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Added chem handling and IED recipe
Uh oh Conflicts: code/game/atoms.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/structures/tables_racks.dm
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@@ -26,6 +26,10 @@
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update_icon()
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return
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/obj/item/weapon/melee/baton/CheckParts()
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bcell = locate(/obj/item/weapon/cell) in contents
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update_icon()
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/obj/item/weapon/melee/baton/proc/deductcharge(var/chrgdeductamt)
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if(bcell)
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if(bcell.rigged)
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@@ -220,5 +224,4 @@
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else if(!bcell)
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icon_state = "stunprod_nocell"
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else
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icon_state = "stunprod"
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icon_state = "stunprod"
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