(src)
- new /obj/item/clothing/suit/chaplain_hoodie(src)
- new /obj/item/clothing/head/chaplain_hood(src)
- new /obj/item/clothing/suit/holidaypriest(src)
- new /obj/item/weapon/storage/backpack/cultpack (src)
- new /obj/item/weapon/storage/fancy/candle_box(src)
- new /obj/item/weapon/storage/fancy/candle_box(src)
- return
-
-
-/obj/structure/closet/wardrobe/green
- name = "green wardrobe"
- icon_state = "green"
- icon_closed = "green"
-
-/obj/structure/closet/wardrobe/green/New()
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- return
-
-
-/obj/structure/closet/wardrobe/orange
- name = "prison wardrobe"
- desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
- icon_state = "orange"
- icon_closed = "orange"
-
-/obj/structure/closet/wardrobe/orange/New()
- new /obj/item/clothing/under/color/orange(src)
- new /obj/item/clothing/under/color/orange(src)
- new /obj/item/clothing/under/color/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- return
-
-
-/obj/structure/closet/wardrobe/yellow
- name = "yellow wardrobe"
- icon_state = "wardrobe-y"
- icon_closed = "wardrobe-y"
-
-/obj/structure/closet/wardrobe/yellow/New()
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- return
-
-
-/obj/structure/closet/wardrobe/atmospherics_yellow
- name = "atmospherics wardrobe"
- icon_state = "yellow"
- icon_closed = "yellow"
-
-/obj/structure/closet/wardrobe/atmospherics_yellow/New()
- new /obj/item/clothing/under/rank/atmospheric_technician(src)
- new /obj/item/clothing/under/rank/atmospheric_technician(src)
- new /obj/item/clothing/under/rank/atmospheric_technician(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- return
-
-
-
-/obj/structure/closet/wardrobe/engineering_yellow
- name = "engineering wardrobe"
- icon_state = "yellow"
- icon_closed = "yellow"
-
-/obj/structure/closet/wardrobe/engineering_yellow/New()
- new /obj/item/clothing/under/rank/engineer(src)
- new /obj/item/clothing/under/rank/engineer(src)
- new /obj/item/clothing/under/rank/engineer(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- return
-
-
-/obj/structure/closet/wardrobe/white
- name = "white wardrobe"
- icon_state = "white"
- icon_closed = "white"
-
-/obj/structure/closet/wardrobe/white/New()
- new /obj/item/clothing/under/color/white(src)
- new /obj/item/clothing/under/color/white(src)
- new /obj/item/clothing/under/color/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- return
-
-
-/obj/structure/closet/wardrobe/pjs
- name = "Pajama wardrobe"
- icon_state = "white"
- icon_closed = "white"
-
-/obj/structure/closet/wardrobe/pjs/New()
- new /obj/item/clothing/under/pj/red(src)
- new /obj/item/clothing/under/pj/red(src)
- new /obj/item/clothing/under/pj/blue(src)
- new /obj/item/clothing/under/pj/blue(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- return
-
-
-/obj/structure/closet/wardrobe/toxins_white
- name = "toxins wardrobe"
- icon_state = "white"
- icon_closed = "white"
-
-/obj/structure/closet/wardrobe/toxins_white/New()
- new /obj/item/clothing/under/rank/scientist(src)
- new /obj/item/clothing/under/rank/scientist(src)
- new /obj/item/clothing/under/rank/scientist(src)
- new /obj/item/clothing/suit/labcoat(src)
- new /obj/item/clothing/suit/labcoat(src)
- new /obj/item/clothing/suit/labcoat(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- return
-
-
-/obj/structure/closet/wardrobe/robotics_black
- name = "robotics wardrobe"
- icon_state = "black"
- icon_closed = "black"
-
-/obj/structure/closet/wardrobe/robotics_black/New()
- new /obj/item/clothing/under/rank/roboticist(src)
- new /obj/item/clothing/under/rank/roboticist(src)
- new /obj/item/clothing/suit/labcoat(src)
- new /obj/item/clothing/suit/labcoat(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/gloves/black(src)
- return
-
-
-/obj/structure/closet/wardrobe/chemistry_white
- name = "chemistry wardrobe"
- icon_state = "white"
- icon_closed = "white"
-
-/obj/structure/closet/wardrobe/chemistry_white/New()
- new /obj/item/clothing/under/rank/chemist(src)
- new /obj/item/clothing/under/rank/chemist(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/suit/labcoat/chemist(src)
- new /obj/item/clothing/suit/labcoat/chemist(src)
- return
-
-
-/obj/structure/closet/wardrobe/genetics_white
- name = "genetics wardrobe"
- icon_state = "white"
- icon_closed = "white"
-
-/obj/structure/closet/wardrobe/genetics_white/New()
- new /obj/item/clothing/under/rank/geneticist(src)
- new /obj/item/clothing/under/rank/geneticist(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/suit/labcoat/genetics(src)
- new /obj/item/clothing/suit/labcoat/genetics(src)
- return
-
-
-/obj/structure/closet/wardrobe/virology_white
- name = "virology wardrobe"
- icon_state = "white"
- icon_closed = "white"
-
-/obj/structure/closet/wardrobe/virology_white/New()
- new /obj/item/clothing/under/rank/virologist(src)
- new /obj/item/clothing/under/rank/virologist(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/suit/labcoat/virologist(src)
- new /obj/item/clothing/suit/labcoat/virologist(src)
- new /obj/item/clothing/mask/surgical(src)
- new /obj/item/clothing/mask/surgical(src)
- return
-
-
-/obj/structure/closet/wardrobe/grey
- name = "grey wardrobe"
- icon_state = "grey"
- icon_closed = "grey"
-
-/obj/structure/closet/wardrobe/grey/New()
- new /obj/item/clothing/under/color/grey(src)
- new /obj/item/clothing/under/color/grey(src)
- new /obj/item/clothing/under/color/grey(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/head/soft/grey(src)
- new /obj/item/clothing/head/soft/grey(src)
- new /obj/item/clothing/head/soft/grey(src)
- return
-
-
-/obj/structure/closet/wardrobe/mixed
- name = "mixed wardrobe"
- icon_state = "mixed"
- icon_closed = "mixed"
-
-/obj/structure/closet/wardrobe/mixed/New()
- new /obj/item/clothing/under/color/white(src)
- new /obj/item/clothing/under/color/blue(src)
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/under/color/orange(src)
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/white(src)
- return
diff --git a/code/WorkInProgress/SkyMarshal/Ultralight.dm b/code/WorkInProgress/SkyMarshal/Ultralight.dm
deleted file mode 100644
index f5065223c97..00000000000
--- a/code/WorkInProgress/SkyMarshal/Ultralight.dm
+++ /dev/null
@@ -1,385 +0,0 @@
-//UltraLight system, by Sukasa
-
-
-#define UL_I_FALLOFF_SQUARE 0
-#define UL_I_FALLOFF_ROUND 1
-
-#define UL_I_LIT 0
-#define UL_I_EXTINGUISHED 1
-#define UL_I_ONZERO 2
-#define UL_I_CHANGING 3
-
-#define ul_LightingEnabled 1
-//#define ul_LightingResolution 2
-//Uncomment if you want maybe slightly smoother lighting
-#define ul_Steps 7
-#define ul_FalloffStyle UL_I_FALLOFF_ROUND // Sets the lighting falloff to be either squared or circular.
-#define ul_Layer 10
-#define ul_TopLuminosity 12 //Maximum brightness an object can have.
-
-//#define ul_LightLevelChangedUpdates
-//Uncomment if you have code that you want triggered when the light level on an atom changes.
-
-
-#define ul_Clamp(Value) min(max(Value, 0), ul_Steps)
-#define ul_IsLuminous(A) (A.ul_Red || A.ul_Green || A.ul_Blue)
-#define ul_Luminosity(A) max(A.ul_Red, A.ul_Green, A.ul_Blue)
-
-
-#ifdef ul_LightingResolution
-var/ul_LightingResolutionSqrt = sqrt(ul_LightingResolution)
-#endif
-var/ul_SuppressLightLevelChanges = 0
-
-
-var/list/ul_FastRoot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
- 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
- 7, 7)
-
-var/list/ul_IconCache = list()
-
-
-proc/ul_UnblankLocal(var/list/ReApply = view(ul_TopLuminosity, src))
- for(var/atom/Light in ReApply)
- if(ul_IsLuminous(Light))
- Light.ul_Illuminate()
- return
-
-atom/var/ul_Red = 0
-atom/var/ul_Green = 0
-atom/var/ul_Blue = 0
-atom/var/turf/ul_LastIlluminated
-
-atom/var/ul_Extinguished = UL_I_ONZERO
-
-atom/proc/ul_SetLuminosity(var/Red = 0, var/Green = Red, var/Blue = Red)
-
- if(ul_Extinguished == UL_I_CHANGING) //Changing state, just supress any changes, to prevent glitches.
- return
-
- if(ul_Red == min(Red, ul_TopLuminosity) && ul_Green == min(Green, ul_TopLuminosity) && ul_Blue == min(Blue, ul_TopLuminosity))
- return //No point doing all that work if it won't have any effect anyways...
-
- if (ul_Extinguished == UL_I_EXTINGUISHED)
- ul_Red = min(Red,ul_TopLuminosity)
- ul_Green = min(Green,ul_TopLuminosity)
- ul_Blue = min(Blue,ul_TopLuminosity)
-
- return
-
- if (ul_IsLuminous(src))
- ul_Extinguish()
-
- ul_Red = min(Red,ul_TopLuminosity)
- ul_Green = min(Green,ul_TopLuminosity)
- ul_Blue = min(Blue,ul_TopLuminosity)
-
- ul_Extinguished = UL_I_ONZERO
-
- if (ul_IsLuminous(src))
- ul_Illuminate()
-
- return
-
-atom/proc/ul_Illuminate()
- if (ul_Extinguished == UL_I_LIT)
- return
-
- ul_Extinguished = UL_I_CHANGING
-
- luminosity = ul_Luminosity(src)
-
- for(var/turf/Affected in view(luminosity, src))
- var/Falloff = ul_FalloffAmount(Affected)
-
- var/DeltaRed = ul_Red - Falloff
- var/DeltaGreen = ul_Green - Falloff
- var/DeltaBlue = ul_Blue - Falloff
-
- if(DeltaRed > 0 || DeltaGreen > 0 || DeltaBlue > 0)
-
- if(DeltaRed > 0)
- if(!Affected.MaxRed)
- Affected.MaxRed = list()
- Affected.MaxRed += DeltaRed
-
- if(DeltaGreen > 0)
- if(!Affected.MaxGreen)
- Affected.MaxGreen = list()
- Affected.MaxGreen += DeltaGreen
-
- if(DeltaBlue > 0)
- if(!Affected.MaxBlue)
- Affected.MaxBlue = list()
- Affected.MaxBlue += DeltaBlue
-
- Affected.ul_UpdateLight()
-
- #ifdef ul_LightLevelChangedUpdates
- if (ul_SuppressLightLevelChanges == 0)
- Affected.ul_LightLevelChanged()
-
- for(var/atom/AffectedAtom in Affected)
- AffectedAtom.ul_LightLevelChanged()
- #endif
-
- ul_LastIlluminated = get_turf(src)
- ul_Extinguished = UL_I_LIT
-
- return
-
-atom/proc/ul_Extinguish()
-
- if (ul_Extinguished != UL_I_LIT)
- return
-
- ul_Extinguished = UL_I_CHANGING
-
- for(var/turf/Affected in view(ul_Luminosity(src), ul_LastIlluminated))
-
- var/Falloff = ul_LastIlluminated.ul_FalloffAmount(Affected)
-
- var/DeltaRed = ul_Red - Falloff
- var/DeltaGreen = ul_Green - Falloff
- var/DeltaBlue = ul_Blue - Falloff
-
- if(DeltaRed > 0 || DeltaGreen > 0 || DeltaBlue > 0)
-
- if(DeltaRed > 0)
- if(Affected.MaxRed)
- var/removed_light_source = Affected.MaxRed.Find(DeltaRed)
- if(removed_light_source)
- Affected.MaxRed.Cut(removed_light_source, removed_light_source+1)
- if(!Affected.MaxRed.len)
- del Affected.MaxRed
-
- if(DeltaGreen > 0)
- if(Affected.MaxGreen)
- var/removed_light_source = Affected.MaxGreen.Find(DeltaGreen)
- if(removed_light_source)
- Affected.MaxGreen.Cut(removed_light_source, removed_light_source+1)
- if(!Affected.MaxGreen.len)
- del Affected.MaxGreen
-
- if(DeltaBlue > 0)
- if(Affected.MaxBlue)
- var/removed_light_source = Affected.MaxBlue.Find(DeltaBlue)
- if(removed_light_source)
- Affected.MaxBlue.Cut(removed_light_source, removed_light_source+1)
- if(!Affected.MaxBlue.len)
- del Affected.MaxBlue
-
- Affected.ul_UpdateLight()
-
- #ifdef ul_LightLevelChangedUpdates
- if (ul_SuppressLightLevelChanges == 0)
- Affected.ul_LightLevelChanged()
-
- for(var/atom/AffectedAtom in Affected)
- AffectedAtom.ul_LightLevelChanged()
- #endif
-
- ul_Extinguished = UL_I_EXTINGUISHED
- luminosity = 0
- ul_LastIlluminated = null
-
- return
-
-
-/*
- Calculates the correct lighting falloff value (used to calculate what brightness to set the turf to) to use,
- when called on a luminous atom and passed an atom in the turf to be lit.
-
- Supports multiple configurations, BS12 uses the circular falloff setting. This setting uses an array lookup
- to avoid the cost of the square root function.
-*/
-atom/proc/ul_FalloffAmount(var/atom/ref)
- if (ul_FalloffStyle == UL_I_FALLOFF_ROUND)
- var/delta_x = (ref.x - src.x)
- var/delta_y = (ref.y - src.y)
-
- #ifdef ul_LightingResolution
- if (round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt,1) > ul_FastRoot.len)
- for(var/i = ul_FastRoot.len, i <= round(delta_x*delta_x+delta_y*delta_y*ul_LightingResolutionSqrt,1), i++)
- ul_FastRoot += round(sqrt(i))
- return ul_FastRoot[round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt, 1) + 1]/ul_LightingResolution
-
- #else
- if ((delta_x*delta_x + delta_y*delta_y) > ul_FastRoot.len)
- for(var/i = ul_FastRoot.len, i <= delta_x*delta_x+delta_y*delta_y, i++)
- ul_FastRoot += round(sqrt(i))
- return ul_FastRoot[delta_x*delta_x + delta_y*delta_y + 1]
-
- #endif
-
- else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE)
- return get_dist(src, ref)
-
- return 0
-
-atom/proc/ul_SetOpacity(var/NewOpacity)
- if(opacity != NewOpacity)
-
- var/list/Blanked = ul_BlankLocal()
-
- opacity = NewOpacity
-
- ul_UnblankLocal(Blanked)
-
- return
-
-atom/proc/ul_BlankLocal()
- var/list/Blanked = list( )
- var/TurfAdjust = isturf(src) ? 1 : 0
-
- for(var/atom/Affected in view(ul_TopLuminosity, src))
- if(ul_IsLuminous(Affected) && Affected.ul_Extinguished == UL_I_LIT && (ul_FalloffAmount(Affected) <= ul_Luminosity(Affected) + TurfAdjust))
- Affected.ul_Extinguish()
- Blanked += Affected
-
- return Blanked
-
-atom/proc/ul_LightLevelChanged()
- //Designed for client projects to use. Called on items when the turf they are in has its light level changed
- return
-
-atom/New()
- . = ..()
- if(ul_IsLuminous(src))
- spawn(5)
- ul_Illuminate()
-
-atom/Del()
- if(ul_IsLuminous(src))
- ul_Extinguish()
- . = ..()
-
-atom/movable/Move()
- if(ul_IsLuminous(src))
- ul_Extinguish()
- . = ..()
- ul_Illuminate()
- else
- return ..()
-
-
-turf/var/list/MaxRed
-turf/var/list/MaxGreen
-turf/var/list/MaxBlue
-
-turf/proc/ul_GetRed()
- if(MaxRed)
- return ul_Clamp(max(MaxRed))
- return 0
-turf/proc/ul_GetGreen()
- if(MaxGreen)
- return ul_Clamp(max(MaxGreen))
- return 0
-turf/proc/ul_GetBlue()
- if(MaxBlue)
- return ul_Clamp(max(MaxBlue))
- return 0
-
-turf/proc/ul_UpdateLight()
- var/area/CurrentArea = loc
-
- if(!isarea(CurrentArea) || !CurrentArea.ul_Lighting)
- return
-
- var/LightingTag = copytext(CurrentArea.tag, 1, findtext(CurrentArea.tag, ":UL")) + ":UL[ul_GetRed()]_[ul_GetGreen()]_[ul_GetBlue()]"
-
- if(CurrentArea.tag != LightingTag)
- var/area/NewArea = locate(LightingTag)
-
- if(!NewArea)
- NewArea = new CurrentArea.type()
- NewArea.tag = LightingTag
-
- for(var/V in CurrentArea.vars - "contents")
- if(issaved(CurrentArea.vars[V]))
- NewArea.vars[V] = CurrentArea.vars[V]
-
- NewArea.tag = LightingTag
-
- NewArea.ul_Light(ul_GetRed(), ul_GetGreen(), ul_GetBlue())
-
-
- NewArea.contents += src
-
- return
-
-turf/proc/ul_Recalculate()
-
- ul_SuppressLightLevelChanges++
-
- var/list/Lights = ul_BlankLocal()
-
- ul_UnblankLocal(Lights)
-
- ul_SuppressLightLevelChanges--
-
- return
-
-area/var/ul_Overlay = null
-area/var/ul_Lighting = 1
-
-area/var/LightLevelRed = 0
-area/var/LightLevelGreen = 0
-area/var/LightLevelBlue = 0
-area/var/list/LightLevels
-
-area/proc/ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blue = LightLevelBlue)
-
- if(!src || !src.ul_Lighting)
- return
-
- overlays -= ul_Overlay
- if(LightLevels)
- if(Red < LightLevels["Red"])
- Red = LightLevels["Red"]
- if(Green < LightLevels["Green"])
- Green = LightLevels["Green"]
- if(Blue < LightLevels["Blue"])
- Blue = LightLevels["Blue"]
-
- LightLevelRed = Red
- LightLevelGreen = Green
- LightLevelBlue = Blue
-
- luminosity = LightLevelRed || LightLevelGreen || LightLevelBlue
-
- var/ul_CachedOverlay = ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"]
- if(ul_CachedOverlay)
- ul_Overlay = ul_CachedOverlay
- else
- ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] = image('icons/effects/ULIcons.dmi', , "[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]", ul_Layer)
- ul_Overlay = ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"]
-
- overlays += ul_Overlay
-
- return
-
-area/proc/ul_Prep()
-
- if(!tag)
- tag = "[type]"
- if(ul_Lighting)
- if(!findtext(tag,":UL"))
- ul_Light()
- //world.log << tag
-
- return
-
-#undef UL_I_FALLOFF_SQUARE
-#undef UL_I_FALLOFF_ROUND
-#undef UL_I_LIT
-#undef UL_I_EXTINGUISHED
-#undef UL_I_ONZERO
-#undef ul_LightingEnabled
-#undef ul_LightingResolution
-#undef ul_Steps
-#undef ul_FalloffStyle
-#undef ul_Layer
-#undef ul_TopLuminosity
-#undef ul_Clamp
-#undef ul_LightLevelChangedUpdates
\ No newline at end of file
diff --git a/code/WorkInProgress/SkyMarshal/Ultralight_procs.dm b/code/WorkInProgress/SkyMarshal/Ultralight_procs.dm
deleted file mode 100644
index 81ba9c458cf..00000000000
--- a/code/WorkInProgress/SkyMarshal/Ultralight_procs.dm
+++ /dev/null
@@ -1,32 +0,0 @@
-
-// MOVED HERE FROM ULTRALIGHT WHICH IS PROBABLY A BAD THING
-#define UL_I_FALLOFF_SQUARE 0
-#define UL_I_FALLOFF_ROUND 1
-#define ul_FalloffStyle UL_I_FALLOFF_ROUND // Sets the lighting falloff to be either squared or circular.
-var/list/ul_FastRoot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
- 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
- 7, 7)
-
-atom/proc/ul_FalloffAmount(var/atom/ref)
- if (ul_FalloffStyle == UL_I_FALLOFF_ROUND)
- var/delta_x = (ref.x - src.x)
- var/delta_y = (ref.y - src.y)
-
- #ifdef ul_LightingResolution
- if (round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt,1) > ul_FastRoot.len)
- for(var/i = ul_FastRoot.len, i <= round(delta_x*delta_x+delta_y*delta_y*ul_LightingResolutionSqrt,1), i++)
- ul_FastRoot += round(sqrt(i))
- return ul_FastRoot[round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt, 1) + 1]/ul_LightingResolution
-
- #else
- if ((delta_x*delta_x + delta_y*delta_y) > ul_FastRoot.len)
- for(var/i = ul_FastRoot.len, i <= delta_x*delta_x+delta_y*delta_y, i++)
- ul_FastRoot += round(sqrt(i))
- return ul_FastRoot[delta_x*delta_x + delta_y*delta_y + 1]
-
- #endif
-
- else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE)
- return get_dist(src, ref)
-
- return 0
\ No newline at end of file
diff --git a/code/WorkInProgress/SkyMarshal/coatrack.dm b/code/WorkInProgress/SkyMarshal/coatrack.dm
deleted file mode 100644
index efc64b1e2fc..00000000000
--- a/code/WorkInProgress/SkyMarshal/coatrack.dm
+++ /dev/null
@@ -1,96 +0,0 @@
-/obj/machinery/coatrack/attack_hand(mob/user as mob)
- switch(alert("What do you want from the coat rack?",,"Coat","Hat"))
- if("Coat")
- if(coat)
- if(!user.get_active_hand())
- user.put_in_hand(coat)
- else
- coat.loc = get_turf(user)
- coat = null
- if(!hat)
- icon_state = "coatrack0"
- else
- icon_state = "coatrack1"
- return
- else
- user << "\blue There is no coat to take!"
- return
- if("Hat")
- if(hat)
- if(!user.get_active_hand())
- user.put_in_hand(hat)
- else
- hat.loc = get_turf(user)
- hat = null
- if(!coat)
- icon_state = "coatrack0"
- else
- icon_state = "coatrack2"
- return
- else
- user << "\blue There is no hat to take!"
- return
- user << "Something went wrong."
- return
-
-/obj/machinery/coatrack/attackby(obj/item/weapon/W as obj, mob/user as mob)
- var/obj/item/I = user.equipped()
- if ( istype(I,/obj/item/clothing/head/det_hat) && !hat)
- user.drop_item()
- I.loc = src
- hat = I
- if(!coat)
- icon_state = "coatrack1"
- else
- icon_state = "coatrack3"
- for(var/mob/M in viewers(src, null))
- if(M.client)
- M.show_message(text("\blue [user] puts his hat onto the rack."), 2)
- return
- if ( istype(I,/obj/item/clothing/suit/storage/det_suit) && !coat)
- user.drop_item()
- I.loc = src
- coat = I
- if(!hat)
- icon_state = "coatrack2"
- else
- icon_state = "coatrack3"
- for(var/mob/M in viewers(src, null))
- if(M.client)
- M.show_message(text("\blue [user] puts his coat onto the rack."), 2)
- return
- if ( istype(I,/obj/item/clothing/head/det_hat) && hat)
- user << "There's already a hat on the rack!"
- return ..()
- if ( istype(I,/obj/item/clothing/suit/storage/det_suit) && coat)
- user << "There's already a coat on the rack!"
- return ..()
- user << "The coat rack wants none of what you offer."
- return ..()
-
-
-/obj/machinery/coatrack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
- if ( istype(mover,/obj/item/clothing/head/det_hat) && !hat)
- mover.loc = src
- hat = mover
- if(!coat)
- icon_state = "coatrack1"
- else
- icon_state = "coatrack3"
- for(var/mob/M in viewers(src, null))
- if(M.client)
- M.show_message(text("\blue The hat lands perfectly atop its hanger!"), 2)
- return 0
- if ( istype(mover,/obj/item/clothing/suit/storage/det_suit) && !coat)
- mover.loc = src
- coat = mover
- if(!hat)
- icon_state = "coatrack2"
- else
- icon_state = "coatrack3"
- for(var/mob/M in viewers(src, null))
- if(M.client)
- M.show_message(text("\blue The coat lands perfectly atop its hanger!"), 2)
- return 0
- else
- return 0
\ No newline at end of file
diff --git a/code/WorkInProgress/SkyMarshal/portalathe.dm b/code/WorkInProgress/SkyMarshal/portalathe.dm
deleted file mode 100644
index 1c2ceb15b23..00000000000
--- a/code/WorkInProgress/SkyMarshal/portalathe.dm
+++ /dev/null
@@ -1,21 +0,0 @@
-//May expand later, but right now it just repairs lights.
-/obj/item/device/portalathe
- name = "portable autolathe"
- desc = "A device which can repair broken lights instantly. Must be advanced."
- icon = 'icons/obj/janitor.dmi'
- icon_state = "portalathe"
-
- afterattack(var/atom/target, mob/user as mob)
- if(!target || !user)
- return
- if(!istype(target))
- return
- if(!istype(target, /obj/machinery/light))
- return
- var/obj/machinery/light/L = target
- if(L.status > 1) //Burned or broke
- L.status = 0
- L.on = 1
- L.update()
- user.visible_message("[user] repairs \the [target] on the spot with their [src]!","You repair the lightbulb!","You hear a soft whiiir-pop noise over the sound of flexing glass, followed by the soft hum of an activated [target].")
- return
\ No newline at end of file
diff --git a/code/WorkInProgress/SkyMarshal/traitoritems.dm b/code/WorkInProgress/SkyMarshal/traitoritems.dm
deleted file mode 100644
index b42a36685e4..00000000000
--- a/code/WorkInProgress/SkyMarshal/traitoritems.dm
+++ /dev/null
@@ -1,76 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:06
-
-/obj/item/weapon/stamperaser
- name = "eraser"
- desc = "It looks like some kind of eraser."
- flags = FPRINT | TABLEPASS
- icon = 'icons/obj/items.dmi'
- icon_state = "zippo"
- item_state = "zippo"
- w_class = 1.0
- m_amt = 80
-/*
-/obj/item/device/jammer
- name = "strange device"
- desc = "It blinks and has an antenna on it. Weird."
- icon_state = "t-ray0"
- var/on = 0
- flags = FPRINT|TABLEPASS
- w_class = 1
- var/list/obj/item/device/radio/Old = list()
- var/list/obj/item/device/radio/Curr = list()
- var/time_remaining = 5
-
-/obj/item/device/jammer/New()
- ..()
- time_remaining = rand(10,20) // ~2-4 BYOND seconds of use.
- return
-
-/obj/item/device/jammer/attack_self(mob/user)
-
- if(time_remaining > 0)
- on = !on
- icon_state = "t-ray[on]"
-
- if(on)
- processing_objects.Add(src)
- else
- on = 0
- icon_state = "t-ray0"
- user << "It's fried itself from overuse!"
- if(Old)
- for(var/obj/item/device/radio/T in Old)
- T.scrambleoverride = 0
- Old = null
- Curr = null
-
-
-/obj/item/device/jammer/process()
- if(!on)
- processing_objects.Remove(src)
- return null
-
- Old = Curr
- Curr = list()
-
- for(var/obj/item/device/radio/T in range(3, src.loc) )
-
- T.scrambleoverride = 1
- Curr |= T
- for(var/obj/item/device/radio/V in Old)
- if(V == T)
- Old -= V
- break
-
- for(var/obj/item/device/radio/T in Old)
- T.scrambleoverride = 0
-
- time_remaining--
- if(time_remaining <= 0)
- for(var/mob/O in viewers(src))
- O.show_message("\red You hear a loud pop, like circuits frying.", 1)
- on = 0
- icon_state = "t-ray0"
-
- sleep(2)
- */
diff --git a/code/WorkInProgress/SkyMarshal/wardrobes.dm b/code/WorkInProgress/SkyMarshal/wardrobes.dm
deleted file mode 100755
index 28bd73cff7b..00000000000
--- a/code/WorkInProgress/SkyMarshal/wardrobes.dm
+++ /dev/null
@@ -1,614 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:06
-
-/obj/item/wardrobe
- name = "\improper Wardrobe"
- desc = "A standard-issue bag for clothing and equipment. Usually comes sealed, stocked with everything you need for a particular job."
- icon = 'icons/obj/clothing/suits.dmi'
- icon_state = "wardrobe_sealed"
- item_state = "wardrobe"
- w_class = 4
- layer = 2.99
- var/descriptor = "various clothing"
- var/seal_torn = 0
-
- attack_self(mob/user)
- if(!contents.len)
- user << "It's empty!"
- else
- user.visible_message("\blue [user] unwraps the clothing from the [src][seal_torn ? "" : ", tearing the seal"].")
- seal_torn = 1
-
- for(var/obj/item/I in src)
- I.loc = get_turf(src)
- update_icon()
- return
-
- attackby(var/obj/item/I as obj, var/mob/user as mob)
- if(istype(I, /obj/item/wardrobe) || istype(I, /obj/item/weapon/evidencebag))
- return
- if(contents.len < 20)
- if(istype(I, /obj/item/weapon/grab))
- return
- user.drop_item()
-
- if(I)
- I.loc = src
-
- update_icon()
- else
- user << "\red There's not enough space to fit that!"
- return
-
- afterattack(atom/A as obj|turf, mob/user as mob)
- if(A in user)
- return
- if(!istype(A.loc,/turf))
- user << "It's got to be on the ground to do that!"
- return
- var/could_fill = 1
- for (var/obj/O in locate(A.x,A.y,A.z))
- if (contents.len < 20)
- if(istype(O,/obj/item/wardrobe))
- continue
- if(O.anchored || O.density || istype(O,/obj/structure))
- continue
- contents += O;
- else
- could_fill = 0
- break
- if(could_fill)
- user << "\blue You pick up all the items."
- else
- user << "\blue You try to pick up all of the items, but run out of space in the bag."
- user.visible_message("\blue [user] gathers up[could_fill ? " " : " most of "]the pile of items and puts it into [src].")
- update_icon()
-
- examine()
- set src in view()
- ..()
- if(src in usr)
- usr << "It claims to contain [contents.len ? descriptor : descriptor + "... but it looks empty"]."
- if(seal_torn && !contents.len)
- usr << "The seal on the bag is broken."
- else
- usr << "The seal on the bag is[seal_torn ? ", however, not intact" : " intact"]."
- return
-
- update_icon()
- if(contents.len)
- icon_state = "wardrobe"
- else
- icon_state = "wardrobe_empty"
- return
-
- New()
- ..()
- pixel_x = rand(0,4) -2
- pixel_y = rand(0,4) -2
-
-/obj/item/wardrobe/assistant
- name = "\improper Assistant Wardrobe"
- descriptor = "clothing and basic equipment for an assistant"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda(src)
- new /obj/item/device/radio/headset(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/color/grey(src)
-
-/obj/item/wardrobe/chief_engineer
- name = "\improper Chief Engineer Wardrobe"
- descriptor = "clothing and basic equipment for a Chief Engineer"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/heads/ce(src)
- new /obj/item/device/multitool(src)
- new /obj/item/device/flash(src)
- new /obj/item/clothing/head/helmet/hardhat/white(src)
- new /obj/item/clothing/head/helmet/welding(src)
- new /obj/item/weapon/storage/belt/utility/full(src)
- new /obj/item/weapon/storage/toolbox/mechanical(src)
- new /obj/item/clothing/suit/storage/hazardvest(src)
- new /obj/item/clothing/gloves/yellow(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/glasses/meson(src)
- new /obj/item/device/radio/headset/heads/ce(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/under/rank/chief_engineer(src)
-
-/obj/item/wardrobe/engineer
- name = "\improper Station Engineer Wardrobe"
- descriptor = "clothing and basic equipment for a Station Engineer"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/engineering(src)
- new /obj/item/device/t_scanner(src)
- new /obj/item/clothing/suit/storage/hazardvest(src)
- new /obj/item/weapon/storage/belt/utility/full(src)
- new /obj/item/weapon/storage/toolbox/mechanical(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/head/helmet/hardhat(src)
- new /obj/item/clothing/glasses/meson(src)
- new /obj/item/device/radio/headset/headset_eng(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/under/rank/engineer(src)
-
-/obj/item/wardrobe/atmos
- name = "\improper Atmospheric Technician Wardrobe"
- descriptor = "clothing and basic equipment for an Atmospheric Technician"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/engineering(src)
- new /obj/item/weapon/storage/toolbox/mechanical(src)
- new /obj/item/device/radio/headset/headset_eng(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/atmospheric_technician(src)
-
-/obj/item/wardrobe/roboticist
- name = "\improper Roboticist Wardrobe"
- descriptor = "clothing and basic equipment for a Roboticist"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/engineering(src)
- new /obj/item/weapon/storage/toolbox/mechanical(src)
- new /obj/item/clothing/suit/storage/labcoat(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/device/radio/headset/headset_rob(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/roboticist(src)
-
-/obj/item/wardrobe/chaplain
- name = "\improper Chaplain Wardrobe"
- descriptor = "clothing and basic equipment for a Chaplain"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/weapon/storage/bible(src)
- new /obj/item/device/pda/chaplain(src)
- new /obj/item/device/radio/headset(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/chaplain(src)
-
-/obj/item/wardrobe/captain
- name = "\improper Captain Wardrobe"
- descriptor = "clothing and basic equipment for a Captain"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/captain(src)
- new /obj/item/weapon/storage/id_kit(src)
- new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- new /obj/item/clothing/suit/storage/captunic(src)
- new /obj/item/clothing/suit/armor/vest(src)
- new /obj/item/clothing/head/caphat(src)
- new /obj/item/clothing/gloves/captain(src)
- new /obj/item/clothing/head/helmet/swat(src)
- new /obj/item/device/radio/headset/heads/captain(src)
- new /obj/item/clothing/shoes/jackboots(src)
- new /obj/item/clothing/under/rank/captain(src)
-
-/obj/item/wardrobe/hop
- name = "\improper Head of Personnel Wardrobe"
- descriptor = "clothing and basic equipment for a Head of Personnel"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/weapon/clipboard(src)
- new /obj/item/device/pda/heads/hop(src)
- new /obj/item/weapon/storage/id_kit(src)
- new /obj/item/device/flash(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- new /obj/item/clothing/gloves/blue(src)
- new /obj/item/device/radio/headset/heads/hop(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/under/rank/head_of_personnel(src)
-
-/obj/item/wardrobe/cmo
- name = "\improper Chief Medical Officer Wardrobe"
- descriptor = "clothing and basic equipment for a Chief Medical Officer"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/heads/cmo(src)
- new /obj/item/weapon/storage/firstaid/adv(src)
- new /obj/item/device/flashlight/pen(src)
- new /obj/item/clothing/gloves/latex(src)
- new /obj/item/clothing/suit/bio_suit/cmo(src)
- new /obj/item/clothing/head/bio_hood/cmo(src)
- new /obj/item/clothing/suit/storage/labcoat/cmo(src)
- new /obj/item/clothing/suit/storage/labcoat/cmoalt(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/device/radio/headset/heads/cmo(src)
- new /obj/item/clothing/under/rank/chief_medical_officer(src)
- new /obj/item/device/healthanalyzer(src)
-
-/obj/item/wardrobe/doctor
- name = "\improper Medical Doctor Wardrobe"
- descriptor = "clothing and basic equipment for a Medical Doctor"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/medical(src)
- new /obj/item/weapon/storage/firstaid/adv(src)
- new /obj/item/device/flashlight/pen(src)
- new /obj/item/clothing/suit/storage/labcoat(src)
- new /obj/item/clothing/head/nursehat (src)
- new /obj/item/weapon/storage/belt/medical(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/device/radio/headset/headset_med(src)
- new /obj/item/clothing/under/rank/nursesuit (src)
- new /obj/item/clothing/under/rank/medical(src)
- new /obj/item/device/healthanalyzer(src)
-
-/obj/item/wardrobe/geneticist
- name = "\improper Geneticist Wardrobe"
- descriptor = "clothing and basic equipment for a Geneticist"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/medical(src)
- new /obj/item/device/flashlight/pen(src)
- new /obj/item/clothing/suit/storage/labcoat/genetics(src)
- new /obj/item/device/radio/headset/headset_medsci(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/under/rank/geneticist(src)
-
-/obj/item/wardrobe/virologist
- name = "\improper Virologist Wardrobe"
- descriptor = "clothing and basic equipment for a Virologist"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/flashlight/pen(src)
- new /obj/item/device/pda/medical(src)
- new /obj/item/clothing/mask/surgical(src)
- new /obj/item/clothing/suit/storage/labcoat/virologist(src)
- new /obj/item/device/radio/headset/headset_med(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/under/rank/medical(src)
-
-/obj/item/wardrobe/rd
- name = "\improper Research Director Wardrobe"
- descriptor = "clothing and basic equipment for a Research Director"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/device/pda/heads/rd(src)
- new /obj/item/weapon/clipboard(src)
- new /obj/item/weapon/tank/air(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/device/flash(src)
- new /obj/item/clothing/suit/bio_suit/scientist(src)
- new /obj/item/clothing/head/bio_hood/scientist(src)
- new /obj/item/clothing/suit/storage/labcoat(src)
- new /obj/item/clothing/gloves/latex(src)
- new /obj/item/device/radio/headset/heads/rd(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/under/rank/research_director(src)
-
-/obj/item/wardrobe/scientist
- name = "\improper Scientist Wardrobe"
- descriptor = "clothing and basic equipment for a Scientist"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/toxins(src)
- new /obj/item/weapon/tank/oxygen(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/suit/storage/labcoat/science(src)
- new /obj/item/device/radio/headset/headset_sci(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/under/rank/scientist(src)
-
-/obj/item/wardrobe/chemist
- name = "\improper Chemist Wardrobe"
- descriptor = "clothing and basic equipment for a Chemist"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/radio/headset/headset_medsci(src)
- new /obj/item/clothing/under/rank/chemist(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/device/pda/toxins(src)
- new /obj/item/clothing/suit/storage/labcoat/chemist(src)
-
-/obj/item/wardrobe/hos
- name = "\improper Head of Security Wardrobe"
- descriptor = "clothing and basic equipment for a Head of Security"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/device/flash(src)
- new /obj/item/device/pda/heads/hos(src)
- new /obj/item/clothing/suit/storage/armourrigvest(src)
- new /obj/item/clothing/suit/armor/hos(src)
- new /obj/item/clothing/head/helmet/HoS(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/clothing/gloves/hos(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/device/radio/headset/heads/hos(src)
- new /obj/item/clothing/shoes/jackboots(src)
- new /obj/item/clothing/under/rank/head_of_security(src)
-
-/obj/item/wardrobe/warden
- name = "\improper Warden Wardrobe"
- descriptor = "clothing and basic equipment for a Warden"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/gun/energy/taser(src)
- new /obj/item/device/pda/security(src)
- new /obj/item/clothing/suit/armor/vest(src)
- new /obj/item/clothing/suit/storage/gearharness(src)
- new /obj/item/clothing/head/helmet/warden(src)
- new /obj/item/clothing/gloves/red(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/clothing/shoes/jackboots(src)
- new /obj/item/clothing/under/rank/warden(src)
- new /obj/item/clothing/suit/armor/vest/warden(src)
- new /obj/item/weapon/pepperspray(src)
-
-/obj/item/wardrobe/detective
- name = "\improper Detective Wardrobe"
- descriptor = "clothing and basic equipment for a Detective"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/fcardholder(src)
- new /obj/item/weapon/clipboard(src)
- new /obj/item/weapon/clipboard/notebook(src)
- new /obj/item/device/detective_scanner(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/weapon/storage/box/evidence(src)
- new /obj/item/device/pda/detective(src)
- new /obj/item/clothing/suit/storage/det_suit/armor(src)
- new /obj/item/clothing/suit/storage/det_suit(src)
- new /obj/item/clothing/gloves/detective(src)
- new /obj/item/clothing/head/det_hat(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/under/det(src)
- new /obj/item/weapon/camera_film(src)
-
-/obj/item/wardrobe/officer
- name = "\improper Security Officer Wardrobe"
- descriptor = "clothing and basic equipment for a Security Officer"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/weapon/pepperspray(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/weapon/flashbang(src)
- new /obj/item/device/pda/security(src)
- new /obj/item/clothing/suit/armor/vest(src)
- new /obj/item/clothing/suit/storage/gearharness(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/clothing/head/helmet(src)
- new /obj/item/clothing/head/secsoft(src)
- new /obj/item/clothing/gloves/red(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/clothing/shoes/jackboots(src)
- new /obj/item/clothing/under/rank/security(src)
-
-
-
-/obj/item/wardrobe/bartender
- name = "\improper Bartender Wardrobe"
- descriptor = "clothing and basic equipment for a Bartender"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/ammo_casing/shotgun/beanbag(BPK)
- new /obj/item/ammo_casing/shotgun/beanbag(BPK)
- new /obj/item/ammo_casing/shotgun/beanbag(BPK)
- new /obj/item/ammo_casing/shotgun/beanbag(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/radio/headset(src)
- new /obj/item/clothing/suit/armor/vest(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/bartender(src)
-
-/obj/item/wardrobe/chef
- name = "\improper Chef Wardrobe"
- descriptor = "clothing and basic equipment for a Chef"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/clothing/suit/storage/chef(src)
- new /obj/item/clothing/head/chefhat(src)
- new /obj/item/device/radio/headset(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/chef(src)
-
-/obj/item/wardrobe/hydro
- name = "\improper Botanist Wardrobe"
- descriptor = "clothing and basic equipment for a Botanist"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/analyzer/plant_analyzer(src)
- new /obj/item/clothing/suit/storage/apron(src)
- new /obj/item/clothing/gloves/botanic_leather(src)
- new /obj/item/device/radio/headset(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/hydroponics(src)
-
-/obj/item/wardrobe/qm
- name = "\improper Quartermaster Wardrobe"
- descriptor = "clothing and basic equipment for a Quartermaster"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/weapon/clipboard(src)
- new /obj/item/device/pda/quartermaster(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- new /obj/item/device/radio/headset/heads/qm(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/under/rank/cargo(src)
-
-/obj/item/wardrobe/cargo_tech
- name = "\improper Cargo Technician Wardrobe"
- descriptor = "clothing and basic equipment for a Cargo Technician"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/quartermaster(src)
- new /obj/item/device/radio/headset/headset_cargo(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/cargotech(src)
- new /obj/item/clothing/gloves/fingerless/black(src)
-
-/obj/item/wardrobe/mining
- name = "\improper Shaft Miner Wardrobe"
- descriptor = "clothing and basic equipment for a Shaft Miner"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/analyzer(src)
- new /obj/item/weapon/satchel(src)
- new /obj/item/device/flashlight/lantern(src)
- new /obj/item/weapon/shovel(src)
- new /obj/item/weapon/pickaxe(src)
- new /obj/item/weapon/crowbar(src)
- new /obj/item/clothing/glasses/meson(src)
- new /obj/item/device/radio/headset/headset_mine(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/miner(src)
- new /obj/item/clothing/gloves/fingerless/black(src)
-
-/obj/item/wardrobe/janitor
- name = "\improper Janitor Wardrobe"
- descriptor = "clothing and basic equipment for a Janitor"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/janitor(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/rank/janitor(src)
- new /obj/item/device/portalathe(src)
-
-/obj/item/wardrobe/librarian
- name = "\improper Librarian Wardrobe"
- descriptor = "clothing and basic equipment for a Librarian"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/weapon/barcodescanner(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/under/suit_jacket/red(src)
-
-/obj/item/wardrobe/lawyer
- name = "\improper Lawyer Wardrobe"
- descriptor = "clothing and basic equipment for a Lawyer"
-
- New()
- ..()
- var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
- new /obj/item/weapon/storage/box(BPK)
- new /obj/item/weapon/pen(src)
- new /obj/item/device/pda/lawyer(src)
- new /obj/item/device/detective_scanner(src)
- new /obj/item/weapon/storage/briefcase(src)
- new /obj/item/clothing/shoes/brown(src)
- if(prob(50))
- new /obj/item/clothing/under/lawyer/bluesuit(src)
- new /obj/item/clothing/suit/storage/lawyer/bluejacket(src)
- else
- new /obj/item/clothing/under/lawyer/purpsuit(src)
- new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
-
-
diff --git a/code/WorkInProgress/Susan/biocraps.dmi b/code/WorkInProgress/Susan/biocraps.dmi
deleted file mode 100644
index 1bcbec018fe..00000000000
Binary files a/code/WorkInProgress/Susan/biocraps.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Susan/desert.dmi b/code/WorkInProgress/Susan/desert.dmi
deleted file mode 100644
index 439f5630f06..00000000000
Binary files a/code/WorkInProgress/Susan/desert.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Susan/susan_desert_turfs.dm b/code/WorkInProgress/Susan/susan_desert_turfs.dm
deleted file mode 100644
index 069e1eb81d8..00000000000
--- a/code/WorkInProgress/Susan/susan_desert_turfs.dm
+++ /dev/null
@@ -1,467 +0,0 @@
-//this is everything i'm going to be using in my outpost zeta map, and possibly future maps.
-
-turf/unsimulated/desert
- name = "desert"
- icon = 'code/WorkInProgress/Susan/desert.dmi'
- icon_state = "desert"
- temperature = 393.15
- luminosity = 5
- lighting_lumcount = 8
-
-turf/unsimulated/desert/New()
- icon_state = "desert[rand(0,4)]"
-
-turf/simulated/wall/impassable_rock
- name = "Mountain Wall"
-
- //so that you can see the impassable sections in the map editor
- icon_state = "riveted"
- New()
- icon_state = "rock"
-
-/area/awaymission/labs/researchdivision
- name = "Research"
- icon_state = "away3"
-
-/area/awaymission/labs/militarydivision
- name = "Military"
- icon_state = "away2"
-
-/area/awaymission/labs/gateway
- name = "Gateway"
- icon_state = "away1"
-
-/area/awaymission/labs/command
- name = "Command"
- icon_state = "away"
-
-/area/awaymission/labs/civilian
- name = "Civilian"
- icon_state = "away3"
-
-/area/awaymission/labs/cargo
- name = "Cargo"
- icon_state = "away2"
-
-/area/awaymission/labs/medical
- name = "Medical"
- icon_state = "away1"
-
-/area/awaymission/labs/security
- name = "Security"
- icon_state = "away"
-
-/area/awaymission/labs/solars
- name = "Solars"
- icon_state = "away3"
-
-/area/awaymission/labs/cave
- name = "Caves"
- icon_state = "away2"
-
-//corpses and possibly other decorative items
-
-/obj/effect/landmark/corpse/alien
- mutantrace = "lizard"
-
-/obj/effect/landmark/corpse/alien/cargo
- name = "Cargo Technician"
- corpseuniform = /obj/item/clothing/under/rank/cargo
- corpseradio = /obj/item/device/radio/headset/headset_cargo
- corpseid = 1
- corpseidjob = "Cargo Technician"
- corpseidaccess = "Quartermaster"
-
-/obj/effect/landmark/corpse/alien/laborer
- name = "Laborer"
- corpseuniform = /obj/item/clothing/under/overalls
- corpseradio = /obj/item/device/radio/headset/headset_eng
- corpseback = /obj/item/weapon/storage/backpack/industrial
- corpsebelt = /obj/item/weapon/storage/belt/utility/full
- corpsehelmet = /obj/item/clothing/head/hardhat
- corpseid = 1
- corpseidjob = "Laborer"
- corpseidaccess = "Engineer"
-
-/obj/effect/landmark/corpse/alien/testsubject
- name = "Unfortunate Test Subject"
- corpseuniform = /obj/item/clothing/under/color/white
- corpseid = 0
-
-/obj/effect/landmark/corpse/overseer
- name = "Overseer"
- corpseuniform = /obj/item/clothing/under/rank/navyhead_of_security
- corpsesuit = /obj/item/clothing/suit/armor/hosnavycoat
- corpseradio = /obj/item/device/radio/headset/heads/captain
- corpsegloves = /obj/item/clothing/gloves/black/hos
- corpseshoes = /obj/item/clothing/shoes/swat
- corpsehelmet = /obj/item/clothing/head/beret/navyhos
- corpseglasses = /obj/item/clothing/glasses/eyepatch
- corpseid = 1
- corpseidjob = "Facility Overseer"
- corpseidaccess = "Captain"
-
-/obj/effect/landmark/corpse/officer
- name = "Security Officer"
- corpseuniform = /obj/item/clothing/under/rank/navysecurity
- corpsesuit = /obj/item/clothing/suit/armor/navysecvest
- corpseradio = /obj/item/device/radio/headset/headset_sec
- corpseshoes = /obj/item/clothing/shoes/swat
- corpsehelmet = /obj/item/clothing/head/beret/navysec
- corpseid = 1
- corpseidjob = "Security Officer"
- corpseidaccess = "Security Officer"
-
-/*
- * Weeds
- */
-#define NODERANGE 1
-
-/obj/effect/alien/flesh/weeds
- name = "Fleshy Growth"
- desc = "A pulsating grouping of odd, alien tissues. It's almost like it has a heartbeat..."
- icon = 'code/WorkInProgress/Susan/biocraps.dmi'
- icon_state = "flesh"
-
- anchored = 1
- density = 0
- var/health = 15
- var/obj/effect/alien/weeds/node/linked_node = null
-
-/obj/effect/alien/flesh/weeds/node
- icon_state = "fleshnode"
- icon = 'code/WorkInProgress/Susan/biocraps.dmi'
- name = "Throbbing Pustule"
- desc = "A grotquese, oozing, pimple-like growth. You swear you can see something moving around in the bulb..."
- luminosity = NODERANGE
- var/node_range = NODERANGE
-
-/obj/effect/alien/flesh/weeds/node/New()
- ..(src.loc, src)
-
-
-/obj/effect/alien/flesh/weeds/New(pos, node)
- ..()
- linked_node = node
- if(istype(loc, /turf/space))
- del(src)
- return
- if(icon_state == "flesh")icon_state = pick("flesh", "flesh1", "flesh2")
- spawn(rand(150, 200))
- if(src)
- Life()
- return
-
-/obj/effect/alien/flesh/weeds/proc/Life()
- set background = 1
- var/turf/U = get_turf(src)
-/*
- if (locate(/obj/movable, U))
- U = locate(/obj/movable, U)
- if(U.density == 1)
- del(src)
- return
-
-Alien plants should do something if theres a lot of poison
- if(U.poison> 200000)
- health -= round(U.poison/200000)
- update()
- return
-*/
- if (istype(U, /turf/space))
- del(src)
- return
-
- direction_loop:
- for(var/dirn in cardinal)
- var/turf/T = get_step(src, dirn)
-
- if (!istype(T) || T.density || locate(/obj/effect/alien/flesh/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
- continue
-
- if(!linked_node || get_dist(linked_node, src) > linked_node.node_range)
- return
-
- // if (locate(/obj/movable, T)) // don't propogate into movables
- // continue
-
- for(var/obj/O in T)
- if(O.density)
- continue direction_loop
-
- new /obj/effect/alien/flesh/weeds(T, linked_node)
-
-
-/obj/effect/alien/flesh/weeds/ex_act(severity)
- switch(severity)
- if(1.0)
- del(src)
- if(2.0)
- if (prob(50))
- del(src)
- if(3.0)
- if (prob(5))
- del(src)
- return
-
-/obj/effect/alien/flesh/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
- if(W.attack_verb.len)
- visible_message("\red \The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
- else
- visible_message("\red \The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
-
- var/damage = W.force / 4.0
-
- if(istype(W, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/WT = W
-
- if(WT.remove_fuel(0, user))
- damage = 15
- playsound(loc, 'sound/items/Welder.ogg', 100, 1)
-
- health -= damage
- healthcheck()
-
-/obj/effect/alien/flesh/weeds/proc/healthcheck()
- if(health <= 0)
- del(src)
-
-
-/obj/effect/alien/flesh/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
- if(exposed_temperature > 300)
- health -= 5
- healthcheck()
-
-/*/obj/effect/alien/weeds/burn(fi_amount)
- if (fi_amount > 18000)
- spawn( 0 )
- del(src)
- return
- return 0
- return 1
-*/
-
-#undef NODERANGE
-
-//clothing, weapons, and other items that can be worn or used in some way
-
-/obj/item/clothing/under/rank/navywarden
- desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
- name = "warden's jumpsuit"
- icon_state = "wardendnavyclothes"
- item_state = "wardendnavyclothes"
- color = "wardendnavyclothes"
- armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/under/rank/navysecurity
- name = "security officer's jumpsuit"
- desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
- icon_state = "officerdnavyclothes"
- item_state = "officerdnavyclothes"
- color = "officerdnavyclothes"
- armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/under/rank/navyhead_of_security
- desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
- name = "head of security's jumpsuit"
- icon_state = "hosdnavyclothes"
- item_state = "hosdnavyclothes"
- color = "hosdnavyclothes"
- armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/suit/armor/hosnavycoat
- name = "armored coat"
- desc = "A coat enchanced with a special alloy for some protection and style."
- icon_state = "hosdnavyjacket"
- item_state = "armor"
- armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
-
-/obj/item/clothing/head/beret/navysec
- name = "security beret"
- desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
- icon_state = "officerberet"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/head/beret/navywarden
- name = "warden's beret"
- desc = "A beret with a two-colored security insignia emblazoned on it. For wardens that are more inclined towards style than safety."
- icon_state = "wardenberet"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/head/beret/navyhos
- name = "security head's beret"
- desc = "A stylish beret bearing a golden insignia that proudly displays the security coat of arms. A commander's must-have."
- icon_state = "hosberet"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/suit/armor/navysecvest
- name = "armored coat"
- desc = "An armored coat that protects against some damage."
- icon_state = "officerdnavyjacket"
- item_state = "armor"
- flags = FPRINT | TABLEPASS
- armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
-
-/obj/item/clothing/suit/armor/navywardenvest
- name = "Warden's jacket"
- desc = "An armoured jacket with silver rank pips and livery."
- icon_state = "wardendnavyjacket"
- item_state = "armor"
- flags = FPRINT | TABLEPASS
- armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
-
-//hostile entities or npcs
-
-/obj/item/projectile/slimeglob
- icon = 'icons/obj/projectiles.dmi'
- icon_state = "toxin"
- damage = 20
- damage_type = BRUTE
-
-/obj/effect/critter/fleshmonster
- name = "Fleshy Horror"
- desc = "A grotesque, shambling fleshy horror... was this once a... a person?"
- icon = 'icons/mob/mob.dmi'
- icon_state = "horror"
-/*
- health = 120
- max_health = 120
- aggressive = 1
- defensive = 1
- wanderer = 1
- opensdoors = 1
- atkcarbon = 1
- atksilicon = 1
- atkcritter = 1
- atksame = 0
- atkmech = 1
- firevuln = 0.5
- brutevuln = 1
- seekrange = 25
- armor = 15
- melee_damage_lower = 12
- melee_damage_upper = 17
- angertext = "shambles"
- attacktext = "slashes"
- var/ranged = 0
- var/rapid = 0
- proc
- Shoot(var/target, var/start, var/user, var/bullet = 0)
- OpenFire(var/thing)//bluh ill rename this later or somethin
-
-
- Die()
- if (!src.alive) return
- src.alive = 0
- walk_to(src,0)
- src.visible_message("[src] disintegrates into mush!")
- playsound(loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
- var/turf/Ts = get_turf(src)
- new /obj/effect/decal/cleanable/blood(Ts)
- del(src)
-
- seek_target()
- src.anchored = 0
- var/T = null
- for(var/mob/living/C in view(src.seekrange,src))//TODO: mess with this
- if (src.target)
- src.task = "chasing"
- break
- if((C.name == src.oldtarget_name) && (world.time < src.last_found + 100)) continue
- if(istype(C, /mob/living/carbon/) && !src.atkcarbon) continue
- if(istype(C, /mob/living/silicon/) && !src.atksilicon) continue
- if(C.health < 0) continue
- if(istype(C, /mob/living/carbon/) && src.atkcarbon)
- if(C:mind)
- if(C:mind:special_role == "H.I.V.E")
- continue
- src.attack = 1
- if(istype(C, /mob/living/silicon/) && src.atksilicon)
- if(C:mind)
- if(C:mind:special_role == "H.I.V.E")
- continue
- src.attack = 1
- if(src.attack)
- T = C
- break
-
- if(!src.attack)
- for(var/obj/effect/critter/C in view(src.seekrange,src))
- if(istype(C, /obj/effect/critter) && !src.atkcritter) continue
- if(C.health <= 0) continue
- if(istype(C, /obj/effect/critter) && src.atkcritter)
- if((istype(C, /obj/effect/critter/hivebot) && !src.atksame) || (C == src)) continue
- T = C
- break
-
- for(var/obj/mecha/M in view(src.seekrange,src))
- if(istype(M, /obj/mecha) && !src.atkmech) continue
- if(M.health <= 0) continue
- if(istype(M, /obj/mecha) && src.atkmech) src.attack = 1
- if(src.attack)
- T = M
- break
-
- if(src.attack)
- src.target = T
- src.oldtarget_name = T:name
- if(src.ranged)
- OpenFire(T)
- return
- src.task = "chasing"
- return
-
-
- OpenFire(var/thing)
- src.target = thing
- src.oldtarget_name = thing:name
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [src] spits a glob at [src.target]!", 1)
-
- var/tturf = get_turf(target)
- if(rapid)
- spawn(1)
- Shoot(tturf, src.loc, src)
- spawn(4)
- Shoot(tturf, src.loc, src)
- spawn(6)
- Shoot(tturf, src.loc, src)
- else
- Shoot(tturf, src.loc, src)
-
- src.attack = 0
- sleep(12)
- seek_target()
- src.task = "thinking"
- return
-
-
- Shoot(var/target, var/start, var/user, var/bullet = 0)
- if(target == start)
- return
-
- var/obj/item/projectile/slimeglob/A = new /obj/item/projectile/slimeglob(user:loc)
- playsound(user, 'sound/weapons/bite.ogg', 100, 1)
-
- if(!A) return
-
- if (!istype(target, /turf))
- del(A)
- return
- A.current = target
- A.yo = target:y - start:y
- A.xo = target:x - start:x
- spawn( 0 )
- A.process()
- return
-*/
-
-obj/effect/critter/fleshmonster/fleshslime
- name = "Flesh Slime"
- icon = 'code/WorkInProgress/Susan/biocraps.dmi'
- icon_state = "livingflesh"
- desc = "A creature that appears to be made out of living tissue strewn together haphazardly. Some kind of liquid bubbles from its maw."
- //ranged = 1
\ No newline at end of file
diff --git a/code/WorkInProgress/Tastyfish/Eliza.dm b/code/WorkInProgress/Tastyfish/Eliza.dm
deleted file mode 100644
index 6fc0e2e3561..00000000000
--- a/code/WorkInProgress/Tastyfish/Eliza.dm
+++ /dev/null
@@ -1,152 +0,0 @@
-// Contains:
-// /datum/text_parser/parser/eliza
-// /datum/text_parser/keyword
-
-/datum/text_parser/parser/eliza
- //var/datum/text_parser/reply/replies[] // R(X) 36
- var/prev_reply = "" // previous reply
- var/username = ""
- var/callsign = ""
- var/yesno_state = ""
- var/yesno_param = ""
-
-/datum/text_parser/parser/eliza/new_session()
- ..()
- for(var/datum/text_parser/keyword/key in keywords)
- key.eliza = src
-
- prev_reply = ""
- username = ""
- yesno_state = ""
- yesno_param = ""
- print("Hi! I'm [callsign], how are you doing? You can talk to me by beginning your statements with \"[callsign],\"")
-
-/datum/text_parser/parser/eliza/process_line()
- ..()
- // pad so we can detect initial and final words correctly
- input_line = " " + src.input_line + " "
- // remove apostrophes
- for(var/i = -1, i != 0, i = findtext(input_line, "'"))
- if(i == -1)
- continue
- input_line = copytext(input_line, 1, i) + copytext(input_line, i + 1, 0)
-
- // did user insult us? (i don't really want cursing in the source code,
- // so keep it the simple original check from the 70's code :p)
- if(findtext(input_line, "shut"))
- // sssh
- return
-
- if(input_line == prev_reply)
- print("Please don't repeat yourself!")
-
- // find a keyword
- var/keyphrase = ""
- var/datum/text_parser/keyword/keyword // the actual keyword
- var/keypos = 0 // pos of keyword so we can grab extra text after it
-
- for(var/i = 1, i <= keywords.len, i++)
- keyword = keywords[i]
- for(var/j = 1, j <= keyword.phrases.len, j++)
- keypos = findtext(input_line, " " + keyword.phrases[j])
- if(keypos != 0)
- // found it!
- keyphrase = keyword.phrases[j]
- break
- if(keyphrase != "")
- break
-
- //world << "keyphrase: " + keyphrase + " " + num2text(keypos)
-
- var/conjugated = ""
- // was it not recognized? then make it nokeyfound
- if(keyphrase == "")
- keyword = keywords[keywords.len] // nokeyfound
- else
- // otherwise, business as usual
-
- // let's conjugate this mess
- conjugated = copytext(input_line, 1 + keypos + lentext(keyphrase))
-
- // go ahead and strip punctuation
- if(lentext(conjugated) > 0 && copytext(conjugated, lentext(conjugated)) == " ")
- conjugated = copytext(conjugated, 1, lentext(conjugated))
- if(lentext(conjugated) > 0)
- var/final_punc = copytext(conjugated, lentext(conjugated))
- if(final_punc == "." || final_punc == "?" || final_punc == "!")
- conjugated = copytext(conjugated, 1, lentext(conjugated))
-
- conjugated += " "
-
- if(keyword.conjugate)
- // now run through conjugation pairs
- for(var/i = 1, i <= lentext(conjugated), i++)
- for(var/x = 1, x <= conjugs.len, x += 2)
- var/cx = conjugs[x]
- var/cxa = conjugs[x + 1]
- if(i + lentext(cx) <= lentext(conjugated) + 1 && cmptext(cx, copytext(conjugated, i, i + lentext(cx))))
- // world << cx
-
- conjugated = copytext(conjugated, 1, i) + cxa + copytext(conjugated, i + lentext(cx))
- i = i + lentext(cx)
- // don't count right padding
- if(copytext(cx, lentext(cx)) == " ")
- i--
- break
- else if(i + lentext(cxa) <= lentext(conjugated) + 1 && cmptext(cxa, copytext(conjugated, i, i + lentext(cxa))))
- // world << cxa
-
- conjugated = copytext(conjugated, 1, i) + cx + copytext(conjugated, i + lentext(cxa))
- i = i + lentext(cxa)
- // don't count right padding
- if(copytext(cxa, lentext(cxa)) == " ")
- i--
- break
-
- conjugated = copytext(conjugated, 1, lentext(conjugated))
-
- //world << "Conj: " + conjugated
-
- // now actually get a reply
- var/reply = keyword.process(conjugated)
- print(reply)
-
- prev_reply = reply
-
-/datum/text_parser/keyword
- var/list/phrases = new()
- var/list/replies = new()
- var/datum/text_parser/parser/eliza/eliza
- var/conjugate = 1
-
- New(p, r)
- phrases = p
- replies = r
-
- proc/process(object)
- eliza.yesno_state = ""
- eliza.yesno_param = ""
- var/reply = pick(replies)
- if(copytext(reply, lentext(reply)) == "*")
- // add object of statement (hopefully not actually mess :p)
- if(object == "")
- object = pick(generic_objects)
- // possibly add name or just ?
- if(eliza.username != "" && rand(3) == 0)
- object += ", " + eliza.username
- return copytext(reply, 1, lentext(reply)) + object + "?"
- else
- // get punct
- var/final_punc = ""
- if(lentext(reply) > 0)
- final_punc = copytext(reply, lentext(reply))
- if(final_punc == "." || final_punc == "?" || final_punc == "!")
- reply = copytext(reply, 1, lentext(reply))
- else
- final_punc = ""
-
- // possibly add name or just ?/./!
- if(eliza.username != "" && rand(2) == 0)
- reply += ", " + eliza.username
-
- return reply + final_punc
diff --git a/code/WorkInProgress/Tastyfish/Eliza_Data.dm b/code/WorkInProgress/Tastyfish/Eliza_Data.dm
deleted file mode 100644
index 2fbbfb030bc..00000000000
--- a/code/WorkInProgress/Tastyfish/Eliza_Data.dm
+++ /dev/null
@@ -1,435 +0,0 @@
-// Contains:
-// Implementation-specific data for /datum/text_parser/parser/eliza
-
-/datum/text_parser/keyword
- // if we have a * reply, but no object from the user
- var/list/generic_objects = list(
- " what", " something", "...")
-
- var/list/object_leaders = list(
- " is ", "'s ")
-
-/datum/text_parser/parser/eliza
-
- // conjugation data
- var/list/conjugs = list(
- " are ", " am ", " were ", " was ", " you ", " me ", " you ", " i " , " your ", " my ",
- " ive ", " youve ", " Im ", " youre ")
-
- // keywords / replies
- var/list/keywords = list(
- new/datum/text_parser/keyword/tell( // NT-like
- list("tell"),
- list(
- "Told *")),
- new/datum/text_parser/keyword(
- list("can you"),
- list(
- "Dont you believe that I can*",
- "Perhaps you would like to be able to*",
- "You want me to be able to*")),
- new/datum/text_parser/keyword(
- list("can i"),
- list(
- "Perhaps you don't want to*",
- "Do you want to be able to*")),
- new/datum/text_parser/keyword(
- list("you are", "youre"),
- list(
- "What makes you think I am*",
- "Does it please you to believe that I am*",
- "Perhaps you would like to be*",
- "Do you sometimes wish you were*")),
- new/datum/text_parser/keyword(
- list("i dont"),
- list(
- "Don't you really*",
- "Why don't you*",
- "Do you wish to be able to*",
- "Does that trouble you?")),
- new/datum/text_parser/keyword(
- list("i feel"),
- list(
- "Tell me more about such feelings.",
- "Do you often feel*",
- "Do you enjoy feeling*")),
- new/datum/text_parser/keyword(
- list("why dont you"),
- list(
- "Do you really believe I don't*",
- "Perhaps in good time I will*",
- "Do you want me to*")),
- new/datum/text_parser/keyword(
- list("why cant i"),
- list(
- "Do you think you should be able to*",
- "Why can't you*")),
- new/datum/text_parser/keyword(
- list("are you"),
- list(
- "Why are you interested in whether or not I am*",
- "Would you prefer if I were not*",
- "Perhaps in your fantasies I am*")),
- new/datum/text_parser/keyword(
- list("i cant"),
- list(
- "How do you know I can't*",
- "Have you tried?",
- "Perhaps you can now*")),
- new/datum/text_parser/keyword/setparam/username(
- list("my name", "im called", "am called", "call me"),
- list(
- "Your name is *",
- "You call yourself *",
- "You're called *")),
- new/datum/text_parser/keyword/setparam/callsign(
- list("your name", "call yourself"),
- list(
- "My name is *",
- "I call myself *",
- "I'm called *")),
- new/datum/text_parser/keyword(
- list("i am", "im"),
- list(
- "Did you come to me because you are*",
- "How long have you been*",
- "Do you believe it is normal to be*",
- "Do you enjoy being*")),
- new/datum/text_parser/keyword(
- list("thanks", "thank you"),
- list(
- "You're welcome.",
- "No problem.",
- "Thank you!")),
- new/datum/text_parser/keyword(
- list("you"),
- list(
- "We were discussing you - not me.",
- "Oh, I*",
- "You're not really talking about me, are you?")),
- new/datum/text_parser/keyword(
- list("i want","i like"),
- list(
- "What would it mean if you got*",
- "Why do you want*",
- "Suppose you got*",
- "What if you never got*",
- "I sometimes also want*")),
- new/datum/text_parser/keyword(
- list("what", "how", "who", "where", "when", "why"),
- list(
- "Why do you ask?",
- "Does that question interest you?",
- "What answer would please you the most?",
- "What do you think?",
- "Are such questions on your mind often?",
- "What is it you really want to know?",
- "Have you asked anyone else?",
- "Have you asked such questions before?",
- "What else comes to mind when you ask that?")),
- new/datum/text_parser/keyword/paramlist/pick( // NT-like
- list("pick","choose"),
- list(
- "I choose... *",
- "I prefer *",
- "My favorite is *")),
- new/datum/text_parser/keyword(
- list("name"),
- list(
- "Names don't interest me.",
- "I don't care about names. Go on.")),
- new/datum/text_parser/keyword(
- list("cause"),
- list(
- "Is that a real reason?",
- "Don't any other reasons come to mind?",
- "Does that reason explain anything else?",
- "What other reason might there be?")),
- new/datum/text_parser/keyword(
- list("sorry"),
- list(
- "Please don't apologize.",
- "Apologies are not necessary.",
- "What feelings do you get when you apologize?",
- "Don't be so defensive!")),
- new/datum/text_parser/keyword(
- list("dream"),
- list(
- "What does that dream suggest to you?",
- "Do you dream often?",
- "What persons are in your dreams?",
- "Are you disturbed by your dreams?")),
- new/datum/text_parser/keyword(
- list("hello", "hi", "yo", "hiya"),
- list(
- "How do you do... Please state your name and problem.")),
- new/datum/text_parser/keyword(
- list("go away", "bye"),
- list(
- "Good bye. I hope to have another session with you soon.")),
- new/datum/text_parser/keyword(
- list("maybe", "sometimes", "probably", "mostly", "most of the time"),
- list(
- "You don't seem quite certain.",
- "Why the uncertain tone?",
- "Can't you be more positive?",
- "You aren't sure?",
- "Don't you know?")),
- new/datum/text_parser/keyword/no(
- list("no", "nope", "nah"),
- list(
- "Are you saying that just to be negative?",
- "You are being a bit negative.",
- "Why not?",
- "Are you sure?",
- "Why no?")),
- new/datum/text_parser/keyword(
- list("your"),
- list(
- "Why are you concerned about my*",
- "What about your own*")),
- new/datum/text_parser/keyword(
- list("always"),
- list(
- "Can you think of a specific example?",
- "When?",
- "What are you thinking of?",
- "Really, always?")),
- new/datum/text_parser/keyword(
- list("think"),
- list(
- "Do you really think so?",
- "But you're not sure you*",
- "Do you doubt you*")),
- new/datum/text_parser/keyword(
- list("alike"),
- list(
- "In what way?",
- "What resemblence do you see?",
- "What does the similarity suggest to you?",
- "What other connections do you see?",
- "Count there really be some connection?",
- "How?",
- "You seem quite positive.")),
- new/datum/text_parser/keyword/yes(
- list("yes", "yep", "yeah", "indeed"),
- list(
- "Are you sure?",
- "I see.",
- "I understand.")),
- new/datum/text_parser/keyword(
- list("friend"),
- list(
- "Why do you bring up the topic of friends?",
- "Why do your friends worry you?",
- "Do your friends pick on you?",
- "Are you sure you have any friends?",
- "Do you impose on your friends?",
- "Perhaps your love for friends worries you?")),
- new/datum/text_parser/keyword(
- list("computer", "bot", "ai"),
- list(
- "Do computers worry you?",
- "Are you talking about me in particular?",
- "Are you frightened by machines?",
- "Why do your mention computers?",
- "What do you think computers have to do with your problem?",
- "Don't you think computers can help people?",
- "What is it about machines that worries you?")),
- new/datum/text_parser/keyword(
- list("murder", "death", "kill", "dead", "destroy", "traitor", "synd"),
- list(
- "Well, that's rather morbid.",
- "Do you think that caused a trauma with you?",
- "Have you ever previously spoken to anybody about this?")),
- new/datum/text_parser/keyword(
- list("bomb", "explosive", "toxin", "plasma"),
- list(
- "Do you worry about bombs often?",
- "Do you work in toxins?",
- "Do you find it odd to worry about bombs on a toxins research vessel?")),
- new/datum/text_parser/keyword(
- list("work", "job", "head", "staff", "transen"),
- list(
- "Do you like working here?",
- "What are your feelings on working here?")),
- new/datum/text_parser/keyword(
- list("nokeyfound"),
- list(
- "Say, do you have any psychological problems?",
- "What does that suggest to you?",
- "I see.",
- "I'm not sure I understand you fully.",
- "Come elucidate on your thoughts.",
- "Can you elaborate on that?",
- "That is quite interesting.")))
-
-/datum/text_parser/keyword/setparam
- proc/param(object)
-
- // drop leading parts
- for(var/leader in object_leaders)
- var/i = findtext(object, leader)
- if(i)
- object = copytext(object, i + lentext(leader))
- break
-
- // trim spaces
- object = trim(object)
-
- // trim punctuation
- if(lentext(object) > 0)
- var/final_punc = copytext(object, lentext(object))
- if(final_punc == "." || final_punc == "?" || final_punc == "!")
- object = copytext(object, 1, lentext(object))
-
- return object
-
-/datum/text_parser/keyword/paramlist
- proc/param(object)
- // drop leading parts
- for(var/leader in object_leaders)
- var/i = findtext(object, leader)
- if(i)
- object = copytext(object, i + lentext(leader))
- break
-
- // trim spaces
- object = trim(object)
-
- // trim punctuation
- if(lentext(object) > 0)
- var/final_punc = copytext(object, lentext(object))
- if(final_punc == "." || final_punc == "?" || final_punc == "!")
- object = copytext(object, 1, lentext(object))
-
- return dd_text2list(object, ",")
-
-/datum/text_parser/keyword/setparam/username
- process(object)
- object = param(object)
-
- // handle name
- if(eliza.username == "")
- // new name
- var/t = ..(object)
- eliza.yesno_state = "username"
- eliza.yesno_param = object
- return t
- else if(cmptext(eliza.username, object))
- // but wait!
- return "You already told me your name was [eliza.username]."
- else
- eliza.yesno_state = "username"
- eliza.yesno_param = object
- return "But you previously told me your name was [eliza.username]. Are you sure you want to be called [object]?"
-
-/datum/text_parser/keyword/setparam/callsign
- process(object)
- object = param(object)
-
- // handle name
- if(eliza.callsign == "")
- // new name
- var/t = ..(object)
- eliza.yesno_state = "callsign"
- eliza.yesno_param = object
- return t
- else if(cmptext(eliza.callsign, object))
- // but wait!
- return "You already told me that I should answer to [eliza.callsign]."
- else
- eliza.yesno_state = "callsign"
- eliza.yesno_param = object
- return "But you previously told me my name was [eliza.callsign]. Are you sure you want me to be called [object]?"
-
-/datum/text_parser/keyword/paramlist/pick
- process(object)
- var/choice = pick(param(object))
- return ..(choice)
-
-/datum/text_parser/keyword/tell
- conjugate = 0
-
- process(object)
- // get name & message
- var/i = findtext(object, ",")
- var/sl = 1
- if(!i || lentext(object) < i + sl)
- return "Tell who that you what?"
-
- var/name = trim(copytext(object, 1, i))
- object = trim(copytext(object, i + sl))
- if(!lentext(name) || !lentext(object))
- return "Tell who that you what?"
-
- // find PDA
- var/obj/item/device/pda/pda
- for (var/obj/item/device/pda/P in world)
- if (!P.owner)
- continue
- else if (P.toff)
- continue
-
- if(!cmptext(name, P.owner))
- continue
-
- pda = P
-
- if(!pda || pda.toff)
- return "I couldn't find [name]'s PDA."
-
- // send message
- if(!istype(eliza.speaker.loc.loc, /obj/item/device/pda))//Looking if we are in a PDA
- pda.tnote += "← From [eliza.callsign]:
[object]
"
-
- if(prob(15) && eliza.speaker) //Give the AI a chance of intercepting the message
- var/who = eliza.speaker
- if(prob(50))
- who = "[eliza.speaker:master] via [eliza.speaker]"
- for(var/mob/living/silicon/ai/ai in world)
- ai.show_message("Intercepted message from [who]: [object]")
-
- if (!pda.silent)
- playsound(pda.loc, 'sound/machines/twobeep.ogg', 50, 1)
- for (var/mob/O in hearers(3, pda.loc))
- O.show_message(text("\icon[pda] *[pda.ttone]*"))
-
- pda.overlays = null
- pda.overlays += image('icons/obj/pda.dmi', "pda-r")
- else
- var/list/href_list = list()
- href_list["src"] = "\ref[eliza.speaker.loc.loc]"
- href_list["choice"] = "Message"
- href_list["target"] = "\ref[pda]"
- href_list["pAI_mess"] = "\"[object]\" \[Via pAI Unit\]"
- var/obj/item/device/pda/pda_im_in = eliza.speaker.loc.loc
- pda_im_in.Topic("src=\ref[eliza.speaker.loc.loc];choice=Message;target=\ref[pda];pAI_mess=\"[object] \[Via pAI Unit\]",href_list)
- return "Told [name], [object]."
-
-/datum/text_parser/keyword/yes
- process(object)
- var/reply
- switch(eliza.yesno_state)
- if("username")
- eliza.username = eliza.yesno_param
- reply = pick(
- "[eliza.username] - that's a nice name.",
- "Hello, [eliza.username]!",
- "You sound nice.")
- if("callsign")
- eliza.callsign = eliza.yesno_param
- eliza.set_name(eliza.callsign)
- reply = pick(
- "Oh, alright...",
- "[eliza.callsign]... I like that.",
- "OK!")
- else
- return ..(object)
- eliza.yesno_state = ""
- eliza.yesno_param = ""
- return reply
-
-/datum/text_parser/keyword/no
- process(object)
- return ..(object)
diff --git a/code/WorkInProgress/Tastyfish/Parser.dm b/code/WorkInProgress/Tastyfish/Parser.dm
deleted file mode 100644
index 0db2a261caa..00000000000
--- a/code/WorkInProgress/Tastyfish/Parser.dm
+++ /dev/null
@@ -1,18 +0,0 @@
-// Contains:
-// /datum/text_parser/parser
-
-/datum/text_parser/parser
- var/input_line = ""
- var/mob/speaker
-
-/datum/text_parser/parser/proc/print(line)
- speaker.say(line)
-
-/datum/text_parser/parser/proc/set_name(name)
- speaker.name = name
- speaker.real_name = name
-
-/datum/text_parser/parser/proc/new_session()
- input_line = ""
-
-/datum/text_parser/parser/proc/process_line()
diff --git a/code/WorkInProgress/Tastyfish/livestock.dm b/code/WorkInProgress/Tastyfish/livestock.dm
deleted file mode 100644
index f17265ba046..00000000000
--- a/code/WorkInProgress/Tastyfish/livestock.dm
+++ /dev/null
@@ -1,190 +0,0 @@
-// Base Class
-/mob/living/simple_animal/livestock
- desc = "Tasty!"
- icon = 'icons/mob/livestock.dmi'
- emote_see = list("shakes its head", "kicks the ground")
- speak_chance = 1
- turns_per_move = 15
- meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat
- response_help = "pets"
- response_disarm = "gently pushes aside"
- response_harm = "kicks"
- var/max_nutrition = 100 // different animals get hungry faster, basically number of 5-second steps from full to starving (60 == 5 minutes)
- var/nutrition_step // cycle step in nutrition system
- var/obj/movement_target // eating-ing target
-
- New()
- if(!nutrition)
- nutrition = max_nutrition * 0.33 // at 1/3 nutrition
-
- reagents = new()
- reagents.my_atom = src
-
- Life()
- ..()
-
- if(stat != DEAD)
- meat_amount = round(nutrition / 50)
-
- nutrition_step--
- if(nutrition_step <= 0)
- // handle animal digesting
- if(nutrition > 0)
- nutrition--
- else
- health--
- nutrition_step = 50 // only tick this every 5 seconds
-
- // handle animal eating (borrowed from Ian code)
-
- // not hungry if full
- if(nutrition >= max_nutrition)
- return
-
- if((movement_target) && !(isturf(movement_target.loc)))
- movement_target = null
- a_intent = "help"
- turns_per_move = initial(turns_per_move)
- if( !movement_target || !(movement_target.loc in oview(src, 3)) )
- movement_target = null
- a_intent = "help"
- turns_per_move = initial(turns_per_move)
- for(var/obj/item/weapon/reagent_containers/food/snacks/S in oview(src,3))
- if(isturf(S.loc) || ishuman(S.loc))
- movement_target = S
- break
- if(movement_target)
- stop_automated_movement = 1
- step_to(src,movement_target,1)
- sleep(3)
- step_to(src,movement_target,1)
- sleep(3)
- step_to(src,movement_target,1)
-
- if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
- if (movement_target.loc.x < src.x)
- dir = WEST
- else if (movement_target.loc.x > src.x)
- dir = EAST
- else if (movement_target.loc.y < src.y)
- dir = SOUTH
- else if (movement_target.loc.y > src.y)
- dir = NORTH
- else
- dir = SOUTH
-
- if(isturf(movement_target.loc))
- movement_target.attack_animal(src)
- if(istype(movement_target, /obj/item/weapon/reagent_containers/food/snacks))
- var/obj/item/I = movement_target
- I.attack(src, src, "mouth") // eat it, if it's food
-
- if(a_intent == "hurt") // to make raging critter harm, then disarm, then stop
- a_intent = "disarm"
- else if(a_intent == "disarm")
- a_intent = "help"
- movement_target = null
- turns_per_move = initial(turns_per_move)
- else if(ishuman(movement_target.loc))
- if(prob(20))
- emote("stares at the [movement_target] that [movement_target.loc] has with a longing expression.")
-
- proc/rage_at(mob/living/M)
- movement_target = M // pretty simple
- turns_per_move = 1
- emote("becomes enraged")
- a_intent = "hurt"
-
- attackby(var/obj/item/O as obj, var/mob/user as mob)
- if(nutrition < max_nutrition && istype(O,/obj/item/weapon/reagent_containers/food/snacks))
- O.attack_animal(src)
- else
- ..(O, user)
-
-// Cow
-/mob/living/simple_animal/livestock/cow
- name = "\improper Cow"
- icon_state = "cow"
- icon_living = "cow"
- icon_dead = "cow_d"
- meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat/cow
- meat_amount = 10
- max_nutrition = 1000
- speak = list("Moo.","Moooo!","Snort.")
- speak_emote = list("moos")
- emote_hear = list("moos", "snorts")
-
- attackby(var/obj/item/O as obj, var/mob/user as mob)
- if(istype(O,/obj/item/weapon/reagent_containers/glass))
- var/datum/reagents/R = O:reagents
-
- R.add_reagent("milk", 50)
- nutrition -= 50
- usr << "\blue You milk the cow."
- else if(O.force > 0 && O.w_class >= 2)
- rage_at(user)
- else
- ..(O, user)
-
- attack_hand(var/mob/user as mob)
- ..()
- if(user.a_intent == "hurt")
- rage_at(user)
-
-/obj/item/weapon/reagent_containers/food/snacks/sliceable/meat/cow
- name = "Beef"
- desc = "It's what's for dinner!"
-
-// Chicken
-/mob/living/simple_animal/livestock/chicken
- name = "\improper Chicken"
- icon_state = "chick"
- icon_living = "chick"
- icon_dead = "chick_d"
- meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat/chicken
- meat_amount = 3
- max_nutrition = 200
- speak = list("Bock bock!","Cl-cluck.","Click.")
- speak_emote = list("bocks","clucks")
- emote_hear = list("bocks", "clucks", "squawks")
-
-/mob/living/simple_animal/livestock/chicken/Life()
- ..()
-
- // go right before cycle elapses, and if animal isn't starving
- if(stat != DEAD && nutrition_step == 1 && nutrition > max_nutrition / 2)
- // lay an egg with probability of 5% in 5 second time period
- if(prob(33))
- new/obj/item/weapon/reagent_containers/food/snacks/egg(src.loc) // lay an egg
- nutrition -= 25
-
-/obj/item/weapon/reagent_containers/food/snacks/sliceable/meat/chicken
- name = "Chicken"
- desc = "Tasty!"
-
-/obj/structure/closet/critter
- desc = "\improper Critter crate."
- name = "Critter Crate"
- icon = 'icons/obj/storage.dmi'
- icon_state = "critter"
- density = 1
- icon_opened = "critteropen"
- icon_closed = "critter"
-
-/datum/supply_packs/chicken
- name = "\improper Chicken crate"
- contains = list("/mob/living/simple_animal/livestock/chicken",
- "/obj/item/weapon/reagent_containers/food/snacks/grown/corn")
- cost = 10
- containertype = "/obj/structure/closet/critter"
- containername = "Chicken crate"
- //group = "Hydroponics"
-
-/datum/supply_packs/cow
- name = "\improper Cow crate"
- contains = list("/mob/living/simple_animal/livestock/cow",
- "/obj/item/weapon/reagent_containers/food/snacks/grown/corn")
- cost = 50
- containertype = "/obj/structure/closet/critter"
- containername = "Cow crate"
- //group = "Hydroponics"
diff --git a/code/WorkInProgress/Tastyfish/paiLiza.dm b/code/WorkInProgress/Tastyfish/paiLiza.dm
deleted file mode 100644
index 7cd9a034464..00000000000
--- a/code/WorkInProgress/Tastyfish/paiLiza.dm
+++ /dev/null
@@ -1,28 +0,0 @@
-/datum/paiCandidate/chatbot
- name = "NT Standard Chatbot"
- description = "NT Standard Issue pAI Unit 13A"
- role = "Advisor"
- comments = "This is an actual AI."
- ready = 1
-
-/mob/living/silicon/pai/chatbot
- var/datum/text_parser/parser/eliza/P = new()
-
- proc/init()
- P.speaker = src
- P.callsign = input("What do you want to call me?", "Chatbot Name", "NT") as text
- P.set_name(P.callsign)
- P.new_session()
-
- proc/hear_talk(mob/M, text)
- if(stat)
- return
-
- var/prefix = P.callsign + ","
-
- if(lentext(text) <= lentext(prefix))
- return
- var/i = lentext(prefix) + 1
- if(cmptext(copytext(text, 1, i), prefix))
- P.input_line = html_decode(copytext(text, i))
- P.process_line()
diff --git a/code/WorkInProgress/Tastyfish/wallmount_frame.dm b/code/WorkInProgress/Tastyfish/wallmount_frame.dm
deleted file mode 100644
index 3a1e737d865..00000000000
--- a/code/WorkInProgress/Tastyfish/wallmount_frame.dm
+++ /dev/null
@@ -1,231 +0,0 @@
-// a frame for generic wall-mounted things, such as fire alarm, status display..
-// combination of apc_frame and machine_frame
-/obj/machinery/constructable_frame/wallmount_frame
- icon = 'icons/obj/stock_parts.dmi'
- icon_state = "wm_0"
- var/wall_offset = 24
- density = 0
-
-/obj/machinery/constructable_frame/wallmount_frame/New()
- spawn(1)
- if (!istype(loc, /turf/simulated/floor))
- usr << "\red [name] cannot be placed on this spot."
- new/obj/item/stack/sheet/metal(get_turf(src), 2)
- del(src)
- return
-
- var/turf/obj_ofs = get_step(locate(2,2,1), dir)
- pixel_x = (obj_ofs.x - 2) * wall_offset
- pixel_y = (obj_ofs.y - 2) * wall_offset
-
- var/turf/T = get_step(usr, dir)
- if(!istype(T, /turf/simulated/wall))
- usr << "\red [name] must be placed on a wall."
- new/obj/item/stack/sheet/metal(get_turf(src), 2)
- del(src)
- return
-
- dir = get_dir(T, loc)
-
-/obj/machinery/constructable_frame/wallmount_frame/attackby(obj/item/P as obj, mob/user as mob)
- if(P.crit_fail)
- user << "\red This part is faulty, you cannot add this to the machine!"
- return
- switch(state)
- if(1)
- if(istype(P, /obj/item/weapon/cable_coil))
- if(P:amount >= 5)
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- user << "\blue You start to add cables to the frame."
- if(do_after(user, 20))
- P:amount -= 5
- if(!P:amount) del(P)
- user << "\blue You add cables to the frame."
- state = 2
- icon_state = "wm_1"
- if(istype(P, /obj/item/weapon/wrench))
- playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- user << "\blue You dismantle the frame"
- new /obj/item/stack/sheet/metal(src.loc, 2)
- del(src)
- if(2)
- if(istype(P, /obj/item/weapon/circuitboard))
- var/obj/item/weapon/circuitboard/B = P
- if(B.board_type == "wallmount")
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- user << "\blue You add the circuit board to the frame."
- circuit = P
- user.drop_item()
- P.loc = src
- icon_state = "wm_2"
- state = 3
- components = list()
- req_components = circuit.req_components.Copy()
- for(var/A in circuit.req_components)
- req_components[A] = circuit.req_components[A]
- req_component_names = circuit.req_components.Copy()
- for(var/A in req_components)
- var/cp = text2path(A)
- var/obj/ct = new cp() // have to quickly instantiate it get name
- req_component_names[A] = ct.name
- if(circuit.frame_desc)
- desc = circuit.frame_desc
- else
- update_desc()
- user << desc
- else
- user << "\red This frame does not accept circuit boards of this type!"
- if(istype(P, /obj/item/weapon/wirecutters))
- playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
- user << "\blue You remove the cables."
- state = 1
- icon_state = "wm_0"
- var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
- A.amount = 5
-
- if(3)
- if(istype(P, /obj/item/weapon/crowbar))
- playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
- state = 2
- circuit.loc = src.loc
- circuit = null
- if(components.len == 0)
- user << "\blue You remove the circuit board."
- else
- user << "\blue You remove the circuit board and other components."
- for(var/obj/item/weapon/W in components)
- W.loc = src.loc
- desc = initial(desc)
- req_components = null
- components = null
- icon_state = "wm_1"
-
- if(istype(P, /obj/item/weapon/screwdriver))
- var/component_check = 1
- for(var/R in req_components)
- if(req_components[R] > 0)
- component_check = 0
- break
- if(component_check)
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
- var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
- new_machine.dir = dir
- if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
- new_machine.pixel_x = pixel_x * 1.33
- new_machine.pixel_y = pixel_y * 1.33
- else
- new_machine.pixel_x = pixel_x
- new_machine.pixel_y = pixel_y
- for(var/obj/O in new_machine.component_parts)
- del(O)
- new_machine.component_parts = list()
- for(var/obj/O in src)
- if(circuit.contain_parts) // things like disposal don't want their parts in them
- O.loc = new_machine
- else
- O.loc = null
- new_machine.component_parts += O
- if(circuit.contain_parts)
- circuit.loc = new_machine
- else
- circuit.loc = null
- new_machine.RefreshParts()
- del(src)
-
- if(istype(P, /obj/item/weapon))
- for(var/I in req_components)
- if(istype(P, text2path(I)) && (req_components[I] > 0))
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(istype(P, /obj/item/weapon/cable_coil))
- var/obj/item/weapon/cable_coil/CP = P
- if(CP.amount > 1)
- var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
- var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src)
- CC.amount = camt
- CC.update_icon()
- CP.use(camt)
- components += CC
- req_components[I] -= camt
- update_desc()
- break
- user.drop_item()
- P.loc = src
- components += P
- req_components[I]--
- update_desc()
- break
- user << desc
- if(P.loc != src && !istype(P, /obj/item/weapon/cable_coil))
- user << "\red You cannot add that component to the machine!"
-
-/obj/item/weapon/circuitboard/firealarm
- name = "Circuit board (Fire Alarm)"
- build_path = "/obj/machinery/firealarm"
- board_type = "wallmount"
- origin_tech = "engineering=2"
- frame_desc = "Requires 1 Scanning Module, 1 Capacitor, and 2 pieces of cable."
- contain_parts = 0
- req_components = list(
- "/obj/item/weapon/stock_parts/scanning_module" = 1,
- "/obj/item/weapon/stock_parts/capacitor" = 1,
- "/obj/item/weapon/cable_coil" = 2)
-
-/obj/item/weapon/circuitboard/alarm
- name = "Circuit board (Atmospheric Alarm)"
- build_path = "/obj/machinery/alarm"
- board_type = "wallmount"
- origin_tech = "engineering=2;programming=2"
- frame_desc = "Requires 1 Scanning Module, 1 Console Screen, and 2 pieces of cable."
- contain_parts = 0
- req_components = list(
- "/obj/item/weapon/stock_parts/scanning_module" = 1,
- "/obj/item/weapon/stock_parts/console_screen" = 1,
- "/obj/item/weapon/cable_coil" = 2)
-
-/* oh right, not a machine :(
-/obj/item/weapon/circuitboard/intercom
- name = "Circuit board (Intercom)"
- build_path = "/obj/item/device/radio/intercom"
- board_type = "wallmount"
- origin_tech = "engineering=2"
- frame_desc = "Requires 1 Console Screen, and 2 piece of cable."
- contain_parts = 0
- req_components = list(
- "/obj/item/weapon/stock_parts/console_screen" = 1,
- "/obj/item/weapon/cable_coil" = 2)
-*/
-
-/* too complex to set up the dept for an RC in a way intuitive for the user
-/obj/item/weapon/circuitboard/requests_console
- name = "Circuit board (Requests Console)"
- build_path = "/obj/machinery/requests_console"
- board_type = "wallmount"
- origin_tech = "engineering=2;programming=2"
- frame_desc = "Requires 1 radio, 1 Console Screen, and 1 piece of cable."
- contain_parts = 0
- req_components = list(
- "/obj/item/device/radio" = 1,
- "/obj/item/weapon/stock_parts/console_screen" = 1
- "/obj/item/weapon/cable_coil" = 1)
-*/
-
-/obj/item/weapon/circuitboard/status_display
- name = "Circuit board (Status Display)"
- build_path = "/obj/machinery/status_display"
- board_type = "wallmount"
- origin_tech = "engineering=2,programming=2"
- frame_desc = "Requires 2 Console Screens, and 1 piece of cable."
- contain_parts = 0
- req_components = list(
- "/obj/item/weapon/stock_parts/console_screen" = 2,
- "/obj/item/weapon/cable_coil" = 1)
-
-/obj/item/weapon/circuitboard/light_switch
- name = "Circuit board (Light Switch)"
- build_path = "/obj/machinery/light_switch"
- board_type = "wallmount"
- origin_tech = "engineering=2"
- frame_desc = "Requires 2 pieces of cable."
- contain_parts = 0
- req_components = list(
- "/obj/item/weapon/cable_coil" = 2)
diff --git a/code/WorkInProgress/Wrongnumber/weldbackpack.dm b/code/WorkInProgress/Wrongnumber/weldbackpack.dm
deleted file mode 100644
index b0a9f87b235..00000000000
--- a/code/WorkInProgress/Wrongnumber/weldbackpack.dm
+++ /dev/null
@@ -1,51 +0,0 @@
-/obj/item/weapon/weldpack
- name = "Welding kit"
- desc = "A heavy-duty, portable welding fluid carrier."
- slot_flags = SLOT_BACK
- icon = 'icons/obj/storage.dmi'
- icon_state = "welderpack"
- w_class = 4.0
- var/max_fuel = 350
-
-/obj/item/weapon/weldpack/New()
- var/datum/reagents/R = new/datum/reagents(max_fuel) //Lotsa refills
- reagents = R
- R.my_atom = src
- R.add_reagent("fuel", max_fuel)
-
-/obj/item/weapon/weldpack/attackby(obj/item/W as obj, mob/user as mob)
- if(istype(W, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/T = W
- if(T.welding & prob(50))
- message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
- log_game("[key_name(user)] triggered a fueltank explosion.")
- user << "\red That was stupid of you."
- explosion(get_turf(src),-1,0,2)
- if(src)
- del(src)
- return
- else
- if(T.welding)
- user << "\red That was close!"
- src.reagents.trans_to(W, T.max_fuel)
- user << "\blue Welder refilled!"
- playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
- return
- user << "\blue The tank scoffs at your insolence. It only provides services to welders."
- return
-
-/obj/item/weapon/weldpack/afterattack(obj/O as obj, mob/user as mob)
- if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume < max_fuel)
- O.reagents.trans_to(src, max_fuel)
- user << "\blue You crack the cap off the top of the pack and fill it back up again from the tank."
- playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
- return
- else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume == max_fuel)
- user << "\blue The pack is already full!"
- return
-
-/obj/item/weapon/weldpack/examine()
- set src in usr
- usr << text("\icon[] [] units of fuel left!", src, src.reagents.total_volume)
- ..()
- return
diff --git a/code/WorkInProgress/ZomgPonies/clothing/civilian.dm b/code/WorkInProgress/ZomgPonies/clothing/civilian.dm
deleted file mode 100644
index 507cd00f4da..00000000000
--- a/code/WorkInProgress/ZomgPonies/clothing/civilian.dm
+++ /dev/null
@@ -1,30 +0,0 @@
-//Mime's Hardsuit
-/obj/item/clothing/head/helmet/space/eva/mime
- name = "mime eva helmet"
-// icon = 'spaceciv.dmi'
- desc = "An eva helmet specifically designed for the mime."
- icon_state = "spacemimehelmet"
- item_state = "spacemimehelmet"
-
-obj/item/clothing/suit/space/eva/mime
- name = "mime eva suit"
-// icon = 'spaceciv.dmi'
- desc = "An EVA suit specifically designed for the mime."
- icon_state = "spacemime_suit"
- item_state = "spacemime_items"
- allowed = list(/obj/item/weapon/tank)
-
-/obj/item/clothing/head/helmet/space/eva/clown
- name = "clown eva helmet"
-// icon = 'spaceciv.dmi'
- desc = "An EVA helmet specifically designed for the clown. SPESSHONK!"
- icon_state = "clownhelmet"
- item_state = "clownhelmet"
-
-obj/item/clothing/suit/space/eva/clown
- name = "clown eva suit"
-// icon = 'spaceciv.dmi'
- desc = "An EVA suit specifically designed for the clown. SPESSHONK!"
- icon_state = "spaceclown_suit"
- item_state = "spaceclown_items"
- allowed = list(/obj/item/weapon/tank)
diff --git a/code/WorkInProgress/ZomgPonies/mobs/metroid/Readme.txt b/code/WorkInProgress/ZomgPonies/mobs/metroid/Readme.txt
deleted file mode 100644
index 81a5feee3e5..00000000000
--- a/code/WorkInProgress/ZomgPonies/mobs/metroid/Readme.txt
+++ /dev/null
@@ -1 +0,0 @@
-replaces code/modules/mobs/living/carbon/metroid/powers.dm
\ No newline at end of file
diff --git a/code/WorkInProgress/ZomgPonies/mobs/metroid/powers.dm b/code/WorkInProgress/ZomgPonies/mobs/metroid/powers.dm
deleted file mode 100644
index dcca8f516ed..00000000000
--- a/code/WorkInProgress/ZomgPonies/mobs/metroid/powers.dm
+++ /dev/null
@@ -1,277 +0,0 @@
-/mob/living/carbon/slime/verb/Feed()
- set category = "Abilities"
- set desc = "This will let you feed on any valid creature in the surrounding area. This should also be used to halt the feeding process."
- if(Victim)
- Feedstop()
- return
-
- if(stat)
- src << "I must be conscious to do this..."
- return
-
- var/list/choices = list()
- for(var/mob/living/C in view(1,src))
- if(C!=src && !istype(C,/mob/living/carbon/slime) && Adjacent(C))
- choices += C
-
- var/mob/living/carbon/M = pick(choices)
- if(!M) return
- if(Adjacent(M))
-
- if(!istype(src, /mob/living/carbon/brain))
- if(!istype(M, /mob/living/carbon/slime))
- if(stat != 2)
- if(health > -70)
-
- for(var/mob/living/carbon/slime/met in view())
- if(met.Victim == M && met != src)
- src << "The [met.name] is already feeding on this subject..."
- return
- src << "\blue I have latched onto the subject and begun feeding..."
- M << "\red The [src.name] has latched onto your head!"
- Feedon(M)
-
- else
- src << "This subject does not have a strong enough life energy..."
- else
- src << "This subject does not have an edible life energy..."
- else
- src << "I must not feed on my brothers..."
- else
- src << "This subject does not have an edible life energy..."
-
-
-
-/mob/living/carbon/slime/proc/Feedon(var/mob/living/carbon/M)
- Victim = M
- src.loc = M.loc
- canmove = 0
- anchored = 1
- var/lastnut = nutrition
- //if(M.client) M << "\red You legs become paralyzed!"
- if(istype(src, /mob/living/carbon/slime/adult))
- icon_state = "[colour] adult slime eat"
- else
- icon_state = "[colour] baby slime eat"
-
- while(Victim && M.health > -70 && stat != 2)
- // M.canmove = 0
- canmove = 0
-
- if(Adjacent(M))
- loc = M.loc
-
- if(prob(15) && M.client && istype(M, /mob/living/carbon))
- M << "\red [pick("You can feel your body becoming weak!", \
- "You feel like you're about to die!", \
- "You feel every part of your body screaming in agony!", \
- "A low, rolling pain passes through your body!", \
- "Your body feels as if it's falling apart!", \
- "You feel extremely weak!", \
- "A sharp, deep pain bathes every inch of your body!")]"
-
- if(istype(M, /mob/living/carbon))
- Victim.adjustCloneLoss(rand(1,10))
- Victim.adjustToxLoss(rand(1,2))
- if(Victim.health <= 0)
- Victim.adjustToxLoss(rand(2,4))
-
- // Heal yourself
- adjustToxLoss(-10)
- adjustOxyLoss(-10)
- adjustBruteLoss(-10)
- adjustFireLoss(-10)
- adjustCloneLoss(-10)
-
- if(Victim)
- for(var/mob/living/carbon/slime/slime in view(1,M))
- if(slime.Victim == M && slime != src)
- slime.Feedstop()
-
- nutrition += rand(10,25)
- if(nutrition >= lastnut + 50)
- if(prob(80))
- lastnut = nutrition
- powerlevel++
- if(powerlevel > 10)
- powerlevel = 10
-
- if(istype(src, /mob/living/carbon/slime/adult))
- if(nutrition > 1200)
- nutrition = 1200
- else
- if(nutrition > 1000)
- nutrition = 1000
-
- Victim.updatehealth()
- updatehealth()
-
- else
- if(prob(25))
- src << "\red [pick("This subject is incompatable", \
- "This subject does not have a life energy", "This subject is empty", \
- "I am not satisified", "I can not feed from this subject", \
- "I do not feel nourished", "This subject is not food")]..."
-
- sleep(rand(15,45))
-
- else
- break
-
- if(stat == 2)
- if(!istype(src, /mob/living/carbon/slime/adult))
- icon_state = "[colour] baby slime dead"
-
- else
- if(istype(src, /mob/living/carbon/slime/adult))
- icon_state = "[colour] adult slime"
- else
- icon_state = "[colour] baby slime"
-
- canmove = 1
- anchored = 0
-
- if(M)
- if(M.health <= -70)
- M.canmove = 0
- if(!client)
- if(Victim && !rabid && !attacked)
- if(Victim.LAssailant && Victim.LAssailant != Victim)
- if(prob(50))
- if(!(Victim.LAssailant in Friends))
- Friends.Add(Victim.LAssailant) // no idea why i was using the |= operator
-
- if(M.client && istype(src, /mob/living/carbon/human))
- if(prob(85))
- rabid = 1 // UUUNNBGHHHH GONNA EAT JUUUUUU
-
- if(client) src << "This subject does not have a strong enough life energy anymore..."
- else
- M.canmove = 1
-
- if(client) src << "I have stopped feeding..."
- else
- if(client) src << "I have stopped feeding..."
-
- Victim = null
-
-/mob/living/carbon/slime/proc/Feedstop()
- if(Victim)
- if(Victim.client) Victim << "[src] has let go of your head!"
- Victim = null
-
-/mob/living/carbon/slime/proc/UpdateFeed(var/mob/M)
- if(Victim)
- if(Victim == M)
- loc = M.loc // simple "attach to head" effect!
-
-
-/mob/living/carbon/slime/verb/Evolve()
- set category = "Abilities"
- set desc = "This will let you evolve from baby to adult slime."
-
- if(stat)
- src << "I must be conscious to do this..."
- return
- if(!istype(src, /mob/living/carbon/slime/adult))
- if(amount_grown >= 10)
- var/mob/living/carbon/slime/adult/new_slime = new adulttype(loc)
- new_slime.nutrition = nutrition
- new_slime.powerlevel = max(0, powerlevel-1)
- new_slime.a_intent = "harm"
- new_slime.key = key
- new_slime.universal_speak = universal_speak
- new_slime << "You are now an adult slime."
- del(src)
- else
- src << "I am not ready to evolve yet..."
- else
- src << "I have already evolved..."
-
-/mob/living/carbon/slime/verb/Reproduce()
- set category = "Abilities"
- set desc = "This will make you split into four Slimes. NOTE: this will KILL you, but you will be transferred into one of the babies."
-
- if(stat)
- src << "I must be conscious to do this..."
- return
-
- if(istype(src, /mob/living/carbon/slime/adult))
- if(amount_grown >= 10)
- //if(input("Are you absolutely sure you want to reproduce? Your current body will cease to be, but your consciousness will be transferred into a produced slime.") in list("Yes","No")=="Yes")
- if(stat)
- src << "I must be conscious to do this..."
- return
-
- var/list/babies = list()
- var/new_nutrition = round(nutrition * 0.9)
- var/new_powerlevel = round(powerlevel / 4)
- for(var/i=1,i<=4,i++)
- if(prob(80))
- var/mob/living/carbon/slime/M = new primarytype(loc)
- M.nutrition = new_nutrition
- M.powerlevel = new_powerlevel
- if(i != 1) step_away(M,src)
- babies += M
- else
- var/mutations = pick("one","two","three","four")
- switch(mutations)
- if("one")
- var/mob/living/carbon/slime/M = new mutationone(loc)
- M.nutrition = new_nutrition
- M.powerlevel = new_powerlevel
- if(i != 1) step_away(M,src)
- babies += M
- if("two")
- var/mob/living/carbon/slime/M = new mutationtwo(loc)
- M.nutrition = new_nutrition
- M.powerlevel = new_powerlevel
- if(i != 1) step_away(M,src)
- babies += M
- if("three")
- var/mob/living/carbon/slime/M = new mutationthree(loc)
- M.nutrition = new_nutrition
- M.powerlevel = new_powerlevel
- if(i != 1) step_away(M,src)
- babies += M
- if("four")
- var/mob/living/carbon/slime/M = new mutationfour(loc)
- M.nutrition = new_nutrition
- M.powerlevel = new_powerlevel
- if(i != 1) step_away(M,src)
- babies += M
-
- var/mob/living/carbon/slime/new_slime = pick_n_take(babies)
- new_slime.a_intent = "harm"
- new_slime.universal_speak = universal_speak
- new_slime.key = key
-
- new_slime << "You are now a slime!"
-
- if(new_slime.client)
- if(babies.len)
- var/list/candidates = get_candidates(BE_SLIME)
- if(candidates.len)
- var/mob/dead/observer/picked = pick(candidates)
- var/mob/living/carbon/slime/S = pick(babies)
- S.key = picked
- S.a_intent = "harm"
- S.universal_speak = universal_speak
- S << "You are now a slime!"
-
-
- else
- new_slime << "You're an only child!"
- else
- src << "I am not ready to reproduce yet..."
- else
- src << "I am not old enough to reproduce yet..."
-
-
-
-/mob/living/carbon/slime/verb/ventcrawl()
- set name = "Crawl through Vent"
- set desc = "Enter an air vent and crawl through the pipe system."
- set category = "Abilities"
- if(Victim) return
- handle_ventcrawl()
\ No newline at end of file
diff --git a/code/WorkInProgress/ZomgPonies/powerarmor/powerarmor.dm b/code/WorkInProgress/ZomgPonies/powerarmor/powerarmor.dm
deleted file mode 100644
index b5226dbad49..00000000000
--- a/code/WorkInProgress/ZomgPonies/powerarmor/powerarmor.dm
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * File Updated to match /tg/station code standards on the 28/12/2013 (UK/GMT) by RobRichards
- */
-
-/obj/item/clothing/suit/space/powered
- name = "Powered armor suit"
- desc = "Not for rookies."
- icon_state = "power_armour"
- item_state = "swat"
- w_class = 4//bulky item
-
-
- flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
- body_parts_covered = UPPER_TORSO|LEGS|FEET|ARMS
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
- allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
- slowdown = 5
- var/fuel = 0
-
- var/list/togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75)
- var/active = 0
-
- var/helmrequired = 1
- var/obj/item/clothing/head/space/powered/helm
-
- var/glovesrequired = 1
- var/obj/item/clothing/gloves/powered/gloves
-
- var/shoesrequired = 1
- var/obj/item/clothing/shoes/powered/shoes
- //Adding gloves and shoes as possible armor components. --NEO
-
- var/obj/item/powerarmor/servos/servos
- var/obj/item/powerarmor/reactive/reactive
- var/obj/item/powerarmor/atmoseal/atmoseal
- var/obj/item/powerarmor/power/power
-
-/obj/item/clothing/suit/space/powered/New()
- verbs += /obj/item/clothing/suit/space/powered/proc/poweron
-
-/obj/item/clothing/suit/space/powered/proc/poweron()
- set category = "Object"
- set name = "Activate armor systems"
-
- var/mob/living/carbon/human/user = usr
-
- if(user.stat)
- return //if you're unconscious or dead, no dicking with your armor. --NEO
-
- if(!istype(user))
- user << "This suit was engineered for human use only."
- return
-
- if(user.wear_suit!=src)
- user << "The suit functions best if you are inside of it."
- return
-
- if(helmrequired && !istype(user.head, /obj/item/clothing/head/space/powered))
- user << "Helmet missing, unable to initiate power-on procedure."
- return
-
- if(glovesrequired && !istype(user.gloves, /obj/item/clothing/gloves/powered))
- user << "Gloves missing, unable to initiate power-on procedure."
- return
-
- if(shoesrequired && !istype(user.shoes, /obj/item/clothing/shoes/powered))
- user << "Shoes missing, unable to initiate power-on procedure."
- return
-
- if(active)
- user << "The suit is already on, you can't turn it on twice."
- return
-
- if(!power || !power.checkpower())
- user << "Powersource missing or depleted."
- return
-
- verbs -= /obj/item/clothing/suit/space/powered/proc/poweron
-
- user << "Suit interlocks engaged."
- if(helmrequired)
- helm = user.head
- helm.canremove = 0
- if(glovesrequired)
- gloves = user.gloves
- gloves.canremove = 0
- if(shoesrequired)
- shoes = user.shoes
- shoes.canremove = 0
- canremove = 0
- sleep(20)
-
- if(atmoseal)
- atmoseal.toggle()
- sleep(20)
-
- if(reactive)
- reactive.toggle()
- sleep(20)
-
- if(servos)
- servos.toggle()
- sleep(20)
-
- user << "All systems online."
- active = 1
- power.process()
-
- verbs += /obj/item/clothing/suit/space/powered/proc/poweroff
-
-
-/obj/item/clothing/suit/space/powered/proc/poweroff()
- set category = "Object"
- set name = "Deactivate armor systems"
- powerdown() //BYOND doesn't seem to like it if you try using a proc with vars in it as a verb, hence this. --NEO
-
-/obj/item/clothing/suit/space/powered/proc/powerdown(sudden = 0)
-
- var/delay = sudden?0:20
-
- var/mob/living/carbon/human/user = usr
-
- if(user.stat && !sudden)
- return //if you're unconscious or dead, no dicking with your armor. --NEO
-
- if(!active)
- return
-
- verbs -= /obj/item/clothing/suit/space/powered/proc/poweroff
-
- if(sudden)
- user << "Your armor loses power!"
-
- if(servos)
- servos.toggle(sudden)
- sleep(delay)
-
- if(reactive)
- reactive.toggle(sudden)
- sleep(delay)
-
- if(atmoseal)
- if(istype(atmoseal, /obj/item/powerarmor/atmoseal/optional) && helm)
- var/obj/item/powerarmor/atmoseal/optional/Atmo_seal = atmoseal
- Atmo_seal.helmtoggle(sudden)
- atmoseal.toggle(sudden)
-
- sleep(delay)
-
- if(!sudden)
- usr << "Suit interlocks disengaged."
- if(helm)
- helm.canremove = 1
- helm = null
- if(gloves)
- gloves.canremove = 1
- gloves = null
- if(shoes)
- shoes.canremove = 1
- gloves = null
- canremove = 1
- //Not a tabbing error, the thing only unlocks if you intentionally power-down the armor. --NEO
- sleep(delay)
-
- if(!sudden)
- usr << "All systems disengaged."
-
- active = 0
- verbs += /obj/item/clothing/suit/space/powered/proc/poweron
-
-
-
-/obj/item/clothing/suit/space/powered/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if(power && istype(power,/obj/item/powerarmor/power/plasma))
- var/obj/item/powerarmor/power/plasma/Plasma_power = power
- switch(W.type)
- if(/obj/item/stack/sheet/mineral/plasma)
- var/obj/item/stack/sheet/mineral/plasma/P = W
- if(fuel < 50)
- user << "You feed some refined plasma into the armor's generator."
- Plasma_power.fuel += 25
- P.amount--
- if (P.amount <= 0)
- del(P)
- return
- else
- user << "The generator already has plenty of plasma."
- return
-
- if(/obj/item/weapon/ore/plasma) //raw plasma has impurities, so it doesn't provide as much fuel. --NEO
- if(fuel < 50)
- user << "You feed some plasma into the armor's generator."
- Plasma_power.fuel += 15
- del(W)
- return
- else
- user << "The generator already has plenty of plasma."
- return
-
- if(!servos)
- if(istype(W,/obj/item/powerarmor/servos))
- servos = W
- W.loc = src
- servos.parent = src
- user << "You add some servos to the armor."
- if(!reactive)
- if(istype(W,/obj/item/powerarmor/reactive))
- reactive = W
- W.loc = src
- reactive.parent = src
- user << "You add some reactive plating to the armor."
- if(!atmoseal)
- if(istype(W,/obj/item/powerarmor/atmoseal))
- atmoseal = W
- W.loc = src
- atmoseal.parent = src
- user << "You add an atmospheric seals to the armor."
- if(!power)
- if(istype(W,/obj/item/powerarmor/power))
- power = W
- W.loc = src
- power.parent = src
- user << "You add a power module to the armor."
- else
- user << "The armor already contains a module of that type.."
- return
- ..()
-
-/obj/item/clothing/head/space/powered
- name = "Powered armor helmet"
- desc = "Not for rookies."
- flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | BLOCKHAIR
- icon_state = "power_armour_helmet"
- item_state = "swat"
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
- var/obj/item/clothing/suit/space/powered/parent
- slowdown = 1
-
-/obj/item/clothing/head/space/powered/proc/atmotoggle()
- set category = "Object"
- set name = "Toggle helmet seals"
-
- var/mob/living/carbon/human/user = usr
-
- if(!istype(user))
- user << "This helmet is engineered for human use."
- return
- if(user.head != src)
- user << "Can't engage the seals without wearing the helmet."
- return
-
- if(!user.wear_suit || !istype(user.wear_suit,/obj/item/clothing/suit/space/powered))
- user << "This helmet can only couple with powered armor."
- return
-
- var/obj/item/clothing/suit/space/powered/armor = user.wear_suit
-
- if(!armor.atmoseal || !istype(armor.atmoseal, /obj/item/powerarmor/atmoseal/optional))
- user << "This armor's atmospheric seals are missing or incompatible."
- return
-
- armor.atmoseal:helmtoggle(0,1)
-
-
-
-/obj/item/clothing/gloves/powered
- name = "Powered armor gloves"
- desc = "Not for rookies."
- flags = FPRINT | TABLEPASS
- icon_state = "power_armour_gloves"
- item_state = "power_armour_gloves"
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
- slowdown = 1
-
-/obj/item/clothing/shoes/powered
- name = "Powered armor boots"
- desc = "Not for rookies."
- flags = FPRINT | TABLEPASS
- icon_state = "power_armour_boots"
- item_state = "swat"
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
- slowdown = 2
-
-obj/item/clothing/suit/space/powered/spawnable/regular/New()
- servos = new /obj/item/powerarmor/servos(src)
- servos.parent = src
- reactive = new /obj/item/powerarmor/reactive(src)
- reactive.parent = src
- atmoseal = new /obj/item/powerarmor/atmoseal(src)
- atmoseal.parent = src
- power = new /obj/item/powerarmor/power/powercell(src)
- power.parent = src
-
- verbs += /obj/item/clothing/suit/space/powered/proc/poweron
-
- var/obj/item/clothing/head/space/powered/helm = new /obj/item/clothing/head/space/powered(src.loc)
- helm.verbs += /obj/item/clothing/head/space/powered/proc/atmotoggle
diff --git a/code/WorkInProgress/ZomgPonies/powerarmor/powerarmorcomponents.dm b/code/WorkInProgress/ZomgPonies/powerarmor/powerarmorcomponents.dm
deleted file mode 100644
index 42cc7b4c444..00000000000
--- a/code/WorkInProgress/ZomgPonies/powerarmor/powerarmorcomponents.dm
+++ /dev/null
@@ -1,261 +0,0 @@
-/*
- * File Updated to match /tg/station code standards on the 28/12/2013 (UK/GMT) by RobRichards
- */
-
-/obj/item/powerarmor
- name = "Generic power armor component"
- desc = "This is the base object, you should never see one."
- icon = 'icons/obj/stock_parts.dmi'
- var/obj/item/clothing/suit/space/powered/parent //so the component knows which armor it belongs to.
- slowdown = 0 //how much the component slows down the wearer
-
-/obj/item/powerarmor/proc/toggle()
- return
- //The child objects will use this proc
-
-
-/obj/item/powerarmor/power
- name = "Adminbus power armor power source"
- desc = "Runs on the rare Badminium molecule."
-
-/obj/item/powerarmor/process()
- return
-
-/obj/item/powerarmor/proc/checkpower()
- return 1
-
-/obj/item/powerarmor/power/plasma
- name = "Miniaturized plasma generator"
- desc = "Runs on plasma."
- icon_state = "plasma"
- slowdown = 1
- var/fuel = 0
-
-/obj/item/powerarmor/power/plasma/process()
- if (fuel > 0 && parent.active)
- fuel--
- spawn(50)
- process()
- return
- else if (parent.active)
- parent.powerdown(1)
- return
-
-/obj/item/powerarmor/power/plasma/checkpower()
- return fuel
-
-/obj/item/powerarmor/power/powercell
- name = "Powercell interface"
- desc = "Boring, but reliable."
- icon_state = "powercell_interface"
- var/obj/item/weapon/cell/cell
- slowdown = 0.5
-
-/obj/item/powerarmor/power/powercell/process()
- if (cell && cell.charge > 0 && parent.active)
- cell.use(500)
- spawn(50)
- process()
- return
- else if (parent.active)
- parent.powerdown(1)
- return
-
-/obj/item/powerarmor/power/powercell/checkpower()
- return max(cell.charge, 0)
-
-/obj/item/powerarmor/power/nuclear
- name = "Miniaturized nuclear generator"
- desc = "For all your radioactive needs."
- icon_state = "nuclear"
- slowdown = 1.5
-
-/obj/item/powerarmor/power/nuclear/process()
- if(!crit_fail)
- if(prob(src.reliability)) return 1 //No failure
- if(prob(src.reliability))
- for (var/mob/living/M in range(0,src.parent)) //Only a minor failure, enjoy your radiation.
- if(src.parent in M.contents)
- M << "Your armor feels pleasantly warm for a moment."
- else
- M << "You feel a warm sensation."
- M.apply_effect(-rand(1,40),IRRADIATE,0)
- else
- for (var/mob/living/M in range(rand(1,4),src.parent)) //Big failure, TIME FOR RADIATION BITCHES
- if (src.parent in M.contents)
- M << "Your armor's reactor overloads!"
- M << "You feel a wave of heat wash over you."
- M.apply_effect(100,IRRADIATE,0)
- crit_fail = 1 //broken~
- parent.powerdown(1)
- spawn(50)
- process()
-
-/obj/item/powerarmor/power/nuclear/checkpower()
- return !crit_fail
-
-/obj/item/powerarmor/reactive
- name = "Centcom power armor reactive plating"
- desc = "Pretty effective against everything, not perfect though."
- var/list/togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75)
- slowdown = 2
-
-/obj/item/powerarmor/reactive/toggle(sudden = 0)
- switch(parent.active)
- if(1)
- if(!sudden)
- usr << "Reactive armor systems disengaged."
- if(0)
- usr << "Reactive armor systems engaged."
- var/list/switchover = list()
- for (var/armorvar in parent.armor)
- switchover[armorvar] = togglearmor[armorvar]
- togglearmor[armorvar] = parent.armor[armorvar]
- parent.armor[armorvar] = switchover[armorvar]
- //Probably not the most elegant way to have the vars switch over, but it works. Also propagates the values to the other objects.
- if(parent.helm)
- parent.helm.armor[armorvar] = parent.armor[armorvar]
- if(parent.gloves)
- parent.gloves.armor[armorvar] = parent.armor[armorvar]
- if(parent.shoes)
- parent.shoes.armor[armorvar] = parent.armor[armorvar]
-
-
-
-
-/obj/item/powerarmor/servos
- name = "Power armor movement servos"
- desc = "Help with moving in the the bulky armor."
- icon_state = "servos"
- var/toggleslowdown = 9
-
-/obj/item/powerarmor/servos/toggle(sudden = 0)
- switch(parent.active)
- if(1)
- if(!sudden)
- usr << "Movement assist servos disengaged."
- parent.slowdown += toggleslowdown
- if(0)
- usr << "Movement assist servos engaged."
- parent.slowdown -= toggleslowdown
-
-/obj/item/powerarmor/atmoseal
- name = "Power armor atmospheric seals"
- desc = "Keeps the bad stuff out."
- icon_state = "atmosseal"
- slowdown = 1
- var/sealed = 0
-
-/obj/item/powerarmor/atmoseal/toggle(sudden = 0)
- switch(parent.active)
- if(1)
- if(!sudden)
- usr << "Atmospheric seals disengaged."
- parent.gas_transfer_coefficient = 1
- parent.permeability_coefficient = 1
- if(parent.helmrequired)
- parent.helm.gas_transfer_coefficient = 1
- parent.helm.permeability_coefficient = 1
- parent.helm.cold_protection = initial(parent.helm.cold_protection)
- parent.helm.min_cold_protection_temperature = initial(parent.helm.min_cold_protection_temperature)
- parent.helm.heat_protection = initial(parent.helm.heat_protection)
- parent.helm.max_heat_protection_temperature = initial(parent.helm.max_heat_protection_temperature)
- if(parent.glovesrequired)
- parent.gloves.gas_transfer_coefficient = 1
- parent.gloves.permeability_coefficient = 1
- parent.gloves.cold_protection = initial(parent.gloves.cold_protection)
- parent.gloves.min_cold_protection_temperature = initial(parent.gloves.min_cold_protection_temperature)
- parent.gloves.heat_protection = initial(parent.gloves.heat_protection)
- parent.gloves.max_heat_protection_temperature = initial(parent.gloves.max_heat_protection_temperature)
- if(parent.shoesrequired)
- parent.shoes.gas_transfer_coefficient = 1
- parent.shoes.permeability_coefficient = 1
- parent.shoes.cold_protection = initial(parent.shoes.cold_protection)
- parent.shoes.min_cold_protection_temperature = initial(parent.shoes.min_cold_protection_temperature)
- parent.shoes.heat_protection = initial(parent.shoes.heat_protection)
- parent.shoes.max_heat_protection_temperature = initial(parent.shoes.max_heat_protection_temperature)
- sealed = 0
-
- if(0)
- usr << "Atmospheric seals engaged."
- parent.gas_transfer_coefficient = 0.01
- parent.permeability_coefficient = 0.02
- if(parent.helmrequired)
- parent.helm.gas_transfer_coefficient = 0.01
- parent.helm.permeability_coefficient = 0.02
- parent.helm.cold_protection = HEAD
- parent.helm.min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
- parent.helm.heat_protection = HEAD
- parent.helm.max_heat_protection_temperature = SPACE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
- if(parent.glovesrequired)
- parent.gloves.gas_transfer_coefficient = 0.01
- parent.gloves.permeability_coefficient = 0.02
- parent.gloves.cold_protection = HANDS
- parent.gloves.min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
- parent.gloves.heat_protection = HANDS
- parent.gloves.max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
- if(parent.shoesrequired)
- parent.shoes.gas_transfer_coefficient = 0.01
- parent.shoes.permeability_coefficient = 0.02
- parent.shoes.cold_protection = FEET
- parent.shoes.min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
- parent.shoes.heat_protection = FEET
- parent.shoes.max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
- sealed = 1
-
-/obj/item/powerarmor/atmoseal/optional
- name = "Togglable power armor atmospheric seals"
- desc = "Keeps the bad stuff out, but lets you remove your helmet without having to turn the whole suit off."
-
-
-/obj/item/powerarmor/atmoseal/optional/proc/helmtoggle(sudden = 0, manual = 0)
- var/mob/living/carbon/human/user = usr
- var/obj/item/clothing/head/space/powered/helm
- if(user.head && istype(user.head,/obj/item/clothing/head/space/powered))
- helm = user.head
-
- if(!sealed)
- user << "Unable to initialize helmet seal, armor seals not active."
- return
- if(!helm.parent)
- user << "Helmet locked."
- helm.canremove = 0
- parent.helm = helm
- helm.parent = parent
- sleep(20)
- parent.helm.gas_transfer_coefficient = 0.01
- parent.helm.permeability_coefficient = 0.02
- parent.helm.cold_protection = HEAD
- parent.helm.min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
- parent.helm.heat_protection = HEAD
- parent.helm.max_heat_protection_temperature = SPACE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
-
- user << "Helmet atmospheric seals engaged."
- if(manual)
- for (var/armorvar in helm.armor)
- helm.armor[armorvar] = parent.armor[armorvar]
- return
- else
- if(manual)
- user << "Helmet atmospheric seals disengaged."
- parent.helm.gas_transfer_coefficient = 1
- parent.helm.permeability_coefficient = 1
- parent.helm.cold_protection = initial(parent.helm.cold_protection)
- parent.helm.min_cold_protection_temperature = initial(parent.helm.min_cold_protection_temperature)
- parent.helm.heat_protection = initial(parent.helm.heat_protection)
- parent.helm.max_heat_protection_temperature = initial(parent.helm.max_heat_protection_temperature)
- if(manual)
- for (var/armorvar in helm.armor)
- helm.armor[armorvar] = parent.reactive.togglearmor[armorvar]
- if(!sudden)
- if(manual)
- sleep(20)
- user << "Helmet unlocked."
- helm.canremove = 1
- parent.helm = null
- helm.parent = null
-
-
-
-
-
diff --git a/code/WorkInProgress/animusstation/atm.dm b/code/WorkInProgress/animusstation/atm.dm
deleted file mode 100644
index cc9dca7a9ff..00000000000
--- a/code/WorkInProgress/animusstation/atm.dm
+++ /dev/null
@@ -1,176 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:06
-
-/*
-
-TODO:
-give money an actual use (QM stuff, vending machines)
-send money to people (might be worth attaching money to custom database thing for this, instead of being in the ID)
-log transactions
-
-*/
-
-/obj/machinery/atm
- name = "\improper Nanotrasen Automatic Teller Machine"
- desc = "For all your monetary needs!"
- icon = 'icons/obj/terminals.dmi'
- icon_state = "atm"
- anchored = 1
- use_power = 1
- idle_power_usage = 10
- var/obj/item/weapon/card/id/card
- var/obj/item/weapon/spacecash/cashes = list()
- var/inserted = 0
- var/accepted = 0
- var/pincode = 0
-
- attackby(var/obj/A, var/mob/user)
- if(istype(A,/obj/item/weapon/spacecash))
- cashes += A
- user.drop_item()
- A.loc = src
- inserted += A:worth
- return
- if(istype(A,/obj/item/weapon/coin))
- if(istype(A,/obj/item/weapon/coin/iron))
- cashes += A
- user.drop_item()
- A.loc = src
- inserted += 1
- return
- if(istype(A,/obj/item/weapon/coin/silver))
- cashes += A
- user.drop_item()
- A.loc = src
- inserted += 10
- return
- if(istype(A,/obj/item/weapon/coin/gold))
- cashes += A
- user.drop_item()
- A.loc = src
- inserted += 50
- return
- if(istype(A,/obj/item/weapon/coin/plasma))
- cashes += A
- user.drop_item()
- A.loc = src
- inserted += 2
- return
- if(istype(A,/obj/item/weapon/coin/diamond))
- cashes += A
- user.drop_item()
- A.loc = src
- inserted += 300
- return
- user << "You insert your [A.name] in ATM"
- ..()
-
- attack_hand(var/mob/user)
- if(istype(user, /mob/living/silicon))
- user << "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per Nanotrasen regulation #1005."
- return
-
- if(!(stat && NOPOWER) && ishuman(user))
- var/dat
- user.machine = src
- if(!accepted)
- if(scan(user))
- pincode = input(usr,"Enter a pin-code") as num
- if(card.checkaccess(pincode,usr))
- accepted = 1
-// usr << sound('nya.mp3')
- else
- dat = null
- dat += "Nanotrasen Automatic Teller Machine
"
- dat += "For all your monetary needs!
"
- dat += "Welcome, [card.registered_name]. You have [card.money] credits deposited.
"
- dat += "Current inserted item value: [inserted] credits.
"
- dat += "Please, select action
"
- dat += "Withdraw Physical Credits
"
- dat += "Eject Inserted Items
"
- dat += "Convert Inserted Items to Credits
"
- dat += "Lock ATM
"
- user << browse(dat,"window=atm")
- onclose(user,"close")
- proc
- withdraw(var/mob/user)
- if(accepted)
- var/amount = input("How much would you like to withdraw?", "Amount", 0) in list(1,10,20,50,100,200,500,1000, 0)
- if(amount == 0)
- return
- if(card.money >= amount)
- card.money -= amount
- switch(amount)
- if(1)
- new /obj/item/weapon/spacecash(loc)
- if(10)
- new /obj/item/weapon/spacecash/c10(loc)
- if(20)
- new /obj/item/weapon/spacecash/c20(loc)
- if(50)
- new /obj/item/weapon/spacecash/c50(loc)
- if(100)
- new /obj/item/weapon/spacecash/c100(loc)
- if(200)
- new /obj/item/weapon/spacecash/c200(loc)
- if(500)
- new /obj/item/weapon/spacecash/c500(loc)
- if(1000)
- new /obj/item/weapon/spacecash/c1000(loc)
- else
- user << "\red Error: Insufficient funds."
- return
-
- scan(var/mob/user)
- if(istype(user,/mob/living/carbon/human))
- var/mob/living/carbon/human/H = user
- if(H.wear_id)
- if(istype(H.wear_id, /obj/item/weapon/card/id))
- card = H.wear_id
- return 1
- if(istype(H.wear_id,/obj/item/device/pda))
- var/obj/item/device/pda/P = H.wear_id
- if(istype(P.id,/obj/item/weapon/card/id))
- card = P.id
- return 1
- return 0
- return 0
-
- insert()
- if(accepted)
- card.money += inserted
- inserted = 0
-
- Topic(href,href_list)
- if (usr.machine==src && get_dist(src, usr) <= 1 || istype(usr, /mob/living/silicon/ai))
- if(href_list["eca"])
- if(accepted)
- for(var/obj/item/weapon/spacecash/M in cashes)
- M.loc = loc
- inserted = 0
- if(!cashes)
- cashes = null
- if(href_list["with"] && card)
- withdraw(usr)
- if(href_list["ins"] && card)
- if(accepted)
- card.money += inserted
- inserted = 0
- if(cashes)
- cashes = null
- if(href_list["lock"])
- card = null
- accepted = 0
- usr.machine = null
- usr << browse(null,"window=atm")
- src.updateUsrDialog()
- else
- usr.machine = null
- usr << browse(null,"window=atm")
-
-
-/obj/item/weapon/card/id/proc/checkaccess(p,var/mob/user)
- if(p == pin)
- user << "\green Access granted"
- return 1
- user << "\red Access denied"
- return 0
\ No newline at end of file
diff --git a/code/WorkInProgress/carn/Explosion2.dm b/code/WorkInProgress/carn/Explosion2.dm
deleted file mode 100644
index 06b85690024..00000000000
--- a/code/WorkInProgress/carn/Explosion2.dm
+++ /dev/null
@@ -1,117 +0,0 @@
-//TODO: Flash range does nothing currently
-//NOTE: This has not yet been updated with the lighting deferal stuff. ~Carn
-//Needs some work anyway.
-
-proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
- spawn(0)
- var/start = world.timeofday
- epicenter = get_turf(epicenter)
- if(!epicenter) return
-
- if(adminlog)
- message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z] - JMP)")
- log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
-
- playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
- playsound(epicenter, "explosion", 100, 1, round(devastation_range,1) )
-
- tension_master.explosion()
-
- if(defer_powernet_rebuild != 2)
- defer_powernet_rebuild = 1
-
- if(heavy_impact_range > 1)
- var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
- E.set_up(epicenter)
- E.start()
-
- var/x = epicenter.x
- var/y = epicenter.y
- var/z = epicenter.z
-
- var/counter = 0
-
- if(devastation_range > 0)
- counter += explosion_turf(x,y,z,1)
- else
- devastation_range = 0
- if(heavy_impact_range > 0)
- counter += explosion_turf(x,y,z,2)
- else
- heavy_impact_range = 0
- if(light_impact_range > 0)
- counter += explosion_turf(x,y,z,3)
- else
- return
-
- //Diamond 'splosions (looks more round than square version)
- for(var/i=0, i[copytext("\ref[powernets[i]]",8,12)]"
-
-
-client/verb/powernet_overlays()
- for(var/obj/structure/cable/C in cable_list)
- C.maptext = "[copytext("\ref[C.powernet]",8,12)]"
- for(var/obj/machinery/power/M in machines)
- M.maptext = "[copytext("\ref[M.powernet]",8,12)]"
-*/
diff --git a/code/WorkInProgress/carn/master_controller_old.dm b/code/WorkInProgress/carn/master_controller_old.dm
deleted file mode 100644
index 80a7659035d..00000000000
--- a/code/WorkInProgress/carn/master_controller_old.dm
+++ /dev/null
@@ -1,210 +0,0 @@
-var/global/datum/controller/game_controller/master_controller //Set in world.New()
-var/global/datum/failsafe/Failsafe
-var/global/controller_iteration = 0
-
-
-var/global/last_tick_timeofday = world.timeofday
-var/global/last_tick_duration = 0
-
-datum/controller/game_controller
- var/processing = 0
-
- var/global/air_master_ready = 0
- var/global/sun_ready = 0
- var/global/mobs_ready = 0
- var/global/diseases_ready = 0
- var/global/machines_ready = 0
- var/global/objects_ready = 0
- var/global/networks_ready = 0
- var/global/powernets_ready = 0
- var/global/ticker_ready = 0
-
- //Used for MC 'proc break' debugging
- var/global/obj/last_obj_processed
- var/global/datum/disease/last_disease_processed
- var/global/obj/machinery/last_machine_processed
- var/global/mob/last_mob_processed
-
-
- proc/setup()
- if(master_controller && (master_controller != src))
- del(src)
- return
- //There can be only one master.
-
- if(!air_master)
- air_master = new /datum/controller/air_system()
- air_master.setup()
-
- if(!job_master)
- job_master = new /datum/controller/occupations()
- if(job_master.SetupOccupations())
- world << "\red \b Job setup complete"
- job_master.LoadJobs("config/jobs.txt")
-
- world.tick_lag = config.Ticklag
-
- createRandomZlevel()
-
- setup_objects()
-
- setupgenetics()
-
-
- for(var/i = 0, i < max_secret_rooms, i++)
- make_mining_asteroid_secret()
-
- syndicate_code_phrase = generate_code_phrase()//Sets up code phrase for traitors, for the round.
- syndicate_code_response = generate_code_phrase()
-
- emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
-
- if(!ticker)
- ticker = new /datum/controller/gameticker()
-
- setupfactions()
-
- spawn
- ticker.pregame()
-
- proc/setup_objects()
- world << "\red \b Initializing objects"
- sleep(-1)
-
- for(var/obj/object in world)
- object.initialize()
-
- world << "\red \b Initializing pipe networks"
- sleep(-1)
-
- for(var/obj/machinery/atmospherics/machine in world)
- machine.build_network()
-
- world << "\red \b Initializing atmos machinery."
- sleep(-1)
- for(var/obj/machinery/atmospherics/unary/vent_pump/T in world)
- T.broadcast_status()
- for(var/obj/machinery/atmospherics/unary/vent_scrubber/T in world)
- T.broadcast_status()
-
- world << "\red \b Initializations complete."
-
-
- proc/process()
- processing = 1
- spawn(0)
- set background = 1
- while(1)
- var/currenttime = world.timeofday
- var/diff = (currenttime - last_tick_timeofday) / 10
- last_tick_timeofday = currenttime
- last_tick_duration = diff
-
- if(processing)
-
- controller_iteration++
-
- var/start_time = world.timeofday
-
- air_master_ready = 0
- sun_ready = 0
- mobs_ready = 0
- diseases_ready = 0
- machines_ready = 0
- objects_ready = 0
- networks_ready = 0
- powernets_ready = 0
- ticker_ready = 0
-
- spawn(0)
- air_master.process()
- air_master_ready = 1
-
- sleep(1)
-
- spawn(0)
- sun.calc_position()
- sun_ready = 1
-
- sleep(-1)
-
- spawn(0)
- for(var/mob/M in world)
- last_mob_processed = M
- M.Life()
- mobs_ready = 1
-
- sleep(-1)
-
- spawn(0)
- for(var/datum/disease/D in active_diseases)
- last_disease_processed = D
- D.process()
- diseases_ready = 1
-
- spawn(0)
- for(var/obj/machinery/machine in machines)
- if(machine)
- last_machine_processed = machine
- machine.process()
- if(machine && machine.use_power)
- machine.auto_use_power()
-
- machines_ready = 1
-
- sleep(1)
-
- spawn(-1)
- for(var/obj/object in processing_objects)
- last_obj_processed = object
- object.process()
- objects_ready = 1
-
- sleep(-1)
-
- spawn(-1)
- for(var/datum/pipe_network/network in pipe_networks)
- network.process()
- networks_ready = 1
-
- spawn(-1)
- for(var/datum/powernet/P in powernets)
- P.reset()
- powernets_ready = 1
-
- sleep(-1)
-
- spawn(-1)
- ticker.process()
- ticker_ready = 1
-
- var/IL_check = 0 //Infinite loop check (To report when the master controller breaks.)
- while(!air_master_ready || !sun_ready || !mobs_ready || !diseases_ready || !machines_ready || !objects_ready || !networks_ready || !powernets_ready || !ticker_ready)
- IL_check++
- if(IL_check > 600)
- var/MC_report = "air_master_ready = [air_master_ready]; sun_ready = [sun_ready]; mobs_ready = [mobs_ready]; diseases_ready = [diseases_ready]; machines_ready = [machines_ready]; objects_ready = [objects_ready]; networks_ready = [networks_ready]; powernets_ready = [powernets_ready]; ticker_ready = [ticker_ready];"
- message_admins("PROC BREAKAGE WARNING: The game's master contorller appears to be stuck in one of it's cycles. It has looped through it's delaying loop [IL_check] times.")
- message_admins("The master controller reports: [MC_report]")
- if(!diseases_ready)
- if(last_disease_processed)
- message_admins("DISEASE PROCESSING stuck on [last_disease_processed]", 0, 1)
- else
- message_admins("DISEASE PROCESSING stuck on unknown")
- if(!machines_ready)
- if(last_machine_processed)
- message_admins("MACHINE PROCESSING stuck on [last_machine_processed]", 0, 1)
- else
- message_admins("MACHINE PROCESSING stuck on unknown")
- if(!objects_ready)
- if(last_obj_processed)
- message_admins("OBJ PROCESSING stuck on [last_obj_processed]", 0, 1)
- else
- message_admins("OBJ PROCESSING stuck on unknown")
- log_admin("PROC BREAKAGE WARNING: infinite_loop_check = [IL_check]; [MC_report];")
- message_admins("Master controller breaking out of delaying loop. Restarting the round is advised if problem persists. DO NOT manually restart the master controller.")
- break;
- sleep(1)
-
- sleep(world.timeofday+12-start_time)
- else
- sleep(10)
\ No newline at end of file
diff --git a/code/WorkInProgress/carn/master_controller_semi-seq.dm b/code/WorkInProgress/carn/master_controller_semi-seq.dm
deleted file mode 100644
index 96e7eacda6e..00000000000
--- a/code/WorkInProgress/carn/master_controller_semi-seq.dm
+++ /dev/null
@@ -1,258 +0,0 @@
-//Nothing spectacular, just a slightly more configurable MC.
-
-var/global/datum/controller/game_controller/master_controller //Set in world.New()
-var/global/datum/failsafe/Failsafe
-var/global/controller_iteration = 0
-
-
-var/global/last_tick_timeofday = world.timeofday
-var/global/last_tick_duration = 0
-
-var/global/obj/machinery/last_obj_processed //Used for MC 'proc break' debugging
-var/global/datum/disease/last_disease_processed //Used for MC 'proc break' debugging
-var/global/obj/machinery/last_machine_processed //Used for MC 'proc break' debugging
-
-datum/controller/game_controller
- var/processing = 0
- var/breather_ticks = 1 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every step
- var/minimum_ticks = 10 //The minimum length of time between MC ticks
-
- var/global/air_master_ready = 0
- var/global/tension_master_ready = 0
- var/global/sun_ready = 0
- var/global/mobs_ready = 0
- var/global/diseases_ready = 0
- var/global/machines_ready = 0
- var/global/objects_ready = 0
- var/global/networks_ready = 0
- var/global/powernets_ready = 0
- var/global/ticker_ready = 0
-
-datum/controller/game_controller/New()
- //There can be only one master_controller. Out with the old and in with the new.
- if(master_controller)
- if(master_controller != src)
- del(master_controller)
- master_controller = src
-
- if(!air_master)
- air_master = new /datum/controller/air_system()
- air_master.setup()
-
- if(!job_master)
- job_master = new /datum/controller/occupations()
- if(job_master.SetupOccupations())
- world << "\red \b Job setup complete"
- job_master.LoadJobs("config/jobs.txt")
-
- if(!tension_master) tension_master = new /datum/tension()
- if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
- if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
- if(!ticker) ticker = new /datum/controller/gameticker()
- if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
-
-
-datum/controller/game_controller/proc/setup()
- world.tick_lag = config.Ticklag
-
- createRandomZlevel()
- setup_objects()
- setupgenetics()
- setupfactions()
-
- for(var/i = 0, i < max_secret_rooms, i++)
- make_mining_asteroid_secret()
-
- spawn(0)
- if(ticker)
- ticker.pregame()
-
-datum/controller/game_controller/proc/setup_objects()
- world << "\red \b Initializing objects"
- sleep(-1)
- for(var/obj/object in world)
- object.initialize()
-
- world << "\red \b Initializing pipe networks"
- sleep(-1)
- for(var/obj/machinery/atmospherics/machine in world)
- machine.build_network()
-
- world << "\red \b Initializing atmos machinery."
- sleep(-1)
- for(var/obj/machinery/atmospherics/unary/vent_pump/T in world)
- T.broadcast_status()
- for(var/obj/machinery/atmospherics/unary/vent_scrubber/T in world)
- T.broadcast_status()
-
- world << "\red \b Initializations complete."
- sleep(-1)
-
-
-datum/controller/game_controller/proc/process()
- set background = 1
- processing = 1
- while(1) //far more efficient than recursively calling ourself
- if(!Failsafe) new /datum/failsafe()
-
- var/currenttime = world.timeofday
- last_tick_duration = (currenttime - last_tick_timeofday) / 10
- last_tick_timeofday = currenttime
-
- if(processing)
- var/start_time = world.timeofday
- controller_iteration++
-
- air_master_ready = 0
- tension_master_ready = 0
- sun_ready = 0
- mobs_ready = 0
- diseases_ready = 0
- machines_ready = 0
- objects_ready = 0
- networks_ready = 0
- powernets_ready = 0
- ticker_ready = 0
-
- spawn(0)
- air_master.process()
- air_master_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- tension_master.process()
- tension_master_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- sun.calc_position()
- sun_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- for(var/mob/living/M in world) //only living mobs have life processes
- M.Life()
- mobs_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- for(var/datum/disease/D in active_diseases)
- last_disease_processed = D
- D.process()
- diseases_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- for(var/obj/machinery/machine in machines)
- if(machine)
- last_machine_processed = machine
- machine.process()
- if(machine && machine.use_power)
- machine.auto_use_power()
- machines_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- for(var/obj/object in processing_objects)
- last_obj_processed = object
- object.process()
- objects_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- for(var/datum/pipe_network/network in pipe_networks)
- network.process()
- networks_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- for(var/datum/powernet/P in powernets)
- P.reset()
- powernets_ready = 1
- sleep(breather_ticks)
-
- spawn(0)
- ticker.process()
- ticker_ready = 1
-
- sleep( minimum_ticks - max(world.timeofday-start_time,0) ) //to prevent long delays happening at midnight
-
- var/IL_check = 0 //Infinite loop check (To report when the master controller breaks.)
- while(!air_master_ready || !tension_master_ready || !sun_ready || !mobs_ready || !diseases_ready || !machines_ready || !objects_ready || !networks_ready || !powernets_ready || !ticker_ready)
- IL_check++
- if(IL_check > 200)
- var/MC_report = "air_master_ready = [air_master_ready]; tension_master_ready = [tension_master_ready]; sun_ready = [sun_ready]; mobs_ready = [mobs_ready]; diseases_ready = [diseases_ready]; machines_ready = [machines_ready]; objects_ready = [objects_ready]; networks_ready = [networks_ready]; powernets_ready = [powernets_ready]; ticker_ready = [ticker_ready];"
- var/MC_admin_report = "PROC BREAKAGE WARNING: The game's master contorller appears to be stuck in one of it's cycles. It has looped through it's delaying loop [IL_check] times.
The master controller reports: [MC_report]
"
- if(!diseases_ready)
- if(last_disease_processed)
- MC_admin_report += "DISEASE PROCESSING stuck on [last_disease_processed]
"
- else
- MC_admin_report += "DISEASE PROCESSING stuck on unknown
"
- if(!machines_ready)
- if(last_machine_processed)
- MC_admin_report += "MACHINE PROCESSING stuck on [last_machine_processed]
"
- else
- MC_admin_report += "MACHINE PROCESSING stuck on unknown
"
- if(!objects_ready)
- if(last_obj_processed)
- MC_admin_report += "OBJ PROCESSING stuck on [last_obj_processed]
"
- else
- MC_admin_report += "OBJ PROCESSING stuck on unknown
"
- MC_admin_report += "Master controller breaking out of delaying loop. Restarting the round is advised if problem persists. DO NOT manually restart the master controller.
"
- message_admins(MC_admin_report)
- log_admin("PROC BREAKAGE WARNING: infinite_loop_check = [IL_check]; [MC_report];")
- break
- sleep(3)
- else
- sleep(10)
-
-
-
-/datum/failsafe // This thing pretty much just keeps poking the master controller
- var/spinning = 1
- var/current_iteration = 0
- var/ticks_per_spin = 200 //poke the MC every 20 seconds
- var/defcon = 0 //alert level. For every poke that fails this is raised by 1. When it reaches 5 the MC is replaced with a new one. (effectively killing any master_controller.process() and starting a new one)
-
-/datum/failsafe/New()
- //There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one)
- if(Failsafe && (Failsafe != src))
- del(Failsafe)
- Failsafe = src
-
- current_iteration = controller_iteration
- spawn(0)
- Failsafe.spin()
-
-
-/datum/failsafe/proc/spin()
- set background = 1
- while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop
- if(master_controller)
- if(spinning && master_controller.processing) //only poke if these overrides aren't in effect
- if(current_iteration == controller_iteration) //master_controller hasn't finished processing in the defined interval
- switch(defcon)
- if(0 to 3)
- defcon++
- if(4)
- defcon = 5
- for(var/client/C)
- if(C.holder)
- C << "Warning. The Master Controller has not fired in the last [4*ticks_per_spin] ticks. Automatic restart in [ticks_per_spin] ticks."
- if(5)
- for(var/client/C)
- if(C.holder)
- C << "Warning. The Master Controller has still not fired within the last [5*ticks_per_spin] ticks. Killing and restarting..."
- spawn(0)
- new /datum/controller/game_controller() //replace the old master_controller (hence killing the old one's process)
- master_controller.process() //Start it rolling again
- defcon = 0
- else
- defcon = 0
- current_iteration = controller_iteration
- else
- defcon = 0
- else
- new /datum/controller/game_controller() //replace the missing master_controller! This should never happen.
- sleep(ticks_per_spin)
-
diff --git a/code/WorkInProgress/kilakk/responseteam.dm b/code/WorkInProgress/kilakk/responseteam.dm
deleted file mode 100644
index dbaf2242cb7..00000000000
--- a/code/WorkInProgress/kilakk/responseteam.dm
+++ /dev/null
@@ -1,256 +0,0 @@
-// emergency response teams
-// work in progress
-
-var/const/members_possible = 5
-var/const/members_required = 1 // We need at least *one* person ;_;
-var/global/admin_emergency_team = 0 // Used for admin-spawned response teams
-// 'sent_response_team' for automagic response teams
-
-/client/proc/response_team()
- set name = "Dispatch Emergency Response Team"
- set category = "Special Verbs"
- set desc = "Send an emergency response team to the station"
-
- if(!holder)
- usr << "\red Only administrators may use this command."
- return
- if(!ticker)
- usr << "\red The game hasn't started yet!"
- return
- if(ticker.current_state == GAME_STATE_PREGAME)
- usr << "\red The round hasn't started yet!"
- return
- if(admin_emergency_team || send_emergency_team)
- usr << "\red Central Command has already dispatched an emergency response team!"
- return
- if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
- return
- if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
- switch(alert("The station has not entered code red recently. Do you still want to dispatch a response team?",,"Yes","No"))
- if("No")
- return
-
- var/situation = null
- while(!situation)
- situation = copytext(sanitize(input(src, "Please specify the mission the emergency response team will undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN)
- if(!situation)
- if(alert("You haven't specified a mission. Exit the setup process?",,"No","Yes")=="Yes")
- return
-
- if(admin_emergency_team || send_emergency_team)
- usr << "\red Looks like somebody beat you to it!"
- return
-
- admin_emergency_team = 1
- message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
- log_admin("[key_name(usr)] used Dispatch Response Team.")
-
- var/member_number = members_possible
- var/leader_selected = 0
-
- // Shamelessly stolen nuke code
- var/nuke_code
- var/temp_code
- for(var/obj/machinery/nuclearbomb/N in machines)
- temp_code = text2num(N.r_code)
- if(temp_code)
- nuke_code = N.r_code
- break
-
-/* var/list/candidates = list() // ghosts who can be picked
- var/list/members = list() // ghosts who have been picked
- for(var/mob/dead/observer/G in player_list)
- if(!G.client.holder && !G.client.is_afk())
- if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
- candidates += G.key
- for(var/i=members_possible,(i>0&&candidates.len), i--)
- var/candidate = input("Choose characters to spawn as response team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Active Players") as null|anything in candidates */
-
- // I tried doing this differently. Ghosts get a pop-up box similar to pAIs and one-click-antag
- // Biggest diff here is in how the candidates list is updated
- alert(usr, "Active ghosts will be given a chance to choose whether or not they want to be considered for the emergency reponse team. This will take about 30 seconds.") // There's probably a better way to do this, with a fancy count-down timer or something
-
- var/list/candidates = list()
- var/list/members = list()
- var/time_passed = world.time
-
- for(var/mob/dead/observer/G in player_list)
- if(!jobban_isbanned(G, "Syndicate") && !jobban_isbanned(G, "Emergency Response Team") && !jobban_isbanned(G, "Security Officer"))
- spawn(0)
- switch(alert(G, "Do you want to be considered for the Emergency Response Team? Please answer in 30 seconds!",,"Yes","No"))
- if("Yes")
- if((world.time-time_passed)>300)
- return
- candidates += G.key
- if("No")
- return
- else
- return
-
- sleep(300)
-
- if(candidates.len < members_required)
- message_admins("Not enough people signed up for [key_name_admin(usr)]'s response team! Aborting.")
- log_admin("Response Team aborted: Not Enough Signups.")
- admin_emergency_team = 0
- return
-
- for(var/i=members_possible,(i>0&&candidates.len), i--) // The rest of the choosing process is just an input with a list of candidates on it
- var/chosen = input("Time's up! Choose characters to spawn as reponse team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Considered Players") as null|anything in candidates
- candidates -= chosen
- members += chosen
-
- command_alert("Sensors indicate that [station_name()] has entered Code Red and is in need of assistance. We will prepare and dispatch an emergency response team to deal with the situation.", "NMV Icarus Command")
-
- for(var/obj/effect/landmark/L in landmarks_list)
- if(L.name == "Response Team")
- leader_selected = member_number == 1?1:0 // The last person selected will be the leader
-
- var/mob/living/carbon/human/new_member = spawn_response_team(L, leader_selected)
-
- new_member.age = !leader_selected ? rand(23,35) : rand(35,45)
-
- if(members.len)
- new_member.key = pick(members)
- members -= new_member.key
-
- if(!new_member.key) // It works ok? sort of
- del(new_member)
- break
-
- spawn(0)
-
- switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female"))
- if("Male")
- new_member.gender = MALE
- if("Female")
- new_member.gender = FEMALE
-
- var/new_name = input(new_member, "...Erm, what was your name again?", "Choose your name") as text
-
- if(!new_name)
- new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name
- new_member.name = usr.real_name
- new_member.mind.name = usr.real_name
-
- else
- new_member.real_name = new_name
- new_member.name = new_name
- new_member.mind.name = new_name
-
- // -- CHANGE APPEARANCE --
- var/new_tone = input(new_member, "Please select your new skin tone: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as num
-
- if(new_tone)
- new_member.s_tone = max(min(round(text2num(new_tone)), 220), 1)
- new_member.s_tone = -new_member.s_tone + 35
-
- var/new_hair = input(new_member, "Please select your new hair color.","Character Generation") as color
-
- if(new_hair)
- new_member.r_hair = hex2num(copytext(new_hair, 2, 4))
- new_member.g_hair = hex2num(copytext(new_hair, 4, 6))
- new_member.b_hair = hex2num(copytext(new_hair, 6, 8))
-
- var/new_facial = input(new_member, "Please select your new facial hair color.","Character Generation") as color
-
- if(new_facial)
- new_member.r_facial = hex2num(copytext(new_facial, 2, 4))
- new_member.g_facial = hex2num(copytext(new_facial, 4, 6))
- new_member.b_facial = hex2num(copytext(new_facial, 6, 8))
-
- var/new_eyes = input(new_member, "Please select eye color.", "Character Generation") as color
-
- if(new_eyes)
- new_member.r_eyes = hex2num(copytext(new_eyes, 2, 4))
- new_member.g_eyes = hex2num(copytext(new_eyes, 4, 6))
- new_member.b_eyes = hex2num(copytext(new_eyes, 6, 8))
-
- var/new_hstyle = input(new_member, "Please select your new hair style!", "Grooming") as null|anything in hair_styles_list
-
- if(new_hstyle)
- new_member.h_style = new_hstyle
-
- var/new_fstyle = input(new_member, "Please select your new facial hair style!", "Grooming") as null|anything in facial_hair_styles_list
-
- if(new_fstyle)
- new_member.f_style = new_fstyle
-
- // -- END --
-
- new_member.dna.ready_dna(new_member)
- new_member.update_body(1)
- new_member.update_hair(1)
-
- new_member.mind_initialize()
-
- new_member.mind.assigned_role = "Emergency Response Team"
- new_member.mind.special_role = "Emergency Response Team"
- ticker.mode.traitors |= new_member.mind // ERTs will show up at the end of the round on the "traitor" list
-
- // Join message
- new_member << "\blue You are the Emergency Response Team[!leader_selected?"!":" Leader!"] \nAs a response team [!leader_selected?"member":"leader"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by Nanotrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]"
- new_member.mind.store_memory("Mission Parameters: \red [situation].")
-
- // Leader join message
- if(leader_selected)
- new_member << "\red The Nuclear Authentication Code is: [nuke_code]. You are instructed not to detonate the nuclear device aboard [station_name()] unless absolutely necessary."
- new_member.mind.store_memory("Nuclear Authentication Code: \red [nuke_code]")
-
- new_member.equip_response_team(leader_selected) // Start equipping them
-
- member_number--
- return 1
-
-// Mob creation
-/client/proc/spawn_response_team(obj/spawn_location, leader_selected = 0)
- var/mob/living/carbon/human/new_member = new(spawn_location.loc)
-
- return new_member
-
-// Equip mob
-/mob/living/carbon/human/proc/equip_response_team(leader_selected = 0)
-
- // Headset
- equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
-
- // Uniform
- equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
- equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
- equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
- equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(src), slot_belt)
-
- // Glasses
- equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(src), slot_glasses)
-
- // Backpack
- equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back)
-
- // Put stuff into their backpacks
- equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack)
- // equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack) // Regular medkit
-
- // Loyalty implants
- var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)
- L.imp_in = src
- L.implanted = 1
-
- // ID cards
- var/obj/item/weapon/card/id/E = new(src)
- E.name = "[real_name]'s ID Card (Emergency Response Team)"
- E.icon_state = "centcom"
- E.access = get_all_accesses() // ERTs can go everywhere on the station
- if(leader_selected)
- E.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
- E.access += get_all_centcom_access()
- E.assignment = "Emergency Response Team Leader"
- else
- E.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
- E.assignment = "Emergency Response Team"
- E.registered_name = real_name
- equip_to_slot_or_del(E, slot_wear_id)
-
- update_icons()
-
- return 1
-
diff --git a/code/WorkInProgress/meteors.dm b/code/WorkInProgress/meteors.dm
deleted file mode 100644
index ce1bafdb447..00000000000
--- a/code/WorkInProgress/meteors.dm
+++ /dev/null
@@ -1,153 +0,0 @@
-#define METEOR_TEMPERATURE
-
-/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
-//set to at least 100 unless you want evarr ruining every round
-
-/var/const/meteors_in_wave = 20
-/var/const/meteors_in_small_wave = 10
-
-/proc/meteor_wave(var/number = meteors_in_wave)
- if(!ticker || wavesecret)
- return
-
- var/startx
- var/starty
- var/endx
- var/endy
- var/turf/pickedstart
- var/turf/pickedgoal
- switch(pick(1,2,3,4))
- if(1) //NORTH
- starty = world.maxy-3
- startx = rand(1, world.maxx-1)
- endy = 1
- endx = rand(1, world.maxx-1)
- if(2) //EAST
- starty = rand(1,world.maxy-1)
- startx = world.maxx-3
- endy = rand(1, world.maxy-1)
- endx = 1
- if(3) //SOUTH
- starty = 3
- startx = rand(1, world.maxx-1)
- endy = world.maxy-1
- endx = rand(1, world.maxx-1)
- if(4) //WEST
- starty = rand(1, world.maxy-1)
- startx = 3
- endy = rand(1,world.maxy-1)
- endx = world.maxx-1
- pickedstart = locate(startx, starty, 1)
- pickedgoal = locate(endx, endy, 1)
- wavesecret = 1
- for(var/i = 0 to number)
- spawn(rand(10,100))
- spawn_meteor(pickedstart, pickedgoal)
- spawn(meteor_wave_delay)
- wavesecret = 0
-
-/proc/spawn_meteors(var/turf/pickedstart, var/turf/pickedgoal, var/number = meteors_in_small_wave)
- for(var/i = 0; i < number; i++)
- spawn(0)
- spawn_meteor(pickedstart, pickedgoal)
-
-/proc/spawn_meteor(var/turf/pickedstart, var/turf/pickedgoal)
-
- var/route = rand(1,5)
- var/turf/tempgoal = pickedgoal
- for(var/i, i < route, i++)
- tempgoal = get_step(tempgoal,rand(1,8))
-
- var/obj/effect/meteor/M
- switch(rand(1, 100))
- if(1 to 15)
- M = new /obj/effect/meteor/big(pickedstart)
- if(16 to 75)
- M = new /obj/effect/meteor( pickedstart )
- if(76 to 100)
- M = new /obj/effect/meteor/small( pickedstart )
-
- M.dest = tempgoal
-
- do
- sleep(1)
- walk_towards(M, M.dest, 1)
- while (!istype(M.loc, /turf/space) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen.
-
- return
-
-/obj/effect/meteor
- name = "meteor"
- icon = 'icons/obj/meteor.dmi'
- icon_state = "flaming"
- density = 1
- anchored = 1.0
- var/hits = 1
- var/dest
- pass_flags = PASSTABLE
-
-/obj/effect/meteor/small
- name = "small meteor"
- icon_state = "smallf"
- pass_flags = PASSTABLE | PASSGRILLE
-
-/obj/effect/meteor/Move()
- var/turf/T = src.loc
- if (istype(T, /turf))
- T.hotspot_expose(METEOR_TEMPERATURE, 1000)
- ..()
- return
-
-/obj/effect/meteor/Bump(atom/A)
- spawn(0)
- for(var/mob/M in range(10, src))
- if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
- shake_camera(M, 3, 1)
- if (A)
- A.meteorhit(src)
- playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1)
- if (--src.hits <= 0)
- if(prob(15))// && !istype(A, /obj/structure/grille))
- explosion(get_turf(src), 4, 5, 6, 7, 0)
- playsound(get_turf(src), "explosion", 50, 1)
- del(src)
- return
-
-
-/obj/effect/meteor/ex_act(severity)
- spawn(0)
- del(src)
- return
-
-/obj/effect/meteor/big
- name = "big meteor"
- hits = 5
-
- ex_act(severity)
- return
-
- Bump(atom/A)
- spawn(0)
- for(var/mob/M in range(10, src))
- if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
- shake_camera(M, 3, 1)
- if (A)
- if(isobj(A))
- del(A)
- else
- A.meteorhit(src)
- src.hits--
- return
- playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1)
- if (--src.hits <= 0)
- if(prob(15) && !istype(A, /obj/structure/grille))
- explosion(get_turf(src), 1, 2, 3, 4, 0)
- playsound(get_turf(src), "explosion", 50, 1)
- del(src)
- return
-
-/obj/effect/meteor/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if(istype(W, /obj/item/weapon/pickaxe))
- del(src)
- return
- ..()
\ No newline at end of file
diff --git a/code/WorkInProgress/organs/implants.dm b/code/WorkInProgress/organs/implants.dm
deleted file mode 100644
index c8f83bc6a3a..00000000000
--- a/code/WorkInProgress/organs/implants.dm
+++ /dev/null
@@ -1,13 +0,0 @@
-/*------
-SPELL IMPLANTS
- + Most diverse effects
- - Limited charges, failure rate
-
-CYBERNETIC IMPLANTS
- + Easiest to make
- - Require power
-
-GRAFTS (includes basic human bodyparts)
- + Permanent effects
- - Horrible side effects
-*/
\ No newline at end of file
diff --git a/code/WorkInProgress/organs/organs.dm b/code/WorkInProgress/organs/organs.dm
deleted file mode 100644
index 22f51bffc6e..00000000000
--- a/code/WorkInProgress/organs/organs.dm
+++ /dev/null
@@ -1,700 +0,0 @@
-<<<<<<< HEAD
-/obj/effect/organstructure //used obj for the "contents" var
- name = "organs"
-
- var/species = "mob" //for speaking in unknown languages purposes
-
- var/obj/effect/organ/limb/arms/arms = null
- var/obj/effect/organ/limb/legs/legs = null
- var/obj/effect/organ/torso/torso = null
- var/obj/effect/organ/head/head = null
-
-
- proc/GetSpeciesName()
- var/list/speciesPresent = list()
-
- for(var/obj/effect/organ/organ in src) //only external organs count, since it's judging by the appearance
- if(speciesPresent[organ.species])
- speciesPresent[organ.species]++
- else
- speciesPresent[organ.species] = 1 //not sure, but I think it's not initialised before that, so can't ++
-
- var/list/dominantSpecies = list()
-
- for(var/speciesName in speciesPresent)
- if(!dominantSpecies.len)
- dominantSpecies += speciesName
- else
- if(speciesPresent[dominantSpecies[1]] == speciesPresent[speciesName])
- dominantSpecies += speciesName
- else if(speciesPresent[dominantSpecies[1]] < speciesPresent[speciesName])
- dominantSpecies = list(speciesName)
-
- if(!dominantSpecies.len)
- species = "mob"
- else
- species = pick(dominantSpecies)
-
- return species
-
- proc/RecalculateStructure()
- var/list/organs = GetAllContents()
-
- arms = locate(/obj/effect/organ/limb/arms) in organs
- legs = locate(/obj/effect/organ/limb/legs) in organs
- torso = locate(/obj/effect/organ/torso) in organs
- head = locate(/obj/effect/organ/head) in organs
-
- GetSpeciesName()
-
- return
-
- proc/ProcessOrgans()
- set background = 1
-
- var/list/organs = GetAllContents()
- for(var/obj/effect/organ/organ in organs)
- organ.ProcessOrgan()
-
- return
-
- New()
- ..()
- RecalculateStructure()
-
-/obj/effect/organstructure/human
- name = "human organs"
-
- New()
- new /obj/effect/organ/torso/human(src)
- ..()
-
-/obj/effect/organstructure/alien
- name = "alien organs"
-
- New()
- new /obj/effect/organ/torso/alien(src)
- ..()
-
-/obj/effect/organ
- name = "organ"
-
- //All types
- var/organType = 0 //CYBER and SPELL go here
- var/species = "mob"
- var/obj/effect/organstructure/rootOrganStructure = null
-
- New(location)
- ..()
-
- rootOrganStructure = FindRootStructure()
-
- proc/FindRootStructure()
- if(istype(loc,/obj/effect/organ))
- var/obj/effect/organ/parent = loc
- return parent.FindRootStructure()
- else if(istype(loc,/obj/effect/organstructure))
- return loc
- return null
-
- proc/ProcessOrgan()
- return
-
-/obj/effect/organ/torso
- name = "torso"
- var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
-
-/obj/effect/organ/torso/human
- name = "human torso"
- species = "human"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/human(src)
- new /obj/effect/organ/limb/legs/human(src)
- new /obj/effect/organ/head/human(src)
-/obj/effect/organ/torso/alien
- name = "alien torso"
- species = "alien"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/alien(src)
- new /obj/effect/organ/limb/legs/alien(src)
- new /obj/effect/organ/head/alien(src)
-
-
-/obj/effect/organ/limb
- name = "limb"
-
-/obj/effect/organ/limb/arms
- name = "arms"
-
- var/minDamage = 5 //punching damage
- var/maxDamage = 5
-
-/obj/effect/organ/limb/arms/alien
- name = "alien arms"
- species = "alien"
- minDamage = 5
- maxDamage = 15
-
-
-/obj/effect/organ/limb/arms/human
- name = "human arms"
- species = "human"
- minDamage = 1
- maxDamage = 9
-
-/obj/effect/organ/limb/legs
- name = "legs"
-
-/obj/effect/organ/limb/legs/human
- name = "human legs"
- species = "human"
-
-/obj/effect/organ/limb/legs/alien
- name = "alien legs"
- species = "alien"
-
-
-/obj/effect/organ/head
- name = "head"
-
-/obj/effect/organ/head/human
- name = "human head"
- species = "human"
-
-/obj/effect/organ/head/alien
- name = "alien head"
- species = "alien"
-
-/obj/effect/organ/limb/arms/alien
- name = "alien arms"
- species = "alien"
- minDamage = 5
- maxDamage = 15
-
-/obj/effect/organ/limb/legs/alien
- name = "alien legs"
- species = "alien"
-
-/obj/effect/organ/head/alien
- name = "alien head"
- species = "alien"
-
-// ++++STUB ORGAN STRUCTURE. THIS IS THE DEFAULT STRUCTURE. USED TO PREVENT EXCEPTIONS++++
-/obj/effect/organstructure/stub
- name = "stub organs"
-
- New()
- new /obj/effect/organ/torso/stub(src)
- ..()
-
-/obj/effect/organ/torso/stub
- name = "stub torso"
- species = "stub"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/stub(src)
- new /obj/effect/organ/limb/legs/stub(src)
- new /obj/effect/organ/head/stub(src)
-
-/obj/effect/organ/limb/arms/stub
- name = "stub arms"
- species = "stub"
-
-/obj/effect/organ/limb/legs/stub
- name = "stub legs"
- species = "stub"
-
-/obj/effect/organ/head/stub
- name = "stub head"
- species = "stub"
-
-// ++++STUB ORGAN STRUCTURE. END++++
-
-
-// ++++MONKEY++++
-
-/obj/effect/organstructure/monkey
- name = "monkey organs"
-
- New()
- new /obj/effect/organ/torso/monkey(src)
- ..()
-
-/obj/effect/organ/torso/monkey
- name = "monkey torso"
- species = "monkey"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/monkey(src)
- new /obj/effect/organ/limb/legs/monkey(src)
- new /obj/effect/organ/head/monkey(src)
-
-/obj/effect/organ/limb/arms/monkey
- name = "monkey arms"
- species = "monkey"
-
-/obj/effect/organ/limb/legs/monkey
- name = "monkey legs"
- species = "monkey"
-
-/obj/effect/organ/head/monkey
- name = "monkey head"
- species = "monkey"
-
-
-// +++++CYBORG+++++
-/obj/effect/organstructure/cyborg
- name = "cyborg organs"
-
- New()
- new /obj/effect/organ/torso/cyborg(src)
- ..()
-
-/obj/effect/organ/torso/cyborg
- name = "cyborg torso"
- species = "cyborg"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/cyborg(src)
- new /obj/effect/organ/limb/legs/cyborg(src)
- new /obj/effect/organ/head/cyborg(src)
-
-/obj/effect/organ/limb/arms/cyborg
- name = "cyborg arms"
- species = "cyborg"
-
-/obj/effect/organ/limb/legs/cyborg
- name = "cyborg legs"
- species = "cyborg"
-
-/obj/effect/organ/head/cyborg
- name = "cyborg head"
- species = "cyborg"
-
-// +++++AI++++++
-/obj/effect/organstructure/AI
- name = "AI organs"
-
- New()
- new /obj/effect/organ/torso/AI(src)
- ..()
-
-/obj/effect/organ/torso/AI
- name = "AI torso"
- species = "AI"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/AI(src)
- new /obj/effect/organ/limb/legs/AI(src)
- new /obj/effect/organ/head/AI(src)
-
-/obj/effect/organ/limb/arms/AI
- name = "AI arms"
- species = "AI"
-
-/obj/effect/organ/limb/legs/AI
- name = "AI legs"
- species = "AI"
-
-/obj/effect/organ/head/AI
- name = "AI head"
- species = "AI"
-
-/* New organ structure template
-
-
-/obj/effect/organstructure/template
- name = "template organs"
-
- New()
- new /obj/effect/organ/torso/template(src)
- ..()
-
-/obj/effect/organ/torso/template
- name = "template torso"
- species = "template"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/template(src)
- new /obj/effect/organ/limb/legs/template(src)
- new /obj/effect/organ/head/template(src)
-
-/obj/effect/organ/limb/arms/template
- name = "template arms"
- species = "template"
-
-/obj/effect/organ/limb/legs/template
- name = "template legs"
- species = "template"
-
-/obj/effect/organ/head/template
- name = "template head"
- species = "template"
-
-=======
-/obj/effect/organstructure //used obj for the "contents" var
- name = "organs"
-
- var/species = "mob" //for speaking in unknown languages purposes
-
- var/obj/effect/organ/limb/arms/arms = null
- var/obj/effect/organ/limb/legs/legs = null
- var/obj/effect/organ/torso/torso = null
- var/obj/effect/organ/head/head = null
-
-
- proc/GetSpeciesName()
- var/list/speciesPresent = list()
-
- for(var/obj/effect/organ/organ in src) //only external organs count, since it's judging by the appearance
- if(speciesPresent[organ.species])
- speciesPresent[organ.species]++
- else
- speciesPresent[organ.species] = 1 //not sure, but I think it's not initialised before that, so can't ++
-
- var/list/dominantSpecies = list()
-
- for(var/speciesName in speciesPresent)
- if(!dominantSpecies.len)
- dominantSpecies += speciesName
- else
- if(speciesPresent[dominantSpecies[1]] == speciesPresent[speciesName])
- dominantSpecies += speciesName
- else if(speciesPresent[dominantSpecies[1]] < speciesPresent[speciesName])
- dominantSpecies = list(speciesName)
-
- if(!dominantSpecies.len)
- species = "mob"
- else
- species = pick(dominantSpecies)
-
- return species
-
- proc/RecalculateStructure()
- var/list/organs = GetAllContents()
-
- arms = locate(/obj/effect/organ/limb/arms) in organs
- legs = locate(/obj/effect/organ/limb/legs) in organs
- torso = locate(/obj/effect/organ/torso) in organs
- head = locate(/obj/effect/organ/head) in organs
-
- GetSpeciesName()
-
- return
-
- proc/ProcessOrgans()
- set background = 1
-
- var/list/organs = GetAllContents()
- for(var/obj/effect/organ/organ in organs)
- organ.ProcessOrgan()
-
- return
-
- New()
- ..()
- RecalculateStructure()
-
-/obj/effect/organstructure/human
- name = "human organs"
-
- New()
- new /obj/effect/organ/torso/human(src)
- ..()
-
-/obj/effect/organstructure/alien
- name = "alien organs"
-
- New()
- new /obj/effect/organ/torso/alien(src)
- ..()
-
-/obj/effect/organ
- name = "organ"
-
- //All types
- var/organType = 0 //CYBER and SPELL go here
- var/species = "mob"
- var/obj/effect/organstructure/rootOrganStructure = null
-
- New(location)
- ..()
-
- rootOrganStructure = FindRootStructure()
-
- proc/FindRootStructure()
- if(istype(loc,/obj/effect/organ))
- var/obj/effect/organ/parent = loc
- return parent.FindRootStructure()
- else if(istype(loc,/obj/effect/organstructure))
- return loc
- return null
-
- proc/ProcessOrgan()
- return
-
-/obj/effect/organ/torso
- name = "torso"
- var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
-
-/obj/effect/organ/torso/human
- name = "human torso"
- species = "human"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/human(src)
- new /obj/effect/organ/limb/legs/human(src)
- new /obj/effect/organ/head/human(src)
-/obj/effect/organ/torso/alien
- name = "alien torso"
- species = "alien"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/alien(src)
- new /obj/effect/organ/limb/legs/alien(src)
- new /obj/effect/organ/head/alien(src)
-
-
-/obj/effect/organ/limb
- name = "limb"
-
-/obj/effect/organ/limb/arms
- name = "arms"
-
- var/minDamage = 5 //punching damage
- var/maxDamage = 5
-
-/obj/effect/organ/limb/arms/alien
- name = "alien arms"
- species = "alien"
- minDamage = 5
- maxDamage = 15
-
-
-/obj/effect/organ/limb/arms/human
- name = "human arms"
- species = "human"
- minDamage = 1
- maxDamage = 9
-
-/obj/effect/organ/limb/legs
- name = "legs"
-
-/obj/effect/organ/limb/legs/human
- name = "human legs"
- species = "human"
-
-/obj/effect/organ/limb/legs/alien
- name = "alien legs"
- species = "alien"
-
-
-/obj/effect/organ/head
- name = "head"
-
-/obj/effect/organ/head/human
- name = "human head"
- species = "human"
-
-/obj/effect/organ/head/alien
- name = "alien head"
- species = "alien"
-
-/obj/effect/organ/limb/arms/alien
- name = "alien arms"
- species = "alien"
- minDamage = 5
- maxDamage = 15
-
-/obj/effect/organ/limb/legs/alien
- name = "alien legs"
- species = "alien"
-
-/obj/effect/organ/head/alien
- name = "alien head"
- species = "alien"
-
-// ++++STUB ORGAN STRUCTURE. THIS IS THE DEFAULT STRUCTURE. USED TO PREVENT EXCEPTIONS++++
-/obj/effect/organstructure/stub
- name = "stub organs"
-
- New()
- new /obj/effect/organ/torso/stub(src)
- ..()
-
-/obj/effect/organ/torso/stub
- name = "stub torso"
- species = "stub"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/stub(src)
- new /obj/effect/organ/limb/legs/stub(src)
- new /obj/effect/organ/head/stub(src)
-
-/obj/effect/organ/limb/arms/stub
- name = "stub arms"
- species = "stub"
-
-/obj/effect/organ/limb/legs/stub
- name = "stub legs"
- species = "stub"
-
-/obj/effect/organ/head/stub
- name = "stub head"
- species = "stub"
-
-// ++++STUB ORGAN STRUCTURE. END++++
-
-
-// ++++MONKEY++++
-
-/obj/effect/organstructure/monkey
- name = "monkey organs"
-
- New()
- new /obj/effect/organ/torso/monkey(src)
- ..()
-
-/obj/effect/organ/torso/monkey
- name = "monkey torso"
- species = "monkey"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/monkey(src)
- new /obj/effect/organ/limb/legs/monkey(src)
- new /obj/effect/organ/head/monkey(src)
-
-/obj/effect/organ/limb/arms/monkey
- name = "monkey arms"
- species = "monkey"
-
-/obj/effect/organ/limb/legs/monkey
- name = "monkey legs"
- species = "monkey"
-
-/obj/effect/organ/head/monkey
- name = "monkey head"
- species = "monkey"
-
-
-// +++++CYBORG+++++
-/obj/effect/organstructure/cyborg
- name = "cyborg organs"
-
- New()
- new /obj/effect/organ/torso/cyborg(src)
- ..()
-
-/obj/effect/organ/torso/cyborg
- name = "cyborg torso"
- species = "cyborg"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/cyborg(src)
- new /obj/effect/organ/limb/legs/cyborg(src)
- new /obj/effect/organ/head/cyborg(src)
-
-/obj/effect/organ/limb/arms/cyborg
- name = "cyborg arms"
- species = "cyborg"
-
-/obj/effect/organ/limb/legs/cyborg
- name = "cyborg legs"
- species = "cyborg"
-
-/obj/effect/organ/head/cyborg
- name = "cyborg head"
- species = "cyborg"
-
-// +++++AI++++++
-/obj/effect/organstructure/AI
- name = "AI organs"
-
- New()
- new /obj/effect/organ/torso/AI(src)
- ..()
-
-/obj/effect/organ/torso/AI
- name = "AI torso"
- species = "AI"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/AI(src)
- new /obj/effect/organ/limb/legs/AI(src)
- new /obj/effect/organ/head/AI(src)
-
-/obj/effect/organ/limb/arms/AI
- name = "AI arms"
- species = "AI"
-
-/obj/effect/organ/limb/legs/AI
- name = "AI legs"
- species = "AI"
-
-/obj/effect/organ/head/AI
- name = "AI head"
- species = "AI"
-
-/* New organ structure template
-
-
-/obj/effect/organstructure/template
- name = "template organs"
-
- New()
- new /obj/effect/organ/torso/template(src)
- ..()
-
-/obj/effect/organ/torso/template
- name = "template torso"
- species = "template"
- maxHealth = 100
-
- New()
- ..()
- new /obj/effect/organ/limb/arms/template(src)
- new /obj/effect/organ/limb/legs/template(src)
- new /obj/effect/organ/head/template(src)
-
-/obj/effect/organ/limb/arms/template
- name = "template arms"
- species = "template"
-
-/obj/effect/organ/limb/legs/template
- name = "template legs"
- species = "template"
-
-/obj/effect/organ/head/template
- name = "template head"
- species = "template"
-
->>>>>>> remotes/git-svn
-*/
\ No newline at end of file
diff --git a/code/ZAS - oldbs12/Airflow.dm b/code/ZAS - oldbs12/Airflow.dm
deleted file mode 100644
index efa45700f4e..00000000000
--- a/code/ZAS - oldbs12/Airflow.dm
+++ /dev/null
@@ -1,420 +0,0 @@
-/*
-
-CONTAINS:
-All AirflowX() procs, all Variable Setting Controls for airflow, save/load variable tweaks for airflow.
-
-VARIABLES:
-
-atom/movable/airflow_dest
- The destination turf of a flying object.
-
-atom/movable/airflow_speed
- The speed (1-15) at which a flying object is traveling to airflow_dest. Decays over time.
-
-
-OVERLOADABLE PROCS:
-
-mob/airflow_stun()
- Contains checks for and results of being stunned by airflow.
- Called when airflow quantities exceed airflow_medium_pressure.
- RETURNS: Null
-
-atom/movable/check_airflow_movable(n)
- Contains checks for moving any object due to airflow.
- n is the pressure that is flowing.
- RETURNS: 1 if the object moves under the air conditions, 0 if it stays put.
-
-atom/movable/airflow_hit(atom/A)
- Contains results of hitting a solid object (A) due to airflow.
- A is the dense object hit.
- Use airflow_speed to determine how fast the projectile was going.
-
-
-AUTOMATIC PROCS:
-
-Airflow(zone/A, zone/B)
- Causes objects to fly along a pressure gradient.
- Called by zone updates. A and B are two connected zones.
-
-AirflowSpace(zone/A)
- Causes objects to fly into space.
- Called by zone updates. A is a zone connected to space.
-
-atom/movable/GotoAirflowDest(n)
-atom/movable/RepelAirflowDest(n)
- Called by main airflow procs to cause the object to fly to or away from destination at speed n.
- Probably shouldn't call this directly unless you know what you're
- doing and have set airflow_dest. airflow_hit() will be called if the object collides with an obstacle.
-
-*/
-
-mob/var/tmp/last_airflow_stun = 0
-mob/proc/airflow_stun()
- if(stat == 2)
- return 0
- if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0
- if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
- src << "\blue You stay upright as the air rushes past you."
- return 0
- if(weakened <= 0) src << "\red The sudden rush of air knocks you over!"
- weakened = max(weakened,5)
- last_airflow_stun = world.time
-
-mob/living/silicon/airflow_stun()
- return
-
-mob/living/carbon/metroid/airflow_stun()
- return
-
-mob/living/carbon/human/airflow_stun()
- if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0
- if(buckled) return 0
- if(shoes)
- if((shoes.flags & NOSLIP) || (species.bodyflags & FEET_NOSLIP)) return 0
- if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
- src << "\blue You stay upright as the air rushes past you."
- return 0
- if(weakened <= 0) src << "\red The sudden rush of air knocks you over!"
- weakened = max(weakened,rand(1,5))
- last_airflow_stun = world.time
-
-atom/movable/proc/check_airflow_movable(n)
-
- if(anchored && !ismob(src)) return 0
-
- if(!istype(src,/obj/item) && n < vsc.airflow_dense_pressure) return 0
-
- return 1
-
-mob/check_airflow_movable(n)
- if(n < vsc.airflow_heavy_pressure)
- return 0
- return 1
-
-mob/dead/observer/check_airflow_movable()
- return 0
-
-mob/living/silicon/check_airflow_movable()
- return 0
-
-
-obj/item/check_airflow_movable(n)
- . = ..()
- switch(w_class)
- if(2)
- if(n < vsc.airflow_lightest_pressure) return 0
- if(3)
- if(n < vsc.airflow_light_pressure) return 0
- if(4,5)
- if(n < vsc.airflow_medium_pressure) return 0
-
-//The main airflow code. Called by zone updates.
