mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 07:03:30 +01:00
@@ -150,7 +150,8 @@ var/list/admin_verbs_debug = list(
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/client/proc/debugNatureMapGenerator,
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/client/proc/check_bomb_impacts,
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/client/proc/test_movable_UI,
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/client/proc/test_snap_UI
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/client/proc/test_snap_UI,
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/proc/machine_upgrade
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)
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var/list/admin_verbs_possess = list(
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/proc/possess,
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@@ -203,7 +204,7 @@ var/list/admin_verbs_mentor = list(
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if(holder.rights & R_SPAWN) verbs += admin_verbs_spawn
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if(holder.rights & R_MOD) verbs += admin_verbs_mod
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if(holder.rights & R_MENTOR) verbs += admin_verbs_mentor
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/client/proc/remove_admin_verbs()
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verbs.Remove(
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admin_verbs_default,
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@@ -244,7 +245,7 @@ var/list/admin_verbs_mentor = list(
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add_admin_verbs()
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src << "<span class='interface'>All of your adminverbs are now visible.</span>"
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feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/admin_ghost()
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set category = "Admin"
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@@ -576,7 +577,7 @@ var/list/admin_verbs_mentor = list(
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deadmins += ckey
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src << "<span class='interface'>You are now a normal player.</span>"
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feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/readmin()
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set name = "Re-admin self"
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set category = "Admin"
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@@ -0,0 +1,10 @@
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/proc/machine_upgrade(obj/machinery/M in world)
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set name = "Tweak Component Ratings"
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set category = "Debug"
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var/new_rating = input("Enter new rating:","Num") as num
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if(new_rating && M.component_parts)
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for(var/obj/item/weapon/stock_parts/P in M.component_parts)
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P.rating = new_rating
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M.RefreshParts()
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feedback_add_details("admin_verb","MU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -16,6 +16,8 @@
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var/active = 0
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var/powered = 0
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var/fire_delay = 100
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var/maximum_fire_delay = 100
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var/minimum_fire_delay = 20
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var/last_shot = 0
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var/shot_number = 0
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var/state = 0
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@@ -25,6 +27,30 @@
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var/id_tag = null
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var/datum/radio_frequency/radio_connection
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/obj/machinery/power/emitter/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/emitter(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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RefreshParts()
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/obj/machinery/power/emitter/RefreshParts()
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var/max_firedelay = 120
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var/firedelay = 120
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var/min_firedelay = 24
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var/power_usage = 350
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for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts)
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max_firedelay -= 20 * L.rating
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min_firedelay -= 4 * L.rating
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firedelay -= 20 * L.rating
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maximum_fire_delay = max_firedelay
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minimum_fire_delay = min_firedelay
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fire_delay = firedelay
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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power_usage -= 50 * M.rating
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active_power_usage = power_usage
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//Radio remote control
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/obj/machinery/power/emitter/proc/set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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@@ -114,7 +140,7 @@
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src.active = 1
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user << "You turn on the [src]."
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src.shot_number = 0
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src.fire_delay = 100
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src.fire_delay = maximum_fire_delay
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message_admins("Emitter turned on by [key_name_admin(user)] in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Emitter turned on by [key_name(user)] in ([x],[y],[z])")
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investigate_log("turned <font color='green'>on</font> by [key_name(usr)]","singulo")
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@@ -162,7 +188,7 @@
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src.fire_delay = 2
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src.shot_number ++
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else
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src.fire_delay = rand(20,100)
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src.fire_delay = rand(minimum_fire_delay,maximum_fire_delay)
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src.shot_number = 0
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var/obj/item/projectile/beam/emitter/A = PoolOrNew(/obj/item/projectile/beam/emitter,src.loc)
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@@ -269,6 +295,14 @@
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user << "\red Access denied."
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return
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if(default_deconstruction_screwdriver(user, "emitter_open", "emitter", W))
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return
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if(exchange_parts(user, W))
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return
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default_deconstruction_crowbar(W)
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..()
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return
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@@ -242,6 +242,36 @@
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build_path = /obj/item/weapon/circuitboard/rdserver
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category = list("Research Machinery")
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/datum/design/monkey_recycler
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name = "Machine Design (Monkey Recycler Board)"
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desc = "The circuit board for a monkey recycler."
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id = "smartfridge"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/monkey_recycler
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category = list ("Misc. Machinery")
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/datum/design/processor
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name = "Machine Design (Processor Board)"
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desc = "The circuit board for a processor."
