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Mob Refactor+Update and Pet Collars
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@@ -318,7 +318,7 @@
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for(var/t in organs) //this really should not be necessary
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del(t)
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var/mob/living/simple_animal/corgi/new_corgi = new /mob/living/simple_animal/corgi (loc)
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var/mob/living/simple_animal/pet/corgi/new_corgi = new /mob/living/simple_animal/pet/corgi (loc)
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new_corgi.a_intent = "harm"
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new_corgi.key = key
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@@ -408,9 +408,9 @@
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return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype
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//Good mobs!
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if(ispath(MP, /mob/living/simple_animal/cat))
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if(ispath(MP, /mob/living/simple_animal/pet/cat))
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return 1
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if(ispath(MP, /mob/living/simple_animal/corgi))
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if(ispath(MP, /mob/living/simple_animal/pet/corgi))
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return 1
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if(ispath(MP, /mob/living/simple_animal/crab))
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return 1
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@@ -430,11 +430,11 @@
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return 1 //Parrots are no longer unfinished! -Nodrak
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if(ispath(MP, /mob/living/simple_animal/pony))
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return 1 // ZOMG PONIES WHEEE
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if(ispath(MP, /mob/living/simple_animal/fox))
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if(ispath(MP, /mob/living/simple_animal/pet/fox))
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return 1
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if(ispath(MP, /mob/living/simple_animal/chick))
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return 1
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if(ispath(MP, /mob/living/simple_animal/pug))
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if(ispath(MP, /mob/living/simple_animal/pet/pug))
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return 1
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if(ispath(MP, /mob/living/simple_animal/butterfly))
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return 1
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@@ -447,9 +447,9 @@
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return 0 //Sanity, this should never happen.
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//Animals!
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if(ispath(MP, /mob/living/simple_animal/cat))
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if(ispath(MP, /mob/living/simple_animal/pet/cat))
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return 1
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if(ispath(MP, /mob/living/simple_animal/corgi))
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if(ispath(MP, /mob/living/simple_animal/pet/corgi))
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return 1
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if(ispath(MP, /mob/living/simple_animal/crab))
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return 1
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@@ -461,11 +461,11 @@
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return 1
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if(ispath(MP, /mob/living/simple_animal/pony))
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return 1
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if(ispath(MP, /mob/living/simple_animal/fox))
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if(ispath(MP, /mob/living/simple_animal/pet/fox))
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return 1
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if(ispath(MP, /mob/living/simple_animal/chick))
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return 1
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if(ispath(MP, /mob/living/simple_animal/pug))
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if(ispath(MP, /mob/living/simple_animal/pet/pug))
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return 1
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if(ispath(MP, /mob/living/simple_animal/butterfly))
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return 1
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