-//Zones A and B are air zones. n represents the amount of air moved.
-
-proc/Airflow(zone/A, zone/B)
-
- var/n = B.air.return_pressure() - A.air.return_pressure()
-
- //Don't go any further if n is lower than the lowest value needed for airflow.
- if(abs(n) < vsc.airflow_lightest_pressure) return
-
- //These turfs are the midway point between A and B, and will be the destination point for thrown objects.
- var/list/connection/connections_A = A.connections
- var/list/turf/connected_turfs = list()
- for(var/connection/C in connections_A) //Grab the turf that is in the zone we are flowing to (determined by n)
- if( ( A == C.A.zone || A == C.zone_A ) && ( B == C.B.zone || B == C.zone_B ) )
- if(n < 0)
- connected_turfs |= C.B
- else
- connected_turfs |= C.A
- else if( ( A == C.B.zone || A == C.zone_B ) && ( B == C.A.zone || B == C.zone_A ) )
- if(n < 0)
- connected_turfs |= C.A
- else
- connected_turfs |= C.B
-
- //Get lists of things that can be thrown across the room for each zone (assumes air is moving from zone B to zone A)
- var/list/air_sucked = B.movables()
- var/list/air_repelled = A.movables()
- if(n < 0)
- //air is moving from zone A to zone B
- var/list/temporary_pplz = air_sucked
- air_sucked = air_repelled
- air_repelled = temporary_pplz
-
- for(var/atom/movable/M in air_sucked)
-
- if(M.last_airflow > world.time - vsc.airflow_delay) continue
-
- //Check for knocking people over
- if(ismob(M) && n > vsc.airflow_stun_pressure)
- if(M:status_flags & GODMODE) continue
- M:airflow_stun()
-
- if(M.check_airflow_movable(n))
-
- //Check for things that are in range of the midpoint turfs.
- var/list/close_turfs = list()
- for(var/turf/U in connected_turfs)
- if(M in range(U)) close_turfs += U
- if(!close_turfs.len) continue
-
- //If they're already being tossed, don't do it again.
- if(!M.airflow_speed)
-
- M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
-
- spawn M.GotoAirflowDest(abs(n)/5)
-
- //Do it again for the stuff in the other zone, making it fly away.
- for(var/atom/movable/M in air_repelled)
-
- if(M.last_airflow > world.time - vsc.airflow_delay) continue
-
- if(ismob(M) && abs(n) > vsc.airflow_medium_pressure)
- if(M:status_flags & GODMODE) continue
- M:airflow_stun()
-
- if(M.check_airflow_movable(abs(n)))
-
- var/list/close_turfs = list()
- for(var/turf/U in connected_turfs)
- if(M in range(U)) close_turfs += U
- if(!close_turfs.len) continue
-
- //If they're already being tossed, don't do it again.
- if(!M.airflow_speed)
-
- M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
-
- spawn M.RepelAirflowDest(abs(n)/5)
-
-proc/AirflowSpace(zone/A)
-
- //The space version of the Airflow(A,B,n) proc.
-
- var/n = A.air.return_pressure()
- //Here, n is determined by only the pressure in the room.
-
- if(n < vsc.airflow_lightest_pressure) return
-
- var/list/connected_turfs = A.unsimulated_tiles //The midpoints are now all the space connections.
- var/list/pplz = A.movables() //We only need to worry about things in the zone, not things in space.
-
- for(var/atom/movable/M in pplz)
-
- if(M.last_airflow > world.time - vsc.airflow_delay) continue
-
- if(ismob(M) && n > vsc.airflow_stun_pressure)
- var/mob/O = M
- if(O.status_flags & GODMODE) continue
- O.airflow_stun()
-
- if(M.check_airflow_movable(n))
-
- var/list/close_turfs = list()
- for(var/turf/U in connected_turfs)
- if(M in range(U)) close_turfs += U
- if(!close_turfs.len) continue
-
- //If they're already being tossed, don't do it again.
- if(!M.airflow_speed)
-
- M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
- spawn
- if(M) M.GotoAirflowDest(n/10)
- //Sometimes shit breaks, and M isn't there after the spawn.
-
-
-/atom/movable/var/tmp/turf/airflow_dest
-/atom/movable/var/tmp/airflow_speed = 0
-/atom/movable/var/tmp/airflow_time = 0
-/atom/movable/var/tmp/last_airflow = 0
-
-/atom/movable/proc/GotoAirflowDest(n)
- if(!airflow_dest) return
- if(airflow_speed < 0) return
- if(last_airflow > world.time - vsc.airflow_delay) return
- if(airflow_speed)
- airflow_speed = n/max(get_dist(src,airflow_dest),1)
- return
- last_airflow = world.time
- if(airflow_dest == loc)
- step_away(src,loc)
- if(ismob(src))
- if(src:status_flags & GODMODE)
- return
- if(istype(src, /mob/living/carbon/human))
- if(src:buckled)
- return
- if(src:shoes)
- if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
- if(src:shoes:magpulse)
- return
- src << "\red You are sucked away by airflow!"
- var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
- if(airflow_falloff < 1)
- airflow_dest = null
- return
- airflow_speed = min(max(n * (9/airflow_falloff),1),9)
- var
- xo = airflow_dest.x - src.x
- yo = airflow_dest.y - src.y
- od = 0
- airflow_dest = null
- if(!density)
- density = 1
- od = 1
- while(airflow_speed > 0)
- if(airflow_speed <= 0) return
- airflow_speed = min(airflow_speed,15)
- airflow_speed -= vsc.airflow_speed_decay
- if(airflow_speed > 7)
- if(airflow_time++ >= airflow_speed - 7)
- if(od)
- density = 0
- sleep(1 * tick_multiplier)
- else
- if(od)
- density = 0
- sleep(max(1,10-(airflow_speed+3)) * tick_multiplier)
- if(od)
- density = 1
- if ((!( src.airflow_dest ) || src.loc == src.airflow_dest))
- src.airflow_dest = locate(min(max(src.x + xo, 1), world.maxx), min(max(src.y + yo, 1), world.maxy), src.z)
- if ((src.x == 1 || src.x == world.maxx || src.y == 1 || src.y == world.maxy))
- return
- if(!istype(loc, /turf))
- return
- step_towards(src, src.airflow_dest)
- if(ismob(src) && src:client)
- src:client:move_delay = world.time + vsc.airflow_mob_slowdown
- airflow_dest = null
- airflow_speed = 0
- airflow_time = 0
- if(od)
- density = 0
-
-
-/atom/movable/proc/RepelAirflowDest(n)
- if(!airflow_dest) return
- if(airflow_speed < 0) return
- if(last_airflow > world.time - vsc.airflow_delay) return
- if(airflow_speed)
- airflow_speed = n/max(get_dist(src,airflow_dest),1)
- return
- if(airflow_dest == loc)
- step_away(src,loc)
- if(ismob(src))
- if(src:status_flags & GODMODE)
- return
- if(istype(src, /mob/living/carbon/human))
- if(src:buckled)
- return
- if(src:shoes)
- if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
- if(src:shoes.flags & NOSLIP)
- return
- src << "\red You are pushed away by airflow!"
- last_airflow = world.time
- var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
- if(airflow_falloff < 1)
- airflow_dest = null
- return
- airflow_speed = min(max(n * (9/airflow_falloff),1),9)
- var
- xo = -(airflow_dest.x - src.x)
- yo = -(airflow_dest.y - src.y)
- od = 0
- airflow_dest = null
- if(!density)
- density = 1
- od = 1
- while(airflow_speed > 0)
- if(airflow_speed <= 0) return
- airflow_speed = min(airflow_speed,15)
- airflow_speed -= vsc.airflow_speed_decay
- if(airflow_speed > 7)
- if(airflow_time++ >= airflow_speed - 7)
- sleep(1 * tick_multiplier)
- else
- sleep(max(1,10-(airflow_speed+3)) * tick_multiplier)
- if ((!( src.airflow_dest ) || src.loc == src.airflow_dest))
- src.airflow_dest = locate(min(max(src.x + xo, 1), world.maxx), min(max(src.y + yo, 1), world.maxy), src.z)
- if ((src.x == 1 || src.x == world.maxx || src.y == 1 || src.y == world.maxy))
- return
- if(!istype(loc, /turf))
- return
- step_towards(src, src.airflow_dest)
- if(ismob(src) && src:client)
- src:client:move_delay = world.time + vsc.airflow_mob_slowdown
- airflow_dest = null
- airflow_speed = 0
- airflow_time = 0
- if(od)
- density = 0
-
-/atom/movable/Bump(atom/A)
- if(airflow_speed > 0 && airflow_dest)
- airflow_hit(A)
- else
- airflow_speed = 0
- airflow_time = 0
- . = ..()
-
-atom/movable/proc/airflow_hit(atom/A)
- airflow_speed = 0
- airflow_dest = null
-
-mob/airflow_hit(atom/A)
- for(var/mob/M in hearers(src))
- M.show_message("\red \The [src] slams into \a [A]!",1,"\red You hear a loud slam!",2)
- playsound(src.loc, "smash.ogg", 25, 1, -1)
- weakened = max(weakened, (istype(A,/obj/item) ? A:w_class : rand(1,5))) //Heheheh
- . = ..()
-
-obj/airflow_hit(atom/A)
- for(var/mob/M in hearers(src))
- M.show_message("\red \The [src] slams into \a [A]!",1,"\red You hear a loud slam!",2)
- playsound(src.loc, "smash.ogg", 25, 1, -1)
- . = ..()
-
-obj/item/airflow_hit(atom/A)
- airflow_speed = 0
- airflow_dest = null
-
-mob/living/carbon/human/airflow_hit(atom/A)
-// for(var/mob/M in hearers(src))
-// M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2)
- playsound(src.loc, "punch", 25, 1, -1)
- loc:add_blood(src)
- if (src.wear_suit)
- src.wear_suit.add_blood(src)
- if (src.w_uniform)
- src.w_uniform.add_blood(src)
- var/b_loss = airflow_speed * vsc.airflow_damage
-
- var/blocked = run_armor_check("head","melee")
- apply_damage(b_loss/3, BRUTE, "head", blocked, 0, "Airflow")
-
- blocked = run_armor_check("chest","melee")
- apply_damage(b_loss/3, BRUTE, "chest", blocked, 0, "Airflow")
-
- blocked = run_armor_check("groin","melee")
- apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow")
-
- if(airflow_speed > 10)
- paralysis += round(airflow_speed * vsc.airflow_stun)
- stunned = max(stunned,paralysis + 3)
- else
- stunned += round(airflow_speed * vsc.airflow_stun/2)
- . = ..()
-
-zone/proc/movables()
- . = list()
- for(var/turf/T in contents)
- for(var/atom/A in T)
-// if(istype(A, /obj/effect) || istype(A, /mob/aiEye))
- if(istype(A, /obj/effect) || istype(A, /mob/camera/aiEye))
- continue
- . += A
diff --git a/code/ZAS - oldbs12/Connection.dm b/code/ZAS - oldbs12/Connection.dm
deleted file mode 100644
index 1bb8f9ca54d..00000000000
--- a/code/ZAS - oldbs12/Connection.dm
+++ /dev/null
@@ -1,448 +0,0 @@
-/*
-This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
-Indirect connections will not merge the two zones after they reach equilibrium.
-*/
-#define CONNECTION_DIRECT 2
-#define CONNECTION_INDIRECT 1
-#define CONNECTION_CLOSED 0
-
-/connection
- var/turf/simulated/A
- var/turf/simulated/B
-
- var/zone/zone_A
- var/zone/zone_B
-
- var/indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
-
-
-/connection/New(turf/T,turf/O)
- . = ..()
-
- A = T
- B = O
-
- if(A.zone && B.zone)
- if(!A.zone.connections)
- A.zone.connections = list()
- A.zone.connections += src
- zone_A = A.zone
-
- if(!B.zone.connections)
- B.zone.connections = list()
- B.zone.connections += src
- zone_B = B.zone
-
- if(A in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[A]
- connections.Add(src)
- else
- air_master.turfs_with_connections[A] = list(src)
-
- if(B in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[B]
- connections.Add(src)
- else
- air_master.turfs_with_connections[B] = list(src)
-
- if(A.CanPass(null, B, 0, 0))
-
- if(!A.CanPass(null, B, 1.5, 1))
- indirect = CONNECTION_INDIRECT
-
- ConnectZones(A.zone, B.zone, indirect)
-
- else
- ConnectZones(A.zone, B.zone)
- indirect = CONNECTION_CLOSED
-
- else
- world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
- SoftDelete()
-
-
-/connection/Del()
- //remove connections from master lists.
- if(B in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[B]
- connections.Remove(src)
-
- if(A in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[A]
- connections.Remove(src)
-
- //Remove connection from zones.
- if(A)
- if(A.zone && A.zone.connections)
- A.zone.connections.Remove(src)
- if(!A.zone.connections.len)
- A.zone.connections = null
-
- if(istype(zone_A) && (!A || A.zone != zone_A))
- if(zone_A.connections)
- zone_A.connections.Remove(src)
- if(!zone_A.connections.len)
- zone_A.connections = null
-
- if(B)
- if(B.zone && B.zone.connections)
- B.zone.connections.Remove(src)
- if(!B.zone.connections.len)
- B.zone.connections = null
-
- if(istype(zone_B) && (!B || B.zone != zone_B))
- if(zone_B.connections)
- zone_B.connections.Remove(src)
- if(!zone_B.connections.len)
- zone_B.connections = null
-
- //Disconnect zones while handling unusual conditions.
- // e.g. loss of a zone on a turf
- DisconnectZones(zone_A, zone_B)
-
- //Finally, preform actual deletion.
- . = ..()
-
-
-/connection/proc/SoftDelete()
- //remove connections from master lists.
- if(B in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[B]
- connections.Remove(src)
-
- if(A in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[A]
- connections.Remove(src)
-
- //Remove connection from zones.
- if(A)
- if(A.zone && A.zone.connections)
- A.zone.connections.Remove(src)
- if(!A.zone.connections.len)
- A.zone.connections = null
-
- if(istype(zone_A) && (!A || A.zone != zone_A))
- if(zone_A.connections)
- zone_A.connections.Remove(src)
- if(!zone_A.connections.len)
- zone_A.connections = null
-
- if(B)
- if(B.zone && B.zone.connections)
- B.zone.connections.Remove(src)
- if(!B.zone.connections.len)
- B.zone.connections = null
-
- if(istype(zone_B) && (!B || B.zone != zone_B))
- if(zone_B.connections)
- zone_B.connections.Remove(src)
- if(!zone_B.connections.len)
- zone_B.connections = null
-
- //Disconnect zones while handling unusual conditions.
- // e.g. loss of a zone on a turf
- DisconnectZones(zone_A, zone_B)
-
-
-/connection/proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
-
- //Sanity checking
- if(!istype(zone_1) || !istype(zone_2))
- return
-
- //Handle zones connecting indirectly/directly.
- if(open)
-
- //Create the lists if necessary.
- if(!zone_1.connected_zones)
- zone_1.connected_zones = list()
-
- if(!zone_2.connected_zones)
- zone_2.connected_zones = list()
-
- //Increase the number of connections between zones.
- if(zone_2 in zone_1.connected_zones)
- zone_1.connected_zones[zone_2]++
- else
- zone_1.connected_zones += zone_2
- zone_1.connected_zones[zone_2] = 1
-
- if(zone_1 in zone_2.connected_zones)
- zone_2.connected_zones[zone_1]++
- else
- zone_2.connected_zones += zone_1
- zone_2.connected_zones[zone_1] = 1
-
- if(open == CONNECTION_DIRECT)
- if(!zone_1.direct_connections)
- zone_1.direct_connections = list(src)
- else
- zone_1.direct_connections += src
-
- if(!zone_2.direct_connections)
- zone_2.direct_connections = list(src)
- else
- zone_2.direct_connections += src
-
-
- //Handle closed connections.
- else
-
- //Create the lists
- if(!zone_1.closed_connection_zones)
- zone_1.closed_connection_zones = list()
-
- if(!zone_2.closed_connection_zones)
- zone_2.closed_connection_zones = list()
-
- //Increment the connections.
- if(zone_2 in zone_1.closed_connection_zones)
- zone_1.closed_connection_zones[zone_2]++
- else
- zone_1.closed_connection_zones += zone_2
- zone_1.closed_connection_zones[zone_2] = 1
-
- if(zone_1 in zone_2.closed_connection_zones)
- zone_2.closed_connection_zones[zone_1]++
- else
- zone_2.closed_connection_zones += zone_1
- zone_2.closed_connection_zones[zone_1] = 1
-
- if(zone_1.status == ZONE_SLEEPING)
- zone_1.SetStatus(ZONE_ACTIVE)
-
- if(zone_2.status == ZONE_SLEEPING)
- zone_2.SetStatus(ZONE_ACTIVE)
-
-/connection/proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
- //Sanity checking
- if(!istype(zone_1) || !istype(zone_2))
- return
-
- if(indirect != CONNECTION_CLOSED)
- //Handle disconnection of indirectly or directly connected zones.
- if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
-
- //If there are more than one connection, decrement the number of connections
- //Otherwise, remove all connections between the zones.
- if(zone_2 in zone_1.connected_zones)
- if(zone_1.connected_zones[zone_2] > 1)
- zone_1.connected_zones[zone_2]--
- else
- zone_1.connected_zones -= zone_2
- //remove the list if it is empty
- if(!zone_1.connected_zones.len)
- zone_1.connected_zones = null
-
- //Then do the same for the other zone.
- if(zone_1 in zone_2.connected_zones)
- if(zone_2.connected_zones[zone_1] > 1)
- zone_2.connected_zones[zone_1]--
- else
- zone_2.connected_zones -= zone_1
- if(!zone_2.connected_zones.len)
- zone_2.connected_zones = null
-
- if(indirect == CONNECTION_DIRECT)
- zone_1.direct_connections -= src
- if(!zone_1.direct_connections.len)
- zone_1.direct_connections = null
-
- zone_2.direct_connections -= src
- if(!zone_2.direct_connections.len)
- zone_2.direct_connections = null
-
- else
- //Handle disconnection of closed zones.
- if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
-
- //If there are more than one connection, decrement the number of connections
- //Otherwise, remove all connections between the zones.
- if(zone_2 in zone_1.closed_connection_zones)
- if(zone_1.closed_connection_zones[zone_2] > 1)
- zone_1.closed_connection_zones[zone_2]--
- else
- zone_1.closed_connection_zones -= zone_2
- //remove the list if it is empty
- if(!zone_1.closed_connection_zones.len)
- zone_1.closed_connection_zones = null
-
- //Then do the same for the other zone.
- if(zone_1 in zone_2.closed_connection_zones)
- if(zone_2.closed_connection_zones[zone_1] > 1)
- zone_2.closed_connection_zones[zone_1]--
- else
- zone_2.closed_connection_zones -= zone_1
- if(!zone_2.closed_connection_zones.len)
- zone_2.closed_connection_zones = null
-
-
-/connection/proc/Cleanup()
-
- //Check sanity: existance of turfs
- if(!A || !B)
- SoftDelete()
- return
-
- //Check sanity: loss of zone
- if(!A.zone || !B.zone)
- SoftDelete()
- return
-
- //Check sanity: zones are different
- if(A.zone == B.zone)
- SoftDelete()
- return
-
- //Handle zones changing on a turf.
- if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
- Sanitize()
-
- if(A.zone && B.zone)
-
- //If no walls are blocking us...
- if(A.ZAirPass(B))
- //...we check to see if there is a door in the way...
- var/door_pass = A.CanPass(null,B,1.5,1)
- //...and if it is opened.
- if(door_pass || A.CanPass(null,B,0,0))
-
- //Make and remove connections to let air pass.
- if(indirect == CONNECTION_CLOSED)
- DisconnectZones(A.zone, B.zone)
- ConnectZones(A.zone, B.zone, door_pass + 1)
-
- if(door_pass)
- indirect = CONNECTION_DIRECT
- else if(!door_pass)
- indirect = CONNECTION_INDIRECT
-
- //The door is instead closed.
- else if(indirect > CONNECTION_CLOSED)
- DisconnectZones(A.zone, B.zone)
- indirect = CONNECTION_CLOSED
- ConnectZones(A.zone, B.zone)
-
- //If I can no longer pass air, better delete
- else
- SoftDelete()
- return
-
-/connection/proc/Sanitize()
- //If the zones change on connected turfs, update it.
-
- //Both zones changed (wat)
- if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
-
- //If the zones have gotten swapped
- // (do not ask me how, I am just being anal retentive about sanity)
- if(A.zone == zone_B && B.zone == zone_A)
- var/turf/temp = B
- B = A
- A = temp
- zone_B = B.zone
- zone_A = A.zone
- return
-
- //Handle removal of connections from archived zones.
- if(zone_A && zone_A.connections)
- zone_A.connections.Remove(src)
- if(!zone_A.connections.len)
- zone_A.connections = null
-
- if(zone_B && zone_B.connections)
- zone_B.connections.Remove(src)
- if(!zone_B.connections.len)
- zone_B.connections = null
-
- if(A.zone)
- if(!A.zone.connections)
- A.zone.connections = list()
- A.zone.connections |= src
-
- if(B.zone)
- if(!B.zone.connections)
- B.zone.connections = list()
- B.zone.connections |= src
-
- //If either zone is null, we disconnect the archived ones after cleaning up the connections.
- if(!A.zone || !B.zone)
- if(zone_A && zone_B)
- DisconnectZones(zone_B, zone_A)
-
- if(!A.zone)
- zone_A = A.zone
-
- if(!B.zone)
- zone_B = B.zone
- return
-
- //Handle diconnection and reconnection of zones.
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- ConnectZones(A.zone, B.zone, indirect)
-
- //resetting values of archived values.
- zone_B = B.zone
- zone_A = A.zone
-
- //The "A" zone changed.
- else if(A.zone && A.zone != zone_A)
-
- //Handle connection cleanup
- if(zone_A)
- if(zone_A.connections)
- zone_A.connections.Remove(src)
- if(!zone_A.connections.len)
- zone_A.connections = null
-
- if(A.zone)
- if(!A.zone.connections)
- A.zone.connections = list()
- A.zone.connections |= src
-
- //If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
- if(!A.zone)
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- zone_A = A.zone
- return
-
- //Handle diconnection and reconnection of zones.
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- ConnectZones(A.zone, B.zone, indirect)
- zone_A = A.zone
-
- //The "B" zone changed.
- else if(B.zone && B.zone != zone_B)
-
- //Handle connection cleanup
- if(zone_B)
- if(zone_B.connections)
- zone_B.connections.Remove(src)
- if(!zone_B.connections.len)
- zone_B.connections = null
-
- if(B.zone)
- if(!B.zone.connections)
- B.zone.connections = list()
- B.zone.connections |= src
-
- //If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
- if(!B.zone)
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- zone_B = B.zone
- return
-
- //Handle diconnection and reconnection of zones.
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- ConnectZones(A.zone, B.zone, indirect)
- zone_B = B.zone
-
-
-#undef CONNECTION_DIRECT
-#undef CONNECTION_INDIRECT
-#undef CONNECTION_CLOSED
diff --git a/code/ZAS - oldbs12/Debug.dm b/code/ZAS - oldbs12/Debug.dm
deleted file mode 100644
index 39f5a7caabd..00000000000
--- a/code/ZAS - oldbs12/Debug.dm
+++ /dev/null
@@ -1,219 +0,0 @@
-client/proc/ZoneTick()
- set category = "Debug"
- set name = "Process Atmos"
-
- var/result = air_master.Tick()
- if(result)
- src << "Sucessfully Processed."
-
- else
- src << "Failed to process! ([air_master.tick_progress])"
-
-
-client/proc/Zone_Info(turf/T as null|turf)
- set category = "Debug"
- if(T)
- if(T.zone)
- T.zone.DebugDisplay(src)
- else
- mob << "No zone here."
- else
- if(zone_debug_images)
- for(var/zone in zone_debug_images)
- images -= zone_debug_images[zone]
- zone_debug_images = null
-
-client/var/list/zone_debug_images
-
-client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
- set category = "Debug"
- if(!istype(T))
- return
-
- var/direction_list = list(\
- "North" = NORTH,\
- "South" = SOUTH,\
- "East" = EAST,\
- "West" = WEST,\
- "N/A" = null)
- var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
- if(!direction)
- return
-
- if(direction == "N/A")
- if(T.CanPass(null, T, 0,0))
- mob << "The turf can pass air! :D"
- else
- mob << "No air passage :x"
- return
-
- var/turf/simulated/other_turf = get_step(T, direction_list[direction])
- if(!istype(other_turf))
- return
-
- var/pass_directions = T.CanPass(null, other_turf, 0, 0) + 2 * other_turf.CanPass(null, T, 0, 0)
-
- switch(pass_directions)
- if(0)
- mob << "Neither turf can connect. :("
-
- if(1)
- mob << "The initial turf only can connect. :\\"
-
- if(2)
- mob << "The other turf can connect, but not the initial turf. :/"
-
- if(3)
- mob << "Both turfs can connect! :)"
-
-
-zone/proc/DebugDisplay(client/client)
- if(!istype(client))
- return
-
- if(!dbg_output)
- dbg_output = 1 //Don't want to be spammed when someone investigates a zone...
-
- if(!client.zone_debug_images)
- client.zone_debug_images = list()
-
- var/list/current_zone_images = list()
-
- for(var/turf/T in contents)
- current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
-
- for(var/turf/space/S in unsimulated_tiles)
- current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
-
- client << "Zone Air Contents"
- client << "Oxygen: [air.oxygen]"
- client << "Nitrogen: [air.nitrogen]"
- client << "Plasma: [air.toxins]"
- client << "Carbon Dioxide: [air.carbon_dioxide]"
- client << "Temperature: [air.temperature] K"
- client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
- client << "Pressure: [air.return_pressure()] KPa"
- client << ""
- client << "Space Tiles: [length(unsimulated_tiles)]"
- client << "Movable Objects: [length(movables())]"
- client << "Connections: [length(connections)]"
-
- for(var/connection/C in connections)
- client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
- current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
- current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
-
- client << "Connected Zones:"
- for(var/zone/zone in connected_zones)
- client << "\ref[zone] [zone] - [connected_zones[zone]] (Connected)"
-
- for(var/zone/zone in closed_connection_zones)
- client << "\ref[zone] [zone] - [closed_connection_zones[zone]] (Unconnected)"
-
- for(var/C in connections)
- if(!istype(C,/connection))
- client << "[C] (Not Connection!)"
-
- if(!client.zone_debug_images)
- client.zone_debug_images = list()
- client.zone_debug_images[src] = current_zone_images
-
- client.images += client.zone_debug_images[src]
-
- else
- dbg_output = 0
-
- client.images -= client.zone_debug_images[src]
- client.zone_debug_images.Remove(src)
-
- if(air_master)
- for(var/zone/Z in air_master.zones)
- if(Z.air == air && Z != src)
- var/turf/zloc = pick(Z.contents)
- client << "\red Illegal air datum shared by: [zloc.loc.name]"
-
-
-client/proc/TestZASRebuild()
- set category = "Debug"
-// var/turf/turf = get_turf(mob)
- var/zone/current_zone = mob.loc:zone
- if(!current_zone)
- src << "There is no zone there!"
- return
-
- var/list/current_adjacents = list()
- var/list/overlays = list()
- var/adjacent_id
- var/lowest_id
-
- var/list/identical_ids = list()
- var/list/turfs = current_zone.contents.Copy()
- var/current_identifier = 1
-
- for(var/turf/simulated/current in turfs)
- lowest_id = null
- current_adjacents = list()
-
- for(var/direction in cardinal)
- var/turf/simulated/adjacent = get_step(current, direction)
- if(!current.ZCanPass(adjacent))
- continue
- if(turfs.Find(adjacent))
- current_adjacents += adjacent
- adjacent_id = turfs[adjacent]
-
- if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
- lowest_id = adjacent_id
-
- if(!lowest_id)
- lowest_id = current_identifier++
- identical_ids += lowest_id
- overlays += image('icons/misc/debug_rebuild.dmi',, "[lowest_id]")
-
- for(var/turf/simulated/adjacent in current_adjacents)
- adjacent_id = turfs[adjacent]
- if(adjacent_id != lowest_id)
- if(adjacent_id)
- adjacent.overlays -= overlays[adjacent_id]
- identical_ids[adjacent_id] = lowest_id
-
- turfs[adjacent] = lowest_id
- adjacent.overlays += overlays[lowest_id]
-
- sleep(5)
-
- if(turfs[current])
- current.overlays -= overlays[turfs[current]]
- turfs[current] = lowest_id
- current.overlays += overlays[lowest_id]
- sleep(5)
-
- var/list/final_arrangement = list()
-
- for(var/turf/simulated/current in turfs)
- current_identifier = identical_ids[turfs[current]]
- current.overlays -= overlays[turfs[current]]
- current.overlays += overlays[current_identifier]
- sleep(5)
-
- if( current_identifier > final_arrangement.len )
- final_arrangement.len = current_identifier
- final_arrangement[current_identifier] = list(current)
-
- else
- final_arrangement[current_identifier] += current
-
- //lazy but fast
- final_arrangement.Remove(null)
-
- src << "There are [final_arrangement.len] unique segments."
-
- for(var/turf/current in turfs)
- current.overlays -= overlays
-
- return final_arrangement
-
-/client/proc/ZASSettings()
- set category = "Debug"
-
- vsc.SetDefault(mob)
\ No newline at end of file
diff --git a/code/ZAS - oldbs12/FEA_gas_mixture.dm b/code/ZAS - oldbs12/FEA_gas_mixture.dm
deleted file mode 100644
index 26df46c5812..00000000000
--- a/code/ZAS - oldbs12/FEA_gas_mixture.dm
+++ /dev/null
@@ -1,1089 +0,0 @@
-/*
-What are the archived variables for?
- Calculations are done using the archived variables with the results merged into the regular variables.
- This prevents race conditions that arise based on the order of tile processing.
-*/
-
-#define SPECIFIC_HEAT_TOXIN 200
-#define SPECIFIC_HEAT_AIR 20
-#define SPECIFIC_HEAT_CDO 30
-#define HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins) \
- max(0, carbon_dioxide * SPECIFIC_HEAT_CDO + (oxygen + nitrogen) * SPECIFIC_HEAT_AIR + toxins * SPECIFIC_HEAT_TOXIN)
-
-#define MINIMUM_HEAT_CAPACITY 0.0003
-#define QUANTIZE(variable) (round(variable,0.0001))
-#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
-
-#define TEMPERATURE_ICE_FORMATION 273.15 // 273 kelvin is the freezing point of water.
-#define MIN_PRESSURE_ICE_FORMATION 10 // 10kPa should be okay
-
-
-
-/datum/gas/sleeping_agent/specific_heat = 40 //These are used for the "Trace Gases" stuff, but is buggy.
-
-/datum/gas/oxygen_agent_b/specific_heat = 300
-
-/datum/gas/volatile_fuel/specific_heat = 30
-
-/datum/gas
- var/moles = 0
-
- var/specific_heat = 0
-
- var/moles_archived = 0
-
-/datum/gas_mixture/
- var/oxygen = 0 //Holds the "moles" of each of the four gases.
- var/carbon_dioxide = 0
- var/nitrogen = 0
- var/toxins = 0
-
- var/total_moles = 0 //Updated when a reaction occurs.
-
- var/volume = CELL_VOLUME
-
- var/temperature = 0 //in Kelvin, use calculate_temperature() to modify
-
- var/group_multiplier = 1
- //Size of the group this gas_mixture is representing.
- //=1 for singletons
-
- var/graphic
-
- var/list/datum/gas/trace_gases = list() //Seemed to be a good idea that was abandoned
-
- var/tmp/oxygen_archived //These are variables for use with the archived data
- var/tmp/carbon_dioxide_archived
- var/tmp/nitrogen_archived
- var/tmp/toxins_archived
-
- var/tmp/temperature_archived
-
- var/tmp/graphic_archived = 0
- var/tmp/fuel_burnt = 0
-
- var/reacting = 0
-
-//FOR THE LOVE OF GOD PLEASE USE THIS PROC
-//Call it with negative numbers to remove gases.
-
-/datum/gas_mixture/proc/adjust(o2 = 0, co2 = 0, n2 = 0, tx = 0, list/datum/gas/traces = list())
- //Purpose: Adjusting the gases within a airmix
- //Called by: Nothing, yet!
- //Inputs: The values of the gases to adjust
- //Outputs: null
-
- oxygen = max(0, oxygen + o2)
- carbon_dioxide = max(0, carbon_dioxide + co2)
- nitrogen = max(0, nitrogen + n2)
- toxins = max(0, toxins + tx)
-
- //handle trace gasses
- for(var/datum/gas/G in traces)
- var/datum/gas/T = locate(G.type) in trace_gases
- if(T)
- T.moles = max(G.moles + T.moles, 0)
- else if(G.moles > 0)
- trace_gases |= G
- update_values()
- return
-
- //tg seems to like using these a lot
-/datum/gas_mixture/proc/return_temperature()
- return temperature
-
-
-/datum/gas_mixture/proc/return_volume()
- return max(0, volume)
-
-
-/datum/gas_mixture/proc/thermal_energy()
- return temperature*heat_capacity()
-
-///////////////////////////////
-//PV=nRT - related procedures//
-///////////////////////////////
-
-/datum/gas_mixture/proc/heat_capacity()
- //Purpose: Returning the heat capacity of the gas mix
- //Called by: UNKNOWN
- //Inputs: None
- //Outputs: Heat capacity
-
- var/heat_capacity = HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins)
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- heat_capacity += trace_gas.moles*trace_gas.specific_heat
-
- return max(MINIMUM_HEAT_CAPACITY,heat_capacity)
-
-/datum/gas_mixture/proc/heat_capacity_archived()
- //Purpose: Returning the archived heat capacity of the gas mix
- //Called by: UNKNOWN
- //Inputs: None
- //Outputs: Archived heat capacity
-
- var/heat_capacity_archived = HEAT_CAPACITY_CALCULATION(oxygen_archived,carbon_dioxide_archived,nitrogen_archived,toxins_archived)
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- heat_capacity_archived += trace_gas.moles_archived*trace_gas.specific_heat
-
- return max(MINIMUM_HEAT_CAPACITY,heat_capacity_archived)
-
-/datum/gas_mixture/proc/total_moles()
- return total_moles
- /*var/moles = oxygen + carbon_dioxide + nitrogen + toxins
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- moles += trace_gas.moles
- return moles*/
-
-/datum/gas_mixture/proc/return_pressure()
- //Purpose: Calculating Current Pressure
- //Called by:
- //Inputs: None
- //Outputs: Gas pressure.
-
- if(volume>0)
- return total_moles()*R_IDEAL_GAS_EQUATION*temperature/volume
- return 0
-
-// proc/return_temperature()
- //Purpose:
- //Inputs:
- //Outputs:
-
-// return temperature
-
-// proc/return_volume()
- //Purpose:
- //Inputs:
- //Outputs:
-
-// return max(0, volume)
-
-// proc/thermal_energy()
- //Purpose:
- //Inputs:
- //Outputs:
-
-// return temperature*heat_capacity()
-
-/datum/gas_mixture/proc/update_values()
- //Purpose: Calculating and storing values which were normally called CONSTANTLY
- //Called by: Anything that changes values within a gas mix.
- //Inputs: None
- //Outputs: None
-
- total_moles = oxygen + carbon_dioxide + nitrogen + toxins
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- total_moles += trace_gas.moles
-
- return
-
-////////////////////////////////////////////
-//Procedures used for very specific events//
-////////////////////////////////////////////
-
-/datum/gas_mixture/proc/check_tile_graphic()
- //Purpose: Calculating the graphic for a tile
- //Called by: Turfs updating
- //Inputs: None
- //Outputs: 1 if graphic changed, 0 if unchanged
-
- graphic = 0
-
- if(temperature <= TEMPERATURE_ICE_FORMATION && return_pressure()>MIN_PRESSURE_ICE_FORMATION)
- // If we're just forming, do a probability check. Otherwise, KEEP IT ON~
- // This ordering will hopefully keep it from sampling random noise every damn tick.
- //if(was_icy || (!was_icy && prob(25)))
- graphic = 3
-
-
- if(toxins > MOLES_PLASMA_VISIBLE)
- graphic = 1
- else if(length(trace_gases))
- var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in trace_gases
- if(sleeping_agent && (sleeping_agent.moles > 1))
- graphic = 2
- else
- graphic = 0
-
- return graphic != graphic_archived
-
-/datum/gas_mixture/proc/react(atom/dump_location)
- //Purpose: Calculating if it is possible for a fire to occur in the airmix
- //Called by: Air mixes updating?
- //Inputs: None
- //Outputs: If a fire occured
-
- //set to 1 if a notable reaction occured (used by pipe_network)
-
- zburn(null)
-
- return reacting
-
-/*
-/datum/gas_mixture/proc/fire()
- //Purpose: Calculating any fire reactions.
- //Called by: react() (See above)
- //Inputs: None
- //Outputs: How much fuel burned
-
- return zburn(null)
-
- var/energy_released = 0
- var/old_heat_capacity = heat_capacity()
-
- var/datum/gas/volatile_fuel/fuel_store = locate(/datum/gas/volatile_fuel) in trace_gases
- if(fuel_store) //General volatile gas burn
- var/burned_fuel = 0
-
- if(oxygen < fuel_store.moles)
- burned_fuel = oxygen
- fuel_store.moles -= burned_fuel
- oxygen = 0
- else
- burned_fuel = fuel_store.moles
- oxygen -= fuel_store.moles
- del(fuel_store)
-
- energy_released += FIRE_CARBON_ENERGY_RELEASED * burned_fuel
- carbon_dioxide += burned_fuel
- fuel_burnt += burned_fuel
-
- //Handle plasma burning
- if(toxins > MINIMUM_HEAT_CAPACITY)
- var/plasma_burn_rate = 0
- var/oxygen_burn_rate = 0
- //more plasma released at higher temperatures
- var/temperature_scale
- if(temperature > PLASMA_UPPER_TEMPERATURE)
- temperature_scale = 1
- else
- temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE)
- if(temperature_scale > 0)
- oxygen_burn_rate = 1.4 - temperature_scale
- if(oxygen > toxins*PLASMA_OXYGEN_FULLBURN)
- plasma_burn_rate = (toxins*temperature_scale)/4
- else
- plasma_burn_rate = (temperature_scale*(oxygen/PLASMA_OXYGEN_FULLBURN))/4
- if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
- toxins -= plasma_burn_rate
- oxygen -= plasma_burn_rate*oxygen_burn_rate
- carbon_dioxide += plasma_burn_rate
-
- energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
-
- fuel_burnt += (plasma_burn_rate)*(1+oxygen_burn_rate)
-
- if(energy_released > 0)
- var/new_heat_capacity = heat_capacity()
- if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
- temperature = (temperature*old_heat_capacity + energy_released)/new_heat_capacity
- update_values()
-
- return fuel_burnt*/
-
-//////////////////////////////////////////////
-//Procs for general gas spread calculations.//
-//////////////////////////////////////////////
-
-
-/datum/gas_mixture/proc/archive()
- //Purpose: Archives the current gas values
- //Called by: UNKNOWN
- //Inputs: None
- //Outputs: 1
-
- oxygen_archived = oxygen
- carbon_dioxide_archived = carbon_dioxide
- nitrogen_archived = nitrogen
- toxins_archived = toxins
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- trace_gas.moles_archived = trace_gas.moles
-
- temperature_archived = temperature
-
- graphic_archived = graphic
-
- return 1
-
-/datum/gas_mixture/proc/check_then_merge(datum/gas_mixture/giver)
- //Purpose: Similar to merge(...) but first checks to see if the amount of air assumed is small enough
- // that group processing is still accurate for source (aborts if not)
- //Called by: airgroups/machinery expelling air, ?
- //Inputs: The gas to try and merge
- //Outputs: 1 on successful merge. 0 otherwise.
-
- if(!giver)
- return 0
- if(((giver.oxygen > MINIMUM_AIR_TO_SUSPEND) && (giver.oxygen >= oxygen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((giver.carbon_dioxide > MINIMUM_AIR_TO_SUSPEND) && (giver.carbon_dioxide >= carbon_dioxide*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((giver.nitrogen > MINIMUM_AIR_TO_SUSPEND) && (giver.nitrogen >= nitrogen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((giver.toxins > MINIMUM_AIR_TO_SUSPEND) && (giver.toxins >= toxins*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
- if(abs(giver.temperature - temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND)
- return 0
-
- if(giver.trace_gases.len)
- for(var/datum/gas/trace_gas in giver.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if((trace_gas.moles > MINIMUM_AIR_TO_SUSPEND) && (!corresponding || (trace_gas.moles >= corresponding.moles*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
-
- return merge(giver)
-
-/datum/gas_mixture/proc/merge(datum/gas_mixture/giver)
- //Purpose: Merges all air from giver into self. Deletes giver.
- //Called by: Machinery expelling air, check_then_merge, ?
- //Inputs: The gas to merge.
- //Outputs: 1
-
- if(!giver)
- return 0
-
- if(abs(temperature-giver.temperature)>MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity()*group_multiplier
- var/giver_heat_capacity = giver.heat_capacity()*giver.group_multiplier
- var/combined_heat_capacity = giver_heat_capacity + self_heat_capacity
- if(combined_heat_capacity != 0)
- temperature = (giver.temperature*giver_heat_capacity + temperature*self_heat_capacity)/combined_heat_capacity
-
- if((group_multiplier>1)||(giver.group_multiplier>1))
- oxygen += giver.oxygen*giver.group_multiplier/group_multiplier
- carbon_dioxide += giver.carbon_dioxide*giver.group_multiplier/group_multiplier
- nitrogen += giver.nitrogen*giver.group_multiplier/group_multiplier
- toxins += giver.toxins*giver.group_multiplier/group_multiplier
- else
- oxygen += giver.oxygen
- carbon_dioxide += giver.carbon_dioxide
- nitrogen += giver.nitrogen
- toxins += giver.toxins
-
- if(giver.trace_gases.len)
- for(var/datum/gas/trace_gas in giver.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(!corresponding)
- corresponding = new trace_gas.type()
- trace_gases += corresponding
- corresponding.moles += trace_gas.moles*giver.group_multiplier/group_multiplier
- update_values()
-
- // Let the garbage collector handle it, faster according to /tg/ testers
- //del(giver)
- return 1
-
-/datum/gas_mixture/proc/remove(amount)
- //Purpose: Removes a certain number of moles from the air.
- //Called by: ?
- //Inputs: How many moles to remove.
- //Outputs: Removed air.
-
- var/sum = total_moles()
- amount = min(amount,sum) //Can not take more air than tile has!
- if(amount <= 0)
- return null
-
- var/datum/gas_mixture/removed = new
-
-
- removed.oxygen = QUANTIZE((oxygen/sum)*amount)
- removed.nitrogen = QUANTIZE((nitrogen/sum)*amount)
- removed.carbon_dioxide = QUANTIZE((carbon_dioxide/sum)*amount)
- removed.toxins = QUANTIZE(((toxins/sum)*amount))
-
- oxygen -= removed.oxygen/group_multiplier
- nitrogen -= removed.nitrogen/group_multiplier
- carbon_dioxide -= removed.carbon_dioxide/group_multiplier
- toxins -= removed.toxins/group_multiplier
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- var/datum/gas/corresponding = new trace_gas.type()
- removed.trace_gases += corresponding
-
- corresponding.moles = ((trace_gas.moles/sum)*amount)
- trace_gas.moles -= (corresponding.moles/group_multiplier)
-
- removed.temperature = temperature
- update_values()
- removed.update_values()
-
- return removed
-
-/datum/gas_mixture/proc/remove_ratio(ratio)
- //Purpose: Removes a certain ratio of the air.
- //Called by: ?
- //Inputs: Percentage to remove.
- //Outputs: Removed air.
-
- if(ratio <= 0)
- return null
-
- ratio = min(ratio, 1)
-
- var/datum/gas_mixture/removed = new
-
- removed.oxygen = QUANTIZE(oxygen*ratio)
- removed.nitrogen = QUANTIZE(nitrogen*ratio)
- removed.carbon_dioxide = QUANTIZE(carbon_dioxide*ratio)
- removed.toxins = QUANTIZE(toxins*ratio)
-
- oxygen -= removed.oxygen/group_multiplier
- nitrogen -= removed.nitrogen/group_multiplier
- carbon_dioxide -= removed.carbon_dioxide/group_multiplier
- toxins -= removed.toxins/group_multiplier
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- var/datum/gas/corresponding = new trace_gas.type()
- removed.trace_gases += corresponding
-
- corresponding.moles = trace_gas.moles*ratio
- trace_gas.moles -= corresponding.moles/group_multiplier
-
- removed.temperature = temperature
- update_values()
- removed.update_values()
-
- return removed
-
-/datum/gas_mixture/proc/check_then_remove(amount)
- //Purpose: Similar to remove(...) but first checks to see if the amount of air removed is small enough
- // that group processing is still accurate for source (aborts if not)
- //Called by: ?
- //Inputs: Number of moles to remove
- //Outputs: Removed air or 0 if it can remove air or not.
-
- amount = min(amount,total_moles()) //Can not take more air than tile has!
-
- if((amount > MINIMUM_AIR_RATIO_TO_SUSPEND) && (amount > total_moles()*MINIMUM_AIR_RATIO_TO_SUSPEND))
- return 0
-
- return remove(amount)
-
-/datum/gas_mixture/proc/copy_from(datum/gas_mixture/sample)
- //Purpose: Duplicates the sample air mixture.
- //Called by: airgroups splitting, ?
- //Inputs: Gas to copy
- //Outputs: 1
-
- oxygen = sample.oxygen
- carbon_dioxide = sample.carbon_dioxide
- nitrogen = sample.nitrogen
- toxins = sample.toxins
- total_moles = sample.total_moles()
-
- trace_gases.len=null
- if(sample.trace_gases.len > 0)
- for(var/datum/gas/trace_gas in sample.trace_gases)
- var/datum/gas/corresponding = new trace_gas.type()
- trace_gases += corresponding
-
- corresponding.moles = trace_gas.moles
-
- temperature = sample.temperature
-
- return 1
-
-/datum/gas_mixture/proc/check_gas_mixture(datum/gas_mixture/sharer)
- //Purpose: Telling if one or both airgroups needs to disable group processing.
- //Called by: Airgroups sharing air, checking if group processing needs disabled.
- //Inputs: Gas to compare from other airgroup
- //Outputs: 0 if the self-check failed (local airgroup breaks?)
- // then -1 if sharer-check failed (sharing airgroup breaks?)
- // then 1 if both checks pass (share succesful?)
- if(!istype(sharer))
- return
-
- var/delta_oxygen = QUANTIZE(oxygen_archived - sharer.oxygen_archived)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - sharer.carbon_dioxide_archived)/TRANSFER_FRACTION
- var/delta_nitrogen = QUANTIZE(nitrogen_archived - sharer.nitrogen_archived)/TRANSFER_FRACTION
- var/delta_toxins = QUANTIZE(toxins_archived - sharer.toxins_archived)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND)
- return 0
-
- if(sharer.trace_gases.len)
- for(var/datum/gas/trace_gas in sharer.trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(corresponding)
- if(trace_gas.moles_archived >= corresponding.moles_archived*MINIMUM_AIR_RATIO_TO_SUSPEND*4)
- return 0
- else
- return 0
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- if(!locate(trace_gas.type) in sharer.trace_gases)
- return 0
-
- if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= sharer.oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= sharer.carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= sharer.nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= sharer.toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return -1
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- var/datum/gas/corresponding = locate(trace_gas.type) in sharer.trace_gases
- if(corresponding)
- if(trace_gas.moles_archived >= corresponding.moles_archived*MINIMUM_AIR_RATIO_TO_SUSPEND*4)
- return -1
- else
- return -1
-
- return 1
-
-/datum/gas_mixture/proc/check_turf(turf/model)
- //Purpose: Used to compare the gases in an unsimulated turf with the gas in a simulated one.
- //Called by: Sharing air (mimicing) with adjacent unsimulated turfs
- //Inputs: Unsimulated turf
- //Outputs: 1 if safe to mimic, 0 if needs to break airgroup.
-
- var/delta_oxygen = (oxygen_archived - model.oxygen)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = (carbon_dioxide_archived - model.carbon_dioxide)/TRANSFER_FRACTION
- var/delta_nitrogen = (nitrogen_archived - model.nitrogen)/TRANSFER_FRACTION
- var/delta_toxins = (toxins_archived - model.toxins)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - model.temperature)
-
- if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND)
- return 0
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- return 0
-
- return 1
-
-/datum/gas_mixture/proc/share(datum/gas_mixture/sharer)
- //Purpose: Used to transfer gas from a more pressurised tile to a less presurised tile
- // (Two directional, if the other tile is more pressurised, air travels to current tile)
- //Called by: Sharing air with adjacent simulated turfs
- //Inputs: Air datum to share with
- //Outputs: Amount of gas exchanged (Negative if lost air, positive if gained.)
-
-
- if(!istype(sharer))
- return
-
- var/delta_oxygen = QUANTIZE(oxygen_archived - sharer.oxygen_archived)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - sharer.carbon_dioxide_archived)/TRANSFER_FRACTION
- var/delta_nitrogen = QUANTIZE(nitrogen_archived - sharer.nitrogen_archived)/TRANSFER_FRACTION
- var/delta_toxins = QUANTIZE(toxins_archived - sharer.toxins_archived)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- var/old_self_heat_capacity = 0
- var/old_sharer_heat_capacity = 0
-
- var/heat_self_to_sharer = 0
- var/heat_capacity_self_to_sharer = 0
- var/heat_sharer_to_self = 0
- var/heat_capacity_sharer_to_self = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
-
- var/delta_air = delta_oxygen+delta_nitrogen
- if(delta_air)
- var/air_heat_capacity = SPECIFIC_HEAT_AIR*delta_air
- if(delta_air > 0)
- heat_self_to_sharer += air_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += air_heat_capacity
- else
- heat_sharer_to_self -= air_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= air_heat_capacity
-
- if(delta_carbon_dioxide)
- var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO*delta_carbon_dioxide
- if(delta_carbon_dioxide > 0)
- heat_self_to_sharer += carbon_dioxide_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += carbon_dioxide_heat_capacity
- else
- heat_sharer_to_self -= carbon_dioxide_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= carbon_dioxide_heat_capacity
-
- if(delta_toxins)
- var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN*delta_toxins
- if(delta_toxins > 0)
- heat_self_to_sharer += toxins_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += toxins_heat_capacity
- else
- heat_sharer_to_self -= toxins_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= toxins_heat_capacity
-
- old_self_heat_capacity = heat_capacity()*group_multiplier
- old_sharer_heat_capacity = sharer.heat_capacity()*sharer.group_multiplier
-
- oxygen -= delta_oxygen/group_multiplier
- sharer.oxygen += delta_oxygen/sharer.group_multiplier
-
- carbon_dioxide -= delta_carbon_dioxide/group_multiplier
- sharer.carbon_dioxide += delta_carbon_dioxide/sharer.group_multiplier
-
- nitrogen -= delta_nitrogen/group_multiplier
- sharer.nitrogen += delta_nitrogen/sharer.group_multiplier
-
- toxins -= delta_toxins/group_multiplier
- sharer.toxins += delta_toxins/sharer.group_multiplier
-
- var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins)
-
- var/list/trace_types_considered = list()
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
-
- var/datum/gas/corresponding = locate(trace_gas.type) in sharer.trace_gases
- var/delta = 0
-
- if(corresponding)
- delta = QUANTIZE(trace_gas.moles_archived - corresponding.moles_archived)/TRANSFER_FRACTION
- else
- corresponding = new trace_gas.type()
- sharer.trace_gases += corresponding
-
- delta = trace_gas.moles_archived/TRANSFER_FRACTION
-
- trace_gas.moles -= delta/group_multiplier
- corresponding.moles += delta/sharer.group_multiplier
-
- if(delta)
- var/individual_heat_capacity = trace_gas.specific_heat*delta
- if(delta > 0)
- heat_self_to_sharer += individual_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += individual_heat_capacity
- else
- heat_sharer_to_self -= individual_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= individual_heat_capacity
-
- moved_moles += delta
-
- trace_types_considered += trace_gas.type
-
-
- if(sharer.trace_gases.len)
- for(var/datum/gas/trace_gas in sharer.trace_gases)
- if(trace_gas.type in trace_types_considered) continue
- else
- var/datum/gas/corresponding
- var/delta = 0
-
- corresponding = new trace_gas.type()
- trace_gases += corresponding
-
- delta = trace_gas.moles_archived/TRANSFER_FRACTION
-
- trace_gas.moles -= delta/sharer.group_multiplier
- corresponding.moles += delta/group_multiplier
-
- //Guaranteed transfer from sharer to self
- var/individual_heat_capacity = trace_gas.specific_heat*delta
- heat_sharer_to_self += individual_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self += individual_heat_capacity
-
- moved_moles += -delta
- update_values()
- sharer.update_values()
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/new_self_heat_capacity = old_self_heat_capacity + heat_capacity_sharer_to_self - heat_capacity_self_to_sharer
- var/new_sharer_heat_capacity = old_sharer_heat_capacity + heat_capacity_self_to_sharer - heat_capacity_sharer_to_self
-
- if(new_self_heat_capacity > MINIMUM_HEAT_CAPACITY)
- temperature = (old_self_heat_capacity*temperature - heat_capacity_self_to_sharer*temperature_archived + heat_capacity_sharer_to_self*sharer.temperature_archived)/new_self_heat_capacity
-
- if(new_sharer_heat_capacity > MINIMUM_HEAT_CAPACITY)
- sharer.temperature = (old_sharer_heat_capacity*sharer.temperature-heat_capacity_sharer_to_self*sharer.temperature_archived + heat_capacity_self_to_sharer*temperature_archived)/new_sharer_heat_capacity
-
- if(abs(old_sharer_heat_capacity) > MINIMUM_HEAT_CAPACITY)
- if(abs(new_sharer_heat_capacity/old_sharer_heat_capacity - 1) < 0.10) // <10% change in sharer heat capacity
- temperature_share(sharer, OPEN_HEAT_TRANSFER_COEFFICIENT)
-
- if((delta_temperature > MINIMUM_TEMPERATURE_TO_MOVE) || abs(moved_moles) > MINIMUM_MOLES_DELTA_TO_MOVE)
- var/delta_pressure = temperature_archived*(total_moles() + moved_moles) - sharer.temperature_archived*(sharer.total_moles() - moved_moles)
- return delta_pressure*R_IDEAL_GAS_EQUATION/volume
-
- else
- return 0
-
-/datum/gas_mixture/proc/mimic(turf/model, border_multiplier)
- //Purpose: Used transfer gas from a more pressurised tile to a less presurised unsimulated tile.
- //Called by: "sharing" from unsimulated to simulated turfs.
- //Inputs: Unsimulated turf, Multiplier for gas transfer (optional)
- //Outputs: Amount of gas exchanged
-
- var/delta_oxygen = QUANTIZE(oxygen_archived - model.oxygen)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - model.carbon_dioxide)/TRANSFER_FRACTION
- var/delta_nitrogen = QUANTIZE(nitrogen_archived - model.nitrogen)/TRANSFER_FRACTION
- var/delta_toxins = QUANTIZE(toxins_archived - model.toxins)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - model.temperature)
-
- var/heat_transferred = 0
- var/old_self_heat_capacity = 0
- var/heat_capacity_transferred = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
-
- var/delta_air = delta_oxygen+delta_nitrogen
- if(delta_air)
- var/air_heat_capacity = SPECIFIC_HEAT_AIR*delta_air
- heat_transferred -= air_heat_capacity*model.temperature
- heat_capacity_transferred -= air_heat_capacity
-
- if(delta_carbon_dioxide)
- var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO*delta_carbon_dioxide
- heat_transferred -= carbon_dioxide_heat_capacity*model.temperature
- heat_capacity_transferred -= carbon_dioxide_heat_capacity
-
- if(delta_toxins)
- var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN*delta_toxins
- heat_transferred -= toxins_heat_capacity*model.temperature
- heat_capacity_transferred -= toxins_heat_capacity
-
- old_self_heat_capacity = heat_capacity()*group_multiplier
-
- if(border_multiplier)
- oxygen -= delta_oxygen*border_multiplier/group_multiplier
- carbon_dioxide -= delta_carbon_dioxide*border_multiplier/group_multiplier
- nitrogen -= delta_nitrogen*border_multiplier/group_multiplier
- toxins -= delta_toxins*border_multiplier/group_multiplier
- else
- oxygen -= delta_oxygen/group_multiplier
- carbon_dioxide -= delta_carbon_dioxide/group_multiplier
- nitrogen -= delta_nitrogen/group_multiplier
- toxins -= delta_toxins/group_multiplier
-
- var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins)
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- var/delta = 0
-
- delta = trace_gas.moles_archived/TRANSFER_FRACTION
-
- if(border_multiplier)
- trace_gas.moles -= delta*border_multiplier/group_multiplier
- else
- trace_gas.moles -= delta/group_multiplier
-
- var/heat_cap_transferred = delta*trace_gas.specific_heat
- heat_transferred += heat_cap_transferred*temperature_archived
- heat_capacity_transferred += heat_cap_transferred
- moved_moles += delta
- update_values()
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/new_self_heat_capacity = old_self_heat_capacity - heat_capacity_transferred
- if(new_self_heat_capacity > MINIMUM_HEAT_CAPACITY)
- if(border_multiplier)
- temperature = (old_self_heat_capacity*temperature - heat_capacity_transferred*border_multiplier*temperature_archived)/new_self_heat_capacity
- else
- temperature = (old_self_heat_capacity*temperature - heat_capacity_transferred*border_multiplier*temperature_archived)/new_self_heat_capacity
-
- temperature_mimic(model, model.thermal_conductivity, border_multiplier)
-
- if((delta_temperature > MINIMUM_TEMPERATURE_TO_MOVE) || abs(moved_moles) > MINIMUM_MOLES_DELTA_TO_MOVE)
- var/delta_pressure = temperature_archived*(total_moles() + moved_moles) - model.temperature*(model.oxygen+model.carbon_dioxide+model.nitrogen+model.toxins)
- return delta_pressure*R_IDEAL_GAS_EQUATION/volume
- else
- return 0
-
-/datum/gas_mixture/proc/check_both_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- var/self_heat_capacity = heat_capacity_archived()
- var/sharer_heat_capacity = sharer.heat_capacity_archived()
-
- var/self_temperature_delta = 0
- var/sharer_temperature_delta = 0
-
- if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
- sharer_temperature_delta = heat/(sharer_heat_capacity*sharer.group_multiplier)
- else
- return 1
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- if((abs(sharer_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(sharer_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*sharer.temperature_archived))
- return -1
-
- temperature += self_temperature_delta
- sharer.temperature += sharer_temperature_delta
-
- return 1
- //Logic integrated from: temperature_share(sharer, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/check_me_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- var/self_heat_capacity = heat_capacity_archived()
- var/sharer_heat_capacity = sharer.heat_capacity_archived()
-
- var/self_temperature_delta = 0
- var/sharer_temperature_delta = 0
-
- if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
- sharer_temperature_delta = heat/(sharer_heat_capacity*sharer.group_multiplier)
- else
- return 1
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- temperature += self_temperature_delta
- sharer.temperature += sharer_temperature_delta
-
- return 1
- //Logic integrated from: temperature_share(sharer, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/check_me_then_temperature_turf_share(turf/simulated/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature)
-
- var/self_temperature_delta = 0
- var/sharer_temperature_delta = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity_archived()
-
- if((sharer.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer.heat_capacity/(self_heat_capacity+sharer.heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
- sharer_temperature_delta = heat/sharer.heat_capacity
- else
- return 1
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- temperature += self_temperature_delta
- sharer.temperature += sharer_temperature_delta
-
- return 1
- //Logic integrated from: temperature_turf_share(sharer, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/check_me_then_temperature_mimic(turf/model, conduction_coefficient)
- var/delta_temperature = (temperature_archived - model.temperature)
- var/self_temperature_delta = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity_archived()
-
- if((model.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*model.heat_capacity/(self_heat_capacity+model.heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- temperature += self_temperature_delta
-
- return 1
- //Logic integrated from: temperature_mimic(model, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/temperature_share(datum/gas_mixture/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity_archived()
- var/sharer_heat_capacity = sharer.heat_capacity_archived()
- if(!group_multiplier)
- message_admins("Error! The gas mixture (ref \ref[src]) has no group multiplier!")
- return
-
- if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity))
-
- temperature -= heat/(self_heat_capacity*group_multiplier)
- sharer.temperature += heat/(sharer_heat_capacity*sharer.group_multiplier)
-
-/datum/gas_mixture/proc/temperature_mimic(turf/model, conduction_coefficient, border_multiplier)
- var/delta_temperature = (temperature - model.temperature)
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity()//_archived()
- if(!group_multiplier)
- message_admins("Error! The gas mixture (ref \ref[src]) has no group multiplier!")
- return
-
- if((model.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*model.heat_capacity/(self_heat_capacity+model.heat_capacity))
-
- if(border_multiplier)
- temperature -= heat*border_multiplier/(self_heat_capacity*group_multiplier)
- else
- temperature -= heat/(self_heat_capacity*group_multiplier)
-
-/datum/gas_mixture/proc/temperature_turf_share(turf/simulated/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature)
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity()
-
- if((sharer.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer.heat_capacity/(self_heat_capacity+sharer.heat_capacity))
-
- temperature -= heat/(self_heat_capacity*group_multiplier)
- sharer.temperature += heat/sharer.heat_capacity
-
-/datum/gas_mixture/proc/compare(datum/gas_mixture/sample)
- //Purpose: Compares sample to self to see if within acceptable ranges that group processing may be enabled
- //Called by: Airgroups trying to rebuild
- //Inputs: Gas mix to compare
- //Outputs: 1 if can rebuild, 0 if not.
- if(!sample) return 0
-
-
- if((abs(oxygen-sample.oxygen) > MINIMUM_AIR_TO_SUSPEND) && \
- ((oxygen < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.oxygen) || (oxygen > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.oxygen)))
- return 0
- if((abs(nitrogen-sample.nitrogen) > MINIMUM_AIR_TO_SUSPEND) && \
- ((nitrogen < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.nitrogen) || (nitrogen > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.nitrogen)))
- return 0
- if((abs(carbon_dioxide-sample.carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && \
- ((carbon_dioxide < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.carbon_dioxide) || (carbon_dioxide > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.carbon_dioxide)))
- return 0
- if((abs(toxins-sample.toxins) > MINIMUM_AIR_TO_SUSPEND) && \
- ((toxins < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.toxins) || (toxins > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.toxins)))
- return 0
-
-
- if(total_moles() > MINIMUM_AIR_TO_SUSPEND)
- if((abs(temperature-sample.temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) && \
- ((temperature < (1-MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND)*sample.temperature) || (temperature > (1+MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND)*sample.temperature)))
- //world << "temp fail [temperature] & [sample.temperature]"
- return 0
- var/check_moles
- if(sample.trace_gases.len)
- for(var/datum/gas/trace_gas in sample.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(corresponding)
- check_moles = corresponding.moles
- else
- check_moles = 0
-
- if((abs(trace_gas.moles - check_moles) > MINIMUM_AIR_TO_SUSPEND) && \
- ((check_moles < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*trace_gas.moles) || (check_moles > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*trace_gas.moles)))
- return 0
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(corresponding)
- check_moles = corresponding.moles
- else
- check_moles = 0
-
- if((abs(trace_gas.moles - check_moles) > MINIMUM_AIR_TO_SUSPEND) && \
- ((trace_gas.moles < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*check_moles) || (trace_gas.moles > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*check_moles)))
- return 0
-
- return 1
-
-/datum/gas_mixture/proc/add(datum/gas_mixture/right_side)
- oxygen += right_side.oxygen
- carbon_dioxide += right_side.carbon_dioxide
- nitrogen += right_side.nitrogen
- toxins += right_side.toxins
-
- if(trace_gases.len || right_side.trace_gases.len)
- for(var/datum/gas/trace_gas in right_side.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(!corresponding)
- corresponding = new trace_gas.type()
- trace_gases += corresponding
- corresponding.moles += trace_gas.moles
-
- update_values()
- return 1
-
-/datum/gas_mixture/proc/subtract(datum/gas_mixture/right_side)
- //Purpose: Subtracts right_side from air_mixture. Used to help turfs mingle
- //Called by: Pipelines ending in a break (or something)
- //Inputs: Gas mix to remove
- //Outputs: 1
-
- oxygen = max(oxygen - right_side.oxygen)
- carbon_dioxide = max(carbon_dioxide - right_side.carbon_dioxide)
- nitrogen = max(nitrogen - right_side.nitrogen)
- toxins = max(toxins - right_side.toxins)
-
- if(trace_gases.len || right_side.trace_gases.len)
- for(var/datum/gas/trace_gas in right_side.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(corresponding)
- corresponding.moles = max(0, corresponding.moles - trace_gas.moles)
-
- update_values()
- return 1
-
-/datum/gas_mixture/proc/multiply(factor)
- oxygen *= factor
- carbon_dioxide *= factor
- nitrogen *= factor
- toxins *= factor
-
- if(trace_gases && trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- trace_gas.moles *= factor
-
- update_values()
- return 1
-
-/datum/gas_mixture/proc/divide(factor)
- oxygen /= factor
- carbon_dioxide /= factor
- nitrogen /= factor
- toxins /= factor
-
- if(trace_gases && trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- trace_gas.moles /= factor
-
- update_values()
- return 1
diff --git a/code/ZAS - oldbs12/FEA_system.dm b/code/ZAS - oldbs12/FEA_system.dm
deleted file mode 100644
index ecc4ff37f36..00000000000
--- a/code/ZAS - oldbs12/FEA_system.dm
+++ /dev/null
@@ -1,356 +0,0 @@
-/*
-Overview:
- The air_master global variable is the workhorse for the system.
-
-Why are you archiving data before modifying it?
- The general concept with archiving data and having each tile keep track of when they were last updated is to keep everything symmetric
- and totally independent of the order they are read in an update cycle.
- This prevents abnormalities like air/fire spreading rapidly in one direction and super slowly in the other.
-
-Why not just archive everything and then calculate?
- Efficiency. While a for-loop that goes through all tils and groups to archive their information before doing any calculations seems simple, it is
- slightly less efficient than the archive-before-modify/read method.
-
-Why is there a cycle check for calculating data as well?
- This ensures that every connection between group-tile, tile-tile, and group-group is only evaluated once per loop.
-
-
-
-
-Important variables:
- air_master.groups_to_rebuild (list)
- A list of air groups that have had their geometry occluded and thus may need to be split in half.
- A set of adjacent groups put in here will join together if validly connected.
- This is done before air system calculations for a cycle.
- air_master.tiles_to_update (list)
- Turfs that are in this list have their border data updated before the next air calculations for a cycle.
- Place turfs in this list rather than call the proc directly to prevent race conditions
-
- turf/simulated.archive() and datum/air_group.archive()
- This stores all data for.
- If you modify, make sure to update the archived_cycle to prevent race conditions and maintain symmetry
-
- atom/CanPass(atom/movable/mover, turf/target, height, air_group)
- returns 1 for allow pass and 0 for deny pass
- Turfs automatically call this for all objects/mobs in its turf.
- This is called both as source.CanPass(target, height, air_group)
- and target.CanPass(source, height, air_group)
-
- Cases for the parameters
- 1. This is called with args (mover, location, height>0, air_group=0) for normal objects.
- 2. This is called with args (null, location, height=0, air_group=0) for flowing air.
- 3. This is called with args (null, location, height=?, air_group=1) for determining group boundaries.
-
- Cases 2 and 3 would be different for doors or other objects open and close fairly often.
- (Case 3 would return 0 always while Case 2 would return 0 only when the door is open)
- This prevents the necessity of re-evaluating group geometry every time a door opens/closes.
-
-
-Important Procedures
- air_master.process()
- This first processes the air_master update/rebuild lists then processes all groups and tiles for air calculations
-
-*/
-
-var/tick_multiplier = 2
-
-atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
- //Purpose: Determines if the object (or airflow) can pass this atom.
- //Called by: Movement, airflow.
- //Inputs: The moving atom (optional), target turf, "height" and air group
- //Outputs: Boolean if can pass.
-
- return (!density || !height || air_group)
-
-/turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0)
- if(!target) return 0
-
- if(istype(mover)) // turf/Enter(...) will perform more advanced checks
- return !density
-
- else // Now, doing more detailed checks for air movement and air group formation
- if(target.blocks_air||blocks_air)
- return 0
-
- for(var/obj/obstacle in src)
- if(!obstacle.CanPass(mover, target, height, air_group))
- return 0
- if(target != src)
- for(var/obj/obstacle in target)
- if(!obstacle.CanPass(mover, src, height, air_group))
- return 0
-
- return 1
-
-
-var/datum/controller/air_system/air_master
-
-/datum/controller/air_system
- //Geometry lists
- var/list/turfs_with_connections = list()
- var/list/active_hotspots = list()
-
- //Special functions lists
- var/reconsidering_zones = FALSE
- var/list/tiles_to_reconsider_zones = list()
- var/list/tiles_to_reconsider_alternate
-
- //Geometry updates lists
- var/updating_tiles = FALSE
- var/list/tiles_to_update = list()
- var/list/tiles_to_update_alternate
-
- var/checking_connections = FALSE
- var/list/connections_to_check = list()
- var/list/connections_to_check_alternate
-
- var/list/potential_intrazone_connections = list()
-
- //Zone lists
- var/list/active_zones = list()
- var/list/zones_needing_rebuilt = list()
- var/list/zones = list()
-
-
- var/current_cycle = 0
- var/update_delay = 5 //How long between check should it try to process atmos again.
- var/failed_ticks = 0 //How many ticks have runtimed?
-
- var/tick_progress = 0
-
-
-/datum/controller/air_system/proc/Setup()
- //Purpose: Call this at the start to setup air groups geometry
- // (Warning: Very processor intensive but only must be done once per round)
- //Called by: Gameticker/Master controller
- //Inputs: None.
- //Outputs: None.
-
- //set background = 1
- world << "\red \b Processing Geometry..."
- sleep(-1)
-
- var/start_time = world.timeofday
-
- var/simulated_turf_count = 0
-
- for(var/turf/simulated/S in world)
- simulated_turf_count++
- if(!S.zone && !S.blocks_air)
- if(S.CanPass(null, S, 0, 0))
- new/zone(S)
-
- for(var/turf/simulated/S in world)
- S.update_air_properties()
-
- world << {"Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.
-Total Simulated Turfs: [simulated_turf_count]
-Total Zones: [zones.len]
-Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]"}
-
-// spawn Start()
-
-
-/datum/controller/air_system/proc/Start()
- //Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere.
- //Called by: Master controller
- //Inputs: None.
- //Outputs: None.
-
-
- //set background = 1
-
- while(1)
- if(!air_processing_killed)
- var/success = Tick() //Changed so that a runtime does not crash the ticker.
- if(!success) //Runtimed.
- failed_ticks++
- if(failed_ticks > 20)
- world << "ERROR IN ATMOS TICKER. Killing air simulation!"
- air_processing_killed = 1
- sleep(max(5,update_delay*tick_multiplier))
-
-
-/datum/controller/air_system/proc/Tick()
- . = 1 //Set the default return value, for runtime detection.
-
- current_cycle++
-
- //If there are tiles to update, do so.
- tick_progress = "updating turf properties"
- if(tiles_to_update.len)
- updating_tiles = TRUE
-
- for(var/turf/simulated/T in tiles_to_update)
- if(. && T && !T.update_air_properties())
- //If a runtime occured, make sure we can sense it.
- . = 0
-
- updating_tiles = FALSE
-
- if(.)
- if(tiles_to_update_alternate)
- tiles_to_update = tiles_to_update_alternate
- tiles_to_update_alternate = null
- else
- tiles_to_update = list()
-
- else if(tiles_to_update_alternate)
- tiles_to_update |= tiles_to_update_alternate
- tiles_to_update_alternate = null
-
- //Rebuild zones.
- if(.)
- tick_progress = "rebuilding zones"
- if(zones_needing_rebuilt.len)
- for(var/zone/zone in zones_needing_rebuilt)
- zone.Rebuild()
-
- zones_needing_rebuilt = list()
-
- //Check sanity on connection objects.
- if(.)
- tick_progress = "checking/creating connections"
- if(connections_to_check.len)
- checking_connections = TRUE
-
- for(var/connection/C in connections_to_check)
- C.Cleanup()
-
- for(var/turf/simulated/turf_1 in potential_intrazone_connections)
- for(var/turf/simulated/turf_2 in potential_intrazone_connections[turf_1])
-
- if(!turf_1.zone || !turf_2.zone)
- continue
-
- if(turf_1.zone == turf_2.zone)
- continue
-
- var/should_skip = FALSE
- if(turf_1 in air_master.turfs_with_connections)
-
- for(var/connection/C in turfs_with_connections[turf_1])
- if(C.B == turf_2 || C.A == turf_2)
- should_skip = TRUE
- break
- if(should_skip)
- continue
-
- new /connection(turf_1, turf_2)
-
- checking_connections = FALSE
-
- potential_intrazone_connections = list()
-
- if(connections_to_check_alternate)
- connections_to_check = connections_to_check_alternate
- connections_to_check_alternate = null
- else
- connections_to_check = list()
-
- //Process zones.
- if(.)
- tick_progress = "processing zones"
- for(var/zone/Z in active_zones)
- if(Z.last_update < current_cycle)
- var/output = Z.process()
- if(Z)
- Z.last_update = current_cycle
- if(. && Z && !output)
- . = 0
-
- //Ensure tiles still have zones.
- if(.)
- tick_progress = "reconsidering zones on turfs"
- if(tiles_to_reconsider_zones.len)
- reconsidering_zones = TRUE
-
- for(var/turf/simulated/T in tiles_to_reconsider_zones)
- if(!T.zone)
- new /zone(T)
-
- reconsidering_zones = FALSE
-
- if(tiles_to_reconsider_alternate)
- tiles_to_reconsider_zones = tiles_to_reconsider_alternate
- tiles_to_reconsider_alternate = null
- else
- tiles_to_reconsider_zones = list()
-
- //Process fires.
- if(.)
- tick_progress = "processing fire"
- for(var/obj/fire/F in active_hotspots)
- if(. && F && !F.process())
- . = 0
-
- if(.)
- tick_progress = "success"
-
-
-/datum/controller/air_system/proc/AddTurfToUpdate(turf/simulated/outdated_turf)
- var/list/tiles_to_check = list()
-
- if(istype(outdated_turf))
- tiles_to_check |= outdated_turf
-
- if(istype(outdated_turf, /turf))
- for(var/direction in cardinal)
- var/turf/simulated/adjacent_turf = get_step(outdated_turf, direction)
- if(istype(adjacent_turf))
- tiles_to_check |= adjacent_turf
-
- if(updating_tiles)
- if(!tiles_to_update_alternate)
- tiles_to_update_alternate = tiles_to_check
- else
- tiles_to_update_alternate |= tiles_to_check
- else
- tiles_to_update |= tiles_to_check
-
-
-/datum/controller/air_system/proc/AddConnectionToCheck(connection/connection)
- if(checking_connections)
- if(istype(connection, /list))
- if(!connections_to_check_alternate)
- connections_to_check_alternate = connection
-
- else if(!connections_to_check_alternate)
- connections_to_check_alternate = list()
-
- connections_to_check_alternate |= connection
-
- else
- connections_to_check |= connection
-
-
-/datum/controller/air_system/proc/ReconsiderTileZone(var/turf/simulated/zoneless_turf)
- if(zoneless_turf.zone)
- return
-
- if(reconsidering_zones)
- if(!tiles_to_reconsider_alternate)
- tiles_to_reconsider_alternate = list()
-
- tiles_to_reconsider_alternate |= zoneless_turf
-
- else
- tiles_to_reconsider_zones |= zoneless_turf
-
-
-/datum/controller/air_system/proc/AddIntrazoneConnection(var/turf/simulated/A, var/turf/simulated/B)
- if(!istype(A) || !istype(B))
- return
-
- if(A in potential_intrazone_connections)
- if(B in potential_intrazone_connections[A])
- return
-
- if (B in potential_intrazone_connections)
- if(A in potential_intrazone_connections[B])
- return
-
- potential_intrazone_connections[B] += A
-
- else
- potential_intrazone_connections[B] = list(A)
diff --git a/code/ZAS - oldbs12/Fire.dm b/code/ZAS - oldbs12/Fire.dm
deleted file mode 100644
index b79d7f8b553..00000000000
--- a/code/ZAS - oldbs12/Fire.dm
+++ /dev/null
@@ -1,362 +0,0 @@
-/*
-
-Making Bombs with ZAS:
-Make burny fire with lots of burning
-Draw off 5000K gas from burny fire
-Separate gas into oxygen and plasma components
-Obtain plasma and oxygen tanks filled up about 50-75% with normal-temp gas
-Fill rest with super hot gas from separated canisters, they should be about 125C now.
-Attach to transfer valve and open. BOOM.
-
-*/
-
-
-//Some legacy definitions so fires can be started.
-atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
- return null
-
-
-turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
-
-
-turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
- if(fire_protection > world.time-300)
- return 0
- if(locate(/obj/fire) in src)
- return 1
- var/datum/gas_mixture/air_contents = return_air()
- if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
- return 0
-
- var/obj/structure/reagent_dispensers/fueltank/FT = locate() in src
- if(exposed_temperature >= AUTOIGNITION_WELDERFUEL)
- if (FT)
- FT.explode()
- return 1
-
- var/igniting = 0
- var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
-
- if(air_contents.check_combustability(liquid))
- igniting = 1
-
- if(! (locate(/obj/fire) in src))
-
- new /obj/fire(src,1000)
-
- return igniting
-
-/obj/fire
- //Icon for fire on turfs.
-
- anchored = 1
- mouse_opacity = 0
-
- //luminosity = 3
-
- icon = 'icons/effects/fire.dmi'
- icon_state = "1"
-
- layer = TURF_LAYER
-
- var/firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
-
-/obj/fire/process()
- . = 1
-
- //get location and check if it is in a proper ZAS zone
- var/turf/simulated/S = loc
-
- if(!istype(S))
- del src
-
- if(!S.zone)
- del src
-
- var/datum/gas_mixture/air_contents = S.return_air()
- //get liquid fuels on the ground.
- var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
- //and the volatile stuff from the air
- var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
-
- //since the air is processed in fractions, we need to make sure not to have any minuscle residue or
- //the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour
- if(air_contents.oxygen < 0.001)
- air_contents.oxygen = 0
- if(air_contents.toxins < 0.001)
- air_contents.toxins = 0
- if(fuel)
- if(fuel.moles < 0.001)
- air_contents.trace_gases.Remove(fuel)
-
- //check if there is something to combust
- if(!air_contents.check_recombustability(liquid))
- //del src
- RemoveFire()
-
- //get a firelevel and set the icon
- firelevel = air_contents.calculate_firelevel(liquid)
-
- if(firelevel > 6)
- icon_state = "3"
- SetLuminosity(7)
- else if(firelevel > 2.5)
- icon_state = "2"
- SetLuminosity(5)
- else
- icon_state = "1"
- SetLuminosity(3)
-
- //im not sure how to implement a version that works for every creature so for now monkeys are firesafe
- for(var/mob/living/carbon/human/M in loc)
- M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
- for(var/atom/A in loc)
- A.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
- //spread
- for(var/direction in cardinal)
- if(S.air_check_directions&direction) //Grab all valid bordering tiles
-
- var/turf/simulated/enemy_tile = get_step(S, direction)
-
- if(istype(enemy_tile))
- var/datum/gas_mixture/acs = enemy_tile.return_air()
- var/obj/effect/decal/cleanable/liquid_fuel/liq = locate() in enemy_tile
- if(!acs) continue
- if(!acs.check_recombustability(liq)) continue
- //If extinguisher mist passed over the turf it's trying to spread to, don't spread and
- //reduce firelevel.
- if(enemy_tile.fire_protection > world.time-30)
- firelevel -= 1.5
- continue
-
- //Spread the fire.
- if(!(locate(/obj/fire) in enemy_tile))
- if( prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0))
- new/obj/fire(enemy_tile,firelevel)
-
- //seperate part of the present gas
- //this is done to prevent the fire burning all gases in a single pass
- var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate)
-///////////////////////////////// FLOW HAS BEEN CREATED /// DONT DELETE THE FIRE UNTIL IT IS MERGED BACK OR YOU WILL DELETE AIR ///////////////////////////////////////////////
-
- if(flow)
-
- if(flow.check_recombustability(liquid))
- //Ensure flow temperature is higher than minimum fire temperatures.
- //this creates some energy ex nihilo but is necessary to get a fire started
- //lets just pretend this energy comes from the ignition source and dont mention this again
- //flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
-
- //burn baby burn!
-
- flow.zburn(liquid,1)
- //merge the air back
- S.assume_air(flow)
-
-///////////////////////////////// FLOW HAS BEEN REMERGED /// feel free to delete the fire again from here on //////////////////////////////////////////////////////////////////
-
-
-/obj/fire/New(newLoc,fl)
- ..()
-
- if(!istype(loc, /turf))
- del src
-
- dir = pick(cardinal)
- SetLuminosity(3)
- firelevel = fl
- air_master.active_hotspots.Add(src)
-
-
-/obj/fire/Destroy()
- if (istype(loc, /turf/simulated))
- SetLuminosity(0)
-
- loc = null
- air_master.active_hotspots.Remove(src)
-
- ..()
-
-/obj/fire/proc/RemoveFire()
- if (istype(loc, /turf/simulated))
- SetLuminosity(0)
- loc = null
- air_master.active_hotspots.Remove(src)
-
-
-
-turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
-turf/proc/apply_fire_protection()
-turf/simulated/apply_fire_protection()
- fire_protection = world.time
-
-
-datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, force_burn)
- var/value = 0
-
- if((temperature > PLASMA_MINIMUM_BURN_TEMPERATURE || force_burn) && check_recombustability(liquid))
- var/total_fuel = 0
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
-
- total_fuel += toxins
-
- if(fuel)
- //Volatile Fuel
- total_fuel += fuel.moles
-
- if(liquid)
- //Liquid Fuel
- if(liquid.amount <= 0)
- del liquid
- else
- total_fuel += liquid.amount
-
- //Calculate the firelevel.
- var/firelevel = calculate_firelevel(liquid)
-
- //get the current inner energy of the gas mix
- //this must be taken here to prevent the addition or deletion of energy by a changing heat capacity
- var/starting_energy = temperature * heat_capacity()
-
- //determine the amount of oxygen used
- var/total_oxygen = min(oxygen, 2 * total_fuel)
-
- //determine the amount of fuel actually used
- var/used_fuel_ratio = min(oxygen / 2 , total_fuel) / total_fuel
- total_fuel = total_fuel * used_fuel_ratio
-
- var/total_reactants = total_fuel + total_oxygen
-
- //determine the amount of reactants actually reacting
- var/used_reactants_ratio = min( max(total_reactants * firelevel / vsc.fire_firelevel_multiplier, 0.2), total_reactants) / total_reactants
-
- //remove and add gasses as calculated
- oxygen -= min(oxygen, total_oxygen * used_reactants_ratio )
-
- toxins -= min(toxins, (toxins * used_fuel_ratio * used_reactants_ratio ) * 3)
- if(toxins < 0)
- toxins = 0
-
- carbon_dioxide += max(2 * total_fuel, 0)
-
- if(fuel)
- fuel.moles -= (fuel.moles * used_fuel_ratio * used_reactants_ratio) * 5 //Fuel burns 5 times as quick
- if(fuel.moles <= 0) del fuel
-
- if(liquid)
- liquid.amount -= (liquid.amount * used_fuel_ratio * used_reactants_ratio) * 5 // liquid fuel burns 5 times as quick
-
- if(liquid.amount <= 0) del liquid
-
- //calculate the energy produced by the reaction and then set the new temperature of the mix
- temperature = (starting_energy + vsc.fire_fuel_energy_release * total_fuel) / heat_capacity()
-
- update_values()
- value = total_reactants * used_reactants_ratio
- return value
-
-datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
- //this is a copy proc to continue a fire after its been started.
-
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
-
- if(oxygen && (toxins || fuel || liquid))
- if(liquid)
- return 1
- if (toxins)
- return 1
- if(fuel)
- return 1
-
- return 0
-
-datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
- //this check comes up very often and is thus centralized here to ease adding stuff
-
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
-
- if(oxygen && (toxins || fuel || liquid))
- if(liquid)
- return 1
- if (toxins >= 0.7)
- return 1
- if(fuel && fuel.moles >= 1.4)
- return 1
-
- return 0
-
-datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
- //Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
-
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
- var/total_fuel = 0
- var/firelevel = 0
-
- if(check_recombustability(liquid))
-
- total_fuel += toxins
-
- if(liquid)
- total_fuel += liquid.amount
-
- if(fuel)
- total_fuel += fuel.moles
-
- var/total_combustables = (total_fuel + oxygen)
-
- if(total_fuel > 0 && oxygen > 0)
-
- //slows down the burning when the concentration of the reactants is low
- var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide)
- //calculates how close the mixture of the reactants is to the optimum
- var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ** 2)))
- //toss everything together
- firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier
-
- return max( 0, firelevel)
-
-
-/mob/living/proc/FireBurn(var/firelevel, var/last_temperature, var/pressure)
- var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
- apply_damage(2.5*mx, BURN)
-
-
-/mob/living/carbon/human/FireBurn(var/firelevel, var/last_temperature, var/pressure)
- //Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
- //Due to TG reworking how fireprotection works, this is kinda less meaningful.
-
- var/head_exposure = 1
- var/chest_exposure = 1
- var/groin_exposure = 1
- var/legs_exposure = 1
- var/arms_exposure = 1
-
- //Get heat transfer coefficients for clothing.
-
- for(var/obj/item/clothing/C in src)
- if(l_hand == C || r_hand == C)
- continue
-
- if( C.max_heat_protection_temperature >= last_temperature )
- if(C.body_parts_covered & HEAD)
- head_exposure = 0
- if(C.body_parts_covered & UPPER_TORSO)
- chest_exposure = 0
- if(C.body_parts_covered & LOWER_TORSO)
- groin_exposure = 0
- if(C.body_parts_covered & LEGS)
- legs_exposure = 0
- if(C.body_parts_covered & ARMS)
- arms_exposure = 0
- //minimize this for low-pressure enviroments
- var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
-
- //Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
-
- apply_damage(2.5*mx*head_exposure, BURN, "head", 0, 0, "Fire")
- apply_damage(2.5*mx*chest_exposure, BURN, "chest", 0, 0, "Fire")
- apply_damage(2.0*mx*groin_exposure, BURN, "groin", 0, 0, "Fire")
- apply_damage(0.6*mx*legs_exposure, BURN, "l_leg", 0, 0, "Fire")
- apply_damage(0.6*mx*legs_exposure, BURN, "r_leg", 0, 0, "Fire")
- apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire")
- apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
diff --git a/code/ZAS - oldbs12/Functions.dm b/code/ZAS - oldbs12/Functions.dm
deleted file mode 100644
index 3037e13f412..00000000000
--- a/code/ZAS - oldbs12/Functions.dm
+++ /dev/null
@@ -1,172 +0,0 @@
-//Global Functions
-//Contents: FloodFill, ZMerge, ZConnect
-
-//Floods outward from an initial turf to fill everywhere it's zone would reach.
-proc/FloodFill(turf/simulated/start)
-
- if(!istype(start))
- return list()
-
- //The list of tiles waiting to be evaulated.
- var/list/open = list(start)
- //The list of tiles which have been evaulated.
- var/list/closed = list()
-
- //Loop through the turfs in the open list in order to find which adjacent turfs should be added to the zone.
- while(open.len)
- var/turf/simulated/T = pick(open)
-
- //sanity!
- if(!istype(T))
- open -= T
- continue
-
- //Check all cardinal directions
- for(var/d in cardinal)
- var/turf/simulated/O = get_step(T,d)
-
- //Ensure the turf is of proper type, that it is not in either list, and that air can reach it.
- if(istype(O) && !(O in open) && !(O in closed) && O.ZCanPass(T))
-
- //Handle connections from a tile with a door.
- if(T.HasDoor())
- //If they both have doors, then they are not able to connect period.
- if(O.HasDoor())
- continue
-
- //Connect first to north and west
- if(d == NORTH || d == WEST)
- open += O
-
- //If that fails, and north/west cannot be connected to, see if west or south can be connected instead.
- else
- var/turf/simulated/W = get_step(O, WEST)
- var/turf/simulated/N = get_step(O, NORTH)
-
- if( !O.ZCanPass(N) && !O.ZCanPass(W) )
- //If it cannot connect either to the north or west, connect it!
- open += O
-
- //If no doors are involved, add it immediately.
- else if(!O.HasDoor())
- open += O
-
- //Handle connecting to a tile with a door.
- else
- if(d == SOUTH || d == EAST)
- //doors prefer connecting to zones to the north or west
- closed += O
-
- else
- //see if we need to force an attempted connection
- //(there are no potentially viable zones to the north/west of the door)
- var/turf/simulated/W = get_step(O, WEST)
- var/turf/simulated/N = get_step(O, NORTH)
-
- if( !O.ZCanPass(N) && !O.ZCanPass(W) )
- //If it cannot connect either to the north or west, connect it!
- closed += O
-
- //This tile is now evaluated, and can be moved to the list of evaluated tiles.
- open -= T
- closed += T
-
- return closed
-
-
-//Procedure to merge two zones together.
-proc/ZMerge(zone/A,zone/B)
-
- //Sanity~
- if(!istype(A) || !istype(B))
- return
-
- var/new_contents = A.contents + B.contents
-
- //Set all the zone vars.
- for(var/turf/simulated/T in B.contents)
- T.zone = A
-
- if(istype(A.air) && istype(B.air))
- //Merges two zones so that they are one.
- var/a_size = A.air.group_multiplier
- var/b_size = B.air.group_multiplier
- var/c_size = a_size + b_size
-
- //Set air multipliers to one so air represents gas per tile.
- A.air.group_multiplier = 1
- B.air.group_multiplier = 1
-
- //Remove some air proportional to the size of this zone.
- A.air.remove_ratio(a_size/c_size)
- B.air.remove_ratio(b_size/c_size)
-
- //Merge the gases and set the multiplier to the sum of the old ones.
- A.air.merge(B.air)
- A.air.group_multiplier = c_size
-
- //I hate when the air datum somehow disappears.
- // Try to make it sorta work anyways. Fakit
- else if(istype(B.air))
- A.air = B.air
- A.air.group_multiplier = A.contents.len
-
- else if(istype(A.air))
- A.air.group_multiplier = A.contents.len
-
- //Doublefakit.
- else
- A.air = new
-
- //Check for connections to merge into the new zone.
- for(var/connection/C in B.connections)
- //The Cleanup proc will delete the connection if the zones are the same.
- // It will also set the zone variables correctly.
- C.Cleanup()
-
- //Add space tiles.
- if(A.unsimulated_tiles && B.unsimulated_tiles)
- A.unsimulated_tiles |= B.unsimulated_tiles
- else if (B.unsimulated_tiles)
- A.unsimulated_tiles = B.unsimulated_tiles
-
- //Add contents.
- A.contents = new_contents
-
- //Remove the "B" zone, finally.
- B.SoftDelete()
-
-
-//Connects two zones by forming a connection object representing turfs A and B.
-proc/ZConnect(turf/simulated/A,turf/simulated/B)
-
- //Make sure that if it's space, it gets added to unsimulated_tiles instead.
- if(!istype(B))
- if(A.zone)
- A.zone.AddTurf(B)
- return
- if(!istype(A))
- if(B.zone)
- B.zone.AddTurf(A)
- return
-
- if(!istype(A) || !istype(B))
- return
-
- //Make some preliminary checks to see if the connection is valid.
- if(!A.zone || !B.zone) return
- if(A.zone == B.zone)
- air_master.AddIntrazoneConnection(A,B)
- return
-
- if(A.CanPass(null, B, 1.5, 1) && A.zone.air.compare(B.zone.air))
- return ZMerge(A.zone,B.zone)
-
- //Ensure the connection isn't already made.
- if(A in air_master.turfs_with_connections)
- for(var/connection/C in air_master.turfs_with_connections[A])
- if(C.B == B || C.A == B)
- return
-
- //Make the connection.
- new /connection(A,B)
diff --git a/code/ZAS - oldbs12/Plasma.dm b/code/ZAS - oldbs12/Plasma.dm
deleted file mode 100644
index 5be45be3c07..00000000000
--- a/code/ZAS - oldbs12/Plasma.dm
+++ /dev/null
@@ -1,163 +0,0 @@
-var/image/contamination_overlay = image('icons/effects/contamination.dmi')
-
-/pl_control
- var/PLASMA_DMG = 3
- var/PLASMA_DMG_NAME = "Plasma Damage Amount"
- var/PLASMA_DMG_DESC = "Self Descriptive"
-
- var/CLOTH_CONTAMINATION = 1
- var/CLOTH_CONTAMINATION_NAME = "Cloth Contamination"
- var/CLOTH_CONTAMINATION_DESC = "If this is on, plasma does damage by getting into cloth."
-
- var/PLASMAGUARD_ONLY = 0
- var/PLASMAGUARD_ONLY_NAME = "\"PlasmaGuard Only\""
- var/PLASMAGUARD_ONLY_DESC = "If this is on, only biosuits and spacesuits protect against contamination and ill effects."
-
- var/GENETIC_CORRUPTION = 0
- var/GENETIC_CORRUPTION_NAME = "Genetic Corruption Chance"
- var/GENETIC_CORRUPTION_DESC = "Chance of genetic corruption as well as toxic damage, X in 10,000."
-
- var/SKIN_BURNS = 0
- var/SKIN_BURNS_DESC = "Plasma has an effect similar to mustard gas on the un-suited."
- var/SKIN_BURNS_NAME = "Skin Burns"
-
- var/EYE_BURNS = 1
- var/EYE_BURNS_NAME = "Eye Burns"
- var/EYE_BURNS_DESC = "Plasma burns the eyes of anyone not wearing eye protection."
-
- var/CONTAMINATION_LOSS = 0.02
- var/CONTAMINATION_LOSS_NAME = "Contamination Loss"
- var/CONTAMINATION_LOSS_DESC = "How much toxin damage is dealt from contaminated clothing" //Per tick? ASK ARYN
-
- var/PLASMA_HALLUCINATION = 0
- var/PLASMA_HALLUCINATION_NAME = "Plasma Hallucination"
- var/PLASMA_HALLUCINATION_DESC = "Does being in plasma cause you to hallucinate?"
-
- var/N2O_HALLUCINATION = 1
- var/N2O_HALLUCINATION_NAME = "N2O Hallucination"
- var/N2O_HALLUCINATION_DESC = "Does being in sleeping gas cause you to hallucinate?"
-
-
-obj/var/contaminated = 0
-
-
-/obj/item/proc/can_contaminate()
- //Clothing and backpacks can be contaminated.
- if(flags & PLASMAGUARD) return 0
- else if(istype(src,/obj/item/weapon/storage/backpack)) return 0 //Cannot be washed :(
- else if(istype(src,/obj/item/clothing)) return 1
-
-/obj/item/proc/contaminate()
- //Do a contamination overlay? Temporary measure to keep contamination less deadly than it was.
- if(!contaminated)
- contaminated = 1
- overlays += contamination_overlay
-
-/obj/item/proc/decontaminate()
- contaminated = 0
- overlays -= contamination_overlay
-
-/mob/proc/contaminate()
-
-/mob/living/carbon/human/contaminate()
- //See if anything can be contaminated.
-
- if(!pl_suit_protected())
- suit_contamination()
-
- if(!pl_head_protected())
- if(prob(1)) suit_contamination() //Plasma can sometimes get through such an open suit.
-
-//Cannot wash backpacks currently.
-// if(istype(back,/obj/item/weapon/storage/backpack))
-// back.contaminate()
-
-/mob/proc/pl_effects()
-
-/mob/living/carbon/human/pl_effects()
- //Handles all the bad things plasma can do.
-
- //Contamination
- if(vsc.plc.CLOTH_CONTAMINATION) contaminate()
-
- //Anything else requires them to not be dead.
- if(stat >= 2)
- return
-
- //Burn skin if exposed.
- if(vsc.plc.SKIN_BURNS)
- if(!pl_head_protected() || !pl_suit_protected())
- burn_skin(0.75)
- if(prob(20)) src << "\red Your skin burns!"
- updatehealth()
-
- //Burn eyes if exposed.
- if(vsc.plc.EYE_BURNS)
- if(!head)
- if(!wear_mask)
- burn_eyes()
- else
- if(!(wear_mask.flags & MASKCOVERSEYES))
- burn_eyes()
- else
- if(!(head.flags & HEADCOVERSEYES))
- if(!wear_mask)
- burn_eyes()
- else
- if(!(wear_mask.flags & MASKCOVERSEYES))
- burn_eyes()
-
- //Genetic Corruption
- if(vsc.plc.GENETIC_CORRUPTION)
- if(rand(1,10000) < vsc.plc.GENETIC_CORRUPTION)
- randmutb(src)
- src << "\red High levels of toxins cause you to spontaneously mutate."
- domutcheck(src,null)
-
-
-/mob/living/carbon/human/proc/burn_eyes()
- //The proc that handles eye burning.
- if(prob(20)) src << "\red Your eyes burn!"
- var/datum/organ/internal/eyes/E = internal_organs_by_name["eyes"]
- E.damage += 2.5
- eye_blurry = min(eye_blurry+1.5,50)
- if (prob(max(0,E.damage - 15) + 1) &&!eye_blind)
- src << "\red You are blinded!"
- eye_blind += 20
-
-/mob/living/carbon/human/proc/pl_head_protected()
- //Checks if the head is adequately sealed.
- if(head)
- if(vsc.plc.PLASMAGUARD_ONLY)
- if(head.flags & PLASMAGUARD)
- return 1
- else if(head.flags & HEADCOVERSEYES)
- return 1
- return 0
-
-/mob/living/carbon/human/proc/pl_suit_protected()
- //Checks if the suit is adequately sealed.
- if(wear_suit)
- if(vsc.plc.PLASMAGUARD_ONLY)
- if(wear_suit.flags & PLASMAGUARD) return 1
- else
- if(wear_suit.flags_inv & HIDEJUMPSUIT) return 1
- return 0
-
-/mob/living/carbon/human/proc/suit_contamination()
- //Runs over the things that can be contaminated and does so.
- if(w_uniform) w_uniform.contaminate()
- if(shoes) shoes.contaminate()
- if(gloves) gloves.contaminate()
-
-
-turf/Entered(obj/item/I)
- . = ..()
- //Items that are in plasma, but not on a mob, can still be contaminated.
- if(istype(I) && vsc.plc.CLOTH_CONTAMINATION)
- var/datum/gas_mixture/env = return_air(1)
- if(!env)
- return
- if(env.toxins > MOLES_PLASMA_VISIBLE + 1)
- if(I.can_contaminate())
- I.contaminate()
\ No newline at end of file
diff --git a/code/ZAS - oldbs12/Variable Settings.dm b/code/ZAS - oldbs12/Variable Settings.dm
deleted file mode 100644
index 92841a02dcd..00000000000
--- a/code/ZAS - oldbs12/Variable Settings.dm
+++ /dev/null
@@ -1,336 +0,0 @@
-var/global/vs_control/vsc = new
-
-/vs_control
- var/fire_consuption_rate = 0.25
- var/fire_consuption_rate_NAME = "Fire - Air Consumption Ratio"
- var/fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick."
-
- var/fire_firelevel_multiplier = 25
- var/fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
- var/fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extingiushing of fires."
-
- var/fire_fuel_energy_release = 397000
- var/fire_fuel_energy_release_NAME = "Fire - Fuel energy release"
- var/fire_fuel_energy_release_DESC = "The energy in joule released when burning one mol of a burnable substance"
-
-
- var/IgnitionLevel = 0.5
- var/IgnitionLevel_DESC = "Determines point at which fire can ignite"
-
- var/airflow_lightest_pressure = 20
- var/airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
- var/airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
-
- var/airflow_light_pressure = 35
- var/airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
- var/airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
-
- var/airflow_medium_pressure = 50
- var/airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
- var/airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
-
- var/airflow_heavy_pressure = 65
- var/airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
- var/airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
-
- var/airflow_dense_pressure = 85
- var/airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
- var/airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
-
- var/airflow_stun_pressure = 60
- var/airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
- var/airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
-
- var/airflow_stun_cooldown = 60
- var/airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
- var/airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
-
- var/airflow_stun = 1
- var/airflow_stun_NAME = "Airflow Impact - Stunning"
- var/airflow_stun_DESC = "How much a mob is stunned when hit by an object."
-
- var/airflow_damage = 2
- var/airflow_damage_NAME = "Airflow Impact - Damage"
- var/airflow_damage_DESC = "Damage from airflow impacts."
-
- var/airflow_speed_decay = 1.5
- var/airflow_speed_decay_NAME = "Airflow Speed Decay"
- var/airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
-
- var/airflow_delay = 30
- var/airflow_delay_NAME = "Airflow Retrigger Delay"
- var/airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
-
- var/airflow_mob_slowdown = 1
- var/airflow_mob_slowdown_NAME = "Airflow Slowdown"
- var/airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
-
- var/connection_insulation = 1
- var/connection_insulation_NAME = "Connections - Insulation"
- var/connection_insulation_DESC = "Boolean, should doors forbid heat transfer?"
-
- var/connection_temperature_delta = 10
- var/connection_temperature_delta_NAME = "Connections - Temperature Difference"
- var/connection_temperature_delta_DESC = "The smallest temperature difference which will cause heat to travel through doors."
-
-
-/vs_control/var/list/settings = list()
-/vs_control/var/list/bitflags = list("1","2","4","8","16","32","64","128","256","512","1024")
-/vs_control/var/pl_control/plc = new()
-
-/vs_control/New()
- . = ..()
- settings = vars.Copy()
-
- var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
- for(var/V in D.vars)
- settings -= V
-
- for(var/V in settings)
- if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC") || findtextEx(V,"_METHOD"))
- settings -= V
-
- settings -= "settings"
- settings -= "bitflags"
- settings -= "plc"
-
-/vs_control/proc/ChangeSettingsDialog(mob/user,list/L)
- //var/which = input(user,"Choose a setting:") in L
- var/dat = ""
- for(var/ch in L)
- if(findtextEx(ch,"_RANDOM") || findtextEx(ch,"_DESC") || findtextEx(ch,"_METHOD") || findtextEx(ch,"_NAME")) continue
- var/vw
- var/vw_desc = "No Description."
- var/vw_name = ch
- if(ch in plc.settings)
- vw = plc.vars[ch]
- if("[ch]_DESC" in plc.vars) vw_desc = plc.vars["[ch]_DESC"]
- if("[ch]_NAME" in plc.vars) vw_name = plc.vars["[ch]_NAME"]
- else
- vw = vars[ch]
- if("[ch]_DESC" in vars) vw_desc = vars["[ch]_DESC"]
- if("[ch]_NAME" in vars) vw_name = vars["[ch]_NAME"]
- dat += "[vw_name] = [vw] \[Change\]
"
- dat += "[vw_desc]
"
- user << browse(dat,"window=settings")
-
-/vs_control/Topic(href,href_list)
- if("changevar" in href_list)
- ChangeSetting(usr,href_list["changevar"])
-
-/vs_control/proc/ChangeSetting(mob/user,ch)
- var/vw
- var/how = "Text"
- var/display_description = ch
- if(ch in plc.settings)
- vw = plc.vars[ch]
- if("[ch]_NAME" in plc.vars)
- display_description = plc.vars["[ch]_NAME"]
- if("[ch]_METHOD" in plc.vars)
- how = plc.vars["[ch]_METHOD"]
- else
- if(isnum(vw))
- how = "Numeric"
- else
- how = "Text"
- else
- vw = vars[ch]
- if("[ch]_NAME" in vars)
- display_description = vars["[ch]_NAME"]
- if("[ch]_METHOD" in vars)
- how = vars["[ch]_METHOD"]
- else
- if(isnum(vw))
- how = "Numeric"
- else
- how = "Text"
- var/newvar = vw
- switch(how)
- if("Numeric")
- newvar = input(user,"Enter a number:","Settings",newvar) as num
- if("Bit Flag")
- var/flag = input(user,"Toggle which bit?","Settings") in bitflags
- flag = text2num(flag)
- if(newvar & flag)
- newvar &= ~flag
- else
- newvar |= flag
- if("Toggle")
- newvar = !newvar
- if("Text")
- newvar = input(user,"Enter a string:","Settings",newvar) as text
- if("Long Text")
- newvar = input(user,"Enter text:","Settings",newvar) as message
- vw = newvar
- if(ch in plc.settings)
- plc.vars[ch] = vw
- else
- vars[ch] = vw
- if(how == "Toggle")
- newvar = (newvar?"ON":"OFF")
- world << "\blue [key_name(user)] changed the setting [display_description] to [newvar]."
- if(ch in plc.settings)
- ChangeSettingsDialog(user,plc.settings)
- else
- ChangeSettingsDialog(user,settings)
-
-/vs_control/proc/RandomizeWithProbability()
- for(var/V in settings)
- var/newvalue
- if("[V]_RANDOM" in vars)
- if(isnum(vars["[V]_RANDOM"]))
- newvalue = prob(vars["[V]_RANDOM"])
- else if(istext(vars["[V]_RANDOM"]))
- newvalue = roll(vars["[V]_RANDOM"])
- else
- newvalue = vars[V]
- V = newvalue
-
-/vs_control/proc/ChangePlasma()
- for(var/V in plc.settings)
- plc.Randomize(V)
-
-/vs_control/proc/SetDefault(var/mob/user)
- var/list/setting_choices = list("Plasma - Standard", "Plasma - Low Hazard", "Plasma - High Hazard", "Plasma - Oh Shit!",\
- "ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish")
- var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
- if(!def)
- return
- switch(def)
- if("Plasma - Standard")
- plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 0
- plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
- plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 0
- plc.CONTAMINATION_LOSS = 0.02
-
- if("Plasma - Low Hazard")
- plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 0
- plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000
- plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 0
- plc.CONTAMINATION_LOSS = 0.01
-
- if("Plasma - High Hazard")
- plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 0
- plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
- plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 1
- plc.CONTAMINATION_LOSS = 0.05
-
- if("Plasma - Oh Shit!")
- plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 1
- plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000.
- plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 1
- plc.CONTAMINATION_LOSS = 0.075
-
- if("ZAS - Normal")
- airflow_lightest_pressure = 20
- airflow_light_pressure = 35
- airflow_medium_pressure = 50
- airflow_heavy_pressure = 65
- airflow_dense_pressure = 85
- airflow_stun_pressure = 60
- airflow_stun_cooldown = 60
- airflow_stun = 1
- airflow_damage = 2
- airflow_speed_decay = 1.5
- airflow_delay = 30
- airflow_mob_slowdown = 1
-
- if("ZAS - Forgiving")
- airflow_lightest_pressure = 45
- airflow_light_pressure = 60
- airflow_medium_pressure = 120
- airflow_heavy_pressure = 110
- airflow_dense_pressure = 200
- airflow_stun_pressure = 150
- airflow_stun_cooldown = 90
- airflow_stun = 0.15
- airflow_damage = 0.15
- airflow_speed_decay = 1.5
- airflow_delay = 50
- airflow_mob_slowdown = 0
-
- if("ZAS - Dangerous")
- airflow_lightest_pressure = 15
- airflow_light_pressure = 30
- airflow_medium_pressure = 45
- airflow_heavy_pressure = 55
- airflow_dense_pressure = 70
- airflow_stun_pressure = 50
- airflow_stun_cooldown = 50
- airflow_stun = 2
- airflow_damage = 3
- airflow_speed_decay = 1.2
- airflow_delay = 25
- airflow_mob_slowdown = 2
-
- if("ZAS - Hellish")
- airflow_lightest_pressure = 20
- airflow_light_pressure = 30
- airflow_medium_pressure = 40
- airflow_heavy_pressure = 50
- airflow_dense_pressure = 60
- airflow_stun_pressure = 40
- airflow_stun_cooldown = 40
- airflow_stun = 3
- airflow_damage = 4
- airflow_speed_decay = 1
- airflow_delay = 20
- airflow_mob_slowdown = 3
- connection_insulation = 0
-
-
- world << "\blue [key_name(user)] changed the global plasma/ZAS settings to \"[def]\""
-
-/pl_control/var/list/settings = list()
-
-/pl_control/New()
- . = ..()
- settings = vars.Copy()
-
- var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
- for(var/V in D.vars)
- settings -= V
-
- for(var/V in settings)
- if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC"))
- settings -= V
-
- settings -= "settings"
-
-/pl_control/proc/Randomize(V)
- var/newvalue
- if("[V]_RANDOM" in vars)
- if(isnum(vars["[V]_RANDOM"]))
- newvalue = prob(vars["[V]_RANDOM"])
- else if(istext(vars["[V]_RANDOM"]))
- var/txt = vars["[V]_RANDOM"]
- if(findtextEx(txt,"PROB"))
- txt = text2list(txt,"/")
- txt[1] = replacetext(txt[1],"PROB","")
- var/p = text2num(txt[1])
- var/r = txt[2]
- if(prob(p))
- newvalue = roll(r)
- else
- newvalue = vars[V]
- else if(findtextEx(txt,"PICK"))
- txt = replacetext(txt,"PICK","")
- txt = text2list(txt,",")
- newvalue = pick(txt)
- else
- newvalue = roll(txt)
- else
- newvalue = vars[V]
- vars[V] = newvalue
diff --git a/code/ZAS - oldbs12/ZAS_Turfs.dm b/code/ZAS - oldbs12/ZAS_Turfs.dm
deleted file mode 100644
index 84d3e9450e4..00000000000
--- a/code/ZAS - oldbs12/ZAS_Turfs.dm
+++ /dev/null
@@ -1,380 +0,0 @@
-/atom/var/pressure_resistance = ONE_ATMOSPHERE
-
-/turf/var/zone/zone
-
-/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
- del(giver)
- return 0
-
-/turf/return_air()
- //Create gas mixture to hold data for passing
- var/datum/gas_mixture/GM = new
-
- GM.oxygen = oxygen
- GM.carbon_dioxide = carbon_dioxide
- GM.nitrogen = nitrogen
- GM.toxins = toxins
-
- GM.temperature = temperature
- GM.update_values()
-
- return GM
-
-/turf/remove_air(amount as num)
- var/datum/gas_mixture/GM = new
-
- var/sum = oxygen + carbon_dioxide + nitrogen + toxins
- if(sum>0)
- GM.oxygen = (oxygen/sum)*amount
- GM.carbon_dioxide = (carbon_dioxide/sum)*amount
- GM.nitrogen = (nitrogen/sum)*amount
- GM.toxins = (toxins/sum)*amount
-
- GM.temperature = temperature
- GM.update_values()
-
- return GM
-
-/turf/simulated/var/current_graphic = null
-
-/turf/simulated/var/tmp/datum/gas_mixture/air
-
-/turf/simulated/var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
-
-/turf/simulated/var/tmp/unsim_check_directions = 0 //See above.
-
-/turf/simulated/var/tmp/obj/fire/active_hotspot
-
-/turf/simulated/var/tmp/was_icy = 0
-
-/turf/simulated/proc/update_visuals()
- overlays = null
-
- var/siding_icon_state = return_siding_icon_state()
- if(siding_icon_state)
- overlays += image('icons/turf/floors.dmi',siding_icon_state)
- var/datum/gas_mixture/model = return_air()
-
-
- switch(model.graphic)
- if(1)
- overlays.Add(plmaster) //TODO: Make invisible plasma an option
- if(2)
- overlays.Add(slmaster)
- if(3)
- if(!was_icy)
- wet=3 // Custom ice
- was_icy=1
- var/o=""
- //if(is_plating())
- // o="snowfloor_s"
- //else
- if(is_plasteel_floor())
- o="snowfloor"
- if(o!="")
- overlays += image('icons/turf/overlays.dmi',o)
- else
- if(was_icy)
- wet=0
- was_icy=0
- if(prob(10))
- wet = 1
- if(wet_overlay)
- overlays -= wet_overlay
- wet_overlay = null
- wet_overlay = image('icons/effects/water.dmi',src,"wet_floor")
- overlays += wet_overlay
-
- spawn(800)
- if (!istype(src)) return
- if(wet >= 2) return
- wet = 0
- if(wet_overlay)
- overlays -= wet_overlay
- wet_overlay = null
-
-
-/turf/simulated/New()
- if(!blocks_air)
- air = new
-
- air.oxygen = oxygen
- air.carbon_dioxide = carbon_dioxide
- air.nitrogen = nitrogen
- air.toxins = toxins
-
- air.temperature = temperature
- air.update_values()
-
- if(air_master)
- air_master.tiles_to_update.Add(src)
-
- else
- if(air_master)
- for(var/direction in cardinal)
- var/turf/simulated/floor/target = get_step(src,direction)
- if(istype(target))
- air_master.tiles_to_update |= target
-
- . = ..()
-
-/turf/simulated/Destroy()
- if(active_hotspot)
- del(active_hotspot)
- if(blocks_air)
- for(var/direction in list(NORTH, SOUTH, EAST, WEST))
- var/turf/simulated/tile = get_step(src,direction)
- if(istype(tile) && !tile.blocks_air)
- air_master.tiles_to_update.Add(tile)
- ..()
-
-/turf/simulated/assume_air(datum/gas_mixture/giver)
- if(!giver) return 0
- if(zone)
- zone.assume_air(giver)
- return 1
- else
- return ..()
-
-/turf/simulated/return_air()
- if(zone)
- return zone.air
- else if(air)
- return air
-
- else
- return ..()
-
-/turf/simulated/remove_air(amount as num)
- if(zone)
- return zone.remove_air(amount)
-
- else if(air)
- var/datum/gas_mixture/removed = null
- removed = air.remove(amount)
-
- if(air.check_tile_graphic())
- update_visuals(air)
- return removed
-
- else
- return ..()
-
-/turf/simulated/proc/update_air_properties()
- var/air_directions_archived = air_check_directions
- air_check_directions = 0
-
- var/unsim_directions_archived = unsim_check_directions
- unsim_check_directions = 0
-
- for(var/direction in cardinal)
- var/turf/check_turf = get_step(src, direction)
- if(ZAirPass(check_turf))
- if(istype(check_turf, /turf/simulated))
- air_check_directions |= direction
- else if(istype(check_turf, /turf/space) || istype(check_turf, /turf/unsimulated))
- unsim_check_directions |= direction
-
- if(!zone && !blocks_air) //No zone, but not a wall.
- for(var/direction in DoorDirections) //Check door directions first.
- if(air_check_directions & direction)
- var/turf/simulated/T = get_step(src, direction)
- if(!istype(T))
- continue
- if(T.zone)
- T.zone.AddTurf(src)
- break
- if(!zone) //Still no zone
- for(var/direction in CounterDoorDirections) //Check the others second.
- if(air_check_directions & direction)
- var/turf/simulated/T = get_step(src,direction)
- if(!istype(T))
- continue
- if(T.zone)
- T.zone.AddTurf(src)
- break
- if(!zone) //No zone found, new zone!
- new/zone(src)
- if(!zone) //Still no zone, the floodfill determined it is not part of a larger zone. Force a zone on it.
- new/zone(list(src))
-
- //Check pass sanity of the connections.
- if(src in air_master.turfs_with_connections)
- air_master.AddConnectionToCheck(air_master.turfs_with_connections[src])
-
- if(zone && !air_master.zones_needing_rebuilt.Find(zone))
- for(var/direction in cardinal)
- var/turf/T = get_step(src,direction)
- if(!istype(T))
- continue
-
- //I can connect to air in this direction
- if(air_check_directions & direction || unsim_check_directions & direction)
-
- //If either block air, we must look to see if the adjacent turfs need rebuilt.
- if(!CanPass(null, T, 0, 0))
-
- //Target blocks air
- if(!T.CanPass(null, T, 0, 0))
- var/turf/NT = get_step(T, direction)
-
- //If that turf is in my zone still, rebuild.
- if(istype(NT,/turf/simulated) && NT in zone.contents)
- air_master.zones_needing_rebuilt.Add(zone)
-
- //If that is an unsimulated tile in my zone, see if we need to rebuild or just remove.
- else if(istype(NT) && NT in zone.unsimulated_tiles)
- var/consider_rebuild = 0
- for(var/d in cardinal)
- var/turf/UT = get_step(NT,d)
- if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
- consider_rebuild = 1
- break
- if(consider_rebuild)
- air_master.zones_needing_rebuilt.Add(zone) //Gotta check if we need to rebuild, dammit
- else
- zone.RemoveTurf(NT) //Not adjacent to anything, and unsimulated. Goodbye~
-
- //To make a closed connection through closed door.
- ZConnect(T, src)
-
- //If I block air.
- else if(T.zone && !air_master.zones_needing_rebuilt.Find(T.zone))
- var/turf/NT = get_step(src, reverse_direction(direction))
-
- //If I am splitting a zone, rebuild.
- if(istype(NT,/turf/simulated) && (NT in T.zone.contents || (NT.zone && T in NT.zone.contents)))
- air_master.zones_needing_rebuilt.Add(T.zone)
-
- //If NT is unsimulated, parse if I should remove it or rebuild.
- else if(istype(NT) && NT in T.zone.unsimulated_tiles)
- var/consider_rebuild = 0
- for(var/d in cardinal)
- var/turf/UT = get_step(NT,d)
- if(istype(UT, /turf/simulated) && UT.zone == T.zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
- consider_rebuild = 1
- break
-
- //Needs rebuilt.
- if(consider_rebuild)
- air_master.zones_needing_rebuilt.Add(T.zone)
-
- //Not adjacent to anything, and unsimulated. Goodbye~
- else
- T.zone.RemoveTurf(NT)
-
- else
- //Produce connection through open door.
- ZConnect(src,T)
-
- //Something like a wall was built, changing the geometry.
- else if(air_directions_archived & direction || unsim_directions_archived & direction)
- var/turf/NT = get_step(T, direction)
-
- //If the tile is in our own zone, and we cannot connect to it, better rebuild.
- if(istype(NT,/turf/simulated) && NT in zone.contents)
- air_master.zones_needing_rebuilt.Add(zone)
-
- //Parse if we need to remove the tile, or rebuild the zone.
- else if(istype(NT) && NT in zone.unsimulated_tiles)
- var/consider_rebuild = 0
-
- //Loop through all neighboring turfs to see if we should remove the turf or just rebuild.
- for(var/d in cardinal)
- var/turf/UT = get_step(NT,d)
-
- //If we find a neighboring tile that is in the same zone, rebuild
- if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0))
- consider_rebuild = 1
- break
-
- //The unsimulated turf is adjacent to another one of our zone's turfs,
- // better rebuild to be sure we didn't get cut in twain
- if(consider_rebuild)
- air_master.zones_needing_rebuilt.Add(NT.zone)
-
- //Not adjacent to anything, and unsimulated. Goodbye~
- else
- zone.RemoveTurf(NT)
-
- return 1
-
-/turf/proc/HasDoor(turf/O)
- //Checks for the presence of doors, used for zone spreading and connection.
- //A positive numerical argument checks only for closed doors.
- //Another turf as an argument checks for windoors between here and there.
- for(var/obj/machinery/door/D in src)
- if(isnum(O) && O)
- if(!D.density) continue
- if(istype(D,/obj/machinery/door/window))
- if(!istype(O))
- continue
- if(D.dir == get_dir(D,O))
- return 1
- else
- return 1
-
-/turf/proc/ZCanPass(turf/simulated/T, var/include_space = 0)
- //Fairly standard pass checks for turfs, objects and directional windows. Also stops at the edge of space.
- if(!istype(T))
- return 0
-
- if(!istype(T) && !include_space)
- return 0
- else
- if(T.blocks_air||blocks_air)
- return 0
-
- for(var/obj/obstacle in src)
- if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
- continue
- if(!obstacle.CanPass(null, T, 1.5, 1))
- return 0
-
- for(var/obj/obstacle in T)
- if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
- continue
- if(!obstacle.CanPass(null, src, 1.5, 1))
- return 0
-
- return 1
-
-/turf/proc/ZAirPass(turf/T)
- //Fairly standard pass checks for turfs, objects and directional windows.
- if(!istype(T))
- return 0
-
- if(T.blocks_air||blocks_air)
- return 0
-
- for(var/obj/obstacle in src)
- if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
- continue
- if(!obstacle.CanPass(null, T, 0, 0))
- return 0
-
- for(var/obj/obstacle in T)
- if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
- continue
- if(!obstacle.CanPass(null, src, 0, 0))
- return 0
-
- return 1
-
-/*UNUSED
-/turf/proc/check_connections()
- //Checks for new connections that can be made.
- for(var/d in cardinal)
- var/turf/simulated/T = get_step(src,d)
- if(istype(T) && ( !T.zone || !T.CanPass(0,src,0,0) ) )
- continue
- if(T.zone != zone)
- ZConnect(src,T)
-
-/turf/proc/check_for_space()
- //Checks for space around the turf.
- for(var/d in cardinal)
- var/turf/T = get_step(src,d)
- if(istype(T,/turf/space) && T.CanPass(0,src,0,0))
- zone.AddSpace(T)
- */
\ No newline at end of file
diff --git a/code/ZAS - oldbs12/ZAS_Zones.dm b/code/ZAS - oldbs12/ZAS_Zones.dm
deleted file mode 100644
index db1e1b6f466..00000000000
--- a/code/ZAS - oldbs12/ZAS_Zones.dm
+++ /dev/null
@@ -1,875 +0,0 @@
-var/list/DoorDirections = list(NORTH,WEST) //Which directions doors turfs can connect to zones
-var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs can connect to zones
-
-/zone
- var/dbg_output = 0 //Enables debug output.
-
- var/datum/gas_mixture/air //The air contents of the zone.
- var/datum/gas_mixture/archived_air
-
- var/list/contents //All the tiles that are contained in this zone.
- var/list/unsimulated_tiles // Any space tiles in this list will cause air to flow out.
-
- var/datum/gas_mixture/air_unsim //Overall average of the air in connected unsimualted tiles.
- var/unsim_air_needs_update = 0 //Set to 1 on geometry changes, marks air_unsim as needing update.
-
- var/list/connections //connection objects which refer to connections with other zones, e.g. through a door.
- var/list/direct_connections //connections which directly connect two zones.
-
- var/list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
- //of points they're connected at.
- var/list/closed_connection_zones //Same as connected_zones, but for zones where the door or whatever is closed.
-
- var/last_update = 0
- var/last_rebuilt = 0
- var/status = ZONE_ACTIVE
- var/interactions_with_neighbors = 0
- var/interactions_with_unsim = 0
- var/progress = "nothing"
-
-//CREATION AND DELETION
-/zone/New(turf/start)
- . = ..()
- //Get the turfs that are part of the zone using a floodfill method
- if(istype(start,/list))
- contents = start
- else
- contents = FloodFill(start)
-
- //Change all the zone vars of the turfs, check for space to be added to unsimulated_tiles.
- for(var/turf/T in contents)
- if(T.zone && T.zone != src)
- T.zone.RemoveTurf(T)
- T.zone = src
- if(!istype(T,/turf/simulated))
- AddTurf(T)
-
- //Generate the gas_mixture for use in txhis zone by using the average of the gases
- //defined at startup.
- //Changed to try and find the source of the error.
- air = new
- air.group_multiplier = contents.len
- for(var/turf/simulated/T in contents)
- if(!T.air)
- continue
- air.oxygen += T.air.oxygen / air.group_multiplier
- air.nitrogen += T.air.nitrogen / air.group_multiplier
- air.carbon_dioxide += T.air.carbon_dioxide / air.group_multiplier
- air.toxins += T.air.toxins / air.group_multiplier
- air.temperature += T.air.temperature / air.group_multiplier
- for(var/datum/gas/trace in T.air.trace_gases)
- var/datum/gas/corresponding_gas = locate(trace.type) in air.trace_gases
- if(!corresponding_gas)
- corresponding_gas = new trace.type()
- air.trace_gases.Add(corresponding_gas)
- corresponding_gas.moles += trace.moles
- air.update_values()
-
- //Add this zone to the global list.
- if(air_master)
- air_master.zones.Add(src)
- air_master.active_zones.Add(src)
-
-
-//DO NOT USE. Use the SoftDelete proc.
-/zone/Del()
- //Ensuring the zone list doesn't get clogged with null values.
- for(var/turf/simulated/T in contents)
- RemoveTurf(T)
- air_master.ReconsiderTileZone(T)
-
- if(air_master)
- air_master.AddConnectionToCheck(connections)
-
- air = null
-
- . = ..()
-
-
-//Handles deletion via garbage collection.
-/zone/proc/SoftDelete()
- air = null
-
- if(air_master)
- air_master.zones.Remove(src)
- air_master.active_zones.Remove(src)
- air_master.zones_needing_rebuilt.Remove(src)
- air_master.AddConnectionToCheck(connections)
-
- connections = null
- for(var/connection/C in direct_connections)
- if(C.A.zone == src)
- C.A.zone = null
- if(C.B.zone == src)
- C.B.zone = null
- if(C.zone_A == src)
- C.zone_A = null
- if(C.zone_B == src)
- C.zone_B = null
- direct_connections = null
-
- //Ensuring the zone list doesn't get clogged with null values.
- for(var/turf/simulated/T in contents)
- RemoveTurf(T)
- air_master.ReconsiderTileZone(T)
-
- contents.Cut()
-
- //Removing zone connections and scheduling connection cleanup
- for(var/zone/Z in connected_zones)
- Z.connected_zones.Remove(src)
- if(!Z.connected_zones.len)
- Z.connected_zones = null
-
- if(Z.closed_connection_zones)
- Z.closed_connection_zones.Remove(src)
- if(!Z.closed_connection_zones.len)
- Z.closed_connection_zones = null
-
- connected_zones = null
- closed_connection_zones = null
-
- return 1
-
-
-//ZONE MANAGEMENT FUNCTIONS
-/zone/proc/AddTurf(turf/T)
- //Adds the turf to contents, increases the size of the zone, and sets the zone var.
- if(istype(T, /turf/simulated))
- if(T in contents)
- return
- if(T.zone)
- T.zone.RemoveTurf(T)
- contents += T
- if(air)
- air.group_multiplier++
-
- T.zone = src
-
- else
- if(!unsimulated_tiles)
- unsimulated_tiles = list()
- else if(T in unsimulated_tiles)
- return
- unsimulated_tiles += T
- contents -= T
-
- unsim_air_needs_update = 1
-
-/zone/proc/RemoveTurf(turf/T)
- //Same, but in reverse.
- if(istype(T, /turf/simulated))
- if(!(T in contents))
- return
- contents -= T
- if(air)
- air.group_multiplier--
-
- if(T.zone == src)
- T.zone = null
-
- if(!contents.len)
- SoftDelete()
-
- else if(unsimulated_tiles)
- unsimulated_tiles -= T
- if(!unsimulated_tiles.len)
- unsimulated_tiles = null
-
- unsim_air_needs_update = 1
-
-//Updates the air_unsim var
-/zone/proc/UpdateUnsimAvg()
- if(!unsimulated_tiles || !unsimulated_tiles.len) //if we don't have any unsimulated tiles, we can't do much.
- return
-
- if(!unsim_air_needs_update && air_unsim) //if air_unsim doesn't exist, we need to create it even if we don't need an update.
- return
-
- //Tempfix.
- if(!air)
- return
-
- unsim_air_needs_update = 0
-
- if(!air_unsim)
- air_unsim = new /datum/gas_mixture
-
- air_unsim.oxygen = 0
- air_unsim.nitrogen = 0
- air_unsim.carbon_dioxide = 0
- air_unsim.toxins = 0
- air_unsim.temperature = 0
-
- var/correction_ratio = max(1, max(max(1, air.group_multiplier) + 3, 1) + unsimulated_tiles.len) / unsimulated_tiles.len
-
- for(var/turf/T in unsimulated_tiles)
- if(!istype(T, /turf/simulated))
- air_unsim.oxygen += T.oxygen
- air_unsim.carbon_dioxide += T.carbon_dioxide
- air_unsim.nitrogen += T.nitrogen
- air_unsim.toxins += T.toxins
- air_unsim.temperature += T.temperature/unsimulated_tiles.len
-
- //These values require adjustment in order to properly represent a room of the specified size.
- air_unsim.oxygen *= correction_ratio
- air_unsim.carbon_dioxide *= correction_ratio
- air_unsim.nitrogen *= correction_ratio
- air_unsim.toxins *= correction_ratio
-
- air_unsim.group_multiplier = unsimulated_tiles.len
-
- air_unsim.update_values()
- return
-
- //////////////
- //PROCESSING//
-//////////////
-
-#define QUANTIZE(variable) (round(variable,0.0001))
-
-/zone/proc/process()
- . = 1
-
- progress = "problem with: SoftDelete()"
-
- //Deletes zone if empty.
- if(!contents.len)
- return SoftDelete()
-
- progress = "problem with: Rebuild()"
-
- if(!contents.len) //If we got soft deleted.
- return
-
- progress = "problem with: air regeneration"
-
- //Sometimes explosions will cause the air to be deleted for some reason.
- if(!air)
- air = new()
- air.oxygen = MOLES_O2STANDARD
- air.nitrogen = MOLES_N2STANDARD
- air.temperature = T0C
- air.total_moles()
- world.log << "Air object lost in zone. Regenerating."
-
-
- progress = "problem with: ShareSpace()"
-
- if(unsim_air_needs_update)
- unsim_air_needs_update = 0
- UpdateUnsimAvg()
-
- if(unsimulated_tiles)
- if(locate(/turf/simulated) in unsimulated_tiles)
- for(var/turf/simulated/T in unsimulated_tiles)
- unsimulated_tiles -= T
-
- if(unsimulated_tiles.len)
- var/moved_air = ShareSpace(air, air_unsim)
-
- if(!air.compare(air_unsim))
- interactions_with_unsim++
-
- if(moved_air > vsc.airflow_lightest_pressure)
- AirflowSpace(src)
- else
- unsimulated_tiles = null
-
- //Check the graphic.
- progress = "problem with: modifying turf graphics"
-
- air.graphic = 0
- if(air.toxins > MOLES_PLASMA_VISIBLE)
- air.graphic = 1
- if(air.trace_gases.len)
- var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
- if(sleeping_agent && (sleeping_agent.moles > 1))
- air.graphic = 2
- if(air.temperature <= TEMPERATURE_ICE_FORMATION && air.return_pressure()>MIN_PRESSURE_ICE_FORMATION)
- air.graphic = 3
-
- progress = "problem with an inbuilt byond function: some conditional checks"
-
- //Only run through the individual turfs if there's reason to.
- if(air.graphic != air.graphic_archived || air.temperature > PLASMA_FLASHPOINT)
-
- progress = "problem with: turf/simulated/update_visuals()"
-
- for(var/turf/simulated/S in contents)
- //Update overlays.
- if(air.graphic != air.graphic_archived)
- if(S.HasDoor(1))
- S.update_visuals()
- else
- S.update_visuals(air)
-
- progress = "problem with: item or turf temperature_expose()"
-
- //Expose stuff to extreme heat.
- if(air.temperature > PLASMA_FLASHPOINT)
- for(var/atom/movable/item in S)
- item.temperature_expose(air, air.temperature, CELL_VOLUME)
- S.hotspot_expose(air.temperature, CELL_VOLUME)
-
- progress = "problem with: calculating air graphic"
-
- //Archive graphic so we can know if it's different.
- air.graphic_archived = air.graphic
-
- progress = "problem with: calculating air temp"
-
- //Ensure temperature does not reach absolute zero.
- air.temperature = max(TCMB,air.temperature)
-
- progress = "problem with an inbuilt byond function: length(connections)"
-
- //Handle connections to other zones.
- if(length(connections))
-
- progress = "problem with: ZMerge(), a couple of misc procs"
-
- if(length(direct_connections))
- for(var/connection/C in direct_connections)
-
- //Do merging if conditions are met. Specifically, if there's a non-door connection
- //to somewhere with space, the zones are merged regardless of equilibrium, to speed
- //up spacing in areas with double-plated windows.
- if(C.A.zone && C.B.zone)
- if(C.A.zone.air.compare(C.B.zone.air) || unsimulated_tiles)
- ZMerge(C.A.zone,C.B.zone)
-
- progress = "problem with: ShareRatio(), Airflow(), a couple of misc procs"
-
- //Share some
- for(var/zone/Z in connected_zones)
- //If that zone has already processed, skip it.
- if(Z.last_update > last_update)
- continue
-
- //Handle adjacent zones that are sleeping
- if(Z.status == ZONE_SLEEPING)
- if(air.compare(Z.air))
- continue
-
- else
- Z.SetStatus(ZONE_ACTIVE)
-
- if(air && Z.air)
- //Ensure we're not doing pointless calculations on equilibrium zones.
- if(!air.compare(Z.air))
- if(abs(Z.air.return_pressure() - air.return_pressure()) > vsc.airflow_lightest_pressure)
- Airflow(src,Z)
- var/unsimulated_boost = 0
- if(unsimulated_tiles)
- unsimulated_boost += unsimulated_tiles.len
- if(Z.unsimulated_tiles)
- unsimulated_boost += Z.unsimulated_tiles.len
- unsimulated_boost = max(0, min(3, unsimulated_boost))
- ShareRatio( air , Z.air , connected_zones[Z] + unsimulated_boost)
-
- Z.interactions_with_neighbors++
- interactions_with_neighbors++
-
- if(!vsc.connection_insulation)
- for(var/zone/Z in closed_connection_zones)
- //If that zone has already processed, skip it.
- if(Z.last_update > last_update || !Z.air)
- continue
-
- var/handle_temperature = abs(air.temperature - Z.air.temperature) > vsc.connection_temperature_delta
-
- if(Z.status == ZONE_SLEEPING)
- if (handle_temperature)
- Z.SetStatus(ZONE_ACTIVE)
- else
- continue
-
- if(air && Z.air)
- if( handle_temperature )
- ShareHeat(air, Z.air, closed_connection_zones[Z])
-
- Z.interactions_with_neighbors++
- interactions_with_neighbors++
-
- if(!interactions_with_neighbors && !interactions_with_unsim)
- SetStatus(ZONE_SLEEPING)
-
- interactions_with_neighbors = 0
- interactions_with_unsim = 0
-
- progress = "all components completed successfully, the problem is not here"
-
-
-/zone/proc/SetStatus(var/new_status)
- if(status == ZONE_SLEEPING && new_status == ZONE_ACTIVE)
- air_master.active_zones.Add(src)
- status = ZONE_ACTIVE
-
- else if(status == ZONE_ACTIVE && new_status == ZONE_SLEEPING)
- air_master.active_zones.Remove(src)
- status = ZONE_SLEEPING
-
- if(unsimulated_tiles && unsimulated_tiles.len)
- UpdateUnsimAvg()
- air.copy_from(air_unsim)
-
- if(!archived_air)
- archived_air = new
- archived_air.copy_from(air)
-
-
-/zone/proc/CheckStatus()
- return status
-
-
-/zone/proc/ActivateIfNeeded()
- if(status == ZONE_ACTIVE) return
-
- var/difference = 0
-
- if(unsimulated_tiles && unsimulated_tiles.len)
- UpdateUnsimAvg()
- if(!air.compare(air_unsim))
- difference = 1
-
- if(!difference)
- for(var/zone/Z in connected_zones) //Check adjacent zones for air difference.
- if(!air.compare(Z.air))
- difference = 1
- break
-
- if(difference) //We have a difference, activate the zone.
- SetStatus(ZONE_ACTIVE)
-
- return
-
-
-/zone/proc/assume_air(var/datum/gas_mixture/giver)
- if(status == ZONE_ACTIVE)
- return air.merge(giver)
-
- else
- if(unsimulated_tiles && unsimulated_tiles.len)
- UpdateUnsimAvg()
- var/datum/gas_mixture/compare_air = new
- compare_air.copy_from(giver)
- compare_air.add(air_unsim)
- compare_air.divide(air.group_multiplier)
-
- if(air_unsim.compare(compare_air))
- return 0
-
- var/result = air.merge(giver)
-
- if(!archived_air.compare(air))
- SetStatus(ZONE_ACTIVE)
- return result
-
-
-/zone/proc/remove_air(var/amount)
- if(status == ZONE_ACTIVE)
- return air.remove(amount)
-
- else
- var/result = air.remove(amount)
-
- if(!archived_air.compare(air))
- SetStatus(ZONE_ACTIVE)
-
- return result
-
- ////////////////
- //Air Movement//
-////////////////
-
-var/list/sharing_lookup_table = list(0.30, 0.40, 0.48, 0.54, 0.60, 0.66)
-
-proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
- //Shares a specific ratio of gas between mixtures using simple weighted averages.
- var
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- ratio = sharing_lookup_table[6]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- size = max(1,A.group_multiplier)
- share_size = max(1,B.group_multiplier)
-
- full_oxy = A.oxygen * size
- full_nitro = A.nitrogen * size
- full_co2 = A.carbon_dioxide * size
- full_plasma = A.toxins * size
-
- full_heat_capacity = A.heat_capacity() * size
-
- s_full_oxy = B.oxygen * share_size
- s_full_nitro = B.nitrogen * share_size
- s_full_co2 = B.carbon_dioxide * share_size
- s_full_plasma = B.toxins * share_size
-
- s_full_heat_capacity = B.heat_capacity() * share_size
-
- oxy_avg = (full_oxy + s_full_oxy) / (size + share_size)
- nit_avg = (full_nitro + s_full_nitro) / (size + share_size)
- co2_avg = (full_co2 + s_full_co2) / (size + share_size)
- plasma_avg = (full_plasma + s_full_plasma) / (size + share_size)
-
- temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
-
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
- ratio = sharing_lookup_table[connecting_tiles]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
- A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
- A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
- A.toxins = max(0, (A.toxins - plasma_avg) * (1-ratio) + plasma_avg )
-
- A.temperature = max(0, (A.temperature - temp_avg) * (1-ratio) + temp_avg )
-
- B.oxygen = max(0, (B.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
- B.nitrogen = max(0, (B.nitrogen - nit_avg) * (1-ratio) + nit_avg )
- B.carbon_dioxide = max(0, (B.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
- B.toxins = max(0, (B.toxins - plasma_avg) * (1-ratio) + plasma_avg )
-
- B.temperature = max(0, (B.temperature - temp_avg) * (1-ratio) + temp_avg )
-
- for(var/datum/gas/G in A.trace_gases)
- var/datum/gas/H = locate(G.type) in B.trace_gases
- if(H)
- var/G_avg = (G.moles*size + H.moles*share_size) / (size+share_size)
- G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
-
- H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
- else
- H = new G.type
- B.trace_gases += H
- var/G_avg = (G.moles*size) / (size+share_size)
- G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
- H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
-
- for(var/datum/gas/G in B.trace_gases)
- var/datum/gas/H = locate(G.type) in A.trace_gases
- if(!H)
- H = new G.type
- A.trace_gases += H
- var/G_avg = (G.moles*size) / (size+share_size)
- G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
- H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
-
- A.update_values()
- B.update_values()
-
- if(A.compare(B)) return 1
- else return 0
-
-proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
- //A modified version of ShareRatio for spacing gas at the same rate as if it were going into a large airless room.
- if(!unsimulated_tiles)
- return 0
-
- var
- unsim_oxygen = 0
- unsim_nitrogen = 0
- unsim_co2 = 0
- unsim_plasma = 0
- unsim_heat_capacity = 0
- unsim_temperature = 0
-
- size = max(1,A.group_multiplier)
-
- var/tileslen
- var/share_size
-
- if(istype(unsimulated_tiles, /datum/gas_mixture))
- var/datum/gas_mixture/avg_unsim = unsimulated_tiles
- unsim_oxygen = avg_unsim.oxygen
- unsim_co2 = avg_unsim.carbon_dioxide
- unsim_nitrogen = avg_unsim.nitrogen
- unsim_plasma = avg_unsim.toxins
- unsim_temperature = avg_unsim.temperature
- share_size = max(1, max(size + 3, 1) + avg_unsim.group_multiplier)
- tileslen = avg_unsim.group_multiplier
-
- else if(istype(unsimulated_tiles, /list))
- if(!unsimulated_tiles.len)
- return 0
- // We use the same size for the potentially single space tile
- // as we use for the entire room. Why is this?
- // Short answer: We do not want larger rooms to depressurize more
- // slowly than small rooms, preserving our good old "hollywood-style"
- // oh-shit effect when large rooms get breached, but still having small
- // rooms remain pressurized for long enough to make escape possible.
- share_size = max(1, max(size + 3, 1) + unsimulated_tiles.len)
- var/correction_ratio = share_size / unsimulated_tiles.len
-
- for(var/turf/T in unsimulated_tiles)
- unsim_oxygen += T.oxygen
- unsim_co2 += T.carbon_dioxide
- unsim_nitrogen += T.nitrogen
- unsim_plasma += T.toxins
- unsim_temperature += T.temperature/unsimulated_tiles.len
-
- //These values require adjustment in order to properly represent a room of the specified size.
- unsim_oxygen *= correction_ratio
- unsim_co2 *= correction_ratio
- unsim_nitrogen *= correction_ratio
- unsim_plasma *= correction_ratio
- tileslen = unsimulated_tiles.len
-
- else //invalid input type
- return 0
-
- unsim_heat_capacity = HEAT_CAPACITY_CALCULATION(unsim_oxygen, unsim_co2, unsim_nitrogen, unsim_plasma)
-
- var
- ratio = sharing_lookup_table[6]
-
- old_pressure = A.return_pressure()
-
- full_oxy = A.oxygen * size
- full_nitro = A.nitrogen * size
- full_co2 = A.carbon_dioxide * size
- full_plasma = A.toxins * size
-
- full_heat_capacity = A.heat_capacity() * size
-
- oxy_avg = (full_oxy + unsim_oxygen) / (size + share_size)
- nit_avg = (full_nitro + unsim_nitrogen) / (size + share_size)
- co2_avg = (full_co2 + unsim_co2) / (size + share_size)
- plasma_avg = (full_plasma + unsim_plasma) / (size + share_size)
-
- temp_avg = 0
-
- if((full_heat_capacity + unsim_heat_capacity) > 0)
- temp_avg = (A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
-
- if(sharing_lookup_table.len >= tileslen) //6 or more interconnecting tiles will max at 42% of air moved per tick.
- ratio = sharing_lookup_table[tileslen]
-
- A.oxygen = max(0, (A.oxygen - oxy_avg) * (1 - ratio) + oxy_avg )
- A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1 - ratio) + nit_avg )
- A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1 - ratio) + co2_avg )
- A.toxins = max(0, (A.toxins - plasma_avg) * (1 - ratio) + plasma_avg )
-
- A.temperature = max(TCMB, (A.temperature - temp_avg) * (1 - ratio) + temp_avg )
-
- for(var/datum/gas/G in A.trace_gases)
- var/G_avg = (G.moles * size) / (size + share_size)
- G.moles = (G.moles - G_avg) * (1 - ratio) + G_avg
-
- A.update_values()
-
- return abs(old_pressure - A.return_pressure())
-
-
-proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
- //This implements a simplistic version of the Stefan-Boltzmann law.
- var/energy_delta = ((A.temperature - B.temperature) ** 4) * 5.6704e-8 * connecting_tiles * 2.5
- var/maximum_energy_delta = max(0, min(A.temperature * A.heat_capacity() * A.group_multiplier, B.temperature * B.heat_capacity() * B.group_multiplier))
- if(maximum_energy_delta > abs(energy_delta))
- if(energy_delta < 0)
- maximum_energy_delta *= -1
- energy_delta = maximum_energy_delta
-
- A.temperature -= energy_delta / (A.heat_capacity() * A.group_multiplier)
- B.temperature += energy_delta / (B.heat_capacity() * B.group_multiplier)
-
- /* This was bad an I feel bad.
- //Shares a specific ratio of gas between mixtures using simple weighted averages.
- var
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- ratio = sharing_lookup_table[6]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- full_heat_capacity = A.heat_capacity()
-
- s_full_heat_capacity = B.heat_capacity()
-
- temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
-
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
- ratio = sharing_lookup_table[connecting_tiles]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- //We need to adjust it to account for the insulation settings.
- ratio *= 1 - vsc.connection_insulation
-
- A.temperature = max(0, (A.temperature - temp_avg) * (1- (ratio / max(1,A.group_multiplier)) ) + temp_avg )
- B.temperature = max(0, (B.temperature - temp_avg) * (1- (ratio / max(1,B.group_multiplier)) ) + temp_avg )
- */
-
- ///////////////////
- //Zone Rebuilding//
-///////////////////
-//Used for updating zone geometry when a zone is cut into two parts.
-
-zone/proc/Rebuild()
- if(last_rebuilt == air_master.current_cycle)
- return
-
- last_rebuilt = air_master.current_cycle
-
- var/list/new_zone_contents = IsolateContents()
- if(new_zone_contents.len == 1)
- return
-
- var/list/current_contents
- var/list/new_zones = list()
-
- contents = new_zone_contents[1]
- air.group_multiplier = contents.len
-
- for(var/identifier in 2 to new_zone_contents.len)
- current_contents = new_zone_contents[identifier]
- var/zone/new_zone = new (current_contents)
- new_zone.air.copy_from(air)
- new_zones += new_zone
-
- for(var/connection/connection in connections)
- connection.Cleanup()
-
- var/turf/simulated/adjacent
-
- for(var/turf/unsimulated in unsimulated_tiles)
- for(var/direction in cardinal)
- adjacent = get_step(unsimulated, direction)
-
- if(istype(adjacent) && adjacent.CanPass(null, unsimulated, 0, 0))
- for(var/zone/zone in new_zones)
- if(adjacent in zone)
- zone.AddTurf(unsimulated)
-
-
-//Implements a two-pass connected component labeling algorithm to determine if the zone is, in fact, split.
-
-/zone/proc/IsolateContents()
- var/list/current_adjacents = list()
- var/adjacent_id
- var/lowest_id
-
- var/list/identical_ids = list()
- var/list/turfs = contents.Copy()
- var/current_identifier = 1
-
- for(var/turf/simulated/current in turfs)
- lowest_id = null
- current_adjacents = list()
-
- for(var/direction in cardinal)
- var/turf/simulated/adjacent = get_step(current, direction)
- if(!current.ZCanPass(adjacent))
- continue
- if(adjacent in turfs)
- current_adjacents += adjacent
- adjacent_id = turfs[adjacent]
-
- if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
- lowest_id = adjacent_id
-
- if(!lowest_id)
- lowest_id = current_identifier++
- identical_ids += lowest_id
-
- for(var/turf/simulated/adjacent in current_adjacents)
- adjacent_id = turfs[adjacent]
- if(adjacent_id != lowest_id)
- if(adjacent_id)
- identical_ids[adjacent_id] = lowest_id
- turfs[adjacent] = lowest_id
- turfs[current] = lowest_id
-
- var/list/final_arrangement = list()
-
- for(var/turf/simulated/current in turfs)
- current_identifier = identical_ids[turfs[current]]
-
- if( current_identifier > final_arrangement.len )
- final_arrangement.len = current_identifier
- final_arrangement[current_identifier] = list(current)
-
- else
- //Sanity check.
- if(!islist(final_arrangement[current_identifier]))
- final_arrangement[current_identifier] = list()
- final_arrangement[current_identifier] += current
-
- //lazy but fast
- final_arrangement.Remove(null)
-
- return final_arrangement
-
-
-/*
- if(!RequiresRebuild())
- return
-
- //Choose a random turf and regenerate the zone from it.
- var/list/new_contents
- var/list/new_unsimulated
-
- var/list/turfs_needing_zones = list()
-
- var/list/zones_to_check_connections = list(src)
-
- if(!locate(/turf/simulated/floor) in contents)
- for(var/turf/simulated/turf in contents)
- air_master.ReconsiderTileZone(turf)
- return SoftDelete()
-
- var/turfs_to_ignore = list()
- if(direct_connections)
- for(var/connection/connection in direct_connections)
- if(connection.A.zone != src)
- turfs_to_ignore += A
- else if(connection.B.zone != src)
- turfs_to_ignore += B
-
- new_unsimulated = ( unsimulated_tiles ? unsimulated_tiles : list() )
-
- //Now, we have allocated the new turfs into proper lists, and we can start actually rebuilding.
-
- //If something isn't carried over, it will need a new zone.
- for(var/turf/T in contents)
- if(!(T in new_contents))
- RemoveTurf(T)
- turfs_needing_zones += T
-
- //Handle addition of new turfs
- for(var/turf/S in new_contents)
- if(!istype(S, /turf/simulated))
- new_unsimulated |= S
- new_contents.Remove(S)
-
- //If something new is added, we need to deal with it seperately.
- else if(!(S in contents) && istype(S, /turf/simulated))
- if(!(S.zone in zones_to_check_connections))
- zones_to_check_connections += S.zone
-
- S.zone.RemoveTurf(S)
- AddTurf(S)
-
- //Handle the addition of new unsimulated tiles.
- unsimulated_tiles = null
-
- if(new_unsimulated.len)
- for(var/turf/S in new_unsimulated)
- if(istype(S, /turf/simulated))
- continue
- for(var/direction in cardinal)
- var/turf/simulated/T = get_step(S,direction)
- if(istype(T) && T.zone && S.CanPass(null, T, 0, 0))
- T.zone.AddTurf(S)
-
- //Finally, handle the orphaned turfs
-
- for(var/turf/simulated/T in turfs_needing_zones)
- if(!T.zone)
- zones_to_check_connections += new /zone(T)
-
- for(var/zone/zone in zones_to_check_connections)
- for(var/connection/C in zone.connections)
- C.Cleanup()*/
-
diff --git a/code/ZAS - vg/Airflow.dm b/code/ZAS - vg/Airflow.dm
deleted file mode 100644
index 87f4bda7ecf..00000000000
--- a/code/ZAS - vg/Airflow.dm
+++ /dev/null
@@ -1,434 +0,0 @@
-/*
-
-CONTAINS:
-All AirflowX() procs, all Variable Setting Controls for airflow, save/load variable tweaks for airflow.
-
-VARIABLES:
-
-atom/movable/airflow_dest
- The destination turf of a flying object.
-
-atom/movable/airflow_speed
- The speed (1-15) at which a flying object is traveling to airflow_dest. Decays over time.
-
-
-OVERLOADABLE PROCS:
-
-mob/airflow_stun()
- Contains checks for and results of being stunned by airflow.
- Called when airflow quantities exceed airflow_medium_pressure.
- RETURNS: Null
-
-atom/movable/check_airflow_movable(n)
- Contains checks for moving any object due to airflow.
- n is the pressure that is flowing.
- RETURNS: 1 if the object moves under the air conditions, 0 if it stays put.
-
-atom/movable/airflow_hit(atom/A)
- Contains results of hitting a solid object (A) due to airflow.
- A is the dense object hit.
- Use airflow_speed to determine how fast the projectile was going.
-
-
-AUTOMATIC PROCS:
-
-Airflow(zone/A, zone/B)
- Causes objects to fly along a pressure gradient.
- Called by zone updates. A and B are two connected zones.
-
-AirflowSpace(zone/A)
- Causes objects to fly into space.
- Called by zone updates. A is a zone connected to space.
-
-atom/movable/GotoAirflowDest(n)
-atom/movable/RepelAirflowDest(n)
- Called by main airflow procs to cause the object to fly to or away from destination at speed n.
- Probably shouldn't call this directly unless you know what you're
- doing and have set airflow_dest. airflow_hit() will be called if the object collides with an obstacle.
-
-*/
-
-mob/var/tmp/last_airflow_stun = 0
-mob/proc/airflow_stun()
- if(stat == 2)
- return 0
- if(last_airflow_stun > world.time - zas_settings.Get(/datum/ZAS_Setting/airflow_stun_cooldown)) return 0
- if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
- src << "\blue You stay upright as the air rushes past you."
- return 0
-
- if(zas_settings.Get(/datum/ZAS_Setting/airflow_push))
- if(weakened <= 0) src << "\red The sudden rush of air knocks you over!"
- weakened = max(weakened,5)
- last_airflow_stun = world.time
- return
- src << "\blue You stay upright as the air rushes past you."
- last_airflow_stun = world.time
-
-mob/living/silicon/airflow_stun()
- return
-
-mob/living/carbon/metroid/airflow_stun()
- return
-
-mob/living/carbon/human/airflow_stun()
- if(last_airflow_stun > world.time - zas_settings.Get(/datum/ZAS_Setting/airflow_stun_cooldown)) return 0
- if(buckled) return 0
- if(shoes)
- if(shoes.flags & NOSLIP) return 0
- if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
- src << "\blue You stay upright as the air rushes past you."
- return 0
-
- if(zas_settings.Get(/datum/ZAS_Setting/airflow_push))
- if(weakened <= 0) src << "\red The sudden rush of air knocks you over!"
- weakened = max(weakened,rand(1,5))
- last_airflow_stun = world.time
- return
- src << "\blue You stay upright as the air rushes past you."
- last_airflow_stun = world.time
-
-atom/movable/proc/check_airflow_movable(n)
- if(!zas_settings.Get(/datum/ZAS_Setting/airflow_push))
- return 0
- if(anchored && !ismob(src))
- return 0
- if(!istype(src,/obj/item) && n < zas_settings.Get(/datum/ZAS_Setting/airflow_dense_pressure))
- return 0
-
- return 1
-
-mob/check_airflow_movable(n)
- if(n < zas_settings.Get(/datum/ZAS_Setting/airflow_heavy_pressure))
- return 0
- return 1
-
-mob/dead/observer/check_airflow_movable()
- return 0
-
-mob/living/silicon/check_airflow_movable()
- return 0
-
-
-obj/item/check_airflow_movable(n)
- . = ..()
- switch(w_class)
- if(2)
- if(n < zas_settings.Get(/datum/ZAS_Setting/airflow_lightest_pressure)) return 0
- if(3)
- if(n < zas_settings.Get(/datum/ZAS_Setting/airflow_light_pressure)) return 0
- if(4,5)
- if(n < zas_settings.Get(/datum/ZAS_Setting/airflow_medium_pressure)) return 0
-
-//The main airflow code. Called by zone updates.
-//Zones A and B are air zones. n represents the amount of air moved.
-
-proc/Airflow(zone/A, zone/B)
-
- var/n = B.air.return_pressure() - A.air.return_pressure()
-
- //Don't go any further if n is lower than the lowest value needed for airflow.
- if(abs(n) < zas_settings.Get(/datum/ZAS_Setting/airflow_lightest_pressure)) return
-
- //These turfs are the midway point between A and B, and will be the destination point for thrown objects.
- var/list/connection/connections_A = A.connections
- var/list/turf/connected_turfs = list()
- for(var/connection/C in connections_A) //Grab the turf that is in the zone we are flowing to (determined by n)
- if( ( A == C.A.zone || A == C.zone_A ) && ( B == C.B.zone || B == C.zone_B ) )
- if(n < 0)
- connected_turfs |= C.B
- else
- connected_turfs |= C.A
- else if( ( A == C.B.zone || A == C.zone_B ) && ( B == C.A.zone || B == C.zone_A ) )
- if(n < 0)
- connected_turfs |= C.A
- else
- connected_turfs |= C.B
-
- //Get lists of things that can be thrown across the room for each zone (assumes air is moving from zone B to zone A)
- var/list/air_sucked = B.movables()
- var/list/air_repelled = A.movables()
- if(n < 0)
- //air is moving from zone A to zone B
- var/list/temporary_pplz = air_sucked
- air_sucked = air_repelled
- air_repelled = temporary_pplz
- if(zas_settings.Get(/datum/ZAS_Setting/airflow_push)) // If enabled
- for(var/atom/movable/M in air_sucked)
- if(M.last_airflow > world.time - zas_settings.Get(/datum/ZAS_Setting/airflow_delay)) continue
-
- //Check for knocking people over
- if(ismob(M) && n > zas_settings.Get(/datum/ZAS_Setting/airflow_stun_pressure))
- if(M:status_flags & GODMODE) continue
- M:airflow_stun()
-
- if(M.check_airflow_movable(n))
-
- //Check for things that are in range of the midpoint turfs.
- var/list/close_turfs = list()
- for(var/turf/U in connected_turfs)
- if(M in range(U)) close_turfs += U
- if(!close_turfs.len) continue
-
- //If they're already being tossed, don't do it again.
- if(!M.airflow_speed)
-
- M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
-
- spawn M.GotoAirflowDest(abs(n)/5)
-
- //Do it again for the stuff in the other zone, making it fly away.
- for(var/atom/movable/M in air_repelled)
-
- if(M.last_airflow > world.time - zas_settings.Get(/datum/ZAS_Setting/airflow_delay)) continue
-
- if(ismob(M) && abs(n) > zas_settings.Get(/datum/ZAS_Setting/airflow_medium_pressure))
- if(M:status_flags & GODMODE) continue
- M:airflow_stun()
-
- if(M.check_airflow_movable(abs(n)))
-
- var/list/close_turfs = list()
- for(var/turf/U in connected_turfs)
- if(M in range(U)) close_turfs += U
- if(!close_turfs.len) continue
-
- //If they're already being tossed, don't do it again.
- if(!M.airflow_speed)
-
- M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
-
- spawn M.RepelAirflowDest(abs(n)/5)
-
-proc/AirflowSpace(zone/A)
-
- //The space version of the Airflow(A,B,n) proc.
-
- var/n = A.air.return_pressure()
- //Here, n is determined by only the pressure in the room.
-
- if(n < zas_settings.Get(/datum/ZAS_Setting/airflow_lightest_pressure)) return
-
- var/list/connected_turfs = A.unsimulated_tiles //The midpoints are now all the space connections.
- var/list/pplz = A.movables() //We only need to worry about things in the zone, not things in space.
-
- if(zas_settings.Get(/datum/ZAS_Setting/airflow_push)) // If enabled
- for(var/atom/movable/M in pplz)
- if(M.last_airflow > world.time - zas_settings.Get(/datum/ZAS_Setting/airflow_delay)) continue
-
- if(ismob(M) && n > zas_settings.Get(/datum/ZAS_Setting/airflow_stun_pressure))
- var/mob/O = M
- if(O.status_flags & GODMODE) continue
- O.airflow_stun()
-
- if(M.check_airflow_movable(n))
-
- var/list/close_turfs = list()
- for(var/turf/U in connected_turfs)
- if(M in range(U)) close_turfs += U
- if(!close_turfs.len) continue
-
- //If they're already being tossed, don't do it again.
- if(!M.airflow_speed)
-
- M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
- spawn
- if(M) M.GotoAirflowDest(n/10)
- //Sometimes shit breaks, and M isn't there after the spawn.
-
-
-/atom/movable/var/tmp/turf/airflow_dest
-/atom/movable/var/tmp/airflow_speed = 0
-/atom/movable/var/tmp/airflow_time = 0
-/atom/movable/var/tmp/last_airflow = 0
-
-/atom/movable/proc/GotoAirflowDest(n)
- if(!zas_settings.Get(/datum/ZAS_Setting/airflow_push)) return // If not enabled, fuck it.
- if(!airflow_dest) return
- if(airflow_speed < 0) return
- if(last_airflow > world.time - zas_settings.Get(/datum/ZAS_Setting/airflow_delay)) return
- if(airflow_speed)
- airflow_speed = n/max(get_dist(src,airflow_dest),1)
- return
- last_airflow = world.time
- if(airflow_dest == loc)
- step_away(src,loc)
- if(ismob(src))
- if(src:status_flags & GODMODE)
- return
- if(istype(src, /mob/living/carbon/human))
- if(src:buckled)
- return
- if(src:shoes)
- if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
- if(src:shoes:magpulse)
- return
- src << "\red You are sucked away by airflow!"
- var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
- if(airflow_falloff < 1)
- airflow_dest = null
- return
- airflow_speed = min(max(n * (9/airflow_falloff),1),9)
- var
- xo = airflow_dest.x - src.x
- yo = airflow_dest.y - src.y
- od = 0
- airflow_dest = null
- if(!density)
- density = 1
- od = 1
- while(airflow_speed > 0)
- if(airflow_speed <= 0) return
- airflow_speed = min(airflow_speed,15)
- airflow_speed -= zas_settings.Get(/datum/ZAS_Setting/airflow_speed_decay)
- if(airflow_speed > 7)
- if(airflow_time++ >= airflow_speed - 7)
- if(od)
- density = 0
- sleep(1 * tick_multiplier)
- else
- if(od)
- density = 0
- sleep(max(1,10-(airflow_speed+3)) * tick_multiplier)
- if(od)
- density = 1
- if ((!( src.airflow_dest ) || src.loc == src.airflow_dest))
- src.airflow_dest = locate(min(max(src.x + xo, 1), world.maxx), min(max(src.y + yo, 1), world.maxy), src.z)
- if ((src.x == 1 || src.x == world.maxx || src.y == 1 || src.y == world.maxy))
- return
- if(!istype(loc, /turf))
- return
- step_towards(src, src.airflow_dest)
- if(ismob(src) && src:client)
- src:client:move_delay = world.time + zas_settings.Get(/datum/ZAS_Setting/airflow_mob_slowdown)
- airflow_dest = null
- airflow_speed = 0
- airflow_time = 0
- if(od)
- density = 0
-
-
-/atom/movable/proc/RepelAirflowDest(n)
- if(!zas_settings.Get(/datum/ZAS_Setting/airflow_push)) return // If not enabled, fuck it.
- if(!airflow_dest) return
- if(airflow_speed < 0) return
- if(last_airflow > world.time - zas_settings.Get(/datum/ZAS_Setting/airflow_delay)) return
- if(airflow_speed)
- airflow_speed = n/max(get_dist(src,airflow_dest),1)
- return
- if(airflow_dest == loc)
- step_away(src,loc)
- if(ismob(src))
- if(src:status_flags & GODMODE)
- return
- if(istype(src, /mob/living/carbon/human))
- if(src:buckled)
- return
- if(src:shoes)
- if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
- if(src:shoes.flags & NOSLIP)
- return
- src << "\red You are pushed away by airflow!"
- last_airflow = world.time
- var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
- if(airflow_falloff < 1)
- airflow_dest = null
- return
- airflow_speed = min(max(n * (9/airflow_falloff),1),9)
- var
- xo = -(airflow_dest.x - src.x)
- yo = -(airflow_dest.y - src.y)
- od = 0
- airflow_dest = null
- if(!density)
- density = 1
- od = 1
- while(airflow_speed > 0)
- if(airflow_speed <= 0) return
- airflow_speed = min(airflow_speed,15)
- airflow_speed -= zas_settings.Get(/datum/ZAS_Setting/airflow_speed_decay)
- if(airflow_speed > 7)
- if(airflow_time++ >= airflow_speed - 7)
- sleep(1 * tick_multiplier)
- else
- sleep(max(1,10-(airflow_speed+3)) * tick_multiplier)
- if ((!( src.airflow_dest ) || src.loc == src.airflow_dest))
- src.airflow_dest = locate(min(max(src.x + xo, 1), world.maxx), min(max(src.y + yo, 1), world.maxy), src.z)
- if ((src.x == 1 || src.x == world.maxx || src.y == 1 || src.y == world.maxy))
- return
- if(!istype(loc, /turf))
- return
- step_towards(src, src.airflow_dest)
- if(ismob(src) && src:client)
- src:client:move_delay = world.time + zas_settings.Get(/datum/ZAS_Setting/airflow_mob_slowdown)
- airflow_dest = null
- airflow_speed = 0
- airflow_time = 0
- if(od)
- density = 0
-
-/atom/movable/Bump(atom/A)
- if(airflow_speed > 0 && airflow_dest)
- airflow_hit(A)
- else
- airflow_speed = 0
- airflow_time = 0
- . = ..()
-
-atom/movable/proc/airflow_hit(atom/A)
- airflow_speed = 0
- airflow_dest = null
-
-mob/airflow_hit(atom/A)
- for(var/mob/M in hearers(src))
- M.show_message("\red \The [src] slams into \a [A]!",1,"\red You hear a loud slam!",2)
- //playsound(src.loc, "smash.ogg", 25, 1, -1)
- weakened = max(weakened, (istype(A,/obj/item) ? A:w_class : rand(1,5))) //Heheheh
- . = ..()
-
-obj/airflow_hit(atom/A)
- for(var/mob/M in hearers(src))
- M.show_message("\red \The [src] slams into \a [A]!",1,"\red You hear a loud slam!",2)
- //playsound(src.loc, "smash.ogg", 25, 1, -1)
- . = ..()
-
-obj/item/airflow_hit(atom/A)
- airflow_speed = 0
- airflow_dest = null
-
-mob/living/carbon/human/airflow_hit(atom/A)
-// for(var/mob/M in hearers(src))
-// M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2)
- //playsound(src.loc, "punch", 25, 1, -1)
- loc:add_blood(src)
- if (src.wear_suit)
- src.wear_suit.add_blood(src)
- if (src.w_uniform)
- src.w_uniform.add_blood(src)
- var/b_loss = airflow_speed * zas_settings.Get(/datum/ZAS_Setting/airflow_damage)
-
- var/blocked = run_armor_check("head","melee")
- apply_damage(b_loss/3, BRUTE, "head", blocked, 0, "Airflow")
-
- blocked = run_armor_check("chest","melee")
- apply_damage(b_loss/3, BRUTE, "chest", blocked, 0, "Airflow")
-
- blocked = run_armor_check("groin","melee")
- apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow")
-
- if(zas_settings.Get(/datum/ZAS_Setting/airflow_push))
- if(airflow_speed > 10)
- paralysis += round(airflow_speed * zas_settings.Get(/datum/ZAS_Setting/airflow_stun))
- stunned = max(stunned,paralysis + 3)
- else
- stunned += round(airflow_speed * zas_settings.Get(/datum/ZAS_Setting/airflow_stun)/2)
-
- . = ..()
-
-zone/proc/movables()
- . = list()
- for(var/turf/T in contents)
- for(var/atom/A in T)
- if(istype(A, /obj/effect) || isobserver(A) || istype(A, /mob/camera))
- continue
- . += A
diff --git a/code/ZAS - vg/Connection.dm b/code/ZAS - vg/Connection.dm
deleted file mode 100644
index 8a919d50435..00000000000
--- a/code/ZAS - vg/Connection.dm
+++ /dev/null
@@ -1,403 +0,0 @@
-/*
-This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
-Indirect connections will not merge the two zones after they reach equilibrium.
-*/
-#define CONNECTION_DIRECT 2
-#define CONNECTION_INDIRECT 1
-#define CONNECTION_CLOSED 0
-
-/connection
- var/turf/simulated/A
- var/turf/simulated/B
-
- var/zone/zone_A
- var/zone/zone_B
-
- var/ref_A
- var/ref_B
-
- var/indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
-
- var/last_updated //The tick at which this was last updated.
-
- var/no_zone_count = 0
-
-
-
-/connection/New(turf/T,turf/O)
- A = T
- B = O
- if(A.zone && B.zone)
- if(!A.zone.connections) A.zone.connections = list()
- A.zone.connections += src
- zone_A = A.zone
- ref_A = "\ref[A]"
-
- if(!B.zone.connections) B.zone.connections = list()
- B.zone.connections += src
- zone_B = B.zone
- ref_B = "\ref[B]"
-
- if(ref_A in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[ref_A]
- connections.Add(src)
- else
- air_master.turfs_with_connections[ref_A] = list(src)
-
- if(ref_B in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[ref_B]
- connections.Add(src)
- else
- air_master.turfs_with_connections[ref_B] = list(src)
-
- if(A.CanPass(null, B, 0, 0))
-
- ConnectZones(A.zone, B.zone, 1)
-
- if(A.HasDoor(B) || B.HasDoor(A))
- indirect = CONNECTION_INDIRECT
-
- else
- ConnectZones(A.zone, B.zone)
- indirect = CONNECTION_CLOSED
-
-
- else
- world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
- del(src)
-
-
-/connection/Del()
- //remove connections from master lists.
- if(ref_B in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[ref_B]
- connections.Remove(src)
-
- if(ref_A in air_master.turfs_with_connections)
- var/list/connections = air_master.turfs_with_connections[ref_A]
- connections.Remove(src)
-
- //Remove connection from zones.
- if(A)
- if(A.zone && A.zone.connections)
- A.zone.connections.Remove(src)
- if(!A.zone.connections.len)
- A.zone.connections = null
-
- if(istype(zone_A) && (!A || A.zone != zone_A))
- if(zone_A.connections)
- zone_A.connections.Remove(src)
- if(!zone_A.connections.len)
- zone_A.connections = null
-
- if(B)
- if(B.zone && B.zone.connections)
- B.zone.connections.Remove(src)
- if(!B.zone.connections.len)
- B.zone.connections = null
-
- if(istype(zone_B) && (!B || B.zone != zone_B))
- if(zone_B.connections)
- zone_B.connections.Remove(src)
- if(!zone_B.connections.len)
- zone_B.connections = null
-
- //Disconnect zones while handling unusual conditions.
- // e.g. loss of a zone on a turf
- if(A && A.zone && B && B.zone)
- DisconnectZones(A.zone, B.zone)
-
- //Finally, preform actual deletion.
- . = ..()
-
-
-/connection/proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
-
- //Sanity checking
- if(!istype(zone_1) || !istype(zone_2))
- return
-
- //Handle zones connecting indirectly/directly.
- if(open)
-
- //Create the lists if necessary.
- if(!zone_1.connected_zones)
- zone_1.connected_zones = list()
-
- if(!zone_2.connected_zones)
- zone_2.connected_zones = list()
-
- //Increase the number of connections between zones.
- if(zone_2 in zone_1.connected_zones)
- zone_1.connected_zones[zone_2]++
- else
- zone_1.connected_zones += zone_2
- zone_1.connected_zones[zone_2] = 1
-
- if(zone_1 in zone_2.connected_zones)
- zone_2.connected_zones[zone_1]++
- else
- zone_2.connected_zones += zone_1
- zone_2.connected_zones[zone_1] = 1
-
- //Handle closed connections.
- else
-
- //Create the lists
- if(!zone_1.closed_connection_zones)
- zone_1.closed_connection_zones = list()
-
- if(!zone_2.closed_connection_zones)
- zone_2.closed_connection_zones = list()
-
- //Increment the connections.
- if(zone_2 in zone_1.closed_connection_zones)
- zone_1.closed_connection_zones[zone_2]++
- else
- zone_1.closed_connection_zones += zone_2
- zone_1.closed_connection_zones[zone_2] = 1
-
- if(zone_1 in zone_2.closed_connection_zones)
- zone_2.closed_connection_zones[zone_1]++
- else
- zone_2.closed_connection_zones += zone_1
- zone_2.closed_connection_zones[zone_1] = 1
-
-
-/connection/proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
- //Sanity checking
- if(!istype(zone_1) || !istype(zone_2))
- return
-
- if(indirect != CONNECTION_CLOSED)
- //Handle disconnection of indirectly or directly connected zones.
- if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
-
- //If there are more than one connection, decrement the number of connections
- //Otherwise, remove all connections between the zones.
- if(zone_2 in zone_1.connected_zones)
- if(zone_1.connected_zones[zone_2] > 1)
- zone_1.connected_zones[zone_2]--
- else
- zone_1.connected_zones -= zone_2
- //remove the list if it is empty
- if(!zone_1.connected_zones.len)
- zone_1.connected_zones = null
-
- //Then do the same for the other zone.
- if(zone_1 in zone_2.connected_zones)
- if(zone_2.connected_zones[zone_1] > 1)
- zone_2.connected_zones[zone_1]--
- else
- zone_2.connected_zones -= zone_1
- if(!zone_2.connected_zones.len)
- zone_2.connected_zones = null
-
- else
- //Handle disconnection of closed zones.
- if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
-
- //If there are more than one connection, decrement the number of connections
- //Otherwise, remove all connections between the zones.
- if(zone_2 in zone_1.closed_connection_zones)
- if(zone_1.closed_connection_zones[zone_2] > 1)
- zone_1.closed_connection_zones[zone_2]--
- else
- zone_1.closed_connection_zones -= zone_2
- //remove the list if it is empty
- if(!zone_1.closed_connection_zones.len)
- zone_1.closed_connection_zones = null
-
- //Then do the same for the other zone.
- if(zone_1 in zone_2.closed_connection_zones)
- if(zone_2.closed_connection_zones[zone_1] > 1)
- zone_2.closed_connection_zones[zone_1]--
- else
- zone_2.closed_connection_zones -= zone_1
- if(!zone_2.closed_connection_zones.len)
- zone_2.closed_connection_zones = null
-
-
-/connection/proc/Cleanup()
-
- //Check sanity: existance of turfs
- if(!A || !B)
- del src
-
- //Check sanity: zones are different
- if(A.zone == B.zone)
- del src
-
- //Check sanity: same turfs as before.
- if(ref_A != "\ref[A]" || ref_B != "\ref[B]")
- del src
-
- //Handle zones changing on a turf.
- if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
- Sanitize()
-
- //Manage sudden loss of a turfs zone. (e.g. a wall being built)
- if(!A.zone || !B.zone)
- no_zone_count++
- if(no_zone_count >= 5)
- //world.log << "Connection removed: [A] or [B] missing a zone."
- del src
- return 0
-
- return 1
-
-
-/connection/proc/CheckPassSanity()
- //Sanity check, first.
- Cleanup()
-
- if(A.zone && B.zone)
-
- //If no walls are blocking us...
- if(A.ZAirPass(B))
- //...we check to see if there is a door in the way...
- var/door_pass = A.CanPass(null,B,1.5,1)
- //...and if it is opened.
- if(door_pass || A.CanPass(null,B,0,0))
-
- //Make and remove connections to let air pass.
- if(indirect == CONNECTION_CLOSED)
- DisconnectZones(A.zone, B.zone)
- ConnectZones(A.zone, B.zone, 1)
-
- if(door_pass)
- indirect = CONNECTION_DIRECT
- else if(!door_pass)
- indirect = CONNECTION_INDIRECT
-
- //The door is instead closed.
- else if(indirect > CONNECTION_CLOSED)
- DisconnectZones(A.zone, B.zone)
- indirect = CONNECTION_CLOSED
- ConnectZones(A.zone, B.zone)
-
- //If I can no longer pass air, better delete
- else
- del src
-
-/connection/proc/Sanitize()
- //If the zones change on connected turfs, update it.
-
- //Both zones changed (wat)
- if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
-
- //If the zones have gotten swapped
- // (do not ask me how, I am just being anal retentive about sanity)
- if(A.zone == zone_B && B.zone == zone_A)
- var/turf/temp = B
- B = A
- A = temp
- zone_B = B.zone
- zone_A = A.zone
- var/temp_ref = ref_A
- ref_A = ref_B
- ref_B = temp_ref
- return
-
- //Handle removal of connections from archived zones.
- if(zone_A && zone_A.connections)
- zone_A.connections.Remove(src)
- if(!zone_A.connections.len)
- zone_A.connections = null
-
- if(zone_B && zone_B.connections)
- zone_B.connections.Remove(src)
- if(!zone_B.connections.len)
- zone_B.connections = null
-
- if(A.zone)
- if(!A.zone.connections)
- A.zone.connections = list()
- A.zone.connections |= src
-
- if(B.zone)
- if(!B.zone.connections)
- B.zone.connections = list()
- B.zone.connections |= src
-
- //If either zone is null, we disconnect the archived ones after cleaning up the connections.
- if(!A.zone || !B.zone)
- if(zone_A && zone_B)
- DisconnectZones(zone_B, zone_A)
-
- if(!A.zone)
- zone_A = A.zone
-
- if(!B.zone)
- zone_B = B.zone
- return
-
- //Handle diconnection and reconnection of zones.
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- ConnectZones(A.zone, B.zone, indirect)
-
- //resetting values of archived values.
- zone_B = B.zone
- zone_A = A.zone
-
- //The "A" zone changed.
- else if(A.zone && A.zone != zone_A)
-
- //Handle connection cleanup
- if(zone_A)
- if(zone_A.connections)
- zone_A.connections.Remove(src)
- if(!zone_A.connections.len)
- zone_A.connections = null
-
- if(A.zone)
- if(!A.zone.connections)
- A.zone.connections = list()
- A.zone.connections |= src
-
- //If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
- if(!A.zone)
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- zone_A = A.zone
- return
-
- //Handle diconnection and reconnection of zones.
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- ConnectZones(A.zone, B.zone, indirect)
- zone_A = A.zone
-
- //The "B" zone changed.
- else if(B.zone && B.zone != zone_B)
-
- //Handle connection cleanup
- if(zone_B)
- if(zone_B.connections)
- zone_B.connections.Remove(src)
- if(!zone_B.connections.len)
- zone_B.connections = null
-
- if(B.zone)
- if(!B.zone.connections)
- B.zone.connections = list()
- B.zone.connections |= src
-
- //If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
- if(!B.zone)
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- zone_B = B.zone
- return
-
- //Handle diconnection and reconnection of zones.
- if(zone_A && zone_B)
- DisconnectZones(zone_A, zone_B)
- ConnectZones(A.zone, B.zone, indirect)
- zone_B = B.zone
-
-
-#undef CONNECTION_DIRECT
-#undef CONNECTION_INDIRECT
-#undef CONNECTION_CLOSED
\ No newline at end of file
diff --git a/code/ZAS - vg/Debug.dm b/code/ZAS - vg/Debug.dm
deleted file mode 100644
index 6586cbaaecf..00000000000
--- a/code/ZAS - vg/Debug.dm
+++ /dev/null
@@ -1,122 +0,0 @@
-
-client/proc/Zone_Info(turf/T as null|turf)
- set category = "Debug"
- if(T)
- if(T.zone)
- T.zone.DebugDisplay(src)
- else
- mob << "No zone here."
- else
- if(zone_debug_images)
- for(var/zone in zone_debug_images)
- images -= zone_debug_images[zone]
- zone_debug_images = null
-
-client/var/list/zone_debug_images
-
-client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
- set category = "Debug"
- if(!istype(T))
- return
-
- var/direction_list = list(\
- "North" = NORTH,\
- "South" = SOUTH,\
- "East" = EAST,\
- "West" = WEST,\
- "N/A" = null)
- var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
- if(!direction)
- return
-
- if(direction == "N/A")
- if(T.CanPass(null, T, 0,0))
- mob << "The turf can pass air! :D"
- else
- mob << "No air passage :x"
- return
-
- var/turf/simulated/other_turf = get_step(T, direction_list[direction])
- if(!istype(other_turf))
- return
-
- var/pass_directions = T.CanPass(null, other_turf, 0, 0) + 2 * other_turf.CanPass(null, T, 0, 0)
-
- switch(pass_directions)
- if(0)
- mob << "Neither turf can connect. :("
-
- if(1)
- mob << "The initial turf only can connect. :\\"
-
- if(2)
- mob << "The other turf can connect, but not the initial turf. :/"
-
- if(3)
- mob << "Both turfs can connect! :)"
-
-
-zone/proc/DebugDisplay(client/client)
- if(!istype(client))
- return
-
- if(!dbg_output)
- dbg_output = 1 //Don't want to be spammed when someone investigates a zone...
-
- if(!client.zone_debug_images)
- client.zone_debug_images = list()
-
- var/list/current_zone_images = list()
-
- for(var/turf/T in contents)
- current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
-
- for(var/turf/space/S in unsimulated_tiles)
- current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
-
- client << "Zone Air Contents"
- client << "Oxygen: [air.oxygen]"
- client << "Nitrogen: [air.nitrogen]"
- client << "Plasma: [air.toxins]"
- client << "Carbon Dioxide: [air.carbon_dioxide]"
- client << "Temperature: [air.temperature] K"
- client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
- client << "Pressure: [air.return_pressure()] KPa"
- client << ""
- client << "Space Tiles: [length(unsimulated_tiles)]"
- client << "Movable Objects: [length(movables())]"
- client << "Connections: [length(connections)]"
-
- for(var/connection/C in connections)
- client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
- current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
- current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
-
- client << "Connected Zones:"
- for(var/zone/zone in connected_zones)
- client << "\ref[zone] [zone] - [connected_zones[zone]] (Connected)"
-
- for(var/zone/zone in closed_connection_zones)
- client << "\ref[zone] [zone] - [closed_connection_zones[zone]] (Unconnected)"
-
- for(var/C in connections)
- if(!istype(C,/connection))
- client << "[C] (Not Connection!)"
-
- if(!client.zone_debug_images)
- client.zone_debug_images = list()
- client.zone_debug_images[src] = current_zone_images
-
- client.images += client.zone_debug_images[src]
-
- else
- dbg_output = 0
-
- client.images -= client.zone_debug_images[src]
- client.zone_debug_images.Remove(src)
-
- for(var/zone/Z in zones)
- if(Z.air == air && Z != src)
- var/turf/zloc = pick(Z.contents)
- client << "\red Illegal air datum shared by: [zloc.loc.name]"
-
diff --git a/code/ZAS - vg/FEA_gas_mixture.dm b/code/ZAS - vg/FEA_gas_mixture.dm
deleted file mode 100644
index 37c53c8feda..00000000000
--- a/code/ZAS - vg/FEA_gas_mixture.dm
+++ /dev/null
@@ -1,1055 +0,0 @@
-/*
-What are the archived variables for?
- Calculations are done using the archived variables with the results merged into the regular variables.
- This prevents race conditions that arise based on the order of tile processing.
-*/
-
-#define SPECIFIC_HEAT_TOXIN 200
-#define SPECIFIC_HEAT_AIR 20
-#define SPECIFIC_HEAT_CDO 30
-#define HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins) \
- (carbon_dioxide*SPECIFIC_HEAT_CDO + (oxygen+nitrogen)*SPECIFIC_HEAT_AIR + toxins*SPECIFIC_HEAT_TOXIN)
-
-#define MINIMUM_HEAT_CAPACITY 0.0003
-#define QUANTIZE(variable) (round(variable,0.0001))
-#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
-
-#define TEMPERATURE_ICE_FORMATION 273.15 // 273 kelvin is the freezing point of water.
-#define MIN_PRESSURE_ICE_FORMATION 10 // 10kPa should be okay
-
-#define GRAPHICS_PLASMA 1
-#define GRAPHICS_N2O 2
-#define GRAPHICS_REAGENTS 4 // Not used. Yet.
-#define GRAPHICS_COLD 8
-
-
-/datum/gas/sleeping_agent/specific_heat = 40 //These are used for the "Trace Gases" stuff, but is buggy.
-
-/datum/gas/oxygen_agent_b/specific_heat = 300
-
-/datum/gas/volatile_fuel/specific_heat = 30
-
-/datum/gas
- var/moles = 0
-
- var/specific_heat = 0
-
- var/moles_archived = 0
-
-/datum/gas_mixture/
- var/oxygen = 0 //Holds the "moles" of each of the four gases.
- var/carbon_dioxide = 0
- var/nitrogen = 0
- var/toxins = 0
-
- var/total_moles = 0 //Updated when a reaction occurs.
