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Mob Refactor+Update and Pet Collars
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@@ -13,7 +13,10 @@
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/datum/event/carp_migration/start()
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "carpspawn")
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spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(C.loc))
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if(prob(95))
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new /mob/living/simple_animal/hostile/carp(C.loc)
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else
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new /mob/living/simple_animal/hostile/carp/megacarp(C.loc)
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/datum/event/carp_migration/end()
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for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp)
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