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'Unrestricted access from direction' for windoors (#16501)
* Unrestricted Windoor Directions * Mapping helpers
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@@ -40,7 +40,6 @@
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#define BELOW_OPEN_DOOR_LAYER 2.6
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#define BLASTDOOR_LAYER 2.65
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#define OPEN_DOOR_LAYER 2.7
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#define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER
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#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
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#define TABLE_LAYER 2.8
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#define BELOW_OBJ_LAYER 2.9
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@@ -52,6 +51,7 @@
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#define SHUTTER_LAYER 3.12 // HERE BE DRAGONS
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#define ABOVE_OBJ_LAYER 3.2
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#define ABOVE_WINDOW_LAYER 3.3
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#define DOOR_HELPER_LAYER 3.31 // Keep this above doors and windoors
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#define SIGN_LAYER 3.4
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#define NOT_HIGH_OBJ_LAYER 3.5
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#define HIGH_OBJ_LAYER 3.6
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