-
- var/volume = CELL_VOLUME
-
- var/temperature = 0 //in Kelvin, use calculate_temperature() to modify
-
- var/group_multiplier = 1
- //Size of the group this gas_mixture is representing.
- //=1 for singletons
-
- var/graphics=0
-
- var/list/datum/gas/trace_gases = list() //Seemed to be a good idea that was abandoned
-
- var/tmp/oxygen_archived //These are variables for use with the archived data
- var/tmp/carbon_dioxide_archived
- var/tmp/nitrogen_archived
- var/tmp/toxins_archived
-
- var/tmp/temperature_archived
-
- var/tmp/graphics_archived = 0
- var/tmp/fuel_burnt = 0
-
-//FOR THE LOVE OF GOD PLEASE USE THIS PROC
-//Call it with negative numbers to remove gases.
-
-/datum/gas_mixture/proc/adjust(o2 = 0, co2 = 0, n2 = 0, tx = 0, list/datum/gas/traces = list())
- //Purpose: Adjusting the gases within a airmix
- //Called by: Nothing, yet!
- //Inputs: The values of the gases to adjust
- //Outputs: null
-
- oxygen = max(0, oxygen + o2)
- carbon_dioxide = max(0, carbon_dioxide + co2)
- nitrogen = max(0, nitrogen + n2)
- toxins = max(0, toxins + tx)
-
- //handle trace gasses
- for(var/datum/gas/G in traces)
- var/datum/gas/T = locate(G.type) in trace_gases
- if(T)
- T.moles = max(G.moles + T.moles, 0)
- else if(G.moles > 0)
- trace_gases |= G
- update_values()
- return
-
-//tg seems to like using these a lot
-/datum/gas_mixture/proc/return_temperature()
- return temperature
-
-
-/datum/gas_mixture/proc/return_volume()
- return max(0, volume)
-
-
-/datum/gas_mixture/proc/thermal_energy()
- return temperature*heat_capacity()
-
-///////////////////////////////
-//PV=nRT - related procedures//
-///////////////////////////////
-
-/datum/gas_mixture/proc/heat_capacity()
- //Purpose: Returning the heat capacity of the gas mix
- //Called by: UNKNOWN
- //Inputs: None
- //Outputs: Heat capacity
-
- var/heat_capacity = HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins)
-
- if(trace_gases && trace_gases.len) //sanity check because somehow the tracegases gets nulled?
- for(var/datum/gas/trace_gas in trace_gases)
- heat_capacity += trace_gas.moles*trace_gas.specific_heat
-
- return max(MINIMUM_HEAT_CAPACITY,heat_capacity)
-
-/datum/gas_mixture/proc/heat_capacity_archived()
- //Purpose: Returning the archived heat capacity of the gas mix
- //Called by: UNKNOWN
- //Inputs: None
- //Outputs: Archived heat capacity
-
- var/heat_capacity_archived = HEAT_CAPACITY_CALCULATION(oxygen_archived,carbon_dioxide_archived,nitrogen_archived,toxins_archived)
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- heat_capacity_archived += trace_gas.moles_archived*trace_gas.specific_heat
-
- return max(MINIMUM_HEAT_CAPACITY,heat_capacity_archived)
-
-/datum/gas_mixture/proc/total_moles()
- return total_moles
- /*var/moles = oxygen + carbon_dioxide + nitrogen + toxins
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- moles += trace_gas.moles
- return moles*/
-
-/datum/gas_mixture/proc/return_pressure()
- //Purpose: Calculating Current Pressure
- //Called by:
- //Inputs: None
- //Outputs: Gas pressure.
-
- if(volume>0)
- return total_moles()*R_IDEAL_GAS_EQUATION*temperature/volume
- return 0
-
-// proc/return_temperature()
- //Purpose:
- //Inputs:
- //Outputs:
-
-// return temperature
-
-// proc/return_volume()
- //Purpose:
- //Inputs:
- //Outputs:
-
-// return max(0, volume)
-
-// proc/thermal_energy()
- //Purpose:
- //Inputs:
- //Outputs:
-
-// return temperature*heat_capacity()
-
-/datum/gas_mixture/proc/update_values()
- //Purpose: Calculating and storing values which were normally called CONSTANTLY
- //Called by: Anything that changes values within a gas mix.
- //Inputs: None
- //Outputs: None
-
- total_moles = oxygen + carbon_dioxide + nitrogen + toxins
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- total_moles += trace_gas.moles
-
- return
-
-////////////////////////////////////////////
-//Procedures used for very specific events//
-////////////////////////////////////////////
-
-/datum/gas_mixture/proc/check_tile_graphic()
- //Purpose: Calculating the graphic for a tile
- //Called by: Turfs updating
- //Inputs: None
- //Outputs: 1 if graphic changed, 0 if unchanged
-
- graphics = 0
-
- // If configured and cold, maek ice
- if(zas_settings.Get(/datum/ZAS_Setting/ice_formation))
- if(temperature <= TEMPERATURE_ICE_FORMATION && return_pressure()>MIN_PRESSURE_ICE_FORMATION)
- // If we're just forming, do a probability check. Otherwise, KEEP IT ON~
- // This ordering will hopefully keep it from sampling random noise every damn tick.
- //if(was_icy || (!was_icy && prob(25)))
- graphics |= GRAPHICS_COLD
-
- if(toxins > MOLES_PLASMA_VISIBLE)
- graphics |= GRAPHICS_PLASMA
- if(length(trace_gases))
- var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in trace_gases
- if(sleeping_agent && (sleeping_agent.moles > 1))
- graphics |= GRAPHICS_N2O
-
- /*
- var/datum/gas/reagent = exact_locate(/datum/gas/reagent,trace_gases)
- if(reagent && (reagent.moles > 0.1))
- graphics |= GRAPHICS_REAGENTS
- */
-
- return graphics != graphics_archived
-
-/datum/gas_mixture/proc/react(atom/dump_location)
- //Purpose: Calculating if it is possible for a fire to occur in the airmix
- //Called by: Air mixes updating?
- //Inputs: None
- //Outputs: If a fire occured
-
- var/reacting = 0 //set to 1 if a notable reaction occured (used by pipe_network)
-
- if(temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
- if(zburn(null) > 0)
- reacting = 1
-
- return reacting
-
-/datum/gas_mixture/proc/fire()
- //Purpose: Calculating any fire reactions.
- //Called by: react() (See above)
- //Inputs: None
- //Outputs: How much fuel burned
-
- return zburn(null)
-
- /*var/energy_released = 0
- var/old_heat_capacity = heat_capacity()
-
- var/datum/gas/volatile_fuel/fuel_store = locate(/datum/gas/volatile_fuel) in trace_gases
- if(fuel_store) //General volatile gas burn
- var/burned_fuel = 0
-
- if(oxygen < fuel_store.moles)
- burned_fuel = oxygen
- fuel_store.moles -= burned_fuel
- oxygen = 0
- else
- burned_fuel = fuel_store.moles
- oxygen -= fuel_store.moles
- del(fuel_store)
-
- energy_released += FIRE_CARBON_ENERGY_RELEASED * burned_fuel
- carbon_dioxide += burned_fuel
- fuel_burnt += burned_fuel
-
- //Handle plasma burning
- if(toxins > MINIMUM_HEAT_CAPACITY)
- var/plasma_burn_rate = 0
- var/oxygen_burn_rate = 0
- //more plasma released at higher temperatures
- var/temperature_scale
- if(temperature > PLASMA_UPPER_TEMPERATURE)
- temperature_scale = 1
- else
- temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE)
- if(temperature_scale > 0)
- oxygen_burn_rate = 1.4 - temperature_scale
- if(oxygen > toxins*PLASMA_OXYGEN_FULLBURN)
- plasma_burn_rate = (toxins*temperature_scale)/4
- else
- plasma_burn_rate = (temperature_scale*(oxygen/PLASMA_OXYGEN_FULLBURN))/4
- if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
- toxins -= plasma_burn_rate
- oxygen -= plasma_burn_rate*oxygen_burn_rate
- carbon_dioxide += plasma_burn_rate
-
- energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
-
- fuel_burnt += (plasma_burn_rate)*(1+oxygen_burn_rate)
-
- if(energy_released > 0)
- var/new_heat_capacity = heat_capacity()
- if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
- temperature = (temperature*old_heat_capacity + energy_released)/new_heat_capacity
- update_values()
-
- return fuel_burnt*/
-
-//////////////////////////////////////////////
-//Procs for general gas spread calculations.//
-//////////////////////////////////////////////
-
-
-/datum/gas_mixture/proc/archive()
- //Purpose: Archives the current gas values
- //Called by: UNKNOWN
- //Inputs: None
- //Outputs: 1
-
- oxygen_archived = oxygen
- carbon_dioxide_archived = carbon_dioxide
- nitrogen_archived = nitrogen
- toxins_archived = toxins
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- trace_gas.moles_archived = trace_gas.moles
-
- temperature_archived = temperature
-
- graphics_archived = graphics
-
- return 1
-
-/datum/gas_mixture/proc/check_then_merge(datum/gas_mixture/giver)
- //Purpose: Similar to merge(...) but first checks to see if the amount of air assumed is small enough
- // that group processing is still accurate for source (aborts if not)
- //Called by: airgroups/machinery expelling air, ?
- //Inputs: The gas to try and merge
- //Outputs: 1 on successful merge. 0 otherwise.
-
- if(!giver)
- return 0
- if(((giver.oxygen > MINIMUM_AIR_TO_SUSPEND) && (giver.oxygen >= oxygen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((giver.carbon_dioxide > MINIMUM_AIR_TO_SUSPEND) && (giver.carbon_dioxide >= carbon_dioxide*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((giver.nitrogen > MINIMUM_AIR_TO_SUSPEND) && (giver.nitrogen >= nitrogen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((giver.toxins > MINIMUM_AIR_TO_SUSPEND) && (giver.toxins >= toxins*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
- if(abs(giver.temperature - temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND)
- return 0
-
- if(giver.trace_gases.len)
- for(var/datum/gas/trace_gas in giver.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if((trace_gas.moles > MINIMUM_AIR_TO_SUSPEND) && (!corresponding || (trace_gas.moles >= corresponding.moles*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
-
- return merge(giver)
-
-/datum/gas_mixture/proc/merge(datum/gas_mixture/giver)
- //Purpose: Merges all air from giver into self. Deletes giver.
- //Called by: Machinery expelling air, check_then_merge, ?
- //Inputs: The gas to merge.
- //Outputs: 1
-
- if(!giver)
- return 0
-
- if(abs(temperature-giver.temperature)>MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity()*group_multiplier
- var/giver_heat_capacity = giver.heat_capacity()*giver.group_multiplier
- var/combined_heat_capacity = giver_heat_capacity + self_heat_capacity
- if(combined_heat_capacity != 0)
- temperature = (giver.temperature*giver_heat_capacity + temperature*self_heat_capacity)/combined_heat_capacity
-
- if((group_multiplier>1)||(giver.group_multiplier>1))
- oxygen += giver.oxygen*giver.group_multiplier/group_multiplier
- carbon_dioxide += giver.carbon_dioxide*giver.group_multiplier/group_multiplier
- nitrogen += giver.nitrogen*giver.group_multiplier/group_multiplier
- toxins += giver.toxins*giver.group_multiplier/group_multiplier
- else
- oxygen += giver.oxygen
- carbon_dioxide += giver.carbon_dioxide
- nitrogen += giver.nitrogen
- toxins += giver.toxins
-
- if(giver.trace_gases.len)
- for(var/datum/gas/trace_gas in giver.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(!corresponding)
- corresponding = new trace_gas.type()
- trace_gases += corresponding
- corresponding.moles += trace_gas.moles*giver.group_multiplier/group_multiplier
- update_values()
-
- // Let the garbage collector handle it, faster according to /tg/ testers
- //del(giver)
- return 1
-
-/datum/gas_mixture/proc/remove(amount)
- //Purpose: Removes a certain number of moles from the air.
- //Called by: ?
- //Inputs: How many moles to remove.
- //Outputs: Removed air.
-
- // Fix a singuloth problem
- if(group_multiplier==0)
- return null
-
- var/sum = total_moles()
- amount = min(amount,sum) //Can not take more air than tile has!
- if(amount <= 0)
- return null
-
- var/datum/gas_mixture/removed = new
-
-
- removed.oxygen = QUANTIZE((oxygen/sum)*amount)
- removed.nitrogen = QUANTIZE((nitrogen/sum)*amount)
- removed.carbon_dioxide = QUANTIZE((carbon_dioxide/sum)*amount)
- removed.toxins = QUANTIZE((toxins/sum)*amount)
-
- oxygen -= removed.oxygen/group_multiplier
- nitrogen -= removed.nitrogen/group_multiplier
- carbon_dioxide -= removed.carbon_dioxide/group_multiplier
- toxins -= removed.toxins/group_multiplier
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- var/datum/gas/corresponding = new trace_gas.type()
- removed.trace_gases += corresponding
-
- corresponding.moles = (trace_gas.moles/sum)*amount
- trace_gas.moles -= corresponding.moles/group_multiplier
-
- removed.temperature = temperature
- update_values()
- removed.update_values()
-
- return removed
-
-/datum/gas_mixture/proc/remove_ratio(ratio)
- //Purpose: Removes a certain ratio of the air.
- //Called by: ?
- //Inputs: Percentage to remove.
- //Outputs: Removed air.
-
- if(ratio <= 0)
- return null
-
- ratio = min(ratio, 1)
-
- var/datum/gas_mixture/removed = new
-
- removed.oxygen = QUANTIZE(oxygen*ratio)
- removed.nitrogen = QUANTIZE(nitrogen*ratio)
- removed.carbon_dioxide = QUANTIZE(carbon_dioxide*ratio)
- removed.toxins = QUANTIZE(toxins*ratio)
-
- oxygen -= removed.oxygen/group_multiplier
- nitrogen -= removed.nitrogen/group_multiplier
- carbon_dioxide -= removed.carbon_dioxide/group_multiplier
- toxins -= removed.toxins/group_multiplier
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- var/datum/gas/corresponding = new trace_gas.type()
- removed.trace_gases += corresponding
-
- corresponding.moles = trace_gas.moles*ratio
- trace_gas.moles -= corresponding.moles/group_multiplier
-
- removed.temperature = temperature
- update_values()
- removed.update_values()
-
- return removed
-
-/datum/gas_mixture/proc/check_then_remove(amount)
- //Purpose: Similar to remove(...) but first checks to see if the amount of air removed is small enough
- // that group processing is still accurate for source (aborts if not)
- //Called by: ?
- //Inputs: Number of moles to remove
- //Outputs: Removed air or 0 if it can remove air or not.
-
- amount = min(amount,total_moles()) //Can not take more air than tile has!
-
- if((amount > MINIMUM_AIR_RATIO_TO_SUSPEND) && (amount > total_moles()*MINIMUM_AIR_RATIO_TO_SUSPEND))
- return 0
-
- return remove(amount)
-
-/datum/gas_mixture/proc/copy_from(datum/gas_mixture/sample)
- //Purpose: Duplicates the sample air mixture.
- //Called by: airgroups splitting, ?
- //Inputs: Gas to copy
- //Outputs: 1
-
- oxygen = sample.oxygen
- carbon_dioxide = sample.carbon_dioxide
- nitrogen = sample.nitrogen
- toxins = sample.toxins
- total_moles = sample.total_moles()
-
- trace_gases.len=null
- if(sample.trace_gases.len > 0)
- for(var/datum/gas/trace_gas in sample.trace_gases)
- var/datum/gas/corresponding = new trace_gas.type()
- trace_gases += corresponding
-
- corresponding.moles = trace_gas.moles
-
- temperature = sample.temperature
-
- return 1
-
-/datum/gas_mixture/proc/check_gas_mixture(datum/gas_mixture/sharer)
- //Purpose: Telling if one or both airgroups needs to disable group processing.
- //Called by: Airgroups sharing air, checking if group processing needs disabled.
- //Inputs: Gas to compare from other airgroup
- //Outputs: 0 if the self-check failed (local airgroup breaks?)
- // then -1 if sharer-check failed (sharing airgroup breaks?)
- // then 1 if both checks pass (share succesful?)
- if(!istype(sharer))
- return
-
- var/delta_oxygen = QUANTIZE(oxygen_archived - sharer.oxygen_archived)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - sharer.carbon_dioxide_archived)/TRANSFER_FRACTION
- var/delta_nitrogen = QUANTIZE(nitrogen_archived - sharer.nitrogen_archived)/TRANSFER_FRACTION
- var/delta_toxins = QUANTIZE(toxins_archived - sharer.toxins_archived)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND)
- return 0
-
- if(sharer.trace_gases.len)
- for(var/datum/gas/trace_gas in sharer.trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(corresponding)
- if(trace_gas.moles_archived >= corresponding.moles_archived*MINIMUM_AIR_RATIO_TO_SUSPEND*4)
- return 0
- else
- return 0
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- if(!locate(trace_gas.type) in sharer.trace_gases)
- return 0
-
- if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= sharer.oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= sharer.carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= sharer.nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= sharer.toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return -1
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- var/datum/gas/corresponding = locate(trace_gas.type) in sharer.trace_gases
- if(corresponding)
- if(trace_gas.moles_archived >= corresponding.moles_archived*MINIMUM_AIR_RATIO_TO_SUSPEND*4)
- return -1
- else
- return -1
-
- return 1
-
-/datum/gas_mixture/proc/check_turf(turf/model)
- //Purpose: Used to compare the gases in an unsimulated turf with the gas in a simulated one.
- //Called by: Sharing air (mimicing) with adjacent unsimulated turfs
- //Inputs: Unsimulated turf
- //Outputs: 1 if safe to mimic, 0 if needs to break airgroup.
-
- var/delta_oxygen = (oxygen_archived - model.oxygen)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = (carbon_dioxide_archived - model.carbon_dioxide)/TRANSFER_FRACTION
- var/delta_nitrogen = (nitrogen_archived - model.nitrogen)/TRANSFER_FRACTION
- var/delta_toxins = (toxins_archived - model.toxins)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - model.temperature)
-
- if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \
- || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)))
- return 0
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND)
- return 0
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4)
- return 0
-
- return 1
-
-/datum/gas_mixture/proc/share(datum/gas_mixture/sharer)
- //Purpose: Used to transfer gas from a more pressurised tile to a less presurised tile
- // (Two directional, if the other tile is more pressurised, air travels to current tile)
- //Called by: Sharing air with adjacent simulated turfs
- //Inputs: Air datum to share with
- //Outputs: Amount of gas exchanged (Negative if lost air, positive if gained.)
-
-
- if(!istype(sharer))
- return
-
- var/delta_oxygen = QUANTIZE(oxygen_archived - sharer.oxygen_archived)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - sharer.carbon_dioxide_archived)/TRANSFER_FRACTION
- var/delta_nitrogen = QUANTIZE(nitrogen_archived - sharer.nitrogen_archived)/TRANSFER_FRACTION
- var/delta_toxins = QUANTIZE(toxins_archived - sharer.toxins_archived)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- var/old_self_heat_capacity = 0
- var/old_sharer_heat_capacity = 0
-
- var/heat_self_to_sharer = 0
- var/heat_capacity_self_to_sharer = 0
- var/heat_sharer_to_self = 0
- var/heat_capacity_sharer_to_self = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
-
- var/delta_air = delta_oxygen+delta_nitrogen
- if(delta_air)
- var/air_heat_capacity = SPECIFIC_HEAT_AIR*delta_air
- if(delta_air > 0)
- heat_self_to_sharer += air_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += air_heat_capacity
- else
- heat_sharer_to_self -= air_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= air_heat_capacity
-
- if(delta_carbon_dioxide)
- var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO*delta_carbon_dioxide
- if(delta_carbon_dioxide > 0)
- heat_self_to_sharer += carbon_dioxide_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += carbon_dioxide_heat_capacity
- else
- heat_sharer_to_self -= carbon_dioxide_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= carbon_dioxide_heat_capacity
-
- if(delta_toxins)
- var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN*delta_toxins
- if(delta_toxins > 0)
- heat_self_to_sharer += toxins_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += toxins_heat_capacity
- else
- heat_sharer_to_self -= toxins_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= toxins_heat_capacity
-
- old_self_heat_capacity = heat_capacity()*group_multiplier
- old_sharer_heat_capacity = sharer.heat_capacity()*sharer.group_multiplier
-
- oxygen -= delta_oxygen/group_multiplier
- sharer.oxygen += delta_oxygen/sharer.group_multiplier
-
- carbon_dioxide -= delta_carbon_dioxide/group_multiplier
- sharer.carbon_dioxide += delta_carbon_dioxide/sharer.group_multiplier
-
- nitrogen -= delta_nitrogen/group_multiplier
- sharer.nitrogen += delta_nitrogen/sharer.group_multiplier
-
- toxins -= delta_toxins/group_multiplier
- sharer.toxins += delta_toxins/sharer.group_multiplier
-
- var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins)
-
- var/list/trace_types_considered = list()
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
-
- var/datum/gas/corresponding = locate(trace_gas.type) in sharer.trace_gases
- var/delta = 0
-
- if(corresponding)
- delta = QUANTIZE(trace_gas.moles_archived - corresponding.moles_archived)/TRANSFER_FRACTION
- else
- corresponding = new trace_gas.type()
- sharer.trace_gases += corresponding
-
- delta = trace_gas.moles_archived/TRANSFER_FRACTION
-
- trace_gas.moles -= delta/group_multiplier
- corresponding.moles += delta/sharer.group_multiplier
-
- if(delta)
- var/individual_heat_capacity = trace_gas.specific_heat*delta
- if(delta > 0)
- heat_self_to_sharer += individual_heat_capacity*temperature_archived
- heat_capacity_self_to_sharer += individual_heat_capacity
- else
- heat_sharer_to_self -= individual_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self -= individual_heat_capacity
-
- moved_moles += delta
-
- trace_types_considered += trace_gas.type
-
-
- if(sharer.trace_gases.len)
- for(var/datum/gas/trace_gas in sharer.trace_gases)
- if(trace_gas.type in trace_types_considered) continue
- else
- var/datum/gas/corresponding
- var/delta = 0
-
- corresponding = new trace_gas.type()
- trace_gases += corresponding
-
- delta = trace_gas.moles_archived/TRANSFER_FRACTION
-
- trace_gas.moles -= delta/sharer.group_multiplier
- corresponding.moles += delta/group_multiplier
-
- //Guaranteed transfer from sharer to self
- var/individual_heat_capacity = trace_gas.specific_heat*delta
- heat_sharer_to_self += individual_heat_capacity*sharer.temperature_archived
- heat_capacity_sharer_to_self += individual_heat_capacity
-
- moved_moles += -delta
- update_values()
- sharer.update_values()
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/new_self_heat_capacity = old_self_heat_capacity + heat_capacity_sharer_to_self - heat_capacity_self_to_sharer
- var/new_sharer_heat_capacity = old_sharer_heat_capacity + heat_capacity_self_to_sharer - heat_capacity_sharer_to_self
-
- if(new_self_heat_capacity > MINIMUM_HEAT_CAPACITY)
- temperature = (old_self_heat_capacity*temperature - heat_capacity_self_to_sharer*temperature_archived + heat_capacity_sharer_to_self*sharer.temperature_archived)/new_self_heat_capacity
-
- if(new_sharer_heat_capacity > MINIMUM_HEAT_CAPACITY)
- sharer.temperature = (old_sharer_heat_capacity*sharer.temperature-heat_capacity_sharer_to_self*sharer.temperature_archived + heat_capacity_self_to_sharer*temperature_archived)/new_sharer_heat_capacity
-
- if(abs(old_sharer_heat_capacity) > MINIMUM_HEAT_CAPACITY)
- if(abs(new_sharer_heat_capacity/old_sharer_heat_capacity - 1) < 0.10) // <10% change in sharer heat capacity
- temperature_share(sharer, OPEN_HEAT_TRANSFER_COEFFICIENT)
-
- if((delta_temperature > MINIMUM_TEMPERATURE_TO_MOVE) || abs(moved_moles) > MINIMUM_MOLES_DELTA_TO_MOVE)
- var/delta_pressure = temperature_archived*(total_moles() + moved_moles) - sharer.temperature_archived*(sharer.total_moles() - moved_moles)
- return delta_pressure*R_IDEAL_GAS_EQUATION/volume
-
- else
- return 0
-
-/datum/gas_mixture/proc/mimic(turf/model, border_multiplier)
- //Purpose: Used transfer gas from a more pressurised tile to a less presurised unsimulated tile.
- //Called by: "sharing" from unsimulated to simulated turfs.
- //Inputs: Unsimulated turf, Multiplier for gas transfer (optional)
- //Outputs: Amount of gas exchanged
-
- var/delta_oxygen = QUANTIZE(oxygen_archived - model.oxygen)/TRANSFER_FRACTION
- var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - model.carbon_dioxide)/TRANSFER_FRACTION
- var/delta_nitrogen = QUANTIZE(nitrogen_archived - model.nitrogen)/TRANSFER_FRACTION
- var/delta_toxins = QUANTIZE(toxins_archived - model.toxins)/TRANSFER_FRACTION
-
- var/delta_temperature = (temperature_archived - model.temperature)
-
- var/heat_transferred = 0
- var/old_self_heat_capacity = 0
- var/heat_capacity_transferred = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
-
- var/delta_air = delta_oxygen+delta_nitrogen
- if(delta_air)
- var/air_heat_capacity = SPECIFIC_HEAT_AIR*delta_air
- heat_transferred -= air_heat_capacity*model.temperature
- heat_capacity_transferred -= air_heat_capacity
-
- if(delta_carbon_dioxide)
- var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO*delta_carbon_dioxide
- heat_transferred -= carbon_dioxide_heat_capacity*model.temperature
- heat_capacity_transferred -= carbon_dioxide_heat_capacity
-
- if(delta_toxins)
- var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN*delta_toxins
- heat_transferred -= toxins_heat_capacity*model.temperature
- heat_capacity_transferred -= toxins_heat_capacity
-
- old_self_heat_capacity = heat_capacity()*group_multiplier
-
- if(border_multiplier)
- oxygen -= delta_oxygen*border_multiplier/group_multiplier
- carbon_dioxide -= delta_carbon_dioxide*border_multiplier/group_multiplier
- nitrogen -= delta_nitrogen*border_multiplier/group_multiplier
- toxins -= delta_toxins*border_multiplier/group_multiplier
- else
- oxygen -= delta_oxygen/group_multiplier
- carbon_dioxide -= delta_carbon_dioxide/group_multiplier
- nitrogen -= delta_nitrogen/group_multiplier
- toxins -= delta_toxins/group_multiplier
-
- var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins)
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- var/delta = 0
-
- delta = trace_gas.moles_archived/TRANSFER_FRACTION
-
- if(border_multiplier)
- trace_gas.moles -= delta*border_multiplier/group_multiplier
- else
- trace_gas.moles -= delta/group_multiplier
-
- var/heat_cap_transferred = delta*trace_gas.specific_heat
- heat_transferred += heat_cap_transferred*temperature_archived
- heat_capacity_transferred += heat_cap_transferred
- moved_moles += delta
- update_values()
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/new_self_heat_capacity = old_self_heat_capacity - heat_capacity_transferred
- if(new_self_heat_capacity > MINIMUM_HEAT_CAPACITY)
- if(border_multiplier)
- temperature = (old_self_heat_capacity*temperature - heat_capacity_transferred*border_multiplier*temperature_archived)/new_self_heat_capacity
- else
- temperature = (old_self_heat_capacity*temperature - heat_capacity_transferred*border_multiplier*temperature_archived)/new_self_heat_capacity
-
- temperature_mimic(model, model.thermal_conductivity, border_multiplier)
-
- if((delta_temperature > MINIMUM_TEMPERATURE_TO_MOVE) || abs(moved_moles) > MINIMUM_MOLES_DELTA_TO_MOVE)
- var/delta_pressure = temperature_archived*(total_moles() + moved_moles) - model.temperature*(model.oxygen+model.carbon_dioxide+model.nitrogen+model.toxins)
- return delta_pressure*R_IDEAL_GAS_EQUATION/volume
- else
- return 0
-
-/datum/gas_mixture/proc/check_both_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- var/self_heat_capacity = heat_capacity_archived()
- var/sharer_heat_capacity = sharer.heat_capacity_archived()
-
- var/self_temperature_delta = 0
- var/sharer_temperature_delta = 0
-
- if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
- sharer_temperature_delta = heat/(sharer_heat_capacity*sharer.group_multiplier)
- else
- return 1
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- if((abs(sharer_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(sharer_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*sharer.temperature_archived))
- return -1
-
- temperature += self_temperature_delta
- sharer.temperature += sharer_temperature_delta
-
- return 1
- //Logic integrated from: temperature_share(sharer, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/check_me_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
-
- var/self_heat_capacity = heat_capacity_archived()
- var/sharer_heat_capacity = sharer.heat_capacity_archived()
-
- var/self_temperature_delta = 0
- var/sharer_temperature_delta = 0
-
- if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
- sharer_temperature_delta = heat/(sharer_heat_capacity*sharer.group_multiplier)
- else
- return 1
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- temperature += self_temperature_delta
- sharer.temperature += sharer_temperature_delta
-
- return 1
- //Logic integrated from: temperature_share(sharer, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/check_me_then_temperature_turf_share(turf/simulated/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature)
-
- var/self_temperature_delta = 0
- var/sharer_temperature_delta = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity_archived()
-
- if((sharer.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer.heat_capacity/(self_heat_capacity+sharer.heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
- sharer_temperature_delta = heat/sharer.heat_capacity
- else
- return 1
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- temperature += self_temperature_delta
- sharer.temperature += sharer_temperature_delta
-
- return 1
- //Logic integrated from: temperature_turf_share(sharer, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/check_me_then_temperature_mimic(turf/model, conduction_coefficient)
- var/delta_temperature = (temperature_archived - model.temperature)
- var/self_temperature_delta = 0
-
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity_archived()
-
- if((model.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*model.heat_capacity/(self_heat_capacity+model.heat_capacity))
-
- self_temperature_delta = -heat/(self_heat_capacity*group_multiplier)
-
- if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \
- && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived))
- return 0
-
- temperature += self_temperature_delta
-
- return 1
- //Logic integrated from: temperature_mimic(model, conduction_coefficient) for efficiency
-
-/datum/gas_mixture/proc/temperature_share(datum/gas_mixture/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature_archived)
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity_archived()
- var/sharer_heat_capacity = sharer.heat_capacity_archived()
- if(!group_multiplier)
- message_admins("Error! The gas mixture (ref \ref[src]) has no group multiplier!")
- return
-
- if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity))
-
- temperature -= heat/(self_heat_capacity*group_multiplier)
- sharer.temperature += heat/(sharer_heat_capacity*sharer.group_multiplier)
-
-/datum/gas_mixture/proc/temperature_mimic(turf/model, conduction_coefficient, border_multiplier)
- var/delta_temperature = (temperature - model.temperature)
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity()//_archived()
- if(!group_multiplier)
- message_admins("Error! The gas mixture (ref \ref[src]) has no group multiplier!")
- return
-
- if((model.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*model.heat_capacity/(self_heat_capacity+model.heat_capacity))
-
- if(border_multiplier)
- temperature -= heat*border_multiplier/(self_heat_capacity*group_multiplier)
- else
- temperature -= heat/(self_heat_capacity*group_multiplier)
-
-/datum/gas_mixture/proc/temperature_turf_share(turf/simulated/sharer, conduction_coefficient)
- var/delta_temperature = (temperature_archived - sharer.temperature)
- if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity()
-
- if((sharer.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
- var/heat = conduction_coefficient*delta_temperature* \
- (self_heat_capacity*sharer.heat_capacity/(self_heat_capacity+sharer.heat_capacity))
-
- temperature -= heat/(self_heat_capacity*group_multiplier)
- sharer.temperature += heat/sharer.heat_capacity
-
-/datum/gas_mixture/proc/compare(datum/gas_mixture/sample)
- //Purpose: Compares sample to self to see if within acceptable ranges that group processing may be enabled
- //Called by: Airgroups trying to rebuild
- //Inputs: Gas mix to compare
- //Outputs: 1 if can rebuild, 0 if not.
- if(!sample) return 0
-
- if((abs(oxygen-sample.oxygen) > MINIMUM_AIR_TO_SUSPEND) && \
- ((oxygen < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.oxygen) || (oxygen > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.oxygen)))
- return 0
- if((abs(nitrogen-sample.nitrogen) > MINIMUM_AIR_TO_SUSPEND) && \
- ((nitrogen < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.nitrogen) || (nitrogen > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.nitrogen)))
- return 0
- if((abs(carbon_dioxide-sample.carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && \
- ((carbon_dioxide < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.carbon_dioxide) || (oxygen > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.carbon_dioxide)))
- return 0
- if((abs(toxins-sample.toxins) > MINIMUM_AIR_TO_SUSPEND) && \
- ((toxins < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.toxins) || (toxins > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.toxins)))
- return 0
-
- if(total_moles() > MINIMUM_AIR_TO_SUSPEND)
- if((abs(temperature-sample.temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) && \
- ((temperature < (1-MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND)*sample.temperature) || (temperature > (1+MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND)*sample.temperature)))
- //world << "temp fail [temperature] & [sample.temperature]"
- return 0
-
- if(sample.trace_gases.len)
- for(var/datum/gas/trace_gas in sample.trace_gases)
- if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(corresponding)
- if((abs(trace_gas.moles - corresponding.moles) > MINIMUM_AIR_TO_SUSPEND) && \
- ((corresponding.moles < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*trace_gas.moles) || (corresponding.moles > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*trace_gas.moles)))
- return 0
- else
- return 0
-
- if(trace_gases.len)
- for(var/datum/gas/trace_gas in trace_gases)
- if(trace_gas.moles > MINIMUM_AIR_TO_SUSPEND)
- var/datum/gas/corresponding = locate(trace_gas.type) in sample.trace_gases
- if(corresponding)
- if((abs(trace_gas.moles - corresponding.moles) > MINIMUM_AIR_TO_SUSPEND) && \
- ((trace_gas.moles < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*corresponding.moles) || (trace_gas.moles > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*corresponding.moles)))
- return 0
- else
- return 0
- return 1
-
-/datum/gas_mixture/proc/subtract(datum/gas_mixture/right_side)
- //Purpose: Subtracts right_side from air_mixture. Used to help turfs mingle
- //Called by: Pipelines ending in a break (or something)
- //Inputs: Gas mix to remove
- //Outputs: 1
-
- oxygen -= right_side.oxygen
- carbon_dioxide -= right_side.carbon_dioxide
- nitrogen -= right_side.nitrogen
- toxins -= right_side.toxins
-
- if((trace_gases.len > 0)||(right_side.trace_gases.len > 0))
- for(var/datum/gas/trace_gas in right_side.trace_gases)
- var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases
- if(!corresponding)
- corresponding = new trace_gas.type()
- trace_gases += corresponding
-
- corresponding.moles -= trace_gas.moles
- update_values()
- return 1
\ No newline at end of file
diff --git a/code/ZAS - vg/FEA_system.dm b/code/ZAS - vg/FEA_system.dm
deleted file mode 100644
index c2a33ad99db..00000000000
--- a/code/ZAS - vg/FEA_system.dm
+++ /dev/null
@@ -1,221 +0,0 @@
-/*
-Overview:
- The air_master global variable is the workhorse for the system.
-
-Why are you archiving data before modifying it?
- The general concept with archiving data and having each tile keep track of when they were last updated is to keep everything symmetric
- and totally independent of the order they are read in an update cycle.
- This prevents abnormalities like air/fire spreading rapidly in one direction and super slowly in the other.
-
-Why not just archive everything and then calculate?
- Efficiency. While a for-loop that goes through all tils and groups to archive their information before doing any calculations seems simple, it is
- slightly less efficient than the archive-before-modify/read method.
-
-Why is there a cycle check for calculating data as well?
- This ensures that every connection between group-tile, tile-tile, and group-group is only evaluated once per loop.
-
-
-
-
-Important variables:
- air_master.groups_to_rebuild (list)
- A list of air groups that have had their geometry occluded and thus may need to be split in half.
- A set of adjacent groups put in here will join together if validly connected.
- This is done before air system calculations for a cycle.
- air_master.tiles_to_update (list)
- Turfs that are in this list have their border data updated before the next air calculations for a cycle.
- Place turfs in this list rather than call the proc directly to prevent race conditions
-
- turf/simulated.archive() and datum/air_group.archive()
- This stores all data for.
- If you modify, make sure to update the archived_cycle to prevent race conditions and maintain symmetry
-
- atom/CanPass(atom/movable/mover, turf/target, height, air_group)
- returns 1 for allow pass and 0 for deny pass
- Turfs automatically call this for all objects/mobs in its turf.
- This is called both as source.CanPass(target, height, air_group)
- and target.CanPass(source, height, air_group)
-
- Cases for the parameters
- 1. This is called with args (mover, location, height>0, air_group=0) for normal objects.
- 2. This is called with args (null, location, height=0, air_group=0) for flowing air.
- 3. This is called with args (null, location, height=?, air_group=1) for determining group boundaries.
-
- Cases 2 and 3 would be different for doors or other objects open and close fairly often.
- (Case 3 would return 0 always while Case 2 would return 0 only when the door is open)
- This prevents the necessity of re-evaluating group geometry every time a door opens/closes.
-
-
-Important Procedures
- air_master.process()
- This first processes the air_master update/rebuild lists then processes all groups and tiles for air calculations
-
-
-*/
-
-var/kill_air = 0
-var/tick_multiplier = 2
-
-atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
- //Purpose: Determines if the object (or airflow) can pass this atom.
- //Called by: Movement, airflow.
- //Inputs: The moving atom (optional), target turf, "height" and air group
- //Outputs: Boolean if can pass.
-
- return (!density || !height || air_group)
-
-/turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0)
- if(!target) return 0
-
- if(istype(mover)) // turf/Enter(...) will perform more advanced checks
- return !density
-
- else // Now, doing more detailed checks for air movement and air group formation
- if(target.blocks_air||blocks_air)
- return 0
-
- for(var/obj/obstacle in src)
- if(!obstacle.CanPass(mover, target, height, air_group))
- return 0
- if(target != src)
- for(var/obj/obstacle in target)
- if(!obstacle.CanPass(mover, src, height, air_group))
- return 0
-
- return 1
-
-
-var/datum/controller/air_system/air_master
-
-/datum/controller/air_system/
- //Geoemetry lists
- var/list/turfs_with_connections = list()
- var/list/active_hotspots = list()
-
- //Special functions lists
- var/list/tiles_to_reconsider_zones = list()
-
- //Geometry updates lists
- var/list/tiles_to_update = list()
- var/list/connections_to_check = list()
-
- var/current_cycle = 0
- var/update_delay = 5 //How long between check should it try to process atmos again.
- var/failed_ticks = 0 //How many ticks have runtimed?
-
- var/tick_progress = 0
-
-
-/* process()
- //Call this to process air movements for a cycle
-
- process_rebuild_select_groups()
- //Used by process()
- //Warning: Do not call this
-
- rebuild_group(datum/air_group)
- //Used by process_rebuild_select_groups()
- //Warning: Do not call this, add the group to air_master.groups_to_rebuild instead
- */
-
-
-/datum/controller/air_system/proc/setup()
- //Purpose: Call this at the start to setup air groups geometry
- // (Warning: Very processor intensive but only must be done once per round)
- //Called by: Gameticker/Master controller
- //Inputs: None.
- //Outputs: None.
-
- set background = 1
- world << "\red \b Processing Geometry..."
- sleep(-1)
-
- var/start_time = world.timeofday
-
- var/simulated_turf_count = 0
-
- for(var/turf/simulated/S in world)
- simulated_turf_count++
- if(!S.zone && !S.blocks_air)
- if(S.CanPass(null, S, 0, 0))
- new/zone(S)
-
- for(var/turf/simulated/S in world)
- S.update_air_properties()
-
- world << {"Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.
-Total Simulated Turfs: [simulated_turf_count]
-Total Zones: [zones.len]
-Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]"}
- /*
- spawn start()
-
-/datum/controller/air_system/proc/start()
- //Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere.
- //Called by: Master controller
- //Inputs: None.
- //Outputs: None.
-
-
- set background = 1
-
- while(1)
- if(!kill_air)
- current_cycle++
- var/success = tick() //Changed so that a runtime does not crash the ticker.
- if(!success) //Runtimed.
- failed_ticks++
- if(failed_ticks > 20)
- world << "ERROR IN ATMOS TICKER. Killing air simulation!"
- kill_air = 1
- sleep(max(5,update_delay*tick_multiplier))
- */
-
-/datum/controller/air_system/proc/tick()
- . = 1 //Set the default return value, for runtime detection.
-
- tick_progress = "update_air_properties"
- if(tiles_to_update.len) //If there are tiles to update, do so.
- for(var/turf/simulated/T in tiles_to_update)
- if(. && T && !T.update_air_properties())
- . = 0 //If a runtime occured, make sure we can sense it.
- //message_admins("ZASALERT: Unable run turf/simualted/update_air_properties()")
- if(.)
- tiles_to_update = list()
-
- //Check sanity on connection objects.
- if(.)
- tick_progress = "connections_to_check"
- if(connections_to_check.len)
- for(var/connection/C in connections_to_check)
- C.CheckPassSanity()
- connections_to_check = list()
-
- //Ensure tiles still have zones.
- if(.)
- tick_progress = "tiles_to_reconsider_zones"
- if(tiles_to_reconsider_zones.len)
- for(var/turf/simulated/T in tiles_to_reconsider_zones)
- if(!T.zone)
- new /zone(T)
- tiles_to_reconsider_zones = list()
-
- //Process zones.
- if(.)
- tick_progress = "zone/process()"
- for(var/zone/Z in zones)
- if(Z.last_update < current_cycle)
- var/output = Z.process()
- if(Z)
- Z.last_update = current_cycle
- if(. && Z && !output)
- . = 0
- //Process fires.
- if(.)
- tick_progress = "active_hotspots (fire)"
- for(var/obj/fire/F in active_hotspots)
- if(. && F && !F.process())
- . = 0
-
- if(.)
- tick_progress = "success"
\ No newline at end of file
diff --git a/code/ZAS - vg/Fire.dm b/code/ZAS - vg/Fire.dm
deleted file mode 100644
index 6909ccd213d..00000000000
--- a/code/ZAS - vg/Fire.dm
+++ /dev/null
@@ -1,363 +0,0 @@
-/*
-
-Making Bombs with ZAS:
-Make burny fire with lots of burning
-Draw off 5000K gas from burny fire
-Separate gas into oxygen and plasma components
-Obtain plasma and oxygen tanks filled up about 50-75% with normal-temp gas
-Fill rest with super hot gas from separated canisters, they should be about 125C now.
-Attach to transfer valve and open. BOOM.
-
-*/
-
-
-//Some legacy definitions so fires can be started.
-atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
- return null
-
-
-turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
-
-
-turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
- if(fire_protection > world.time-300)
- return 0
- if(locate(/obj/fire) in src)
- return 1
- var/datum/gas_mixture/air_contents = return_air()
- if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
- return 0
-
- var/igniting = 0
- var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
-
- if(air_contents.check_combustability(liquid))
- igniting = 1
-
- if(! (locate(/obj/fire) in src))
-
- new /obj/fire(src,1000)
-
- //active_hotspot.just_spawned = (current_cycle < air_master.current_cycle)
- //remove just_spawned protection if no longer processing this cell
-
- return igniting
-
-/obj/fire
- //Icon for fire on turfs.
-
- anchored = 1
- mouse_opacity = 0
-
- //luminosity = 3
-
- icon = 'icons/effects/fire.dmi'
- icon_state = "1"
-
- layer = TURF_LAYER
-
- var/firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
-
-/obj/fire/process()
- . = 1
-
- //get location and check if it is in a proper ZAS zone
- var/turf/simulated/S = loc
-
- if(!istype(S))
- del src
-
- if(!S.zone)
- del src
-
- var/datum/gas_mixture/air_contents = S.return_air()
- //get liquid fuels on the ground.
- var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
- //and the volatile stuff from the air
- var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
-
- //since the air is processed in fractions, we need to make sure not to have any minuscle residue or
- //the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour
- if(air_contents.oxygen < 0.001)
- air_contents.oxygen = 0
- if(air_contents.toxins < 0.001)
- air_contents.toxins = 0
- if(fuel)
- if(fuel.moles < 0.001)
- air_contents.trace_gases.Remove(fuel)
-
- //check if there is something to combust
- if(!air_contents.check_recombustability(liquid))
- //del src
- RemoveFire()
-
- //get a firelevel and set the icon
- firelevel = air_contents.calculate_firelevel(liquid)
-
- if(firelevel > 6)
- icon_state = "3"
- SetLuminosity(7)
- else if(firelevel > 2.5)
- icon_state = "2"
- SetLuminosity(5)
- else
- icon_state = "1"
- SetLuminosity(3)
-
- //im not sure how to implement a version that works for every creature so for now monkeys are firesafe
- for(var/mob/living/carbon/human/M in loc)
- M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
- for(var/atom/A in loc)
- A.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
- //spread
- for(var/direction in cardinal)
- if(S.air_check_directions&direction) //Grab all valid bordering tiles
-
- var/turf/simulated/enemy_tile = get_step(S, direction)
-
- if(istype(enemy_tile))
- var/datum/gas_mixture/acs = enemy_tile.return_air()
- var/obj/effect/decal/cleanable/liquid_fuel/liq = locate() in enemy_tile
- if(!acs) continue
- if(!acs.check_recombustability(liq)) continue
- //If extinguisher mist passed over the turf it's trying to spread to, don't spread and
- //reduce firelevel.
- if(enemy_tile.fire_protection > world.time-30)
- firelevel -= 1.5
- continue
-
- //Spread the fire.
- if(!(locate(/obj/fire) in enemy_tile))
- if( prob( 50 + 50 * (firelevel/zas_settings.Get(/datum/ZAS_Setting/fire_firelevel_multiplier)) ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0))
- new/obj/fire(enemy_tile,firelevel)
-
- //seperate part of the present gas
- //this is done to prevent the fire burning all gases in a single pass
- var/datum/gas_mixture/flow = air_contents.remove_ratio(zas_settings.Get(/datum/ZAS_Setting/fire_consumption_rate))
-///////////////////////////////// FLOW HAS BEEN CREATED /// DONT DELETE THE FIRE UNTIL IT IS MERGED BACK OR YOU WILL DELETE AIR ///////////////////////////////////////////////
-
- if(flow)
-
- if(flow.check_recombustability(liquid))
- //Ensure flow temperature is higher than minimum fire temperatures.
- //this creates some energy ex nihilo but is necessary to get a fire started
- //lets just pretend this energy comes from the ignition source and dont mention this again
- //flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
-
- //burn baby burn!
-
- flow.zburn(liquid,1)
- //merge the air back
- S.assume_air(flow)
-
-///////////////////////////////// FLOW HAS BEEN REMERGED /// feel free to delete the fire again from here on //////////////////////////////////////////////////////////////////
-
-
-/obj/fire/New(newLoc,fl)
- ..()
-
- if(!istype(loc, /turf))
- del src
-
- dir = pick(cardinal)
- SetLuminosity(3)
- firelevel = fl
- air_master.active_hotspots.Add(src)
-
-
-/obj/fire/Del()
- if (istype(loc, /turf/simulated))
- SetLuminosity(0)
-
- loc = null
- air_master.active_hotspots.Remove(src)
-
- ..()
-
-/obj/fire/proc/RemoveFire()
- if (istype(loc, /turf/simulated))
- SetLuminosity(0)
- loc = null
- air_master.active_hotspots.Remove(src)
-
-
-
-turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
-turf/proc/apply_fire_protection()
-turf/simulated/apply_fire_protection()
- fire_protection = world.time
-
-
-datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, force_burn)
- var/value = 0
-
- if((temperature > PLASMA_MINIMUM_BURN_TEMPERATURE || force_burn) && check_recombustability(liquid))
- var/total_fuel = 0
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
-
- total_fuel += toxins
-
- if(fuel)
- //Volatile Fuel
- total_fuel += fuel.moles
-
- if(liquid)
- //Liquid Fuel
- if(liquid.amount <= 0)
- del liquid
- else
- total_fuel += liquid.amount
-
- //Calculate the firelevel.
- var/firelevel = calculate_firelevel(liquid)
-
- //get the current inner energy of the gas mix
- //this must be taken here to prevent the addition or deletion of energy by a changing heat capacity
- var/starting_energy = temperature * heat_capacity()
-
- //determine the amount of oxygen used
- var/total_oxygen = min(oxygen, 2 * total_fuel)
-
- //determine the amount of fuel actually used
- var/used_fuel_ratio = min(oxygen / 2 , total_fuel) / total_fuel
- total_fuel = total_fuel * used_fuel_ratio
-
- var/total_reactants = total_fuel + total_oxygen
-
- //determine the amount of reactants actually reacting
- var/used_reactants_ratio = min( max(total_reactants * firelevel / zas_settings.Get(/datum/ZAS_Setting/fire_firelevel_multiplier), 0.2), total_reactants) / total_reactants
-
- //remove and add gasses as calculated
- oxygen -= min(oxygen, total_oxygen * used_reactants_ratio )
-
- toxins -= min(toxins, (toxins * used_fuel_ratio * used_reactants_ratio ) * 3)
- if(toxins < 0)
- toxins = 0
-
- carbon_dioxide += max(2 * total_fuel, 0)
-
- if(fuel)
- fuel.moles -= (fuel.moles * used_fuel_ratio * used_reactants_ratio) * 5 //Fuel burns 5 times as quick
- if(fuel.moles <= 0) del fuel
-
- if(liquid)
- liquid.amount -= (liquid.amount * used_fuel_ratio * used_reactants_ratio) * 5 // liquid fuel burns 5 times as quick
-
- if(liquid.amount <= 0) del liquid
-
- //calculate the energy produced by the reaction and then set the new temperature of the mix
- temperature = (starting_energy + zas_settings.Get(/datum/ZAS_Setting/fire_fuel_energy_release) * total_fuel) / heat_capacity()
-
- update_values()
- value = total_reactants * used_reactants_ratio
- return value
-
-datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
- //this is a copy proc to continue a fire after its been started.
-
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
- var/value = 0
-
- if(oxygen && (toxins || fuel || liquid))
- if(liquid)
- value = 1
- else if (toxins && !value)
- value = 1
- else if(fuel && !value)
- value = 1
-
- return value
-
-datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
- //this check comes up very often and is thus centralized here to ease adding stuff
-
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
- var/value = 0
-
- if(oxygen && (toxins || fuel || liquid))
- if(liquid)
- value = 1
- else if (toxins >= 0.7 && !value)
- value = 1
- else if(fuel && !value)
- if(fuel.moles >= 1.4)
- value = 1
-
- return value
-
-datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
- //Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
-
- var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
- var/total_fuel = 0
- var/firelevel = 0
-
- if(check_recombustability(liquid))
-
- total_fuel += toxins
-
- if(liquid)
- total_fuel += liquid.amount
-
- if(fuel)
- total_fuel += fuel.moles
-
- var/total_combustables = (total_fuel + oxygen)
-
- if(total_fuel > 0 && oxygen > 0)
-
- //slows down the burning when the concentration of the reactants is low
- var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide)
- //calculates how close the mixture of the reactants is to the optimum
- var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ^2)))
- //toss everything together
- firelevel = zas_settings.Get(/datum/ZAS_Setting/fire_firelevel_multiplier) * mix_multiplier * dampening_multiplier
-
- return max( 0, firelevel)
-
-
-/mob/living/carbon/human/proc/FireBurn(var/firelevel, var/last_temperature, var/pressure)
-// mostly using the old proc from Sky until I can think of something better
- //Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
- //Due to TG reworking how fireprotection works, this is kinda less meaningful.
-
- var
- head_exposure = 1
- chest_exposure = 1
- groin_exposure = 1
- legs_exposure = 1
- arms_exposure = 1
-
- //determine the multiplier
- //minimize this for low-pressure enviroments
- var/mx = 5 * firelevel/zas_settings.Get(/datum/ZAS_Setting/fire_firelevel_multiplier) * min(pressure / ONE_ATMOSPHERE, 1)
-
- //Get heat transfer coefficients for clothing.
- //skytodo: kill anyone who breaks things then orders me to fix them
- for(var/obj/item/clothing/C in src)
- if(l_hand == C || r_hand == C)
- continue
-
- if( C.max_heat_protection_temperature >= last_temperature )
- if(C.body_parts_covered & HEAD)
- head_exposure = 0
- if(C.body_parts_covered & UPPER_TORSO)
- chest_exposure = 0
- if(C.body_parts_covered & LOWER_TORSO)
- groin_exposure = 0
- if(C.body_parts_covered & LEGS)
- legs_exposure = 0
- if(C.body_parts_covered & ARMS)
- arms_exposure = 0
-
- //Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
-
- apply_damage(2.5*mx*head_exposure, BURN, "head", 0, 0, "Fire")
- apply_damage(2.5*mx*chest_exposure, BURN, "chest", 0, 0, "Fire")
- apply_damage(2.0*mx*groin_exposure, BURN, "groin", 0, 0, "Fire")
- apply_damage(0.6*mx*legs_exposure, BURN, "l_leg", 0, 0, "Fire")
- apply_damage(0.6*mx*legs_exposure, BURN, "r_leg", 0, 0, "Fire")
- apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire")
- apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
-
- //flash_pain()
diff --git a/code/ZAS - vg/Functions.dm b/code/ZAS - vg/Functions.dm
deleted file mode 100644
index ce24513418e..00000000000
--- a/code/ZAS - vg/Functions.dm
+++ /dev/null
@@ -1,171 +0,0 @@
-//Global Functions
-//Contents: FloodFill, ZMerge, ZConnect
-
-//Floods outward from an initial turf to fill everywhere it's zone would reach.
-proc/FloodFill(turf/simulated/start)
-
- if(!istype(start))
- return list()
-
- //The list of tiles waiting to be evaulated.
- var/list/open = list(start)
- //The list of tiles which have been evaulated.
- var/list/closed = list()
-
- //Loop through the turfs in the open list in order to find which adjacent turfs should be added to the zone.
- while(open.len)
- var/turf/simulated/T = pick(open)
-
- //sanity!
- if(!istype(T))
- open -= T
- continue
-
- //Check all cardinal directions
- for(var/d in cardinal)
- var/turf/simulated/O = get_step(T,d)
-
- //Ensure the turf is of proper type, that it is not in either list, and that air can reach it.
- if(istype(O) && !(O in open) && !(O in closed) && O.ZCanPass(T))
-
- //Handle connections from a tile with a door.
- if(T.HasDoor())
- //If they both have doors, then they are not able to connect period.
- if(O.HasDoor())
- continue
-
- //Connect first to north and west
- if(d == NORTH || d == WEST)
- open += O
-
- //If that fails, and north/west cannot be connected to, see if west or south can be connected instead.
- else
- var/turf/simulated/W = get_step(O, WEST)
- var/turf/simulated/N = get_step(O, NORTH)
-
- if( !O.ZCanPass(N) && !O.ZCanPass(W) )
- //If it cannot connect either to the north or west, connect it!
- open += O
-
- //If no doors are involved, add it immediately.
- else if(!O.HasDoor())
- open += O
-
- //Handle connecting to a tile with a door.
- else
- if(d == SOUTH || d == EAST)
- //doors prefer connecting to zones to the north or west
- closed += O
-
- else
- //see if we need to force an attempted connection
- //(there are no potentially viable zones to the north/west of the door)
- var/turf/simulated/W = get_step(O, WEST)
- var/turf/simulated/N = get_step(O, NORTH)
-
- if( !O.ZCanPass(N) && !O.ZCanPass(W) )
- //If it cannot connect either to the north or west, connect it!
- closed += O
-
- //This tile is now evaluated, and can be moved to the list of evaluated tiles.
- open -= T
- closed += T
-
- return closed
-
-
-//Procedure to merge two zones together.
-proc/ZMerge(zone/A,zone/B)
-
- //Sanity~
- if(!istype(A) || !istype(B))
- return
-
- var/new_contents = A.contents + B.contents
-
- //Set all the zone vars.
- for(var/turf/simulated/T in B.contents)
- T.zone = A
-
- if(istype(A.air) && istype(B.air))
- //Merges two zones so that they are one.
- var/a_size = A.air.group_multiplier
- var/b_size = B.air.group_multiplier
- var/c_size = a_size + b_size
-
- //Set air multipliers to one so air represents gas per tile.
- A.air.group_multiplier = 1
- B.air.group_multiplier = 1
-
- //Remove some air proportional to the size of this zone.
- A.air.remove_ratio(a_size/c_size)
- B.air.remove_ratio(b_size/c_size)
-
- //Merge the gases and set the multiplier to the sum of the old ones.
- A.air.merge(B.air)
- A.air.group_multiplier = c_size
-
- //I hate when the air datum somehow disappears.
- // Try to make it sorta work anyways. Fakit
- else if(istype(B.air))
- A.air = B.air
- A.air.group_multiplier = A.contents.len
-
- else if(istype(A.air))
- A.air.group_multiplier = A.contents.len
-
- //Doublefakit.
- else
- A.air = new
-
- //Check for connections to merge into the new zone.
- for(var/connection/C in B.connections)
- //The Cleanup proc will delete the connection if the zones are the same.
- // It will also set the zone variables correctly.
- C.Cleanup()
-
- //Add space tiles.
- if(A.unsimulated_tiles && B.unsimulated_tiles)
- A.unsimulated_tiles |= B.unsimulated_tiles
- else if (B.unsimulated_tiles)
- A.unsimulated_tiles = B.unsimulated_tiles
-
- //Add contents.
- A.contents = new_contents
-
- //Remove the "B" zone, finally.
- B.SoftDelete()
-
-
-//Connects two zones by forming a connection object representing turfs A and B.
-proc/ZConnect(turf/simulated/A,turf/simulated/B)
-
- //Make sure that if it's space, it gets added to unsimulated_tiles instead.
- if(!istype(B))
- if(A.zone)
- A.zone.AddTurf(B)
- return
- if(!istype(A))
- if(B.zone)
- B.zone.AddTurf(A)
- return
-
- if(!istype(A) || !istype(B))
- return
-
- //Make some preliminary checks to see if the connection is valid.
- if(!A.zone || !B.zone) return
- if(A.zone == B.zone) return
-
- if(A.CanPass(null,B,0,1))
- return ZMerge(A.zone,B.zone)
-
- //Ensure the connection isn't already made.
- if("\ref[A]" in air_master.turfs_with_connections)
- for(var/connection/C in air_master.turfs_with_connections["\ref[A]"])
- C.Cleanup()
- if(C && (C.B == B || C.A == B))
- return
-
- //Make the connection.
- new /connection(A,B)
diff --git a/code/ZAS - vg/NewSettings.dm b/code/ZAS - vg/NewSettings.dm
deleted file mode 100644
index 2f189bd0315..00000000000
--- a/code/ZAS - vg/NewSettings.dm
+++ /dev/null
@@ -1,517 +0,0 @@
-/*
-ZAS Settings System 2.0
-
-Okay, so VariableSettings is a mess of spaghetticode and
- is about as flexible as a grandmother covered in
- starch.
-
-This is an attempt to fix that by using getters and
- setters instead of stupidity. It's a little more difficult
- to code with, but dammit, it's better than hackery.
-
-NOTE: plc was merged into the main settings. We can set up
- visual groups later.
-
-HOW2GET:
- zas_setting.Get(/datum/ZAS_Setting/herp)
-
-HOW2SET:
- zas_setting.Set(/datum/ZAS_Setting/herp, "dsfargeg")
-*/
-
-var/global/ZAS_Settings/zas_settings = new
-
-#define ZAS_TYPE_UNDEFINED -1
-#define ZAS_TYPE_BOOLEAN 0
-#define ZAS_TYPE_NUMERIC 1
-
-/**
-* ZAS Setting Datum
-*
-* Stores a single setting.
-* @author N3X15
-* @package SS13
-* @subpackage ZAS
-*/
-/datum/ZAS_Setting/
- var/name="Clown" // Friendly name.
- var/desc="Honk"
- var/value=null
- var/valtype=ZAS_TYPE_UNDEFINED
-
-/datum/ZAS_Setting/fire_consumption_rate
- name = "Fire - Air Consumption Ratio"
- desc = "Ratio of air removed and combusted per tick."
- valtype=ZAS_TYPE_NUMERIC
- value = 0.75
-
-/datum/ZAS_Setting/fire_firelevel_multiplier
- value = 25
- name = "Fire - Firelevel Constant"
- desc = "Multiplied by the equation for firelevel, affects mainly the extingiushing of fires."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/fire_fuel_energy_release
- value = 550000
- name = "Fire - Fuel energy release"
- desc = "The energy in joule released when burning one mol of a burnable substance"
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_lightest_pressure
- value = 20
- name = "Airflow - Small Movement Threshold %"
- desc = "Percent of 1 Atm. at which items with the small weight classes will move."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_light_pressure
- value = 35
- name = "Airflow - Medium Movement Threshold %"
- desc = "Percent of 1 Atm. at which items with the medium weight classes will move."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_medium_pressure
- value = 50
- name = "Airflow - Heavy Movement Threshold %"
- desc = "Percent of 1 Atm. at which items with the largest weight classes will move."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_heavy_pressure
- value = 65
- name = "Airflow - Mob Movement Threshold %"
- desc = "Percent of 1 Atm. at which mobs will move."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_dense_pressure
- value = 85
- name = "Airflow - Dense Movement Threshold %"
- desc = "Percent of 1 Atm. at which items with canisters and closets will move."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_stun_pressure
- value = 60
- name = "Airflow - Mob Stunning Threshold %"
- desc = "Percent of 1 Atm. at which mobs will be stunned by airflow."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_stun_cooldown
- value = 60
- name = "Aiflow Stunning - Cooldown"
- desc = "How long, in tenths of a second, to wait before stunning them again."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_stun
- value = 1
- name = "Airflow Impact - Stunning"
- desc = "How much a mob is stunned when hit by an object."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_damage
- value = 2
- name = "Airflow Impact - Damage"
- desc = "Damage from airflow impacts."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_speed_decay
- value = 1.5
- name = "Airflow Speed Decay"
- desc = "How rapidly the speed gained from airflow decays."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_delay
- value = 30
- name = "Airflow Retrigger Delay"
- desc = "Time in deciseconds before things can be moved by airflow again."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/airflow_mob_slowdown
- value = 1
- name = "Airflow Slowdown"
- desc = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
- valtype=ZAS_TYPE_NUMERIC
-
-// N3X15 - Added back in so we can tweak performance.
-/datum/ZAS_Setting/airflow_push
- name="Airflow - Push"
- value = 0
- desc="1=yes please rape my server, 0=no"
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/connection_insulation
- value = 0.4
- name = "Connections - Insulation"
- desc = "How insulative a connection is, in terms of heat transfer. 1 is perfectly insulative, and 0 is perfectly conductive."
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/connection_temperature_delta
- value = 10
- name = "Connections - Temperature Difference"
- desc = "The smallest temperature difference which will cause heat to travel through doors."
- valtype=ZAS_TYPE_NUMERIC
-
-// N3X15 - Ice is disabled by default, per Pomf's request.
-/datum/ZAS_Setting/ice_formation
- name="Airflow - Enable Ice Formation"
- value = 1
- desc="1=yes, 0=no - Slippin' and slidin' when pressure > 10kPa and temperature < 273K"
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/space_isnt_cold
- name="Airflow - Disable Cold Space"
- value = 0 // Pomf requested
- desc="1=yes, 0=no - Disables space behaving as being very fucking cold (0K)."
- valtype=ZAS_TYPE_BOOLEAN
-
-
-///////////////////////////////////////
-// PLASMA SHIT
-///////////////////////////////////////
-// ALL CAPS BECAUSE PLASMA IS HARDCORE YO
-// And I'm too lazy to fix the refs.
-
-/datum/ZAS_Setting/PLASMA_DMG
- name = "Plasma Damage Amount"
- desc = "Self Descriptive"
- value = 3
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/CLOTH_CONTAMINATION
- name = "Cloth Contamination"
- desc = "If this is on, plasma does damage by getting into cloth."
- value = 1
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/PLASMAGUARD_ONLY
- name = "PlasmaGuard Only"
- desc = "If this is on, only biosuits and spacesuits protect against contamination and ill effects."
- value = 0
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/GENETIC_CORRUPTION
- name = "Genetic Corruption Chance"
- desc = "Chance of genetic corruption as well as toxic damage, X in 10,000."
- value = 0
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/SKIN_BURNS
- name = "Skin Burns"
- desc = "Plasma has an effect similar to mustard gas on the un-suited."
- value = 0
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/EYE_BURNS
- name = "Eye Burns"
- desc = "Plasma burns the eyes of anyone not wearing eye protection."
- value = 1
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/CONTAMINATION_LOSS
- name = "Contamination Loss"
- desc = "How much toxin damage is dealt from contaminated clothing"
- value = 0.02 //Per tick? ASK ARYN
- valtype=ZAS_TYPE_NUMERIC
-
-/datum/ZAS_Setting/PLASMA_HALLUCINATION
- name = "Plasma Hallucination"
- desc = "Does being in plasma cause you to hallucinate?"
- value = 0
- valtype=ZAS_TYPE_BOOLEAN
-
-/datum/ZAS_Setting/N2O_HALLUCINATION
- name = "N2O Hallucination"
- desc = "Does being in sleeping gas cause you to hallucinate?"
- value = 1
- valtype=ZAS_TYPE_BOOLEAN
-
-/**
-* ZAS Settings
-*
-* Stores our settings for ZAS in an editable form.
-* @author N3X15
-* @package SS13
-* @subpackage ZAS
-*/
-/ZAS_Settings
- // INTERNAL USE ONLY
- var/list/datum/ZAS_Setting/settings = list()
-
-/ZAS_Settings/New()
- .=..()
- for(var/S in typesof(/datum/ZAS_Setting) - /datum/ZAS_Setting)
- var/id=idfrompath("[S]")
- //testing("Creating zas_settings\[[id]\] = new [S]")
- src.settings[id]=new S
-
-
- if(fexists("config/ZAS.txt") == 0)
- Save()
- Load()
-
-/ZAS_Settings/proc/Save()
- var/F = file("config/ZAS.txt")
- fdel(F)
- for(var/id in src.settings)
- var/datum/ZAS_Setting/setting = src.settings[id]
- F << "# [setting.name]"
- F << "# [setting.desc]"
- F << "[id] [setting.value]"
- F << ""
-
-/ZAS_Settings/proc/Load()
- for(var/t in file2list("config/ZAS.txt"))
- if(!t) continue
-
- t = trim(t)
- if (length(t) == 0)
- continue
- else if (copytext(t, 1, 2) == "#")
- continue
-
- var/pos = findtext(t, " ")
- var/name = null
- var/value = null
-
- if (pos)
- name = copytext(t, 1, pos)
- value = copytext(t, pos + 1)
- else
- name = t
-
- if (!name)
- continue
-
- src.SetFromConfig(name,value)
-
-// INTERNAL USE ONLY
-/ZAS_Settings/proc/idfrompath(var/str)
- return replacetext(str,"/datum/ZAS_Setting/","")
-
-// INTERNAL USE ONLY
-/ZAS_Settings/proc/ChangeSetting(var/user,var/id)
- var/datum/ZAS_Setting/setting = src.settings[id]
- var/displayedValue=""
- switch(setting.valtype)
- if(ZAS_TYPE_NUMERIC)
- setting.value = input(user,"Enter a number:","Settings",setting.value) as num
- displayedValue="\"[setting.value]\""
- /*
- if(ZAS_TYPE_BITFLAG)
- var/flag = input(user,"Toggle which bit?","Settings") in bitflags
- flag = text2num(flag)
- if(newvar & flag)
- newvar &= ~flag
- else
- newvar |= flag
- */
- if(ZAS_TYPE_BOOLEAN)
- setting.value = !setting.value
- displayedValue = (setting.value) ? "ON" : "OFF"
- /*
- if(ZAS_TYPE_STRING)
- setting.value = input(user,"Enter text:","Settings",newvar) as message
- */
- else
- error("[id] has an invalid typeval.")
- return
- world << "\blue [key_name(user)] changed ZAS setting [setting.name] to [displayedValue]."
-
- ChangeSettingsDialog(user)
-
-/**
-* Set the value of a setting.
-*
-* Recommended to use the actual type of the setting rather than the ID, since
-* this will allow for the compiler to check the validity of id. Kinda.
-*
-* @param id Either the typepath of the desired setting, or the string ID of the setting.
-* @param value The value that the setting should be set to.
-*/
-/ZAS_Settings/proc/Set(var/id, var/value)
- var/datum/ZAS_Setting/setting = src.settings[idfrompath(id)]
- setting.value=value
-
-// INTERNAL USE ONLY
-/ZAS_Settings/proc/SetFromConfig(var/id, var/value)
- var/datum/ZAS_Setting/setting = src.settings[id]
- switch(setting.valtype)
- if(ZAS_TYPE_NUMERIC)
- setting.value = text2num(value)
- /*
- if(ZAS_TYPE_BITFLAG)
- var/flag = input(user,"Toggle which bit?","Settings") in bitflags
- flag = text2num(flag)
- if(newvar & flag)
- newvar &= ~flag
- else
- newvar |= flag
- */
- if(ZAS_TYPE_BOOLEAN)
- setting.value = (value == "1")
- /*
- if(ZAS_TYPE_STRING)
- setting.value = input(user,"Enter text:","Settings",newvar) as message
- */
-
-/**
-* Get a setting.
-*
-* Recommended to use the actual type of the setting rather than the ID, since
-* this will allow for the compiler to check the validity of id. Kinda.
-*
-* @param id Either the typepath of the desired setting, or the string ID of the setting.
-* @returns Value of the desired setting
-*/
-/ZAS_Settings/proc/Get(var/id)
- if(ispath(id))
- id="[id]"
- var/datum/ZAS_Setting/setting = src.settings[idfrompath(id)]
- if(!setting || !istype(setting))
- world.log << "ZAS_SETTING DEBUG: [id] | [idfrompath(id)]"
- return setting.value
-
-/ZAS_Settings/proc/ChangeSettingsDialog(mob/user)
- var/dat = {"
-
-
- ZAS Settings 2.0
-
-
-
- ZAS Configuration
- Save Settings | Load Settings
- Please note that changing these settings can and probably will result in death, destruction and mayhem. Change at your own risk.
- "}
- for(var/id in src.settings)
- var/datum/ZAS_Setting/s = src.settings[id]
-
- // AUTOFIXED BY fix_string_idiocy.py
- // C:\Users\Rob\Documents\Projects\vgstation13\code\ZAS\NewSettings.dm:393: dat += "- [s.name] = [s.value] \[Change\]
"
- dat += {"- [s.name] = [s.value] \[Change\]
- - [s.desc]
"}
- // END AUTOFIX
- dat += "
"
- user << browse(dat,"window=settings")
-
-/ZAS_Settings/Topic(href,href_list)
- if("changevar" in href_list)
- ChangeSetting(usr,href_list["changevar"])
- if("save" in href_list)
- var/sure = input(usr,"Are you sure? This will overwrite your ZAS configuration!","Overwrite ZAS.txt?", "No") in list("Yes","No")
- if(sure=="Yes")
- Save()
- message_admins("[key_name(usr)] saved ZAS settings to disk.")
- if("load" in href_list)
- var/sure = input(usr,"Are you sure?","Reload ZAS.txt?", "No") in list("Yes","No")
- if(sure=="Yes")
- Load()
- message_admins("[key_name(usr)] reloaded ZAS settings from disk.")
-
-/ZAS_Settings/proc/SetDefault(var/mob/user)
- var/list/setting_choices = list("Plasma - Standard", "Plasma - Low Hazard", "Plasma - High Hazard", "Plasma - Oh Shit!", "ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish")
- var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
- if(!def)
- return
- switch(def)
- if("Plasma - Standard")
- Set("CLOTH_CONTAMINATION", 1) //If this is on, plasma does damage by getting into cloth.
- Set("PLASMAGUARD_ONLY", 0)
- Set("GENETIC_CORRUPTION", 0) //Chance of genetic corruption as well as toxic damage, X in 1000.
- Set("SKIN_BURNS", 0) //Plasma has an effect similar to mustard gas on the un-suited.
- Set("EYE_BURNS", 1) //Plasma burns the eyes of anyone not wearing eye protection.
- Set("PLASMA_HALLUCINATION", 0)
- Set("CONTAMINATION_LOSS", 0.02)
-
- if("Plasma - Low Hazard")
- Set("CLOTH_CONTAMINATION", 0) //If this is on, plasma does damage by getting into cloth.
- Set("PLASMAGUARD_ONLY", 0)
- Set("GENETIC_CORRUPTION", 0) //Chance of genetic corruption as well as toxic damage, X in 1000
- Set("SKIN_BURNS", 0) //Plasma has an effect similar to mustard gas on the un-suited.
- Set("EYE_BURNS", 1) //Plasma burns the eyes of anyone not wearing eye protection.
- Set("PLASMA_HALLUCINATION", 0)
- Set("CONTAMINATION_LOSS", 0.01)
-
- if("Plasma - High Hazard")
- Set("CLOTH_CONTAMINATION", 1) //If this is on, plasma does damage by getting into cloth.
- Set("PLASMAGUARD_ONLY", 0)
- Set("GENETIC_CORRUPTION", 0) //Chance of genetic corruption as well as toxic damage, X in 1000.
- Set("SKIN_BURNS", 1) //Plasma has an effect similar to mustard gas on the un-suited.
- Set("EYE_BURNS", 1) //Plasma burns the eyes of anyone not wearing eye protection.
- Set("PLASMA_HALLUCINATION", 1)
- Set("CONTAMINATION_LOSS", 0.05)
-
- if("Plasma - Oh Shit!")
- Set("CLOTH_CONTAMINATION", 1) //If this is on, plasma does damage by getting into cloth.
- Set("PLASMAGUARD_ONLY", 1)
- Set("GENETIC_CORRUPTION", 5) //Chance of genetic corruption as well as toxic damage, X in 1000.
- Set("SKIN_BURNS", 1) //Plasma has an effect similar to mustard gas on the un-suited.
- Set("EYE_BURNS", 1) //Plasma burns the eyes of anyone not wearing eye protection.
- Set("PLASMA_HALLUCINATION", 1)
- Set("CONTAMINATION_LOSS", 0.075)
-
- if("ZAS - Normal")
- Set("airflow_push", 0)
- Set("airflow_lightest_pressure", 20)
- Set("airflow_light_pressure", 35)
- Set("airflow_medium_pressure", 50)
- Set("airflow_heavy_pressure", 65)
- Set("airflow_dense_pressure", 85)
- Set("airflow_stun_pressure", 60)
- Set("airflow_stun_cooldown", 60)
- Set("airflow_stun", 1)
- Set("airflow_damage", 2)
- Set("airflow_speed_decay", 1.5)
- Set("airflow_delay", 30)
- Set("airflow_mob_slowdown", 1)
-
- if("ZAS - Forgiving")
- Set("airflow_push", 0)
- Set("airflow_lightest_pressure", 45)
- Set("airflow_light_pressure", 60)
- Set("airflow_medium_pressure", 120)
- Set("airflow_heavy_pressure", 110)
- Set("airflow_dense_pressure", 200)
- Set("airflow_stun_pressure", 150)
- Set("airflow_stun_cooldown", 90)
- Set("airflow_stun", 0.15)
- Set("airflow_damage", 0.15)
- Set("airflow_speed_decay", 1.5)
- Set("airflow_delay", 50)
- Set("airflow_mob_slowdown", 0)
-
- if("ZAS - Dangerous")
- Set("airflow_push", 1)
- Set("airflow_lightest_pressure", 15)
- Set("airflow_light_pressure", 30)
- Set("airflow_medium_pressure", 45)
- Set("airflow_heavy_pressure", 55)
- Set("airflow_dense_pressure", 70)
- Set("airflow_stun_pressure", 50)
- Set("airflow_stun_cooldown", 50)
- Set("airflow_stun", 2)
- Set("airflow_damage", 3)
- Set("airflow_speed_decay", 1.2)
- Set("airflow_delay", 25)
- Set("airflow_mob_slowdown", 2)
-
- if("ZAS - Hellish")
- Set("airflow_push", 1)
- Set("airflow_lightest_pressure", 20)
- Set("airflow_light_pressure", 30)
- Set("airflow_medium_pressure", 40)
- Set("airflow_heavy_pressure", 50)
- Set("airflow_dense_pressure", 60)
- Set("airflow_stun_pressure", 40)
- Set("airflow_stun_cooldown", 40)
- Set("airflow_stun", 3)
- Set("airflow_damage", 4)
- Set("airflow_speed_decay", 1)
- Set("airflow_delay", 20)
- Set("airflow_mob_slowdown", 3)
- world << "\blue [key_name(usr)] loaded ZAS preset [def]"
\ No newline at end of file
diff --git a/code/ZAS - vg/Plasma.dm b/code/ZAS - vg/Plasma.dm
deleted file mode 100644
index 5936f3843b0..00000000000
--- a/code/ZAS - vg/Plasma.dm
+++ /dev/null
@@ -1,125 +0,0 @@
-var/image/contamination_overlay = image('icons/effects/contamination.dmi')
-
-obj/var/contaminated = 0
-
-
-/obj/item/proc/can_contaminate()
- //Clothing and backpacks can be contaminated.
- if(flags & PLASMAGUARD) return 0
- else if(istype(src,/obj/item/weapon/storage/backpack)) return 0 //Cannot be washed :(
- else if(istype(src,/obj/item/clothing)) return 1
-
-/obj/item/proc/contaminate()
- //Do a contamination overlay? Temporary measure to keep contamination less deadly than it was.
- if(!contaminated)
- contaminated = 1
- overlays += contamination_overlay
-
-/obj/item/proc/decontaminate()
- contaminated = 0
- overlays -= contamination_overlay
-
-/mob/proc/contaminate()
-
-/mob/living/carbon/human/contaminate()
- //See if anything can be contaminated.
-
- if(!pl_suit_protected())
- suit_contamination()
-
- if(!pl_head_protected())
- if(prob(1)) suit_contamination() //Plasma can sometimes get through such an open suit.
-
-//Cannot wash backpacks currently.
-// if(istype(back,/obj/item/weapon/storage/backpack))
-// back.contaminate()
-
-/mob/proc/pl_effects()
-
-/mob/living/carbon/human/pl_effects()
- //Handles all the bad things plasma can do.
-
- //Contamination
- if(zas_settings.Get(/datum/ZAS_Setting/CLOTH_CONTAMINATION)) contaminate()
-
- //Anything else requires them to not be dead.
- if(stat >= 2)
- return
-
- //Burn skin if exposed.
- if(zas_settings.Get(/datum/ZAS_Setting/SKIN_BURNS))
- if(!pl_head_protected() || !pl_suit_protected())
- burn_skin(0.75)
- if(prob(20)) src << "\red Your skin burns!"
- updatehealth()
-
- //Burn eyes if exposed.
- if(zas_settings.Get(/datum/ZAS_Setting/EYE_BURNS))
- if(!head)
- if(!wear_mask)
- burn_eyes()
- else
- if(!(wear_mask.flags & MASKCOVERSEYES))
- burn_eyes()
- else
- if(!(head.flags & HEADCOVERSEYES))
- if(!wear_mask)
- burn_eyes()
- else
- if(!(wear_mask.flags & MASKCOVERSEYES))
- burn_eyes()
-
- //Genetic Corruption
- if(zas_settings.Get(/datum/ZAS_Setting/GENETIC_CORRUPTION))
- if(rand(1,10000) < zas_settings.Get(/datum/ZAS_Setting/GENETIC_CORRUPTION))
- randmutb(src)
- src << "\red High levels of toxins cause you to spontaneously mutate."
- domutcheck(src,null)
-
-
-/mob/living/carbon/human/proc/burn_eyes()
- //The proc that handles eye burning.
- if(prob(20)) src << "\red Your eyes burn!"
- eye_stat += 2.5
- eye_blurry = min(eye_blurry+1.5,50)
- if (prob(max(0,eye_stat - 20) + 1) &&!eye_blind)
- src << "\red You are blinded!"
- eye_blind += 20
- eye_stat = 0
-
-/mob/living/carbon/human/proc/pl_head_protected()
- //Checks if the head is adequately sealed.
- if(head)
- if(zas_settings.Get(/datum/ZAS_Setting/PLASMAGUARD_ONLY))
- if(head.flags & PLASMAGUARD)
- return 1
- else if(head.flags & HEADCOVERSEYES)
- return 1
- return 0
-
-/mob/living/carbon/human/proc/pl_suit_protected()
- //Checks if the suit is adequately sealed.
- if(wear_suit)
- if(zas_settings.Get(/datum/ZAS_Setting/PLASMAGUARD_ONLY))
- if(wear_suit.flags & PLASMAGUARD) return 1
- else
- if(wear_suit.flags_inv & HIDEJUMPSUIT) return 1
- return 0
-
-/mob/living/carbon/human/proc/suit_contamination()
- //Runs over the things that can be contaminated and does so.
- if(w_uniform) w_uniform.contaminate()
- if(shoes) shoes.contaminate()
- if(gloves) gloves.contaminate()
-
-
-turf/Entered(obj/item/I)
- . = ..()
- //Items that are in plasma, but not on a mob, can still be contaminated.
- if(istype(I) && zas_settings.Get(/datum/ZAS_Setting/CLOTH_CONTAMINATION))
- var/datum/gas_mixture/env = return_air(1)
- if(!env)
- return
- if(env.toxins > MOLES_PLASMA_VISIBLE + 1)
- if(I.can_contaminate())
- I.contaminate()
\ No newline at end of file
diff --git a/code/ZAS - vg/Variable Settings.dm b/code/ZAS - vg/Variable Settings.dm
deleted file mode 100644
index 09501ffc78a..00000000000
--- a/code/ZAS - vg/Variable Settings.dm
+++ /dev/null
@@ -1,340 +0,0 @@
-var/global/vs_control/vsc = new
-
-// Whoever made this fucking thing: I hate you so much.
-vs_control/var
- // N3X15 - Added back in so we can tweak performance.
- airflow_push = 0
- airflow_push_NAME="Airflow - Push shit around"
- airflow_push_DESC="1=yes please rape my server, 0=no"
- airflow_push_METHOD="Toggle" // See ChangeSettings(). I'd rather not let people break this.
-
- fire_consuption_rate = 0.75
- fire_consuption_rate_NAME = "Fire - Air Consumption Ratio"
- fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick."
-
- fire_firelevel_multiplier = 25
- fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
- fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extingiushing of fires."
-
- fire_fuel_energy_release = 550000
- fire_fuel_energy_release_NAME = "Fire - Fuel energy release"
- fire_fuel_energy_release_DESC = "The energy in joule released when burning one mol of a burnable substance"
-
-
- airflow_lightest_pressure = 20
- airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
- airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
-
- airflow_light_pressure = 35
- airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
- airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
-
- airflow_medium_pressure = 50
- airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
- airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
-
- airflow_heavy_pressure = 65
- airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
- airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
-
- airflow_dense_pressure = 85
- airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
- airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
-
- airflow_stun_pressure = 60
- airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
- airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
-
- airflow_stun_cooldown = 60
- airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
- airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
-
- airflow_stun = 1
- airflow_stun_NAME = "Airflow Impact - Stunning"
- airflow_stun_DESC = "How much a mob is stunned when hit by an object."
-
- airflow_damage = 2
- airflow_damage_NAME = "Airflow Impact - Damage"
- airflow_damage_DESC = "Damage from airflow impacts."
-
- airflow_speed_decay = 1.5
- airflow_speed_decay_NAME = "Airflow Speed Decay"
- airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
-
- airflow_delay = 30
- airflow_delay_NAME = "Airflow Retrigger Delay"
- airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
-
- airflow_mob_slowdown = 1
- airflow_mob_slowdown_NAME = "Airflow Slowdown"
- airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
-
- var/connection_insulation = 0.4
- var/connection_insulation_NAME = "Connections - Insulation"
- var/connection_insulation_DESC = "How insulative a connection is, in terms of heat transfer. 1 is perfectly insulative, and 0 is perfectly conductive."
-
- var/connection_temperature_delta = 10
- var/connection_temperature_delta_NAME = "Connections - Temperature Difference"
- var/connection_temperature_delta_DESC = "The smallest temperature difference which will cause heat to travel through doors."
-
-vs_control
- var
- list/settings = list()
- list/bitflags = list("1","2","4","8","16","32","64","128","256","512","1024") // Oh jesus why. Learn to shift bits, you idiots.
- pl_control/plc = new()
-
- New()
- . = ..()
- settings = vars.Copy()
-
- var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
- for(var/V in D.vars)
- settings -= V
-
- for(var/V in settings)
- if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC") || findtextEx(V,"_METHOD"))
- settings -= V
-
- settings -= "settings"
- settings -= "bitflags"
- settings -= "plc"
-
- proc/ChangeSettingsDialog(mob/user,list/L)
- //var/which = input(user,"Choose a setting:") in L
- var/dat = ""
- for(var/ch in L)
- if(findtextEx(ch,"_RANDOM") || findtextEx(ch,"_DESC") || findtextEx(ch,"_METHOD") || findtextEx(ch,"_NAME")) continue
- var/vw
- var/vw_desc = "No Description."
- var/vw_name = ch
- if(ch in plc.settings)
- vw = plc.vars[ch]
- if("[ch]_DESC" in plc.vars) vw_desc = plc.vars["[ch]_DESC"]
- if("[ch]_NAME" in plc.vars) vw_name = plc.vars["[ch]_NAME"]
- else
- vw = vars[ch]
- if("[ch]_DESC" in vars) vw_desc = vars["[ch]_DESC"]
- if("[ch]_NAME" in vars) vw_name = vars["[ch]_NAME"]
- dat += "[vw_name] = [vw] \[Change\]
"
- dat += "[vw_desc]
"
- user << browse(dat,"window=settings")
- Topic(href,href_list)
- if("changevar" in href_list)
- ChangeSetting(usr,href_list["changevar"])
- proc/ChangeSetting(mob/user,ch)
- var/vw
- var/how = "Text"
- var/display_description = ch
- if(ch in plc.settings)
- vw = plc.vars[ch]
- if("[ch]_NAME" in plc.vars)
- display_description = plc.vars["[ch]_NAME"]
- if("[ch]_METHOD" in plc.vars)
- how = plc.vars["[ch]_METHOD"]
- else
- if(isnum(vw))
- how = "Numeric"
- else
- how = "Text"
- else
- vw = vars[ch]
- if("[ch]_NAME" in vars)
- display_description = vars["[ch]_NAME"]
- if("[ch]_METHOD" in vars)
- how = vars["[ch]_METHOD"]
- else
- if(isnum(vw))
- how = "Numeric"
- else
- how = "Text"
- var/newvar = vw
- switch(how)
- if("Numeric")
- newvar = input(user,"Enter a number:","Settings",newvar) as num
- if("Bit Flag")
- var/flag = input(user,"Toggle which bit?","Settings") in bitflags
- flag = text2num(flag)
- if(newvar & flag)
- newvar &= ~flag
- else
- newvar |= flag
- if("Toggle")
- newvar = !newvar
- if("Text")
- newvar = input(user,"Enter a string:","Settings",newvar) as text
- if("Long Text")
- newvar = input(user,"Enter text:","Settings",newvar) as message
- vw = newvar
- if(ch in plc.settings)
- plc.vars[ch] = vw
- else
- vars[ch] = vw
- if(how == "Toggle")
- newvar = (newvar?"ON":"OFF")
- world << "\blue [key_name(user)] changed the setting [display_description] to [newvar]."
- if(ch in plc.settings)
- ChangeSettingsDialog(user,plc.settings)
- else
- ChangeSettingsDialog(user,settings)
- proc/RandomizeWithProbability()
- for(var/V in settings)
- var/newvalue
- if("[V]_RANDOM" in vars)
- if(isnum(vars["[V]_RANDOM"]))
- newvalue = prob(vars["[V]_RANDOM"])
- else if(istext(vars["[V]_RANDOM"]))
- newvalue = roll(vars["[V]_RANDOM"])
- else
- newvalue = vars[V]
- V = newvalue
-
- proc/ChangePlasma()
- for(var/V in plc.settings)
- plc.Randomize(V)
-
- proc/SetDefault(var/mob/user)
- var/list/setting_choices = list("Plasma - Standard", "Plasma - Low Hazard", "Plasma - High Hazard", "Plasma - Oh Shit!",\
- "ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish")
- var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
- if(!def)
- return
- switch(def)
- if("Plasma - Standard")
- plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 0
- plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
- plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 0
- plc.CONTAMINATION_LOSS = 0.02
-
- if("Plasma - Low Hazard")
- plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 0
- plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000
- plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 0
- plc.CONTAMINATION_LOSS = 0.01
-
- if("Plasma - High Hazard")
- plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 0
- plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
- plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 1
- plc.CONTAMINATION_LOSS = 0.05
-
- if("Plasma - Oh Shit!")
- plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
- plc.PLASMAGUARD_ONLY = 1
- plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000.
- plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
- plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
- plc.PLASMA_HALLUCINATION = 1
- plc.CONTAMINATION_LOSS = 0.075
-
- if("ZAS - Normal")
- airflow_push=0
- airflow_lightest_pressure = 20
- airflow_light_pressure = 35
- airflow_medium_pressure = 50
- airflow_heavy_pressure = 65
- airflow_dense_pressure = 85
- airflow_stun_pressure = 60
- airflow_stun_cooldown = 60
- airflow_stun = 1
- airflow_damage = 2
- airflow_speed_decay = 1.5
- airflow_delay = 30
- airflow_mob_slowdown = 1
-
- if("ZAS - Forgiving")
- airflow_push=0
- airflow_lightest_pressure = 45
- airflow_light_pressure = 60
- airflow_medium_pressure = 120
- airflow_heavy_pressure = 110
- airflow_dense_pressure = 200
- airflow_stun_pressure = 150
- airflow_stun_cooldown = 90
- airflow_stun = 0.15
- airflow_damage = 0.15
- airflow_speed_decay = 1.5
- airflow_delay = 50
- airflow_mob_slowdown = 0
-
- if("ZAS - Dangerous")
- airflow_push=1
- airflow_lightest_pressure = 15
- airflow_light_pressure = 30
- airflow_medium_pressure = 45
- airflow_heavy_pressure = 55
- airflow_dense_pressure = 70
- airflow_stun_pressure = 50
- airflow_stun_cooldown = 50
- airflow_stun = 2
- airflow_damage = 3
- airflow_speed_decay = 1.2
- airflow_delay = 25
- airflow_mob_slowdown = 2
-
- if("ZAS - Hellish")
- airflow_push=1
- airflow_lightest_pressure = 20
- airflow_light_pressure = 30
- airflow_medium_pressure = 40
- airflow_heavy_pressure = 50
- airflow_dense_pressure = 60
- airflow_stun_pressure = 40
- airflow_stun_cooldown = 40
- airflow_stun = 3
- airflow_damage = 4
- airflow_speed_decay = 1
- airflow_delay = 20
- airflow_mob_slowdown = 3
-
-
- world << "\blue [key_name(user)] changed the global plasma/ZAS settings to \"[def]\""
-
-pl_control
- var/list/settings = list()
- New()
- . = ..()
- settings = vars.Copy()
-
- var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
- for(var/V in D.vars)
- settings -= V
-
- for(var/V in settings)
- if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC"))
- settings -= V
-
- settings -= "settings"
- proc/Randomize(V)
- var/newvalue
- if("[V]_RANDOM" in vars)
- if(isnum(vars["[V]_RANDOM"]))
- newvalue = prob(vars["[V]_RANDOM"])
- else if(istext(vars["[V]_RANDOM"]))
- var/txt = vars["[V]_RANDOM"]
- if(findtextEx(txt,"PROB"))
- txt = text2list(txt,"/")
- txt[1] = replacetext(txt[1],"PROB","")
- var/p = text2num(txt[1])
- var/r = txt[2]
- if(prob(p))
- newvalue = roll(r)
- else
- newvalue = vars[V]
- else if(findtextEx(txt,"PICK"))
- txt = replacetext(txt,"PICK","")
- txt = text2list(txt,",")
- newvalue = pick(txt)
- else
- newvalue = roll(txt)
- else
- newvalue = vars[V]
- vars[V] = newvalue
diff --git a/code/ZAS - vg/ZAS_Turfs.dm b/code/ZAS - vg/ZAS_Turfs.dm
deleted file mode 100644
index e7f5f4402f8..00000000000
--- a/code/ZAS - vg/ZAS_Turfs.dm
+++ /dev/null
@@ -1,394 +0,0 @@
-/atom/var/pressure_resistance = ONE_ATMOSPHERE
-
-/turf/var/zone/zone
-
-/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
- del(giver)
- return 0
-
-/turf/return_air()
- //Create gas mixture to hold data for passing
- var/datum/gas_mixture/GM = new
-
- GM.oxygen = oxygen
- GM.carbon_dioxide = carbon_dioxide
- GM.nitrogen = nitrogen
- GM.toxins = toxins
-
- GM.temperature = temperature
- GM.update_values()
-
- return GM
-
-// For new turfs
-/turf/proc/copy_air_from(var/turf/T)
- oxygen = T.oxygen
- carbon_dioxide = T.carbon_dioxide
- nitrogen = T.nitrogen
- toxins = T.toxins
-
- temperature = T.temperature
-
-/turf/remove_air(amount as num)
- var/datum/gas_mixture/GM = new
-
- var/sum = oxygen + carbon_dioxide + nitrogen + toxins
- if(sum>0)
- GM.oxygen = (oxygen/sum)*amount
- GM.carbon_dioxide = (carbon_dioxide/sum)*amount
- GM.nitrogen = (nitrogen/sum)*amount
- GM.toxins = (toxins/sum)*amount
-
- GM.temperature = temperature
- GM.update_values()
-
- return GM
-
-/turf/simulated/var/current_graphic = null
-/turf/simulated/var/tmp/datum/gas_mixture/air
-/turf/simulated/var/tmp/processing = 1
-/turf/simulated/var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
-/turf/simulated/var/tmp/obj/fire/active_hotspot
-/turf/simulated/var/tmp/was_icy=0
-
-/turf/simulated/proc/update_visuals()
- overlays = null
-
- var/siding_icon_state = return_siding_icon_state()
- if(siding_icon_state)
- overlays += image('icons/turf/floors.dmi',siding_icon_state)
-
- // ONLY USED IF ZAS_SETTINGS SAYS SO.
- var/datum/gas_mixture/model = return_air()
- if(model.graphics & GRAPHICS_COLD)
- if(!was_icy)
- wet=3 // Custom ice
- was_icy=1
- var/o=""
- //if(is_plating())
- // o="snowfloor_s"
- //else
- if(is_plasteel_floor())
- o="snowfloor"
- if(o!="")
- overlays += image('icons/turf/overlays.dmi',o)
- else
- if(was_icy)
- wet=0
- was_icy=0
- if(prob(10))
- wet = 1
- if(wet_overlay)
- overlays -= wet_overlay
- wet_overlay = null
- wet_overlay = image('icons/effects/water.dmi',src,"wet_floor")
- overlays += wet_overlay
-
- spawn(800)
- if (!istype(src)) return
- if(wet >= 2) return
- wet = 0
- if(wet_overlay)
- overlays -= wet_overlay
- wet_overlay = null
- if(model.graphics & GRAPHICS_PLASMA)
- overlays.Add(plmaster)
- if(model.graphics & GRAPHICS_N2O)
- overlays.Add(slmaster)
- //if(model.graphics & GRAPHICS_REAGENTS)
- // overlays.Add(slmaster/*rlmaster*/)
-
-
-/turf/simulated/New()
- ..()
-
- if(!blocks_air)
- air = new
-
- air.oxygen = oxygen
- air.carbon_dioxide = carbon_dioxide
- air.nitrogen = nitrogen
- air.toxins = toxins
-
- air.temperature = temperature
- air.update_values()
-
- if(air_master)
- air_master.tiles_to_update.Add(src)
-
- else
- if(air_master)
- for(var/direction in cardinal)
- var/turf/simulated/floor/target = get_step(src,direction)
- if(istype(target))
- air_master.tiles_to_update |= target
-
-/turf/simulated/Del()
- if(active_hotspot)
- del(active_hotspot)
- if(blocks_air)
- for(var/direction in list(NORTH, SOUTH, EAST, WEST))
- var/turf/simulated/tile = get_step(src,direction)
- if(istype(tile) && !tile.blocks_air)
- air_master.tiles_to_update.Add(tile)
- ..()
-
-/turf/simulated/copy_air_from(var/turf/T)
- //if(istype(T,/turf/simulated))
- // var/turf/simulated/ST=T
- // air=ST.air
- air=T.return_air()
-
-/turf/simulated/assume_air(datum/gas_mixture/giver)
- if(!giver) return 0
- if(zone)
- zone.air.merge(giver)
- return 1
- else
- return ..()
-
-/turf/simulated/return_air()
- if(zone)
- return zone.air
- else if(air)
- return air
-
- else
- return ..()
-
-/turf/simulated/remove_air(amount as num)
- if(zone)
- var/datum/gas_mixture/removed = null
- removed = zone.air.remove(amount)
- if(zone.air.check_tile_graphic())
- update_visuals(zone.air)
- return removed
- else if(air)
- var/datum/gas_mixture/removed = null
- removed = air.remove(amount)
-
- if(air.check_tile_graphic())
- update_visuals(air)
- return removed
-
- else
- return ..()
-
-/turf/simulated/proc/update_air_properties()
- var/air_directions_archived = air_check_directions
- air_check_directions = 0
-
- for(var/direction in cardinal)
- if(ZAirPass(get_step(src,direction)))
- air_check_directions |= direction
-
- if(!zone && !blocks_air) //No zone, but not a wall.
- for(var/direction in DoorDirections) //Check door directions first.
- if(air_check_directions&direction)
- var/turf/simulated/T = get_step(src,direction)
- if(!istype(T))
- continue
- if(T.zone)
- T.zone.AddTurf(src)
- break
- if(!zone) //Still no zone
- for(var/direction in CounterDoorDirections) //Check the others second.
- if(air_check_directions&direction)
- var/turf/simulated/T = get_step(src,direction)
- if(!istype(T))
- continue
- if(T.zone)
- T.zone.AddTurf(src)
- break
- if(!zone) //No zone found, new zone!
- new/zone(src)
- if(!zone) //Still no zone, the floodfill determined it is not part of a larger zone. Force a zone on it.
- new/zone(list(src))
-
- //Check pass sanity of the connections.
- if("\ref[src]" in air_master.turfs_with_connections)
- for(var/connection/C in air_master.turfs_with_connections["\ref[src]"])
- air_master.connections_to_check |= C
-
- if(zone && !zone.rebuild)
- if(zone.air.check_tile_graphic())
- update_visuals(zone.air)
- for(var/direction in cardinal)
- var/turf/T = get_step(src,direction)
- if(!istype(T))
- continue
-
- //I can connect to air in this direction
- if(air_check_directions&direction)
-
- //If either block air, we must look to see if the adjacent turfs need rebuilt.
- if(!CanPass(null, T, 0, 0))
-
- //Target blocks air
- if(!T.CanPass(null, T, 0, 0))
- var/turf/NT = get_step(T, direction)
-
- //If that turf is in my zone still, rebuild.
- if(istype(NT,/turf/simulated) && NT in zone.contents)
- zone.rebuild = 1
-
- //If that is an unsimulated tile in my zone, see if we need to rebuild or just remove.
- else if(istype(NT) && NT in zone.unsimulated_tiles)
- var/consider_rebuild = 0
- for(var/d in cardinal)
- var/turf/UT = get_step(NT,d)
- if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
- consider_rebuild = 1
- break
- if(consider_rebuild)
- zone.rebuild = 1 //Gotta check if we need to rebuild, dammit
- else
- zone.RemoveTurf(NT) //Not adjacent to anything, and unsimulated. Goodbye~
-
- //To make a closed connection through closed door.
- ZConnect(T, src)
-
- //If I block air.
- else if(T.zone && !T.zone.rebuild)
- var/turf/NT = get_step(src, reverse_direction(direction))
-
- //If I am splitting a zone, rebuild.
- if(istype(NT,/turf/simulated) && (NT in T.zone.contents || (NT.zone && T in NT.zone.contents)))
- T.zone.rebuild = 1
-
- //If NT is unsimulated, parse if I should remove it or rebuild.
- else if(istype(NT) && NT in T.zone.unsimulated_tiles)
- var/consider_rebuild = 0
- for(var/d in cardinal)
- var/turf/UT = get_step(NT,d)
- if(istype(UT, /turf/simulated) && UT.zone == T.zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
- consider_rebuild = 1
- break
-
- //Needs rebuilt.
- if(consider_rebuild)
- T.zone.rebuild = 1
-
- //Not adjacent to anything, and unsimulated. Goodbye~
- else
- T.zone.RemoveTurf(NT)
-
- else
- //Produce connection through open door.
- ZConnect(src,T)
-
- //Something like a wall was built, changing the geometry.
- else if(air_directions_archived&direction)
- var/turf/NT = get_step(T, direction)
-
- //If the tile is in our own zone, and we cannot connect to it, better rebuild.
- if(istype(NT,/turf/simulated) && NT in zone.contents)
- zone.rebuild = 1
-
- //Parse if we need to remove the tile, or rebuild the zone.
- else if(istype(NT) && NT in zone.unsimulated_tiles)
- var/consider_rebuild = 0
-
- //Loop through all neighboring turfs to see if we should remove the turf or just rebuild.
- for(var/d in cardinal)
- var/turf/UT = get_step(NT,d)
-
- //If we find a neighboring tile that is in the same zone, rebuild
- if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0))
- consider_rebuild = 1
- break
-
- //The unsimulated turf is adjacent to another one of our zone's turfs,
- // better rebuild to be sure we didn't get cut in twain
- if(consider_rebuild)
- zone.rebuild = 1
-
- //Not adjacent to anything, and unsimulated. Goodbye~
- else
- zone.RemoveTurf(NT)
-
- if(air_check_directions)
- processing = 1
- else
- processing = 0
- return 1
-
-/turf/proc/HasDoor(turf/O)
- //Checks for the presence of doors, used for zone spreading and connection.
- //A positive numerical argument checks only for closed doors.
- //Another turf as an argument checks for windoors between here and there.
- for(var/obj/machinery/door/D in src)
- if(isnum(O) && O)
- if(!D.density) continue
- if(istype(D,/obj/machinery/door/window))
- if(!istype(O))
- continue
- if(D.dir == get_dir(D,O))
- return 1
- else
- return 1
-
-/turf/proc/ZCanPass(turf/simulated/T, var/include_space = 0)
- //Fairly standard pass checks for turfs, objects and directional windows. Also stops at the edge of space.
- if(!istype(T))
- return 0
-
- if(!istype(T) && !include_space)
- return 0
- else
- if(T.blocks_air||blocks_air)
- return 0
-
- for(var/obj/obstacle in src)
- if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
- continue
- if(!obstacle.CanPass(null, T, 1.5, 1))
- return 0
-
- for(var/obj/obstacle in T)
- if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
- continue
- if(!obstacle.CanPass(null, src, 1.5, 1))
- return 0
-
- return 1
-
-/turf/proc/ZAirPass(turf/T)
- //Fairly standard pass checks for turfs, objects and directional windows.
- if(!istype(T))
- return 0
-
- if(T.blocks_air||blocks_air)
- return 0
-
- for(var/obj/obstacle in src)
- if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
- continue
- if(!obstacle.CanPass(null, T, 0, 0))
- return 0
-
- for(var/obj/obstacle in T)
- if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
- continue
- if(!obstacle.CanPass(null, src, 0, 0))
- return 0
-
- return 1
-
-/*UNUSED
-/turf/proc/check_connections()
- //Checks for new connections that can be made.
- for(var/d in cardinal)
- var/turf/simulated/T = get_step(src,d)
- if(istype(T) && ( !T.zone || !T.CanPass(0,src,0,0) ) )
- continue
- if(T.zone != zone)
- ZConnect(src,T)
-
-/turf/proc/check_for_space()
- //Checks for space around the turf.
- for(var/d in cardinal)
- var/turf/T = get_step(src,d)
- if(istype(T,/turf/space) && T.CanPass(0,src,0,0))
- zone.AddSpace(T)
- */
\ No newline at end of file
diff --git a/code/ZAS - vg/ZAS_Zones.dm b/code/ZAS - vg/ZAS_Zones.dm
deleted file mode 100644
index c538a6c7c2a..00000000000
--- a/code/ZAS - vg/ZAS_Zones.dm
+++ /dev/null
@@ -1,554 +0,0 @@
-var/list/zones = list()
-var/list/DoorDirections = list(NORTH,WEST) //Which directions doors turfs can connect to zones
-var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs can connect to zones
-
-/zone
- var/dbg_output = 0 //Enables debug output.
- var/rebuild = 0 //If 1, zone will be rebuilt on next process. Not sure if used.
- var/datum/gas_mixture/air //The air contents of the zone.
- var/list/contents //All the tiles that are contained in this zone.
- var/list/connections // /connection objects which refer to connections with other zones, e.g. through a door.
- var/list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
- //of points they're connected at.
- var/list/closed_connection_zones //Same as connected_zones, but for zones where the door or whatever is closed.
- var/list/unsimulated_tiles // Any space tiles in this list will cause air to flow out.
- var/last_update = 0
- var/progress = "nothing"
-
-
-//CREATION AND DELETION
-/zone/New(turf/start)
- . = ..()
- //Get the turfs that are part of the zone using a floodfill method
- if(istype(start,/list))
- contents = start
- else
- contents = FloodFill(start)
-
- //Change all the zone vars of the turfs, check for space to be added to unsimulated_tiles.
- for(var/turf/T in contents)
- if(T.zone && T.zone != src)
- T.zone.RemoveTurf(T)
- T.zone = src
- if(!istype(T,/turf/simulated))
- AddTurf(T)
-
- //Generate the gas_mixture for use in txhis zone by using the average of the gases
- //defined at startup.
- air = new
- air.group_multiplier = contents.len
- for(var/turf/simulated/T in contents)
- air.oxygen += T.oxygen / air.group_multiplier
- air.nitrogen += T.nitrogen / air.group_multiplier
- air.carbon_dioxide += T.carbon_dioxide / air.group_multiplier
- air.toxins += T.toxins / air.group_multiplier
- air.temperature += T.temperature / air.group_multiplier
- air.update_values()
-
- //Add this zone to the global list.
- zones.Add(src)
-
-
- //LEGACY, DO NOT USE. Use the SoftDelete proc.
-/zone/Del()
- //Ensuring the zone list doesn't get clogged with null values.
- for(var/turf/simulated/T in contents)
- RemoveTurf(T)
- air_master.tiles_to_reconsider_zones += T
- for(var/zone/Z in connected_zones)
- if(src in Z.connected_zones)
- Z.connected_zones.Remove(src)
- for(var/connection/C in connections)
- air_master.connections_to_check += C
- zones.Remove(src)
- air = null
- . = ..()
-
-
- //Handles deletion via garbage collection.
-/zone/proc/SoftDelete()
- zones.Remove(src)
- air = null
-
- //Ensuring the zone list doesn't get clogged with null values.
- for(var/turf/simulated/T in contents)
- RemoveTurf(T)
- air_master.tiles_to_reconsider_zones += T
-
- //Removing zone connections and scheduling connection cleanup
- for(var/zone/Z in connected_zones)
- if(src in Z.connected_zones)
- Z.connected_zones.Remove(src)
- connected_zones = null
-
- for(var/connection/C in connections)
- air_master.connections_to_check += C
- connections = null
-
- return 1
-
-
-//ZONE MANAGEMENT FUNCTIONS
-/zone/proc/AddTurf(turf/T)
- //Adds the turf to contents, increases the size of the zone, and sets the zone var.
- if(istype(T, /turf/simulated))
- if(T in contents)
- return
- if(T.zone)
- T.zone.RemoveTurf(T)
- contents += T
- if(air)
- air.group_multiplier++
- T.zone = src
- else
- if(!unsimulated_tiles)
- unsimulated_tiles = list()
- else if(T in unsimulated_tiles)
- return
- unsimulated_tiles += T
- contents -= T
-
-/zone/proc/RemoveTurf(turf/T)
- //Same, but in reverse.
- if(istype(T, /turf/simulated))
- if(!(T in contents))
- return
- contents -= T
- if(air)
- air.group_multiplier--
- if(T.zone == src)
- T.zone = null
- else if(unsimulated_tiles)
- unsimulated_tiles -= T
- if(!unsimulated_tiles.len)
- unsimulated_tiles = null
-
- //////////////
- //PROCESSING//
-//////////////
-
-#define QUANTIZE(variable) (round(variable,0.0001))
-
-/zone/proc/process()
- . = 1
-
- progress = "problem with: SoftDelete()"
-
- //Deletes zone if empty.
- if(!contents.len)
- return SoftDelete()
-
- progress = "problem with: Rebuild()"
-
- //Does rebuilding stuff.
- if(rebuild)
- rebuild = 0
- Rebuild() //Shoving this into a proc.
-
- if(!contents.len) //If we got soft deleted.
- return
-
- progress = "problem with: air regeneration"
-
- //Sometimes explosions will cause the air to be deleted for some reason.
- if(!air)
- air = new()
- air.oxygen = MOLES_O2STANDARD
- air.nitrogen = MOLES_N2STANDARD
- air.temperature = T0C
- air.total_moles()
- world.log << "Air object lost in zone. Regenerating."
-
-
- progress = "problem with: ShareSpace()"
-
- if(unsimulated_tiles)
- if(locate(/turf/simulated) in unsimulated_tiles)
- for(var/turf/simulated/T in unsimulated_tiles)
- unsimulated_tiles -= T
-
- if(unsimulated_tiles.len)
- var/moved_air = ShareSpace(air,unsimulated_tiles)
-
- if(moved_air > zas_settings.Get(/datum/ZAS_Setting/airflow_lightest_pressure))
- AirflowSpace(src)
- else
- unsimulated_tiles = null
-
- //Check the graphic.
- progress = "problem with: modifying turf graphics"
-
- air.graphics = 0
- if(air.toxins > MOLES_PLASMA_VISIBLE)
- air.graphics |= GRAPHICS_PLASMA
- if(air.trace_gases.len)
- var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
- if(sleeping_agent && (sleeping_agent.moles > 1))
- air.graphics |= GRAPHICS_N2O
- // If configured and cold, maek ice
- if(zas_settings.Get(/datum/ZAS_Setting/ice_formation))
- if(air.temperature <= TEMPERATURE_ICE_FORMATION && air.return_pressure()>MIN_PRESSURE_ICE_FORMATION)
- air.graphics |= GRAPHICS_COLD
-
- progress = "problem with an inbuilt byond function: some conditional checks"
-
- //Only run through the individual turfs if there's reason to.
- if(air.graphics != air.graphics_archived || air.temperature > PLASMA_FLASHPOINT)
-
- progress = "problem with: turf/simulated/update_visuals()"
-
- for(var/turf/simulated/S in contents)
- //Update overlays.
- if(air.graphics != air.graphics_archived)
- if(S.HasDoor(1))
- S.update_visuals()
- else
- S.update_visuals(air)
-
- progress = "problem with: item or turf temperature_expose()"
-
- //Expose stuff to extreme heat.
- if(air.temperature > PLASMA_FLASHPOINT)
- for(var/atom/movable/item in S)
- item.temperature_expose(air, air.temperature, CELL_VOLUME)
- S.hotspot_expose(air.temperature, CELL_VOLUME)
-
- progress = "problem with: calculating air graphic"
-
- //Archive graphic so we can know if it's different.
- air.graphics_archived = air.graphics
-
- progress = "problem with: calculating air temp"
-
- //Ensure temperature does not reach absolute zero.
- air.temperature = max(TCMB,air.temperature)
-
- progress = "problem with an inbuilt byond function: length(connections)"
-
- //Handle connections to other zones.
- if(length(connections))
-
- progress = "problem with: ZMerge(), a couple of misc procs"
-
- for(var/connection/C in connections)
- //Check if the connection is valid first.
- if(!C.Cleanup())
- continue
-
- //Do merging if conditions are met. Specifically, if there's a non-door connection
- //to somewhere with space, the zones are merged regardless of equilibrium, to speed
- //up spacing in areas with double-plated windows.
- if(C && C.A.zone && C.B.zone)
- //indirect = 2 is a direct connection.
- if( C.indirect == 2 )
- if(C.A.zone.air.compare(C.B.zone.air) || unsimulated_tiles)
- ZMerge(C.A.zone,C.B.zone)
-
- progress = "problem with: ShareRatio(), Airflow(), a couple of misc procs"
-
- //Share some
- for(var/zone/Z in connected_zones)
- //If that zone has already processed, skip it.
- if(Z.last_update > last_update)
- continue
-
- if(air && Z.air)
- //Ensure we're not doing pointless calculations on equilibrium zones.
- var/moles_delta = abs(air.total_moles() - Z.air.total_moles())
- if(moles_delta > 0.1 || abs(air.temperature - Z.air.temperature) > 0.1)
- if(abs(Z.air.return_pressure() - air.return_pressure()) > zas_settings.Get(/datum/ZAS_Setting/airflow_lightest_pressure))
- Airflow(src,Z)
- var/unsimulated_boost = 0
- if(unsimulated_tiles)
- unsimulated_boost += unsimulated_tiles.len
- if(Z.unsimulated_tiles)
- unsimulated_boost += Z.unsimulated_tiles.len
- unsimulated_boost = max(0, min(3, unsimulated_boost))
- ShareRatio( air , Z.air , connected_zones[Z] + unsimulated_boost)
-
- for(var/zone/Z in closed_connection_zones)
- //If that zone has already processed, skip it.
- if(Z.last_update > last_update)
- continue
- if(air && Z.air)
- if( abs(air.temperature - Z.air.temperature) > zas_settings.Get(/datum/ZAS_Setting/connection_temperature_delta) )
- ShareHeat(air, Z.air, closed_connection_zones[Z])
-
- progress = "all components completed successfully, the problem is not here"
-
- ////////////////
- //Air Movement//
-////////////////
-
-var/list/sharing_lookup_table = list(0.30, 0.40, 0.48, 0.54, 0.60, 0.66)
-
-proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
- //Shares a specific ratio of gas between mixtures using simple weighted averages.
- var
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- ratio = sharing_lookup_table[6]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- size = max(1,A.group_multiplier)
- share_size = max(1,B.group_multiplier)
-
- full_oxy = A.oxygen * size
- full_nitro = A.nitrogen * size
- full_co2 = A.carbon_dioxide * size
- full_plasma = A.toxins * size
-
- full_heat_capacity = A.heat_capacity() * size
-
- s_full_oxy = B.oxygen * share_size
- s_full_nitro = B.nitrogen * share_size
- s_full_co2 = B.carbon_dioxide * share_size
- s_full_plasma = B.toxins * share_size
-
- s_full_heat_capacity = B.heat_capacity() * share_size
-
- oxy_avg = (full_oxy + s_full_oxy) / (size + share_size)
- nit_avg = (full_nitro + s_full_nitro) / (size + share_size)
- co2_avg = (full_co2 + s_full_co2) / (size + share_size)
- plasma_avg = (full_plasma + s_full_plasma) / (size + share_size)
-
- temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
-
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
- ratio = sharing_lookup_table[connecting_tiles]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
- A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
- A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
- A.toxins = max(0, (A.toxins - plasma_avg) * (1-ratio) + plasma_avg )
-
- A.temperature = max(0, (A.temperature - temp_avg) * (1-ratio) + temp_avg )
-
- B.oxygen = max(0, (B.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
- B.nitrogen = max(0, (B.nitrogen - nit_avg) * (1-ratio) + nit_avg )
- B.carbon_dioxide = max(0, (B.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
- B.toxins = max(0, (B.toxins - plasma_avg) * (1-ratio) + plasma_avg )
-
- B.temperature = max(0, (B.temperature - temp_avg) * (1-ratio) + temp_avg )
-
- for(var/datum/gas/G in A.trace_gases)
- var/datum/gas/H = locate(G.type) in B.trace_gases
- if(H)
- var/G_avg = (G.moles*size + H.moles*share_size) / (size+share_size)
- G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
- H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
- else
- H = new G.type
- B.trace_gases += H
- var/G_avg = (G.moles*size) / (size+share_size)
- G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
- H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
-
- A.update_values()
- B.update_values()
-
- if(A.compare(B)) return 1
- else return 0
-
-proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
- //A modified version of ShareRatio for spacing gas at the same rate as if it were going into a large airless room.
- if(!unsimulated_tiles || !unsimulated_tiles.len)
- return 0
-
- var
- unsim_oxygen = 0
- unsim_nitrogen = 0
- unsim_co2 = 0
- unsim_plasma = 0
- unsim_heat_capacity = 0
- unsim_temperature = 0
-
- size = max(1,A.group_multiplier)
-
- // We use the same size for the potentially single space tile
- // as we use for the entire room. Why is this?
- // Short answer: We do not want larger rooms to depressurize more
- // slowly than small rooms, preserving our good old "hollywood-style"
- // oh-shit effect when large rooms get breached, but still having small
- // rooms remain pressurized for long enough to make escape possible.
- share_size = max(1, max(size + 3, 1) + unsimulated_tiles.len)
- correction_ratio = share_size / unsimulated_tiles.len
-
- for(var/turf/T in unsimulated_tiles)
- unsim_oxygen += T.oxygen
- unsim_co2 += T.carbon_dioxide
- unsim_nitrogen += T.nitrogen
- unsim_plasma += T.toxins
- unsim_temperature += T.temperature/unsimulated_tiles.len
-
- //These values require adjustment in order to properly represent a room of the specified size.
- unsim_oxygen *= correction_ratio
- unsim_co2 *= correction_ratio
- unsim_nitrogen *= correction_ratio
- unsim_plasma *= correction_ratio
- unsim_heat_capacity = HEAT_CAPACITY_CALCULATION(unsim_oxygen,unsim_co2,unsim_nitrogen,unsim_plasma)
-
- var
- ratio = sharing_lookup_table[6]
-
- old_pressure = A.return_pressure()
-
- full_oxy = A.oxygen * size
- full_nitro = A.nitrogen * size
- full_co2 = A.carbon_dioxide * size
- full_plasma = A.toxins * size
-
- full_heat_capacity = A.heat_capacity() * size
-
- oxy_avg = (full_oxy + unsim_oxygen) / (size + share_size)
- nit_avg = (full_nitro + unsim_nitrogen) / (size + share_size)
- co2_avg = (full_co2 + unsim_co2) / (size + share_size)
- plasma_avg = (full_plasma + unsim_plasma) / (size + share_size)
-
- temp_avg = (A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
-
- if(sharing_lookup_table.len >= unsimulated_tiles.len) //6 or more interconnecting tiles will max at 42% of air moved per tick.
- ratio = sharing_lookup_table[unsimulated_tiles.len]
-
- A.oxygen = max(0, (A.oxygen - oxy_avg) * (1 - ratio) + oxy_avg )
- A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1 - ratio) + nit_avg )
- A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1 - ratio) + co2_avg )
- A.toxins = max(0, (A.toxins - plasma_avg) * (1 - ratio) + plasma_avg )
-
- // EXPERIMENTAL: Disable space being cold
- // N3X: Made this togglable for Pomf. Comment recovered from older code.
- if(!zas_settings.Get(/datum/ZAS_Setting/space_isnt_cold))
- A.temperature = max(TCMB, (A.temperature - temp_avg) * (1 - ratio) + temp_avg )
-
- for(var/datum/gas/G in A.trace_gases)
- var/G_avg = (G.moles * size) / (size + share_size)
- G.moles = (G.moles - G_avg) * (1 - ratio) + G_avg
-
- A.update_values()
-
- return abs(old_pressure - A.return_pressure())
-
-
-proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
- //Shares a specific ratio of gas between mixtures using simple weighted averages.
- var
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- ratio = sharing_lookup_table[6]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- full_heat_capacity = A.heat_capacity()
-
- s_full_heat_capacity = B.heat_capacity()
-
- temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
-
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
- if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
- ratio = sharing_lookup_table[connecting_tiles]
- //WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
-
- //We need to adjust it to account for the insulation settings.
- ratio *= 1 - zas_settings.Get(/datum/ZAS_Setting/connection_insulation)
-
- A.temperature = max(0, (A.temperature - temp_avg) * (1- (ratio / max(1,A.group_multiplier)) ) + temp_avg )
- B.temperature = max(0, (B.temperature - temp_avg) * (1- (ratio / max(1,B.group_multiplier)) ) + temp_avg )
-
-
- ///////////////////
- //Zone Rebuilding//
-///////////////////
-
-zone/proc/Rebuild()
- //Choose a random turf and regenerate the zone from it.
- var
- turf/simulated/sample = locate() in contents
- list/new_contents
- problem = 0
-
- //
- var/list/turfs_to_consider = contents.Copy()
-
- while(!sample || !sample.CanPass(null, sample, 1.5, 1))
- if(sample)
- turfs_to_consider.Remove(sample)
- sample = locate() in turfs_to_consider
- if(!sample)
- break
-
- if(!istype(sample) || !sample.CanPass(null, sample, 1.5, 1)) //Not a single valid turf.
- for(var/turf/simulated/T in contents)
- air_master.tiles_to_update |= T
- return SoftDelete()
-
- new_contents = FloodFill(sample)
-
- var/list/new_unsimulated = ( unsimulated_tiles ? unsimulated_tiles : list() )
-
- for(var/turf/S in new_contents)
- if(!istype(S, /turf/simulated))
- new_unsimulated |= S
- new_contents.Remove(S)
-
- if(contents.len != new_contents.len)
- problem = 1
-
- //If something isn't carried over, there was a complication.
- for(var/turf/T in contents)
- if(!(T in new_contents))
- T.zone = null
- problem = 1
-
- if(problem)
- //Build some new zones for stuff that wasn't included.
- var/list/turf/simulated/rebuild_turfs = contents - new_contents
- var/list/turf/simulated/reconsider_turfs = list()
- contents = new_contents
- for(var/turf/simulated/T in rebuild_turfs)
- if(!T.zone && T.CanPass(null, T, 1.5, 1))
- var/zone/Z = new /zone(T)
- Z.air.copy_from(air)
- else
- reconsider_turfs |= T
- for(var/turf/simulated/T in reconsider_turfs)
- if(!T.zone && T.CanPass(null, T, 1.5, 1))
- var/zone/Z = new /zone(T)
- Z.air.copy_from(air)
- else if(!T in air_master.tiles_to_update)
- air_master.tiles_to_update.Add(T)
-
- for(var/turf/simulated/T in contents)
- if(T.zone && T.zone != src)
- T.zone.RemoveTurf(T)
- T.zone = src
- else if(!T.zone)
- T.zone = src
- air.group_multiplier = contents.len
- unsimulated_tiles = null
-
- if(new_unsimulated.len)
- for(var/turf/S in new_unsimulated)
- if(istype(S, /turf/simulated))
- continue
- for(var/direction in cardinal)
- var/turf/simulated/T = get_step(S,direction)
- if(istype(T) && T.zone && S.CanPass(null, T, 0, 0))
- T.zone.AddTurf(S)
-
-//UNUSED
-/*
-zone/proc/connected_zones()
- //A legacy proc for getting connected zones.
- . = list()
- for(var/connection/C in connections)
- var/zone/Z
- if(C.A.zone == src)
- Z = C.B.zone
- else
- Z = C.A.zone
-
- if(Z in .)
- .[Z]++
- else
- . += Z
- .[Z] = 1*/
diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm
index 9995dc53193..1b2296bffd9 100644
--- a/code/ZAS/Airflow.dm
+++ b/code/ZAS/Airflow.dm
@@ -251,4 +251,36 @@ zone/proc/movables()
for(var/atom/A in T)
if(istype(A, /obj/effect) || istype(A, /mob/aiEye))
continue
- . += A
\ No newline at end of file
+ . += A
+
+//ULTRALIGHT - only file where this is still used, hence why it's in here
+#define UL_I_FALLOFF_SQUARE 0
+#define UL_I_FALLOFF_ROUND 1
+#define ul_FalloffStyle UL_I_FALLOFF_ROUND // Sets the lighting falloff to be either squared or circular.
+var/list/ul_FastRoot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7)
+
+atom/proc/ul_FalloffAmount(var/atom/ref)
+ if (ul_FalloffStyle == UL_I_FALLOFF_ROUND)
+ var/delta_x = (ref.x - src.x)
+ var/delta_y = (ref.y - src.y)
+
+ #ifdef ul_LightingResolution
+ if (round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt,1) > ul_FastRoot.len)
+ for(var/i = ul_FastRoot.len, i <= round(delta_x*delta_x+delta_y*delta_y*ul_LightingResolutionSqrt,1), i++)
+ ul_FastRoot += round(sqrt(i))
+ return ul_FastRoot[round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt, 1) + 1]/ul_LightingResolution
+
+ #else
+ if ((delta_x*delta_x + delta_y*delta_y) > ul_FastRoot.len)
+ for(var/i = ul_FastRoot.len, i <= delta_x*delta_x+delta_y*delta_y, i++)
+ ul_FastRoot += round(sqrt(i))
+ return ul_FastRoot[delta_x*delta_x + delta_y*delta_y + 1]
+
+ #endif
+
+ else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE)
+ return get_dist(src, ref)
+
+ return 0
\ No newline at end of file
diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index 9de817ecb89..6dac55213d7 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -313,7 +313,7 @@ proc/isInSight(var/atom/A, var/atom/B)
return M
return null
-/proc/get_candidates(be_special_flag=0, afk_bracket=3000)
+/proc/get_candidates(be_special_flag=0, afk_bracket=3000, jobban=0, department_jobban=0, override_age=0)
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!candidates.len && afk_bracket < 6000)
@@ -321,8 +321,11 @@ proc/isInSight(var/atom/A, var/atom/B)
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
if(!G.client.is_afk(afk_bracket) && (G.client.prefs.be_special & be_special_flag))
- candidates += G.client
+ if(!jobban && !department_jobban || !jobban_isbanned(G, jobban) && !jobban_isbanned(G,department_jobban))
+ if(override_age || player_old_enough_antag(G.client,be_special_flag))
+ candidates += G.client
afk_bracket += 600 // Add a minute to the bracket, for every attempt
+
return candidates
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm
index 77bbbc48dc0..6255f186b6f 100644
--- a/code/__HELPERS/global_lists.dm
+++ b/code/__HELPERS/global_lists.dm
@@ -20,6 +20,7 @@ var/global/list/landmarks_list = list() //list of all landmarks created
var/global/list/surgery_steps = list() //list of all surgery steps |BS12
var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
+var/global/list/spacepods_list = list() //list of all space pods. Used by hostile mobs target tracking.
var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
var/global/list/flag_list = list() //list of flags during Nations gamemode
var/global/list/airlocks = list() //list of all airlocks
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 61112befc91..5806da2e51a 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -115,6 +115,7 @@
var/admin_legacy_system = 0 //Defines whether the server uses the legacy admin system with admins.txt or the SQL system. Config option in config.txt
var/ban_legacy_system = 0 //Defines whether the server uses the legacy banning system with the files in /data or the SQL system. Config option in config.txt
var/use_age_restriction_for_jobs = 0 //Do jobs use account age restrictions? --requires database
+ var/use_age_restriction_for_antags = 0 //Do antags use account age restrictions? --requires database
var/simultaneous_pm_warning_timeout = 100
@@ -203,6 +204,9 @@
if ("use_age_restriction_for_jobs")
config.use_age_restriction_for_jobs = 1
+
+ if ("use_age_restriction_for_antags")
+ config.use_age_restriction_for_antags = 1
if ("jobs_have_minimal_access")
config.jobs_have_minimal_access = 1
diff --git a/code/controllers/emergency_shuttle_controller.dm b/code/controllers/emergency_shuttle_controller.dm
index dcb695779c6..55b325eba3c 100644
--- a/code/controllers/emergency_shuttle_controller.dm
+++ b/code/controllers/emergency_shuttle_controller.dm
@@ -11,6 +11,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
var/launch_time //the time at which the shuttle will be launched
var/auto_recall = 0 //if set, the shuttle will be auto-recalled
var/auto_recall_time //the time at which the shuttle will be auto-recalled
+ var/no_escape = 0 //alternative to auto_recall - the shuttle will arrive, but never leave
var/evac = 0 //1 = emergency evacuation, 0 = crew transfer
var/wait_for_launch = 0 //if the shuttle is waiting to launch
var/autopilot = 1 //set to 0 to disable the shuttle automatically launching
@@ -27,6 +28,10 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
stop_launch_countdown()
if (!shuttle.location) //leaving from the station
+ if(is_stranded())
+ captain_announce("Hostile environment detected. Departure has been postponed indefinitely pending conflict resolution.")
+ wait_for_launch = 0
+ return
//launch the pods!
for (var/datum/shuttle/ferry/escape_pod/pod in escape_pods)
if (!pod.arming_controller || pod.arming_controller.armed)
@@ -38,6 +43,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
//called when the shuttle has arrived.
/datum/emergency_shuttle_controller/proc/shuttle_arrived()
if (!shuttle.location) //at station
+ if(no_escape)
+ shuttle.moving_status = SHUTTLE_STRANDED
if (autopilot)
set_launch_countdown(SHUTTLE_LEAVETIME) //get ready to return
@@ -154,7 +161,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
/datum/emergency_shuttle_controller/proc/waiting_to_leave()
if (shuttle.location)
return 0 //not at station
- return (wait_for_launch || shuttle.moving_status != SHUTTLE_INTRANSIT)
+ return (wait_for_launch || (shuttle.moving_status != SHUTTLE_INTRANSIT && shuttle.moving_status != SHUTTLE_STRANDED))
//so we don't have emergency_shuttle.shuttle.location everywhere
/datum/emergency_shuttle_controller/proc/location()
@@ -178,7 +185,10 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
return (launch_time - world.time)/10
/datum/emergency_shuttle_controller/proc/has_eta()
- return (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
+ return (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE && shuttle.moving_status != SHUTTLE_STRANDED)
+
+/datum/emergency_shuttle_controller/proc/is_stranded()
+ return (shuttle.moving_status == SHUTTLE_STRANDED)
//returns 1 if the shuttle has gone to the station and come back at least once,
//used for game completion checking purposes
@@ -214,7 +224,10 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
var/timeleft = emergency_shuttle.estimate_launch_time()
return "ETD-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]"
-
+
+ if (is_stranded())
+ return "ETA-ERR"
+
return ""
/*
Some slapped-together star effects for maximum spess immershuns. Basically consists of a
diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm
index 590474c2dbb..3aacb25c3fc 100644
--- a/code/controllers/master_controller.dm
+++ b/code/controllers/master_controller.dm
@@ -82,6 +82,8 @@ datum/controller/game_controller/proc/setup()
for(var/i=0, i1)master.sleep++
- return punches * PUNCH_WORK
\ No newline at end of file
+ return punches * PUNCH_WORK
+#undef MAXCOIL
\ No newline at end of file
diff --git a/code/WorkInProgress/Cib/MedicalSideEffects.dm b/code/datums/medical_effects.dm
similarity index 100%
rename from code/WorkInProgress/Cib/MedicalSideEffects.dm
rename to code/datums/medical_effects.dm
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index 08fedbd7c32..d03909fefbe 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -177,6 +177,12 @@ datum/mind
text += "employee|headrev|REV"
else
text += "EMPLOYEE|headrev|rev"
+
+ if(current && current.client && current.client.prefs.be_special & BE_REV)
+ text += "|Enabled in Prefs"
+ else
+ text += "|Disabled in Prefs"
+
sections["revolution"] = text
/** CULT ***/
@@ -195,6 +201,13 @@ datum/mind
*/
else
text += "EMPLOYEE|cultist"
+
+
+ if(current && current.client && current.client.prefs.be_special & BE_CULTIST)
+ text += "|Enabled in Prefs"
+ else
+ text += "|Disabled in Prefs"
+
sections["cult"] = text
/** WIZARD ***/
@@ -209,6 +222,12 @@ datum/mind
text += "
Objectives are empty! Randomize!"
else
text += "yes|NO"
+
+ if(current && current.client && current.client.prefs.be_special & BE_WIZARD)
+ text += "|Enabled in Prefs"
+ else
+ text += "|Disabled in Prefs"
+
sections["wizard"] = text
/** CHANGELING ***/
@@ -224,12 +243,15 @@ datum/mind
text += "
Transform to initial appearance."
else
text += "yes|NO"
-// var/datum/game_mode/changeling/changeling = ticker.mode
-// if (istype(changeling) && changeling.changelingdeath)
-// text += "
All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
+
+ if(current && current.client && current.client.prefs.be_special & BE_CHANGELING)
+ text += "|Enabled in Prefs"
+ else
+ text += "|Disabled in Prefs"
+
sections["changeling"] = text
- /** NINJA ***/
+ /** NINJA ***/
text = "ninja"
if (ticker.mode.config_tag=="ninja")
text = uppertext(text)
@@ -241,26 +263,13 @@ datum/mind
//text += "
Objectives are empty! Randomize!"
else
text += "yes|NO"
- sections["ninja"] = text
- /** CHANGELING ***/
- text = "changeling"
- if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
- text = uppertext(text)
- text = "[text]: "
- if (src in ticker.mode.changelings)
- text += "YES|no"
- if (objectives.len==0)
- text += "
Objectives are empty! Randomize!"
- if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) )
- text += "
Transform to initial appearance."
+ if(current && current.client && current.client.prefs.be_special & BE_NINJA)
+ text += "|Enabled in Prefs"
else
- text += "yes|NO"
-// var/datum/game_mode/changeling/changeling = ticker.mode
-// if (istype(changeling) && changeling.changelingdeath)
-// text += "
All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
- sections["changeling"] = text
+ text += "|Disabled in Prefs"
+ sections["ninja"] = text
/** VAMPIRE ***/
text = "vampire"
@@ -273,12 +282,15 @@ datum/mind
text += "
Objectives are empty! Randomize!"
else
text += "yes|NO"
+
+ if(src in ticker.mode.enthralled)
+ text += "YES|no"
+ else
+ text += "yes|NO"
+
/** Enthralled ***/
text += "
enthralled"
- if(src in ticker.mode.enthralled)
- text += " YES | no"
- else
- text += " yes | NO"
+
sections["vampire"] = text
@@ -299,6 +311,12 @@ datum/mind
text += " Code is [code]. tell the code."
else
text += "operative|NANOTRASEN"
+
+ if(current && current.client && current.client.prefs.be_special & BE_OPERATIVE)
+ text += "|Enabled in Prefs"
+ else
+ text += "|Disabled in Prefs"
+
sections["nuclear"] = text
/** TRAITOR ***/
@@ -315,6 +333,12 @@ datum/mind
text += "
Objectives are empty! Randomize!"
else
text += "traitor|EMPLOYEE"
+
+ if(current && current.client && current.client.prefs.be_special & BE_TRAITOR)
+ text += "|Enabled in Prefs"
+ else
+ text += "|Disabled in Prefs"
+
sections["traitor"] = text
/** MONKEY ***/
@@ -335,6 +359,12 @@ datum/mind
else
text += "healthy|infected|human|OTHER"
+
+ /*if(current && current.client && current.client.prefs.be_special & BE_MONKEY)
+ text += "|Enabled in Prefs"
+ else
+ text += "|Disabled in Prefs"*/
+
sections["monkey"] = text
@@ -445,13 +475,13 @@ datum/mind
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
- var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "harm", "speciesist", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "custom")
+ var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "harm", "speciesist", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "destroy", "maroon", "custom")
if (!new_obj_type) return
var/datum/objective/new_objective = null
switch (new_obj_type)
- if ("assassinate","protect","debrain", "harm", "brig")
+ if ("assassinate","protect","debrain", "harm", "brig", "maroon")
//To determine what to name the objective in explanation text.
var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
@@ -483,6 +513,17 @@ datum/mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
+ if ("destroy")
+ var/list/possible_targets = active_ais(1)
+ if(possible_targets.len)
+ var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
+ new_objective = new /datum/objective/destroy
+ new_objective.target = new_target.mind
+ new_objective.owner = src
+ new_objective.explanation_text = "Destroy [new_target.name], the experimental AI."
+ else
+ usr << "No active AIs with minds"
+
if ("speciesist")
new_objective = new /datum/objective/speciesist
new_objective.owner = src
diff --git a/code/WorkInProgress/periodic_news.dm b/code/datums/periodic_news.dm
similarity index 100%
rename from code/WorkInProgress/periodic_news.dm
rename to code/datums/periodic_news.dm
diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm
index 2e71bd1ac69..8d864128905 100644
--- a/code/datums/uplink_item.dm
+++ b/code/datums/uplink_item.dm
@@ -227,7 +227,7 @@ var/list/uplink_items = list()
/datum/uplink_item/dangerous/crossbow
name = "Energy Crossbow"
desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically."
- item = /obj/item/weapon/gun/energy/crossbow
+ item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
cost = 12
excludefrom = list("nuclear emergency")
diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm
index 9ec3e0fabfe..e703f7ba3b2 100644
--- a/code/game/area/Space Station 13 areas.dm
+++ b/code/game/area/Space Station 13 areas.dm
@@ -752,12 +752,12 @@ var/list/ghostteleportlocs = list()
/area/prison/cell_block/C
name = "\improper Prison Cell Block C"
icon_state = "brig"
-
+
//Labor camp
/area/mine/laborcamp
name = "Labor Camp"
icon_state = "brig"
-
+
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"
@@ -829,7 +829,7 @@ var/list/ghostteleportlocs = list()
/area/maintenance/aft
name = "Engineering Maintenance"
icon_state = "amaint"
-
+
/area/maintenance/engi_shuttle
name = "Engineering Shuttle Access"
icon_state = "maint_e_shuttle"
@@ -1316,7 +1316,7 @@ var/list/ghostteleportlocs = list()
music = "signal"
/area/AIsattele
- name = "\improper AI Satellite Teleporter Room"
+ name = "\improper Abandoned Teleporter"
icon_state = "teleporter"
music = "signal"
@@ -2057,11 +2057,11 @@ area/security/podbay
/area/aisat
name = "\improper AI Satellite Exterior"
icon_state = "yellow"
-
+
/area/aisat/entrance
name = "\improper AI Satellite Entrance"
icon_state = "ai_foyer"
-
+
/area/aisat/maintenance
name = "\improper AI Satellite Maintenance"
icon_state = "storage"
@@ -2257,9 +2257,9 @@ area/security/podbay
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
-
+
////////////////////////AWAY AREAS///////////////////////////////////
-
+
/area/awaycontent
name = "space"
diff --git a/code/game/dna/dna2_domutcheck.dm b/code/game/dna/dna2_domutcheck.dm
index 8ca6e8f99d2..6f0e3412f19 100644
--- a/code/game/dna/dna2_domutcheck.dm
+++ b/code/game/dna/dna2_domutcheck.dm
@@ -84,14 +84,14 @@
if(changed)
// Gene active (or ALWAYS ACTIVATE)
if(gene_active || (gene.flags & GENE_ALWAYS_ACTIVATE))
- testing("[gene.name] activated!")
+ //testing("[gene.name] activated!")
gene.activate(M,connected,flags)
if(M)
M.active_genes |= gene.type
M.update_icon = 1
// If Gene is NOT active:
else
- testing("[gene.name] deactivated!")
+ //testing("[gene.name] deactivated!")
gene.deactivate(M,connected,flags)
if(M)
M.active_genes -= gene.type
diff --git a/code/game/gamemodes/antag_spawner.dm b/code/game/gamemodes/antag_spawner.dm
index 5eb2ad4ecd6..46482dc9ff6 100644
--- a/code/game/gamemodes/antag_spawner.dm
+++ b/code/game/gamemodes/antag_spawner.dm
@@ -26,7 +26,7 @@
if(!checking)
checking = 1
user << "The device is now checking for possible candidates."
- get_candidate_answer(user, get_candidates(BE_OPERATIVE))
+ get_candidate_answer(user, get_candidates(BE_OPERATIVE,,"operative","Syndicate"))
else
user << "The device is already checking for possible candidates."
return
diff --git a/code/game/gamemodes/autotraitor/autotraitor.dm b/code/game/gamemodes/autotraitor/autotraitor.dm
index 800a30de39e..0e8371ba355 100644
--- a/code/game/gamemodes/autotraitor/autotraitor.dm
+++ b/code/game/gamemodes/autotraitor/autotraitor.dm
@@ -85,12 +85,21 @@
playercount += 1
if (player.client && player.mind && player.mind.special_role && player.stat != 2)
traitorcount += 1
- if (player.client && player.mind && !player.mind.special_role && player.stat != 2 && ishuman(player) && (player.client && player.client.prefs.be_special & BE_TRAITOR) && !jobban_isbanned(player, "Syndicate"))
- possible_traitors += player
+ if (player.client && player.mind && !player.mind.special_role && player.stat != 2)
+ if (ishuman(player) || isrobot(player) || isAI(player))
+ if (player.client && player.client.prefs.be_special & BE_TRAITOR && !jobban_isbanned(player, "traitor") && !jobban_isbanned(player, "Syndicate"))
+ possible_traitors += player.mind
for(var/datum/mind/player in possible_traitors)
for(var/job in restricted_jobs)
if(player.assigned_role == job)
possible_traitors -= player
+ if(player.current) // Remove loyalty implanted mobs from the list
+ if(ishuman(player.current))
+ var/mob/living/carbon/human/H = player.current
+ for(var/obj/item/weapon/implant/loyalty/I in H.contents)
+ for(var/datum/organ/external/organs in H.organs)
+ if(I in organs.implants)
+ possible_traitors -= player
//message_admins("Live Players: [playercount]")
//message_admins("Live Traitors: [traitorcount]")
@@ -118,7 +127,8 @@
message_admins("No potential traitors. Cancelling new traitor.")
traitorcheckloop()
return
- var/mob/living/newtraitor = pick(possible_traitors)
+ var/datum/mind/newtraitormind = pick(possible_traitors)
+ var/mob/living/newtraitor = newtraitormind.current
//message_admins("[newtraitor.real_name] is the new Traitor.")
forge_traitor_objectives(newtraitor.mind)
@@ -152,7 +162,7 @@
if(emergency_shuttle.departed)
return
//message_admins("Late Join Check")
- if((character.client && character.client.prefs.be_special & BE_TRAITOR) && !jobban_isbanned(character, "Syndicate"))
+ if((character.client && character.client.prefs.be_special & BE_TRAITOR) && !jobban_isbanned(character, "traitor") && !jobban_isbanned(character, "Syndicate"))
//message_admins("Late Joiner has Be Syndicate")
//message_admins("Checking number of players")
var/playercount = 0
diff --git a/code/game/gamemodes/blob/blobs/core.dm b/code/game/gamemodes/blob/blobs/core.dm
index 2dd69860b14..fb5fd71928b 100644
--- a/code/game/gamemodes/blob/blobs/core.dm
+++ b/code/game/gamemodes/blob/blobs/core.dm
@@ -72,7 +72,7 @@
var/list/candidates = list()
if(!new_overmind)
- candidates = get_candidates(BE_BLOB)
+ candidates = get_candidates(BE_BLOB,,"blob","Syndicate")
if(candidates.len)
C = pick(candidates)
else
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index 25835e6ae92..81c3b5f19d7 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -100,7 +100,7 @@
item_state = "cult_armour"
desc = "A bulky suit of armour, bristling with spikes. It looks space proof."
w_class = 3
- allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
+ allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 16d880402dd..99918fb60d1 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -111,7 +111,7 @@ var/list/sacrificed = list()
"\red AAAAAAHHHH!.", \
"\red You hear an anguished scream.")
cult_log("[key_name_admin(usr)] tried to convert [key_name_admin(M)]")
- if(is_convertable_to_cult(M.mind) && !jobban_isbanned(M, "cultist"))//putting jobban check here because is_convertable uses mind as argument
+ if(is_convertable_to_cult(M.mind) && !jobban_isbanned(M, "cultist") && !jobban_isbanned(M,"Syndicate"))//putting jobban check here because is_convertable uses mind as argument
ticker.mode.add_cultist(M.mind)
M.mind.special_role = "Cultist"
M << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root."
@@ -373,7 +373,7 @@ var/list/sacrificed = list()
break
if(!ghost)
return this_rune.fizzle()
- if(jobban_isbanned(ghost, "cultist"))
+ if(jobban_isbanned(ghost, "cultist") || jobban_isbanned(ghost,"Syndicate"))
return this_rune.fizzle()
usr.say("Gal'h'rfikk harfrandid mud[pick("'","`")]gib!")
diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm
index f013e1f3de0..6938162cb98 100644
--- a/code/game/gamemodes/events.dm
+++ b/code/game/gamemodes/events.dm
@@ -181,7 +181,7 @@
if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
- var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
+ var/list/candidates = get_candidates(BE_ALIEN,ALIEN_AFK_BRACKET,"alien","Syndicate")
if(prob(40)) spawncount++ //sometimes, have two larvae spawn instead of one
while((spawncount >= 1) && vents.len && candidates.len)
diff --git a/code/game/gamemodes/events/space_ninja.dm b/code/game/gamemodes/events/space_ninja.dm
index 54ff5d8aafd..62fffadf81e 100644
--- a/code/game/gamemodes/events/space_ninja.dm
+++ b/code/game/gamemodes/events/space_ninja.dm
@@ -153,13 +153,8 @@ Malf AIs/silicons aren't added. Monkeys aren't added. Messes with objective comp
else
var/list/candidates = list() //list of candidate keys
- for(var/mob/G in respawnable_list)
- if(G.client && !G.client.holder && !G.client.is_afk() && G.client.prefs.be_special & BE_NINJA)
- if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
- candidates += G
+ candidates = get_candidates(BE_NINJA,,"ninja","Syndicate")
if(!candidates.len) return
- candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
-
while(!ninja_key && candidates.len)
candidate_mob = pick(candidates)
if(sd_Alert(candidate_mob, "Would you like to spawn as a space ninja?", buttons = list("Yes","No"), duration = 150) == "Yes")
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index b8f930ef4a6..a98dae042cf 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -36,7 +36,7 @@
var/uplink_items = {"Highly Visible and Dangerous Weapons;
/obj/item/weapon/gun/projectile:6:Revolver;
/obj/item/ammo_magazine/a357:2:Ammo-357;
-/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
+/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow:5:Energy Crossbow;
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
/obj/item/weapon/storage/box/emps:3:5 EMP Grenades;
@@ -346,13 +346,18 @@ Implants;
if(BE_REV) roletext="revolutionary"
if(BE_CULTIST) roletext="cultist"
if(BE_NINJA) roletext="ninja"
- if(BE_RAIDER) roletext="Vox raider"
+ if(BE_RAIDER) roletext="raider"
+ if(BE_VAMPIRE) roletext="vampire"
+ if(BE_ALIEN) roletext="alien"
+ if(BE_MUTINEER) roletext="mutineer"
+ if(BE_BLOB) roletext="blob"
// Assemble a list of active players without jobbans.
for(var/mob/new_player/player in player_list)
- if( player.client && player.ready )
+ if(player.client && player.ready)
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, roletext))
- players += player
+ if(player_old_enough_antag(player.client,role))
+ players += player
// Shuffle the players list so that it becomes ping-independent.
players = shuffle(players)
@@ -552,7 +557,7 @@ proc/get_nt_opposed()
dudes += man
if(dudes.len == 0) return null
return pick(dudes)
-
+
//Announces objectives/generic antag text.
/proc/show_generic_antag_text(var/datum/mind/player)
if(player.current)
@@ -562,7 +567,7 @@ proc/get_nt_opposed()
other players have fun! If you are confused or at a loss, always adminhelp, \
and before taking extreme actions, please try to also contact the administration! \
Think through your actions and make the roleplay immersive! Please remember all \
- rules aside from those without explicit exceptions apply to antagonists."
+ rules aside from those without explicit exceptions apply to antagonists."
/proc/show_objectives(var/datum/mind/player)
if(!player || !player.current) return
diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm
index 2253ad0e1cd..856a7421852 100644
--- a/code/game/gamemodes/malfunction/malfunction.dm
+++ b/code/game/gamemodes/malfunction/malfunction.dm
@@ -136,7 +136,12 @@
if (is_malf_ai_dead())
if(config.continous_rounds)
if(emergency_shuttle)
- emergency_shuttle.auto_recall = 0
+ if(emergency_shuttle.auto_recall)
+ emergency_shuttle.auto_recall = 0
+ else if(emergency_shuttle.is_stranded())
+ emergency_shuttle.no_escape = 0
+ emergency_shuttle.shuttle.moving_status = SHUTTLE_IDLE
+ emergency_shuttle.shuttle_arrived()
malf_mode_declared = 0
else
return 1
diff --git a/code/game/gamemodes/mutiny/mutiny.dm b/code/game/gamemodes/mutiny/mutiny.dm
index dd0ee4bb70e..50f72b727e2 100644
--- a/code/game/gamemodes/mutiny/mutiny.dm
+++ b/code/game/gamemodes/mutiny/mutiny.dm
@@ -81,9 +81,10 @@ datum/game_mode/mutiny
var/list/candidates[0]
for(var/mob/mutineer in player_list)
if(mutineer.client.prefs.be_special & BE_MUTINEER)
- for(var/job in command_positions - "Captain")
- if(mutineer.mind && mutineer.mind.assigned_role == job)
- candidates+=mutineer.mind
+ if(!jobban_isbanned(mutineer, "mutineer") && !jobban_isbanned(mutineer,"Syndicate"))
+ for(var/job in command_positions - "Captain")
+ if(mutineer.mind && mutineer.mind.assigned_role == job)
+ candidates+=mutineer.mind
return candidates
proc/get_directive_candidates()
diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm
index ce93498919c..a0b777d75dd 100644
--- a/code/game/gamemodes/nuclear/pinpointer.dm
+++ b/code/game/gamemodes/nuclear/pinpointer.dm
@@ -342,5 +342,67 @@
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
+ spawn(5)
+ .()
+
+/obj/item/weapon/pinpointer/operative
+ name = "operative pinpointer"
+ icon = 'icons/obj/device.dmi'
+ desc = "A pinpointer that leads to the first Syndicate operative detected."
+ var/mob/living/carbon/nearest_op = null
+
+/obj/item/weapon/pinpointer/operative/attack_self()
+ if(!active)
+ active = 1
+ workop()
+ usr << "You activate the pinpointer."
+ else
+ active = 0
+ icon_state = "pinoff"
+ usr << "You deactivate the pinpointer."
+
+/obj/item/weapon/pinpointer/operative/proc/scan_for_ops()
+ if(!nearest_op)
+ for(var/mob/living/carbon/M in mob_list)
+ if(M.mind in ticker.mode.syndicates)
+ nearest_op = M
+
+/obj/item/weapon/pinpointer/operative/proc/workop()
+ scan_for_ops()
+ point_at(nearest_op, 0)
+ spawn(5)
+ .()
+
+/obj/item/weapon/pinpointer/operative/examine(mob/user)
+ ..()
+ if(nearest_op != null)
+ user << "Nearest operative: [nearest_op]."
+ if(nearest_op == null && active)
+ user << "No operatives detected within scanning range."
+
+/obj/item/weapon/pinpointer/operative/proc/point_at(atom/target, spawnself = 1)
+ if(!active)
+ return
+ if(!target)
+ icon_state = "pinonnull"
+ return
+
+ var/turf/T = get_turf(target)
+ var/turf/L = get_turf(src)
+
+ if(T.z != L.z)
+ icon_state = "pinonnull"
+ else
+ dir = get_dir(L, T)
+ switch(get_dist(L, T))
+ if(-1)
+ icon_state = "pinondirect"
+ if(1 to 8)
+ icon_state = "pinonclose"
+ if(9 to 16)
+ icon_state = "pinonmedium"
+ if(16 to INFINITY)
+ icon_state = "pinonfar"
+ if(spawnself)
spawn(5)
.()
\ No newline at end of file
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index abdb1832d6f..964001722af 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -234,6 +234,31 @@ datum/objective/anti_revolution/demote
return 0
return 1
+datum/objective/maroon
+ find_target()
+ ..()
+ if(target && target.current)
+ explanation_text = "Prevent [target.current.real_name], the [target.assigned_role] from escaping alive."
+ else
+ explanation_text = "Free Objective"
+ return target
+
+ find_target_by_role(role, role_type=0)
+ ..(role, role_type)
+ if(target && target.current)
+ explanation_text = "Prevent [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] from escaping alive."
+ else
+ explanation_text = "Free Objective"
+ return target
+
+ check_completion()
+ if(target && target.current)
+ if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
+ return 1
+ if(target.current.z == 2)
+ return 0
+ return 1
+
datum/objective/debrain//I want braaaainssss
find_target()
..()
@@ -422,6 +447,29 @@ datum/objective/escape
else
return 0
+datum/objective/escape/escape_with_identity
+ var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
+
+ find_target()
+ target = ..()
+ if(target && target.current)
+ target_real_name = target.current.real_name
+ explanation_text = "Escape on the shuttle or an escape pod with the identity of [target_real_name], the [target.assigned_role] while wearing their identification card."
+ else
+ explanation_text = "Free Objective."
+
+ check_completion()
+ if(!target_real_name)
+ return 1
+ if(!ishuman(owner.current))
+ return 0
+ var/mob/living/carbon/human/H = owner.current
+ if(..())
+ if(H.dna.real_name == target_real_name)
+ if(H.get_id_name()== target_real_name)
+ return 1
+ return 0
+
datum/objective/die
explanation_text = "Die a glorious death."
@@ -545,6 +593,8 @@ datum/objective/steal
else
if(O.flags & 1) // THEFT_FLAG_SPECIAL
continue
+ if(O.flags & 2)
+ continue
steal_target=O
explanation_text = "Steal [O]."
return
@@ -575,6 +625,28 @@ datum/objective/steal
if(!steal_target) return 1 // Free Objective
return steal_target.check_completion(owner)
+datum/objective/steal/exchange
+
+ proc/set_faction(var/faction,var/otheragent)
+ target = otheragent
+ var/datum/theft_objective/unique/targetinfo
+ if(faction == "red")
+ targetinfo = new /datum/theft_objective/unique/docs_blue
+ else if(faction == "blue")
+ targetinfo = new /datum/theft_objective/unique/docs_red
+ explanation_text = "Acquire [targetinfo.name] held by [target.current.real_name], the [target.assigned_role] and syndicate agent"
+ steal_target = targetinfo.typepath
+
+datum/objective/steal/exchange/backstab
+
+ set_faction(var/faction)
+ var/datum/theft_objective/unique/targetinfo
+ if(faction == "red")
+ targetinfo = new /datum/theft_objective/unique/docs_red
+ else if(faction == "blue")
+ targetinfo = new /datum/theft_objective/unique/docs_blue
+ explanation_text = "Do not give up or lose [targetinfo.name]."
+ steal_target = targetinfo.typepath
datum/objective/download
proc/gen_amount_goal()
@@ -665,7 +737,23 @@ datum/objective/absorb
else
return 0
+datum/objective/destroy
+ find_target()
+ var/list/possible_targets = active_ais(1)
+ var/mob/living/silicon/ai/target_ai = pick(possible_targets)
+ target = target_ai.mind
+ if(target && target.current)
+ explanation_text = "Destroy [target.name], the experimental AI."
+ else
+ explanation_text = "Free Objective"
+ return target
+ check_completion()
+ if(target && target.current)
+ if(target.current.stat == DEAD || target.current.z > 6 || !target.current.ckey)
+ return 1
+ return 0
+ return 1
/* Isn't suited for global objectives
/*---------CULTIST----------*/
@@ -743,7 +831,7 @@ datum/objective/minimize_casualties
check_completion()
if(owner.kills.len>5) return 0
return 1
-
+
//Vox heist objectives.
datum/objective/heist
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index 6aeafe753c3..620844a5135 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -92,7 +92,7 @@
greet_revolutionary(rev_mind)
modePlayer += head_revolutionaries
if(emergency_shuttle)
- emergency_shuttle.auto_recall = 1
+ emergency_shuttle.no_escape = 1
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
@@ -172,7 +172,12 @@
if(config.continous_rounds)
if(finished != 0)
if(emergency_shuttle)
- emergency_shuttle.auto_recall = 0
+ if(emergency_shuttle.auto_recall)
+ emergency_shuttle.auto_recall = 0
+ else if(emergency_shuttle.is_stranded())
+ emergency_shuttle.no_escape = 0
+ emergency_shuttle.shuttle.moving_status = SHUTTLE_IDLE
+ emergency_shuttle.shuttle_arrived()
return ..()
if(finished != 0)
return 1
diff --git a/code/game/gamemodes/sandbox/sandbox.dm b/code/game/gamemodes/sandbox/sandbox.dm
index e3c270678df..5f13763e5f2 100644
--- a/code/game/gamemodes/sandbox/sandbox.dm
+++ b/code/game/gamemodes/sandbox/sandbox.dm
@@ -18,4 +18,4 @@
/datum/game_mode/sandbox/post_setup()
..()
if(emergency_shuttle)
- emergency_shuttle.auto_recall = 1
+ emergency_shuttle.no_escape = 1
diff --git a/code/game/gamemodes/steal_items.dm b/code/game/gamemodes/steal_items.dm
index 5a92a88c673..ec2e467e7c4 100644
--- a/code/game/gamemodes/steal_items.dm
+++ b/code/game/gamemodes/steal_items.dm
@@ -3,6 +3,7 @@
// Separated into datums so we can prevent roles from getting certain objectives.
#define THEFT_FLAG_SPECIAL 1
+#define THEFT_FLAG_UNIQUE 2
/datum/theft_objective
var/name=""
@@ -17,13 +18,16 @@
return 0
var/list/all_items = owner.current.get_contents()
for(var/obj/I in all_items) //Check for items
- if(istype(I, typepath))
+ if(istype(I, typepath) && check_special_completion(I))
//Stealing the cheap autoinjector doesn't count
if(istype(I, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
continue
return 1
return 0
+/datum/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
+ return 1
+
/datum/theft_objective/antique_laser_gun
name = "the captain's antique laser gun"
typepath = /obj/item/weapon/gun/energy/laser/captain
@@ -52,6 +56,13 @@
name = "a functional AI"
typepath = /obj/item/device/aicard
+datum/theft_objective/ai/check_special_completion(var/obj/item/device/aicard/C)
+ if(..())
+ for(var/mob/living/silicon/ai/A in C)
+ if(istype(A, /mob/living/silicon/ai) && A.stat != 2) //See if any AI's are alive inside that card.
+ return 1
+ return 0
+
/datum/theft_objective/defib
name = "a defibrillator"
typepath = /obj/item/weapon/defibrillator
@@ -73,12 +84,20 @@
protected_jobs = list("Research Director")
/datum/theft_objective/slime_extract
- name = "a sample of slime extract"
+ name = "a sample of unused slime extract"
typepath = /obj/item/slime_extract
+ protected_jobs = list("Research Director","Xenobiologist")
+
+/datum/theft_objective/slime_extract/check_special_completion(var/obj/item/slime_extract/E)
+ if(..())
+ if(E.Uses > 0)
+ return 1
+ return 0
/datum/theft_objective/corgi
name = "a piece of corgi meat"
typepath = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
+ protected_jobs = list("Head of Personnel")
/datum/theft_objective/capmedal
name = "the medal of captaincy"
@@ -95,6 +114,10 @@
typepath = /obj/item/clothing/suit/armor/reactive
protected_jobs = list("Research Director")
+/datum/theft_objective/steal/documents
+ name = "any set of secret documents of any organization"
+ typepath = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
+
/datum/theft_objective/rd_jumpsuit
name = "the research director's jumpsuit"
typepath = /obj/item/clothing/under/rank/research_director
@@ -133,6 +156,7 @@
/datum/theft_objective
name = "an ablative armor vest"
typepath = /obj/item/clothing/suit/armor/laserproof
+ protected_jobs = list("Head of Security", "Warden")
/datum/theft_objective/number
var/min=0
@@ -170,6 +194,7 @@
typepath = /obj/item/weapon/tank
min=28
max=28
+ protected_jobs = list("Chief Engineer", "Engineer", "Scientist", "Research Director", "Life Support Specialist")
/datum/theft_objective/number/plasma_gas/getAmountStolen(var/obj/item/I)
return I:air_contents:toxins
@@ -200,8 +225,23 @@
/datum/theft_objective/special
flags = THEFT_FLAG_SPECIAL
+/datum/theft_objective/unique
+ flags = THEFT_FLAG_UNIQUE
+
+/datum/theft_objective/unique/docs_red
+ name = "the \"Red\" secret documents"
+ typepath = /obj/item/documents/syndicate/red
+
+/datum/theft_objective/unique/docs_blue
+ name = "the \"Blue\" secret documents"
+ typepath = /obj/item/documents/syndicate/blue
+
+/datum/theft_objective/special/pinpointer
+ name = "the captain's pinpointer"
+ typepath = /obj/item/weapon/pinpointer
+
/datum/theft_objective/special/nuke_gun
- name = "nuclear gun"
+ name = "advanced energy gun"
typepath = /obj/item/weapon/gun/energy/gun/nuclear
/datum/theft_objective/special/diamond_drill
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 3e70f6fd730..f788b8145e8 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -4,6 +4,9 @@
var/list/datum/mind/implanter = list()
var/list/datum/mind/implanted = list()
+ var/datum/mind/exchange_red
+ var/datum/mind/exchange_blue
+
/datum/game_mode/traitor
name = "traitor"
config_tag = "traitor"
@@ -95,34 +98,49 @@
traitor.objectives += block_objective
else
- switch(rand(1,100))
- if(1 to 30)
- var/datum/objective/assassinate/kill_objective = new
- kill_objective.owner = traitor
- kill_objective.find_target()
- traitor.objectives += kill_objective
- if(31 to 40)
- var/datum/objective/debrain/debrain_objective = new
- debrain_objective.owner = traitor
- debrain_objective.find_target()
- traitor.objectives += debrain_objective
- if(41 to 50)
- var/datum/objective/protect/protect_objective = new
- protect_objective.owner = traitor
- protect_objective.find_target_with_special_role(null,0)
- if (!protect_objective.target)
- protect_objective.find_target() //We could not find any traitors, protect somebody
- traitor.objectives += protect_objective
- if(51 to 66)
- var/datum/objective/harm/harm_objective = new
- harm_objective.owner = traitor
- harm_objective.find_target()
- traitor.objectives += harm_objective
+ if(!exchange_blue && traitors.len >= 5) //Set up an exchange if there are enough traitors
+ if(!exchange_red)
+ exchange_red = traitor
else
- var/datum/objective/steal/steal_objective = new
- steal_objective.owner = traitor
- steal_objective.find_target()
- traitor.objectives += steal_objective
+ exchange_blue = traitor
+ assign_exchange_role(exchange_red)
+ assign_exchange_role(exchange_blue)
+ else
+ var/list/active_ais = active_ais()
+ if(active_ais.len && prob(100/num_players()))
+ var/datum/objective/destroy/destroy_objective = new
+ destroy_objective.owner = traitor
+ destroy_objective.find_target()
+ traitor.objectives += destroy_objective
+ else
+ switch(rand(1,100))
+ if(1 to 30)
+ var/datum/objective/assassinate/kill_objective = new
+ kill_objective.owner = traitor
+ kill_objective.find_target()
+ traitor.objectives += kill_objective
+ if(31 to 40)
+ var/datum/objective/debrain/debrain_objective = new
+ debrain_objective.owner = traitor
+ debrain_objective.find_target()
+ traitor.objectives += debrain_objective
+ if(41 to 50)
+ var/datum/objective/protect/protect_objective = new
+ protect_objective.owner = traitor
+ protect_objective.find_target_with_special_role(null,0)
+ if (!protect_objective.target)
+ protect_objective.find_target() //We could not find any traitors, protect somebody
+ traitor.objectives += protect_objective
+ if(51 to 61)
+ var/datum/objective/harm/harm_objective = new
+ harm_objective.owner = traitor
+ harm_objective.find_target()
+ traitor.objectives += harm_objective
+ else
+ var/datum/objective/steal/steal_objective = new
+ steal_objective.owner = traitor
+ steal_objective.find_target()
+ traitor.objectives += steal_objective
switch(rand(1,100))
if(1 to 30) // Die glorious death
if (!(locate(/datum/objective/die) in traitor.objectives) && !(locate(/datum/objective/steal) in traitor.objectives))
@@ -205,7 +223,6 @@
traitor_mob << "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe."
-
/datum/game_mode/proc/add_law_zero(mob/living/silicon/ai/killer)
var/law = "Accomplish your objectives at all costs."
var/law_borg = "Accomplish your AI's objectives at all costs."
@@ -394,3 +411,45 @@
update_traitor_icons_removed(traitor_mind)
//world << "Removed [traitor_mind.current.name] from traitor shit"
traitor_mind.current << "\red The fog clouding your mind clears. You remember nothing from the moment you were implanted until now.(You don't remember who implanted you)"
+
+/datum/game_mode/proc/assign_exchange_role(var/datum/mind/owner)
+ //set faction
+ var/faction = "red"
+ if(owner == exchange_blue)
+ faction = "blue"
+
+ //Assign objectives
+ var/datum/objective/steal/exchange/exchange_objective = new
+ exchange_objective.set_faction(faction,((faction == "red") ? exchange_blue : exchange_red))
+ exchange_objective.owner = owner
+ owner.objectives += exchange_objective
+
+ if(prob(20))
+ var/datum/objective/steal/exchange/backstab/backstab_objective = new
+ backstab_objective.set_faction(faction)
+ backstab_objective.owner = owner
+ owner.objectives += backstab_objective
+
+ //Spawn and equip documents
+ var/mob/living/carbon/human/mob = owner.current
+
+ var/obj/item/weapon/folder/syndicate/folder
+ if(owner == exchange_red)
+ folder = new/obj/item/weapon/folder/syndicate/red(mob.locs)
+ else
+ folder = new/obj/item/weapon/folder/syndicate/blue(mob.locs)
+
+ var/list/slots = list (
+ "backpack" = slot_in_backpack,
+ "left pocket" = slot_l_store,
+ "right pocket" = slot_r_store,
+ "left hand" = slot_l_hand,
+ "right hand" = slot_r_hand,
+ )
+
+ var/where = "At your feet"
+ var/equipped_slot = mob.equip_in_one_of_slots(folder, slots)
+ if (equipped_slot)
+ where = "In your [equipped_slot]"
+ mob << "
[where] is a folder containing secret documents that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.
"
+ mob.update_icons()
diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm
index b733c8683a5..dc215129748 100644
--- a/code/game/gamemodes/wizard/artefact.dm
+++ b/code/game/gamemodes/wizard/artefact.dm
@@ -50,7 +50,7 @@
if (used)
H << "You already used this contract!"
return
- var/list/candidates = get_candidates(BE_WIZARD)
+ var/list/candidates = get_candidates(BE_WIZARD,,"wizard","Syndicate")
if(candidates.len)
src.used = 1
var/client/C = pick(candidates)
diff --git a/code/game/gamemodes/wizard/raginmages.dm b/code/game/gamemodes/wizard/raginmages.dm
index 190fad99a1d..0f41b86a11e 100644
--- a/code/game/gamemodes/wizard/raginmages.dm
+++ b/code/game/gamemodes/wizard/raginmages.dm
@@ -69,14 +69,11 @@
if(mages_made >= max_mages)
return 0
making_mage = 1
- var/list/mob/dead/observer/candidates = list()
+ var/list/candidates = list()
var/mob/dead/observer/theghost = null
spawn(rand(200, 600))
message_admins("SWF is still pissed, sending another wizard - [max_mages - mages_made] left.")
- for(var/mob/dead/observer/G in player_list)
- if(G.client && !G.client.holder && !G.client.is_afk() && G.client.prefs.be_special & BE_WIZARD)
- if(!jobban_isbanned(G, "wizard") && !jobban_isbanned(G, "Syndicate"))
- candidates += G
+ candidates = get_candidates(BE_WIZARD,,"wizard","Syndicate")
if(!candidates.len)
message_admins("No applicable ghosts for the next ragin' mage, asking ghosts instead.")
var/time_passed = world.time
diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm
index b87d0de8b50..3562603df8d 100644
--- a/code/game/gamemodes/wizard/rightandwrong.dm
+++ b/code/game/gamemodes/wizard/rightandwrong.dm
@@ -65,7 +65,7 @@
if("sabr")
new /obj/item/weapon/gun/projectile/automatic(get_turf(H))
if("crossbow")
- new /obj/item/weapon/gun/energy/crossbow(get_turf(H))
+ new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(get_turf(H))
if("saw")
new /obj/item/weapon/gun/projectile/automatic/l6_saw(get_turf(H))
if("car")
diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm
index 5424eaa6a7c..563a469e821 100644
--- a/code/game/jobs/job/job.dm
+++ b/code/game/jobs/job/job.dm
@@ -115,4 +115,7 @@
H.l_store.add_fingerprint(H,1)
if(H.r_store)
H.r_store.add_fingerprint(H,1)
- return 1
\ No newline at end of file
+ return 1
+
+/datum/job/proc/is_position_available()
+ return (current_positions < total_positions) || (total_positions == -1)
\ No newline at end of file
diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
index 876dca62e30..4a6a299f318 100644
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -216,6 +216,8 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
if("Psychologist")
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
+ if("Therapist")
+ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm
index 701b5133891..7bb2b006f87 100644
--- a/code/game/jobs/job/silicon.dm
+++ b/code/game/jobs/job/silicon.dm
@@ -2,7 +2,7 @@
title = "AI"
flag = AI
department_flag = ENGSEC
- total_positions = 0
+ total_positions = 0 // Not used for AI, see is_position_available below and modules/mob/living/silicon/ai/latejoin.dm
spawn_positions = 1
selection_color = "#ccffcc"
supervisors = "your laws"
@@ -13,13 +13,15 @@
if(!H) return 0
return 1
-
+/datum/job/ai/is_position_available()
+ return (empty_playable_ai_cores.len != 0)
+
/datum/job/cyborg
title = "Cyborg"
flag = CYBORG
department_flag = ENGSEC
- total_positions = 0
+ total_positions = 1
spawn_positions = 1
supervisors = "your laws and the AI" //Nodrak
selection_color = "#ddffdd"
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index ad7fc87d2f0..1e7dfe99d5f 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -379,7 +379,7 @@ var/global/datum/controller/occupations/job_master
proc/EquipRank(var/mob/living/carbon/human/H, var/rank, var/joined_late = 0)
- if(!H) return 0
+ if(!H) return null
var/datum/job/job = GetJob(rank)
if(job)
job.equip(H)
@@ -442,9 +442,10 @@ var/global/datum/controller/occupations/job_master
switch(rank)
if("Cyborg")
- H.Robotize()
- return 1
- if("AI","Clown") //don't need bag preference stuff!
+ return H.Robotize()
+ if("AI")
+ return H
+ if("Clown") //don't need bag preference stuff!
if(rank=="Clown") // Clowns DO need to breathe, though - N3X
H.species.equip(H)
else
@@ -484,7 +485,7 @@ var/global/datum/controller/occupations/job_master
H.hud_updateflag |= (1 << ID_HUD)
H.hud_updateflag |= (1 << IMPLOYAL_HUD)
H.hud_updateflag |= (1 << SPECIALROLE_HUD)
- return 1
+ return H
proc/spawnId(var/mob/living/carbon/human/H, rank, title)
diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm
index 69f03fa1f09..6f03e979e85 100644
--- a/code/game/jobs/jobs.dm
+++ b/code/game/jobs/jobs.dm
@@ -135,6 +135,7 @@ var/list/civilian_positions = list(
var/list/nonhuman_positions = list(
"AI",
"Cyborg",
+ "Drone",
"pAI"
)
diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index 6de87e93a12..b2fcd154036 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -691,7 +691,7 @@
}
if (!ui)
// the ui does not exist, so we'll create a new one
- ui = new(user, src, ui_key, "air_alarm.tmpl", name, 550, 410)
+ ui = new(user, src, ui_key, "air_alarm.tmpl", name, 570, 410)
// When the UI is first opened this is the data it will use
ui.set_initial_data(data)
ui.open()
@@ -756,9 +756,11 @@
"co2_scrub",
"tox_scrub",
"n2o_scrub",
+ "n2_scrub",
"o2_scrub",
"panic_siphon",
- "scrubbing")
+ "scrubbing",
+ "direction")
var/val
if(href_list["val"])
val=text2num(href_list["val"])
diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm
index d1edd7f2564..539dd775b0f 100644
--- a/code/game/machinery/bots/bots.dm
+++ b/code/game/machinery/bots/bots.dm
@@ -511,7 +511,7 @@ obj/machinery/bot/proc/start_patrol()
patrol_target = 0
return
mode = BOT_PATROL
- else // no patrol target, so need a new one
+ else if(!awaiting_beacon) // no patrol target, so need a new one
find_patrol_target()
speak("Engaging patrol mode.")
tries++
@@ -565,7 +565,7 @@ obj/machinery/bot/proc/start_patrol()
send_status()
if(awaiting_beacon) // awaiting beacon response
awaiting_beacon++
- if(awaiting_beacon > 5) // wait 5 secs for beacon response
+ if(awaiting_beacon > 40) // wait 40 secs for beacon response
find_nearest_beacon() // then go to nearest instead
return
if(next_destination)
@@ -583,7 +583,7 @@ obj/machinery/bot/proc/start_patrol()
new_destination = "__nearest__"
post_signal(beacon_freq, "findbeacon", "patrol")
awaiting_beacon = 1
- spawn(10)
+ spawn(150)
awaiting_beacon = 0
if(nearest_beacon)
set_destination(nearest_beacon)
diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm
index 21fb72573e4..6fb65f8a705 100644
--- a/code/game/machinery/bots/ed209bot.dm
+++ b/code/game/machinery/bots/ed209bot.dm
@@ -67,7 +67,7 @@
icon_state = "[lasercolor]ed209[on]"
set_weapon() //giving it the right projectile and firing sound.
spawn(3)
- var/datum/job/detective/J = new/datum/job/detective
+ var/datum/job/officer/J = new/datum/job/officer
botcard.access = J.get_access()
prev_access = botcard.access
diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm
index f6499bcb2df..fecf5cdcb26 100644
--- a/code/game/machinery/bots/secbot.dm
+++ b/code/game/machinery/bots/secbot.dm
@@ -52,6 +52,13 @@
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
radio_frequency = AIPRIV_FREQ
radio_name = "AI Private"
+
+/obj/machinery/bot/secbot/ofitser
+ name = "Prison Ofitser"
+ desc = "It's Prison Ofitser! Powered by the tears and sweat of prisoners."
+ idcheck = 0
+ weaponscheck = 1
+ auto_patrol = 1
/obj/machinery/bot/secbot/buzzsky
name = "Officer Buzzsky"
@@ -79,7 +86,7 @@
icon_state = "[base_icon][on]"
spawn(3)
- var/datum/job/detective/J = new/datum/job/detective
+ var/datum/job/officer/J = new/datum/job/officer
botcard.access = J.get_access()
prev_access = botcard.access
add_to_beacons(bot_filter)
diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm
index f6a9ff3e8da..99751ab3296 100644
--- a/code/game/machinery/computer/ai_core.dm
+++ b/code/game/machinery/computer/ai_core.dm
@@ -120,7 +120,7 @@
user << "\red Sticking a dead [P] into the frame would sort of defeat the purpose."
return
- if(jobban_isbanned(P:brainmob, "AI"))
+ if(jobban_isbanned(P:brainmob, "AI") || jobban_isbanned(P:brainmob,"nonhumandept"))
user << "\red This [P] does not seem to fit."
return
@@ -156,11 +156,15 @@
if(istype(P, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "You connect the monitor."
- if(!laws.inherent.len) //If laws isn't set to null but nobody supplied a board, the AI would normally be created lawless. We don't want that.
- laws = null
- var/mob/living/silicon/ai/A = new /mob/living/silicon/ai (loc, laws, brain)
- if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
- A.rename_self("ai", 1)
+ if(!brain)
+ var/open_for_latejoin = alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", "Yes", "Yes", "No") == "Yes"
+ var/obj/structure/AIcore/deactivated/D = new(loc)
+ if(open_for_latejoin)
+ empty_playable_ai_cores += D
+ else
+ var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain )
+ if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
+ A.rename_self("ai", 1)
feedback_inc("cyborg_ais_created",1)
del(src)
@@ -171,10 +175,53 @@
anchored = 1
state = 20//So it doesn't interact based on the above. Not really necessary.
- attackby(var/obj/item/device/aicard/A as obj, var/mob/user as mob)
- if(istype(A, /obj/item/device/aicard))//Is it?
- A.transfer_ai("INACTIVE","AICARD",src,user)
- return
+/obj/structure/AIcore/deactivated/attackby(var/obj/item/W, var/mob/user)
+ if(istype(W, /obj/item/device/aicard))//Is it?
+ var/obj/item/device/aicard/card = W
+ card.transfer_ai("INACTIVE","AICARD",src,user)
+ else if(istype(W, /obj/item/weapon/wrench))
+ if(anchored)
+ user.visible_message("\blue \The [user] starts to unbolt \the [src] from the plating...")
+ if(!do_after(user,40))
+ user.visible_message("\blue \The [user] decides not to unbolt \the [src].")
+ return
+ user.visible_message("\blue \The [user] finishes unfastening \the [src]!")
+ anchored = 0
+ return
+ else
+ user.visible_message("\blue \The [user] starts to bolt \the [src] to the plating...")
+ if(!do_after(user,40))
+ user.visible_message("\blue \The [user] decides not to bolt \the [src].")
+ return
+ user.visible_message("\blue \The [user] finishes fastening down \the [src]!")
+ anchored = 1
+ return
+ else
+ return ..()
+
+/client/proc/empty_ai_core_toggle_latejoin()
+ set name = "Toggle AI Core Latejoin"
+ set category = "Admin"
+
+ var/list/cores = list()
+ for(var/obj/structure/AIcore/deactivated/D in world)
+ cores["[D] ([D.loc.loc])"] = D
+
+ if(!cores.len)
+ src << "No deactivated AI cores were found."
+
+ var/id = input("Which core?", "Toggle AI Core Latejoin", null) as null|anything in cores
+ if(!id) return
+
+ var/obj/structure/AIcore/deactivated/D = cores[id]
+ if(!D) return
+
+ if(D in empty_playable_ai_cores)
+ empty_playable_ai_cores -= D
+ src << "\The [id] is now not available for latejoining AIs."
+ else
+ empty_playable_ai_cores += D
+ src << "\The [id] is now available for latejoining AIs."
/*
diff --git a/code/WorkInProgress/Mini/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm
similarity index 100%
rename from code/WorkInProgress/Mini/atmos_control.dm
rename to code/game/machinery/computer/atmos_control.dm
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 85b83f43893..e4ecdb12efa 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -419,11 +419,7 @@ var/shuttle_call/shuttle_calls[0]
if(world.time < 54000) // 30 minute grace period to let the game get going
user << "The shuttle is refueling. Please wait another [round((54000-world.time)/60)] minutes before trying again."
return
-
- if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "sandbox")
- //New version pretends to call the shuttle but cause the shuttle to return after a random duration.
- emergency_shuttle.auto_recall = 1
-
+
if(ticker.mode.name == "epidemic")
user << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 3858b6c50aa..91dbbae40b3 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -6,9 +6,6 @@
* ~ Zuhayr
*/
-//Used for logging people entering cryosleep and important items they are carrying.
-var/global/list/frozen_crew = list()
-var/global/list/frozen_items = list()
//Main cryopod console.
@@ -18,15 +15,33 @@ var/global/list/frozen_items = list()
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cellconsole"
circuit = "/obj/item/weapon/circuitboard/cryopodcontrol"
+ density = 0
+ interact_offline = 1
var/mode = null
-/obj/machinery/computer/cryopod/attack_paw()
- src.attack_hand()
+ //Used for logging people entering cryosleep and important items they are carrying.
+ var/list/frozen_crew = list()
+ var/list/frozen_items = list()
+
+ var/storage_type = "crewmembers"
+ var/storage_name = "Cryogenic Oversight Control"
+ var/allow_items = 1
+
+/obj/machinery/computer/cryopod/robot
+ name = "robotic storage console"
+ desc = "An interface between crew and the robotic storage systems"
+ icon = 'icons/obj/robot_storage.dmi'
+ icon_state = "console"
+ circuit = "/obj/item/weapon/circuitboard/robotstoragecontrol"
+
+ storage_type = "cyborgs"
+ storage_name = "Robotic Storage Control"
+ allow_items = 0
/obj/machinery/computer/cryopod/attack_ai()
src.attack_hand()
-obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
+/obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
if(stat & (NOPOWER|BROKEN))
return
@@ -38,17 +53,18 @@ obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
if (!( ticker ))
return
- dat += "
Cryogenic Oversight Control
"
+ dat += "
[storage_name]
"
dat += "Welcome, [user.real_name].
"
dat += "View storage log.
"
- dat += "Recover object.
"
- dat += "Recover all objects.
"
- dat += "Revive crew.
"
+ if(allow_items)
+ dat += "View objects.
"
+ dat += "Recover object.
"
+ dat += "Recover all objects.
"
user << browse(dat, "window=cryopod_console")
onclose(user, "cryopod_console")
-obj/machinery/computer/cryopod/Topic(href, href_list)
+/obj/machinery/computer/cryopod/Topic(href, href_list)
if(..())
return
@@ -59,45 +75,56 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
if(href_list["log"])
- var/dat = "Recently stored crewmembers
"
+ var/dat = "Recently stored [storage_type]
"
for(var/person in frozen_crew)
dat += "[person]
"
dat += "
"
user << browse(dat, "window=cryolog")
+ if(href_list["view"])
+ if(!allow_items) return
+
+ var/dat = "Recently stored objects
"
+ for(var/obj/item/I in frozen_items)
+ dat += "[I.name]
"
+ dat += "
"
+
+ user << browse(dat, "window=cryoitems")
+
else if(href_list["item"])
+ if(!allow_items) return
if(frozen_items.len == 0)
- user << "\blue There is nothing to recover from storage."
+ user << "There is nothing to recover from storage."
return
- var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as obj in frozen_items
-
- if(!I || frozen_items.len == 0)
- user << "\blue There is nothing to recover from storage."
+ var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
+ if(!I)
return
- visible_message("\blue The console beeps happily as it disgorges \the [I].", 3)
+ if(!(I in frozen_items))
+ user << "\The [I] is no longer in storage."
+ return
+
+ visible_message("The console beeps happily as it disgorges \the [I].", 3)
I.loc = get_turf(src)
frozen_items -= I
else if(href_list["allitems"])
+ if(!allow_items) return
if(frozen_items.len == 0)
- user << "\blue There is nothing to recover from storage."
+ user << "There is nothing to recover from storage."
return
- visible_message("\blue The console beeps happily as it disgorges the desired objects.", 3)
+ visible_message("The console beeps happily as it disgorges the desired objects.", 3)
for(var/obj/item/I in frozen_items)
I.loc = get_turf(src)
frozen_items -= I
- else if(href_list["crew"])
- user << "\red Functionality unavailable at this time."