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id = "processor"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/processor
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category = list ("Misc. Machinery")
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/datum/design/holopad
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name = "Machine Design (AI Holopad Board)"
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desc = "The circuit board for a holopad."
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id = "holopad"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/holopad
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category = list ("Misc. Machinery")
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/datum/design/arcadebattle
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name = "Machine Board (Battle Arcade Machine)"
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desc = "Allows for the construction of circuit boards used to build a new Arcade Machine."
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@@ -48,6 +48,18 @@
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build_path = /obj/item/weapon/stock_parts/cell/super
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category = list("Misc","Power")
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/datum/design/bluespace_cell
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name = "Bluespace Power Cell"
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desc = "A power cell that holds 40000 units of energy."
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id = "bluespace_cell"
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req_tech = list("powerstorage" = 6, "materials" = 5)
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reliability_base = 70
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 800, "$gold" = 300, "$silver" = 300, "$glass" = 160, "$diamond" = 160)
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construction_time=100
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build_path = /obj/item/weapon/stock_parts/cell/bluespace
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category = list("Misc","Power")
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/datum/design/pacman
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name = "Machine Board (PACMAN-type Generator)"
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desc = "The circuit board that for a PACMAN-type portable generator."
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@@ -156,13 +156,78 @@
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reliability_base = 75
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build_path = /obj/item/weapon/stock_parts/matter_bin/super
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category = list("Stock Parts")
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/datum/design/quadratic_capacitor
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name = "Quadratic Capacitor"
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desc = "A stock part used in the construction of various devices."
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id = "quadratic_capacitor"
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req_tech = list("powerstorage" = 6, "materials" = 5)
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build_type = PROTOLATHE
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reliability_base = 71
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materials = list("$metal" = 100, "$glass" = 100, "$diamond" = 40)
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build_path = /obj/item/weapon/stock_parts/capacitor/quadratic
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category = list("Stock Parts")
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/datum/design/triphasic_scanning
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name = "Triphasic Scanning Module"
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desc = "A stock part used in the construction of various devices."
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id = "triphasic_scanning"
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req_tech = list("magnets" = 6, "materials" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 100, "$glass" = 40, "$diamond" = 20)
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reliability_base = 72
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build_path = /obj/item/weapon/stock_parts/scanning_module/triphasic
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category = list("Stock Parts")
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/datum/design/femto_mani
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name = "Femto Manipulator"
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desc = "A stock part used in the construction of various devices."
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id = "femto_mani"
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req_tech = list("materials" = 6, "programming" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 60, "$diamond" = 30)
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reliability_base = 73
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build_path = /obj/item/weapon/stock_parts/manipulator/femto
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category = list("Stock Parts")
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/datum/design/quadultra_micro_laser
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name = "Quad-Ultra Micro-Laser"
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desc = "A stock part used in the construction of various devices."
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id = "quadultra_micro_laser"
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req_tech = list("magnets" = 6, "materials" = 6)
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build_type = PROTOLATHE
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materials = list("$metal" = 20, "$glass" = 40, "$uranium" = 20, "$diamond" = 20)
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reliability_base = 70
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build_path = /obj/item/weapon/stock_parts/micro_laser/quadultra
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category = list("Stock Parts")
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/datum/design/bluespace_matter_bin
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name = "Bluespace Matter Bin"
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desc = "A stock part used in the construction of various devices."
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id = "bluespace_matter_bin"
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req_tech = list("materials" = 6)
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build_type = PROTOLATHE
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materials = list("$metal" = 160, "$diamond" = 200)
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reliability_base = 75
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build_path = /obj/item/weapon/stock_parts/matter_bin/bluespace
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category = list("Stock Parts")
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/datum/design/RPED
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name = "Rapid Part Exchange Device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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id = "rped"
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req_tech = list("engineering" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 15000, "$glass" = 5000) //hardcore
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materials = list("$metal" = 10000, "$glass" = 5000) //hardcore
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build_path = /obj/item/weapon/storage/part_replacer
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category = list("Stock Parts")
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/datum/design/BS_RPED
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name = "Bluespace RPED"
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desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
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id = "bs_rped"
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req_tech = list("engineering" = 3, "materials" = 5, "programming" = 3, "bluespace" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 15000, "$glass" = 5000, "$silver" = 2500) //hardcore
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build_path = /obj/item/weapon/storage/part_replacer/bluespace
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category = list("Stock Parts")
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