-
src.updateUsrDialog()
return
@@ -106,10 +133,15 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
build_path = "/obj/machinery/computer/cryopod"
origin_tech = "programming=3"
+/obj/item/weapon/circuitboard/robotstoragecontrol
+ name = "Circuit board (Robotic Storage Console)"
+ build_path = "/obj/machinery/computer/cryopod/robot"
+ origin_tech = "programming=3"
+
//Decorative structures to go alongside cryopods.
/obj/structure/cryofeed
- name = "\improper cryogenic feed"
+ name = "cryogenic feed"
desc = "A bewildering tangle of machinery and pipes."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cryo_rear"
@@ -131,19 +163,30 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
//Cryopods themselves.
/obj/machinery/cryopod
- name = "\improper cryogenic freezer"
+ name = "cryogenic freezer"
desc = "A man-sized pod for entering suspended animation."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scanner_0"
density = 1
anchored = 1
- var/mob/occupant = null // Person waiting to be despawned.
- var/orient_right = null // Flips the sprite.
- var/time_till_despawn = 9000 // 15 minutes-ish safe period before being despawned.
- var/time_entered = 0 // Used to keep track of the safe period.
+ var/base_icon_state = "body_scanner_0"
+ var/occupied_icon_state = "body_scanner_1"
+ var/on_store_message = "has entered long-term storage."
+ var/on_store_name = "Cryogenic Oversight"
+ var/on_enter_occupant_message = "You feel cool air surround you. You go numb as your senses turn inward."
+ var/allow_occupant_types = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
+ var/disallow_occupant_types = list()
+
+ var/mob/occupant = null // Person waiting to be despawned.
+ var/orient_right = null // Flips the sprite.
+ var/time_till_despawn = 18000 // 30 minutes-ish safe period before being despawned.
+ var/time_entered = 0 // Used to keep track of the safe period.
var/obj/item/device/radio/intercom/announce //
+ var/obj/machinery/computer/cryopod/control_computer
+ var/last_no_computer_message = 0
+
// These items are preserved when the process() despawn proc occurs.
var/list/preserve_items = list(
/obj/item/weapon/hand_tele,
@@ -156,133 +199,212 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
/obj/item/clothing/suit,
/obj/item/clothing/shoes/magboots,
/obj/item/blueprints,
- /obj/item/clothing/head/helmet/space/
+ /obj/item/clothing/head/helmet/space,
+ /obj/item/weapon/tank
)
/obj/machinery/cryopod/right
orient_right = 1
icon_state = "body_scanner_0-r"
-/obj/machinery/cryopod/New()
+/obj/machinery/cryopod/robot
+ name = "robotic storage unit"
+ desc = "A storage unit for robots."
+ icon = 'icons/obj/robot_storage.dmi'
+ icon_state = "pod_0"
+ base_icon_state = "pod_0"
+ occupied_icon_state = "pod_1"
+ on_store_message = "has entered robotic storage."
+ on_store_name = "Robotic Storage Oversight"
+ on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
+ allow_occupant_types = list(/mob/living/silicon/robot)
+ disallow_occupant_types = list(/mob/living/silicon/robot/drone)
+/obj/machinery/cryopod/robot/right
+ orient_right = 1
+ icon_state = "pod_0-r"
+
+/obj/machinery/cryopod/New()
announce = new /obj/item/device/radio/intercom(src)
if(orient_right)
- icon_state = "body_scanner_0-r"
+ icon_state = "[base_icon_state]-r"
else
- icon_state = "body_scanner_0"
+ icon_state = base_icon_state
+
..()
+/obj/machinery/cryopod/initialize()
+ ..()
+
+ find_control_computer()
+
+/obj/machinery/cryopod/proc/find_control_computer(urgent=0)
+ control_computer = locate(/obj/machinery/computer/cryopod) in src.loc.loc
+
+ // Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
+ if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
+ log_admin("Cryopod in [src.loc.loc] could not find control computer!")
+ message_admins("Cryopod in [src.loc.loc] could not find control computer!")
+ last_no_computer_message = world.time
+
+ return control_computer != null
+
+/obj/machinery/cryopod/proc/check_occupant_allowed(mob/M)
+ var/correct_type = 0
+ for(var/type in allow_occupant_types)
+ if(istype(M, type))
+ correct_type = 1
+ break
+
+ if(!correct_type) return 0
+
+ for(var/type in disallow_occupant_types)
+ if(istype(M, type))
+ return 0
+
+ return 1
+
//Lifted from Unity stasis.dm and refactored. ~Zuhayr
/obj/machinery/cryopod/process()
if(occupant)
-
//Allow a ten minute gap between entering the pod and actually despawning.
if(world.time - time_entered < time_till_despawn)
return
if(!occupant.client && occupant.stat<2) //Occupant is living and has no client.
+ if(!control_computer)
+ if(!find_control_computer(urgent=1))
+ return
- //Drop all items into the pod.
- for(var/obj/item/W in occupant)
- occupant.drop_from_inventory(W)
- W.loc = src
+ despawn_occupant()
- if(W.contents.len) //Make sure we catch anything not handled by del() on the items.
- for(var/obj/item/O in W.contents)
- O.loc = src
+// This function can not be undone; do not call this unless you are sure
+// Also make sure there is a valid control computer
+/obj/machinery/cryopod/robot/despawn_occupant()
+ var/mob/living/silicon/robot/R = occupant
+ if(!istype(R)) return ..()
+
+ R.contents -= R.mmi
+ del(R.mmi)
+ for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
+ for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
+ O.loc = R
+ del(I)
+ del(R.module)
- //Delete all items not on the preservation list.
- var/list/items = src.contents
- items -= occupant // Don't delete the occupant
- items -= announce // or the autosay radio.
+ return ..()
- for(var/obj/item/W in items)
- var/preserve = null
- for(var/T in preserve_items)
- if(istype(W,T))
- preserve = 1
- break
+// This function can not be undone; do not call this unless you are sure
+// Also make sure there is a valid control computer
+/obj/machinery/cryopod/proc/despawn_occupant()
+ //Drop all items into the pod.
+ for(var/obj/item/W in occupant)
+ occupant.drop_from_inventory(W)
+ W.loc = src
- if(!preserve)
- del(W)
- else
- frozen_items += W
+ if(W.contents.len) //Make sure we catch anything not handled by del() on the items.
+ for(var/obj/item/O in W.contents)
+ if(istype(O,/obj/item/weapon/tank)) //Stop eating pockets, you fuck!
+ continue
+ O.loc = src
- //Update any existing objectives involving this mob.
- for(var/datum/objective/O in all_objectives)
- if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind) //We don't want revs to get objectives that aren't for heads of staff. Letting them win or lose based on cryo is silly so we remove the objective.
- del(O) //TODO: Update rev objectives on login by head (may happen already?) ~ Z
- else if(O.target && istype(O.target,/datum/mind))
- if(O.target == occupant.mind)
- if(O.owner && O.owner.current)
- O.owner.current << "\red You get the feeling your target is no longer within your reach. Time for Plan [pick(list("A","B","C","D","X","Y","Z"))]..."
- O.target = null
- spawn(1) //This should ideally fire after the occupant is deleted.
- if(!O) return
- O.find_target()
- if(!(O.target))
- all_objectives -= O
- O.owner.objectives -= O
- del(O)
+ //Delete all items not on the preservation list.
+ var/list/items = src.contents
+ items -= occupant // Don't delete the occupant
+ items -= announce // or the autosay radio.
- //Handle job slot/tater cleanup.
- var/job = occupant.mind.assigned_role
+ for(var/obj/item/W in items)
- job_master.FreeRole(job)
+ var/preserve = null
+ for(var/T in preserve_items)
+ if(istype(W,T))
+ preserve = 1
+ break
- if(occupant.mind.objectives.len)
- del(occupant.mind.objectives)
- occupant.mind.special_role = null
+ if(!preserve)
+ del(W)
+ else
+ if(control_computer && control_computer.allow_items)
+ control_computer.frozen_items += W
+ W.loc = null
else
- if(ticker.mode.name == "AutoTraitor")
- var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
- current_mode.possible_traitors.Remove(occupant)
+ W.loc = src.loc
- // Delete them from datacore.
+ //Update any existing objectives involving this mob.
+ for(var/datum/objective/O in all_objectives)
+ // We don't want revs to get objectives that aren't for heads of staff. Letting
+ // them win or lose based on cryo is silly so we remove the objective.
+ if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind)
+ del(O)
+ else if(O.target && istype(O.target,/datum/mind))
+ if(O.target == occupant.mind)
+ if(O.owner && O.owner.current)
+ O.owner.current << "You get the feeling your target is no longer within your reach. Time for Plan [pick(list("A","B","C","D","X","Y","Z"))]..."
+ O.target = null
+ spawn(1) //This should ideally fire after the occupant is deleted.
+ if(!O) return
+ O.find_target()
+ if(!(O.target))
+ all_objectives -= O
+ O.owner.objectives -= O
+ del(O)
- if(PDA_Manifest.len)
- PDA_Manifest.Cut()
- for(var/datum/data/record/R in data_core.medical)
- if ((R.fields["name"] == occupant.real_name))
- del(R)
- for(var/datum/data/record/T in data_core.security)
- if ((T.fields["name"] == occupant.real_name))
- del(T)
- for(var/datum/data/record/G in data_core.general)
- if ((G.fields["name"] == occupant.real_name))
- del(G)
+ //Handle job slot/tater cleanup.
+ var/job = occupant.mind.assigned_role
- if(orient_right)
- icon_state = "body_scanner_0-r"
- else
- icon_state = "body_scanner_0"
+ job_master.FreeRole(job)
- //TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
+ if(occupant.mind.objectives.len)
+ del(occupant.mind.objectives)
+ occupant.mind.special_role = null
+ else
+ if(ticker.mode.name == "AutoTraitor")
+ var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
+ current_mode.possible_traitors.Remove(occupant)
- //This should guarantee that ghosts don't spawn.
- occupant.ckey = null
+ // Delete them from datacore.
- //Make an announcement and log the person entering storage.
- frozen_crew += "[occupant.real_name]"
+ if(PDA_Manifest.len)
+ PDA_Manifest.Cut()
+ for(var/datum/data/record/R in data_core.medical)
+ if ((R.fields["name"] == occupant.real_name))
+ del(R)
+ for(var/datum/data/record/T in data_core.security)
+ if ((T.fields["name"] == occupant.real_name))
+ del(T)
+ for(var/datum/data/record/G in data_core.general)
+ if ((G.fields["name"] == occupant.real_name))
+ del(G)
- var/ailist[] = list()
- for (var/mob/living/silicon/ai/A in living_mob_list)
- ailist += A
- if (ailist.len)
- var/mob/living/silicon/ai/announcer = pick(ailist)
- announcer.say(";[occupant.real_name] has entered long-term storage.")
- else
- announce.autosay("[occupant.real_name] has entered long-term storage.", "Cryogenic Oversight")
+ if(orient_right)
+ icon_state = "[base_icon_state]-r"
+ else
+ icon_state = base_icon_state
+
+ //TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
+
+ //This should guarantee that ghosts don't spawn.
+ occupant.ckey = null
+
+ //Make an announcement and log the person entering storage.
+ control_computer.frozen_crew += "[occupant.real_name]"
+
+ var/ailist[] = list()
+ for (var/mob/living/silicon/ai/A in living_mob_list)
+ ailist += A
+ if (ailist.len)
+ var/mob/living/silicon/ai/announcer = pick(ailist)
+ announcer.say(";[occupant.real_name] [on_store_message]")
+ else
+ announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]")
- visible_message("\blue The crypod hums and hisses as it moves [occupant.real_name] into storage.", 3)
+ visible_message("\The [src] hums and hisses as it moves [occupant.real_name] into storage.", 3)
- // Delete the mob.
- del(occupant)
- occupant = null
-
-
- return
+ // Delete the mob.
+ del(occupant)
+ occupant = null
+ name = initial(name)
/obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
@@ -290,17 +412,20 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
if(istype(G, /obj/item/weapon/grab))
if(occupant)
- user << "\blue The cryo pod is in use."
+ user << "\The [src] is in use."
return
if(!ismob(G:affecting))
return
+ if(!check_occupant_allowed(G:affecting))
+ return
+
var/willing = null //We don't want to allow people to be forced into despawning.
var/mob/M = G:affecting
if(M.client)
- if(alert(M,"Would you like to enter cryosleep?",,"Yes","No") == "Yes")
+ if(alert(M,"Would you like to enter long-term storage?",,"Yes","No") == "Yes")
if(!M || !G || !G:affecting) return
willing = 1
else
@@ -308,7 +433,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
if(willing)
- visible_message("[user] starts putting [G:affecting:name] into the cryo pod.", 3)
+ visible_message("[user] starts putting [G:affecting:name] into \the [src].", 3)
if(do_after(user, 20))
if(!M || !G || !G:affecting) return
@@ -320,21 +445,23 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
M.client.eye = src
if(orient_right)
- icon_state = "body_scanner_1-r"
+ icon_state = "[occupied_icon_state]-r"
else
- icon_state = "body_scanner_1"
+ icon_state = occupied_icon_state
- M << "\blue You feel cool air surround you. You go numb as your senses turn inward."
- M << "\blue If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."
+ M << "[on_enter_occupant_message]"
+ M << "If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."
occupant = M
time_entered = world.time
// Book keeping!
- log_admin("[key_name_admin(M)] has entered a stasis pod.")
- message_admins("\blue [key_name_admin(M)] has entered a stasis pod.")
+ var/turf/location = get_turf(src)
+ log_admin("[key_name_admin(M)] has entered a stasis pod. (JMP)")
+ message_admins("[key_name_admin(M)] has entered a stasis pod.")
//Despawning occurs when process() is called with an occupant without a client.
src.add_fingerprint(M)
+
/obj/machinery/cryopod/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
@@ -346,7 +473,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
return
if(!ismob(O)) //humans only
return
- if(istype(O, /mob/living/simple_animal) || istype(O, /mob/living/silicon)) //animals and robutts dont fit
+ if(!check_occupant_allowed(O))
return
if(!ishuman(user) && !isrobot(user)) //No ghosts or mice putting people into the sleeper
return
@@ -393,25 +520,24 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
L.client.eye = src
if(orient_right)
- icon_state = "body_scanner_1-r"
+ icon_state = "[occupied_icon_state]-r"
else
- icon_state = "body_scanner_1"
+ icon_state = occupied_icon_state
- L << "\blue You feel cool air surround you. You go numb as your senses turn inward."
- L << "\blue If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."
+ L << "[on_enter_occupant_message]"
+ L << "If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."
occupant = L
time_entered = world.time
// Book keeping!
- log_admin("[key_name_admin(L)] has entered a stasis pod.")
- message_admins("\blue [key_name_admin(L)] has entered a stasis pod.")
+ log_admin("[key_name_admin(L)] has entered a stasis pod. (JMP)")
+ message_admins("[key_name_admin(L)] has entered a stasis pod.")
//Despawning occurs when process() is called with an occupant without a client.
src.add_fingerprint(L)
return
-
/obj/machinery/cryopod/verb/eject()
set name = "Eject Pod"
set category = "Object"
@@ -420,12 +546,22 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
return
if(orient_right)
- icon_state = "body_scanner_0-r"
+ icon_state = "[base_icon_state]-r"
else
- icon_state = "body_scanner_0"
+ icon_state = base_icon_state
+
+ //Eject any items that aren't meant to be in the pod.
+ var/list/items = src.contents
+ if(occupant) items -= occupant
+ if(announce) items -= announce
+
+ for(var/obj/item/W in items)
+ W.loc = get_turf(src)
src.go_out()
add_fingerprint(usr)
+
+ name = initial(name)
return
/obj/machinery/cryopod/verb/move_inside()
@@ -433,11 +569,11 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
set category = "Object"
set src in oview(1)
- if(usr.stat != 0 || !(ishuman(usr) || ismonkey(usr)))
+ if(usr.stat != 0 || !check_occupant_allowed(usr))
return
if(src.occupant)
- usr << "\blue The cryo pod is in use."
+ usr << "\The [src] is in use."
return
for(var/mob/living/carbon/slime/M in range(1,usr))
@@ -445,7 +581,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
usr << "You're too busy getting your life sucked out of you."
return
- visible_message("[usr] starts climbing into the cryo pod.", 3)
+ visible_message("[usr] starts climbing into \the [src].", 3)
if(do_after(usr, 20))
@@ -453,7 +589,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
return
if(src.occupant)
- usr << "\blue The cryo pod is in use."
+ usr << "\The [src] is in use."
return
usr.stop_pulling()
@@ -463,16 +599,17 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
src.occupant = usr
if(orient_right)
- icon_state = "body_scanner_1-r"
+ icon_state = "[occupied_icon_state]-r"
else
- icon_state = "body_scanner_1"
+ icon_state = occupied_icon_state
- usr << "\blue You feel cool air surround you. You go numb as your senses turn inward."
- usr << "\blue If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."
+ usr << "[on_enter_occupant_message]"
+ usr << "If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."
occupant = usr
time_entered = world.time
src.add_fingerprint(usr)
+ name = "[name] ([usr.name])"
return
@@ -489,9 +626,9 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
occupant = null
if(orient_right)
- icon_state = "body_scanner_0-r"
+ icon_state = "[base_icon_state]-r"
else
- icon_state = "body_scanner_0"
+ icon_state = base_icon_state
return
diff --git a/code/WorkInProgress/Chinsky/guestpass.dm b/code/game/machinery/guestpass.dm
similarity index 100%
rename from code/WorkInProgress/Chinsky/guestpass.dm
rename to code/game/machinery/guestpass.dm
diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm
index 017856952ca..c1cbc65c297 100644
--- a/code/game/machinery/pipe/construction.dm
+++ b/code/game/machinery/pipe/construction.dm
@@ -42,6 +42,8 @@ Buildable meters
#define PIPE_SCRUBBERS_MANIFOLD 34
#define PIPE_SUPPLY_MANIFOLD4W 35
#define PIPE_SCRUBBERS_MANIFOLD4W 36
+#define PIPE_SUPPLY_CAP 37
+#define PIPE_SCRUBBERS_CAP 38
/obj/item/pipe
name = "pipe"
@@ -104,7 +106,7 @@ Buildable meters
src.pipe_type = PIPE_UVENT
else if(istype(make_from, /obj/machinery/atmospherics/valve))
src.pipe_type = PIPE_MVALVE
- else if(istype(make_from, /obj/machinery/atmospherics/binary/volume_pump))
+ else if(istype(make_from, /obj/machinery/atmospherics/binary/pump))
src.pipe_type = PIPE_PUMP
else if(istype(make_from, /obj/machinery/atmospherics/trinary/filter/m_filter))
src.pipe_type = PIPE_GAS_FILTER_M
@@ -136,6 +138,14 @@ Buildable meters
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w))
src.pipe_type = PIPE_MANIFOLD4W
+ else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/cap/hidden/supply))
+ src.pipe_type = PIPE_SUPPLY_CAP
+ connect_types = list(2)
+ src.color = PIPE_COLOR_BLUE
+ else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/cap/hidden/scrubbers))
+ src.pipe_type = PIPE_SCRUBBERS_CAP
+ connect_types = list(3)
+ src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap))
src.pipe_type = PIPE_CAP
else if(istype(make_from, /obj/machinery/atmospherics/omni/mixer))
@@ -151,10 +161,10 @@ Buildable meters
else
src.pipe_type = pipe_type
src.dir = dir
- if (pipe_type == 29 || pipe_type == 30 || pipe_type == 33 || pipe_type == 35)
+ if (pipe_type == 29 || pipe_type == 30 || pipe_type == 33 || pipe_type == 35 || pipe_type == 37)
connect_types = list(2)
src.color = PIPE_COLOR_BLUE
- else if (pipe_type == 31 || pipe_type == 32 || pipe_type == 34 || pipe_type == 36)
+ else if (pipe_type == 31 || pipe_type == 32 || pipe_type == 34 || pipe_type == 36 || pipe_type == 38)
connect_types = list(3)
src.color = PIPE_COLOR_RED
else if (pipe_type == 28)
@@ -208,6 +218,8 @@ Buildable meters
"scrubbers manifold", \
"supply 4-way manifold", \
"scrubbers 4-way manifold", \
+ "supply pipe cap", \
+ "scrubbers pipe cap", \
)
name = nlist[pipe_type+1] + " fitting"
var/list/islist = list( \
@@ -251,6 +263,12 @@ Buildable meters
"manifold", \
"manifold4w", \
"manifold4w", \
+ "cap", \
+ "cap", \
+ "cap", \
+ "cap", \
+ "cap", \
+ "cap", \
)
icon_state = islist[pipe_type + 1]
@@ -328,8 +346,8 @@ Buildable meters
return dir|flip|acw
if(PIPE_GAS_MIXER_T)
return dir|cw|acw
- if(PIPE_CAP)
- return flip
+ if(PIPE_CAP, PIPE_SUPPLY_CAP, PIPE_SCRUBBERS_CAP)
+ return dir
///// Z-Level stuff
if(PIPE_UP,PIPE_DOWN)
return dir
@@ -709,7 +727,7 @@ Buildable meters
V.node2.build_network()
if(PIPE_PUMP) //gas pump
- var/obj/machinery/atmospherics/binary/volume_pump/P = new(src.loc)
+ var/obj/machinery/atmospherics/binary/pump/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
if (pipename)
@@ -886,6 +904,26 @@ Buildable meters
if(C.node)
C.node.initialize()
C.node.build_network()
+
+ if(PIPE_SUPPLY_CAP)
+ var/obj/machinery/atmospherics/pipe/cap/hidden/supply/C = new(src.loc)
+ C.dir = dir
+ C.initialize_directions = pipe_dir
+ C.initialize()
+ C.build_network()
+ if(C.node)
+ C.node.initialize()
+ C.node.build_network()
+
+ if(PIPE_SCRUBBERS_CAP)
+ var/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers/C = new(src.loc)
+ C.dir = dir
+ C.initialize_directions = pipe_dir
+ C.initialize()
+ C.build_network()
+ if(C.node)
+ C.node.initialize()
+ C.node.build_network()
if(PIPE_PASSIVE_GATE) //passive gate
var/obj/machinery/atmospherics/binary/passive_gate/P = new(src.loc)
diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm
index a5f12adfd98..e52737efd8f 100644
--- a/code/game/machinery/pipe/pipe_dispenser.dm
+++ b/code/game/machinery/pipe/pipe_dispenser.dm
@@ -26,11 +26,13 @@
Pipe
Bent Pipe
Manifold
+Pipe Cap
4-Way Manifold
Scrubbers pipes:
Pipe
Bent Pipe
Manifold
+Pipe Cap
4-Way Manifold
Devices:
Universal Pipe Adapter
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 8213c2f8879..84d6915556c 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -151,13 +151,13 @@
iconholder = null
reqpower = 600
- if(/obj/item/weapon/gun/energy/crossbow/largecrossbow)
+ if(/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large)
projectile = /obj/item/projectile/energy/bolt/large
eprojectile = projectile
iconholder = null
reqpower = 125
- if(/obj/item/weapon/gun/energy/crossbow)
+ if(/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow)
projectile = /obj/item/projectile/energy/bolt
eprojectile = projectile
iconholder = null
diff --git a/code/WorkInProgress/Sayu/programmable.dm b/code/game/machinery/programmable_unloader.dm
similarity index 98%
rename from code/WorkInProgress/Sayu/programmable.dm
rename to code/game/machinery/programmable_unloader.dm
index 9d2f5e09236..c481d6fa32c 100644
--- a/code/WorkInProgress/Sayu/programmable.dm
+++ b/code/game/machinery/programmable_unloader.dm
@@ -733,13 +733,3 @@
return
//End switch
-
-
-datum/design/programmable
- name = "Circuit Design (Programmable Unloader)"
- desc = "Allows for the construction of circuit boards used to build a Programmable Unloader."
- id = "selunload"
- req_tech = list("programming" = 5)
- build_type = IMPRINTER
- materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/programmable"
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 7d98671321f..758b76814ab 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -29,7 +29,7 @@
user << "\red The [name] blinks red as you try to insert the item!"
return
- if (istype(G, /obj/item/weapon/gun/energy/gun/nuclear) || istype(G, /obj/item/weapon/gun/energy/crossbow))
+ if (istype(G, /obj/item/weapon/gun/energy/gun/nuclear))
user << "Your gun's recharge port was removed to make room for a miniaturized reactor."
return
if(istype(G, /obj/item/device/laptop))
diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm
index ea63a0d6fa0..133432de77c 100644
--- a/code/game/machinery/status_display.dm
+++ b/code/game/machinery/status_display.dm
@@ -97,6 +97,10 @@
if(length(message2) > CHARS_PER_LINE)
message2 = "Error"
update_display(message1, message2)
+ else if(emergency_shuttle.is_stranded())
+ message1 = "-ERR-"
+ message2 = "??:??"
+ update_display(message1, message2)
else
remove_display()
return 1
diff --git a/code/WorkInProgress/ZomgPonies/oldcode/turntable.dm b/code/game/machinery/turntable.dm
similarity index 100%
rename from code/WorkInProgress/ZomgPonies/oldcode/turntable.dm
rename to code/game/machinery/turntable.dm
diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm
index 6bb718ea8eb..507d0c1dfe7 100644
--- a/code/game/machinery/turrets.dm
+++ b/code/game/machinery/turrets.dm
@@ -22,6 +22,10 @@
var/obj/mecha/Mech = O
if( Mech.occupant )
turretTargets |= Mech
+ else if( istype(O, /obj/spacepod) )
+ var/obj/spacepod/Pod = O
+ if( Pod.occupant || Pod.occupant2 )
+ turretTargets |= Pod
else if(istype(O,/mob/living/simple_animal))
turretTargets |= O
return 1
@@ -34,6 +38,8 @@
turretTargets -= O
else if( istype(O, /obj/mecha) )
turretTargets -= O
+ else if( istype(O, /obj/spacepod) )
+ turretTargets -= O
..()
return 1
@@ -139,6 +145,10 @@
var/obj/mecha/ME = T
if( ME.occupant )
return 1
+ else if( istype(T, /obj/spacepod) )
+ var/obj/spacepod/SP = T
+ if( SP.occupant || SP.occupant2 )
+ return 1
else if(istype(T,/mob/living/simple_animal))
var/mob/living/simple_animal/A = T
if( !A.stat )
@@ -156,6 +166,9 @@
for(var/obj/mecha/M in protected_area.turretTargets)
if(M.occupant)
new_targets += M
+ for(var/obj/spacepod/M in protected_area.turretTargets)
+ if(M.occupant)
+ new_targets += M
for(var/mob/living/simple_animal/M in protected_area.turretTargets)
if(!M.stat)
new_targets += M
@@ -575,6 +588,10 @@
var/obj/mecha/M = target
if(M.occupant)
return 1
+ else if(istype(target, /obj/spacepod))
+ var/obj/spacepod/S = target
+ if(S.occupant || S.occupant2)
+ return 1
return 0
@@ -606,6 +623,16 @@
if(!M.occupant)
continue //Don't shoot at empty mechs.
pos_targets += M
+ for(var/obj/spacepod/M in oview(scan_range, src))
+ if(M.occupant)
+ if(faction in M.occupant.faction)
+ continue
+ if(M.occupant2)
+ if(faction in M.occupant2.faction)
+ continue
+ if(!M.occupant && !M.occupant2)
+ continue //Don't shoot at empty mechs.
+ pos_targets += M
if(pos_targets.len)
target = pick(pos_targets)
return target
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index 420f73eac21..348456523eb 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -1017,7 +1017,7 @@
/obj/machinery/vending/eva
name = "Hardsuit Kits"
desc = "Conversion kits for your alien hardsuit needs."
- products = list(/obj/item/device/modkit = 6,/obj/item/device/modkit/tajaran = 6,/obj/item/device/modkit/unathi = 6,/obj/item/device/modkit/vox = 6)
+ products = list(/obj/item/device/modkit = 6,/obj/item/device/modkit/tajaran = 6,/obj/item/device/modkit/unathi = 6,/obj/item/device/modkit/skrell = 6,/obj/item/device/modkit/vox = 6)
/obj/machinery/vending/sustenance
diff --git a/code/WorkInProgress/explosion_particles.dm b/code/game/objects/effects/explosion_particles.dm
similarity index 95%
rename from code/WorkInProgress/explosion_particles.dm
rename to code/game/objects/effects/explosion_particles.dm
index b63eeb9aab5..2666b8e9fd6 100644
--- a/code/WorkInProgress/explosion_particles.dm
+++ b/code/game/objects/effects/explosion_particles.dm
@@ -1,71 +1,71 @@
-/obj/effect/expl_particles
- name = "explosive particles"
- icon = 'icons/effects/effects.dmi'
- icon_state = "explosion_particle"
- opacity = 1
- anchored = 1
- mouse_opacity = 0
-
-/obj/effect/expl_particles/New()
- ..()
- spawn (15)
- src.loc = null
- return
-
-/obj/effect/expl_particles/Move()
- ..()
- return
-
-/datum/effect/system/expl_particles
- var/number = 10
- var/turf/location
- var/total_particles = 0
-
-/datum/effect/system/expl_particles/proc/set_up(n = 10, loca)
- number = n
- if(istype(loca, /turf/)) location = loca
- else location = get_turf(loca)
-
-/datum/effect/system/expl_particles/proc/start()
- var/i = 0
- for(i=0, iFAIL: [F.captured] already has an existing connection."
+ src.field_disconnect(F)
+ else
+ startpos = get_turf(src)
+ field = F
+ F.gun = src
+ if(isliving(user) && F.captured)
+ user << "Connection established with target: [F.captured]"
+
+
+/obj/item/weapon/gun/energy/chrono_gun/proc/field_disconnect(var/obj/effect/chrono_field/F)
+ if(F && field == F)
+ var/mob/living/user = src.loc
+ if(F.gun == src)
+ F.gun = null
+ if(isliving(user) && F.captured)
+ user << "Disconnected from target: [F.captured]"
+ field = null
+ startpos = null
+
+/obj/item/weapon/gun/energy/chrono_gun/proc/field_check(var/obj/effect/chrono_field/F)
+ if(F)
+ if(field == F)
+ var/turf/currentpos = get_turf(src)
+ var/mob/living/user = src.loc
+ if((currentpos == startpos) && (field in view(CHRONO_BEAM_RANGE, currentpos)) && !user.lying && (user.stat == CONSCIOUS))
+ return 1
+ field_disconnect(F)
+ return 0
+
+/obj/item/weapon/gun/energy/chrono_gun/proc/pass_mind(var/datum/mind/M)
+ if(TED)
+ TED.pass_mind(M)
+
+
+/obj/item/projectile/energy/chrono_beam
+ name = "eradication beam"
+ icon_state = "chronobolt"
+ range = CHRONO_BEAM_RANGE
+ color = null
+ nodamage = 1
+ var/obj/item/weapon/gun/energy/chrono_gun/gun = null
+
+/obj/item/projectile/energy/chrono_beam/process()
+ gun = firer.get_active_hand()
+ if(istype(gun))
+ return ..()
+ else
+ return 0
+
+/obj/item/projectile/energy/chrono_beam/on_hit(var/atom/target)
+ if(target && gun && isliving(target))
+ var/obj/effect/chrono_field/F = new(target.loc, target, gun)
+ gun.field_connect(F)
+
+
+/obj/effect/chrono_field
+ name = "eradication field"
+ desc = "An aura of time-bluespace energy."
+ icon = 'icons/effects/effects.dmi'
+ icon_state = "chronofield"
+ density = 1
+ anchored = 1
+ unacidable = 1
+ blend_mode = BLEND_MULTIPLY
+ var/mob/living/captured = null
+ var/obj/item/weapon/gun/energy/chrono_gun/gun = null
+ var/tickstokill = 30
+ var/image/mob_underlay = null
+ var/preloaded = 0
+ var/RPpos = null
+
+/obj/effect/chrono_field/New(loc, var/mob/living/target, var/obj/item/weapon/gun/energy/chrono_gun/G)
+ if(target && isliving(target) && G)
+ target.loc = src
+ src.captured = target
+ var/icon/mob_snapshot = getFlatIcon(target)
+ var/icon/cached_icon = new()
+
+ for(var/i=1, i<=CHRONO_FRAME_COUNT, i++)
+ var/icon/removing_frame = icon('icons/obj/chronos.dmi', "erasing", SOUTH, i)
+ var/icon/mob_icon = icon(mob_snapshot)
+ mob_icon.Blend(removing_frame, ICON_MULTIPLY)
+ cached_icon.Insert(mob_icon, "frame[i]")
+
+ mob_underlay = new(cached_icon, "frame1")
+ update_icon()
+
+ desc = initial(desc) + "
It appears to contain [target.name]."
+ processing_objects.Add(src)
+
+/obj/effect/chrono_field/Destroy()
+ if(gun && gun.field_check(src))
+ gun.field_disconnect(src)
+ ..()
+
+/obj/effect/chrono_field/update_icon()
+ var/ttk_frame = 1 - (tickstokill / initial(tickstokill))
+ ttk_frame = Clamp(Ceiling(ttk_frame * CHRONO_FRAME_COUNT), 1, CHRONO_FRAME_COUNT)
+ if(ttk_frame != RPpos)
+ RPpos = ttk_frame
+ mob_underlay.icon_state = "frame[RPpos]"
+ underlays = list() //hack: BYOND refuses to update the underlay to match the icon_state otherwise
+ underlays += mob_underlay
+
+/obj/effect/chrono_field/process()
+ if(captured)
+ if(tickstokill > initial(tickstokill))
+ for(var/atom/movable/AM in contents)
+ AM.loc = loc
+ del(src)
+ else if(tickstokill <= 0)
+ captured << "As the last essence of your being is erased from time, you begin to re-experience your most enjoyable memory. You feel happy..."
+ var/mob/dead/observer/ghost = captured.ghostize(1)
+ if(captured.mind)
+ if(ghost)
+ ghost.mind = null
+ if(gun)
+ gun.pass_mind(captured.mind)
+ del(captured)
+ del(src)
+ else
+ captured.Paralyse(4)
+ if(captured.reagents)
+ captured.reagents.del_reagent("synaptizine") //you pesky thing you
+ if(captured.loc != src) //If they manage to escape, immediately kill them, this is so that even if there IS a way to get out, they won't use it
+ captured.loc = src
+ tickstokill = 0
+ return .()
+ update_icon()
+ if(gun)
+ if(gun.field_check(src))
+ tickstokill--
+ else
+ gun = null
+ return .()
+ else
+ tickstokill++
+ else
+ del(src)
+
+/obj/effect/chrono_field/bullet_act(var/obj/item/projectile/P)
+ if(istype(P, /obj/item/projectile/energy/chrono_beam))
+ var/obj/item/projectile/energy/chrono_beam/beam = P
+ var/obj/item/weapon/gun/energy/chrono_gun/Pgun = beam.gun
+ if(Pgun && istype(Pgun))
+ Pgun.field_connect(src)
+ else
+ return 0
+
+/obj/effect/chrono_field/assume_air()
+ return 0
+
+/obj/effect/chrono_field/return_air() //we always have nominal air and temperature
+ var/datum/gas_mixture/GM = new
+ GM.oxygen = MOLES_O2STANDARD
+ GM.nitrogen = MOLES_N2STANDARD
+ GM.temperature = T20C
+ return GM
+
+/obj/effect/chrono_field/Move()
+ return
+
+/obj/effect/chrono_field/ex_act()
+ return
+
+/obj/effect/chrono_field/blob_act()
+ return
+
+
+#undef CHRONO_BEAM_RANGE
+#undef CHRONO_FRAME_COUNT
\ No newline at end of file
diff --git a/code/WorkInProgress/fireworks.dm b/code/game/objects/items/weapons/fireworks.dm
similarity index 100%
rename from code/WorkInProgress/fireworks.dm
rename to code/game/objects/items/weapons/fireworks.dm
diff --git a/code/WorkInProgress/Sayu/grenades.dm b/code/game/objects/items/weapons/grenades.dm
similarity index 100%
rename from code/WorkInProgress/Sayu/grenades.dm
rename to code/game/objects/items/weapons/grenades.dm
diff --git a/code/game/objects/items/weapons/hydroponics.dm b/code/game/objects/items/weapons/hydroponics.dm
index 67b85413388..8fe56d6bd70 100644
--- a/code/game/objects/items/weapons/hydroponics.dm
+++ b/code/game/objects/items/weapons/hydroponics.dm
@@ -133,9 +133,9 @@
/*
* Sun/Novaflower
*/
-/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
- M << " [user] smacks you with a sunflower!FLOWER POWER"
- user << " Your sunflower's FLOWER POWER strikes [M]"
+/obj/item/weapon/grown/novaflower/attack(mob/M as mob, mob/user as mob)
+ M << " [user] smacks you with a novaflower!FLOWER POWER"
+ user << " Your novaflower's FLOWER POWER strikes [M]"
/obj/item/weapon/grown/novaflower/attack(mob/living/carbon/M as mob, mob/user as mob)
if(!..()) return
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index cfe383edf21..25cb47ef3e8 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -218,6 +218,7 @@
icon_state = "duffel"
item_state = "duffel"
storage_slots = 9 // Duffelbags can hold more items.
+ max_combined_w_class = 27
slowdown = 1
/obj/item/weapon/storage/backpack/duffel/syndimed
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index 01f5385686e..eb7bc3fb8d6 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -290,4 +290,158 @@
/obj/item/weapon/storage/belt/fannypack/yellow
name = "yellow fannypack"
icon_state = "fannypack_yellow"
- item_state = "fannypack_yellow"
\ No newline at end of file
+ item_state = "fannypack_yellow"
+
+// -------------------------------------
+// Bluespace Belt
+// -------------------------------------
+
+
+/obj/item/weapon/storage/belt/bluespace
+ name = "Belt of Holding"
+ desc = "The greatest in pants-supporting technology."
+ icon_state = "medicalbelt"
+ item_state = "medical"
+ storage_slots = 14
+ w_class = 4
+ max_w_class = 2
+ max_combined_w_class = 21 // = 14 * 1.5, not 14 * 2. This is deliberate
+ origin_tech = "bluespace=4"
+ can_hold = list()
+ New()
+ if(prob(5))
+ //Sometimes people choose justice.
+ //Sometimes justice chooses you.
+ visible_message("That doesn't look like a normal Toolbelt of Holding...")
+ new /obj/item/weapon/storage/belt/bluespace/owlman(loc)
+ spawn(1)
+ del src
+ return
+ ..()
+
+ proc/failcheck(mob/user as mob)
+ if (prob(src.reliability)) return 1 //No failure
+ if (prob(src.reliability))
+ user << "\red The Bluespace portal resists your attempt to add another item." //light failure
+ else
+ user << "\red The Bluespace generator malfunctions!"
+ for (var/obj/O in src.contents) //it broke, delete what was in it
+ del(O)
+ crit_fail = 1
+ return 0
+
+/obj/item/weapon/storage/belt/bluespace/owlman
+ name = "Owlman's utility belt"
+ desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
+ icon_state = "securitybelt"
+ item_state = "security"
+ storage_slots = 14
+ max_w_class = 3
+ max_combined_w_class = 28 // = 14 * 2
+ origin_tech = "bluespace=4;syndicate=2"
+ allow_quick_empty = 1
+ can_hold = list()
+ New()
+ ..()
+ new /obj/item/clothing/mask/gas/owl_mask(src)
+ new /obj/item/clothing/under/owl(src)
+ new /obj/item/weapon/grenade/smokebomb(src)
+ new /obj/item/weapon/grenade/smokebomb(src)
+ new /obj/item/device/detective_scanner(src)
+
+
+
+ // As a last resort, the belt can be used as a plastic explosive with a fixed timer (15 seconds). Naturally, you'll lose all your gear...
+ // Of course, it could be worse. It could spawn a singularity!
+/obj/item/weapon/storage/belt/bluespace/owlman/afterattack(atom/target as obj|turf, mob/user as mob, flag)
+ if (!flag)
+ return
+ if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/structure/table) || istype(target, /obj/structure/closet))
+ return
+ user << "Planting explosives..."
+ user.visible_message("[user.name] is fiddling with their toolbelt.")
+ if(ismob(target))
+ user.attack_log += "\[[time_stamp()]\] [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])"
+ log_attack(" [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])")
+ user.visible_message("\red [user.name] is trying to strap a belt to [target.name]!")
+
+
+ if(do_after(user, 50) && in_range(user, target))
+ user.drop_item()
+ target = target
+ loc = null
+ var/location
+ if (isturf(target)) location = target
+ if (ismob(target))
+ target:attack_log += "\[[time_stamp()]\] Had the [name] planted on them by [user.real_name] ([user.ckey])"
+ user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
+ target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
+ user << "You sacrifice your belt for the sake of justice. Timer counting down from 15."
+ spawn(150)
+ if(target)
+ if(ismob(target) || isobj(target))
+ location = target.loc // These things can move
+ explosion(location, -1, -1, 2, 3)
+ if (istype(target, /turf/simulated/wall)) target:dismantle_wall(1)
+ else target.ex_act(1)
+ if (isobj(target))
+ if (target)
+ del(target)
+ if (src)
+ del(src)
+/obj/item/weapon/storage/belt/bluespace/attack(mob/M as mob, mob/user as mob, def_zone)
+ return
+
+/obj/item/weapon/storage/belt/bluespace/admin
+ name = "Admin's Tool-belt"
+ desc = "Holds everything for those that run everything."
+ icon_state = "soulstonebelt"
+ item_state = "soulstonebelt"
+ w_class = 10 // permit holding other storage items
+ storage_slots = 28
+ max_w_class = 10
+ max_combined_w_class = 280
+ can_hold = list()
+
+ New()
+ ..()
+ new /obj/item/weapon/crowbar(src)
+ new /obj/item/weapon/screwdriver(src)
+ new /obj/item/weapon/weldingtool/hugetank(src)
+ new /obj/item/weapon/wirecutters(src)
+ new /obj/item/weapon/wrench(src)
+ new /obj/item/device/multitool(src)
+ new /obj/item/stack/cable_coil(src)
+
+ new /obj/item/weapon/handcuffs(src)
+ new /obj/item/weapon/dnainjector/xraymut(src)
+ new /obj/item/weapon/dnainjector/firemut(src)
+ new /obj/item/weapon/dnainjector/telemut(src)
+ new /obj/item/weapon/dnainjector/hulkmut(src)
+// new /obj/item/weapon/spellbook(src) // for smoke effects, door openings, etc
+// new /obj/item/weapon/magic/spellbook(src)
+
+// new/obj/item/weapon/reagent_containers/hypospray/admin(src)
+
+/obj/item/weapon/storage/belt/bluespace/sandbox
+ name = "Sandbox Mode Toolbelt"
+ desc = "Holds whatever, you can spawn your own damn stuff."
+ w_class = 10 // permit holding other storage items
+ storage_slots = 28
+ max_w_class = 10
+ max_combined_w_class = 280
+ can_hold = list()
+
+ New()
+ ..()
+ new /obj/item/weapon/crowbar(src)
+ new /obj/item/weapon/screwdriver(src)
+ new /obj/item/weapon/weldingtool/hugetank(src)
+ new /obj/item/weapon/wirecutters(src)
+ new /obj/item/weapon/wrench(src)
+ new /obj/item/device/multitool(src)
+ new /obj/item/stack/cable_coil(src)
+
+ new /obj/item/device/analyzer(src)
+ new /obj/item/device/healthanalyzer(src)
+
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 7af43c85cb3..628d287e7c5 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -537,6 +537,19 @@
for (var/i; i < storage_slots; i++)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
+/obj/item/weapon/storage/box/autoinjector/utility
+ name = "autoinjector kit"
+ desc = "A box with several utility autoinjectors for the economical miner."
+ icon_state = "syringe"
+
+ New()
+ ..()
+ new /obj/item/weapon/reagent_containers/hypospray/autoinjector/leporazine(src)
+ new /obj/item/weapon/reagent_containers/hypospray/autoinjector/leporazine(src)
+ new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
+ new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
+ new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
+
/obj/item/weapon/storage/box/lights
name = "replacement bulbs"
icon = 'icons/obj/storage.dmi'
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index c49a79f07c6..c9df562f289 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -258,7 +258,7 @@
W.dropped(usr)
add_fingerprint(usr)
- if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow))
+ if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow))
for(var/mob/M in viewers(usr, null))
if (M == usr)
usr << "You put the [W] into [src]."
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index 6c0a0adb432..6b4fc5a43bd 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -11,7 +11,7 @@
return
if("stealth")
- new /obj/item/weapon/gun/energy/crossbow(src)
+ new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(src)
new /obj/item/weapon/pen/paralysis(src)
new /obj/item/device/chameleon(src)
return
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
index 940fb1409f4..9e0ffec3dd8 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
@@ -151,7 +151,7 @@
new /obj/item/weapon/defibrillator/loaded(src)
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/device/flash(src)
- new /obj/item/weapon/reagent_containers/hypospray(src)
+ new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
return
@@ -232,6 +232,6 @@
New()
..()
sleep(2)
- new /obj/item/clothing/suit/space/paramedic(src)
- new /obj/item/clothing/head/helmet/space/paramedic(src)
+ new /obj/item/clothing/suit/space/eva/paramedic(src)
+ new /obj/item/clothing/head/helmet/space/eva/paramedic(src)
return
\ No newline at end of file
diff --git a/code/game/vehicles/spacepods/spacepod.dm b/code/game/vehicles/spacepods/spacepod.dm
index 138559e543a..7d81ba1ebbd 100644
--- a/code/game/vehicles/spacepods/spacepod.dm
+++ b/code/game/vehicles/spacepods/spacepod.dm
@@ -26,7 +26,7 @@
var/hatch_open = 0
var/next_firetime = 0
var/list/pod_overlays
- var/health = 100
+ var/health = 250
var/lights = 0
var/lights_power = 6
var/allow2enter = 1
@@ -50,6 +50,11 @@
pr_int_temp_processor = new /datum/global_iterator/pod_preserve_temp(list(src))
pr_give_air = new /datum/global_iterator/pod_tank_give_air(list(src))
equipment_system = new(src)
+ spacepods_list += src
+
+/obj/spacepod/Destroy()
+ spacepods_list -= src
+ ..()
/obj/spacepod/proc/update_icons()
if(!pod_overlays)
@@ -69,6 +74,27 @@
/obj/spacepod/bullet_act(var/obj/item/projectile/P)
if(P.damage && !P.nodamage)
deal_damage(P.damage)
+
+/obj/spacepod/blob_act()
+ deal_damage(30)
+ return
+
+/obj/spacepod/attack_animal(mob/living/simple_animal/user as mob)
+ if(user.melee_damage_upper == 0)
+ user.emote("[user.friendly] [src]")
+ else
+ var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
+ deal_damage(damage)
+ visible_message("\red [user] [user.attacktext] [src]!")
+ user.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
+ return
+
+/obj/spacepod/attack_alien(mob/user as mob)
+ deal_damage(15)
+ playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
+ user << "\red You slash at the armored suit!"
+ visible_message("\red The [user] slashes at [src.name]'s armor!")
+ return
/obj/spacepod/proc/deal_damage(var/damage)
var/oldhealth = health
@@ -160,7 +186,9 @@
equipment_system.weapon_system.my_atom = src
return
-
+/obj/spacepod/attack_paw(mob/user as mob)
+ return src.attack_hand(user)
+
/obj/spacepod/attack_hand(mob/user as mob)
if(!hatch_open)
return ..()
@@ -222,7 +250,7 @@
name = "\improper security spacepod"
desc = "An armed security spacepod with reinforced armor plating."
icon_state = "pod_mil"
- health = 150
+ health = 400
/obj/spacepod/sec/New()
..()
@@ -512,12 +540,12 @@
set category = "Spacepod"
set src = usr.loc
- if(usr.ckey == src.occupant2.ckey)
+ if(occupant2 == src)
if(!allow2enter)
- usr << "You can't unlock the doors from your seat. "
+ usr << "You can't unlock the doors from your seat."
return
else
- usr << "You can't lock the doors from your seat. "
+ usr << "You can't lock the doors from your seat."
return
else
if(src.allow2enter)
diff --git a/code/global.dm b/code/global.dm
index 9d23e32209e..28ed508a5f4 100644
--- a/code/global.dm
+++ b/code/global.dm
@@ -167,6 +167,9 @@ var/list/monkeystart = list()
var/list/wizardstart = list()
var/list/newplayer_start = list()
var/list/latejoin = list()
+var/list/latejoin_gateway = list()
+var/list/latejoin_cryo = list()
+var/list/latejoin_cyborg = list()
var/list/prisonwarp = list() //prisoners go to these
var/list/holdingfacility = list() //captured people go here
var/list/xeno_spawn = list()//Aliens spawn at these.
@@ -329,4 +332,7 @@ var/recall_time_limit=72000
var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
// AI controlled bots
-var/global/list/aibots = list()
\ No newline at end of file
+var/global/list/aibots = list()
+
+// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
+var/global/obj/item/device/radio/intercom/global_announcer = new(null)
\ No newline at end of file
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index a9bafc2e71e..f4b35c40ba2 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -68,6 +68,7 @@ var/global/nologevent = 0
if(M.client)
body += "| Prison | "
+ body += "\ Send back to Lobby | "
var/muted = M.client.prefs.muted
body += {"
Mute:
\[IC |
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index ed8989c3302..727dfc58c61 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -64,7 +64,8 @@ var/list/admin_verbs_admin = list(
/client/proc/man_up,
/client/proc/global_man_up,
/client/proc/delbook,
- /client/proc/event_manager_panel
+ /client/proc/event_manager_panel,
+ /client/proc/empty_ai_core_toggle_latejoin
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
diff --git a/code/WorkInProgress/buildmode.dm b/code/modules/admin/buildmode.dm
similarity index 97%
rename from code/WorkInProgress/buildmode.dm
rename to code/modules/admin/buildmode.dm
index f5474e8a8b2..1c980e5272d 100644
--- a/code/WorkInProgress/buildmode.dm
+++ b/code/modules/admin/buildmode.dm
@@ -1,266 +1,266 @@
-/proc/togglebuildmode(mob/M as mob in player_list)
- set name = "Toggle Build Mode"
- set category = "Special Verbs"
- if(M.client)
- if(M.client.buildmode)
- log_admin("[key_name(usr)] has left build mode.")
- M.client.buildmode = 0
- M.client.show_popup_menus = 1
- for(var/obj/effect/bmode/buildholder/H)
- if(H.cl == M.client)
- del(H)
- else
- log_admin("[key_name(usr)] has entered build mode.")
- M.client.buildmode = 1
- M.client.show_popup_menus = 0
-
- var/obj/effect/bmode/buildholder/H = new/obj/effect/bmode/buildholder()
- var/obj/effect/bmode/builddir/A = new/obj/effect/bmode/builddir(H)
- A.master = H
- var/obj/effect/bmode/buildhelp/B = new/obj/effect/bmode/buildhelp(H)
- B.master = H
- var/obj/effect/bmode/buildmode/C = new/obj/effect/bmode/buildmode(H)
- C.master = H
- var/obj/effect/bmode/buildquit/D = new/obj/effect/bmode/buildquit(H)
- D.master = H
-
- H.builddir = A
- H.buildhelp = B
- H.buildmode = C
- H.buildquit = D
- M.client.screen += A
- M.client.screen += B
- M.client.screen += C
- M.client.screen += D
- H.cl = M.client
-
-/obj/effect/bmode//Cleaning up the tree a bit
- density = 1
- anchored = 1
- layer = 20
- dir = NORTH
- icon = 'icons/misc/buildmode.dmi'
- var/obj/effect/bmode/buildholder/master = null
-
-/obj/effect/bmode/builddir
- icon_state = "build"
- screen_loc = "NORTH,WEST"
- Click()
- switch(dir)
- if(NORTH)
- dir = EAST
- if(EAST)
- dir = SOUTH
- if(SOUTH)
- dir = WEST
- if(WEST)
- dir = SOUTHWEST
- if(SOUTHWEST)
- dir = NORTH
- return 1
-
-/obj/effect/bmode/buildhelp
- icon = 'icons/misc/buildmode.dmi'
- icon_state = "buildhelp"
- screen_loc = "NORTH,WEST+1"
- Click()
- switch(master.cl.buildmode)
- if(1)
- usr << "\blue ***********************************************************"
- usr << "\blue Left Mouse Button = Construct / Upgrade"
- usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
- usr << "\blue Left Mouse Button + ctrl = R-Window"
- usr << "\blue Left Mouse Button + alt = Airlock"
- usr << ""
- usr << "\blue Use the button in the upper left corner to"
- usr << "\blue change the direction of built objects."
- usr << "\blue ***********************************************************"
- if(2)
- usr << "\blue ***********************************************************"
- usr << "\blue Right Mouse Button on buildmode button = Set object type"
- usr << "\blue Left Mouse Button on turf/obj = Place objects"
- usr << "\blue Right Mouse Button = Delete objects"
- usr << ""
- usr << "\blue Use the button in the upper left corner to"
- usr << "\blue change the direction of built objects."
- usr << "\blue ***********************************************************"
- if(3)
- usr << "\blue ***********************************************************"
- usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
- usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
- usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
- usr << "\blue ***********************************************************"
- if(4)
- usr << "\blue ***********************************************************"
- usr << "\blue Left Mouse Button on turf/obj/mob = Select"
- usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
- usr << "\blue ***********************************************************"
- return 1
-
-/obj/effect/bmode/buildquit
- icon_state = "buildquit"
- screen_loc = "NORTH,WEST+3"
-
- Click()
- togglebuildmode(master.cl.mob)
- return 1
-
-/obj/effect/bmode/buildholder
- density = 0
- anchored = 1
- var/client/cl = null
- var/obj/effect/bmode/builddir/builddir = null
- var/obj/effect/bmode/buildhelp/buildhelp = null
- var/obj/effect/bmode/buildmode/buildmode = null
- var/obj/effect/bmode/buildquit/buildquit = null
- var/atom/movable/throw_atom = null
-
-/obj/effect/bmode/buildmode
- icon_state = "buildmode1"
- screen_loc = "NORTH,WEST+2"
- var/varholder = "name"
- var/valueholder = "derp"
- var/objholder = /obj/structure/closet
-
- Click(location, control, params)
- var/list/pa = params2list(params)
-
- if(pa.Find("left"))
- switch(master.cl.buildmode)
- if(1)
- master.cl.buildmode = 2
- src.icon_state = "buildmode2"
- if(2)
- master.cl.buildmode = 3
- src.icon_state = "buildmode3"
- if(3)
- master.cl.buildmode = 4
- src.icon_state = "buildmode4"
- if(4)
- master.cl.buildmode = 1
- src.icon_state = "buildmode1"
-
- else if(pa.Find("right"))
- switch(master.cl.buildmode)
- if(1)
- return 1
- if(2)
- objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
- if(!ispath(objholder))
- objholder = /obj/structure/closet
- alert("That path is not allowed.")
- else
- if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
- objholder = /obj/structure/closet
- if(3)
- var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
-
- master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
- if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
- return 1
- var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
- if(!thetype) return 1
- switch(thetype)
- if("text")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
- if("number")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
- if("mob-reference")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
- if("obj-reference")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
- if("turf-reference")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
- return 1
-
-
-/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
- var/obj/effect/bmode/buildholder/holder = null
- for(var/obj/effect/bmode/buildholder/H)
- if(H.cl == user.client)
- holder = H
- break
- if(!holder) return
- var/list/pa = params2list(params)
-
- switch(buildmode)
- if(1)
- if(istype(object,/turf) && pa.Find("left") && !pa.Find("alt") && !pa.Find("ctrl") )
- if(istype(object,/turf/space))
- var/turf/T = object
- T.ChangeTurf(/turf/simulated/floor)
- return
- else if(istype(object,/turf/simulated/floor))
- var/turf/T = object
- T.ChangeTurf(/turf/simulated/wall)
- return
- else if(istype(object,/turf/simulated/wall))
- var/turf/T = object
- T.ChangeTurf(/turf/simulated/wall/r_wall)
- return
- else if(pa.Find("right"))
- if(istype(object,/turf/simulated/wall))
- var/turf/T = object
- T.ChangeTurf(/turf/simulated/floor)
- return
- else if(istype(object,/turf/simulated/floor))
- var/turf/T = object
- T.ChangeTurf(/turf/space)
- return
- else if(istype(object,/turf/simulated/wall/r_wall))
- var/turf/T = object
- T.ChangeTurf(/turf/simulated/wall)
- return
- else if(istype(object,/obj))
- del(object)
- return
- else if(istype(object,/turf) && pa.Find("alt") && pa.Find("left"))
- new/obj/machinery/door/airlock(get_turf(object))
- else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
- switch(holder.builddir.dir)
- if(NORTH)
- var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.dir = NORTH
- if(SOUTH)
- var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.dir = SOUTH
- if(EAST)
- var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.dir = EAST
- if(WEST)
- var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.dir = WEST
- if(SOUTHWEST)
- new/obj/structure/window/full/reinforced(get_turf(object))
- if(2)
- if(pa.Find("left"))
- if(ispath(holder.buildmode.objholder,/turf))
- var/turf/T = get_turf(object)
- T.ChangeTurf(holder.buildmode.objholder)
- else
- var/obj/A = new holder.buildmode.objholder (get_turf(object))
- A.dir = holder.builddir.dir
- else if(pa.Find("right"))
- if(isobj(object)) del(object)
-
- if(3)
- if(pa.Find("left")) //I cant believe this shit actually compiles.
- if(object.vars.Find(holder.buildmode.varholder))
- log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
- object.vars[holder.buildmode.varholder] = holder.buildmode.valueholder
- else
- usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
- if(pa.Find("right"))
- if(object.vars.Find(holder.buildmode.varholder))
- log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
- object.vars[holder.buildmode.varholder] = initial(object.vars[holder.buildmode.varholder])
- else
- usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
-
- if(4)
- if(pa.Find("left"))
- holder.throw_atom = object
- if(pa.Find("right"))
- if(holder.throw_atom)
- holder.throw_atom.throw_at(object, 10, 1)
-
+/proc/togglebuildmode(mob/M as mob in player_list)
+ set name = "Toggle Build Mode"
+ set category = "Special Verbs"
+ if(M.client)
+ if(M.client.buildmode)
+ log_admin("[key_name(usr)] has left build mode.")
+ M.client.buildmode = 0
+ M.client.show_popup_menus = 1
+ for(var/obj/effect/bmode/buildholder/H)
+ if(H.cl == M.client)
+ del(H)
+ else
+ log_admin("[key_name(usr)] has entered build mode.")
+ M.client.buildmode = 1
+ M.client.show_popup_menus = 0
+
+ var/obj/effect/bmode/buildholder/H = new/obj/effect/bmode/buildholder()
+ var/obj/effect/bmode/builddir/A = new/obj/effect/bmode/builddir(H)
+ A.master = H
+ var/obj/effect/bmode/buildhelp/B = new/obj/effect/bmode/buildhelp(H)
+ B.master = H
+ var/obj/effect/bmode/buildmode/C = new/obj/effect/bmode/buildmode(H)
+ C.master = H
+ var/obj/effect/bmode/buildquit/D = new/obj/effect/bmode/buildquit(H)
+ D.master = H
+
+ H.builddir = A
+ H.buildhelp = B
+ H.buildmode = C
+ H.buildquit = D
+ M.client.screen += A
+ M.client.screen += B
+ M.client.screen += C
+ M.client.screen += D
+ H.cl = M.client
+
+/obj/effect/bmode//Cleaning up the tree a bit
+ density = 1
+ anchored = 1
+ layer = 20
+ dir = NORTH
+ icon = 'icons/misc/buildmode.dmi'
+ var/obj/effect/bmode/buildholder/master = null
+
+/obj/effect/bmode/builddir
+ icon_state = "build"
+ screen_loc = "NORTH,WEST"
+ Click()
+ switch(dir)
+ if(NORTH)
+ dir = EAST
+ if(EAST)
+ dir = SOUTH
+ if(SOUTH)
+ dir = WEST
+ if(WEST)
+ dir = SOUTHWEST
+ if(SOUTHWEST)
+ dir = NORTH
+ return 1
+
+/obj/effect/bmode/buildhelp
+ icon = 'icons/misc/buildmode.dmi'
+ icon_state = "buildhelp"
+ screen_loc = "NORTH,WEST+1"
+ Click()
+ switch(master.cl.buildmode)
+ if(1)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Left Mouse Button = Construct / Upgrade"
+ usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
+ usr << "\blue Left Mouse Button + ctrl = R-Window"
+ usr << "\blue Left Mouse Button + alt = Airlock"
+ usr << ""
+ usr << "\blue Use the button in the upper left corner to"
+ usr << "\blue change the direction of built objects."
+ usr << "\blue ***********************************************************"
+ if(2)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Right Mouse Button on buildmode button = Set object type"
+ usr << "\blue Left Mouse Button on turf/obj = Place objects"
+ usr << "\blue Right Mouse Button = Delete objects"
+ usr << ""
+ usr << "\blue Use the button in the upper left corner to"
+ usr << "\blue change the direction of built objects."
+ usr << "\blue ***********************************************************"
+ if(3)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
+ usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
+ usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
+ usr << "\blue ***********************************************************"
+ if(4)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Left Mouse Button on turf/obj/mob = Select"
+ usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
+ usr << "\blue ***********************************************************"
+ return 1
+
+/obj/effect/bmode/buildquit
+ icon_state = "buildquit"
+ screen_loc = "NORTH,WEST+3"
+
+ Click()
+ togglebuildmode(master.cl.mob)
+ return 1
+
+/obj/effect/bmode/buildholder
+ density = 0
+ anchored = 1
+ var/client/cl = null
+ var/obj/effect/bmode/builddir/builddir = null
+ var/obj/effect/bmode/buildhelp/buildhelp = null
+ var/obj/effect/bmode/buildmode/buildmode = null
+ var/obj/effect/bmode/buildquit/buildquit = null
+ var/atom/movable/throw_atom = null
+
+/obj/effect/bmode/buildmode
+ icon_state = "buildmode1"
+ screen_loc = "NORTH,WEST+2"
+ var/varholder = "name"
+ var/valueholder = "derp"
+ var/objholder = /obj/structure/closet
+
+ Click(location, control, params)
+ var/list/pa = params2list(params)
+
+ if(pa.Find("left"))
+ switch(master.cl.buildmode)
+ if(1)
+ master.cl.buildmode = 2
+ src.icon_state = "buildmode2"
+ if(2)
+ master.cl.buildmode = 3
+ src.icon_state = "buildmode3"
+ if(3)
+ master.cl.buildmode = 4
+ src.icon_state = "buildmode4"
+ if(4)
+ master.cl.buildmode = 1
+ src.icon_state = "buildmode1"
+
+ else if(pa.Find("right"))
+ switch(master.cl.buildmode)
+ if(1)
+ return 1
+ if(2)
+ objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
+ if(!ispath(objholder))
+ objholder = /obj/structure/closet
+ alert("That path is not allowed.")
+ else
+ if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
+ objholder = /obj/structure/closet
+ if(3)
+ var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
+
+ master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
+ if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
+ return 1
+ var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
+ if(!thetype) return 1
+ switch(thetype)
+ if("text")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
+ if("number")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
+ if("mob-reference")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
+ if("obj-reference")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
+ if("turf-reference")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
+ return 1
+
+
+/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
+ var/obj/effect/bmode/buildholder/holder = null
+ for(var/obj/effect/bmode/buildholder/H)
+ if(H.cl == user.client)
+ holder = H
+ break
+ if(!holder) return
+ var/list/pa = params2list(params)
+
+ switch(buildmode)
+ if(1)
+ if(istype(object,/turf) && pa.Find("left") && !pa.Find("alt") && !pa.Find("ctrl") )
+ if(istype(object,/turf/space))
+ var/turf/T = object
+ T.ChangeTurf(/turf/simulated/floor)
+ return
+ else if(istype(object,/turf/simulated/floor))
+ var/turf/T = object
+ T.ChangeTurf(/turf/simulated/wall)
+ return
+ else if(istype(object,/turf/simulated/wall))
+ var/turf/T = object
+ T.ChangeTurf(/turf/simulated/wall/r_wall)
+ return
+ else if(pa.Find("right"))
+ if(istype(object,/turf/simulated/wall))
+ var/turf/T = object
+ T.ChangeTurf(/turf/simulated/floor)
+ return
+ else if(istype(object,/turf/simulated/floor))
+ var/turf/T = object
+ T.ChangeTurf(/turf/space)
+ return
+ else if(istype(object,/turf/simulated/wall/r_wall))
+ var/turf/T = object
+ T.ChangeTurf(/turf/simulated/wall)
+ return
+ else if(istype(object,/obj))
+ del(object)
+ return
+ else if(istype(object,/turf) && pa.Find("alt") && pa.Find("left"))
+ new/obj/machinery/door/airlock(get_turf(object))
+ else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
+ switch(holder.builddir.dir)
+ if(NORTH)
+ var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
+ WIN.dir = NORTH
+ if(SOUTH)
+ var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
+ WIN.dir = SOUTH
+ if(EAST)
+ var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
+ WIN.dir = EAST
+ if(WEST)
+ var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
+ WIN.dir = WEST
+ if(SOUTHWEST)
+ new/obj/structure/window/full/reinforced(get_turf(object))
+ if(2)
+ if(pa.Find("left"))
+ if(ispath(holder.buildmode.objholder,/turf))
+ var/turf/T = get_turf(object)
+ T.ChangeTurf(holder.buildmode.objholder)
+ else
+ var/obj/A = new holder.buildmode.objholder (get_turf(object))
+ A.dir = holder.builddir.dir
+ else if(pa.Find("right"))
+ if(isobj(object)) del(object)
+
+ if(3)
+ if(pa.Find("left")) //I cant believe this shit actually compiles.
+ if(object.vars.Find(holder.buildmode.varholder))
+ log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
+ object.vars[holder.buildmode.varholder] = holder.buildmode.valueholder
+ else
+ usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
+ if(pa.Find("right"))
+ if(object.vars.Find(holder.buildmode.varholder))
+ log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
+ object.vars[holder.buildmode.varholder] = initial(object.vars[holder.buildmode.varholder])
+ else
+ usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
+
+ if(4)
+ if(pa.Find("left"))
+ holder.throw_atom = object
+ if(pa.Find("right"))
+ if(holder.throw_atom)
+ holder.throw_atom.throw_at(object, 10, 1)
+
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index ce09a172a00..4388c0a8247 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -599,18 +599,19 @@
if(counter >= 5) //So things dont get squiiiiished!
jobs += ""
counter = 0
-
- //pAI isn't technically a job, but it goes in here.
+
+ //Drone
+ if(jobban_isbanned(M, "Drone"))
+ jobs += "| Drone | "
+ else
+ jobs += "Drone | "
+
+ //pAI
if(jobban_isbanned(M, "pAI"))
jobs += "pAI | "
else
jobs += "pAI | "
- if(jobban_isbanned(M, "AntagHUD"))
- jobs += "AntagHUD | "
- else
- jobs += "AntagHUD | "
-
jobs += "
"
//Antagonist (Orange)
@@ -630,11 +631,11 @@
else
jobs += "[replacetext("Changeling", " ", " ")] | "
- //Nuke Operative
+ //Nuclear Operative
if(jobban_isbanned(M, "operative") || isbanned_dept)
- jobs += "[replacetext("Nuke Operative", " ", " ")] | "
+ jobs += "[replacetext("Nuclear Operative", " ", " ")] | "
else
- jobs += "[replacetext("Nuke Operative", " ", " ")] | "
+ jobs += "[replacetext("Nuclear Operative", " ", " ")] | "
//Revolutionary
if(jobban_isbanned(M, "revolutionary") || isbanned_dept)
@@ -642,8 +643,6 @@
else
jobs += "[replacetext("Revolutionary", " ", " ")] | "
- jobs += "" //Breaking it up so it fits nicer on the screen every 5 entries
-
//Cultist
if(jobban_isbanned(M, "cultist") || isbanned_dept)
jobs += "| [replacetext("Cultist", " ", " ")] | "
@@ -656,39 +655,69 @@
else
jobs += "[replacetext("Wizard", " ", " ")] | "
-
+ jobs += "
" //Breaking it up so it fits nicer on the screen every 5 entries
/* //Malfunctioning AI //Removed Malf-bans because they're a pain to impliment
if(jobban_isbanned(M, "malf AI") || isbanned_dept)
jobs += "| [replacetext("Malf AI", " ", " ")] | "
else
jobs += "[replacetext("Malf AI", " ", " ")] | "
+*/
//Alien
- if(jobban_isbanned(M, "alien candidate") || isbanned_dept)
- jobs += "[replacetext("Alien", " ", " ")] | "
+ if(jobban_isbanned(M, "alien") || isbanned_dept)
+ jobs += "[replacetext("Alien", " ", " ")] | "
else
- jobs += "[replacetext("Alien", " ", " ")] | "
+ jobs += "[replacetext("Alien", " ", " ")] | "
- //Infested Monkey
- if(jobban_isbanned(M, "infested monkey") || isbanned_dept)
- jobs += "[replacetext("Infested Monkey", " ", " ")] | "
+ //Ninja
+ if(jobban_isbanned(M, "ninja") || isbanned_dept)
+ jobs += "[replacetext("Ninja", " ", " ")] | "
else
- jobs += "[replacetext("Infested Monkey", " ", " ")] | "
-*/
+ jobs += "[replacetext("Ninja", " ", " ")] | "
+
+ //Raider
+ if(jobban_isbanned(M, "raider") || isbanned_dept)
+ jobs += "[replacetext("Raider", " ", " ")] | "
+ else
+ jobs += "[replacetext("Raider", " ", " ")] | "
+
+ //Mutineer
+ if(jobban_isbanned(M, "mutineer") || isbanned_dept)
+ jobs += "[replacetext("Mutineer", " ", " ")] | "
+ else
+ jobs += "[replacetext("Mutineer", " ", " ")] | "
+
+ //Blob
+ if(jobban_isbanned(M, "blob") || isbanned_dept)
+ jobs += "[replacetext("Blob", " ", " ")] | "
+ else
+ jobs += "[replacetext("Blob", " ", " ")] | "
jobs += "
"
//Other races (BLUE, because I have no idea what other color to make this)
jobs += ""
- jobs += "| Other |
|---|
"
+ jobs += "
| Other |
|---|
"
//NYMPH
if(jobban_isbanned(M, "Dionaea"))
jobs += "| Dionaea Nymph | "
else
- jobs += "Dionaea | "
+ jobs += "Dionaea Nymph | "
+
+ //NPC
+ if(jobban_isbanned(M, "NPC"))
+ jobs += "NPC | "
+ else
+ jobs += "NPC | "
+
+ //ANTAG HUD
+ if(jobban_isbanned(M, "AntagHUD"))
+ jobs += "AntagHUD | "
+ else
+ jobs += "AntagHUD | "
//ERT
if(jobban_isbanned(M, "Emergency Response Team") || isbanned_dept)
@@ -1141,6 +1170,30 @@
M << "\red You have been sent to the prison station!"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
+
+ else if(href_list["sendbacktolobby"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ var/mob/M = locate(href_list["sendbacktolobby"])
+
+ if(!isobserver(M))
+ usr << "You can only send ghost players back to the Lobby."
+ return
+
+ if(!M.client)
+ usr << "[M] doesn't seem to have an active client."
+ return
+
+ if(alert(usr, "Send [key_name(M)] back to Lobby?", "Message", "Yes", "No") != "Yes")
+ return
+
+ log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
+ message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
+
+ var/mob/new_player/NP = new()
+ NP.ckey = M.ckey
+ qdel(M)
else if(href_list["tdome1"])
if(!check_rights(R_SERVER|R_EVENT)) return
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 09e6b270c02..abd1f40f15a 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -577,8 +577,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"nanotrasen representative",
"nanotrasen officer",
"nanotrasen captain",
- "hawke - combat",
- "hawke - formal"
+ "singuloth knight",
+ "deathsquad officer - combat",
+ "deathsquad officer - formal"
+
)
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
if(isnull(dostrip))
@@ -742,7 +744,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Tunnel Clown!)"
W.access = get_all_accesses()
W.assignment = "Tunnel Clown!"
W.registered_name = M.real_name
@@ -786,7 +788,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(robe, slot_wear_suit)
var/obj/item/weapon/card/id/syndicate/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Dark Lord)"
W.access = get_all_accesses()
W.assignment = "Dark Lord"
W.registered_name = M.real_name
@@ -807,7 +809,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
del(briefcase_item)
for(var/i=3, i>0, i--)
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
- sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
+ sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
sec_briefcase.contents += new /obj/item/ammo_box/a357
sec_briefcase.contents += new /obj/item/weapon/plastique
@@ -821,7 +823,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(pda, slot_belt)
var/obj/item/weapon/card/id/syndicate/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Reaper)"
W.access = get_all_accesses()
W.assignment = "Reaper"
W.registered_name = M.real_name
@@ -849,7 +851,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Representative)"
W.icon_state = "centcom"
W.item_state = "id_inv"
W.access = get_all_accesses()
@@ -875,7 +877,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Nanotrasen Navy Officer"
@@ -900,7 +902,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Nanotrasen Navy Captain"
@@ -917,7 +919,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Emergency Response Team)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -940,7 +942,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -976,7 +978,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(pda, slot_wear_pda)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -1006,7 +1008,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -1014,67 +1016,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
- if("hawke - combat")
+ if("singuloth knight")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
- M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
- M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
+ M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/singuloth(M), slot_wear_suit)
+ M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
- M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
- M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
- M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
- M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
- M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
- M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
- M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
+ M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
+ M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/cyber(M), slot_glasses)
+ M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
+ M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/singuloth(M), slot_head)
+ M.equip_to_slot_or_del(new /obj/item/weapon/claymore(M), slot_belt)
+ M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
+ M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
- M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
- M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
- M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
- M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
- W.assignment = "Special Operations Officer"
+ W.assignment = "Singuloth Knight"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
- if("hawke - formal")
- M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
- M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
- M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
- M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
- M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
- M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
- M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
- M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
- M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_in_backpack)
- M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_in_backpack)
-
- var/obj/item/device/pda/heads/pda = new(M)
- pda.owner = M.real_name
- pda.ownjob = "Special Operations Officer"
- pda.icon_state = "pda-syndi"
- pda.name = "PDA-[M.real_name] ([pda.ownjob])"
- pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
- pda.default_cartridge = /obj/item/weapon/cartridge/captain
-
- M.equip_if_possible(pda, slot_wear_pda)
-
- M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
-
- var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
- W.icon_state = "centcom"
- W.access = get_all_accesses()
- W.access += get_all_centcom_access()
- W.assignment = "Special Operations Officer"
- W.registered_name = M.real_name
- M.equip_to_slot_or_del(W, slot_wear_id)
-
if("blue wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
@@ -1122,7 +1087,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID Card"
+ W.name = "[M.real_name]'s ID Card (Admiral)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -1130,6 +1095,67 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
+ if("deathsquad officer - combat")
+ M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
+ M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
+ M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
+ M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
+ M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
+ M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
+ M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
+ M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
+ M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
+ M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
+ M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
+
+ M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
+ M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
+ M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
+ M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
+
+ var/obj/item/weapon/card/id/W = new(M)
+ W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
+ W.icon_state = "centcom"
+ W.access = get_all_accesses()
+ W.access += get_all_centcom_access()
+ W.assignment = "Deathsquad Officer"
+ W.registered_name = M.real_name
+ M.equip_to_slot_or_del(W, slot_wear_id)
+
+
+ if("deathsquad officer - formal")
+ M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
+ M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
+ M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
+ M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
+ M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
+ M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
+ M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
+ M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
+ M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_in_backpack)
+ M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_in_backpack)
+
+ var/obj/item/device/pda/heads/pda = new(M)
+ pda.owner = M.real_name
+ pda.ownjob = "Deathsquad Officer"
+ pda.icon_state = "pda-syndi"
+ pda.name = "PDA-[M.real_name] ([pda.ownjob])"
+ pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
+ pda.default_cartridge = /obj/item/weapon/cartridge/captain
+
+ M.equip_if_possible(pda, slot_wear_pda)
+
+ M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
+
+ var/obj/item/weapon/card/id/W = new(M)
+ W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
+ W.icon_state = "centcom"
+ W.access = get_all_accesses()
+ W.access += get_all_centcom_access()
+ W.assignment = "Deathsquad Officer"
+ W.registered_name = M.real_name
+ M.equip_to_slot_or_del(W, slot_wear_id)
+
M.regenerate_icons()
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index 2b7c9e79f0e..9b9c26f7a68 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -223,6 +223,7 @@ proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
for(var/mob/M in player_list)
if(M.stat != DEAD) continue //we are not dead!
if(!M.client.prefs.be_special & BE_ALIEN) continue //we don't want to be an alium
+ if(jobban_isbanned(M, "alien") || jobban_isbanned(M, "Syndicate")) continue //we are jobbanned
if(M.client.is_afk()) continue //we are afk
if(M.mind && M.mind.current && M.mind.current.stat != DEAD) continue //we have a live body we are tied to
candidates += M.ckey
@@ -936,11 +937,14 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(confirm != "Yes") return
var/choice
- if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction")
+ if(emergency_shuttle.auto_recall)
choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
- if(choice == "Confirm")
- emergency_shuttle.auto_recall = 1 //enable auto-recall
- else
+ if(choice != "Confirm")
+ return
+
+ if(emergency_shuttle.no_escape)
+ choice = input("The shuttle will not be able to leave if you call it. Call anyway?") in list("Confirm", "Cancel")
+ if(choice != "Confirm")
return
choice = input("Is this an emergency evacuation or a crew transfer?") in list("Emergency", "Crew Transfer")
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 2a1624d7bed..992cc537902 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -2,25 +2,59 @@
var/list/preferences_datums = list()
-var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
+var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm
//some autodetection here.
- "traitor" = IS_MODE_COMPILED("traitor"), // 0
- "operative" = IS_MODE_COMPILED("nuclear"), // 1
+ "pAI" = 1, // 0
+ "traitor" = IS_MODE_COMPILED("traitor"), // 1
"changeling" = IS_MODE_COMPILED("changeling"), // 2
- "wizard" = IS_MODE_COMPILED("wizard"), // 3
- "malf AI" = IS_MODE_COMPILED("malfunction"), // 4
- "revolutionary" = IS_MODE_COMPILED("revolution"), // 5
- "alien candidate" = 1, //always show // 6
- "pAI candidate" = 1, // -- TLE // 7
- "cultist" = IS_MODE_COMPILED("cult"), // 8
- "plant" = 1, // 9
- "ninja" = "true", // 10
- "raider" = IS_MODE_COMPILED("heist"), // 11
- "slime" = 1, // 12
- "vampire" = IS_MODE_COMPILED("vampire"), // 13
- "mutineer" = IS_MODE_COMPILED("mutiny"), // 14
- "blob" = IS_MODE_COMPILED("blob") // 15
+ "vampire" = IS_MODE_COMPILED("vampire"), // 3
+ "revolutionary" = IS_MODE_COMPILED("revolution"), // 4
+ "blob" = IS_MODE_COMPILED("blob"), // 5
+ "operative" = IS_MODE_COMPILED("nuclear"), // 6
+ "cultist" = IS_MODE_COMPILED("cult"), // 7
+ "wizard" = IS_MODE_COMPILED("wizard"), // 8
+ "raider" = IS_MODE_COMPILED("heist"), // 9
+ "alien" = 1, // 10
+ "ninja" = 1, // 11
+ "mutineer" = IS_MODE_COMPILED("mutiny"), // 12
+ "malf AI" = IS_MODE_COMPILED("malfunction") // 13
)
+var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
+ num2text(BE_TRAITOR) = 14,
+ num2text(BE_OPERATIVE) = 21,
+ num2text(BE_CHANGELING) = 14,
+ num2text(BE_WIZARD) = 21,
+ num2text(BE_MALF) = 30,
+ num2text(BE_REV) = 14,
+ num2text(BE_ALIEN) = 21,
+ num2text(BE_PAI) = 0,
+ num2text(BE_CULTIST) = 21,
+ num2text(BE_NINJA) = 21,
+ num2text(BE_RAIDER) = 21,
+ num2text(BE_VAMPIRE) = 14,
+ num2text(BE_MUTINEER) = 21,
+ num2text(BE_BLOB) = 14
+)
+
+/proc/player_old_enough_antag(client/C, role)
+ if(available_in_days_antag(C, role) == 0)
+ return 1 //Available in 0 days = available right now = player is old enough to play.
+ return 0
+
+/proc/available_in_days_antag(client/C, role)
+ if(!C)
+ return 0
+ if(!role)
+ return 0
+ if(!config.use_age_restriction_for_antags)
+ return 0
+ if(!isnum(C.player_age))
+ return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
+ var/minimal_player_age_antag = special_role_times[num2text(role)]
+ if(!isnum(minimal_player_age_antag))
+ return 0
+
+ return max(0, minimal_player_age_antag - C.player_age)
var/const/MAX_SAVE_SLOTS = 10
@@ -57,6 +91,7 @@ datum/preferences
var/be_random_name = 0 //whether we are a random name every round
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
+ var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2).
var/b_type = "A+" //blood type (not-chooseable)
var/underwear = 1 //underwear type
var/undershirt = 1 //undershirt type
@@ -183,6 +218,7 @@ datum/preferences
dat += "
"
dat += "Gender: [gender == MALE ? "Male" : "Female"]
"
dat += "Age: [age]"
+ //dat += "Spawn Point: [spawnpoint]"
dat += "
Body "
dat += "(®)"
dat += " "
@@ -335,20 +371,21 @@ datum/preferences
dat += "OOC Notes: Edit "
dat += " | "
- dat += "Antagonist Settings"
+ dat += "Special Role Settings"
// dat += "
"
if(jobban_isbanned(user, "Syndicate"))
- dat += "You are banned from antagonist roles."
+ dat += "You are banned from special roles."
src.be_special = 0
else
var/n = 0
for (var/i in special_roles)
if(special_roles[i]) //if mode is available on the server
+ var/special_role_flag = be_special_flags[i]
if(jobban_isbanned(user, i))
dat += "Be [i]: \[BANNED] "
- else if(i == "pai candidate")
- if(jobban_isbanned(user, "pAI"))
- dat += "Be [i]: \[BANNED] "
+ else if(!player_old_enough_antag(user.client,special_role_flag))
+ var/available_in_days_antag = available_in_days_antag(user.client,special_role_flag)
+ dat += "Be [i]: \[IN [(available_in_days_antag)] DAYS] "
else
dat += "Be [i]: [src.be_special&(1< "
n++
@@ -1276,6 +1313,17 @@ datum/preferences
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
if(!skin_style_name) return
*/
+
+/* if("spawnpoint")
+ var/list/spawnkeys = list()
+ for(var/S in spawntypes)
+ spawnkeys += S
+ var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys
+ if(!choice || !spawntypes[choice])
+ spawnpoint = "Arrivals Shuttle"
+ return
+ spawnpoint = choice */
+
else
switch(href_list["preference"])
if("gender")
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index 367874fd8ad..8e1c0e12964 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -121,6 +121,7 @@
S["age"] >> age
S["species"] >> species
S["language"] >> language
+ S["spawnpoint"] >> spawnpoint
//colors to be consolidated into hex strings (requires some work with dna code)
S["hair_red"] >> r_hair
@@ -323,6 +324,7 @@
real_name = reject_bad_name(real_name)
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
+ if(isnull(spawnpoint)) spawnpoint = "Arrivals Shuttle"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(!real_name) real_name = random_name(gender)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
diff --git a/code/modules/client/preferences_spawnpoints.dm b/code/modules/client/preferences_spawnpoints.dm
new file mode 100644
index 00000000000..ac0d5447e64
--- /dev/null
+++ b/code/modules/client/preferences_spawnpoints.dm
@@ -0,0 +1,57 @@
+var/list/spawntypes = list()
+
+/proc/populate_spawn_points()
+ spawntypes = list()
+ for(var/type in typesof(/datum/spawnpoint)-/datum/spawnpoint)
+ var/datum/spawnpoint/S = new type()
+ spawntypes[S.display_name] = S
+
+/datum/spawnpoint
+ var/msg //Message to display on the arrivals computer.
+ var/list/turfs //List of turfs to spawn on.
+ var/display_name //Name used in preference setup.
+ var/list/restrict_job = null
+ var/list/disallow_job = null
+
+ proc/check_job_spawning(job)
+ if(restrict_job && !(job in restrict_job))
+ return 0
+
+ if(disallow_job && (job in disallow_job))
+ return 0
+
+ return 1
+
+/datum/spawnpoint/arrivals
+ display_name = "Arrivals Shuttle"
+ msg = "has arrived on the station"
+
+/datum/spawnpoint/arrivals/New()
+ ..()
+ turfs = latejoin
+
+/datum/spawnpoint/gateway
+ display_name = "Gateway"
+ msg = "has completed translation from offsite gateway"
+
+/datum/spawnpoint/gateway/New()
+ ..()
+ turfs = latejoin_gateway
+
+/datum/spawnpoint/cryo
+ display_name = "Cryogenic Storage"
+ msg = "has completed cryogenic revival"
+ disallow_job = list("Cyborg")
+
+/datum/spawnpoint/cryo/New()
+ ..()
+ turfs = latejoin_cryo
+
+/datum/spawnpoint/cyborg
+ display_name = "Cyborg Storage"
+ msg = "has been activated from storage"
+ restrict_job = list("Cyborg")
+
+/datum/spawnpoint/cyborg/New()
+ ..()
+ turfs = latejoin_cyborg
\ No newline at end of file
diff --git a/code/modules/client/preferences_toggles.dm b/code/modules/client/preferences_toggles.dm
index 16d98f0790f..8b4b300a6b0 100644
--- a/code/modules/client/preferences_toggles.dm
+++ b/code/modules/client/preferences_toggles.dm
@@ -131,6 +131,10 @@
set desc = "Toggles which special roles you would like to be a candidate for, during events."
var/role_flag = be_special_flags[role]
if(!role_flag) return
+ if(!player_old_enough_antag(src,be_special_flags[role]))
+ var/available_in_days_antag = available_in_days_antag(src,be_special_flags[role])
+ src << "This role is not yet available to you. You need to wait another [available_in_days_antag] days."
+ return
prefs.be_special ^= role_flag
prefs.save_preferences(src)
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index fb8977de393..9f3e9474fab 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -304,7 +304,7 @@ BLIND // can't see anything
permeability_coefficient = 0.02
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
- allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
+ allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
slowdown = 2
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT||HIDETAIL
diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm
new file mode 100644
index 00000000000..f1875e34de1
--- /dev/null
+++ b/code/modules/clothing/spacesuits/chronosuit.dm
@@ -0,0 +1,213 @@
+/obj/item/clothing/head/helmet/space/chronos
+ name = "Chronosuit Helmet"
+ desc = "A white helmet with an opaque blue visor."
+ icon_state = "chronohelmet"
+ item_state = "chronohelmet"
+ slowdown = 1
+ armor = list(melee = 60, bullet = 30/*bullet through the visor*/, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
+ var/obj/item/clothing/suit/space/chronos/suit = null
+
+/obj/item/clothing/head/helmet/space/chronos/dropped()
+ if(suit)
+ suit.deactivate()
+ ..()
+
+/obj/item/clothing/head/helmet/space/chronos/Destroy()
+ dropped()
+ ..()
+
+
+/obj/item/clothing/suit/space/chronos
+ name = "Chronosuit"
+ desc = "An advanced spacesuit equipped with teleportation and anti-compression technology"
+ icon_state = "chronosuit"
+ item_state = "chronosuit"
+ action_button_name = "Toggle Chronosuit"
+ icon_action_button = "action_chronosuit"
+ slowdown = 2
+ armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
+ var/obj/item/clothing/head/helmet/space/chronos/helmet = null
+ var/obj/effect/chronos_cam/camera = null
+ var/activating = 0
+ var/activated = 0
+ var/cooldowntime = 50 //deciseconds
+ var/cooldown = 0
+ var/teleporting = 0
+
+
+/obj/item/clothing/suit/space/chronos/proc/new_camera(var/mob/user)
+ if(camera)
+ del(camera)
+ camera = new /obj/effect/chronos_cam(get_turf(user))
+ camera.holder = user
+ user.remote_control = camera
+
+/obj/item/clothing/suit/space/chronos/ui_action_click()
+ if((cooldown <= world.time) && !teleporting && !activating)
+ if(!activated)
+ activate()
+ else
+ deactivate()
+
+/obj/item/clothing/suit/space/chronos/dropped()
+ if(activated)
+ deactivate()
+ ..()
+
+/obj/item/clothing/suit/space/chronos/Destroy()
+ dropped()
+ ..()
+
+/obj/item/clothing/suit/space/chronos/emp_act(severity)
+ var/mob/living/carbon/human/user = src.loc
+ switch(severity)
+ if(1)
+ if(user && ishuman(user) && (user.wear_suit == src))
+ user << "Elecrtromagnetic pulse detected, shutting down systems to preserve integrity..."
+ deactivate()
+
+/obj/item/clothing/suit/space/chronos/proc/chronowalk(var/mob/living/carbon/human/user)
+ if(!teleporting && user && (user.stat == CONSCIOUS))
+ teleporting = 1
+ var/turf/from_turf = get_turf(user)
+ if(!from_turf) //sanity, things happen
+ teleporting = 0
+ return
+ var/turf/to_turf = from_turf
+ var/atom/movable/overlay/phaseanim = new(from_turf)
+ var/obj/holder = new(camera)
+ phaseanim.name = "phasing [user.name]"
+ phaseanim.icon = 'icons/mob/mob.dmi'
+ phaseanim.icon_state = "chronostuck"
+ phaseanim.density = 1
+ phaseanim.layer = FLY_LAYER
+ phaseanim.master = user
+ user.ExtinguishMob()
+ if(user.buckled)
+ user.buckled.unbuckle()
+ user.loc = holder
+ flick("chronophase", phaseanim)
+ spawn(7)
+ if(user)
+ if(phaseanim)
+ if(camera && camera.loc)
+ to_turf = camera.loc
+ flick("chronounphase", phaseanim)
+ else
+ flick("chronostuck", phaseanim)
+ phaseanim.loc = to_turf
+ sleep(7)
+ if(holder)
+ if(user && user in holder.contents)
+ user.loc = to_turf
+ if(user.client)
+ if(camera)
+ user.client.eye = camera
+ else
+ user.client.eye = user
+ del(holder)
+ else if(user)
+ user.loc = from_turf
+ if(phaseanim)
+ del(phaseanim)
+ teleporting = 0
+ if(user && !user.loc) //ubersanity
+ user.loc = locate(0,0,1)
+ user.gib()
+
+/obj/item/clothing/suit/space/chronos/process()
+ if(activated)
+ var/mob/living/carbon/human/user = src.loc
+ if(user && ishuman(user) && (user.wear_suit == src))
+ if(camera && (user.remote_control == camera))
+ if(!teleporting && !((camera.x == user.x) && (camera.y == user.y) && (camera.z == user.z))) //cheaper than a couple get_turf calls???
+ chronowalk(user)
+ else
+ new_camera(user)
+ else
+ processing_objects.Remove(src)
+
+/obj/item/clothing/suit/space/chronos/proc/activate()
+ if(!activating && !activated && !teleporting)
+ activating = 1
+ var/mob/living/carbon/human/user = src.loc
+ if(user && ishuman(user))
+ if(user.wear_suit == src)
+ user << "\nChronosuitMK4 login: root"
+ user << "Password:\n"
+ user << "root@ChronosuitMK4# chronowalk4 --start\n"
+ if(user.head && istype(user.head, /obj/item/clothing/head/helmet/space/chronos))
+ user << "\[ ok \] Mounting /dev/helmet"
+ helmet = user.head
+ helmet.canremove = 0
+ helmet.suit = src
+ src.canremove = 0
+ user << "\[ ok \] Starting brainwave scanner"
+ user << "\[ ok \] Starting ui display driver"
+ user << "\[ ok \] Initializing chronowalk4-view"
+ new_camera(user)
+ processing_objects.Add(src)
+ activated = 1
+ else
+ user << "\[ fail \] Mounting /dev/helmet"
+ user << "FATAL: Unable to locate /dev/helmet. Aborting..."
+ cooldown = world.time + cooldowntime
+ activating = 0
+ return 0
+
+/obj/item/clothing/suit/space/chronos/proc/deactivate()
+ if(activated)
+ activating = 1
+ var/mob/living/carbon/human/user = src.loc
+ if(user && ishuman(user))
+ if(user.wear_suit == src)
+ user << "\nroot@ChronosuitMK4# chronowalk4 --stop\n"
+ if(camera)
+ user << "\[ ok \] Sending TERM signal to chronowalk4-view" //yes I know they aren't a different color when shutting down, but they were too similar at a glance
+ del(camera)
+ if(helmet)
+ user << "\[ ok \] Stopping ui display driver"
+ user << "\[ ok \] Stopping brainwave scanner"
+ user << "\[ ok \] Unmounting /dev/helmet"
+ helmet.canremove = 1
+ helmet.suit = null
+ helmet = null
+ user << "logout"
+ src.canremove = 1
+ cooldown = world.time + cooldowntime * 1.5
+ activated = 0
+ activating = 0
+
+
+/obj/effect/chronos_cam
+ name = "Chronosuit View"
+ density = 0
+ anchored = 1
+ invisibility = 101
+ opacity = 0
+ mouse_opacity = 0
+ var/mob/holder = null
+
+/obj/effect/chronos_cam/relaymove(var/mob/user, direction)
+ if(holder)
+ if(user == holder)
+ if(user.client && user.client.eye != src)
+ src.loc = get_turf(user)
+ user.client.eye = src
+ var/step = get_step(src, direction)
+ if(step)
+ if(istype(step, /turf/space))
+ if(!src.Move(step))
+ src.loc = step
+ else
+ src.loc = step
+ else
+ del(src)
+
+/obj/effect/chronos_cam/Destroy()
+ if(holder)
+ if(holder.remote_control == src)
+ holder.remote_control = null
+ if(holder.client && (holder.client.eye == src))
+ holder.client.eye = holder
+ ..()
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm
index 601de3b0dd4..1dd56938504 100644
--- a/code/modules/clothing/spacesuits/ert.dm
+++ b/code/modules/clothing/spacesuits/ert.dm
@@ -28,7 +28,7 @@
icon_state = "ert_commander"
item_state = "suit-command"
w_class = 3
- allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
+ allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm
index 9250796e29a..b47cca56802 100644
--- a/code/modules/clothing/spacesuits/miscellaneous.dm
+++ b/code/modules/clothing/spacesuits/miscellaneous.dm
@@ -14,7 +14,7 @@
icon_state = "caparmor"
item_state = "capspacesuit"
w_class = 4
- allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
+ allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
siemens_coefficient = 0.7
@@ -35,7 +35,7 @@
desc = "A heavily armored, advanced space suit that protects against most forms of damage."
icon_state = "deathsquad"
item_state = "swat_suit"
- allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
+ allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100)
slowdown = 1
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
@@ -92,26 +92,24 @@
icon_state = "pirate"
item_state = "pirate"
w_class = 3
- allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
+ allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.9
//Paramedic EVA suit
-/obj/item/clothing/head/helmet/space/paramedic
+/obj/item/clothing/head/helmet/space/eva/paramedic
name = "Paramedic EVA helmet"
- desc = "A paramedic space helmet. Used in the recovery of bodies from space."
+ desc = "A paramedic EVA helmet. Used in the recovery of bodies from space."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"
-/obj/item/clothing/suit/space/paramedic
+/obj/item/clothing/suit/space/eva/paramedic
name = "Paramedic EVA suit"
icon_state = "paramedic-eva"
item_state = "paramedic-eva"
- desc = "A paramedic space suit. Used in the recovery of bodies from space."
- slowdown = 1
- flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL
+ desc = "A paramedic EVA suit. Used in the recovery of bodies from space."
/obj/item/clothing/suit/space/eva
name = "EVA suit"
@@ -127,4 +125,33 @@
item_state = "s_helmet"
desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
- armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
\ No newline at end of file
+ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
+
+//Mime's Hardsuit
+/obj/item/clothing/head/helmet/space/eva/mime
+ name = "mime eva helmet"
+// icon = 'spaceciv.dmi'
+ desc = "An eva helmet specifically designed for the mime."
+ icon_state = "spacemimehelmet"
+ item_state = "spacemimehelmet"
+
+/obj/item/clothing/suit/space/eva/mime
+ name = "mime eva suit"
+// icon = 'spaceciv.dmi'
+ desc = "An EVA suit specifically designed for the mime."
+ icon_state = "spacemime_suit"
+ item_state = "spacemime_items"
+
+/obj/item/clothing/head/helmet/space/eva/clown
+ name = "clown eva helmet"
+// icon = 'spaceciv.dmi'
+ desc = "An EVA helmet specifically designed for the clown. SPESSHONK!"
+ icon_state = "clownhelmet"
+ item_state = "clownhelmet"
+
+/obj/item/clothing/suit/space/eva/clown
+ name = "clown eva suit"
+// icon = 'spaceciv.dmi'
+ desc = "An EVA suit specifically designed for the clown. SPESSHONK!"
+ icon_state = "spaceclown_suit"
+ item_state = "spaceclown_items"
diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm
index 04fc8365eaa..ce7e86c94ca 100644
--- a/code/modules/clothing/spacesuits/rig.dm
+++ b/code/modules/clothing/spacesuits/rig.dm
@@ -63,7 +63,7 @@
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/device/suit_cooling_unit)
- species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
+ species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
sprite_sheets = list(
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
@@ -501,7 +501,7 @@
icon_state = "rig0-singuloth"
item_state = "singuloth_helm"
_color = "singuloth"
- armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
+ armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100)
/obj/item/clothing/suit/space/rig/singuloth
icon_state = "rig-singuloth"
@@ -509,4 +509,4 @@
desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium."
item_state = "singuloth_hardsuit"
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
- armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
+ armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100)
diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm
index fb2976ac9cb..a7797fcdc48 100644
--- a/code/modules/clothing/spacesuits/syndi.dm
+++ b/code/modules/clothing/spacesuits/syndi.dm
@@ -14,7 +14,7 @@
item_state = "space_suit_syndicate"
desc = "Has a tag on it: Totally not property of of a hostile corporation, honest!"
w_class = 3
- allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
+ allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.8
diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm
index 7bf3efb8b97..dc292acf7e3 100644
--- a/code/modules/clothing/under/color.dm
+++ b/code/modules/clothing/under/color.dm
@@ -101,85 +101,73 @@
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/psyche
- name = "psychedelic"
+ name = "psychedelic jumpsuit"
desc = "Groovy!"
icon_state = "psyche"
_color = "psyche"
/obj/item/clothing/under/color/lightblue
- name = "lightblue"
- desc = "lightblue"
+ name = "light blue jumpsuit"
icon_state = "lightblue"
_color = "lightblue"
/obj/item/clothing/under/color/aqua
- name = "aqua"
- desc = "aqua"
+ name = "aqua jumpsuit"
icon_state = "aqua"
_color = "aqua"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/color/purple
- name = "purple"
- desc = "purple"
+ name = "purple jumpsuit"
icon_state = "purple"
item_state = "p_suit"
_color = "purple"
/obj/item/clothing/under/color/lightpurple
- name = "lightpurple"
- desc = "lightpurple"
+ name = "light purple jumpsuit"
icon_state = "lightpurple"
_color = "lightpurple"
/obj/item/clothing/under/color/lightgreen
- name = "lightgreen"
- desc = "lightgreen"
+ name = "light green jumpsuit"
icon_state = "lightgreen"
_color = "lightgreen"
/obj/item/clothing/under/color/lightblue
- name = "lightblue"
- desc = "lightblue"
+ name = "light blue jumpsuit"
icon_state = "lightblue"
_color = "lightblue"
/obj/item/clothing/under/color/lightbrown
- name = "lightbrown"
- desc = "lightbrown"
+ name = "light brown jumpsuit"
icon_state = "lightbrown"
_color = "lightbrown"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/color/brown
- name = "brown"
- desc = "brown"
+ name = "brown jumpsuit"
icon_state = "brown"
_color = "brown"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/color/yellowgreen
- name = "yellowgreen"
- desc = "yellowgreen"
+ name = "yellow green jumpsuit"
icon_state = "yellowgreen"
_color = "yellowgreen"
/obj/item/clothing/under/color/darkblue
- name = "darkblue"
- desc = "darkblue"
+ name = "dark blue jumpsuit"
icon_state = "darkblue"
_color = "darkblue"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/color/lightred
- name = "lightred"
- desc = "lightred"
+ name = "light red jumpsuit"
icon_state = "lightred"
_color = "lightred"
/obj/item/clothing/under/color/darkred
- name = "darkred"
- desc = "darkred"
+ name = "dark red jumpsuit"
icon_state = "darkred"
_color = "darkred"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
diff --git a/code/WorkInProgress/computer3/NTOS.dm b/code/modules/computer3/NTOS.dm
similarity index 100%
rename from code/WorkInProgress/computer3/NTOS.dm
rename to code/modules/computer3/NTOS.dm
diff --git a/code/WorkInProgress/computer3/bios.dm b/code/modules/computer3/bios.dm
similarity index 100%
rename from code/WorkInProgress/computer3/bios.dm
rename to code/modules/computer3/bios.dm
diff --git a/code/WorkInProgress/computer3/buildandrepair.dm b/code/modules/computer3/buildandrepair.dm
similarity index 100%
rename from code/WorkInProgress/computer3/buildandrepair.dm
rename to code/modules/computer3/buildandrepair.dm
diff --git a/code/WorkInProgress/computer3/component.dm b/code/modules/computer3/component.dm
similarity index 100%
rename from code/WorkInProgress/computer3/component.dm
rename to code/modules/computer3/component.dm
diff --git a/code/WorkInProgress/computer3/computer.dm b/code/modules/computer3/computer.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computer.dm
rename to code/modules/computer3/computer.dm
diff --git a/code/WorkInProgress/computer3/computer3_notes.dm b/code/modules/computer3/computer3_notes.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computer3_notes.dm
rename to code/modules/computer3/computer3_notes.dm
diff --git a/code/WorkInProgress/computer3/computers/HolodeckControl.dm b/code/modules/computer3/computers/HolodeckControl.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/HolodeckControl.dm
rename to code/modules/computer3/computers/HolodeckControl.dm
diff --git a/code/WorkInProgress/computer3/computers/Operating.dm b/code/modules/computer3/computers/Operating.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/Operating.dm
rename to code/modules/computer3/computers/Operating.dm
diff --git a/code/WorkInProgress/computer3/computers/aifixer.dm b/code/modules/computer3/computers/aifixer.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/aifixer.dm
rename to code/modules/computer3/computers/aifixer.dm
diff --git a/code/WorkInProgress/computer3/computers/arcade.dm b/code/modules/computer3/computers/arcade.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/arcade.dm
rename to code/modules/computer3/computers/arcade.dm
diff --git a/code/WorkInProgress/computer3/computers/atmos_alert.dm b/code/modules/computer3/computers/atmos_alert.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/atmos_alert.dm
rename to code/modules/computer3/computers/atmos_alert.dm
diff --git a/code/WorkInProgress/computer3/computers/camera.dm b/code/modules/computer3/computers/camera.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/camera.dm
rename to code/modules/computer3/computers/camera.dm
diff --git a/code/WorkInProgress/computer3/computers/card.dm b/code/modules/computer3/computers/card.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/card.dm
rename to code/modules/computer3/computers/card.dm
diff --git a/code/WorkInProgress/computer3/computers/cloning.dm b/code/modules/computer3/computers/cloning.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/cloning.dm
rename to code/modules/computer3/computers/cloning.dm
diff --git a/code/WorkInProgress/computer3/computers/communications.dm b/code/modules/computer3/computers/communications.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/communications.dm
rename to code/modules/computer3/computers/communications.dm
diff --git a/code/WorkInProgress/computer3/computers/crew.dm b/code/modules/computer3/computers/crew.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/crew.dm
rename to code/modules/computer3/computers/crew.dm
diff --git a/code/WorkInProgress/computer3/computers/customs.dm b/code/modules/computer3/computers/customs.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/customs.dm
rename to code/modules/computer3/computers/customs.dm
diff --git a/code/WorkInProgress/computer3/computers/law.dm b/code/modules/computer3/computers/law.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/law.dm
rename to code/modules/computer3/computers/law.dm
diff --git a/code/WorkInProgress/computer3/computers/medical.dm b/code/modules/computer3/computers/medical.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/medical.dm
rename to code/modules/computer3/computers/medical.dm
diff --git a/code/WorkInProgress/computer3/computers/message.dm b/code/modules/computer3/computers/message.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/message.dm
rename to code/modules/computer3/computers/message.dm
diff --git a/code/WorkInProgress/computer3/computers/power.dm b/code/modules/computer3/computers/power.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/power.dm
rename to code/modules/computer3/computers/power.dm
diff --git a/code/WorkInProgress/computer3/computers/prisoner.dm b/code/modules/computer3/computers/prisoner.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/prisoner.dm
rename to code/modules/computer3/computers/prisoner.dm
diff --git a/code/WorkInProgress/computer3/computers/prisonshuttle.dm b/code/modules/computer3/computers/prisonshuttle.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/prisonshuttle.dm
rename to code/modules/computer3/computers/prisonshuttle.dm
diff --git a/code/WorkInProgress/computer3/computers/robot.dm b/code/modules/computer3/computers/robot.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/robot.dm
rename to code/modules/computer3/computers/robot.dm
diff --git a/code/WorkInProgress/computer3/computers/scanconsole.dm b/code/modules/computer3/computers/scanconsole.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/scanconsole.dm
rename to code/modules/computer3/computers/scanconsole.dm
diff --git a/code/WorkInProgress/computer3/computers/security.dm b/code/modules/computer3/computers/security.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/security.dm
rename to code/modules/computer3/computers/security.dm
diff --git a/code/WorkInProgress/computer3/computers/shuttle.dm b/code/modules/computer3/computers/shuttle.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/shuttle.dm
rename to code/modules/computer3/computers/shuttle.dm
diff --git a/code/WorkInProgress/computer3/computers/specops_shuttle.dm b/code/modules/computer3/computers/specops_shuttle.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/specops_shuttle.dm
rename to code/modules/computer3/computers/specops_shuttle.dm
diff --git a/code/WorkInProgress/computer3/computers/station_alert.dm b/code/modules/computer3/computers/station_alert.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/station_alert.dm
rename to code/modules/computer3/computers/station_alert.dm
diff --git a/code/WorkInProgress/computer3/computers/syndicate_shuttle.dm b/code/modules/computer3/computers/syndicate_shuttle.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/syndicate_shuttle.dm
rename to code/modules/computer3/computers/syndicate_shuttle.dm
diff --git a/code/WorkInProgress/computer3/computers/syndicate_specops_shuttle.dm b/code/modules/computer3/computers/syndicate_specops_shuttle.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/syndicate_specops_shuttle.dm
rename to code/modules/computer3/computers/syndicate_specops_shuttle.dm
diff --git a/code/WorkInProgress/computer3/computers/welcome.dm b/code/modules/computer3/computers/welcome.dm
similarity index 100%
rename from code/WorkInProgress/computer3/computers/welcome.dm
rename to code/modules/computer3/computers/welcome.dm
diff --git a/code/WorkInProgress/computer3/file.dm b/code/modules/computer3/file.dm
similarity index 100%
rename from code/WorkInProgress/computer3/file.dm
rename to code/modules/computer3/file.dm
diff --git a/code/WorkInProgress/computer3/laptop.dm b/code/modules/computer3/laptop.dm
similarity index 100%
rename from code/WorkInProgress/computer3/laptop.dm
rename to code/modules/computer3/laptop.dm
diff --git a/code/WorkInProgress/computer3/lapvend.dm b/code/modules/computer3/lapvend.dm
similarity index 100%
rename from code/WorkInProgress/computer3/lapvend.dm
rename to code/modules/computer3/lapvend.dm
diff --git a/code/WorkInProgress/computer3/networking.dm b/code/modules/computer3/networking.dm
similarity index 100%
rename from code/WorkInProgress/computer3/networking.dm
rename to code/modules/computer3/networking.dm
diff --git a/code/WorkInProgress/computer3/program.dm b/code/modules/computer3/program.dm
similarity index 100%
rename from code/WorkInProgress/computer3/program.dm
rename to code/modules/computer3/program.dm
diff --git a/code/WorkInProgress/computer3/program_disks.dm b/code/modules/computer3/program_disks.dm
similarity index 100%
rename from code/WorkInProgress/computer3/program_disks.dm
rename to code/modules/computer3/program_disks.dm
diff --git a/code/WorkInProgress/computer3/server.dm b/code/modules/computer3/server.dm
similarity index 100%
rename from code/WorkInProgress/computer3/server.dm
rename to code/modules/computer3/server.dm
diff --git a/code/WorkInProgress/computer3/storage.dm b/code/modules/computer3/storage.dm
similarity index 100%
rename from code/WorkInProgress/computer3/storage.dm
rename to code/modules/computer3/storage.dm
diff --git a/code/WorkInProgress/computer3/test_machines.dm b/code/modules/computer3/test_machines.dm
similarity index 100%
rename from code/WorkInProgress/computer3/test_machines.dm
rename to code/modules/computer3/test_machines.dm
diff --git a/code/WorkInProgress/computer3/upload/lawfile.dm b/code/modules/computer3/upload/lawfile.dm
similarity index 100%
rename from code/WorkInProgress/computer3/upload/lawfile.dm
rename to code/modules/computer3/upload/lawfile.dm
diff --git a/code/WorkInProgress/computer3/upload/programs.dm b/code/modules/computer3/upload/programs.dm
similarity index 100%
rename from code/WorkInProgress/computer3/upload/programs.dm
rename to code/modules/computer3/upload/programs.dm
diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm
index c7e93804419..27736fe0858 100644
--- a/code/modules/customitems/item_defines.dm
+++ b/code/modules/customitems/item_defines.dm
@@ -427,7 +427,6 @@
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/New()
..()
- reagents.remove_reagent("tricordrazine", 30)
reagents.add_reagent("oxycodone", 15)
update_icon()
return
diff --git a/code/modules/events/alien_infestation.dm b/code/modules/events/alien_infestation.dm
index 64485bf701e..a86219ba03a 100644
--- a/code/modules/events/alien_infestation.dm
+++ b/code/modules/events/alien_infestation.dm
@@ -26,7 +26,7 @@
if(temp_vent.network.normal_members.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
- var/list/candidates = get_candidates(BE_ALIEN)
+ var/list/candidates = get_candidates(BE_ALIEN,ALIEN_AFK_BRACKET,"alien","Syndicate")
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
diff --git a/code/modules/events/blob.dm b/code/modules/events/blob.dm
index 50d2e10d3dd..9a3dc92a754 100644
--- a/code/modules/events/blob.dm
+++ b/code/modules/events/blob.dm
@@ -1,6 +1,7 @@
/datum/event/blob
- announceWhen = 12
- endWhen = 120
+ announceWhen = 120
+ noAutoEnd = 1
+ var/nuke_announced = 0
var/obj/effect/blob/core/Blob
@@ -28,12 +29,10 @@
/datum/event/blob/tick()
if(Blob && IsMultiple(activeFor, 3))
Blob.process()
- var/blobs = 0
- for(var/obj/effect/blob/core/core in world)
- blobs++
- if(blobs >= 3)
+ if(blobs.len > 700*0.6 && !nuke_announced)
announce_nuke()
- if(!Blob && !blobs)
+ nuke_announced = 1
+ if(!Blob && !blob_cores.len)
kill()
return
@@ -62,12 +61,15 @@
world << sound('sound/effects/siren.ogg')
/datum/event/blob/kill()
- command_alert("The level 7 biohazard aboard [station_name()] has been eliminated. Directive 7-10 has been lifted, and the station is no longer quarantined.", "Biohazard Update")
-
- for (var/mob/living/silicon/ai/aiPlayer in player_list)
- if (aiPlayer.client)
- var/law = ""
- aiPlayer.set_zeroth_law(law)
- aiPlayer << "\red You have detected a change in your laws information:"
- aiPlayer << "Laws Updated: [law]"
- ..()
\ No newline at end of file
+ spawn(10)
+ if(Blob || blob_cores.len)
+ return
+ command_alert("The level 7 biohazard aboard [station_name()] has been eliminated. Directive 7-10 has been lifted, and the station is no longer quarantined.", "Biohazard Update")
+
+ for (var/mob/living/silicon/ai/aiPlayer in player_list)
+ if (aiPlayer.client)
+ var/law = ""
+ aiPlayer.set_zeroth_law(law)
+ aiPlayer << "\red You have detected a change in your laws information:"
+ aiPlayer << "Laws Updated: [law]"
+ ..()
\ No newline at end of file
diff --git a/code/modules/events/borers.dm b/code/modules/events/borers.dm
index 66a998756a1..60d342628bd 100644
--- a/code/modules/events/borers.dm
+++ b/code/modules/events/borers.dm
@@ -23,7 +23,7 @@
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent
- var/list/candidates = get_candidates(BE_ALIEN)
+ var/list/candidates = get_candidates(BE_ALIEN,ALIEN_AFK_BRACKET,"alien","Syndicate")
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
var/client/C = pick_n_take(candidates)
diff --git a/code/modules/events/event.dm b/code/modules/events/event.dm
index e3fac3ac6a7..5949ac83623 100644
--- a/code/modules/events/event.dm
+++ b/code/modules/events/event.dm
@@ -57,6 +57,7 @@
var/isRunning = 1 //If this event is currently running. You should not change this.
var/startedAt = 0 //When this event started.
var/endedAt = 0 //When this event ended.
+ var/noAutoEnd = 0 //Does the event end automatically after endWhen passes?
var/area/impact_area //The area the event will hit
var/datum/event_meta/event_meta = null
@@ -104,7 +105,7 @@
//Do not override this proc, instead use the appropiate procs.
//This proc will handle the calls to the appropiate procs.
/datum/event/proc/process()
- if(activeFor > startWhen && activeFor < endWhen)
+ if(activeFor > startWhen && activeFor < endWhen || noAutoEnd)
tick()
if(activeFor == startWhen)
@@ -114,12 +115,12 @@
if(activeFor == announceWhen)
announce()
- if(activeFor == endWhen)
+ if(activeFor == endWhen && !noAutoEnd)
isRunning = 0
end()
// Everything is done, let's clean up.
- if(activeFor >= lastProcessAt())
+ if(activeFor >= lastProcessAt() && !noAutoEnd)
kill()
activeFor++
diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm
index 8441b36dcd4..2e0d771cd57 100644
--- a/code/modules/events/event_container.dm
+++ b/code/modules/events/event_container.dm
@@ -2,7 +2,7 @@
#define ASSIGNMENT_AI "AI"
#define ASSIGNMENT_CYBORG "Cyborg"
#define ASSIGNMENT_ENGINEER "Engineer"
-#define ASSIGNMENT_GARDENER "Gardener"
+#define ASSIGNMENT_BOTANIST "Botanist"
#define ASSIGNMENT_JANITOR "Janitor"
#define ASSIGNMENT_MEDICAL "Medical"
#define ASSIGNMENT_SCIENTIST "Scientist"
@@ -185,7 +185,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
#undef ASSIGNMENT_AI
#undef ASSIGNMENT_CYBORG
#undef ASSIGNMENT_ENGINEER
-#undef ASSIGNMENT_GARDENER
+#undef ASSIGNMENT_BOTANIST
#undef ASSIGNMENT_JANITOR
#undef ASSIGNMENT_MEDICAL
#undef ASSIGNMENT_SCIENTIST
diff --git a/code/modules/events/event_manager.dm b/code/modules/events/event_manager.dm
index 1c0b687d3e5..caff07fb8cc 100644
--- a/code/modules/events/event_manager.dm
+++ b/code/modules/events/event_manager.dm
@@ -172,11 +172,12 @@
var/datum/event_meta/EM = E.event_meta
var/ends_at = E.startedAt + (E.lastProcessAt() * master_controller.minimum_ticks) // A best estimate
var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
+ var/no_end = E.noAutoEnd
html += ""
html += "| [severity_to_string[EM.severity]] | "
html += "[EM.name] | "
- html += "[worldtime2text(ends_at)] | "
- html += "[ends_in] | "
+ html += "[no_end ? "N/A" : worldtime2text(ends_at)] | "
+ html += "[no_end ? "N/A" : ends_in] | "
html += "Stop | "
html += " "
html += " |
"
diff --git a/code/modules/events/tgevents/alien_infestation.dm b/code/modules/events/tgevents/alien_infestation.dm
index 322c7feaad1..3d1dca58bc2 100644
--- a/code/modules/events/tgevents/alien_infestation.dm
+++ b/code/modules/events/tgevents/alien_infestation.dm
@@ -26,7 +26,7 @@
if(temp_vent.network.normal_members.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
- var/list/candidates = get_candidates(BE_ALIEN)
+ var/list/candidates = get_candidates(BE_ALIEN,ALIEN_AFK_BRACKET,"alien","Syndicate")
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index d1dfd17227b..bc39a2cbf00 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -333,7 +333,7 @@ proc/check_panel(mob/M)
return
var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_box/a357,\
- /obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/melee/energy/sword,\
+ /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/energy/sword,\
/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
/obj/item/clothing/shoes/syndigaloshes, /obj/item/weapon/card/id/syndicate,\
diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm
index f1d12a1a6a5..5e4d0b3b4b4 100644
--- a/code/modules/hydroponics/seed_datums.dm
+++ b/code/modules/hydroponics/seed_datums.dm
@@ -466,7 +466,7 @@ proc/populate_seed_list()
display_name = "chili plants"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/chili)
chems = list("capsaicin" = list(3,5), "nutriment" = list(1,25))
- mutants = list("icechili")
+ mutants = list("icechili", "ghostchili")
packet_icon = "seed-chili"
plant_icon = "chili"
harvest_repeat = 1
@@ -490,6 +490,21 @@ proc/populate_seed_list()
maturation = 4
production = 4
+/datum/seed/chili/ghost
+ name = "ghostchili"
+ seed_name = "ghost chili pepper"
+ display_name = "ghost chili pepper plants"
+ mutants = null
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli)
+ chems = list("capsaicin" = list(8,2), "condensedcapsaicin" = list(4,4), "nutriment" = list(1,25))
+ packet_icon = "seed-chilighost"
+ plant_icon = "chilighost"
+ growth_stages = 6
+
+ maturation = 10
+ production = 10
+ yield = 3
+
// Berry plants/variants.
/datum/seed/berry
name = "berries"
@@ -601,7 +616,7 @@ proc/populate_seed_list()
seed_name = "blood tomato"
display_name = "blood tomato plant"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato)
- mutants = list("killer")
+ mutants = list("killertomato")
packet_icon = "seed-bloodtomato"
plant_icon = "bloodtomato"
chems = list("nutriment" = list(1,10), "blood" = list(1,5))
@@ -938,13 +953,13 @@ proc/populate_seed_list()
production = 6
yield = 6
growth_stages = 3
- plant_icon = ""
/datum/seed/flower/sunflower
name = "sunflowers"
seed_name = "sunflower"
display_name = "sunflowers"
packet_icon = "seed-sunflower"
+ mutants = list("moonflower", "novaflower")
products = list(/obj/item/weapon/grown/sunflower)
plant_icon = "sunflower"
@@ -952,6 +967,33 @@ proc/populate_seed_list()
maturation = 6
growth_stages = 3
+/datum/seed/flower/moonflower
+ name = "moonflowers"
+ seed_name = "moonflower"
+ display_name = "moonflowers"
+ packet_icon = "seed-moonflower"
+ mutants = null
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower)
+ plant_icon = "moonflower"
+ chems = list("nutriment" = list(1,50), "moonshine" = list(1,10))
+
+ lifespan = 25
+ maturation = 6
+ growth_stages = 3
+
+/datum/seed/flower/novaflower
+ name = "novaflowers"
+ seed_name = "novaflower"
+ display_name = "novaflowers"
+ packet_icon = "seed-novaflower"
+ mutants = null
+ products = list(/obj/item/weapon/grown/novaflower)
+ plant_icon = "novaflower"
+
+ lifespan = 25
+ maturation = 6
+ growth_stages = 3
+
//Grapes/varieties
/datum/seed/grapes
name = "grapes"
@@ -980,6 +1022,151 @@ proc/populate_seed_list()
plant_icon = "greengrape"
chems = list("nutriment" = list(1,10), "kelotane" = list(3,5))
+//Soybeans/varieties
+/datum/seed/soybean
+ name = "soybean"
+ seed_name = "soybean"
+ display_name = "soybeans"
+ packet_icon = "seed-soybean"
+ mutants = list("koibean")
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans)
+ plant_icon = "soybean"
+ harvest_repeat = 1
+ chems = list("nutriment" = list(1,20))
+
+ lifespan = 25
+ maturation = 4
+ production = 4
+ yield = 3
+ potency = 5
+
+/datum/seed/soybean/koi
+ name = "koibean"
+ seed_name = "koibean"
+ display_name = "koi beans"
+ packet_icon = "seed-koibean"
+ mutants = null
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans)
+ plant_icon = "soybean"
+ harvest_repeat = 1
+ chems = list("nutriment" = list(1,30), "carpotoxin" = list(1,20))
+
+ lifespan = 25
+ maturation = 4
+ production = 4
+ yield = 3
+ potency = 5
+
+//Tobacco/varieties
+/datum/seed/tobacco
+ name = "tobacco"
+ seed_name = "tobacco"
+ display_name = "tobacco"
+ packet_icon = "seed-tobacco"
+ mutants = list("stobacco")
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco)
+ plant_icon = "tobacco"
+ harvest_repeat = 1
+ chems = list("nutriment" = list(1,40), "nicotine" = list(1,40))
+
+ lifespan = 25
+ maturation = 5
+ production = 5
+ yield = 6
+ potency = 10
+ growth_stages = 3
+
+/datum/seed/tobacco/space
+ name = "stobacco"
+ seed_name = "space tobacco"
+ display_name = "space tobacco"
+ packet_icon = "seed-stobacco"
+ mutants = null
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space)
+ plant_icon = "stobacco"
+ harvest_repeat = 1
+ chems = list("nutriment" = list(1,40), "nicotine" = list(1,20), "inaprovaline" = list(1,30))
+
+ lifespan = 25
+ maturation = 5
+ production = 5
+ yield = 4
+ potency = 5
+ growth_stages = 3
+
+//Tea/varieties
+/datum/seed/teaaspera
+ name = "teaaspera"
+ seed_name = "tea aspera"
+ display_name = "tea aspera"
+ packet_icon = "seed-teaaspera"
+ mutants = list("teaastra")
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/teaaspera)
+ plant_icon = "teaaspera"
+ harvest_repeat = 1
+ chems = list("teapowder" = list(1,20), "anti_toxin" = list(1,30))
+
+ lifespan = 30
+ maturation = 5
+ production = 5
+ yield = 6
+ potency = 10
+ growth_stages = 5
+
+/datum/seed/teaastra
+ name = "teaastra"
+ seed_name = "tea astra"
+ display_name = "tea astra"
+ packet_icon = "seed-teaastra"
+ mutants = null
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/teaastra)
+ plant_icon = "teaastra"
+ harvest_repeat = 1
+ chems = list("teapowder" = list(1,20), "impedrezene" = list(1,30))
+
+ lifespan = 30
+ maturation = 5
+ production = 5
+ yield = 6
+ potency = 10
+ growth_stages = 5
+
+//Coffee/varieties
+/datum/seed/coffeea
+ name = "coffeea"
+ seed_name = "coffee arabica"
+ display_name = "coffee arabica"
+ packet_icon = "seed-coffeea"
+ mutants = list("coffeer")
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/coffeea)
+ plant_icon = "coffeea"
+ harvest_repeat = 1
+ chems = list("coffeepowder" = list(1,20), "synaptizine" = list(1,40))
+
+ lifespan = 30
+ maturation = 5
+ production = 5
+ yield = 6
+ potency = 10
+ growth_stages = 5
+
+/datum/seed/coffeer
+ name = "coffeer"
+ seed_name = "coffee robusta"
+ display_name = "coffee robusta"
+ mutants = null
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/coffeer)
+ plant_icon = "coffeer"
+ harvest_repeat = 1
+ chems = list("coffeepowder" = list(1,20), "synaptizine" = list(1,20), "hyperzine" = list(1,40))
+
+ lifespan = 30
+ maturation = 5
+ production = 5
+ yield = 4
+ potency = 10
+ growth_stages = 5
+
//Everything else
/datum/seed/peanuts
name = "peanut"
@@ -1093,22 +1280,6 @@ proc/populate_seed_list()
potency = 10
growth_stages = 4
-/datum/seed/soybean
- name = "soybean"
- seed_name = "soybean"
- display_name = "soybeans"
- packet_icon = "seed-soybean"
- products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans)
- plant_icon = "soybean"
- harvest_repeat = 1
- chems = list("nutriment" = list(1,20))
-
- lifespan = 25
- maturation = 4
- production = 4
- yield = 3
- potency = 5
-
/datum/seed/wheat
name = "wheat"
seed_name = "wheat"
diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm
index d0afda2e6fb..948e78f96e9 100644
--- a/code/modules/hydroponics/seeds.dm
+++ b/code/modules/hydroponics/seeds.dm
@@ -115,6 +115,9 @@
/obj/item/seeds/soyaseed
seed_type = "soybean"
+/obj/item/seeds/koiseed
+ seed_type = "koibean"
+
/obj/item/seeds/wheatseed
seed_type = "wheat"
@@ -221,4 +224,29 @@
seed_type = "cherry"
/obj/item/seeds/kudzuseed
- seed_type = "kudzu"
\ No newline at end of file
+ seed_type = "kudzu"
+
+/obj/item/seeds/tobaccoseed
+ seed_type = "tobacco"
+
+/obj/item/seeds/stobaccoseed
+ seed_type = "stobacco"
+
+/obj/item/seeds/teaasperaseed
+ seed_type = "teaaspera"
+
+/obj/item/seeds/teaastraseed
+ seed_type = "teaastra"
+
+/obj/item/seeds/coffeeaseed
+ seed_type = "coffeea"
+
+/obj/item/seeds/coffeerseed
+ seed_type = "coffeer"
+
+/obj/item/seeds/moonflowerseed
+ seed_type = "moonflower"
+
+/obj/item/seeds/novaflowerseed
+ seed_type = "novaflower"
+
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/falsewall.dm b/code/modules/jungle/falsewall.dm
similarity index 100%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/falsewall.dm
rename to code/modules/jungle/falsewall.dm
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dm b/code/modules/jungle/jungle.dm
similarity index 99%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dm
rename to code/modules/jungle/jungle.dm
index ccfe4c1e657..eadeff7558e 100644
--- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dm
+++ b/code/modules/jungle/jungle.dm
@@ -16,7 +16,7 @@
/area/jungle
name = "jungle"
- icon = 'code/workinprogress/cael_aislinn/jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "area"
lighting_use_dynamic = 0
luminosity = 1
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi b/code/modules/jungle/jungle.dmi
similarity index 100%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi
rename to code/modules/jungle/jungle.dmi
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm b/code/modules/jungle/jungle_animals.dm
similarity index 97%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm
rename to code/modules/jungle/jungle_animals.dm
index 79dfb3fb356..631a0f9fdbb 100644
--- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm
+++ b/code/modules/jungle/jungle_animals.dm
@@ -50,7 +50,7 @@
/mob/living/simple_animal/hostile/panther
name = "panther"
desc = "A long sleek, black cat with sharp teeth and claws."
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "panther"
icon_living = "panther"
icon_dead = "panther_dead"
@@ -108,7 +108,7 @@
/mob/living/simple_animal/hostile/snake
name = "snake"
desc = "A sinuously coiled, venomous looking reptile."
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "snake"
icon_living = "snake"
icon_dead = "snake_dead"
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm b/code/modules/jungle/jungle_plants.dm
similarity index 90%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm
rename to code/modules/jungle/jungle_plants.dm
index f2ec44bb0d4..db0cc017b75 100644
--- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm
+++ b/code/modules/jungle/jungle_plants.dm
@@ -5,7 +5,7 @@
/obj/structure/bush
name = "foliage"
desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away."
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "bush1"
density = 1
anchored = 1
@@ -69,12 +69,12 @@ var/jungle_plants_init = 0
/obj/item/weapon/reagent_containers/food/snacks/grown/jungle_fruit
name = "jungle fruit"
desc = "It smells weird and looks off."
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "orange"
potency = 1
/obj/structure/jungle_plant
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "plant1"
desc = "Looks like some of that fruit might be edible."
var/fruits_left = 3
@@ -93,7 +93,7 @@ var/jungle_plants_init = 0
fruit_type = rand(1,7)
icon_state = "plant[fruit_type]"
fruits_left = rand(1,5)
- fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]")
+ fruit_overlay = icon('code/modules/jungle/jungle.dmi',"fruit[fruits_left]")
fruit_r = 255 - fruit_type * 36
fruit_g = rand(1,255)
fruit_b = fruit_type * 36
@@ -114,7 +114,7 @@ var/jungle_plants_init = 0
J.attack_hand(user)
overlays -= fruit_overlay
- fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]")
+ fruit_overlay = icon('code/modules/jungle/jungle.dmi',"fruit[fruits_left]")
fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD)
overlays += fruit_overlay
else
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm b/code/modules/jungle/jungle_temple.dm
similarity index 92%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm
rename to code/modules/jungle/jungle_temple.dm
index d4214f76fee..ca7b21c8cf8 100644
--- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm
+++ b/code/modules/jungle/jungle_temple.dm
@@ -3,37 +3,37 @@
/area/jungle/temple_one
name = "temple"
lighting_use_dynamic = 1
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "temple1"
/area/jungle/temple_two
name = "temple"
lighting_use_dynamic = 1
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "temple2"
/area/jungle/temple_three
name = "temple"
lighting_use_dynamic = 1
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "temple3"
/area/jungle/temple_four
name = "temple"
lighting_use_dynamic = 1
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "temple4"
/area/jungle/temple_five
name = "temple"
lighting_use_dynamic = 1
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "temple5"
/area/jungle/temple_six
name = "temple"
lighting_use_dynamic = 1
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "temple6"
/obj/effect/landmark/door_spawner
@@ -280,8 +280,8 @@
/obj/effect/step_trigger/trap
name = "trap"
- icon = 'code/workinprogress/cael_aislinn/jungle/jungle.dmi'
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "trap"
var/trap_type
@@ -306,7 +306,7 @@
M.apply_damage(rand(5,10), BRUTE, sharp=1, edge=1)
var/atom/myloc = src.loc
- var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"sawblade")
+ var/image/flicker = image('code/modules/jungle/jungle.dmi',"sawblade")
myloc.overlays += flicker
spawn(8)
myloc.overlays -= flicker
@@ -317,7 +317,7 @@
M.apply_damage(rand(5,10), TOX)
var/atom/myloc = src.loc
- var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"dart[rand(1,3)]")
+ var/image/flicker = image('code/modules/jungle/jungle.dmi',"dart[rand(1,3)]")
myloc.overlays += flicker
spawn(8)
myloc.overlays -= flicker
@@ -328,7 +328,7 @@
M.apply_damage(rand(5,10), BURN)
var/atom/myloc = src.loc
- var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"flameburst")
+ var/image/flicker = image('code/modules/jungle/jungle.dmi',"flameburst")
myloc.overlays += flicker
spawn(8)
myloc.overlays -= flicker
@@ -344,7 +344,7 @@
M.visible_message("\red The floor under [M] suddenly tips upward!","\red The floor tips upward under you!")
var/atom/myloc = src.loc
- var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"throw[throw_dir]")
+ var/image/flicker = image('code/modules/jungle/jungle.dmi',"throw[throw_dir]")
myloc.overlays += flicker
var/turf/my_turf = get_turf(loc)
if(!my_turf.density)
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm b/code/modules/jungle/jungle_tribe.dm
similarity index 95%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm
rename to code/modules/jungle/jungle_tribe.dm
index 2747ce063c1..e5a38944846 100644
--- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm
+++ b/code/modules/jungle/jungle_tribe.dm
@@ -8,7 +8,7 @@
/obj/effect/jungle_tribe_spawn
name = "campfire"
desc = "Looks cosy, in an alien sort of way."
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "campfire"
anchored = 1
var/list/tribesmen = list()
@@ -46,7 +46,7 @@
/mob/living/simple_animal/hostile/tribesman
name = "tribesman"
desc = "A noble savage, doesn't seem to know what to make of you."
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "native1"
icon_living = "native1"
icon_dead = "native1_dead"
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm b/code/modules/jungle/jungle_turfs.dm
similarity index 96%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm
rename to code/modules/jungle/jungle_turfs.dm
index e839a5edc1c..3ae601693e9 100644
--- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm
+++ b/code/modules/jungle/jungle_turfs.dm
@@ -4,7 +4,7 @@
var/plants_spawn = 1
name = "wet grass"
desc = "Thick, long wet grass"
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "grass1"
var/icon_spawn_state = "grass1"
luminosity = 3
@@ -16,7 +16,7 @@
if(prob(90))
var/image/I
if(prob(35))
- I = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"plant[rand(1,7)]")
+ I = image('code/modules/jungle/jungle.dmi',"plant[rand(1,7)]")
else
if(prob(30))
I = image('icons/obj/flora/ausflora.dmi',"reedbush_[rand(1,4)]")
@@ -46,7 +46,7 @@
bushes_spawn = 0
name = "wet grass"
desc = "thick, long wet grass"
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
icon_state = "grass_path"
icon_spawn_state = "grass2"
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm b/code/modules/jungle/misc_helpers.dm
similarity index 100%
rename from code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm
rename to code/modules/jungle/misc_helpers.dm
diff --git a/code/modules/media/jukebox.dm b/code/modules/media/jukebox.dm
index 1f0d12a9dd2..3605e929f7c 100644
--- a/code/modules/media/jukebox.dm
+++ b/code/modules/media/jukebox.dm
@@ -214,7 +214,7 @@ var/global/loopModeNames=list(
/obj/machinery/media/jukebox/process()
if(!playlist)
var/url="[config.media_base_url]/index.php?playlist=[playlist_id]"
- testing("[src] - Updating playlist from [url]...")
+ //testing("[src] - Updating playlist from [url]...")
var/response = world.Export(url)
playlist=list()
if(response)
@@ -240,7 +240,7 @@ var/global/loopModeNames=list(
playing=1
autoplay=0
else
- testing("[src] failed to update playlist: Response null.")
+ //testing("[src] failed to update playlist: Response null.")
stat &= BROKEN
update_icon()
return
diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm
index 83ebb434540..1a0315b957d 100644
--- a/code/modules/mining/equipment_locker.dm
+++ b/code/modules/mining/equipment_locker.dm
@@ -140,31 +140,34 @@
/**********************Mining Equipment Locker**************************/
/obj/machinery/mineral/equipment_locker
- name = "mining equipment locker"
- desc = "An equipment locker for miners, points collected at an ore redemption machine can be spent here."
+ name = "mining equipment vendor"
+ desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "mining"
density = 1
anchored = 1.0
var/obj/item/weapon/card/id/inserted_id
var/list/prize_list = list(
- new /datum/data/mining_equipment("Chili", /obj/item/weapon/reagent_containers/food/snacks/hotchili, 100),
- new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 100),
- new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 150),
- new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 150),
- //new /datum/data/mining_equipment("Stimulant pills", /obj/item/weapon/storage/pill_bottle/stimulant, 350),
- //new /datum/data/mining_equipment("Alien toy", /obj/item/clothing/mask/facehugger/toy, 250),
- //new /datum/data/mining_equipment("Laser pointer", /obj/item/device/laser_pointer, 250),
- new /datum/data/mining_equipment("Point card", /obj/item/weapon/card/mining_point_card, 500),
- new /datum/data/mining_equipment("Lazarus injector", /obj/item/weapon/lazarus_injector, 1000),
- new /datum/data/mining_equipment("Space cash", /obj/item/weapon/spacecash/c1000, 5000),
- new /datum/data/mining_equipment("Sonic jackhammer", /obj/item/weapon/pickaxe/jackhammer, 500),
- new /datum/data/mining_equipment("Mining drone", /mob/living/simple_animal/hostile/mining_drone/, 500),
- new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250),
- new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 750),
- new /datum/data/mining_equipment("Kinetic accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 1000),
- new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide, 2000),
- )
+ new /datum/data/mining_equipment("Stimpack MediPen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack, 50),
+ new /datum/data/mining_equipment("Leporazine MediPen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/leporazine, 50),
+ new /datum/data/mining_equipment("MediPen Bundle", /obj/item/weapon/storage/box/autoinjector/utility, 200),
+ new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 100),
+ new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
+ new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 200),
+ new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250),
+ new /datum/data/mining_equipment("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 300),
+ new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 400),
+ new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 450),
+ new /datum/data/mining_equipment("Mining Drone", /mob/living/simple_animal/hostile/mining_drone/, 500),
+ new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 650),
+ new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 650),
+ new /datum/data/mining_equipment("Sonic Jackhammer", /obj/item/weapon/pickaxe/jackhammer, 800),
+ new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000),
+ new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide/mining, 2000),
+ new /datum/data/mining_equipment("Space Cash", /obj/item/weapon/spacecash/c1000, 5000),
+ new /datum/data/mining_equipment("Point Card", /obj/item/weapon/card/mining_point_card, 500),
+ )
+
/datum/data/mining_equipment/
var/equipment_name = "generic"
@@ -183,13 +186,12 @@
/obj/machinery/mineral/equipment_locker/interact(mob/user)
var/dat
- dat += text("Mining Equipment Locker
")
-
+ dat +=""
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected.
Eject ID."
else
dat += "No ID inserted.
Insert ID."
-
+ dat += "
"
dat += "
Equipment point cost list:
"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "| [prize.equipment_name] | [prize.cost] | Purchase |
"
@@ -230,26 +232,39 @@
if(istype(I, /obj/item/weapon/mining_voucher))
RedeemVoucher(I, user)
return
+ if(istype(I,/obj/item/weapon/card/id))
+ var/obj/item/weapon/card/id/C = usr.get_active_hand()
+ if(istype(C) && !istype(inserted_id))
+ usr.drop_item()
+ C.loc = src
+ inserted_id = C
+ interact(user)
+ return
..()
/obj/machinery/mineral/equipment_locker/proc/RedeemVoucher(voucher, redeemer)
- var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") in list("Resonator kit", "Kinetic Accelerator", "Mining Drone", "Cancel")
+ var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") in list("Mining Drill", "Kinetic Accelerator", "Mining Drone", "Advanced Scanner", "Cancel")
if(!selection || !Adjacent(redeemer))
return
switch(selection)
- if("Resonator kit")
- new /obj/item/weapon/resonator(src.loc)
- //new /obj/item/weapon/storage/pill_bottle/stimulant(src.loc)
+ if("Mining Drill")
+ new /obj/item/weapon/pickaxe/drill(src.loc)
if("Kinetic Accelerator")
new /obj/item/weapon/gun/energy/kinetic_accelerator(src.loc)
if("Mining Drone")
new /mob/living/simple_animal/hostile/mining_drone(src.loc)
+ if("Advanced Scanner")
+ new /obj/item/device/t_scanner/adv_mining_scanner(src.loc)
if("Cancel")
return
del(voucher)
-/obj/machinery/mineral/equipment_locker/ex_act()
- return
+/obj/machinery/mineral/equipment_locker/ex_act(severity)
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(5, 1, src)
+ s.start()
+ if(prob(50 / severity) && severity < 3)
+ del(src)
/**********************Mining Equipment Locker Items**************************/
@@ -360,7 +375,7 @@
/obj/item/weapon/resonator/proc/CreateResonance(var/target, var/creator)
if(cooldown <= 0)
- playsound(src,'sound/effects/stealthoff.ogg',50,1)
+ playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
var/obj/effect/resonance/R = new /obj/effect/resonance(get_turf(target))
R.creator = creator
cooldown = 1
@@ -384,7 +399,7 @@
icon_state = "shield1"
layer = 4.1
mouse_opacity = 0
- var/resonance_damage = 30
+ var/resonance_damage = 20
var/creator = null
/obj/effect/resonance/New()
@@ -393,7 +408,7 @@
return
if(istype(proj_turf, /turf/simulated/mineral))
var/turf/simulated/mineral/M = proj_turf
- playsound(src,'sound/effects/sparks4.ogg',50,1)
+ playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
M.GetDrilled()
spawn(5)
del(src)
@@ -402,9 +417,9 @@
var/pressure = environment.return_pressure()
if(pressure < 50)
name = "strong resonance field"
- resonance_damage = 60
+ resonance_damage = 45
spawn(50)
- playsound(src,'sound/effects/sparks4.ogg',50,1)
+ playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
if(creator)
for(var/mob/living/L in src.loc)
add_logs(creator, L, "used a resonator field on", object="resonator")
@@ -416,15 +431,28 @@
L.adjustBruteLoss(resonance_damage)
del(src)
+/**********************Facehugger toy**********************/
+
+/obj/item/clothing/mask/facehugger/toy
+ desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
+ throwforce = 0
+ real = 0
+ sterile = 1
+
+/obj/item/clothing/mask/facehugger/toy/Die()
+ return
+
+
/**********************Mining drone**********************/
/mob/living/simple_animal/hostile/mining_drone/
name = "nanotrasen minebot"
- desc = "A small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
+ desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
icon = 'icons/obj/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANWEAKEN|CANPUSH
+ stop_automated_movement_when_pulled = 1
mouse_opacity = 1
faction = list("neutral")
a_intent = "harm"
@@ -442,8 +470,8 @@
move_to_delay = 10
retreat_distance = 1
minimum_distance = 2
- health = 100
- maxHealth = 100
+ health = 125
+ maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
environment_smash = 0
@@ -452,8 +480,8 @@
ranged = 1
ranged_message = "shoots"
ranged_cooldown_cap = 3
- projectiletype = /obj/item/projectile/beam
- projectilesound = 'sound/weapons/Laser.ogg'
+ projectiletype = /obj/item/projectile/kinetic
+ projectilesound = 'sound/weapons/Gunshot4.ogg'
wanted_objects = list(/obj/item/weapon/ore)
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob)
@@ -469,7 +497,7 @@
health += 10
user << "You repair some of the armor on [src]."
return
- if(istype(I, /obj/item/device/mining_scanner))
+ if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner))
user << "You instruct [src] to drop any collected ore."
DropOre()
return
@@ -500,7 +528,6 @@
..()
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
- stop_automated_movement_when_pulled = 1
idle_vision_range = 9
search_objects = 2
wander = 1
@@ -510,8 +537,7 @@
icon_state = "mining_drone"
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
- stop_automated_movement_when_pulled = 0
- idle_vision_range = 5
+ idle_vision_range = 7
search_objects = 0
wander = 0
ranged = 1
@@ -556,11 +582,13 @@
icon = 'icons/obj/syringe.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
+ icon_override = 'icons/mob/in-hand/tools.dmi'
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 5
var/loaded = 1
+ var/malfunctioning = 0
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
@@ -569,12 +597,17 @@
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.stat == DEAD)
- M.faction = list("lazarus")
+ M.faction = list("neutral")
M.revive()
if(istype(target, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
- H.friends += user
- log_game("[user] has revived hostile mob [target] with a lazarus injector")
+ if(malfunctioning)
+ H.faction |= list("lazarus", "\ref[user]")
+ H.friends += user
+ H.attack_same = 1
+ log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
+ else
+ H.attack_same = 0
loaded = 0
user.visible_message("[user] injects [M] with [src], reviving it.")
playsound(src,'sound/effects/refill.ogg',50,1)
@@ -587,16 +620,22 @@
user << "[src] is only effective on lesser beings."
return
-/obj/item/weapon/lazarus_injector/examine()
+/obj/item/weapon/lazarus_injector/emp_act()
+ if(!malfunctioning)
+ malfunctioning = 1
+
+/obj/item/weapon/lazarus_injector/examine(mob/user)
..()
if(!loaded)
- usr << "[src] is empty."
+ user << "[src] is empty."
+ if(malfunctioning)
+ user << "The display on [src] seems to be flickering."
/**********************Mining Scanner**********************/
/obj/item/device/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals, it can also be used to stop gibtonite detonations. Requires you to wear mesons to work properly."
name = "mining scanner"
- icon_state = "mining"
+ icon_state = "mining1"
item_state = "analyzer"
w_class = 2.0
flags = CONDUCT
@@ -638,9 +677,55 @@
M.icon_state = M.scan_state
del(src)
+/obj/item/device/t_scanner/adv_mining_scanner
+ desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Requires you to wear mesons to function properly."
+ name = "advanced mining scanner"
+ icon_state = "mining0"
+ item_state = "analyzer"
+ w_class = 2.0
+ flags = CONDUCT
+ slot_flags = SLOT_BELT
+ var/cooldown = 0
+
+/obj/item/device/t_scanner/adv_mining_scanner/scan()
+ if(!cooldown)
+ cooldown = 1
+ spawn(80)
+ cooldown = 0
+ var/turf/t = get_turf(src)
+ var/list/mobs = recursive_mob_check(t, 1,0,0)
+ if(!mobs.len)
+ return
+ var/list/L = list()
+ var/turf/simulated/mineral/M
+ for(M in range(7, t))
+ if(M.scan_state)
+ L += M
+ if(L.len)
+ for(var/mob/user in mobs)
+ if(user.client)
+ var/client/C = user.client
+ for(M in L)
+ var/turf/T = get_turf(M)
+ var/image/I = image('icons/turf/walls.dmi', loc = T, icon_state = M.scan_state, layer = 18)
+ C.images += I
+ spawn(30)
+ if(C)
+ C.images -= I
+
/**********************Xeno Warning Sign**********************/
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would be travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
- icon_state = "xeno_warning"
\ No newline at end of file
+ icon_state = "xeno_warning"
+
+/**********************Mining Jetpack**********************/
+/obj/item/weapon/tank/jetpack/carbondioxide/mining
+ name = "mining jetpack"
+ icon_state = "jetpack-mining"
+ item_state = "jetpack-mining"
+ desc = "A tank of compressed carbon dioxide for miners to use as propulsion in local space. The compact size allows for easy storage at the cost of capacity."
+ volume = 40
+ throw_range = 7
+ w_class = 3 //same as syndie harness
\ No newline at end of file
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index af5790222ed..4be7623c8ff 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -23,10 +23,11 @@
universal_speak = 1
var/atom/movable/following = null
var/medHUD = 0
+ var/secHUD = 0
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
- see_invisible = SEE_INVISIBLE_OBSERVER
+ see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
@@ -103,6 +104,8 @@ Works together with spawning an observer, noted above.
assess_targets(target_list, src)
if(medHUD)
process_medHUD(src)
+ if(secHUD)
+ process_secHUD(src)
/mob/dead/proc/process_medHUD(var/mob/M)
@@ -110,6 +113,13 @@ Works together with spawning an observer, noted above.
for(var/mob/living/carbon/human/patient in oview(M, 14))
C.images += patient.hud_list[HEALTH_HUD]
C.images += patient.hud_list[STATUS_HUD_OOC]
+
+/mob/dead/proc/process_secHUD(var/mob/M)
+ var/client/C = M.client
+ for(var/mob/living/carbon/human/target in oview(M, 14))
+ C.images += target.hud_list[IMPTRACK_HUD]
+ C.images += target.hud_list[IMPLOYAL_HUD]
+ C.images += target.hud_list[IMPCHEM_HUD]
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
var/client/C = U.client
@@ -258,7 +268,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/verb/toggle_medHUD()
set category = "Ghost"
set name = "Toggle MedicHUD"
- set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
+ set desc = "Toggles the medical HUD."
if(!client)
return
if(medHUD)
@@ -450,14 +460,20 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
-/mob/dead/observer/verb/toggle_darkness()
- set name = "Toggle Darkness"
+/mob/dead/observer/verb/toggle_sight()
+ set name = "Toggle Sight"
set category = "Ghost"
- if (see_invisible == SEE_INVISIBLE_OBSERVER_NOLIGHTING)
- see_invisible = SEE_INVISIBLE_OBSERVER
- else
- see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
+ switch(see_invisible)
+ if(SEE_INVISIBLE_OBSERVER_AI_EYE)
+ see_invisible = SEE_INVISIBLE_OBSERVER_NOOBSERVERS
+ usr << "You no longer see other observers or the AI eye."
+ if(SEE_INVISIBLE_OBSERVER_NOOBSERVERS)
+ see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
+ usr << "You no longer see darkness."
+ else
+ see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
+ usr << "You again see everything."
/mob/dead/observer/verb/view_manfiest()
set name = "View Crew Manifest"
diff --git a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
index eeb4cd08ef1..517a91a3501 100644
--- a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
+++ b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
@@ -74,7 +74,7 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
AttemptGrow()
/obj/item/alien_embryo/proc/AttemptGrow(var/gib_on_success = 1)
- var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
+ var/list/candidates = get_candidates(BE_ALIEN,ALIEN_AFK_BRACKET,"alien","Syndicate")
var/client/C = null
// To stop clientless larva, we will check that our host has a client
diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm
index 54361ed3d36..0b080d19738 100644
--- a/code/modules/mob/living/carbon/brain/posibrain.dm
+++ b/code/modules/mob/living/carbon/brain/posibrain.dm
@@ -34,7 +34,7 @@
/obj/item/device/mmi/posibrain/proc/request_player()
for(var/mob/dead/observer/O in player_list)
- if(O.client && O.client.prefs.be_special & BE_PAI)
+ if(O.client && O.client.prefs.be_special & BE_PAI && !jobban_isbanned(O, "Cyborg") && !jobban_isbanned(O,"nonhumandept"))
if(check_observer(O))
O << "\blue \A [src] has been activated. (Teleport | Sign Up)"
//question(O.client)
@@ -42,7 +42,7 @@
/obj/item/device/mmi/posibrain/proc/check_observer(var/mob/dead/observer/O)
if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
return 0
- if(jobban_isbanned(O, "pAI"))
+ if(jobban_isbanned(O, "Cyborg") || jobban_isbanned(O,"nonhumandept"))
return 0
if(O.client)
return 1
@@ -125,7 +125,7 @@
if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
O << "\red Upon using the antagHUD you forfeited the ability to join the round."
return
- if(jobban_isbanned(O, "pAI"))
+ if(jobban_isbanned(O, "Cyborg") || jobban_isbanned(O,"nonhumandept"))
O << "\red You are job banned from this role."
return
O.<< "\blue You've been added to the list of ghosts that may become this [src]. Click again to unvolunteer."
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index b5fc2673286..96ea1ab720c 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -314,8 +314,8 @@ emp_act
forcesay(hit_appends) //forcesay checks stat already
if (I.damtype == BRUTE)
- if((I.edge && prob(2 * I.force)) || (I.force > 20 && prob(I.force)))
- if(affecting.brute_dam >= affecting.max_damage * config.organ_health_multiplier)
+ if((affecting.brute_dam + I.force) >= affecting.max_damage * config.organ_health_multiplier)
+ if(I.edge && prob(I.force))
affecting.dismember_limb()
/* //Melee weapon embedded object code. Commented out, as most people on the forums seem to find this annoying and think it does not contribute to general gameplay. - Dave
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 88ccd33523d..f34da6c2e75 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -115,7 +115,7 @@ var/list/ai_list = list()
if(!safety)//Only used by AIize() to successfully spawn an AI.
if (!B)//If there is no player/brain inside.
- new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
+ empty_playable_ai_cores += new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
del(src)//Delete AI.
return
else
@@ -337,7 +337,7 @@ var/list/ai_list = list()
/mob/living/silicon/ai/proc/ai_cancel_call()
- set category = "AI Commands"
+ set category = "Malfunction"
if(src.stat == 2)
src << "You can't send the shuttle back because you are dead!"
return
diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm
index 3d833c8de21..c2c23b02188 100644
--- a/code/modules/mob/living/silicon/ai/freelook/eye.dm
+++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm
@@ -1,17 +1,19 @@
// AI EYE
//
-// An invisible (no icon) mob that the AI controls to look around the station with.
+// A mob that the AI controls to look around the station with.
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
/mob/aiEye
name = "Inactive AI Eye"
- icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
+ icon = 'icons/mob/AI.dmi'
+ icon_state = "eye"
+ alpha = 127
var/mob/living/silicon/ai/ai = null
density = 0
status_flags = GODMODE // You can't damage it.
mouse_opacity = 0
see_in_dark = 7
- invisibility = INVISIBILITY_MAXIMUM
+ invisibility = INVISIBILITY_AI_EYE
/mob/aiEye/New()
..()
diff --git a/code/modules/mob/living/silicon/ai/latejoin.dm b/code/modules/mob/living/silicon/ai/latejoin.dm
new file mode 100644
index 00000000000..8c966d636c7
--- /dev/null
+++ b/code/modules/mob/living/silicon/ai/latejoin.dm
@@ -0,0 +1,44 @@
+var/global/list/empty_playable_ai_cores = list()
+
+/hook/roundstart/proc/spawn_empty_ai()
+ for(var/obj/effect/landmark/start/S in landmarks_list)
+ if(S.name != "AI")
+ continue
+ if(locate(/mob/living) in S.loc)
+ continue
+ empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(S))
+
+ return 1
+
+/mob/living/silicon/ai/verb/wipe_core()
+ set name = "Wipe Core"
+ set category = "OOC"
+ set desc = "Wipe your core. This is functionally equivalent to cryo or robotic storage, freeing up your job slot."
+
+ if(ticker && ticker.mode && ticker.mode.name == "AI malfunction")
+ usr << "You cannot use this verb in malfunction. If you need to leave, please adminhelp."
+ return
+
+ // Guard against misclicks, this isn't the sort of thing we want happening accidentally
+ if(alert("WARNING: This will immediately wipe your core and ghost you, removing your character from the round permanently (similar to cryo and robotic storage). Are you entirely sure you want to do this?",
+ "Wipe Core", "No", "No", "Yes") != "Yes")
+ return
+
+ // We warned you.
+ empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(loc)
+ global_announcer.autosay("[src] has been moved to intelligence storage.", "Artificial Intelligence Oversight")
+
+ //Handle job slot/tater cleanup.
+ var/job = mind.assigned_role
+
+ job_master.FreeRole(job)
+
+ if(mind.objectives.len)
+ del(mind.objectives)
+ mind.special_role = null
+ else
+ if(ticker.mode.name == "AutoTraitor")
+ var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
+ current_mode.possible_traitors.Remove(src)
+
+ del(src)
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/pai/recruit.dm b/code/modules/mob/living/silicon/pai/recruit.dm
index fd2c6fc99d9..9ffc8e0a003 100644
--- a/code/modules/mob/living/silicon/pai/recruit.dm
+++ b/code/modules/mob/living/silicon/pai/recruit.dm
@@ -349,11 +349,14 @@ var/datum/paiController/paiController // Global handler for pAI candidates
proc/requestRecruits()
for(var/mob/dead/observer/O in player_list)
if(O.client && O.client.prefs.be_special & BE_PAI)
- if(check_recruit(O))
- O << "\blue A pAI card is looking for personalities. (Sign Up)"
- //question(O.client)
+ if(player_old_enough_antag(O.client,BE_PAI))
+ if(check_recruit(O))
+ O << "\blue A pAI card is looking for personalities. (Sign Up)"
+ //question(O.client)
proc/check_recruit(var/mob/dead/observer/O)
- if(jobban_isbanned(O, "pAI"))
+ if(jobban_isbanned(O, "pAI") || jobban_isbanned(O,"nonhumandept"))
+ return 0
+ if(!player_old_enough_antag(O.client,BE_PAI))
return 0
if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
return 0
diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm
index cb05233a350..0073729778d 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone.dm
@@ -307,15 +307,15 @@
/mob/living/silicon/robot/drone/proc/request_player()
for(var/mob/dead/observer/O in player_list)
- if(jobban_isbanned(O, "Cyborg"))
+ if(jobban_isbanned(O,"nonhumandept") || jobban_isbanned(O,"Drone"))
continue
if(O.client)
if(O.client.prefs.be_special & BE_PAI)
- question(O.client)
+ question(O.client,O)
-/mob/living/silicon/robot/drone/proc/question(var/client/C)
+/mob/living/silicon/robot/drone/proc/question(var/client/C,var/mob/M)
spawn(0)
- if(!C || jobban_isbanned(C,"Cyborg")) return
+ if(!C || !M || jobban_isbanned(M,"nonhumandept") || jobban_isbanned(M,"Drone")) return
var/response = alert(C, "Someone is attempting to reboot a maintenance drone. Would you like to play as one?", "Maintenance drone reboot", "Yes", "No", "Never for this round.")
if(!C || ckey)
return
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
index 9572421ae4d..d886cb0b5a2 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
@@ -80,7 +80,6 @@
/mob/dead/verb/join_as_drone()
-
set category = "Ghost"
set name = "Join As Drone"
set desc = "If there is a powered, enabled fabricator in the game world with a prepared chassis, join as a maintenance drone."
@@ -95,8 +94,8 @@
if (usr != src)
return 0 //something is terribly wrong
- if(jobban_isbanned(src,"Cyborg"))
- usr << "\red You are banned from playing synthetics and cannot spawn as a drone."
+ if(jobban_isbanned(src,"nonhumandept") || jobban_isbanned(src,"Drone"))
+ usr << "\red You are banned from playing drones and cannot spawn as a drone."
return
var/deathtime = world.time - src.timeofdeath
diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm
index 3c8710caf1a..294e5859bb8 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules.dm
@@ -343,6 +343,7 @@
src.modules += new /obj/item/weapon/card/emag(src)
src.modules += new /obj/item/weapon/tank/jetpack/carbondioxide(src)
src.modules += new /obj/item/weapon/crowbar(src)
+ src.modules += new /obj/item/weapon/pinpointer/operative(src)
src.emag = null
return
diff --git a/code/modules/mob/living/simple_animal/borer.dm b/code/modules/mob/living/simple_animal/borer.dm
index abcd7b94627..8dae4be093b 100644
--- a/code/modules/mob/living/simple_animal/borer.dm
+++ b/code/modules/mob/living/simple_animal/borer.dm
@@ -510,7 +510,7 @@ mob/living/simple_animal/borer/proc/request_player()
if(jobban_isbanned(O, "Syndicate"))
continue
if(O.client)
- if(O.client.prefs.be_special & BE_ALIEN)
+ if(O.client.prefs.be_special & BE_ALIEN && !jobban_isbanned(O, "alien"))
question(O.client)
mob/living/simple_animal/borer/proc/question(var/client/C)
diff --git a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
index e0fa382af85..0854948bf6a 100644
--- a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
+++ b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
@@ -71,7 +71,7 @@
user << "\red [O] is dead. Sticking it into the frame would sort of defeat the purpose."
return
- if(jobban_isbanned(B.brainmob, "Cyborg"))
+ if(jobban_isbanned(B.brainmob, "Cyborg") || jobban_isbanned(B.brainmob,"nonhumandept"))
user << "\red [O] does not seem to fit."
return
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 1cc7a8fff7d..893992f5b7e 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -71,6 +71,9 @@
for(var/obj/mecha/M in mechas_list)
if(get_dist(M, src) <= vision_range && can_see(src, M, vision_range))
L += M
+ for(var/obj/spacepod/S in spacepods_list)
+ if(get_dist(S, src) <= vision_range && can_see(src, S, vision_range))
+ L += S
return L
/mob/living/simple_animal/hostile/proc/FindTarget()//Step 2, filter down possible targets to things we actually care about
@@ -131,6 +134,10 @@
var/obj/mecha/M = the_target
if(M.occupant)//Just so we don't attack empty mechs
return 1
+ if(istype(the_target, /obj/spacepod))
+ var/obj/spacepod/S = the_target
+ if(S.occupant || S.occupant2)//Just so we don't attack empty mechs
+ return 1
return 0
/mob/living/simple_animal/hostile/proc/GiveTarget(var/new_target)//Step 4, give us our selected target
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/retaliate.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/retaliate.dm
index 978deb17346..6cf9a8aec56 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/retaliate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/retaliate.dm
@@ -14,6 +14,11 @@
if(M.occupant)
stance = HOSTILE_STANCE_ATTACK
return A
+ else if(istype(A, /obj/spacepod))
+ var/obj/spacepod/M = A
+ if(M.occupant || M.occupant2)
+ stance = HOSTILE_STANCE_ATTACK
+ return A
/mob/living/simple_animal/hostile/retaliate/ListTargets()
if(!enemies.len)
@@ -43,6 +48,11 @@
if(M.occupant)
enemies |= M
enemies |= M.occupant
+ else if(istype(A, /obj/spacepod))
+ var/obj/spacepod/M = A
+ if(M.occupant || M.occupant2)
+ enemies |= M
+ enemies |= M.occupant
for(var/mob/living/simple_animal/hostile/retaliate/H in around)
var/retaliate_faction_check = 0
diff --git a/code/WorkInProgress/ZomgPonies/mobs/pony.dm b/code/modules/mob/living/simple_animal/pony.dm
similarity index 100%
rename from code/WorkInProgress/ZomgPonies/mobs/pony.dm
rename to code/modules/mob/living/simple_animal/pony.dm
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 7becc36cfa2..890c953c632 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -468,6 +468,10 @@
var/obj/mecha/M = target
if (M.occupant)
return 0
+ if (istype(target,/obj/spacepod))
+ var/obj/spacepod/S = target
+ if (S.occupant || S.occupant2)
+ return 0
return 1
/mob/living/simple_animal/update_fire()
@@ -526,4 +530,8 @@
var/obj/mecha/M = the_target
if (M.occupant)
return 0
+ if (istype(the_target, /obj/spacepod))
+ var/obj/spacepod/S = the_target
+ if (S.occupant || S.occupant2)
+ return 0
return 1
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 0f008d9f81a..6abce2c37d7 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -1200,7 +1200,7 @@ mob/proc/yank_out_object()
H.shock_stage+=10
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
- var/datum/wound/internal_bleeding/I = new (15)
+ var/datum/wound/internal_bleeding/I = new ()
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
@@ -1223,6 +1223,10 @@ mob/proc/yank_out_object()
set name = "Respawn as NPC"
set category = "Ghost"
+ if(jobban_isbanned(usr, "NPC"))
+ usr << "You are banned from playing as NPC's."
+ return
+
if((usr in respawnable_list) && (stat==2 || istype(usr,/mob/dead/observer)))
var/list/creatures = list("Mouse")
for(var/mob/living/L in living_mob_list)
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 3a5d8e7d961..b91583758af 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -203,6 +203,7 @@
var/list/radar_blips = list() // list of screen objects, radar blips
var/radar_open = 0 // nonzero is radar is open
+ var/atom/movable/remote_control //Calls relaymove() to whatever it is
var/obj/control_object //Used by admins to possess objects. All mobs should have this var
var/datum/visibility_interface/visibility_interface = null // used by the visibility system to provide an interface for the visibility networks
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index d064544d060..0f9035003ca 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -207,6 +207,9 @@
if(Process_Grab()) return
+ if(mob.remote_control) //we're controlling something, our movement is relayed to it
+ return mob.remote_control.relaymove(mob, direct)
+
if(!mob.canmove)
return
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 319dcd22e00..c8403d5b671 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -167,7 +167,7 @@
src << alert("You are currently not whitelisted to play [client.prefs.species].")
return 0
- AttemptLateSpawn(href_list["SelectedJob"])
+ AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint)
return
if(href_list["privacy_poll"])
@@ -272,7 +272,7 @@
proc/IsJobAvailable(rank)
var/datum/job/job = job_master.GetJob(rank)
if(!job) return 0
- if((job.current_positions >= job.total_positions) && job.total_positions != -1) return 0
+ if(!job.is_position_available()) return 0
if(jobban_isbanned(src,rank)) return 0
if(!is_job_whitelisted(src, rank)) return 0
if(!job.player_old_enough(src.client)) return 0
@@ -290,7 +290,7 @@
return 1
- proc/AttemptLateSpawn(rank)
+ proc/AttemptLateSpawn(rank,var/spawning_at)
if (src != usr)
return 0
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
@@ -305,11 +305,48 @@
job_master.AssignRole(src, rank, 1)
- var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
+ var/mob/living/character = create_character() //creates the human and transfers vars and mind
EquipRacialItems(character)
- job_master.EquipRank(character, rank, 1) //equips the human
+ character = job_master.EquipRank(character, rank, 1) //equips the human
EquipCustomItems(character)
- character.loc = pick(latejoin)
+
+ // AIs don't need a spawnpoint, they must spawn at an empty core
+ if(character.mind.assigned_role == "AI")
+
+ character = character.AIize(move=0) // AIize the character, but don't move them yet
+
+ // IsJobAvailable for AI checks that there is an empty core available in this list
+ var/obj/structure/AIcore/deactivated/C = empty_playable_ai_cores[1]
+ empty_playable_ai_cores -= C
+
+ character.loc = C.loc
+
+ AnnounceCyborg(character, rank, "has been downloaded to the empty core in \the [character.loc.loc]")
+ ticker.mode.latespawn(character)
+
+ del(C)
+ del(src)
+ return
+
+ //Find our spawning point.
+ var/join_message
+ var/datum/spawnpoint/S
+
+ if(spawning_at)
+ S = spawntypes[spawning_at]
+
+ if(S && istype(S))
+ if(S.check_job_spawning(rank))
+ character.loc = pick(S.turfs)
+ join_message = S.msg
+ else
+ character << "Your chosen spawnpoint ([S.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead."
+ character.loc = pick(latejoin)
+ join_message = "has arrived on the station"
+ else
+ character.loc = pick(latejoin)
+ join_message = "has arrived on the station"
+
character.lastarea = get_area(loc)
// Moving wheelchair if they have one
if(character.buckled && istype(character.buckled, /obj/structure/stool/bed/chair/wheelchair))
@@ -321,14 +358,15 @@
if(character.mind.assigned_role != "Cyborg")
data_core.manifest_inject(character)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
- AnnounceArrival(character, rank)
+ AnnounceArrival(character, rank, join_message)
callHook("latespawn", list(character))
else
- character.Robotize()
+ AnnounceCyborg(character, rank, join_message)
+ callHook("latespawn", list(character))
del(src)
- proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
+ proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
if (ticker.current_state == GAME_STATE_PLAYING)
var/ailist[] = list()
for (var/mob/living/silicon/ai/A in living_mob_list)
@@ -337,16 +375,35 @@
var/mob/living/silicon/ai/announcer = pick(ailist)
if(character.mind)
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
+ if(character.mind.role_alt_title)
+ rank = character.mind.role_alt_title
var/arrivalmessage = announcer.arrivalmsg
arrivalmessage = replacetext(arrivalmessage,"$name",character.real_name)
arrivalmessage = replacetext(arrivalmessage,"$rank",rank ? "[rank]" : "visitor")
announcer.say(";[arrivalmessage]")
else
- var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
- if(character.mind.role_alt_title)
- rank = character.mind.role_alt_title
- a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer")
- del(a)
+ if(character.mind)
+ if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
+ if(character.mind.role_alt_title)
+ rank = character.mind.role_alt_title
+ global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
+
+ proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
+ if (ticker.current_state == GAME_STATE_PLAYING)
+ var/ailist[] = list()
+ for (var/mob/living/silicon/ai/A in living_mob_list)
+ ailist += A
+ if (ailist.len)
+ var/mob/living/silicon/ai/announcer = pick(ailist)
+ if(character.mind)
+ if((character.mind.special_role != "MODE"))
+ var/arrivalmessage = "A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"]."
+ announcer.say(";[arrivalmessage]")
+ else
+ if(character.mind)
+ if((character.mind.special_role != "MODE"))
+ // can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc.
+ global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm
index 0722950e54a..29baaab6f11 100644
--- a/code/modules/mob/transform_procs.dm
+++ b/code/modules/mob/transform_procs.dm
@@ -61,13 +61,13 @@
spawning = 1
return ..()
-/mob/living/carbon/human/AIize()
+/mob/living/carbon/human/AIize(move=1) // 'move' argument needs defining here too because BYOND is dumb
if (monkeyizing)
return
for(var/t in organs)
del(t)
- return ..()
+ return ..(move)
/mob/living/carbon/AIize()
if (monkeyizing)
@@ -80,7 +80,7 @@
invisibility = 101
return ..()
-/mob/proc/AIize()
+/mob/proc/AIize(move=1)
if(client)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jams for AIs
var/mob/living/silicon/ai/O = new (loc,,,1)//No MMI but safety is in effect.
@@ -93,28 +93,29 @@
else
O.key = key
- var/obj/loc_landmark
- for(var/obj/effect/landmark/start/sloc in landmarks_list)
- if (sloc.name != "AI")
- continue
- if (locate(/mob/living) in sloc.loc)
- continue
- loc_landmark = sloc
- if (!loc_landmark)
- for(var/obj/effect/landmark/tripai in landmarks_list)
- if (tripai.name == "tripai")
- if(locate(/mob/living) in tripai.loc)
- continue
- loc_landmark = tripai
- if (!loc_landmark)
- O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
+ if(move)
+ var/obj/loc_landmark
for(var/obj/effect/landmark/start/sloc in landmarks_list)
- if (sloc.name == "AI")
- loc_landmark = sloc
+ if (sloc.name != "AI")
+ continue
+ if ((locate(/mob/living) in sloc.loc) || (locate(/obj/structure/AIcore) in sloc.loc))
+ continue
+ loc_landmark = sloc
+ if (!loc_landmark)
+ for(var/obj/effect/landmark/tripai in landmarks_list)
+ if (tripai.name == "tripai")
+ if((locate(/mob/living) in tripai.loc) || (locate(/obj/structure/AIcore) in tripai.loc))
+ continue
+ loc_landmark = tripai
+ if (!loc_landmark)
+ O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
+ for(var/obj/effect/landmark/start/sloc in landmarks_list)
+ if (sloc.name == "AI")
+ loc_landmark = sloc
- O.loc = loc_landmark.loc
- for (var/obj/item/device/radio/intercom/comm in O.loc)
- comm.ai += O
+ O.loc = loc_landmark.loc
+ for (var/obj/item/device/radio/intercom/comm in O.loc)
+ comm.ai += O
O << "You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras)."
O << "To look at other parts of the station, click on yourself to get a camera menu."
@@ -131,9 +132,9 @@
O.job = "AI"
O.rename_self("ai",1)
- . = O
- del(src)
-
+ spawn(0)
+ del(src)
+ return O
/mob/living/carbon/human/make_into_mask(var/should_gib = 0)
for(var/t in organs)
@@ -461,19 +462,19 @@
return 1
//Antag Creatures!
-/* if(ispath(MP, /mob/living/simple_animal/hostile/carp))
+/* if(ispath(MP, /mob/living/simple_animal/hostile/carp) && !jobban_isbanned(src, "Syndicate"))
return 1
- if(ispath(MP, /mob/living/simple_animal/hostile/giant_spider))
+ if(ispath(MP, /mob/living/simple_animal/hostile/giant_spider) && !jobban_isbanned(src, "Syndicate"))
return 1 */
- if(ispath(MP, /mob/living/simple_animal/borer))
+ if(ispath(MP, /mob/living/simple_animal/borer) && !jobban_isbanned(src, "alien") && !jobban_isbanned(src, "Syndicate"))
return 1
- if(ispath(MP, /mob/living/carbon/alien))
+ if(ispath(MP, /mob/living/carbon/alien) && !jobban_isbanned(src, "alien") && !jobban_isbanned(src, "Syndicate"))
return 1
- if(ispath(MP, /mob/living/simple_animal/hostile/statue))
+ if(ispath(MP, /mob/living/simple_animal/hostile/statue) && !jobban_isbanned(src, "Syndicate"))
return 1
//Friendly Creatures!
- if(ispath(MP, /mob/living/carbon/monkey/diona))
+ if(ispath(MP, /mob/living/carbon/monkey/diona) && !jobban_isbanned(src, "Dionaea"))
return 1
//Not in here? Must be untested!
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index 1f7da7049b2..a039a53edc6 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -230,7 +230,7 @@ This function completely restores a damaged organ to perfect condition.
//Possibly trigger an internal wound, too.
var/local_damage = brute_dam + burn_dam + damage
if(damage > 15 && type != BURN && local_damage > 30 && prob(damage) && !(status & ORGAN_ROBOT))
- var/datum/wound/internal_bleeding/I = new (15)
+ var/datum/wound/internal_bleeding/I = new ()
wounds += I
owner.custom_pain("You feel something rip in your [display_name]!", 1)
@@ -567,7 +567,7 @@ Note that amputating the affected organ does in fact remove the infection from t
O.setAmputatedTree()
//Handles dismemberment
-/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0, var/spawn_limb=0)
+/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0,var/amputation=0, var/spawn_limb=0)
if(destspawn) return
if(override)
status |= ORGAN_DESTROYED
@@ -585,9 +585,13 @@ Note that amputating the affected organ does in fact remove the infection from t
germ_level = 0
+ // If any organs are attached to this, destroy them
+ for(var/datum/organ/external/O in children)
+ O.droplimb(1, no_explode, amputation)
+
//Replace all wounds on that arm with one wound on parent organ.
wounds.Cut()
- if (parent)
+ if (parent && !amputation)
var/datum/wound/W
if(max_damage < 50)
W = new/datum/wound/lost_limb/small(max_damage)
@@ -597,10 +601,6 @@ Note that amputating the affected organ does in fact remove the infection from t
parent.update_damages()
update_damages()
- // If any organs are attached to this, destroy them
- for(var/datum/organ/external/O in children)
- O.droplimb(1)
-
var/obj/organ //Dropped limb object
switch(body_part)
diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm
index f2b05f5432f..613b3a39b5f 100644
--- a/code/modules/paperwork/filingcabinet.dm
+++ b/code/modules/paperwork/filingcabinet.dm
@@ -34,7 +34,7 @@
/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
- if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/weapon/paper_bundle))
+ if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/weapon/paper_bundle) || istype(P, /obj/item/documents))
user << "You put [P] in [src]."
user.drop_item()
P.loc = src
diff --git a/code/modules/paperwork/folders.dm b/code/modules/paperwork/folders.dm
index c12eea86e4d..828c9f90d29 100644
--- a/code/modules/paperwork/folders.dm
+++ b/code/modules/paperwork/folders.dm
@@ -31,7 +31,7 @@
return
/obj/item/weapon/folder/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo) || istype(W, /obj/item/weapon/paper_bundle))
+ if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo) || istype(W, /obj/item/weapon/paper_bundle) || istype(W, /obj/item/documents))
user.drop_item()
W.loc = src
user << "You put the [W] into \the [src]."
@@ -51,6 +51,8 @@
dat += "Remove - [Ph.name]
"
for(var/obj/item/weapon/paper_bundle/Pa in src)
dat += "Remove - [Pa.name]
"
+ for(var/obj/item/documents/doc in src)
+ dat += "Remove - [doc.name]
"
user << browse(dat, "window=folder")
onclose(user, "folder")
add_fingerprint(usr)
@@ -92,3 +94,33 @@
attack_self(usr)
update_icon()
return
+
+/obj/item/weapon/folder/documents
+ name = "folder- 'TOP SECRET'"
+ desc = "A folder stamped \"Top Secret - Property of Nanotrasen Corporation. Unauthorized distribution is punishable by death.\""
+
+/obj/item/weapon/folder/documents/New()
+ ..()
+ new /obj/item/documents/nanotrasen(src)
+ update_icon()
+
+/obj/item/weapon/folder/syndicate
+ name = "folder- 'TOP SECRET'"
+ desc = "A folder stamped \"Top Secret - Property of The Syndicate.\""
+
+/obj/item/weapon/folder/syndicate/red
+ icon_state = "folder_sred"
+
+/obj/item/weapon/folder/syndicate/red/New()
+ ..()
+ new /obj/item/documents/syndicate/red(src)
+ update_icon()
+
+/obj/item/weapon/folder/syndicate/blue
+ icon_state = "folder_sblue"
+
+/obj/item/weapon/folder/syndicate/blue/New()
+ ..()
+ new /obj/item/documents/syndicate/blue(src)
+ update_icon()
+
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index acea2b9849c..9697509e5e1 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -1206,7 +1206,6 @@
update()
else if (last_ch != charging)
queue_icon_update()
- src.updateDialog()
// val 0=off, 1=off(auto) 2=on 3=on(auto)
// on 0=off, 1=on, 2=autooff
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index 558745deac3..d598d461895 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -244,11 +244,37 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
if(overheat || recent_reload)
return
power_supply.give(5000)
- playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
+ if(!silenced)
+ playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
+ else
+ usr << "You silently charge [src]."
recent_reload = 1
update_icon()
return
+/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
+ name = "mini energy crossbow"
+ desc = "A weapon favored by syndicate stealth specialists."
+ icon_state = "crossbow"
+ item_state = "crossbow"
+ w_class = 2
+ m_amt = 2000
+ origin_tech = "combat=2;magnets=2;syndicate=5"
+ silenced = 1
+ projectile_type = "/obj/item/projectile/energy/bolt"
+ fire_sound = 'sound/weapons/Genhit.ogg'
+
+/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
+ name = "energy crossbow"
+ desc = "A reverse engineered weapon using syndicate technology."
+ icon_state = "crossbowlarge"
+ w_class = 3
+ m_amt = 4000
+ origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
+ silenced = 0
+ projectile_type = "/obj/item/projectile/energy/bolt/large"
+
+
/obj/item/weapon/gun/energy/disabler
name = "disabler"
desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
@@ -286,8 +312,11 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
..()
/obj/item/weapon/gun/energy/printer/process()
+ if(power_supply.charge == power_supply.maxcharge)
+ return 0
charge_tick++
- if(charge_tick < recharge_time) return 0
+ if(charge_tick < recharge_time)
+ return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm
index ce9e12a51f8..cf3ba6028d6 100644
--- a/code/modules/projectiles/guns/energy/stun.dm
+++ b/code/modules/projectiles/guns/energy/stun.dm
@@ -28,8 +28,11 @@
..()
/obj/item/weapon/gun/energy/taser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
+ if(power_supply.charge == power_supply.maxcharge)
+ return 0
charge_tick++
- if(charge_tick < recharge_time) return 0
+ if(charge_tick < recharge_time)
+ return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 6fabb33422e..1cb70a29513 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -72,7 +72,6 @@
nodamage = 0
weaken = 5
stutter = 5
- range = 10
/obj/item/projectile/energy/bolt/large
name = "largebolt"
diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm
index ca2c1177a63..5de47de26d8 100644
--- a/code/modules/reagents/Chemistry-Reagents.dm
+++ b/code/modules/reagents/Chemistry-Reagents.dm
@@ -316,30 +316,11 @@ datum
if(!M) M = holder.my_atom
if(!alien || alien != IS_DIONA)
M.drowsyness = max(M.drowsyness-2*REM, 0)
- if(holder.has_reagent("toxin")) // this will do for now until we move over to new datums for toxins
- holder.remove_reagent("toxin", 1*REM)
- if(holder.has_reagent("stoxin"))
- holder.remove_reagent("stoxin", 1*REM)
- if(holder.has_reagent("plasma"))
- holder.remove_reagent("plasma", 1*REM)
- if(holder.has_reagent("sacid"))
- holder.remove_reagent("sacid", 1*REM)
- if(holder.has_reagent("pacid"))
- holder.remove_reagent("pacid", 1*REM)
- if(holder.has_reagent("cyanide"))
- holder.remove_reagent("cyanide", 1*REM)
- if(holder.has_reagent("amatoxin"))
- holder.remove_reagent("amatoxin", 1*REM)
- if(holder.has_reagent("chloralhydrate"))
- holder.remove_reagent("chloralhydrate", 1*REM)
- if(holder.has_reagent("carpotoxin"))
- holder.remove_reagent("carpotoxin", 1*REM)
- if(holder.has_reagent("zombiepowder"))
- holder.remove_reagent("zombiepowder", 1*REM)
- if(holder.has_reagent("mindbreaker"))
- holder.remove_reagent("mindbreaker", 1*REM)
M.hallucination = max(0, M.hallucination - 5*REM)
M.adjustToxLoss(-2*REM)
+ for(var/datum/reagent/R in M.reagents.reagent_list)
+ if(R != src)
+ M.reagents.remove_reagent(R.id,0.5)
..()
return
@@ -2797,14 +2778,14 @@ datum
toxin/coffeepowder
name = "Coffee Grounds"
id = "coffeepowder"
- description = "Finely ground coffee beans, used to make coffee."
+ description = "Finely ground Coffee beans, used to make coffee."
reagent_state = SOLID
color = "#5B2E0D" // rgb: 91, 46, 13
toxin/teapowder
name = "Ground Tea Leaves"
id = "teapowder"
- description = "Finely shredded tea leaves, used for making tea."
+ description = "Finely shredded Tea leaves, used for making tea."
reagent_state = SOLID
color = "#7F8400" // rgb: 127, 132, 0
@@ -3048,8 +3029,8 @@ datum
M.Jitter(5)
if(adj_temp > 0 && holder.has_reagent("frostoil"))
holder.remove_reagent("frostoil", 10*REAGENTS_METABOLISM)
-
holder.remove_reagent(src.id, 0.1)
+
icecoffee
name = "Iced Coffee"
id = "icecoffee"
@@ -3088,7 +3069,7 @@ datum
tea
name = "Tea"
id = "tea"
- description = "Tasty black tea, it has antioxidants, it's good for you!"
+ description = "Tasty black tea: It has antioxidants. It's good for you!"
color = "#101000" // rgb: 16, 16, 0
adj_dizzy = -2
adj_drowsy = -1
@@ -3101,13 +3082,12 @@ datum
M.adjustToxLoss(-1)
return
-
- icetea
- name = "Iced Tea"
- id = "icetea"
- description = "No relation to a certain rap artist/ actor."
- color = "#104038" // rgb: 16, 64, 56
- adj_temp = -5
+ icetea
+ name = "Iced Tea"
+ id = "icetea"
+ description = "No relation to a certain rap artist/ actor."
+ color = "#104038" // rgb: 16, 64, 56
+ adj_temp = -5
kahlua
name = "Kahlua"
diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm
index 500703563e8..e768546c883 100644
--- a/code/modules/reagents/Chemistry-Recipes.dm
+++ b/code/modules/reagents/Chemistry-Recipes.dm
@@ -1601,7 +1601,6 @@ datum
required_reagents = list("teapowder" = 1, "water" = 5)
result_amount = 5
-
soysauce
name = "Soy Sauce"
id = "soysauce"
diff --git a/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm b/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
index 5be9504710f..fe4f93dbab9 100644
--- a/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
+++ b/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
@@ -516,6 +516,10 @@
icon_state = "brownstar"
name = "Brown Star"
desc = "Its not what it sounds like..."
+ if("tea")
+ icon_state = "glass_brown"
+ name = "Glass of Tea"
+ desc = "A glass of hot tea. Perhaps a cup with a handle would have been smarter?"
if("icetea")
icon_state = "icetea"
name = "Iced Tea"
diff --git a/code/modules/reagents/reagent_containers/food/snacks/grown.dm b/code/modules/reagents/reagent_containers/food/snacks/grown.dm
index cf8b6c39ac9..c3d41be9820 100644
--- a/code/modules/reagents/reagent_containers/food/snacks/grown.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks/grown.dm
@@ -393,36 +393,17 @@
name = "koibean"
desc = "Something about these seems fishy."
icon_state = "koibeans"
- New()
- ..()
- spawn(5) //So potency can be set in the proc that creates these crops
- reagents.add_reagent("nutriment", 1+round((potency / 30), 1))
- reagents.add_reagent("carpotoxin", 1+round((potency / 20), 1))
- bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
- New()
- ..()
- spawn(5) //So potency can be set in the proc that creates these crops
- reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
- reagents.add_reagent("moonshine", 1+round((potency / 10), 1))
- bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli
name = "ghost chili"
desc = "It seems to be vibrating gently."
icon_state = "ghostchilipepper"
var/mob/held_mob
- New()
- ..()
- spawn(5) //So potency can be set in the proc that creates these crops
- reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
- reagents.add_reagent("capsaicin", 8+round(potency / 2, 1))
- reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1))
- bitesize = 1+round(reagents.total_volume / 4, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
name = "tomato"
@@ -643,6 +624,50 @@
user.SetLuminosity(round(user.luminosity - (potency/10),1))
SetLuminosity(round(potency/10,1))
+//Tobacco/varieties
+/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco
+ name = "tobacco leaves"
+ desc = "It's tobacco... Put that in your pipe and smoke it."
+ icon_state = "tobacco_leaves"
+ filling_color = "#FFE991"
+ plantname = "tobacco"
+
+/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space
+ name = "space-tobacco leaves"
+ desc = "It's tobacco... From SPACE!"
+ icon_state = "stobacco_leaves"
+ filling_color = "#FFE991"
+ plantname = "stobacco"
+
+//Tea/varieties
+/obj/item/weapon/reagent_containers/food/snacks/grown/teaaspera
+ name = "tea-aspera leaves"
+ desc = "Tea Aspera is well documented to have beneficial health effects!"
+ icon_state = "tea_aspera_leaves"
+ filling_color = "#7F8400"
+ plantname = "teaaspera"
+
+/obj/item/weapon/reagent_containers/food/snacks/grown/teaastra
+ name = "tea-astra leaves"
+ desc = "Tea Astra is well documented to have significant health effects."
+ icon_state = "tea_astra_leaves"
+ filling_color = "#7F8400"
+ plantname = "teaastra"
+
+//Coffee/varieties
+/obj/item/weapon/reagent_containers/food/snacks/grown/coffeea
+ name = "coffee-arabica beans"
+ desc = "Coffee Arabica: A great way start to your morning, or to prolong your nights."
+ icon_state = "coffee_arabica"
+ filling_color = "#5B2E0D"
+ plantname = "coffeea"
+
+/obj/item/weapon/reagent_containers/food/snacks/grown/coffeer
+ name = "coffee-robusta beans"
+ desc = "Coffee Robusta: Coffe so robust we had to put it in the name."
+ icon_state = "coffee_robusta"
+ filling_color = "#5B2E0D"
+ plantname = "coffeer"
// *************************************
// Complex Grown Object Defines -
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index d045f3d3644..cd0a0cca72f 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -19,11 +19,6 @@
return src.attack_hand(user)
-/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
- ..()
- reagents.add_reagent("doctorsdelight", 30)
- return
-
/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
if(!reagents.total_volume)
user << "\red [src] is empty."
@@ -55,6 +50,10 @@
return
+/obj/item/weapon/reagent_containers/hypospray/CMO/New()
+ ..()
+ reagents.add_reagent("doctorsdelight", 30)
+
/obj/item/weapon/reagent_containers/hypospray/combat
name = "combat stimulant injector"
desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
@@ -65,7 +64,6 @@
/obj/item/weapon/reagent_containers/hypospray/combat/New()
..()
- reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("synaptizine", 30)
@@ -77,20 +75,16 @@
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10)
volume = 10
- var/emagged = 0
+ flags = null
/obj/item/weapon/reagent_containers/hypospray/autoinjector/New()
..()
- reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("inaprovaline", 10)
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
..()
- if(!emagged)
- if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
- flags &= ~OPENCONTAINER
update_icon()
return
@@ -107,27 +101,28 @@
else
usr << "\blue It is spent."
-/obj/item/weapon/reagent_containers/hypospray/autoinjector/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
- if(istype(D, /obj/item/weapon/card/emag) && !emagged)
- emagged = 1
- user << "You bypass the electronic child-safety lock on the reagent storage."
- else
- ..()
- return
+/obj/item/weapon/reagent_containers/hypospray/autoinjector/leporazine //basilisks
+ name = "leporazine autoinjector"
+ desc = "A rapid way to regulate your body's temperature in the event of a hardsuit malfunction at the cost of some shortness of breath."
+ icon_state = "lepopen"
-/obj/item/weapon/reagent_containers/hypospray/hyperzine
- name = "emergency stimulant autoinjector"
- desc = "A potent mix of pain killers and muscle stimulants."
- icon_state = "autoinjector"
- item_state = "autoinjector"
- amount_per_transfer_from_this = 5
- volume = 5
-
-/obj/item/weapon/reagent_containers/hypospray/hyperzine/New()
+/obj/item/weapon/reagent_containers/hypospray/autoinjector/leporazine/New()
..()
- reagents.add_reagent("hyperzine", 5)
+ reagents.remove_reagent("inaprovaline", 10)
+ reagents.add_reagent("leporazine", 9)
+ reagents.add_reagent("lexorin", 1)
update_icon()
return
-/obj/item/weapon/reagent_containers/hypospray/hyperzine/attack(mob/M as mob, mob/user as mob)
- ..()
\ No newline at end of file
+/obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack //goliath kiting
+ name = "stimpack autoinjector"
+ desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor at the cost of some shortness of breath."
+ icon_state = "stimpen"
+
+/obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack/New()
+ ..()
+ reagents.remove_reagent("inaprovaline", 10)
+ reagents.add_reagent("hyperzine", 9)
+ reagents.add_reagent("lexorin", 1)
+ update_icon()
+ return
\ No newline at end of file
diff --git a/code/modules/research/designs/AI_module_designs.dm b/code/modules/research/designs/AI_module_designs.dm
index e5289781cba..0fe5033ce43 100644
--- a/code/modules/research/designs/AI_module_designs.dm
+++ b/code/modules/research/designs/AI_module_designs.dm
@@ -59,7 +59,7 @@
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
- build_path = /obj/item/weapon/aiModule/supplied/quarantine
+ build_path = /obj/item/weapon/aiModule/zeroth/quarantine
category = list("AI Modules")
/datum/design/reset_module
diff --git a/code/modules/research/designs/bluespace_designs.dm b/code/modules/research/designs/bluespace_designs.dm
index 1a3711b3f3e..54fe591a901 100644
--- a/code/modules/research/designs/bluespace_designs.dm
+++ b/code/modules/research/designs/bluespace_designs.dm
@@ -23,8 +23,19 @@
build_path = /obj/item/weapon/storage/backpack/holding
category = list("Bluespace")
+/datum/design/bluespace_belt
+ name = "Belt of Holding"
+ desc = "An astonishingly complex belt popularized by a rich blue-space technology magnate."
+ id = "bluespace_belt"
+ req_tech = list("bluespace" = 4, "materials" = 6)
+ build_type = PROTOLATHE
+ materials = list("$gold" = 1500, "$diamond" = 3000, "$uranium" = 1000)
+ reliability_base = 80
+ build_path = /obj/item/weapon/storage/belt/bluespace
+ category = list("Bluespace")
+
/datum/design/bluespacebeaker
- name = "bluespace beaker"
+ name = "Bluespace Beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list("bluespace" = 2, "materials" = 6)
diff --git a/code/modules/research/designs/machine_designs.dm b/code/modules/research/designs/machine_designs.dm
index 41ae598a7ce..4567d00bfde 100644
--- a/code/modules/research/designs/machine_designs.dm
+++ b/code/modules/research/designs/machine_designs.dm
@@ -261,6 +261,16 @@
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
category = list("Misc. Machinery")
+
+/datum/design/programmable
+ name = "Machine Board (Programmable Unloader)"
+ desc = "The circuit board for a Programmable Unloader."
+ id = "selunload"
+ req_tech = list("programming" = 5)
+ build_type = IMPRINTER
+ materials = list("$glass" = 2000, "sacid" = 20)
+ build_path = /obj/item/weapon/circuitboard/programmable
+ category = list("Misc. Machinery")
/datum/design/vendor
name = "Machine Board (Vendor)"
diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm
index adeb3859e9c..399f226e15c 100644
--- a/code/modules/research/designs/weapon_designs.dm
+++ b/code/modules/research/designs/weapon_designs.dm
@@ -23,8 +23,8 @@
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
build_path = /obj/item/weapon/gun/energy/decloner
locked = 1
- category = list("Weapons")
-
+ category = list("Weapons")
+
/datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
@@ -32,10 +32,10 @@
req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
- build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
+ build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
locked = 1
category = list("Weapons")
-
+
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
@@ -45,7 +45,7 @@
materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
build_path = /obj/item/weapon/gun/energy/floragun
category = list("Weapons")
-
+
/datum/design/ionrifle
name = "Ion Rifle"
desc = "How to dismantle a cyborg : The gun."
@@ -67,7 +67,7 @@
reliability_base = 79
build_path = /obj/item/weapon/grenade/chem_grenade/large
category = list("Weapons")
-
+
/datum/design/lasercannon
name = "Laser Cannon"
desc = "A heavy duty laser cannon."
@@ -77,8 +77,8 @@
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
- category = list("Weapons")
-
+ category = list("Weapons")
+
/datum/design/plasmapistol
name = "Plasma Pistol"
desc = "A specialized firearm designed to fire lethal bolts of toxins."
@@ -89,7 +89,7 @@
build_path = /obj/item/weapon/gun/energy/toxgun
locked = 1
category = list("Weapons")
-
+
/datum/design/smg
name = "Prototype Submachine Gun"
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
@@ -99,8 +99,8 @@
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
- category = list("Weapons")
-
+ category = list("Weapons")
+
/datum/design/mag_smg
name = "Prototype Submachine Gun Magazine (9mm)"
desc = "A 20-round magazine for the prototype submachine gun."
@@ -121,7 +121,7 @@
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
locked = 1
category = list("Weapons")
-
+
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
@@ -130,8 +130,8 @@
build_type = PROTOLATHE
materials = list("$metal" = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
- category = list("Weapons")
-
+ category = list("Weapons")
+
/datum/design/stunrevolver
name = "Stun Revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
@@ -162,8 +162,8 @@
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$silver" = 500)
build_path = /obj/item/weapon/suppressor
- category = list("Weapons")
-
+ category = list("Weapons")
+
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
diff --git a/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm b/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm
index 6e2c63c3713..2251f293b7d 100644
--- a/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm
+++ b/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm
@@ -5,7 +5,7 @@
icon_state = "samak"
icon_living = "samak"
icon_dead = "samak_dead"
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
move_to_delay = 2
maxHealth = 125
health = 125
@@ -26,7 +26,7 @@
icon_state = "diyaab"
icon_living = "diyaab"
icon_dead = "diyaab_dead"
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
move_to_delay = 1
maxHealth = 25
health = 25
@@ -47,7 +47,7 @@
icon_state = "shantak"
icon_living = "shantak"
icon_dead = "shantak_dead"
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
move_to_delay = 1
maxHealth = 75
health = 75
@@ -66,7 +66,7 @@
icon_state = "yithian"
icon_living = "yithian"
icon_dead = "yithian_dead"
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
/mob/living/simple_animal/tindalos
name = "tindalos"
@@ -74,4 +74,4 @@
icon_state = "tindalos"
icon_living = "tindalos"
icon_dead = "tindalos_dead"
- icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
+ icon = 'code/modules/jungle/jungle.dmi'
diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/circuits_and_designs.dm b/code/modules/shieldgen/circuits_and_designs.dm
similarity index 100%
rename from code/WorkInProgress/Cael_Aislinn/ShieldGen/circuits_and_designs.dm
rename to code/modules/shieldgen/circuits_and_designs.dm
diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm b/code/modules/shieldgen/energy_field.dm
similarity index 92%
rename from code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
rename to code/modules/shieldgen/energy_field.dm
index 4ebfda0024d..b3d22e0e36f 100644
--- a/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
+++ b/code/modules/shieldgen/energy_field.dm
@@ -1,55 +1,55 @@
-
-//---------- actual energy field
-
-/obj/effect/energy_field
- name = "energy field"
- desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
- icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
- icon_state = "shieldsparkles"
- anchored = 1
- layer = 4.1 //just above mobs
- density = 0
- invisibility = 101
- var/strength = 0
-
-/obj/effect/energy_field/ex_act(var/severity)
- Stress(0.5 + severity)
-
-/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
- Stress(Proj.damage / 10)
-
-/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj)
- if(M)
- walk(M,0)
- Stress(2)
-
-/obj/effect/energy_field/proc/Stress(var/severity)
- strength -= severity
-
- //if we take too much damage, drop out - the generator will bring us back up if we have enough power
- if(strength < 1)
- invisibility = 101
- density = 0
- else if(strength >= 1)
- invisibility = 0
- density = 1
-
-/obj/effect/energy_field/proc/Strengthen(var/severity)
- strength += severity
-
- //if we take too much damage, drop out - the generator will bring us back up if we have enough power
- if(strength >= 1)
- invisibility = 0
- density = 1
- else if(strength < 1)
- invisibility = 101
- density = 0
-
-/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
- //Purpose: Determines if the object (or airflow) can pass this atom.
- //Called by: Movement, airflow.
- //Inputs: The moving atom (optional), target turf, "height" and air group
- //Outputs: Boolean if can pass.
-
- //return (!density || !height || air_group)
- return !density
+
+//---------- actual energy field
+
+/obj/effect/energy_field
+ name = "energy field"
+ desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
+ icon = 'code/modules/shieldgen/shielding.dmi'
+ icon_state = "shieldsparkles"
+ anchored = 1
+ layer = 4.1 //just above mobs
+ density = 0
+ invisibility = 101
+ var/strength = 0
+
+/obj/effect/energy_field/ex_act(var/severity)
+ Stress(0.5 + severity)
+
+/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
+ Stress(Proj.damage / 10)
+
+/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj)
+ if(M)
+ walk(M,0)
+ Stress(2)
+
+/obj/effect/energy_field/proc/Stress(var/severity)
+ strength -= severity
+
+ //if we take too much damage, drop out - the generator will bring us back up if we have enough power
+ if(strength < 1)
+ invisibility = 101
+ density = 0
+ else if(strength >= 1)
+ invisibility = 0
+ density = 1
+
+/obj/effect/energy_field/proc/Strengthen(var/severity)
+ strength += severity
+
+ //if we take too much damage, drop out - the generator will bring us back up if we have enough power
+ if(strength >= 1)
+ invisibility = 0
+ density = 1
+ else if(strength < 1)
+ invisibility = 101
+ density = 0
+
+/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
+ //Purpose: Determines if the object (or airflow) can pass this atom.
+ //Called by: Movement, airflow.
+ //Inputs: The moving atom (optional), target turf, "height" and air group
+ //Outputs: Boolean if can pass.
+
+ //return (!density || !height || air_group)
+ return !density
diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm b/code/modules/shieldgen/shield_capacitor.dm
similarity index 98%
rename from code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm
rename to code/modules/shieldgen/shield_capacitor.dm
index 25825c489a4..cd424dbe120 100644
--- a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm
+++ b/code/modules/shieldgen/shield_capacitor.dm
@@ -5,7 +5,7 @@
/obj/machinery/shield_capacitor
name = "shield capacitor"
desc = "Machine that charges a shield generator."
- icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
+ icon = 'code/modules/shieldgen/shielding.dmi'
icon_state = "capacitor"
var/active = 1
density = 1
diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm
similarity index 99%
rename from code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm
rename to code/modules/shieldgen/shield_gen.dm
index b252ae7fb96..88d4b46b89f 100644
--- a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm
+++ b/code/modules/shieldgen/shield_gen.dm
@@ -8,7 +8,7 @@
/obj/machinery/shield_gen
name = "shield generator"
desc = "Machine that generates an impenetrable field of energy when activated."
- icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
+ icon = 'code/modules/shieldgen/shielding.dmi'
icon_state = "generator0"
var/active = 0
var/field_radius = 3
diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen_external.dm b/code/modules/shieldgen/shield_gen_external.dm
similarity index 100%
rename from code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen_external.dm
rename to code/modules/shieldgen/shield_gen_external.dm
diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi b/code/modules/shieldgen/shielding.dmi
similarity index 100%
rename from code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi
rename to code/modules/shieldgen/shielding.dmi
diff --git a/code/modules/shuttles/shuttle_console.dm b/code/modules/shuttles/shuttle_console.dm
index aa126416d2f..f1ca624e73b 100644
--- a/code/modules/shuttles/shuttle_console.dm
+++ b/code/modules/shuttles/shuttle_console.dm
@@ -73,29 +73,29 @@
src.add_fingerprint(usr)
if(href_list["move"])
- launch()
+ launch(usr)
if(href_list["force"])
- force_launch()
+ force_launch(usr)
else if(href_list["cancel"])
- cancel_launch()
+ cancel_launch(usr)
-/obj/machinery/computer/shuttle_control/proc/launch()
+/obj/machinery/computer/shuttle_control/proc/launch(var/mob/user)
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
- shuttle.launch(src)
+ shuttle.launch(user)
-/obj/machinery/computer/shuttle_control/proc/force_launch()
+/obj/machinery/computer/shuttle_control/proc/force_launch(var/mob/user)
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
- shuttle.force_launch(src)
+ shuttle.force_launch(user)
-/obj/machinery/computer/shuttle_control/proc/cancel_launch()
+/obj/machinery/computer/shuttle_control/proc/cancel_launch(var/mob/user)
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
- shuttle.cancel_launch(src)
+ shuttle.cancel_launch(user)
/obj/machinery/computer/shuttle_control/attackby(obj/item/weapon/W as obj, mob/user as mob)
diff --git a/code/modules/shuttles/shuttle_emergency.dm b/code/modules/shuttles/shuttle_emergency.dm
index c7fff897e6d..b5268fd2ca5 100644
--- a/code/modules/shuttles/shuttle_emergency.dm
+++ b/code/modules/shuttles/shuttle_emergency.dm
@@ -32,14 +32,17 @@
..(origin, destination)
-/datum/shuttle/ferry/emergency/can_launch(var/user)
+/datum/shuttle/ferry/emergency/can_launch(var/mob/user)
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
var/obj/machinery/computer/shuttle_control/emergency/C = user
if (!C.has_authorization())
return 0
+
+ if(moving_status == SHUTTLE_STRANDED && C.has_authorization())
+ return 1
return ..()
-/datum/shuttle/ferry/emergency/can_force(var/user)
+/datum/shuttle/ferry/emergency/can_force(var/mob/user)
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
var/obj/machinery/computer/shuttle_control/emergency/C = user
@@ -47,9 +50,10 @@
//this is so that people can force launch if the docking controller cannot safely undock without needing X heads to swipe.
if (process_state != WAIT_LAUNCH && !C.has_authorization())
return 0
+
return ..()
-/datum/shuttle/ferry/emergency/can_cancel(var/user)
+/datum/shuttle/ferry/emergency/can_cancel(var/mob/user)
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
var/obj/machinery/computer/shuttle_control/emergency/C = user
if (!C.has_authorization())
@@ -58,6 +62,10 @@
/datum/shuttle/ferry/emergency/launch(var/user)
if (!can_launch(user)) return
+
+ if(emergency_shuttle.no_escape)
+ user << "The emergency shuttle has been disabled by Centcom."
+ return
if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console
if (emergency_shuttle.autopilot)
@@ -164,6 +172,7 @@
if(SHUTTLE_IDLE) shuttle_state = "idle"
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
+ if(SHUTTLE_STRANDED) shuttle_state = "idle"
var/shuttle_status
switch (shuttle.process_state)
@@ -175,7 +184,7 @@
else
shuttle_status = "Standing-by at Central Command."
if(WAIT_LAUNCH)
- shuttle_status = "Shuttle has recieved command and will depart shortly."
+ shuttle_status = "Shuttle has received command and will depart shortly."
if(WAIT_ARRIVE)
shuttle_status = "Proceeding to destination."
if(WAIT_FINISH)
diff --git a/code/modules/shuttles/shuttle_ferry.dm b/code/modules/shuttles/shuttle_ferry.dm
index 8d6d1594279..341ee9b96d8 100644
--- a/code/modules/shuttles/shuttle_ferry.dm
+++ b/code/modules/shuttles/shuttle_ferry.dm
@@ -145,7 +145,7 @@
return 1
/datum/shuttle/ferry/proc/can_force()
- if (moving_status == SHUTTLE_IDLE && process_state == WAIT_LAUNCH)
+ if ((moving_status == SHUTTLE_IDLE) && process_state == WAIT_LAUNCH)
return 1
return 0
diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm
index 7abb4864413..17b926ae99a 100644
--- a/code/modules/surgery/generic.dm
+++ b/code/modules/surgery/generic.dm
@@ -216,7 +216,7 @@
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \
"\blue You cut off [target]'s [affected.display_name] with \the [tool].")
- affected.droplimb(1,0)
+ affected.droplimb(1,1,1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm
index 6697c4cfc56..251f182610a 100644
--- a/code/modules/surgery/implant.dm
+++ b/code/modules/surgery/implant.dm
@@ -129,7 +129,7 @@
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
- var/datum/wound/internal_bleeding/I = new (15)
+ var/datum/wound/internal_bleeding/I = new ()
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()
diff --git a/code/setup.dm b/code/setup.dm
index 8584fbf24b4..008a92fbc06 100644
--- a/code/setup.dm
+++ b/code/setup.dm
@@ -596,8 +596,11 @@ var/list/liftable_structures = list(\
#define INVISIBILITY_SPIRIT 50
#define SEE_SPIRITS 50
+#define SEE_INVISIBLE_OBSERVER_NOOBSERVERS 59
#define INVISIBILITY_OBSERVER 60
#define SEE_INVISIBLE_OBSERVER 60
+#define INVISIBILITY_AI_EYE 61
+#define SEE_INVISIBLE_OBSERVER_AI_EYE 61
#define INVISIBILITY_MAXIMUM 100
@@ -728,32 +731,28 @@ var/list/TAGGERLOCATIONS = list("Disposals",
#define BE_ALIEN 64
#define BE_PAI 128
#define BE_CULTIST 256
-#define BE_PLANT 512
-#define BE_NINJA 1024
-#define BE_RAIDER 2048
-#define BE_SLIME 4096
-#define BE_VAMPIRE 8192
-#define BE_MUTINEER 16384
-#define BE_BLOB 32768
+#define BE_NINJA 512
+#define BE_RAIDER 1024
+#define BE_VAMPIRE 2048
+#define BE_MUTINEER 4096
+#define BE_BLOB 8192
var/list/be_special_flags = list(
- "Traitor" = BE_TRAITOR,
- "Operative" = BE_OPERATIVE,
- "Changeling" = BE_CHANGELING,
- "Wizard" = BE_WIZARD,
- "Malf AI" = BE_MALF,
- "Revolutionary" = BE_REV,
- "Xenomorph" = BE_ALIEN,
+ "traitor" = BE_TRAITOR,
+ "operative" = BE_OPERATIVE,
+ "changeling" = BE_CHANGELING,
+ "wizard" = BE_WIZARD,
+ "malf AI" = BE_MALF,
+ "revolutionary" = BE_REV,
+ "alien" = BE_ALIEN,
"pAI" = BE_PAI,
- "Cultist" = BE_CULTIST,
- "Plant" = BE_PLANT,
- "Ninja" = BE_NINJA,
- "Vox Raider" = BE_RAIDER,
- "Slime" = BE_SLIME,
- "Vampire" = BE_VAMPIRE,
- "Mutineer" = BE_MUTINEER,
- "Blob" = BE_BLOB
- )
+ "cultist" = BE_CULTIST,
+ "ninja" = BE_NINJA,
+ "raider" = BE_RAIDER,
+ "vampire" = BE_VAMPIRE,
+ "mutineer" = BE_MUTINEER,
+ "blob" = BE_BLOB
+)
#define AGE_MIN 17 //youngest a character can be
#define AGE_MAX 85 //oldest a character can be
@@ -909,6 +908,7 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define SHUTTLE_IDLE 0
#define SHUTTLE_WARMUP 1
#define SHUTTLE_INTRANSIT 2
+#define SHUTTLE_STRANDED 3
//Ferry shuttle processing status
#define IDLE_STATE 0
diff --git a/code/unused/AI_Visibility.dm b/code/unused/AI_Visibility.dm
deleted file mode 100644
index d218f4409b8..00000000000
--- a/code/unused/AI_Visibility.dm
+++ /dev/null
@@ -1,310 +0,0 @@
-//All credit for this goes to Uristqwerty.
-
-/turf
- var/image/obscured
- var/image/dim
-
-/turf/proc/visibilityChanged()
- cameranet.updateVisibility(src)
-
-/datum/camerachunk
- var/list/obscuredTurfs = list()
- var/list/visibleTurfs = list()
- var/list/dimTurfs = list()
- var/list/obscured = list()
- var/list/dim = list()
- var/list/cameras = list()
- var/list/turfs = list()
- var/list/seenby = list()
- var/visible = 0
- var/changed = 0
- var/updating = 0
-
-/mob/aiEye
- var/list/visibleCameraChunks = list()
- var/mob/ai = null
- density = 0
-
-/datum/camerachunk/proc/add(mob/aiEye/ai)
- ai.visibleCameraChunks += src
- if(ai.ai.client)
- ai.ai.client.images += obscured
- ai.ai.client.images += dim
- visible++
- seenby += ai
- if(changed && !updating)
- update()
-
-/datum/camerachunk/proc/remove(mob/aiEye/ai)
- ai.visibleCameraChunks -= src
- if(ai.ai.client)
- ai.ai.client.images -= obscured
- ai.ai.client.images -= dim
- seenby -= ai
- if(visible > 0)
- visible--
-
-/datum/camerachunk/proc/visibilityChanged(turf/loc)
- if(!(loc in visibleTurfs))
- return
-
- hasChanged()
-
-/datum/camerachunk/proc/hasChanged()
- if(visible)
- if(!updating)
- updating = 1
- spawn(10)//Batch large changes, such as many doors opening or closing at once
- update()
- updating = 0
- else
- changed = 1
-
-/datum/camerachunk/proc/update()
- var/list/newDimTurfs = list()
- var/list/newVisibleTurfs = list()
-
- for(var/obj/machinery/camera/c in cameras)
- var/lum = c.luminosity
- c.luminosity = 6
- for(var/turf/t in view(7, c))
- if(t in turfs)
- newDimTurfs += t
-
- for(var/turf/t in view(6, c))
- if(t in turfs)
- newVisibleTurfs += t
-
- c.luminosity = lum
-
- var/list/dimAdded = newDimTurfs - dimTurfs
- var/list/dimRemoved = dimTurfs - newDimTurfs
- var/list/visAdded = newVisibleTurfs - visibleTurfs
- var/list/visRemoved = visibleTurfs - newVisibleTurfs
-
- visibleTurfs = newVisibleTurfs
- dimTurfs = newDimTurfs
- obscuredTurfs = turfs - dimTurfs
- dimTurfs -= visibleTurfs
-
- for(var/turf/t in dimRemoved)
- if(t.dim)
- dim -= t.dim
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images -= t.dim
-
- if(!(t in visibleTurfs))
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images += t.obscured
-
- for(var/turf/t in dimAdded)
- if(!(t in visibleTurfs))
- if(!t.dim)
- t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15)
- t.mouse_opacity = 0
-
- dim += t.dim
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images += t.dim
-
- if(t.obscured)
- obscured -= t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images -= t.obscured
-
- for(var/turf/t in visAdded)
- if(t.obscured)
- obscured -= t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images -= t.obscured
-
- for(var/turf/t in visRemoved)
- if(t in obscuredTurfs)
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
- for(var/mob/aiEye/m in seenby)
- if(m.ai.client)
- m.ai.client.images += t.obscured
-
-
-
-/datum/camerachunk/New(loc, x, y, z)
- x &= ~0xf
- y &= ~0xf
-
- for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
- if(c.status)
- cameras += c
-
- for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
- if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
- turfs += t
-
- for(var/obj/machinery/camera/c in cameras)
- var/lum = c.luminosity
- c.luminosity = 6
- for(var/turf/t in view(7, c))
- if(t in turfs)
- dimTurfs += t
-
- for(var/turf/t in view(6, c))
- if(t in turfs)
- visibleTurfs += t
-
- c.luminosity = lum
-
- obscuredTurfs = turfs - dimTurfs
- dimTurfs -= visibleTurfs
-
- for(var/turf/t in obscuredTurfs)
- if(!t.obscured)
- t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
-
- obscured += t.obscured
-
- for(var/turf/t in dimTurfs)
- if(!(t in visibleTurfs))
- if(!t.dim)
- t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER)
-
- dim += t.dim
-
-var/datum/cameranet/cameranet = new()
-
-/datum/cameranet
- var/list/cameras = list()
- var/list/chunks = list()
- var/network = "net1"
- var/ready = 0
-
-/datum/cameranet/New()
- ..()
-
-/datum/cameranet/proc/chunkGenerated(x, y, z)
- var/key = "[x],[y],[z]"
- return key in chunks
-
-/datum/cameranet/proc/getCameraChunk(x, y, z)
- var/key = "[x],[y],[z]"
-
- if(!(key in chunks))
- chunks[key] = new /datum/camerachunk(null, x, y, z)
-
- return chunks[key]
-
-/datum/cameranet/proc/visibility(mob/aiEye/ai)
- var/x1 = max(0, ai.x - 16) & ~0xf
- var/y1 = max(0, ai.y - 16) & ~0xf
- var/x2 = min(world.maxx, ai.x + 16) & ~0xf
- var/y2 = min(world.maxy, ai.y + 16) & ~0xf
-
- var/list/visibleChunks = list()
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- visibleChunks += getCameraChunk(x, y, ai.z)
-
- var/list/remove = ai.visibleCameraChunks - visibleChunks
- var/list/add = visibleChunks - ai.visibleCameraChunks
-
- for(var/datum/camerachunk/c in remove)
- c.remove(ai)
-
- for(var/datum/camerachunk/c in add)
- c.add(ai)
-
-/datum/cameranet/proc/updateVisibility(turf/loc)
- if(!chunkGenerated(loc.x & ~0xf, loc.y & ~0xf, loc.z))
- return
-
- var/datum/camerachunk/chunk = getCameraChunk(loc.x & ~0xf, loc.y & ~0xf, loc.z)
- chunk.visibilityChanged(loc)
-
-/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
- var/x1 = max(0, c.x - 16) & ~0xf
- var/y1 = max(0, c.y - 16) & ~0xf
- var/x2 = min(world.maxx, c.x + 16) & ~0xf
- var/y2 = min(world.maxy, c.y + 16) & ~0xf
-
- for(var/x = x1; x <= x2; x += 16)
- for(var/y = y1; y <= y2; y += 16)
- if(chunkGenerated(x, y, c.z))
- var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z)
- if(!(c in chunk.cameras))
- chunk.cameras += c
- chunk.hasChanged()
-
-
-/mob/living/silicon/ai/var/mob/aiEye/eyeobj = new()
-
-/mob/living/silicon/ai/New()
- ..()
- eyeobj.ai = src
-
-/mob/living/silicon/ai/verb/freelook()
- set category = "AI Commands"
- set name = "freelook"
- current = null //cancel camera view first, it causes problems
- cameraFollow = null
- machine = null
- if(client.eye == eyeobj)
- client.eye = src
- for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
- c.remove(eyeobj)
- else
- client.eye = eyeobj
- eyeobj.loc = loc
- cameranet.visibility(eyeobj)
- cameraFollow = null
-/mob/aiEye/Move()
- . = ..()
- if(.)
- cameranet.visibility(src)
-
-/client/AIMove(n, direct, var/mob/living/silicon/ai/user)
- if(eye == user.eyeobj)
- user.eyeobj.loc = get_step(user.eyeobj, direct)
- cameranet.visibility(user.eyeobj)
-
- else
- return ..()
-
-/*
-/client/AIMoveZ(direct, var/mob/living/silicon/ai/user)
- if(eye == user.eyeobj)
- var/dif = 0
- if(direct == UP && user.eyeobj.z > 1)
- dif = -1
- else if(direct == DOWN && user.eyeobj.z < 4)
- dif = 1
- user.eyeobj.loc = locate(user.eyeobj.x, user.eyeobj.y, user.eyeobj.z + dif)
- cameranet.visibility(user.eyeobj)
- else
- return ..()
-*/
-
-/turf/move_camera_by_click()
- if(istype(usr, /mob/living/silicon/ai))
- var/mob/living/silicon/ai/AI = usr
- if(AI.client.eye == AI.eyeobj)
- return
- return ..()
-
-/obj/machinery/door/update_nearby_tiles(need_rebuild)
- . = ..(need_rebuild)
- cameranet.updateVisibility(loc)
-
-/obj/machinery/camera/New()
- ..()
- cameranet.addCamera(src)
\ No newline at end of file
diff --git a/code/unused/Agouri_stuff.dm b/code/unused/Agouri_stuff.dm
deleted file mode 100644
index 391c44229bc..00000000000
--- a/code/unused/Agouri_stuff.dm
+++ /dev/null
@@ -1,1949 +0,0 @@
-/*
-/obj/vehicle/airtight
- //inner atmos
- var/use_internal_tank = 0
- var/internal_tank_valve = ONE_ATMOSPHERE
- var/obj/machinery/portable_atmospherics/canister/internal_tank
- var/datum/gas_mixture/cabin_air
- var/obj/machinery/atmospherics/portables_connector/connected_port = null
-
- var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature
- var/datum/global_iterator/pr_give_air //moves air from tank to cabin
-
-
-/obj/vehicle/airtight/New()
- ..()
- src.add_airtank()
- src.add_cabin()
- src.add_airtight_iterators()
-
-
-
-
-//######################################### Helpers for airtight vehicles #########################################
-
-/obj/vehicle/airtight/proc/add_cabin()
- cabin_air = new
- cabin_air.temperature = T20C
- cabin_air.volume = 200
- cabin_air.oxygen = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
- cabin_air.nitrogen = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
- return cabin_air
-
-/obj/vehicle/airtight/proc/add_airtank()
- internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src)
- return internal_tank
-
-/obj/vehicle/airtight/proc/add_airtight_iterators()
- pr_int_temp_processor = new /datum/global_iterator/vehicle_preserve_temp(list(src))
- pr_give_air = new /datum/global_iterator/vehicle_tank_give_air(list(src))
-
-
-//######################################### Specific datums for airtight vehicles #################################
-
-
-/datum/global_iterator/vehicle_preserve_temp //normalizing cabin air temperature to 20 degrees celsium
- delay = 20
-
- process(var/obj/vehicle/airtight/V)
- if(V.cabin_air && V.cabin_air.return_volume() > 0)
- var/delta = V.cabin_air.temperature - T20C
- V.cabin_air.temperature -= max(-10, min(10, round(delta/4,0.1)))
- return
-
-
-/datum/global_iterator/vehicle_tank_give_air
- delay = 15
-
- process(var/obj/vehicle/airtight/V)
- if(V.internal_tank)
- var/datum/gas_mixture/tank_air = V.internal_tank.return_air()
- var/datum/gas_mixture/cabin_air = V.cabin_air
-
- var/release_pressure = V.internal_tank_valve
- var/cabin_pressure = cabin_air.return_pressure()
- var/pressure_delta = min(release_pressure - cabin_pressure, (tank_air.return_pressure() - cabin_pressure)/2)
- var/transfer_moles = 0
- if(pressure_delta > 0) //cabin pressure lower than release pressure
- if(tank_air.return_temperature() > 0)
- transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION)
- var/datum/gas_mixture/removed = tank_air.remove(transfer_moles)
- cabin_air.merge(removed)
- else if(pressure_delta < 0) //cabin pressure higher than release pressure
- var/datum/gas_mixture/t_air = V.get_turf_air()
- pressure_delta = cabin_pressure - release_pressure
- if(t_air)
- pressure_delta = min(cabin_pressure - t_air.return_pressure(), pressure_delta)
- if(pressure_delta > 0) //if location pressure is lower than cabin pressure
- transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION)
- var/datum/gas_mixture/removed = cabin_air.remove(transfer_moles)
- if(t_air)
- t_air.merge(removed)
- else //just delete the cabin gas, we're in space or some shit
- del(removed)
- else
- return stop()
- return
-
-
-//######################################### Atmospherics for vehicles #############################################
-
-
-/obj/vehicle/proc/get_turf_air()
- var/turf/T = get_turf(src)
- if(T)
- . = T.return_air()
- return
-
-/obj/vehicle/airtight/remove_air(amount)
- if(use_internal_tank)
- return cabin_air.remove(amount)
- else
- var/turf/T = get_turf(src)
- if(T)
- return T.remove_air(amount)
- return
-
-/obj/vehicle/airtight/return_air()
- if(use_internal_tank)
- return cabin_air
- return get_turf_air()
-
-/obj/vehicle/airtight/proc/return_pressure()
- . = 0
- if(use_internal_tank)
- . = cabin_air.return_pressure()
- else
- var/datum/gas_mixture/t_air = get_turf_air()
- if(t_air)
- . = t_air.return_pressure()
- return
-
-
-/obj/vehicle/airtight/proc/return_temperature()
- . = 0
- if(use_internal_tank)
- . = cabin_air.return_temperature()
- else
- var/datum/gas_mixture/t_air = get_turf_air()
- if(t_air)
- . = t_air.return_temperature()
- return
-
-/obj/vehicle/airtight/proc/connect(obj/machinery/atmospherics/portables_connector/new_port)
- //Make sure not already connected to something else
- if(connected_port || !new_port || new_port.connected_device)
- return 0
-
- //Make sure are close enough for a valid connection
- if(new_port.loc != src.loc)
- return 0
-
- //Perform the connection
- connected_port = new_port
- connected_port.connected_device = src
-
- //Actually enforce the air sharing
- var/datum/pipe_network/network = connected_port.return_network(src)
- if(network && !(internal_tank.return_air() in network.gases))
- network.gases += internal_tank.return_air()
- network.update = 1
- log_message("Vehicle airtank connected to external port.")
- return 1
-
-/obj/vehicle/airtight/proc/disconnect()
- if(!connected_port)
- return 0
-
- var/datum/pipe_network/network = connected_port.return_network(src)
- if(network)
- network.gases -= internal_tank.return_air()
-
- connected_port.connected_device = null
- connected_port = null
- src.log_message("Vehicle airtank disconnected from external port.")
- return 1
-
-
-
-
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-
-
-
-/obj/vehicle
- name = "Vehicle"
- icon = 'icons/vehicles/vehicles.dmi'
- density = 1
- anchored = 1
- unacidable = 1 //To avoid the pilot-deleting shit that came with mechas
- layer = MOB_LAYER
- //var/can_move = 1
- var/mob/living/carbon/occupant = null
- //var/step_in = 10 //make a step in step_in/10 sec.
- //var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
- //var/step_energy_drain = 10
- var/health = 300 //health is health
- //var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
- //the values in this list show how much damage will pass through, not how much will be absorbed.
- var/list/damage_absorption = list("brute"=0.8,"fire"=1.2,"bullet"=0.9,"laser"=1,"energy"=1,"bomb"=1)
- var/obj/item/weapon/cell/cell //Our power source
- var/state = 0
- var/list/log = new
- var/last_message = 0
- var/add_req_access = 1
- var/maint_access = 1
- //var/dna //dna-locking the mech
- var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
- var/datum/effect/effect/system/spark_spread/spark_system = new
- var/lights = 0
- var/lights_power = 6
-
- //inner atmos //These go in airtight.dm, not all vehicles are space-faring -Agouri
- //var/use_internal_tank = 0
- //var/internal_tank_valve = ONE_ATMOSPHERE
- //var/obj/machinery/portable_atmospherics/canister/internal_tank
- //var/datum/gas_mixture/cabin_air
- //var/obj/machinery/atmospherics/portables_connector/connected_port = null
-
- var/obj/item/device/radio/radio = null
-
- var/max_temperature = 2500
- //var/internal_damage_threshold = 50 //health percentage below which internal damage is possible
- var/internal_damage = 0 //contains bitflags
-
- var/list/operation_req_access = list()//required access level for mecha operation
- var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment
-
- //var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature //In airtight.dm you go -Agouri
- var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss
-
- //var/datum/global_iterator/pr_give_air //moves air from tank to cabin //Y-you too -Agouri
-
- var/datum/global_iterator/pr_internal_damage //processes internal damage
-
-
- var/wreckage
-
- var/list/equipment = new
- var/obj/selected
- //var/max_equip = 3
-
- var/datum/events/events
-
-
-
-/obj/vehicle/New()
- ..()
- events = new
- icon_state += "-unmanned"
- add_radio()
- //add_cabin() //No cabin for non-airtights
-
- spark_system.set_up(2, 0, src)
- spark_system.attach(src)
- add_cell()
- add_iterators()
- removeVerb(/obj/mecha/verb/disconnect_from_port)
- removeVerb(/atom/movable/verb/pull)
- log_message("[src.name]'s functions initialised. Work protocols active - Entering IDLE mode.")
- loc.Entered(src)
- return
-
-
-//################ Helpers ###########################################################
-
-
-/obj/vehicle/proc/removeVerb(verb_path)
- verbs -= verb_path
-
-/obj/vehicle/proc/addVerb(verb_path)
- verbs += verb_path
-
-/*/obj/vehicle/proc/add_airtank() //In airtight.dm -Agouri
- internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src)
- return internal_tank*/
-
-/obj/vehicle/proc/add_cell(var/obj/item/weapon/cell/C=null)
- if(C)
- C.forceMove(src)
- cell = C
- return
- cell = new(src)
- cell.charge = 15000
- cell.maxcharge = 15000
-
-/*/obj/vehicle/proc/add_cabin() //In airtight.dm -Agouri
- cabin_air = new
- cabin_air.temperature = T20C
- cabin_air.volume = 200
- cabin_air.oxygen = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
- cabin_air.nitrogen = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
- return cabin_air*/
-
-/obj/vehicle/proc/add_radio()
- radio = new(src)
- radio.name = "[src] radio"
- radio.icon = icon
- radio.icon_state = icon_state
- radio.subspace_transmission = 1
-
-/obj/vehicle/proc/add_iterators()
- pr_inertial_movement = new /datum/global_iterator/vehicle_intertial_movement(null,0)
- //pr_internal_damage = new /datum/global_iterator/vehicle_internal_damage(list(src),0)
- //pr_int_temp_processor = new /datum/global_iterator/vehicle_preserve_temp(list(src)) //In airtight.dm's add_airtight_iterators -Agouri
- //pr_give_air = new /datum/global_iterator/vehicle_tank_give_air(list(src) //Same here -Agouri
-
-/obj/vehicle/proc/check_for_support()
- if(locate(/obj/structure/grille, orange(1, src)) || locate(/obj/structure/lattice, orange(1, src)) || locate(/turf/simulated, orange(1, src)) || locate(/turf/unsimulated, orange(1, src)))
- return 1
- else
- return 0
-
-//################ Logs and messages ############################################
-
-
-/obj/vehicle/proc/log_message(message as text,red=null)
- log.len++
- log[log.len] = list("time"=world.timeofday,"message"="[red?"":null][message][red?"":null]")
- return log.len
-
-
-
-//################ Global Iterator Datums ######################################
-
-
-/datum/global_iterator/vehicle_intertial_movement //inertial movement in space
- delay = 7
-
- process(var/obj/vehicle/V as obj, direction)
- if(direction)
- if(!step(V, direction)||V.check_for_support())
- src.stop()
- else
- src.stop()
- return
-
-
-/datum/global_iterator/mecha_internal_damage // processing internal damage
-
- process(var/obj/mecha/mecha)
- if(!mecha.hasInternalDamage())
- return stop()
- if(mecha.hasInternalDamage(MECHA_INT_FIRE))
- if(!mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL) && prob(5))
- mecha.clearInternalDamage(MECHA_INT_FIRE)
- if(mecha.internal_tank)
- if(mecha.internal_tank.return_pressure()>mecha.internal_tank.maximum_pressure && !(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH)))
- mecha.setInternalDamage(MECHA_INT_TANK_BREACH)
- var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air()
- if(int_tank_air && int_tank_air.return_volume()>0) //heat the air_contents
- int_tank_air.temperature = min(6000+T0C, int_tank_air.temperature+rand(10,15))
- if(mecha.cabin_air && mecha.cabin_air.return_volume()>0)
- mecha.cabin_air.temperature = min(6000+T0C, mecha.cabin_air.return_temperature()+rand(10,15))
- if(mecha.cabin_air.return_temperature()>mecha.max_temperature/2)
- mecha.take_damage(4/round(mecha.max_temperature/mecha.cabin_air.return_temperature(),0.1),"fire")
- if(mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL)) //stop the mecha_preserve_temp loop datum
- mecha.pr_int_temp_processor.stop()
- if(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH)) //remove some air from internal tank
- if(mecha.internal_tank)
- var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air()
- var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.10)
- if(mecha.loc && hascall(mecha.loc,"assume_air"))
- mecha.loc.assume_air(leaked_gas)
- else
- del(leaked_gas)
- if(mecha.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
- if(mecha.get_charge())
- mecha.spark_system.start()
- mecha.cell.charge -= min(20,mecha.cell.charge)
- mecha.cell.maxcharge -= min(20,mecha.cell.maxcharge)
- return
-
-
-*/
-
-
-
-
-
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-
-
-
-
-/*/turf/DblClick()
- if(istype(usr, /mob/living/silicon/ai))
- return move_camera_by_click()
- if(usr.stat || usr.restrained() || usr.lying)
- return ..()
-
- if(usr.hand && istype(usr.l_hand, /obj/item/weapon/flamethrower))
- var/turflist = getline(usr,src)
- var/obj/item/weapon/flamethrower/F = usr.l_hand
- F.flame_turf(turflist)
- else if(!usr.hand && istype(usr.r_hand, /obj/item/weapon/flamethrower))
- var/turflist = getline(usr,src)
- var/obj/item/weapon/flamethrower/F = usr.r_hand
- F.flame_turf(turflist)
-
- return ..()
-
-/turf/New()
- ..()
- for(var/atom/movable/AM as mob|obj in src)
- spawn( 0 )
- src.Entered(AM)
- return
- return
-
-/turf/ex_act(severity)
- return 0
-
-
-/turf/bullet_act(var/obj/item/projectile/Proj)
- if(istype(Proj ,/obj/item/projectile/beam/pulse))
- src.ex_act(2)
- ..()
- return 0
-
-/turf/bullet_act(var/obj/item/projectile/Proj)
- if(istype(Proj ,/obj/item/projectile/bullet/gyro))
- explosion(src, -1, 0, 2)
- ..()
- return 0
-
-/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
- if (!mover || !isturf(mover.loc))
- return 1
-
-
- //First, check objects to block exit that are not on the border
- for(var/obj/obstacle in mover.loc)
- if((obstacle.flags & ~ON_BORDER) && (mover != obstacle) && (forget != obstacle))
- if(!obstacle.CheckExit(mover, src))
- mover.Bump(obstacle, 1)
- return 0
-
- //Now, check objects to block exit that are on the border
- for(var/obj/border_obstacle in mover.loc)
- if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle))
- if(!border_obstacle.CheckExit(mover, src))
- mover.Bump(border_obstacle, 1)
- return 0
-
- //Next, check objects to block entry that are on the border
- for(var/obj/border_obstacle in src)
- if(border_obstacle.flags & ON_BORDER)
- if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle))
- mover.Bump(border_obstacle, 1)
- return 0
-
- //Then, check the turf itself
- if (!src.CanPass(mover, src))
- mover.Bump(src, 1)
- return 0
-
- //Finally, check objects/mobs to block entry that are not on the border
- for(var/atom/movable/obstacle in src)
- if(obstacle.flags & ~ON_BORDER)
- if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle))
- mover.Bump(obstacle, 1)
- return 0
- return 1 //Nothing found to block so return success!
-
-
-/turf/Entered(atom/movable/M as mob|obj)
- var/loopsanity = 100
- if(ismob(M))
- if(!M:lastarea)
- M:lastarea = get_area(M.loc)
- if(M:lastarea.has_gravity == 0)
- inertial_drift(M)
-
- /*
- if(M.flags & NOGRAV)
- inertial_drift(M)
- */
-
-
-
- else if(!istype(src, /turf/space))
- M:inertia_dir = 0
- ..()
- var/objects = 0
- for(var/atom/A as mob|obj|turf|area in src)
- if(objects > loopsanity) break
- objects++
- spawn( 0 )
- if ((A && M))
- A.HasEntered(M, 1)
- return
- objects = 0
- for(var/atom/A as mob|obj|turf|area in range(1))
- if(objects > loopsanity) break
- objects++
- spawn( 0 )
- if ((A && M))
- A.HasProximity(M, 1)
- return
- return
-
-/turf/proc/inertial_drift(atom/movable/A as mob|obj)
- if(!(A.last_move)) return
- if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
- var/mob/M = A
- if(M.Process_Spacemove(1))
- M.inertia_dir = 0
- return
- spawn(5)
- if((M && !(M.anchored) && (M.loc == src)))
- if(M.inertia_dir)
- step(M, M.inertia_dir)
- return
- M.inertia_dir = M.last_move
- step(M, M.inertia_dir)
- return
-
-/turf/proc/levelupdate()
- for(var/obj/O in src)
- if(O.level == 1)
- O.hide(src.intact)
-
-// override for space turfs, since they should never hide anything
-/turf/space/levelupdate()
- for(var/obj/O in src)
- if(O.level == 1)
- O.hide(0)
-
-// Removes all signs of lattice on the pos of the turf -Donkieyo
-/turf/proc/RemoveLattice()
- var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
- if(L)
- del L
-
-/turf/proc/ReplaceWithFloor(explode=0)
- var/prior_icon = icon_old
- var/old_dir = dir
-
- var/turf/simulated/floor/W = new /turf/simulated/floor( locate(src.x, src.y, src.z) )
-
- W.RemoveLattice()
- W.dir = old_dir
- if(prior_icon) W.icon_state = prior_icon
- else W.icon_state = "floor"
-
- if (!explode)
- W.opacity = 1
- W.sd_SetOpacity(0)
- //This is probably gonna make lighting go a bit wonky in bombed areas, but sd_SetOpacity was the primary reason bombs have been so laggy. --NEO
- W.levelupdate()
- return W
-
-/turf/proc/ReplaceWithPlating()
- var/prior_icon = icon_old
- var/old_dir = dir
-
- var/turf/simulated/floor/plating/W = new /turf/simulated/floor/plating( locate(src.x, src.y, src.z) )
-
- W.RemoveLattice()
- W.dir = old_dir
- if(prior_icon) W.icon_state = prior_icon
- else W.icon_state = "plating"
- W.opacity = 1
- W.sd_SetOpacity(0)
- W.levelupdate()
- return W
-
-/turf/proc/ReplaceWithEngineFloor()
- var/old_dir = dir
-
- var/turf/simulated/floor/engine/E = new /turf/simulated/floor/engine( locate(src.x, src.y, src.z) )
-
- E.dir = old_dir
- E.icon_state = "engine"
-
-/turf/simulated/Entered(atom/A, atom/OL)
- if (istype(A,/mob/living/carbon))
- var/mob/living/carbon/M = A
- if(M.lying) return
- if(istype(M, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = M
- if(istype(H.shoes, /obj/item/clothing/shoes/clown_shoes))
- if(H.m_intent == "run")
- if(H.footstep >= 2)
- H.footstep = 0
- else
- H.footstep++
- if(H.footstep == 0)
- playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
- else
- playsound(src, "clownstep", 20, 1)
-
- switch (src.wet)
- if(1)
- if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
- if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
- M.stop_pulling()
- step(M, M.dir)
- M << "\blue You slipped on the wet floor!"
- playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
- M.Stun(8)
- M.Weaken(5)
- else
- M.inertia_dir = 0
- return
- else if(!istype(M, /mob/living/carbon/slime))
- if (M.m_intent == "run")
- M.stop_pulling()
- step(M, M.dir)
- M << "\blue You slipped on the wet floor!"
- playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
- M.Stun(8)
- M.Weaken(5)
- else
- M.inertia_dir = 0
- return
-
- if(2) //lube
- if(!istype(M, /mob/living/carbon/slime))
- M.stop_pulling()
- step(M, M.dir)
- spawn(1) step(M, M.dir)
- spawn(2) step(M, M.dir)
- spawn(3) step(M, M.dir)
- spawn(4) step(M, M.dir)
- M.take_organ_damage(2) // Was 5 -- TLE
- M << "\blue You slipped on the floor!"
- playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
- M.Weaken(10)
-
- ..()
-
-/turf/proc/ReplaceWithSpace()
- var/old_dir = dir
- var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) )
- S.dir = old_dir
- return S
-
-/turf/proc/ReplaceWithLattice()
- var/old_dir = dir
- var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) )
- S.dir = old_dir
- new /obj/structure/lattice( locate(src.x, src.y, src.z) )
- return S
-
-/turf/proc/ReplaceWithWall()
- var/old_icon = icon_state
- var/turf/simulated/wall/S = new /turf/simulated/wall( locate(src.x, src.y, src.z) )
- S.icon_old = old_icon
- S.opacity = 0
- S.sd_NewOpacity(1)
- return S
-
-/turf/proc/ReplaceWithRWall()
- var/old_icon = icon_state
- var/turf/simulated/wall/r_wall/S = new /turf/simulated/wall/r_wall( locate(src.x, src.y, src.z) )
- S.icon_old = old_icon
- S.opacity = 0
- S.sd_NewOpacity(1)
- return S
-
-/turf/simulated/wall/New()
- ..()
-
-/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
- if(istype(src,/turf/simulated/wall/r_wall))
- if(!devastated)
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- new /obj/structure/girder/reinforced(src)
- new /obj/item/stack/sheet/plasteel( src )
- else
- new /obj/item/stack/sheet/metal( src )
- new /obj/item/stack/sheet/metal( src )
- new /obj/item/stack/sheet/plasteel( src )
- else if(istype(src,/turf/simulated/wall/cult))
- if(!devastated)
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- new /obj/effect/decal/remains/human(src)
- else
- new /obj/effect/decal/remains/human(src)
-
- else
- if(!devastated)
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- new /obj/structure/girder(src)
- new /obj/item/stack/sheet/metal( src )
- new /obj/item/stack/sheet/metal( src )
- else
- new /obj/item/stack/sheet/metal( src )
- new /obj/item/stack/sheet/metal( src )
- new /obj/item/stack/sheet/metal( src )
-
- ReplaceWithPlating(explode)
-
-/turf/simulated/wall/examine()
- set src in oview(1)
-
- usr << "It looks like a regular wall."
- return
-
-/turf/simulated/wall/ex_act(severity)
- switch(severity)
- if(1.0)
- //SN src = null
- src.ReplaceWithSpace()
- del(src)
- return
- if(2.0)
- if (prob(50))
- dismantle_wall(0,1)
- else
- dismantle_wall(1,1)
- if(3.0)
- var/proba
- if (istype(src, /turf/simulated/wall/r_wall))
- proba = 15
- else
- proba = 40
- if (prob(proba))
- dismantle_wall(0,1)
- else
- return
-
-/turf/simulated/wall/blob_act()
- if(prob(50))
- dismantle_wall()
-
-/turf/simulated/wall/attack_paw(mob/user as mob)
- if ((user.mutations & M_HULK))
- if (prob(40))
- usr << text("\blue You smash through the wall.")
- dismantle_wall(1)
- return
- else
- usr << text("\blue You punch the wall.")
- return
-
- return src.attack_hand(user)
-
-
-/turf/simulated/wall/attack_animal(mob/living/simple_animal/M as mob)
- if(M.wall_smash)
- if (istype(src, /turf/simulated/wall/r_wall))
- M << text("\blue This wall is far too strong for you to destroy.")
- return
- else
- if (prob(40))
- M << text("\blue You smash through the wall.")
- dismantle_wall(1)
- return
- else
- M << text("\blue You smash against the wall.")
- return
-
- M << "\blue You push the wall but nothing happens!"
- return
-
-/turf/simulated/wall/attack_hand(mob/user as mob)
- if ((user.mutations & M_HULK))
- if (prob(40))
- usr << text("\blue You smash through the wall.")
- dismantle_wall(1)
- return
- else
- usr << text("\blue You punch the wall.")
- return
-
- user << "\blue You push the wall but nothing happens!"
- playsound(src.loc, 'sound/weapons/Genhit.ogg', 25, 1)
- src.add_fingerprint(user)
- return
-
-/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
-
- if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
- usr << "\red You don't have the dexterity to do this!"
- return
-
- if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
- var/turf/T = get_turf(user)
- if (!( istype(T, /turf) ))
- return
-
- if (thermite)
- var/obj/effect/overlay/O = new/obj/effect/overlay( src )
- O.name = "Thermite"
- O.desc = "Looks hot."
- O.icon = 'icons/effects/fire.dmi'
- O.icon_state = "2"
- O.anchored = 1
- O.density = 1
- O.layer = 5
- var/turf/simulated/floor/F = ReplaceWithPlating()
- F.burn_tile()
- F.icon_state = "wall_thermite"
- user << "\red The thermite melts the wall."
- spawn(100) del(O)
- F.sd_LumReset()
- return
-
- if (W:remove_fuel(0,user))
- W:welding = 2
- user << "\blue Now disassembling the outer wall plating."
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- sleep(100)
- if (W && istype(src, /turf/simulated/wall))
- if ((get_turf(user) == T && user.equipped() == W))
- user << "\blue You disassembled the outer wall plating."
- dismantle_wall()
- W:welding = 1
- else
- user << "\blue You need more welding fuel to complete this task."
- return
-
- else if (istype(W, /obj/item/weapon/pickaxe/plasmacutter))
- var/turf/T = user.loc
- if (!( istype(T, /turf) ))
- return
-
- if (thermite)
- var/obj/effect/overlay/O = new/obj/effect/overlay( src )
- O.name = "Thermite"
- O.desc = "Looks hot."
- O.icon = 'icons/effects/fire.dmi'
- O.icon_state = "2"
- O.anchored = 1
- O.density = 1
- O.layer = 5
- var/turf/simulated/floor/F = ReplaceWithPlating()
- F.burn_tile()
- F.icon_state = "wall_thermite"
- user << "\red The thermite melts the wall."
- spawn(100) del(O)
- F.sd_LumReset()
- return
-
- else
- user << "\blue Now disassembling the outer wall plating."
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- sleep(60)
- if (W && istype(src, /turf/simulated/wall))
- if ((get_turf(user) == T && user.equipped() == W))
- user << "\blue You disassembled the outer wall plating."
- dismantle_wall()
- for(var/mob/O in viewers(user, 5))
- O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced apart."), 2)
- return
-
- else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
- var/turf/T = user.loc
- user << "\blue Now drilling through wall."
- sleep(60)
- if (W && istype(src, /turf/simulated/wall))
- if ((user.loc == T && user.equipped() == W))
- dismantle_wall(1)
- for(var/mob/O in viewers(user, 5))
- O.show_message(text("\blue The wall was drilled apart by []!", user), 1, text("\red You hear metal being drilled appart."), 2)
- return
-
- else if(istype(W, /obj/item/weapon/melee/energy/blade))
- var/turf/T = user.loc
- user << "\blue Now slicing through wall."
- W:spark_system.start()
- playsound(src.loc, "sparks", 50, 1)
- sleep(70)
- if (W && istype(src, /turf/simulated/wall))
- if ((user.loc == T && user.equipped() == W))
- W:spark_system.start()
- playsound(src.loc, "sparks", 50, 1)
- playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
- dismantle_wall(1)
- for(var/mob/O in viewers(user, 5))
- O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
- return
-
- else if(istype(W,/obj/item/apc_frame))
- var/obj/item/apc_frame/AH = W
- AH.try_build(src)
- else if(istype(W,/obj/item/weapon/contraband/poster))
- var/obj/item/weapon/contraband/poster/P = W
- if(P.resulting_poster)
- var/check = 0
- var/stuff_on_wall = 0
- for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff
- if(istype(O,/obj/effect/decal/poster))
- check = 1
- break
- stuff_on_wall++
- if(stuff_on_wall==3)
- check = 1
- break
-
- if(check)
- user << "The wall is far too cluttered to place a poster!"
- return
-
- user << "You start placing the poster on the wall..." //Looks like it's uncluttered enough. Place the poster.
-
- P.resulting_poster.loc = src
- var/temp = P.resulting_poster.icon_state
- var/temp_loc = user.loc
- P.resulting_poster.icon_state = "poster_being_set"
- playsound(P.resulting_poster.loc, 'sound/items/poster_being_created.ogg', 100, 1)
- sleep(24)
-
- if(user.loc == temp_loc)//Let's check if he still is there
- user << "You place the poster!"
- P.resulting_poster.icon_state = temp
- src.contents += P.resulting_poster
- del(P)
- else
- user << "You stop placing the poster."
- P.resulting_poster.loc = P
- P.resulting_poster.icon_state = temp
- else
- return attack_hand(user)
- return
-
-
-/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
-
- if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
- usr << "\red You don't have the dexterity to do this!"
- return
-
- if(!istype(src, /turf/simulated/wall/r_wall))
- return // this may seem stupid and redundant but apparently floors can call this attackby() proc, it was spamming shit up. -- Doohl
-
-
- if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
- W:eyecheck(user)
- var/turf/T = user.loc
- if (!( istype(T, /turf) ))
- return
-
- if (thermite)
- var/obj/effect/overlay/O = new/obj/effect/overlay( src )
- O.name = "Thermite"
- O.desc = "Looks hot."
- O.icon = 'icons/effects/fire.dmi'
- O.icon_state = "2"
- O.anchored = 1
- O.density = 1
- O.layer = 5
- var/turf/simulated/floor/F = ReplaceWithPlating()
- F.burn_tile()
- F.icon_state = "wall_thermite"
- user << "\red The thermite melts the wall."
- spawn(100) del(O)
- F.sd_LumReset()
- return
-
- if (src.d_state == 2)
- W:welding = 2
- user << "\blue Slicing metal cover."
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- sleep(60)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 3
- user << "\blue You removed the metal cover."
- W:welding = 1
-
- else if (src.d_state == 5)
- W:welding = 2
- user << "\blue Removing support rods."
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- sleep(100)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 6
- new /obj/item/stack/rods( src )
- user << "\blue You removed the support rods."
- W:welding = 1
-
- else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
- var/turf/T = user.loc
- if (!( istype(T, /turf) ))
- return
-
- if (thermite)
- var/obj/effect/overlay/O = new/obj/effect/overlay( src )
- O.name = "Thermite"
- O.desc = "Looks hot."
- O.icon = 'icons/effects/fire.dmi'
- O.icon_state = "2"
- O.anchored = 1
- O.density = 1
- O.layer = 5
- var/turf/simulated/floor/F = ReplaceWithPlating()
- F.burn_tile()
- F.icon_state = "wall_thermite"
- user << "\red The thermite melts the wall."
- spawn(100) del(O)
- F.sd_LumReset()
- return
-
- if (src.d_state == 2)
- user << "\blue Slicing metal cover."
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- sleep(40)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 3
- user << "\blue You removed the metal cover."
-
- else if (src.d_state == 5)
- user << "\blue Removing support rods."
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
- sleep(70)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 6
- new /obj/item/stack/rods( src )
- user << "\blue You removed the support rods."
-
- else if(istype(W, /obj/item/weapon/melee/energy/blade))
- user << "\blue This wall is too thick to slice through. You will need to find a different path."
- return
-
- else if (istype(W, /obj/item/weapon/wrench))
- if (src.d_state == 4)
- var/turf/T = user.loc
- user << "\blue Detaching support rods."
- playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
- sleep(40)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 5
- user << "\blue You detach the support rods."
-
- else if (istype(W, /obj/item/weapon/wirecutters))
- if (src.d_state == 0)
- playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
- src.d_state = 1
- new /obj/item/stack/rods( src )
-
- else if (istype(W, /obj/item/weapon/screwdriver))
- if (src.d_state == 1)
- var/turf/T = user.loc
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
- user << "\blue Removing support lines."
- sleep(40)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 2
- user << "\blue You removed the support lines."
-
- else if (istype(W, /obj/item/weapon/crowbar))
-
- if (src.d_state == 3)
- var/turf/T = user.loc
- user << "\blue Prying cover off."
- playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
- sleep(100)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 4
- user << "\blue You removed the cover."
-
- else if (src.d_state == 6)
- var/turf/T = user.loc
- user << "\blue Prying outer sheath off."
- playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
- sleep(100)
- if(src)
- if ((user.loc == T && user.equipped() == W))
- user << "\blue You removed the outer sheath."
- dismantle_wall()
- return
-
- else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
- var/turf/T = user.loc
- user << "\blue You begin to drill though, this will take some time."
- sleep(200)
- if(src)
- if ((user.loc == T && user.equipped() == W))
- user << "\blue Your drill tears though the reinforced plating."
- dismantle_wall()
- return
-
- else if ((istype(W, /obj/item/stack/sheet/metal)) && (src.d_state))
- var/turf/T = user.loc
- user << "\blue Repairing wall."
- sleep(100)
- if ((user.loc == T && user.equipped() == W))
- src.d_state = 0
- src.icon_state = initial(src.icon_state)
- user << "\blue You repaired the wall."
- if (W:amount > 1)
- W:amount--
- else
- del(W)
-
- else if(istype(W,/obj/item/weapon/contraband/poster))
- var/obj/item/weapon/contraband/poster/P = W
- if(P.resulting_poster)
- var/check = 0
- var/stuff_on_wall = 0
- for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff
- if(istype(O,/obj/effect/decal/poster))
- check = 1
- break
- stuff_on_wall++
- if(stuff_on_wall==3)
- check = 1
- break
-
- if(check)
- user << "The wall is far too cluttered to place a poster!"
- return
-
- user << "You start placing the poster on the wall..." //Looks like it's uncluttered enough. Place the poster.
-
- P.resulting_poster.loc = src
- var/temp = P.resulting_poster.icon_state
- var/temp_loc = user.loc
- P.resulting_poster.icon_state = "poster_being_set"
- playsound(P.resulting_poster.loc, 'sound/items/poster_being_created.ogg', 100, 1)
- sleep(24)
-
- if(user.loc == temp_loc)//Let's check if he still is there
- user << "You place the poster!"
- P.resulting_poster.icon_state = temp
- src.contents += P.resulting_poster
- del(P)
- else
- user << "You stop placing the poster."
- P.resulting_poster.loc = P
- P.resulting_poster.icon_state = temp
- return
-
- if(istype(W,/obj/item/apc_frame))
- var/obj/item/apc_frame/AH = W
- AH.try_build(src)
- return
-
- if(src.d_state > 0)
- src.icon_state = "r_wall-[d_state]"
-
- else
- return attack_hand(user)
- return
-
-/turf/simulated/wall/meteorhit(obj/M as obj)
- if (prob(15))
- dismantle_wall()
- else if(prob(70))
- ReplaceWithPlating()
- else
- ReplaceWithLattice()
- return 0
-
-
-//This is so damaged or burnt tiles or platings don't get remembered as the default tile
-var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","damaged4",
- "damaged5","panelscorched","floorscorched1","floorscorched2","platingdmg1","platingdmg2",
- "platingdmg3","plating","light_on","light_on_flicker1","light_on_flicker2",
- "light_on_clicker3","light_on_clicker4","light_on_clicker5","light_broken",
- "light_on_broken","light_off","wall_thermite","grass1","grass2","grass3","grass4",
- "asteroid","asteroid_dug",
- "asteroid0","asteroid1","asteroid2","asteroid3","asteroid4",
- "asteroid5","asteroid6","asteroid7","asteroid8",
- "burning","oldburning","light-on-r","light-on-y","light-on-g","light-on-b")
-
-var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3","asteroid","asteroid_dug")
-
-/turf/simulated/floor
-
- //Note to coders, the 'intact' var can no longer be used to determine if the floor is a plating or not.
- //Use the is_plating(), is_plasteel_floor() and is_light_floor() procs instead. --Errorage
- name = "floor"
- icon = 'icons/turf/floors.dmi'
- icon_state = "floor"
- var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
- var/icon_plating = "plating"
- thermal_conductivity = 0.040
- heat_capacity = 10000
- var/broken = 0
- var/burnt = 0
- var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel
-
- airless
- icon_state = "floor"
- name = "airless floor"
- oxygen = 0.01
- nitrogen = 0.01
- temperature = TCMB
-
- New()
- ..()
- name = "floor"
-
- light
- name = "Light floor"
- luminosity = 5
- icon_state = "light_on"
- floor_tile = new/obj/item/stack/tile/light
-
- New()
- floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
- var/n = name //just in case commands rename it in the ..() call
- ..()
- spawn(4)
- update_icon()
- name = n
-
- grass
- name = "Grass patch"
- icon_state = "grass1"
- floor_tile = new/obj/item/stack/tile/grass
-
- New()
- floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
- icon_state = "grass[pick("1","2","3","4")]"
- ..()
- spawn(4)
- update_icon()
- for(var/direction in cardinal)
- if(istype(get_step(src,direction),/turf/simulated/floor))
- var/turf/simulated/floor/FF = get_step(src,direction)
- FF.update_icon() //so siding get updated properly
-
-/turf/simulated/floor/vault
- icon_state = "rockvault"
-
- New(location,type)
- ..()
- icon_state = "[type]vault"
-
-/turf/simulated/wall/vault
- icon_state = "rockvault"
-
- New(location,type)
- ..()
- icon_state = "[type]vault"
-
-/turf/simulated/floor/engine
- name = "reinforced floor"
- icon_state = "engine"
- thermal_conductivity = 0.025
- heat_capacity = 325000
-
-/turf/simulated/floor/engine/cult
- name = "engraved floor"
- icon_state = "cult"
-
-
-/turf/simulated/floor/engine/n20
- New()
- ..()
- var/datum/gas_mixture/adding = new
- var/datum/gas/sleeping_agent/trace_gas = new
-
- trace_gas.moles = 2000
- adding.trace_gases += trace_gas
- adding.temperature = T20C
-
- assume_air(adding)
-
-/turf/simulated/floor/engine/vacuum
- name = "vacuum floor"
- icon_state = "engine"
- oxygen = 0
- nitrogen = 0.001
- temperature = TCMB
-
-/turf/simulated/floor/plating
- name = "plating"
- icon_state = "plating"
- floor_tile = null
- intact = 0
-
-/turf/simulated/floor/plating/airless
- icon_state = "plating"
- name = "airless plating"
- oxygen = 0.01
- nitrogen = 0.01
- temperature = TCMB
-
- New()
- ..()
- name = "plating"
-
-/turf/simulated/floor/grid
- icon = 'icons/turf/floors.dmi'
- icon_state = "circuit"
-
-/turf/simulated/floor/New()
- ..()
- if(icon_state in icons_to_ignore_at_floor_init) //so damaged/burned tiles or plating icons aren't saved as the default
- icon_regular_floor = "floor"
- else
- icon_regular_floor = icon_state
-
-//turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
-// if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt)))
-// if (!( locate(/obj/machinery/mass_driver, src) ))
-// return 0
-// return ..()
-
-/turf/simulated/floor/ex_act(severity)
- //set src in oview(1)
- switch(severity)
- if(1.0)
- src.ReplaceWithSpace()
- if(2.0)
- switch(pick(1,2;75,3))
- if (1)
- src.ReplaceWithLattice()
- if(prob(33)) new /obj/item/stack/sheet/metal(src)
- if(2)
- src.ReplaceWithSpace()
- if(3)
- if(prob(80))
- src.break_tile_to_plating()
- else
- src.break_tile()
- src.hotspot_expose(1000,CELL_VOLUME)
- if(prob(33)) new /obj/item/stack/sheet/metal(src)
- if(3.0)
- if (prob(50))
- src.break_tile()
- src.hotspot_expose(1000,CELL_VOLUME)
- return
-
-/turf/simulated/floor/blob_act()
- return
-
-turf/simulated/floor/proc/update_icon()
- if(is_plasteel_floor())
- if(!broken && !burnt)
- icon_state = icon_regular_floor
- if(is_plating())
- if(!broken && !burnt)
- icon_state = icon_plating //Because asteroids are 'platings' too.
- if(is_light_floor())
- var/obj/item/stack/tile/light/T = floor_tile
- if(T.on)
- switch(T.state)
- if(0)
- icon_state = "light_on"
- sd_SetLuminosity(5)
- if(1)
- var/num = pick("1","2","3","4")
- icon_state = "light_on_flicker[num]"
- sd_SetLuminosity(5)
- if(2)
- icon_state = "light_on_broken"
- sd_SetLuminosity(5)
- if(3)
- icon_state = "light_off"
- sd_SetLuminosity(0)
- else
- sd_SetLuminosity(0)
- icon_state = "light_off"
- if(is_grass_floor())
- if(!broken && !burnt)
- if(!(icon_state in list("grass1","grass2","grass3","grass4")))
- icon_state = "grass[pick("1","2","3","4")]"
- spawn(1)
- if(istype(src,/turf/simulated/floor)) //Was throwing runtime errors due to a chance of it changing to space halfway through.
- if(air)
- update_visuals(air)
-
-turf/simulated/floor/return_siding_icon_state()
- ..()
- if(is_grass_floor())
- var/dir_sum = 0
- for(var/direction in cardinal)
- var/turf/T = get_step(src,direction)
- if(!(T.is_grass_floor()))
- dir_sum += direction
- if(dir_sum)
- return "wood_siding[dir_sum]"
- else
- return 0
-
-
-/turf/simulated/floor/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/turf/simulated/floor/attack_hand(mob/user as mob)
- if (is_light_floor())
- var/obj/item/stack/tile/light/T = floor_tile
- T.on = !T.on
- update_icon()
- if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
- return
- if (user.pulling.anchored)
- return
- if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
- return
- if (ismob(user.pulling))
- var/mob/M = user.pulling
- var/mob/t = M.pulling
- M.stop_pulling()
- step(user.pulling, get_dir(user.pulling.loc, src))
- M.start_pulling(t)
- else
- step(user.pulling, get_dir(user.pulling.loc, src))
- return
-
-/turf/simulated/floor/engine/attackby(obj/item/weapon/C as obj, mob/user as mob)
- if(!C)
- return
- if(!user)
- return
- if(istype(C, /obj/item/weapon/wrench))
- user << "\blue Removing rods..."
- playsound(src.loc, 'sound/items/Ratchet.ogg', 80, 1)
- if(do_after(user, 30))
- new /obj/item/stack/rods(src, 2)
- ReplaceWithFloor()
- var/turf/simulated/floor/F = src
- F.make_plating()
- return
-
-/turf/simulated/floor/proc/gets_drilled()
- return
-
-/turf/simulated/floor/proc/break_tile_to_plating()
- if(!is_plating())
- make_plating()
- break_tile()
-
-/turf/simulated/floor/is_plasteel_floor()
- if(istype(floor_tile,/obj/item/stack/tile/plasteel))
- return 1
- else
- return 0
-
-/turf/simulated/floor/is_light_floor()
- if(istype(floor_tile,/obj/item/stack/tile/light))
- return 1
- else
- return 0
-
-/turf/simulated/floor/is_grass_floor()
- if(istype(floor_tile,/obj/item/stack/tile/grass))
- return 1
- else
- return 0
-
-/turf/simulated/floor/is_plating()
- if(!floor_tile)
- return 1
- return 0
-
-/turf/simulated/floor/proc/break_tile()
- if(istype(src,/turf/simulated/floor/engine)) return
- if(istype(src,/turf/simulated/floor/mech_bay_recharge_floor))
- src.ReplaceWithPlating()
- if(broken) return
- if(is_plasteel_floor())
- src.icon_state = "damaged[pick(1,2,3,4,5)]"
- broken = 1
- else if(is_plasteel_floor())
- src.icon_state = "light_broken"
- broken = 1
- else if(is_plating())
- src.icon_state = "platingdmg[pick(1,2,3)]"
- broken = 1
- else if(is_grass_floor())
- src.icon_state = "sand[pick("1","2","3")]"
- broken = 1
-
-/turf/simulated/floor/proc/burn_tile()
- if(istype(src,/turf/simulated/floor/engine)) return
- if(broken || burnt) return
- if(is_plasteel_floor())
- src.icon_state = "damaged[pick(1,2,3,4,5)]"
- burnt = 1
- else if(is_plasteel_floor())
- src.icon_state = "floorscorched[pick(1,2)]"
- burnt = 1
- else if(is_plating())
- src.icon_state = "panelscorched"
- burnt = 1
- else if(is_grass_floor())
- src.icon_state = "sand[pick("1","2","3")]"
- burnt = 1
-
-//This proc will delete the floor_tile and the update_iocn() proc will then change the icon_state of the turf
-//This proc auto corrects the grass tiles' siding.
-/turf/simulated/floor/proc/make_plating()
- if(istype(src,/turf/simulated/floor/engine)) return
-
- if(is_grass_floor())
- for(var/direction in cardinal)
- if(istype(get_step(src,direction),/turf/simulated/floor))
- var/turf/simulated/floor/FF = get_step(src,direction)
- FF.update_icon() //so siding get updated properly
-
- if(!floor_tile) return
- del(floor_tile)
- icon_plating = "plating"
- sd_SetLuminosity(0)
- floor_tile = null
- intact = 0
- broken = 0
- burnt = 0
-
- update_icon()
- levelupdate()
-
-//This proc will make the turf a plasteel floor tile. The expected argument is the tile to make the turf with
-//If none is given it will make a new object. dropping or unequipping must be handled before or after calling
-//this proc.
-/turf/simulated/floor/proc/make_plasteel_floor(var/obj/item/stack/tile/plasteel/T = null)
- broken = 0
- burnt = 0
- intact = 1
- sd_SetLuminosity(0)
- if(T)
- if(istype(T,/obj/item/stack/tile/plasteel))
- floor_tile = T
- if (icon_regular_floor)
- icon_state = icon_regular_floor
- else
- icon_state = "floor"
- icon_regular_floor = icon_state
- update_icon()
- levelupdate()
- return
- //if you gave a valid parameter, it won't get thisf ar.
- floor_tile = new/obj/item/stack/tile/plasteel
- icon_state = "floor"
- icon_regular_floor = icon_state
-
- update_icon()
- levelupdate()
-
-//This proc will make the turf a light floor tile. The expected argument is the tile to make the turf with
-//If none is given it will make a new object. dropping or unequipping must be handled before or after calling
-//this proc.
-/turf/simulated/floor/proc/make_light_floor(var/obj/item/stack/tile/light/T = null)
- broken = 0
- burnt = 0
- intact = 1
- if(T)
- if(istype(T,/obj/item/stack/tile/light))
- floor_tile = T
- update_icon()
- levelupdate()
- return
- //if you gave a valid parameter, it won't get thisf ar.
- floor_tile = new/obj/item/stack/tile/light
-
- update_icon()
- levelupdate()
-
-//This proc will make a turf into a grass patch. Fun eh? Insert the grass tile to be used as the argument
-//If no argument is given a new one will be made.
-/turf/simulated/floor/proc/make_grass_floor(var/obj/item/stack/tile/grass/T = null)
- broken = 0
- burnt = 0
- intact = 1
- if(T)
- if(istype(T,/obj/item/stack/tile/grass))
- floor_tile = T
- update_icon()
- levelupdate()
- return
- //if you gave a valid parameter, it won't get thisf ar.
- floor_tile = new/obj/item/stack/tile/grass
-
- update_icon()
- levelupdate()
-
-/turf/simulated/floor/attackby(obj/item/C as obj, mob/user as mob)
-
- if(!C || !user)
- return 0
-
- if(istype(C,/obj/item/weapon/light/bulb)) //only for light tiles
- if(is_light_floor())
- var/obj/item/stack/tile/light/T = floor_tile
- if(T.state)
- user.u_equip(C)
- del(C)
- T.state = C //fixing it by bashing it with a light bulb, fun eh?
- update_icon()
- user << "\blue You replace the light bulb."
- else
- user << "\blue The lightbulb seems fine, no need to replace it."
-
- if(istype(C, /obj/item/weapon/crowbar) && (!(is_plating())))
- if(broken || burnt)
- user << "\red You remove the broken plating."
- else
- user << "\red You remove the [floor_tile.name]."
- new floor_tile.type(src)
-
- make_plating()
- playsound(src.loc, 'sound/items/Crowbar.ogg', 80, 1)
-
- return
-
- if(istype(C, /obj/item/stack/rods))
- var/obj/item/stack/rods/R = C
- if (is_plating())
- if (R.amount >= 2)
- user << "\blue Reinforcing the floor..."
- if(do_after(user, 30) && R && R.amount >= 2 && is_plating())
- ReplaceWithEngineFloor()
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1)
- R.use(2)
- return
- else
- user << "\red You need more rods."
- else
- user << "\red You must remove the plating first."
- return
-
- if(istype(C, /obj/item/stack/tile))
- if(is_plating())
- if(!broken && !burnt)
- var/obj/item/stack/tile/T = C
- floor_tile = new T.type
- intact = 1
- if(istype(T,/obj/item/stack/tile/light))
- var/obj/item/stack/tile/light/L = T
- var/obj/item/stack/tile/light/F = floor_tile
- F.state = L.state
- F.on = L.on
- if(istype(T,/obj/item/stack/tile/grass))
- for(var/direction in cardinal)
- if(istype(get_step(src,direction),/turf/simulated/floor))
- var/turf/simulated/floor/FF = get_step(src,direction)
- FF.update_icon() //so siding gets updated properly
- T.use(1)
- update_icon()
- levelupdate()
- playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
- else
- user << "\blue This section is too damaged to support a tile. Use a welder to fix the damage."
-
-
- if(istype(C, /obj/item/weapon/cable_coil))
- if(is_plating())
- var/obj/item/weapon/cable_coil/coil = C
- coil.turf_place(src, user)
- else
- user << "\red You must remove the plating first."
-
- if(istype(C, /obj/item/weapon/shovel))
- if(is_grass_floor())
- new /obj/item/weapon/ore/glass(src)
- new /obj/item/weapon/ore/glass(src) //Make some sand if you shovel grass
- user << "\blue You shovel the grass."
- make_plating()
- else
- user << "\red You cannot shovel this."
-
- if(istype(C, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/welder = C
- if(welder.welding && (is_plating()))
- if(broken || burnt)
- if(welder.remove_fuel(0,user))
- user << "\red You fix some dents on the broken plating."
- playsound(src.loc, 'sound/items/Welder.ogg', 80, 1)
- icon_state = "plating"
- burnt = 0
- broken = 0
- else
- user << "\blue You need more welding fuel to complete this task."
-
-/turf/unsimulated/floor/attack_paw(user as mob)
- return src.attack_hand(user)
-
-/turf/unsimulated/floor/attack_hand(var/mob/user as mob)
- if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
- return
- if (user.pulling.anchored)
- return
- if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
- return
- if (ismob(user.pulling))
- var/mob/M = user.pulling
- var/mob/t = M.pulling
- M.stop_pulling()
- step(user.pulling, get_dir(user.pulling.loc, src))
- M.start_pulling(t)
- else
- step(user.pulling, get_dir(user.pulling.loc, src))
- return
-
-// imported from space.dm
-
-/turf/space/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/turf/space/attack_hand(mob/user as mob)
- if ((user.restrained() || !( user.pulling )))
- return
- if (user.pulling.anchored)
- return
- if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
- return
- if (ismob(user.pulling))
- var/mob/M = user.pulling
- var/atom/movable/t = M.pulling
- M.stop_pulling()
- step(user.pulling, get_dir(user.pulling.loc, src))
- M.start_pulling(t)
- else
- step(user.pulling, get_dir(user.pulling.loc, src))
- return
-
-/turf/space/attackby(obj/item/C as obj, mob/user as mob)
-
- if (istype(C, /obj/item/stack/rods))
- var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
- if(L)
- return
- var/obj/item/stack/rods/R = C
- user << "\blue Constructing support lattice ..."
- playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
- ReplaceWithLattice()
- R.use(1)
- return
-
- if (istype(C, /obj/item/stack/tile/plasteel))
- var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
- if(L)
- var/obj/item/stack/tile/plasteel/S = C
- del(L)
- playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
- S.build(src)
- S.use(1)
- return
- else
- user << "\red The plating is going to need some support."
- return
-
-
-// Ported from unstable r355
-
-/turf/space/Entered(atom/movable/A as mob|obj)
- ..()
- if ((!(A) || src != A.loc || istype(null, /obj/effect/beam))) return
-
- inertial_drift(A)
-
- if(ticker && ticker.mode)
-
- // Okay, so let's make it so that people can travel z levels but not nuke disks!
- // if(ticker.mode.name == "nuclear emergency") return
-
- if(ticker.mode.name == "extended"||ticker.mode.name == "sandbox")
- Sandbox_Spacemove(A)
-
- else
- if (src.x <= 2 || A.x >= (world.maxx - 1) || src.y <= 2 || A.y >= (world.maxy - 1))
- if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
- del(A)
- return
-
- if(istype(A, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks travel Z levels ... And moving this shit down here so it only fires when they're actually trying to change z-level.
- return
-
- if(!isemptylist(A.search_contents_for(/obj/item/weapon/disk/nuclear)))
- if(istype(A, /mob/living))
- var/mob/living/MM = A
- if(MM.client)
- MM << "\red Something you are carrying is preventing you from leaving. Don't play stupid; you know exactly what it is."
- return
-
-
-
- var/move_to_z_str = pickweight(accessable_z_levels)
-
- var/move_to_z = text2num(move_to_z_str)
-
- if(!move_to_z)
- return
-
-
-
- A.z = move_to_z
-
-
- if(src.x <= 2)
- A.x = world.maxx - 2
-
- else if (A.x >= (world.maxx - 1))
- A.x = 3
-
- else if (src.y <= 2)
- A.y = world.maxy - 2
-
- else if (A.y >= (world.maxy - 1))
- A.y = 3
-
- spawn (0)
- if ((A && A.loc))
- A.loc.Entered(A)
-
-// if(istype(A, /obj/structure/closet/coffin))
-// coffinhandler.Add(A)
-
-/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
- var/cur_x
- var/cur_y
- var/next_x
- var/next_y
- var/target_z
- var/list/y_arr
-
- if(src.x <= 1)
- if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
- del(A)
- return
-
- var/list/cur_pos = src.get_global_map_pos()
- if(!cur_pos) return
- cur_x = cur_pos["x"]
- cur_y = cur_pos["y"]
- next_x = (--cur_x||global_map.len)
- y_arr = global_map[next_x]
- target_z = y_arr[cur_y]
-/*
- //debug
- world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
- world << "Target Z = [target_z]"
- world << "Next X = [next_x]"
- //debug
-*/
- if(target_z)
- A.z = target_z
- A.x = world.maxx - 2
- spawn (0)
- if ((A && A.loc))
- A.loc.Entered(A)
- else if (src.x >= world.maxx)
- if(istype(A, /obj/effect/meteor))
- del(A)
- return
-
- var/list/cur_pos = src.get_global_map_pos()
- if(!cur_pos) return
- cur_x = cur_pos["x"]
- cur_y = cur_pos["y"]
- next_x = (++cur_x > global_map.len ? 1 : cur_x)
- y_arr = global_map[next_x]
- target_z = y_arr[cur_y]
-/*
- //debug
- world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
- world << "Target Z = [target_z]"
- world << "Next X = [next_x]"
- //debug
-*/
- if(target_z)
- A.z = target_z
- A.x = 3
- spawn (0)
- if ((A && A.loc))
- A.loc.Entered(A)
- else if (src.y <= 1)
- if(istype(A, /obj/effect/meteor))
- del(A)
- return
- var/list/cur_pos = src.get_global_map_pos()
- if(!cur_pos) return
- cur_x = cur_pos["x"]
- cur_y = cur_pos["y"]
- y_arr = global_map[cur_x]
- next_y = (--cur_y||y_arr.len)
- target_z = y_arr[next_y]
-/*
- //debug
- world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
- world << "Next Y = [next_y]"
- world << "Target Z = [target_z]"
- //debug
-*/
- if(target_z)
- A.z = target_z
- A.y = world.maxy - 2
- spawn (0)
- if ((A && A.loc))
- A.loc.Entered(A)
-
- else if (src.y >= world.maxy)
- if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
- del(A)
- return
- var/list/cur_pos = src.get_global_map_pos()
- if(!cur_pos) return
- cur_x = cur_pos["x"]
- cur_y = cur_pos["y"]
- y_arr = global_map[cur_x]
- next_y = (++cur_y > y_arr.len ? 1 : cur_y)
- target_z = y_arr[next_y]
-/*
- //debug
- world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
- world << "Next Y = [next_y]"
- world << "Target Z = [target_z]"
- //debug
-*/
- if(target_z)
- A.z = target_z
- A.y = 3
- spawn (0)
- if ((A && A.loc))
- A.loc.Entered(A)
- return
-
-/obj/effect/vaultspawner
- var/maxX = 6
- var/maxY = 6
- var/minX = 2
- var/minY = 2
-
-/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null)
- if(!type)
- type = pick("sandstone","rock","alien")
-
- var/lowBoundX = location.x
- var/lowBoundY = location.y
-
- var/hiBoundX = location.x + rand(lX,uX)
- var/hiBoundY = location.y + rand(lY,uY)
-
- var/z = location.z
-
- for(var/i = lowBoundX,i<=hiBoundX,i++)
- for(var/j = lowBoundY,j<=hiBoundY,j++)
- if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
- new /turf/simulated/wall/vault(locate(i,j,z),type)
- else
- new /turf/simulated/floor/vault(locate(i,j,z),type)
-
- del(src)
-
-/turf/proc/kill_creatures(mob/U = null)//Will kill people/creatures and damage mechs./N
-//Useful to batch-add creatures to the list.
- for(var/mob/living/M in src)
- if(M==U) continue//Will not harm U. Since null != M, can be excluded to kill everyone.
- spawn(0)
- M.gib()
- for(var/obj/mecha/M in src)//Mecha are not gibbed but are damaged.
- spawn(0)
- M.take_damage(100, "brute")
- for(var/obj/effect/critter/M in src)
- spawn(0)
- M.Die()
-
-/turf/proc/Bless()
- if(flags & NOJAUNT)
- return
- flags |= NOJAUNT
- overlays += image('icons/effects/water.dmi',src,"holywater")*/
\ No newline at end of file
diff --git a/code/unused/BrokenInhands.dm b/code/unused/BrokenInhands.dm
deleted file mode 100644
index 6339d3c0113..00000000000
--- a/code/unused/BrokenInhands.dm
+++ /dev/null
@@ -1,36 +0,0 @@
-/proc/getbrokeninhands()
- var/icon/IL = new('icons/mob/items_lefthand.dmi')
- var/list/Lstates = IL.IconStates()
- var/icon/IR = new('icons/mob/items_righthand.dmi')
- var/list/Rstates = IR.IconStates()
-
-
- var/text
- for(var/A in typesof(/obj/item))
- var/obj/item/O = new A( locate(1,1,1) )
- if(!O) continue
- var/icon/J = new(O.icon)
- var/list/istates = J.IconStates()
- if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.item_state))
- if(O.icon_state)
- text += "[O.type] WANTS IN LEFT HAND CALLED\n\"[O.icon_state]\".\n"
- if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.item_state))
- if(O.icon_state)
- text += "[O.type] WANTS IN RIGHT HAND CALLED\n\"[O.icon_state]\".\n"
-
-
- if(O.icon_state)
- if(!istates.Find(O.icon_state))
- text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.icon_state]\" IN \"[O.icon]\"\n"
- if(O.item_state)
- if(!istates.Find(O.item_state))
- text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n"
- text+="\n"
- del(O)
- if(text)
- var/F = file("broken_icons.txt")
- fdel(F)
- F << text
- world << "Completely successfully and written to [F]"
-
-
diff --git a/code/unused/Ultralight.dm b/code/unused/Ultralight.dm
deleted file mode 100644
index 783726de915..00000000000
--- a/code/unused/Ultralight.dm
+++ /dev/null
@@ -1,341 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
-
-//UltraLight system, by Sukasa
-
- const/ar/UL_LUMINOSITY = 0
- const/ar/UL_SQUARELIGHT = 0
-
- const/ar/UL_RGB = 1
- const/ar/UL_ROUNDLIGHT = 2
-
- const/ar/UL_I_FALLOFF_SQUARE = 0
- const/ar/UL_I_FALLOFF_ROUND = 1
-
- const/ar/UL_I_LUMINOSITY = 0
- const/ar/UL_I_RGB = 1
-
- const/ar/UL_I_LIT = 0
- const/ar/UL_I_EXTINGUISHED = 1
- const/ar/UL_I_ONZERO = 2
-
- ul_LightingEnabled = 1
- ul_LightingResolution = 1
- ul_Steps = 7
- ul_LightingModel = UL_I_RGB
- ul_FalloffStyle = UL_I_FALLOFF_ROUND
- ul_TopLuminosity = 0
- ul_Layer = 10
- ul_SuppressLightLevelChanges = 0
-
- list/ul_FastRoot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
- 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
- 7, 7)
-
-
-proc
- ul_Clamp(var/Value)
- return min(max(Value, 0), ul_Steps)
-
-atom
- var/LuminosityRed = 0
- var/LuminosityGreen = 0
- var/LuminosityBlue = 0
-
- var/ul_Extinguished = UL_I_ONZERO
-
- proc
- sd_SetLuminosity(var/Red, var/Green = Red, var/Blue = Red)
-
- if(LuminosityRed == Red && LuminosityGreen == Green && LuminosityBlue == Blue)
- return //No point doing all that work if it won't have any effect anyways...
-
- if (ul_Extinguished == UL_I_EXTINGUISHED)
- LuminosityRed = Red
- LuminosityGreen = Green
- LuminosityBlue = Blue
-
- return
-
- if (ul_IsLuminous())
- ul_Extinguish()
-
- LuminosityRed = Red
- LuminosityGreen = Green
- LuminosityBlue = Blue
-
- ul_Extinguished = UL_I_ONZERO
-
- if (ul_IsLuminous())
- ul_Illuminate()
-
- return
-
- ul_Illuminate()
- if (ul_Extinguished == UL_I_LIT)
- return
-
- ul_Extinguished = UL_I_LIT
-
- ul_UpdateTopLuminosity()
- luminosity = ul_Luminosity()
-
- for(var/turf/Affected in view(ul_Luminosity(), src))
- var/Falloff = src.ul_FalloffAmount(Affected)
-
- var/DeltaRed = LuminosityRed - Falloff
- var/DeltaGreen = LuminosityGreen - Falloff
- var/DeltaBlue = LuminosityBlue - Falloff
-
- if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue))
-
- Affected.LightLevelRed += max(DeltaRed, 0)
- Affected.LightLevelGreen += max(DeltaGreen, 0)
- Affected.LightLevelBlue += max(DeltaBlue, 0)
-
- Affected.MaxRed += LuminosityRed
- Affected.MaxGreen += LuminosityGreen
- Affected.MaxBlue += LuminosityBlue
-
- Affected.ul_UpdateLight()
-
- if (ul_SuppressLightLevelChanges == 0)
- Affected.ul_LightLevelChanged()
-
- for(var/atom/AffectedAtom in Affected)
- AffectedAtom.ul_LightLevelChanged()
- return
-
- ul_Extinguish()
-
- if (ul_Extinguished != UL_I_LIT)
- return
-
- ul_Extinguished = UL_I_EXTINGUISHED
-
- for(var/turf/Affected in view(ul_Luminosity(), src))
-
- var/Falloff = ul_FalloffAmount(Affected)
-
- var/DeltaRed = LuminosityRed - Falloff
- var/DeltaGreen = LuminosityGreen - Falloff
- var/DeltaBlue = LuminosityBlue - Falloff
-
- if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue))
-
- Affected.LightLevelRed -= max(DeltaRed, 0)
- Affected.LightLevelGreen -= max(DeltaGreen, 0)
- Affected.LightLevelBlue -= max(DeltaBlue, 0)
-
- Affected.MaxRed -= LuminosityRed
- Affected.MaxGreen -= LuminosityGreen
- Affected.MaxBlue -= LuminosityBlue
-
- Affected.ul_UpdateLight()
-
- if (ul_SuppressLightLevelChanges == 0)
- Affected.ul_LightLevelChanged()
-
- for(var/atom/AffectedAtom in Affected)
- AffectedAtom.ul_LightLevelChanged()
-
- luminosity = 0
-
- return
-
- ul_FalloffAmount(var/atom/ref)
- if (ul_FalloffStyle == UL_I_FALLOFF_ROUND)
- var/x = (ref.x - src.x)
- var/y = (ref.y - src.y)
- if ((x*x + y*y) > ul_FastRoot.len)
- for(var/i = ul_FastRoot.len, i <= x*x+y*y, i++)
- ul_FastRoot += round(sqrt(x*x+y*y))
- return round(ul_LightingResolution * ul_FastRoot[x*x + y*y + 1], 1)
-
- else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE)
- return get_dist(src, ref)
-
- return 0
-
- ul_SetOpacity(var/NewOpacity)
- if(opacity != NewOpacity)
-
- var/list/Blanked = ul_BlankLocal()
- var/atom/T = src
- while(T && !isturf(T))
- T = T.loc
-
- opacity = NewOpacity
-
- if(T)
- T:LightLevelRed = 0
- T:LightLevelGreen = 0
- T:LightLevelBlue = 0
-
- ul_UnblankLocal(Blanked)
-
- return
-
- ul_UnblankLocal(var/list/ReApply = view(ul_TopLuminosity, src))
- for(var/atom/Light in ReApply)
- if(Light.ul_IsLuminous())
- Light.ul_Illuminate()
-
- return
-
- ul_BlankLocal()
- var/list/Blanked = list( )
- var/TurfAdjust = isturf(src) ? 1 : 0
-
- for(var/atom/Affected in view(ul_TopLuminosity, src))
- if(Affected.ul_IsLuminous() && Affected.ul_Extinguished == UL_I_LIT && (ul_FalloffAmount(Affected) <= Affected.luminosity + TurfAdjust))
- Affected.ul_Extinguish()
- Blanked += Affected
-
- return Blanked
-
- ul_UpdateTopLuminosity()
-
- if (ul_TopLuminosity < LuminosityRed)
- ul_TopLuminosity = LuminosityRed
-
- if (ul_TopLuminosity < LuminosityGreen)
- ul_TopLuminosity = LuminosityGreen
-
- if (ul_TopLuminosity < LuminosityBlue)
- ul_TopLuminosity = LuminosityBlue
-
- return
-
- ul_Luminosity()
- return max(LuminosityRed, LuminosityGreen, LuminosityBlue)
-
- ul_IsLuminous(var/Red = LuminosityRed, var/Green = LuminosityGreen, var/Blue = LuminosityBlue)
- return (Red > 0 || Green > 0 || Blue > 0)
-
- ul_LightLevelChanged()
- //Designed for client projects to use. Called on items when the turf they are in has its light level changed
- return
-
- New()
- ..()
- if(ul_IsLuminous())
- spawn(1)
- ul_Illuminate()
- return
-
- Del()
- if(ul_IsLuminous())
- ul_Extinguish()
-
- ..()
-
- return
-
- movable
- Move()
- ul_Extinguish()
- ..()
- ul_Illuminate()
- return
-
-turf
- var/LightLevelRed = 0
- var/LightLevelGreen = 0
- var/LightLevelBlue = 0
-
- var/list/MaxRed = list( )
- var/list/MaxGreen = list( )
- var/list/MaxBlue = list( )
-
- proc
-
- ul_GetRed()
- return ul_Clamp(min(LightLevelRed, max(MaxRed)))
- ul_GetGreen()
- return ul_Clamp(min(LightLevelGreen, max(MaxGreen)))
- ul_GetBlue()
- return ul_Clamp(min(LightLevelBlue, max(MaxBlue)))
-
- ul_UpdateLight()
-
- var/area/CurrentArea = loc
-
- if(!isarea(CurrentArea) || !CurrentArea.ul_Lighting)
- return
-
- var/LightingTag = copytext(CurrentArea.tag, 1, findtext(CurrentArea.tag, ":UL")) + ":UL[ul_GetRed()]_[ul_GetGreen()]_[ul_GetBlue()]"
-
- if(CurrentArea.tag != LightingTag)
- var/area/NewArea = locate(LightingTag)
-
- if(!NewArea)
- NewArea = new CurrentArea.type()
- NewArea.tag = LightingTag
-
- for(var/V in CurrentArea.vars - "contents")
- if(issaved(CurrentArea.vars[V]))
- NewArea.vars[V] = CurrentArea.vars[V]
-
- NewArea.tag = LightingTag
-
- NewArea.ul_Light(ul_GetRed(), ul_GetGreen(), ul_GetBlue())
-
-
- NewArea.contents += src
-
- return
-
- ul_Recalculate()
-
- ul_SuppressLightLevelChanges++
-
- var/list/Lights = ul_BlankLocal()
-
- LightLevelRed = 0
- LightLevelGreen = 0
- LightLevelBlue = 0
-
- ul_UnblankLocal(Lights)
-
- ul_SuppressLightLevelChanges--
-
- return
-
-area
- var/ul_Overlay = null
- var/ul_Lighting = 1
-
- var/LightLevelRed = 0
- var/LightLevelGreen = 0
- var/LightLevelBlue = 0
-
- proc
- ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blue = LightLevelBlue)
-
- if(!src || !src.ul_Lighting)
- return
-
- overlays -= ul_Overlay
-
- LightLevelRed = Red
- LightLevelGreen = Green
- LightLevelBlue = Blue
-
- luminosity = ul_IsLuminous(LightLevelRed, LightLevelGreen, LightLevelBlue)
-
- ul_Overlay = image('icons/effects/ULIcons.dmi', , num2text(LightLevelRed) + "-" + num2text(LightLevelGreen) + "-" + num2text(LightLevelBlue), ul_Layer)
-
- overlays += ul_Overlay
-
- return
-
- ul_Prep()
-
- if(!tag)
- tag = "[type]"
- if(ul_Lighting)
- if(!findtext(tag,":UL"))
- ul_Light()
- //world.log << tag
-
- return
diff --git a/code/unused/Virus2Prob.dm b/code/unused/Virus2Prob.dm
deleted file mode 100644
index bf9868041dd..00000000000
--- a/code/unused/Virus2Prob.dm
+++ /dev/null
@@ -1,12 +0,0 @@
-var/list/prob_G_list = list()
-
-/proc/probG(var/define,var/everyother)
- if(prob_G_list["[define]"])
- prob_G_list["[define]"] += 1
- if(prob_G_list["[define]"] == everyother)
- prob_G_list["[define]"] = 0
- return 1
- else
- (prob_G_list["[define]"]) = 0
- (prob_G_list["[define]"]) = rand(1,everyother-1)
- return 0
diff --git a/code/unused/_debug.dm b/code/unused/_debug.dm
deleted file mode 100644
index 271ee870a71..00000000000
--- a/code/unused/_debug.dm
+++ /dev/null
@@ -1,619 +0,0 @@
-// NOTE WELL!
-// Only include this file when debugging locally
-// Do not include in release versions
-
-
-#define VARSICON 1
-#define SDEBUG 1
-
-/client/verb/Debug()
- set category = "Debug"
- set name = "Debug-Debug"
- if(src.holder.rank == "Game Admin")
- Debug = !Debug
-
- world << "Debugging [Debug ? "On" : "Off"]"
- else
- alert("Coders only baby")
- return
-
-/turf/verb/Flow()
- set category = "Debug"
- //set hidden = 1
- if(Debug)
- for(var/turf/T in range(5))
-
- var/obj/effect/mark/O = locate(/obj/effect/mark/, T)
-
- if(!O)
- O = new /obj/effect/mark(T)
- else
- O.overlays.Cut()
-
- var/obj/move/OM = locate(/obj/move/, T)
-
- if(OM)
-
- if(! OM.updatecell)
- O.icon_state = "x2"
- else
- O.icon_state = "blank"
-/*
-Doing this because FindTurfs() isn't even used
- for(var/atom/U in OM.FindTurfs() )
- var/dirn = get_dir(OM, U)
- if(dirn == 1)
- O.overlays += image('icons/misc/mark.dmi', OM.airdir==1?"up":"fup")
- else if(dirn == 2)
- O.overlays += image('icons/misc/mark.dmi', OM.airdir==2?"dn":"fdn")
- else if(dirn == 4)
- O.overlays += image('icons/misc/mark.dmi', OM.airdir==4?"rt":"frt")
- else if(dirn == 8)
- O.overlays += image('icons/misc/mark.dmi', OM.airdir==8?"lf":"flf")
-*/
- else
-
- if(!(T.updatecell))
- O.icon_state = "x2"
- else
- O.icon_state = "blank"
-
- if(T.airN)
- O.overlays += image('icons/misc/mark.dmi', T.airdir==1?"up":"fup")
-
- if(T.airS)
- O.overlays += image('icons/misc/mark.dmi', T.airdir==2?"dn":"fdn")
-
- if(T.airW)
- O.overlays += image('icons/misc/mark.dmi', T.airdir==8?"lf":"flf")
-
- if(T.airE)
- O.overlays += image('icons/misc/mark.dmi', T.airdir==4?"rt":"frt")
-
-
- if(T.condN)
- O.overlays += image('icons/misc/mark.dmi', T.condN == 1?"yup":"rup")
-
- if(T.condS)
- O.overlays += image('icons/misc/mark.dmi', T.condS == 1?"ydn":"rdn")
-
- if(T.condE)
- O.overlays += image('icons/misc/mark.dmi', T.condE == 1?"yrt":"rrt")
-
- if(T.condW)
- O.overlays += image('icons/misc/mark.dmi', T.condW == 1?"ylf":"rlf")
- else
- alert("Debugging off")
- return
-
-/turf/verb/Clear()
- set category = "Debug"
- //set hidden = 1
- if(Debug)
- for(var/obj/effect/mark/O in world)
- del(O)
- else
- alert("Debugging off")
- return
-
-/proc/numbericon(var/tn as text,var/s = 0)
- if(Debug)
- var/image/I = image('icons/misc/mark.dmi', "blank")
-
- if(lentext(tn)>8)
- tn = "*"
-
- var/len = lentext(tn)
-
- for(var/d = 1 to lentext(tn))
-
-
- var/char = copytext(tn, len-d+1, len-d+2)
-
- if(char == " ")
- continue
-
- var/image/ID = image('icons/misc/mark.dmi', char)
-
- ID.pixel_x = -(d-1)*4
- ID.pixel_y = s
- //if(d>1) I.Shift(WEST, (d-1)*8)
-
- I.overlays += ID
-
-
-
- return I
- else
- alert("Debugging off")
- return
-
-/*/turf/verb/Stats()
- set category = "Debug"
- for(var/turf/T in range(5))
-
- var/obj/effect/mark/O = locate(/obj/effect/mark/, T)
-
- if(!O)
- O = new /obj/effect/mark(T)
- else
- O.overlays.Cut()
-
-
- var/temp = round(T.temp-T0C, 0.1)
-
- O.overlays += numbericon("[temp]C")
-
- var/pres = round(T.tot_gas() / CELLSTANDARD * 100, 0.1)
-
- O.overlays += numbericon("[pres]", -8)
- O.mark = "[temp]/[pres]"
-*/
-/*
-/turf/verb/Pipes()
- set category = "Debug"
-
- for(var/turf/T in range(6))
-
- //world << "Turf [T] at ([T.x],[T.y])"
-
- for(var/obj/machinery/M in T)
- //world <<" Mach [M] with pdir=[M.p_dir]"
-
- if(M && M.p_dir)
-
- //world << "Accepted"
- var/obj/effect/mark/O = locate(/obj/effect/mark/, T)
-
- if(!O)
- O = new /obj/effect/mark(T)
- else
- O.overlays.Cut()
-
- if(istype(M, /obj/machinery/pipes))
- var/obj/machinery/pipes/P = M
- O.overlays += numbericon("[P.plnum] ", -20)
- M = P.pl
-
-
- var/obj/substance/gas/G = M.get_gas()
-
- if(G)
-
- var/cap = round( 100*(G.tot_gas()/ M.capmult / 6e6), 0.1)
- var/temp = round(G.temperature - T0C, 0.1)
- O.overlays += numbericon("[temp]C", 0)
- O.overlays += numbericon("[cap]", -8)
-
- break
-*/
-/turf/verb/Cables()
- set category = "Debug"
- if(Debug)
- for(var/turf/T in range(6))
-
- //world << "Turf [T] at ([T.x],[T.y])"
-
- var/obj/effect/mark/O = locate(/obj/effect/mark/, T)
-
- if(!O)
- O = new /obj/effect/mark(T)
- else
- O.overlays.Cut()
-
- var/marked = 0
- for(var/obj/M in T)
- //world <<" Mach [M] with pdir=[M.p_dir]"
-
-
- if(M && istype(M, /obj/structure/cable/))
-
-
- var/obj/structure/cable/C = M
- //world << "Accepted"
-
- O.overlays += numbericon("[C.netnum] " , marked)
-
- marked -= 8
-
- else if(M && istype(M, /obj/machinery/power/))
-
- var/obj/machinery/power/P = M
- O.overlays += numbericon("*[P.netnum] " , marked)
- marked -= 8
-
- if(!marked)
- del(O)
- else
- alert("Debugging off")
- return
-
-
-/turf/verb/Solar()
- set category = "Debug"
- if(Debug)
-
- for(var/turf/T in range(6))
-
- //world << "Turf [T] at ([T.x],[T.y])"
-
- var/obj/effect/mark/O = locate(/obj/effect/mark/, T)
-
- if(!O)
- O = new /obj/effect/mark(T)
- else
- O.overlays.Cut()
-
-
- var/obj/machinery/power/solar/S
-
- S = locate(/obj/machinery/power/solar, T)
-
- if(S)
-
- O.overlays += numbericon("[S.obscured] " , 0)
- O.overlays += numbericon("[round(S.sunfrac*100,0.1)] " , -12)
-
- else
- del(O)
- else
- alert("Debugging off")
- return
-
-
-/mob/verb/Showports()
- set category = "Debug"
- if(Debug)
- var/turf/T
- var/obj/machinery/pipes/P
- var/list/ndirs
-
- for(var/obj/machinery/pipeline/PL in plines)
-
- var/num = plines.Find(PL)
-
- P = PL.nodes[1] // 1st node in list
- ndirs = P.get_node_dirs()
-
- T = get_step(P, ndirs[1])
-
- var/obj/effect/mark/O = new(T)
-
- O.overlays += numbericon("[num] * 1 ", -4)
- O.overlays += numbericon("[ndirs[1]] - [ndirs[2]]",-16)
-
-
- P = PL.nodes[PL.nodes.len] // last node in list
-
- ndirs = P.get_node_dirs()
- T = get_step(P, ndirs[2])
-
- O = new(T)
-
- O.overlays += numbericon("[num] * 2 ", -4)
- O.overlays += numbericon("[ndirs[1]] - [ndirs[2]]", -16)
- else
- alert("Debugging off")
- return
-
-/atom/verb/delete()
- set category = "Debug"
- set src in view()
- if(Debug)
- del(src)
- else
- alert("Debugging off")
- return
-
-
-/area/verb/dark()
- set category = "Debug"
- if(Debug)
- if(src.icon_state == "dark")
- icon_state = null
- else
- icon_state = "dark"
- else
- alert("Debugging off")
- return
-
-/area/verb/power()
- set category = "Debug"
- if(Debug)
- power_equip = !power_equip
- power_environ = !power_environ
-
- world << "Power ([src]) = [power_equip]"
-
- power_change()
- else
- alert("Debugging off")
- return
-
-// *****RM
-
-// *****
-
-
-/mob/verb/ShowPlasma()
- set category = "Debug"
- if(Debug)
- Plasma()
- else
- alert("Debugging off")
- return
-
-/mob/verb/Blobcount()
- set category = "Debug"
- if(Debug)
- world << "Blob count: [blobs.len]"
- else
- alert("Debugging off")
- return
-
-
-/mob/verb/Blobkill()
- set category = "Debug"
- if(Debug)
- blobs = list()
- world << "Blob killed."
- else
- alert("Debugging off")
- return
-
-/mob/verb/Blobmode()
- set category = "Debug"
- if(Debug)
- world << "Event=[ticker.event]"
- world << "Time =[(ticker.event_time - world.realtime)/10]s"
- else
- alert("Debugging off")
- return
-
-/mob/verb/Blobnext()
- set category = "Debug"
- if(Debug)
- ticker.event_time = world.realtime
- else
- alert("Debugging off")
- return
-
-
-/mob/verb/callshuttle()
- set category = "Debug"
- if(Debug)
- ticker.timeleft = 300
- ticker.timing = 1
- else
- alert("Debugging off")
- return
-
-/mob/verb/apcs()
- set category = "Debug"
- if(Debug)
- for(var/obj/machinery/power/apc/APC in world)
- world << APC.report()
- else
- alert("Debugging off")
- return
-
-/mob/verb/Globals()
- set category = "Debug"
- if(Debug)
- debugobj = new()
-
- debugobj.debuglist = list( powernets, plines, vote, config, admins, ticker, SS13_airtunnel, sun )
-
-
- world << "Debug"
- else
- alert("Debugging off")
- return
- /*for(var/obj/O in plines)
-
- world << "[O.name]"
- */
-
-
-
-
-/mob/verb/Mach()
- set category = "Debug"
- if(Debug)
- var/n = 0
- for(var/obj/machinery/M in world)
- n++
- if(! (M in machines) )
- world << "[M] [M.type]: not in list"
-
- world << "in world: [n]; in list:[machines.len]"
- else
- alert("Debugging off")
- return
-
-
-/*/mob/verb/air()
- set category = "Debug"
-
- Air()
-
-/proc/Air()
-
-
- var/area/A = locate(/area/airintake)
-
- var/atot = 0
- for(var/turf/T in A)
- atot += T.tot_gas()
-
- var/ptot = 0
- for(var/obj/machinery/pipeline/PL in plines)
- if(PL.suffix == "d")
- ptot += PL.ngas.tot_gas()
-
- var/vtot = 0
- for(var/obj/machinery/atmoalter/V in machines)
- if(V.suffix == "d")
- vtot += V.gas.tot_gas()
-
- var/ctot = 0
- for(var/obj/machinery/connector/C in machines)
- if(C.suffix == "d")
- ctot += C.ngas.tot_gas()
-
-
- var/tot = atot + ptot + vtot + ctot
-
- diary << "A=[num2text(atot,10)] P=[num2text(ptot,10)] V=[num2text(vtot,10)] C=[num2text(ctot,10)] : Total=[num2text(tot,10)]"
-*/
-/mob/verb/Revive()
- set category = "Debug"
- if(Debug)
- adjustFireLoss(0 - getBruteLoss())
- setToxLoss(0)
- adjustBruteLoss(0 - getBruteLoss())
- setOxyLoss(0)
- paralysis = 0
- stunned = 0
- weakened = 0
- health = 100
- if(stat > 1) stat=0
- disabilities = initial(disabilities)
- sdisabilities = initial(sdisabilities)
- for(var/datum/organ/external/e in src)
- e.brute_dam = 0.0
- e.burn_dam = 0.0
- e.bandaged = 0.0
- e.wound_size = 0.0
- e.max_damage = initial(e.max_damage)
- e.broken = 0
- e.destroyed = 0
- e.perma_injury = 0
- e.update_icon()
- if(src.type == /mob/living/carbon/human)
- var/mob/living/carbon/human/H = src
- H.update_body()
- H.UpdateDamageIcon()
- else
- alert("Debugging off")
- return
-
-/mob/verb/Smoke()
- set category = "Debug"
- if(Debug)
- var/obj/effect/smoke/O = new /obj/effect/smoke( src.loc )
- O.dir = pick(NORTH, SOUTH, EAST, WEST)
- spawn( 0 )
- O.Life()
- else
- alert("Debugging off")
- return
-
-/mob/verb/revent(number as num)
- set category = "Debug"
- set name = "Change event %"
- if(!src.holder)
- src << "Only administrators may use this command."
- return
- if(src.holder)
- eventchance = number
- log_admin("[src.key] set the random event chance to [eventchance]%")
- message_admins("[src.key] set the random event chance to [eventchance]%")
-
-/* Does nothing but blow up the station.
-/mob/verb/funbutton()
- set category = "Admin"
- set name = "Random Expl.(REMOVE ME)"
- if(!src.holder)
- src << "Only administrators may use this command."
- return
- for(var/turf/T in world)
- if(prob(4) && T.z == 1 && istype(T,/turf/station/floor))
- spawn(50+rand(0,3000))
- var/obj/item/weapon/tank/plasmatank/pt = new /obj/item/weapon/tank/plasmatank( T )
- pt.gas.temperature = 400+T0C
- pt.ignite()
- for(var/turf/P in view(3, T))
- if (P.poison)
- P.poison = 0
- P.oldpoison = 0
- P.tmppoison = 0
- P.oxygen = 755985
- P.oldoxy = 755985
- P.tmpoxy = 755985
- usr << "\blue Blowing up station ..."
- world << "[usr.key] has used boom boom boom shake the room"
-*/
-
-/mob/verb/removeplasma()
- set category = "Debug"
- set name = "Stabilize Atmos."
- if(!src.holder)
- src << "Only administrators may use this command."
- return
- spawn(0)
- for(var/turf/T in view())
- T.poison = 0
- T.oldpoison = 0
- T.tmppoison = 0
- T.oxygen = 755985
- T.oldoxy = 755985
- T.tmpoxy = 755985
- T.co2 = 14.8176
- T.oldco2 = 14.8176
- T.tmpco2 = 14.8176
- T.n2 = 2.844e+006
- T.on2 = 2.844e+006
- T.tn2 = 2.844e+006
- T.tsl_gas = 0
- T.osl_gas = 0
- T.sl_gas = 0
- T.temp = 293.15
- T.otemp = 293.15
- T.ttemp = 293.15
-
-/mob/verb/fire(turf/T as turf in world)
- set category = "Special Verbs"
- set name = "Create Fire"
- if(!src.holder)
- src << "Only administrators may use this command."
- return
- world << "[usr.key] created fire"
- spawn(0)
- T.poison += 30000000
- T.firelevel = T.poison
-
-/mob/verb/co2(turf/T as turf in world)
- set category = "Special Verbs"
- set name = "Create CO2"
- if(!src.holder)
- src << "Only administrators may use this command."
- return
- world << "[usr.key] created CO2"
- spawn(0)
- T.co2 += 300000000
-
-/mob/verb/n2o(turf/T as turf in world)
- set category = "Special Verbs"
- set name = "Create N2O"
- if(!src.holder)
- src << "Only administrators may use this command."
- return
- world << "[usr.key] created N2O"
- spawn(0)
- T.sl_gas += 30000000
-
-/mob/verb/explosion(T as obj|mob|turf in world)
- set category = "Special Verbs"
- set name = "Create Explosion"
- if(!src.holder)
- src << "Only administrators may use this command."
- return
- world << "[usr.key] created an explosion"
- var/obj/item/weapon/tank/plasmatank/pt = new /obj/item/weapon/tank/plasmatank( T )
- playsound(pt.loc, "explosion", 100, 1,3)
- playsound(pt.loc, 'sound/effects/explosionfar.ogg', 100, 1,10)
- pt.gas.temperature = 500+T0C
- pt.ignite()
-
-
diff --git a/code/unused/ai_lockdown.dm b/code/unused/ai_lockdown.dm
deleted file mode 100644
index 552ae977f35..00000000000
--- a/code/unused/ai_lockdown.dm
+++ /dev/null
@@ -1,60 +0,0 @@
-/mob/living/silicon/ai/proc/lockdown()
- set category = "AI Commands"
- set name = "Lockdown"
-
- if(usr.stat == 2)
- usr <<"You cannot initiate lockdown because you are dead!"
- return
-
- src << "Initiating lockdowns has been disabled due to system stress."
-// Commented this out to disable Lockdowns -- TLE
-/* world << "\red Lockdown initiated by [usr.name]!"
-
- for(var/obj/machinery/firealarm/FA in world) //activate firealarms
- spawn( 0 )
- if(FA.lockdownbyai == 0)
- FA.lockdownbyai = 1
- FA.alarm()
- for(var/obj/machinery/door/airlock/AL in world) //close airlocks
- spawn( 0 )
- if(AL.canAIControl() && AL.icon_state == "door0" && AL.lockdownbyai == 0)
- AL.close()
- AL.lockdownbyai = 1
-
- var/obj/machinery/computer/communications/C = locate() in world
- if(C)
- C.post_status("alert", "lockdown")
-*/
-
-/* src.verbs -= /mob/living/silicon/ai/proc/lockdown
- src.verbs += /mob/living/silicon/ai/proc/disablelockdown
- usr << "\red Disable lockdown command enabled!"
- winshow(usr,"rpane",1)
-*/
-
-/mob/living/silicon/ai/proc/disablelockdown()
- set category = "AI Commands"
- set name = "Disable Lockdown"
-
- if(usr.stat == 2)
- usr <<"You cannot disable lockdown because you are dead!"
- return
-
- world << "\red Lockdown cancelled by [usr.name]!"
-
- for(var/obj/machinery/firealarm/FA in world) //deactivate firealarms
- spawn( 0 )
- if(FA.lockdownbyai == 1)
- FA.lockdownbyai = 0
- FA.reset()
- for(var/obj/machinery/door/airlock/AL in world) //open airlocks
- spawn ( 0 )
- if(AL.canAIControl() && AL.lockdownbyai == 1)
- AL.open()
- AL.lockdownbyai = 0
-
-/* src.verbs -= /mob/living/silicon/ai/proc/disablelockdown
- src.verbs += /mob/living/silicon/ai/proc/lockdown
- usr << "\red Disable lockdown command removed until lockdown initiated again!"
- winshow(usr,"rpane",1)
-*/
\ No newline at end of file
diff --git a/code/unused/airtunnel.dm b/code/unused/airtunnel.dm
deleted file mode 100644
index 9b61340bdfc..00000000000
--- a/code/unused/airtunnel.dm
+++ /dev/null
@@ -1,463 +0,0 @@
-/obj/machinery/sec_lock//P'sure this was part of the tunnel
- name = "Security Pad"
- desc = "A lock, for doors. Used by security."
- icon = 'icons/obj/stationobjs.dmi'
- icon_state = "sec_lock"
- var/obj/item/weapon/card/id/scan = null
- var/a_type = 0.0
- var/obj/machinery/door/d1 = null
- var/obj/machinery/door/d2 = null
- anchored = 1.0
- req_access = list(access_brig)
- use_power = 1
- idle_power_usage = 2
- active_power_usage = 4
-
-/obj/move/airtunnel/process()
- if (!( src.deployed ))
- return null
- else
- ..()
- return
-
-/obj/move/airtunnel/connector/create()
- src.current = src
- src.next = new /obj/move/airtunnel( null )
- src.next.master = src.master
- src.next.previous = src
- spawn( 0 )
- src.next.create(airtunnel_start - airtunnel_stop, src.y)
- return
- return
-
-/obj/move/airtunnel/connector/wall/create()
- src.current = src
- src.next = new /obj/move/airtunnel/wall( null )
- src.next.master = src.master
- src.next.previous = src
- spawn( 0 )
- src.next.create(airtunnel_start - airtunnel_stop, src.y)
- return
- return
-
-/obj/move/airtunnel/connector/wall/process()
- return
-
-/obj/move/airtunnel/wall/create(num, y_coord)
- if (((num < 7 || (num > 16 && num < 23)) && y_coord == airtunnel_bottom))
- src.next = new /obj/move/airtunnel( null )
- else
- src.next = new /obj/move/airtunnel/wall( null )
- src.next.master = src.master
- src.next.previous = src
- if (num > 1)
- spawn( 0 )
- src.next.create(num - 1, y_coord)
- return
- return
-
-/obj/move/airtunnel/wall/move_right()
- flick("wall-m", src)
- return ..()
-
-/obj/move/airtunnel/wall/move_left()
- flick("wall-m", src)
- return ..()
-
-/obj/move/airtunnel/wall/process()
- return
-
-/obj/move/airtunnel/proc/move_left()
- src.relocate(get_step(src, WEST))
- if ((src.next && src.next.deployed))
- return src.next.move_left()
- else
- return src.next
- return
-
-/obj/move/airtunnel/proc/move_right()
- src.relocate(get_step(src, EAST))
- if ((src.previous && src.previous.deployed))
- src.previous.move_right()
- return src.previous
-
-/obj/move/airtunnel/proc/create(num, y_coord)
- if (y_coord == airtunnel_bottom)
- if ((num < 7 || (num > 16 && num < 23)))
- src.next = new /obj/move/airtunnel( null )
- else
- src.next = new /obj/move/airtunnel/wall( null )
- else
- src.next = new /obj/move/airtunnel( null )
- src.next.master = src.master
- src.next.previous = src
- if (num > 1)
- spawn( 0 )
- src.next.create(num - 1, y_coord)
- return
- return
-
-/obj/machinery/at_indicator/ex_act(severity)
- switch(severity)
- if(1.0)
- del(src)
- return
- if(2.0)
- if (prob(50))
- for(var/x in src.verbs)
- src.verbs -= x
- src.icon_state = "reader_broken"
- stat |= BROKEN
- if(3.0)
- if (prob(25))
- for(var/x in src.verbs)
- src.verbs -= x
- src.icon_state = "reader_broken"
- stat |= BROKEN
- else
- return
-
-/obj/machinery/at_indicator/blob_act()
- if (prob(75))
- for(var/x in src.verbs)
- src.verbs -= x
- src.icon_state = "reader_broken"
- stat |= BROKEN
-
-/obj/machinery/at_indicator/proc/update_icon()
- if(stat & (BROKEN|NOPOWER))
- icon_state = "reader_broken"
- return
-
- var/status = 0
- if (SS13_airtunnel.operating == 1)
- status = "r"
- else
- if (SS13_airtunnel.operating == 2)
- status = "e"
- else
- if(!SS13_airtunnel.connectors)
- return
- var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors)
- if (C.current == C)
- status = 0
- else
- if (!( C.current.next ))
- status = 2
- else
- status = 1
- src.icon_state = text("reader[][]", (SS13_airtunnel.siphon_status == 2 ? "1" : "0"), status)
- return
-
-/obj/machinery/at_indicator/process()
- if(stat & (NOPOWER|BROKEN))
- src.update_icon()
- return
- use_power(5, ENVIRON)
- src.update_icon()
- return
-
-/obj/machinery/computer/airtunnel/attack_paw(user as mob)
- return src.attack_hand(user)
-
-obj/machinery/computer/airtunnel/attack_ai(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/computer/airtunnel/attack_hand(var/mob/user as mob)
- if(..())
- return
-
- var/dat = "Air Tunnel Controls
"
- user.machine = src
- if (SS13_airtunnel.operating == 1)
- dat += "Status: RETRACTING
"
- else
- if (SS13_airtunnel.operating == 2)
- dat += "Status: EXPANDING
"
- else
- var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors)
- if (C.current == C)
- dat += "Status: Fully Retracted
"
- else
- if (!( C.current.next ))
- dat += "Status: Fully Extended
"
- else
- dat += "Status: Stopped Midway
"
- dat += text("Retract Stop Extend
", src, src, src)
- dat += text("
Air Level: []
", (SS13_airtunnel.air_stat ? "Acceptable" : "DANGEROUS"))
- dat += "Air System Status: "
- switch(SS13_airtunnel.siphon_status)
- if(0.0)
- dat += "Stopped "
- if(1.0)
- dat += "Siphoning (Siphons only) "
- if(2.0)
- dat += "Regulating (BOTH) "
- if(3.0)
- dat += "RELEASING MAX (Siphons only) "
- else
- dat += text("(Refresh)
", src)
- dat += text("RELEASE (Siphons only) Siphon (Siphons only) Stop Regulate
", src, src, src, src)
- dat += text("
Close", user)
- user << browse(dat, "window=computer;size=400x500")
- onclose(user, "computer")
- return
-
-/obj/machinery/computer/airtunnel/proc/update_icon()
- if(stat & BROKEN)
- icon_state = "broken"
- return
-
- if(stat & NOPOWER)
- icon_state = "c_unpowered"
- return
-
- var/status = 0
- if (SS13_airtunnel.operating == 1)
- status = "r"
- else
- if (SS13_airtunnel.operating == 2)
- status = "e"
- else
- var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors)
- if (C.current == C)
- status = 0
- else
- if (!( C.current.next ))
- status = 2
- else
- status = 1
- src.icon_state = text("console[][]", (SS13_airtunnel.siphon_status >= 2 ? "1" : "0"), status)
- return
-
-/obj/machinery/computer/airtunnel/process()
- src.update_icon()
- if(stat & (NOPOWER|BROKEN))
- return
- use_power(250)
- src.updateUsrDialog()
- return
-
-/obj/machinery/computer/airtunnel/Topic(href, href_list)
- if(..())
- return
-
- if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon))))
- usr.machine = src
- if (href_list["retract"])
- SS13_airtunnel.retract()
- else if (href_list["stop"])
- SS13_airtunnel.operating = 0
- else if (href_list["extend"])
- SS13_airtunnel.extend()
- else if (href_list["release"])
- SS13_airtunnel.siphon_status = 3
- SS13_airtunnel.siphons()
- else if (href_list["siphon"])
- SS13_airtunnel.siphon_status = 1
- SS13_airtunnel.siphons()
- else if (href_list["stop_siph"])
- SS13_airtunnel.siphon_status = 0
- SS13_airtunnel.siphons()
- else if (href_list["auto"])
- SS13_airtunnel.siphon_status = 2
- SS13_airtunnel.siphons()
- else if (href_list["refresh"])
- SS13_airtunnel.siphons()
-
- src.add_fingerprint(usr)
- src.updateUsrDialog()
- return
-
-
-/obj/machinery/sec_lock/attack_ai(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/sec_lock/attack_paw(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/sec_lock/attack_hand(var/mob/user as mob)
- if(..())
- return
- use_power(10)
-
- if (src.loc == user.loc)
- var/dat = text("Security Pad:
\nKeycard: []
\nToggle Outer Door
\nToggle Inner Door
\n
\nEmergency Close
\nEmergency Open
", (src.scan ? text("[]", src, src.scan.name) : text("-----", src)), src, src, src, src)
- user << browse(dat, "window=sec_lock")
- onclose(user, "sec_lock")
- return
-
-/obj/machinery/sec_lock/attackby(nothing, user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/sec_lock/New()
- ..()
- spawn( 2 )
- if (src.a_type == 1)
- src.d2 = locate(/obj/machinery/door, locate(src.x - 2, src.y - 1, src.z))
- src.d1 = locate(/obj/machinery/door, get_step(src, SOUTHWEST))
- else
- if (src.a_type == 2)
- src.d2 = locate(/obj/machinery/door, locate(src.x - 2, src.y + 1, src.z))
- src.d1 = locate(/obj/machinery/door, get_step(src, NORTHWEST))
- else
- src.d1 = locate(/obj/machinery/door, get_step(src, SOUTH))
- src.d2 = locate(/obj/machinery/door, get_step(src, SOUTHEAST))
- return
- return
-
-/obj/machinery/sec_lock/Topic(href, href_list)
- if(..())
- return
- if ((!( src.d1 ) || !( src.d2 )))
- usr << "\red Error: Cannot interface with door security!"
- return
- if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon))))
- usr.machine = src
- if (href_list["card"])
- if (src.scan)
- src.scan.loc = src.loc
- src.scan = null
- else
- var/obj/item/weapon/card/id/I = usr.equipped()
- if (istype(I, /obj/item/weapon/card/id))
- usr.drop_item()
- I.loc = src
- src.scan = I
- if (href_list["door1"])
- if (src.scan)
- if (src.check_access(src.scan))
- if (src.d1.density)
- spawn( 0 )
- src.d1.open()
- return
- else
- spawn( 0 )
- src.d1.close()
- return
- if (href_list["door2"])
- if (src.scan)
- if (src.check_access(src.scan))
- if (src.d2.density)
- spawn( 0 )
- src.d2.open()
- return
- else
- spawn( 0 )
- src.d2.close()
- return
- if (href_list["em_cl"])
- if (src.scan)
- if (src.check_access(src.scan))
- if (!( src.d1.density ))
- src.d1.close()
- return
- sleep(1)
- spawn( 0 )
- if (!( src.d2.density ))
- src.d2.close()
- return
- if (href_list["em_op"])
- if (src.scan)
- if (src.check_access(src.scan))
- spawn( 0 )
- if (src.d1.density)
- src.d1.open()
- return
- sleep(1)
- spawn( 0 )
- if (src.d2.density)
- src.d2.open()
- return
- src.add_fingerprint(usr)
- src.updateUsrDialog()
- return
-
-/datum/air_tunnel/air_tunnel1/New()
- ..()
- for(var/obj/move/airtunnel/A in locate(/area/airtunnel1))
- A.master = src
- A.create()
- src.connectors += A
- //Foreach goto(21)
- return
-
-/datum/air_tunnel/proc/siphons()
- switch(src.siphon_status)
- if(0.0)
- for(var/obj/machinery/atmoalter/siphs/S in locate(/area/airtunnel1))
- S.t_status = 3
- if(1.0)
- for(var/obj/machinery/atmoalter/siphs/fullairsiphon/S in locate(/area/airtunnel1))
- S.t_status = 2
- S.t_per = 1000000.0
- for(var/obj/machinery/atmoalter/siphs/scrubbers/S in locate(/area/airtunnel1))
- S.t_status = 3
- if(2.0)
- for(var/obj/machinery/atmoalter/siphs/S in locate(/area/airtunnel1))
- S.t_status = 4
- if(3.0)
- for(var/obj/machinery/atmoalter/siphs/fullairsiphon/S in locate(/area/airtunnel1))
- S.t_status = 1
- S.t_per = 1000000.0
- for(var/obj/machinery/atmoalter/siphs/scrubbers/S in locate(/area/airtunnel1))
- S.t_status = 3
- else
- return
-
-/datum/air_tunnel/proc/stop()
- src.operating = 0
- return
-
-/datum/air_tunnel/proc/extend()
- if (src.operating)
- return
-
- spawn(0)
- src.operating = 2
- while(src.operating == 2)
- var/ok = 1
- for(var/obj/move/airtunnel/connector/A in src.connectors)
- if (!( A.current.next ))
- src.operating = 0
- return
- if (!( A.move_left() ))
- ok = 0
- if (!( ok ))
- src.operating = 0
- else
- for(var/obj/move/airtunnel/connector/A in src.connectors)
- if (A.current)
- A.current.next.loc = get_step(A.current.loc, EAST)
- A.current = A.current.next
- A.current.deployed = 1
- else
- src.operating = 0
- sleep(20)
- return
-
-/datum/air_tunnel/proc/retract()
- if (src.operating)
- return
- spawn(0)
- src.operating = 1
- while(src.operating == 1)
- var/ok = 1
- for(var/obj/move/airtunnel/connector/A in src.connectors)
- if (A.current == A)
- src.operating = 0
- return
- if (A.current)
- A.current.loc = null
- A.current.deployed = 0
- A.current = A.current.previous
- else
- ok = 0
- if (!( ok ))
- src.operating = 0
- else
- for(var/obj/move/airtunnel/connector/A in src.connectors)
- if (!( A.current.move_right() ))
- src.operating = 0
- sleep(20)
- return
\ No newline at end of file
diff --git a/code/unused/assemblies.dm b/code/unused/assemblies.dm
deleted file mode 100644
index 0b6db495148..00000000000
--- a/code/unused/assemblies.dm
+++ /dev/null
@@ -1,951 +0,0 @@
-/*/obj/item/assembly
- name = "assembly"
- icon = 'icons/obj/assemblies.dmi'
- item_state = "assembly"
- var/status = 0.0
- throwforce = 10
- w_class = 3.0
- throw_speed = 4
- throw_range = 10
-
-/obj/item/assembly/a_i_a
- name = "Health-Analyzer/Igniter/Armor Assembly"
- desc = "A health-analyzer, igniter and armor assembly."
- icon_state = "armor-igniter-analyzer"
- var/obj/item/device/healthanalyzer/part1 = null
- var/obj/item/device/igniter/part2 = null
- var/obj/item/clothing/suit/armor/vest/part3 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/m_i_ptank
- desc = "A very intricate igniter and proximity sensor electrical assembly mounted onto top of a plasma tank."
- name = "Proximity/Igniter/Plasma Tank Assembly"
- icon_state = "prox-igniter-tank0"
- var/obj/item/device/prox_sensor/part1 = null
- var/obj/item/device/igniter/part2 = null
- var/obj/item/weapon/tank/plasma/part3 = null
- status = 0.0
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/prox_ignite
- name = "Proximity/Igniter Assembly"
- desc = "A proximity-activated igniter assembly."
- icon_state = "prox-igniter0"
- var/obj/item/device/prox_sensor/part1 = null
- var/obj/item/device/igniter/part2 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/r_i_ptank
- desc = "A very intricate igniter and signaller electrical assembly mounted onto top of a plasma tank."
- name = "Radio/Igniter/Plasma Tank Assembly"
- icon_state = "radio-igniter-tank"
- var/obj/item/device/radio/signaler/part1 = null
- var/obj/item/device/igniter/part2 = null
- var/obj/item/weapon/tank/plasma/part3 = null
- status = 0.0
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/anal_ignite
- name = "Health-Analyzer/Igniter Assembly"
- desc = "A health-analyzer igniter assembly."
- icon_state = "timer-igniter0"
- var/obj/item/device/healthanalyzer/part1 = null
- var/obj/item/device/igniter/part2 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
- item_state = "electronic"
-
-/obj/item/assembly/time_ignite
- name = "Timer/Igniter Assembly"
- desc = "A timer-activated igniter assembly."
- icon_state = "timer-igniter0"
- var/obj/item/device/timer/part1 = null
- var/obj/item/device/igniter/part2 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/t_i_ptank
- desc = "A very intricate igniter and timer assembly mounted onto top of a plasma tank."
- name = "Timer/Igniter/Plasma Tank Assembly"
- icon_state = "timer-igniter-tank0"
- var/obj/item/device/timer/part1 = null
- var/obj/item/device/igniter/part2 = null
- var/obj/item/weapon/tank/plasma/part3 = null
- status = 0.0
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/rad_ignite
- name = "Radio/Igniter Assembly"
- desc = "A radio-activated igniter assembly."
- icon_state = "radio-igniter"
- var/obj/item/device/radio/signaler/part1 = null
- var/obj/item/device/igniter/part2 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/rad_infra
- name = "Signaller/Infrared Assembly"
- desc = "An infrared-activated radio signaller"
- icon_state = "infrared-radio0"
- var/obj/item/device/radio/signaler/part1 = null
- var/obj/item/device/infra/part2 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/rad_prox
- name = "Signaller/Prox Sensor Assembly"
- desc = "A proximity-activated radio signaller."
- icon_state = "prox-radio0"
- var/obj/item/device/radio/signaler/part1 = null
- var/obj/item/device/prox_sensor/part2 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
-
-/obj/item/assembly/rad_time
- name = "Signaller/Timer Assembly"
- desc = "A radio signaller activated by a count-down timer."
- icon_state = "timer-radio0"
- var/obj/item/device/radio/signaler/part1 = null
- var/obj/item/device/timer/part2 = null
- status = null
- flags = FPRINT | TABLEPASS| CONDUCT
-*/
-
-/obj/item/assembly/time_ignite/premade/New()
- ..()
- part1 = new(src)
- part2 = new(src)
- part1.master = src
- part2.master = src
- //part2.status = 0
-
-/obj/item/assembly/time_ignite/Del()
- del(part1)
- del(part2)
- ..()
-
-/obj/item/assembly/time_ignite/attack_self(mob/user as mob)
- if (src.part1)
- src.part1.attack_self(user, src.status)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/time_ignite/receive_signal()
- if (!status)
- return
- for(var/mob/O in hearers(1, src.loc))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
- src.part2.Activate()
- return
-
-/obj/effect/decal/ash/attack_hand(mob/user as mob)
- usr << "\blue The ashes slip through your fingers."
- del(src)
- return
-
-/obj/item/assembly/time_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part1.master = null
- src.part1 = null
- src.part2.loc = T
- src.part2.master = null
- src.part2 = null
-
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/screwdriver) ))
- return
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The timer is now secured!", 1)
- else
- user.show_message("\blue The timer is now unsecured!", 1)
- src.part2.secured = src.status
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/time_ignite/c_state(n)
- src.icon_state = text("timer-igniter[]", n)
- return
-
-//***********
-
-/obj/item/assembly/anal_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part1.master = null
- src.part1 = null
- src.part2.loc = T
- src.part2.master = null
- src.part2 = null
-
- del(src)
- return
- if (( istype(W, /obj/item/weapon/screwdriver) ))
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The analyzer is now secured!", 1)
- else
- user.show_message("\blue The analyzer is now unsecured!", 1)
- src.part2.secured = src.status
- src.add_fingerprint(user)
- if(( istype(W, /obj/item/clothing/suit/armor/vest) ) && src.status)
- var/obj/item/assembly/a_i_a/R = new
- R.part1 = part1
- R.part1.master = R
- part1 = null
-
- R.part2 = part2
- R.part2.master = R
- part2 = null
-
- user.put_in_hand(R)
- user.before_take_item(W)
- R.part3 = W
- R.part3.master = R
- del(src)
-
-/* WTF THIS SHIT? It is working? Shouldn't. --rastaf0
- W.loc = R
- R.part1 = W
- R.part2 = W
- W.layer = initial(W.layer)
- if (user.client)
- user.client.screen -= W
- if (user.r_hand == W)
- user.u_equip(W)
- user.r_hand = R
- else
- user.u_equip(W)
- user.l_hand = R
- W.master = R
- src.master = R
- src.layer = initial(src.layer)
- user.u_equip(src)
- if (user.client)
- user.client.screen -= src
- src.loc = R
- R.part3 = src
- R.layer = 20
- R.loc = user
- src.add_fingerprint(user)
-*/
- return
-/* else if ((istype(W, /obj/item/device/timer) && !( src.status )))
-
- var/obj/item/assembly/time_ignite/R = new /obj/item/assembly/time_ignite( user )
- W.loc = R
- R.part1 = W
- W.layer = initial(W.layer)
- if (user.client)
- user.client.screen -= W
- if (user.r_hand == W)
- user.u_equip(W)
- user.r_hand = R
- else
- user.u_equip(W)
- user.l_hand = R
- W.master = R
- src.master = R
- src.layer = initial(src.layer)
- user.u_equip(src)
- if (user.client)
- user.client.screen -= src
- src.loc = R
- R.part2 = src
- R.layer = 20
- R.loc = user
- src.add_fingerprint(user)
-*/
-
-/obj/item/assembly/proc/c_state(n, O as obj)
- return
-
-/obj/item/assembly/a_i_a/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part1.master = null
- src.part1 = null
- src.part2.loc = T
- src.part2.master = null
- src.part2 = null
- src.part3.loc = T
- src.part3.master = null
- src.part3 = null
-
- del(src)
- return
- if (( istype(W, /obj/item/weapon/screwdriver) ))
- if (!src.status && (!part1||!part2||!part3))
- user << "\red You cannot finish the assembly, not all components are in place!"
- return
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The armor is now secured!", 1)
- else
- user.show_message("\blue The armor is now unsecured!", 1)
- src.add_fingerprint(user)
-
-/obj/item/assembly/a_i_a/Del()
- //src.part1 = null
- del(src.part1)
- //src.part2 = null
- del(src.part2)
- del(src.part3)
- ..()
- return
-//*****
-
-/obj/item/assembly/rad_time/Del()
- //src.part1 = null
- del(src.part1)
- //src.part2 = null
- del(src.part2)
- ..()
- return
-
-/obj/item/assembly/rad_time/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
-
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part2.loc = T
- src.part1.master = null
- src.part2.master = null
- src.part1 = null
- src.part2 = null
- //SN src = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/screwdriver) ))
- return
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The signaler is now secured!", 1)
- else
- user.show_message("\blue The signaler is now unsecured!", 1)
- src.part1.b_stat = !( src.status )
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_time/attack_self(mob/user as mob)
- src.part1.attack_self(user, src.status)
- src.part2.attack_self(user, src.status)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_time/receive_signal(datum/signal/signal)
- if (signal.source == src.part2)
- src.part1.send_signal("ACTIVATE")
- return
-//*******************
-/obj/item/assembly/rad_prox/c_state(n)
- src.icon_state = "prox-radio[n]"
- return
-
-/obj/item/assembly/rad_prox/Del()
- //src.part1 = null
- del(src.part1)
- //src.part2 = null
- del(src.part2)
- ..()
- return
-
-/obj/item/assembly/rad_prox/HasProximity(atom/movable/AM as mob|obj)
- if (istype(AM, /obj/effect/beam))
- return
- if (AM.move_speed < 12)
- src.part2.sense()
- return
-
-/obj/item/assembly/rad_prox/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part2.loc = T
- src.part1.master = null
- src.part2.master = null
- src.part1 = null
- src.part2 = null
- //SN src = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/screwdriver) ))
- return
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The proximity sensor is now secured!", 1)
- else
- user.show_message("\blue The proximity sensor is now unsecured!", 1)
- src.part1.b_stat = !( src.status )
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_prox/attack_self(mob/user as mob)
- src.part1.attack_self(user, src.status)
- src.part2.attack_self(user, src.status)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_prox/receive_signal(datum/signal/signal)
- if (signal.source == src.part2)
- src.part1.send_signal("ACTIVATE")
- return
-
-/obj/item/assembly/rad_prox/Move()
- ..()
- src.part2.sense()
- return
-
-/obj/item/assembly/rad_prox/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/item/assembly/rad_prox/dropped()
- spawn( 0 )
- src.part2.sense()
- return
- return
-//************************
-/obj/item/assembly/rad_infra/c_state(n)
- src.icon_state = text("infrared-radio[]", n)
- return
-
-/obj/item/assembly/rad_infra/Del()
- del(src.part1)
- del(src.part2)
- ..()
- return
-
-/obj/item/assembly/rad_infra/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part2.loc = T
- src.part1.master = null
- src.part2.master = null
- src.part1 = null
- src.part2 = null
- //SN src = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/screwdriver) ))
- return
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The infrared laser is now secured!", 1)
- else
- user.show_message("\blue The infrared laser is now unsecured!", 1)
- src.part1.b_stat = !( src.status )
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_infra/attack_self(mob/user as mob)
- src.part1.attack_self(user, src.status)
- src.part2.attack_self(user, src.status)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_infra/receive_signal(datum/signal/signal)
-
- if (signal.source == src.part2)
- src.part1.send_signal("ACTIVATE")
- return
-
-/obj/item/assembly/rad_infra/verb/rotate()
- set name = "Rotate Assembly"
- set category = "Object"
- set src in usr
-
- src.dir = turn(src.dir, 90)
- src.part2.dir = src.dir
- src.add_fingerprint(usr)
- return
-
-/obj/item/assembly/rad_infra/Move()
-
- var/t = src.dir
- ..()
- src.dir = t
- //src.part2.first = null
- del(src.part2.first)
- return
-
-/obj/item/assembly/rad_infra/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/item/assembly/rad_infra/attack_hand(M)
- del(src.part2.first)
- ..()
- return
-
-/obj/item/assembly/prox_ignite/HasProximity(atom/movable/AM as mob|obj)
-
- if (istype(AM, /obj/effect/beam))
- return
- if (AM.move_speed < 12 && src.part1)
- src.part1.sense()
- return
-
-/obj/item/assembly/prox_ignite/dropped()
- spawn( 0 )
- src.part1.sense()
- return
- return
-
-/obj/item/assembly/prox_ignite/Del()
- del(src.part1)
- del(src.part2)
- ..()
- return
-
-/obj/item/assembly/prox_ignite/c_state(n)
- src.icon_state = text("prox-igniter[]", n)
- return
-
-/obj/item/assembly/prox_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part2.loc = T
- src.part1.master = null
- src.part2.master = null
- src.part1 = null
- src.part2 = null
- //SN src = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/screwdriver) ))
- return
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The proximity sensor is now secured! The igniter now works!", 1)
- else
- user.show_message("\blue The proximity sensor is now unsecured! The igniter will not work.", 1)
- src.part2.secured = src.status
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/prox_ignite/attack_self(mob/user as mob)
-
- if (src.part1)
- src.part1.attack_self(user, src.status)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/prox_ignite/receive_signal()
- for(var/mob/O in hearers(1, src.loc))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
- src.part2.Activate()
- return
-
-/obj/item/assembly/rad_ignite/Del()
- del(src.part1)
- del(src.part2)
- ..()
- return
-
-
-
-/obj/item/assembly/rad_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/turf/T = src.loc
- if (ismob(T))
- T = T.loc
- src.part1.loc = T
- src.part2.loc = T
- src.part1.master = null
- src.part2.master = null
- src.part1 = null
- src.part2 = null
- //SN src = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/screwdriver) ))
- return
- src.status = !( src.status )
- if (src.status)
- user.show_message("\blue The radio is now secured! The igniter now works!", 1)
- else
- user.show_message("\blue The radio is now unsecured! The igniter will not work.", 1)
- src.part2.secured = src.status
- src.part1.b_stat = !( src.status )
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_ignite/attack_self(mob/user as mob)
-
- if (src.part1)
- src.part1.attack_self(user, src.status)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/rad_ignite/receive_signal()
- for(var/mob/O in hearers(1, src.loc))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
- src.part2.Activate()
- return
-
-/obj/item/assembly/m_i_ptank/c_state(n)
-
- src.icon_state = text("prox-igniter-tank[]", n)
- return
-
-/obj/item/assembly/m_i_ptank/HasProximity(atom/movable/AM as mob|obj)
- if (istype(AM, /obj/effect/beam))
- return
- if (AM.move_speed < 12 && src.part1)
- src.part1.sense()
- return
-
-
-//*****RM
-/obj/item/assembly/m_i_ptank/Bump(atom/O)
- spawn(0)
- //world << "miptank bumped into [O]"
- if(src.part1.secured)
- //world << "sending signal"
- receive_signal()
- else
- //world << "not active"
- ..()
-
-/obj/item/assembly/m_i_ptank/proc/prox_check()
- if(!part1 || !part1.secured)
- return
- for(var/atom/A in view(1, src.loc))
- if(A!=src && !istype(A, /turf/space) && !isarea(A))
- //world << "[A]:[A.type] was sensed"
- src.part1.sense()
- break
-
- spawn(10)
- prox_check()
-
-
-//*****
-
-
-/obj/item/assembly/m_i_ptank/dropped()
-
- spawn( 0 )
- part1.sense()
- return
- return
-
-/obj/item/assembly/m_i_ptank/examine()
- ..()
- part3.examine()
-
-/obj/item/assembly/m_i_ptank/Del()
-
- //src.part1 = null
- del(src.part1)
- //src.part2 = null
- del(src.part2)
- //src.part3 = null
- del(src.part3)
- ..()
- return
-
-/obj/item/assembly/m_i_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if (istype(W, /obj/item/device/analyzer))
- src.part3.attackby(W, user)
- return
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/obj/item/assembly/prox_ignite/R = new(get_turf(src.loc))
- R.part1 = src.part1
- R.part1.master = R
- R.part1.loc = R
- R.part2 = src.part2
- R.part2.master = R
- R.part2.loc = R
- if (user.get_inactive_hand()==src)
- user.put_in_inactive_hand(part3)
- else
- part3.loc = src.loc
- src.part1 = null
- src.part2 = null
- src.part3 = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/weldingtool)&&W:welding ))
- return
- if (!( src.status ))
- src.status = 1
- bombers += "[key_name(user)] welded a prox bomb. Temp: [src.part3.air_contents.temperature-T0C]"
- message_admins("[key_name_admin(user)] welded a prox bomb. Temp: [src.part3.air_contents.temperature-T0C]")
- user.show_message("\blue A pressure hole has been bored to the plasma tank valve. The plasma tank can now be ignited.", 1)
- else
- src.status = 0
- bombers += "[key_name(user)] unwelded a prox bomb. Temp: [src.part3.air_contents.temperature-T0C]"
- user << "\blue The hole has been closed."
- src.part2.secured = src.status
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/m_i_ptank/attack_self(mob/user as mob)
-
- playsound(src.loc, 'sound/weapons/armbomb.ogg', 100, 1)
- src.part1.attack_self(user, 1)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/m_i_ptank/receive_signal()
- //world << "miptank [src] got signal"
- for(var/mob/O in hearers(1, null))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
- //Foreach goto(19)
-
- if ((src.status && prob(90)))
- //world << "sent ignite() to [src.part3]"
- src.part3.ignite()
- else
- if(!src.status)
- src.part3.release()
- src.part1.secured = 0.0
-
- return
-
-/obj/item/assembly/m_i_ptank/emp_act(severity)
-
- if(istype(part3,/obj/item/weapon/tank/plasma) && prob(100/severity))
- part3.ignite()
- ..()
-
-//*****RM
-
-/obj/item/assembly/t_i_ptank/c_state(n)
-
- src.icon_state = text("timer-igniter-tank[]", n)
- return
-
-/obj/item/assembly/t_i_ptank/examine()
- ..()
- src.part3.examine()
-
-/obj/item/assembly/t_i_ptank/Del()
-
- //src.part1 = null
- del(src.part1)
- //src.part2 = null
- del(src.part2)
- //src.part3 = null
- del(src.part3)
- ..()
- return
-
-/obj/item/assembly/t_i_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
-
- if (istype(W, /obj/item/device/analyzer))
- src.part3.attackby(W, user)
- return
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/obj/item/assembly/time_ignite/R = new(get_turf(src.loc))
- R.part1 = src.part1
- R.part1.master = R
- R.part1.loc = R
- R.part2 = src.part2
- R.part2.master = R
- R.part2.loc = R
- if (user.get_inactive_hand()==src)
- user.put_in_inactive_hand(part3)
- else
- part3.loc = src.loc
- src.part1 = null
- src.part2 = null
- src.part3 = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/weldingtool) && W:welding))
- return
- if (!( src.status ))
- src.status = 1
- bombers += "[key_name(user)] welded a time bomb. Temp: [src.part3.air_contents.temperature-T0C]"
- message_admins("[key_name_admin(user)] welded a time bomb. Temp: [src.part3.air_contents.temperature-T0C]")
- user.show_message("\blue A pressure hole has been bored to the plasma tank valve. The plasma tank can now be ignited.", 1)
- else
- if(src)
- src.status = 0
- bombers += "[key_name(user)] unwelded a time bomb. Temp: [src.part3.air_contents.temperature-T0C]"
- user << "\blue The hole has been closed."
- src.part2.secured = src.status
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/t_i_ptank/attack_self(mob/user as mob)
-
- src.part1.attack_self(user, 1)
- playsound(src.loc, 'sound/weapons/armbomb.ogg', 100, 1)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/t_i_ptank/receive_signal()
- //world << "tiptank [src] got signal"
- for(var/mob/O in hearers(1, null))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
- //Foreach goto(19)
- if ((src.status && prob(90)))
- //world << "sent ignite() to [src.part3]"
- src.part3.ignite()
- else
- if(!src.status)
- src.part3.release()
- return
-
-/obj/item/assembly/t_i_ptank/emp_act(severity)
- if(istype(part3,/obj/item/weapon/tank/plasma) && prob(100/severity))
- part3.ignite()
- ..()
-
-/obj/item/assembly/r_i_ptank/examine()
- ..()
- src.part3.examine()
-
-/obj/item/assembly/r_i_ptank/Del()
-
- //src.part1 = null
- del(src.part1)
- //src.part2 = null
- del(src.part2)
- //src.part3 = null
- del(src.part3)
- ..()
- return
-
-/obj/item/assembly/r_i_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
-
- if (istype(W, /obj/item/device/analyzer))
- src.part3.attackby(W, user)
- return
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/obj/item/assembly/rad_ignite/R = new(get_turf(src.loc))
- R.part1 = src.part1
- R.part1.master = R
- R.part1.loc = R
- R.part2 = src.part2
- R.part2.master = R
- R.part2.loc = R
- if (user.get_inactive_hand()==src)
- user.put_in_inactive_hand(part3)
- else
- part3.loc = src.loc
- src.part1 = null
- src.part2 = null
- src.part3 = null
- del(src)
- return
- if (!( istype(W, /obj/item/weapon/weldingtool) && W:welding ))
- return
- if (!( src.status ))
- src.status = 1
- bombers += "[key_name(user)] welded a radio bomb. Temp: [src.part3.air_contents.temperature-T0C]"
- message_admins("[key_name_admin(user)] welded a radio bomb. Temp: [src.part3.air_contents.temperature-T0C]")
- user.show_message("\blue A pressure hole has been bored to the plasma tank valve. The plasma tank can now be ignited.", 1)
- else
- src.status = 0
- bombers += "[key_name(user)] unwelded a radio bomb. Temp: [src.part3.air_contents.temperature-T0C]"
- user << "\blue The hole has been closed."
- src.part2.secured = src.status
- src.part1.b_stat = !( src.status )
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/r_i_ptank/emp_act(severity)
- if(istype(part3,/obj/item/weapon/tank/plasma) && prob(100/severity))
- part3.ignite()
- ..()
-
-
-/obj/item/clothing/suit/armor/a_i_a_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if (istype(W, /obj/item/device/analyzer))
- src.part4.attackby(W, user)
- return
- if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
- var/obj/item/assembly/a_i_a/R = new(get_turf(src.loc))
- R.part1 = src.part1
- R.part1.master = R
- R.part1.loc = R
- R.part2 = src.part2
- R.part2.master = R
- R.part2.loc = R
- R.part3 = src.part3
- R.part3.master = R
- R.part3.loc = R
- if (user.get_inactive_hand()==src)
- user.put_in_inactive_hand(part4)
- else
- part4.loc = src.loc
- src.part1 = null
- src.part2 = null
- src.part3 = null
- src.part4 = null
- del(src)
- return
- if (( istype(W, /obj/item/weapon/weldingtool) && W:welding))
- return
- if (!( src.status ))
- src.status = 1
- bombers += "[key_name(user)] welded a suicide bomb. Temp: [src.part4.air_contents.temperature-T0C]"
- message_admins("[key_name_admin(user)] welded a suicide bomb. Temp: [src.part4.air_contents.temperature-T0C]")
- user.show_message("\blue A pressure hole has been bored to the plasma tank valve. The plasma tank can now be ignited.", 1)
- else
- src.status = 0
- bombers += "[key_name(user)] unwelded a suicide bomb. Temp: [src.part4.air_contents.temperature-T0C]"
- user << "\blue The hole has been closed."
-// src.part3.status = src.status
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/r_i_ptank/attack_self(mob/user as mob)
- playsound(src.loc, 'sound/weapons/armbomb.ogg', 100, 1)
- src.part1.attack_self(user, 1)
- src.add_fingerprint(user)
- return
-
-/obj/item/assembly/r_i_ptank/receive_signal()
- //world << "riptank [src] got signal"
- for(var/mob/O in hearers(1, null))
- O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
- //Foreach goto(19)
- if ((src.status && prob(90)))
- //world << "sent ignite() to [src.part3]"
- src.part3.ignite()
- else
- if(!src.status)
- src.part3.release()
- return
-
-
-//*****RM
\ No newline at end of file
diff --git a/code/unused/asteroiddevice.dm b/code/unused/asteroiddevice.dm
deleted file mode 100644
index 0fc2c3fd27f..00000000000
--- a/code/unused/asteroiddevice.dm
+++ /dev/null
@@ -1,105 +0,0 @@
-/obj/item/device/gps
- name = "GPS"
- icon = 'icons/obj/device.dmi'
- icon_state = "pinoff"
- flags = FPRINT | TABLEPASS| CONDUCT
- slot_flags = SLOT_BELT
- w_class = 2.0
- item_state = "electronic"
- throw_speed = 4
- throw_range = 20
- m_amt = 500
- var/obj/effect/ship_landing_beacon/beacon = null
- var/active = 0
-
- attack_self()
- if(!active)
- active = 1
- work()
- usr << "\blue You activate the GPS"
- else
- active = 0
- icon_state = "pinoff"
- usr << "\blue You deactivate the GPS"
-
- proc/work()
- while(active)
- if(!beacon)
- for(var/obj/effect/ship_landing_beacon/B in world)
- if(B.name == "Beacon - SS13")
- beacon = B
- break
-
- if(!beacon)
- usr << "\red Unable to detect beacon signal."
- active = 0
- icon_state = "pinonnull"
- return
-
- if(!istype(src.loc, /turf) && !istype(src.loc, /mob))
- usr << "\red Too much interference. Please hold the device in hand or place it on belt."
- active = 0
- icon_state = "pinonnull"
- return
-
- src.icon_state = "pinonfar"
-
- var/atom/cur_loc = src.loc
-
- if(cur_loc.z == beacon.z)
- src.dir = get_dir(cur_loc,beacon)
- else
- var/list/beacon_global_loc = beacon.get_global_map_pos()
- var/list/src_global_loc = cur_loc.get_global_map_pos()
- if(beacon_global_loc && src_global_loc)
- var/hor_dir = 0
- var/ver_dir = 0
- if(beacon_global_loc["x"]>src_global_loc["x"])
- hor_dir = EAST
- else if(beacon_global_loc["x"]src_global_loc["y"])
- ver_dir = NORTH
- else if(beacon_global_loc["y"]Authorize command, sometimes the server will hiccup and not correctly authorize."
- src << "\blue[no_auth_motd]"
- src.authenticating = 0
-*/
-
-/* The old goon auth/beta code is here
-/client/proc/beta_tester_auth()
- set name = "Tester?"
- /*if(istester(src))
- src << "\blue Key accepted as beta tester"
- else
- src << "\redKey not accepted as beta tester. You may only observe the rounds. */
-
-/client/proc/goonauth()
- set name = "Goon?"
-
- if (src.authenticating)
- return
-
- if(isgoon(src))
- src.goon = goon_keylist[src.ckey]
- src.verbs -= /client/proc/goonauth
- src << "Key authorized: Hello [goon_keylist[src.ckey]]!"
- src << "\blue[auth_motd]"
- return
-
- if (config.enable_authentication) //so that this verb isn't used when its goon only
- if(src.authenticated && src.authenticated != 1)
- src.goon = src.authenticated
- src.verbs -= /client/proc/goonauth
- src << "Key authorized: Hello [src.goon]!"
- src << "\blue[auth_motd]"
- else
- src << "Please authorize first"
- return
-
- src.authenticating = 1
-
- spawn (rand(4, 18))
- var/result = world.Export("http://byond.lljk.net/status/?key=[src.ckey]")
- var/success = 0
-
- if(lowertext(result["STATUS"]) == "200 ok")
- var/content = file2text(result["CONTENT"])
-
- var/pos = findtext(content, " ")
- var/code
- var/account = ""
-
- if (!pos)
- code = lowertext(content)
- else
- code = lowertext(copytext(content, 1, pos))
- account = copytext(content, pos + 1)
-
- if (code == "ok" && account)
- src.verbs -= /client/proc/goonauth
- src.goon = account
- src << "Key authorized: Hello [html_encode(account)]!"
- src << "\blue[auth_motd]"
- success = 1
- goon_key(src.ckey, account)
-
- if (!success)
- src.verbs += /client/proc/goonauth
- //src << "Failed"
- src << "\blue[no_auth_motd]"
-
- src.authenticating = 0
-
-var/goon_keylist[0]
-var/list/beta_tester_keylist
-
-/proc/beta_tester_loadfile()
- beta_tester_keylist = new/list()
- var/text = file2text("config/testers.txt")
- if (!text)
- diary << "Failed to load config/testers.txt\n"
- else
- var/list/lines = dd_text2list(text, "\n")
- for(var/line in lines)
- if (!line)
- continue
-
- var/tester_key = copytext(line, 1, 0)
- beta_tester_keylist.Add(tester_key)
-
-
-/proc/goon_loadfile()
- var/savefile/S=new("data/goon.goon")
- S["key[0]"] >> goon_keylist
- log_admin("Loading goon_keylist")
- if (!length(goon_keylist))
- goon_keylist=list()
- log_admin("goon_keylist was empty")
-
-/proc/goon_savefile()
- var/savefile/S=new("data/goon.goon")
- S["key[0]"] << goon_keylist
-
-/proc/goon_key(key as text,account as text)
- var/ckey=ckey(key)
- if (!goon_keylist.Find(ckey))
- goon_keylist.Add(ckey)
- goon_keylist[ckey] = account
- goon_savefile()
-
-/proc/isgoon(X)
- if (istype(X,/mob)) X=X:ckey
- if (istype(X,/client)) X=X:ckey
- if ((ckey(X) in goon_keylist)) return 1
- else return 0
-
-/proc/istester(X)
- if (istype(X,/mob)) X=X:ckey
- if (istype(X,/client)) X=X:ckey
- if ((ckey(X) in beta_tester_keylist)) return 1
- else return 0
-
-/proc/remove_goon(key as text)
- var/ckey=ckey(key)
- if (key && goon_keylist.Find(ckey))
- goon_keylist.Remove(ckey)
- goon_savefile()
- return 1
- return 0
-*/
\ No newline at end of file
diff --git a/code/unused/beast/beast.dm b/code/unused/beast/beast.dm
deleted file mode 100644
index aa016271530..00000000000
--- a/code/unused/beast/beast.dm
+++ /dev/null
@@ -1 +0,0 @@
-mob/living/carbon/beast
\ No newline at end of file
diff --git a/code/unused/beast/bodypart.dm b/code/unused/beast/bodypart.dm
deleted file mode 100644
index 5f970317060..00000000000
--- a/code/unused/beast/bodypart.dm
+++ /dev/null
@@ -1,16 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
-
-datum/bodypart
- var/name = "unidentified bodypart"
- var/health = 50
-
-datum/bodypart/body
- health = 100
-
-datum/bodypart/head
- health = 30
-
-datum/bodypart/limb
-
-datum/bodypart/tail
- health = 15
diff --git a/code/unused/beast/death.dm b/code/unused/beast/death.dm
deleted file mode 100644
index 271f72beb27..00000000000
--- a/code/unused/beast/death.dm
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
-var/mob/dead/phantasm/P = new (src.loc)
-for(var/obj/O in src.contents) // Where src is a mob
- if(istype(O, /obj/item)) // Only remember carried items (sanity checking, mostly)
- src.u_equip(O) // Unequip the item if we're wearing it
- if (src.client)
- src.client.screen -= O // Clear out any overlays the item added, notably in the equip windows
- O.loc = src.loc // Honestly not sure if these two steps are necessary
- O.dropped(src) // but they seem to occur everywhere else in the code, so we're not taking any chances.
- O.layer = initial(O.layer)
- O.loc = P // Add the item to the phantasm's inventory
-src.Death(0)
-*/
\ No newline at end of file
diff --git a/code/unused/blender.dm b/code/unused/blender.dm
deleted file mode 100644
index b76b74cf595..00000000000
--- a/code/unused/blender.dm
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
-This is a kitchen appliance to go along with the processor and the microwave. The Blender is for food items that are mixes or purees.
-Currently, the end products of the blender are not compatable with the microwave but I hope to fix that eventually.
-
-Summary of Blender Code: It's basically a large reagent container and, like any other container, reactions can occur in it. However,
-unlike a normal container, if you stick certain kinds of "blendable" items (ie. many food products), it'll convert the food item from
-an object (which you can pick up and eat) into a reagent (which you can pour and drink). Containers with reagents in it can be poured
-directly into the blender. Other food items will be converted into reagents by the blender. When deciding whether should be made with
-the blender or the processor: Processor items are solid objects and Blender results are reagents.
-*/
-
-/obj/machinery/blender
- name = "Blender"
- desc = "A kitchen appliance used to blend stuff."
- icon = 'icons/obj/kitchen.dmi'
- icon_state = "blender_e"
- density = 1
- anchored = 1
- use_power = 1
- idle_power_usage = 5
- active_power_usage = 50
- flags = OPENCONTAINER //So that you can pour stuff into it.
- var/processing = 0 //This turns on (1) while it is processing so you don't accidentally get multiples from the same item.
- var/container = 1 //Is there a jug attached? Could have been done with a for loop but it's less code this way.
-
- New()
- var/datum/reagents/R = new/datum/reagents(100) //Its large since you only get one.
- reagents = R
- R.my_atom = src
- src.contents += new /obj/item/weapon/reagent_containers/glass/blender_jug(src)
- src.container = "/obj/item/weapon/reagent_containers/glass/blender_jug" //Loads a jug into the blender.
-
- on_reagent_change() //When the reagents change, change the icon as well.
- update_icon()
-
-
- update_icon() //Changes the icon depending on how full it is and whether it has the jug attached.
- if(src.container)
- switch(src.reagents.total_volume)
- if(0)
- src.icon_state = "blender_e" //Empty
- if(1 to 75)
- src.icon_state = "blender_h" //Some but not full
- if(76 to 100)
- src.icon_state = "blender_f" //Mostly full.
- else
- src.icon_state = "blender_d" //No jug. Should be redundant but just in case.
- return
-
-/obj/machinery/blender/attackby(var/obj/item/O as obj, var/mob/user as mob) //Attack it with an object.
- if(src.contents.len >= 10 || src.reagents.total_volume >= 80) //Too full. Max 10 items or 80 units of reagent
- user << "Too many items are already in the blending chamber."
- else if(istype(O, /obj/item/weapon/reagent_containers/glass/blender_jug) && src.container == 0) //Load jug.
- O.reagents.trans_to(src, O.reagents.total_volume)
- del(O)
- src.contents += new /obj/item/weapon/reagent_containers/glass/blender_jug(src)
- //user.drop_item()
- //O.loc = src
- src.container = 1
- src.flags = OPENCONTAINER
- src.update_icon()
- else if(src.container == 0) //No jug to load in to.
- user << "There is no container to put [O] in to!"
- else
- if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) //Will only blend food items. Add others in this else clause.
- user.drop_item()
- O.loc = src
- user << "You drop the [O] into the blender."
- else if (istype(O, /obj/item/weapon/plantbag)) //Allows plant bags to empty into the blender.
- for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
- O.contents -= G
- G.loc = src
- if(src.contents.len >= 10 || src.reagents.total_volume >= 80) //Sanity checking so the blender doesn't overfill
- user << "You fill the blender to the brim."
- break
- if(src.contents.len < 10 && src.reagents.total_volume < 80)
- user << "You empty the plant bag into the blender."
- else
- user << "That probably won't blend."
- return 0
-
-
-/obj/machinery/blender/verb/blend() //Blend shit. Note: In the actual blending loop, make sure it can't include the jug.
- set category = "Object"
- set name = "Turn Blender On"
- set src in oview(1) // Otherwise, it'll try to blend it too.
- if (usr.stat != 0)
- return
- if (src.stat != 0) //NOPOWER etc
- return
- if(src.processing)
- usr << "\red The blender is in the process of blending."
- return
- if(!src.container)
- usr << "\red The blender doesn't have an attached container!"
- return
- playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
- src.processing = 1
- usr << "\blue You turn on the blender."
- use_power(250)
- for(var/obj/O in src.contents)
- if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans)) // Mass balance law
- src.reagents.add_reagent("soymilk", O.reagents.get_reagent_amount("nutriment"))
- O.reagents.del_reagent("nutriment")
- else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/tomato)) // Mass balance law
- src.reagents.add_reagent("ketchup", O.reagents.get_reagent_amount("nutriment"))
- O.reagents.del_reagent("nutriment")
- else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/corn)) // Mass balance law
- src.reagents.add_reagent("cornoil", O.reagents.get_reagent_amount("nutriment"))
- O.reagents.del_reagent("nutriment")
- if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) //This is intentionally not an "else if"
- O.reagents.trans_to(src, O.reagents.total_volume) //Think of it as the "pulp" leftover.
- del(O)
- src.processing = 0
- usr << "The contents of the blender have been blended."
- return
-
-/obj/machinery/blender/verb/detach() //Transfers the contents of the Blender to the Blender Jug and then ejects the jug.
- set category = "Object"
- set name = "Detach Blender Jug"
- set src in oview(1)
- if (usr.stat != 0)
- return
- if(src.processing)
- usr << "The blender is in the process of blending."
- else if(!src.container)
- usr << "There is nothing to detach!"
- else
- for(var/obj/O in src.contents) //Searches through the contents for the jug.
- if(istype(O, /obj/item/weapon/reagent_containers/glass/blender_jug))
- O.loc = get_turf(src)
- src.reagents.trans_to(O, src.reagents.total_volume)
- O = null
- src.flags = null
- src.icon_state = "blender_d"
- usr << "You detatch the blending jug."
- src.container = 0
- return
-
-/obj/machinery/blender/verb/eject() //Ejects the non-reagent contents of the blender besides the jug.
- set category = "Object"
- set name = "Empty Blender Jug"
- set src in oview(1)
- if (usr.stat != 0)
- return
- if(src.processing)
- usr << "The blender is in the process of blending."
- else if(!src.container)
- usr << "There is nothing to eject!"
- else
- for(var/obj/O in src.contents)
- if(istype(O, /obj/item/weapon/reagent_containers/food/snacks))
- O.loc = get_turf(src)
- O = null
- return
-
diff --git a/code/unused/carpetsplosion.dm b/code/unused/carpetsplosion.dm
deleted file mode 100644
index 01e0e757573..00000000000
--- a/code/unused/carpetsplosion.dm
+++ /dev/null
@@ -1,83 +0,0 @@
-/proc/carpetsplosion(turf/location as turf,range = 10)
- var/obj/effect/spreader/spreadEpicentre = new /obj/effect/spreader(location,range)
- var/list/turf/spreadTurfs = list()
-
- sleep(5)
-
- for(var/obj/effect/spreader/spread in spreadEpicentre.spreadList)
- spreadTurfs += get_turf(spread)
-
- del(spreadEpicentre)
- return
-
-//DEBUG START
-/obj/carpetnade
- New()
- ..()
- carpetsplosion(loc)
-
-//DEBUG END
-
-/obj/effect/spreader
- var/list/obj/effect/spreader/spreadList = list()
-
-/obj/effect/spreader/Del()
- for(var/obj/effect/spreader/spread in spreadList)
- if(spread != src)
- del(spread)
- ..()
-
-/obj/effect/spreader/New(location,var/amount = 1,obj/effects/spreader/source = src) //just a copypaste job from foam
- if(amount <= 0)
- del(src)
- return
- else
- ..()
-
- for(var/direction in cardinal)
- var/turf/T = get_step(src,direction)
- if(!T)
- continue
-
- if(!T.Enter(src))
- continue
-
- var/obj/effect/spreader/S = locate() in T
- if(S)
- continue
-
- new /obj/effect/spreader(T,amount-1,source)
-
- source.spreadList += src
-
-/*
-/obj/effect/foam/proc/process()
- if(--amount < 0)
- return
-
-
- while(expand) // keep trying to expand while true
-
- for(var/direction in cardinal)
-
-
- var/turf/T = get_step(src,direction)
- if(!T)
- continue
-
- if(!T.Enter(src))
- continue
-
- var/obj/effect/foam/F = locate() in T
- if(F)
- continue
-
- F = new(T, metal)
- F.amount = amount
- if(!metal)
- F.create_reagents(10)
- if (reagents)
- for(var/datum/reagent/R in reagents.reagent_list)
- F.reagents.add_reagent(R.id,1)
- sleep(15)
-*/
\ No newline at end of file
diff --git a/code/unused/computer2/airlock_control.dm b/code/unused/computer2/airlock_control.dm
deleted file mode 100644
index e14dca1e630..00000000000
--- a/code/unused/computer2/airlock_control.dm
+++ /dev/null
@@ -1,60 +0,0 @@
-/datum/computer/file/computer_program/airlock_control
- name = "Airlock Master"
- size = 16.0
- id_tag = "TAG"
-
-
- return_text()
- if(..())
- return
-
- var/dat = "Close | "
- dat += "Quit"
-
- /*
- dat += "
Frequency: "
- dat += "-- "
- dat += "- "
- dat += "[format_frequency(src.master.frequency)] "
- dat += "+ "
- dat += "++"
- dat += "
"
- */
-
-
- dat += "
ID:[src.id_tag]
"
-
- dat += "Cycle"
-
-
- dat += ""
-
- return dat
-
- Topic(href, href_list)
- if(..())
- return
-
- if(href_list["set_tag"])
- var/t = input(usr, "Please enter new tag", src.id_tag, null) as text
- t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
- if (!t)
- return
- if (!in_range(src.master, usr))
- return
-
- src.id_tag = t
-
-// if(href_list["adj_freq"])
-// var/new_frequency = (src.master.frequency + text2num(href_list["adj_freq"]))
-// src.master.set_frequency(new_frequency)
-
- if(href_list["send_command"])
- var/datum/signal/signal = new
- signal.data["tag"] = id_tag
- signal.data["command"] = href_list["send_command"]
- peripheral_command("send signal", signal)
-
- src.master.add_fingerprint(usr)
- src.master.updateUsrDialog()
- return
\ No newline at end of file
diff --git a/code/unused/computer2/arcade.dm b/code/unused/computer2/arcade.dm
deleted file mode 100644
index 679e2bd4a43..00000000000
--- a/code/unused/computer2/arcade.dm
+++ /dev/null
@@ -1,136 +0,0 @@
-/datum/computer/file/computer_program/arcade
- name = "Arcade 500"
- size = 8.0
- var/enemy_name = "Space Villian"
- var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
- var/player_hp = 30 //Player health/attack points
- var/player_mp = 10
- var/enemy_hp = 45 //Enemy health/attack points
- var/enemy_mp = 20
- var/gameover = 0
- var/blocked = 0 //Player cannot attack/heal while set
-
- New(obj/holding as obj)
- if(holding)
- src.holder = holding
-
- if(istype(src.holder.loc,/obj/machinery/computer2))
- src.master = src.holder.loc
-
-// var/name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ")
-
- var/name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ")
- var/name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon")
-
- src.enemy_name = replacetext((name_part1 + name_part2), "the ", "")
-// src.name = (name_action + name_part1 + name_part2)
-
-
-
-/datum/computer/file/computer_program/arcade/return_text()
- if(..())
- return
-
- var/dat = "Close | "
- dat += "Quit"
-
- dat += "[src.enemy_name]
"
-
- dat += "
[src.temp]
"
- dat += "
Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]"
-
- if (src.gameover)
- dat += "New Game"
- else
- dat += "Attack | "
- dat += "Heal | "
- dat += "Recharge Power"
-
- dat += ""
-
- return dat
-
-/datum/computer/file/computer_program/arcade/Topic(href, href_list)
- if(..())
- return
-
- if (!src.blocked)
- if (href_list["attack"])
- src.blocked = 1
- var/attackamt = rand(2,6)
- src.temp = "You attack for [attackamt] damage!"
- src.master.updateUsrDialog()
-
- sleep(10)
- src.enemy_hp -= attackamt
- src.arcade_action()
-
- else if (href_list["heal"])
- src.blocked = 1
- var/pointamt = rand(1,3)
- var/healamt = rand(6,8)
- src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
- src.master.updateUsrDialog()
-
- sleep(10)
- src.player_mp -= pointamt
- src.player_hp += healamt
- src.blocked = 1
- src.master.updateUsrDialog()
- src.arcade_action()
-
- else if (href_list["charge"])
- src.blocked = 1
- var/chargeamt = rand(4,7)
- src.temp = "You regain [chargeamt] points"
- src.player_mp += chargeamt
-
- src.master.updateUsrDialog()
- sleep(10)
- src.arcade_action()
-
- if (href_list["newgame"]) //Reset everything
- temp = "New Round"
- player_hp = 30
- player_mp = 10
- enemy_hp = 45
- enemy_mp = 20
- gameover = 0
-
- src.master.add_fingerprint(usr)
- src.master.updateUsrDialog()
- return
-
-/datum/computer/file/computer_program/arcade/proc/arcade_action()
- if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
- src.gameover = 1
- src.temp = "[src.enemy_name] has fallen! Rejoice!"
- src.peripheral_command("vend prize")
-
- else if ((src.enemy_mp <= 5) && (prob(70)))
- var/stealamt = rand(2,3)
- src.temp = "[src.enemy_name] steals [stealamt] of your power!"
- src.player_mp -= stealamt
- src.master.updateUsrDialog()
-
- if (src.player_mp <= 0)
- src.gameover = 1
- sleep(10)
- src.temp = "You have been drained! GAME OVER"
-
- else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
- src.temp = "[src.enemy_name] heals for 4 health!"
- src.enemy_hp += 4
- src.enemy_mp -= 4
-
- else
- var/attackamt = rand(3,6)
- src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
- src.player_hp -= attackamt
-
- if ((src.player_mp <= 0) || (src.player_hp <= 0))
- src.gameover = 1
- src.temp = "You have been crushed! GAME OVER"
-
- src.blocked = 0
- return
\ No newline at end of file
diff --git a/code/unused/computer2/base_program.dm b/code/unused/computer2/base_program.dm
deleted file mode 100644
index b85923be77f..00000000000
--- a/code/unused/computer2/base_program.dm
+++ /dev/null
@@ -1,263 +0,0 @@
-/datum/computer
- var/size = 4.0
- var/obj/item/weapon/disk/data/holder = null
- var/datum/computer/folder/holding_folder = null
- folder
- name = "Folder"
- size = 0.0
- var/gen = 0
- Del()
- for(var/datum/computer/F in src.contents)
- del(F)
- ..()
- proc
- add_file(datum/computer/R)
- if(!holder || holder.read_only || !R)
- return 0
- if(istype(R,/datum/computer/folder) && (src.gen>=10))
- return 0
- if((holder.file_used + R.size) <= holder.file_amount)
- src.contents.Add(R)
- R.holder = holder
- R.holding_folder = src
- src.holder.file_used -= src.size
- src.size += R.size
- src.holder.file_used += src.size
- if(istype(R,/datum/computer/folder))
- R:gen = (src.gen+1)
- return 1
- return 0
-
- remove_file(datum/computer/R)
- if(holder && !holder.read_only || !R)
-// world << "Removing file [R]. File_used: [src.holder.file_used]"
- src.contents.Remove(R)
- src.holder.file_used -= src.size
- src.size -= R.size
- src.holder.file_used += src.size
- src.holder.file_used = max(src.holder.file_used, 0)
-// world << "Removed file [R]. File_used: [src.holder.file_used]"
- return 1
- return 0
- file
- name = "File"
- var/extension = "FILE" //Differentiate between types of files, why not
- proc
- copy_file_to_folder(datum/computer/folder/newfolder)
- if(!newfolder || (!istype(newfolder)) || (!newfolder.holder) || (newfolder.holder.read_only))
- return 0
-
- if((newfolder.holder.file_used + src.size) <= newfolder.holder.file_amount)
- var/datum/computer/file/newfile = new src.type
-
- for(var/V in src.vars)
- if (issaved(src.vars[V]) && V != "holder")
- newfile.vars[V] = src.vars[V]
-
- if(!newfolder.add_file(newfile))
- del(newfile)
-
- return 1
-
- return 0
-
-
- Del()
- if(holder && holding_folder)
- holding_folder.remove_file(src)
- ..()
-
-
-/datum/computer/file/computer_program
- name = "blank program"
- extension = "PROG"
- //var/size = 4.0
- //var/obj/item/weapon/disk/data/holder = null
- var/obj/machinery/computer2/master = null
- var/active_icon = null
- var/id_tag = null
- var/list/req_access = list()
-
- New(obj/holding as obj)
- if(holding)
- src.holder = holding
-
- if(istype(src.holder.loc,/obj/machinery/computer2))
- src.master = src.holder.loc
-
- Del()
- if(master)
- master.processing_programs.Remove(src)
- ..()
-
- proc
- return_text()
- if((!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(master.stat & (NOPOWER|BROKEN))
- return 1
-
- if(!(holder in src.master.contents))
- //world << "Holder [holder] not in [master] of prg:[src]"
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- if(!src.holder.root)
- src.holder.root = new /datum/computer/folder
- src.holder.root.holder = src
- src.holder.root.name = "root"
-
- return 0
-
- process()
- if((!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.active_program == src)
- master.active_program = null
- master.processing_programs.Remove(src)
- return 1
-
- if(!src.holder.root)
- src.holder.root = new /datum/computer/folder
- src.holder.root.holder = src
- src.holder.root.name = "root"
-
- return 0
-
- receive_command(obj/source, command, datum/signal/signal)
- if((!src.holder) || (!src.master) || (!source) || (source != src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(master.stat & (NOPOWER|BROKEN))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- return 0
-
- peripheral_command(command, datum/signal/signal)
- if(master)
- master.send_command(command, signal)
- else
- del(signal)
-
- transfer_holder(obj/item/weapon/disk/data/newholder,datum/computer/folder/newfolder)
-
- if((newholder.file_used + src.size) > newholder.file_amount)
- return 0
-
- if(!newholder.root)
- newholder.root = new /datum/computer/folder
- newholder.root.holder = newholder
- newholder.root.name = "root"
-
- if(!newfolder)
- newfolder = newholder.root
-
- if((src.holder && src.holder.read_only) || newholder.read_only)
- return 0
-
- if((src.holder) && (src.holder.root))
- src.holder.root.remove_file(src)
-
- newfolder.add_file(src)
-
- if(istype(newholder.loc,/obj/machinery/computer2))
- src.master = newholder.loc
-
- //world << "Setting [src.holder] to [newholder]"
- src.holder = newholder
- return 1
-
- //Check access per program.
- allowed(mob/M)
- //check if it doesn't require any access at all
- if(src.check_access(null))
- return 1
- if(istype(M, /mob/living/silicon))
- //AI can do whatever he wants
- return 1
- else if(istype(M, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = M
- //if they are holding or wearing a card that has access, that works
- if(src.check_access(H.equipped()) || src.check_access(H.wear_id))
- return 1
- else if(istype(M, /mob/living/carbon/monkey))
- var/mob/living/carbon/monkey/george = M
- //they can only hold things :(
- if(george.equipped() && istype(george.equipped(), /obj/item/weapon/card/id) && src.check_access(george.equipped()))
- return 1
- return 0
-
- check_access(obj/item/weapon/card/id/I)
- if(!src.req_access) //no requirements
- return 1
- if(!istype(src.req_access, /list)) //something's very wrong
- return 1
-
- var/list/L = src.req_access
- if(!L.len) //no requirements
- return 1
- if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
- return 0
- for(var/req in src.req_access)
- if(!(req in I.access)) //doesn't have this access
- return 0
- return 1
-
- Topic(href, href_list)
- if((!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(master.stat & (NOPOWER|BROKEN))
- return 1
-
- if(src.master.active_program != src)
- return 1
-
- if ((!usr.contents.Find(src.master) && (!in_range(src.master, usr) || !istype(src.master.loc, /turf))) && (!istype(usr, /mob/living/silicon)))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- usr.machine = src.master
-
- if (href_list["close"])
- usr.machine = null
- usr << browse(null, "window=comp2")
- return 0
-
- if (href_list["quit"])
-// src.master.processing_programs.Remove(src)
- if(src.master.host_program && src.master.host_program.holder && (src.master.host_program.holder in src.master.contents))
- src.master.run_program(src.master.host_program)
- src.master.updateUsrDialog()
- return 1
- else
- src.master.active_program = null
- src.master.updateUsrDialog()
- return 1
-
- return 0
\ No newline at end of file
diff --git a/code/unused/computer2/buildandrepair.dm b/code/unused/computer2/buildandrepair.dm
deleted file mode 100644
index 1e1a77afce8..00000000000
--- a/code/unused/computer2/buildandrepair.dm
+++ /dev/null
@@ -1,150 +0,0 @@
-//Motherboard is just used in assembly/disassembly, doesn't exist in the actual computer object.
-/obj/item/weapon/motherboard
- name = "Computer mainboard"
- desc = "A computer motherboard."
- icon = 'icons/obj/module.dmi'
- icon_state = "mainboard"
- item_state = "electronic"
- w_class = 3
- var/created_name = null //If defined, result computer will have this name.
-
-/obj/computer2frame
- density = 1
- anchored = 0
- name = "Computer-frame"
- icon = 'icons/obj/stock_parts.dmi'
- icon_state = "0"
- var/state = 0
- var/obj/item/weapon/motherboard/mainboard = null
- var/obj/item/weapon/disk/data/fixed_disk/hd = null
- var/list/peripherals = list()
- var/created_icon_state = "aiupload"
-
-/obj/computer2frame/attackby(obj/item/P as obj, mob/user as mob)
- switch(state)
- if(0)
- if(istype(P, /obj/item/weapon/wrench))
- playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
- if(do_after(user, 20))
- user << "\blue You wrench the frame into place."
- src.anchored = 1
- src.state = 1
- if(istype(P, /obj/item/weapon/weldingtool))
- playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
- if(do_after(user, 20))
- user << "\blue You deconstruct the frame."
- new /obj/item/stack/sheet/metal( src.loc, 5 )
- del(src)
- if(1)
- if(istype(P, /obj/item/weapon/wrench))
- playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
- if(do_after(user, 20))
- user << "\blue You unfasten the frame."
- src.anchored = 0
- src.state = 0
- if(istype(P, /obj/item/weapon/motherboard) && !mainboard)
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- user << "\blue You place the mainboard inside the frame."
- src.icon_state = "1"
- src.mainboard = P
- user.drop_item()
- P.loc = src
- if(istype(P, /obj/item/weapon/screwdriver) && mainboard)
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
- user << "\blue You screw the mainboard into place."
- src.state = 2
- src.icon_state = "2"
- if(istype(P, /obj/item/weapon/crowbar) && mainboard)
- playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
- user << "\blue You remove the mainboard."
- src.state = 1
- src.icon_state = "0"
- mainboard.loc = src.loc
- src.mainboard = null
- if(2)
- if(istype(P, /obj/item/weapon/screwdriver) && mainboard && (!peripherals.len))
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
- user << "\blue You unfasten the mainboard."
- src.state = 1
- src.icon_state = "1"
-
- if(istype(P, /obj/item/weapon/peripheral))
- if(src.peripherals.len < 3)
- user.drop_item()
- src.peripherals.Add(P)
- P.loc = src
- user << "\blue You add [P] to the frame."
- else
- user << "\red There is no more room for peripheral cards."
-
- if(istype(P, /obj/item/weapon/crowbar) && src.peripherals.len)
- playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
- user << "\blue You remove the peripheral boards."
- for(var/obj/item/weapon/peripheral/W in src.peripherals)
- W.loc = src.loc
- src.peripherals.Remove(W)
-
- if(istype(P, /obj/item/weapon/cable_coil))
- if(P:amount >= 5)
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 20))
- P:amount -= 5
- if(!P:amount) del(P)
- user << "\blue You add cables to the frame."
- src.state = 3
- src.icon_state = "3"
- if(3)
- if(istype(P, /obj/item/weapon/wirecutters))
- playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
- user << "\blue You remove the cables."
- src.state = 2
- src.icon_state = "2"
- var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
- A.amount = 5
- if(src.hd)
- src.hd.loc = src.loc
- src.hd = null
-
- if(istype(P, /obj/item/weapon/disk/data/fixed_disk) && !src.hd)
- user.drop_item()
- src.hd = P
- P.loc = src
- user << "\blue You connect the drive to the cabling."
-
- if(istype(P, /obj/item/weapon/crowbar) && src.hd)
- playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
- user << "\blue You remove the hard drive."
- src.hd.loc = src.loc
- src.hd = null
-
- if(istype(P, /obj/item/stack/sheet/glass))
- if(P:amount >= 2)
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- if(do_after(user, 20))
- P:use(2)
- user << "\blue You put in the glass panel."
- src.state = 4
- src.icon_state = "4"
- if(4)
- if(istype(P, /obj/item/weapon/crowbar))
- playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
- user << "\blue You remove the glass panel."
- src.state = 3
- src.icon_state = "3"
- new /obj/item/stack/sheet/glass( src.loc, 2 )
- if(istype(P, /obj/item/weapon/screwdriver))
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
- user << "\blue You connect the monitor."
- var/obj/machinery/computer2/C= new /obj/machinery/computer2( src.loc )
- C.setup_drive_size = 0
- C.icon_state = src.created_icon_state
- if(mainboard.created_name) C.name = mainboard.created_name
- del(mainboard)
- if(hd)
- C.hd = hd
- hd.loc = C
- for(var/obj/item/weapon/peripheral/W in src.peripherals)
- W.loc = C
- W.host = C
- C.peripherals.Add(W)
- del(src)
\ No newline at end of file
diff --git a/code/unused/computer2/computerII.dm b/code/unused/computer2/computerII.dm
deleted file mode 100644
index 433853d682c..00000000000
--- a/code/unused/computer2/computerII.dm
+++ /dev/null
@@ -1,414 +0,0 @@
-
-/obj/machinery/computer2
- name = "computer"
- desc = "A computer workstation."
- icon = 'icons/obj/computer.dmi'
- icon_state = "aiupload"
- density = 1
- anchored = 1.0
- req_access = list() //This doesn't determine PROGRAM req access, just the access needed to install/delete programs.
- var/base_icon_state = "aiupload" //Assembly creates a new computer2 and not a child typepath, so initial doesn't work!!
- var/datum/radio_frequency/radio_connection
- var/obj/item/weapon/disk/data/fixed_disk/hd = null
- var/datum/computer/file/computer_program/active_program
- var/datum/computer/file/computer_program/host_program //active is set to this when the normal active quits, if available
- var/list/processing_programs = list()
- var/obj/item/weapon/card/id/authid = null //For records computers etc
- var/obj/item/weapon/card/id/auxid = null //For computers that need two ids for some reason.
- var/obj/item/weapon/disk/data/diskette = null
- var/list/peripherals = list()
- //Setup for Starting program & peripherals
- var/setup_starting_program = null //If set to a program path it will start with this one active.
- var/setup_starting_peripheral = null //Spawn with radio card and whatever path is here.
- var/setup_drive_size = 64.0 //How big is the drive (set to 0 for no drive)
- var/setup_id_tag
- var/setup_has_radio = 0 //Does it spawn with a radio peripheral?
- var/setup_radio_tag
- var/setup_frequency = 1411
-
-/obj/item/weapon/disk/data
- var/datum/computer/folder/root = null
- var/file_amount = 32.0
- var/file_used = 0.0
- var/portable = 1
- var/title = "Data Disk"
- New()
- src.root = new /datum/computer/folder
- src.root.holder = src
- src.root.name = "root"
-
-/obj/item/weapon/disk/data/fixed_disk
- name = "Storage Drive"
- icon_state = "harddisk"
- title = "Storage Drive"
- file_amount = 80.0
- portable = 0
-
- attack_self(mob/user as mob)
- return
-
-/obj/item/weapon/disk/data/computer2test
- name = "Programme Diskette"
- file_amount = 128.0
- New()
- ..()
- src.root.add_file( new /datum/computer/file/computer_program/arcade(src))
- src.root.add_file( new /datum/computer/file/computer_program/med_data(src))
- src.root.add_file( new /datum/computer/file/computer_program/airlock_control(src))
- src.root.add_file( new /datum/computer/file/computer_program/messenger(src))
- src.root.add_file( new /datum/computer/file/computer_program/progman(src))
-
-/obj/machinery/computer2/medical
- name = "Medical computer"
- icon_state = "dna"
- setup_has_radio = 1
- setup_starting_program = /datum/computer/file/computer_program/med_data
- setup_starting_peripheral = /obj/item/weapon/peripheral/printer
-
-/obj/machinery/computer2/arcade
- name = "arcade machine"
- icon_state = "arcade"
- desc = "An arcade machine."
- setup_drive_size = 16.0
- setup_starting_program = /datum/computer/file/computer_program/arcade
- setup_starting_peripheral = /obj/item/weapon/peripheral/prize_vendor
-
-
-/obj/machinery/computer2/New()
- ..()
-
- spawn(4)
- if(setup_has_radio)
- var/obj/item/weapon/peripheral/radio/radio = new /obj/item/weapon/peripheral/radio(src)
- radio.frequency = setup_frequency
- radio.code = setup_radio_tag
-
- if(!hd && (setup_drive_size > 0))
- src.hd = new /obj/item/weapon/disk/data/fixed_disk(src)
- src.hd.file_amount = src.setup_drive_size
-
- if(ispath(src.setup_starting_program))
- src.active_program = new src.setup_starting_program
- src.active_program.id_tag = setup_id_tag
-
- src.hd.file_amount = max(src.hd.file_amount, src.active_program.size)
-
- src.active_program.transfer_holder(src.hd)
-
- if(ispath(src.setup_starting_peripheral))
- new src.setup_starting_peripheral(src)
-
- src.base_icon_state = src.icon_state
-
- return
-
-/obj/machinery/computer2/attack_hand(mob/user as mob)
- if(..())
- return
-
- user.machine = src
-
- var/dat
- if((src.active_program) && (src.active_program.master == src) && (src.active_program.holder in src))
- dat = src.active_program.return_text()
- else
- dat = "Thinktronic BIOS V1.4
"
-
- dat += "Current ID: [src.authid ? "[src.authid.name]" : "----------"]
"
- dat += "Auxiliary ID: [src.auxid ? "[src.auxid.name]" : "----------"]
"
-
- var/progdat
- if((src.hd) && (src.hd.root))
- for(var/datum/computer/file/computer_program/P in src.hd.root.contents)
- progdat += "| [P.name] | Size: [P.size] | "
-
- progdat += "Run | "
-
- if(P in src.processing_programs)
- progdat += "Halt | "
- else
- progdat += "Load | "
-
- progdat += "Del |
"
-
- continue
-
- dat += "Disk Space: \[[src.hd.file_used]/[src.hd.file_amount]\]
"
- dat += "Programs on Fixed Disk:
"
-
- if(!progdat)
- progdat = "No programs found.
"
- dat += ""
-
- else
-
- dat += "Programs on Fixed Disk:
"
- dat += "No fixed disk detected.
"
-
- dat += "
"
-
- progdat = null
- if((src.diskette) && (src.diskette.root))
-
- dat += "Eject
"
-
- for(var/datum/computer/file/computer_program/P in src.diskette.root.contents)
- progdat += "| [P.name] | Size: [P.size] | "
- progdat += "Run | "
-
- if(P in src.processing_programs)
- progdat += "Halt | "
- else
- progdat += "Load | "
-
- progdat += "Install |
"
-
- continue
-
- dat += "Disk Space: \[[src.diskette.file_used]/[src.diskette.file_amount]\]
"
- dat += "Programs on Disk:
"
-
- if(!progdat)
- progdat = "No data found.
"
- dat += ""
-
- else
-
- dat += "Programs on Disk:
"
- dat += "No diskette loaded.
"
-
- dat += ""
-
- user << browse(dat,"window=comp2")
- onclose(user,"comp2")
- return
-
-/obj/machinery/computer2/Topic(href, href_list)
- if(..())
- return
-
- if(!src.active_program)
- if((href_list["prog"]) && (href_list["function"]))
- var/datum/computer/file/computer_program/newprog = locate(href_list["prog"])
- if(newprog && istype(newprog))
- switch(href_list["function"])
- if("run")
- src.run_program(newprog)
- if("load")
- src.load_program(newprog)
- if("unload")
- src.unload_program(newprog)
- if((href_list["file"]) && (href_list["function"]))
- var/datum/computer/file/newfile = locate(href_list["file"])
- if(!newfile)
- return
- switch(href_list["function"])
- if("install")
- if((src.hd) && (src.hd.root) && (src.allowed(usr)))
- newfile.copy_file_to_folder(src.hd.root)
-
- if("delete")
- if(src.allowed(usr))
- src.delete_file(newfile)
-
- //If there is already one loaded eject, or if not and they have one insert it.
- if (href_list["id"])
- switch(href_list["id"])
- if("auth")
- if(!isnull(src.authid))
- src.authid.loc = get_turf(src)
- src.authid = null
- else
- var/obj/item/I = usr.equipped()
- if (istype(I, /obj/item/weapon/card/id))
- usr.drop_item()
- I.loc = src
- src.authid = I
- if("aux")
- if(!isnull(src.auxid))
- src.auxid.loc = get_turf(src)
- src.auxid = null
- else
- var/obj/item/I = usr.equipped()
- if (istype(I, /obj/item/weapon/card/id))
- usr.drop_item()
- I.loc = src
- src.auxid = I
-
- //Same but for a data disk
- else if (href_list["disk"])
- if(!isnull(src.diskette))
- src.diskette.loc = get_turf(src)
- src.diskette = null
-/* else
- var/obj/item/I = usr.equipped()
- if (istype(I, /obj/item/weapon/disk/data))
- usr.drop_item()
- I.loc = src
- src.diskette = I
-*/
- src.add_fingerprint(usr)
- src.updateUsrDialog()
- return
-
-/obj/machinery/computer2/process()
- if(stat & (NOPOWER|BROKEN))
- return
- use_power(250)
-
- for(var/datum/computer/file/computer_program/P in src.processing_programs)
- P.process()
-
- return
-
-/obj/machinery/computer2/power_change()
- if(stat & BROKEN)
- icon_state = src.base_icon_state
- src.icon_state += "b"
-
- else if(powered())
- icon_state = src.base_icon_state
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- icon_state = src.base_icon_state
- src.icon_state += "0"
- stat |= NOPOWER
-
-
-/obj/machinery/computer2/attackby(obj/item/W as obj, mob/user as mob)
- if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
- if ((!src.diskette) && W:portable)
- user.machine = src
- user.drop_item()
- W.loc = src
- src.diskette = W
- user << "You insert [W]."
- src.updateUsrDialog()
- return
-
- else if (istype(W, /obj/item/weapon/screwdriver))
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
- if(do_after(user, 20))
- var/obj/computer2frame/A = new /obj/computer2frame( src.loc )
- A.created_icon_state = src.base_icon_state
- if (src.stat & BROKEN)
- user << "\blue The broken glass falls out."
- new /obj/item/weapon/shard( src.loc )
- A.state = 3
- A.icon_state = "3"
- else
- user << "\blue You disconnect the monitor."
- A.state = 4
- A.icon_state = "4"
-
- for (var/obj/item/weapon/peripheral/C in src.peripherals)
- C.loc = A
- A.peripherals.Add(C)
-
- if(src.diskette)
- src.diskette.loc = src.loc
-
- //TO-DO: move card reading to peripheral cards instead
- if(src.authid)
- src.authid.loc = src.loc
-
- if(src.auxid)
- src.auxid.loc = src.loc
-
- if(src.hd)
- src.hd.loc = A
- A.hd = src.hd
-
- A.mainboard = new /obj/item/weapon/motherboard(A)
- A.mainboard.created_name = src.name
-
-
- A.anchored = 1
- del(src)
-
- else
- src.attack_hand(user)
- return
-
-/obj/machinery/computer2/proc/send_command(command, datum/signal/signal)
- for(var/obj/item/weapon/peripheral/P in src.peripherals)
- P.receive_command(src, command, signal)
-
- del(signal)
-
-/obj/machinery/computer2/proc/receive_command(obj/source, command, datum/signal/signal)
- if(source in src.contents)
-
- for(var/datum/computer/file/computer_program/P in src.processing_programs)
- P.receive_command(src, command, signal)
-
- del(signal)
-
- return
-
-
-/obj/machinery/computer2/proc/run_program(datum/computer/file/computer_program/program,datum/computer/file/computer_program/host)
- if(!program)
- return 0
-
-// src.unload_program(src.active_program)
-
- if(src.load_program(program))
- if(host && istype(host))
- src.host_program = host
- else
- src.host_program = null
-
- src.active_program = program
- return 1
-
- return 0
-
-/obj/machinery/computer2/proc/load_program(datum/computer/file/computer_program/program)
- if((!program) || (!program.holder))
- return 0
-
- if(!(program.holder in src))
-// world << "Not in src"
- program = new program.type
- program.transfer_holder(src.hd)
-
- if(program.master != src)
- program.master = src
-
- if(program in src.processing_programs)
- return 1
- else
- src.processing_programs.Add(program)
- return 1
-
- return 0
-
-/obj/machinery/computer2/proc/unload_program(datum/computer/file/computer_program/program)
- if((!program) || (!src.hd))
- return 0
-
- if(program in src.processing_programs)
- src.processing_programs.Remove(program)
- return 1
-
- return 0
-
-/obj/machinery/computer2/proc/delete_file(datum/computer/file/file)
- //world << "Deleting [file]..."
- if((!file) || (!file.holder) || (file.holder.read_only))
- //world << "Cannot delete :("
- return 0
-
- if(file in src.processing_programs)
- src.processing_programs.Remove(file)
-
- if(src.active_program == file)
- src.active_program = null
-
-// file.holder.root.remove_file(file)
-
- //world << "Now calling del on [file]..."
- del(file)
- return 1
\ No newline at end of file
diff --git a/code/unused/computer2/filebrowse.dm b/code/unused/computer2/filebrowse.dm
deleted file mode 100644
index 38c88f06161..00000000000
--- a/code/unused/computer2/filebrowse.dm
+++ /dev/null
@@ -1,164 +0,0 @@
-/datum/computer/file/computer_program/progman
- name = "ProgManager"
- size = 16.0
- var/datum/computer/folder/current_folder
- var/mode = 0
- var/datum/computer/file/clipboard
-
-
- return_text()
- if(..())
- return
-
- if((!src.current_folder) || !(src.current_folder.holder in src.master))
- src.current_folder = src.holder.root
-
- var/dat = "Close | "
- dat += "Quit"
-
- switch(mode)
- if(0)
- dat += " |Create Folder"
- //dat += " | Create File"
- dat += " | Paste"
- dat += " | Root"
- dat += " | Drive
"
-
- dat += "Contents of [current_folder] | Drive:\[[src.current_folder.holder.title]]
"
- dat += "Used: \[[src.current_folder.holder.file_used]/[src.current_folder.holder.file_amount]\]
"
-
- dat += ""
- for(var/datum/computer/P in current_folder.contents)
- if(P == src)
- dat += "| System | Size: [src.size] | SYSTEM |
"
- continue
- dat += "| [P.name] | "
- dat += "Size: [P.size] | "
-
- dat += "[(istype(P,/datum/computer/folder)) ? "FOLDER" : "[P:extension]"] | "
-
- dat += "Del | "
- dat += "Rename | "
-
-
- if(istype(P,/datum/computer/file))
- dat += "Copy | "
-
- dat += "
"
-
- dat += "
"
-
- if(1)
- dat += " | Main"
- dat += " | Eject
"
-
- for(var/obj/item/weapon/disk/data/D in src.master)
- if(D == current_folder.holder)
- dat += "[D.name]
"
- else
- dat += "[D.title]
"
-
-
- return dat
-
- Topic(href, href_list)
- if(..())
- return
-
- if(href_list["create"])
- if(current_folder)
- var/datum/computer/F = null
- switch(href_list["create"])
- if("folder")
- F = new /datum/computer/folder
- if(!current_folder.add_file(F))
- //world << "Couldn't add folder :("
- del(F)
- if("file")
- F = new /datum/computer/file
- if(!current_folder.add_file(F))
- //world << "Couldn't add file :("
- del(F)
-
- if(href_list["file"] && href_list["function"])
- var/datum/computer/F = locate(href_list["file"])
- if(!F || !istype(F))
- return
- switch(href_list["function"])
- if("open")
- if(istype(F,/datum/computer/folder))
- src.current_folder = F
- else if(istype(F,/datum/computer/file/computer_program))
- src.master.run_program(F,src)
- src.master.updateUsrDialog()
- return
-
- if("delete")
- src.master.delete_file(F)
-
- if("copy")
- if(istype(F,/datum/computer/file) && (!F.holder || (F.holder in src.master.contents)))
- src.clipboard = F
-
- if("paste")
- if(istype(F,/datum/computer/folder))
- if(!src.clipboard || !src.clipboard.holder || !(src.clipboard.holder in src.master.contents))
- return
-
- if(!istype(src.clipboard))
- return
-
- src.clipboard.copy_file_to_folder(F)
-
- if("rename")
- spawn(0)
- var/t = input(usr, "Please enter new name", F.name, null) as text
- t = copytext(sanitize(t), 1, 16)
- if (!t)
- return
- if (!in_range(src.master, usr) || !(F.holder in src.master))
- return
- if(F.holder.read_only)
- return
- F.name = capitalize(lowertext(t))
- src.master.updateUsrDialog()
- return
-
-
-/*
- if(href_list["open"])
- var/datum/computer/F = locate(href_list["open"])
- if(!F || !istype(F))
- return
-
- if(istype(F,/datum/computer/folder))
- src.current_folder = F
- else if(istype(F,/datum/computer/file/computer_program))
- src.master.run_program(F)
- src.master.updateUsrDialog()
- return
-
- if(href_list["delete"])
- var/datum/computer/F = locate(href_list["delete"])
- if(!F || !istype(F))
- return
-
- src.master.delete_file(F)
-*/
- if(href_list["top_folder"])
- src.current_folder = src.current_folder.holder.root
-
- if(href_list["mode"])
- var/newmode = text2num(href_list["mode"])
- newmode = max(newmode,0)
- src.mode = newmode
-
- if(href_list["drive"])
- var/obj/item/weapon/disk/data/D = locate(href_list["drive"])
- if(D && istype(D) && D.root)
- current_folder = D.root
- src.mode = 0
-
- src.master.add_fingerprint(usr)
- src.master.updateUsrDialog()
- return
\ No newline at end of file
diff --git a/code/unused/computer2/med_rec.dm b/code/unused/computer2/med_rec.dm
deleted file mode 100644
index 0f510da7b8e..00000000000
--- a/code/unused/computer2/med_rec.dm
+++ /dev/null
@@ -1,463 +0,0 @@
-/datum/computer/file/computer_program/med_data
- name = "Medical Records"
- size = 32.0
- active_icon = "dna"
- req_access = list(ACCESS_MEDICAL)
- var/authenticated = null
- var/rank = null
- var/screen = null
- var/datum/data/record/active1 = null
- var/datum/data/record/active2 = null
- var/a_id = null
- var/temp = null
-
-/datum/computer/file/computer_program/med_data/return_text()
- if(..())
- return
- var/dat
- if (src.temp)
- dat = text("[src.temp]
Clear Screen")
- else
- dat = text("Confirm Identity: []
", master, (src.master.authid ? text("[]", src.master.authid.name) : "----------"))
- if (src.authenticated)
- switch(src.screen)
- if(1.0)
- dat += {"
-Search Records
-
List Records
-
-
Virus Database
-
Medbot Tracking
-
-
Record Maintenance
-
{Log Out}
-"}
- if(2.0)
- dat += "Record List:
"
- for(var/datum/data/record/R in data_core.general)
- dat += text("[]: []
", src, R, R.fields["id"], R.fields["name"])
- //Foreach goto(132)
- dat += text("
Back", src)
- if(3.0)
- dat += text("Records Maintenance
\nBackup To Disk
\nUpload From disk
\nDelete All Records
\n
\nBack", src, src, src, src)
- if(4.0)
- dat += "Medical Record
"
- if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
- dat += text("Name: [] ID: []
\nSex: []
\nAge: []
\nFingerprint: []
\nPhysical Status: []
\nMental Status: []
", src.active1.fields["name"], src.active1.fields["id"], src, src.active1.fields["sex"], src, src.active1.fields["age"], src, src.active1.fields["fingerprint"], src, src.active1.fields["p_stat"], src, src.active1.fields["m_stat"])
- else
- dat += "General Record Lost!
"
- if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
- dat += text("
\nMedical Data
\nBlood Type: []
\n
\nMinor Disabilities: []
\nDetails: []
\n
\nMajor Disabilities: []
\nDetails: []
\n
\nAllergies: []
\nDetails: []
\n
\nCurrent Diseases: [] (per disease info placed in log/comment section)
\nDetails: []
\n
\nImportant Notes:
\n\t[]
\n
\nComments/Log
", src, src.active2.fields["b_type"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, src.active2.fields["notes"])
- var/counter = 1
- while(src.active2.fields[text("com_[]", counter)])
- dat += text("[]
Delete Entry
", src.active2.fields[text("com_[]", counter)], src, counter)
- counter++
- dat += text("Add Entry
", src)
- dat += text("Delete Record (Medical Only)
", src)
- else
- dat += "Medical Record Lost!
"
- dat += text("New Record
")
- dat += text("\nPrint Record
\nBack
", src, src)
- if(5.0)
- dat += {"Virus Database
-
GBS
-
Common Cold
-
Flu
-
Jungle Fever
-
Clowning Around
-
Plasmatoid
-
Space Rhinovirus
-
Robot Transformation
-
Back"}
- if(6.0)
- dat += "Medical Robot Monitor"
- dat += "Back"
- dat += "
Medical Robots:"
- var/bdat = null
- for(var/obj/machinery/bot/medbot/M in world)
- var/turf/bl = get_turf(M)
- bdat += "[M.name] - \[[bl.x],[bl.y]\] - [M.on ? "Online" : "Offline"]
"
- if(!isnull(M.reagent_glass))
- bdat += "Reservoir: \[[M.reagent_glass.reagents.total_volume]/[M.reagent_glass.reagents.maximum_volume]\]"
- else
- bdat += "Using Internal Synthesizer."
-
- if(!bdat)
- dat += "
None detected"
- else
- dat += "[bdat]"
-
- else
- else
- dat += text("{Log In}", src)
- dat += "
{Quit}"
-
- return dat
-
-/datum/computer/file/computer_program/med_data/Topic(href, href_list)
- if(..())
- return
- if (!( data_core.general.Find(src.active1) ))
- src.active1 = null
- if (!( data_core.medical.Find(src.active2) ))
- src.active2 = null
- if (href_list["temp"])
- src.temp = null
- else if (href_list["logout"])
- src.authenticated = null
- src.screen = null
- src.active1 = null
- src.active2 = null
- else if (href_list["login"])
- if (istype(usr, /mob/living/silicon))
- src.active1 = null
- src.active2 = null
- src.authenticated = 1
- src.rank = "AI"
- src.screen = 1
- else if (istype(src.master.authid, /obj/item/weapon/card/id))
- src.active1 = null
- src.active2 = null
- if (src.check_access(src.master.authid))
- src.authenticated = src.master.authid.registered_name
- src.rank = src.master.authid.assignment
- src.screen = 1
- if (src.authenticated)
-
- if(href_list["screen"])
- src.screen = text2num(href_list["screen"])
- if(src.screen < 1)
- src.screen = 1
-
- src.active1 = null
- src.active2 = null
-
- if(href_list["vir"])
- switch(href_list["vir"])
- if("gbs")
- src.temp = {"Name: GBS
-
Number of stages: 5
-
Spread: Airborne Transmission
-
Possible Cure: Spaceacillin
-
Affected Species: Human
-
-
Notes: If left untreated death will occur.
-
-
Severity: Major"}
- if("cc")
- src.temp = {"Name: Common Cold
-
Number of stages: 3
-
Spread: Airborne Transmission
-
Possible Cure: Rest
-
Affected Species: Human
-
-
Notes: If left untreated the subject will contract the flu.
-
-
Severity: Minor"}
- if("f")
- src.temp = {"Name: The Flu
-
Number of stages: 3
-
Spread: Airborne Transmission
-
Possible Cure: Rest
-
Affected Species: Human
-
-
Notes: If left untreated the subject will feel quite unwell.
-
-
Severity: Medium"}
- if("jf")
- src.temp = {"Name: Jungle Fever
-
Number of stages: 1
-
Spread: Airborne Transmission
-
Possible Cure: None
-
Affected Species: Monkey
-
-
Notes: monkeys with this disease will bite humans, causing humans to spontaneously to mutate into a monkey.
-
-
Severity: Medium"}
- if("ca")
- src.temp = {"Name: Clowning Around
-
Number of stages: 4
-
Spread: Airborne Transmission
-
Possible Cure: Spaceacillin
-
Affected Species: Human
-
-
Notes: Subjects are affected by rampant honking and a fondness for shenanigans. They may also spontaneously phase through closed airlocks.
-
-
Severity: Laughable"}
- if("p")
- src.temp = {"Name: Plasmatoid
-
Number of stages: 3
-
Spread: Airborne Transmission
-
Possible Cure: Inaprovaline
-
Affected Species: Human and Monkey
-
-
Notes: With this disease the victim will need plasma to breathe.
-
-
Severity: Major"}
- if("dna")
- src.temp = {"Name: Space Rhinovirus
-
Number of stages: 4
-
Spread: Airborne Transmission
-
Possible Cure: Spaceacillin
-
Affected Species: Human
-
-
Notes: This disease transplants the genetic code of the intial vector into new hosts.
-
-
Severity: Medium"}
- if("bot")
- src.temp = {"Name: Robot Transformation
-
Number of stages: 5
-
Spread: Infected food
-
Possible Cure: None
-
Affected Species: Human
-
-
Notes: This disease, actually acute nanomachine infection, converts the victim into a cyborg.
-
-
Severity: Major"}
-
- if (href_list["del_all"])
- src.temp = text("Are you sure you wish to delete all records?
\n\tYes
\n\tNo
", src, src)
-
- if (href_list["del_all2"])
- for(var/datum/data/record/R in data_core.medical)
- del(R)
- src.temp = "All records deleted."
-
- if (href_list["field"])
- var/a1 = src.active1
- var/a2 = src.active2
- switch(href_list["field"])
- if("fingerprint")
- if (istype(src.active1, /datum/data/record))
- var/t1 = input("Please input fingerprint hash:", "Med. records", src.active1.fields["id"], null) as text
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
- return
- src.active1.fields["fingerprint"] = t1
- if("sex")
- if (istype(src.active1, /datum/data/record))
- if (src.active1.fields["sex"] == "Male")
- src.active1.fields["sex"] = "Female"
- else
- src.active1.fields["sex"] = "Male"
- if("age")
- if (istype(src.active1, /datum/data/record))
- var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as text
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
- return
- src.active1.fields["age"] = t1
- if("mi_dis")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["mi_dis"] = t1
- if("mi_dis_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["mi_dis_d"] = t1
- if("ma_dis")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["ma_dis"] = t1
- if("ma_dis_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["ma_dis_d"] = t1
- if("alg")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["alg"] = t1
- if("alg_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["alg_d"] = t1
- if("cdi")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["cdi"] = t1
- if("cdi_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["cdi_d"] = t1
- if("notes")
- if (istype(src.active2, /datum/data/record))
- var/t1 = input("Please summarize notes:", "Med. records", src.active2.fields["notes"], null) as message
- if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["notes"] = t1
- if("p_stat")
- if (istype(src.active1, /datum/data/record))
- src.temp = text("Physical Condition:
\n\t*Deceased*
\n\t*Unconscious*
\n\tActive
\n\tPhysically Unfit
", src, src, src, src)
- if("m_stat")
- if (istype(src.active1, /datum/data/record))
- src.temp = text("Mental Condition:
\n\t*Insane*
\n\t*Unstable*
\n\t*Watch*
\n\tStable
", src, src, src, src)
- if("b_type")
- if (istype(src.active2, /datum/data/record))
- src.temp = text("Blood Type:
\n\tA- A+
\n\tB- B+
\n\tAB- AB+
\n\tO- O+
", src, src, src, src, src, src, src, src)
- else
-
- if (href_list["p_stat"])
- if (src.active1)
- switch(href_list["p_stat"])
- if("deceased")
- src.active1.fields["p_stat"] = "*Deceased*"
- if("unconscious")
- src.active1.fields["p_stat"] = "*Unconscious*"
- if("active")
- src.active1.fields["p_stat"] = "Active"
- if("unfit")
- src.active1.fields["p_stat"] = "Physically Unfit"
-
- if (href_list["m_stat"])
- if (src.active1)
- switch(href_list["m_stat"])
- if("insane")
- src.active1.fields["m_stat"] = "*Insane*"
- if("unstable")
- src.active1.fields["m_stat"] = "*Unstable*"
- if("watch")
- src.active1.fields["m_stat"] = "*Watch*"
- if("stable")
- src.active2.fields["m_stat"] = "Stable"
-
-
- if (href_list["b_type"])
- if (src.active2)
- switch(href_list["b_type"])
- if("an")
- src.active2.fields["b_type"] = "A-"
- if("bn")
- src.active2.fields["b_type"] = "B-"
- if("abn")
- src.active2.fields["b_type"] = "AB-"
- if("on")
- src.active2.fields["b_type"] = "O-"
- if("ap")
- src.active2.fields["b_type"] = "A+"
- if("bp")
- src.active2.fields["b_type"] = "B+"
- if("abp")
- src.active2.fields["b_type"] = "AB+"
- if("op")
- src.active2.fields["b_type"] = "O+"
-
-
- if (href_list["del_r"])
- if (src.active2)
- src.temp = "Are you sure you wish to delete the record (Medical Portion Only)?
\n\tYes
\n\tNo
"
-
- if (href_list["del_r2"])
- if (src.active2)
- del(src.active2)
-
- if (href_list["d_rec"])
- var/datum/data/record/R = locate(href_list["d_rec"])
- var/datum/data/record/M = locate(href_list["d_rec"])
- if (!( data_core.general.Find(R) ))
- src.temp = "Record Not Found!"
- return
- for(var/datum/data/record/E in data_core.medical)
- if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
- M = E
- else
- //Foreach continue //goto(2540)
- src.active1 = R
- src.active2 = M
- src.screen = 4
-
- if (href_list["new"])
- if ((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) )))
- var/datum/data/record/R = new /datum/data/record( )
- R.fields["name"] = src.active1.fields["name"]
- R.fields["id"] = src.active1.fields["id"]
- R.name = text("Medical Record #[]", R.fields["id"])
- R.fields["b_type"] = "Unknown"
- R.fields["mi_dis"] = "None"
- R.fields["mi_dis_d"] = "No minor disabilities have been declared."
- R.fields["ma_dis"] = "None"
- R.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
- R.fields["alg"] = "None"
- R.fields["alg_d"] = "No allergies have been detected in this patient."
- R.fields["cdi"] = "None"
- R.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
- R.fields["notes"] = "No notes."
- data_core.medical += R
- src.active2 = R
- src.screen = 4
-
- if (href_list["add_c"])
- if (!( istype(src.active2, /datum/data/record) ))
- return
- var/a2 = src.active2
- var/t1 = input("Add Comment:", "Med. records", null, null) as message
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- var/counter = 1
- while(src.active2.fields[text("com_[]", counter)])
- counter++
- src.active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [], 2556
[]", src.authenticated, src.rank, time2text(world.realtime, "DDD MMM DD hh:mm:ss"), t1)
-
- if (href_list["del_c"])
- if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
- src.active2.fields[text("com_[]", href_list["del_c"])] = "Deleted"
-
- if (href_list["search"])
- var/t1 = input("Search String: (Name or ID)", "Med. records", null, null) as text
- if ((!( t1 ) || usr.stat || (!src.master) || !( src.authenticated ) || usr.restrained() || ((!in_range(src.master, usr)) && (!istype(usr, /mob/living/silicon)))))
- return
- src.active1 = null
- src.active2 = null
- t1 = lowertext(t1)
- for(var/datum/data/record/R in data_core.general)
- if ((lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"])))
- src.active1 = R
- else
-
- if (!( src.active1 ))
- src.temp = text("Could not locate record [].", t1)
- else
- for(var/datum/data/record/E in data_core.medical)
- if ((E.fields["name"] == src.active1.fields["name"] || E.fields["id"] == src.active1.fields["id"]))
- src.active2 = E
- else
-
- src.screen = 4
-
- if (href_list["print_p"])
- var/info = "Medical Record
"
- if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
- info += text("Name: [] ID: []
\nSex: []
\nAge: []
\nFingerprint: []
\nPhysical Status: []
\nMental Status: []
", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"], src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
- else
- info += "General Record Lost!
"
- if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
- info += text("
\nMedical Data
\nBlood Type: []
\n
\nMinor Disabilities: []
\nDetails: []
\n
\nMajor Disabilities: []
\nDetails: []
\n
\nAllergies: []
\nDetails: []
\n
\nCurrent Diseases: [] (per disease info placed in log/comment section)
\nDetails: []
\n
\nImportant Notes:
\n\t[]
\n
\nComments/Log
", src.active2.fields["b_type"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"])
- var/counter = 1
- while(src.active2.fields[text("com_[]", counter)])
- info += text("[]
", src.active2.fields[text("com_[]", counter)])
- counter++
- else
- info += "Medical Record Lost!
"
- info += ""
-
- var/datum/signal/signal = new
- signal.data["data"] = info
- signal.data["title"] = "Medical Record"
- src.peripheral_command("print",signal)
-
- src.master.add_fingerprint(usr)
- src.master.updateUsrDialog()
- return
\ No newline at end of file
diff --git a/code/unused/computer2/messenger.dm b/code/unused/computer2/messenger.dm
deleted file mode 100644
index be1930bb7a2..00000000000
--- a/code/unused/computer2/messenger.dm
+++ /dev/null
@@ -1,97 +0,0 @@
-/datum/computer/file/computer_program/messenger
- name = "Messenger"
- size = 8.0
- var/messages = null
- var/screen_name = "User"
-
-//To-do: take screen_name from inserted id card??
-//Saving log to file datum
-
- return_text()
- if(..())
- return
-
- var/dat = "Close | "
- dat += "Quit
"
-
- dat += "SpaceMessenger V4.1.2
"
-
- dat += "Send Message"
-
- dat += " | Clear"
- dat += " | Print"
-
- dat += " | Name:[src.screen_name]
"
-
- dat += messages
-
- dat += ""
-
- return dat
-
- Topic(href, href_list)
- if(..())
- return
-
- if(href_list["send_msg"])
- var/t = input(usr, "Please enter messenger", src.id_tag, null) as text
- t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
- if (!t)
- return
- if (!in_range(src.master, usr))
- return
-
- var/datum/signal/signal = new
- signal.data["type"] = "message"
- signal.data["data"] = t
- signal.data["sender"] = src.screen_name
- src.messages += "→ You:
[t]
"
-
- peripheral_command("send signal", signal)
-
- if(href_list["func_msg"])
- switch(href_list["func_msg"])
- if("clear")
- src.messages = null
-
- if("print")
- var/datum/signal/signal = new
- signal.data["data"] = src.messages
- signal.data["title"] = "Chatlog"
- peripheral_command("print", signal)
-
- //if("save")
- //TO-DO
-
-
- if(href_list["set_name"])
- var/t = input(usr, "Please enter screen name", src.id_tag, null) as text
- t = copytext(sanitize(t), 1, 20)
- if (!t)
- return
- if (!in_range(src.master, usr))
- return
-
- src.screen_name = t
-
- src.master.add_fingerprint(usr)
- src.master.updateUsrDialog()
- return
-
- receive_command(obj/source, command, datum/signal/signal)
- if(..() || !signal)
- return
-
- if(command == "radio signal")
- switch(signal.data["type"])
- if("message")
- var/sender = signal.data["sender"]
- if(!sender)
- sender = "Unknown"
-
- src.messages += "← From [sender]:
[signal.data["data"]]
"
- if(src.master.active_program == src)
- playsound(src.master.loc, 'sound/machines/twobeep.ogg', 50, 1)
- src.master.updateUsrDialog()
-
- return
\ No newline at end of file
diff --git a/code/unused/computer2/peripherals.dm b/code/unused/computer2/peripherals.dm
deleted file mode 100644
index 9e19cb9d236..00000000000
--- a/code/unused/computer2/peripherals.dm
+++ /dev/null
@@ -1,209 +0,0 @@
-/obj/item/weapon/peripheral
- name = "Peripheral card"
- desc = "A computer circuit board."
- icon = 'icons/obj/module.dmi'
- icon_state = "id_mod"
- item_state = "electronic"
- w_class = 2
- var/obj/machinery/computer2/host
- var/id = null
-
- New()
- ..()
- spawn(2)
- if(istype(src.loc,/obj/machinery/computer2))
- host = src.loc
- host.peripherals.Add(src)
-// var/setup_id = "\ref[src]"
-// src.id = copytext(setup_id,4,(length(setup_id)-1) )
-
- Del()
- if(host)
- host.peripherals.Remove(src)
- ..()
-
-
- proc
- receive_command(obj/source, command, datum/signal/signal)
- if((source != host) || !(src in host))
- return 1
-
- if(!command)
- return 1
-
- return 0
-
- send_command(command, datum/signal/signal)
- if(!command || !host)
- return
-
- src.host.receive_command(src, command, signal)
-
- return
-
-/obj/item/weapon/peripheral/radio
- name = "Wireless card"
- var/frequency = 1419
- var/code = null
- var/datum/radio_frequency/radio_connection
- New()
- ..()
- if(radio_controller)
- initialize()
-
- initialize()
- set_frequency(frequency)
-
- proc
- set_frequency(new_frequency)
- radio_controller.remove_object(src, frequency)
- frequency = new_frequency
- radio_connection = radio_controller.add_object(src, frequency)
-
- receive_command(obj/source, command, datum/signal/signal)
- if(..())
- return
-
- if(!signal || !radio_connection)
- return
-
- switch(command)
- if("send signal")
- src.radio_connection.post_signal(src, signal)
-
- return
-
- receive_signal(datum/signal/signal)
- if(!signal || (signal.encryption && signal.encryption != code))
- return
-
- var/datum/signal/newsignal = new
- newsignal.data = signal.data
- if(src.code)
- newsignal.encryption = src.code
-
- send_command("radio signal",newsignal)
- return
-
-/obj/item/weapon/peripheral/printer
- name = "Printer module"
- desc = "A small printer designed to fit into a computer casing."
- icon_state = "card_mod"
- var/printing = 0
-
- receive_command(obj/source,command, datum/signal/signal)
- if(..())
- return
-
- if(!signal)
- return
-
- if((command == "print") && !src.printing)
- src.printing = 1
-
- var/print_data = signal.data["data"]
- var/print_title = signal.data["title"]
- if(!print_data)
- src.printing = 0
- return
- spawn(50)
- var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.host.loc )
- P.info = print_data
- if(print_title)
- P.name = "paper - '[print_title]'"
-
- src.printing = 0
- return
-
- return
-
-/obj/item/weapon/peripheral/prize_vendor
- name = "Prize vending module"
- desc = "An arcade prize dispenser designed to fit inside a computer casing."
- icon_state = "power_mod"
- var/last_vend = 0 //Delay between vends if manually activated(ie a dude is holding it and shaking stuff out)
-
- receive_command(obj/source,command, datum/signal/signal)
- if(..())
- return
-
- if(command == "vend prize")
- src.vend_prize()
-
- return
-
- attack_self(mob/user as mob)
- if( (last_vend + 400) < world.time)
- user << "You shake something out of [src]!"
- src.vend_prize()
- src.last_vend = world.time
- else
- user << "\red [src] isn't ready to dispense a prize yet."
-
- return
-
- proc/vend_prize()
- var/obj/item/prize
- var/prizeselect = rand(1,4)
- var/turf/prize_location = null
-
- if(src.host)
- prize_location = src.host.loc
- else
- prize_location = get_turf(src)
-
- switch(prizeselect)
- if(1)
- prize = new /obj/item/weapon/money( prize_location )
- prize.name = "space ticket"
- prize.desc = "It's almost like actual currency!"
- if(2)
- prize = new /obj/item/device/radio/beacon( prize_location )
- prize.name = "electronic blink toy game"
- prize.desc = "Blink. Blink. Blink."
- if(3)
- prize = new /obj/item/weapon/lighter/zippo( prize_location )
- prize.name = "Burno Lighter"
- prize.desc = "Almost like a decent lighter!"
- if(4)
- prize = new /obj/item/weapon/c_tube( prize_location )
- prize.name = "toy sword"
- prize.icon = 'icons/obj/weapons.dmi'
- prize.icon_state = "sword1"
- prize.desc = "A sword made of cheap plastic."
-
-/*
-/obj/item/weapon/peripheral/card_scanner
- name = "ID scanner module"
- icon_state = "card_mod"
- var/obj/item/weapon/card/id/authid = null
-
- attack_self(mob/user as mob)
- if(authid)
- user << "The card falls out."
- src.authid.loc = get_turf(user)
- src.authid = null
-
- return
-
- receive_command(obj/source,command, datum/signal/signal)
- if(..())
- return
-
- if(!signal || (signal.data["ref_id"] != "\ref[src]") )
- return
-
- switch(command)
- if("eject card")
- if(src.authid)
- src.authid.loc = src.host.loc
- src.authid = null
- if("add card access")
- var/new_access = signal.data["access"]
- if(!new_access)
- return
-
-
-
- return
-*/
\ No newline at end of file
diff --git a/code/unused/conveyor.dm b/code/unused/conveyor.dm
deleted file mode 100644
index 55581eb2345..00000000000
--- a/code/unused/conveyor.dm
+++ /dev/null
@@ -1,398 +0,0 @@
-// converyor belt
-
-// moves items/mobs/movables in set direction every ptick
-
-
-/obj/machinery/conveyor
- icon = 'icons/obj/recycling.dmi'
- icon_state = "conveyor0"
- name = "conveyor belt"
- desc = "A conveyor belt."
- anchored = 1
- var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
- var/operable = 1 // true if can operate (no broken segments in this belt run)
- var/basedir // this is the default (forward) direction, set by the map dir
- // note dir var can vary when the direction changes
-
- var/list/affecting // the list of all items that will be moved this ptick
- var/id = "" // the control ID - must match controller ID
- // following two only used if a diverter is present
- var/divert = 0 // if non-zero, direction to divert items
- var/divdir = 0 // if diverting, will be conveyer dir needed to divert (otherwise dense)
-
-
-
- // create a conveyor
-
-/obj/machinery/conveyor/New()
- ..()
- basedir = dir
- setdir()
-
- // set the dir and target turf depending on the operating direction
-
-/obj/machinery/conveyor/proc/setdir()
- if(operating == -1)
- dir = turn(basedir,180)
- else
- dir = basedir
- update()
-
-
- // update the icon depending on the operating condition
-
-/obj/machinery/conveyor/proc/update()
- if(stat & BROKEN)
- icon_state = "conveyor-b"
- operating = 0
- return
- if(!operable)
- operating = 0
- icon_state = "conveyor[(operating != 0) && !(stat & NOPOWER)]"
-
-
- // machine process
- // move items to the target location
-/obj/machinery/conveyor/process()
- if(stat & (BROKEN | NOPOWER))
- return
- if(!operating)
- return
- use_power(100)
-
- var/movedir = dir // base movement dir
- if(divert && dir==divdir) // update if diverter present
- movedir = divert
-
-
- affecting = loc.contents - src // moved items will be all in loc
- spawn(1) // slight delay to prevent infinite propagation due to map order
- var/items_moved = 0
- for(var/atom/movable/A in affecting)
- if(!A.anchored)
- if(isturf(A.loc)) // this is to prevent an ugly bug that forces a player to drop what they're holding if they recently pick it up from the conveyer belt
- if(ismob(A))
- var/mob/M = A
- if(M.buckled == src)
- var/obj/machinery/conveyor/C = locate() in get_step(src, dir)
- M.buckled = null
- step(M,dir)
- if(C)
- M.buckled = C
- else
- new/obj/item/weapon/cable_coil/cut(M.loc)
- else
- step(M,movedir)
- else
- step(A,movedir)
- items_moved++
- if(items_moved >= 10)
- break
-
-// attack with item, place item on conveyor
-
-/obj/machinery/conveyor/attackby(var/obj/item/I, mob/user)
- if(istype(I, /obj/item/weapon/grab)) // special handling if grabbing a mob
- var/obj/item/weapon/grab/G = I
- G.affecting.Move(src.loc)
- del(G)
- return
- else if(istype(I, /obj/item/weapon/cable_coil)) // if cable, see if a mob is present
- var/mob/M = locate() in src.loc
- if(M)
- if (M == user)
- src.visible_message("\blue [M] ties \himself to the conveyor.")
- // note don't check for lying if self-tying
- else
- if(M.lying)
- user.visible_message("\blue [M] has been tied to the conveyor by [user].", "\blue You tie [M] to the converyor!")
- else
- user << "\blue [M] must be lying down to be tied to the converyor!"
- return
- M.buckled = src
- src.add_fingerprint(user)
- I:use(1)
- M.lying = 1
- return
-
- // else if no mob in loc, then allow coil to be placed
-
- else if(istype(I, /obj/item/weapon/wirecutters))
- var/mob/M = locate() in src.loc
- if(M && M.buckled == src)
- M.buckled = null
- src.add_fingerprint(user)
- if (M == user)
- src.visible_message("\blue [M] cuts \himself free from the conveyor.")
- else
- src.visible_message("\blue [M] had been cut free from the conveyor by [user].")
- return
-
- if(isrobot(user))
- return
-
- // otherwise drop and place on conveyor
- user.drop_item()
- if(I && I.loc) I.loc = src.loc
- return
-
-// attack with hand, move pulled object onto conveyor
-
-/obj/machinery/conveyor/attack_hand(mob/user as mob)
- if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
- return
- if (user.pulling.anchored)
- return
- if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
- return
- if (ismob(user.pulling))
- var/mob/M = user.pulling
- M.stop_pulling()
- step(user.pulling, get_dir(user.pulling.loc, src))
- user.stop_pulling()
- else
- step(user.pulling, get_dir(user.pulling.loc, src))
- user.stop_pulling()
- return
-
-
-// make the conveyor broken
-// also propagate inoperability to any connected conveyor with the same ID
-/obj/machinery/conveyor/proc/broken()
- stat |= BROKEN
- update()
-
- var/obj/machinery/conveyor/C = locate() in get_step(src, basedir)
- if(C)
- C.set_operable(basedir, id, 0)
-
- C = locate() in get_step(src, turn(basedir,180))
- if(C)
- C.set_operable(turn(basedir,180), id, 0)
-
-
-//set the operable var if ID matches, propagating in the given direction
-
-/obj/machinery/conveyor/proc/set_operable(stepdir, match_id, op)
-
- if(id != match_id)
- return
- operable = op
-
- update()
- var/obj/machinery/conveyor/C = locate() in get_step(src, stepdir)
- if(C)
- C.set_operable(stepdir, id, op)
-
-/*
-/obj/machinery/conveyor/verb/destroy()
- set src in view()
- src.broken()
-*/
-
-/obj/machinery/conveyor/power_change()
- ..()
- update()
-
-
-// converyor diverter
-// extendable arm that can be switched so items on the conveyer are diverted sideways
-// situate in same turf as conveyor
-// only works if belts is running proper direction
-//
-//
-/obj/machinery/diverter
- icon = 'icons/obj/recycling.dmi'
- icon_state = "diverter0"
- name = "diverter"
- desc = "A diverter arm for a conveyor belt."
- anchored = 1
- layer = FLY_LAYER
- var/obj/machinery/conveyor/conv // the conveyor this diverter works on
- var/deployed = 0 // true if diverter arm is extended
- var/operating = 0 // true if arm is extending/contracting
- var/divert_to // the dir that diverted items will be moved
- var/divert_from // the dir items must be moving to divert
-
-
-// create a diverter
-// set up divert_to and divert_from directions depending on dir state
-/obj/machinery/diverter/New()
-
- ..()
-
- switch(dir)
- if(NORTH)
- divert_to = WEST // stuff will be moved to the west
- divert_from = NORTH // if entering from the north
- if(SOUTH)
- divert_to = EAST
- divert_from = NORTH
- if(EAST)
- divert_to = EAST
- divert_from = SOUTH
- if(WEST)
- divert_to = WEST
- divert_from = SOUTH
- if(NORTHEAST)
- divert_to = NORTH
- divert_from = EAST
- if(NORTHWEST)
- divert_to = NORTH
- divert_from = WEST
- if(SOUTHEAST)
- divert_to = SOUTH
- divert_from = EAST
- if(SOUTHWEST)
- divert_to = SOUTH
- divert_from = WEST
- spawn(2)
- // wait for map load then find the conveyor in this turf
- conv = locate() in src.loc
- if(conv) // divert_from dir must match possible conveyor movement
- if(conv.basedir != divert_from && conv.basedir != turn(divert_from,180) )
- del(src) // if no dir match, then delete self
- set_divert()
- update()
-
-// update the icon state depending on whether the diverter is extended
-/obj/machinery/diverter/proc/update()
- icon_state = "diverter[deployed]"
-
-// call to set the diversion vars of underlying conveyor
-/obj/machinery/diverter/proc/set_divert()
- if(conv)
- if(deployed)
- conv.divert = divert_to
- conv.divdir = divert_from
- else
- conv.divert= 0
-
-
-// *** TESTING click to toggle
-/obj/machinery/diverter/Click()
- toggle()
-
-
-// toggle between arm deployed and not deployed, showing animation
-//
-/obj/machinery/diverter/proc/toggle()
- if( stat & (NOPOWER|BROKEN))
- return
-
- if(operating)
- return
-
- use_power(50)
- operating = 1
- if(deployed)
- flick("diverter10",src)
- icon_state = "diverter0"
- sleep(10)
- deployed = 0
- else
- flick("diverter01",src)
- icon_state = "diverter1"
- sleep(10)
- deployed = 1
- operating = 0
- update()
- set_divert()
-
-// don't allow movement into the 'backwards' direction if deployed
-/obj/machinery/diverter/CanPass(atom/movable/O, var/turf/target)
- var/direct = get_dir(O, target)
- if(direct == divert_to) // prevent movement through body of diverter
- return 0
- if(!deployed)
- return 1
- return(direct != turn(divert_from,180))
-
-// don't allow movement through the arm if deployed
-/obj/machinery/diverter/CheckExit(atom/movable/O, var/turf/target)
- var/direct = get_dir(O, target)
- if(direct == turn(divert_to,180)) // prevent movement through body of diverter
- return 0
- if(!deployed)
- return 1
- return(direct != divert_from)
-
-
-
-
-
-// the conveyor control switch
-//
-//
-
-/obj/machinery/conveyor_switch
-
- name = "conveyor switch"
- desc = "A conveyor control switch."
- icon = 'icons/obj/recycling.dmi'
- icon_state = "switch-off"
- var/position = 0 // 0 off, -1 reverse, 1 forward
- var/last_pos = -1 // last direction setting
- var/operated = 1 // true if just operated
-
- var/id = "" // must match conveyor IDs to control them
-
- var/list/conveyors // the list of converyors that are controlled by this switch
- anchored = 1
-
-
-
-/obj/machinery/conveyor_switch/New()
- ..()
- update()
-
- spawn(5) // allow map load
- conveyors = list()
- for(var/obj/machinery/conveyor/C in world)
- if(C.id == id)
- conveyors += C
-
-// update the icon depending on the position
-
-/obj/machinery/conveyor_switch/proc/update()
- if(position<0)
- icon_state = "switch-rev"
- else if(position>0)
- icon_state = "switch-fwd"
- else
- icon_state = "switch-off"
-
-
-// timed process
-// if the switch changed, update the linked conveyors
-
-/obj/machinery/conveyor_switch/process()
- if(!operated)
- return
- operated = 0
-
- for(var/obj/machinery/conveyor/C in conveyors)
- C.operating = position
- C.setdir()
-
-// attack with hand, switch position
-/obj/machinery/conveyor_switch/attack_hand(mob/user)
- if(position == 0)
- if(last_pos < 0)
- position = 1
- last_pos = 0
- else
- position = -1
- last_pos = 0
- else
- last_pos = position
- position = 0
-
- operated = 1
- update()
-
- // find any switches with same id as this one, and set their positions to match us
- for(var/obj/machinery/conveyor_switch/S in world)
- if(S.id == src.id)
- S.position = position
- S.update()
diff --git a/code/unused/disease2/cureimplanter.dm b/code/unused/disease2/cureimplanter.dm
deleted file mode 100644
index 45064954561..00000000000
--- a/code/unused/disease2/cureimplanter.dm
+++ /dev/null
@@ -1,42 +0,0 @@
-/obj/item/weapon/cureimplanter
- name = "Hypospray injector"
- icon = 'icons/obj/items.dmi'
- icon_state = "implanter1"
- var/datum/disease2/resistance/resistance = null
- var/works = 0
- var/datum/disease2/disease/virus2 = null
- item_state = "syringe_0"
- throw_speed = 1
- throw_range = 5
- w_class = 2.0
-
-
-/obj/item/weapon/cureimplanter/attack(mob/target as mob, mob/user as mob)
- if(ismob(target))
- for(var/mob/O in viewers(world.view, user))
- if (target != user)
- O.show_message(text("\red [] is trying to inject [] with [src.name]!", user, target), 1)
- else
- O.show_message("\red [user] is trying to inject themselves with [src.name]!", 1)
- if(!do_mob(user, target,60)) return
-
-
- for(var/mob/O in viewers(world.view, user))
- if (target != user)
- O.show_message(text("\red [] injects [] with [src.name]!", user, target), 1)
- else
- O.show_message("\red [user] injects themself with [src.name]!", 1)
-
-
- var/mob/living/carbon/M = target
-
- if(works == 0 && prob(25))
- M.resistances2 += resistance
- if(M.virus2)
- M.virus2.cure_added(resistance)
- else if(works == 1)
- M.adjustToxLoss(rand(20,50))
- else if(works == 2)
- M.adjustToxLoss(rand(50,100))
- else if(works == 3)
- infect_virus2(M,virus2,1)
diff --git a/code/unused/disease2/curer.dm b/code/unused/disease2/curer.dm
deleted file mode 100644
index dab15f4967e..00000000000
--- a/code/unused/disease2/curer.dm
+++ /dev/null
@@ -1,154 +0,0 @@
-/obj/machinery/computer/curer
- name = "Cure Research Machine"
- icon = 'icons/obj/computer.dmi'
- icon_state = "dna"
-// brightnessred = 0
-// brightnessgreen = 2 //Used for multicoloured lighting on BS12
-// brightnessblue = 2
- var/curing
- var/virusing
- circuit = "/obj/item/weapon/circuitboard/mining"
-
- var/obj/item/weapon/virusdish/dish = null
-
-/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob)
- /*if(istype(I, /obj/item/weapon/screwdriver))
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
- if(do_after(user, 20))
- if (src.stat & BROKEN)
- user << "\blue The broken glass falls out."
- var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
- new /obj/item/weapon/shard( src.loc )
- var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
- for (var/obj/C in src)
- C.loc = src.loc
- A.circuit = M
- A.state = 3
- A.icon_state = "3"
- A.anchored = 1
- del(src)
- else
- user << "\blue You disconnect the monitor."
- var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
- var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
- for (var/obj/C in src)
- C.loc = src.loc
- A.circuit = M
- A.state = 4
- A.icon_state = "4"
- A.anchored = 1
- del(src)*/
- if(istype(I,/obj/item/weapon/virusdish))
- var/mob/living/carbon/c = user
- if(!dish)
-
- dish = I
- c.drop_item()
- I.loc = src
-
- //else
- src.attack_hand(user)
- return
-
-/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/computer/curer/attack_paw(var/mob/user as mob)
-
- return src.attack_hand(user)
- return
-
-/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
- if(..())
- return
- user.machine = src
- var/dat
- if(curing)
- dat = "Antibody production in progress"
- else if(virusing)
- dat = "Virus production in progress"
- else if(dish)
- dat = "Virus dish inserted"
- if(dish.virus2)
- if(dish.growth >= 100)
- dat += "
Begin antibody production"
- dat += "
Begin virus production"
- else
- dat += "
Insufficent cells to attempt to create cure"
- else
- dat += "
Please check dish contents"
-
- dat += "
Eject disk"
- else
- dat = "Please insert dish"
-
- user << browse(dat, "window=computer;size=400x500")
- onclose(user, "computer")
- return
-
-/obj/machinery/computer/curer/process()
- ..()
-
- if(stat & (NOPOWER|BROKEN))
- return
- use_power(500)
- src.updateDialog()
-
- if(curing)
- curing -= 1
- if(curing == 0)
- icon_state = "dna"
- if(dish.virus2)
- createcure(dish.virus2)
- if(virusing)
- virusing -= 1
- if(virusing == 0)
- icon_state = "dna"
- if(dish.virus2)
- createvirus(dish.virus2)
-
- return
-
-/obj/machinery/computer/curer/Topic(href, href_list)
- if(..())
- return
- if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
- usr.machine = src
-
- if (href_list["antibody"])
- curing = 30
- dish.growth -= 50
- src.icon_state = "dna"
- if (href_list["virus"])
- virusing = 30
- dish.growth -= 100
- src.icon_state = "dna"
- else if(href_list["eject"])
- dish.loc = src.loc
- dish = null
-
- src.add_fingerprint(usr)
- src.updateUsrDialog()
- return
-
-
-/obj/machinery/computer/curer/proc/createcure(var/datum/disease2/disease/virus2)
- var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
- implanter.resistance = new /datum/disease2/resistance(dish.virus2)
- if(probG("Virus curing",3))
- implanter.works = 0
- else
- implanter.works = rand(1,2)
- state("The [src.name] Buzzes")
-
-/obj/machinery/computer/curer/proc/createvirus(var/datum/disease2/disease/virus2)
- var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
- implanter.name = "Viral implanter (MAJOR BIOHAZARD)"
- implanter.virus2 = dish.virus2.getcopy()
- implanter.works = 3
- state("The [src.name] Buzzes")
-
-
-/obj/machinery/computer/curer/proc/state(var/msg)
- for(var/mob/O in hearers(src, null))
- O.show_message("\icon[src] \blue [msg]", 2)
diff --git a/code/unused/disease2/monkeydispensor.dm b/code/unused/disease2/monkeydispensor.dm
deleted file mode 100644
index 13d1b9806f6..00000000000
--- a/code/unused/disease2/monkeydispensor.dm
+++ /dev/null
@@ -1,30 +0,0 @@
-/obj/machinery/disease2/monkeycloner
- name = "Monkey dispensor"
- icon = 'icons/obj/cloning.dmi'
- icon_state = "pod_0"
- density = 1
- anchored = 1
-
- var/cloning = 0
-
-/obj/machinery/disease2/monkeycloner/attack_hand()
- if(!cloning)
- cloning = 150
-
- icon_state = "pod_g"
-
-/obj/machinery/disease2/monkeycloner/process()
- if(stat & (NOPOWER|BROKEN))
- return
- use_power(500)
- src.updateDialog()
-
- if(cloning)
- cloning -= 1
- if(!cloning)
- new /mob/living/carbon/monkey(src.loc)
- icon_state = "pod_0"
-
-
-
- return
diff --git a/code/unused/dna.dm b/code/unused/dna.dm
deleted file mode 100644
index 604acbefc6b..00000000000
--- a/code/unused/dna.dm
+++ /dev/null
@@ -1,962 +0,0 @@
-/proc/scram(n)
- var/t = ""
- var/p = null
- p = 1
- while(p <= n)
- t = text("[][]", t, rand(1, 9))
- p++
- return t
-
-/obj/machinery/computer/dna
- name = "DNA operations computer"
- desc = "A Computer used to advanced DNA stuff."
- icon_state = "dna"
- var/obj/item/weapon/card/data/scan = null
- var/obj/item/weapon/card/data/modify = null
- var/obj/item/weapon/card/data/modify2 = null
- var/mode = null
- var/temp = null
-
-/obj/machinery/computer/dna/attack_ai(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/computer/dna/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/computer/dna/attack_hand(mob/user as mob)
- if(..())
- return
- user.machine = src
- if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
- var/dat = text("Please Insert the cards into the slots
\n\t\t\t\tFunction Disk: []
\n\t\t\t\tTarget Disk: []
\n\t\t\t\tAux. Data Disk: []
\n\t\t\t\t\t(Not always used!)
\n\t\t\t\t[]", src, (src.scan ? text("[]", src.scan.name) : "----------"), src, (src.modify ? text("[]", src.modify.name) : "----------"), src, (src.modify2 ? text("[]", src.modify2.name) : "----------"), (src.scan ? text("Execute Function", src) : "No function disk inserted!"))
- if (src.temp)
- dat = text("[]
Clear Message", src.temp, src)
- user << browse(dat, "window=dna_comp")
- onclose(user, "dna_comp")
- else
- var/dat = text("[]
\n\t\t\t\t[] []
\n\t\t\t\t[] []
\n\t\t\t\t[] []
\n\t\t\t\t\t(Not always used!)
\n\t\t\t\t[]", stars("Please Insert the cards into the slots"), stars("Function Disk:"), src, (src.scan ? text("[]", src.scan.name) : "----------"), stars("Target Disk:"), src, (src.modify ? text("[]", src.modify.name) : "----------"), stars("Aux. Data Disk:"), src, (src.modify2 ? text("[]", src.modify2.name) : "----------"), (src.scan ? text("[]", src, stars("Execute Function")) : stars("No function disk inserted!")))
- if (src.temp)
- dat = text("[]
[]", stars(src.temp), src, stars("Clear Message"))
- user << browse(dat, "window=dna_comp")
- onclose(user, "dna_comp")
- return
-
-/obj/machinery/computer/dna/Topic(href, href_list)
- if(..())
- return
- if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
- usr.machine = src
- if (href_list["modify"])
- if (src.modify)
- src.modify.loc = src.loc
- src.modify = null
- src.mode = null
- else
- var/obj/item/I = usr.equipped()
- if (istype(I, /obj/item/weapon/card/data))
- usr.drop_item()
- I.loc = src
- src.modify = I
- src.mode = null
- if (href_list["modify2"])
- if (src.modify2)
- src.modify2.loc = src.loc
- src.modify2 = null
- src.mode = null
- else
- var/obj/item/I = usr.equipped()
- if (istype(I, /obj/item/weapon/card/data))
- usr.drop_item()
- I.loc = src
- src.modify2 = I
- src.mode = null
- if (href_list["scan"])
- if (src.scan)
- src.scan.loc = src.loc
- src.scan = null
- src.mode = null
- else
- var/obj/item/I = usr.equipped()
- if (istype(I, /obj/item/weapon/card/data))
- usr.drop_item()
- I.loc = src
- src.scan = I
- src.mode = null
- if (href_list["clear"])
- src.temp = null
- if (href_list["execute"])
- if ((src.scan && src.scan.function))
- switch(src.scan.function)
- if("data_mutate")
- if (src.modify)
- if (!( findtext(src.scan.data, "-", 1, null) ))
- if ((src.modify.data && src.scan.data && length(src.modify.data) >= length(src.scan.data)))
- src.modify.data = text("[][]", src.scan.data, (length(src.modify.data) > length(src.scan.data) ? copytext(src.modify.data, length(src.scan.data) + 1, length(src.modify.data) + 1) : null))
- else
- src.temp = "Disk Failure: Cannot examine data! (Null or wrong format)"
- else
- var/d = findtext(src.modify.data, "-", 1, null)
- var/t = copytext(src.modify.data, d + 1, length(src.modify.data) + 1)
- d = text2num(copytext(1, d, null))
- if ((d && t && src.modify.data && src.scan.data && length(src.modify.data) >= (length(t) + d - 1) ))
- src.modify.data = text("[][][]", copytext(src.modify.data, 1, d), t, (length(src.modify.data) > length(t) + d ? copytext(src.modify.data, length(t) + d, length(src.modify.data) + 1) : null))
- else
- src.temp = "Disk Failure: Cannot examine data! (Null or wrong format)"
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("dna_seq")
- src.temp = "DNA Systems Help:\nHuman DNA sequences: (Compressed in *.dna format version 10.76)\n\tSpecies Identification Marker: (28 chromosomes)\n\t\t5BDFE293BA5500F9FFFD500AAFFE\n\tStructural Enzymes:\n\t\tCDE375C9A6C25A7DBDA50EC05AC6CEB63\n\t\tNote: The first id set is used for DNA clean up operations.\n\tUsed Enzymes:\n\t\t493DB249EB6D13236100A37000800AB71\n\tSpecies/Genus Classification: Homo Sapien\n\nMonkey DNA sequences: (Compressed in *.dna format version 10.76)\n\tSpecies Identification Marker: (16 chromosomes)\n\t\t2B6696D2B127E5A4\n\tStructural Enzymes:\n\t\tCDEAF5B90AADBC6BA8033DB0A7FD613FA\n\t\tNote: The first id set is used for DNA clean up operations.\n\tUsed Enzymes:\n\t\tC8FFFE7EC09D80AEDEDB9A5A0B4085B61\n\tSpecies/Genus Classification: Generic Monkey\n>"
- if("dna_help")
- src.temp = "DNA Systems Help:\nThe DNA systems consists 3 systems.\nI. DNA Scanner/Implanter - This system is slightly advanced to use. It accepts\n\t1 disk. Before you wish to run a function/program you must implant the\n\tdisk data into the temporary memory. Note that once this is done the disk can\n\tbe removed to place a data disk in.\nII. DNA computer - This is a simple yet fast computer that basically operates on data.\nIII. Restructurer - This device reorganizes the anatomical structure of the subject\n\taccording to the DNA sequences. Please note that it is illegal to perform a\n\ttransfer from one species to or from the Homo sapiens species but\n\thuman to human is acceptable under UNSD guidlines.\n\tNote: This machine is programmed to operate on specific preprogrammed species with\n\tspecialized anatomical blueprints hard coded into its databanks. It cannot operate\n\ton other species. (Current: Human, Monkey)\n\nData Disks:\n\tThese run on 2 (or 3) types: DNA scanner program disks and data modification\nfunctions (and disk modification functions)\n\nDisk-Copy\n\tThis erases the target disk and completely copies the data from the aux. disk.\nDisk-Erase\n\tThis erases everything on the target disk.\nData-Clear\n\tThis erases (clears) only the data.\n\nData-Trunicate\n\tThis removes data from the target disk (parameters gathered from data slot on target\n\tdisk). This fuction has 4 modes (a,b,c,default) defined by this way. (mode id)(#)\n\ta - This cuts # data from the end. (ex a1 on ABCD = ABC)\n\tb - This cuts # data from the beginning. (ex b1 on ABCD = BCD)\n\tc - This limits the data from the end. (ex c1 on ABCD = A)\n\tdefault - This limits the data from the end. (ex 1 on ABCD = D)\nData-Add\n\tThis adds thedata on the aux. disk to the data on the target disk.\nData-Sramble\n\tThis scrambles the data on the target disk. The length is equal to\n\tthe length of the original data.\nData-Input\n\tThis lets you input data into the data slot of any data disk.\n\tNote: This doesn't work only on storage.\nData-Mutate\n\tThis basically inserts text. You follow this format:\n\tpos-text (or just text for automatic pos 1)\n\tie 2-IVE on FOUR yields FIVE\n"
- if("data_add")
- if (src.modify)
- if (src.modify2)
- if ((src.modify.data && src.modify2.data))
- src.modify.data += src.modify2.data
- src.temp = text("Done!
New Data:
[]", src.modify.data)
- else
- src.temp = "Cannot read data! (may be null)"
- else
- src.temp = "Disk Failure: Cannot read aux. data disk!"
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("data_scramble")
- if (src.modify)
- if (length(text("[]", src.modify.data)) >= 1)
- src.modify.data = scram(length(text("[]", src.modify.data)))
- src.temp = text("Data scrambled: []", src.modify.data)
- else
- src.temp = "No data to scramble"
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("data_input")
- if (src.modify)
- var/dat = input(usr, ">", text("[]", src.name), null) as text
- var/s = src.scan
- var/m = src.modify
- if ((usr.stat || usr.restrained() || src.modify != m || src.scan != s))
- return
- if (((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf)))
- src.modify.data = dat
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("disk_copy")
- if (src.modify)
- if (src.modify2)
- src.modify.function = src.modify2.function
- src.modify.data = src.modify2.data
- src.modify.special = src.modify2.special
- src.temp = "All disk data/programs copied."
- else
- src.temp = "Disk Failure: Cannot read aux. data disk!"
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("disk_dis")
- if (src.modify)
- src.temp = text("Function: [][]
Data: []", src.modify.function, (src.modify.special ? text("-[]", src.modify.special) : null), src.modify.data)
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("disk_erase")
- if (src.modify)
- src.modify.data = null
- src.modify.function = "storage"
- src.modify.special = null
- src.temp = "All Disk contents deleted."
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("data_clear")
- if (src.modify)
- src.modify.data = null
- src.temp = "Disk data cleared."
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- if("data_trun")
- if (src.modify)
- if ((src.modify.data && src.scan.data))
- var/l1 = length(src.modify.data)
- var/l2 = max(round(text2num(src.scan.data)), 1)
- switch(copytext(src.modify.data, 1, 2))
- if("a")
- if (l1 > l2)
- src.modify.data = copytext(src.modify.data, 1, (l1 - l2) + 1)
- else
- src.modify.data = ""
- src.temp = text("Done!
New Data:
[]", src.modify.data)
- if("b")
- if (l1 > l2)
- src.modify.data = copytext(src.modify.data, l2, l1 + 1)
- else
- src.modify.data = ""
- src.temp = text("Done!
New Data:
[]", src.modify.data)
- if("c")
- if (l1 >= l2)
- src.modify.data = copytext(src.modify.data, l1 - l2, l1 + 1)
- src.temp = text("Done!
New Data:
[]", src.modify.data)
- else
- if (l1 >= l2)
- src.modify.data = copytext(src.modify.data, 1, l2 + 1)
- src.temp = text("Done!
New Data:
[]", src.modify.data)
- else
- src.temp = "Cannot read data! (may be null and note that function data slot is used instead of aux disk!!)"
- else
- src.temp = "Disk Failure: Cannot read target disk!"
- else
- else
- src.temp = "System Failure: Cannot read disk function!"
- src.add_fingerprint(usr)
- src.updateUsrDialog()
- return
-
-/obj/machinery/computer/dna/ex_act(severity)
- switch(severity)
- if(1.0)
- //SN src = null
- del(src)
- return
- if(2.0)
- if (prob(50))
- //SN src = null
- del(src)
- return
- else
- return
-
-/obj/machinery/dna_scanner/allow_drop()
- return 0
-
-/obj/machinery/dna_scanner/relaymove(mob/user as mob)
- if (user.stat)
- return
- src.go_out()
- return
-
-/obj/machinery/dna_scanner/verb/eject()
- set src in oview(1)
-
- if (usr.stat != 0)
- return
- src.go_out()
- add_fingerprint(usr)
- return
-
-/obj/machinery/dna_scanner/verb/move_inside()
- set src in oview(1)
-
- if (usr.stat != 0)
- return
- if (src.occupant)
- usr << "\blue The scanner is already occupied!"
- return
- if (usr.abiotic())
- usr << "\blue Subject cannot have abiotic items on."
- return
- usr.stop_pulling()
- usr.client.perspective = EYE_PERSPECTIVE
- usr.client.eye = src
- usr.loc = src
- src.occupant = usr
- src.icon_state = "scanner_1"
- for(var/obj/O in src)
- //O = null
- del(O)
- //Foreach goto(124)
- src.add_fingerprint(usr)
- return
-
-/obj/machinery/dna_scanner/attackby(obj/item/weapon/grab/G as obj, user as mob)
- if ((!( istype(G, /obj/item/weapon/grab) ) || !( ismob(G.affecting) )))
- return
- if (src.occupant)
- user << "\blue The scanner is already occupied!"
- return
- if (G.affecting.abiotic())
- user << "\blue Subject cannot have abiotic items on."
- return
- var/mob/M = G.affecting
- if (M.client)
- M.client.perspective = EYE_PERSPECTIVE
- M.client.eye = src
- M.loc = src
- src.occupant = M
- src.icon_state = "scanner_1"
- for(var/obj/O in src)
- O.loc = src.loc
- //Foreach goto(154)
- src.add_fingerprint(user)
- //G = null
- del(G)
- return
-
-/obj/machinery/dna_scanner/proc/go_out()
- if ((!( src.occupant ) || src.locked))
- return
- for(var/obj/O in src)
- O.loc = src.loc
- //Foreach goto(30)
- if (src.occupant.client)
- src.occupant.client.eye = src.occupant.client.mob
- src.occupant.client.perspective = MOB_PERSPECTIVE
- src.occupant.loc = src.loc
- src.occupant = null
- src.icon_state = "scanner_0"
- return
-
-/obj/machinery/dna_scanner/ex_act(severity)
- switch(severity)
- if(1.0)
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //Foreach goto(35)
- //SN src = null
- del(src)
- return
- if(2.0)
- if (prob(50))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //Foreach goto(108)
- //SN src = null
- del(src)
- return
- if(3.0)
- if (prob(25))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //Foreach goto(181)
- //SN src = null
- del(src)
- return
- else
- return
-
-
-/obj/machinery/dna_scanner/blob_act()
- if(prob(75))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- del(src)
-
-/obj/machinery/scan_console/ex_act(severity)
-
- switch(severity)
- if(1.0)
- //SN src = null
- del(src)
- return
- if(2.0)
- if (prob(50))
- //SN src = null
- del(src)
- return
- else
- return
-
-/obj/machinery/scan_console/blob_act()
-
- if(prob(75))
- del(src)
-
-/obj/machinery/scan_console/power_change()
- if(stat & BROKEN)
- icon_state = "broken"
- else if(powered())
- icon_state = initial(icon_state)
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- src.icon_state = "c_unpowered"
- stat |= NOPOWER
-
-/obj/machinery/scan_console/New()
- ..()
- spawn( 5 )
- src.connected = locate(/obj/machinery/dna_scanner, get_step(src, WEST))
- return
- return
-
-/obj/machinery/scan_console/process()
- if(stat & (NOPOWER|BROKEN))
- return
- use_power(250)
-
- var/mob/M
- if (!( src.status ))
- return
- if (!( src.func ))
- src.temp = "No function loaded into memory core!"
- src.status = null
- if ((src.connected && src.connected.occupant))
- M = src.connected.occupant
- if (src.status == "load")
- src.prog_p1 = null
- src.prog_p2 = null
- src.prog_p3 = null
- src.prog_p4 = null
- switch(src.func)
- if("dna_trun")
- if (src.data)
- src.prog_p1 = copytext(src.data, 1, 2)
- src.prog_p2 = text2num(src.data)
- src.prog_p3 = src.special
- src.status = "dna_trun"
- src.temp = "Executing trunication function on occupant."
- else
- src.temp = "No data implanted in core memory."
- src.status = null
- if("dna_scan")
- if (src.special)
- if (src.scan)
- if (istype(M, /mob))
- switch(src.special)
- if("UI")
- src.temp = text("Scan Complete:
Data downloaded to disk!
Unique Identifier: []", M.primary.uni_identity)
- src.scan.data = M.primary.uni_identity
- if("SE")
- src.temp = text("Scan Complete:
Data downloaded to disk!
Structural Enzymes: []", M.primary.struc_enzyme)
- src.scan.data = M.primary.struc_enzyme
- if("UE")
- src.temp = text("Scan Complete:
Data downloaded to disk!
Used Enzynmes: []", M.primary.use_enzyme)
- src.scan.data = M.primary.use_enzyme
- if("SI")
- src.temp = text("Scan Complete:
Data downloaded to disk!
Species Identifier: []", M.primary.spec_identity)
- src.scan.data = M.primary.spec_identity
- else
- else
- src.temp = "No occupant to scan!"
- else
- src.temp = "Error: No disk to upload data to."
- else
- src.temp = "Error: Function program errors."
- src.status = null
- if("dna_replace")
- if ((src.data && src.special))
- src.prog_p1 = src.special
- src.prog_p2 = src.data
- src.status = "dna_replace"
- src.temp = "Executing repalcement function on occupant."
- else
- src.temp = "Error: No DNA data loaded into core or function program errors."
- src.status = null
- if("dna_add")
- if ((src.data && src.special))
- src.prog_p1 = src.special
- src.prog_p2 = src.data
- src.status = "dna_add"
- src.temp = "Executing addition function on occupant."
- else
- src.temp = "Error: No DNA data loaded into core or function program errors."
- src.status = null
- else
- src.temp = "Cannot execute program!"
- src.status = null
- else
- if (src.status == "dna_trun")
- if (istype(M, /mob))
- var/t = null
- switch(src.prog_p3)
- if("UI")
- t = M.primary.uni_identity
- if("SE")
- t = M.primary.struc_enzyme
- if("UE")
- t = M.primary.use_enzyme
- if("SI")
- t = M.primary.spec_identity
- else
- if (!( src.prog_p4 ))
- switch(src.prog_p1)
- if("a")
- src.prog_p4 = length(t)
- if("b")
- src.prog_p4 = 1
- else
- else
- if (src.prog_p1 == "a")
- src.prog_p4--
- else
- if (src.prog_p1 == "b")
- src.prog_p4--
- switch(src.prog_p1)
- if("a")
- if (src.prog_p4 <= 0)
- src.temp = "Trunication complete"
- src.status = null
- else
- t = copytext(t, 1, length(t))
- src.temp = text("Trunicating []'s DNA sequence...
[]
Status: [] units left.
Emergency Abort", M.name, t, src.prog_p4, src)
- if("b")
- if (src.prog_p4 <= 0)
- src.temp = "Trunication complete"
- src.status = null
- else
- t = copytext(t, 2, length(t) + 1)
- src.temp = text("Trunicating []'s DNA sequence...
[]
Status: [] units left.
Emergency Abort", M.name, t, src.prog_p4, src)
- if("c")
- if (length(t) <= src.prog_p2)
- src.temp = "Limitation complete"
- src.status = null
- else
- t = copytext(t, 1, length(t))
- src.temp = text("Limiting []'s DNA sequence...
[]
Status: [] units converting to [] units.
Emergency Abort", M.name, t, length(t), src.prog_p2, src)
- else
- if (length(t) <= src.prog_p2)
- src.temp = "Limitation complete"
- src.status = null
- else
- t = copytext(t, 2, length(t) + 1)
- src.temp = text("Limiting []'s DNA sequence...
[]
Status: [] units converting to [] units.
Emergency Abort", M.name, t, length(t), src.prog_p2, src)
- switch(src.prog_p3)
- if("UI")
- M.primary.uni_identity = t
- if("SE")
- M.primary.struc_enzyme = t
- if("UE")
- M.primary.use_enzyme = t
- if("SI")
- M.primary.spec_identity = t
- else
- else
- src.temp = "Process terminated due to lack of occupant in DNA chamber."
- src.status = null
- else
- if (src.status == "dna_replace")
- if (istype(M, /mob))
- var/t = null
- switch(src.prog_p1)
- if("UI")
- t = M.primary.uni_identity
- if("SE")
- t = M.primary.struc_enzyme
- if("UE")
- t = M.primary.use_enzyme
- if("SI")
- t = M.primary.spec_identity
- else
- if (!( src.prog_p4 ))
- src.prog_p4 = 1
- else
- src.prog_p4++
- if ((src.prog_p4 > length(t) || src.prog_p4 > length(src.prog_p2)))
- src.temp = "Replacement complete"
- src.status = null
- else
- t = text("[][][]", copytext(t, 1, src.prog_p4), copytext(src.prog_p2, src.prog_p4, src.prog_p4 + 1), (src.prog_p4 < length(t) ? copytext(t, src.prog_p4 + 1, length(t) + 1) : null))
- src.temp = text("Replacing []'s DNA sequence...
[]
Target: []
Status: At position []
Emergency Abort", M.name, t, src.prog_p2, src.prog_p4, src)
- switch(src.prog_p1)
- if("UI")
- M.primary.uni_identity = t
- if("SE")
- M.primary.struc_enzyme = t
- if("UE")
- M.primary.use_enzyme = t
- if("SI")
- M.primary.spec_identity = t
- else
- else
- src.temp = "Process terminated due to lack of occupant in DNA chamber."
- src.status = null
- else
- if (src.status == "dna_add")
- if (istype(M, /mob))
- var/t = null
- switch(src.prog_p1)
- if("UI")
- t = M.primary.uni_identity
- if("SE")
- t = M.primary.struc_enzyme
- if("UE")
- t = M.primary.use_enzyme
- if("SI")
- t = M.primary.spec_identity
- else
- if (!( src.prog_p4 ))
- src.prog_p4 = 1
- else
- src.prog_p4++
- if (src.prog_p4 > length(src.prog_p2))
- src.temp = "Addition complete"
- src.status = null
- else
- t = text("[][]", t, copytext(src.prog_p2, src.prog_p4, src.prog_p4 + 1))
- src.temp = text("Adding to []'s DNA sequence...
[]
Adding: []
Position: []
Emergency Abort", M.name, t, src.prog_p2, src.prog_p4, src)
- switch(src.prog_p1)
- if("UI")
- M.primary.uni_identity = t
- if("SE")
- M.primary.struc_enzyme = t
- if("UE")
- M.primary.use_enzyme = t
- if("SI")
- M.primary.spec_identity = t
- else
- else
- src.temp = "Process terminated due to lack of occupant in DNA chamber."
- src.status = null
- else
- src.status = null
- src.temp = "Unknown system error."
- src.updateDialog()
- return
-
-/obj/machinery/scan_console/attack_paw(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/scan_console/attack_ai(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/scan_console/attack_hand(user as mob)
- if(..())
- return
- var/dat
- if (src.temp)
- dat = text("[]
Clear Message", src.temp, src)
- else
- if (src.connected)
- var/mob/occupant = src.connected.occupant
- dat = "Occupant Statistics:
"
- if (occupant)
- var/t1
- switch(occupant.stat)
- if(0)
- t1 = "Conscious"
- if(1)
- t1 = "Unconscious"
- else
- t1 = "*dead*"
- dat += text("[]\tHealth %: [] ([])
", (occupant.health > 50 ? "" : ""), occupant.health, t1)
- else
- dat += "The scanner is empty.
"
- if (!( src.connected.locked ))
- dat += text("Lock (Unlocked)
", src)
- else
- dat += text("Unlock (Locked)
", src)
- dat += text("Disk: []
\n[]
\n[]
", src,
- (src.scan ? text("[]", src.scan.name) : "----------"),
- (src.scan ? text("Upload Data", src) : "No disk to upload"),
- ((src.data || src.func || src.special) ? text("Clear Data
Execute Data
Function Type: [][]
Data: []", src, src, src.func, (src.special ? text("-[]", src.special) : null), src.data) : "No data uploaded"))
- dat += text("
Close", user)
- user << browse(dat, "window=scanner;size=400x500")
- onclose(user, "scanner")
- return
-
-/obj/machinery/scan_console/Topic(href, href_list)
- if(..())
- return
- if ((usr.contents.Find(src) || (get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon/ai)))
- usr.machine = src
- if (href_list["locked"])
- if ((src.connected && src.connected.occupant))
- src.connected.locked = !( src.connected.locked )
- if (href_list["scan"])
- if (src.scan)
- src.scan.loc = src.loc
- src.scan = null
- else
- var/obj/item/I = usr.equipped()
- if (istype(I, /obj/item/weapon/card/data))
- usr.drop_item()
- I.loc = src
- src.scan = I
- if (href_list["u_dat"])
- if ((src.scan && !( src.status )))
- if ((src.scan.function && src.scan.function != "storage"))
- src.func = src.scan.function
- src.special = src.scan.special
- if (src.scan.data)
- src.data = src.scan.data
- else
- src.temp = "No disk found or core data access lock out!"
- if (href_list["c_dat"])
- if (!src.status)
- src.func = null
- src.data = null
- src.special = null
- else
- src.temp = "No disk found or core data access lock out!"
- if (href_list["clear"])
- src.temp = null
- if (href_list["abort"])
- src.status = null
- if (href_list["e_dat"])
- if (!( src.status ))
- src.status = "load"
- src.temp = "Loading..."
- src.add_fingerprint(usr)
- src.updateUsrDialog()
- return
-
-/obj/machinery/restruct/allow_drop()
- return 0
-
-/obj/machinery/restruct/verb/eject()
- set src in oview(1)
-
- if (usr.stat != 0)
- return
- src.go_out()
- add_fingerprint(usr)
- return
-
-/obj/machinery/restruct/verb/operate()
- set src in oview(1)
-
- src.add_fingerprint(usr)
- if ((src.occupant && src.occupant.primary))
- switch(src.occupant.primary.spec_identity)
- if("5BDFE293BA5500F9FFFD500AAFFE")
- if (!istype(src.occupant, /mob/living/carbon/human))
- for(var/obj/O in src.occupant)
- del(O)
-
- var/mob/living/carbon/human/O = new /mob/living/carbon/human( src )
- if(ticker.killer == src.occupant)
- O.memory = src.occupant.memory
- ticker.killer = O
- var/mob/M = src.occupant
- O.start = 1
- O.primary = M.primary
- M.primary = null
- var/t1 = hex2num(copytext(O.primary.uni_identity, 25, 28))
- if (t1 < 125)
- O.gender = MALE
- else
- O.gender = FEMALE
- M << "Genetic Transversal Complete!"
- if (M.client)
- M << "Transferring..."
- M.client.mob = O
- O << "Neural Sequencing Complete!"
- O.loc = src
- src.occupant = O
- //M = null
- del(M)
- src.occupant = O
- src.occupant << "Done!"
- if("2B6696D2B127E5A4")
- if (!istype(src.occupant, /mob/living/carbon/monkey))
- for(var/obj/O in src.occupant)
- del(O)
- var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey(src)
- if(ticker.killer == src.occupant)
- O.memory = src.occupant.memory
- ticker.killer = O
- var/mob/M = src.occupant
- O.start = 1
- O.primary = M.primary
- M.primary = null
- M << "Genetic Transversal Complete!"
- if (M.client)
- M << "Transferring..."
- M.client.mob = O
- O << "Neural Sequencing Complete!"
- O.loc = src
- O << "Genetic Transversal Complete!"
- src.occupant = O
- del(M)
- O.name = text("monkey ([])", copytext(md5(src.occupant.primary.uni_identity), 2, 6))
- src.occupant << "Done!"
- else
- if (istype(src.occupant, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = src.occupant
-
- var/speak = (length(H.primary.struc_enzyme) >= 25 ? hex2num(copytext(H.primary.struc_enzyme, 22, 25)) : 9999)
- var/ears = (length(H.primary.struc_enzyme) >= 10 ? hex2num(copytext(H.primary.struc_enzyme, 7, 10)) : 9999)
- var/vision = (length(H.primary.struc_enzyme) >= 16 ? hex2num(copytext(H.primary.struc_enzyme, 13, 16)) : 1)
- var/mental1 = (length(H.primary.struc_enzyme) >= 31 ? hex2num(copytext(H.primary.struc_enzyme, 28, 31)) : 1)
- var/mental2 = (length(H.primary.struc_enzyme) >= 28 ? hex2num(copytext(H.primary.struc_enzyme, 25, 28)) : 1)
- var/speak2 = (length(H.primary.struc_enzyme) >= 22 ? hex2num(copytext(H.primary.struc_enzyme, 19, 22)) : 1)
- H.sdisabilities = 0
- H.disabilities = 0
- if (speak < 3776)
- H.disabilities = H.disabilities | 4
- else
- if (speak > 3776)
- H.sdisabilities = H.sdisabilities | 2
- if (speak2 < 2640)
- H.disabilities = H.disabilities | 16
- if (ears > 3226)
- H.sdisabilities = H.sdisabilities | 4
- if (vision < 1447)
- H.sdisabilities = H.sdisabilities | 1
- else
- if (vision > 1447)
- H.disabilities = H.disabilities | 1
- if (mental1 < 1742)
- H.disabilities = H.disabilities | 2
- if (mental2 < 1452)
- H.disabilities = H.disabilities | 8
- var/t1 = null
- if (length(H.primary.uni_identity) >= 20)
- t1 = copytext(H.primary.uni_identity, 19, 21)
- if (hex2num(t1) > 127)
- H.gender = FEMALE
- else
- H.gender = MALE
- else
- H.gender = NEUTER
- if (length(H.primary.uni_identity) >= 18)
- t1 = copytext(H.primary.uni_identity, 17, 19)
- H.ns_tone = hex2num(t1)
- H.ns_tone = -H.ns_tone + 35
- else
- H.ns_tone = 1
- H.ns_tone = -H.ns_tone + 35
- if (length(H.primary.uni_identity) >= 16)
- t1 = copytext(H.primary.uni_identity, 15, 17)
- H.b_eyes = hex2num(t1)
- else
- H.b_eyes = 255
- if (length(H.primary.uni_identity) >= 14)
- t1 = copytext(H.primary.uni_identity, 13, 15)
- H.g_eyes = hex2num(t1)
- else
- H.g_eyes = 255
- if (length(H.primary.uni_identity) >= 12)
- t1 = copytext(H.primary.uni_identity, 11, 13)
- H.r_eyes = hex2num(t1)
- else
- H.r_eyes = 255
- if (length(H.primary.uni_identity) >= 10)
- t1 = copytext(H.primary.uni_identity, 9, 11)
- H.nb_hair = hex2num(t1)
- else
- H.nb_hair = 255
- if (length(H.primary.uni_identity) >= 8)
- t1 = copytext(H.primary.uni_identity, 7, 9)
- H.ng_hair = hex2num(t1)
- else
- H.ng_hair = 255
- if (length(H.primary.uni_identity) >= 6)
- t1 = copytext(H.primary.uni_identity, 5, 7)
- H.nr_hair = hex2num(t1)
- else
- H.nr_hair = 255
- H.r_hair = H.nr_hair
- H.g_hair = H.ng_hair
- H.b_hair = H.nb_hair
- H.s_tone = H.ns_tone
- H.update_face()
- H.update_body()
-
- if (reg_dna[H.primary.uni_identity])
- H.real_name = reg_dna[H.primary.uni_identity]
- else
- var/i
- while (!i)
- var/randomname
- if (src.gender == MALE)
- randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
- else
- randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
- if (findname(randomname))
- continue
- else
- H.real_name = randomname
- i++
- reg_dna[H.primary.uni_identity] = H.real_name
- H << text("\red Your name is now [].", H.real_name)
- return
-
-/obj/machinery/restruct/verb/move_inside()
- set src in oview(1)
-
- if (usr.stat != 0)
- return
- if (src.occupant)
- usr << "\blue The scanner is already occupied!"
- return
- if (usr.abiotic())
- usr << "\blue Subject cannot have abiotic items on."
- return
- usr.stop_pulling()
- usr.client.perspective = EYE_PERSPECTIVE
- usr.client.eye = src
- usr.loc = src
- src.occupant = usr
- src.icon_state = "restruct_1"
- for(var/obj/O in src)
- //O = null
- del(O)
- //Foreach goto(124)
- src.add_fingerprint(usr)
- return
-
-/obj/machinery/restruct/relaymove(mob/user as mob)
- if (user.stat)
- return
- src.go_out()
- return
-
-/obj/machinery/restruct/attackby(obj/item/weapon/grab/G as obj, user as mob)
- if(..())
- return
- if ((!( istype(G, /obj/item/weapon/grab) ) || !( ismob(G.affecting) )))
- return
- if (src.occupant)
- user << "\blue The machine is already occupied!"
- return
- if (G.affecting.abiotic())
- user << "\blue Subject cannot have abiotic items on."
- return
- var/mob/M = G.affecting
- if (M.client)
- M.client.perspective = EYE_PERSPECTIVE
- M.client.eye = src
- M.loc = src
- src.occupant = M
- src.icon_state = "restruct_1"
- for(var/obj/O in src)
- O.loc = src.loc
- //Foreach goto(154)
- src.add_fingerprint(user)
- //G = null
- del(G)
- return
-
-/obj/machinery/restruct/proc/go_out()
- if ((!( src.occupant ) || src.locked))
- return
- for(var/obj/O in src)
- O.loc = src.loc
- //Foreach goto(30)
- if (src.occupant.client)
- src.occupant.client.eye = src.occupant.client.mob
- src.occupant.client.perspective = MOB_PERSPECTIVE
- src.occupant.loc = src.loc
- src.occupant = null
- src.icon_state = "restruct_0"
- return
-
-/obj/machinery/restruct/ex_act(severity)
- switch(severity)
- if(1.0)
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- del(src)
- return
- if(2.0)
- if (prob(50))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- del(src)
- return
- if(3.0)
- if (prob(25))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- del(src)
- return
- else
- return
-
-/obj/machinery/restruct/blob_act()
- if(prob(75))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- del(src)
\ No newline at end of file
diff --git a/code/unused/dna_mutations.dm b/code/unused/dna_mutations.dm
deleted file mode 100644
index 10671c634d7..00000000000
--- a/code/unused/dna_mutations.dm
+++ /dev/null
@@ -1,101 +0,0 @@
-
-
-/* NOTES:
-
-This system could be expanded to migrate all of our current mutations to. Maybe.
-
-
-*/
-
-
-/* /datum/mutations :
- *
- * A /datum representation of "hidden" mutations.
- *
- */
-/datum/mutations
-
- var/list/requirements = list() // list of randomly-genned requirements
- var/required = 1 // the number of requirements to generate
-
- var/list/races = list("Human") // list of races the mutation effect
-
- proc/get_mutation(var/mob/living/carbon/M) // Called when check_mutation() is successful
- ..()
-
- proc/check_mutation(var/mob/living/carbon/M) // Called in dna.dm, when a target's SE is modified
-
- if(! ("all" in races)) // "all" means it affects everyone!
- if(istype(M, /mob/living/carbon/human))
- if(! ("Human" in races))
- return
- if(istype(M, /mob/living/carbon/monkey))
- if(! ("monkey" in races))
- return
- // TODO: add more races maybe??
-
-
- var/passes = 0
- for(var/datum/mutationreq/require in requirements)
-
- var/se_block[] = getblockbuffer(M.dna.struc_enzymes, require.block, 3) // focus onto the block
- if(se_block.len == 3) // we want to make sure there are exactly 3 entries
-
- if(se_block[require.subblock] == require.reqID)
-
- passes++
-
- if(passes == required) // all requirements met
- get_mutation(M)
-
-
- Lasereyes
- /*
- Lets you shoot laser beams through your eyes. Fancy!
- */
- required = 2
-
- get_mutation(var/mob/living/carbon/M)
- M << "\blue You feel a searing heat inside your eyes!"
- M.mutations.Add(M_LASER)
-
- Healing
- /*
- Lets you heal other people, and yourself. But it doesn't let you heal dead people.
- */
- required = 2
-
- get_mutation(var/mob/living/carbon/M)
- M << "\blue You feel a pleasant warmth pulse throughout your body..."
- M.mutations.Add(HEAL)
-
-/* /datum/mutationreq :
- *
- * A /datum representation of a requirement in order for a mutation to happen.
- *
- */
-
-/datum/mutationreq
- var/block // The block to read
- var/subblock // The sub-block to read
- var/reqID // The required hexadecimal identifier to be equal to the sub-block being read.
-
-
-
-
-/*
-HEY: If you want to be able to get superpowers easily just uncomment this shit.
-mob/verb/checkmuts()
- for(var/datum/mutations/mut in global_mutations)
-
- for(var/datum/mutationreq/R in mut.requirements)
- src << "Block: [R.block]"
- src << "Sub-Block: [R.subblock]"
- src << "Required ID: [R.reqID]"
- src << ""
-
-mob/verb/editSE(t as text)
- src:dna:struc_enzymes = t
- domutcheck(src)
-
-*/
diff --git a/code/unused/filter_control.dm b/code/unused/filter_control.dm
deleted file mode 100644
index 2e7188bd104..00000000000
--- a/code/unused/filter_control.dm
+++ /dev/null
@@ -1,162 +0,0 @@
-// Currently only used to control /obj/machinery/inlet/filter
-// todo: expand to vent control as well?
-
-/obj/machinery/filter_control/New()
- ..()
- spawn(5) //wait for world
- for(var/obj/machinery/inlet/filter/F in machines)
- if(F.control == src.control)
- F.f_mask = src.f_mask
- desc = "A remote control for a filter: [control]"
-
-/obj/machinery/filter_control/attack_ai(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/filter_control/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/filter_control/attackby(obj/item/weapon/W, mob/user as mob)
- if(istype(W, /obj/item/weapon/detective_scanner))
- return ..()
- if(istype(W, /obj/item/weapon/screwdriver))
- src.add_fingerprint(user)
- user.show_message(text("\red Now [] the panel...", (src.locked) ? "unscrewing" : "reattaching"), 1)
- sleep(30)
- src.locked =! src.locked
- src.updateicon()
- return
- if(istype(W, /obj/item/weapon/wirecutters) && !src.locked)
- stat ^= BROKEN
- src.add_fingerprint(user)
- for(var/mob/O in viewers(user, null))
- O.show_message(text("\red [] has []activated []!", user, (stat&BROKEN) ? "de" : "re", src), 1)
- src.updateicon()
- return
- if(istype(W, /obj/item/weapon/card/emag) && !emagged)
- emagged++
- for(var/mob/O in viewers(user, null))
- O.show_message(text("\red [] has shorted out the []'s access system with an electromagnetic card!", user, src), 1)
- src.updateicon()
- return src.attack_hand(user)
- return src.attack_hand(user)
-
-/obj/machinery/filter_control/process()
- if(!(stat & NOPOWER))
- use_power(5,ENVIRON)
- AutoUpdateAI(src)
- src.updateUsrDialog()
- src.updateicon()
-
-/obj/machinery/filter_control/attack_hand(mob/user as mob)
- if(stat & NOPOWER)
- user << browse(null, "window=filter_control")
- user.machine = null
- return
- if(user.stat || user.lying)
- return
- if ((get_dist(src, user) > 1 || !istype(src.loc, /turf)) && !istype(user, /mob/living/silicon/ai))
- return 0
-
- var/list/gases = list("O2", "N2", "Plasma", "CO2", "N2O")
- var/dat
- user.machine = src
-
- var/IGoodConnection = 0
- var/IBadConnection = 0
-
- for(var/obj/machinery/inlet/filter/F in machines)
- if((F.control == src.control) && !(F.stat && (NOPOWER|BROKEN)))
- IGoodConnection++
- else if(F.control == src.control)
- IBadConnection++
- var/ITotalConnections = IGoodConnection+IBadConnection
-
- if(ITotalConnections && !(stat & BROKEN)) //ugly
- dat += "Connection status: Inlets:[ITotalConnections]/[IGoodConnection]
\n Control ID: [control]
\n"
- else
- dat += "No Connections Detected!
\n Control ID: [control]
\n"
- if(!stat & BROKEN)
- for (var/i = 1; i <= gases.len; i++)
- dat += "[gases[i]]: [(src.f_mask & 1 << (i - 1)) ? "Siphoning" : "Passing"]
\n"
- else
- dat += "Warning! Severe Internal Memory Corruption!
\n
\nConsult a qualified station technician immediately!
\n"
- dat += "
\nError codes: 0x0000001E 0x0000007B
\n"
-
- dat += "
\nClose
\n"
- user << browse(dat, "window=filter_control;size=300x225")
- onclose(user, "filter_control")
-/obj/machinery/filter_control/Topic(href, href_list)
- if (href_list["close"])
- usr << browse(null, "window=filter_control;")
- usr.machine = null
- return //Who cares if we're dead or whatever let us close the fucking window
- if(..())
- return
- if ((((get_dist(src, usr) <= 1 || usr.telekinesis == 1) || istype(usr, /mob/living/silicon/ai)) && istype(src.loc, /turf)))
- usr.machine = src
- if (src.allowed(usr) || src.emagged && !(stat & BROKEN))
- if (href_list["tg"]) //someone modified the html so I added a check here
- // toggle gas
- src.f_mask ^= text2num(href_list["tg"])
- for(var/obj/machinery/inlet/filter/FI in machines)
- if(FI.control == src.control)
- FI.f_mask ^= text2num(href_list["tg"])
- else
- usr.see("\red Access Denied ([src.name] operation restricted to authorized atmospheric technicians.)")
- AutoUpdateAI(src)
- src.updateUsrDialog()
- src.add_fingerprint(usr)
- else
- usr << browse(null, "window=filter_control")
- usr.machine = null
- return
-
-/obj/machinery/filter_control/proc/updateicon()
- overlays.Cut()
- if(stat & NOPOWER)
- icon_state = "filter_control-nopower"
- return
- icon_state = "filter_control"
- if(src.locked && (stat & BROKEN))
- overlays += image('icons/obj/stationobjs.dmi', "filter_control00")
- return
- else if(!src.locked)
- icon_state = "filter_control-unlocked"
- if(stat & BROKEN)
- overlays += image('icons/obj/stationobjs.dmi', "filter_control-wirecut")
- overlays += image('icons/obj/stationobjs.dmi', "filter_control00")
- return
-
- var/GoodConnection = 0
- for(var/obj/machinery/inlet/filter/F in machines)
- if((F.control == src.control) && !(F.stat && (NOPOWER|BROKEN)))
- GoodConnection++
- break
-
- if(GoodConnection && src.f_mask)
- overlays += image('icons/obj/stationobjs.dmi', "filter_control1")
- else if(GoodConnection)
- overlays += image('icons/obj/stationobjs.dmi', "filter_control10")
- else if(src.f_mask)
- overlays += image('icons/obj/stationobjs.dmi', "filter_control0")
- else
- overlays += image('icons/obj/stationobjs.dmi', "filter_control00")
-
- if (src.f_mask & (GAS_N2O|GAS_PL))
- src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-tox")
- if (src.f_mask & GAS_O2)
- src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-o2")
- if (src.f_mask & GAS_N2)
- src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-n2")
- if (src.f_mask & GAS_CO2)
- src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-co2")
- return
-
-/obj/machinery/filter_control/power_change()
- if(powered(ENVIRON))
- stat &= ~NOPOWER
- else
- stat |= NOPOWER
- spawn(rand(1,15))
- src.updateicon()
- return
\ No newline at end of file
diff --git a/code/unused/game_kit.dm b/code/unused/game_kit.dm
deleted file mode 100644
index 3a96d168788..00000000000
--- a/code/unused/game_kit.dm
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
-CONTAINS:
-THAT STUPID GAME KIT
-Which I am commenting out /N
-*/
-/*
-/obj/item/weapon/game_kit/New()
- src.board_stat = "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
- src.selected = "CR"
-
-/obj/item/weapon/game_kit/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/item/weapon/game_kit/MouseDrop(mob/user as mob)
- if (user == usr && !usr.restrained() && !usr.stat && (usr.contents.Find(src) || in_range(src, usr)))
- if (usr.hand)
- if (!usr.l_hand)
- spawn (0)
- src.attack_hand(usr, 1, 1)
- else
- if (!usr.r_hand)
- spawn (0)
- src.attack_hand(usr, 0, 1)
-
-/obj/item/weapon/game_kit/proc/update()
- var/dat = text("Game Board
[] remove
", src, (src.selected ? text("Selected: []", src.selected) : "Nothing Selected"), src)
- for (var/y = 1 to 8)
- dat += ""
-
- for (var/x = 1 to 8)
- var/color = (y + x) % 2 ? "#ffffff" : "#999999"
- var/piece = copytext(src.board_stat, ((y - 1) * 8 + x) * 2 - 1, ((y - 1) * 8 + x) * 2 + 1)
-
- dat += "| "
- dat += " | "
- if (piece != "BB")
- dat += " "
- else
- dat += " "
- dat += " | "
-
- dat += "
"
-
- dat += "
Chips:
"
- for (var/piece in list("CB", "CR"))
- dat += "
"
-
- dat += "
Chess pieces:
"
- for (var/piece in list("WP", "WK", "WQ", "WI", "WN", "WR"))
- dat += "
"
- dat += "
"
- for (var/piece in list("BP", "BK", "BQ", "BI", "BN", "BR"))
- dat += "
"
- src.data = dat
-
-/obj/item/weapon/game_kit/attack_hand(mob/user as mob, unused, flag)
-
- if (flag)
- return ..()
- else
- user.machine = src
- if (!( src.data ))
- update()
- user << browse(src.data, "window=game_kit")
- onclose(user, "game_kit")
- return
- return
-
-/obj/item/weapon/game_kit/Topic(href, href_list)
- ..()
- if ((usr.stat || usr.restrained()))
- return
-
- if (usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)))
- if (href_list["s_piece"])
- src.selected = href_list["s_piece"]
- else if (href_list["mode"])
- if (href_list["mode"] == "remove")
- src.selected = "remove"
- else
- src.selected = null
- else if (href_list["s_board"])
- if (!( src.selected ))
- src.selected = href_list["s_board"]
- else
- var/tx = text2num(copytext(href_list["s_board"], 1, 2))
- var/ty = text2num(copytext(href_list["s_board"], 3, 4))
- if ((copytext(src.selected, 2, 3) == " " && length(src.selected) == 3))
- var/sx = text2num(copytext(src.selected, 1, 2))
- var/sy = text2num(copytext(src.selected, 3, 4))
- var/place = ((sy - 1) * 8 + sx) * 2 - 1
- src.selected = copytext(src.board_stat, place, place + 2)
- if (place == 1)
- src.board_stat = text("BB[]", copytext(src.board_stat, 3, 129))
- else
- if (place == 127)
- src.board_stat = text("[]BB", copytext(src.board_stat, 1, 127))
- else
- if (place)
- src.board_stat = text("[]BB[]", copytext(src.board_stat, 1, place), copytext(src.board_stat, place + 2, 129))
- place = ((ty - 1) * 8 + tx) * 2 - 1
- if (place == 1)
- src.board_stat = text("[][]", src.selected, copytext(src.board_stat, 3, 129))
- else
- if (place == 127)
- src.board_stat = text("[][]", copytext(src.board_stat, 1, 127), src.selected)
- else
- if (place)
- src.board_stat = text("[][][]", copytext(src.board_stat, 1, place), src.selected, copytext(src.board_stat, place + 2, 129))
- src.selected = null
- else
- if (src.selected == "remove")
- var/place = ((ty - 1) * 8 + tx) * 2 - 1
- if (place == 1)
- src.board_stat = text("BB[]", copytext(src.board_stat, 3, 129))
- else
- if (place == 127)
- src.board_stat = text("[]BB", copytext(src.board_stat, 1, 127))
- else
- if (place)
- src.board_stat = text("[]BB[]", copytext(src.board_stat, 1, place), copytext(src.board_stat, place + 2, 129))
- else
- if (length(src.selected) == 2)
- var/place = ((ty - 1) * 8 + tx) * 2 - 1
- if (place == 1)
- src.board_stat = text("[][]", src.selected, copytext(src.board_stat, 3, 129))
- else
- if (place == 127)
- src.board_stat = text("[][]", copytext(src.board_stat, 1, 127), src.selected)
- else
- if (place)
- src.board_stat = text("[][][]", copytext(src.board_stat, 1, place), src.selected, copytext(src.board_stat, place + 2, 129))
- src.add_fingerprint(usr)
- update()
- for(var/mob/M in viewers(1, src))
- if ((M.client && M.machine == src))
- src.attack_hand(M)
-*/
\ No newline at end of file
diff --git a/code/unused/gamemodes/ctf.dm b/code/unused/gamemodes/ctf.dm
deleted file mode 100644
index 5a464c0ce26..00000000000
--- a/code/unused/gamemodes/ctf.dm
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
-/datum/game_mode/ctf
- name = "ctf"
- config_tag = "ctf"
-
-/datum/game_mode/ctf/announce()
- world << "The current game mode is - Capture the Flag!"
- world << "Capture the other teams flag and bring it back to your base!"
- world << "Respawn is on"
-
-/datum/game_mode/ctf/pre_setup()
-
- config.allow_ai = 0
- var/list/mobs = list()
- var/total_mobs
- for(var/mob/living/carbon/human/M in world)
- if (M.client)
- mobs += M
- total_mobs++
-
- var/obj/R = locate("landmark*Red-Spawn")
- var/obj/G = locate("landmark*Green-Spawn")
-
- var/mob_check
- for(var/mob/living/carbon/human/M in mobs)
- if(!M)
- continue
- mob_check++
- if(mob_check <= total_mobs/2) //add to red team else to green
- spawn()
- if(M.client)
- M << "You are in the Red Team!"
- del(M.wear_suit)
- M.w_uniform = new /obj/item/clothing/under/color/red(M)
- M.w_uniform.layer = 20
- del(M.shoes)
- M.wear_suit = new /obj/item/clothing/suit/armor/tdome/red(M)
- M.wear_suit.layer = 20
- M.shoes = new /obj/item/clothing/shoes/black(M)
- M.shoes.layer = 20
- M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M)
- M.wear_mask.layer = 20
- M.gloves = new /obj/item/clothing/gloves/swat(M)
- M.gloves.layer = 20
- M.glasses = new /obj/item/clothing/glasses/thermal(M)
- M.glasses.layer = 20
- var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M)
- H.set_frequency(1465)
- M.w_radio = H
- M.w_radio.layer = 20
- var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M)
- M.back = O
- M.back.layer = 20
- M.internal = O
-
- del(M.wear_id)
- var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID card (Red Team)"
- W.access = access_red
- W.assignment = "Red Team"
- W.registered_name = M.real_name
- M.wear_id = W
- M.wear_id.layer = 20
- if(R)
- M.loc = R.loc
- else
- world << "No red team spawn point detected"
- M.client.team = "Red"
- else
- spawn()
- if(M.client)
- M << "You are in the Green Team!"
- del(M.wear_suit)
- M.w_uniform = new /obj/item/clothing/under/color/green(M)
- M.w_uniform.layer = 20
- del(M.shoes)
- M.wear_suit = new /obj/item/clothing/suit/armor/tdome/green(M)
- M.wear_suit.layer = 20
- M.shoes = new /obj/item/clothing/shoes/black(M)
- M.shoes.layer = 20
- M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M)
- M.wear_mask.layer = 20
- M.gloves = new /obj/item/clothing/gloves/swat(M)
- M.gloves.layer = 20
- M.glasses = new /obj/item/clothing/glasses/thermal(M)
- M.glasses.layer = 20
- var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M)
- H.set_frequency(1449)
- M.w_radio = H
- M.w_radio.layer = 20
- var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M)
- M.back = O
- M.back.layer = 20
- M.internal = O
-
- del(M.wear_id)
- var/obj/item/weapon/card/id/W = new(M)
- W.name = "[M.real_name]'s ID card (Green Team)"
- W.access = access_green
- W.assignment = "Green Team"
- W.registered_name = M.real_name
- M.wear_id = W
- M.wear_id.layer = 20
- if(G)
- M.loc = G.loc
- else
- world << "No green team spawn point detected"
- M.client.team = "Green"
-
-
-/datum/game_mode/ctf/post_setup()
- abandon_allowed = 1
- setup_game()
-
- spawn (50)
- var/obj/L = locate("landmark*Red-Flag")
- if (L)
- new /obj/item/weapon/ctf_flag/red(L.loc)
- else
- world << "No red flag spawn point detected"
-
- L = locate("landmark*Green-Flag")
- if (L)
- new /obj/item/weapon/ctf_flag/green(L.loc)
- else
- world << "No green flag spawn point detected"
-
- L = locate("landmark*The-Red-Team")
- if (L)
- new /obj/machinery/red_injector(L.loc)
- else
- world << "No red team spawn injector point detected"
-
- L = locate("landmark*The-Green-Team")
- if (L)
- new /obj/machinery/green_injector(L.loc)
- else
- world << "No green team injector spawn point detected"
- ..()
-
-*/
\ No newline at end of file
diff --git a/code/unused/gamemodes/ctf_items.dm b/code/unused/gamemodes/ctf_items.dm
deleted file mode 100644
index 74c907826b6..00000000000
--- a/code/unused/gamemodes/ctf_items.dm
+++ /dev/null
@@ -1,139 +0,0 @@
-/obj/item/weapon/ctf_flag
- name = "Flag"
- desc = "Its a flag"
- w_class = 5
- icon = 'flags.dmi'
- icon_state = "flag_neutral"
- item_state = "paper"
-
-/obj/item/weapon/ctf_flag/red
- name = "The Red Flag"
- desc = "Catch dat fukken flag"
- icon_state = "flag_red"
-
-/obj/item/weapon/ctf_flag/green
- name = "The Green Flag"
- desc = "Catch dat fukken flag"
- icon_state = "flag_green"
-
-/obj/item/weapon/ctf_flag/New()
- ..()
- spawn(200)
- process()
- return
-
-/obj/item/weapon/ctf_flag/process()
- if(istype(src, /obj/item/weapon/ctf_flag/green))
- var/obj/L = locate("landmark*Green-Flag")
- if(locate("landmark*Green-Flag", src))
- spawn(200)
- process()
- return
- else if(!src.check_if_equipped() && L)
- new /obj/item/weapon/ctf_flag/green(L.loc)
- del(src)
- if(istype(src, /obj/item/weapon/ctf_flag/red))
- var/obj/L = locate("landmark*Red-Flag")
- if(locate("landmark*Red-Flag", src))
- spawn(200)
- process()
- return
- else if(!src.check_if_equipped() && L)
- new /obj/item/weapon/ctf_flag/red(L.loc)
- del(src)
- return
-
-/obj/item/weapon/ctf_flag/proc/check_if_equipped()
- var/equipped = 0
- for(var/mob/M in living_mob_list)
- if(M &&!M.stat)
- var/list/L = M.get_contents()
- if(src in L)
- equipped = 1
- break
- return equipped
-
-/obj/machinery/red_injector
- name = "Red Team Flag Injector"
- desc = "Insert flag here"
- anchored = 1
- density = 1
- var/score = 0
- var/operating = 0
- icon = 'flags.dmi'
- icon_state = "red_injector"
-/*
-/obj/machinery/red_injector/ex_act(severity)
- return
-
-/obj/machinery/red_injector/attackby(var/obj/item/weapon/ctf_flag/C, mob/user)
- if(src.operating)
- user << "Cannot put a flag in right now"
- return
- src.operating = 1
- if(istype(C, /obj/item/weapon/ctf_flag/green))
- if(locate("landmark*Red-Flag", /obj/item/weapon/ctf_flag/red))
- src.score++
- world << "[user.real_name] has scored for the red team!"
- if(ticker.mode.name == "ctf")
- ticker.red_score++
- var/obj/L = locate("landmark*Green-Flag")
- if (L)
- del(C)
- new /obj/item/weapon/ctf_flag/green(L.loc)
- else
- world << "No green flag spawn point detected"
- if(src.score >= 15)
- world << "The Red Team has won!"
- world << "They have scored [score] times with the flag!"
- sleep(300)
- world.Reboot()
- else
- user << "\red You need to have your flag in the beginning position!"
- else if(istype(C, /obj/item/weapon/ctf_flag/red))
- world << "[user.real_name] has tried to score with their own flag! Idiot!"
- src.operating = 0
- return
-*/
-/obj/machinery/green_injector
- name = "Green Team Flag Injector"
- desc = "Insert flag here"
- anchored = 1
- density = 1
- var/operating = 0
- var/score = 0
- icon = 'flags.dmi'
- icon_state = "green_injector"
-
-/obj/machinery/green_injector/ex_act(severity)
- return
-/*
-/obj/machinery/green_injector/attackby(var/obj/item/weapon/ctf_flag/C, mob/user)
- if(src.operating)
- user << "Cannot put a flag in right now"
- return
- src.operating = 1
- if(istype(C, /obj/item/weapon/ctf_flag/red))
- if(locate("landmark*Green-Flag", /obj/item/weapon/ctf_flag/green))
- src.score++
- world << "[user.real_name] has scored for the green team!"
- if(ticker.mode.name == "ctf")
- ticker.green_score++
- var/obj/L = locate("landmark*Red-Flag")
- if (L)
- del(C)
- new /obj/item/weapon/ctf_flag/red(L.loc)
- else
- world << "No red flag spawn point detected"
- if(src.score >= 15)
- world << "The Green Team has won!"
- world << "They have scored [score] times with the flag!"
- sleep(300)
- world.Reboot()
- else
- user << "\red You need to have your flag in the beginning position!"
- else if(istype(C, /obj/item/weapon/ctf_flag/green))
- world << "[user.real_name] has tried to score with their own flag! Idiot!"
- src.operating = 0
- return
-*/
\ No newline at end of file
diff --git a/code/unused/gamemodes/deathmatch.dm b/code/unused/gamemodes/deathmatch.dm
deleted file mode 100644
index e748eb4f20d..00000000000
--- a/code/unused/gamemodes/deathmatch.dm
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
-/datum/game_mode/deathmatch
- name = "deathmatch"
- config_tag = "deathmatch"
- var/startedat
- var/const/gamelength = 15 * 600 // 1/10 second
-
- announce()
- world << "The current game mode is - Death Commando Deathmatch!"
- world << "Just kill everyone else. They're gonna try to kill you, after all. Respawning is enabled."
-
- post_setup()
- startedat = world.realtime
- abandon_allowed = 1
- setup_game()
-
- // TODO: DEFERRED Make this massively cleaner. It should hook before spawning, not after.
- var/list/mobs = list()
- for(var/mob/living/carbon/human/M in world)
- if (M.client)
- mobs += M
- for(var/mob/living/carbon/human/M in mobs)
- spawn()
- if(M.client)
- for(var/obj/item/weapon/W in list(M.wear_suit, M.w_uniform, M.r_store, M.l_store, M.wear_id, M.belt,
- M.gloves, M.glasses, M.head, M.ears, M.shoes, M.wear_mask, M.back,
- M.handcuffed, M.r_hand, M.l_hand))
- M.u_equip(W)
- del(W)
-
- var/randomname = "Killiam Shakespeare"
- if(commando_names.len)
- randomname = pick(commando_names)
- commando_names -= randomname
- var/newname = input(M,"You are a death commando. Would you like to change your name?", "Character Creation", randomname)
- if(!length(newname))
- newname = randomname
- newname = strip_html(newname,40)
-
- M.real_name = newname
- M.name = newname // there are WAY more things than this to change, I'm almost certain
-
- M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
- M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
- M.equip_to_slot_or_del(new /obj/item/clothing/suit/swat_suit/death_commando(M), slot_wear_suit)
- M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/death_commando(M), slot_wear_mask)
- M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
- M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
- M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_l_hand)
- M.equip_to_slot_or_del(new /obj/item/weapon/m_pill/cyanide(M), slot_l_store)
- M.equip_to_slot_or_del(new /obj/item/weapon/flashbang(M), slot_r_store)
-
- var/obj/item/weapon/tank/air/O = new(M)
- M.equip_to_slot_or_del(O, slot_back)
- M.internal = O
-
- var/obj/item/weapon/card/id/W = new(M)
- W.access = get_all_accesses()
- W.name = "[newname]'s ID card (Death Commando)"
- W.assignment = "Death Commando"
- W.registered_name = newname
- M.equip_to_slot_or_del(W, slot_wear_id)
- ..()
-
- check_win()
- return 1
-*/
\ No newline at end of file
diff --git a/code/unused/gamemodes/monkey.dm b/code/unused/gamemodes/monkey.dm
deleted file mode 100644
index 04b0689f6ab..00000000000
--- a/code/unused/gamemodes/monkey.dm
+++ /dev/null
@@ -1,131 +0,0 @@
-#define MONKEY_MODE_RUNNING 0
-#define MONKEY_MODE_NO_RABID_LEFT 1
-#define MONKEY_MODE_SHUTTLE_CAPTURED 2
-#define MONKEY_MODE_SHUTTLE_WITH_HUMANS 3
-
-#define MONKEY_MODE_MONKEYS 4
-
-/datum/game_mode/monkey
- name = "monkey"
- config_tag = "monkey"
- var/state = MONKEY_MODE_RUNNING
- var/list/datum/mind/initial_monkeys = new
-
-/datum/game_mode/monkey/announce()
- world << "The current game mode is - Monkey!"
- world << "Some of your crew members have been infected by a mutageous virus!"
- world << "Escape on the shuttle but the humans have precedence!"
-
-/datum/game_mode/monkey/can_start()
- if (num_players()<2)
- return 0
- for(var/mob/new_player/P in player_list)
- if(P.client && P.ready && !jobban_isbanned(P, "Syndicate"))
- return 1
- return 0
-
-/datum/game_mode/monkey/pre_setup()
- var/list/possible_monkeys = get_players_for_role(BE_MONKEY)
-
- // stop setup if no possible monkeys
- if(!possible_monkeys.len)
- return 0
-
- var/num_monkeys = MONKEY_MODE_MONKEYS
- var/num_players = num_players()
-
- if (num_players<=num_monkeys)
- num_monkeys = round(num_players/2)
-
- for(var/j = 1 to num_monkeys)
- if (!possible_monkeys.len)
- break
- var/datum/mind/monkey = pick(possible_monkeys)
- possible_monkeys-=monkey
- initial_monkeys += monkey
- monkey.special_role = "monkey"
-
- if(!initial_monkeys.len)
- return 0
- return 1
-
-/datum/game_mode/monkey/post_setup()
- spawn (50)
- for (var/datum/mind/monkey in initial_monkeys)
- var/mob/living/carbon/human/H = monkey.current
- var/mob/living/carbon/monkey/new_monkey = H.monkeyize()
- new_monkey << "Your goal is to capture the entire human civilization and your first target is Centcom. Hijack the shuttle without humans aboard!"
-
- for (var/mob/living/carbon/monkey/rabid_monkey in mob_list)
- if (!(rabid_monkey.mind in initial_monkeys) && (!isturf(rabid_monkey.loc) || rabid_monkey.z!=1))
- continue
- rabid_monkey.contract_disease(new /datum/disease/jungle_fever,1,0)
- del(initial_monkeys)
- ..()
-
-/datum/game_mode/monkey/proc/is_important_monkey(var/mob/living/carbon/monkey/M as mob)
- var/turf/T = get_turf(M)
- var/area/A = get_area(M)
- if(M.stat!=2)
-
- for(var/datum/disease/D in M.viruses)
- if(istype(D, /datum/disease/jungle_fever) && ( T.z==1 || is_type_in_list(A, centcom_areas)))
- return 1
-
-
-/datum/game_mode/monkey/check_win()
- if (state==MONKEY_MODE_SHUTTLE_CAPTURED || state==MONKEY_MODE_SHUTTLE_WITH_HUMANS)
- return
- var/infected_count = 0
- for (var/mob/living/carbon/monkey/rabid_monkey in mob_list)
- if (is_important_monkey(rabid_monkey))
- infected_count++
- if (infected_count==0)
- state = MONKEY_MODE_NO_RABID_LEFT
-
-/datum/game_mode/monkey/check_finished()
- return (emergency_shuttle.location==2) || (state>0)
-
-/datum/game_mode/monkey/declare_completion()
- var/monkeywin = 0
- if (state != MONKEY_MODE_NO_RABID_LEFT)
- for(var/mob/living/carbon/monkey/monkey_player in mob_list)
- if (is_important_monkey(monkey_player))
- var/area/A = get_area(monkey_player)
- if ( is_type_in_list(A, centcom_areas))
- monkeywin = 1
- break
-
- if(monkeywin)
- for(var/mob/living/carbon/human/human_player in mob_list)
- if (human_player.stat != 2)
- var/area/A = get_area(human_player)
- if (istype(A, /area/shuttle/escape/centcom))
- monkeywin = 0
- break
-
- if (monkeywin)
- feedback_set_details("round_end_result","win - monkey win")
- world << "The monkeys have won! Humanity is doomed!"
- for (var/mob/living/carbon/human/player in player_list)
- spawn(rand(0,150))
- player.monkeyize()
- sleep(200)
- else
- feedback_set_details("round_end_result","loss - crew win")
- world << "The Research Staff has stopped the monkey invasion!"
- ..()
- return 1
-
-
-/datum/game_mode/proc/auto_declare_completion_monkey()
- for(var/mob/living/carbon/monkey/monkey_player in mob_list)
- for(var/datum/disease/D in monkey_player.viruses)
- if (istype(D, /datum/disease/jungle_fever) && monkey_player.ckey)
- world << "[monkey_player.ckey] was played infested [monkey_player]. [monkey_player.stat == 2 ? "(DEAD)" : ""]"
- return 1
-
-#undef MONKEY_MODE_RUNNING
-#undef MONKEY_MODE_NO_RABID_LEFT
-#undef MONKEY_MODE_SHUTTLE_CAPTURED
-#undef MONKEY_MODE_SHUTTLE_WITH_HUMANS
diff --git a/code/unused/gamemodes/restructuring.dm b/code/unused/gamemodes/restructuring.dm
deleted file mode 100644
index eff8acb7248..00000000000
--- a/code/unused/gamemodes/restructuring.dm
+++ /dev/null
@@ -1,77 +0,0 @@
-/datum/game_mode/restructuring
- name = "Corporate Restructuring"
- config_tag = "restructuring"
-/*
-/datum/game_mode/restructuring/announce()
- world << "\red GLOBAL TRANSMISSION FROM HEAD OFFICE: A CORPORATE RESTRUCTURING IS TO TAKE PLACE"
- world << "\red Stay tuned for further news; note that we do care for our employees and any layoffs will be dealt with discretion and compassion"
-
-
-/datum/game_mode/restructuring/post_setup()
- setup_game()
- var/list/mobs = get_mob_list()
- while (mobs.len == 0)
- sleep 30
- mobs = get_mob_list()
- spawn (120)
- pick_target()
- ..()
-
-/datum/game_mode/restructuring/proc/pick_target(who)
- var/mob/target
- var/mob/target_desc
-
- if (!who)
- target = pick(get_mob_list())
- target_desc = get_target_desc(target)
- world << "\red HEAD OFFICE: [target_desc] is accused of attempting to start a Union and is now considered a threat to the station. Terminate the employee immediately."
- else
- target = who
- target_desc = get_target_desc(target)
- world << "\red HEAD OFFICE: [target_desc] is accused of fornicating with staff of the same sex. Terminate the employee immediately."
- ticker.target = target
-
- target.store_memory("Head office has ordered your downsizing. Ruh roh", 0)
-
- for(var/mob/living/silicon/ai/M in world)
- M << "These are your laws now:"
- M.set_zeroth_law("[target_desc] is not human.")
- M.show_laws()
-
-/datum/game_mode/restructuring/check_win()
- var/list/left_alive = get_mob_list()
- if (left_alive.len == 1)
- var/thewinner = the_winner()
- world << "\red HEAD OFFICE: Thanks to his superior brown-nosing abilities, [thewinner] has been promoted to senior management! Congratulations!"
- return 1
- else if (left_alive.len == 0)
- world << "\red HEAD OFFICE: Cost cutting measures have achieved 100% efficiency. Thank you for understanding our position during this volatile economic downturn."
- return 1
- else
- if(ticker.target.stat != 2)
- return 0
- world << "\red HEAD OFFICE: It seems we have made a mistake in our paperwork. The previous target for termination was chosen based on race, sex, and/or religious beliefs, which is against company policy. Please cancel previous termination request."
- pick_target()
- return 0
-
-/datum/game_mode/restructuring/proc/get_mob_list()
- var/list/mobs = list()
- for(var/mob/M in world)
- if (M.stat<2 && M.client && istype(M, /mob/living/carbon/human))
- mobs += M
- return mobs
-
-/datum/game_mode/restructuring/proc/the_winner()
- for(var/mob/M in world)
- if (M.stat<2 && M.client && istype(M, /mob/living/carbon/human))
- return M.name
-
-/datum/game_mode/restructuring/proc/get_target_desc(mob/target) //return a useful string describing the target
- var/targetrank = null
- for(var/datum/data/record/R in data_core.general)
- if (R.fields["name"] == target.real_name)
- targetrank = R.fields["rank"]
- if(!targetrank)
- return "[target.name]"
- return "[target.name] the [targetrank]"
-*/
\ No newline at end of file
diff --git a/code/unused/gamemodes/ruby.dm b/code/unused/gamemodes/ruby.dm
deleted file mode 100644
index 5636bcb575b..00000000000
--- a/code/unused/gamemodes/ruby.dm
+++ /dev/null
@@ -1,289 +0,0 @@
-// RUBY MODE
-// There is a weapon of some sort that spawns on the station
-// It calls out to crew members in an effort to find a wielder
-// The wielder is made an abomination - they're given a grotesque mask and special powers
-// The Abomination wins by murdering the entire crew, then himself
-// The crew wins by destroying the weapon
-
-
-/datum/game_mode/ruby
- name = "ruby"
- config_tag = "ruby"
-
- var/datum/mind/abomination
- var/finished = 0
- var/abominationwins = 0
- var/winnerkey
- var/obj/macguffin
- var/list/killed = list()
- var/respawns = 0
-
-
-
-/datum/game_mode/ruby/post_setup()
- var/list/possible_abominations = get_possible_abominations()
-
- if(possible_abominations.len>0)
- abomination = pick(possible_abominations)
- /*
- if(istype(ruby))
- abomination.special_role = "abomination"
- if(wizardstart.len == 0)
- wizard.current << "\red A starting location for you could not be found, please report this bug!"
- else
- var/starting_loc = pick(wizardstart)
- wizard.current.loc = starting_loc
-
- for (var/obj/effect/landmark/A in world)
- if (A.name == "Teleport-Scroll")
- new /obj/item/weapon/teleportation_scroll(A.loc)
- del(A)
- continue
- */
- ..()
-
-/datum/game_mode/ruby/check_finished()
- if(!macguffin || abominationwins)
- return 1
- else
- return 0
-
-/datum/game_mode/ruby/declare_completion()
- if(abominationwins)
- feedback_set_details("round_end_result","win - abomination win")
- world << "The Abomination has murdered the station and sacrificed himself to Cjopaze! (played by [winnerkey])"
- else
- feedback_set_details("round_end_result","loss - abomination killed")
- world << "The Abomination has been stopped and Cjopaze's influence resisted! The station lives another day,"
- if(killed.len > 0)
- world << "Those who were sacrificed shall be remembered: "
- for(var/mob/M in killed)
- if(M)
- world << "[M.real_name]"
- /*
- for(var/datum/mind/traitor in traitors)
- var/traitorwin = 1
- var/traitor_name
-
- if(traitor.current)
- traitor_name = "[traitor.current.real_name] (played by [traitor.key])"
- else
- traitor_name = "[traitor.key] (character destroyed)"
-
- world << "The syndicate traitor was [traitor_name]"
- var/count = 1
- for(var/datum/objective/objective in traitor.objectives)
- if(objective.check_completion())
- world << "Objective #[count]: [objective.explanation_text] \green Success"
- else
- world << "Objective #[count]: [objective.explanation_text] \red Failed"
- traitorwin = 0
- count++
-
- if(traitorwin)
- world << "The traitor was successful!"
- else
- world << "The traitor has failed!"
- */
- ..()
- return 1
-
-
-/datum/game_mode/ruby/proc/spawn_macguffin()
-
-/datum/game_mode/ruby/proc/get_possible_abominations()
-
-
-/mob/proc/make_abomination()
- src.see_in_dark = 20
- src.verbs += /client/proc/planar_shift
- src.verbs += /client/proc/vile_ressurection
- src.verbs += /client/proc/defile_corpse
- src.verbs += /client/proc/summon_weapon
- src.verbs += /client/proc/sacrifice_self
- src.verbs += /client/proc/hunt
- src.verbs += /client/proc/howl
- var/datum/game_mode/ruby/rmode = ticker.mode
- rmode.abomination = src.mind
- return
-
-
-/client/proc/planar_shift()
- set name = "Planar Shift"
- set category = "Abomination"
- // This is a pretty shitty way to do this. Should use the spell_holder method from Wizard mode
- /*
- if(!usr.incorporeal_move)
- usr.sight |= SEE_MOBS
- usr.sight |= SEE_OBJS
- usr.sight |= SEE_TURFS
- //usr.density = 0
- usr.incorporeal_move = 1
- else
- usr.sight &= ~SEE_MOBS
- usr.sight &= ~SEE_TURFS
- usr.sight &= ~SEE_OBJS
- usr.density = 1
- usr.incorporeal_move = 0
- src.verbs -= /client/proc/planar_shift
- spawn(300) src.verbs += /client/proc/planar_shift
- */
-
-/client/proc/vile_ressurection()
- set name = "Vile Ressurection"
- set category = "Abomination"
- if(src.mob.stat != 2 || !src.mob)
- return
- if(ticker.mode:respawns > 0)
- // spawn a new body
- ticker.mode:respawns -= 1
- else
- // nope
-
-/client/proc/defile_corpse(var/mob/living/carbon/human/H in view())
- set name = "Defile Corpse"
- set category = "Abomination"
- if(istype(H, /mob/living/carbon/human))
- var/datum/game_mode/ruby/rmode = ticker.mode
- rmode.killed.Add(H)
- ticker.mode:respawns += 1
- var/fluffmessage = pick("\red [usr] rips the flesh from [H]'s corpse and plucks their eyes from their sockets!", "\red [usr] does unspeakable things to [H]'s corpse!", "\red [usr] binds [H]'s corpse with their own entrails!")
- usr.visible_message(fluffmessage)
- // play sound
-
-/client/proc/summon_weapon()
- set name = "Summon Weapon"
- set category = "Abomination"
-
- for(var/obj/item/weapon/rubyweapon/w in world)
- if(istype(w, /obj/item/weapon/rubyweapon))
- if(istype(w.loc, /mob))
- var/mob/M = w.loc
- M.drop_item()
- w.loc = usr.loc
- else
- w.loc = usr.loc
- src.verbs -= /client/proc/summon_weapon
- spawn(300) src.verbs += /client/proc/summon_weapon
- return
-
-/client/proc/sacrifice_self()
- set name = "Sacrifice Self"
- set category = "Abomination"
- set desc = "Everything must come to an end. After you have freed them, you must free yourself."
-
- for(var/mob/living/carbon/human/H in player_list)
- if(!H.client || H.client == src)
- continue
- src << "Your work is not done. You will not find release until they are all free."
- return
- usr.gib(1)
- ticker.mode:abominationwins = 1
-
-/client/proc/hunt()
- set name = "Hunt"
- set category = "Abomination"
- set desc = ""
-
- var/list/candidates = list()
-
- for(var/mob/living/carbon/human/H in player_list)
- if(!H.client || H.client == src) continue
- //if(!H.client) continue
- candidates.Add(H)
-
- usr.visible_message(text("\red [usr]'s flesh ripples and parts, revealing dozens of eyes poking from its surface. They all glance wildly around for a few moments before receding again."))
-
- var/mob/living/carbon/human/H = pick(candidates)
-
- if(!H) return
-
- var/filename="crmap[ckey].tmp"
- var/html=""
- var/denytypes[0]
- var/tilesizex=32
- var/tilesizey=32
- //If the temp. file exists, delete it
- src << browse("Sensing prey...
", "window=hunt")
- if (fexists(filename)) fdel(filename)
-
- //Display everything in the world
- for (var/y=H.y-3,y<=H.y+3,y++)
- html+=""
- text2file(html,filename)
- html=""
- sleep(-1)
- //for (var/x=H.x-5,x<=H.x+5,x++)
- for(var/x=H.x-3, x<=H.x+3, x++)
- //Turfs
- var/turf/T=locate(x,y,H.z)
- if (!T) continue
- var/icon/I=icon(T.icon,T.icon_state)
- var/imgstring=replacetext("[T.type]-[T.icon_state]","/","_")
-
- //Movable atoms
- for (var/atom/movable/A in T)
- //Make sure it's allowed to be displayed
- var/allowed=1
- for (var/X in denytypes)
- if (istype(A,X))
- allowed=0
- break
- if (!allowed) continue
-
- if (A.icon) I.Blend(icon(A.icon,A.icon_state,A.dir),ICON_OVERLAY)
- imgstring+=replacetext("__[A.type]_[A.icon_state]","/","_")
-
- //Output it
- src << browse_rsc(I,"[imgstring].dmi")
- html+=" | "
-
- text2file("
",filename)
-
- //Display it
- src << browse(file(filename),"window=hunt")
-
-
-
-/client/proc/howl() // This is just a way for the Abomination to make the game more atmospheric periodically.
- set name = "Howl"
- set category = "Abomination"
- set desc = ""
-
- usr.visible_message(text("\red [usr]'s form warbles and distorts before settling back into its grotesque shape once more."))
- // Play a random spooky sound - maybe cause some visual, non-mechanical effects to appear at random for a few seconds.
-
- src.verbs -= /client/proc/howl
- spawn(rand(300,1800)) src.verbs += /client/proc/howl
-
-/obj/item/weapon/rubyweapon
- desc = ""
- name = "wepon"
- icon_state = "wepon"
- w_class = 3.0
- throwforce = 60.0
- throw_speed = 2
- throw_range = 20
- force = 24.0
- var/mob/owner
-
- proc/check_owner()
- if(!owner)
- sleep(300)
- if(!owner)
- spawn() search_for_new_owner()
- else
- spawn(1800) check_owner()
-
- proc/search_for_new_owner()
- var/list/possible_owners = list()
- for(var/mob/living/carbon/human/H in mob_list)
- possible_owners.Add(H)
-
- var/mob/living/carbon/human/H = pick(possible_owners)
- // Send message to H
- // Take a snapshot of the item's location, browse it to H
- spawn(rand(600,1800)) search_for_new_owner()
-
- attack_self(mob/user as mob)
- // Blow all lights nearby
\ No newline at end of file
diff --git a/code/unused/goonheist/64x64.dmi b/code/unused/goonheist/64x64.dmi
deleted file mode 100644
index a2d1b8c8438..00000000000
Binary files a/code/unused/goonheist/64x64.dmi and /dev/null differ
diff --git a/code/unused/goonheist/goonsmoke.dmi b/code/unused/goonheist/goonsmoke.dmi
deleted file mode 100644
index 6eca2b48110..00000000000
Binary files a/code/unused/goonheist/goonsmoke.dmi and /dev/null differ
diff --git a/code/unused/heater.dm b/code/unused/heater.dm
deleted file mode 100644
index 3af7770a066..00000000000
--- a/code/unused/heater.dm
+++ /dev/null
@@ -1,201 +0,0 @@
-/obj/machinery/atmoalter/heater/proc/setstate()
-
- if(stat & NOPOWER)
- icon_state = "heater-p"
- return
-
- if (src.holding)
- src.icon_state = "heater1-h"
- else
- src.icon_state = "heater1"
- return
-
-/obj/machinery/atmoalter/heater/process()
- /*
- if(stat & NOPOWER) return
- use_power(5)
-
- var/turf/T = src.loc
- if (istype(T, /turf))
- if (locate(/obj/move, T))
- T = locate(/obj/move, T)
- else
- T = null
- if (src.h_status)
- var/t1 = src.gas.total_moles()
- if ((t1 > 0 && src.gas.temperature < (src.h_tar+T0C)))
- var/increase = src.heatrate / t1
- var/n_temp = src.gas.temperature + increase
- src.gas.temperature = min(n_temp, (src.h_tar+T0C))
- use_power( src.h_tar*8)
- switch(src.t_status)
- if(1.0)
- if (src.holding)
- var/t1 = src.gas.total_moles()
- var/t2 = t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.holding.gas.transfer_from(src.gas, t)
- else
- src.t_status = 3
- if(2.0)
- if (src.holding)
- var/t1 = src.gas.total_moles()
- var/t2 = src.maximum - t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.gas.transfer_from(src.holding.gas, t)
- else
- src.t_status = 3
- else
-
- src.updateDialog()
- src.setstate()
- return
- */
-
-/obj/machinery/atmoalter/heater/New()
- ..()
- src.gas = new /datum/gas_mixture()
- return
-
-/obj/machinery/atmoalter/heater/attack_ai(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/atmoalter/heater/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/atmoalter/heater/attack_hand(var/mob/user as mob)
- /*
- if(stat & (BROKEN|NOPOWER))
- return
-
- user.machine = src
- var/tt
- switch(src.t_status)
- if(1.0)
- tt = text("Releasing Siphon Stop", src, src)
- if(2.0)
- tt = text("Release SiphoningStop", src, src)
- if(3.0)
- tt = text("Release Siphon Stopped", src, src)
- else
- var/ht = null
- if (src.h_status)
- ht = text("Heating Stop", src)
- else
- ht = text("Heat Stopped", src)
- var/ct = null
- switch(src.c_status)
- if(1.0)
- ct = text("Releasing Accept Stop", src, src)
- if(2.0)
- ct = text("Release Accepting Stop", src, src)
- if(3.0)
- ct = text("Release Accept Stopped", src, src)
- else
- ct = "Disconnected"
- var/dat = text("Canister Valves
\nContains/Capacity [] / []
\nUpper Valve Status: [][]
\n\tM - - - - [] + + + + M
\nHeater Status: [] - []
\n\tTrg Tmp: - - - [] + + +
\n
\nPipe Valve Status: []
\n\tM - - - - [] + + + + M
\n
\nClose
\n", src.gas.total_moles(), src.maximum, tt, (src.holding ? text("
Tank ([])", src, src.holding.gas.total_moles()) : null), src, num2text(1000000.0, 7), src, src, src, src, src.t_per, src, src, src, src, src, num2text(1000000.0, 7), ht, (src.gas.total_moles() ? (src.gas.temperature-T0C) : 20), src, src, src, src.h_tar, src, src, src, ct, src, num2text(1000000.0, 7), src, src, src, src, src.c_per, src, src, src, src, src, num2text(1000000.0, 7), user)
- user << browse(dat, "window=canister;size=600x300")
- onclose(user, "canister")
- return */ //TODO: FIX
-
-/obj/machinery/atmoalter/heater/Topic(href, href_list)
- ..()
- if (stat & (BROKEN|NOPOWER))
- return
- if (usr.stat || usr.restrained())
- return
- if (((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon/ai)))
- usr.machine = src
- if (href_list["c"])
- var/c = text2num(href_list["c"])
- switch(c)
- if(1.0)
- src.c_status = 1
- if(2.0)
- src.c_status = 2
- if(3.0)
- src.c_status = 3
- else
- else
- if (href_list["t"])
- var/t = text2num(href_list["t"])
- if (src.t_status == 0)
- return
- switch(t)
- if(1.0)
- src.t_status = 1
- if(2.0)
- src.t_status = 2
- if(3.0)
- src.t_status = 3
- else
- else
- if (href_list["h"])
- var/h = text2num(href_list["h"])
- if (h == 1)
- src.h_status = 1
- else
- src.h_status = null
- else
- if (href_list["tp"])
- var/tp = text2num(href_list["tp"])
- src.t_per += tp
- src.t_per = min(max(round(src.t_per), 0), 1000000.0)
- else
- if (href_list["cp"])
- var/cp = text2num(href_list["cp"])
- src.c_per += cp
- src.c_per = min(max(round(src.c_per), 0), 1000000.0)
- else
- if (href_list["ht"])
- var/cp = text2num(href_list["ht"])
- src.h_tar += cp
- src.h_tar = min(max(round(src.h_tar), 0), 500)
- else
- if (href_list["tank"])
- var/cp = text2num(href_list["tank"])
- if ((cp == 1 && src.holding))
- src.holding.loc = src.loc
- src.holding = null
- if (src.t_status == 2)
- src.t_status = 3
- src.updateUsrDialog()
- src.add_fingerprint(usr)
- else
- usr << browse(null, "window=canister")
- return
- return
-
-/obj/machinery/atmoalter/heater/attackby(var/obj/W as obj, var/mob/user as mob)
-
- if (istype(W, /obj/item/weapon/tank))
- if (src.holding)
- return
- var/obj/item/weapon/tank/T = W
- user.drop_item()
- T.loc = src
- src.holding = T
- else
- if (istype(W, /obj/item/weapon/wrench))
- var/obj/machinery/connector/con = locate(/obj/machinery/connector, src.loc)
-
- if (src.c_status)
- src.anchored = initial(src.anchored)
- src.c_status = 0
- user.show_message("\blue You have disconnected the heater.", 1)
- if(con)
- con.connected = null
- else
- if (con && !con.connected)
- src.anchored = 1
- src.c_status = 3
- user.show_message("\blue You have connected the heater.", 1)
- con.connected = src
- else
- user.show_message("\blue There is no connector here to attach the heater to.", 1)
- return
-
diff --git a/code/unused/hivebot/death.dm b/code/unused/hivebot/death.dm
deleted file mode 100644
index 43e7c257a53..00000000000
--- a/code/unused/hivebot/death.dm
+++ /dev/null
@@ -1,24 +0,0 @@
-/mob/living/silicon/hivebot/death(gibbed)
- if(src.mainframe)
- src.mainframe.return_to(src)
- src.stat = 2
- src.canmove = 0
-
- if(src.blind)
- src.blind.layer = 0
- src.sight |= SEE_TURFS
- src.sight |= SEE_MOBS
- src.sight |= SEE_OBJS
-
- src.see_in_dark = 8
- src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
- src.updateicon()
-
- var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch
- store_memory("Time of death: [tod]", 0)
-
- if (src.key)
- spawn(50)
- if(src.key && src.stat == 2)
- src.verbs += /client/proc/ghost
- return ..(gibbed)
\ No newline at end of file
diff --git a/code/unused/hivebot/emote.dm b/code/unused/hivebot/emote.dm
deleted file mode 100644
index 12d71f6b7d2..00000000000
--- a/code/unused/hivebot/emote.dm
+++ /dev/null
@@ -1,140 +0,0 @@
-/mob/living/silicon/hivebot/emote(var/act)
- var/param = null
- if (findtext(act, "-", 1, null))
- var/t1 = findtext(act, "-", 1, null)
- param = copytext(act, t1 + 1, length(act) + 1)
- act = copytext(act, 1, t1)
- var/m_type = 1
- var/message
-
- switch(act)
- if ("salute")
- if (!src.buckled)
- var/M = null
- if (param)
- for (var/mob/A in view(null, null))
- if (param == A.name)
- M = A
- break
- if (!M)
- param = null
-
- if (param)
- message = "[src] salutes to [param]."
- else
- message = "[src] salutes."
- m_type = 1
- if ("bow")
- if (!src.buckled)
- var/M = null
- if (param)
- for (var/mob/A in view(null, null))
- if (param == A.name)
- M = A
- break
- if (!M)
- param = null
-
- if (param)
- message = "[src] bows to [param]."
- else
- message = "[src] bows."
- m_type = 1
-
- if ("clap")
- if (!src.restrained())
- message = "[src] claps."
- m_type = 2
- if ("flap")
- if (!src.restrained())
- message = "[src] flaps his wings."
- m_type = 2
-
- if ("aflap")
- if (!src.restrained())
- message = "[src] flaps his wings ANGRILY!"
- m_type = 2
-
- if ("custom")
- var/input = input("Choose an emote to display.") as text|null
- if (!input)
- return
- input = sanitize(input)
- var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
- if (input2 == "Visible")
- m_type = 1
- else if (input2 == "Hearable")
- m_type = 2
- else
- alert("Unable to use this emote, must be either hearable or visible.")
- return
- message = "[src] [input]"
-
- if ("twitch")
- message = "[src] twitches violently."
- m_type = 1
-
- if ("twitch_s")
- message = "[src] twitches."
- m_type = 1
-
- if ("nod")
- message = "[src] nods."
- m_type = 1
-
- if ("glare")
- var/M = null
- if (param)
- for (var/mob/A in view(null, null))
- if (param == A.name)
- M = A
- break
- if (!M)
- param = null
-
- if (param)
- message = "[src] glares at [param]."
- else
- message = "[src] glares."
-
- if ("stare")
- var/M = null
- if (param)
- for (var/mob/A in view(null, null))
- if (param == A.name)
- M = A
- break
- if (!M)
- param = null
-
- if (param)
- message = "[src] stares at [param]."
- else
- message = "[src] stares."
-
- if ("look")
- var/M = null
- if (param)
- for (var/mob/A in view(null, null))
- if (param == A.name)
- M = A
- break
-
- if (!M)
- param = null
-
- if (param)
- message = "[src] looks at [param]."
- else
- message = "[src] looks."
- m_type = 1
- else
- src << text("Invalid Emote: []", act)
- if ((message && src.stat == 0))
- if (m_type & 1)
- for(var/mob/O in viewers(src, null))
- O.show_message(message, m_type)
- else
- for(var/mob/O in hearers(src, null))
- O.show_message(message, m_type)
- return
\ No newline at end of file
diff --git a/code/unused/hivebot/examine.dm b/code/unused/hivebot/examine.dm
deleted file mode 100644
index 6abb42c1619..00000000000
--- a/code/unused/hivebot/examine.dm
+++ /dev/null
@@ -1,20 +0,0 @@
-/mob/living/silicon/hivebot/examine()
- set src in oview()
-
- usr << "\blue *---------*"
- usr << text("\blue This is \icon[src] [src.name]!")
- if (src.stat == 2)
- usr << text("\red [src.name] is powered-down.")
- if (src.getBruteLoss())
- if (src.getBruteLoss() < 75)
- usr << text("\red [src.name] looks slightly dented")
- else
- usr << text("\red [src.name] looks severely dented!")
- if (src.getFireLoss())
- if (src.getFireLoss() < 75)
- usr << text("\red [src.name] looks slightly burnt!")
- else
- usr << text("\red [src.name] looks severely burnt!")
- if (src.stat == 1)
- usr << text("\red [src.name] doesn't seem to be responding.")
- return
\ No newline at end of file
diff --git a/code/unused/hivebot/hive_modules.dm b/code/unused/hivebot/hive_modules.dm
deleted file mode 100644
index 404e5009510..00000000000
--- a/code/unused/hivebot/hive_modules.dm
+++ /dev/null
@@ -1,57 +0,0 @@
-/obj/item/weapon/hive_module
- name = "hive robot module"
- icon = 'icons/obj/module.dmi'
- icon_state = "std_module"
- w_class = 2.0
- item_state = "electronic"
- flags = FPRINT|TABLEPASS | CONDUCT
- var/list/modules = list()
-
-/obj/item/weapon/hive_module/standard
- name = "give standard robot module"
-
-/obj/item/weapon/hive_module/engineering
- name = "HiveBot engineering robot module"
-
-/obj/item/weapon/hive_module/New()//Shit all the mods have
- src.modules += new /obj/item/device/flash(src)
-
-
-/obj/item/weapon/hive_module/standard/New()
- ..()
- src.modules += new /obj/item/weapon/melee/baton(src)
- src.modules += new /obj/item/weapon/extinguisher(src)
- //var/obj/item/weapon/gun/mp5/M = new /obj/item/weapon/gun/mp5(src)
- //M.weapon_lock = 0
- //src.modules += M
-
-
-/obj/item/weapon/hive_module/engineering/New()
-
- src.modules += new /obj/item/weapon/extinguisher(src)
- src.modules += new /obj/item/weapon/screwdriver(src)
- src.modules += new /obj/item/weapon/weldingtool(src)
- src.modules += new /obj/item/weapon/wrench(src)
- src.modules += new /obj/item/device/analyzer(src)
- src.modules += new /obj/item/device/flashlight(src)
-
- var/obj/item/weapon/rcd/R = new /obj/item/weapon/rcd(src)
- R.matter = 30
- src.modules += R
-
- src.modules += new /obj/item/device/t_scanner(src)
- src.modules += new /obj/item/weapon/crowbar(src)
- src.modules += new /obj/item/weapon/wirecutters(src)
- src.modules += new /obj/item/device/multitool(src)
-
- var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(src)
- M.amount = 50
- src.modules += M
-
- var/obj/item/stack/sheet/rglass/G = new /obj/item/stack/sheet/rglass(src)
- G.amount = 50
- src.modules += G
-
- var/obj/item/weapon/cable_coil/W = new /obj/item/weapon/cable_coil(src)
- W.amount = 50
- src.modules += W
diff --git a/code/unused/hivebot/hivebot.dm b/code/unused/hivebot/hivebot.dm
deleted file mode 100644
index 2589bc2f34f..00000000000
--- a/code/unused/hivebot/hivebot.dm
+++ /dev/null
@@ -1,504 +0,0 @@
-/mob/living/silicon/hivebot/New(loc,mainframe)
- src << "\blue Your icons have been generated!"
- updateicon()
-
- if(mainframe)
- dependent = 1
- src.real_name = mainframe:name
- src.name = src.real_name
- else
- src.real_name = "Robot [pick(rand(1, 999))]"
- src.name = src.real_name
-
- src.radio = new /obj/item/device/radio(src)
- ..()
-
-
-/mob/living/silicon/hivebot/proc/pick_module()
- if(src.module)
- return
- var/mod = input("Please, select a module!", "Robot", null, null) in list("Combat", "Engineering")
- if(src.module)
- return
- switch(mod)
- if("Combat")
- src.module = new /obj/item/weapon/hive_module/standard(src)
-
- if("Engineering")
- src.module = new /obj/item/weapon/hive_module/engineering(src)
-
-
- src.hands.icon_state = "malf"
- updateicon()
-
-
-/mob/living/silicon/hivebot/blob_act()
- if (src.stat != 2)
- src.adjustBruteLoss(60)
- src.updatehealth()
- return 1
- return 0
-
-/mob/living/silicon/hivebot/Stat()
- ..()
- statpanel("Status")
- if (src.client.statpanel == "Status")
- if(emergency_shuttle)
- if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
- var/timeleft = emergency_shuttle.estimate_arrival_time()
- if (timeleft)
- stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
-/*
- if(ticker.mode.name == "AI malfunction")
- stat(null, "Points left until the AI takes over: [AI_points]/[AI_points_win]")
-*/
-
- stat(null, text("Charge Left: [src.energy]/[src.energy_max]"))
-
-/mob/living/silicon/hivebot/restrained()
- return 0
-
-/mob/living/silicon/hivebot/ex_act(severity)
- if(!blinded)
- flick("flash", src.flash)
-
- if (src.stat == 2 && src.client)
- src.gib(1)
- return
-
- else if (src.stat == 2 && !src.client)
- del(src)
- return
-
- switch(severity)
- if(1.0)
- if (src.stat != 2)
- adjustBruteLoss(100)
- adjustFireLoss(100)
- src.gib(1)
- return
- if(2.0)
- if (src.stat != 2)
- adjustBruteLoss(60)
- adjustFireLoss(60)
- if(3.0)
- if (src.stat != 2)
- adjustBruteLoss(30)
-
- src.updatehealth()
-
-/mob/living/silicon/hivebot/meteorhit(obj/O as obj)
- for(var/mob/M in viewers(src, null))
- M.show_message(text("\red [src] has been hit by [O]"), 1)
- //Foreach goto(19)
- if (src.health > 0)
- src.adjustBruteLoss(30)
- if ((O.icon_state == "flaming"))
- src.adjustFireLoss(40)
- src.updatehealth()
- return
-
-/mob/living/silicon/hivebot/bullet_act(flag)
-/*
- if (flag == PROJECTILE_BULLET)
- if (src.stat != 2)
- src.bruteloss += 60
- src.updatehealth()
-
- else if (flag == PROJECTILE_MEDBULLET)
- if (src.stat != 2)
- src.bruteloss += 30
- src.updatehealth()
-
- else if (flag == PROJECTILE_WEAKBULLET)
- if (src.stat != 2)
- src.bruteloss += 15
- src.updatehealth()
-
- else if (flag == PROJECTILE_MPBULLET)
- if (src.stat != 2)
- src.bruteloss += 20
- src.updatehealth()
-
- else if (flag == PROJECTILE_SLUG)
- if (src.stat != 2)
- src.bruteloss += 40
- src.updatehealth()
-
- else if (flag == PROJECTILE_BAG)
- if (src.stat != 2)
- src.bruteloss += 2
- src.updatehealth()
-
-
- else if (flag == PROJECTILE_TASER)
- return
-
- else if (flag == PROJECTILE_WAVE)
- if (src.stat != 2)
- src.bruteloss += 25
- src.updatehealth()
- return
-
- else if(flag == PROJECTILE_LASER)
- if (src.stat != 2)
- src.bruteloss += 20
- src.updatehealth()
- else if(flag == PROJECTILE_PULSE)
- if (src.stat != 2)
- src.bruteloss += 40
- src.updatehealth()
-*/
- return
-
-
-
-/mob/living/silicon/hivebot/Bump(atom/movable/AM as mob|obj, yes)
- spawn( 0 )
- if ((!( yes ) || src.now_pushing))
- return
- src.now_pushing = 1
- if(ismob(AM))
- var/mob/tmob = AM
- /*if(istype(tmob, /mob/living/carbon/human) && (M_FAT in tmob.mutations))
- if(prob(20))
- for(var/mob/M in viewers(src, null))
- if(M.client)
- M << M << "\red [src] fails to push [tmob]'s fat ass out of the way."
- src.now_pushing = 0
- //src.unlock_medal("That's No Moon, That's A Gourmand!", 1)
- return*/
- src.now_pushing = 0
- ..()
- if (!istype(AM, /atom/movable))
- return
- if (!src.now_pushing)
- src.now_pushing = 1
- if (!AM.anchored)
- var/t = get_dir(src, AM)
- step(AM, t)
- src.now_pushing = null
- return
- return
-
-
-/mob/living/silicon/hivebot/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
- if (W:remove_fuel(0))
- src.adjustBruteLoss(-30)
- src.updatehealth()
- src.add_fingerprint(user)
- for(var/mob/O in viewers(user, null))
- O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1)
- else
- user << "Need more welding fuel!"
- return
-
-/mob/living/silicon/hivebot/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
-
- if (M.a_intent == "grab")
- if (M == src)
- return
- var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
- G.assailant = M
- if (M.hand)
- M.l_hand = G
- else
- M.r_hand = G
- G.layer = 20
- G.affecting = src
- src.grabbed_by += G
- G.synch()
- playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
-
- else if (M.a_intent == "hurt")
- var/damage = rand(5, 10)
- if (prob(90))
- /*
- if (M.class == "combat")
- damage += 15
- if(prob(20))
- src.weakened = max(src.weakened,4)
- src.stunned = max(src.stunned,4)
- */
- playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [] has slashed at []!", M, src), 1)
- if(prob(8))
- flick("noise", src.flash)
- src.adjustBruteLoss(damage)
- src.updatehealth()
- else
- playsound(src.loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [] took a swipe at []!", M, src), 1)
- return
-
- else if (M.a_intent == "disarm")
- if(!(src.lying))
- var/randn = rand(1, 100)
- if (randn <= 40)
- src.stunned = 5
- step(src,get_dir(M,src))
- spawn(5) step(src,get_dir(M,src))
- playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [] has pushed back []!", M, src), 1)
- else
- playsound(src.loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [] attempted to push back []!", M, src), 1)
- return
-
-/mob/living/silicon/hivebot/attack_hand(mob/user)
- ..()
- return
-
-
-/mob/living/silicon/hivebot/proc/allowed(mob/M)
- //check if it doesn't require any access at all
- if(src.check_access(null))
- return 1
- return 0
-
-/mob/living/silicon/hivebot/proc/check_access(obj/item/weapon/card/id/I)
- if(!istype(src.req_access, /list)) //something's very wrong
- return 1
-
- var/list/L = src.req_access
- if(!L.len) //no requirements
- return 1
- if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
- return 0
- for(var/req in src.req_access)
- if(!(req in I.access)) //doesn't have this access
- return 0
- return 1
-
-/mob/living/silicon/hivebot/proc/updateicon()
-
- src.overlays.Cut()
-
- if(src.stat == 0)
- src.overlays += "eyes"
- else
- src.overlays -= "eyes"
-
-
-/mob/living/silicon/hivebot/proc/installed_modules()
-
- if(!src.module)
- src.pick_module()
- return
- var/dat = "Modules\n"
- dat += {"Close
-
-
- Activated Modules
-
- Module 1: [module_state_1 ? "[module_state_1]" : "No Module"]
- Module 2: [module_state_2 ? "[module_state_2]" : "No Module"]
- Module 3: [module_state_3 ? "[module_state_3]" : "No Module"]
-
- Installed Modules
"}
-
- for (var/obj in src.module.modules)
- if(src.activated(obj))
- dat += text("[obj]: Activated
")
- else
- dat += text("[obj]: Activate
")
-/*
- if(src.activated(obj))
- dat += text("[obj]: \[Activated | Deactivate\]
")
- else
- dat += text("[obj]: \[Activate | Deactivated\]
")
-*/
- src << browse(dat, "window=robotmod&can_close=0")
-
-
-/mob/living/silicon/hivebot/Topic(href, href_list)
- ..()
- if (href_list["mach_close"])
- var/t1 = text("window=[href_list["mach_close"]]")
- src.machine = null
- src << browse(null, t1)
- return
-
- if (href_list["mod"])
- var/obj/item/O = locate(href_list["mod"])
- O.attack_self(src)
-
- if (href_list["act"])
- var/obj/item/O = locate(href_list["act"])
- if(activated(O))
- src << "Already activated"
- return
- if(!src.module_state_1)
- src.module_state_1 = O
- O.layer = 20
- src.contents += O
- else if(!src.module_state_2)
- src.module_state_2 = O
- O.layer = 20
- src.contents += O
- else if(!src.module_state_3)
- src.module_state_3 = O
- O.layer = 20
- src.contents += O
- else
- src << "You need to disable a module first!"
- src.installed_modules()
-
- if (href_list["deact"])
- var/obj/item/O = locate(href_list["deact"])
- if(activated(O))
- if(src.module_state_1 == O)
- src.module_state_1 = null
- src.contents -= O
- else if(src.module_state_2 == O)
- src.module_state_2 = null
- src.contents -= O
- else if(src.module_state_3 == O)
- src.module_state_3 = null
- src.contents -= O
- else
- src << "Module isn't activated."
- else
- src << "Module isn't activated"
- src.installed_modules()
- return
-
-/mob/living/silicon/hivebot/proc/uneq_active()
- if(isnull(src.module_active))
- return
- if(src.module_state_1 == src.module_active)
- if (src.client)
- src.client.screen -= module_state_1
- src.contents -= module_state_1
- src.module_active = null
- src.module_state_1 = null
- src.inv1.icon_state = "inv1"
- else if(src.module_state_2 == src.module_active)
- if (src.client)
- src.client.screen -= module_state_2
- src.contents -= module_state_2
- src.module_active = null
- src.module_state_2 = null
- src.inv2.icon_state = "inv2"
- else if(src.module_state_3 == src.module_active)
- if (src.client)
- src.client.screen -= module_state_3
- src.contents -= module_state_3
- src.module_active = null
- src.module_state_3 = null
- src.inv3.icon_state = "inv3"
-
-
-/mob/living/silicon/hivebot/proc/activated(obj/item/O)
- if(src.module_state_1 == O)
- return 1
- else if(src.module_state_2 == O)
- return 1
- else if(src.module_state_3 == O)
- return 1
- else
- return 0
-
-/mob/living/silicon/hivebot/proc/radio_menu()
- var/dat = {"
-
-Microphone: [src.radio.broadcasting ? "Engaged" : "Disengaged"]
-Speaker: [src.radio.listening ? "Engaged" : "Disengaged"]
-Frequency:
--
--
-[format_frequency(src.radio.frequency)]
-+
-+
--------
-"}
- src << browse(dat, "window=radio")
- onclose(src, "radio")
- return
-
-
-/mob/living/silicon/hivebot/Move(a, b, flag)
-
- if (src.buckled)
- return
-
- if (src.restrained())
- src.stop_pulling()
-
- var/t7 = 1
- if (src.restrained())
- for(var/mob/M in range(src, 1))
- if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
- t7 = null
- if ((t7 && (src.pulling && ((get_dist(src, src.pulling) <= 1 || src.pulling.loc == src.loc) && (src.client && src.client.moving)))))
- var/turf/T = src.loc
- . = ..()
-
- if (src.pulling && src.pulling.loc)
- if(!( isturf(src.pulling.loc) ))
- src.stop_pulling()
- return
- else
- if(Debug)
- diary <<"src.pulling disappeared? at [__LINE__] in mob.dm - src.pulling = [src.pulling]"
- diary <<"REPORT THIS"
-
- /////
- if(src.pulling && src.pulling.anchored)
- src.stop_pulling()
- return
-
- if (!src.restrained())
- var/diag = get_dir(src, src.pulling)
- if ((diag - 1) & diag)
- else
- diag = null
- if ((get_dist(src, src.pulling) > 1 || diag))
- if (ismob(src.pulling))
- var/mob/M = src.pulling
- var/ok = 1
- if (locate(/obj/item/weapon/grab, M.grabbed_by))
- if (prob(75))
- var/obj/item/weapon/grab/G = pick(M.grabbed_by)
- if (istype(G, /obj/item/weapon/grab))
- for(var/mob/O in viewers(M, null))
- O.show_message(text("\red [G.affecting] has been pulled from [G.assailant]'s grip by [src]"), 1)
- del(G)
- else
- ok = 0
- if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
- ok = 0
- if (ok)
- var/atom/movable/t = M.pulling
- M.stop_pulling()
- step(src.pulling, get_dir(src.pulling.loc, T))
- M.start_pulling(t)
- else
- if (src.pulling)
- step(src.pulling, get_dir(src.pulling.loc, T))
- else
- src.stop_pulling()
- . = ..()
- if ((src.s_active && !( s_active in src.contents ) ))
- src.s_active.close(src)
- return
-
-
-/mob/living/silicon/hivebot/verb/cmd_return_mainframe()
- set category = "Robot Commands"
- set name = "Recall to Mainframe."
- return_mainframe()
-
-/mob/living/silicon/hivebot/proc/return_mainframe()
- if(mainframe)
- mainframe.return_to(src)
- else
- src << "\red You lack a dedicated mainframe!"
- return
\ No newline at end of file
diff --git a/code/unused/hivebot/hivebotdefine.dm b/code/unused/hivebot/hivebotdefine.dm
deleted file mode 100644
index 902c2304710..00000000000
--- a/code/unused/hivebot/hivebotdefine.dm
+++ /dev/null
@@ -1,46 +0,0 @@
-/mob/living/silicon/hivebot
- name = "Robot"
- icon = 'icons/mob/hivebot.dmi'
- icon_state = "basic"
- health = 80
- var/health_max = 80
- robot_talk_understand = 2
-
-//HUD
- var/obj/screen/cells = null
- var/obj/screen/inv1 = null
- var/obj/screen/inv2 = null
- var/obj/screen/inv3 = null
-
-//3 Modules can be activated at any one time.
- var/obj/item/weapon/robot_module/module = null
- var/module_active = null
- var/module_state_1 = null
- var/module_state_2 = null
- var/module_state_3 = null
-
- var/obj/item/device/radio/radio = null
-
- var/list/req_access = list(ACCESS_ROBOTICS)
- var/energy = 4000
- var/energy_max = 4000
- var/jetpack = 0
-
- var/mob/living/silicon/hive_mainframe/mainframe = null
- var/dependent = 0
- var/shell = 1
-
-/mob/living/silicon/hive_mainframe
- name = "Robot Mainframe"
- voice_name = "synthesized voice"
-
- icon_state = "hive_main"
- health = 200
- var/health_max = 200
- robot_talk_understand = 2
-
- anchored = 1
- var/online = 1
- var/mob/living/silicon/hivebot = null
- var/hivebot_name = null
- var/force_mind = 0
\ No newline at end of file
diff --git a/code/unused/hivebot/hud.dm b/code/unused/hivebot/hud.dm
deleted file mode 100644
index 8a88550d97d..00000000000
--- a/code/unused/hivebot/hud.dm
+++ /dev/null
@@ -1,251 +0,0 @@
-
-/obj/hud/proc/hivebot_hud()
-
- src.adding = list( )
- src.other = list( )
- src.intents = list( )
- src.mon_blo = list( )
- src.m_ints = list( )
- src.mov_int = list( )
- src.vimpaired = list( )
- src.darkMask = list( )
-
- src.g_dither = new src.h_type( src )
- src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.g_dither.name = "Mask"
- src.g_dither.icon_state = "dither12g"
- src.g_dither.layer = 18
- src.g_dither.mouse_opacity = 0
-
- src.alien_view = new src.h_type(src)
- src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.alien_view.name = "Alien"
- src.alien_view.icon_state = "alien"
- src.alien_view.layer = 18
- src.alien_view.mouse_opacity = 0
-
- src.blurry = new src.h_type( src )
- src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.blurry.name = "Blurry"
- src.blurry.icon_state = "blurry"
- src.blurry.layer = 17
- src.blurry.mouse_opacity = 0
-
- src.druggy = new src.h_type( src )
- src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
- src.druggy.name = "Druggy"
- src.druggy.icon_state = "druggy"
- src.druggy.layer = 17
- src.druggy.mouse_opacity = 0
-
- // station explosion cinematic
- src.station_explosion = new src.h_type( src )
- src.station_explosion.icon = 'icons/effects/station_explosion.dmi'
- src.station_explosion.icon_state = "start"
- src.station_explosion.layer = 20
- src.station_explosion.mouse_opacity = 0
- src.station_explosion.screen_loc = "1,3"
-
- var/obj/screen/using
-
-
-//Radio
- using = new src.h_type( src )
- using.name = "radio"
- using.dir = SOUTHWEST
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = "radio"
- using.screen_loc = ui_movi_old
- using.layer = 20
- src.adding += using
-
-//Generic overlays
-
- using = new src.h_type(src) //Right hud bar
- using.dir = SOUTH
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
- using.layer = 19
- src.adding += using
-
- using = new src.h_type(src) //Lower hud bar
- using.dir = EAST
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
- using.layer = 19
- src.adding += using
-
- using = new src.h_type(src) //Corner Button
- using.dir = NORTHWEST
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.screen_loc = "EAST+1,SOUTH-1"
- using.layer = 19
- src.adding += using
-
-
-//Module select
-
- using = new src.h_type( src )
- using.name = "module1"
- using.dir = SOUTHWEST
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = "inv1"
- using.screen_loc = ui_inv1
- using.layer = 20
- src.adding += using
- mymob:inv1 = using
-
- using = new src.h_type( src )
- using.name = "module2"
- using.dir = SOUTHWEST
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = "inv2"
- using.screen_loc = ui_inv2
- using.layer = 20
- src.adding += using
- mymob:inv2 = using
-
- using = new src.h_type( src )
- using.name = "module3"
- using.dir = SOUTHWEST
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = "inv3"
- using.screen_loc = ui_inv3
- using.layer = 20
- src.adding += using
- mymob:inv3 = using
-
-//End of module select
-
-//Intent
- using = new src.h_type( src )
- using.name = "act_intent"
- using.dir = SOUTHWEST
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
- using.screen_loc = ui_acti
- using.layer = 20
- src.adding += using
- action_intent = using
-
- using = new src.h_type( src )
- using.name = "arrowleft"
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = "s_arrow"
- using.dir = WEST
- using.screen_loc = ui_iarrowleft
- using.layer = 19
- src.adding += using
-
- using = new src.h_type( src )
- using.name = "arrowright"
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = "s_arrow"
- using.dir = EAST
- using.screen_loc = ui_iarrowright
- using.layer = 19
- src.adding += using
-//End of Intent
-
-//Cell
- mymob:cells = new /obj/screen( null )
- mymob:cells.icon = 'icons/mob/screen1_robot.dmi'
- mymob:cells.icon_state = "charge-empty"
- mymob:cells.name = "cell"
- mymob:cells.screen_loc = ui_toxin
-
-//Health
- mymob.healths = new /obj/screen( null )
- mymob.healths.icon = 'icons/mob/screen1_robot.dmi'
- mymob.healths.icon_state = "health0"
- mymob.healths.name = "health"
- mymob.healths.screen_loc = ui_health
-
-//Installed Module
- mymob.hands = new /obj/screen( null )
- mymob.hands.icon = 'icons/mob/screen1_robot.dmi'
- mymob.hands.icon_state = "nomod"
- mymob.hands.name = "module"
- mymob.hands.screen_loc = ui_dropbutton
-
-//Module Panel
- using = new src.h_type( src )
- using.name = "panel"
- using.icon = 'icons/mob/screen1_robot.dmi'
- using.icon_state = "panel"
- using.screen_loc = ui_throw
- using.layer = 19
- src.adding += using
-
-//Store
- mymob.throw_icon = new /obj/screen(null)
- mymob.throw_icon.icon = 'icons/mob/screen1_robot.dmi'
- mymob.throw_icon.icon_state = "store"
- mymob.throw_icon.name = "store"
- mymob.throw_icon.screen_loc = ui_hand
-
-//Temp
- mymob.bodytemp = new /obj/screen( null )
- mymob.bodytemp.icon_state = "temp0"
- mymob.bodytemp.name = "body temperature"
- mymob.bodytemp.screen_loc = ui_temp
-
-//does nothing (fire and oxy)
- mymob.oxygen = new /obj/screen( null )
- mymob.oxygen.icon = 'icons/mob/screen1_robot.dmi'
- mymob.oxygen.icon_state = "oxy0"
- mymob.oxygen.name = "oxygen"
- mymob.oxygen.screen_loc = ui_oxygen
-
- mymob.fire = new /obj/screen( null )
- mymob.fire.icon = 'icons/mob/screen1_robot.dmi'
- mymob.fire.icon_state = "fire0"
- mymob.fire.name = "fire"
- mymob.fire.screen_loc = ui_fire
-
-
-
- mymob.pullin = new /obj/screen( null )
- mymob.pullin.icon = 'icons/mob/screen1_robot.dmi'
- mymob.pullin.icon_state = "pull0"
- mymob.pullin.name = "pull"
- mymob.pullin.screen_loc = ui_pull
-
- mymob.blind = new /obj/screen( null )
- mymob.blind.icon = 'icons/mob/screen1_full.dmi''
- mymob.blind.icon_state = "blackimageoverlay"
- mymob.blind.name = " "
- mymob.blind.screen_loc = "1,1"
- mymob.blind.layer = 0
- mymob.blind.mouse_opacity = 0
-
- mymob.flash = new /obj/screen( null )
- mymob.flash.icon = 'icons/mob/screen1_robot.dmi'
- mymob.flash.icon_state = "blank"
- mymob.flash.name = "flash"
- mymob.flash.screen_loc = "1,1 to 15,15"
- mymob.flash.layer = 17
-
- mymob.sleep = new /obj/screen( null )
- mymob.sleep.icon = 'icons/mob/screen1_robot.dmi'
- mymob.sleep.icon_state = "sleep0"
- mymob.sleep.name = "sleep"
- mymob.sleep.screen_loc = ui_sleep
-
- mymob.rest = new /obj/screen( null )
- mymob.rest.icon = 'icons/mob/screen1_robot.dmi'
- mymob.rest.icon_state = "rest0"
- mymob.rest.name = "rest"
- mymob.rest.screen_loc = ui_rest
-
-
- mymob.zone_sel = new /obj/screen/zone_sel( null )
- mymob.zone_sel.overlays.Cut()
- mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
-
- mymob.client.screen = null
-
- mymob.client.screen += list(mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach )
- mymob.client.screen += src.adding + src.other
-
- return
diff --git a/code/unused/hivebot/life.dm b/code/unused/hivebot/life.dm
deleted file mode 100644
index 9ab6e8c3e89..00000000000
--- a/code/unused/hivebot/life.dm
+++ /dev/null
@@ -1,227 +0,0 @@
-/mob/living/silicon/hivebot/Life()
- set invisibility = 0
- set background = 1
-
- if (src.monkeyizing)
- return
-
- if (src.stat != 2)
- use_power()
-
- src.blinded = null
-
- clamp_values()
-
- handle_regular_status_updates()
-
- if(client)
- src.shell = 0
- handle_regular_hud_updates()
- update_items()
- if(dependent)
- mainframe_check()
-
- update_canmove()
-
-
-/mob/living/silicon/hivebot
- proc
- clamp_values()
-
- stunned = max(min(stunned, 10),0)
- paralysis = max(min(paralysis, 1), 0)
- weakened = max(min(weakened, 15), 0)
- sleeping = max(min(sleeping, 1), 0)
- setToxLoss(0)
- setOxyLoss(0)
-
- use_power()
-
- if (src.energy)
- if(src.energy <= 0)
- death()
-
- else if (src.energy <= 10)
- src.module_active = null
- src.module_state_1 = null
- src.module_state_2 = null
- src.module_state_3 = null
- src.energy -=1
- else
- if(src.module_state_1)
- src.energy -=1
- if(src.module_state_2)
- src.energy -=1
- if(src.module_state_3)
- src.energy -=1
- src.energy -=1
- src.blinded = 0
- src.stat = 0
- else
- src.blinded = 1
- src.stat = 1
-
- update_canmove()
- if(paralysis || stunned || weakened || buckled) canmove = 0
- else canmove = 1
-
-
- handle_regular_status_updates()
-
- health = src.health_max - (getFireLoss() + getBruteLoss())
-
- if(health <= 0)
- death()
-
- if (src.stat != 2) //Alive.
-
- if (src.paralysis || src.stunned || src.weakened) //Stunned etc.
- if (src.stunned > 0)
- src.stunned--
- src.stat = 0
- if (src.weakened > 0)
- src.weakened--
- src.lying = 0
- src.stat = 0
- if (src.paralysis > 0)
- src.paralysis--
- src.blinded = 0
- src.lying = 0
- src.stat = 1
-
- else //Not stunned.
- src.lying = 0
- src.stat = 0
-
- else //Dead.
- src.blinded = 1
- src.stat = 2
-
- src.density = !( src.lying )
-
- if ((src.sdisabilities & 1))
- src.blinded = 1
- if ((src.sdisabilities & 4))
- src.ear_deaf = 1
-
- if (src.eye_blurry > 0)
- src.eye_blurry--
- src.eye_blurry = max(0, src.eye_blurry)
-
- if (src.druggy > 0)
- src.druggy--
- src.druggy = max(0, src.druggy)
-
- return 1
-
- handle_regular_hud_updates()
-
- if (src.stat == 2 || M_XRAY in src.mutations)
- src.sight |= SEE_TURFS
- src.sight |= SEE_MOBS
- src.sight |= SEE_OBJS
- src.see_in_dark = 8
- src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
- else if (src.stat != 2)
- src.sight &= ~SEE_MOBS
- src.sight &= ~SEE_TURFS
- src.sight &= ~SEE_OBJS
- src.see_in_dark = 8
- src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
-
- if (src.healths)
- if (src.stat != 2)
- switch(health)
- if(health_max to INFINITY)
- src.healths.icon_state = "health0"
- if(src.health_max*0.80 to src.health_max)
- src.healths.icon_state = "health1"
- if(src.health_max*0.60 to src.health_max*0.80)
- src.healths.icon_state = "health2"
- if(src.health_max*0.40 to src.health_max*0.60)
- src.healths.icon_state = "health3"
- if(src.health_max*0.20 to src.health_max*0.40)
- src.healths.icon_state = "health4"
- if(0 to health_max*0.20)
- src.healths.icon_state = "health5"
- else
- src.healths.icon_state = "health6"
- else
- src.healths.icon_state = "health7"
-
- if (src.cells)
- switch(src.energy)
- if(src.energy_max*0.75 to INFINITY)
- src.cells.icon_state = "charge4"
- if(0.5*src.energy_max to 0.75*src.energy_max)
- src.cells.icon_state = "charge3"
- if(0.25*src.energy_max to 0.5*src.energy_max)
- src.cells.icon_state = "charge2"
- if(0 to 0.25*src.energy_max)
- src.cells.icon_state = "charge1"
- else
- src.cells.icon_state = "charge0"
-
- switch(src.bodytemperature) //310.055 optimal body temp
-
- if(335 to INFINITY)
- src.bodytemp.icon_state = "temp2"
- if(320 to 335)
- src.bodytemp.icon_state = "temp1"
- if(300 to 320)
- src.bodytemp.icon_state = "temp0"
- if(260 to 300)
- src.bodytemp.icon_state = "temp-1"
- else
- src.bodytemp.icon_state = "temp-2"
-
-
- if(src.pullin) src.pullin.icon_state = "pull[src.pulling ? 1 : 0]"
-
- src.client.screen -= src.hud_used.blurry
- src.client.screen -= src.hud_used.druggy
- src.client.screen -= src.hud_used.vimpaired
-
- if ((src.blind && src.stat != 2))
- if ((src.blinded))
- src.blind.layer = 18
- else
- src.blind.layer = 0
-
- if (src.disabilities & 1)
- src.client.screen += src.hud_used.vimpaired
-
- if (src.eye_blurry)
- src.client.screen += src.hud_used.blurry
-
- if (src.druggy)
- src.client.screen += src.hud_used.druggy
-
- if (src.stat != 2)
- if (src.machine)
- if (!( src.machine.check_eye(src) ))
- src.reset_view(null)
- else
- if(!client.adminobs)
- reset_view(null)
-
- return 1
-
-
- update_items()
- if (src.client)
- src.client.screen -= src.contents
- src.client.screen += src.contents
- if(src.module_state_1)
- src.module_state_1:screen_loc = ui_inv1
- if(src.module_state_2)
- src.module_state_2:screen_loc = ui_inv2
- if(src.module_state_3)
- src.module_state_3:screen_loc = ui_inv3
-
- mainframe_check()
- if(mainframe)
- if(mainframe.stat == 2)
- mainframe.return_to(src)
- else
- death()
\ No newline at end of file
diff --git a/code/unused/hivebot/login.dm b/code/unused/hivebot/login.dm
deleted file mode 100644
index 3a811b4c8a9..00000000000
--- a/code/unused/hivebot/login.dm
+++ /dev/null
@@ -1,15 +0,0 @@
-/mob/living/silicon/hivebot/Login()
- ..()
-
- update_clothing()
-
- if (!isturf(src.loc))
- src.client.eye = src.loc
- src.client.perspective = EYE_PERSPECTIVE
- if (src.stat == 2)
- src.verbs += /client/proc/ghost
- if(src.real_name == "Hiveborg")
- src.real_name += " "
- src.real_name += "-[rand(1, 999)]"
- src.name = src.real_name
- return
\ No newline at end of file
diff --git a/code/unused/hivebot/mainframe.dm b/code/unused/hivebot/mainframe.dm
deleted file mode 100644
index e629a8f7d20..00000000000
--- a/code/unused/hivebot/mainframe.dm
+++ /dev/null
@@ -1,181 +0,0 @@
-/mob/living/silicon/hive_mainframe/New()
- Namepick()
-
-/mob/living/silicon/hive_mainframe/Life()
- if (src.stat == 2)
- return
- else
- src.updatehealth()
-
- if (src.health <= 0)
- death()
- return
-
- if(src.force_mind)
- if(!src.mind)
- if(src.client)
- src.mind = new
- src.mind.key = src.key
- src.mind.current = src
- src.force_mind = 0
-
-/mob/living/silicon/hive_mainframe/Stat()
- ..()
- statpanel("Status")
- if (src.client.statpanel == "Status")
- if(emergency_shuttle)
- if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
- var/timeleft = emergency_shuttle.estimate_arrival_time()
- if (timeleft)
- stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
-/*
- if(ticker.mode.name == "AI malfunction")
- stat(null, "Points left until the AI takes over: [AI_points]/[AI_points_win]")
-*/
-
-/mob/living/silicon/hive_mainframe/updatehealth()
- if (src.nodamage == 0)
- src.health = 100 - src.getFireLoss() - src.getBruteLoss()
- else
- src.health = 100
- src.stat = 0
-
-/mob/living/silicon/hive_mainframe/death(gibbed)
- src.stat = 2
- src.canmove = 0
- if(src.blind)
- src.blind.layer = 0
- src.sight |= SEE_TURFS
- src.sight |= SEE_MOBS
- src.sight |= SEE_OBJS
- src.see_in_dark = 8
- src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
- src.lying = 1
- src.icon_state = "hive_main-crash"
-
- var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch
- mind.store_memory("Time of death: [tod]", 0)
-
- if (src.key)
- spawn(50)
- if(src.key && src.stat == 2)
- src.verbs += /client/proc/ghost
- return ..(gibbed)
-
-
-/mob/living/silicon/hive_mainframe/say_understands(var/other)
- if (istype(other, /mob/living/carbon/human))
- return 1
- if (istype(other, /mob/living/silicon/robot))
- return 1
- if (istype(other, /mob/living/silicon/hivebot))
- return 1
- if (istype(other, /mob/living/silicon/ai))
- return 1
- if (istype(other, /mob/living/carbon/human/tajaran))
- return 1
- return ..()
-
-/mob/living/silicon/hive_mainframe/say_quote(var/text)
- var/ending = copytext(text, length(text))
-
- if (ending == "?")
- return "queries, \"[text]\"";
- else if (ending == "!")
- return "declares, \"[copytext(text, 1, length(text))]\"";
-
- return "states, \"[text]\"";
-
-
-/mob/living/silicon/hive_mainframe/proc/return_to(var/mob/user)
- if(user.mind)
- user.mind.transfer_to(src)
- spawn(20)
- user:shell = 1
- user:real_name = "Robot [pick(rand(1, 999))]"
- user:name = user:real_name
-
-
- return
-
-/mob/living/silicon/hive_mainframe/verb/cmd_deploy_to()
- set category = "Mainframe Commands"
- set name = "Deploy to shell."
- deploy_to()
-
-/mob/living/silicon/hive_mainframe/verb/deploy_to()
-
- if(usr.stat == 2)
- usr << "You can't deploy because you are dead!"
- return
-
- var/list/bodies = new/list()
-
- for(var/mob/living/silicon/hivebot/H in mob_list)
- if(H.z == src.z)
- if(H.shell)
- if(!H.stat)
- bodies += H
-
- var/target_shell = input(usr, "Which body to control?") as null|anything in bodies
-
- if (!target_shell)
- return
-
- else if(src.mind)
- spawn(30)
- target_shell:mainframe = src
- target_shell:dependent = 1
- target_shell:real_name = src.name
- target_shell:name = target_shell:real_name
- src.mind.transfer_to(target_shell)
- return
-
-
-/client/proc/MainframeMove(n,direct,var/mob/living/silicon/hive_mainframe/user)
- return
-/obj/hud/proc/hive_mainframe_hud()
- return
-
-
-
-
-
-/mob/living/silicon/hive_mainframe/Login()
- ..()
- update_clothing()
- for(var/S in src.client.screen)
- del(S)
- src.flash = new /obj/screen( null )
- src.flash.icon_state = "blank"
- src.flash.name = "flash"
- src.flash.screen_loc = "1,1 to 15,15"
- src.flash.layer = 17
- src.blind = new /obj/screen( null )
- src.blind.icon_state = "black"
- src.blind.name = " "
- src.blind.screen_loc = "1,1 to 15,15"
- src.blind.layer = 0
- src.client.screen += list( src.blind, src.flash )
- if(!isturf(src.loc))
- src.client.eye = src.loc
- src.client.perspective = EYE_PERSPECTIVE
- if (src.stat == 2)
- src.verbs += /client/proc/ghost
- return
-
-
-
-/mob/living/silicon/hive_mainframe/proc/Namepick()
- var/randomname = pick(ai_names)
- var/newname = input(src,"You are the a Mainframe Unit. Would you like to change your name to something else?", "Name change",randomname)
-
- if (length(newname) == 0)
- newname = randomname
-
- if (newname)
- if (length(newname) >= 26)
- newname = copytext(newname, 1, 26)
- newname = replacetext(newname, ">", "'")
- src.real_name = newname
- src.name = newname
\ No newline at end of file
diff --git a/code/unused/jobs.dm b/code/unused/jobs.dm
deleted file mode 100644
index a8b1b2b4bb6..00000000000
--- a/code/unused/jobs.dm
+++ /dev/null
@@ -1,291 +0,0 @@
-//WORK IN PROGRESS CONTENT
-
-//Project coder: Errorage
-
-//Readme: As part of the UI upgrade project, the intention here is for each job to have
-//somewhat customizable loadouts. Players will be able to pick between jumpsuits, shoes,
-//and other items. This datum will be used for all jobs and code will reference it.
-//adding new jobs will be a matter of adding this datum.to a list of jobs.
-
-#define VITAL_PRIORITY_JOB 5
-#define HIGH_PRIORITY_JOB 4
-#define PRIORITY_JOB 3
-#define LOW_PRIORITY_JOB 2
-#define ASSISTANT_PRIORITY_JOB 1
-#define NO_PRIORITY_JOB 0
-
-/datum/job
- //Basic information
- var/title = "Untitled" //The main (default) job title/name
- var/list/alternative_titles = list() //Alternative job titles/names (alias)
- var/job_number_at_round_start = 0 //Number of jobs that can be assigned at round start
- var/job_number_total = 0 //Number of jobs that can be assigned total
- var/list/bosses = list() //List of jobs which have authority over this job by default.
- var/admin_only = 0 //If this is set to 1, the job is not available on the spawn screen
- var/description = "" //A description of the job to be displayed when requested on the spawn screen
- var/guides = "" //A string with links to relevent guides (likely the wiki)
- var/department = "" //This is used to group jobs into departments, which means that if you don't get your desired jobs, you get another job from the same department
- var/job_type = "SS13" //SS13, NT or ANTAGONIST
- var/can_be_traitor = 1
- var/can_be_changeling = 1
- var/can_be_wizard = 1
- var/can_be_cultist = 1
- var/can_be_rev_head = 1
- var/is_head_position = 0
-
- //Job conditions
- var/change_to_mob = "Human" //The type of mob which this job will change you to (alien,cyborg,human...)
- var/change_to_mutantrace = "" //What mutantrace you will be once you get this job
-
- //Random job assignment priority
- var/assignment_priority = NO_PRIORITY_JOB //This variable determins the priority of assignment
- //VITAL_PRIORITY_JOB = Absolutely vital (Someone will get assigned every round) - Use VERY, VERY lightly
- //HIGH_PRIORITY_JOB = High priority - Assibned before the other jobs, candidates compete on equal terms
- //PRIORITY_JOB = Priorized (Standard priority) - Candidates compete by virtue of priority (choice 1 > choice 2 > choice 3...)
- //LOW_PRIORITY_JOB = Low priority (Low-priority (librarian))
- //ASSISTANT_PRIORITY_JOB = Assistant-level (Only filled when all the other jobs have been assigned)
- //NO_PRIORITY_JOB = Skipped om assignment (Admin-only jobs should have this level)
-
-
-
- //Available equipment - The first thing listed is understood as the default setup.
- var/list/equipment_ears = list() //list of possible ear-wear items
- var/list/equipment_glasses = list() //list of possible glasses
- var/list/equipment_gloves = list() //list of possible gloves
- var/list/equipment_head = list() //list of possible headgear/helmets/hats
- var/list/equipment_mask = list() //list of possible masks
- var/list/equipment_shoes = list() //list of possible shoes
- var/list/equipment_suit = list() //list of possible suits
- var/list/equipment_under = list() //list of possible jumpsuits
- var/list/equipment_belt = list() //list of possible belt-slot items
- var/list/equipment_back = list() //list of possible back-slot items
- var/obj/equipment_pda //default pda type
- var/obj/equipment_id //default id type
-
- New(var/param_title, var/list/param_alternative_titles = list(), var/param_jobs_at_round_start = 0, var/param_global_max = 0, var/list/param_bosses = list(), var/param_admin_only = 0)
- title = param_title
- alternative_titles = param_alternative_titles
- job_number_at_round_start = param_jobs_at_round_start
- job_number_total = param_global_max
- bosses = param_bosses
- admin_only = param_admin_only
-
- //This proc tests to see if the given alias (job title/alternative job title) corresponds to this job.
- //Returns 1 if it is, else returns 0
- proc/is_job_alias(var/alias)
- if(alias == title)
- return 1
- if(alias in alternative_titles)
- return 1
- return 0
-
-/datum/jobs
- var/list/datum/job/all_jobs = list()
-
- proc/get_all_jobs()
- return all_jobs
-
- //This proc returns all the jobs which are NOT admin only
- proc/get_normal_jobs()
- var/list/datum/job/normal_jobs = list()
- for(var/datum/job/J in all_jobs)
- if(!J.admin_only)
- normal_jobs += J
- return normal_jobs
-
- //This proc returns all the jobs which are admin only
- proc/get_admin_jobs()
- var/list/datum/job/admin_jobs = list()
- for(var/datum/job/J in all_jobs)
- if(J.admin_only)
- admin_jobs += J
- return admin_jobs
-
- //This proc returns the job datum of the job with the alias or job title given as the argument. Returns an empty string otherwise.
- proc/get_job(var/alias)
- for(var/datum/job/J in all_jobs)
- if(J.is_job_alias(alias))
- return J
- return ""
-
- //This proc returns a string with the default job title for the job with the given alias. Returns an empty string otherwise.
- proc/get_job_title(var/alias)
- for(var/datum/job/J in all_jobs)
- if(J.is_job_alias(alias))
- return J.title
- return ""
-
- //This proc returns all the job datums of the workers whose boss has the alias provided. (IE Engineer under Chief Engineer, etc.)
- proc/get_jobs_under(var/boss_alias)
- var/boss_title = get_job_title(boss_alias)
- var/list/datum/job/employees = list()
- for(var/datum/job/J in all_jobs)
- if(boss_title in J.bosses)
- employees += J
- return employees
-
- //This proc returns the chosen vital and high priority jobs that the person selected. It goes from top to bottom of the list, until it finds a job which does not have such priority.
- //Example: Choosing (in this order): CE, Captain, Engineer, RD will only return CE and Captain, as RD is assumed as being an unwanted choice.
- //This proc is used in the allocation algorithm when deciding vital and high priority jobs.
- proc/get_prefered_high_priority_jobs()
- var/list/datum/job/hp_jobs = list()
- for(var/datum/job/J in all_jobs)
- if(J.assignment_priority == HIGH_PRIORITY_JOB || J.assignment_priority == VITAL_PRIORITY_JOB)
- hp_jobs += J
- else
- break
- return hp_jobs
-
- //If only priority is given, it will return the jobs of only that priority, if end_priority is set it will return the jobs with their priority higher or equal to var/priority and lower or equal to end_priority. end_priority must be higher than 0.
- proc/get_jobs_by_priority(var/priority, var/end_priority = 0)
- var/list/datum/job/priority_jobs = list()
- if(end_priority)
- if(end_priority < priority)
- return
- for(var/datum/job/J in all_jobs)
- if(J.assignment_priority >= priority && J.assignment_priority <= end_priority)
- priority_jobs += J
- else
- for(var/datum/job/J in all_jobs)
- if(J.assignment_priority == priority)
- priority_jobs += J
- return priority_jobs
-
-//This datum is used in the plb allocation algorithm to make life easier, not used anywhere else.
-/datum/player_jobs
- var/mob/new_player/player
- var/datum/jobs/selected_jobs
-
-var/datum/jobs/jobs = new/datum/jobs()
-
-proc/setup_jobs()
- var/datum/job/JOB
-
- JOB = new/datum/job("Station Engineer")
- JOB.alternative_titles = list("Structural Engineer","Engineer","Student of Engineering")
- JOB.job_number_at_round_start = 5
- JOB.job_number_total = 5
- JOB.bosses = list("Chief Engineer")
- JOB.admin_only = 0
- JOB.description = "Engineers are tasked with the maintenance of the station. Be it maintaining the power grid or rebuilding damaged sections."
- JOB.guides = ""
- JOB.equipment_ears = list(/obj/item/device/radio/headset/headset_eng)
- JOB.equipment_glasses = list()
- JOB.equipment_gloves = list()
- JOB.equipment_head = list(/obj/item/clothing/head/helmet/hardhat)
- JOB.equipment_mask = list()
- JOB.equipment_shoes = list(/obj/item/clothing/shoes/orange,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/black)
- JOB.equipment_suit = list(/obj/item/clothing/suit/storage/hazardvest)
- JOB.equipment_under = list(/obj/item/clothing/under/rank/engineer,/obj/item/clothing/under/color/yellow)
- JOB.equipment_belt = list(/obj/item/weapon/storage/belt/utility/full)
- JOB.equipment_back = list(/obj/item/weapon/storage/backpack/industrial,/obj/item/weapon/storage/backpack)
- JOB.equipment_pda = /obj/item/device/pda/engineering
- JOB.equipment_id = /obj/item/weapon/card/id
-
- jobs.all_jobs += JOB
-
-//This proc will dress the mob (employee) in the default way for the specified job title/job alias
-proc/dress_for_job_default(var/mob/living/carbon/human/employee as mob, var/job_alias)
- if(!ishuman(employee))
- return
-
- //TODO ERRORAGE - UNFINISHED
- var/datum/job/JOB = jobs.get_job(job_alias)
- if(JOB)
- var/item = JOB.equipment_ears[1]
- employee.equip_to_slot_or_del(new item(employee), employee.slot_l_ear)
- item = JOB.equipment_under[1]
- employee.equip_to_slot_or_del(new item(employee), employee.slot_w_uniform)
-
-
- /*
- src.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
- src.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack)
- src.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng (src), slot_l_ear) // -- TLE
- src.equip_to_slot_or_del(new /obj/item/device/pda/engineering(src), slot_belt)
- src.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform)
- src.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(src), slot_shoes)
- src.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/hardhat(src), slot_head)
- src.equip_to_slot_or_del(new /obj/item/weapon/storage/utilitybelt/full(src), slot_l_hand) //currently spawns in hand due to traitor assignment requiring a PDA to be on the belt. --Errorage
- //src.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(src), slot_gloves) removed as part of Dangercon 2011, approved by Urist_McDorf --Errorage
- src.equip_to_slot_or_del(new /obj/item/device/t_scanner(src), slot_r_store)
- */
-
-
-//This algorithm works in 5 steps:
-//1: Assignment of wizard / nuke members (if appropriate game mode)
-//2: Assignment of jobs based on preferenes
-// 2.1: Assignment of vital and high priority jobs. Candidates compete on equal terms. If the vital jobs are not filled, a random candidate is chosen to fill them,
-// 2.2: Assignment of the rest of the jobs based on player preference,
-//3: Assignment of remaining jobs for remaining players based on chosen departments
-//4: Random assignment of remaining jobs for remaining players based on assignment priority
-//5: Assignment of traitor / changeling to assigned roles (if appropriate game mode)
-proc/assignment_algorithm(var/list/mob/new_player/players)
- for(var/mob/new_player/PLAYER in players)
- if(!PLAYER.client)
- players -= PLAYER
- continue
- if(!PLAYER.ready)
- players -= PLAYER
- continue
-
- var/list/datum/job/vital_jobs = list()
- var/list/datum/job/high_priority_jobs = list()
- var/list/datum/job/priority_jobs = list()
- var/list/datum/job/low_priority_jobs = list()
- var/list/datum/job/assistant_jobs = list()
- var/list/datum/job/not_assigned_jobs = list()
-
- for(var/datum/job/J in jobs)
- switch(J.assignment_priority)
- if(5)
- vital_jobs += J
- if(4)
- high_priority_jobs += J
- if(3)
- priority_jobs += J
- if(2)
- low_priority_jobs += J
- if(1)
- assistant_jobs += J
- if(0)
- not_assigned_jobs += J
-
- var/list/datum/player_jobs/player_jobs = list() //This datum only holds a mob/new_player and a datum/jobs. The first is the player, the 2nd is the player's selected jobs, from the preferences datum.
-
- for(var/mob/new_player/NP in players)
- var/datum/player_jobs/PJ = new/datum/player_jobs
- PJ.player = NP
- PJ.selected_jobs = NP.preferences.wanted_jobs
- player_jobs += PJ
-
- //At this point we have the player_jobs list filled. Next up we have to assign all vital and high priority positions.
-
- var/list/datum/job/hp_jobs = jobs.get_jobs_by_priority( HIGH_PRIORITY_JOB, VITAL_PRIORITY_JOB )
-
- for(var/datum/job/J in hp_jobs)
- var/list/mob/new_player/candidates = list()
- for(var/datum/player_jobs/PJ in player_jobs)
- if(J in PJ.selected_jobs)
- candidates += PJ.player
- var/mob/new_player/chosen_player
- if(candidates)
- chosen_player = pick(candidates)
- else
- if(J.assignment_priority == VITAL_PRIORITY_JOB)
- if(players) //Just in case there are more vital jobs than there are players.
- chosen_player = pick(players)
- if(chosen_player)
- chosen_player.mind.assigned_job = J
- players -= chosen_player
- //TODO ERRORAGE - add capability for hp jobs with more than one slots.
-
-
-
-
- //1: vital and high priority jobs, assigned on equal terms
-
- //TODO ERRORAGE - UNFINISHED
-
-
-//END OF WORK IN PROGRESS CONTENT
diff --git a/code/unused/mining/datum_processing_recipe.dm b/code/unused/mining/datum_processing_recipe.dm
deleted file mode 100644
index c9331cf0728..00000000000
--- a/code/unused/mining/datum_processing_recipe.dm
+++ /dev/null
@@ -1,23 +0,0 @@
-/**********************Ore to material recipes datum**************************/
-
-var/list/AVAILABLE_ORES = typesof(/obj/item/weapon/ore)
-
-/datum/material_recipe
- var/name
- var/list/obj/item/weapon/ore/recipe
- var/obj/prod_type //produced material/object type
-
- New(var/param_name, var/param_recipe, var/param_prod_type)
- name = param_name
- recipe = param_recipe
- prod_type = param_prod_type
-
-var/list/datum/material_recipe/MATERIAL_RECIPES = list(
- new/datum/material_recipe("Metal",list(/obj/item/weapon/ore/iron),/obj/item/stack/sheet/metal),
- new/datum/material_recipe("Glass",list(/obj/item/weapon/ore/glass),/obj/item/stack/sheet/glass),
- new/datum/material_recipe("Gold",list(/obj/item/weapon/ore/gold),/obj/item/stack/sheet/mineral/gold),
- new/datum/material_recipe("Silver",list(/obj/item/weapon/ore/silver),/obj/item/stack/sheet/mineral/silver),
- new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/mineral/diamond),
- new/datum/material_recipe("Plasma",list(/obj/item/weapon/ore/plasma),/obj/item/stack/sheet/mineral/plasma),
- new/datum/material_recipe("Bananium",list(/obj/item/weapon/ore/clown),/obj/item/stack/sheet/mineral/clown),
- )
\ No newline at end of file
diff --git a/code/unused/mining/machine_craftlathe_unused.dm b/code/unused/mining/machine_craftlathe_unused.dm
deleted file mode 100644
index dc4ca5b3af0..00000000000
--- a/code/unused/mining/machine_craftlathe_unused.dm
+++ /dev/null
@@ -1,235 +0,0 @@
-/*********************NEW AUTOLATHE / CRAFT LATHE***********************/
-
-var/list/datum/craftlathe_item/CRAFT_ITEMS = list()
-var/CRAFT_ITEMS_SETUP = 1 //this should probably be a pre-game thing, but i'll do it so the first lathe2 that's created will set-up the recipes.
-
-proc/check_craftlathe_recipe(var/list/param_recipe)
- if(param_recipe.len != 9)
- return
- var/i
- var/match = 0 //this one counts if there is at least one non-"" ingredient.
- for(var/datum/craftlathe_item/CI in CRAFT_ITEMS)
- match = 0
- for(i = 1; i <= 9; i++)
- if(CI.recipe[i] != param_recipe[i])
- match = 0 //use this so it passes by the match > 0 check below, otherwise i'd need a new variable to tell the return CI below that the check failed
- break
- if(CI.recipe[i] != "")
- match++
- if(match > 0)
- return CI
- return 0
-
-/datum/craftlathe_item
- var/id = "" //must be unique for each item type. used to create recipes
- var/name = "unknown" //what the lathe will show as it's contents
- var/list/recipe = list("","","","","","","","","") //the 9 items here represent what items need to be placed in the lathe to produce this item.
- var/item_type = null //this is used on items like sheets which are added when inserted into the lathe.
- var/amount = 1
- var/amount_attackby = 1
-
-/datum/craftlathe_item/New(var/param_id,var/param_name,var/param_amount,var/param_ammount_per_attackby,var/list/param_recipe,var/param_type = null)
- ..()
- id = param_id
- name = param_name
- recipe = param_recipe
- item_type = param_type
- amount = param_amount;
- amount_attackby = param_ammount_per_attackby
- return
-
-//this proc checks the recipe you give in it's parameter with the entire list of available items. If any match, it returns the item from CRAFT_ITEMS. the returned item should not be changed!!
-
-/obj/machinery/autolathe2
- name = "Craft lathe"
- icon_state = "autolathe"
- density = 1
- anchored = 1
- var/datum/craftlathe_item/selected = null
- var/datum/craftlathe_item/make = null
- var/list/datum/craftlathe_item/craft_contents = list()
- var/list/current_recipe = list("","","","","","","","","")
-
-/obj/machinery/autolathe2/New()
- ..()
- if(CRAFT_ITEMS_SETUP)
- CRAFT_ITEMS_SETUP = 0
- build_recipes()
- return
-
-/obj/machinery/autolathe2/attack_hand(mob/user as mob)
- var/dat
- dat = text("Craft Lathe
")
- dat += text("| ")
-
- dat += text("Materials ")
- var/datum/craftlathe_item/CI
- var/i
- for(i = 1; i <= craft_contents.len; i++)
- CI = craft_contents[i]
- if (CI == selected)
- dat += text("[CI.name] ([CI.amount]) ")
- else
- dat += text("[CI.name] ([CI.amount]) ")
-
- dat += text(" | ")
-
- dat += text("Crafting Table ")
-
- dat += text(" ")
-
- var/j = 0
- var/k = 0
- for (i = 0; i < 3; i++)
- dat += text(" ")
- for (j = 1; j <= 3; j++)
- k = i * 3 + j
- if (current_recipe[k])
- dat += text(" | [current_recipe[k]] | ")
- else
- dat += text(" ---- | ")
- dat += text(" ")
- dat += text(" ")
-
- dat += text("
")
- dat += text("Will make: ")
- if (make)
- dat += text("[make.name]")
- else
- dat += text("nothing useful")
-
- dat += text(" |
")
- user << browse("[dat]", "window=craft")
-
-/obj/machinery/autolathe2/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["remove"])
- var/n = text2num(href_list["remove"])
- if(!n || n < 1 || n > 9)
- return
- current_recipe[n] = ""
- if(href_list["select"])
- var/n = text2num(href_list["select"])
- if(!n || n < 1 || n > 9)
- return
- selected = craft_contents[n]
- if(href_list["add"])
- var/n = text2num(href_list["add"])
- if(!n || n < 1 || n > 9)
- return
- if(selected)
- current_recipe[n] = selected.id
- if(href_list["make"])
- var/datum/craftlathe_item/MAKE = check_craftlathe_recipe(src.current_recipe)
- if(MAKE)
- for (var/datum/craftlathe_item/CI2 in craft_contents)
- if(CI2.id == MAKE.id)
- CI2.amount += CI2.amount_attackby
- src.updateUsrDialog()
- return
- craft_contents += new/datum/craftlathe_item(MAKE.id,MAKE.name,MAKE.amount,MAKE.amount_attackby,MAKE.recipe,MAKE.item_type)
- var/datum/craftlathe_item/CI = check_craftlathe_recipe(src.current_recipe)
- if(CI)
- make = CI
- else
- make = null
- src.updateUsrDialog()
-
-
-
-/obj/machinery/autolathe2/attackby(obj/item/weapon/W as obj, mob/user as mob)
- usr.machine = src
- src.add_fingerprint(usr)
- for (var/datum/craftlathe_item/CI in CRAFT_ITEMS)
- if(W.type == CI.item_type)
- for (var/datum/craftlathe_item/CI2 in craft_contents)
- if(CI2.item_type == W.type)
- CI2.amount += CI2.amount_attackby
- rmv_item(W)
- return
- craft_contents += new/datum/craftlathe_item(CI.id,CI.name,CI.amount,CI.amount_attackby,CI.recipe,CI.item_type)
- rmv_item(W)
- return
- src.updateUsrDialog()
- return
-
-/obj/machinery/autolathe2/proc/rmv_item(obj/item/W as obj)
- if(istype(W,/obj/item/stack))
- var/obj/item/stack/S = W
- S.amount--
- if (S.amount <= 0)
- del(S)
- else
- del(W)
-
-/obj/machinery/autolathe2/proc/build_recipes()
- //Parameters: ID, Name, Amount, Amount_added_per_attackby, Recipe, Object type
- CRAFT_ITEMS += new/datum/craftlathe_item("METAL","Metal",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/metal)
- CRAFT_ITEMS += new/datum/craftlathe_item("R METAL","Reinforced Metal",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/r_metal)
- CRAFT_ITEMS += new/datum/craftlathe_item("GLASS","Glass",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/glass)
- CRAFT_ITEMS += new/datum/craftlathe_item("R GLASS","Reinforced Glass",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/rglass)
- CRAFT_ITEMS += new/datum/craftlathe_item("GOLD","Gold",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/gold)
- CRAFT_ITEMS += new/datum/craftlathe_item("SILVER","Silver",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/silver)
- CRAFT_ITEMS += new/datum/craftlathe_item("DIAMOND","Diamond",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/diamond)
- CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/plasma)
- CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/mineral/uranium)
- CRAFT_ITEMS += new/datum/craftlathe_item("CLOWN","Bananium",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/clown)
- CRAFT_ITEMS += new/datum/craftlathe_item("ADMAMANTINE","Adamantine",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/adamantine)
- CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("SWITCH","Switch",12,12,list("METAL","","METAL","METAL","METAL","","METAL","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("KEYBOARD","Keyboard",1,1,list("","","","SWITCH","SWITCH","SWITCH","SWITCH","SWITCH","SWITCH"))
- CRAFT_ITEMS += new/datum/craftlathe_item("M PANEL","Metal Panel",10,10,list("","","","","METAL","METAL","","METAL","METAL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("CASE","Equipment Case",1,1,list("M PANEL","M PANEL","M PANEL","M PANEL","","M PANEL","M PANEL","M PANEL","M PANEL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("G PANEL","Glass Panel",10,10,list("","","","","GLASS","GLASS","","GLASS","GLASS"))
- CRAFT_ITEMS += new/datum/craftlathe_item("SCREEN","Screen",1,1,list("","GLASS","","GLASS","PLASMA","GLASS","","GLASS",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("EL SILVER","Electronics Silver",30,30,list("","","","","SILVER","","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("EL GOLD","Electronics Gold",6,6,list("","","","","GOLD","","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("TINTED GL","Tinted Glass",2,2,list("","METAL","","","GLASS","","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("TANK VALVE","Tank Transfer Valuve",1,1,list("","PIPE","","","PIPE","SWITCH","","PIPE",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("PIPE","Pipe",1,1,list("","M PANEL","","","M PANEL","","","M PANEL",""))
-
- CRAFT_ITEMS += new/datum/craftlathe_item("CB FRAME","Circuitboard Frame",1,1,list("","","","M PANEL","G PANEL","M PANEL","G PANEL","M PANEL","G PANEL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("ROM","ROM Module",1,1,list("EL SILVER","EL SILVER","EL SILVER","EL SILVER","","EL SILVER","EL SILVER","EL SILVER","EL SILVER"))
- CRAFT_ITEMS += new/datum/craftlathe_item("RAM","RAM Module",1,1,list("EL SILVER","EL SILVER","EL SILVER","EL SILVER","EL GOLD","EL SILVER","EL SILVER","EL SILVER","EL SILVER"))
- CRAFT_ITEMS += new/datum/craftlathe_item("PROCESSOR","Processor",1,1,list("EL GOLD","EL SILVER","EL GOLD","EL SILVER","EL SILVER","EL SILVER","EL SILVER","EL GOLD","EL SILVER"))
- CRAFT_ITEMS += new/datum/craftlathe_item("ANTENNA","Antenna",1,1,list("","","EL SILVER","","","EL SILVER","EL SILVER","EL SILVER","EL SILVER"))
- CRAFT_ITEMS += new/datum/craftlathe_item("OP RECEPTOR","Optic Receptor",1,1,list("G PANEL","G PANEL","G PANEL","","EL GOLD","","G PANEL","G PANEL","G PANEL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("THERMAL OP R","Thermal Optic Receptor",1,1,list("","OP RECEPTOR","","ROM","DIAMOND","DIAMOND","","OP RECEPTOR",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("MASON OP R","Mason Optic Receptor",1,1,list("","OP RECEPTOR","","ROM","EL SILVER","EL SILVER","","OP RECEPTOR",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("EAR FRAME","Earpiece Frame",1,1,list("M PANEL","M PANEL","M PANEL","M PANEL","","M PANEL","M PANEL","M PANEL",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("RADIO M","Radio Module",1,1,list("","ANTENNA","","","ROM","","CB FRAME","CB FRAME","CB FRAME"))
- CRAFT_ITEMS += new/datum/craftlathe_item("EARPIECE","Radio Earpiece",1,1,list("","","","","RADIO M","","","EAR FRAME",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("EARMUFFS","Earmuffs",1,1,list("","M PANEL","","EAR FRAME","","EAR FRAME","","",""))
-
- CRAFT_ITEMS += new/datum/craftlathe_item("GLASSES FRAME","Glasses Frame",1,1,list("M PANEL","","M PANEL","M PANEL","","M PANEL","M PANEL","M PANEL","M PANEL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("MASONS","Mason Scanners",1,1,list("","","","MASON OP R","GLASSES FRAME","MASON OP R","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("THERMALS","Thermal Scanners",1,1,list("","","","THERMAL OP R","GLASSES FRAME","THERMAL OP R","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("SUNGLASSES","Sunglasses",1,1,list("","","","TINTED GL","GLASSES FRAME","TINTED GL","","",""))
-
- CRAFT_ITEMS += new/datum/craftlathe_item("HELMET FR","Helmet Frame",1,1,list("METAL","METAL","METAL","METAL","","METAL","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("HELMET","Security Helmet",1,1,list("R METAL","R METAL","R METAL","R METAL","HELMET FR","R METAL","","GLASS",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("HOS HELMET","HoS Helmet",1,1,list("SILVER","GOLD","SILVER","SILVER","HELMET","SILVER","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("HARDHAT","Hardhat",1,1,list("","FLASHLIGHT","","","HELMET FR","","","",""))
- CRAFT_ITEMS += new/datum/craftlathe_item("SWAT HELMET","SWAT Helmet",1,1,list("","","","","HELMET","","R GLASS","R GLASS","R GLASS"))
- CRAFT_ITEMS += new/datum/craftlathe_item("WELDING HELM","Welding Helmet",1,1,list("","","","","HELMET FR","","TINTED GL","TINTED GL","TINTED GL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("SPACE HELMET","Space Helmet",1,1,list("R METAL","SILVER","R METAL","SILVER","HELMET FR","SILVER","R GLASS","R GLASS","R GLASS"))
- CRAFT_ITEMS += new/datum/craftlathe_item("RIG HELMET","RIG Helmet",1,1,list("R METAL","SILVER","R METAL","SILVER","SPACE HELMET","SILVER","R GLASS","R GLASS","R GLASS"))
- CRAFT_ITEMS += new/datum/craftlathe_item("GAS MASK","Gas Mask",1,1,list("","","","","HELMET FR","TANK VALVE","","G PANEL",""))
-
- CRAFT_ITEMS += new/datum/craftlathe_item("ARMOR FRAME","Armor Frame",1,1,list("R METAL","","R METAL","R METAL","R METAL","R METAL","R METAL","R METAL","R METAL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("ARMOR","Armored Vest",1,1,list("R METAL","","R METAL","R METAL","ARMOR FRAME","R METAL","R METAL","R METAL","R METAL"))
- CRAFT_ITEMS += new/datum/craftlathe_item("HOS ARMOR","HoS Armor",1,1,list("DIAMOND","","DIAMOND","URANIUM","ARMOR","URANIUM","URANIUM","R METAL","URANIUM"))
- CRAFT_ITEMS += new/datum/craftlathe_item("CAP ARMOR","Captain Armor",1,1,list("DIAMOND","","DIAMOND","URANIUM","HOS ARMOR","URANIUM","URANIUM","R METAL","URANIUM"))
- CRAFT_ITEMS += new/datum/craftlathe_item("SPACE S FR","Space Suit Frame",1,1,list("SILVER","","SILVER","SILVER","SILVER","SILVER","SILVER","SILVER","SILVER"))
- CRAFT_ITEMS += new/datum/craftlathe_item("SPACE SUIT","Space Suit",1,1,list("SILVER","","SILVER","RAM","SPACE S FR","RADIO M","SILVER","SILVEr","SILVER"))
- CRAFT_ITEMS += new/datum/craftlathe_item("RIG SUIT","RIG Suit",1,1,list("SILVER","","SILVER","SILVER","SPACE SUIT","SILVER","SILVER","SILVER","SILVER"))
- //TODO: Flashlight, type paths
- return
-
-
-
- return
\ No newline at end of file
diff --git a/code/unused/mining/machine_gas_extractor_unused.dm b/code/unused/mining/machine_gas_extractor_unused.dm
deleted file mode 100644
index 7a833016cf4..00000000000
--- a/code/unused/mining/machine_gas_extractor_unused.dm
+++ /dev/null
@@ -1,78 +0,0 @@
-/**********************Gas extractor**************************/
-
-/obj/machinery/mineral/gasextractor
- name = "Gas extractor"
- desc = "A machine which extracts gasses from ores"
- icon = 'icons/obj/computer.dmi'
- icon_state = "aiupload"
- var/obj/machinery/mineral/input = null
- var/obj/machinery/mineral/output = null
- var/message = "";
- var/processing = 0
- var/newtoxins = 0
- density = 1
- anchored = 1.0
-
-/obj/machinery/mineral/gasextractor/New()
- ..()
- spawn( 5 )
- for (var/dir in cardinal)
- src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
- if(src.input) break
- for (var/dir in cardinal)
- src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
- if(src.output) break
- return
- return
-
-/obj/machinery/mineral/gasextractor/attack_hand(user as mob)
-
- if(processing == 1)
- user << "The machine is processing"
- return
-
- var/dat
- dat = text("input connection status: ")
- if (input)
- dat += text("CONNECTED")
- else
- dat += text("NOT CONNECTED")
- dat += text("
output connection status: ")
- if (output)
- dat += text("CONNECTED")
- else
- dat += text("NOT CONNECTED")
-
- dat += text("
Extract gas")
-
- dat += text("
Message: [message]")
-
- user << browse("[dat]", "window=purifier")
-
-/obj/machinery/mineral/gasextractor/Topic(href, href_list)
- if(..())
- return
-
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["extract"])
- if (src.output)
- if (locate(/obj/machinery/portable_atmospherics/canister,output.loc))
- newtoxins = 0
- processing = 1
- var/obj/item/weapon/ore/O
- while(locate(/obj/item/weapon/ore/plasma, input.loc) && locate(/obj/machinery/portable_atmospherics/canister,output.loc))
- O = locate(/obj/item/weapon/ore/plasma, input.loc)
- if (istype(O,/obj/item/weapon/ore/plasma))
- var/obj/machinery/portable_atmospherics/canister/C
- C = locate(/obj/machinery/portable_atmospherics/canister,output.loc)
- C.air_contents.toxins += 100
- newtoxins += 100
- del(O)
- sleep(5);
- processing = 0;
- message = "Canister filled with [newtoxins] units of toxins"
- else
- message = "No canister found"
- src.updateUsrDialog()
- return
diff --git a/code/unused/mining/machine_purifier_unused.dm b/code/unused/mining/machine_purifier_unused.dm
deleted file mode 100644
index 1dd47a4fc3e..00000000000
--- a/code/unused/mining/machine_purifier_unused.dm
+++ /dev/null
@@ -1,88 +0,0 @@
-/**********************Mineral purifier (not used, replaced with mineral processing unit)**************************/
-
-/obj/machinery/mineral/purifier
- name = "Ore Purifier"
- desc = "A machine which makes building material out of ores"
- icon = 'icons/obj/computer.dmi'
- icon_state = "aiupload"
- var/obj/machinery/mineral/input = null
- var/obj/machinery/mineral/output = null
- var/processed = 0
- var/processing = 0
- density = 1
- anchored = 1.0
-
-/obj/machinery/mineral/purifier/attack_hand(user as mob)
-
- if(processing == 1)
- user << "The machine is processing"
- return
-
- var/dat
- dat = text("input connection status: ")
- if (input)
- dat += text("CONNECTED")
- else
- dat += text("NOT CONNECTED")
- dat += text("
output connection status: ")
- if (output)
- dat += text("CONNECTED")
- else
- dat += text("NOT CONNECTED")
-
- dat += text("
Purify")
-
- dat += text("
found: [processed]")
- user << browse("[dat]", "window=purifier")
-
-/obj/machinery/mineral/purifier/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["purify"])
- if (src.output)
- processing = 1;
- var/obj/item/weapon/ore/O
- processed = 0;
- while(locate(/obj/item/weapon/ore, input.loc))
- O = locate(/obj/item/weapon/ore, input.loc)
- if (istype(O,/obj/item/weapon/ore/iron))
- new /obj/item/stack/sheet/metal(output.loc)
- del(O)
- if (istype(O,/obj/item/weapon/ore/diamond))
- new /obj/item/stack/sheet/mineral/diamond(output.loc)
- del(O)
- if (istype(O,/obj/item/weapon/ore/plasma))
- new /obj/item/stack/sheet/mineral/plasma(output.loc)
- del(O)
- if (istype(O,/obj/item/weapon/ore/gold))
- new /obj/item/stack/sheet/mineral/gold(output.loc)
- del(O)
- if (istype(O,/obj/item/weapon/ore/silver))
- new /obj/item/stack/sheet/mineral/silver(output.loc)
- del(O)
- if (istype(O,/obj/item/weapon/ore/uranium))
- new /obj/item/weapon/ore/mineral/uranium(output.loc)
- del(O)
- /*if (istype(O,/obj/item/weapon/ore/adamantine))
- new /obj/item/weapon/ore/adamantine(output.loc)
- del(O)*/ //Dunno what this area does so I'll keep it commented out for now -Durandan
- processed++
- sleep(5);
- processing = 0;
- src.updateUsrDialog()
- return
-
-
-/obj/machinery/mineral/purifier/New()
- ..()
- spawn( 5 )
- for (var/dir in cardinal)
- src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
- if(src.input) break
- for (var/dir in cardinal)
- src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
- if(src.output) break
- return
- return
diff --git a/code/unused/mining/mine_generator_unused.dm b/code/unused/mining/mine_generator_unused.dm
deleted file mode 100644
index 9cc7f54ce69..00000000000
--- a/code/unused/mining/mine_generator_unused.dm
+++ /dev/null
@@ -1,174 +0,0 @@
-/**********************Random mine generator************************/
-
-//this item is intended to give the effect of entering the mine, so that light gradually fades
-/obj/effect/mine_generator
- name = "Random mine generator"
- anchored = 1
- unacidable = 1
- var/turf/last_loc
- var/turf/target_loc
- var/turf/start_loc
- var/randXParam //the value of these two parameters are generated by the code itself and used to
- var/randYParam //determine the random XY parameters
- var/mineDirection = 3
- /*
- 0 = none
- 1 = N
- 2 = NNW
- 3 = NW
- 4 = WNW
- 5 = W
- 6 = WSW
- 7 = SW
- 8 = SSW
- 9 = S
- 10 = SSE
- 11 = SE
- 12 = ESE
- 13 = E
- 14 = ENE
- 15 = NE
- 16 = NNE
- */
-
-/obj/effect/mine_generator/New()
- last_loc = src.loc
- var/i
- for(i = 0; i < 50; i++)
- gererateTargetLoc()
- //target_loc = locate(last_loc.x + rand(5), last_loc.y + rand(5), src.z)
- fillWithAsteroids()
- del(src)
- return
-
-
-/obj/effect/mine_generator/proc/gererateTargetLoc() //this proc determines where the next square-room will end.
- switch(mineDirection)
- if(1)
- randXParam = 0
- randYParam = 4
- if(2)
- randXParam = 1
- randYParam = 3
- if(3)
- randXParam = 2
- randYParam = 2
- if(4)
- randXParam = 3
- randYParam = 1
- if(5)
- randXParam = 4
- randYParam = 0
- if(6)
- randXParam = 3
- randYParam = -1
- if(7)
- randXParam = 2
- randYParam = -2
- if(8)
- randXParam = 1
- randYParam = -3
- if(9)
- randXParam = 0
- randYParam = -4
- if(10)
- randXParam = -1
- randYParam = -3
- if(11)
- randXParam = -2
- randYParam = -2
- if(12)
- randXParam = -3
- randYParam = -1
- if(13)
- randXParam = -4
- randYParam = 0
- if(14)
- randXParam = -3
- randYParam = 1
- if(15)
- randXParam = -2
- randYParam = 2
- if(16)
- randXParam = -1
- randYParam = 3
- target_loc = last_loc
- if (randXParam > 0)
- target_loc = locate(target_loc.x+rand(randXParam),target_loc.y,src.z)
- if (randYParam > 0)
- target_loc = locate(target_loc.x,target_loc.y+rand(randYParam),src.z)
- if (randXParam < 0)
- target_loc = locate(target_loc.x-rand(-randXParam),target_loc.y,src.z)
- if (randYParam < 0)
- target_loc = locate(target_loc.x,target_loc.y-rand(-randXParam),src.z)
- if (mineDirection == 1 || mineDirection == 5 || mineDirection == 9 || mineDirection == 13) //if N,S,E,W, turn quickly
- if(prob(50))
- mineDirection += 2
- else
- mineDirection -= 2
- if(mineDirection < 1)
- mineDirection += 16
- else
- if(prob(50))
- if(prob(50))
- mineDirection += 1
- else
- mineDirection -= 1
- if(mineDirection < 1)
- mineDirection += 16
- return
-
-
-/obj/effect/mine_generator/proc/fillWithAsteroids()
-
- if(last_loc)
- start_loc = last_loc
-
- if(start_loc && target_loc)
- var/x1
- var/y1
-
- var/turf/line_start = start_loc
- var/turf/column = line_start
-
- if(start_loc.x <= target_loc.x)
- if(start_loc.y <= target_loc.y) //GOING NORTH-EAST
- for(y1 = start_loc.y; y1 <= target_loc.y; y1++)
- for(x1 = start_loc.x; x1 <= target_loc.x; x1++)
- new/turf/simulated/floor/plating/airless/asteroid(column)
- column = get_step(column,EAST)
- line_start = get_step(line_start,NORTH)
- column = line_start
- last_loc = target_loc
- return
- else //GOING NORTH-WEST
- for(y1 = start_loc.y; y1 >= target_loc.y; y1--)
- for(x1 = start_loc.x; x1 <= target_loc.x; x1++)
- new/turf/simulated/floor/plating/airless/asteroid(column)
- column = get_step(column,WEST)
- line_start = get_step(line_start,NORTH)
- column = line_start
- last_loc = target_loc
- return
- else
- if(start_loc.y <= target_loc.y) //GOING SOUTH-EAST
- for(y1 = start_loc.y; y1 <= target_loc.y; y1++)
- for(x1 = start_loc.x; x1 >= target_loc.x; x1--)
- new/turf/simulated/floor/plating/airless/asteroid(column)
- column = get_step(column,EAST)
- line_start = get_step(line_start,SOUTH)
- column = line_start
- last_loc = target_loc
- return
- else //GOING SOUTH-WEST
- for(y1 = start_loc.y; y1 >= target_loc.y; y1--)
- for(x1 = start_loc.x; x1 >= target_loc.x; x1--)
- new/turf/simulated/floor/plating/airless/asteroid(column)
- column = get_step(column,WEST)
- line_start = get_step(line_start,SOUTH)
- column = line_start
- last_loc = target_loc
- return
-
-
- return
\ No newline at end of file
diff --git a/code/unused/mining/rail_unused.dm b/code/unused/mining/rail_unused.dm
deleted file mode 100644
index bedc268715f..00000000000
--- a/code/unused/mining/rail_unused.dm
+++ /dev/null
@@ -1,338 +0,0 @@
-/**********************Rail track**************************/
-
-/obj/machinery/rail_track
- name = "Rail track"
- icon = 'icons/obj/mining.dmi'
- icon_state = "rail"
- dir = 2
- var/id = null //this is needed for switches to work Set to the same on the whole length of the track
- anchored = 1
-
-/**********************Rail intersection**************************/
-
-/obj/machinery/rail_track/intersections
- name = "Rail track intersection"
- icon_state = "rail_intersection"
-
-/obj/machinery/rail_track/intersections/attack_hand(user as mob)
- switch (dir)
- if (1) dir = 5
- if (5) dir = 4
- if (4) dir = 9
- if (9) dir = 2
- if (2) dir = 10
- if (10) dir = 8
- if (8) dir = 6
- if (6) dir = 1
- return
-
-/obj/machinery/rail_track/intersections/NSE
- name = "Rail track T intersection"
- icon_state = "rail_intersection_NSE"
- dir = 2
-
-/obj/machinery/rail_track/intersections/NSE/attack_hand(user as mob)
- switch (dir)
- if (1) dir = 5
- if (2) dir = 5
- if (5) dir = 9
- if (9) dir = 2
- return
-
-/obj/machinery/rail_track/intersections/SEW
- name = "Rail track T intersection"
- icon_state = "rail_intersection_SEW"
- dir = 8
-
-/obj/machinery/rail_track/intersections/SEW/attack_hand(user as mob)
- switch (dir)
- if (8) dir = 6
- if (4) dir = 6
- if (6) dir = 5
- if (5) dir = 8
- return
-
-/obj/machinery/rail_track/intersections/NSW
- name = "Rail track T intersection"
- icon_state = "rail_intersection_NSW"
- dir = 2
-
-/obj/machinery/rail_track/intersections/NSW/attack_hand(user as mob)
- switch (dir)
- if (1) dir = 10
- if (2) dir = 10
- if (10) dir = 6
- if (6) dir = 2
- return
-
-/obj/machinery/rail_track/intersections/NEW
- name = "Rail track T intersection"
- icon_state = "rail_intersection_NEW"
- dir = 8
-
-/obj/machinery/rail_track/intersections/NEW/attack_hand(user as mob)
- switch (dir)
- if (4) dir = 9
- if (8) dir = 9
- if (9) dir = 10
- if (10) dir = 8
- return
-
-/**********************Rail switch**************************/
-
-/obj/machinery/rail_switch
- name = "Rail switch"
- icon = 'icons/obj/mining.dmi'
- icon_state = "rail"
- dir = 2
- icon = 'icons/obj/recycling.dmi'
- icon_state = "switch-off"
- var/obj/machinery/rail_track/track = null
- var/id //used for to change the track pieces
-
-/obj/machinery/rail_switch/New()
- spawn(10)
- src.track = locate(/obj/machinery/rail_track, get_step(src, NORTH))
- if(track)
- id = track.id
- return
-
-/obj/machinery/rail_switch/attack_hand(user as mob)
- user << "You switch the rail track's direction"
- for (var/obj/machinery/rail_track/T in world)
- if (T.id == src.id)
- var/obj/machinery/rail_car/C = locate(/obj/machinery/rail_car, T.loc)
- if (C)
- switch (T.dir)
- if(1)
- switch(C.direction)
- if("N") C.direction = "S"
- if("S") C.direction = "N"
- if("E") C.direction = "S"
- if("W") C.direction = "S"
- if(2)
- switch(C.direction)
- if("N") C.direction = "S"
- if("S") C.direction = "N"
- if("E") C.direction = "S"
- if("W") C.direction = "S"
- if(4)
- switch(C.direction)
- if("N") C.direction = "E"
- if("S") C.direction = "E"
- if("E") C.direction = "W"
- if("W") C.direction = "E"
- if(8)
- switch(C.direction)
- if("N") C.direction = "E"
- if("S") C.direction = "E"
- if("E") C.direction = "W"
- if("W") C.direction = "E"
- if(5)
- switch(C.direction)
- if("N") C.direction = "S"
- if("S") C.direction = "E"
- if("E") C.direction = "S"
- if("W") C.direction = "S"
- if(6)
- switch(C.direction)
- if("N") C.direction = "S"
- if("S") C.direction = "W"
- if("E") C.direction = "S"
- if("W") C.direction = "S"
- if(9)
- switch(C.direction)
- if("N") C.direction = "E"
- if("S") C.direction = "E"
- if("E") C.direction = "N"
- if("W") C.direction = "E"
- if(10)
- switch(C.direction)
- if("N") C.direction = "W"
- if("S") C.direction = "W"
- if("E") C.direction = "W"
- if("W") C.direction = "N"
- return
-
-/**********************Rail car**************************/
-
-/obj/machinery/rail_car
- name = "Rail car"
- icon = 'icons/obj/storage.dmi'
- icon_state = "miningcar"
- var/direction = "S" //S = south, N = north, E = east, W = west. Determines whichw ay it'll look first
- var/moving = 0;
- anchored = 1
- density = 1
- var/speed = 0
- var/slowing = 0
- var/atom/movable/load = null //what it's carrying
-
-/obj/machinery/rail_car/attack_hand(user as mob)
- if (moving == 0)
- processing_items.Add(src)
- moving = 1
- else
- processing_items.Remove(src)
- moving = 0
- return
-
-/*
-for (var/client/C)
- C << "Dela."
-*/
-
-/obj/machinery/rail_car/MouseDrop_T(var/atom/movable/C, mob/user)
-
- if(user.stat)
- return
-
- if (!istype(C) || C.anchored || get_dist(user, src) > 1 || get_dist(src,C) > 1 )
- return
-
- if(ismob(C))
- load(C)
-
-
-/obj/machinery/rail_car/proc/load(var/atom/movable/C)
-
- if(get_dist(C, src) > 1)
- return
- //mode = 1
-
- C.loc = src.loc
- sleep(2)
- C.loc = src
- load = C
-
- C.pixel_y += 9
- if(C.layer < layer)
- C.layer = layer + 0.1
- overlays += C
-
- if(ismob(C))
- var/mob/M = C
- if(M.client)
- M.client.perspective = EYE_PERSPECTIVE
- M.client.eye = src
-
- //mode = 0
- //send_status()
-
-/obj/machinery/rail_car/proc/unload(var/dirn = 0)
- if(!load)
- return
-
- overlays.Cut()
-
- load.loc = src.loc
- load.pixel_y -= 9
- load.layer = initial(load.layer)
- if(ismob(load))
- var/mob/M = load
- if(M.client)
- M.client.perspective = MOB_PERSPECTIVE
- M.client.eye = src
-
-
- if(dirn)
- step(load, dirn)
-
- load = null
-
- // in case non-load items end up in contents, dump every else too
- // this seems to happen sometimes due to race conditions
- // with items dropping as mobs are loaded
-
- for(var/atom/movable/AM in src)
- AM.loc = src.loc
- AM.layer = initial(AM.layer)
- AM.pixel_y = initial(AM.pixel_y)
- if(ismob(AM))
- var/mob/M = AM
- if(M.client)
- M.client.perspective = MOB_PERSPECTIVE
- M.client.eye = src
-
-/obj/machinery/rail_car/relaymove(var/mob/user)
- if(user.stat)
- return
- if(load == user)
- unload(0)
- return
-
-/obj/machinery/rail_car/process()
- if (moving == 1)
- if (slowing == 1)
- if (speed > 0)
- speed--;
- if (speed == 0)
- slowing = 0
- else
- if (speed < 10)
- speed++;
- var/i = 0
- for (i = 0; i < speed; i++)
- if (moving == 1)
- switch (direction)
- if ("S")
- for (var/obj/machinery/rail_track/R in locate(src.x,src.y-1,src.z))
- if (R.dir == 10)
- direction = "W"
- if (R.dir == 9)
- direction = "E"
- if (R.dir == 2 || R.dir == 1 || R.dir == 10 || R.dir == 9)
- for (var/mob/living/M in locate(src.x,src.y-1,src.z))
- step(M,get_dir(src,R))
- step(src,get_dir(src,R))
- break
- else
- moving = 0
- speed = 0
- if ("N")
- for (var/obj/machinery/rail_track/R in locate(src.x,src.y+1,src.z))
- if (R.dir == 5)
- direction = "E"
- if (R.dir == 6)
- direction = "W"
- if (R.dir == 5 || R.dir == 1 || R.dir == 6 || R.dir == 2)
- for (var/mob/living/M in locate(src.x,src.y+1,src.z))
- step(M,get_dir(src,R))
- step(src,get_dir(src,R))
- break
- else
- moving = 0
- speed = 0
- if ("E")
- for (var/obj/machinery/rail_track/R in locate(src.x+1,src.y,src.z))
- if (R.dir == 6)
- direction = "S"
- if (R.dir == 10)
- direction = "N"
- if (R.dir == 4 || R.dir == 8 || R.dir == 10 || R.dir == 6)
- for (var/mob/living/M in locate(src.x+1,src.y,src.z))
- step(M,get_dir(src,R))
- step(src,get_dir(src,R))
- break
- else
- moving = 0
- speed = 0
- if ("W")
- for (var/obj/machinery/rail_track/R in locate(src.x-1,src.y,src.z))
- if (R.dir == 9)
- direction = "N"
- if (R.dir == 5)
- direction = "S"
- if (R.dir == 8 || R.dir == 9 || R.dir == 5 || R.dir == 4)
- for (var/mob/living/M in locate(src.x-1,src.y,src.z))
- step(M,get_dir(src,R))
- step(src,get_dir(src,R))
- break
- else
- moving = 0
- speed = 0
- sleep(1)
- else
- processing_items.Remove(src)
- moving = 0
- return
\ No newline at end of file
diff --git a/code/unused/mining/spaceship_builder_unused.dm b/code/unused/mining/spaceship_builder_unused.dm
deleted file mode 100644
index 42b4f4e3af1..00000000000
--- a/code/unused/mining/spaceship_builder_unused.dm
+++ /dev/null
@@ -1,173 +0,0 @@
-/**********************Spaceship builder area definitions**************************/
-
-/area/shipbuilder
- requires_power = 0
- luminosity = 1
- sd_lighting = 0
-
-/area/shipbuilder/station
- name = "shipbuilder station"
- icon_state = "teleporter"
-
-/area/shipbuilder/ship1
- name = "shipbuilder ship1"
- icon_state = "teleporter"
-
-/area/shipbuilder/ship2
- name = "shipbuilder ship2"
- icon_state = "teleporter"
-
-/area/shipbuilder/ship3
- name = "shipbuilder ship3"
- icon_state = "teleporter"
-
-/area/shipbuilder/ship4
- name = "shipbuilder ship4"
- icon_state = "teleporter"
-
-/area/shipbuilder/ship5
- name = "shipbuilder ship5"
- icon_state = "teleporter"
-
-/area/shipbuilder/ship6
- name = "shipbuilder ship6"
- icon_state = "teleporter"
-
-
-/**********************Spaceship builder**************************/
-
-/obj/machinery/spaceship_builder
- name = "Robotic Fabricator"
- icon = 'icons/obj/surgery.dmi'
- icon_state = "fab-idle"
- density = 1
- anchored = 1
- var/metal_amount = 0
- var/operating = 0
- var/area/currentShuttleArea = null
- var/currentShuttleName = null
-
-/obj/machinery/spaceship_builder/proc/buildShuttle(var/shuttle)
-
- var/shuttleat = null
- var/shuttleto = "/area/shipbuilder/station"
-
- var/req_metal = 0
- switch(shuttle)
- if("hopper")
- shuttleat = "/area/shipbuilder/ship1"
- currentShuttleName = "Planet hopper"
- req_metal = 25000
- if("bus")
- shuttleat = "/area/shipbuilder/ship2"
- currentShuttleName = "Blnder Bus"
- req_metal = 60000
- if("dinghy")
- shuttleat = "/area/shipbuilder/ship3"
- currentShuttleName = "Space dinghy"
- req_metal = 100000
- if("van")
- shuttleat = "/area/shipbuilder/ship4"
- currentShuttleName = "Boxvan MMDLVI"
- req_metal = 120000
- if("secvan")
- shuttleat = "/area/shipbuilder/ship5"
- currentShuttleName = "Boxvan MMDLVI - Security edition"
- req_metal = 125000
- if("station4")
- shuttleat = "/area/shipbuilder/ship6"
- currentShuttleName = "Space station 4"
- req_metal = 250000
-
- if (metal_amount - req_metal < 0)
- return
-
- if (!shuttleat)
- return
-
- var/area/from = locate(shuttleat)
- var/area/dest = locate(shuttleto)
-
- if(!from || !dest)
- return
-
- currentShuttleArea = shuttleat
- from.move_contents_to(dest)
- return
-
-/obj/machinery/spaceship_builder/proc/scrapShuttle()
-
- var/shuttleat = "/area/shipbuilder/station"
- var/shuttleto = currentShuttleArea
-
- if (!shuttleto)
- return
-
- var/area/from = locate(shuttleat)
- var/area/dest = locate(shuttleto)
-
- if(!from || !dest)
- return
-
- currentShuttleArea = null
- currentShuttleName = null
- from.move_contents_to(dest)
- return
-
-/obj/machinery/spaceship_builder/attackby(obj/item/weapon/W as obj, mob/user as mob)
-
- if(operating == 1)
- user << "The machine is processing"
- return
-
- if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
- usr << "\red You don't have the dexterity to do this!"
- return
-
- if (istype(W, /obj/item/stack/sheet/metal))
-
- var/obj/item/stack/sheet/metal/M = W
- user << "\blue You insert all the metal into the machine."
- metal_amount += M.amount * 100
- del(M)
-
- else
- return attack_hand(user)
- return
-
-/obj/machinery/spaceship_builder/attack_hand(user as mob)
- if(operating == 1)
- user << "The machine is processing"
- return
-
- var/dat
- dat = text("Ship fabricator
")
- dat += text("Current ammount of Metal: [metal_amount]
")
-
- if (currentShuttleArea)
- dat += text("Currently building
[currentShuttleName]
")
- dat += text("Build the shuttle to your liking.
This shuttle will be sent to the station in the event of an emergency along with a centcom emergency shuttle.")
- dat += text("
Scrap current shuttle")
- else
- dat += text("Available ships to build:
")
- dat += text("Planet hopper - Tiny, Slow, 25000 metal
")
- dat += text("Blunder Bus - Small, Decent speed, 60000 metal
")
- dat += text("Space dinghy - Medium size, Decent speed, 100000 metal
")
- dat += text("Boxvan MMDLVIr - Medium size, Decent speed, 120000 metal
")
- dat += text("Boxvan MMDLVI - Security eidition - Large, Rather slow, 125000 metal
")
- dat += text("Space station 4 - Huge, Slow, 250000 metal
")
-
- user << browse("[dat]", "window=shipbuilder")
-
-
-/obj/machinery/spaceship_builder/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["ship"])
- buildShuttle(href_list["ship"])
- if(href_list["scrap"])
- scrapShuttle(href_list["ship"])
- src.updateUsrDialog()
- return
\ No newline at end of file
diff --git a/code/unused/musicplayer.dm b/code/unused/musicplayer.dm
deleted file mode 100644
index ced7630e882..00000000000
--- a/code/unused/musicplayer.dm
+++ /dev/null
@@ -1,15 +0,0 @@
-// this toggle doesn't save across rounds
-/mob/verb/musictoggle()
- set name = "Music Toggle"
- if(src.be_music == 0)
- src.be_music = 1
- src << "\blue Music toggled on!"
- return
- src.be_music = 0
- src << "\blue Music toggled off!"
-
-// This checks a var on each area and plays that var
-/area/Entered(mob/A as mob)
- if (A && src.music != "" && A.client && A.be_music != 0 && (A.music_lastplayed != src.music))
- A.music_lastplayed = src.music
- A << sound(src.music, repeat = 0, wait = 0, volume = 20, channel = 1)
diff --git a/code/unused/new_year.dm b/code/unused/new_year.dm
deleted file mode 100644
index 9dba4f3e59c..00000000000
--- a/code/unused/new_year.dm
+++ /dev/null
@@ -1,138 +0,0 @@
-
-/obj/effect/new_year_tree
- name = "The fir"
- desc = "This is a fir. Real fir on dammit spess station. You smell pine-needles."
- icon = 'icons/effects/160x160.dmi'
- icon_state = "new-year-tree"
- anchored = 1
- opacity = 1
- density = 1
- layer = 5
- pixel_x = -64
- //pixel_y = -64
-
-/obj/effect/new_year_tree/attackby(obj/item/W, mob/user)
- if (istype(W, /obj/item/weapon/grab))
- return
- W.loc = src
- if (user.client)
- user.client.screen -= W
- user.u_equip(W)
- var/const/bottom_right_x = 115.0
- var/const/bottom_right_y = 150.0
- var/const/top_left_x = 15.0
- var/const/top_left_y = 15.0
- var/const/bottom_med_x = top_left_x+(bottom_right_x-top_left_x)/2
- var/x = rand(top_left_x,bottom_med_x) //point in half of circumscribing rectangle
- var/y = rand(top_left_y,bottom_right_y)
- /*
- y1=a*x1+b
- y2=a*x2+b b = y2-a*x2
-
- y1=a*x1+ y2-a*x2
- a*(x1-x2)+y2-y1=0
- a = (y1-y2)/(x1-x2)
- */
- var/a = (top_left_y-bottom_right_y)/(top_left_x-bottom_med_x)
- var/b = bottom_right_y-a*bottom_med_x
-
- if (a*x+b < y) //if point is above diagonal top_left -> bottom_median
- x = bottom_med_x + x - top_left_x
- y = bottom_right_y - y + top_left_y
- var/image/I = image(W.icon, W, icon_state = W.icon_state)
- I.pixel_x = x
- I.pixel_y = y
- overlays += I
-/*
-/obj/item/weapon/firbang
- desc = "It is set to detonate in 10 seconds."
- name = "firbang"
- icon = 'icons/obj/grenade.dmi'
- icon_state = "flashbang"
- var/state = null
- var/det_time = 100.0
- w_class = 2.0
- item_state = "flashbang"
- throw_speed = 4
- throw_range = 20
- flags = FPRINT | TABLEPASS | CONDUCT
- slot_flags = SLOT_BELT
-
-/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
- if (user.get_active_hand() == src)
- if ((M_CLUMSY in usr.mutations) && prob(50))
- user << "\red Huh? How does this thing work?!"
- src.state = 1
- src.icon_state = "flashbang1"
- playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
- spawn( 5 )
- prime()
- return
- else if (!( src.state ))
- user << "\red You prime the [src]! [det_time/10] seconds!"
- src.state = 1
- src.icon_state = "flashbang1"
- playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
- spawn( src.det_time )
- prime()
- return
- user.dir = get_dir(user, target)
- user.drop_item()
- var/t = (isturf(target) ? target : target.loc)
- walk_towards(src, t, 3)
- src.add_fingerprint(user)
- return
-
-/obj/item/weapon/firbang/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/item/weapon/firbang/attack_hand()
- walk(src, null, null)
- ..()
- return
-
-/obj/item/weapon/firbang/proc/prime()
- playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
- var/turf/T = get_turf(src)
- if(T)
- var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
- smoke.set_up(3, 0, src.loc)
- smoke.attach(src)
- smoke.start()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
- new /obj/effect/new_year_tree(T)
- del(src)
- return
-
-/obj/item/weapon/firbang/attack_self(mob/user as mob)
- if (!src.state)
- if (M_CLUMSY in user.mutations)
- user << "\red Huh? How does this thing work?!"
- spawn( 5 )
- prime()
- return
- else
- user << "\red You prime the [src]! [det_time/10] seconds!"
- src.state = 1
- src.icon_state = "flashbang1"
- add_fingerprint(user)
- spawn( src.det_time )
- prime()
- return
- return
-
-/*
-/datum/supply_packs/new_year
- name = "New Year Celebration Equipment"
- contains = list("/obj/item/weapon/firbang",
- "/obj/item/weapon/firbang",
- "/obj/item/weapon/firbang",
- "/obj/item/weapon/wrapping_paper",
- "/obj/item/weapon/wrapping_paper",
- "/obj/item/weapon/wrapping_paper")
- cost = 20
- containertype = "/obj/structure/closet/crate"
- containername = "New Year Celebration crate"
-*/
\ No newline at end of file
diff --git a/code/unused/newcombatsystem.dm b/code/unused/newcombatsystem.dm
deleted file mode 100644
index 274581a04e1..00000000000
--- a/code/unused/newcombatsystem.dm
+++ /dev/null
@@ -1,191 +0,0 @@
-//It's not a very big change, but I think melee will benefit from it.
-//Currently will only be restricted to special training weapons to test the balancedness of the system.
-//1)Knockdown, stun and weaken chances are separate and dependant on the part of the body you're aiming at
-//eg a mop will be better applied to legs since it has a higher base knockdown chance than the other disabling states
-//while an energy gun would be better applied to the chest because of the stunning chance.
-//2)Weapons also have a parry chance which is checked every time the one wielding the weapon is attacked in melee
-//in the area is currently aiming at and is able to defend himself.
-//More ideas to come.
-
-//NOTES: doesn't work with armor yet
-
-/obj/item/weapon/training //subclass of weapons that is currently the only one that uses the alternate combat system
- name = "training weapon"
- desc = "A weapon for training the advanced fighting technicues"
- var/chance_parry = 0
- var/chance_weaken = 0
- var/chance_stun = 0
- var/chance_knockdown = 0
- var/chance_knockout = 0
- var/chance_disarm = 0
-
-//chances - 5 is low, 10 is medium, 15 is good
-
-/obj/item/weapon/training/axe //hard-hitting, but doesn't have much in terms of disabling people (except by killing)
- name = "training axe"
- icon_state = "training_axe"
- /*combat stats*/
- force = 15
- chance_parry = 5
- chance_weaken = 10
- chance_stun = 5
- chance_knockdown = 5
- chance_knockout = 5
- chance_disarm = 0
-
-/obj/item/weapon/training/sword //not bad attack, good at parrying and disarming
- name = "training sword"
- icon_state = "training_sword"
- /*combat stats*/
- force = 10
- chance_parry = 15
- chance_weaken = 5
- chance_stun = 0
- chance_knockdown = 5
- chance_knockout = 0
- chance_disarm = 15
-
-/obj/item/weapon/training/staff //not bad attack either, good at tripping and parrying
- name = "training staff"
- icon_state = "training_staff"
- /*combat stats*/
- force = 10
- chance_parry = 15
- chance_weaken = 5
- chance_stun = 0
- chance_knockdown = 15
- chance_knockout = 0
- chance_disarm = 5
-
-/obj/item/weapon/training/mace //worst attack, but has a good chance of stun, knockout or weaken
- name = "training mace"
- icon_state = "training_mace"
- /*combat stats*/
- force = 5
- chance_parry = 0
- chance_weaken = 15
- chance_stun = 10
- chance_knockdown = 0
- chance_knockout = 10
- chance_disarm = 0
-
-/obj/item/weapon/training/attack(target as mob, mob/user as mob)
- var/target_area = attack_location(user.zone_sel.selecting)
- for(var/mob/O in viewers(src,7))
- O << "\red \b [user.name] attacks [target.name] in the [target_area] with [src.name]!"
- if(!target.stat && target.zone_sel.selecting == target_area) //parrying occurs here
- if(istype(target.r_hand,/obj/item/weapon/training)
- if(prob(target.r_hand:chance_parry))
- for(var/mob/O in viewers(src,7))
- O << "\red \b [target.name] deftly parries the attack with [target.r_hand.name]!"
- return
- if(istype(target.l_hand,/obj/item/weapon/training)
- if(prob(target.l_hand:chance_parry))
- for(var/mob/O in viewers(src,7))
- O << "\red \b [target.name] deftly parries the attack with [target.l_hand.name]!"
- return
- target.adjustBruteLoss(-src.force)
-
- var/modifier_knockdown = 1.0
- var/modifier_knockout = 1.0
- var/modifier_stun = 1.0
- var/modifier_weaken = 1.0
- var/modifier_disarm = 0.0
-
- switch(target_area)
- if("eyes")
- modifier_weaken = 2.0
- modifier_stun = 0.5
- modifier_knockdown = 0.0
- if("head")
- modifier_stun = 0.8
- modifier_knockout = 1.5
- modifier_weaken = 1.2
- modifier_knockdown = 0.0
- if("chest")
- if("right arm","r_arm")
- if("left arm","l_arm")
- if("right hand","r_hand")
- if("left hand","l_hand")
- if("groin")
- if("right leg","r_leg")
- if("left leg","l_leg")
- if("right foot","r_foot")
- if("left foot","l_foot")
-
-
-/proc/attack_location(var/initloc = "chest") //proc to randomise actual hit loc based on where you're aiming at
- var/resultloc = "chest" //also forgot hands/feet. bleh
- var/percentage = rand(1,100)
- switch(initloc)
- if("eyes")
- switch(percentage)
- if(1 to 10)
- resultloc = "eyes"
- if(11 to 30)
- resultloc = "head"
- if(31 to 100)
- resultloc = "chest"
- if("head")
- switch(percentage)
- if(1 to 5)
- resultloc = "eyes"
- if(6 to 40)
- resultloc = "head"
- if(41 to 100)
- resultloc = "chest"
- if("chest")
- switch(percentage)
- if(1 to 80)
- resultloc = "chest"
- if(81 to 84)
- resultloc = "right arm"
- if(85 to 88)
- resultloc = "left arm"
- if(89 to 92)
- resultloc = "right leg"
- if(93 to 96)
- resultloc = "left leg"
- if(97 to 98)
- resultloc = "groin"
- if(99 to 100)
- resultloc = "head"
- if("l_arm")
- switch(percentage)
- if(1 to 60)
- resultloc = "left arm"
- if(61 to 100)
- resultloc = "chest"
- if("r_arm")
- switch(percentage)
- if(1 to 60)
- resultloc = "right arm"
- if(61 to 100)
- resultloc = "chest"
- if("groin")
- switch(percentage)
- if(1 to 35)
- resultloc = "groin"
- if(36 to 50)
- resultloc = "left leg"
- if(51 to 65)
- resultloc = "right leg"
- if(66 to 100)
- resultloc = "chest"
- if("l_leg")
- switch(percentage)
- if(1 to 60)
- resultloc = "left leg"
- if(61 to 70)
- resultloc = "groin"
- if(71 to 100)
- resultloc = "chest"
- if("r_leg")
- switch(percentage)
- if(1 to 60)
- resultloc = "right leg"
- if(61 to 70)
- resultloc = "groin"
- if(71 to 100)
- resultloc = "chest"
- return resultloc
\ No newline at end of file
diff --git a/code/unused/optics/beam.dm b/code/unused/optics/beam.dm
deleted file mode 100644
index 0607989fae4..00000000000
--- a/code/unused/optics/beam.dm
+++ /dev/null
@@ -1,178 +0,0 @@
-// the laser beam
-
-
-/obj/effect/beam/laser
- name = "laser beam"
- icon = 'icons/effects/beam.dmi'
- icon_state = "full"
- density = 0
- mouse_opacity = 0
- pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
- flags = TABLEPASS
- var/wavelength // the (vaccuum) wavelength of the beam
- var/width = 1 // 1=thin, 2=medium, 3=wide
-
- var/obj/effect/beam/laser/next
- var/obj/effect/beam/laser/prev
- var/obj/master
-
- New(var/atom/newloc, var/dirn, var/lambda, var/omega=1, var/half=0)
-
- if(!isturf(loc))
- return
-
- //world << "creating beam at ([newloc.x],[newloc.y]) with [dirn] [lambda] [omega] [half]"
-
- icon_state = "[omega]-[half ? "half" : "full"]"
- dir = dirn
- set_wavelength(lambda)
- ..(newloc)
- spawn(0)
- src.propagate()
- src.verbs -= /atom/movable/verb/pull
-
-
-
- proc/propagate()
- var/turf/T = get_step(src, dir)
- if(T)
- if(T.Enter(src))
- next = new(T, dir, wavelength, width, 0)
- next.prev = src
- next.master = src.master
- else
- spawn(5)
- propagate()
-
-
- proc/remove()
- if(next)
- next.remove()
- del(src)
-
-
-
- proc/blocked(var/atom/A)
- return density || opacity
-/*
-/turf/Enter(atom/movable/mover as mob|obj)
- if (!mover || !isturf(mover.loc))
- return 1
-
-
- //First, check objects to block exit that are not on the border
- for(var/obj/obstacle in mover.loc)
- if((obstacle.flags & ~ON_BORDER) && (mover != obstacle) && (forget != obstacle))
- if(!obstacle.CheckExit(mover, src))
- mover.Bump(obstacle, 1)
- return 0
-
- //Now, check objects to block exit that are on the border
- for(var/obj/border_obstacle in mover.loc)
- if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle))
- if(!border_obstacle.CheckExit(mover, src))
- mover.Bump(border_obstacle, 1)
- return 0
-
- //Next, check objects to block entry that are on the border
- for(var/obj/border_obstacle in src)
- if(border_obstacle.flags & ON_BORDER)
- if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle))
- mover.Bump(border_obstacle, 1)
- return 0
-
- //Then, check the turf itself
- if (!src.CanPass(mover, src))
- mover.Bump(src, 1)
- return 0
-
- //Finally, check objects/mobs to block entry that are not on the border
- for(var/atom/movable/obstacle in src)
- if(obstacle.flags & ~ON_BORDER)
- if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle))
- mover.Bump(obstacle, 1)
- return 0
- return 1 //Nothing found to block so return success!
-*/
-
-
- HasEntered(var/atom/movable/AM)
- if(istype(AM, /obj/effect/beam))
- return
- if(blocked(AM))
- remove(src)
- if(prev)
- prev.propagate()
- else if(master)
- master:turn_on()
-
- proc/set_wavelength(var/lambda)
-
- var/w = round(lambda,1) // integer wavelength
- wavelength = lambda
- // first look for cached version of the icon at this wavelength
- var/icon/cached = beam_icons["[w]"]
- if(cached)
- icon = cached
-
- return
-
- // no cached version, so generate a new one
-
- // this maps a wavelength in the range 380-780 nm to an R,G,B,A value
- var/red = 0
- var/green = 0
- var/blue = 0
- var/alpha = 0
-
- switch(w)
- if(380 to 439)
- red = (440-w) / 60
- green = 0
- blue = 1
- if(440 to 489)
- red = 0
- green = (w-440) / 50
- blue = 1
- if(490 to 509)
- red = 0
- green = 1
- blue = (510 - w) / 20
- if(510 to 579)
- red = (w-510) / 70
- green = 1
- blue = 0
- if(580 to 644)
- red = 1
- green = (645-w) / 65
- blue = 0
- if(645 to 780)
- red = 1
- green = 0
- blue = 0
-
- // colour is done, now calculate intensity
- switch(w)
- if(380 to 419)
- alpha = 0.75*(w-380)/40
- if(420 to 700)
- alpha = 0.75
- if(701 to 780)
- alpha = 0.75*(780-w)/80
-
- // remap alpha by intensity gamma
- if(alpha != 0)
- alpha = alpha**0.80
-
- var/icon/I = icon('icons/effects/beam.dmi')
- I.MapColors(red,0,0,0, 0,green,0,0, 0,0,blue,0, 0,0,0,alpha, 0,0,0,0)
- icon = I
-
- beam_icons["[w]"] = I
-
-
-
-// global cache of beam icons
-// this is an assoc list mapping (integer) wavelength to icons
-
-var/list/beam_icons = new()
\ No newline at end of file
diff --git a/code/unused/optics/laser-pointer.dm b/code/unused/optics/laser-pointer.dm
deleted file mode 100644
index 8838e2d3bfa..00000000000
--- a/code/unused/optics/laser-pointer.dm
+++ /dev/null
@@ -1,73 +0,0 @@
-// A laser pointer. Emits a (tunable) low-power laser beam
-// Used for alignment and testing of the optics system
-
-/obj/item/device/laser_pointer
- name = "laser pointer"
- desc = "A portable low-power laser used for optical system alignment. The label reads: 'Danger: Class IIIa laser device. Avoid direct eye exposure."
- icon = 'optics.dmi'
- icon_state = "pointer0"
- var/on = 0 // true if operating
- var/wavelength = 632 // operation wavelength (nm)
-
- var/gain_peak = 632 // gain peak (nm)
- var/gain_width = 35 // gain bandwidth (nm)
- var/peak_output = 0.005 // max output 5 mW
- layer = OBJ_LAYER + 0.1
-
- w_class = 4
- m_amt = 500
- g_amt = 100
- w_amt = 200
-
- var/obj/effect/beam/laser/beam // the created beam
-
- flags = FPRINT | CONDUCT | TABLEPASS
-
- attack_ai()
- return
-
- attack_paw()
- return
-
- attack_self(var/mob/user)
-
-
- on = !on
- if(on)
- turn_on()
- else
- turn_off()
-
- updateicon()
-
- verb/rotate()
- set name = "Rotate"
- set src in view(1)
- turn_off()
- dir = turn(dir, -90)
- if(on) turn_on()
-
- Move(var/atom/newloc,var/newdir)
- . = ..(newloc,newdir)
- if(on && . && isturf(newloc))
- turn_off()
- turn_on()
- return .
-
- proc/turn_on()
- if(!isturf(loc))
- return
-
- beam = new(loc, dir, wavelength, 1, 1)
- beam.master = src
-
- proc/turn_off()
- if(beam)
- beam.remove()
-
- dropped()
- turn_off()
- turn_on()
-
- proc/updateicon()
- icon_state = "pointer[on]"
\ No newline at end of file
diff --git a/code/unused/optics/mirror.dm b/code/unused/optics/mirror.dm
deleted file mode 100644
index c50d3efc044..00000000000
--- a/code/unused/optics/mirror.dm
+++ /dev/null
@@ -1,83 +0,0 @@
-// Mirror object
-// Part of the optics system
-//
-// reflects laser beams
-// 16 directional states 0/22.5/45/67.5deg to allow for 0/45deg beam angles
-
-
-// ideas:
-// frame/stand icon w/ mirror directional overlay
-// two sets of overlay icons for 0/45 and 22.5/67.5 deg angles
-
-// can rotate cw/acw - need screwdriver to loosen/tighten mirror
-// use wrench to anchor/unanchor frame
-// if touched, gets dirty - fingerprints, which reduce reflectivity
-// if dirty and hit with high-power beam, mirror may shatter
-// some kind of dust accumulation with HasProximity? Could check for mob w/o labcoat etc.
-// can clean with acetone+wipes
-
-/obj/optical/mirror
- icon = 'optical.dmi'
- icon_state = "mirrorA"
- dir = 1
- desc = "A large, optical-grade mirror firmly mounted on a stand."
- flags = FPRINT
- anchored = 0
- var/rotatable = 0 // true if mirror can be rotated
- var/angle = 0 // normal of mirror, 0-15. 0=N, 1=NNE, 2=NE, 3=ENE, 4=E etc
-
-
- New()
- ..()
- set_angle()
-
-
-
- //set the angle from icon_state and dir
- proc/set_angle()
- switch(dir)
- if(1)
- angle = 0
- if(5)
- angle = 2
- if(4)
- angle = 4
- if(6)
- angle = 6
- if(2)
- angle = 8
- if(10)
- angle = 10
- if(8)
- angle = 12
- if(9)
- angle = 14
-
- if(icon_state == "mirrorB") // 22.5deg turned states
- angle++
- return
-
- // set the dir and icon_state from the angle
- proc/set_dir()
- if(angle%2 == 1)
- icon_state = "mirrorB"
- else
- icon_state = "mirrorA"
- switch(round(angle/2)*2)
- if(0)
- dir = 1
- if(2)
- dir = 5
- if(4)
- dir = 4
- if(6)
- dir = 6
- if(8)
- dir = 2
- if(10)
- dir = 10
- if(12)
- dir = 8
- if(14)
- dir = 9
- return
\ No newline at end of file
diff --git a/code/unused/pda2/base_os.dm b/code/unused/pda2/base_os.dm
deleted file mode 100644
index a92a3381e1f..00000000000
--- a/code/unused/pda2/base_os.dm
+++ /dev/null
@@ -1,446 +0,0 @@
-/datum/computer/file/pda_program/os
- proc
- receive_os_command(list/command_list)
- if((!src.holder) || (!src.master) || (!command_list) || !(command_list["command"]))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- return 0
-
-//Main os program: Provides old pda interface and four programs including file browser, notes, messenger, and atmos scan
- main_os
- name = "ThinkOS 7"
- size = 8.0
- var/mode = 0
- //Note vars
- var/note = "Congratulations, your station has chosen the Thinktronic 5150 Personal Data Assistant!"
- var/note_mode = 0 //0 For note editor, 1 for note browser
- var/datum/computer/file/text/note_file = null //If set, save to this file.
- //Messenger vars
- var/list/detected_pdas = list()
- var/message_on = 1
- var/message_silent = 0 //To beep or not to beep, that is the question
- var/message_mode = 0 //0 for pda list, 1 for messages
- var/message_tone = "beep" //Custom ringtone
- var/message_note = null //Current messages in memory (Store as separate file only later??)
- //File browser vars
- var/datum/computer/folder/browse_folder = null
- var/datum/computer/file/clipboard = null //Current file to copy
-
-
-
- receive_os_command(list/command_list)
- if(..())
- return
-
- //world << "[command_list["command"]]"
- return
-
- return_text()
- if(..())
- return
-
- var/dat = src.return_text_header()
-
- switch(src.mode)
- if(0)
- dat += "PERSONAL DATA ASSISTANT
"
- dat += "Owner: [src.master.owner]
"
-
- dat += "General Functions
"
- dat += ""
-
- dat += "Utilities
"
- dat += ""
-
- if(1)
- //Note Program. Can save/load note files.
- dat += "Notekeeper V2.5
"
-
- if(!src.note_mode)
- dat += "Edit"
- dat += " | New File"
- dat += " | Save"
- dat += " | Load
"
-
- dat += src.note
- else
- dat += " Back"
- dat += " | \[[src.holding_folder.holder.file_amount - src.holding_folder.holder.file_used]\] Free
"
- dat += ""
-
- for(var/datum/computer/file/text/T in src.holding_folder.contents)
- dat += "| [T.name] | "
- dat += "[T.extension] | "
- dat += "Length: [T.data ? (length(T.data)) : "0"] |
"
-
- dat += "
"
-
- if(2)
- //Messenger. Uses Radio. Is a messenger.
- //TO-DO: ~file sharing~
- src.master.overlays.Cut() //Remove existing alerts
- dat += "SpaceMessenger V4.0.5
"
-
- if (!src.message_mode)
-
- dat += "Ringer: [src.message_silent == 1 ? "Off" : "On"] | "
- dat += "Send / Receive: [src.message_on == 1 ? "On" : "Off"] | "
- dat += "Set Ringtone | "
- dat += "Messages
"
-
- dat += "Scan
"
- dat += "Detected PDAs
"
-
- dat += ""
-
- var/count = 0
-
- if (src.message_on)
- for (var/obj/item/device/pda2/P in src.detected_pdas)
- if (!P.owner)
- src.detected_pdas -= P
- continue
- else if (P == src) //I guess this can happen if somebody copies the system file.
- src.detected_pdas -= P
- continue
-
- dat += "- [P]"
-
- dat += "
"
- count++
-
- dat += "
"
-
- if (count == 0)
- dat += "None detected.
"
-
- else
- dat += "Clear | "
- dat += "Back
"
-
- dat += "Messages
"
-
- dat += src.message_note
- dat += "
"
-
- if(3)
- //File Browser.
- //To-do(?): Setting "favorite" programs to access straight from main menu
- //Not sure how needed it is, not like they have to go through 500 subfolders or whatever
- if((!src.browse_folder) || !(src.browse_folder.holder in src.master))
- src.browse_folder = src.holding_folder
-
- dat += " | Paste"
- dat += " | Drive: "
- dat += "\[[src.browse_folder.holder == src.master.hd ? "MAIN" : "CART"]\]
"
-
- dat += "Contents of [browse_folder] | Drive ID:\[[src.browse_folder.holder.title]]
"
- dat += "Used: \[[src.browse_folder.holder.file_used]/[src.browse_folder.holder.file_amount]\]
"
-
- dat += ""
- for(var/datum/computer/file/F in browse_folder.contents)
- if(F == src)
- dat += "| System | Size: [src.size] | SYSTEM |
"
- continue
- dat += "| [F.name] | "
- dat += "Size: [F.size] | "
-
- dat += "[F.extension] | "
-
- dat += "Del | "
- dat += "Rename | "
-
- dat += "Copy | "
-
- dat += "
"
-
- dat += "
"
-
- if(4)
- //Atmos Scanner
- dat += "Atmospheric Readings
"
-
- var/turf/T = get_turf_or_move(get_turf(src.master))
- if (isnull(T))
- dat += "Unable to obtain a reading.
"
- else
- var/datum/gas_mixture/environment = T.return_air()
-
- var/pressure = environment.return_pressure()
- var/total_moles = environment.total_moles()
-
- dat += "Air Pressure: [round(pressure,0.1)] kPa
"
-
- if (total_moles())
- var/o2_level = environment.oxygen/total_moles()
- var/n2_level = environment.nitrogen/total_moles()
- var/co2_level = environment.carbon_dioxide/total_moles()
- var/plasma_level = environment.toxins/total_moles()
- var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level)
-
- dat += "Nitrogen: [round(n2_level*100)]%
"
-
- dat += "Oxygen: [round(o2_level*100)]%
"
-
- dat += "Carbon Dioxide: [round(co2_level*100)]%
"
-
- dat += "Plasma: [round(plasma_level*100)]%
"
-
- if(unknown_level > 0.01)
- dat += "OTHER: [round(unknown_level)]%
"
-
- dat += "Temperature: [round(environment.temperature-T0C)]°C
"
-
- dat += "
"
-
- return dat
-
- Topic(href, href_list)
- if(..())
- return
-
- if(href_list["mode"])
- var/newmode = text2num(href_list["mode"])
- src.mode = max(newmode, 0)
-
- else if(href_list["flight"])
- src.master.toggle_light()
-
- else if(href_list["scanner"])
- if(src.master.scan_program)
- src.master.scan_program = null
-
- else if(href_list["input"])
- switch(href_list["input"])
- if("tone")
- var/t = input(usr, "Please enter new ringtone", src.name, src.message_tone) as text
- if (!t)
- return
-
- if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
- return
-
- if(!(src.holder in src.master))
- return
-
- t = copytext(sanitize(t), 1, 20)
- src.message_tone = t
-
- if("note")
- var/t = input(usr, "Please enter note", src.name, src.note) as message
- if (!t)
- return
-
- if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
- return
-
- if(!(src.holder in src.master))
- return
-
- t = copytext(adminscrub(t), 1, MAX_MESSAGE_LEN)
- src.note = t
-
-
- if("message")
- var/obj/item/device/pda2/P = locate(href_list["target"])
- if(!P || !istype(P))
- return
-
- var/t = input(usr, "Please enter message", P.name, null) as text
- if (!t)
- return
-
- if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
- return
-
- if(!(src.holder in src.master))
- return
-
-
- var/datum/signal/signal = new
- signal.data["command"] = "text message"
- signal.data["message"] = t
- signal.data["sender"] = src.master.owner
- signal.data["tag"] = "\ref[P]"
- src.post_signal(signal)
- src.message_note += "→ To [P.owner]:
[t]
"
- log_pda("[usr] sent [t] to [P.owner]")
-
- if("rename")
- var/datum/computer/file/F = locate(href_list["target"])
- if(!F || !istype(F))
- return
-
- var/t = input(usr, "Please enter new name", src.name, F.name) as text
- t = copytext(sanitize(t), 1, 16)
- if (!t)
- return
- if (!in_range(src.master, usr) || !(F.holder in src.master))
- return
- if(F.holder.read_only)
- return
- F.name = capitalize(lowertext(t))
-
-
- else if(href_list["message_func"]) //Messenger specific topic junk
- switch(href_list["message_func"])
- if("ringer")
- src.message_silent = !src.message_silent
- if("on")
- src.message_on = !src.message_on
- if("clear")
- src.message_note = null
- if("scan")
- if(src.message_on)
- src.detected_pdas = list()
- var/datum/signal/signal = new
- signal.data["command"] = "report pda"
- src.post_signal(signal)
-
- else if(href_list["note_func"]) //Note program specific topic junk
- switch(href_list["note_func"])
- if("new")
- src.note_file = null
- src.note = null
- if("save")
- if(src.note_file && src.note_file.holder in src.master)
- src.note_file.data = src.note
- else
- var/datum/computer/file/text/F = new /datum/computer/file/text
- if(!src.holding_folder.add_file(F))
- del(F)
- else
- src.note_file = F
- F.data = src.note
-
- if("load")
- var/datum/computer/file/text/T = locate(href_list["target"])
- if(!T || !istype(T))
- return
-
- src.note_file = T
- src.note = note_file.data
- src.note_mode = 0
-
- if("switchmenu")
- src.note_mode = !src.note_mode
-
- else if(href_list["browse_func"]) //File browser specific topic junk
- var/datum/computer/target = locate(href_list["target"])
- switch(href_list["browse_func"])
- if("drive")
- if(src.browse_folder.holder == src.master.hd && src.master.cartridge && (src.master.cartridge.root))
- src.browse_folder = src.master.cartridge.root
- else
- src.browse_folder = src.holding_folder
- if("open")
- if(!target || !istype(target))
- return
- if(istype(target, /datum/computer/file/pda_program))
- if(istype(target,/datum/computer/file/pda_program/os) && (src.master.host_program))
- return
- else
- src.master.run_program(target)
- src.master.updateSelfDialog()
- return
-
- if("delete")
- if(!target || !istype(target))
- return
- src.master.delete_file(target)
-
- if("copy")
- if(istype(target,/datum/computer/file) && (!target.holder || (target.holder in src.master.contents)))
- src.clipboard = target
-
- if("paste")
- if(istype(target,/datum/computer/folder))
- if(!src.clipboard || !src.clipboard.holder || !(src.clipboard.holder in src.master.contents))
- return
-
- if(!istype(src.clipboard))
- return
-
- src.clipboard.copy_file_to_folder(target)
-
-
- else if(href_list["message_mode"])
- var/newmode = text2num(href_list["message_mode"])
- src.message_mode = max(newmode, 0)
-
- src.master.add_fingerprint(usr)
- src.master.updateSelfDialog()
- return
-
- receive_signal(datum/signal/signal)
- if(..())
- return
-
- switch(signal.data["command"])
- if("text message")
- if(!message_on || !signal.data["message"])
- return
- var/sender = signal.data["sender"]
- if(!sender)
- sender = "!Unknown!"
-
- src.message_note += "← From [sender]:
[signal.data["message"]]
"
- var/alert_beep = null //Don't beep if set to silent.
- if(!src.message_silent)
- alert_beep = src.message_tone
-
- src.master.display_alert(alert_beep)
- src.master.updateSelfDialog()
-
- if("report pda")
- if(!message_on)
- return
-
- var/datum/signal/newsignal = new
- newsignal.data["command"] = "reporting pda"
- newsignal.data["tag"] = "\ref[signal.source]"
- src.post_signal(newsignal)
-
- if("reporting pda")
- if(!detected_pdas)
- detected_pdas = new()
-
- if(!(signal.source in detected_pdas))
- detected_pdas += signal.source
-
- src.master.updateSelfDialog()
-
- return
-
- return_text_header()
- if(!src.master)
- return
-
- var/dat
-
- if(src.mode)
- dat += " | Main Menu"
-
- else if (!isnull(src.master.cartridge))
- dat += " | Eject [src.master.cartridge]"
-
- dat += " | Refresh"
-
- return dat
\ No newline at end of file
diff --git a/code/unused/pda2/base_program.dm b/code/unused/pda2/base_program.dm
deleted file mode 100644
index f5c11efc077..00000000000
--- a/code/unused/pda2/base_program.dm
+++ /dev/null
@@ -1,185 +0,0 @@
-//Eventual plan: Convert all datum/data to datum/computer/file
-/datum/computer/file/text
- name = "text"
- extension = "TEXT"
- size = 2.0
- var/data = null
-
-/datum/computer/file/record
- name = "record"
- extension = "REC"
-
- var/list/fields = list( )
-
-
-//base pda program
-
-/datum/computer/file/pda_program
- name = "blank program"
- extension = "PPROG"
- var/obj/item/device/pda2/master = null
- var/id_tag = null
-
- os
- name = "blank system program"
- extension = "PSYS"
-
- scan
- name = "blank scan program"
- extension = "PSCAN"
-
- New(obj/holding as obj)
- if(holding)
- src.holder = holding
-
- if(istype(src.holder.loc,/obj/item/device/pda2))
- src.master = src.holder.loc
-
- proc
- return_text()
- if((!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(!(holder in src.master.contents))
- //world << "Holder [holder] not in [master] of prg:[src]"
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- if(!src.holder.root)
- src.holder.root = new /datum/computer/folder
- src.holder.root.holder = src
- src.holder.root.name = "root"
-
- return 0
-
- process() //This isn't actually used at the moment
- if((!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- if(!src.holder.root)
- src.holder.root = new /datum/computer/folder
- src.holder.root.holder = src
- src.holder.root.name = "root"
-
- return 0
-
- //maybe remove this, I haven't found a good use for it yet
- send_os_command(list/command_list)
- if(!src.master || !src.holder || src.master.host_program || !command_list)
- return 1
-
- if(!istype(src.master.host_program) || src.master.host_program == src)
- return 1
-
- src.master.host_program.receive_os_command()
-
- return 0
-
- return_text_header()
- if(!src.master || !src.holder)
- return
-
- var/dat = " | Main Menu"
- dat += " | Refresh"
-
- return dat
-
- post_signal(datum/signal/signal, newfreq)
- if(master)
- master.post_signal(signal, newfreq)
- else
- del(signal)
-
- transfer_holder(obj/item/weapon/disk/data/newholder,datum/computer/folder/newfolder)
-
- if((newholder.file_used + src.size) > newholder.file_amount)
- return 0
-
- if(!newholder.root)
- newholder.root = new /datum/computer/folder
- newholder.root.holder = newholder
- newholder.root.name = "root"
-
- if(!newfolder)
- newfolder = newholder.root
-
- if((src.holder && src.holder.read_only) || newholder.read_only)
- return 0
-
- if((src.holder) && (src.holder.root))
- src.holder.root.remove_file(src)
-
- newfolder.add_file(src)
-
- if(istype(newholder.loc,/obj/item/device/pda2))
- src.master = newholder.loc
-
- //world << "Setting [src.holder] to [newholder]"
- src.holder = newholder
- return 1
-
-
- receive_signal(datum/signal/signal)
- if((!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- return 0
-
-
- Topic(href, href_list)
- if((!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(src.master.active_program != src)
- return 1
-
- if ((!usr.contents.Find(src.master) && (!in_range(src.master, usr) || !istype(src.master.loc, /turf))) && (!istype(usr, /mob/living/silicon)))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.active_program == src)
- master.active_program = null
- return 1
-
- usr.machine = src.master
-
- if (href_list["close"])
- usr.machine = null
- usr << browse(null, "window=pda2")
- return 0
-
- if (href_list["quit"])
-// src.master.processing_programs.Remove(src)
- if(src.master.host_program && src.master.host_program.holder && (src.master.host_program.holder in src.master.contents))
- src.master.run_program(src.master.host_program)
- src.master.updateSelfDialog()
- return 1
- else
- src.master.active_program = null
- src.master.updateSelfDialog()
- return 1
-
- return 0
\ No newline at end of file
diff --git a/code/unused/pda2/pda2.dm b/code/unused/pda2/pda2.dm
deleted file mode 100644
index fb3001c9a00..00000000000
--- a/code/unused/pda2/pda2.dm
+++ /dev/null
@@ -1,298 +0,0 @@
-//The advanced pea-green monochrome lcd of tomorrow.
-
-
-//TO-DO: rearrange all this disk/data stuff so that fixed disks are the parent type
-//because otherwise you have carts going into floppy drives and it's ALL MAD
-/obj/item/weapon/disk/data/cartridge
- name = "Cart 2.0"
- desc = "A data cartridge for portable microcomputers."
- icon = 'icons/obj/pda.dmi'
- icon_state = "cart"
- item_state = "electronic"
- file_amount = 80.0
- title = "ROM Cart"
-
- pda2test
- name = "Test Cart"
- New()
- ..()
- src.root.add_file( new /datum/computer/file/computer_program/arcade(src))
- src.root.add_file( new /datum/computer/file/pda_program/manifest(src))
- src.root.add_file( new /datum/computer/file/pda_program/status_display(src))
- src.root.add_file( new /datum/computer/file/pda_program/signaler(src))
- src.root.add_file( new /datum/computer/file/pda_program/qm_records(src))
- src.root.add_file( new /datum/computer/file/pda_program/scan/health_scan(src))
- src.root.add_file( new /datum/computer/file/pda_program/records/security(src))
- src.root.add_file( new /datum/computer/file/pda_program/records/medical(src))
- src.read_only = 1
-
-
-/obj/item/device/pda2
- name = "PDA"
- desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by an EEPROM cartridge."
- icon = 'icons/obj/pda.dmi'
- icon_state = "pda"
- item_state = "electronic"
- w_class = 2.0
- flags = FPRINT | TABLEPASS
- slow_flags = SLOT_BELT
-
- var/owner = null
- var/default_cartridge = null // Access level defined by cartridge
- var/obj/item/weapon/disk/data/cartridge/cartridge = null //current cartridge
- var/datum/computer/file/pda_program/active_program = null
- var/datum/computer/file/pda_program/os/host_program = null
- var/datum/computer/file/pda_program/scan/scan_program = null
- var/obj/item/weapon/disk/data/fixed_disk/hd = null
- var/fon = 0 //Is the flashlight function on?
- var/f_lum = 3 //Luminosity for the flashlight function
-// var/datum/data/record/active1 = null //General
-// var/datum/data/record/active2 = null //Medical
-// var/datum/data/record/active3 = null //Security
-// var/obj/item/weapon/integrated_uplink/uplink = null //Maybe replace uplink with some remote ~syndicate~ server
- var/frequency = 1149
- var/datum/radio_frequency/radio_connection
-
- var/setup_default_cartridge = null //Cartridge contains job-specific programs
- var/setup_drive_size = 24.0 //PDAs don't have much work room at all, really.
- var/setup_system_os_path = /datum/computer/file/pda_program/os/main_os //Needs an operating system to...operate!!
-
-
-/obj/item/device/pda2/pickup(mob/user)
- if (src.fon)
- src.sd_SetLuminosity(0)
- user.sd_SetLuminosity(user.luminosity + src.f_lum)
-
-/obj/item/device/pda2/dropped(mob/user)
- if (src.fon)
- user.sd_SetLuminosity(user.luminosity - src.f_lum)
- src.sd_SetLuminosity(src.f_lum)
-
-/obj/item/device/pda2/New()
- ..()
- spawn(5)
- src.hd = new /obj/item/weapon/disk/data/fixed_disk(src)
- src.hd.file_amount = src.setup_drive_size
- src.hd.name = "Minidrive"
- src.hd.title = "Minidrive"
-
- if(src.setup_system_os_path)
- src.host_program = new src.setup_system_os_path
-
- src.hd.file_amount = max(src.hd.file_amount, src.host_program.size)
-
- src.host_program.transfer_holder(src.hd)
-
- if(radio_controller)
- radio_controller.add_object(src, frequency)
-
-
- if (src.default_cartridge)
- src.cartridge = new src.setup_default_cartridge(src)
-// if(src.owner)
-// processing_items.Add(src)
-
-/obj/item/device/pda2/attack_self(mob/user as mob)
- user.machine = src
-
- var/dat = "Personal Data Assistant"
-
- dat += "Close"
-
- if (!src.owner)
- if(src.cartridge)
- dat += " | Eject [src.cartridge]"
- dat += "
Warning: No owner information entered. Please swipe card.
"
- dat += "Retry"
- else
- if(src.active_program)
- dat += src.active_program.return_text()
- else
- if(src.host_program)
- src.run_program(src.host_program)
- dat += src.active_program.return_text()
- else
- if(src.cartridge)
- dat += " | Eject [src.cartridge]
"
- dat += "Fatal Error 0x17
"
- dat += "No System Software Loaded"
- //To-do: System recovery shit (maybe have a dedicated computer for this kind of thing)
-
-
- user << browse(dat,"window=pda2")
- onclose(user,"pda2")
- return
-
-/obj/item/device/pda2/Topic(href, href_list)
- ..()
-
- if (usr.contents.Find(src) || usr.contents.Find(src.master) || (istype(src.loc, /turf) && get_dist(src, usr) <= 1))
- if (usr.stat || usr.restrained())
- return
-
- src.add_fingerprint(usr)
- usr.machine = src
-
-
- if(href_list["return_to_host"])
- if(src.host_program)
- src.active_program = src.host_program
- src.host_program = null
-
- else if (href_list["eject_cart"])
- src.eject_cartridge()
-
- else if (href_list["refresh"])
- src.updateSelfDialog()
-
- else if (href_list["close"])
- usr << browse(null, "window=pda2")
- usr.machine = null
-
- src.updateSelfDialog()
- return
-
-/obj/item/device/pda2/attackby(obj/item/weapon/C as obj, mob/user as mob)
- if (istype(C, /obj/item/weapon/disk/data/cartridge) && isnull(src.cartridge))
- user.drop_item()
- C.loc = src
- user << "\blue You insert [C] into [src]."
- src.cartridge = C
- src.updateSelfDialog()
-
- else if (istype(C, /obj/item/weapon/card/id) && !src.owner && C:registered_name)
- src.owner = C:registered_name
- src.name = "PDA-[src.owner]"
- user << "\blue Card scanned."
- src.updateSelfDialog()
-
-/obj/item/device/pda2/receive_signal(datum/signal/signal)
- if(!signal || signal.encryption || !src.owner) return
-
- if(signal.data["tag"] && signal.data["tag"] != "\ref[src]") return
-
- if(src.host_program)
- src.host_program.receive_signal(signal)
-
- if(src.active_program && (src.active_program != src.host_program))
- src.host_program.receive_signal(signal)
-
- return
-
-/obj/item/device/pda2/attack(mob/M as mob, mob/user as mob)
- if(src.scan_program)
- return
- else
- ..()
-
-/obj/item/device/pda2/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
- var/scan_dat = null
- if(src.scan_program && istype(src.scan_program))
- scan_dat = src.scan_program.scan_atom(A)
-
- if(scan_dat)
- A.visible_message("\red [user] has scanned [A]!")
- user.show_message(scan_dat, 1)
-
- return
-
-
-/obj/item/device/pda2/proc
-
- post_signal(datum/signal/signal,var/newfreq)
- if(!signal)
- return
- var/freq = newfreq
- if(!freq)
- freq = src.frequency
-
- signal.source = src
-
- var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
-
- signal.transmission_method = TRANSMISSION_RADIO
- if(frequency)
- return frequency.post_signal(src, signal)
- else
- del(signal)
-
- eject_cartridge()
- if(src.cartridge)
- var/turf/T = get_turf(src)
-
- if(src.active_program && (src.active_program.holder == src.cartridge))
- src.active_program = null
-
- if(src.host_program && (src.host_program.holder == src.cartridge))
- src.host_program = null
-
- if(src.scan_program && (src.scan_program.holder == src.cartridge))
- src.scan_program = null
-
- src.cartridge.loc = T
- src.cartridge = null
-
- return
-
- //Toggle the built-in flashlight
- toggle_light()
- src.fon = (!src.fon)
-
- if (ismob(src.loc))
- if (src.fon)
- src.loc.sd_SetLuminosity(src.loc.luminosity + src.f_lum)
- else
- src.loc.sd_SetLuminosity(src.loc.luminosity - src.f_lum)
- else
- src.sd_SetLuminosity(src.fon * src.f_lum)
-
- src.updateSelfDialog()
-
- display_alert(var/alert_message) //Add alert overlay and beep
- if (alert_message)
- playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
- for (var/mob/O in hearers(3, src.loc))
- O.show_message(text("\icon[src] *[alert_message]*"))
-
- src.overlays.Cut()
- src.overlays += image('icons/obj/pda.dmi', "pda-r")
- return
-
- run_program(datum/computer/file/pda_program/program)
- if((!program) || (!program.holder))
- return 0
-
- if(!(program.holder in src))
- // world << "Not in src"
- program = new program.type
- program.transfer_holder(src.hd)
-
- if(program.master != src)
- program.master = src
-
- if(!src.host_program && istype(program, /datum/computer/file/pda_program/os))
- src.host_program = program
-
- if(istype(program, /datum/computer/file/pda_program/scan))
- if(program == src.scan_program)
- src.scan_program = null
- else
- src.scan_program = program
- return 1
-
- src.active_program = program
- return 1
-
- delete_file(datum/computer/file/file)
- //world << "Deleting [file]..."
- if((!file) || (!file.holder) || (file.holder.read_only))
- //world << "Cannot delete :("
- return 0
-
- //Don't delete the running program you jerk
- if(src.active_program == file || src.host_program == file)
- src.active_program = null
-
- //world << "Now calling del on [file]..."
- del(file)
- return 1
\ No newline at end of file
diff --git a/code/unused/pda2/record_progs.dm b/code/unused/pda2/record_progs.dm
deleted file mode 100644
index 2ea856c93e2..00000000000
--- a/code/unused/pda2/record_progs.dm
+++ /dev/null
@@ -1,181 +0,0 @@
-//CONTENTS:
-//Generic records
-//Security records
-//Medical records
-
-
-/datum/computer/file/pda_program/records
- var/mode = 0
- var/datum/data/record/active1 = null //General
- var/datum/data/record/active2 = null //Security/Medical/Whatever
-
-//To-do: editing arrest status/etc from pda.
-/datum/computer/file/pda_program/records/security
- name = "Security Records"
- size = 12.0
-
- return_text()
- if(..())
- return
-
- var/dat = src.return_text_header()
-
- switch(src.mode)
- if(0)
- dat += "Security Record List
"
-
- for (var/datum/data/record/R in data_core.general)
- dat += "[R.fields["id"]]: [R.fields["name"]]
"
-
- dat += "
"
-
- if(1)
-
- dat += "Security Record
"
-
- dat += "Back
"
-
- if (istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))
- dat += "Name: [src.active1.fields["name"]] ID: [src.active1.fields["id"]]
"
- dat += "Sex: [src.active1.fields["sex"]]
"
- dat += "Age: [src.active1.fields["age"]]
"
- dat += "Fingerprint: [src.active1.fields["fingerprint"]]
"
- dat += "Physical Status: [src.active1.fields["p_stat"]]
"
- dat += "Mental Status: [src.active1.fields["m_stat"]]
"
- else
- dat += "Record Lost!
"
-
- dat += "
"
-
- dat += "Security Data
"
- if (istype(src.active2, /datum/data/record) && data_core.security.Find(src.active2))
- dat += "Criminal Status: [src.active2.fields["criminal"]]
"
-
- dat += "Minor Crimes: [src.active2.fields["mi_crim"]]
"
- dat += "Details: [src.active2.fields["mi_crim"]]
"
-
- dat += "Major Crimes: [src.active2.fields["ma_crim"]]
"
- dat += "Details: [src.active2.fields["ma_crim_d"]]
"
-
- dat += "Important Notes:
"
- dat += "[src.active2.fields["notes"]]"
- else
- dat += "Record Lost!
"
-
- dat += "
"
-
- return dat
-
- Topic(href, href_list)
- if(..())
- return
-
- if(href_list["mode"])
- var/newmode = text2num(href_list["mode"])
- src.mode = max(newmode, 0)
-
- else if(href_list["select_rec"])
- var/datum/data/record/R = locate(href_list["select_rec"])
- var/datum/data/record/S = locate(href_list["select_rec"])
-
- if (data_core.general.Find(R))
- for (var/datum/data/record/E in data_core.security)
- if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
- S = E
- break
-
- src.active1 = R
- src.active2 = S
-
- src.mode = 1
-
- src.master.add_fingerprint(usr)
- src.master.updateSelfDialog()
- return
-
-/datum/computer/file/pda_program/records/medical
- name = "Medical Records"
- size = 8.0
-
- return_text()
- if(..())
- return
-
- var/dat = src.return_text_header()
-
- switch(src.mode)
- if(0)
-
- dat += "Medical Record List
"
- for (var/datum/data/record/R in data_core.general)
- dat += "[R.fields["id"]]: [R.fields["name"]]
"
- dat += "
"
-
- if(1)
-
- dat += "Medical Record
"
-
- dat += "Back
"
-
- if (istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))
- dat += "Name: [src.active1.fields["name"]] ID: [src.active1.fields["id"]]
"
- dat += "Sex: [src.active1.fields["sex"]]
"
- dat += "Age: [src.active1.fields["age"]]
"
- dat += "Fingerprint: [src.active1.fields["fingerprint"]]
"
- dat += "Physical Status: [src.active1.fields["p_stat"]]
"
- dat += "Mental Status: [src.active1.fields["m_stat"]]
"
- else
- dat += "Record Lost!
"
-
- dat += "
"
-
- dat += "Medical Data
"
- if (istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2))
- dat += "Blood Type: [src.active2.fields["b_type"]]
"
-
- dat += "Minor Disabilities: [src.active2.fields["mi_dis"]]
"
- dat += "Details: [src.active2.fields["mi_dis_d"]]
"
-
- dat += "Major Disabilities: [src.active2.fields["ma_dis"]]
"
- dat += "Details: [src.active2.fields["ma_dis_d"]]
"
-
- dat += "Allergies: [src.active2.fields["alg"]]
"
- dat += "Details: [src.active2.fields["alg_d"]]
"
-
- dat += "Current Diseases: [src.active2.fields["cdi"]]
"
- dat += "Details: [src.active2.fields["cdi_d"]]
"
-
- dat += "Important Notes: [src.active2.fields["notes"]]
"
- else
- dat += "Record Lost!
"
-
- dat += "
"
-
- return dat
-
- Topic(href, href_list)
- if(..())
- return
-
- if(href_list["mode"])
- var/newmode = text2num(href_list["mode"])
- src.mode = max(newmode, 0)
-
- else if(href_list["select_rec"])
- var/datum/data/record/R = locate(href_list["select_rec"])
- var/datum/data/record/M = locate(href_list["select_rec"])
-
- if (data_core.general.Find(R))
- for (var/datum/data/record/E in data_core.medical)
- if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
- M = E
- break
-
- src.active1 = R
- src.active2 = M
-
- src.mode = 1
-
- src.master.add_fingerprint(usr)
- src.master.updateSelfDialog()
- return
\ No newline at end of file
diff --git a/code/unused/pda2/scanners.dm b/code/unused/pda2/scanners.dm
deleted file mode 100644
index 499b8679542..00000000000
--- a/code/unused/pda2/scanners.dm
+++ /dev/null
@@ -1,103 +0,0 @@
-//CONTENTS:
-//Base scanner stuff
-//Health scanner
-//Forensic scanner
-//Reagent scanner
-
-/datum/computer/file/pda_program/scan
- return_text()
- return src.return_text_header()
-
- proc/scan_atom(atom/A as mob|obj|turf|area)
-
- if( !A || (!src.holder) || (!src.master))
- return 1
-
- if((!istype(holder)) || (!istype(master)))
- return 1
-
- if(!(holder in src.master.contents))
- if(master.scan_program == src)
- master.scan_program = null
- return 1
-
- return 0
-
- //Health analyzer program
- health_scan
- name = "Health Scan"
- size = 8.0
-
- scan_atom(atom/A as mob|obj|turf|area)
- if(..())
- return
-
- var/mob/living/carbon/C = A
- if(!istype(C))
- return
-
- var/dat = "\blue Analyzing Results for [C]:\n"
- dat += "\blue \t Overall Status: [C.stat > 1 ? "dead" : "[C.health]% healthy"]\n"
- dat += "\blue \t Damage Specifics: [C.getOxyLoss() > 50 ? "\red" : "\blue"][C.getOxyLoss()]-[C.getToxLoss() > 50 ? "\red" : "\blue"][C.getToxLoss()]-[C.getFireLoss() > 50 ? "\red" : "\blue"][C.getFireLoss()]-[C.getBruteLoss() > 50 ? "\red" : "\blue"][C.getBruteLoss()]\n"
- dat += "\blue \t Key: Suffocation/Toxin/Burns/Brute\n"
- dat += "\blue \t Body Temperature: [C.bodytemperature-T0C]°C ([C.bodytemperature*1.8-459.67]°F)"
- if(C.virus)
- dat += "\red \nWarning Virus Detected.\nName: [C.virus.name].\nType: [C.virus.spread].\nStage: [C.virus.stage]/[C.virus.max_stages].\nPossible Cure: [C.virus.cure]"
-
- return dat
-
- //Forensic scanner
- forensic_scan
- name = "Forensic Scan"
- size = 8.0
-
- scan_atom(atom/A as mob|obj|turf|area)
- if(..())
- return
- var/dat = null
-
- if(istype(A,/mob/living/carbon/human))
- var/mob/living/carbon/human/H = A
- if (!istype(H.dna, /datum/dna) || !isnull(H.gloves))
- dat += "\blue Unable to scan [A]'s fingerprints.\n"
- else
- dat += "\blue [H]'s Fingerprints: [md5(H.dna.uni_identity)]\n"
- if ( !(H.blood_DNA.len) )
- dat += "\blue No blood found on [H]\n"
- else
- for(var/i = 1, i < H.blood_DNA.len, i++)
- var/list/templist = H.blood_DNA[i]
- user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
-
- if (!A.fingerprints)
- dat += "\blue Unable to locate any fingerprints on [A]!\n"
- else
- var/list/L = params2list(A:fingerprints)
- dat += "\blue Isolated [L.len] fingerprints.\n"
- for(var/i in L)
- dat += "\blue \t [i]\n"
-
- return dat
-
-
- //Reagent scanning program
- reagent_scan
- name = "Reagent Scan"
- size = 6.0
-
- scan_atom(atom/A as mob|obj|turf|area)
- if(..())
- return
- var/dat = null
- if(!isnull(A.reagents))
- if(A.reagents.reagent_list.len > 0)
- var/reagents_length = A.reagents.reagent_list.len
- dat += "\blue [reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found.\n"
- for (var/datum/reagent/re in A.reagents.reagent_list)
- dat += "\blue \t [re] - [re.volume]\n"
- else
- dat = "\blue No active chemical agents found in [A]."
- else
- dat = "\blue No significant chemical agents found in [A]."
-
- return dat
diff --git a/code/unused/pda2/smallprogs.dm b/code/unused/pda2/smallprogs.dm
deleted file mode 100644
index 549e8fc0f52..00000000000
--- a/code/unused/pda2/smallprogs.dm
+++ /dev/null
@@ -1,204 +0,0 @@
-//Assorted small programs not worthy of their own file
-//CONTENTS:
-//Crew Manifest viewer
-//Status display controller
-//Remote signaling program
-//Cargo orders monitor
-
-//Manifest
-/datum/computer/file/pda_program/manifest
- name = "Manifest"
-
- return_text()
- if(..())
- return
-
- var/dat = src.return_text_header()
-
- dat += "Crew Manifest
"
- dat += "Entries cannot be modified from this terminal.
"
-
- for (var/datum/data/record/t in data_core.general)
- dat += "[t.fields["name"]] - [t.fields["rank"]]
"
- dat += "
"
-
- return dat
-
-//Status Display
-/datum/computer/file/pda_program/status_display
- name = "Status Controller"
- size = 8.0
- var/message1 // For custom messages on the displays.
- var/message2
-
- return_text()
- if(..())
- return
-
- var/dat = src.return_text_header()
-
- dat += "Station Status Display Interlink
"
-
- dat += "\[ Clear \]
"
- dat += "\[ Shuttle ETA \]
"
- dat += "\[ Message \]"
-
- dat += "
"
- dat += "\[ Alert: None |"
-
- dat += " Red Alert |"
- dat += " Lockdown |"
- dat += " Biohazard \]
"
-
- return dat
-
-
- Topic(href, href_list)
- if(..())
- return
-
- if(href_list["statdisp"])
- switch(href_list["statdisp"])
- if("message")
- post_status("message", message1, message2)
- if("alert")
- post_status("alert", href_list["alert"])
-
- if("setmsg1")
- message1 = input("Line 1", "Enter Message Text", message1) as text|null
- if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
- return
-
- if(!(src.holder in src.master))
- return
- src.master.updateSelfDialog()
-
- if("setmsg2")
- message2 = input("Line 2", "Enter Message Text", message2) as text|null
- if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
- return
-
- if(!(src.holder in src.master))
- return
-
- src.master.updateSelfDialog()
- else
- post_status(href_list["statdisp"])
-
- src.master.add_fingerprint(usr)
- src.master.updateSelfDialog()
- return
-
- proc/post_status(var/command, var/data1, var/data2)
- if(!src.master)
- return
-
- var/datum/signal/status_signal = new
- status_signal.source = src.master
- status_signal.transmission_method = 1
- status_signal.data["command"] = command
-
- switch(command)
- if("message")
- status_signal.data["msg1"] = data1
- status_signal.data["msg2"] = data2
- if("alert")
- status_signal.data["picture_state"] = data1
-
- src.post_signal(status_signal,"1435")
-
-//Signaler
-/datum/computer/file/pda_program/signaler
- name = "Signalix 5"
- size = 8.0
- var/send_freq = 1457 //Frequency signal is sent at, should be kept within normal radio ranges.
- var/send_code = 30
- var/last_transmission = 0 //No signal spamming etc
-
- return_text()
- if(..())
- return
-
- var/dat = src.return_text_header()
-
- dat += "Remote Signaling System
"
- dat += {"
-Send Signal
-
-Frequency:
--
--
-[format_frequency(send_freq)]
-+
-+
-
-Code:
--
--
-[send_code]
-+
-+
"}
-
- return dat
-
- Topic(href, href_list)
- if(..())
- return
-
- if (href_list["send"])
- if(last_transmission && world.time < (last_transmission + 5))
- return
- last_transmission = world.time
- spawn( 0 )
- var/time = time2text(world.realtime,"hh:mm:ss")
- lastsignalers.Add("[time] : [usr.key] used [src.master] @ location ([src.master.loc.x],[src.master.loc.y],[src.master.loc.z]) : [format_frequency(send_freq)]/[send_code]")
-
- var/datum/signal/signal = new
- signal.source = src
- signal.encryption = send_code
- signal.data["message"] = "ACTIVATE"
-
- src.post_signal(signal,"[send_freq]")
- return
-
- else if (href_list["adj_freq"])
- src.send_freq = sanitize_frequency(src.send_freq + text2num(href_list["adj_freq"]))
-
- else if (href_list["adj_code"])
- src.send_code += text2num(href_list["adj_code"])
- src.send_code = round(src.send_code)
- src.send_code = min(100, src.send_code)
- src.send_code = max(1, src.send_code)
-
- src.master.add_fingerprint(usr)
- src.master.updateSelfDialog()
- return
-
-//Supply record monitor
-/datum/computer/file/pda_program/qm_records
- name = "Supply Records"
- size = 8.0
-
- return_text()
- if(..())
- return
-
- var/dat = src.return_text_header()
- dat += "Supply Record Interlink
"
-
- dat += "
Supply shuttle
"
- dat += "Location: [supply_shuttle_moving ? "Moving to station ([supply_shuttle_timeleft] Mins.)":supply_shuttle_at_station ? "Station":"Dock"]
"
- dat += "Current approved orders:
"
- for(var/S in supply_shuttle_shoppinglist)
- var/datum/supply_order/SO = S
- dat += "- [SO.object.name] approved by [SO.orderedby] [SO.comment ? "([SO.comment])":""]
"
- dat += "
"
-
- dat += "Current requests:
"
- for(var/S in supply_shuttle_requestlist)
- var/datum/supply_order/SO = S
- dat += "- [SO.object.name] requested by [SO.orderedby]
"
- dat += "
Upgrade NOW to Space Parts & Space Vendors PLUS for full remote order control and inventory management."
-
- return dat
diff --git a/code/unused/pipe.dm b/code/unused/pipe.dm
deleted file mode 100644
index 60e552e3406..00000000000
--- a/code/unused/pipe.dm
+++ /dev/null
@@ -1,1832 +0,0 @@
-// pipeline datum for storing inter-machine links
-// create a pipeline
-
-//number of pipelines
-var/linenums = 0
-
-/obj/machinery/pipeline/New()
- ..()
-
- gas = new /datum/gas_mixture()
- ngas = new /datum/gas_mixture()
-
- gasflowlist += src
-
-// find the pipeline that contains the /obj/machine (including pipe)
-/proc/findline(var/obj/machinery/M)
-
- for(var/obj/machinery/pipeline/P in plines)
-
- for(var/obj/machinery/O in P.nodes)
-
- if(M==O)
- return P
-
- return null
-
-// sets the vnode1&2 terminators to the joining machines (or null)
-/obj/machinery/pipeline/proc/setterm()
-
- //first make sure pipes are oriented correctly
-
- var/obj/machinery/M = null
-
- for(var/obj/machinery/pipes/P in nodes)
- if(!M) // special case for 1st pipe
- if(P.node1 && P.node1.ispipe())
- P.flip() // flip if node1 is a pipe
- else
- if(P.node1 != M) //other cases, flip if node1 doesn't point to previous node
- P.flip() // (including if it is null)
-
-
- M = P
-
-
- // pipes are now ordered so that n1/n2 is in same order as pipeline list
-
- var/obj/machinery/pipes/P = nodes[1] // 1st node in list
- vnode1 = P.node1 // n1 points to 1st machine
- P = nodes[nodes.len] // last node in list
- vnode2 = P.node2 // n2 points to last machine
-
- if(vnode1)
- vnode1.buildnodes()
- if(vnode2)
- vnode2.buildnodes()
-
- return
-
-/*
-/obj/machinery/pipeline/get_gas_moles(from)
- return gas.total_moles()/capmult
-*/
-/obj/machinery/pipeline/get_gas(from)
- return gas
-
-/obj/machinery/pipeline/gas_flow()
- //if(suffix == "d" && Debug) world.log << "PLF1 [gas.total_moles()] ~ [ngas.total_moles()]"
-
- gas.copy_from(ngas)
-
- //if(suffix == "d" && Debug) world.log << "PLF2 [gas.total_moles()] ~ [ngas.total_moles()]"
-
-/obj/machinery/pipeline/process()
- /*
- // heat exchange for whole pipeline
-
- //if(suffix=="dbgp")
- // world.log << "PLP"
- // Plasma()
-
-// var/dbg = (suffix == "d") && Debug
-
- //if(dbg) world.log << "PLP1 [gas.total_moles()] ~ [ngas.total_moles()]"
-
- if(!numnodes)
- return //dividing by zero is bad okay?
-
- var/gtemp = ngas.temperature // cached temperature for heat exch calc
- var/tot_node = ngas.total_moles() / numnodes // fraction of gas in this node
-
- //if(dbg) world.log << "PLHE: [gtemp] [tot_node]"
-
- if(tot_node>0.1) // no pipe contents, don't heat
- for(var/obj/machinery/pipes/P in src.nodes) // for each segment of pipe
- P.heat_exchange(ngas, tot_node, numnodes, gtemp) //, dbg) // exchange heat with its turf
- if(!istype(P, /obj/machinery/pipes/heat_exch) && ((100*tot_node/P.capacity > 15000) || (gtemp > 8000)) )
- P.rupture()
- //Commenting this out because it spams on endlessly
- //for (var/mob/M in viewers(P))
- //M.show_message("\red The pipe has ruptured!", 3)
- //so this is changed to pipe rupturing instead of explosions
- //i.e. it ruptures if the pressure over 15000%
- //and temperature over 8000K
- //it also doesn't work on heat_exchange pipes
- // now do standard gas flow proc
-
-
- //if(dbg) world.log << "PLP2 [ngas.total_moles()]"
-
- var/delta_gt
-
- if(vnode1 && !(vnode1.stat & BROKEN))
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas.total_moles() / capmult)
- calc_delta( src, gas, ngas, vnode1, delta_gt)//, dbg)
-
- //if(dbg) world.log << "PLT1 [delta_gt] >> [gas.total_moles()] ~ [ngas.total_moles()]"
-
- flow = delta_gt
- else
- leak_to_turf(1)
-
- if(vnode2 && !(vnode2.stat & BROKEN))
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas.total_moles() / capmult)
- calc_delta( src, gas, ngas, vnode2, delta_gt)//, dbg)
-
- //if(dbg) world.log << "PLT2 [delta_gt] >> [gas.total_moles()] ~ [ngas.total_moles()]"
-
- flow -= delta_gt
- else
- leak_to_turf(2)
-
- */ //TODO: FIX
-
-/obj/machinery/pipeline/proc/leak_to_turf(var/port)
- /*
- var/turf/T
- var/obj/machinery/pipes/P
- var/list/ndirs
-
- switch(port)
- if(1)
- P = nodes[1] // 1st node in list
- if (P==null)
- T = src.loc
- else
- ndirs = P.get_node_dirs()
-
- T = get_step(P, ndirs[1])
-
-
- if(2)
- P = nodes[nodes.len] // last node in list
- if (P==null)
- T = src.loc
- else
-
- ndirs = P.get_node_dirs()
- T = get_step(P, ndirs[2])
- if (T==null)
- return
- if(T.density)
- return
-
- flow_to_turf(gas, ngas, T)
- */ //TODO: FIX
-
-
-// build the pipelines (THIS HAPPENS ONCE!)
-/proc/makepipelines()
-
- for(var/obj/machinery/pipes/P in machines) // look for a pipe
-
- if(!P.plnum) // if not already part of a line
- P.buildnodes(++linenums) // add it, and spread to all connected pipes
-
- //world.log<<"Line #[linecount] started at [P] ([P.x],[P.y],[P.z])"
-
- for(var/L = 1 to linenums) // for count of lines found
- var/obj/machinery/pipeline/PL = new() // make a pipeline virtual object
- PL.name = "pipeline #[L]"
- plines += PL // and add it to the list
- PL.linenumber = L
-
-
-
- for(var/obj/machinery/pipes/P in machines) // look for pipes
-
- if(P.termination) // true if pipe is terminated (ends in blank or a machine)
- var/obj/machinery/pipeline/PL = plines[P.plnum] // get the pipeline from the pipe's pl-number
-
- var/list/pipes = pipelist(null, P) // get a list of pipes from P until terminated
-
- PL.nodes = pipes // pipeline is this list of nodes
- PL.numnodes = pipes.len // with this many nodes
- PL.capmult = PL.numnodes+1 // with this flow multiplier
-
-
-
- for(var/obj/machinery/pipes/P in machines) // all pipes
- P.setline() // set the pipeline object for this pipe
-
- if(P.tag == "dbg") //add debug tag to line containing debug pipe
- P.parent.tag = "dbg"
-
- if(P.suffix == "dbgpp") //add debug tag to line containing debug pipe
- P.parent.suffix = "dbgp"
-
- if(P.suffix == "d") //add debug tag to line containing debug pipe
- P.parent.suffix = "d"
-
-
- for(var/obj/machinery/M in machines) // for all machines
- if(M.p_dir) // which are pipe-connected
- if(!M.ispipe()) // is not a pipe itself
- M.buildnodes() // build the nodes, setting the links to the virtual pipelines
- // also sets the vnodes for the pipelines
-
- for(var/obj/machinery/pipeline/PL in plines) // for all lines
- PL.setterm() // orient the pipes and set the pipeline vnodes to the terminating machines
-
-// return a list of pipes (not including terminating machine)
-
-/proc/pipelist(var/obj/machinery/source, var/obj/machinery/startnode)
-
- var/list/L = list()
-
- var/obj/machinery/node = startnode
- var/obj/machinery/prev = source
- var/obj/machinery/newnode
-
- while(node)
- L += node
- newnode = node.next(prev)
- prev = node
-
- if(newnode && newnode.ispipe())
- node = newnode
- else
- break
-
- return L
-
-// new pipes system
-
-// flip the nodes of a pipe
-/obj/machinery/pipes/proc/flip()
- var/obj/machinery/tempnode = node1
- node1 = node2
- node2 = tempnode
- return
-
-
-// return the next pipe in the node chain
-/obj/machinery/pipes/next(var/obj/machinery/from)
-
- if(from == null) // if from null, then return the next actual pipe
- if(node1 && node1.ispipe() )
- return node1
- if(node2 && node2.ispipe() )
- return node2
- return null // else return null if no real pipe connected
-
- else if(from == node1) // otherwise, return the node opposite the incoming one
- return node2
- else
- return node1
-
-
-// set the pipeline obj from the pl-number and global list of pipelines
-
-/obj/machinery/pipes/setline()
- src.parent = plines[plnum]
- return
-
-// returns the pipeline that this line is in
-
-/obj/machinery/pipes/getline()
- return parent
-
-/obj/machinery/pipes/orient_pipe(P as obj)
- if (!( src.node1 ))
- src.node1 = P
- else
- if (!( src.node2 ))
- src.node2 = P
- else
- return 0
- return 1
-
-// returns a list of dir1, dir2 & p_dir for a pipe
-
-/obj/machinery/pipes/proc/get_dirs()
- var/b1
- var/b2
-
- for(var/d in cardinal)
- if(p_dir & d)
- if(!b1)
- b1 = d
- else if(!b2)
- b2 = d
-
- return list(b1, b2, p_dir)
-
-// returns a list of the directions of a pipe, matched to nodes (if present)
-
-/obj/machinery/pipes/proc/get_node_dirs()
- var/list/dirs = get_dirs()
-
-
- if(!node1 && !node2) // no nodes - just return the standard dirs
- return dirs // note extra p_dir on end of list is unimportant
- else
- if(node1)
- var/d1 = get_dir(src, node1) // find the direction of node1
- if(d1==dirs[1]) // if it matches
- return dirs // then dirs list is correct
- else
- return list(dirs[2], dirs[1]) // otherwise return the list swapped
-
- else // node2 must be valid
- var/d2 = get_dir(src, node2) // direction of node2
- if(d2==dirs[2]) // matches
- return dirs // dirs list is correct
- else
- return list(dirs[2], dirs[1]) // otherwise swap order
-
-
-/obj/machinery/pipes/proc/update()
-
- var/turf/T = src.loc
-
- var/list/dirs = get_dirs()
-
- var/is = "[dirs[3]]"
-
- if(stat & BROKEN)
- is += "-b"
-
- if ((src.level == 1 && isturf(src.loc) && T.intact))
- src.invisibility = 101
- is += "-f"
-
- else
- src.invisibility = 0
-
- src.icon_state = is
-
- if(node1 && node2)
- overlays.Cut()
- else if(!node1 && !node2)
- overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[1])
- overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[2])
- else if(!node1)
- var/d2 = get_dir(src, node2)
- if(dirs[1] == d2)
- overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[2])
- else
- overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[1])
- else if(!node2)
- var/d1 = get_dir(src, node1)
- if(dirs[1] == d1)
- overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[2])
- else
- overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[1])
-
-
- return
-
-/obj/machinery/pipes/hide(var/i)
- update()
-
- //its lazy right now but wait until after my exams and I'll redo it.
- //redid it, oh shit
-
-/obj/machinery/pipes/proc/rupture()
-
- stat |= BROKEN
- update()
-
-/obj/machinery/pipes/Del()
- stat |= BROKEN
- update()
- ..()
-
-
-/obj/machinery/pipes/attackby(obj/item/weapon/W as obj, mob/user as mob)
-
- if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
- if(!(stat & BROKEN))
- return
- if (W:weldfuel < 2)
- user << "\blue You need more welding fuel to complete this task."
- return
- W:weldfuel -= 2
- stat &= ~BROKEN
- update()
- for (var/mob/M in viewers(src))
- M.show_message("\red The pipe has been mended by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
- return
-
-/obj/machinery/pipes/ex_act(severity)
- switch(severity)
- if(1.0)
- del(src)
- return
- if(2.0)
- stat |= BROKEN
- update()
- if (prob(50))
- del(src)
- return
- if(3.0)
- if(prob(75))
- stat |= BROKEN
- update()
- if (prob(25))
- del(src)
- return
- else
- return
-/*
- var/strength = (((plasma + oxygen/2.0) / 1600000.0) * sqrt(temp) ) / 10
- message_admins("CODER: Pipe explosion strength: [strength], Temperature: [temp], Plasma: [plasma], Oxygen: [oxygen]")
- //lets say hypothetically it uses up 9/10 of its energy in bursting the pipe
-
- if (strength < 773.0)
- var/turf/T = get_turf(src.loc)
- T.poison += plasma
- T.firelevel = T.poison
- T.res_vars()
-
- //if ((src.gas.temperature > (450+T0C) && src.gas.plasma == 1600000.0))
-
- if (strength > (450+T0C))
- var/turf/sw = locate(max(T.x - 4, 1), max(T.y - 4, 1), T.z)
- var/turf/ne = locate(min(T.x + 4, world.maxx), min(T.y + 4, world.maxy), T.z)
- defer_powernet_rebuild = 1
-
- for(var/turf/U in block(sw, ne))
- var/zone = 4
- if ((U.y <= (T.y + 1) && U.y >= (T.y - 1) && U.x <= (T.x + 2) && U.x >= (T.x - 2)) )
- zone = 3
- if ((U.y <= (T.y + 1) && U.y >= (T.y - 1) && U.x <= (T.x + 1) && U.x >= (T.x - 1) ))
- zone = 2
- for(var/atom/A in U)
- A.ex_act(zone)
- //Foreach goto(342)
- U.ex_act(zone)
- U.buildlinks()
- //Foreach goto(170)
- defer_powernet_rebuild = 0
- makepowernets()
-
- else
- //if ((src.gas.temperature > (300+T0C) && src.gas.plasma == 1600000.0))
- if (strength > (300+T0C))
- var/turf/sw = locate(max(T.x - 4, 1), max(T.y - 4, 1), T.z)
- var/turf/ne = locate(min(T.x + 4, world.maxx), min(T.y + 4, world.maxy), T.z)
- defer_powernet_rebuild = 1
-
- for(var/turf/U in block(sw, ne))
- var/zone = 4
- if ((U.y <= (T.y + 2) && U.y >= (T.y - 2) && U.x <= (T.x + 2) && U.x >= (T.x - 2)) )
- zone = 3
- for(var/atom/A in U)
- A.ex_act(zone)
- //Foreach goto(598)
- U.ex_act(zone)
- U.buildlinks()
- //Foreach goto(498)
- defer_powernet_rebuild = 0
- makepowernets()
-
- //src.master = null
- //SN src = null
- del(src)
- return
-
- var/turf/T = src.loc
- while(!( istype(T, /turf) ))
- T = T.loc
-
- for(var/mob/M in range(T))
- flick("flash", M.flash)
- //Foreach goto(732)
- //var/m_range = 2
-
- var/m_range = round(strength / 387)
- for(var/obj/machinery/atmoalter/canister/C in range(2, T))
- if (!( C.destroyed ))
- if (C.gas.plasma >= 35000)
- C.destroyed = 1
- m_range++
-
- //Foreach goto(776)
- var/min = m_range
- var/med = m_range * 2
- var/max = m_range * 3
- var/u_max = m_range * 4
-
- var/turf/sw = locate(max(T.x - u_max, 1), max(T.y - u_max, 1), T.z)
- var/turf/ne = locate(min(T.x + u_max, world.maxx), min(T.y + u_max, world.maxy), T.z)
-
- defer_powernet_rebuild = 1
-
- for(var/turf/U in block(sw, ne))
-
- var/zone = 4
- if ((U.y <= (T.y + max) && U.y >= (T.y - max) && U.x <= (T.x + max) && U.x >= (T.x - max) ))
- zone = 3
- if ((U.y <= (T.y + med) && U.y >= (T.y - med) && U.x <= (T.x + med) && U.x >= (T.x - med) ))
- zone = 2
- if ((U.y <= (T.y + min) && U.y >= (T.y - min) && U.x <= (T.x + min) && U.x >= (T.x - min) ))
- zone = 1
- for(var/atom/A in U)
- A.ex_act(zone)
- //Foreach goto(1217)
- U.ex_act(zone)
- U.buildlinks()
- //U.mark(zone)
-
- //Foreach goto(961)
- //src.master = null
- defer_powernet_rebuild = 0
- makepowernets()
-
- //SN src = null
- del(src)
- return
-*/
-/*
-/obj/machinery/pipes/process()
-*/
-
-/obj/machinery/pipes/New()
-
- ..()
-
- if(istype(src, /obj/machinery/pipes/heat_exch))
- h_dir = text2num(icon_state)
- else
- p_dir = text2num(icon_state)
-
-
-/obj/machinery/pipes/ispipe() // return true since this is a pipe
- return 1
-
-/obj/machinery/pipes/buildnodes(var/linenum)
-
- var/list/dirs = get_dirs()
-
- node1 = get_machine(level, src.loc, dirs[1])
- node2 = get_machine(level, src.loc, dirs[2])
-
- if(plnum)
- return
-
- update()
-
- plnum = linenum
-
- termination = 0
-
- if(node1 && node1.ispipe() )
-
- node1.buildnodes(linenum)
- else
- termination++
-
- if(node2 && node2.ispipe() )
- node2.buildnodes(linenum)
- else
- termination++
-
-
-/obj/machinery/pipes/heat_exch/get_dirs()
- var/b1
- var/b2
-
- for(var/d in cardinal)
- if(h_dir & d)
- if(!b1)
- b1 = d
- else if(!b2)
- b2 = d
-
- return list(b1, b2, h_dir)
-
-/obj/machinery/pipes/heat_exch/buildnodes(var/linenum)
-
- src.level = 2 // h/e pipe cannot be put underfloor
-
- var/list/dirs = get_dirs()
-
- node1 = get_he_machine(level, src.loc, dirs[1])
- node2 = get_he_machine(level, src.loc, dirs[2])
-
- if(plnum)
- return
-
- update()
-
- plnum = linenum
-
- termination = 0
-
- if(node1 && node1.ispipe() )
-
- node1.buildnodes(linenum)
- else
- termination++
-
- if(node2 && node2.ispipe() )
- node2.buildnodes(linenum)
- else
- termination++
-
-
-/obj/machinery/pipes/proc/heat_exchange(var/datum/gas_mixture/gas, var/tot_node, var/numnodes, var/temp, var/dbg=0)
-
-/* var/turf/T = src.loc // turf location of pipe
- if(T.density) return
- if(istype(src, /obj/machinery/pipes/flexipipe)) return
-
- if( level != 1) // no heat exchange for under-floor pipes
- if(istype(T,/turf/space)) // heat exchange less efficient in space (no conduction)
- gas.temperature += ( T.temp - temp) / (3.0 * insulation * numnodes)
- else
-
- // if(dbg) world.log << "PHE: ([x],[y]) [T.temp]-> \..."
- var/delta_T = (T.temp - temp) / (insulation) // normal turf
-
- gas.temperature += delta_T / numnodes // heat the pipe due to turf temperature
-
- /*
- if(abs(delta_T*tot_node/T.total_moles()) > 1)
- world.log << "Turf [T] at [T.x],[T.y]: gt=[temp] tt=[T.temp]"
- world.log << "dT = [delta_T] tn=[tot_node] ttg=[T.total_moles()] tt-=[delta_T*tot_node/T.total_moles()]"
-
- */
- var/tot_turf = max(1, T.total_moles())
- T.temp -= delta_T*min(10,tot_node/tot_turf) // also heat the turf due to pipe temp
- // clamp max temp change to prevent thermal runaway
- // if low amount of gas in turf
- // if(dbg) world.log << "[T.temp] [tot_turf] #[delta_T]"
- T.res_vars() // ensure turf tmp vars are updated
-
- else // if level 1 but in space, perform cooling anyway - exposed pipes
- if(istype(T,/turf/space))
- gas.temperature += ( T.temp - temp) / (3.0 * insulation * numnodes)
-*/ //TODO FIX
-// finds the machine with compatible p_dir in 1 step in dir from S
-/proc/get_machine(var/level, var/turf/S, mdir)
-
- var/flip = turn(mdir, 180)
-
- var/turf/T = get_step(S, mdir)
-
- for(var/obj/machinery/M in T.contents)
- if(M.level == level)
- if(M.p_dir & flip)
- return M
-
- return null
-
-// finds the machine with compatible h_dir in 1 step in dir from S
-/proc/get_he_machine(var/level, var/turf/S, mdir)
-
- var/flip = turn(mdir, 180)
-
- var/turf/T = get_step(S, mdir)
-
- for(var/obj/machinery/M in T.contents)
- if(M.level == level)
- if(M.h_dir & flip)
- return M
-
- return null
-
-// ***** circulator
-
-/obj/machinery/circulator/New()
- ..()
- gas1 = new /datum/gas_mixture()
- gas2 = new /datum/gas_mixture()
-
- ngas1 = new /datum/gas_mixture()
- ngas2 = new /datum/gas_mixture()
-
- gasflowlist += src
-
- //gas.co2 = capacity
-
- updateicon()
-
-/obj/machinery/circulator/buildnodes()
-
- var/turf/TS = get_step(src, SOUTH)
- var/turf/TN = get_step(src, NORTH)
-
- for(var/obj/machinery/M in TS)
-
- if(M && (M.p_dir & 1))
- node1 = M
- break
-
- for(var/obj/machinery/M in TN)
-
- if(M && (M.p_dir & 2))
- node2 = M
- break
-
-
- if(node1) vnode1 = node1.getline()
-
- if(node2) vnode2 = node2.getline()
-
-
-/*
-/obj/machinery/circulator/verb/toggle_power()
- set src in view(1)
-
- if(status == 1)
- status = 2
- spawn(30) // 3 second delay for slow-off
- if(status == 2)
- status = 0
- updateicon()
- else if(status == 0)
- status =1
-
- updateicon()
-
-
-
-/obj/machinery/circulator/verb/set_rate(r as num)
- set src in view(1)
- rate = r/100.0*capacity
-*/
-
-/obj/machinery/circulator/proc/control(var/on, var/prate)
-
- rate = prate/100*capacity
-
- if(status == 1)
- if(!on)
- status = 2
- spawn(30)
- if(status == 2)
- status = 0
- updateicon()
- else if(status == 0)
- if(on)
- status = 1
- else // status ==2
- if(on)
- status = 1
-
- updateicon()
-
-
-/obj/machinery/circulator/proc/updateicon()
-
- if(stat & NOPOWER)
- icon_state = "circ[side]-p"
- return
-
- var/is
- switch(status)
- if(0)
- is = "off"
- if(1)
- is = "run"
- if(2)
- is = "slow"
-
- icon_state = "circ[side]-[is]"
-
-
-
-/obj/machinery/circulator/power_change()
- ..()
- updateicon()
-
-/*
-/obj/machinery/circulator/receive_gas(var/obj/substance/gas/t_gas as obj, from as obj, amount)
-
-
- if(from != src.node1)
- return
-
- amount = min(receive_amount(src), amount)
-
-
- //src.gas.transfer_from(t_gas, amount)
-
- return
-*/
-/obj/machinery/circulator/gas_flow()
-
- gas1.copy_from(ngas1)
- gas2.copy_from(ngas2)
-
-/obj/machinery/circulator/process()
- /*
- // if operating, pump from resv1 to resv2
-
- if(! (stat & NOPOWER) ) // only do circulator step if powered; still do rest of gas flow at all times
- if(status==1 || status==2)
- gas2.transfer_from(gas1, status==1? rate : rate/2)
- use_power(rate/capacity * 100)
- ngas1.copy_from(gas1)
- ngas2.copy_from(gas2)
-
-
- // now do standard process
-
- var/delta_gt
-
- if(vnode1)
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult)
- calc_delta( src, gas1, ngas1, vnode1, delta_gt)
- else
- leak_to_turf(1)
-
- if(vnode2)
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult)
- calc_delta( src, gas2, ngas2, vnode2, delta_gt)
- else
- leak_to_turf(2)*/ //TODO FIX
-
-/obj/machinery/circulator/proc/leak_to_turf(var/port)
- /*
- var/turf/T
-
- switch(port)
- if(1)
- T = get_step(src, SOUTH)
- if(2)
- T = get_step(src, NORTH)
-
- if(T.density)
- T = src.loc
- if(T.density)
- return
-
- switch(port)
- if(1)
- flow_to_turf(gas1, ngas1, T)
- if(2)
- flow_to_turf(gas2, ngas2, T)
-
-
- // do leak
- */ //TODO: FIX
-
-/*
-/obj/machinery/circulator/get_gas_moles(from)
- if(from == vnode1)
- return gas1.total_moles()/capmult
- else
- return gas2.total_moles()/capmult
-*/ //TODO: FIX
-/obj/machinery/circulator/get_gas(from)
- if(from == vnode1)
- return gas1
- else
- return gas2
-
-/*
-/obj/machinery/connector/New()
- ..()
-
- gas = new /datum/gas_mixture()
- ngas = new /datum/gas_mixture()
- //agas = new/obj/substance/gas()
-
- gasflowlist += src
- spawn(5)
- var/obj/machinery/atmoalter/A = locate(/obj/machinery/atmoalter, src.loc)
-
- if(A && A.c_status != 0)
- connected = A
- A.anchored = 1
-
-
-
-
-/obj/machinery/connector/buildnodes()
- var/turf/T = get_step(src.loc, src.dir)
- var/fdir = turn(src.p_dir, 180)
-
- for(var/obj/machinery/M in T)
- if(M.p_dir & fdir)
- src.node = M
- break
-
- if(node) vnode = node.getline()
-
-
- return
-
-
-
-/obj/machinery/connector/examine()
- set src in oview(1)
- ..()
- if(connected)
- usr << "It is connected to \an [connected.name]."
- else
- usr << "It is unconnected."
-
-
-
-/obj/machinery/connector/get_gas_val(from)
- return gas.total_moles()/capmult
-
-/obj/machinery/connector/get_gas(from)
- return gas
-
-
-/obj/machinery/connector/gas_flow()
-
-// var/dbg = (suffix == "d") && Debug
- //if(dbg) world.log << "CF0: ngas=[ngas.total_moles()]"
-
- //ngas.transfer_from(agas, -1)
-
- //if(dbg) world.log << "CF1: ngas=[gas.total_moles()]"
- gas.copy_from(ngas)
- //if(dbg) world.log << "CF2: gas=[gas.total_moles()]"
- flag = 0
-
-/obj/machinery/connector/process()
- //if(suffix=="dbgp")
- // world.log << "CP"
- // Plasma()
-
- var/delta_gt
-// var/dbg = (suffix == "d") && Debug
-
- //if(dbg) world.log << "C[tag]P: [gas.total_moles()] ~ [ngas.total_moles()]"
- //if(dbg && connected) world.log << "C[tag]PC: [connected.gas.total_moles()]"
-
- if(vnode)
-
- delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.total_moles() / capmult)
- //if(dbg) world.log << "C[tag]P0: [delta_gt]"
-
- //var/obj/substance/gas/vgas = vnode.get_gas(src)
-
- //if(dbg) world.log << "C[tag]P1: [gas.total_moles()], [ngas.total_moles()] -> [vgas.total_moles()]"
- calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
- //if(dbg) world.log << "C[tag]P2: [gas.total_moles()], [ngas.total_moles()] -> [vgas.total_moles()]"
-
- else
- leak_to_turf()
-
- if(connected)
- var/amount
- if(connected.c_status == 1) // canister set to release
-
- //if(dbg) world.log << "C[tag]PC1: [gas.total_moles()], [ngas.total_moles()] <- [connected.gas.total_moles()]"
- amount = min(connected.c_per, capacity - gas.total_moles() ) // limit to space in connector
- amount = max(0, min(amount, connected.gas.total_moles() ) ) // limit to amount in canister, or 0
- //if(dbg) world.log << "C[tag]PC2: a=[amount]"
- //var/ng = ngas.total_moles()
- ngas.transfer_from( connected.gas, amount)
- //if(dbg) world.log <<"[ngas.total_moles()-ng] from siph to connector"
- //if(dbg) world.log << "C[tag]PC3: [gas.total_moles()], [ngas.total_moles()] <- [connected.gas.total_moles()]"
- else if(connected.c_status == 2) // canister set to accept
-
- amount = min(connected.c_per, connected.gas.maximum - connected.gas.total_moles()) //limit to space in canister
- amount = max(0, min(amount, gas.total_moles() ) ) // limit to amount in connector, or 0
-
- connected.gas.transfer_from( ngas, amount)
-
- //flag = 1
-
- //if(suffix=="dbgp")
- // world.log << "CP"
- // Plasma()
-*/ //TODO: FIX
-
-
-/obj/machinery/connector/proc/leak_to_turf()
- /*
- //var/dbg = (tag == "dbg") && Debug
-
- var/turf/T = get_step(src, dir)
- if(T && !T.density)
-
- //if(dbg) world.log << "CLT1: [gas.tostring()] ~ [ngas.tostring()]\nTg = [T.tostring()]"
-
-
- flow_to_turf(gas, ngas, T)
-
- //if(dbg) world.log << "CLT2: [gas.tostring()] ~ [ngas.tostring()]\nTg = [T.tostring()]"
- */
-
-
-/obj/machinery/junction/New()
- ..()
- gas = new/datum/gas_mixture(src)
- ngas = new/datum/gas_mixture()
- gasflowlist += src
-
- h_dir = dir // the h/e pipe is in obj dir
- p_dir = turn(dir, 180) // the reg pipe is in opposite dir
-
-
-/obj/machinery/junction/buildnodes()
-
- var/turf/T = src.loc
-
- node1 = get_he_machine(level, T, h_dir ) // the h/e pipe
-
- node2 = get_machine(level, T , p_dir ) // the regular pipe
-
- if(node1) vnode1 = node1.getline()
- if(node2) vnode2 = node2.getline()
-
- return
-
-
-/obj/machinery/junction/gas_flow()
-
- //var/dbg
- //if(tag == "dbg1")
- // dbg = 1
- //else if(tag == "dbg2")
- // dbg = 2
-
- //if(dbg) world.log << "J[dbg]F1: [gas.tostring()] ~ [ngas.tostring()]"
-
-
- gas.copy_from(ngas)
-
- //if(dbg) world.log << "J[dbg]F2: [gas.tostring()] ~ [ngas.tostring()]"
-
-/obj/machinery/junction/process()
-/*
- //var/dbg
- //if(tag == "dbg1")
- // dbg = 1
- //else if(tag == "dbg2")
- // dbg = 2
-
- //if(dbg) world.log << "J[dbg]P: [gas.tostring()] ~ [ngas.tostring()]"
-
- var/delta_gt
-
- if(vnode1)
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas.total_moles() / capmult)
- calc_delta( src, gas, ngas, vnode1, delta_gt) //, dbg)
-
- // if(dbg) world.log << "J[dbg]T1: [delta_gt] >> [gas.tostring()] ~ [ngas.tostring()]"
- else
- leak_to_turf(1)
-
- if(vnode2)
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas.total_moles() / capmult)
- calc_delta( src, gas, ngas, vnode2, delta_gt) //, dbg)
-
- // if(dbg) world.log << "J[dbg]T2: [delta_gt] >> [gas.tostring()] ~ [ngas.tostring()]"
- else
- leak_to_turf(2)
-*/ //TODO: FIX
-
-/obj/machinery/junction/get_gas_val(from)
- return gas.total_moles()/capmult
-
-/obj/machinery/junction/get_gas(from)
- return gas
-
-/obj/machinery/junction/proc/leak_to_turf(var/port)
-
- var/turf/T
-
-
- switch(port)
- if(1)
- T = get_step(src, dir)
- if(2)
- T = get_step(src, turn(dir, 180) )
-
- if(T.density)
- T = src.loc
- if(T.density)
- return
-
- flow_to_turf(gas, ngas, T)
-
-
-/obj/machinery/vent/New()
-
- ..()
- p_dir = dir
- gas = new /datum/gas_mixture(src)
- ngas = new /datum/gas_mixture()
- gasflowlist += src
-
-
-/obj/machinery/vent/buildnodes()
-
- var/turf/T = get_step(src.loc, src.dir)
- var/fdir = turn(src.p_dir, 180)
-
- for(var/obj/machinery/M in T)
- if(M.p_dir & fdir)
- src.node = M
- break
-
- if(node) vnode = node.getline()
-
- return
-
-
-/obj/machinery/vent/get_gas_val(from)
- return gas.total_moles()/2
-
-/obj/machinery/vent/get_gas(from)
- return gas
-
-
-/obj/machinery/vent/gas_flow()
-
-// var/dbg = (suffix=="d") && Debug
- //if(dbg) world.log << "V[tag]F1: [gas.total_moles()] ~ [ngas.total_moles()]"
- gas.copy_from(ngas)
- //if(dbg) world.log << "V[tag]F2: [gas.total_moles()] ~ [ngas.total_moles()]"
-
-/obj/machinery/vent/process()
- /*
-
-// var/dbg = (suffix=="d") && Debug
- //if(dbg) world.log << "V[tag]T1: [gas.total_moles()] ~ [ngas.total_moles()]"
-
- //if(suffix=="dbgp")
- // world.log << "VP"
- // Plasma()
-
- var/delta_gt
-
- var/turf/T = src.loc
-
- delta_gt = FLOWFRAC * (gas.total_moles() / capmult)
- //var/ng = ngas.total_moles()
- ngas.turf_add(T, delta_gt)
-
- //if(dbg) world.log << "[num2text(ng-ngas.total_moles(),10)] from vent to turf"
- //if(dbg) world.log << "V[tag]T2: [gas.total_moles()] ~ [ngas.total_moles()]"
-
- if(vnode)
-
- //if(dbg) world.log << "V[tag]N1: [gas.total_moles()] ~ [ngas.total_moles()]"
-
- delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.total_moles() / capmult)
-
- calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
-
- //if(dbg) world.log << "V[tag]N2: [gas.total_moles()] ~ [ngas.total_moles()]"
-
- else
- leak_to_turf()
- */ //TODO: FIX
-
-
-/obj/machinery/vent/proc/leak_to_turf()
-// note this is a leak from the node, not the vent itself
-// thus acts as a link between the vent turf and the turf in step(dir)
-
- var/turf/T = get_step(src, dir)
- if(T && !T.density)
- flow_to_turf(gas, ngas, T)
-
-
-// inlet - equilibrates between pipe contents and turf
-// very similar to vent, except that a vent always dumps pipe gas into turf
-/obj/machinery/inlet/New()
-
- ..()
-
- p_dir = dir
- gas = new /datum/gas_mixture(src)
- ngas = new /datum/gas_mixture()
- gasflowlist += src
-
-
-/obj/machinery/inlet/buildnodes()
-
- var/turf/T = get_step(src.loc, src.dir)
- var/fdir = turn(src.p_dir, 180)
-
- for(var/obj/machinery/M in T)
- if(M.p_dir & fdir)
- src.node = M
- break
-
- if(node) vnode = node.getline()
-
- return
-
-
-/obj/machinery/inlet/get_gas_val(from)
- return gas.total_moles()/2
-
-/obj/machinery/inlet/get_gas(from)
- return gas
-
-
-/obj/machinery/inlet/gas_flow()
-
- gas.copy_from(ngas)
-
-/obj/machinery/inlet/process()
- /*
- //if(suffix=="dbgp")
- // world.log << "VP"
- // Plasma()
-
- var/delta_gt
-
- var/turf/T = src.loc
-
- // this is the difference between vent and inlet
-
- if(T && !T.density)
- flow_to_turf(gas, ngas, T, dbg) // act as gas leak
-
- if(dbg) world.log << "I[tag]T2: [gas.total_moles()] ~ [ngas.total_moles()]"
-
- if(vnode)
-
- //if(dbg) world.log << "V[tag]N1: [gas.total_moles()] ~ [ngas.total_moles()]"
-
- delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.total_moles() / capmult)
-
- calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
-
- //if(dbg) world.log << "V[tag]N2: [gas.total_moles()] ~ [ngas.total_moles()]"
-
- else
- leak_to_turf()
- */ //TODO: FIX
-
-
-
-/obj/machinery/inlet/proc/leak_to_turf()
-// note this is a leak from the node, not the inlet itself
-// thus acts as a link between the inlet turf and the turf in step(dir)
-
- var/turf/T = get_step(src, dir)
- if(T && !T.density)
- flow_to_turf(gas, ngas, T)
-
-
-
-// standard proc for all machines - passed gas/ngas as arguments
-// equilibrate a pipe object and a turf's gas content
-
-/obj/machinery/proc/flow_to_turf(var/datum/gas_mixture/sgas, var/datum/gas_mixture/sngas, var/turf/T, var/dbg = 0)
-/*
- if(dbg) world.log << "FTT: G=[sgas.tostring()] ~ N=[sngas.tostring()]"
- if(dbg) world.log << "T=[T.tostring()]"
-
-
-
- var/t_tot = T.total_moles() * 0.2 // partial pressure of turf gas at pipe, for the moment
-
- var/delta_gt = FLOWFRAC * ( t_tot - sgas.total_moles() / capmult )
-
- if(dbg) world.log << "FTT: dgt=[delta_gt]"
-
- var/datum/gas_mixture/ndelta = new()
-
- if(delta_gt < 0) // flow from pipe to turf
-
- //world.log << "FTT<0"
- ndelta.set_frac(sgas, -delta_gt) // ndelta contains gas to transfer to turf
- //world.log << "ND=[ndelta.tostring()]"
- sngas.sub_delta(ndelta) // update new gas to remove the amount transfered
- //world.log << "SN=[sngas.tostring()]"
- ndelta.turf_add(T, -1) // add all of ndelta to turf
- //world.log << "T=[T.tostring()]"
-
- //world.log << "LTT: [num2text(-delta_gt,10)] from [sgas.loc] to turf"
-
-
- else // flow from turf to pipe
- if(dbg) world.log << "FTT>0"
-
- sngas.turf_take(T, delta_gt) // grab gas from turf and direcly add it to the new gas
- if(dbg) world.log << "SN=[sngas.tostring()]"
- if(dbg) world.log << "T=[T.tostring()]"
-
- if(dbg) world.log << "LTT: [num2text(delta_gt,10)] from turf to [sgas.loc]"
-
- T.res_vars() // update turf gas vars for both cases
-*/ //TODO: FIX
-
-// on-off valve
-
-/obj/machinery/valve/mvalve/New()
- ..()
- gas1 = new/datum/gas_mixture/(src)
- ngas1 = new/datum/gas_mixture/()
- gas2 = new/datum/gas_mixture/(src)
- ngas2 = new/datum/gas_mixture/()
-
- gasflowlist += src
- switch(dir)
- if(1, 2)
- p_dir = 3
- if(4,8)
- p_dir = 12
-
- icon_state = "valve[open]"
-
-/obj/machinery/valve/mvalve/examine()
- set src in oview(1)
-
- usr << "[desc] It is [ open? "open" : "closed"]."
-
-
-
-/obj/machinery/valve/mvalve/buildnodes()
- var/turf/T = src.loc
-
- node1 = get_machine(level, T, dir ) // the h/e pipe
-
- node2 = get_machine(level, T , turn(dir, 180) ) // the regular pipe
-
- if(node1) vnode1 = node1.getline()
- if(node2) vnode2 = node2.getline()
-
- return
-
-
-/obj/machinery/valve/mvalve/gas_flow()
- gas1.copy_from(ngas1)
- gas2.copy_from(ngas2)
-
-
-/obj/machinery/valve/mvalve/process()
-/* var/delta_gt
-
- if(vnode1)
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult)
- calc_delta( src, gas1, ngas1, vnode1, delta_gt)
-
- else
- leak_to_turf(1)
-
- if(vnode2)
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult)
- calc_delta( src, gas2, ngas2, vnode2, delta_gt)
-
- else
- leak_to_turf(2)
-
-
- if(open) // valve operating, so transfer btwen resv1 & 2
-
- delta_gt = FLOWFRAC * (gas1.total_moles() / capmult - gas2.total_moles() / capmult)
-
- var/datum/gas_mixture//ndelta = new()
-
- if(delta_gt < 0) // then flowing from R2 to R1
-
- ndelta.set_frac(gas2, -delta_gt)
-
- ngas2.sub_delta(ndelta)
- ngas1.add_delta(ndelta)
-
- else // flowing from R1 to R2
- ndelta.set_frac(gas1, delta_gt)
- ngas2.add_delta(ndelta)
- ngas1.sub_delta(ndelta)*/ //TODO: FIX
-
-
-
-
-/obj/machinery/valve/mvalve/get_gas_val(from)
- if(from == vnode2)
- return gas2.total_moles()/capmult
- else
- return gas1.total_moles()/capmult
-
-/obj/machinery/valve/mvalve/get_gas(from)
- if(from == vnode2)
- return gas2
- return gas1
-
-/obj/machinery/valve/mvalve/proc/leak_to_turf(var/port)
-
- var/turf/T
-
-
- switch(port)
- if(1)
- T = get_step(src, dir)
- if(2)
- T = get_step(src, turn(dir, 180) )
-
- if(T.density)
- T = src.loc
- if(T.density)
- return
-
- if(port==1)
- flow_to_turf(gas1, ngas1, T)
- else
- flow_to_turf(gas2, ngas2, T)
-
-/obj/machinery/valve/mvalve/attack_paw(mob/user)
- attack_hand(user)
-
-/obj/machinery/valve/mvalve/attack_ai(mob/user)
- user << "\red You are unable to use this as it is physically operated."
- return
-
-/obj/machinery/valve/mvalve/attack_hand(mob/user)
- ..()
- add_fingerprint(user)
- if(stat & BROKEN)
- return
-
- if(!open) // now opening
- flick("valve01", src)
- icon_state = "valve1"
- sleep(10)
- else // now closing
- flick("valve10", src)
- icon_state = "valve0"
- sleep(10)
- open = !open
-
-// Digital Valve
-
-/obj/machinery/valve/dvalve/New()
- ..()
- gas1 = new/datum/gas_mixture/(src)
- ngas1 = new/datum/gas_mixture/()
- gas2 = new/datum/gas_mixture/(src)
- ngas2 = new/datum/gas_mixture/()
-
- gasflowlist += src
- switch(dir)
- if(1, 2)
- p_dir = 3
- if(4,8)
- p_dir = 12
-
- icon_state = "dvalve[open]"
-
-/obj/machinery/valve/dvalve/examine()
- set src in oview(1)
- if(NOPOWER)
- usr << "[desc] It is unpowered! It is [ open? "open" : "closed"]."
- return
- usr << "[desc] It is [ open? "open" : "closed"]."
-
-
-
-/obj/machinery/valve/dvalve/buildnodes()
- var/turf/T = src.loc
-
- node1 = get_machine(level, T, dir ) // the h/e pipe
-
- node2 = get_machine(level, T , turn(dir, 180) ) // the regular pipe
-
- if(node1) vnode1 = node1.getline()
- if(node2) vnode2 = node2.getline()
-
- return
-
-
-/obj/machinery/valve/dvalve/gas_flow()
- gas1.copy_from(ngas1)
- gas2.copy_from(ngas2)
-
-/obj/machinery/valve/dvalve/power_change()
- ..()
- if(stat & NOPOWER)
- icon_state = "dvalve[open]nopower"
- return
- icon_state = "dvalve[open]"
-
-
-/obj/machinery/valve/dvalve/process()
- /*
- var/delta_gt
-
- if(vnode1)
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult)
- calc_delta( src, gas1, ngas1, vnode1, delta_gt)
-
- else
- leak_to_turf(1)
-
- if(vnode2)
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult)
- calc_delta( src, gas2, ngas2, vnode2, delta_gt)
-
- else
- leak_to_turf(2)
-
-
- if(open) // valve operating, so transfer btwen resv1 & 2
-
- delta_gt = FLOWFRAC * (gas1.total_moles() / capmult - gas2.total_moles() / capmult)
-
- var/datum/gas_mixture/ndelta = new()
-
- if(delta_gt < 0) // then flowing from R2 to R1
-
- ndelta.set_frac(gas2, -delta_gt)
-
- ngas2.sub_delta(ndelta)
- ngas1.add_delta(ndelta)
-
- else // flowing from R1 to R2
- ndelta.set_frac(gas1, delta_gt)
- ngas2.add_delta(ndelta)
- ngas1.sub_delta(ndelta)
- */ //TODO: FIX
-
-
-
-/obj/machinery/valve/dvalve/get_gas_val(from)
- if(from == vnode2)
- return gas2.total_moles()/capmult
- else
- return gas1.total_moles()/capmult
-
-/obj/machinery/valve/dvalve/get_gas(from)
- if(from == vnode2)
- return gas2
- return gas1
-
-/obj/machinery/valve/dvalve/proc/leak_to_turf(var/port)
-
- var/turf/T
-
-
- switch(port)
- if(1)
- T = get_step(src, dir)
- if(2)
- T = get_step(src, turn(dir, 180) )
-
- if(T.density)
- T = src.loc
- if(T.density)
- return
-
- if(port==1)
- flow_to_turf(gas1, ngas1, T)
- else
- flow_to_turf(gas2, ngas2, T)
-
-/obj/machinery/valve/dvalve/attack_paw(mob/user)
- return src.attack_hand(user)
-
-/obj/machinery/valve/dvalve/attack_ai(var/mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/valve/dvalve/attack_hand(mob/user)
- ..()
- add_fingerprint(user)
- if(stat & (BROKEN|NOPOWER))
- return
-
- if(!open) // now opening
- flick("dvalve01", src)
- icon_state = "dvalve1"
- sleep(10)
- else // now closing
- flick("dvalve10", src)
- icon_state = "dvalve0"
- sleep(10)
- open = !open
-
-// one way pipe
-
-/obj/machinery/oneway/New()
- ..()
- gas1 = new/datum/gas_mixture/(src)
- ngas1 = new/datum/gas_mixture/()
- gas2 = new/datum/gas_mixture/(src)
- ngas2 = new/datum/gas_mixture/()
-
- gasflowlist += src
- p_dir = dir|turn(dir, 180)
-
-/obj/machinery/oneway/buildnodes()
- var/turf/T = src.loc
-
- node1 = get_machine(level, T, dir )
- node2 = get_machine(level, T , turn(dir, 180) )
-
- if(node1) vnode1 = node1.getline()
- if(node2) vnode2 = node2.getline()
-
- return
-
-/obj/machinery/oneway/gas_flow()
- gas1.copy_from(ngas1)
- gas2.copy_from(ngas2)
-
-/obj/machinery/oneway/process()
-/*
- var/delta_gt
-
- if(vnode1)
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult)
- calc_delta( src, gas1, ngas1, vnode1, delta_gt)
-
- else
- leak_to_turf(1)
-
- if(vnode2)
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult)
- calc_delta( src, gas2, ngas2, vnode2, delta_gt)
-
- else
- leak_to_turf(2)
-
-
- delta_gt = FLOWFRAC * (gas1.total_moles() / capmult - gas2.total_moles() / capmult)
- var/datum/gas_mixture/ndelta = new()
-
- if(delta_gt < 0) // then flowing from R2 to R1
- ndelta.set_frac(gas2, -delta_gt)
- ngas2.sub_delta(ndelta)
- ngas1.add_delta(ndelta)*/ //TODO: FIX
-
-/obj/machinery/oneway/get_gas_val(from)
- if(from == vnode2)
- return gas2.total_moles()/capmult
- else
- return gas1.total_moles()/capmult
-
-/obj/machinery/oneway/get_gas(from)
- if(from == vnode2)
- return gas2
- return gas1
-
-/obj/machinery/oneway/proc/leak_to_turf(var/port)
- var/turf/T
-
- switch(port)
- if(1)
- T = get_step(src, dir)
- if(2)
- T = get_step(src, turn(dir, 180) )
-
- if(T.density)
- T = src.loc
- if(T.density)
- return
-
- if(port==1)
- flow_to_turf(gas1, ngas1, T)
- else
- flow_to_turf(gas2, ngas2, T)
-
-/obj/machinery/oneway/pipepump/process()
- /*
- if(! (stat & NOPOWER) ) // pump if power
- gas1.transfer_from(gas2, rate)
- use_power(25, ENVIRON)
- ngas1.copy_from(gas1)
- ngas2.copy_from(gas2)
-
- var/delta_gt
-
- if(vnode1)
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult)
- calc_delta( src, gas1, ngas1, vnode1, delta_gt)
-
- else
- leak_to_turf(1)
-
- if(vnode2)
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult)
- calc_delta( src, gas2, ngas2, vnode2, delta_gt)
-
- else
- leak_to_turf(2)
- */ //TODO: FIX
-
-/obj/machinery/oneway/pipepump/proc/updateicon()
- icon_state = "pipepump-[(stat & NOPOWER) ? "stop" : "run"]"
-
-/obj/machinery/oneway/pipepump/power_change()
- if(powered(ENVIRON))
- stat &= ~NOPOWER
- else
-
- stat |= NOPOWER
- spawn(rand(1,15)) // So they don't all turn off at the same time
- updateicon()
-
-// Filter inlet
-// works with filter_control
-
-/obj/machinery/inlet/filter/New()
- ..()
- src.gas = new /datum/gas_mixture()
- src.ngas = new /datum/gas_mixture()
-
-/obj/machinery/inlet/filter/buildnodes()
- var/turf/T = get_step(src.loc, src.dir)
- var/fdir = turn(src.p_dir, 180)
-
- for(var/obj/machinery/M in T)
- if(M.p_dir & fdir)
- src.node = M
- break
-
- if(node) vnode = node.getline()
- return
-
-/obj/machinery/inlet/filter/get_gas_val(from)
- return gas.total_moles()/2
-
-/obj/machinery/inlet/filter/get_gas(from)
- return gas
-
-/obj/machinery/inlet/filter/gas_flow()
- gas.copy_from(ngas)
-
-/obj/machinery/inlet/filter/process()
- src.updateicon()
- if(!(stat & NOPOWER))
- /* var/turf/T = src.loc
- if(!T || T.density) return
-
- if(!vnode) return leak_to_turf()
- var/obj/substance/gas/exterior = new()
- exterior.oxygen = T.oxygen
- exterior.n2 = T.n2
- exterior.plasma = T.poison
- exterior.co2 = T.co2
- exterior.sl_gas = T.sl_gas
- exterior.temperature = T.temp
- var/obj/substance/gas/interior = gas
- var/obj/substance/gas/flowing = new()
-
- var/flow_rate = (exterior.total_moles()-interior.total_moles())*FLOWFRAC
- if(flow_rate <= 0)
- return
- flowing.set_frac(exterior,flow_rate)
- if(!(src.f_mask & GAS_O2)) flowing.oxygen = 0
- if(!(src.f_mask & GAS_N2)) flowing.n2 = 0
- if(!(src.f_mask & GAS_PL)) flowing.plasma = 0
- if(!(src.f_mask & GAS_CO2)) flowing.co2 = 0
- if(!(src.f_mask & GAS_N2O)) flowing.sl_gas = 0
- use_power(5,ENVIRON)
- exterior.sub_delta(flowing)
- interior.add_delta(flowing)*/ //TODO: FIX
- else
- ..()
- return
-
-/obj/machinery/inlet/filter/leak_to_turf()
-// note this is a leak from the node, not the inlet itself
-// thus acts as a link between the inlet turf and the turf in step(dir)
- var/turf/T = get_step(src, dir)
- if(T && !T.density)
- flow_to_turf(gas, ngas, T)
-
-/obj/machinery/inlet/filter/power_change()
- if(powered(ENVIRON))
- stat &= ~NOPOWER
- else
- stat |= NOPOWER
- spawn(rand(1,15))
- updateicon()
- return
-
-/obj/machinery/inlet/filter/proc/updateicon()
- /*
- if(stat & NOPOWER)
- icon_state = "inlet_filter-0"
- return
- if(src.gas.total_moles() > src.gas.maximum/2)
- icon_state = "inlet_filter-4"
- else if(src.gas.total_moles() > src.gas.maximum/3)
- icon_state = "inlet_filter-3"
- else if(src.gas.total_moles() > src.gas.maximum/4)
- icon_state = "inlet_filter-2"
- else if(src.gas.total_moles() >= 1 || src.f_mask >= 1)
- icon_state = "inlet_filter-1"
- else
- icon_state = "inlet_filter-0"
- return
- */ //TODO FIX
-
-// Filter vent
-// doesn't do anything yet
-
-/obj/machinery/vent/filter/power_change()
- if(powered(ENVIRON))
- stat &= ~NOPOWER
- else
- stat |= NOPOWER
- spawn(rand(1,15))
- updateicon()
- return
-
-/obj/machinery/vent/filter/proc/updateicon()
- /*
- if(stat & NOPOWER)
- icon_state = "vent_filter-0"
- return
- if(src.gas.total_moles() > src.gas.maximum/2)
- icon_state = "vent_filter-4"
- else if(src.gas.total_moles() > src.gas.maximum/3)
- icon_state = "vent_filter-3"
- else if(src.gas.total_moles() > src.gas.maximum/4)
- icon_state = "vent_filter-2"
- else if(src.gas.total_moles() >= 1 || src.f_mask >= 1)
- icon_state = "vent_filter-1"
- else
- icon_state = "vent_filter-0"
- return
- */ //TODO FIX
\ No newline at end of file
diff --git a/code/unused/pipe_filter.dm b/code/unused/pipe_filter.dm
deleted file mode 100644
index 8c67b9031f1..00000000000
--- a/code/unused/pipe_filter.dm
+++ /dev/null
@@ -1,243 +0,0 @@
-// *** pipefilter
-
-/obj/machinery/pipefilter/New()
- ..()
- p_dir = (NORTH|SOUTH|EAST|WEST) ^ turn(dir, 180)
-
- src.gas = new /datum/gas_mixture/()
- src.ngas = new /datum/gas_mixture/()
-
- src.f_gas = new /datum/gas_mixture/()
- src.f_ngas = new /datum/gas_mixture/()
-
- gasflowlist += src
-
-/obj/machinery/pipefilter/buildnodes()
- var/turf/T = src.loc
-
- n1dir = turn(dir, 90)
- n2dir = turn(dir,-90)
-
- node1 = get_machine( level, T , n1dir ) // the main flow dir
- node2 = get_machine( level, T , n2dir )
- node3 = get_machine( level, T, dir ) // the ejector port
-
- if(node1) vnode1 = node1.getline()
- if(node2) vnode2 = node2.getline()
- if(node3) vnode3 = node3.getline()
-
-/obj/machinery/pipefilter/gas_flow()
- gas.copy_from(ngas)
- f_gas.copy_from(f_ngas)
-
-/obj/machinery/pipefilter/process()
-/* var/delta_gt
-
- if(vnode1)
- delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas.total_moles() / capmult)
- calc_delta( src, gas, ngas, vnode1, delta_gt)
- else
- leak_to_turf(1)
- if(vnode2)
- delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas.total_moles() / capmult)
- calc_delta( src, gas, ngas, vnode2, delta_gt)
- else
- leak_to_turf(2)
- if(vnode3)
- delta_gt = FLOWFRAC * ( vnode3.get_gas_val(src) - f_gas.total_moles() / capmult)
- calc_delta( src, f_gas, f_ngas, vnode3, delta_gt)
- else
- leak_to_turf(3)
-
- // transfer gas from ngas->f_ngas according to extraction rate, but only if we have power
- if(! (stat & NOPOWER) )
- use_power(min(src.f_per, 100),ENVIRON)
- var/datum/gas_mixture/ndelta = src.get_extract()
- ngas.sub_delta(ndelta)
- f_ngas.add_delta(ndelta)
- AutoUpdateAI(src)
- src.updateUsrDialog()*/ //TODO: FIX
-
-/obj/machinery/pipefilter/get_gas_val(from)
- return ((from == vnode3) ? f_gas.total_moles() : gas.total_moles())/capmult
-
-/obj/machinery/pipefilter/get_gas(from)
- return (from == vnode3) ? f_gas : gas
-
-/obj/machinery/pipefilter/proc/leak_to_turf(var/port)
- var/turf/T
-
- switch(port)
- if(1)
- T = get_step(src, n1dir)
- if(2)
- T = get_step(src, n2dir)
- if(3)
- T = get_step(src, dir)
- if(T.density)
- T = src.loc
- if(T.density)
- return
- flow_to_turf(f_gas, f_ngas, T)
- return
-
- if(T.density)
- T = src.loc
- if(T.density)
- return
-
- flow_to_turf(gas, ngas, T)
-
-/obj/machinery/pipefilter/proc/get_extract()
- /*
- var/datum/gas_mixture/ndelta = new()
- if (src.f_mask & GAS_O2)
- ndelta.oxygen = min(src.f_per, src.ngas.oxygen)
- if (src.f_mask & GAS_N2)
- ndelta.n2 = min(src.f_per, src.ngas.n2)
- if (src.f_mask & GAS_PL)
- ndelta.plasma = min(src.f_per, src.ngas.plasma)
- if (src.f_mask & GAS_CO2)
- ndelta.co2 = min(src.f_per, src.ngas.co2)
- if (src.f_mask & GAS_N2O)
- ndelta.sl_gas = min(src.f_per, src.ngas.sl_gas)
- return ndelta
- */ //TODO: FIX
-
-/obj/machinery/pipefilter/attackby(obj/item/weapon/W, mob/user as mob)
- if(istype(W, /obj/item/weapon/detective_scanner))
- return ..()
- if(istype(W, /obj/item/weapon/screwdriver))
- if(bypassed)
- user.show_message(text("\red Remove the foreign wires first!"), 1)
- return
- src.add_fingerprint(user)
- user.show_message(text("\red Now []securing the access system panel...", (src.locked) ? "un" : "re"), 1)
- sleep(30)
- locked =! locked
- user.show_message(text("\red Done!"),1)
- src.updateicon()
- return
- if(istype(W, /obj/item/weapon/cable_coil) && !bypassed)
- if(src.locked)
- user.show_message(text("\red You must remove the panel first!"),1)
- return
- var/obj/item/weapon/cable_coil/C = W
- if(C.use(4))
- user.show_message(text("\red You unravel some cable.."),1)
- else
- user.show_message(text("\red Not enough cable! (Requires four pieces)"),1)
- src.add_fingerprint(user)
- user.show_message(text("\red Now bypassing the access system... (This may take a while)"), 1)
- sleep(100)
- bypassed = 1
- src.updateicon()
- return
- if(istype(W, /obj/item/weapon/wirecutters) && bypassed)
- src.add_fingerprint(user)
- user.show_message(text("\red Now removing the bypass wires... (This may take a while)"), 1)
- sleep(50)
- bypassed = 0
- src.updateicon()
- return
- if(istype(W, /obj/item/weapon/card/emag) && (!emagged))
- emagged++
- src.add_fingerprint(user)
- for(var/mob/O in viewers(user, null))
- O.show_message(text("\red [] has shorted out the [] with an electromagnetic card!", user, src), 1)
- src.overlays += image('icons/obj/pipes2.dmi', "filter-spark")
- sleep(6)
- src.updateicon()
- return src.attack_hand(user)
- return src.attack_hand(user)
-
-// pipefilter interact/topic
-/obj/machinery/pipefilter/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/pipefilter/attack_ai(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/pipefilter/attack_hand(mob/user as mob)
-/* if(stat & NOPOWER)
- user << browse(null, "window=pipefilter")
- user.machine = null
- return
-
- var/list/gases = list("O2", "N2", "Plasma", "CO2", "N2O")
- user.machine = src
- var/dat = "Filter Release Rate:
\nM - - - - - [src.f_per] + + + + + M
\n"
- for (var/i = 1; i <= gases.len; i++)
- dat += "[gases[i]]: [(src.f_mask & 1 << (i - 1)) ? "Releasing" : "Passing"]
\n"
- if(gas.total_moles())
- var/totalgas = gas.total_moles()
- var/pressure = round(totalgas / gas.maximum * 100)
- var/nitrogen = gas.n2 / totalgas * 100
- var/oxygen = gas.oxygen / totalgas * 100
- var/plasma = gas.plasma / totalgas * 100
- var/co2 = gas.co2 / totalgas * 100
- var/no2 = gas.sl_gas / totalgas * 100
-
- dat += "
Gas Levels:
\nPressure: [pressure]%
\nNitrogen: [nitrogen]%
\nOxygen: [oxygen]%
\nPlasma: [plasma]%
\nCO2: [co2]%
\nN2O: [no2]%
\n"
- else
- dat += "
Gas Levels:
\nPressure: 0%
\nNitrogen: 0%
\nOxygen: 0%
\nPlasma: 0%
\nCO2: 0%
\nN2O: 0%
\n"
- dat += "
\nClose
\n"
-
- user << browse(dat, "window=pipefilter;size=300x365")*/ //TODO: FIX
- //onclose(user, "pipefilter")
-
-/obj/machinery/pipefilter/Topic(href, href_list)
- ..()
- if(usr.restrained() || usr.lying)
- return
- if ((((get_dist(src, usr) <= 1 || usr.telekinesis == 1) || istype(usr, /mob/living/silicon/ai)) && istype(src.loc, /turf)))
- usr.machine = src
- if (href_list["close"])
- usr << browse(null, "window=pipefilter;")
- usr.machine = null
- return
- if (src.allowed(usr) || src.emagged || src.bypassed)
- if (href_list["fp"])
- src.f_per = min(max(round(src.f_per + text2num(href_list["fp"])), 0), src.maxrate)
- else if (href_list["tg"])
- // toggle gas
- src.f_mask ^= text2num(href_list["tg"])
- src.updateicon()
- else
- usr.see("\red Access Denied ([src.name] operation restricted to authorized atmospheric technicians.)")
- AutoUpdateAI(src)
- src.updateUsrDialog()
- src.add_fingerprint(usr)
- else
- usr << browse(null, "window=pipefilter")
- usr.machine = null
- return
-
-/obj/machinery/pipefilter/power_change()
- if(powered(ENVIRON))
- stat &= ~NOPOWER
- else
- stat |= NOPOWER
- spawn(rand(1,15)) //so all the filters don't come on at once
- updateicon()
-
-/obj/machinery/pipefilter/proc/updateicon()
- src.overlays.Cut()
- if(stat & NOPOWER)
- icon_state = "filter-off"
- else
- icon_state = "filter"
- if(emagged) //only show if powered because presumeably its the interface that has been fried
- src.overlays += image('icons/obj/pipes2.dmi', "filter-emag")
- if (src.f_mask & (GAS_N2O|GAS_PL))
- src.overlays += image('icons/obj/pipes2.dmi', "filter-tox")
- if (src.f_mask & GAS_O2)
- src.overlays += image('icons/obj/pipes2.dmi', "filter-o2")
- if (src.f_mask & GAS_N2)
- src.overlays += image('icons/obj/pipes2.dmi', "filter-n2")
- if (src.f_mask & GAS_CO2)
- src.overlays += image('icons/obj/pipes2.dmi', "filter-co2")
- if(!locked)
- src.overlays += image('icons/obj/pipes2.dmi', "filter-open")
- if(bypassed) //should only be bypassed if unlocked
- src.overlays += image('icons/obj/pipes2.dmi', "filter-bypass")
\ No newline at end of file
diff --git a/code/unused/powerarmor/powerarmor.dm b/code/unused/powerarmor/powerarmor.dm
deleted file mode 100644
index d25dd4148d1..00000000000
--- a/code/unused/powerarmor/powerarmor.dm
+++ /dev/null
@@ -1,283 +0,0 @@
-/*
- * File Updated to match /tg/station code standards on the 28/12/2013 (UK/GMT) by RobRichards
- */
-
-/obj/item/clothing/suit/space/powered
- name = "Powered armor"
- desc = "Not for rookies."
- icon_state = "power_armour"
- item_state = "swat"
- w_class = 4//bulky item
-
-
- flags = FPRINT | STOPSPRESSUREDMAGE | THICKMATERIAL
- body_parts_covered = CHEST|LEGS|FEET|ARMS
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
- allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
- slowdown = 9
- var/fuel = 0
-
- var/list/togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75)
- var/active = 0
-
- var/helmrequired = 1
- var/obj/item/clothing/head/space/powered/helm
-
- var/glovesrequired = 0
- var/obj/item/clothing/gloves/powered/gloves
-
- var/shoesrequired = 0
- var/obj/item/clothing/shoes/powered/shoes
- //Adding gloves and shoes as possible armor components. --NEO
-
- var/obj/item/powerarmor/servos/servos
- var/obj/item/powerarmor/reactive/reactive
- var/obj/item/powerarmor/atmoseal/atmoseal
- var/obj/item/powerarmor/power/power
-
-/obj/item/clothing/suit/space/powered/New()
- verbs += /obj/item/clothing/suit/space/powered/proc/poweron
-
-/obj/item/clothing/suit/space/powered/proc/poweron()
- set category = "Object"
- set name = "Activate armor systems"
-
- var/mob/living/carbon/human/user = usr
-
- if(user.stat)
- return //if you're unconscious or dead, no dicking with your armor. --NEO
-
- if(!istype(user))
- user << "This suit was engineered for human use only."
- return
-
- if(user.wear_suit!=src)
- user << "The suit functions best if you are inside of it."
- return
-
- if(helmrequired && !istype(user.head, /obj/item/clothing/head/space/powered))
- user << "Helmet missing, unable to initiate power-on procedure."
- return
-
- if(glovesrequired && !istype(user.gloves, /obj/item/clothing/gloves/powered))
- user << "Gloves missing, unable to initiate power-on procedure."
- return
-
- if(shoesrequired && !istype(user.shoes, /obj/item/clothing/shoes/powered))
- user << "Shoes missing, unable to initiate power-on procedure."
- return
-
- if(active)
- user << "The suit is already on, you can't turn it on twice."
- return
-
- if(!power || !power.checkpower())
- user << "Powersource missing or depleted."
- return
-
- verbs -= /obj/item/clothing/suit/space/powered/proc/poweron
-
- user << "Suit interlocks engaged."
- if(helmrequired)
- helm = user.head
- helm.flags |= NODROP
- if(glovesrequired)
- gloves = user.gloves
- gloves.flags |= NODROP
- if(shoesrequired)
- shoes = user.shoes
- shoes.flags |= NODROP
- flags |= NODROP
- sleep(20)
-
- if(atmoseal)
- atmoseal.toggle()
- sleep(20)
-
- if(reactive)
- reactive.toggle()
- sleep(20)
-
- if(servos)
- servos.toggle()
- sleep(20)
-
- user << "All systems online."
- active = 1
- power.process()
-
- verbs += /obj/item/clothing/suit/space/powered/proc/poweroff
-
-
-/obj/item/clothing/suit/space/powered/proc/poweroff()
- set category = "Object"
- set name = "Deactivate armor systems"
- powerdown() //BYOND doesn't seem to like it if you try using a proc with vars in it as a verb, hence this. --NEO
-
-/obj/item/clothing/suit/space/powered/proc/powerdown(sudden = 0)
-
- var/delay = sudden?0:20
-
- var/mob/living/carbon/human/user = usr
-
- if(user.stat && !sudden)
- return //if you're unconscious or dead, no dicking with your armor. --NEO
-
- if(!active)
- return
-
- verbs -= /obj/item/clothing/suit/space/powered/proc/poweroff
-
- if(sudden)
- user << "Your armor loses power!"
-
- if(servos)
- servos.toggle(sudden)
- sleep(delay)
-
- if(reactive)
- reactive.toggle(sudden)
- sleep(delay)
-
- if(atmoseal)
- if(istype(atmoseal, /obj/item/powerarmor/atmoseal/optional) && helm)
- var/obj/item/powerarmor/atmoseal/optional/Atmo_seal = atmoseal
- Atmo_seal.helmtoggle(sudden)
- atmoseal.toggle(sudden)
-
- sleep(delay)
-
- if(!sudden)
- usr << "Suit interlocks disengaged."
- if(helm)
- helm.flags &= ~NODROP
- helm = null
- if(gloves)
- gloves.flags &= ~NODROP
- gloves = null
- if(shoes)
- shoes.flags &= ~NODROP
- gloves = null
- flags &= ~NODROP
- //Not a tabbing error, the thing only unlocks if you intentionally power-down the armor. --NEO
- sleep(delay)
-
- if(!sudden)
- usr << "All systems disengaged."
-
- active = 0
- verbs += /obj/item/clothing/suit/space/powered/proc/poweron
-
-
-
-/obj/item/clothing/suit/space/powered/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if(power && istype(power,/obj/item/powerarmor/power/plasma))
- var/obj/item/powerarmor/power/plasma/Plasma_power = power
- switch(W.type)
- if(/obj/item/stack/sheet/mineral/plasma)
- var/obj/item/stack/sheet/mineral/plasma/P = W
- if(fuel < 50)
- user << "You feed some refined plasma into the armor's generator."
- Plasma_power.fuel += 25
- P.amount--
- if (P.amount <= 0)
- del(P)
- return
- else
- user << "The generator already has plenty of plasma."
- return
-
- if(/obj/item/weapon/ore/plasma) //raw plasma has impurities, so it doesn't provide as much fuel. --NEO
- if(fuel < 50)
- user << "You feed some plasma into the armor's generator."
- Plasma_power.fuel += 15
- del(W)
- return
- else
- user << "The generator already has plenty of plasma."
- return
-
- ..()
-
-/obj/item/clothing/head/space/powered
- name = "Powered armor"
- icon_state = "power_armour_helmet"
- desc = "Not for rookies."
- flags = FPRINT | HEADCOVERSEYES | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | BLOCKHAIR
- item_state = "swat"
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
- var/obj/item/clothing/suit/space/powered/parent
-
-/obj/item/clothing/head/space/powered/proc/atmotoggle()
- set category = "Object"
- set name = "Toggle helmet seals"
-
- var/mob/living/carbon/human/user = usr
-
- if(!istype(user))
- user << "This helmet is engineered for human use."
- return
- if(user.head != src)
- user << "Can't engage the seals without wearing the helmet."
- return
-
- if(!user.wear_suit || !istype(user.wear_suit,/obj/item/clothing/suit/space/powered))
- user << "This helmet can only couple with powered armor."
- return
-
- var/obj/item/clothing/suit/space/powered/armor = user.wear_suit
-
- if(!armor.atmoseal || !istype(armor.atmoseal, /obj/item/powerarmor/atmoseal/optional))
- user << "This armor's atmospheric seals are missing or incompatible."
- return
-
- armor.atmoseal:helmtoggle(0,1)
-
-
-
-/obj/item/clothing/gloves/powered
- name = "Powered armor"
- icon_state = "power_armour_gloves"
- desc = "Not for rookies."
- flags = FPRINT
- item_state = "swat"
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
-
-/obj/item/clothing/shoes/powered
- name = "Powered armor"
- icon_state = "power_armour_boots"
- desc = "Not for rookies."
- flags = FPRINT
- item_state = "swat"
- armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
-
-
-obj/item/clothing/suit/space/powered/spawnable/badmin/New()
- servos = new /obj/item/powerarmor/servos(src)
- servos.parent = src
- reactive = new /obj/item/powerarmor/reactive(src)
- reactive.parent = src
- atmoseal = new /obj/item/powerarmor/atmoseal/optional/adminbus(src)
- atmoseal.parent = src
- power = new /obj/item/powerarmor/power(src)
- power.parent = src
-
- verbs += /obj/item/clothing/suit/space/powered/proc/poweron
-
- var/obj/item/clothing/head/space/powered/helm = new /obj/item/clothing/head/space/powered(src.loc)
- helm.verbs += /obj/item/clothing/head/space/powered/proc/atmotoggle
-
-obj/item/clothing/suit/space/powered/spawnable/regular/New()
- servos = new /obj/item/powerarmor/servos(src)
- servos.parent = src
- reactive = new /obj/item/powerarmor/reactive/Centcom(src)
- reactive.parent = src
- atmoseal = new /obj/item/powerarmor/atmoseal/optional/adminbus(src)
- atmoseal.parent = src
- power = new /obj/item/powerarmor/power(src)
- power.parent = src
-
- verbs += /obj/item/clothing/suit/space/powered/proc/poweron
-
- var/obj/item/clothing/head/space/powered/helm = new /obj/item/clothing/head/space/powered(src.loc)
- helm.verbs += /obj/item/clothing/head/space/powered/proc/atmotoggle
diff --git a/code/unused/powerarmor/powerarmorcomponents.dm b/code/unused/powerarmor/powerarmorcomponents.dm
deleted file mode 100644
index e4aa6ce7087..00000000000
--- a/code/unused/powerarmor/powerarmorcomponents.dm
+++ /dev/null
@@ -1,277 +0,0 @@
-/*
- * File Updated to match /tg/station code standards on the 28/12/2013 (UK/GMT) by RobRichards
- */
-
-/obj/item/powerarmor
- icon = 'icons/obj/PowerArmour.dmi'
- icon_state = "Plates"
- name = "Generic power armor component"
- desc = "This is the base object, you should never see one."
- var/obj/item/clothing/suit/space/powered/parent //so the component knows which armor it belongs to.
- slowdown = 0 //how much the component slows down the wearer
-
-/obj/item/powerarmor/proc/toggle()
- return
- //The child objects will use this proc
-
-
-/obj/item/powerarmor/power
- name = "Adminbus power armor power source"
- desc = "Runs on the rare Badminium molecule."
- icon_state = "Plasma"
-
-/obj/item/powerarmor/process()
- return
-
-/obj/item/powerarmor/proc/checkpower()
- return 1
-
-/obj/item/powerarmor/power/plasma
- name = "Miniaturized plasma generator"
- desc = "Runs on plasma."
- slowdown = 1
- var/fuel = 0
-
-/obj/item/powerarmor/power/plasma/process()
- if (fuel > 0 && parent.active)
- fuel--
- spawn(50)
- process()
- return
- else if (parent.active)
- parent.powerdown(1)
- return
-
-/obj/item/powerarmor/power/plasma/checkpower()
- return fuel
-
-/obj/item/powerarmor/power/powercell
- icon_state = "Powercell"
- name = "Powercell interface"
- desc = "Boring, but reliable."
- var/obj/item/weapon/stock_parts/cell/cell
- slowdown = 0.5
-
-/obj/item/powerarmor/power/powercell/process()
- if (cell && cell.charge > 0 && parent.active)
- cell.use(50)
- spawn(50)
- process()
- return
- else if (parent.active)
- parent.powerdown(1)
- return
-
-/obj/item/powerarmor/power/powercell/checkpower()
- return max(cell.charge, 0)
-
-/obj/item/powerarmor/power/nuclear
- icon_state = "Nuclear"
- name = "Miniaturized nuclear generator"
- desc = "For all your radioactive needs."
- slowdown = 1.5
-
-/obj/item/powerarmor/power/nuclear/process()
- if(!crit_fail)
- if(prob(src.reliability)) return 1 //No failure
- if(prob(src.reliability))
- for (var/mob/M in range(0,src.parent)) //Only a minor failure, enjoy your radiation.
- if(src.parent in M.contents)
- M << "Your armor feels pleasantly warm for a moment."
- else
- M << "You feel a warm sensation."
- M.radiation += rand(1,40)
- else
- for (var/mob/M in range(rand(1,4),src.parent)) //Big failure, TIME FOR RADIATION BITCHES
- if (src.parent in M.contents)
- M << "Your armor's reactor overloads!"
- M << "You feel a wave of heat wash over you."
- M.radiation += 100
- crit_fail = 1 //broken~
- parent.powerdown(1)
- spawn(50)
- process()
-
-/obj/item/powerarmor/power/nuclear/checkpower()
- return !crit_fail
-
-/obj/item/powerarmor/reactive
- icon_state = "Plates"
- name = "Adminbus power armor reactive plating"
- desc = "Made with the rare Badminium molecule."
- var/list/togglearmor = list(melee = 250, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
- //Good lord an active energy axe does 150 damage a swing? Anyway, barring var editing, this armor loadout should be impervious to anything. Enjoy, badmins~ --NEO
-
-/obj/item/powerarmor/reactive/toggle(sudden = 0)
- switch(parent.active)
- if(1)
- if(!sudden)
- usr << "Reactive armor systems disengaged."
- if(0)
- usr << "Reactive armor systems engaged."
- var/list/switchover = list()
- for (var/armorvar in parent.armor)
- switchover[armorvar] = togglearmor[armorvar]
- togglearmor[armorvar] = parent.armor[armorvar]
- parent.armor[armorvar] = switchover[armorvar]
- //Probably not the most elegant way to have the vars switch over, but it works. Also propagates the values to the other objects.
- if(parent.helm)
- parent.helm.armor[armorvar] = parent.armor[armorvar]
- if(parent.gloves)
- parent.gloves.armor[armorvar] = parent.armor[armorvar]
- if(parent.shoes)
- parent.shoes.armor[armorvar] = parent.armor[armorvar]
-
-/obj/item/powerarmor/reactive/Centcom
- name = "Centcom power armor reactive plating"
- desc = "Pretty effective against everything, not perfect though."
- togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75)
- slowdown = 2
-
-
-/obj/item/powerarmor/servos
- icon_state = "Servo"
- name = "Adminbus power armor movement servos"
- desc = "Made with the rare Badminium molecule."
- var/toggleslowdown = 9
-
-/obj/item/powerarmor/servos/toggle(sudden = 0)
- switch(parent.active)
- if(1)
- if(!sudden)
- usr << "Movement assist servos disengaged."
- parent.slowdown += toggleslowdown
- if(0)
- usr << "Movement assist servos engaged."
- parent.slowdown -= toggleslowdown
-
-/obj/item/powerarmor/atmoseal
- icon_state = "Tubes"
- name = "Power armor atmospheric seals"
- desc = "Keeps the bad stuff out."
- slowdown = 1
- var/sealed = 0
-
-/obj/item/powerarmor/atmoseal/toggle(sudden = 0)
- switch(parent.active)
- if(1)
- if(!sudden)
- usr << "Atmospheric seals disengaged."
- parent.gas_transfer_coefficient = 1
- parent.permeability_coefficient = 1
- if(parent.helmrequired)
- parent.helm.gas_transfer_coefficient = 1
- parent.helm.permeability_coefficient = 1
- parent.helm.cold_protection = initial(parent.helm.cold_protection)
- parent.helm.min_cold_protection_temperature = initial(parent.helm.min_cold_protection_temperature)
- parent.helm.heat_protection = initial(parent.helm.heat_protection)
- parent.helm.max_heat_protection_temperature = initial(parent.helm.max_heat_protection_temperature)
- if(parent.glovesrequired)
- parent.gloves.gas_transfer_coefficient = 1
- parent.gloves.permeability_coefficient = 1
- parent.gloves.cold_protection = initial(parent.gloves.cold_protection)
- parent.gloves.min_cold_protection_temperature = initial(parent.gloves.min_cold_protection_temperature)
- parent.gloves.heat_protection = initial(parent.gloves.heat_protection)
- parent.gloves.max_heat_protection_temperature = initial(parent.gloves.max_heat_protection_temperature)
- if(parent.shoesrequired)
- parent.shoes.gas_transfer_coefficient = 1
- parent.shoes.permeability_coefficient = 1
- parent.shoes.cold_protection = initial(parent.shoes.cold_protection)
- parent.shoes.min_cold_protection_temperature = initial(parent.shoes.min_cold_protection_temperature)
- parent.shoes.heat_protection = initial(parent.shoes.heat_protection)
- parent.shoes.max_heat_protection_temperature = initial(parent.shoes.max_heat_protection_temperature)
- sealed = 0
-
- if(0)
- usr << "Atmospheric seals engaged."
- parent.gas_transfer_coefficient = 0.01
- parent.permeability_coefficient = 0.02
- if(parent.helmrequired)
- parent.helm.gas_transfer_coefficient = 0.01
- parent.helm.permeability_coefficient = 0.02
- parent.helm.cold_protection = HEAD
- parent.helm.min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
- parent.helm.heat_protection = HEAD
- parent.helm.max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
- if(parent.glovesrequired)
- parent.gloves.gas_transfer_coefficient = 0.01
- parent.gloves.permeability_coefficient = 0.02
- parent.gloves.cold_protection = HANDS
- parent.gloves.min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
- parent.gloves.heat_protection = HANDS
- parent.gloves.max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
- if(parent.shoesrequired)
- parent.shoes.gas_transfer_coefficient = 0.01
- parent.shoes.permeability_coefficient = 0.02
- parent.shoes.cold_protection = FEET
- parent.shoes.min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
- parent.shoes.heat_protection = FEET
- parent.shoes.max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
- sealed = 1
-
-/obj/item/powerarmor/atmoseal/adminbus
- name = "Adminbus power armor atmospheric seals"
- desc = "Made with the rare Badminium molecule."
- slowdown = 0
-
-/obj/item/powerarmor/atmoseal/optional
- name = "Togglable power armor atmospheric seals"
- desc = "Keeps the bad stuff out, but lets you remove your helmet without having to turn the whole suit off."
-
-
-/obj/item/powerarmor/atmoseal/optional/proc/helmtoggle(sudden = 0, manual = 0)
- var/mob/living/carbon/human/user = usr
- var/obj/item/clothing/head/space/powered/helm
- if(user.head && istype(user.head,/obj/item/clothing/head/space/powered))
- helm = user.head
-
- if(!sealed)
- user << "Unable to initialize helmet seal, armor seals not active."
- return
- if(!helm.parent)
- user << "Helmet locked."
- helm.flags |= NODROP
- parent.helm = helm
- helm.parent = parent
- sleep(20)
- parent.helm.gas_transfer_coefficient = 0.01
- parent.helm.permeability_coefficient = 0.02
- parent.helm.cold_protection = HEAD
- parent.helm.min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
- parent.helm.heat_protection = HEAD
- parent.helm.max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
-
- user << "Helmet atmospheric seals engaged."
- if(manual)
- for (var/armorvar in helm.armor)
- helm.armor[armorvar] = parent.armor[armorvar]
- return
- else
- if(manual)
- user << "Helmet atmospheric seals disengaged."
- parent.helm.gas_transfer_coefficient = 1
- parent.helm.permeability_coefficient = 1
- parent.helm.cold_protection = initial(parent.helm.cold_protection)
- parent.helm.min_cold_protection_temperature = initial(parent.helm.min_cold_protection_temperature)
- parent.helm.heat_protection = initial(parent.helm.heat_protection)
- parent.helm.max_heat_protection_temperature = initial(parent.helm.max_heat_protection_temperature)
- if(manual)
- for (var/armorvar in helm.armor)
- helm.armor[armorvar] = parent.reactive.togglearmor[armorvar]
- if(!sudden)
- if(manual)
- sleep(20)
- user << "Helmet unlocked."
- helm.flags &= ~NODROP
- parent.helm = null
- helm.parent = null
-
-
-
-/obj/item/powerarmor/atmoseal/optional/adminbus
- name = "Adminbus togglable power armor atmospheric seals"
- desc = "Made with the rare Badminium molecule."
- slowdown = 0
-
-
-
diff --git a/code/unused/scrap.dm b/code/unused/scrap.dm
deleted file mode 100644
index bd3dad3dba5..00000000000
--- a/code/unused/scrap.dm
+++ /dev/null
@@ -1,289 +0,0 @@
-// The scrap item
-// a single object type represents all combinations of size and composition of scrap
-//
-
-
-/obj/item/scrap
- name = "scrap"
- icon = 'scrap.dmi'
- icon_state = "1metal0"
- item_state = "scrap-metal"
- desc = "A piece of scrap"
- var/classtext = ""
- throwforce = 14.0
- m_amt = 0
- g_amt = 0
- w_amt = 0
- var/size = 1 // 1=piece, 2= few pieces, 3=small pile, 4=large pile
- var/blood = 0 // 0=none, 1=blood-stained, 2=bloody
-
- throwforce = 8.0
- throw_speed = 1
- throw_range = 4
- w_class = 1
- flags = FPRINT | TABLEPASS | CONDUCT
-
-#define MAX_SCRAP 15000 // maximum content amount of a scrap pile
-
-
-/obj/item/scrap/New()
- src.verbs -= /atom/movable/verb/pull
- ..()
- update()
-
-// return a copy
-/obj/item/scrap/proc/copy()
- var/obj/item/scrap/ret = new()
- ret.set_components(m_amt, g_amt, w_amt)
- return ret
-
-
-// set the metal, glass and waste content
-/obj/item/scrap/proc/set_components(var/m, var/g, var/w)
- m_amt = m
- g_amt = g
- w_amt = w
- update()
-
-// returns the total amount of scrap in this pile
-/obj/item/scrap/proc/total()
- return m_amt + g_amt + w_amt
-
-
-// sets the size, appearance, and description of the scrap depending on component amounts
-/obj/item/scrap/proc/update()
- var/total = total()
-
-
- // determine size of pile
- if(total<=400)
- size = 1
- else if(total<=1600)
- size = 2
- else
- size = 3
-
- w_class = size
-
- var/sizetext = ""
-
- switch(size)
- if(1)
- sizetext = "A piece of"
- if(2)
- sizetext = "A few pieces of"
- if(3)
- sizetext = "A pile of"
-
- // determine bloodiness
- var/bloodtext = ""
- switch(blood)
- if(0)
- bloodtext = ""
- if(1)
- bloodtext = "blood-stained "
- if(2)
- bloodtext = "bloody "
-
-
- // find mixture and composition
- var/class = 0 // 0 = mixed, 1=mostly. 2=pure
- var/major = "waste" // the major component type
-
- var/max = 0
-
- if(m_amt > max)
- max = m_amt
- else if(g_amt > max)
- max = g_amt
- else if(w_amt > max)
- max = w_amt
-
- if(max == total)
- class = 2 // pure
- else if(max/total > 0.6)
- class = 1 // mostly
- else
- class = 0 // mixed
-
- if(class>0)
- var/remain = total - max
- if(m_amt > remain)
- major = "metal"
- else if(g_amt > remain)
- major = "glass"
- else
- major = "waste"
-
-
- if(class == 1)
- desc = "[sizetext] mostly [major] [bloodtext]scrap."
- classtext = "mostly [major] [bloodtext]"
- else
- desc = "[sizetext] [bloodtext][major] scrap."
- classtext = "[bloodtext][major] "
- icon_state = "[size][major][blood]"
- else
- desc = "[sizetext] [bloodtext]mixed scrap."
- classtext = "[bloodtext]mixed"
- icon_state = "[size]mixed[blood]"
-
- if(size==0)
- pixel_x = rand(-5,5)
- pixel_y = rand(-5,5)
- else
- pixel_x = 0
- pixel_y = 0
-
- // clear or set conduction flag depending on whether scrap is mostly metal
- if(major=="metal")
- flags |= CONDUCT
- else
- flags &= ~CONDUCT
-
- item_state = "scrap-[major]"
-
-// add a scrap item to this one
-// if the resulting pile is too big, transfer only what will fit
-// otherwise add them and deleted the added pile
-
-/obj/item/scrap/proc/add_scrap(var/obj/item/scrap/other, var/limit = MAX_SCRAP)
- var/total = total()
- var/other_total = other.total()
-
- if( (total + other_total) <= limit )
- m_amt += other.m_amt
- g_amt += other.g_amt
- w_amt += other.w_amt
-
- blood = (total*blood + other_total*other.blood) / (total + other_total)
- del(other)
-
- else
- var/space = limit - total
-
- var/m = round(other.m_amt/other_total*space, 1)
- var/g = round(other.g_amt/other_total*space, 1)
- var/w = round(other.w_amt/other_total*space, 1)
-
- m_amt += m
- g_amt += g
- w_amt += w
-
- other.m_amt -= m
- other.g_amt -= g
- other.w_amt -= w
-
- var/other_trans = m + g + w
- other.update()
- blood = (total*blood + other_trans*other.blood) / (total + other_trans)
-
-
- blood = round(blood,1)
- src.update()
-
-// limit this pile to maximum size
-// return any remainder as a new scrap item (or null if none)
-// note return item is not necessarily smaller than max size
-
-/obj/item/scrap/proc/remainder(var/limit = MAX_SCRAP)
- var/total = total()
- if(total > limit)
- var/m = round( m_amt/total * limit, 1)
- var/g = round( g_amt/total * limit, 1)
- var/w = round( w_amt/total * limit, 1)
-
- var/obj/item/scrap/S = new()
- S.set_components(m_amt - m,g_amt - g,w_amt - w)
- src.set_components(m,g,w)
-
- return S
- return null
-
-// if other pile of scrap tries to enter the same turf, then add that pile to this one
-
-/obj/item/scrap/CanPass(var/obj/item/scrap/O)
-
- if(istype(O))
-
- src.add_scrap(O)
- if(O)
- return 0 // O still exists if not all could be transfered, so block it
- return 1
-
-/obj/item/scrap/proc/to_text()
- return "[m_amt],[g_amt],[w_amt] ([total()])"
-
-
-// attack with hand removes a single piece from a pile
-/obj/item/scrap/attack_hand(mob/user)
- add_fingerprint(user)
- if(src.is_single_piece())
- return ..(user)
- var/obj/item/scrap/S = src.get_single_piece()
- S.attack_hand(user)
- return
-
-
-/obj/item/scrap/attackby(obj/item/I, mob/user)
- ..()
- if(istype(I, /obj/item/scrap))
- var/obj/item/scrap/S = I
- if( (S.total()+src.total() ) > MAX_SCRAP )
- user << "The pile is full."
- return
- if(ismob(src.loc)) // can't combine scrap in hand
- return
-
- src.add_scrap(S)
-
-// when dropped, try to make a pile if scrap is already there
-/obj/item/scrap/dropped()
-
- spawn(2) // delay to allow drop postprocessing (since src may be destroyed)
- for(var/obj/item/scrap/S in oview(0,src)) // excludes src itself
- S.add_scrap(src)
-
-// return true if this is a single piece of scrap
-// must be total<=400 and of single composition
-/obj/item/scrap/proc/is_single_piece()
- if(total() > 400)
- return 0
-
- var/empty = (m_amt == 0) + (g_amt == 0) + (w_amt == 0)
-
- return (empty==2) // must be 2 components with zero amount
-
-
-// get a single piece of scrap from a pile
-/obj/item/scrap/proc/get_single_piece()
-
- var/obj/item/scrap/S = new()
-
- var/cmp = pick(m_amt;1 , g_amt;2, w_amt;3)
-
- var/amount = 400
- switch(cmp)
- if(1)
- if(m_amt < amount)
- amount = m_amt
-
- S.set_components(amount, 0, 0)
- src.set_components(m_amt - amount, g_amt, w_amt)
-
- if(2)
- if(g_amt < amount)
- amount = g_amt
- S.set_components(0, amount, 0)
- src.set_components(m_amt, g_amt - amount, w_amt)
-
- if(3)
- if(w_amt < amount)
- amount = w_amt
- S.set_components(0, 0, amount)
- src.set_components(m_amt, g_amt, w_amt - amount)
-
-
- return S
-
-
diff --git a/code/unused/shuttle_engines.dm b/code/unused/shuttle_engines.dm
deleted file mode 100644
index 457154db0f2..00000000000
--- a/code/unused/shuttle_engines.dm
+++ /dev/null
@@ -1,37 +0,0 @@
-
-/obj/structure/shuttle
- name = "shuttle"
- icon = 'icons/turf/shuttle.dmi'
-
-/obj/structure/shuttle/engine
- name = "engine"
- density = 1
- anchored = 1.0
-
-/obj/structure/shuttle/engine/heater
- name = "heater"
- icon_state = "heater"
-
-/obj/structure/shuttle/engine/platform
- name = "platform"
- icon_state = "platform"
-
-/obj/structure/shuttle/engine/propulsion
- name = "propulsion"
- icon_state = "propulsion"
- opacity = 1
-
-/obj/structure/shuttle/engine/propulsion/burst
- name = "burst"
-
-/obj/structure/shuttle/engine/propulsion/burst/left
- name = "left"
- icon_state = "burst_l"
-
-/obj/structure/shuttle/engine/propulsion/burst/right
- name = "right"
- icon_state = "burst_r"
-
-/obj/structure/shuttle/engine/router
- name = "router"
- icon_state = "router"
diff --git a/code/unused/siphs.dm b/code/unused/siphs.dm
deleted file mode 100644
index 6104b3bc2d6..00000000000
--- a/code/unused/siphs.dm
+++ /dev/null
@@ -1,515 +0,0 @@
-/obj/machinery/atmoalter/siphs/New()
- ..()
- src.gas = new /datum/gas_mixture()
-
- return
-
-/obj/machinery/atmoalter/siphs/proc/releaseall()
- src.t_status = 1
- src.t_per = max_valve
- return
-
-/obj/machinery/atmoalter/siphs/proc/reset(valve, auto)
- if(c_status!=0)
- return
-
- if (valve < 0)
- src.t_per = -valve
- src.t_status = 1
- else
- if (valve > 0)
- src.t_per = valve
- src.t_status = 2
- else
- src.t_status = 3
- if (auto)
- src.t_status = 4
- src.setstate()
- return
-
-/obj/machinery/atmoalter/siphs/proc/release(amount, flag)
- /*
- var/T = src.loc
- if (!( istype(T, /turf) ))
- return
- if (locate(/obj/move, T))
- T = locate(/obj/move, T)
- if (!( amount ))
- return
- if (!( flag ))
- amount = min(amount, max_valve)
- src.gas.turf_add(T, amount)
- return
- */ //TODO: FIX
-
-/obj/machinery/atmoalter/siphs/proc/siphon(amount, flag)
- /*
- var/T = src.loc
- if (!( istype(T, /turf) ))
- return
- if (locate(/obj/move, T))
- T = locate(/obj/move, T)
- if (!( amount ))
- return
- if (!( flag ))
- amount = min(amount, 900000.0)
- src.gas.turf_take(T, amount)
- return
- */ //TODO: FIX
-
-/obj/machinery/atmoalter/siphs/proc/setstate()
-
- if(stat & NOPOWER)
- icon_state = "siphon:0"
- return
-
- if (src.holding)
- src.icon_state = "siphon:T"
- else
- if (src.t_status != 3)
- src.icon_state = "siphon:1"
- else
- src.icon_state = "siphon:0"
- return
-
-/obj/machinery/atmoalter/siphs/fullairsiphon/New()
- /*
- ..()
- if(!empty)
- src.gas.oxygen = 2.73E7
- src.gas.n2 = 1.027E8
- return
- */ //TODO: FIX
-
-/obj/machinery/atmoalter/siphs/fullairsiphon/port/reset(valve, auto)
-
- if (valve < 0)
- src.t_per = -valve
- src.t_status = 1
- else
- if (valve > 0)
- src.t_per = valve
- src.t_status = 2
- else
- src.t_status = 3
- if (auto)
- src.t_status = 4
- src.setstate()
- return
-
-/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/attackby(W as obj, user as mob)
-
- if (istype(W, /obj/item/weapon/screwdriver))
- if (src.c_status)
- src.anchored = 1
- src.c_status = 0
- else
- if (locate(/obj/machinery/connector, src.loc))
- src.anchored = 1
- src.c_status = 3
- else
- if (istype(W, /obj/item/weapon/wrench))
- src.alterable = !( src.alterable )
- return
-
-/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/setstate()
-
-
- if(stat & NOPOWER)
- icon_state = "vent-p"
- return
-
- if (src.t_status == 4)
- src.icon_state = "vent2"
- else
- if (src.t_status == 3)
- src.icon_state = "vent0"
- else
- src.icon_state = "vent1"
- return
-
-/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/reset(valve, auto)
-
- if (auto)
- src.t_status = 4
- return
-
-/obj/machinery/atmoalter/siphs/scrubbers/process()
- /*
- if(stat & NOPOWER) return
-
- if(src.gas.temperature >= 3000)
- src.melt()
-
- if (src.t_status != 3)
- var/turf/T = src.loc
- if (istype(T, /turf))
- if (locate(/obj/move, T))
- T = locate(/obj/move, T)
- if (T.firelevel < 900000.0)
- src.gas.turf_add_all_oxy(T)
-
- else
- T = null
- switch(src.t_status)
- if(1.0)
- if( !portable() ) use_power(50, ENVIRON)
- if (src.holding)
- var/t1 = src.gas.total_moles()
- var/t2 = t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.holding.gas.transfer_from(src.gas, t)
- else
- if (T)
- var/t1 = src.gas.total_moles()
- var/t2 = t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.gas.turf_add(T, t)
- if(2.0)
- if( !portable() ) use_power(50, ENVIRON)
- if (src.holding)
- var/t1 = src.gas.total_moles()
- var/t2 = src.maximum - t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.gas.transfer_from(src.holding.gas, t)
- else
- if (T)
- var/t1 = src.gas.total_moles()
- var/t2 = src.maximum - t1
- var/t = src.t_per
- if (t > t2)
- t = t2
- src.gas.turf_take(T, t)
- if(4.0)
- if( !portable() ) use_power(50, ENVIRON)
- if (T)
- if (T.firelevel > 900000.0)
- src.f_time = world.time + 400
- else
- if (world.time > src.f_time)
- src.gas.extract_toxs(T)
- if( !portable() ) use_power(150, ENVIRON)
- var/contain = src.gas.total_moles()
- if (contain > 1.3E8)
- src.gas.turf_add(T, 1.3E8 - contain)
-
- src.setstate()
- src.updateDialog()
- return
- */ //TODO: FIX
-
-/obj/machinery/atmoalter/siphs/scrubbers/air_filter/setstate()
-
- if(stat & NOPOWER)
- icon_state = "vent-p"
- return
-
- if (src.t_status == 4)
- src.icon_state = "vent2"
- else
- if (src.t_status == 3)
- src.icon_state = "vent0"
- else
- src.icon_state = "vent1"
- return
-
-/obj/machinery/atmoalter/siphs/scrubbers/air_filter/attackby(W as obj, user as mob)
-
- if (istype(W, /obj/item/weapon/screwdriver))
- if (src.c_status)
- src.anchored = 1
- src.c_status = 0
- else
- if (locate(/obj/machinery/connector, src.loc))
- src.anchored = 1
- src.c_status = 3
- else
- if (istype(W, /obj/item/weapon/wrench))
- src.alterable = !( src.alterable )
- return
-
-/obj/machinery/atmoalter/siphs/scrubbers/air_filter/reset(valve, auto)
-
- if (auto)
- src.t_status = 4
- src.setstate()
- return
-
-/obj/machinery/atmoalter/siphs/scrubbers/port/setstate()
-
- if(stat & NOPOWER)
- icon_state = "scrubber:0"
- return
-
- if (src.holding)
- src.icon_state = "scrubber:T"
- else
- if (src.t_status != 3)
- src.icon_state = "scrubber:1"
- else
- src.icon_state = "scrubber:0"
- return
-
-/obj/machinery/atmoalter/siphs/scrubbers/port/reset(valve, auto)
-
- if (valve < 0)
- src.t_per = -valve
- src.t_status = 1
- else
- if (valve > 0)
- src.t_per = valve
- src.t_status = 2
- else
- src.t_status = 3
- if (auto)
- src.t_status = 4
- src.setstate()
- return
-
-//true if the siphon is portable (therfore no power needed)
-
-/obj/machinery/proc/portable()
- return istype(src, /obj/machinery/atmoalter/siphs/fullairsiphon/port) || istype(src, /obj/machinery/atmoalter/siphs/scrubbers/port)
-
-/obj/machinery/atmoalter/siphs/power_change()
-
- if( portable() )
- return
-
- if(!powered(ENVIRON))
- spawn(rand(0,15))
- stat |= NOPOWER
- setstate()
- else
- stat &= ~NOPOWER
- setstate()
-
-
-/obj/machinery/atmoalter/siphs/process()
- /*
-// var/dbg = (suffix=="d") && Debug
-
- if(stat & NOPOWER) return
-
- if (src.t_status != 3)
- var/turf/T = src.loc
- if (istype(T, /turf))
- if (locate(/obj/move, T))
- T = locate(/obj/move, T)
- else
- T = null
- switch(src.t_status)
- if(1.0)
- if( !portable() ) use_power(50, ENVIRON)
- if (src.holding)
- var/t1 = src.gas.total_moles()
- var/t2 = t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.holding.gas.transfer_from(src.gas, t)
- else
- if (T)
- var/t1 = src.gas.total_moles()
- var/t2 = t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.gas.turf_add(T, t)
- if(2.0)
- if( !portable() ) use_power(50, ENVIRON)
- if (src.holding)
- var/t1 = src.gas.total_moles()
- var/t2 = src.maximum - t1
- var/t = src.t_per
- if (src.t_per > t2)
- t = t2
- src.gas.transfer_from(src.holding.gas, t)
- else
- if (T)
- var/t1 = src.gas.total_moles()
- var/t2 = src.maximum - t1
- var/t = src.t_per
- if (t > t2)
- t = t2
- //var/g = gas.total_moles()
- //if(dbg) world.log << "VP0 : [t] from turf: [gas.total_moles()]"
- //if(dbg) Air()
-
- src.gas.turf_take(T, t)
- //if(dbg) world.log << "VP1 : now [gas.total_moles()]"
-
- //if(dbg) world.log << "[gas.total_moles()-g] ([t]) from turf to siph"
-
- //if(dbg) Air()
- if(4.0)
- if( !portable() )
- use_power(50, ENVIRON)
-
- if (T)
- if (T.firelevel > 900000.0)
- src.f_time = world.time + 300
- else
- if (world.time > src.f_time)
- var/difference = CELLSTANDARD - (T.oxygen + T.n2)
- if (difference > 0)
- var/t1 = src.gas.total_moles()
- if (difference > t1)
- difference = t1
- src.gas.turf_add(T, difference)
-
- src.updateDialog()
-
- src.setstate()
- return
- */ //TODO: FIX
-
-/obj/machinery/atmoalter/siphs/attack_ai(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/atmoalter/siphs/attack_paw(user as mob)
-
- return src.attack_hand(user)
- return
-
-/obj/machinery/atmoalter/siphs/attack_hand(var/mob/user as mob)
-
- if(stat & NOPOWER) return
-
- if(src.portable() && istype(user, /mob/living/silicon/ai)) //AI can't use portable siphons
- return
-
- user.machine = src
- var/tt
- switch(src.t_status)
- if(1.0)
- tt = text("Releasing Siphon Stop", src, src)
- if(2.0)
- tt = text("Release Siphoning Stop", src, src)
- if(3.0)
- tt = text("Release Siphon Stopped Automatic", src, src, src)
- else
- tt = "Automatic equalizers are on!"
- var/ct = null
- switch(src.c_status)
- if(1.0)
- ct = text("Releasing Accept Stop", src, src)
- if(2.0)
- ct = text("Release Accepting Stop", src, src)
- if(3.0)
- ct = text("Release Accept Stopped", src, src)
- else
- ct = "Disconnected"
- var/at = null
- if (src.t_status == 4)
- at = text("Automatic On Stop", src)
- var/dat = text("Canister Valves []
\n\tContains/Capacity [] / []
\n\tUpper Valve Status: [] []
\n\t\tM - - - - [] + + + + M
\n\tPipe Valve Status: []
\n\t\tM - - - - [] + + + + M
\n
\n\nClose
\n\t", (!( src.alterable ) ? "Valves are locked. Unlock with wrench!" : "You can lock this interface with a wrench."), num2text(src.gas.return_pressure(), 10), num2text(src.maximum, 10), (src.t_status == 4 ? text("[]", at) : text("[]", tt)), (src.holding ? text("
(Tank ([])", src, src.holding.air_contents.return_pressure()) : null), src, num2text(max_valve, 7), src, src, src, src, src.t_per, src, src, src, src, src, num2text(max_valve, 7), ct, src, num2text(max_valve, 7), src, src, src, src, src.c_per, src, src, src, src, src, num2text(max_valve, 7), user)
- user << browse(dat, "window=siphon;size=600x300")
- onclose(user, "siphon")
- return
-
-/obj/machinery/atmoalter/siphs/Topic(href, href_list)
- ..()
-
- if (usr.stat || usr.restrained())
- return
- if ((!( src.alterable )) && (!istype(usr, /mob/living/silicon/ai)))
- return
- if (((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon/ai)))
- usr.machine = src
- if (href_list["c"])
- var/c = text2num(href_list["c"])
- switch(c)
- if(1.0)
- src.c_status = 1
- if(2.0)
- src.c_status = 2
- if(3.0)
- src.c_status = 3
- else
- else
- if (href_list["t"])
- var/t = text2num(href_list["t"])
- if (src.t_status == 0)
- return
- switch(t)
- if(1.0)
- src.t_status = 1
- if(2.0)
- src.t_status = 2
- if(3.0)
- src.t_status = 3
- if(4.0)
- src.t_status = 4
- src.f_time = 1
- else
- else
- if (href_list["tp"])
- var/tp = text2num(href_list["tp"])
- src.t_per += tp
- src.t_per = min(max(round(src.t_per), 0), max_valve)
- else
- if (href_list["cp"])
- var/cp = text2num(href_list["cp"])
- src.c_per += cp
- src.c_per = min(max(round(src.c_per), 0), max_valve)
- else
- if (href_list["tank"])
- var/cp = text2num(href_list["tank"])
- if (cp == 1)
- src.holding.loc = src.loc
- src.holding = null
- if (src.t_status == 2)
- src.t_status = 3
- src.updateUsrDialog()
-
- src.add_fingerprint(usr)
- else
- usr << browse(null, "window=canister")
- return
- return
-
-/obj/machinery/atmoalter/siphs/attackby(var/obj/W as obj, mob/user as mob)
-
- if (istype(W, /obj/item/weapon/tank))
- if (src.holding)
- return
- var/obj/item/weapon/tank/T = W
- user.drop_item()
- T.loc = src
- src.holding = T
- else
- if (istype(W, /obj/item/weapon/screwdriver))
- var/obj/machinery/connector/con = locate(/obj/machinery/connector, src.loc)
- if (src.c_status)
- src.anchored = 0
- src.c_status = 0
- user.show_message("\blue You have disconnected the siphon.")
- if(con)
- con.connected = null
- else
- if (con && !con.connected)
- src.anchored = 1
- src.c_status = 3
- user.show_message("\blue You have connected the siphon.")
- con.connected = src
- else
- user.show_message("\blue There is nothing here to connect to the siphon.")
-
-
- else
- if (istype(W, /obj/item/weapon/wrench))
- src.alterable = !( src.alterable )
- if (src.alterable)
- user << "\blue You unlock the interface!"
- else
- user << "\blue You lock the interface!"
- return
-
-
diff --git a/code/unused/spacecraft/manufacturing.dm b/code/unused/spacecraft/manufacturing.dm
deleted file mode 100644
index 9036407ac5e..00000000000
--- a/code/unused/spacecraft/manufacturing.dm
+++ /dev/null
@@ -1,247 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
-
-// Entirely unfinished. Mostly just bouncing ideas off the code.
-
-
-// Smelting
-// Grinding
-// Spraying
-// Crate
-
-/obj/deploycrate
- icon = 'icons/obj/mining.dmi'
- icon_state = "deploycrate"
- density = 1
- var/payload
-
-/obj/deploycrate/attack_hand(mob/user as mob)
- switch(payload)
- if(null)
- return
- //if("cloner")
- // make a cloner
- // blah blah
- for (var/mob/V in hearers(src))
- V.show_message("[src] lets out a pneumatic hiss, its panels rapdily unfolding and expanding to produce its payload.", 2)
- del(src)
-
-
-/obj/machinery/nanosprayer
- icon = 'icons/obj/mining.dmi'
- icon_state = "sprayer"
- density = 1
- anchored = 1
- var/payload
- var/hacked = 0
- var/temp = 100
-
- var/usr_density = 5
- var/usr_lastupdate = 0
-
- var/time_started = 0
-
- var/points = 0
- var/totalpoints = 0
-
- var/state = 0 // 0 - Idle, 1 - Spraying, 2 - Done, 3 - Overheated
-
-obj/machinery/nanosprayer/proc/update_temp()
- // 1 second : 1 degree
- if(src.state == 0)
- var/diff = (world.time - usr_lastupdate) * 10
- temp -= diff
- if(temp < 100)
- temp = 100
- usr_lastupdate = world.time
- return temp
- else if(src.state == 1)
- var/diff = (world.time - usr_lastupdate) * 10
- diff = diff * usr_density
- temp += diff
- usr_lastupdate = world.time
- return temp
-
-obj/machinery/nanosprayer/process()
- src.time_started = world.time
- totalpoints = lentext(payload) * rand(5,10)
- if(!totalpoints)
- totalpoints = 1
- while(src.state == 1)
- // Each unit of cost is 20 seconds - density
- temp += density * rand(1,4)
- sleep(200 - (usr_density * 10))
- if(src.temp > 350)
- src.state = 3
- src.overheat()
- return 0
- points += usr_density
- if(points >= totalpoints)
- src.state = 2
- src.complete()
- return 1
-
-
-obj/machinery/nanosprayer/proc/cooldown()
- while(state != 1)
- sleep(200)
- temp -= rand(5,20)
- if(temp < 100)
- temp = 100
- return
-
-obj/machinery/nanosprayer/proc/overheat()
- return
-
-obj/machinery/nanosprayer/proc/complete()
- src.totalpoints = 0
- src.points = 0
- spawn() cooldown()
- return
-
-obj/machinery/nanosprayer/attack_hand(user as mob)
- var/dat
- if(..())
- return
- dat += text("Core Temp: [temp]�C
")
- dat += text("Nanocloud Density: [usr_density] million
")
- dat += text("\[- / +\]
")
- if(payload)
- dat += text("
Task: [payload]
")
- switch(state)
- if(0)
- dat += text("Status: Idling
")
- if(1)
- dat += text("Status: Spraying
")
- if(2)
- dat += text("Status: Spray Task Complete
")
- if(3)
- dat += text("Status: OVERHEATED
")
- if(state == 1)
- if(points <= 0)
- points = 1
- var/complete = (points * 100)/totalpoints
- if(complete < 0)
- complete = 0
- if(complete > 100)
- complete = 100
- dat += text("Progress: [complete]%
")
- if(state == 2)
- dat += text("Progress: 100%
")
- dat += text("\[Release Payload\]
")
- dat += text("
Set Task
")
- dat += text("Start Spray
")
- dat += text("Cancel Spray")
- dat += text("
Refresh")
- user << browse("NANO SPRAY 1.1[dat]", "window=nanosprayer")
- onclose(user, "nanosprayer")
-
-obj/machinery/nanosprayer/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["plus"])
- usr_density += 1
- if(href_list["minus"])
- usr_density -= 1
- if(usr_density < 1)
- usr_density = 1
- if(href_list["start"])
- if(state == 0)
- state = 1
- spawn() src.process()
- if(href_list["stop"])
- if(state == 1)
- state = 0
- points = 0
- totalpoints = 0
- spawn() cooldown()
- if(href_list["settask"])
- if(state == 0)
- var/temppayload = input("Set a Task:", "Job Assignment") as text|null
- if(temppayload)
- payload = temppayload
- //if(href_list["release"])
- // if(state == 2)
- // Create the crate somewhere
- src.updateUsrDialog()
-
-/obj/machinery/smelter
- icon = 'icons/obj/mining.dmi'
- icon_state = "sprayer"
- density = 1
- anchored = 1
- var/locked = 0
- var/closed = 0
- var/state = 0 // 0 - Idle, 1 - Smelt, 2 - Cool, 3 - Clean
- var/slag = 0
- var/hacked = 0
-
-obj/machinery/smelter/attack_hand(user as mob)
- var/dat
- if(..())
- return
- dat += text("Smelt-o-Matic Control Interface
")
- dat += text("The red light is [src.closed ? "off" : "on"].
")
- dat += text("The green light is [src.locked ? "on" : "off"].
")
- switch(slag)
- if(0)
- dat += text("The meter is resting at zero.
")
- if(1 to 2)
- dat += text("The meter is wobbling at the mid-point marker.
")
- if(3)
- dat += text("The meter strains, displaying its maximum value.
")
- else
- dat += text("The meter has broken.
")
- switch(state)
- if(0)
- dat += text("Status:Idle
")
- if(1)
- dat += text("Status:Smelting
")
- if(2)
- dat += text("Status:Cooling
")
- if(3)
- dat += text("Status:Cleaning
")
- dat += text("
Turn key [src.locked ? "to upper-left position" : "to upper-right position"]
")
- dat += text("Flip switch [src.closed ? "up" : "down"]
")
- dat += text("Push large flashing yellow button
")
- user << browse("SMELTOMATIC[dat]", "window=smelter")
- onclose(user, "smelter")
-
-
-obj/machinery/smelter/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["key"])
- src.locked = !src.locked
- if(href_list["switch"])
- src.closed = !src.closed
- if(href_list["button"])
- //Do stuff to actually smelt shit or something I don't know
- return
- src.updateUsrDialog()
-
-
-/obj/machinery/slaggrinder
- icon = 'icons/obj/mining.dmi'
-
- density = 1
- anchored = 1
-
-
-
-/obj/machinery/adminmachine
- icon = 'icons/obj/mining.dmi'
- icon_state = "sprayer"
- density = 1
- anchored = 1
-
- var/gameticker
- var/gameworld
-
- New()
- ..()
- gameticker = ticker
- gameworld = world
diff --git a/code/unused/spacecraft/shipcore.dm b/code/unused/spacecraft/shipcore.dm
deleted file mode 100644
index ee6a843d399..00000000000
--- a/code/unused/spacecraft/shipcore.dm
+++ /dev/null
@@ -1,348 +0,0 @@
-//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
-
-/obj/machinery/shipcore
- icon = 'craft.dmi'
- icon_state = "core"
- density = 1
-
- var/width = 6
- var/height = 8
- var/list/turfs = list()
- var/list/builders
- var/list/components = list()
- var/build_status = "unbuilt"
-
-
- proc/group_self()
- builders = list()
- turfs = list()
- components = list()
-
- src.anchored = 1
-
- var/obj/ship_builder/L = new(locate(src.x, src.y, src.z))
- L.dir = WEST
- L.distance = width/2
- L.core = src
-
- var/obj/ship_builder/R = new(locate(src.x+1, src.y, src.z))
- R.dir = EAST
- R.distance = (width/2)-1
- R.core = src
-
- builders.Add(L, R)
-
- spawn() L.scan()
- spawn() R.scan()
-
- var/h
- for(h=1, h"
- var/wire
- for(wire in src.wires)
- dat += text("[wire] Wire: [src.wires[wire] ? "Mend" : "Cut"] Pulse
")
-
- dat += text("The red light is [src.disabled ? "off" : "on"].
")
- dat += text("The green light is [src.shocked ? "off" : "on"].
")
- dat += text("The blue light is [src.hacked ? "off" : "on"].
")
-*/
- switch(src.build_status)
- if("unbuilt")
- dat += "Core Status: Undeployed
"
- dat += "Build Ship
"
- if("built")
- dat += "Core Status: Deployed
"
- dat += "Move
"
- if("rebuilding")
- dat += "Core Status: Recalibrating
"
- user << browse("Ship Core[dat]","window=shipcore")
- onclose(user, "shipcore")
- return
- user << browse("Ship Core Control Panel[dat]", "window=shipcore")
- onclose(user, "shipcore")
- return
-
-obj/machinery/shipcore/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["groupself"])
- src.group_self()
- if (href_list["move"])
- var/list/beacons = list()
- for(var/obj/effect/ship_landing_beacon/b in world)
- if(istype(b, /obj/effect/ship_landing_beacon))
- if(b.active)
- beacons.Add(b)
- if(!beacons.len)
- return
- var/obj/choice = input("Choose a beacon to land at.", "Beacon Selection") in beacons
- if(choice)
- src.MoveShip(choice.loc)
-
- for(var/mob/M in viewers(1, src))
- if ((M.client && M.machine == src))
- src.attack_hand(M)
- src.updateUsrDialog()
- return
-
-
-
-obj/machinery/ship_component
- name = "ship component"
- icon = 'craft.dmi'
- var/obj/machinery/shipcore/core
- var/required_draw = 0
- var/active = 1
-
- proc
- draw_power(var/n as num)
- if(!n)
- n = required_draw
- if(core.draw_power(n))
- return 1
- else
- return 0
-
-obj/machinery/ship_component/thruster
- name = "thruster"
- icon_state = "thruster"
- density = 1
- opacity = 1
-
- var/cooldown = 600 // In 1/10th seconds
- var/lastused
- var/ready = 0
- required_draw = 100
-
- proc
- check_ready()
- if(ready)
- return 1
- if(lastused + cooldown <= world.time)
- for(var/turf/T in range(1,src))
- if(istype(T, /turf/space))
- src.ready = 1
- break
- else
- src.ready = 0
- return src.ready
-
- fire()
- src.check_ready()
- if(!ready)
- return 0
- if(src.draw_power())
- src.ready = 0
- src.lastused = world.time
- return 1
- else
- return 0
-
-obj/machinery/ship_component/engine
- name = "engine"
- icon_state = "engine"
- density = 1
- opacity = 1
-
- var/charge = 1000
- var/capacity = 1000
-
- draw_power(var/n as num)
- if(charge >= n)
- charge -= n
- return 1
- else
- return 0
-
-obj/machinery/ship_component/control_panel
- name = "control panel"
- icon_state = "controlpanel"
- density = 1
- opacity = 0
-
- attack_hand(user as mob)
- var/dat
- if(..())
- return
- if(!src.core)
- dat += "No linked core found. Deploy ship core first."
- else
- dat += "Ship Status: [src.core.build_status]
"
- dat += "Installed Components:
"
- dat += ""
- for(var/obj/machinery/ship_component/C in core.components)
- dat += "| [C.name] | [C.active ? "Active" : "Inactive"] |
"
- if(istype(C, /obj/machinery/ship_component/engine))
- dat += " | Fuel: [C:charge]/[C:capacity] |
"
- if(istype(C, /obj/machinery/ship_component/thruster))
- dat += " | Status: [C:check_ready() ? "Ready" : "On Cooldown"] |
"
- dat += "
"
- user << browse("Ship Controls[dat]","window=shipcontrols")
- onclose(user, "shipcontrols")
-
- Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
-
-
-
-
-
-
-
-
-/obj/ship_builder
- icon = 'craft.dmi'
- icon_state = "builder"
- density = 0
- opacity = 0
-
- var/obj/machinery/shipcore/core
- var/distance = 0
-
- proc/scan()
- if(distance < 0)
- cleanup_self()
- var/i
- for(i=0, iworld.maxx-4 || T.x<4) continue //putting them at the edge is dumb
- if(T.y>world.maxy-4 || T.y<4) continue
- turfs += T
- if(!turfs.len) turfs += pick(/turf in orange(6))
- var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
- smoke.set_up(10, 0, usr.loc)
- smoke.start()
- var/turf/picked = pick(turfs)
- if(!isturf(picked)) return
- usr.loc = picked
- usr.verbs -= /client/proc/blink
- spawn(40)
- usr.verbs += /client/proc/blink
-
-//TELEPORT
-
-/mob/proc/teleport()
- set category = "Spells"
- set name = "Teleport"
- set desc = "This spell teleports you to a type of area of your selection."
- if(usr.stat)
- src << "Not when you are incapacitated."
- return
- if(!usr.casting()) return
- var/A
- usr.verbs -= /mob/proc/teleport
-/*
- var/list/theareas = new/list()
- for(var/area/AR in world)
- if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station)) continue
- if(theareas.Find(AR.name)) continue
- var/turf/picked = pick(get_area_turfs(AR.type))
- if (picked.z == src.z)
- theareas += AR.name
- theareas[AR.name] = AR
-*/
-
- A = input("Area to jump to", "BOOYEA", A) in teleportlocs
-
- spawn(600)
- usr.verbs += /mob/proc/teleport
-
- var/area/thearea = teleportlocs[A]
-
- usr.say("SCYAR NILA [uppertext(A)]")
-
- var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
- smoke.set_up(5, 0, usr.loc)
- smoke.attach(usr)
- smoke.start()
- var/list/L = list()
- for(var/turf/T in get_area_turfs(thearea.type))
- if(!T.density)
- var/clear = 1
- for(var/obj/O in T)
- if(O.density)
- clear = 0
- break
- if(clear)
- L+=T
-
- if(!L.len)
- usr <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
- return
-
- var/attempt = 0
- var/success = 0
- while(!success)
- success = Move(pick(L))
- if(attempt > 20) break //Failsafe
- if(!success)
- usr.loc = pick(L)
-
- smoke.start()
-
-
-//JAUNT
-
-/client/proc/jaunt()
- set category = "Spells"
- set name = "Ethereal Jaunt"
- set desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
- if(usr.stat)
- src << "Not when you are incapacitated."
- return
- if(!usr.casting()) return
- usr.verbs -= /client/proc/jaunt
- spawn(300)
- usr.verbs += /client/proc/jaunt
- spell_jaunt(usr)
-
-/proc/spell_jaunt(var/mob/H, time = 50)
- if(H.stat) return
- spawn(0)
- var/mobloc = get_turf(H.loc)
- var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt( mobloc )
- var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
- animation.name = "water"
- animation.density = 0
- animation.anchored = 1
- animation.icon = 'icons/mob/mob.dmi'
- animation.icon_state = "liquify"
- animation.layer = 5
- animation.master = holder
- flick("liquify",animation)
- H.loc = holder
- H.client.eye = holder
- var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
- steam.set_up(10, 0, mobloc)
- steam.start()
- sleep(time)
- mobloc = get_turf(H.loc)
- animation.loc = mobloc
- steam.location = mobloc
- steam.start()
- H.canmove = 0
- sleep(20)
- flick("reappear",animation)
- sleep(5)
- if(!H.Move(mobloc))
- for(var/direction in list(1,2,4,8,5,6,9,10))
- var/turf/T = get_step(mobloc, direction)
- if(T)
- if(H.Move(T))
- break
- H.canmove = 1
- H.client.eye = H
- del(animation)
- del(holder)
-/*
-/obj/effect/dummy/spell_jaunt
- name = "water"
- icon = 'icons/effects/effects.dmi'
- icon_state = "nothing"
- var/canmove = 1
- density = 0
- anchored = 1
-
-/obj/effect/dummy/spell_jaunt/relaymove(var/mob/user, direction)
- if (!src.canmove) return
- switch(direction)
- if(NORTH)
- src.y++
- if(SOUTH)
- src.y--
- if(EAST)
- src.x++
- if(WEST)
- src.x--
- if(NORTHEAST)
- src.y++
- src.x++
- if(NORTHWEST)
- src.y++
- src.x--
- if(SOUTHEAST)
- src.y--
- src.x++
- if(SOUTHWEST)
- src.y--
- src.x--
- src.canmove = 0
- spawn(2) src.canmove = 1
-
-/obj/effect/dummy/spell_jaunt/ex_act(blah)
- return
-/obj/effect/dummy/spell_jaunt/bullet_act(blah,blah)
- return
-*/
-//MUTATE
-
-/client/proc/mutate()
- set category = "Spells"
- set name = "Mutate"
- set desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
- if(usr.stat)
- src << "Not when you are incapacitated."
- return
- if(!usr.casting()) return
- usr.verbs -= /client/proc/mutate
- spawn(400)
- usr.verbs += /client/proc/mutate
-
- usr.say("BIRUZ BENNAR")
-
- usr << text("\blue You feel strong! You feel pressure building behind your eyes!")
- if (!(M_HULK in usr.mutations))
- usr.mutations.Add(M_HULK)
- if (!(M_LASER in usr.mutations))
- usr.mutations.Add(M_LASER)
- spawn (300)
- if (M_LASER in usr.mutations) usr.mutations.Remove(M_LASER)
- if (M_HULK in usr.mutations) usr.mutations.Remove(M_HULK)
- return
-
-//BODY SWAP /N
-
-/mob/proc/swap(mob/living/M as mob in oview())
- set category = "Spells"
- set name = "Mind Transfer"
- set desc = "This spell allows the user to switch bodies with a target."
- if(usr.stat)
- src << "Not when you are incapacitated."
- return
-
- if(M.client && M.mind)
- if(M.mind.special_role != "Wizard" || "Fake Wizard" || "Changeling" || "Cultist" || "Ninja")//Wizards, changelings, ninjas, and cultists are protected.
- if( (istype(M, /mob/living/carbon/human)) || (istype(M, /mob/living/carbon/monkey)) && M.stat != 2)
- var/mob/living/carbon/human/H = M //so it does not freak out when looking at the variables.
- var/mob/living/carbon/human/U = src
-
- U.whisper("GIN'YU CAPAN")
- U.verbs -= /mob/proc/swap
- //Remove special verbs from both mobs
- if(U.mind.special_verbs.len)
- for(var/V in U.mind.special_verbs)
- U.verbs -= V
- if(H.mind.special_verbs.len)
- for(var/V in H.mind.special_verbs)
- H.verbs -= V
-
- //empty out H
- var/mob/dead/observer/G = H.ghostize(0) //Transfers H to a temporary mob
-
- //Start the Transfer
- U.mind.transfer_to(H)
- G.mind.transfer_to(U)
- U.key = G.key //has to be called explicitly since ghostize() set the datum/mind/var/active = 0
-
- //Re-add those special verbs and stuff
- if(H.mind.special_verbs.len)
- var/spell_loss = 1//Can lose only one spell during transfer.
- var/probability = 95 //To determine the chance of wizard losing their spell.
- for(var/V in H.mind.special_verbs)
- if(spell_loss == 0)
- H.verbs += V
- else
- if(prob(probability))
- H.verbs += V
- probability -= 7//Chance of of keeping spells goes down each time a spell is added. Less spells means less chance of losing them.
- else
- spell_loss = 0
- H.mind.special_verbs -= V
- spawn(500)
- H << "The mind transfer has robbed you of a spell."
-
- if(U.mind.special_verbs.len)//Basic fix to swap verbs for any mob if needed.
- for(var/V in U.mind.special_verbs)
- U.verbs += V
-
- spawn(500)
- U << "Something about your body doesn't seem quite right..."
-
- U.Paralyse(20)
- H.Paralyse(20)
-
- spawn(600)
- H.verbs += /mob/proc/swap
-
- else
- src << "Their mind is not compatible."
- return
- else
- src << "Their mind is resisting your spell."
- return
-
- else
- src << "They appear to be brain-dead."
- return
\ No newline at end of file
diff --git a/code/unused/tensioner.dm b/code/unused/tensioner.dm
deleted file mode 100644
index 1cf5eb2acd8..00000000000
--- a/code/unused/tensioner.dm
+++ /dev/null
@@ -1,876 +0,0 @@
-#define PLAYER_WEIGHT 5
-#define HUMAN_DEATH -5000
-#define OTHER_DEATH -5000
-#define EXPLO_SCORE -10000 //boum
-
-#define COOLDOWN_TIME 12000 // Twenty minutes
-#define MIN_ROUND_TIME 18000
-
-
-#define FLAT_PERCENT 0
-
-//estimated stats
-//80 minute round
-//60 player server
-//48k player-ticks
-
-//60 deaths (ideally)
-//20 explosions
-
-
-var/global/datum/tension/tension_master
-
-/datum/tension
- var/score
-
- var/deaths
- var/human_deaths
- var/explosions
- var/adminhelps
- var/air_alarms
-
- var/nuketeam = 0
- var/malfAI = 0
- var/wizard = 0
-
- var/forcenexttick = 0
- var/supress = 0
- var/eversupressed = 0
- var/cooldown = 0
-
- var/round1 = 0
- var/round2 = 0
- var/round3 = 0
- var/round4 = 0
-
- var/list/antagonistmodes = null
-
-
-
- var/list/potentialgames = list()
-
- New()
- score = 0
- deaths=0
- human_deaths=0
- explosions=0
- adminhelps=0
- air_alarms=0
-
- if(FLAT_PERCENT) // I cannot into balance
- antagonistmodes = list (
- "POINTS_FOR_TRATIOR" = 6,
- "POINTS_FOR_CHANGLING" = 6,
- "POINTS_FOR_REVS" = 3,
- "POINTS_FOR_MALF" = 1,
- "POINTS_FOR_WIZARD" = 2,
- "POINTS_FOR_CULT" = 3,
- "POINTS_FOR_NUKETEAM" = 2,
- "POINTS_FOR_ALIEN" = 5,
- "POINTS_FOR_NINJA" = 3,
- "POINTS_FOR_DEATHSQUAD" = 2,
- "POINTS_FOR_BORGDEATHSQUAD" = 2
- )
-
- else
- antagonistmodes = list (
- "POINTS_FOR_TRATIOR" = 100000,
- "POINTS_FOR_CHANGLING" = 120000,
- "POINTS_FOR_REVS" = 150000,
- "POINTS_FOR_MALF" = 250000,
- "POINTS_FOR_WIZARD" = 150000,
- "POINTS_FOR_CULT" = 150000,
- "POINTS_FOR_NUKETEAM" = 250000,
- "POINTS_FOR_ALIEN" = 200000,
- "POINTS_FOR_NINJA" = 200000,
- "POINTS_FOR_DEATHSQUAD" = 500000,
- "POINTS_FOR_BORGDEATHSQUAD" = 500000
- )
-
- proc/process()
- score += get_num_players()*PLAYER_WEIGHT
-
- if(config.Tensioner_Active)
- if(world.time > MIN_ROUND_TIME)
- round1++
- if(!supress && !cooldown)
- if(prob(1) || forcenexttick)
- round2++
- if(prob(10) || forcenexttick)
- round3++
- if(forcenexttick)
- forcenexttick = 0
-
- for (var/client/C in admin_list)
- C << " The tensioner wishes to create additional antagonists! Press (this) in 60 seconds to abort!"
-
- spawn(600)
- if(!supress)
- cooldown = 1
- spawn(COOLDOWN_TIME)
- cooldown = 0
- round4++
-
- if(!antagonistmodes.len)
- return
-
- var/thegame = null
-
- if(FLAT_PERCENT)
- thegame = pickweight(antagonistmodes)
- antagonistmodes.Remove(thegame)
-
- else
- for(var/V in antagonistmodes) // OH SHIT SOMETHING IS GOING TO HAPPEN NOW
- if(antagonistmodes[V] < score)
- potentialgames.Add(V)
- antagonistmodes.Remove(V)
- if(potentialgames.len)
- thegame = pick(potentialgames)
-
-
- if(thegame)
-
-
- log_admin("The tensioner fired, and decided on [thegame]")
-
- switch(thegame)
- if("POINTS_FOR_TRATIOR")
- if(!makeTratiors())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
- if("POINTS_FOR_CHANGLING")
- if(!makeChanglings())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
- if("POINTS_FOR_REVS")
- if(!makeRevs())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
- if("POINTS_FOR_MALF")
- if(!makeMalfAImode())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
- if("POINTS_FOR_WIZARD")
- if(!makeWizard())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
-
- if("POINTS_FOR_CULT")
- if(!makeCult())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
-
- if("POINTS_FOR_NUKETEAM")
- if(!makeNukeTeam())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
-
- if("POINTS_FOR_ALIEN")
- if(!makeAliens())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
-
- if("POINTS_FOR_NINJA")
- if(!makeSpaceNinja())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
-
- if("POINTS_FOR_DEATHSQUAD")
- if(!makeDeathsquad())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
-
- if("POINTS_FOR_BORG_DEATHSQUAD")
- if(!makeBorgDeathsquad())
- forcenexttick = 1
- else
- potentialgames.Remove(thegame)
-
-
- proc/get_num_players()
- var/peeps = 0
- for (var/mob/M in player_list)
- if (!M.client)
- continue
- peeps += 1
-
- return peeps
-
- proc/death(var/mob/M)
- if (!M) return
- deaths++
-
- if (istype(M,/mob/living/carbon/human))
- score += HUMAN_DEATH
- human_deaths++
- else
- score += OTHER_DEATH
-
-
- proc/explosion()
- score += EXPLO_SCORE
- explosions++
-
- proc/new_adminhelp()
- adminhelps++
-
- proc/new_air_alarm()
- air_alarms++
-
-
- Topic(href, href_list)
-
- if(!usr || !usr.client)
- return //This shouldnt happen
-
- if(!usr.client.holder)
- message_admins("\red [key_name(usr)] tried to use the tensioner without authorization.")
- log_admin("[key_name(usr)] tried to use the tensioner without authorization.")
- return
-
- log_admin("[key_name(usr)] used a tensioner override. The override was [href]")
- message_admins("[key_name(usr)] used a tensioner override. The override was [href]")
-
-
- if(href_list["addScore"])
- score += 50000
-
- if (href_list["makeTratior"])
- makeTratiors()
-
- else if (href_list["makeChanglings"])
- makeChanglings()
-
- else if (href_list["makeRevs"])
- makeRevs()
-
- else if (href_list["makeWizard"])
- makeWizard()
-
- else if (href_list["makeCult"])
- makeCult()
-
- else if (href_list["makeMalf"])
- makeMalfAImode()
-
- else if (href_list["makeNukeTeam"])
- makeNukeTeam()
-
- else if (href_list["makeAliens"])
- makeAliens()
-
- else if (href_list["makeSpaceNinja"])
- makeSpaceNinja()
-
- else if (href_list["makeDeathsquad"])
- makeDeathsquad()
-
- else if (href_list["makeBorgDeathsquad"])
- makeBorgDeathsquad()
-
- else if (href_list["Supress"])
- supress = 1
- eversupressed++
- spawn(6000)
- supress = 0
-
- else if (href_list["ToggleStatus"])
- config.Tensioner_Active = !config.Tensioner_Active
-
-
- proc/makeMalfAImode()
-
- var/list/mob/living/silicon/AIs = list()
- var/mob/living/silicon/malfAI = null
- var/datum/mind/themind = null
-
- for(var/mob/living/silicon/ai/ai in player_list)
- if(ai.client)
- AIs += ai
-
- if(AIs.len)
- malfAI = pick(AIs)
-
- else
- return 0
-
- if(malfAI)
- themind = malfAI.mind
- themind.make_AI_Malf()
- return 1
-
-/*
- if(BE_CHANGELING) roletext="changeling"
- if(BE_TRAITOR) roletext="traitor"
- if(BE_OPERATIVE) roletext="operative"
- if(BE_WIZARD) roletext="wizard"
- if(BE_REV) roletext="revolutionary"
- if(BE_CULTIST) roletext="cultist"
-
-
- for(var/mob/new_player/player in world)
- if(player.client && player.ready)
- if(player.preferences.be_special & role)
-*/
-
-
- proc/makeTratiors()
-
- var/datum/game_mode/traitor/temp = new
-
- if(config.protect_roles_from_antagonist)
- temp.restricted_jobs += temp.protected_jobs
-
- var/list/mob/living/carbon/human/candidates = list()
- var/mob/living/carbon/human/H = null
-
- for(var/mob/living/carbon/human/applicant in player_list)
-
- var/datum/preferences/preferences = new
-
- if(applicant.stat < 2)
- if(applicant.mind)
- if (!applicant.mind.special_role)
- if(!jobban_isbanned(applicant, "traitor") && !jobban_isbanned(applicant, "Syndicate"))
- if(!(applicant.job in temp.restricted_jobs))
- if(applicant.client)
- if(preferences.savefile_load(applicant, 0))
- if(preferences.be_special & BE_TRAITOR)
- candidates += applicant
-
- if(candidates.len)
- var/numTratiors = min(candidates.len, 3)
-
- for(var/i = 0, i300)//If more than 30 game seconds passed.
- return
- candidates += G
- if("No")
- return
-
- sleep(300)
-
- for(var/mob/dead/observer/G in candidates)
- if(!G.client)
- candidates.Remove(G)
-
- spawn(0)
- if(candidates.len)
- while((!theghost || !theghost.client) && candidates.len)
- theghost = pick(candidates)
- candidates.Remove(theghost)
- if(!theghost)
- return 0
- var/mob/living/carbon/human/new_character=makeBody(theghost)
- new_character.mind.make_Wizard()
-
- return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
-
-
- proc/makeCult()
-
- var/datum/game_mode/cult/temp = new
- if(config.protect_roles_from_antagonist)
- temp.restricted_jobs += temp.protected_jobs
-
- var/list/mob/living/carbon/human/candidates = list()
- var/mob/living/carbon/human/H = null
-
- for(var/mob/living/carbon/human/applicant in player_list)
-
- var/datum/preferences/preferences = new
-
- if(applicant.stat < 2)
- if(applicant.mind)
- if (!applicant.mind.special_role)
- if(!jobban_isbanned(applicant, "cultist") && !jobban_isbanned(applicant, "Syndicate"))
- if(!(applicant.job in temp.restricted_jobs))
- if(applicant.client)
- if(preferences.savefile_load(applicant, 0))
- if(preferences.be_special & BE_CULTIST)
- candidates += applicant
-
- if(candidates.len)
- var/numCultists = min(candidates.len, 4)
-// var/list/runeWords = list()
-
- for(var/i = 0, i300)//If more than 30 game seconds passed.
- return
- candidates += G
- if("No")
- return
-
- sleep(300)
-
- for(var/mob/dead/observer/G in candidates)
- if(!G.client)
- candidates.Remove(G)
-
- spawn(0)
- if(candidates.len)
- var/numagents = 5
- syndicate_begin()
-
- for(var/i = 0, iAlert: The shuttle is going back!"
-
- var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
-
- */
- var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.
-
- //Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
-
-
- for(var/mob/dead/observer/G in player_list)
- spawn(0)
- switch(alert(G,"Do you wish to be considered for an elite syndicate strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
- if("Yes")
- if((world.time-time_passed)>300)//If more than 30 game seconds passed.
- return
- candidates += G
- if("No")
- return
- sleep(300)
-
- for(var/mob/dead/observer/G in candidates)
- if(!G.key)
- candidates.Remove(G)
-
- if(candidates.len)
- var/numagents = 6
- //Spawns commandos and equips them.
- for (var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
- if(numagents<=0)
- break
- if (L.name == "Syndicate-Commando")
- syndicate_leader_selected = numagents == 1?1:0
-
- var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
-
-
- while((!theghost || !theghost.client) && candidates.len)
- theghost = pick(candidates)
- candidates.Remove(theghost)
-
- if(!theghost)
- del(new_syndicate_commando)
- break
-
- new_syndicate_commando.key = theghost.key
- new_syndicate_commando.internal = new_syndicate_commando.s_store
- new_syndicate_commando.internals.icon_state = "internal1"
-
- //So they don't forget their code or mission.
-
-
- new_syndicate_commando << "\blue You are an Elite Syndicate. [!syndicate_leader_selected?"commando":"LEADER"] in the service of the Syndicate. \nYour current mission is: \red [input]"
-
- numagents--
-
- //Spawns the rest of the commando gear.
- // for (var/obj/effect/landmark/L)
- // if (L.name == "Commando_Manual")
- //new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
- // var/obj/item/weapon/paper/P = new(L.loc)
- // P.info = "Good morning soldier!. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:
#1 Work as a team.
#2 Accomplish your objective at all costs.
#3 Leave no witnesses.
You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.
If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.
In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations LEADER is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.
Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE. Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.
To make the device functional:
#1 Place bomb in designated detonation zone
#2 Extend and anchor bomb (attack with hand).
#3 Insert Nuclear Auth. Disk into slot.
#4 Type numeric code into keypad ([nuke_code]).
Note: If you make a mistake press R to reset the device.
#5 Press the E button to log onto the device.
You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.
Note: Toggle off the SAFETY.
Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.
Note: THE BOMB IS STILL SET AND WILL DETONATE
Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.
The nuclear authorization code is: [nuke_code ? nuke_code : "None provided"]
Good luck, soldier!
"
- // P.name = "Spec. Ops. Manual"
-
- for (var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
- if (L.name == "Syndicate-Commando-Bomb")
- new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
- // del(L)
-
- return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
-
-
- proc/makeBorgDeathsquad()
- var/list/mob/dead/observer/candidates = list()
- var/mob/dead/observer/theghost = null
- var/time_passed = world.time
- var/list/namelist = list("Tyr","Fenrir","Lachesis","Clotho","Atropos","Nyx")
-
- //Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
-
- for(var/mob/dead/observer/G in player_list)
- spawn(0)
- switch(alert(G,"Do you wish to be considered for a cyborg strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
- if("Yes")
- if((world.time-time_passed)>300)//If more than 30 game seconds passed.
- return
- candidates += G
- if("No")
- return
- sleep(300)
-
- for(var/mob/dead/observer/G in candidates)
- if(!G.client || !G.key)
- candidates.Remove(G)
-
- if(candidates.len)
- var/numagents = 3
-
- //Spawns commandos and equips them.
- for (var/obj/effect/landmark/L in /area/borg_deathsquad)
- if(numagents<=0)
- break
- if (L.name == "Borg-Deathsquad")
-
- var/name = pick(namelist)
- namelist.Remove(name)
-
- var/mob/living/silicon/robot/new_borg_deathsquad = create_borg_death_commando(L, name)
-
-
-
- while((!theghost || !theghost.client) && candidates.len)
- theghost = pick(candidates)
- candidates.Remove(theghost)
-
- if(!theghost)
- del(new_borg_deathsquad)
- break
-
- new_borg_deathsquad.key = theghost.key
-
- //So they don't forget their code or mission.
-
-
- new_borg_deathsquad << "You are a borg deathsquad operative. Follow your laws."
- numagents--
-
- //Spawns the rest of the commando gear.
- // for (var/obj/effect/landmark/L)
- // if (L.name == "Commando_Manual")
- //new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
- // var/obj/item/weapon/paper/P = new(L.loc)
- // P.info = "Good morning soldier!. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:
#1 Work as a team.
#2 Accomplish your objective at all costs.
#3 Leave no witnesses.
You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.
If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.
In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations LEADER is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.
Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE. Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.
To make the device functional:
#1 Place bomb in designated detonation zone
#2 Extend and anchor bomb (attack with hand).
#3 Insert Nuclear Auth. Disk into slot.
#4 Type numeric code into keypad ([nuke_code]).
Note: If you make a mistake press R to reset the device.
#5 Press the E button to log onto the device.
You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.
Note: Toggle off the SAFETY.
Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.
Note: THE BOMB IS STILL SET AND WILL DETONATE
Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.
The nuclear authorization code is: [nuke_code ? nuke_code : "None provided"]
Good luck, soldier!
"
- // P.name = "Spec. Ops. Manual"
-
-
- return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
-
-
- proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
- if(!G_found || !G_found.key) return
-
- //First we spawn a dude.
- var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
-
- new_character.gender = pick(MALE,FEMALE)
-
- var/datum/preferences/A = new()
- A.randomize_appearance_for(new_character)
- if(new_character.gender == MALE)
- new_character.real_name = "[pick(first_names_male)] [pick(last_names)]"
- else
- new_character.real_name = "[pick(first_names_female)] [pick(last_names)]"
- new_character.name = new_character.real_name
- new_character.age = rand(17,45)
-
- new_character.dna.ready_dna(new_character)
- new_character.key = G_found.key
-
- return new_character
-
- /proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
- var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc)
- var/syndicate_commando_leader_rank = pick("Lieutenant", "Captain", "Major")
- var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
- var/syndicate_commando_name = pick(last_names)
-
- new_syndicate_commando.gender = pick(MALE, FEMALE)
-
- var/datum/preferences/A = new()//Randomize appearance for the commando.
- A.randomize_appearance_for(new_syndicate_commando)
-
- new_syndicate_commando.real_name = "[!syndicate_leader_selected ? syndicate_commando_rank : syndicate_commando_leader_rank] [syndicate_commando_name]"
- new_syndicate_commando.name = new_syndicate_commando.real_name
- new_syndicate_commando.age = !syndicate_leader_selected ? rand(23,35) : rand(35,45)
-
- new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA.
-
- //Creates mind stuff.
- new_syndicate_commando.mind_initialize()
- new_syndicate_commando.mind.assigned_role = "MODE"
- new_syndicate_commando.mind.special_role = "Syndicate Commando"
-
- //Adds them to current traitor list. Which is really the extra antagonist list.
- ticker.mode.traitors += new_syndicate_commando.mind
- new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected)
-
- return new_syndicate_commando
-
-
-
-
-
- /proc/create_borg_death_commando(obj/spawn_location, name)
-
- var/mob/living/silicon/robot/new_borg_deathsquad = new(spawn_location.loc, 1)
-
- new_borg_deathsquad.real_name = name
- new_borg_deathsquad.name = name
-
- //Creates mind stuff.
- new_borg_deathsquad.mind_initialize()
- new_borg_deathsquad.mind.assigned_role = "MODE"
- new_borg_deathsquad.mind.special_role = "Borg Commando"
-
- //Adds them to current traitor list. Which is really the extra antagonist list.
- ticker.mode.traitors += new_borg_deathsquad.mind
- //del(spawn_location) // Commenting this out for multiple commando teams.
- return new_borg_deathsquad
-
-
-
-
-
-/obj/machinery/computer/Borg_station
- name = "Cyborg Station Terminal"
- icon = 'icons/obj/computer.dmi'
- icon_state = "syndishuttle"
- req_access = list()
- var/temp = null
- var/hacked = 0
- var/jumpcomplete = 0
-
-/obj/machinery/computer/Borg_station/attack_hand()
- if(jumpcomplete)
- return
- if(alert(usr, "Are you sure you want to send a cyborg deathsquad?", "Confirmation", "Yes", "No") == "Yes")
- var/area/start_location = locate(/area/borg_deathsquad/start)
- var/area/end_location = locate(/area/borg_deathsquad/station)
-
- var/list/dstturfs = list()
- var/throwy = world.maxy
-
- for(var/turf/T in end_location)
- dstturfs += T
- if(T.y < throwy)
- throwy = T.y
-
- // hey you, get out of the way!
- for(var/turf/T in dstturfs)
- // find the turf to move things to
- var/turf/D = locate(T.x, throwy - 1, 1)
- //var/turf/E = get_step(D, SOUTH)
- for(var/atom/movable/AM as mob|obj in T)
- AM.Move(D)
- if(istype(T, /turf/simulated))
- del(T)
-
- start_location.move_contents_to(end_location)
-
- for(var/obj/machinery/door/poddoor/P in end_location)
- P.open()
- jumpcomplete = 1
- command_alert("DRADIS contact! Set condition one throughout the station!")
diff --git a/code/unused/toilets.dm b/code/unused/toilets.dm
deleted file mode 100644
index f943a1cc548..00000000000
--- a/code/unused/toilets.dm
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
-CONTAINS:
-TOILET
-
-/obj/item/weapon/storage/toilet
- name = "toilet"
- w_class = 4.0
- anchored = 1.0
- density = 0.0
- var/status = 0.0
- var/clogged = 0.0
- anchored = 1.0
- icon = 'icons/obj/stationobjs.dmi'
- icon_state = "toilet"
- item_state = "syringe_kit"
-
-/obj/item/weapon/storage/toilet/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if (src.contents.len >= 7)
- user << "The toilet is clogged!"
- return
- if (istype(W, /obj/item/weapon/disk/nuclear))
- user << "This is far too important to flush!"
- return
- if (istype(W, /obj/item/weapon/storage/))
- return
- if (istype(W, /obj/item/weapon/grab))
- playsound(src.loc, 'sound/effects/slosh.ogg', 50, 1)
- for(var/mob/O in viewers(user, null))
- O << text("\blue [] gives [] a swirlie!", user, W)
- return
- var/t
- for(var/obj/item/weapon/O in src)
- t += O.w_class
- t += W.w_class
- if (t > 30)
- user << "You cannot fit the item inside."
- return
- user.u_equip(W)
- W.loc = src
- if ((user.client && user.s_active != src))
- user.client.screen -= W
- src.orient2hud(user)
- W.dropped(user)
- add_fingerprint(user)
- for(var/mob/O in viewers(user, null))
- O.show_message(text("\blue [] has put [] in []!", user, W, src), 1)
- return
-
-/obj/item/weapon/storage/toilet/MouseDrop_T(mob/M as mob, mob/user as mob)
- if (!ticker)
- user << "You can't help relieve anyone before the game starts."
- return
- if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat))
- return
- if (M == usr)
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] sits on the toilet.", user)
- else
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] is seated on the toilet by []!", M, user)
- M.anchored = 1
- M.buckled = src
- M.loc = src.loc
- src.add_fingerprint(user)
- return
-
-/obj/item/weapon/storage/toilet/attack_hand(mob/user as mob)
- for(var/mob/M in src.loc)
- if (M.buckled)
- if (M != user)
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] is zipped up by [].", M, user)
- else
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] zips up.", M)
-// world << "[M] is no longer buckled to [src]"
- M.anchored = 0
- M.buckled = null
- src.add_fingerprint(user)
- if((src.clogged < 1) || (src.contents.len < 7) || (user.loc != src.loc))
- for(var/mob/O in viewers(user, null))
- O << text("\blue [] flushes the toilet.", user)
- src.clogged = 0
- src.contents.len = 0
- else if((src.clogged >= 1) || (src.contents.len >= 7) || (user.buckled != src.loc))
- for(var/mob/O in viewers(user, null))
- O << text("\blue The toilet is clogged!")
- return
-
-
-*/
\ No newline at end of file
diff --git a/code/unused/traps.dm b/code/unused/traps.dm
deleted file mode 100644
index 94681d1929d..00000000000
--- a/code/unused/traps.dm
+++ /dev/null
@@ -1,225 +0,0 @@
-/obj/effect/pressure_plate
- name = "pressure plate"
- desc = "A pressure plate that triggers a trap or a few of them."
- density = 0
- var/list/connected_traps_names = list() //mappers, edit this when you place pressure plates on the map. don't forget to make the connected traps have an UNIQUE name
- var/list/connected_traps = list() //actual references to the connected traps. leave empty, it is generated at runtime from connected_traps_names
- var/trigger_type = "mob and obj" //can be "mob", "obj" or "mob and obj", the only moveable types
-
-/obj/effect/pressure_plate/New()
- ..()
- src:visibility = 0
- refresh()
-
-/obj/effect/pressure_plate/verb/refresh()
- set name = "Refresh Pressure Plate Links"
- set category = "Object"
- set src in view()
- connected_traps = list() //emptying the list first
- for(var/trap_name in connected_traps_names)
- for(var/obj/effect/trap/the_trap in world)
- if(the_trap.name == trap_name)
- connected_traps += the_trap //adding the trap with the matching name
-
-/obj/effect/pressure_plate/HasEntered(atom/victim as mob|obj)
- if(victim.density && (trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj))))
- for(var/obj/effect/trap/T in connected_traps)
- T.trigger(victim)
-
-/obj/effect/pressure_plate/Bumped(atom/victim as mob|obj)
- if(victim.density && (trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj))))
- for(var/obj/effect/trap/T in connected_traps)
- T.trigger(victim)
-
-/obj/effect/trap //has three subtypes - /aoe, /area (ie affects an entire area), /single (only the victim is affected)
- name = "trap"
- desc = "It's a trap!"
- density = 0
- var/uses = 1 //how many times it can be triggered
- var/trigger_type = "mob and obj" //can be "mob", "obj" or "mob and obj", the only moveable types. can also be "none" to not be triggered by entering its square (needs to have a pressure plate attached in that case)
- var/target_type = "mob" //if it targets mobs, turfs or objs
- var/include_dense = 1 //if it includes dense targets in the aoe (may be important for some reason). you'll probably want to change it to 1 if you target mobs or objs
-
-/obj/effect/trap/New()
- ..()
- src:visibility = 0 //seriously, it keeps saying "undefined var" when I try to do it in the define
-
-/obj/effect/trap/HasEntered(victim as mob|obj)
- if(trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj)))
- trigger(victim)
-
-/obj/effect/trap/Bumped(victim as mob|obj)
- if(trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj)))
- trigger(victim)
-
-/obj/effect/trap/proc/trigger(victim)
- if(!uses)
- return
- uses--
- activate(victim)
-
-/obj/effect/trap/proc/activate()
-
-/obj/effect/trap/aoe
- name = "aoe trap"
- desc = "This trap affects a number of mobs, turfs or objs in an aoe"
- var/aoe_radius = 3 //radius of aoe
- var/aoe_range_or_view = "view" //if it includes all tiles in [radius] range or view
-
-/obj/effect/trap/aoe/proc/picktargets()
-
- var/list/targets = list()
-
- switch(target_type)
- if("turf")
- switch(aoe_range_or_view)
- if("view")
- for(var/turf/T in view(src,aoe_radius))
- if(!T.density || include_dense)
- targets += T
- if("range")
- for(var/turf/T in range(src,aoe_radius))
- if(!T.density || include_dense)
- targets += T
- if("mob")
- switch(aoe_range_or_view)
- if("view")
- for(var/mob/living/M in view(src,aoe_radius))
- if(!M.density || include_dense)
- targets += M
- if("range")
- for(var/mob/living/M in range(src,aoe_radius))
- if(!M.density || include_dense)
- targets += M
- if("obj")
- switch(aoe_range_or_view)
- if("view")
- for(var/obj/O in view(src,aoe_radius))
- if(!O.density || include_dense)
- targets += O
- if("range")
- for(var/obj/O in range(src,aoe_radius))
- if(!O.density || include_dense)
- targets += O
-
- return targets
-
-/obj/effect/trap/aoe/rocksfall
- name = "rocks fall trap"
- desc = "Your DM must really hate you."
- target_type = "turf"
- include_dense = 0
- var/rocks_amt = 10 //amount of rocks falling
- var/rocks_min_dmg = 50 //min damage per rock
- var/rocks_max_dmg = 100 //max damage per rock
- var/rocks_hit_chance = 100 //the chance for a rock to hit you
- var/list/rocks_type = list() //what rocks might it drop on the target. with var editing, not even limited to rocks.
-
-/obj/effect/trap/aoe/rocksfall/New()
-
- ..()
-
- rocks_type = pick_rock_types()
-
-/obj/effect/trap/aoe/rocksfall/proc/pick_rock_types() //since we may want subtypes of the trap with completely different rock types, which is best done this way
-
- var/list/varieties = list()
-
- varieties = typesof(/obj/item/weapon/ore)
- varieties -= /obj/item/weapon/ore/diamond //don't want easily available rare ores, hmm?
- varieties -= /obj/item/weapon/ore/uranium
- varieties -= /obj/item/weapon/ore/slag //that'd be just stupid
-
- return varieties
-
-/obj/effect/trap/aoe/rocksfall/activate()
-
- var/list/targets = list()
- targets = picktargets()
-
- if(target_type == "turf")
- for(var/i=0,i 0)
- step(src, src.dir)
- sleep(1)
- t1--
- else
- var/t1 = round(src.speed / 5)
- while(t1 > 0)
- step(src, src.dir)
- t1--
- return
-
-/obj/machinery/vehicle/meteorhit(var/obj/O as obj)
- for (var/obj/item/I in src)
- I.loc = src.loc
-
- for (var/mob/M in src)
- M.loc = src.loc
- if (M.client)
- M.client.eye = M.client.mob
- M.client.perspective = MOB_PERSPECTIVE
- del(src)
-
-/obj/machinery/vehicle/ex_act(severity)
- switch (severity)
- if (1.0)
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //SN src = null
- del(src)
- if(2.0)
- if (prob(50))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //SN src = null
- del(src)
-
-/obj/machinery/vehicle/blob_act()
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- del(src)
-
-/obj/machinery/vehicle/Bump(var/atom/A)
- //world << "[src] bumped into [A]"
- spawn (0)
- ..()
- src.speed = 0
- return
- return
-
-/obj/machinery/vehicle/relaymove(mob/user as mob, direction)
- if (user.stat)
- return
-
- if ((user in src))
- if (direction & 1)
- src.speed = max(src.speed - 1, 1)
- else if (direction & 2)
- src.speed = min(src.maximum_speed, src.speed + 1)
- else if (src.can_rotate && direction & 4)
- src.dir = turn(src.dir, -90.0)
- else if (src.can_rotate && direction & 8)
- src.dir = turn(src.dir, 90)
- else if (direction & 16 && src.can_maximize_speed)
- src.speed = src.maximum_speed
-
-/obj/machinery/vehicle/verb/eject()
- set src = usr.loc
-
- if (usr.stat)
- return
-
- var/mob/M = usr
- M.loc = src.loc
- if (M.client)
- M.client.eye = M.client.mob
- M.client.perspective = MOB_PERSPECTIVE
- step(M, turn(src.dir, 180))
- return
-
-/obj/machinery/vehicle/verb/board()
- set src in oview(1)
-
- if (usr.stat)
- return
-
- if (src.one_person_only && locate(/mob, src))
- usr << "There is no room! You can only fit one person."
- return
-
- var/mob/M = usr
- if (M.client)
- M.client.perspective = EYE_PERSPECTIVE
- M.client.eye = src
-
- M.loc = src
-
-/obj/machinery/vehicle/verb/unload(var/atom/movable/A in src)
- set src in oview(1)
-
- if (usr.stat)
- return
-
- if (istype(A, /atom/movable))
- A.loc = src.loc
- for(var/mob/O in view(src, null))
- if ((O.client && !(O.blinded)))
- O << text("\blue [] unloads [] from []!", usr, A, src)
-
- if (ismob(A))
- var/mob/M = A
- if (M.client)
- M.client.perspective = MOB_PERSPECTIVE
- M.client.eye = M
-
-/obj/machinery/vehicle/verb/load()
- set src in oview(1)
-
- if (usr.stat)
- return
-
- if (((istype(usr, /mob/living/carbon/human)) && (!(ticker) || (ticker && ticker.mode != "monkey"))))
- var/mob/living/carbon/human/H = usr
-
- if ((H.pulling && !(H.pulling.anchored)))
- if (src.one_person_only && !(istype(H.pulling, /obj/item/weapon)))
- usr << "You may only place items in."
- else
- H.pulling.loc = src
- if (ismob(H.pulling))
- var/mob/M = H.pulling
- if (M.client)
- M.client.perspective = EYE_PERSPECTIVE
- M.client.eye = src
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] loads [] into []!", H, H.pulling, src)
-
- H.stop_pulling()
-
-
-/obj/machinery/vehicle/space_ship
- icon = 'escapepod.dmi'
- icon_state = "pod"
- var/datum/global_iterator/space_ship_inertial_movement/pr_inertial_movement
- var/datum/global_iterator/space_ship_speed_increment/pr_speed_increment
- var/last_relay = 0
- var/obj/machinery/portable_atmospherics/canister/internal_tank
- var/health = 100
- var/datum/effects/system/spark_spread/spark_system = new
-
- New()
- ..()
- internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src)
- pr_inertial_movement = new /datum/global_iterator/space_ship_inertial_movement(list(src),0)
- pr_speed_increment = new /datum/global_iterator/space_ship_speed_increment(list(src),0)
- src.spark_system.set_up(2, 0, src)
- src.spark_system.attach(src)
- return
-
- proc/inspace()
- if(istype(src.loc, /turf/space))
- return 1
- return 0
-
- remove_air(amount)
- if(src.internal_tank)
- return src.internal_tank.air_contents.remove(amount)
- else
- var/turf/T = get_turf(src)
- return T.remove_air(amount)
-
- return_air()
- if(src.internal_tank)
- return src.internal_tank.return_air()
- return
-
- proc/return_pressure()
- if(src.internal_tank)
- return src.internal_tank.return_pressure()
- return 0
-
- proc/return_temperature()
- if(src.internal_tank)
- return src.internal_tank.return_temperature()
- return 0
-
- Bump(var/atom/movable/A)
- if(istype(A))
- step(A, src.dir)
- else
- if(pr_inertial_movement.cur_delay<2)
- take_damage(25)
- pr_speed_increment.stop()
- pr_inertial_movement.stop()
- return
-
- proc/take_damage(value)
- if(isnum(value))
- src.health -= value
- if(src.health>0)
- src.spark_system.start()
-// world << "[src] health is [health]"
- else
- src.ex_act(1)
- return
-
- process()
- return
-
- proc/get_desired_speed()
- return (pr_inertial_movement.max_delay-pr_inertial_movement.desired_delay)/(pr_inertial_movement.max_delay-pr_inertial_movement.min_delay)*100
-
- proc/get_current_speed()
- return (pr_inertial_movement.max_delay-pr_inertial_movement.cur_delay)/(pr_inertial_movement.max_delay-pr_inertial_movement.min_delay)*100
-
-/obj/machinery/vehicle/space_ship/relaymove(mob/user as mob, direction)
- spawn()
- if (user.stat || world.time-last_relay<2)
- return
- last_relay = world.time
- var/speed_change = 0
- if(direction & NORTH)
- pr_inertial_movement.desired_delay = between(pr_inertial_movement.min_delay, pr_inertial_movement.desired_delay-1, pr_inertial_movement.max_delay)
- speed_change = 1
- else if (direction & SOUTH)
- pr_inertial_movement.desired_delay = between(pr_inertial_movement.min_delay, pr_inertial_movement.desired_delay+1, pr_inertial_movement.max_delay)
- speed_change = 1
- else if (src.can_rotate && direction & 4)
- src.dir = turn(src.dir, -90.0)
- else if (src.can_rotate && direction & 8)
- src.dir = turn(src.dir, 90)
- if(speed_change)
-// user << "Desired speed: [get_desired_speed()]%"
- src.pr_speed_increment.start()
- src.pr_inertial_movement.start()
- return
-
-//should try two directional iterator datums, one for vertical, one for horizontal movement.
-/datum/global_iterator/space_ship_inertial_movement
- delay = 1
- var/min_delay = 0
- var/max_delay = 15
- var/desired_delay
- var/cur_delay
- var/last_move
-
- New()
- ..()
- desired_delay = max_delay
- cur_delay = max_delay
-
- stop()
- src.cur_delay = max_delay
- src.desired_delay = max_delay
- return ..()
-
- process(var/obj/machinery/vehicle/space_ship/SS as obj)
- if(cur_delay >= max_delay)
- return src.stop()
- if(world.time - last_move < cur_delay)
- return
- last_move = world.time
-/*
- if(src.delay>=SS.max_delay)
- return src.stop()
-*/
- if(!step(SS, SS.dir) || !SS.inspace())
- src.stop()
- return
-
- proc/set_desired_delay(var/num as num)
- src.desired_delay = num
- return
-
-/datum/global_iterator/space_ship_speed_increment
- delay = 5
-
- process(var/obj/machinery/vehicle/space_ship/SS as obj)
- if(SS.pr_inertial_movement.desired_delay!=SS.pr_inertial_movement.cur_delay)
- var/delta = SS.pr_inertial_movement.desired_delay - SS.pr_inertial_movement.cur_delay
- SS.pr_inertial_movement.cur_delay += delta>0?1:-1
-/*
- for(var/mob/M in SS)
- M << "Current speed: [SS.get_current_speed()]"
-*/
- else
- src.stop()
- return
diff --git a/config/example/config.txt b/config/example/config.txt
index ad4fc4c110f..1a53041a540 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -17,6 +17,10 @@ JOBS_HAVE_MINIMAL_ACCESS
## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days.
#USE_AGE_RESTRICTION_FOR_JOBS
+## Unhash this entry to have certain antagonist roles require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different antag roles by editing special_role_times in /code/modules/client/preferences.dm.
+## See USE_AGE_RESTRICTION_FOR_JOBS for more information
+#USE_AGE_RESTRICTION_FOR_ANTAGS
+
## Unhash this to use recursive explosions, keep it hashed to use circle explosions. Recursive explosions react to walls, airlocks and blast doors, making them look a lot cooler than the boring old circular explosions. They require more CPU and are (as of january 2013) experimental
#USE_RECURSIVE_EXPLOSIONS
diff --git a/config/example/dbconfig.txt b/config/example/dbconfig.txt
index 6f9a348e768..4bb4e58b096 100644
--- a/config/example/dbconfig.txt
+++ b/config/example/dbconfig.txt
@@ -23,4 +23,4 @@ FEEDBACK_PASSWORD mypassword
# Track population and death statistics
# Comment this out to disable
-#ENABLE_STAT_TRACKING
\ No newline at end of file
+ENABLE_STAT_TRACKING
\ No newline at end of file
diff --git a/icons/Chrono_Legionairre.dmi b/icons/Chrono_Legionairre.dmi
new file mode 100644
index 00000000000..77f8bdfeeeb
Binary files /dev/null and b/icons/Chrono_Legionairre.dmi differ
diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi
index 68d902e656e..17667aab4e9 100644
Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ
diff --git a/icons/mob/AI.dmi b/icons/mob/AI.dmi
index b8cb5064aae..c13a97fa50d 100644
Binary files a/icons/mob/AI.dmi and b/icons/mob/AI.dmi differ
diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index d295d948414..eb984038398 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index f0cc991cef5..435f3ae32f1 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/in-hand/guns.dmi b/icons/mob/in-hand/guns.dmi
index 9609c6d23f7..9173af72b35 100644
Binary files a/icons/mob/in-hand/guns.dmi and b/icons/mob/in-hand/guns.dmi differ
diff --git a/icons/mob/in-hand/tools.dmi b/icons/mob/in-hand/tools.dmi
index 8712f018e49..d7070df48f8 100644
Binary files a/icons/mob/in-hand/tools.dmi and b/icons/mob/in-hand/tools.dmi differ
diff --git a/icons/mob/mob.dmi b/icons/mob/mob.dmi
index 8bd313b7ef7..44b9b3a3043 100644
Binary files a/icons/mob/mob.dmi and b/icons/mob/mob.dmi differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index 254c1abce75..bfcb7ce190f 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/obj/aicards.dmi b/icons/obj/aicards.dmi
index a28931ed90c..c1068e6fb2a 100644
Binary files a/icons/obj/aicards.dmi and b/icons/obj/aicards.dmi differ
diff --git a/icons/obj/bureaucracy.dmi b/icons/obj/bureaucracy.dmi
index a42b0125b6a..b1e9553d546 100644
Binary files a/icons/obj/bureaucracy.dmi and b/icons/obj/bureaucracy.dmi differ
diff --git a/icons/obj/chronos.dmi b/icons/obj/chronos.dmi
new file mode 100644
index 00000000000..e008e609ff1
Binary files /dev/null and b/icons/obj/chronos.dmi differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index d8af262681a..1c71d6d674a 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ
diff --git a/icons/obj/clothing/species/skrell/hats.dmi b/icons/obj/clothing/species/skrell/hats.dmi
index 30c012ddf18..1fbf2cb6afc 100644
Binary files a/icons/obj/clothing/species/skrell/hats.dmi and b/icons/obj/clothing/species/skrell/hats.dmi differ
diff --git a/icons/obj/clothing/species/skrell/suits.dmi b/icons/obj/clothing/species/skrell/suits.dmi
index 47af90a1212..dfde1247285 100644
Binary files a/icons/obj/clothing/species/skrell/suits.dmi and b/icons/obj/clothing/species/skrell/suits.dmi differ
diff --git a/icons/obj/clothing/species/unathi/hats.dmi b/icons/obj/clothing/species/unathi/hats.dmi
index 987e0accac6..c4070d8eb46 100644
Binary files a/icons/obj/clothing/species/unathi/hats.dmi and b/icons/obj/clothing/species/unathi/hats.dmi differ
diff --git a/icons/obj/clothing/species/unathi/suits.dmi b/icons/obj/clothing/species/unathi/suits.dmi
index 9e6217ce1b2..f3eab9698a1 100644
Binary files a/icons/obj/clothing/species/unathi/suits.dmi and b/icons/obj/clothing/species/unathi/suits.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index f59d96322a0..c8a10b1c4da 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi
index c44bceb4655..a83f398a1b3 100644
Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ
diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi
index 273552a5f6c..a2dd9d92a9c 100644
Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ
diff --git a/icons/obj/hydroponics.dmi b/icons/obj/hydroponics.dmi
index 502290f27f5..2be2ecdb58c 100644
Binary files a/icons/obj/hydroponics.dmi and b/icons/obj/hydroponics.dmi differ
diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi
index a38b4e98c67..9d85238456b 100644
Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ
diff --git a/icons/obj/pipes.dmi b/icons/obj/pipes.dmi
index 7a99757c0dd..eb005aaf313 100644
Binary files a/icons/obj/pipes.dmi and b/icons/obj/pipes.dmi differ
diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi
index c4ecd1b70f3..57f75b0f54e 100644
Binary files a/icons/obj/projectiles.dmi and b/icons/obj/projectiles.dmi differ
diff --git a/icons/obj/robot_storage.dmi b/icons/obj/robot_storage.dmi
new file mode 100644
index 00000000000..5a996c01e7e
Binary files /dev/null and b/icons/obj/robot_storage.dmi differ
diff --git a/icons/obj/syringe.dmi b/icons/obj/syringe.dmi
index e430056402c..259a0993096 100644
Binary files a/icons/obj/syringe.dmi and b/icons/obj/syringe.dmi differ
diff --git a/icons/obj/tank.dmi b/icons/obj/tank.dmi
index 7ae00b2092f..245d1222ce2 100644
Binary files a/icons/obj/tank.dmi and b/icons/obj/tank.dmi differ
diff --git a/interface/skin.dmf b/interface/skin.dmf
index acbc0a4ffad..96ab4aea9bc 100644
--- a/interface/skin.dmf
+++ b/interface/skin.dmf
@@ -77,7 +77,7 @@ macro "AZERTYoff"
is-disabled = false
elem
name = "CTRL+4"
- command = "a-intent hurt"
+ command = "a-intent harm"
is-disabled = false
elem
name = "CTRL+A"
@@ -509,7 +509,7 @@ macro "macro"
is-disabled = false
elem
name = "CTRL+4"
- command = "a-intent hurt"
+ command = "a-intent harm"
is-disabled = false
elem
name = "CTRL+A+REP"
diff --git a/maps/cyberiad.dmm b/maps/cyberiad.dmm
index 29484e720b4..70be5ffd1a6 100644
--- a/maps/cyberiad.dmm
+++ b/maps/cyberiad.dmm
@@ -90,7 +90,7 @@
"abL" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/security/permabrig)
"abM" = (/obj/structure/grille,/obj/structure/sign/securearea,/turf/simulated/floor/airless{icon_state = "circuit"},/area)
"abN" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor/plating,/area/security/permabrig)
-"abO" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4; level = 1},/turf/simulated/floor/plating,/area/security/permabrig)
+"abO" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig)
"abP" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor/plating,/area/security/permabrig)
"abQ" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/atmospherics/pipe/simple/visible{dir = 9},/turf/simulated/floor/plating,/area/security/permabrig)
"abR" = (/turf/simulated/floor/plating,/area/security/permabrig)
@@ -107,8 +107,8 @@
"acc" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior North"; dir = 4; network = list("SS13")},/turf/space,/area)
"acd" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"ace" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/table,/obj/item/device/radio/electropack,/obj/item/device/assembly/signaler{code = 2; frequency = 1449},/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
-"acf" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/clothing/head/helmet,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
-"acg" = (/obj/machinery/power/apc{dir = 1; name = "Prisoner Transfer Center APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/stool/bed/chair{name = "Electric Chair"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
+"acf" = (/obj/machinery/power/apc{dir = 1; name = "Prisoner Transfer Center APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/stool/bed/chair{name = "Electric Chair"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
+"acg" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/clothing/head/helmet,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"ach" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area)
"aci" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig)
"acj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
@@ -236,7 +236,7 @@
"aeB" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/atmospherics/unary/vent_pump,/obj/effect/decal/warning_stripes/yellow/hollow,/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor,/area/security/podbay)
"aeC" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor,/area/security/podbay)
"aeD" = (/turf/simulated/floor{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/security/podbay)
-"aeE" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/table,/obj/item/device/modkit/unathi,/obj/item/device/modkit/tajaran,/obj/effect/decal/warning_stripes/north,/turf/simulated/floor,/area/security/podbay)
+"aeE" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor,/area/security/podbay)
"aeF" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor,/area/security/range)
"aeG" = (/obj/machinery/light{dir = 1; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range)
"aeH" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor,/area/security/range)
@@ -280,7 +280,7 @@
"aft" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/grille,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/securearmoury)
"afu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/window/brigdoor{dir = 2; name = "Secure Armory"; req_access_txt = "3"},/obj/machinery/door/window/brigdoor{dir = 1; name = "Secure Armory"; req_access_txt = "3"},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"afv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/grille,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/security/securearmoury)
-"afw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/securehallway)
+"afw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/vending/eva,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/securehallway)
"afx" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/securehallway)
"afy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/securehallway)
"afz" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/securehallway)
@@ -595,7 +595,7 @@
"alw" = (/obj/structure/reagent_dispensers/peppertank{pixel_y = -30},/obj/machinery/light,/turf/simulated/floor{icon_state = "red"},/area/security/main)
"alx" = (/obj/structure/closet/secure_closet/security,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/main)
"aly" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/main)
-"alz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/structure/table/reinforced,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/ointment{pixel_y = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{name = "Security Office APC"; pixel_y = -24},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
+"alz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/structure/table/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{name = "Security Office APC"; pixel_y = -24},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/item/stack/medical/advanced/bruise_pack,/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
"alA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 0; pixel_y = -32; req_access_txt = "0"},/turf/simulated/floor,/area/security/main)
"alB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main)
"alC" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/main)
@@ -864,8 +864,8 @@
"aqF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/security/detectives_office)
"aqG" = (/obj/structure/table/woodentable,/obj/machinery/requests_console{pixel_x = 30},/obj/item/device/camera{name = "detectives camera"; desc = "A one use - polaroid camera. 30 photos left."; pixel_x = 0; pixel_y = 0; pictures_left = 30},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
"aqH" = (/obj/effect/decal/cleanable/oil/streak,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
-"aqI" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "security_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
-"aqJ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "security_airlock"; name = "interior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
+"aqI" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "security_airlock"; name = "interior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
+"aqJ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "security_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aqK" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "security_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "security_sensor"; pixel_x = 22; pixel_y = 25},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aqL" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport)
"aqM" = (/turf/simulated/floor/plating/airless,/obj/structure/cable,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/auxport)
@@ -947,7 +947,7 @@
"ask" = (/obj/structure/table,/obj/item/ashtray/plastic,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"asl" = (/obj/effect/landmark{name = "blobstart"},/obj/structure/stool,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"asm" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
-"asn" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area)
+"asn" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/wall/r_wall,/area)
"aso" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9},/area/maintenance/fsmaint)
"asp" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/visible{dir = 10},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHEAST)"; icon_state = "warnplate"; dir = 5},/area/maintenance/fsmaint)
"asq" = (/obj/structure/cable,/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport)
@@ -1263,7 +1263,7 @@
"ayo" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
"ayp" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore)
"ayq" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
-"ayr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
+"ayr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
"ays" = (/obj/machinery/cryopod,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
"ayt" = (/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
"ayu" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/fitness)
@@ -1316,7 +1316,7 @@
"azp" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/landmark/start{name = "Internal Affairs Agent"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
"azq" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
"azr" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/wall,/area)
-"azs" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
+"azs" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
"azt" = (/turf/simulated/floor{dir = 8; icon_state = "neutral"},/area/crew_quarters/fitness)
"azu" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/fitness)
"azv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/crew_quarters/fitness)
@@ -1370,7 +1370,7 @@
"aAr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore)
"aAs" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aAt" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/wall,/area)
-"aAu" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
+"aAu" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
"aAv" = (/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "neutral"},/area/crew_quarters/fitness)
"aAw" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters/fitness)
"aAx" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/wood,/area/crew_quarters/fitness)
@@ -1492,13 +1492,13 @@
"aCJ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "solar_tool_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_tool_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_tool_pump"; tag_exterior_door = "solar_tool_outer"; frequency = 1379; id_tag = "solar_tool_airlock"; tag_interior_door = "solar_tool_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_tool_sensor"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aCK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aCL" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
-"aCM" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
-"aCN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
+"aCM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
+"aCN" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aCO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aCP" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aCQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
-"aCR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
-"aCS" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
+"aCR" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
+"aCS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aCT" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aCU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/maintenance{name = "E.V.A. Maintenance"; req_access_txt = "0"; req_one_access_txt = "18"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aCV" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore)
@@ -1681,8 +1681,8 @@
"aGq" = (/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aGr" = (/obj/item/weapon/extinguisher,/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aGs" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
-"aGt" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
-"aGu" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
+"aGt" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
+"aGu" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aGv" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aGw" = (/turf/simulated/wall/r_wall,/area/security/nuke_storage)
"aGx" = (/turf/simulated/floor{icon_state = "dark"},/area/gateway)
@@ -1734,123 +1734,123 @@
"aHr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{icon_state = "vault"; dir = 6},/area/security/nuke_storage)
"aHs" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{pixel_y = 23},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "vault"},/area/security/nuke_storage)
"aHt" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "vault"; dir = 10},/area/security/nuke_storage)
-"aHu" = (/obj/machinery/computer/secure_data/detective_computer,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/nuke_storage)
-"aHv" = (/obj/machinery/gateway{dir = 10},/turf/simulated/floor{icon_state = "vault"; dir = 4},/area/gateway)
-"aHw" = (/obj/machinery/gateway{density = 0},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/gateway)
-"aHx" = (/obj/machinery/gateway{dir = 6},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/gateway)
-"aHy" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "External EVA Storage"; req_access_txt = "18"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
+"aHu" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/filingcabinet,/obj/item/weapon/folder/documents,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/nuke_storage)
+"aHv" = (/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
+"aHw" = (/obj/machinery/gateway{dir = 10},/obj/effect/landmark{name = "JoinLateGateway"},/turf/simulated/floor{icon_state = "vault"; dir = 4},/area/gateway)
+"aHx" = (/obj/machinery/gateway{dir = 6},/obj/effect/landmark{name = "JoinLateGateway"},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/gateway)
+"aHy" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/jetpack/carbondioxide,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aHz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera/motion{c_tag = "EVA West"; dir = 4; network = list("SS13")},/obj/structure/table/reinforced,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aHA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/ai_monitored/storage/eva)
"aHB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera{c_tag = "EVA East"; dir = 8; network = list("SS13")},/obj/structure/table/reinforced,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aHC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva)
-"aHD" = (/obj/item/clothing/suit/space/eva/mime,/obj/item/clothing/head/helmet/space/eva/mime,/obj/structure/rack{dir = 8; layer = 2.9},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
-"aHE" = (/obj/item/clothing/suit/space/eva/clown,/obj/item/clothing/head/helmet/space/eva/clown,/obj/structure/rack{dir = 8; layer = 2.9},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
-"aHF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
-"aHG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
-"aHH" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
-"aHI" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
-"aHJ" = (/obj/structure/urinal{pixel_y = 32},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
-"aHK" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; tag = "icon-shower (EAST)"},/obj/machinery/light_switch{pixel_x = -25},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
-"aHL" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; tag = "icon-shower (WEST)"},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
-"aHM" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"aHN" = (/obj/machinery/camera{c_tag = "Bar Storage"; network = list("SS13")},/obj/structure/table/woodentable,/obj/machinery/reagentgrinder,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"aHO" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/revolver/doublebarrel,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"aHP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
-"aHQ" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
-"aHR" = (/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
-"aHS" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
-"aHT" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/crew_quarters/fitness)
-"aHU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness)
-"aHV" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/crew_quarters/fitness)
-"aHW" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
-"aHX" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
-"aHY" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
-"aHZ" = (/obj/structure/table/woodentable,/obj/structure/mirror{pixel_x = -28},/obj/item/weapon/storage/pill_bottle/random_drug_bottle,/turf/simulated/floor{dir = 10; icon_state = "purple"},/area/maintenance/abandonedbar)
-"aIa" = (/obj/item/weapon/stool,/turf/simulated/floor/plating{dir = 10; icon_regular_floor = "purplecorner"},/area/maintenance/abandonedbar)
-"aIb" = (/obj/structure/mineral_door/wood{name = "Abandoned Bar"},/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/fsmaint2)
-"aIc" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/arrival/station)
-"aId" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/arrival/station)
-"aIe" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"aIf" = (/obj/structure/window/full/shuttle{icon_state = "window4"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/station)
-"aIg" = (/obj/structure/window/full/shuttle{icon_state = "window8"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/station)
-"aIh" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/arrival/station)
-"aIi" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/arrival/station)
-"aIj" = (/obj/machinery/camera{c_tag = "Arrivals East"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry)
-"aIk" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light{dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/checkpoint2)
-"aIl" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2)
-"aIm" = (/obj/machinery/computer/security,/obj/structure/reagent_dispensers/peppertank{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2)
-"aIn" = (/obj/machinery/computer/card,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2)
-"aIo" = (/obj/machinery/computer/secure_data,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2)
-"aIp" = (/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/checkpoint2)
-"aIq" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
-"aIr" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Port Solar Access"; req_access_txt = "10"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
-"aIs" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarport)
-"aIt" = (/obj/machinery/vending/assist,/turf/simulated/floor,/area/storage/primary)
-"aIu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/storage/primary)
-"aIv" = (/obj/structure/table,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/wirecutters,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/turf/simulated/floor,/area/storage/primary)
-"aIw" = (/obj/structure/table,/obj/machinery/alarm{pixel_y = 23},/obj/item/device/t_scanner,/turf/simulated/floor,/area/storage/primary)
-"aIx" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Primary Tool Storage"},/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_y = 30},/obj/item/device/assembly/igniter{pixel_x = -8; pixel_y = -4},/obj/item/device/assembly/igniter,/obj/item/weapon/screwdriver{pixel_y = 16},/turf/simulated/floor,/area/storage/primary)
-"aIy" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/multitool,/obj/item/device/multitool{pixel_x = 4},/turf/simulated/floor,/area/storage/primary)
-"aIz" = (/obj/structure/table,/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/cell_charger,/obj/item/weapon/cell/high,/turf/simulated/floor,/area/storage/primary)
-"aIA" = (/obj/structure/table,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor,/area/storage/primary)
-"aIB" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/storage/primary)
-"aIC" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/storage/primary)
-"aID" = (/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/security/nuke_storage)
-"aIE" = (/turf/simulated/floor{icon_state = "vault"; dir = 6},/area/security/nuke_storage)
-"aIF" = (/obj/machinery/nuclearbomb{r_code = "LOLNO"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/nuke_storage)
-"aIG" = (/turf/simulated/floor{icon_state = "vault"; dir = 10},/area/security/nuke_storage)
-"aIH" = (/turf/simulated/floor{icon_state = "vault"; dir = 4},/area/security/nuke_storage)
-"aII" = (/obj/structure/window/reinforced,/obj/machinery/light_switch{pixel_x = -24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/gateway)
-"aIJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "dark"},/area/gateway)
-"aIK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/door/window/southleft{name = "Gateway Chamber"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/gateway)
-"aIL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "dark"},/area/gateway)
-"aIM" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor{icon_state = "dark"},/area/gateway)
-"aIN" = (/obj/structure/closet/walllocker/emerglocker/north,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"aIO" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
-"aIP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
-"aIQ" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
-"aIR" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "Xeno Hardsuits"; req_access_txt = "18"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
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+"aIY" = (/obj/machinery/light/small{dir = 8},/obj/item/weapon/storage/secure/safe{pixel_x = -22; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/bar)
+"aIZ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/crew_quarters/bar)
+"aJa" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar)
+"aJb" = (/obj/machinery/door/airlock/maintenance{name = "Bar Office Maintenance"; req_access_txt = "25"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/sortjunction{sortType = 19},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJd" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
+"aJe" = (/obj/structure/window/reinforced,/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
+"aJf" = (/obj/structure/window/reinforced,/obj/machinery/light,/obj/machinery/camera{c_tag = "Fitness Room Pool"; dir = 1; network = list("SS13")},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
+"aJg" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
+"aJh" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 8; name = "Fore Starboard Solar APC"; pixel_x = -25; pixel_y = 3},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
+"aJi" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
+"aJj" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1; network = list("SS13")},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
+"aJk" = (/turf/simulated/wall/r_wall{desc = "A specially coated wall that resists temperatures for Science"; max_temperature = 1e+009; name = "Coated Reinforced Wall"},/area)
+"aJl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJm" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJq" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJs" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJu" = (/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aJv" = (/turf/simulated/wall/r_wall,/area/maintenance/fsmaint2)
+"aJw" = (/obj/machinery/door/poddoor{id = "chapelgun"; name = "Chapel Launcher Door"},/turf/simulated/floor/plating,/area)
+"aJx" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/arrival/station)
+"aJy" = (/obj/effect/landmark{name = "HONKsquad"},/obj/structure/closet/walllocker/emerglocker/north,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJz" = (/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJA" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJB" = (/obj/structure/closet/wardrobe/black,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJC" = (/obj/structure/closet/wardrobe/xenos,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJD" = (/obj/structure/closet/wardrobe/mixed,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJE" = (/obj/structure/closet/wardrobe/grey,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJF" = (/obj/structure/closet/walllocker/emerglocker/north,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
+"aJG" = (/obj/effect/landmark{name = "HONKsquad"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
"aJH" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/shuttle/arrival/station)
"aJI" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 8},/turf/space,/area/shuttle/arrival/station)
"aJJ" = (/obj/machinery/power/apc{dir = 4; cell_type = 15000; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry)
@@ -1865,8 +1865,8 @@
"aJS" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJT" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJU" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
-"aJV" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
-"aJW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/obj/item/device/eftpos{eftpos_name = "Bar EFTPOS scanner"},/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/wood,/area/crew_quarters/bar)
+"aJV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
+"aJW" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/storage/primary)
"aJY" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/storage/primary)
"aJZ" = (/turf/simulated/floor,/area/storage/primary)
@@ -1881,11 +1881,11 @@
"aKi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/gateway)
"aKj" = (/obj/structure/table,/obj/item/device/radio{pixel_y = 6},/obj/item/device/radio{pixel_x = 6; pixel_y = 4},/obj/item/device/radio{pixel_x = -6; pixel_y = 4},/obj/item/device/radio,/turf/simulated/floor,/area/gateway)
"aKk" = (/obj/structure/sign/biohazard{pixel_x = 32},/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor,/area/gateway)
-"aKl" = (/obj/structure/table/reinforced,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
-"aKm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
-"aKn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/table/reinforced,/obj/item/weapon/book/manual/evaguide,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
-"aKo" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/suit/space/eva/vox,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/head/helmet/space/eva/vox,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/ai_monitored/storage/eva)
-"aKp" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
+"aKl" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots{pixel_y = -5},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
+"aKm" = (/obj/structure/table/reinforced,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
+"aKn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
+"aKo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/table/reinforced,/obj/item/weapon/book/manual/evaguide,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
+"aKp" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/suit/space/eva/vox,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/head/helmet/space/eva/vox,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/ai_monitored/storage/eva)
"aKq" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore)
"aKr" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore)
"aKs" = (/obj/machinery/camera{c_tag = "Dormitories South"; c_tag_order = 999; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutral"},/area/crew_quarters/fitness)
@@ -1896,7 +1896,7 @@
"aKx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/poster{pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area)
"aKy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"aKz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"aKA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aKA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"aKB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aKC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Starboard Solar Access"; req_access_txt = "10"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
"aKD" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
@@ -1907,2776 +1907,2776 @@
"aKI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aKJ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aKK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
-"aKL" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
+"aKL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aKM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area)
-"aKN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
-"aKO" = (/obj/machinery/door/airlock/maintenance{name = "Chapel Maintenance"; req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
-"aKP" = (/turf/simulated/floor/plating{tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1},/area/chapel/main)
-"aKQ" = (/turf/space,/area/shuttle/escape/station)
-"aKR" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/arrival/station)
-"aKS" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"aKT" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/arrival/station)
-"aKU" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"aKV" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/shuttle/arrival/station)
-"aKW" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 8},/turf/space,/area/shuttle/arrival/station)
-"aKX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry)
-"aKY" = (/obj/machinery/camera{c_tag = "Security Checkpoint"; dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/checkpoint2)
-"aKZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
-"aLa" = (/obj/structure/table/reinforced,/obj/machinery/computer/skills{icon_state = "medlaptop"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
-"aLb" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
-"aLc" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
-"aLd" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/device/radio,/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/checkpoint2)
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-"aLf" = (/obj/effect/decal/cleanable/generic,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
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+"bLr" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/central/south)
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+"bLv" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hallway/primary/central/south)
+"bLw" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=CHE"; location = "AIE"},/turf/simulated/floor,/area/hallway/primary/central/south)
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+"bLB" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/sw)
+"bLC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/sw)
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+"bLE" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP"; location = "CHE"},/turf/simulated/floor,/area/hallway/primary/central/sw)
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+"bLG" = (/obj/machinery/sleeper{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
+"bLH" = (/obj/machinery/sleep_console{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
+"bLI" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper)
+"bLJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"bLK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
+"bLL" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
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+"bLN" = (/obj/structure/grille,/obj/structure/sign/goldenplaque{desc = "Done No Harm."; name = "Best Doctor 2552"},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area)
+"bLO" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/cmo)
+"bLP" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
+"bLQ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
+"bLR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"bLS" = (/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay2)
+"bLT" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/table/reinforced,/obj/item/weapon/wrench,/obj/item/weapon/crowbar,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "white"},/area/medical/cryo)
+"bLU" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/machinery/portable_atmospherics/canister/oxygen{name = "Canister: \[O2] (CRYO)"},/turf/simulated/floor,/area/medical/cryo)
+"bLV" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 1},/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo)
+"bLW" = (/obj/machinery/clonepod{biomass = 150},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning)
+"bLX" = (/obj/machinery/computer/cloning,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning)
+"bLY" = (/obj/machinery/dna_scannernew,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning)
"bLZ" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics)
"bMa" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
"bMb" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
@@ -4749,371 +4749,372 @@
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"bNr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
"bNs" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay2)
-"bNt" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/britcup,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
-"bNu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2)
-"bNv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
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-"bNA" = (/obj/machinery/door/window/southright{dir = 1; name = "Primate Pen"; req_access_txt = "9"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
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-"bND" = (/obj/machinery/r_n_d/server/core,/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server)
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-"bNZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock)
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-"bOb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock)
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-"bOf" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 2; name = "Medbay Treatment Center APC"; pixel_y = -24},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/sleeper)
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+"bTV" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
+"bTW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/aft)
+"bTX" = (/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"bTY" = (/obj/machinery/door/airlock/maintenance{name = "Custodial Maintenance"; req_access_txt = "26"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bTZ" = (/obj/machinery/power/apc{dir = 8; name = "Medbay Maintenance APC"; pixel_x = -24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bUa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bUb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/maintenance{name = "Paramedic Maintenance"; req_access_txt = "66"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bUc" = (/turf/simulated/wall,/area/medical/sleeper)
+"bUd" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scansep"; name = "Scanning Room Separation Shutters"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
+"bUe" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2)
+"bUf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
+"bUg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/wall,/area)
+"bUh" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
+"bUi" = (/obj/machinery/light,/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/cmo)
+"bUj" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -30},/obj/item/device/megaphone,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/cmo)
+"bUk" = (/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/cmo)
+"bUl" = (/obj/machinery/computer/crew,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 6; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/cmo)
+"bUm" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
+"bUn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2)
+"bUo" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
+"bUp" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
+"bUq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
+"bUr" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/stool,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
+"bUs" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -28},/obj/structure/stool,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
+"bUt" = (/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay Lobby)"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
+"bUu" = (/obj/machinery/vending/chinese,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
"bUv" = (/obj/structure/table/woodentable,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor/wood,/area/medical/psych)
"bUw" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Psychiatrist"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/wood,/area/medical/psych)
"bUx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/medical/psych)
@@ -5189,8 +5190,8 @@
"bVP" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"bVQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"bVR" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/unary/cryo_cell,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/sleeper)
-"bVS" = (/obj/machinery/disposal,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning)
-"bVT" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning)
+"bVS" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/sleeper)
+"bVT" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/sleeper)
"bVU" = (/obj/machinery/door_control{id = "scanhide"; name = "Scanning Room Privacy Shutters Control"; pixel_x = 6; pixel_y = 25},/obj/machinery/camera{c_tag = "Medbay Scanning"; network = list("SS13")},/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 8; icon_state = "freezer_0"; tag = ""},/obj/machinery/door_control{id = "scansep"; name = "Scanning Room Separation Shutters Control"; pixel_x = -6; pixel_y = 25},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/medical/sleeper)
"bVV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "scanhide"; name = "Scanning Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
"bVW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
@@ -5198,94 +5199,94 @@
"bVY" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
"bVZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/cmo)
"bWa" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/cable,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
-"bWb" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor{icon_state = "white"},/area/medical/cryo)
-"bWc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay2)
-"bWd" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/simulated/floor,/area/medical/cryo)
-"bWe" = (/obj/structure/closet/secure_closet/medical1,/turf/simulated/floor{icon_state = "white"},/area/medical/cryo)
-"bWf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
-"bWg" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
-"bWh" = (/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
-"bWi" = (/obj/structure/sign/examroom,/turf/simulated/wall,/area)
-"bWj" = (/obj/structure/flora/kirbyplants,/obj/machinery/door_control{id = "psychoffice"; name = "Privacy Shutters Control"; pixel_x = -25; pixel_y = 0},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/wood,/area/medical/psych)
-"bWk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/wood,/area/medical/psych)
-"bWl" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/wood,/area/medical/psych)
-"bWm" = (/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor/wood,/area/medical/psych)
-"bWn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light,/turf/simulated/floor/carpet,/area/medical/psych)
-"bWo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/stool/bed/chair/comfy/lime{tag = "icon-comfychair_lime (NORTH)"; icon_state = "comfychair_lime"; dir = 1},/turf/simulated/floor/carpet,/area/medical/psych)
-"bWp" = (/obj/structure/stool/psychbed,/turf/simulated/floor/carpet,/area/medical/psych)
-"bWq" = (/obj/machinery/door_control{id = "telescienceblast"; name = "Test Chamber Blast Doors"; pixel_x = -25; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
-"bWr" = (/turf/simulated/wall,/area/toxins/telesci)
-"bWs" = (/obj/structure/table,/obj/item/device/gps/science{gpstag = "SCI4"},/obj/item/device/gps/science{gpstag = "SCI3"},/obj/item/device/gps/science{gpstag = "SCI2"},/obj/item/device/gps/science{gpstag = "SCI1"},/obj/item/device/gps/science,/turf/simulated/floor{tag = "icon-whitepurple (NORTHWEST)"; icon_state = "whitepurple"; dir = 9},/area/toxins/telesci)
-"bWt" = (/obj/machinery/computer/telescience,/turf/simulated/floor{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/toxins/telesci)
-"bWu" = (/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/bluespace_crystal/artificial{pixel_x = -2; pixel_y = -3},/obj/item/bluespace_crystal/artificial{pixel_x = 4},/obj/item/bluespace_crystal/artificial{pixel_y = 3},/turf/simulated/floor{tag = "icon-whitepurple (NORTHEAST)"; icon_state = "whitepurple"; dir = 5},/area/toxins/telesci)
-"bWv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/closet/l3closet/scientist,/turf/simulated/floor{tag = "icon-whitepurple (NORTHWEST)"; icon_state = "whitepurple"; dir = 9},/area/toxins/telesci)
-"bWw" = (/obj/structure/closet/emcloset,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{tag = "icon-whitepurple (NORTHEAST)"; icon_state = "whitepurple"; dir = 5},/area/toxins/telesci)
-"bWx" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "Toxins Storage APC"; pixel_x = -25},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/storage)
-"bWy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/storage)
-"bWz" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"})
-"bWA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
-"bWB" = (/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/medical/research{name = "Research Division"})
-"bWC" = (/obj/effect/decal/warning_stripes/northwestcorner,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing)
-"bWD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing)
-"bWE" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/warning_stripes/northeastcorner,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing)
-"bWF" = (/obj/structure/closet/bombcloset,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "whitepurple"},/area/toxins/mixing)
-"bWG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWH" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWI" = (/obj/structure/closet/l3closet/scientist,/obj/structure/window/plasmareinforced{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitepurple"},/area/toxins/mixing)
-"bWJ" = (/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/mixing)
-"bWK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWN" = (/obj/machinery/atmospherics/valve,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWP" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bWQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access_txt = "7"},/turf/simulated/floor,/area/toxins/mixing)
-"bWR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/toxins/mixing)
-"bWS" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/toxins/mixing)
-"bWT" = (/obj/machinery/doppler_array{dir = 4},/turf/simulated/floor,/area/toxins/mixing)
-"bWU" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area)
-"bWV" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area)
-"bWW" = (/turf/simulated/wall/r_wall,/area/maintenance/apmaint)
-"bWX" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Exam Room APC"; pixel_x = 25},/obj/structure/filingcabinet,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
-"bWY" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft)
-"bWZ" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Blueshield"; departmentType = 5; name = "Blueshield Requests Console"; pixel_x = -30},/turf/simulated/floor/wood,/area/blueshield)
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+"bXo" = (/obj/machinery/door/window/eastleft{name = "Medical Delivery"; req_access_txt = "5"},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor,/area/medical/sleeper)
+"bXp" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/sleeper)
+"bXq" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/turf/simulated/floor,/area/medical/sleeper)
+"bXr" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/medical/sleeper)
+"bXs" = (/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/sleeper)
+"bXt" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhide"; name = "Scanning Room Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/sleeper)
+"bXu" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
+"bXv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
+"bXw" = (/obj/structure/closet/walllocker/emerglocker/north,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/photocopier,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXx" = (/obj/machinery/light{dir = 1},/obj/structure/table,/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment,/obj/item/roller,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXy" = (/obj/machinery/camera{c_tag = "Medbay Lounge"; network = list("SS13")},/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXz" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXB" = (/obj/machinery/vending/coffee,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXC" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/medical,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXD" = (/obj/structure/closet/walllocker/emerglocker/north,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
+"bXE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
+"bXF" = (/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"bXG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"bXH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera{c_tag = "Medbay Psych Office Corridor West"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"bXI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"bXJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"bXK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment,/obj/structure/closet/walllocker/emerglocker/north,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
"bXL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Psych Office"; req_access_txt = "64"},/turf/simulated/floor{icon_state = "white"},/area/medical/psych)
"bXM" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
"bXN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area)
@@ -5333,7 +5334,7 @@
"bYD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
"bYE" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/closet/firecloset,/obj/item/taperoll/engineering,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/engine/controlroom)
"bYF" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 30},/obj/structure/closet/firecloset,/obj/item/taperoll/engineering,/turf/simulated/floor,/area/engine/controlroom)
-"bYG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/exam_room)
+"bYG" = (/obj/structure/closet/firecloset,/obj/item/taperoll/engineering,/turf/simulated/floor,/area/engine/controlroom)
"bYH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/computer/security/telescreen{desc = "Used for watching the singularity chamber."; dir = 8; layer = 4; name = "Singularity Engine Telescreen"; network = list("Singularity"); pixel_x = 0; pixel_y = 30},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor,/area/engine/controlroom)
"bYI" = (/obj/machinery/power/monitor,/obj/structure/cable,/turf/simulated/floor{icon_state = "caution"; dir = 5},/area/engine/controlroom)
"bYJ" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -5342,7 +5343,7 @@
"bYM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/wall,/area)
"bYN" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/sleeper)
"bYO" = (/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor,/area/medical/sleeper)
-"bYP" = (/obj/machinery/light_switch{name = "light switch "; dir = 2; pixel_x = 0; pixel_y = -22},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/morgue)
+"bYP" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/medical/sleeper)
"bYQ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhide"; name = "Scanning Room Privacy Shutters"; opacity = 0},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/sleeper)
"bYR" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2)
"bYS" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
@@ -5355,69 +5356,69 @@
"bYZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
"bZa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
"bZb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
-"bZc" = (/obj/structure/table,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/computer/med_data/laptop,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
-"bZd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
-"bZe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
-"bZf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
-"bZg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
-"bZh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/junction{dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
-"bZi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
-"bZj" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
-"bZk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/medbay2)
-"bZl" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
-"bZm" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
-"bZn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
-"bZo" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
-"bZp" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
-"bZq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
-"bZr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/toxins/telesci)
-"bZs" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
-"bZt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
-"bZu" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
-"bZv" = (/obj/structure/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"bZw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"bZx" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"bZy" = (/obj/structure/table,/obj/machinery/power/apc{dir = 8; name = "Toxins Research APC"; pixel_x = -25},/obj/structure/cable,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bZz" = (/obj/structure/table,/obj/item/device/assembly/signaler{pixel_x = 8; pixel_y = 8},/obj/item/device/assembly/signaler{pixel_x = 5; pixel_y = -5},/obj/item/device/assembly/signaler{pixel_x = 3; pixel_y = 4},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler{pixel_x = 4; pixel_y = -2},/obj/item/device/assembly/signaler{pixel_x = 4; pixel_y = -2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bZA" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bZB" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bZC" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
-"bZD" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/plasmareinforced{dir = 1},/obj/structure/window/plasmareinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating{nitrogen = 0.01; oxygen = 0.01},/area/toxins/mixing)
-"bZE" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access_txt = "7"; req_one_access_txt = "0"},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access_txt = "7"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing)
-"bZF" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{explosion_resistance = 10},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing)
-"bZG" = (/turf/simulated/floor/airless{icon_state = "warning"},/area/toxins/test_area)
-"bZH" = (/turf/simulated/floor/airless{dir = 6; icon_state = "warning"},/area/toxins/test_area)
-"bZI" = (/turf/simulated/floor/airless{dir = 10; icon_state = "warning"},/area/toxins/test_area)
-"bZJ" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/aft)
-"bZK" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/aft)
-"bZL" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/aft)
-"bZM" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
-"bZN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
-"bZO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
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+"bZf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
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+"bZl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/medbay2)
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+"bZn" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
+"bZo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
+"bZp" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
+"bZq" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
+"bZr" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
+"bZs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/toxins/telesci)
+"bZt" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
+"bZu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
+"bZv" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
+"bZw" = (/obj/structure/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
+"bZx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
+"bZy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
+"bZz" = (/obj/structure/table,/obj/machinery/power/apc{dir = 8; name = "Toxins Research APC"; pixel_x = -25},/obj/structure/cable,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
+"bZA" = (/obj/structure/table,/obj/item/device/assembly/signaler{pixel_x = 8; pixel_y = 8},/obj/item/device/assembly/signaler{pixel_x = 5; pixel_y = -5},/obj/item/device/assembly/signaler{pixel_x = 3; pixel_y = 4},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler{pixel_x = 4; pixel_y = -2},/obj/item/device/assembly/signaler{pixel_x = 4; pixel_y = -2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
+"bZB" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
+"bZC" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
+"bZD" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
+"bZE" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/plasmareinforced{dir = 1},/obj/structure/window/plasmareinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating{nitrogen = 0.01; oxygen = 0.01},/area/toxins/mixing)
+"bZF" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access_txt = "7"; req_one_access_txt = "0"},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access_txt = "7"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing)
+"bZG" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{explosion_resistance = 10},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing)
+"bZH" = (/turf/simulated/floor/airless{icon_state = "warning"},/area/toxins/test_area)
+"bZI" = (/turf/simulated/floor/airless{dir = 6; icon_state = "warning"},/area/toxins/test_area)
+"bZJ" = (/turf/simulated/floor/airless{dir = 10; icon_state = "warning"},/area/toxins/test_area)
+"bZK" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/aft)
+"bZL" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/aft)
+"bZM" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/aft)
+"bZN" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
+"bZO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
+"bZP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"bZQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/window/westright{name = "Engineering Monitoring Station"; req_access = null; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor{icon_state = "bot"},/area/engine/controlroom)
+"bZR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Engineering Monitoring Station"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor{icon_state = "delivery"},/area/engine/controlroom)
+"bZS" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/engine/controlroom)
+"bZT" = (/turf/simulated/floor,/area/engine/controlroom)
+"bZU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engine/controlroom)
+"bZV" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/computer/security/engineering,/turf/simulated/floor{icon_state = "caution"; dir = 4},/area/engine/controlroom)
+"bZW" = (/obj/structure/closet,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bZX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bZY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance Access"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bZZ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/sleeper)
+"caa" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor,/area/medical/sleeper)
+"cab" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/sleeper)
+"cac" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2)
+"cad" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"cae" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"caf" = (/obj/structure/stool/bed/chair/comfy/teal,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"cag" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
"cah" = (/obj/machinery/light,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
"cai" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
"caj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
"cak" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
"cal" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
-"cam" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/power/apc{dir = 2; name = "Medbay APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
+"cam" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/power/apc{dir = 2; name = "Medbay APC"; pixel_y = -24},/obj/structure/cable,/obj/machinery/camera{c_tag = "Medbay Psych Office Corridor East"; dir = 1; network = list("SS13")},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
"can" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
"cao" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light/small{dir = 4},/obj/machinery/vending/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
"cap" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci)
@@ -5472,7 +5473,7 @@
"cbm" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen{name = "Canister: \[O2] (CRYO)"},/obj/machinery/light_switch{name = "light switch "; dir = 2; pixel_x = 0; pixel_y = -22},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/sleeper)
"cbn" = (/obj/machinery/bodyscanner,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/sleeper)
"cbo" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -28},/obj/machinery/body_scanconsole,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/sleeper)
-"cbp" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"cbp" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 2; name = "Medbay Treatment Center APC"; pixel_y = -24},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/sleeper)
"cbq" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Scanning Room"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"cbr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/medbay2)
"cbs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
@@ -5516,7 +5517,7 @@
"cce" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plating,/area/storage/tech)
"ccf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/storage/tech)
"ccg" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/storage/tech)
-"cch" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"cch" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
"cci" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/hallway/primary/aft)
"ccj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/hallway/primary/aft)
"cck" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Engineering Desk"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/engine/controlroom)
@@ -5557,11 +5558,11 @@
"ccT" = (/obj/machinery/light/small{dir = 1},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"ccU" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"ccV" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/rack{dir = 1},/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"ccW" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 5},/turf/simulated/floor/plating/airless,/area)
-"ccX" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/turf/simulated/floor/plating/airless,/area)
-"ccY" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area)
-"ccZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/obj/structure/closet/emcloset,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plating,/area/maintenance/incinerator)
-"cda" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/insulated{dir = 10},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/incinerator)
+"ccW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall,/area/security/vacantoffice)
+"ccX" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/turf/simulated/floor/plating/airless,/area)
+"ccY" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating/airless,/area)
+"ccZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating,/area)
+"cda" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/reagent_dispensers/fueltank,/obj/machinery/atmospherics/pipe/simple/visible{dir = 10},/turf/simulated/floor/plating,/area/maintenance/incinerator)
"cdb" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plating,/area/maintenance/incinerator)
"cdc" = (/obj/machinery/atmospherics/pipe/tank/toxins{volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cdd" = (/obj/machinery/atmospherics/pipe/tank/oxygen{volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
@@ -5598,104 +5599,104 @@
"cdI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 1; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
"cdJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
"cdK" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
-"cdL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
-"cdM" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
-"cdN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
-"cdO" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
-"cdP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"cdQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/biostorage)
-"cdR" = (/obj/structure/table,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/camera{c_tag = "Medbay Storage"; dir = 8; network = list("SS13")},/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/biostorage)
-"cdS" = (/obj/structure/closet,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cdT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cdU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cdV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cdW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cdX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cdY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cdZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cea" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"ceb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cec" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"ced" = (/obj/structure/sign/securearea{pixel_x = 0; pixel_y = 32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
-"cee" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
-"cef" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor,/area/hallway/primary/aft)
-"ceg" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"ceh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cei" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area)
-"cej" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cek" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cel" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cem" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cen" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"ceo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area)
-"cep" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/disposaloutlet{dir = 8},/turf/simulated/floor/plating/airless,/area)
-"ceq" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area)
-"cer" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area)
-"ces" = (/obj/structure/sign/nosmoking_2{pixel_x = -28},/turf/simulated/floor/plating,/area/maintenance/incinerator)
-"cet" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Gas Pump"; on = 1},/turf/simulated/floor/plating,/area/maintenance/incinerator)
-"ceu" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cev" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cew" = (/obj/machinery/power/apc{dir = 4; name = "Incinerator APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cex" = (/obj/machinery/light/small{dir = 8},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/aft)
-"cey" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/crew{pixel_x = -1; pixel_y = 1},/obj/item/weapon/circuitboard/card{pixel_x = 2; pixel_y = -2},/obj/item/weapon/circuitboard/communications{pixel_x = 5; pixel_y = -5},/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/storage/tech)
-"cez" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/storage/tech)
-"ceA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/highsecurity{name = "Secure Tech Storage"; req_access_txt = "19;23"},/turf/simulated/floor/plating,/area/storage/tech)
-"ceB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/storage/tech)
-"ceC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/storage/tech)
-"ceD" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/storage/tech)
-"ceE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/landmark{name = "blobstart"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plating,/area/storage/tech)
-"ceF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/engineering{name = "Tech Storage"; req_access_txt = "23"},/turf/simulated/floor/plating,/area/storage/tech)
-"ceG" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
-"ceH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/aft)
-"ceI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
-"ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor,/area/engine/controlroom)
-"ceK" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/power/apc{dir = 2; name = "Engineering Control Room APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor,/area/engine/controlroom)
-"ceL" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Waste Loop")},/turf/simulated/floor,/area/engine/controlroom)
-"ceM" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor{dir = 6; icon_state = "caution"},/area/engine/controlroom)
-"ceN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/construction)
-"ceO" = (/obj/machinery/camera{c_tag = "Engineering Construction Area"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"ceP" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
-"ceQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ceR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
-"ceS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
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+"ceJ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/power/apc{dir = 2; name = "Engineering Control Room APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor,/area/engine/controlroom)
+"ceK" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Waste Loop")},/turf/simulated/floor,/area/engine/controlroom)
+"ceL" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor{dir = 6; icon_state = "caution"},/area/engine/controlroom)
+"ceM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/construction)
+"ceN" = (/obj/machinery/camera{c_tag = "Engineering Construction Area"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/construction)
+"ceO" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceQ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceU" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"ceZ" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
+"cfa" = (/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"cfb" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
+"cfc" = (/obj/machinery/light{dir = 8},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
+"cfd" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera{c_tag = "Virology Access North"; dir = 8; network = list("SS13")},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
+"cfe" = (/obj/structure/rack,/obj/item/clothing/suit/radiation,/obj/item/clothing/head/radiation,/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/biostorage)
+"cff" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/biostorage)
+"cfg" = (/obj/structure/table,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/device/antibody_scanner,/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/biostorage)
+"cfh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cfi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cfj" = (/obj/structure/rack,/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/sunglasses,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cfk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cfl" = (/obj/item/device/flashlight,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cfm" = (/obj/structure/rack{dir = 1},/obj/item/weapon/storage/box/lights/mixed,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cfn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area)
+"cfo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area)
+"cfp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology)
+"cfq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology)
+"cfr" = (/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology)
+"cfs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area)
+"cft" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area)
+"cfu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area)
+"cfv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area)
+"cfw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area)
+"cfx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
+"cfy" = (/obj/machinery/door/poddoor{id = "disvent"; name = "Incinerator Vent"},/turf/simulated/floor/engine/vacuum,/area)
+"cfz" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator)
+"cfA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/closet/emcloset,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating,/area/maintenance/incinerator)
"cfB" = (/obj/machinery/atmospherics/binary/pump{dir = 8; on = 1},/obj/machinery/light/small{dir = 1},/obj/structure/sign/fire{pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/incinerator)
-"cfC" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{frequency = 1449; id_tag = "incinerator_access_control"; name = "Incinerator Access Console"; pixel_x = -26; pixel_y = 6; req_access_txt = "12"; tag_exterior_door = "incinerator_airlock_exterior"; tag_interior_door = "incinerator_airlock_interior"},/obj/machinery/ignition_switch{id = "Incinerator"; pixel_x = -24; pixel_y = -6},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4; level = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cfD" = (/obj/machinery/atmospherics/pipe/simple/insulated,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4; level = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cfE" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4; level = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
+"cfC" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/wall/r_wall{desc = "A specially coated wall that resists temperatures for Science"; max_temperature = 1e+009; name = "Coated Reinforced Wall"},/area)
+"cfD" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
+"cfE" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{frequency = 1449; id_tag = "incinerator_access_control"; name = "Incinerator Access Console"; pixel_x = -26; pixel_y = 6; req_access_txt = "12"; tag_exterior_door = "incinerator_airlock_exterior"; tag_interior_door = "incinerator_airlock_interior"},/obj/machinery/ignition_switch{id = "Incinerator"; pixel_x = -24; pixel_y = -6},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cfF" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cfG" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cfH" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/aft)
@@ -5759,7 +5760,7 @@
"cgN" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1449; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access_txt = "12"},/obj/machinery/access_button{command = "cycle_exterior"; layer = 3.1; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 0; pixel_y = -23},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator)
"cgO" = (/turf/simulated/floor/plating,/area/maintenance/incinerator)
"cgP" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1449; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access_txt = "12"},/obj/machinery/access_button{command = "cycle_interior"; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 0; pixel_y = -22},/turf/simulated/floor/plating,/area/maintenance/incinerator)
-"cgQ" = (/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
+"cgQ" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cgR" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/machinery/hologram/holopad,/mob/living/simple_animal/mouse,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cgS" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cgT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/maintenance{name = "Incinerator Access"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -5774,7 +5775,7 @@
"chc" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/storage/tech)
"chd" = (/obj/machinery/power/apc{name = "Aft Hall APC"; dir = 8; pixel_x = -25; pixel_y = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
"che" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
-"chf" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"chf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
"chg" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 6; icon_state = "caution"},/area/hallway/secondary/construction{name = "\improper Engineering Training"})
"chh" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/engine/controlroom)
"chi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/vending/eva,/turf/simulated/floor,/area/engine/controlroom)
@@ -5805,7 +5806,7 @@
"chH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"chI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/toxins/xenobiology/xenoflora)
"chJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 10; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
-"chK" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4; level = 1},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
+"chK" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
"chL" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
"chM" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
"chN" = (/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
@@ -5813,19 +5814,19 @@
"chP" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
"chQ" = (/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
"chR" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera{c_tag = "Research Xenoflora Laboratory East"; dir = 8; network = list("Research","SS13")},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora)
-"chS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Examination Room"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
+"chS" = (/obj/machinery/door/airlock/engineering{name = "Aft Starboard Solar Access"; req_access_txt = "10"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/solar/starboard)
"chT" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/toxins/test_area)
"chU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/toxins/test_area)
"chV" = (/obj/machinery/power/apc{dir = 4; name = "Explosives Testing APC"; pixel_x = 25},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/toxins/test_area)
"chW" = (/obj/machinery/camera{c_tag = "Research Toxins Test Chamber South"; dir = 1; network = list("Toxins","Research","SS13")},/obj/machinery/light,/turf/simulated/floor/airless,/area/toxins/test_area)
"chX" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator)
-"chY" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
+"chY" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"chZ" = (/obj/machinery/atmospherics/binary/pump{dir = 4; on = 1},/obj/structure/sign/fire{pixel_y = -32},/turf/simulated/floor/plating,/area/maintenance/incinerator)
-"cia" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "12"},/obj/machinery/meter,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
+"cia" = (/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "12"},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cib" = (/obj/machinery/light,/obj/machinery/atmospherics/tvalve/mirrored/digital{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cic" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cid" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"cie" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
+"cic" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
+"cid" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
+"cie" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=1-Storage"; location = "7-Sleeper"},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/mine/laborcamp)
"cif" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
"cig" = (/obj/machinery/power/apc{dir = 4; name = "Engineering Maintenance APC"; pixel_x = 27; pixel_y = 2},/obj/structure/disposalpipe/segment,/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/aft)
"cih" = (/obj/structure/table,/obj/machinery/cell_charger{pixel_y = 5},/obj/machinery/status_display{layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating,/area/storage/tech)
@@ -5836,125 +5837,125 @@
"cim" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
"cin" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/hallway/primary/aft)
"cio" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 1; level = 2},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area)
-"cip" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor,/area/engine/controlroom)
+"cip" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor,/area/engine/controlroom)
"ciq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor,/area/engine/controlroom)
-"cir" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/construction)
-"cis" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor,/area/hallway/primary/aft)
-"cit" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"ciu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"civ" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/masks,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/obj/machinery/light_switch{pixel_x = -5; pixel_y = 27},/obj/machinery/holosign_switch{id = "surgery1"; pixel_x = 5; pixel_y = 27},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciw" = (/obj/structure/table,/obj/item/weapon/reagent_containers/blood/AMinus,/obj/item/weapon/reagent_containers/blood/APlus,/obj/item/weapon/reagent_containers/blood/BMinus,/obj/item/weapon/reagent_containers/blood/BPlus,/obj/item/weapon/reagent_containers/blood/OPlus,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/alarm{pixel_y = 23},/obj/item/weapon/reagent_containers/blood/OMinus,/obj/machinery/camera{c_tag = "Medbay Surgery 1 North"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"cix" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciy" = (/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciz" = (/obj/machinery/bodyscanner,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciA" = (/obj/machinery/body_scanconsole,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciC" = (/obj/structure/table,/obj/item/weapon/reagent_containers/blood/AMinus,/obj/item/weapon/reagent_containers/blood/APlus,/obj/item/weapon/reagent_containers/blood/BMinus,/obj/item/weapon/reagent_containers/blood/BPlus,/obj/item/weapon/reagent_containers/blood/OPlus,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/alarm{pixel_y = 23},/obj/item/weapon/reagent_containers/blood/OMinus,/obj/machinery/camera{c_tag = "Medbay Surgery 2 North"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciD" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/masks,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light_switch{pixel_x = 5; pixel_y = 27},/obj/machinery/holosign_switch{id = "surgery2"; pixel_x = -5; pixel_y = 27},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ciE" = (/obj/machinery/camera{c_tag = "Medbay IV Room"; dir = 1; network = list("SS13"); pixel_x = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
-"ciF" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
-"ciG" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"ciH" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/camera{c_tag = "Research Xenoflora Storage"; dir = 4; network = list("Research","SS13"); pixel_y = -22},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
-"ciI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology/xenoflora_storage)
-"ciJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
-"ciK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/research{name = "Xenoflora Storage"; req_access_txt = "47"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology/xenoflora_storage)
-"ciL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
-"ciM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/wrapsortjunction{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
-"ciN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
-"ciO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/research{name = "Xenoflora Research"; req_access_txt = "47"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology/xenoflora)
-"ciP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciR" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciS" = (/obj/machinery/atmospherics/binary/pump/highcap{dir = 8; name = "Isolation to Waste"; target_pressure = 101.325},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciT" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 9},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciU" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers,/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciV" = (/obj/structure/table,/obj/item/device/analyzer/plant_analyzer,/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciW" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciX" = (/obj/machinery/computer/reconstitutor,/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
-"ciY" = (/obj/machinery/power/apc{dir = 8; name = "Aft Starboard Solar APC"; pixel_x = -26; pixel_y = 3},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/solar/starboard)
-"ciZ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/solar/starboard)
-"cja" = (/obj/machinery/power/smes{charge = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/solar/starboard)
-"cjb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area)
-"cjc" = (/obj/item/clothing/mask/cigarette,/turf/simulated/floor/plating/airless,/area/toxins/test_area)
-"cjd" = (/obj/machinery/light/small,/turf/simulated/floor/plating/airless,/area/toxins/test_area)
-"cje" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/aft)
-"cjf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/aft)
-"cjg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
-"cjh" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/hallway/primary/aft)
-"cji" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; level = 2},/turf/simulated/wall/r_wall,/area)
-"cjj" = (/obj/machinery/camera{c_tag = "Atmospherics Access"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6; level = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor,/area/engine/controlroom)
-"cjk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engine/controlroom)
-"cjl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/drone_fabricator,/turf/simulated/floor,/area/engine/controlroom)
-"cjm" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor,/area/engine/controlroom)
-"cjn" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/computer/drone_control,/turf/simulated/floor,/area/engine/controlroom)
-"cjo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area)
-"cjp" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical{pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"cjq" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"cjr" = (/obj/structure/table,/obj/item/device/multitool,/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"cjs" = (/obj/structure/table,/obj/item/weapon/wirecutters,/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"cjt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/construction)
-"cju" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"cjv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"cjw" = (/obj/machinery/door_control{id = "surgeryobs1"; name = "Privacy Shutters Control"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"cjx" = (/obj/machinery/door_control{id = "surgeryobs2"; name = "Privacy Shutters Control"; pixel_x = -25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"cjy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"cjz" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
-"cjA" = (/obj/machinery/light{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
-"cjB" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cjC" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cjD" = (/turf/simulated/floor{dir = 10; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
-"cjE" = (/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
-"cjF" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
-"cjG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/light,/turf/simulated/floor/plating,/area/toxins/xenobiology/xenoflora_storage)
-"cjH" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
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+"cjo" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/computer/drone_control,/turf/simulated/floor,/area/engine/controlroom)
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+"cjr" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "dark"},/area/construction)
+"cjs" = (/obj/structure/table,/obj/item/device/multitool,/turf/simulated/floor{icon_state = "dark"},/area/construction)
+"cjt" = (/obj/structure/table,/obj/item/weapon/wirecutters,/turf/simulated/floor{icon_state = "dark"},/area/construction)
+"cju" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/construction)
+"cjv" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
+"cjw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
+"cjx" = (/obj/machinery/door_control{id = "surgeryobs1"; name = "Privacy Shutters Control"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
+"cjy" = (/obj/machinery/door_control{id = "surgeryobs2"; name = "Privacy Shutters Control"; pixel_x = -25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
+"cjz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
+"cjA" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
+"cjB" = (/obj/machinery/light{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/virology)
+"cjC" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cjD" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cjE" = (/turf/simulated/floor{dir = 10; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
+"cjF" = (/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
+"cjG" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/toxins/xenobiology/xenoflora_storage)
+"cjH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/light,/turf/simulated/floor/plating,/area/toxins/xenobiology/xenoflora_storage)
+"cjI" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
+"cjJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
+"cjK" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
+"cjL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/light,/turf/simulated/floor/plating,/area/toxins/xenobiology/xenoflora)
+"cjM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
+"cjN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
+"cjO" = (/obj/structure/table,/obj/item/clothing/gloves/color/latex,/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
+"cjP" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes,/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
+"cjQ" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
+"cjR" = (/obj/structure/table,/turf/simulated/floor,/area/toxins/xenobiology/xenoflora)
+"cjS" = (/obj/structure/stool,/obj/machinery/camera{c_tag = "Aft Starboard Solar Control"; dir = 4; network = list("SS13")},/turf/simulated/floor/plating,/area/solar/starboard)
+"cjT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/solar/starboard)
+"cjU" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/solar/starboard)
+"cjV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area)
+"cjW" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/engine,/area)
+"cjX" = (/obj/structure/spacepoddoor,/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cjY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/camera{c_tag = "Mechanic's Workshop West"; dir = 2; network = list("SS13")},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cjZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cka" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"ckb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"ckc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"ckd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "dark"},/area/engine/mechanic_workshop)
+"cke" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/stack/sheet/plasteel{amount = 10},/turf/simulated/floor{icon_state = "dark"},/area/engine/mechanic_workshop)
+"ckf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 1; name = "Mechanic Workshop APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/item/weapon/circuitboard/mecha/pod,/turf/simulated/floor{icon_state = "dark"},/area/engine/mechanic_workshop)
+"ckg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/item/pod_parts/core,/obj/machinery/camera{c_tag = "Mechanic's Workshop East"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/engine/mechanic_workshop)
+"ckh" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/engine/mechanic_workshop)
+"cki" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/table/reinforced,/obj/machinery/door/window/westright{name = "Mechanic's Desk"; req_access = null; req_access_txt = "70"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"ckj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckk" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckl" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"cko" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckp" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"; tag = "icon-pipe-j1 (WEST)"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckq" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"cks" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera{c_tag = "Aft Primary Hallway 3"; dir = 2; network = list("SS13")},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"cku" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft)
+"ckw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor,/area/hallway/primary/aft)
"ckx" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/primary/aft)
-"cky" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cky" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area)
"ckz" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9; level = 1},/turf/simulated/floor,/area/engine/controlroom)
"ckA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/turf/simulated/wall/r_wall,/area)
"ckB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area)
"ckC" = (/obj/machinery/iv_drip,/obj/machinery/light{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ckD" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"ckD" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"ckE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"ckF" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"ckG" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
@@ -5962,7 +5963,7 @@
"ckI" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/light{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"ckJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"ckK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
-"ckL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"ckL" = (/obj/machinery/iv_drip,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"ckM" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ckN" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ckO" = (/obj/machinery/door/window/eastright{base_state = "right"; dir = 1; icon_state = "right"; name = "Xenoflora Containment"; req_access_txt = "47"},/turf/simulated/floor,/area/toxins/xenobiology/xenoflora_storage)
@@ -5991,6551 +5992,6564 @@
"cll" = (/turf/simulated/floor{icon_state = "dark"},/area/engine/mechanic_workshop)
"clm" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass_engineering{name = "Mechanic Workshop"; req_access_txt = "70"; req_one_access_txt = "0"},/turf/simulated/floor{icon_state = "dark"},/area/engine/mechanic_workshop)
"cln" = (/turf/simulated/floor,/area/hallway/primary/aft)
-"clo" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/table,/obj/item/stack/sheet/mineral/plasma{amount = 30},/obj/item/device/pipe_painter,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering)
-"clp" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft)
-"clq" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/hallway/primary/aft)
-"clr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
-"cls" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
-"clt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.
In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.
HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line)
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-"cSe" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit)
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-"dmA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_shuttle_fore_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
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-"dmC" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac)
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-"dmG" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
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-"dmJ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/turf/unsimulated/floor,/area/shuttle/specops/centcom)
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-"dmW" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
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-"dna" = (/turf/unsimulated/floor{icon_state = "green"; dir = 10},/area/centcom/evac)
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-"dne" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/shuttle/escape/centcom)
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-"dni" = (/turf/space,/area/shuttle/escape_pod2/centcom)
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-"dnp" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/centcom/evac)
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-"dns" = (/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
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-"dnu" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "16"},/turf/simulated/floor/plating,/area/shuttle/escape/centcom)
-"dnv" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 4},/turf/space,/area/shuttle/specops/centcom)
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-"dnH" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
-"dnI" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/centcom/evac)
-"dnJ" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/centcom/evac)
-"dnK" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/centcom/evac)
-"dnL" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (NORTH)"; icon_state = "propulsion_l"; dir = 1},/turf/space,/area/centcom/evac)
-"dnM" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/centcom/evac)
-"dnN" = (/obj/effect/decal/warning_stripes/southeastcorner,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
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-"dnQ" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/centcom/evac)
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-"dnW" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/centcom/evac)
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-"dob" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
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-"dof" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/centcom/evac)
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-"dop" = (/obj/machinery/door/airlock/external{name = "Arrival Airlock"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
-"doq" = (/obj/effect/decal/warning_stripes/northeastcorner,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
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-"doC" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/centcom/evac)
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-"doH" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"doI" = (/obj/structure/table/reinforced,/obj/item/weapon/pen,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"doJ" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"doK" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/centcom/evac)
-"doL" = (/obj/structure/stool/bed/chair{dir = 4; name = "Defense"},/turf/simulated/shuttle/floor,/area/centcom/evac)
-"doM" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/centcom/evac)
-"doN" = (/obj/machinery/vending/boozeomat,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/evac)
-"doO" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/evac)
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-"doR" = (/obj/machinery/computer/card,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"doS" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"doT" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"doU" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/stamp,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
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-"doW" = (/obj/structure/table,/obj/item/weapon/lighter/zippo,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/evac)
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-"doZ" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
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-"dpb" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
-"dpc" = (/turf/space,/area/shuttle/escape_pod3/centcom)
-"dpd" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/evac)
-"dpe" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/shaker,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/evac)
-"dpf" = (/turf/unsimulated/floor{icon_state = "green"; dir = 6},/area/centcom/evac)
-"dpg" = (/obj/machinery/status_display{pixel_y = -30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
-"dph" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/obj/item/device/flash,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/centcom/evac)
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-"dpt" = (/obj/machinery/sleep_console{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dpu" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dpv" = (/obj/structure/stool/bed/roller,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
-"dpw" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom)
-"dpx" = (/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom)
-"dpy" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)
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-"dpP" = (/obj/structure/shuttle/window{icon_state = "window12"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/transport1/centcom)
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-"dpR" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/transport1/centcom)
-"dpS" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 8},/turf/space,/area/shuttle/transport1/centcom)
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-"dpV" = (/obj/machinery/sleeper/upgraded,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)
-"dpW" = (/obj/machinery/sleep_console{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)
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-"dqf" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/shuttle/transport1/centcom)
-"dqg" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 8},/obj/structure/window/reinforced,/turf/space,/area/shuttle/transport1/centcom)
-"dqh" = (/turf/unsimulated/wall,/area/centcom)
-"dqi" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/escape/centcom)
-"dqj" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom)
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-"dqn" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/escape/centcom)
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-"dqq" = (/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dqr" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dqs" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
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-"dqx" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/centcom/evac)
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-"dqE" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"dqF" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/transport1/centcom)
-"dqG" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/space,/area/shuttle/transport1/centcom)
-"dqH" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/centcom/evac)
-"dqI" = (/obj/machinery/door/airlock/hatch{name = "Cockpit"; req_access_txt = "109"},/turf/simulated/shuttle/floor{tag = "icon-floor2"; icon_state = "floor2"},/area/centcom/evac)
-"dqJ" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/transport1/centcom)
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-"dqM" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor,/area/centcom/evac)
-"dqN" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor,/area/centcom/evac)
-"dqO" = (/obj/structure/table,/obj/item/device/radio,/turf/simulated/shuttle/floor,/area/centcom/evac)
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-"dqQ" = (/obj/structure/table,/obj/item/weapon/storage/lockbox,/turf/simulated/shuttle/floor,/area/centcom/evac)
-"dqR" = (/obj/structure/table,/obj/item/weapon/stamp/captain,/turf/simulated/shuttle/floor,/area/centcom/evac)
-"dqS" = (/obj/machinery/computer/shuttle_control/emergency,/turf/simulated/shuttle/floor,/area/centcom/evac)
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-"dqV" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/administration/centcom)
-"dqW" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/administration/centcom)
-"dqX" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_hatch_port"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "101"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"dqY" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/administration/centcom)
-"dqZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/centcom/evac)
-"dra" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/centcom/evac)
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-"drc" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/supply/dock)
-"drd" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/supply/dock)
-"dre" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/supply/dock)
-"drf" = (/obj/machinery/vending/boozeomat,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/administration/centcom)
-"drg" = (/obj/structure/table/reinforced,/obj/machinery/chem_dispenser/beer,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"drh" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/drinkingglasses,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"dri" = (/obj/structure/table/reinforced,/obj/machinery/chem_dispenser/soda,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"drj" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
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-"drl" = (/obj/machinery/cell_charger,/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"drm" = (/obj/item/weapon/storage/toolbox/mechanical,/obj/item/device/multitool,/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"drn" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"dro" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/supply/dock)
-"drp" = (/turf/simulated/shuttle/floor,/area/supply/dock)
-"drq" = (/obj/machinery/door/airlock/centcom{id_tag = "adminshuttle"; name = "General Access"; opacity = 1; req_access_txt = "101"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"drr" = (/obj/item/stack/sheet/metal,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
-"drs" = (/obj/item/stack/sheet/glass,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
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-"dru" = (/obj/machinery/door/window/northright,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
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-"drD" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
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-"drM" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/administration/centcom)
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-"dso" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
-"dsp" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
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-"dsr" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
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-"dCB" = (/obj/machinery/camera{c_tag = "Telecomms West Solars"; dir = 8; network = list("Telecomms")},/turf/space,/area)
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-"dCI" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat)
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-"dCQ" = (/obj/structure/sign/nosmoking_2{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
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-"dDd" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/turret_protected/tcomsat)
-"dDe" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 29; pixel_y = 0},/obj/machinery/light/small{dir = 4},/turf/simulated/floor,/area/turret_protected/tcomsat)
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-"dDh" = (/obj/machinery/telecomms/receiver/preset_left,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber)
-"dDi" = (/obj/machinery/telecomms/receiver/preset_right,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
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-"dDl" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat)
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-"dDn" = (/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor,/area/turret_protected/tcomsat)
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-"dDD" = (/obj/machinery/camera{c_tag = "Telecomms Server Room South"; dir = 1; network = list("Telecomms")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light,/obj/machinery/hologram/holopad,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
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-"dDL" = (/obj/machinery/power/apc{dir = 1; name = "Telecoms Sat. Foyer APC"; pixel_x = 1; pixel_y = 26},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/turret_protected/tcomfoyer)
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-"dDQ" = (/obj/machinery/turret{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/turret_protected/tcomfoyer)
-"dDR" = (/obj/structure/window/reinforced,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat)
-"dDS" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat)
-"dDT" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
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-"dDV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/hatch{name = "Telecoms West Wing"; req_access_txt = "61"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer)
-"dDW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/turret_protected/tcomfoyer)
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-"epF" = (/obj/machinery/power/solar/fake,/turf/simulated/floor{icon_state = "solarpanel"},/area/djstation/solars)
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-"epL" = (/turf/simulated/floor/plating,/area/djstation)
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-"epO" = (/obj/machinery/power/terminal,/turf/simulated/floor/plating,/area/djstation)
-"epP" = (/obj/item/device/multitool,/turf/simulated/floor/plating,/area/djstation)
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-"epR" = (/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/djstation)
-"epS" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor/plating,/area/djstation)
-"epT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/djstation)
-"epU" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/djstation)
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-"epX" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/djstation)
-"epY" = (/obj/machinery/light_switch{pixel_y = -28},/turf/simulated/floor/plating,/area/djstation)
-"epZ" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/jetpack/oxygen,/turf/simulated/floor/plating,/area/djstation)
-"eqa" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"},/turf/simulated/floor/plating,/area/djstation)
-"eqb" = (/obj/structure/closet/emcloset,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
-"eqc" = (/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
-"eqd" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/media/jukebox/dj,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
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-"eqf" = (/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/floor{icon_state = "bar"},/area/djstation)
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-"eqh" = (/turf/simulated/floor{icon_state = "bar"},/area/djstation)
-"eqi" = (/obj/machinery/light_switch{pixel_y = 24},/turf/simulated/floor{icon_state = "bar"},/area/djstation)
-"eqj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation)
-"eqk" = (/obj/structure/closet,/obj/item/clothing/under/syndicate,/turf/simulated/floor{icon_state = "grimy"},/area/djstation)
-"eql" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "grimy"},/area/djstation)
-"eqm" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{icon_state = "grimy"},/area/djstation)
-"eqn" = (/obj/structure/table,/obj/structure/safe/floor,/obj/item/weapon/gun/projectile/automatic/pistol,/turf/simulated/floor{icon_state = "grimy"},/area/djstation)
-"eqo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation)
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-"eqq" = (/obj/structure/table,/obj/machinery/microwave{pixel_y = 8},/turf/simulated/floor{icon_state = "bar"},/area/djstation)
-"eqr" = (/obj/machinery/door/airlock/glass{name = "Kitchen"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
-"eqs" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; dir = 8; freerange = 1; listening = 1; name = "Pirate Radio Listening Channel"; pixel_x = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
-"eqt" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
-"equ" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
-"eqv" = (/turf/simulated/floor{icon_state = "grimy"},/area/djstation)
-"eqw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation)
-"eqx" = (/obj/structure/girder/reinforced,/turf/simulated/floor/plating/airless,/area)
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-"eqz" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/djstation)
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-"eqB" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation)
-"eqC" = (/obj/structure/table,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/weapon/lighter/zippo/fluff/naples_1,/obj/item/ashtray/glass{pixel_y = 7},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
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-"eqE" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!
You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
- Equip yourself with a multi-tool
- Use the multitool on each machine, that is the broadcaster, receiver and the relay.
- Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
- 145.7 - Common Channel
- 144.7 - Private AI Channel
- 135.9 - Security Channel
- 135.7 - Engineering Channel
- 135.5 - Medical Channel
- 135.3 - Command Channel
- 135.1 - Science Channel
- 134.7 - Supply Channel
"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
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-"era" = (/obj/machinery/light_switch{pixel_x = 28; pixel_y = 28},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1479; master_tag = "dj_station_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = -25; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation)
-"erb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/plating,/area/derelict/solar_control)
-"erc" = (/turf/simulated/floor/plating,/area/derelict/solar_control)
-"erd" = (/obj/machinery/door/airlock/external{frequency = 1479; icon_state = "door_locked"; id_tag = "dj_station_inner"; locked = 1; name = "DJ Station Interior Access"; req_access = null; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/djstation)
-"ere" = (/obj/machinery/door/airlock/external{name = "Air Bridge Access"},/turf/simulated/floor/plating,/area/derelict/solar_control)
-"erf" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area)
-"erg" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1479; id_tag = "dj_station_pump"},/obj/machinery/airlock_sensor{frequency = 1479; id_tag = "dj_station_sensor"; pixel_x = 25; pixel_y = -5},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1479; id_tag = "dj_station_airlock"; pixel_x = -25; req_access_txt = "0"; tag_airpump = "dj_station_pump"; tag_chamber_sensor = "dj_station_sensor"; tag_exterior_door = "dj_station_outer"; tag_interior_door = "dj_station_inner"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/djstation)
-"erh" = (/obj/machinery/door/airlock/external{name = "External Engineering"},/turf/simulated/floor/plating,/area/derelict/solar_control)
-"eri" = (/obj/machinery/door/airlock/external{frequency = 1479; icon_state = "door_locked"; id_tag = "dj_station_outer"; locked = 1; name = "DJ Station External Access"; req_access = null; req_access_txt = "0"},/turf/simulated/floor/plating,/area/djstation)
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-"erk" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor,/area/derelict/solar_control)
-"erl" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "derelictsolar"; name = "Derelict Solar Array"},/turf/simulated/floor/airless,/area/solar/derelict_starboard)
-"erm" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/solar/derelict_starboard)
-"ern" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "derelictsolar"; name = "Derelict Solar Array"},/turf/simulated/floor/airless,/area/solar/derelict_starboard)
-"ero" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "Starboard Solar APC"; pixel_y = 24},/turf/simulated/floor,/area/derelict/solar_control)
-"erp" = (/obj/machinery/power/smes,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/derelict/solar_control)
-"erq" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar_control{id = "derelictsolar"; name = "Primary Solar Control"; track = 0},/turf/simulated/floor,/area/derelict/solar_control)
-"err" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/solar_control)
-"ers" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/derelict/solar_control)
-"ert" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/solar/derelict_starboard)
-"eru" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/derelict/solar_control)
-"erv" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/derelict/solar_control)
-"erw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/derelict/solar_control)
-"erx" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/solar_control)
-"ery" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/obj/machinery/power/monitor,/turf/simulated/floor,/area/derelict/solar_control)
-"erz" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/derelict/solar_control)
-"erA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/window/eastleft,/turf/simulated/floor,/area/derelict/solar_control)
-"erB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor,/area/derelict/solar_control)
-"erC" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/derelict/solar_control)
-"erD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/derelict/solar_control)
-"erE" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/solar/derelict_starboard)
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-"eIJ" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!
You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
- Equip yourself with a multi-tool
- Use the multitool on each machine, that is the broadcaster, receiver and the relay.
- Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
- 145.7 - Common Channel
- 144.7 - Private AI Channel
- 135.9 - Security Channel
- 135.7 - Engineering Channel
- 135.5 - Medical Channel
- 135.3 - Command Channel
- 135.1 - Science Channel
- 134.7 - Supply Channel
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+"clA" = (/obj/structure/table,/obj/machinery/media/receiver/boombox,/turf/simulated/floor,/area/engine/break_room)
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.
In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.
HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line)
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+"dBZ" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer)
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+"eoT" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!
You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
- Equip yourself with a multi-tool
- Use the multitool on each machine, that is the broadcaster, receiver and the relay.
- Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.